2533: Future Collector’s Item

You’ve probably seen me mention my friend Chris on these pages a few times. (You might even be my friend Chris, in which case hi.) Chris and I have differing opinions on a number of things, but one thing we both agree on is the importance, value and general sense of satisfaction inherent in archiving and collecting games and gaming hardware for the future.

The other day, Chris and I were discussing Nintendo’s Wii U. We’re both a fan of the console and many of the games on it, and find the self-fulfilling prophecy of its “failure” rather frustrating; had people been a bit more willing to celebrate its most interesting and exciting titles rather than playing the usual “lol, Nintendo got no third party support” game things might have turned out a bit more differently. Or perhaps they might not have. Either way, it doesn’t really matter; it’s on the way out come March when Nintendo launches its new console, the Switch.

Chris raised a really interesting point about the Wii U that I hadn’t considered before: it is a new TurboGrafx or Neo-Geo.

“Tiny library of mostly excellent stuff?” he explained. “Check. Very short lifespan? Check. Innovative tech that was received poorly? Check. The Wii U in general is going to be a hardcore collecting legend in 5+ years.”

NEC and SNK’s consoles weren’t bad at the time they were released; they were simply competing with more popular (and particularly in the Neo-Geo’s case, more affordable) alternatives from Sega and Nintendo. In 2016, Nintendo finds itself in a similar position as these “second-tier” console manufacturers were in back in the 16- and 32-bit eras: the market is dominated by two more popular, more widely supported consoles (not to mention the endless sprawl of PC gaming) and is perceived as a “failure” despite having a small but beautifully formed library of games, most of which are not only excellent, but markedly distinct from the big-budget affairs that make up the frontline of the PS4 and Xbox One’s respective software libraries.

For the last few years, I’ve taken the attitude that, with a few exceptions — the most recent being Final Fantasy XV and Pokémon Moon — I will prioritise buying games that will more than likely be difficult to find in a year or two. (That said, old copies of Pokémon appear to absolutely skyrocket in value after a few years, so I’m certainly glad I grabbed that one, and especially glad I grabbed the apparently considerably less popular Moon variant.) Since I have an enormous backlog to get through already, I feel that the next few additions to my collection will more than likely be Wii U titles in an attempt to fill out an “essential” catalogue of games that I will be proud to keep alongside the console once it leaves the market.

So far I’ve got quite a decent selection: Bayonetta 2, Hyrule Warriors, Lego City Undercover, Mario Kart 8, NintendoLand, Sonic and Sega All-Stars Racing Transformed (multi-platform, so I sort of don’t really count this one, as fun as it is), Super Smash Bros., Super Mario Maker, Star Fox Guard, Star Fox Zero, Super Mario 3D World, Wii Party U, Wind Waker HD, Xenoblade Chronicles X and ZombiU. (The latter has been subsequently ported to other platforms, but the Wii U version features a unique local multiplayer mode that is a surprising amount of fun.)

I also have digital copies of Pikmin 3 and The Wonderful 101 that I’d like to replace with physical editions at some point in the near future, and I’ve ordered copies of Rodea the Sky Soldier and Captain Toad Treasure Tracker. The game I’m most concerned about becoming difficult to acquire in the near future is Tokyo Mirage Sessions, so I’ll likely grab that in the new year, and I think I’d also like to round out the Mario collection with Mario Tennis and Mario Party 10 at some point, too.

At that point, I think I’ll be satisfied with what I have; I don’t feel the numerous Lego games (aside from Wii U exclusive Lego City Undercover) have much value due to their multi-platform, cross-generational status, and likewise for stuff like Ubisoft’s dreadful but inexplicably popular Just Dance series and yet another port of the inescapable Minecraft — although I must confess I do like the idea of Minecraft making use of the GamePad’s touchscreen for its interface.

The prospect of the Wii U becoming highly collectible in the next few years is quite an exciting one, because for once, I not only have one, I have a good collection of games to go alongside it, too. It’s not exciting from the perspective that I’ll be able to make a lot of money from it — on the contrary; I don’t intend on letting it go anywhere — but rather because it’s a tangible piece of collectible history that I’ll be able to look back on fondly in the future.

1381: The Hand You’re Dealt

There’s been a whole load of drama recently surrounding resolutions — exactly what resolutions PS4 and Xbox One games will run at; the fact that Deadly Premonition for PC only runs at 720p; the fact that Typing of the Dead renders at 720p even if you set its resolution to 1080p — and I find it very difficult to care.

I mean, sure, I acknowledge and accept the fact that if you’ve spent a thousand quid or more on a PC — or bought a brand-new next-gen console, for that matter — many people want everything they play to take full advantage of their hardware and look as good as possible… but if it doesn’t, I just shrug my shoulders and move on. It ultimately doesn’t matter; I can think of very few situations where technical deficiencies have significantly impacted my experience to such a degree that something becomes unplayable or even that word that NeoGAF appears to enjoy throwing around: “unacceptable”. (The last was Guild Wars 2, and that was an extreme case; something the game doesn’t like about my particular system configuration makes it run at about 5 frames per second, which really is unplayable.)

