2056: Pete’s Probably Non-Comprehensive Visual Novel Primer

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I posted the following over on the Squadron of Shame forums the other day, since we were getting into a discussion on visual novels. I thought it might be of some interest to people who don’t frequent the Squawkbox, so I present it here in slightly extended format for your enjoyment and information.

Pete’s Probably Non-Comprehensive Visual Novel Primer

What is a visual novel?

First things first, get out of the habit of thinking of a visual novel as a “game”, despite the fact that they’re typically sold as games, referred to as “games” and share a number of stylistic and mechanical elements with games. In Japanese popular culture, visual novels are treated as their own distinct medium, and in the pantheon of media which creators tell stories across, they comfortably sit alongside light novels, manga, anime, movies, live-action TV shows and, yes, video games. Transmedia productions often span several or even all of the above formats, and any one of them can prove the starting point for a successful franchise.

The reason I mention visual novels’ distinction from traditional games is because visual novels very often don’t have any “gameplay” as such, and coming to them with the expectation that you will be “doing” anything is often a recipe for disappointment. There are exceptions of course, since some visual novels do incorporate “game” elements — notable examples include Aselia the Eternal’s extremely deep and satisfying strategy game and its spiritual successor Yumina the Ethereal’s dungeon-crawling and peculiar argument-based battle system — but for the most part, visual novels are about reading reams of text accompanied by some combination of art, music and voice acting. In other words, they’re a dedicated storytelling medium that occupies a peculiar space at the intersection between manga, anime and traditionally written prose.

Danganronpa, Corpse Party and Ace Attorney are often described as visual novels due to their text-heavy nature and emphasis on linear storytelling, but there’s a strong argument that they are more adventure game than visual novel due to their balance between story and game being firmly in favour of “game”. Ultimately it doesn’t matter all that much; if you’re less than familiar with the visual novel medium as a whole, though, just don’t go in expecting to actually have any interaction whatsoever, and then you can only be pleasantly surprised if you do get to do something. The appeal of a visual novel is in the storytelling, not the interaction.

Types of visual novel

The presentation of pure visual novels can be roughly broken down into two main types:

  • NVL (“novel”) types fill the screen with text, usually in a semi-transparent box so you can see the artwork behind it, and read like a traditional novel. Examples of this type include Kana Little Sister and KiraKira.
  • ADV (“adventure”) types look more “gamey”, with a dialogue box at the bottom of the screen and a clear view of the art and characters. These tend to have a sharper demarcation between narration and dialogue, compared to NVL types, which will often mix both on a single screen of text. Examples of this type include Katawa Shoujo and The Fruit of Grisaia. This is probably the more common type we see in the West.

Visual novels can also be split into a couple of different categories according to structure:

  • Kinetic novels have no choices whatsoever. You start them up, you read them, you reach the end. You have absolutely no interaction whatsoever — it’s a pure storytelling medium.
  • Multi-scenario visual novels are the more common type. Most of these start with a common route, then branch off in a number of different directions according to choices you make in the common route. Some further split the branches into other routes, not all of them necessarily ending well; others guarantee you a specific good ending once you lock in a particular route.

You can then further subcategorise visual novels by basic subject matter and audience:

  • Bishoujo games — aka bishoujoge, literally “pretty girl games”, have a (usually heterosexual) male protagonist and a cast of heroines who usually correspond to the various narrative routes. The story isn’t necessarily focused on dating the heroines, but the girls tend to be the ones pushing the story forwards. This is by far the most common type of visual novel brought West.
  • Otome games — aka otoge, literally “maiden games”, are the inverse of a bishoujoge in that they have a female protagonist and a cast of heroes who usually correspond to the various narrative routes. Again, the story isn’t necessarily focused on dating the heroes, but the non-player characters are the ones who push the story onwards. We’re starting to see more of these in the West — both Aksys and Idea Factory International are starting to bring more over — and Western visual novel developers seem to favour these over bishoujoge, perhaps because of the disparity in the number of bishoujoge and otoge from Japan that get localised.
  • Yaoi games — stories that focus on homosexual relationships between men. These are often designed to appeal to women as much as gay men, so if you like some hot man ass, go nuts. So to speak. These are relatively rare in the West, perhaps because of our seeming hesitance to depict homosexual relationships in interactive media, but we are starting to get a few. The most recent example is MangaGamer’s No Thank You!!, but JAST USA have also released a few.
  • Yuri games — stories that focus on homosexual relationships between women. Like yaoi is designed to appeal to women as much as gay men, yuri is often designed to appeal to men as much as gay women. Notably, the first ever uncensored visual novel to make it to Steam unscathed is a yuri game.
  • Utsuge — literally “depression game”, these are visual novels specifically designed to be upsetting, depressing or emotional. A visual novel of this type is generally an utsuge alongside being something else; Kana Little Sister, for example, is both bishoujoge and utsuge.

