2161: Story is About More Than Cutscenes

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One of the most common complaints I’ve read about Xenoblade Chronicles X recently is that “the story isn’t as good as Xenoblade Chronicles“. And, if you look at it in a somewhat superficial manner, that’s true to an extent; it suffers a little from the open-world RPG’s perennial problem that is putting Important Things on hold while you go and pick flowers or whatever.

You may feel this way until you get your head into the mindset of Xenoblade Chronicles X. It’s not a typical JRPG with a fast-paced, completely linear storyline that you can then break completely when the game opens up towards the end. With a few exceptions — most notably the giant mech “Skells” and, later, the ability to fly in them — much of the game is open to you from the very outset, and the whole game is designed around the concept of “what would happen if you (and the rest of humanity’s survivors) were stranded on an alien planet with no hope of getting away any time soon?”

In that sense, Xenoblade Chronicles X‘s narrative — and the way it is told — starts to make a whole lot more sense. The story isn’t just about the “story quests” and the cutscenes they incorporate; there’s only twelve chapters to the main story, after all. Instead, the complete Xenoblade Chronicles X narrative consists of a blend of all the game’s elements: your freeform career as a BLADE operative and the emergent narrative that comes from your adventures in the field; the simple, short stories that come from the Normal Missions and give context to many of the NPCs in the world — and, in many cases, have significant impacts on the world as a whole; the more in-depth, character-centric stories of the Affinity Missions — which also have cutscenes and are fully voiced, unlike the Normal Missions; the conversations you overhear from NPCs you meet in town and in the field; the implied, non-explicit narrative you can deduce from the scenery of the world; and, finally, the “main” story itself.

I mentioned at the beginning the open world RPG’s curse of the party putting saving the world (or equivalent activities) on hold while they went to pick flowers, but in fact Xenoblade Chronicles X has been designed with that very criticism in mind. It’s strongly implied that a fair amount of time passes between each of the story missions, since there are numerous references to time-consuming things happening “off-screen” throughout. Rather than simply asking you to accept that several days/weeks/months have passed, however, it’s more than likely that, unless you’re taking a “critical path” approach to racing through the storyline as fast as you can, a significant amount of time probably will have passed between each of the story missions. And it’s in those “in between” moments that Xenoblade Chronicles X has some of its most interesting moments.

The aforementioned Normal Missions, for example. While these may appear to have had less attention lavished on them than the cutscene-heavy Affinity and Story Missions, in actual fact they tend to have more noticeable impacts on the world as a whole. As a result of Normal Missions and your choices therein, characters move around and live or die; buildings are built or destroyed; relationships between characters change; and, in the most drastic example of things changing as a result of your actions, new alien races move into the human city of New Los Angeles, meaning that you can then see them wandering around the streets as random crowd NPCs, talking to named members of their species and even accepting missions from them. As you play through the game, your understanding of Mira — and the wider universe outside the planet — begins to grow, as you get a feel for who the Ma-non, Zaruboggan, Prone and numerous others are, and, more importantly, how they feel about both one another and humanity.

The complete picture you build up in your mind as you play is one of the most comprehensively detailed pieces of worldbuilding I’ve seen for a very long time. It brings to mind the whole idea of “extended universes” for things like Star Trek and Star Wars, only in this instance, the “extended” universe is right there in the game for you to discover if you see fit. There’s no obligation to do most of this stuff — though some story missions have prerequisite Affinity or other missions before you can proceed — but doing so makes the game several orders of magnitude more rewarding, as it starts to tell its story in all manner of different ways rather than simply through cutscenes.

As the year draws to a close, there’s no doubt in my mind that Xenoblade Chronicles X is absolutely my “game of the year”. It’s full of all the things that I love, and, while its way of doing things may not to be everyone’s taste — particularly the complexity of its systems and the subtleties in its storytelling — I feel pretty confident in saying that it’s a landmark game that deserves to be counted among the greats of not just the RPG style of game, nor just the sci-fi genre of narrative games, but of gaming as a whole.

