2202: Three Games I’d Like to See Made

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Posting my piece about Neptunia games I’d like to see the other day got me thinking more broadly about other interactive experiences I’d like to indulge in, should they ever be made. (Or perhaps they already exist, in which case please do let me know in the comments and I will investigate!)

The following games either don’t exist at all, or the last time they were properly explored in gaming — in my opinion, anyway — was far too long ago for my liking. So here we go, then:

A proper spy game

I downloaded Sid Meier’s Covert Action from GOG.com a while back when it was on sale for some ludicrously low price, and discovered that it was an immensely satisfying, fascinating game with a number of distinct facets. I wrote in detail about the game a while back, but for those of you too lazy to click through, the elevator pitch is thus:

You are Max (or Maxine) Remington, an agent. A Dastardly Plot is about to unfold in the world, and it’s up to you to stop it. Ideally, you will find out what is going on before it happens, arrest everyone involved and follow the trail of clues to find the Mastermind behind it all. You will then repeat the process until all the Masterminds there are in the world are behind bars — or until you give up at the ludicrous level of difficulty the game escalates to on its higher settings.

Covert Action incorporates a variety of game styles ranging from puzzle (phone tapping) to code-breaking, car chases and top-down action-stealth-adventuring. While clunky by modern standards, it’s an extremely clever game that, in true Sid Meier tradition, is busily simulating a whole bunch of things happening in the background while you appear to be doing something relatively simple. None of it is pre-scripted, either; each case you get is randomly generated, so there’s no easy way to find the solution other than putting in the hard graft yourself.

To cut a long story short, we need a new Covert Action. There have been spy-themed games, sure — the most memorable of which for me is, without a doubt, Alpha Protocol — but these tend to be more scripted and action movie-like, rather than focusing on the interesting but perhaps less glamorous aspects of the job. I want a spy game where it’s rare you’ll pull your gun on anyone; I want a spy game that’s more about setting up surveillance and investigating than shooting terrorists; I want a spy game where it feels like I’m a spy, not an action movie hero. (To put it another way: I want a spy game where it feels like I’m old-school James Bond, rather than new-school James Bond.)

A good Star Trek game

There’s plenty of space games around, since they’ve been making a bit of a resurgence over the last few years. With the success of Elite: Dangerous and the anticipation for No Man’s Sky, the time is surely ripe for a new Star Trek game to hit the market.

Oh, there are a couple of relatively recent Star Trek games around, of course, but neither of these quite scratch the itch I have. Star Trek Online is a massively multiplayer online RPG, with everything that entails — including lots of grinding and free-to-play monetisation that requires you to pay up for the coolest ships rather than earning them — while Star Trek Timelines is a mobile game with everything that entails — including lots of grinding and free-to-pla… you get the idea.

Neither of these games are particularly bad as such — though Star Trek Timelines’ use of the obnoxious playtime-limiting “Energy” system that I really wish would die a horrible death is something I find hard to forgive — but neither of them are quite right. Both have good aspects: Star Trek Online has a great feeling of taking your ship around the galaxy, exploring uncharted areas and engaging in battle, while Star Trek Timelines presents you with some interesting non-combat scenarios to deal with, albeit only in text form. The trouble is, neither of them go far enough in simulating what it’s like to be a crewman on a Starfleet vessel.

There are a few approaches I’d like to see a new Star Trek game take. Firstly and perhaps most obviously is a starship bridge simulator. I know these exist and are available on GOG.com, but with modern technology it would be possible to do something far more impressive — and perhaps even multiplayer, a la Artemis Starship Bridge Simulator.

Another possible approach is something along the lines of Spectrum Holobyte’s elderly Star Trek: The Next Generation – A Final Unity, which combined starship operations (including combat and power management) with point-and-click adventuring down on planet surfaces. While the combat and engineering sections on the ship ended up feeling a little superfluous when compared to the game’s narrative aspects — particularly as you could put them both on automatic without penalty — the whole thing felt suitably authentic as an interactive episode of The Next Generation, and ripe for updating.

I guess one of the main issues with the Star Trek license is that there’s not a current TV series running to tie it in with, so it would probably have to be an original work, perhaps with guest appearances from established characters. That’s not an issue for me, so long as it feels like Star Trek, but for some fans it may not be acceptable.

I believe there is talk of a new Star Trek series of some description coming soon, though, so it will be interesting to see if anything interactive comes of it. Anything’s better than that dreadful third-person shooter that came out for consoles a year or two back and was promptly completely forgotten about…

A game about running a school

There are tons of management games out there, but outside of an extremely peculiar mobile game by Kairosoft called Pocket Academy, I don’t recall all that many that focus on educational institutions, and I think this is something that would be ripe for the interactive treatment.

SimSchool, as we’ll call it, has a considerable degree of scope to be a much more “personal” strategy game than many other management sims, since although running a school does include the standard stuff like budgeting, staffing and training, a key part of what keeps a school running effectively is interpersonal communications, rapports and morale.

In SimSchool, you’d play the new, young headmaster of a school that was struggling, and you’d have a certain amount of time to set things right. In true strategy game tradition, you’d be able to set up various conditions at the beginning of the game such as the affluence of the area the school is in, the size of the school, when it was built, its condition and suchlike, and have the game create a challenge for you accordingly.

As you worked your way through a campaign, you’d not only have to perform managerial duties to keep the establishment in the black and keep an eye on the day-to-day operations of the school, but you’d also have to interact with students, staff and parents in order to keep them happy. There’d be dialogue sequences in which you’d have to negotiate things and determine the best way to handle problem children — sometimes you’d even have to convince the local authority that the decision you’d made was the right one for the greater good. And, on the harder difficulty levels, you’d also have to contend with various “disasters” that make your life more difficult — this is a Sim game, after all!

My time working in schools was hellish, and I have no desire to return — but that doesn’t mean I don’t still find them interesting places. A game like this has a lot of scope to be an interesting twist on the strategy-management genre, and I’d certainly love to play it.

2188: Neptunia Games I’d Like to See

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With Megadimension Neptunia V-II and Megatagmension Blanc and Neptune vs. Zombies on the way to the West, hopefully with Neptunia vs. Sega Hard Girls to follow in the near future, a Neptunia fan such as myself has to ponder what might be next for the series, particularly now it’s made the jump to PlayStation 4 and PC as well as Vita.

With that in mind, I had a think about some Neptunia games I’d like to see, particularly in the vein of “spin-offs” such as Hyperdimension Neptunia U Action Unleashed and Hyperdevotion Noire. Here are said thoughts, expressed in the style of a overly excitable PR blast, overuse of exclamation marks and all.

Hyperdimension Neptunia Infinity Dungeon

Gamindustri is in peril once again… and the CPUs are nowhere to be seen?!

Top Guild agent IF is assigned to the mystery and quickly discovers that the monsters pouring out into Gamindustri appear to be coming from a new dungeon that opened in the vicinity of Planeptune. Not knowing what to expect, she begins her quest to uncover the fates of her friends, the CPUs and the CPU Candidates. Just how deep does this mysterious dungeon, whose walls seem to shift and twist before her very eyes, really go?

FEATURES

  • The first Neptunia roguelike! Explore an infinite array of procedurally generated levels as IF and your favourite Neptunia characters as you attempt to discover the source of the Infinity Dungeon’s power!
  • An all-new twist on Neptunia’s crazy combat! Tactical turn-based movement allows for seamless transitions between exploration and combat; meanwhile, for the first time in the series, make use of the environment in creative ways to defend yourself and inflict massive damage on your foes!
  • Looking for a more direct route? Make your own! All of Hyperdimension Neptunia Infinity Dungeon’s levels are fully destructible, with IF and friends’ special moves just as likely to bash holes in the walls of the dungeon as they are to smash their enemies into oblivion!
  • Mix it up with Irregular Quest conditions! The Infinity Dungeon works in strange and mysterious ways; some floors will challenge you to clear them against the clock, while others will task you with defeating the enemies as stylishly as possible. Uncover and fulfil the Irregular Quest conditions to maximise your rewards!
  • A wide cast of playable characters! Explore the dungeon as IF, Compa, Neptune and the rest of the gang — plus a few special guests!