Alongside all that you can also refer to visual novels by basic genre, much like a book or movie — there are visual novels of all types, whether they’re horror, comedy, romance, erotica, thriller or slice-of-life.

You can further subdivide visual novels by their approach to erotic content:

  • All-ages visual novels have no explicit erotic content, though the “all-ages” part is a bit of a misnomer in many cases; since visual novels tend to deal with mature themes even when there’s no explicit depictions of sex in them, you should still be aware that “all-ages” visual novels might include challenging subject matter ranging from violence to explorations of sexuality and everything in between; the lack of traditional “gameplay” in a visual novel means that they’re free to explore subject matter that wouldn’t be “fun” to play.
  • Ecchi games are often found under the “all-ages” umbrella. They stop short of explicit sex, but may include “teasing” content such as non-explicit views of naked people, people in provocative poses and/or people in their undies. They may also strongly imply sexual activity without outright depicting it. This is as close to the knuckle as console and handheld visual novels and visual novel-style games get due to the platform holders’ restrictions on what content they allow to be sold.
  • Eroge are visual novels that incorporate erotic content, but where the erotic content isn’t the main point. In other words, these are stories where the characters might have sex with one another as part of their developing relationships — or there may also be explicit depictions of sexual abuse, so be aware of that — but the point of the game is not simply to jump into bed with one of the heroines. Eroge are a strictly home computer affair, since Microsoft, Sony and Nintendo are all unwilling to have fully explicit sexual material on their platforms for the most part, and you tend to have to acquire them through specialist retailers or direct from the publishers, since most regular retailers won’t stock unrated games or those with an ESRB “Adults Only” rating.
  • Nukige are visual novels where the erotic content is the main point. These are your porn movies of the visual novel sector; while they often do have plot and characterisation — sometimes surprisingly good ones, too — make no mistake, the main reason to play one of these games is to see some fucking as quickly as possible. Like eroge, these are usually only available through specialist retailers or direct from the publishers.

Other useful terminology

  • Bad/Wrong/Dead End — an ending in which the protagonist and/or hero/heroine dies, usually. Not necessarily a “fail” state; if the story is a tragedy, there might be nothing but bad endings!
  • Good End — an ending in which everything resolves nicely and cleanly, and (usually) no-one dies.
  • True End — an ending which is treated as canonical for the purposes of sequels, whether or not sequels actually exist. True Ends are often inaccessible until you complete all the other routes.
  • Decision point — being presented with a choice. Not every choice in a visual novel has an impact on how the story ends out, but most don’t tell you one way or the other, and some don’t even allow you to save while a decision point is on screen, so choose wisely!
  • Clear — reading a visual novel to one of its conclusions.
  • Full/100% Clear — reading all of the possible routes to a visual novel, including bad endings, and unlocking all the bonus content.
  • Flag — hidden binary variables that are set and unset according to the choices that you make. The most commonly referenced is the “death flag”, where a choice you made will result in someone’s death, not necessarily immediately. Some visual novels use flags to determine which route you end up on.
  • Points/stats — other visual novels have hidden “stats” according to your choices, and use these to determine which route you end up on. Kana Little Sister is an example of this; the choices you make in the first half of the game determine the personality of the protagonist and his sister, and this determines how the latter half of the game plays out.
  • Skip — the ability to fast-forward through text you’ve already read. All but essential for subsequent playthroughs to get different routes, unless you really want to read all the same text again. Most visual novels stop skipping when they reach a decision point.
  • CG/event image — a piece of artwork that isn’t a character sprite overlaid on a background, usually depicting something significant happening. You are considered to have 100% cleared a visual novel when you have unlocked every CG in the game’s gallery page.
  • H-scene — pronounced “ecchi scene”, these are the erotic scenes in an eroge or nukige. Many eroge and nukige allow you to watch these scenes by themselves once you’ve cleared the game once. You know, for… you know exactly why.