#oneaday Day 840: Adventures on Environ

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[Explanatory note: One of my favourite things about procedurally-generated games like roguelikes, Minecraft and indeed A Valley Without Wind is the sense of emergent narrative they generate. While light on explicit narrative, the story of the player’s own journey through the game becomes compelling in its own right. It’s a big part of what makes story-light titles such as Demon’s Souls so entertaining, too, if you’re willing to invest in them.

What follows is the story of my first forays into the world of Environ via A Valley Without Wind. Some artistic license has been taken for brevity’s sake but this is more or less how my early play sessions have unfolded.

Additional note: All names in this piece are exactly as they appeared in the game thanks to its glorious random name generator.]

Yan Sadovski awoke with a start in a snowfield. Spitting out the wet slush as it melted on his face, he unsteadily pulled himself to his feet and surveyed his surroundings.

Snow and ice as far as the eye could see.

This was nothing unusual, of course, for the world had been enveloped in a new ice age certainly for as long as he could remember. But something didn’t seem quite right. He couldn’t quite put his finger on what it was, but something was very much amiss, and he had a strange feeling that something terrible had happened. If only he could remember what.

Flexing his fingers within his snowsuit which had been keeping him warm for however long he had been unconscious outdoors, he experimentally cast the “fire touch” spell that momentarily set his hand ablaze — one of the first spells his people learned, but a useful one.

Good, he thought. That’s still fine.

It was then he felt the strange presence behind him — a floating, glowing object depicting strange symbols.

Glyphbearer, said a resonant voice inside his head.

“What?” said Yan aloud, feeling immediately foolish, for there was no-one to speak to.

Wherever he turned, the glyph seemed to float behind him, meaning he couldn’t get a good look at it. He shrugged and started trudging onwards through the snow in what he hoped was the right direction to get back to civilisation.

Gravestones littered the path here and there, marking the spots where previous Glyphbearers had fallen. Inscribed upon them were warnings and advice — “don’t forget your wooden platforms”, “don’t jump into big holes unaware of what lies ahead”, “don’t forget a light source”. He didn’t know who had left the gravestones, but he felt it wise to follow their instructions, particularly as they always seemed peculiarly relevant to the situations in which he found himself.

Before long, he came upon the mouth of a cave. Curiosity getting the better of him, he walked inside and began to investigate.

The cavern was filled with strange mushrooms, lumps of rock and solid veins of purest gemstone. Greedily running his hands over the veins and letting the energy of elemental fire flow through his fingers, he gathered up the gemstones only to discover the strange glyph sucking them inside itself. He had no idea where the tiny, strange, floating object was putting them, but he had little doubt that they were safe.

Making a note of where the entrance was in his mind, Yan proceeded deeper into the caverns. Before long, he came upon what looked like a long-abandoned spellgem workbench — and it still held a selection of gems. He picked them up, the glyph “pocketing” them once again, and felt a rush of mystical energy flowing through him. Concentrating intently, he summoned forth a boulder of solid rock, flinging it into the air. Then a fireball, scorching the chill air as it passed. Then a ball of lightning, electricity cracking and fizzling around him as he chuckled to himself.

Satisfied with his haul, he picked his way through the caverns, back in the direction of the entrance. But he was no longer alone; the robots had come. The endless mechanical hordes had been blighting humanity throughout this new ice age, and now they were here, too. Grimacing, Yan fired off a bolt of lightning at the approaching mech, watching satisfied as it exploded into pieces. But still they came, in greater numbers.

Before long, he was surrounded. White metal robots jabbed him with their spears, while their red brethren — superiors? he thought — assaulted him with flaming masses.

He could feel his life slipping away as the machines continued their relentless assault. He was in pain, and he knew at that instant that he was never going to find out what disaster had befallen the lands.

Blackness.

Nothingness.

Anger.

Taquesha Garrett opened her eyes and found herself standing in a snowfield. She had no idea how she had got here, and no idea what the strange floating object behind her was. She sensed great power emanating from it, however, and sensed it wanted to accompany her.

