#oneaday, Day 83: Crafting War

The reason why World of Warcraft is still fun eludes me. According to the game, my “main” character (i.e. my highest level one) has been playing for something like 18 days. That’s 18 days total time logged in, not I started playing 18 days ago. 18 days… that’s… (counts) 432 hours, or over four runs through Persona 4. And yet somehow, despite the clunky animation that all MMOs are cursed with, its inconsistent attempts at storytelling and its overwhelming focus on killing things repeatedly… it’s still fun.

There are many things which could cause this. Perhaps it’s the fact that you’re constantly being rewarded. Recent non-MMO multiplayer titles like Modern Warfare 2 have cottoned on to this, rewarding players with points, perks and unlockable things just for playing the game normally, not necessarily being the best at it. WoW is the same. Do quests, get experience. Kill monsters, get experience. Whatever you do, you’re achieving something that will better your character and make your experience more fun. And since Blizzard added an extremely robust Achievements system with the Wrath of the Lich King expansion pack, there’s always plenty of things to do, even if you don’t fancy level-grinding. Perhaps you could go back and solo some dungeons that used to give you trouble. Perhaps you could work on your crafting skills. Perhaps you could take part in one of the entertaining seasonal events, ending up with some sort of kooky reward. Perhaps you could delve into the infinite world of Add-Ons and customise WoW’s interface to make it into the game you want it to be. (For my part, I’ve completely rejigged the interface and use an excellent system called Soundtrack which allows you to assign custom music to zones, monsters, special events and battles).

Or perhaps you could spend your time interacting with other players. That is one of the key things about a multiplayer game, after all.

I play on a roleplaying server – Darkmoon Faire, if anyone’s interested – and this means several things to me. Firstly, it means that there are people out there who sometimes like to forgo the levelling experience for the sake of some in-character conversation. Anyone who has played a tabletop roleplaying game will know that some of the best moments come from the inter-party banter and improvised storylines. RP in WoW is no exception and while, yes, you do get a few teenage lesbian Night Elves around the place sometimes, and yes, you do get some people who don’t know when to stop with the melodrama sometimes, for the most part RP on Darkmoon Faire is mature and entertaining.

The other thing about an RP server in my experience, though, is that those same people who like to RP tend to be the nicer, more articulate people that there are. People who write in full sentences, know how to use capital letters and punctuation. People who don’t abbreviate everything just for the sake of it. And, hey, people who are polite.

I know a big part of my WoW experience is the people I get the chance to talk to while I’m playing. And while most of them are streets ahead of me in levels, experience, time played and skills, meaning that I rarely get the chance to actually play alongside them, the fact that I can chat to them on the channel they’ve set up, or turn up to the regular improvisatory RP sessions that are held in newbie-friendly areas makes the whole experience more worthwhile socially.

But still a massive waste of time. đŸ™‚