1241: The Trouble with Rule 34

Jun 12 -- Rule 34Lest you’re unfamiliar with one of the most notorious “Rules of the Internet”, Rule 34 states that “There is porn of it. No exceptions.” In other words, if it exists, someone, somewhere, somehow has generated some form of pornographic version of it. It may be “official”, it may be a fan work, but one way or another there is some sort of pornography based around absolutely anything you can think of.

My issue with Rule 34 is not that it exists, nor the fact that it’s true in an alarmingly high number of cases. No, my issue with Rule 34 is somewhat more psychological in nature.

Let’s back up a moment. Currently I’m playing Ar Tonelico Qoga on PS3, a game that features a mechanic in which characters take their clothes off in order to become more powerful. (It is justified in the game’s lore, to its credit, but yes, it is totally fanservicey.) Consequently, you spend a hefty amount of time in the game looking at the cast in their skimpies — particularly the female characters.

And yet do I want to see them actually completely naked? Do I want to see them — if you’ll pardon the explicitness for a moment — getting fucked roughly from behind or covered in jizz? Well… no, not really.

Why not, though? I find the characters themselves attractive — enough to want to spend virtual time with them, enough to genuinely agonise over decision points that require me to pick between them, and enough to project my own feelings about various issues and people onto them — so why don’t I feel the need to look at erotic material featuring them?

Well, the simple answer is… because of all the reasons I listed above. In a good character-led game (or movie, or TV series, or book, or whatever) you develop a close, intimate bond with the characters involved. In many cases, you spend a significant portion of time with them, and usually at a point in their life that is somehow meaningful or important in some way. This “important” moment could be anything from coming to terms with something small they’ve been in denial about for a long time, or it could be saving the world alongside them. Either way, you’re there with them, and you feel close to them. All right, maybe you don’t, but do.

Consequently, unless you’re the sort of person who has a somewhat… physical relationship with your closest friends, to suddenly throw nakedness and banging into the mix can be somewhat… jarring. If my virtual time with these people has been, up until this point, entirely non-sexual (or at least, not explicitly sexual), I find it a bit weird to suddenly see them in this whole other way, and not at all comfortable in many cases. Kind of like, say, if I had a sister, suddenly saw her naked and got turned on in the process. (I don’t, haven’t and wouldn’t, before you rethink your friendship with me.)

artonelico337Which is kind of weird when you think about it, sister stuff aside. (Kind of wish I hadn’t mentioned that now.) Being physically intimate with someone else is… well, the clue’s in what I just said. It’s intimate. If you’re very close with someone you love, chances are you want to have sex with them. (Sometimes you want to have sex with people you don’t love, but that’s an entirely different matter.) And yet I have no desire to look up erotic images of, say, Finnel from Ar Tonelico Qoga (pictured to the right), even though she’s a character I feel close to and can relate to in many ways having spent the last 56 (at last count) hours of gameplay with her.

I wonder why this is? It’s perhaps the fact that a lot of pornography (“real” or otherwise) is presented from a third-person perspective, making the viewer feel somewhat detached from the action. (Exceptions do, of course, exist.) Taking this interpretation to an extreme, I could probably argue that looking at an erotic image of, say, Finnel getting banged would feel like I was watching someone else having sex with her, rather than finding the image of her naked body in any way arousing, or feeling like was the one in a physically intimate situation with her.

An exception to the feelings I describe above comes in the realm of eroge — visual novels with erotic content. In this case, the lack of “discomfort” I feel at seeing the characters in compromising situations is perhaps more understandable — it is, in many cases, in context. It’s not out of character for the protagonist of a visual novel and his loved one to want to indulge in some nookie to show how much they’re into each other. In many cases, the actual sexual content is teased and built up to with sexual tension — for all its faults and ridiculousness, I found that My Girlfriend is the President was actually very good at this, for example; the ero scenes were undoubtedly erotic, but I didn’t find them satisfying because of that — no, I found them satisfying because they marked a turning point in these characters’ relationships, or saw them showing a side of themselves that “the public” didn’t see.