She started walking through the snowfield in what she hoped was the right direction. Passing a small cave entrance, she hesitated for a moment, feeling an inexplicable sense of dread and rage emanating from within, before picking up the pace and moving on a little faster.

Before long, she came to an open area. A loud “thumping” noise was disturbing the peace, and it wasn’t hard to see the source — a giant robot roaming the landscape. Figuring it was too strong to challenge by herself, she carefully and stealthily found a route past it without attracting its attention, and shortly afterwards found herself in a sorry-looking village.

A long-haired man staggered up to her. “What have we done?” he cried. “We must put our trust in the Ilari!”

Taquesha frowned, and followed the man’s frantic gesturing to what passed for the village square, where three enormous crystals stood, glowing softly in the moonlight. She walked up to them and immediately felt a sense of warmth, concern and trust emanating from them.

Glyphbearer, they said in her mind. You have come.

She said nothing — she had no idea what she might be able to converse with these mysterious entities about — but in a flash, she understood her mission, if not the circumstances which had led to it.

The Overlord would fall. And these shattered lands would know peace.

She didn’t know what the words that had burned themselves into her brain knew until she left the village for the first time, only to discover a strange sight. In one direction, lush green unspoiled forest. Behind her, the glacial fields she had grown up with. To the north, barren desert. And to the south, what looked like a junkyard.

Her studies of magic had given her a good working knowledge of how to craft her own spellgems, so she resolved to equip herself with some stronger magics before taking on this mysterious “Overlord”, wherever he might be.

For the next few days, she explored the local area, poking her head into long-abandoned buildings and looting them of any valuables within. There was no sign of any human life anywhere save for the sole survivor she had seen back at the village. What had happened here?

In the distance, violent wind and rainstorms buffeted the landscape. She knew that if only she were able to push the winds further away from the settlement, she’d be able to better judge her surroundings and her eventual goal.

The Ilari, she thought. Maybe they can help.

She returned to the village and rested, then asked the strange crystal ones if they could help her with the wind.

Seek the wisdom of an Aquaurgist, they replied. Taquesha frowned in response. The other survivor in the village didn’t seem to be much for working with water — he was more of a wood specialist, judging by the number of logs he’d chopped since she’d been there. But where to find an honest-to-goodness Aquaurgist in this strange, shattered land?

It took time, but she eventually discovered a survivor holed up in an abandoned town. Promising to protect the frightened, bearded man from the monsters that terrified him so, she led him back to the village, where he began work with the Ilari immediately on summoning the materials needed for the construction of a wind shelter.

A short time later, Taquesha had braved the howling winds and acidic rain and successfully constructed the shelter. Its vast blades span majestically through the air, and the storm, as if frightened, backed away from it, far towards the horizon.

For a time, life was good. Taquesha spent her days gathering materials for the good of the village and to assist her with her spellgem research, but one day cruel Fate decided that her time was up.

She’d snuck into a run-down warehouse, feeling confident that she’d be able to find a stash of unspoiled supplies within. Inside, it was dark, and the air was thick with tension. She knew that she’d have to be very careful here, or the strange creatures lurking in the darkness would surely destroy her.

She tensely picked her way through the first few rooms of the building safely, but before long she’d attracted the attention of a strange, fiery beast. Its roaring, in turn, brought others like it running, and as her body was wracked with pain from the burning embers striking her skin, she found herself melancholy.

It wasn’t supposed to end this way, she thought. I was supposed to defeat the Overlord and save these lands. I’ve done so much for them already, and this is how–

Darkness.

Silence.

Rage.

Phlegethon Gogola suddenly awoke in an unfamiliar village, his long, unkempt beard and hair blowing in the chill wind of the disconcerting icy surroundings. Behind him floated a strange, unfamiliar object that unnerved him somewhat. But at the same time, he suddenly found himself with a sense of purpose.

Glyphbearer, came a voice in his head. It is time for you to begin your adventure.

Phlegethon grunted to himself. Adventure was all very well and good, but he was damned cold. He wouldn’t be going far unless he could find some way to protect himself from the elements…