Coming soon to PlayStation Vita and PlayStation 4, featuring Cross-Save support. Pre-order your Limited Edition now, featuring a 2CD soundtrack, artbook and fully poseable IF figurine.

Hyperdimension Neptunia U2 Action Unchained

Peace reigns once again in Gamindustri, but the world — and its CPUs — are restless.

Enter, once again, intrepid journalists Dengekiko and Famitsu, who once again have an offer for the CPUs and their Candidates: a means of entertaining both themselves and their people, plus a way to keep their fighting skills in shape.

FEATURES

  • Hack, slash… and think?! Hyperdimension Neptunia U2 Action Unchained’s dungeons are like nothing you’ve ever seen in the Neptunia series, combining challenging combat encounters with head-scratching puzzles that will require you to use your smarts, dexterity and a bevy of interactive items to progress. Nep-Nep might need some help with that last bit!
  • Custom combos GET! Edit your favourite fighter’s moves and abilities as you see fit from a wide palette of options that expands as you progress. Develop your own personal fighting style for each character and display your skills with a selection of different weapons, each with their own movesets!
  • Fight one-on-one or go toe-to-toe against the horde! Hyperdimension Neptunia U2 Action Unchained’s combat encounters range from challenging one-on-one battles against both monsters and incarnations of Gamindustri’s great heroes to large-scale battles against overwhelming odds. Can you stem a seemingly never-ending tide of monsters?!
  • Fight smart, and fight cool! It’s not just about beating your opponents; it’s about making yourself look great! Mix up your combos, SP Moves and EXE Drives to impress the audience and earn more Shares to maximise your favourite character’s abilities!

Coming soon to PlayStation Vita and PlayStation 4, featuring Cross-Save support and Cross-Play online co-op for 1-4 players. Pre-order your limited edition now, featuring a 2CD soundtrack, huge wallscroll and collection of chibi Neptunia figurines.

Hyperdimension Neptunia Gamindustri Idol Project

“Is anyone else getting a distinct sense of deja vu?!”

A new foe threatens Gamindustri — and this time it’s not the fault of the monsters. No, the CPUs’ very power is threatened by the rise in popularity of idols — and this time there’s no Producer to help them out! Fortunately, old friend 5pb. is on hand to give the CPUs and their Candidates a bit of advice on winning the love of the people back…

FEATURES

  • Rhythm action gameplay developed in collaboration with SEGA and Crypton Future Media, developers of the Hatsune Miku Project DIVA series! Enjoy 35 songs, including classics from the Neptunia series and originals composed specifically for this game, as you challenge taxing note charts at four levels of difficulty!
  • Customise the CPUs as they aim for idol glory! A huge variety of costumes, accessories and stage props are on offer for both the CPUs and the Candidates; some even have special effects, but you’ll have to experiment to find out what works best for you!
  • Two ways to play! Take on a new story of the CPUs and the Candidates attempting to win back the support of the people of Gamindustri, or play for fun in Arcade mode as you try to top your best scores!
  • Take the battle for best idol online! Join the Guild online to track your progress and best performances against players from all over the world! Share your customised CPU Idols and stage setups as you attempt to dominate not just Gamindustri, but our world too!

Coming soon to PlayStation Vita and PlayStation 4, featuring Cross-Save support and Cross-Play online functionality including social features, sharing and leaderboards. Pre-order your limited edition now, featuring a 2CD soundtrack, commemorative concert programme and collection of pendants, allowing you to proudly show the world who your favourite CPU Idol is!


Note: I know these games are not real. I also know that Hyperdimension Neptunia: Producing Perfection is a thing. Thank you in advance for your time and your desire to point these things out to me, though.