In other words, in these cases, the sex doesn’t feel out of place or out of character because of the context. It makes sense. The relationship between the characters (and between the characters and player) is built on the understanding that these are people for whom sex is A Thing, and that they’re probably going to want to do it at some point. With that expectation in place, it somehow feels less awkward. (Until someone walks in on you watching an H-scene, of course.)

Perhaps I’m alone in this, and everyone who loved Final Fantasy VII as much as I did when I was younger is happily wanking away to contextless animated GIFs of Tifa giving Cloud a soapy titwank. I don’t know. And I have a strange feeling no-one would admit to it even if they did!

#oneaday Day 960: Moe Moe Kawaii… Wait, What Are You Doing…?!

Where do you draw the line between art, entertainment, sexist nonsense and porn? It is a rather fine and difficult line to walk, particularly when the definitions of all of those terms vary enormously from person to person according to their open-mindedness, experience with various works, gender and general social attitudes. It’s a particularly pertinent question with regard to the genre of games that I seem to be spending a fair amount of time with at present — the ol’ visual novel.

The current game I’m playing is called My Girlfriend is the President. I will refrain from talking about it in too much detail as 1) I haven’t yet finished it and 2) I will be doing a READ . ME column on the subject for Games Are Evil this Sunday. Suffice to say, however, it is utterly bananas — and yet, there is a slight sense of discomfort while playing. Not enough to prevent me from enjoying it, but just enough to make me think that it might, in fact, be deliberate.

The tension stems from the game’s protagonist, whom in TV Tropes terms is probably best described as a Chivalrous Pervert. He openly admits to sexually harassing women and getting turned on by ogling his female peers in a less than honourable fashion. He takes every opportunity to make a smutty comment just to “try his luck”. And he’s a peeping tom. In short, he should be an immensely dislikeable dick whom any self-respecting player wouldn’t want to spend any time inside the head of whatsoever.

And yet he’s not. At least part of his perpetual horniness can be attributed to the fact that he is a teenage boy, and consequently subject to the same hormonal urges that all teenage boys find themselves afflicted with. His supposed sexual harassment never leads anywhere, as his female peers are all well aware of the fact that he is a wannabe pervert and thus make sure he doesn’t have the opportunity to do anything truly inappropriate — not that he actually would given the opportunity. Several of them even take every chance they get to toy with him, making him more and more wound up and frustrated while at the same time making it clear that they are the ones with the true power in their relationship.

And alongside all this perversion comes the fact that, at heart, he doesn’t want anything bad to happen to these girls. He takes every opportunity to attempt to prove his “manliness” and “protect” them, even if they don’t really need protecting. He gets embarrassed, flustered and overexcited if anything actually does happen, and when it comes to his adorable childhood friend (the titular President) he is — for the most part, anyway — respectful and sweet.

It puts the player in something of a quandary. Since the game takes place from the perspective of this horny young gentleman, we’re frequently subjected to his male gaze sizing up the bodies of the people he’s with and pondering what’s under their clothes. If he thinks there’s the chance he’ll see something naughty and the girls in question aren’t in any actual physical danger, he’ll stand by and watch rather than preventing something embarrassing happening to them. But when the chips are down and Bad Things are happening, he’s the first to spring into action in an (often misguided) attempt to keep them safe — usually with hilarious slapstick results.

So what does all this mean? Is the game itself sexist, or is it simply putting the player inside the head of a protagonist with definite sexist tendencies? Or is it somewhere in between?

I don’t know for sure. Whatever it is, My Girlfriend is the President is most certainly a gloriously guilty pleasure that I have absolutely no shame in saying that I am enjoying a great deal right now!

#oneaday Day 760: I Love You, Kana

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I’m on a bit of a “narrative-based games that challenge the conventions of what is ‘normal’ and/or ‘acceptable’ for video games to tackle” kick at the moment, if you can even have a “kick” in such a thing. So it was that I found myself playing Kana Little Sister recently.

“What is Kana Little Sister?” I hear you ask. It’s another one of them visual novel type things from Japan, meaning lots of reading, occasional decisions to make, anime-style pictures and, in many (though not all) cases, some naughty pictures. If you want to check it out for yourself, you can acquire a legal copy that works on modern machines right here. Link is pretty much NSFW, just so you know.

It will probably not surprise you to note that there are likely to be spoilers ahead. Consider yourself warned. Spoileriffic stuff is below the break. All discussion here is based on a single playthrough which achieved Ending No. 6, aka “Live Now”, aka “Intellectual Ending No. 3”, so any and all spoilers will relate to that route only.

Continue reading “#oneaday Day 760: I Love You, Kana”

#oneaday Day 757: SEX!

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Let’s talk about sex. Sex in video games, to be exact.

I read this article over on Eurogamer today. It makes its point in a rather crude manner, noting that video games “can’t do sex”, going on to cite numerous examples including popular media’s backlash against Mass Effect‘s sex scene and BioWare’s subsequent retreat into their characters’ underwear; sex-focused games such as 3D Sex Villa 2; Second Life‘s notorious sex industry (which likely accounts for a considerable proportion of that virtual world’s economy) and numerous others.

But I sort of think that the argument in that article is a bit flawed. There seems to be something of a confusion in the distinction between “sexual content” and “porn”. I don’t think anyone is advocating the inclusion of outright pornography in our games, though this is often the assumption that mainstream media makes when news emerges of sexual content in a high-profile game. But the Eurogamer piece jumps from discussing Mass Effect’s soft-focus sideboob to games that are just plain porn. There’s no middle ground, it seems.

Or is there? Well, yes, but you have to look outside of the mainstream and outside of the pornographic games industry to find it.

Probably the most common example you’ll find of this “middle ground” is in the dating sim/visual novel/eroge genre. I’ve played a few of these over the years for curiosity’s sake and while some are just interactive porn stories (Paradise Heights springs to mind — there are no choices to make and a lot of fucking) others like True Love, Kana Little Sister, Three Sisters’ Story and, yes, Katawa Shoujo use their sexuality as something more than just a titillating scene for players to jack off over or something deliberately provocative to attract the ire (and thus inadvertent publicity) of the mainstream media. (This latter interpretation is a cynical view, I know, but I’ve seen too much video game marketing over the last couple of years to believe it doesn’t happen.)

Rather, these games use sexual scenes in context. Katawa Shoujo is perhaps the best example, with sex scenes proving to be a way for us to get to know more about the characters. We learn that Emi is adventurous and willing to try anything once; that Lilly, despite her prim and proper appearance, enjoys her sexuality; that Shizune is dominant in all aspects of her personality; that Misha is confused; that Hanako believes no-one will see her as anything more than a “princess” to be saved; that Rin craves intimacy, to find some way to connect to another person. All of these scenes feature explicit erotic imagery and text, but none descend into being porn — sex for the sake of sex. During the sex scenes with Rin, for example, there’s a lot of philosophising about what might be going on inside Rin’s confused, creative head. Lilly uses one of her sex scenes to show Hisao what it’s like to be blind. Emi’s “Anal.” scene is endearingly awkward as only teenage sex can be. And Hanako’s encounter with Hisao is faintly horrifying after the fact.

“I can’t fap to this!” was the war cry thrown up by members of 4chan upon playing Katawa Shoujo, but that’s not a bad thing — do you jack off every time there’s a sex scene in a movie? No, because that’s ridiculous. Sex doesn’t equal porn.

The same is true to a lesser extent in True Love, another dating sim based in a high school, though in this instance it’s a regular education institute rather than a special school. In True Love, gameplay revolves around managing the protagonist’s schedule so he builds up a series of different statistics ranging from creativity to sportsmanship. Different statistics will attract different members of the game’s cast, and this then sends you down their various narrative routes where, again, along the way you get to know them a whole lot better and, again, you get to shag them at least once in a scene that, while erotic, is more focused on characterisation than providing something for the player to get their rocks off to.

Three Sisters’ Story actively punishes players for being promiscuous, though not until it’s far too late to do anything about it. Throughout the course of the game’s story, the player gets the opportunity to have sex with the three sisters in question, but also has the opportunity to turn them down, too. If the player elects to have sex with all of them over the course of the game, the story doesn’t end well for our protagonist, even after he saves them from abduction. A degree of self-control on the player’s part is required in order to get the best ending. Do they want the sexy scene now, or do they want the story to end well?

