1735: Thal’s Balls

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Been watching some of the live online coverage of FanFest today — that’s the Final Fantasy XIV Fan Festival, if you’re unfamiliar.

The concept of a whole, large-scale event dedicated to a single video game may seem like an alien concept to some of you, particularly if you’re more accustomed to events like E3 and EGX where hundreds upon hundreds of games are all vying for the press and public’s respective attention. But with something like Final Fantasy XIV — which boasts somewhere in the region of 2.5 million players — it’s understandable, particularly as the game is entering an exciting period.

This coming week or the next will see the release of the game’s 2.4 patch Dreams of Ice, which is likely going to be the penultimate episode of the Final Fantasy XIV base game. We’ve already started seeing teasers for what the grand finale of the 2.X storyline will be, and doubtless Dreams of Ice will continue in that direction, taking in a spectacular-looking confrontation with Shiva along the way. Patch 2.5, which should follow along in about three months or so, looks set to provide a suitably epic conclusion to this story, and set things up nicely for the expansion Heavensward, which is coming in Spring 2015.

Aside from continuing the main storyline, Dreams of Ice will also wrap up the narrative surrounding the super-challenging endgame dungeons The Binding Coil of Bahamut, The Second Coil of Bahamut and, soon, The Final Coil of Bahamut. Those with the raiding chops to take on the challenges within will be rewarded with the truth behind the Calamity that befell Eorzea five years ago — and what’s really going on with Bahamut. Is he going to wake up again and lay waste to the land, or…?

One of the interesting things about FanFest has been the panels, which have been broadcast live via Twitch, giving me my first reason ever to actually go to Twitch and watch something. And there have been some fascinating discussions, too; there was a great panel on the game’s music earlier, and shortly before the time of writing there was a superb lore panel based around how the game’s world is “written” and “built” — something that is a real strength of the game. Unusually for a largely Japanese game, much of the lore is contributed and composed by a Westerner (albeit one who grew up in Japan), and as such Final Fantasy XIV finds itself in a strong position to appeal to both Western and Eastern players. Its English localisation was so strong, in fact, runs the narrative, that Japanese players started to demand the same attention to detail, sense of humour and wit that runs through the English script, ultimately making all versions of the game into a superior experience. It was a heartwarming tale.

Mostly what FanFest has driven home is that Final Fantasy XIV is a truly global game, and that while it will likely never reach the same dizzy heights of World of Warcraft in its prime, it’s in a very healthy position indeed — and that exciting times are ahead for those who make their second home in Eorzea. I’m looking forward to seeing what the future holds in the long term — but in the short term, there’s this, at least: