2209: Exploring the Cosmos

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Been playing a bit of Elite Dangerous: Horizons this evening and realising the “dream” of something I’ve wanted to do since I started playing: hop in a ship, point it in a particular direction and just go see what’s out there.

I haven’t got that far yet, to be honest — I’m still in populated space, albeit getting down to the dregs of the tiny factions rather than the warring empires of the PowerPlay system — but I can see interesting things on the galactic horizon, and I fully intend to check them out and see what’s there.

The nice thing about Elite is that you can do this and it’s a viable way to play the game. Its exceedingly freeform nature — more freeform than pretty much any other game I think I’ve played outside of Minecraft — allows you to play how you see fit, and enjoy it how you want. If you want fast-action combat dogfighting, it’s there. If you want to run courier missions, that’s there. If you want to collaborate with other players to strategically expand the influence of one of the major powers in the galaxy, that’s there, too. Or, as previously mentioned, if you just want to hop in a ship, point it in a particular direction and just go see what’s out there… well, you can do that too, because the galaxy is one hell of a big place.

Exploration gameplay is relatively straightforward. Equip a ship with the appropriate scanners — basic versions of which come as standard — and when you hyperspace into a new system, you can scan for astronomical objects. Once you’ve located some, either via your scanners or visually, targeting them and flying close-ish to them allows you to run a detailed scan of them and record the information in your ship’s computer. You can then sell this information when you get to a suitable space station or colony that is at least 20 light years away from where you acquired the data — it’s assumed that most areas are familiar with the region immediately around them — and profit accordingly. It’s a valid career path with its own progression and the opportunity to make your own distinctive mark on the game universe: whenever someone visits something that you were the first one to discover, they’ll see your name there, proudly recorded for all time as the first person to find that thing, whether it’s a big burning ball of fiery sun, an unremarkable lump of rock or a spectacular planetary system.

I haven’t travelled far enough to be one of these pioneers as yet, I don’t think, but I’m already getting into a region of space that is less populated, both with the computer-controlled factions and players. The station my ship is currently parked at as I type this has seen just 12 player-controlled ships pass through in the last 24 hours, compared to the hundreds or thousands the more “core” stations in the centre of the populated area see every day.

I find the exploration aspect inherently satisfying for some reason, despite the fact that objectively speaking it’s quite boring and repetitive — although I did get interdicted by an unpleasant NPC called “Starquake” earlier, who battered my ship about a bit before I was able to activate my Frame-Shift Drive and jump away from him — but mostly I’m curious to see what’s out there, if anything. The original Elite had some strange things going on in the far reaches of the galaxy — most notably the spectacularly irritating Thargoids, who had a habit of pulling you out of hyperspace and killing you horribly — so I’m curious to see if there’s anything interesting hidden in the furthest reaches of the galaxy.

There are a bunch of places I’m just curious to see, too. The “Coalsack” area looks most intriguing, what with its ominous black cloudiness, and, of course, the immense density of the galactic core is surely worth trying to see. Of these places, the Coalsack is probably reachable relatively easily; the galactic core perhaps less so, but I’m interested to see how far I can go. Theoretically, my current ship has infinite range thanks to its Fuel Scoop hardware, which allows me to refuel by harvesting the gases of appropriate stars, so as long as I don’t get stranded in a region with crap stars and/or blown up by pirates or aliens who are hiding deep in “unpopulated” space, I should be good to go for quite some time. And think of the money I’ll make when I eventually get back to human space to sell all this exploration data.

Oh, God, I have to fly back as well, don’t I… Maybe I shouldn’t go too far…