Moving out of the visual novel genre, Silent Hill is another series which has always used sexual imagery to striking effect. Rather than being outright explicit about it, however, it tends to make use of more abstract imagery, leaving the player to interpret things for themselves. At no point in the game do we see exactly what made Angela so wrong in the head, but we can interpret that it was sexual abuse from her father. At no point in the game does James speak about his resentment over his wife’s illness depriving him of sexual gratification, but we can determine that from the appearance and behaviour of Maria, the various times Pyramid Head shows up and the grotesque mannequins who form the bulk of the game’s enemies.

You can’t fap to Silent Hill, in short.

Look at Catherine, too. The game’s just come out in the UK so a whole new wave of reviews has been hitting. I was rather surprised to see at least a couple calling it out for not being daring enough with its visuals — i.e. not showing any tits, muff, cock and/or balls. Despite the game’s focus on adultery, sexuality and adult relationships, there are no explicit sex scenes in the game, and nothing more than sideboob in the nudity department. But the thing is, there doesn’t need to be. Catherine didn’t need explicitly pornographic scenes to get across its point. Sex is a key theme in that game, but that doesn’t mean we need to stop for a fuck break every so often. Sometimes implying something can be just as powerful as showing it and — God forbid — making it interactive: Heavy Rain‘s painfully awkward interactive sex scene says “HHNNNGGG” at this juncture.

So can games “do sex”? Why yes, yes they can. Unfortunately, those games which do do sex and do it well tend to be confined to the specialist interest, cult classic or underpromoted independent title department. So why don’t we see large publishers taking more risks, producing more adult games with sexual themes and/or content?

Part of it is a marketing issue. Getting too explicit with the sexytime in a game will net a release an “Adults Only” rating from the ESRB, and that’s a big no-no for a lot of game retailers, thus hurting physical sales for the publisher. Given the growth of digital downloads, however, at least part of this problem goes away — there’s no shame in purchasing an Adults Only title online, and publishers can simply sell it themselves, which is generally a better deal for everyone involved anyway.

Part of it, too, is fear of backlash from the mainstream media and, subsequently, politicians who don’t understand the first thing about the industry, assuming it to be toys for children. California had a narrow escape just last year, and it’s doubtful that publishers want to take the risk of making the people in charge think that censorship of a creative industry still finding its feet is a good idea.

Do we “need” sex in games? If we want to explore the full gamut of human emotions in the interactive stories that we tell, then yes, we do. We need to get over the assumptions that everyone playing games is too young to be able to handle sexual content. We need to get over childish tittering at every sight of sideboob. We need to have realistic characters who have realistic relationships.

What this doesn’t mean, however, is that we need sex in all games. And those games that we do have sex in should justify its inclusion somehow, otherwise we’re right back to accusations of peddling porn again. Katawa Shoujo and its ilk are doing it right. Mainstream publishers could learn a lot from the risks that independent studios and those who tackle the development of a game as a creative rather than a technical or marketing project.

Who knows what the future holds? I certainly don’t. But it’s clear that the industry as a whole still has a lot of growing up to do as yet.

#oneaday Day 746: I Love You, Emi

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This post regards the notorious amateur-developed visual novel Katawa Shoujo. If you are intending to play this game and proceed down the “Emi” path and would like to avoid spoilers, I recommend you skip this post. I’ve even put the spoilery discussion below the break. Aren’t I nice?

If you’re still reading this, it’s highly likely you already know what Katawa Shoujo is but just in case you aren’t, it’s a visual novel developed by 4 Leaf Studios, made up of members of the much- (and usually justifiably-) maligned 4chan community along with other itinerant creative types from around the Internet. It was developed following extended discussion over a sketch by Japanese doujinshi artist Raita, and is the very definition of a “labour of love”, having come from discussions on 4chan all the way to a full-fledged, professional-quality game between the years of 2007 and 2012. It’s been described by some as “eroge” or an erotic game, but I feel this does it an injustice; there are sexual scenes in the game, yes, but the point of the game is not to get to these scenes — rather, they are part of the plot, and not necessarily a “victory” for the player. They are also not terribly frequent compared to the rest of the game, which focuses on interpersonal interactions and psychological issues.

If you want to check out Katawa Shoujo for yourself, take a peek at the official website.

Continue reading “#oneaday Day 746: I Love You, Emi”