I wonder if part of the reason I feel like this is the fact that I’ve spent a significant proportion of time over the past few years playing games that aren’t at the technological forefront. I’ve played a lot of pixel-art indie games, for example, but I’ve also played low-poly stuff, games from the early 3D era, games on PS2, handheld games and even low-budget PS3 games. Hell, three of my favourite games in recent memory — the Hyperdimension Neptunia series — are some of the most technically flawed titles I’ve played for a while, struggling to reach even 30 frames per second at a resolution that I’m pretty certain is not 1080p.

It could also be the fact that I grew up with PCs that weren’t always the most powerful or the best and as such quickly learned how to optimise detail settings for a good balance between looking good and running smoothly. I remember playing Doom on a 386 and finding that balance; that said, I also remember us getting a 486 and it being like a completely different game.

Yes, it’s lovely when something looks beautiful and animates smoothly to boot — one of the best things about upgrading or replacing your PC is trying out something that brought your previous system to its knees and seeing that it runs butter-smooth — but it really doesn’t spoil my day in the slightest if something doesn’t run at 60 or even 30 frames per second. It’s just not something that matters to me in the slightest. For me, the important thing is the actual game itself: is it fun? Is it emotionally engaging? Do I like the characters? Am I enjoying the experience? Do I want to talk about it to friends? Whether or not I can give positive answers to any or all of those questions, “does it run at 60 frames per second?” is not something that even enters my mind at any point.

Note: I’m not saying you shouldn’t care about 60 frames per second or 1080p or whatever — it’s your decision what to care about, of course. I’m simply giving my take on all this — and it transpires that I don’t really give a shit about it at all. I’m happy just to play a new Typing of the Dead, or Deadly Premonition on PC, or… you get the idea.

1074: Loving the Vita

It’s fashionable to bash Sony’s latest handheld, the Vita. This is partly justified, because it hasn’t been selling particularly well — especially when compared to Nintendo’s latest powerhouse the 3DS, which seems entirely likely to repeat the success of its predecessor the DS family. The poor sales can be attributed to its relatively high price and the fact that its proprietary memory cards are unnecessarily expensive and can’t be used in anything else, unlike the standard SD cards that the 3DS uses.

But even though I know these criticisms are valid and warranted, it still bugs me a little that this means people are quickly writing off the Vita as a no-hoper, as a stillborn, with some even going so far as to compare it to disastrous past industry efforts such as Nintendo’s dreadful Virtual Boy. That’s just ridiculous.

Fact is, the Vita is a wonderful piece of kit. For your money, you get a gorgeous shiny gadget with a deliciously bright, big, high-resolution LED screen, two not-very-good-but-functional cameras (front and back) and not one but two touch-sensitive surfaces (again, front and back). Games specifically designed for Vita look beautiful on that big shiny screen, and the system runs downloadable PSP titles perfectly — though the lack of UMD drive means that those who have an extensive collection of physical PSP games will either need to keep their old handheld around or re-purchase their games as downloadable versions.

The PSP support is an aspect of the Vita that I can’t help but feel is understated. I know, I know, you could buy a used PSP for a fraction of the price of a new Vita, but how great the games look on that LED screen shouldn’t be underestimated — plus with the latest system firmware, it’s possible to apply bilinear filtering to the games to smooth out edges without making them look overly-blurry, and assign the Vita’s right stick and touchscreen to various functions. You’d be surprised quite how much more comfortable it is using the right stick to move the camera in games that previously used the shoulder buttons for this purpose — the PSP, let’s not forget, didn’t have a right stick and had that peculiar and uncomfortable “nub” instead of an actual stick on the left.

The other aspect of that PSP compatibility is that it makes the old “Vita has no games” argument sort of invalid — because not only do you have a healthy selection of largely good-quality Vita titles to draw on, you also have a huge selection of downloadable PSP titles to work your way through, too. If you’re a JRPG or SRPG fan in particular, the Vita is a fantastic system. The first three Persona games; Trails in the Sky; all the Final Fantasy games up to IX plus spinoffs Final Fantasy Tactics and Dissidia Final FantasyTactics Ogre; the list goes on. (It goes on longer if you’re American, because you also have titles like Growlanser and Gungnir to enjoy, too. Damn you, Atlus, for not having a European arm.)

As for the actual Vita games themselves, there are some real gems there. Everybody’s Golf/Hot Shots Golf is fantastic fun, and packed with content. Gravity Rush is a beautiful, stylish, challenging game that makes good use of the Vita’s accelerometers alongside a more traditional control scheme. The Vita version of Need for Speed Most Wanted is a very good one, ideal for a quick race on the go. Lumines Electronic Symphony is a fantastic puzzle game — though not very toilet-friendly, as sessions tend to go on for quite a while. LittleBigPlanet is an ideal fit for the Vita’s interface and touchscreen. And then there are a bunch of cheaper download-only games that are also fantastic — the strange and abstract world of Sound Shapes; the John Cleese-voiced, Unreal Engine-powered brain training of Smart As…; the freebies like that ecosystem game I’ve forgotten the name of and hilarious pass-and-play party game Frobisher Says.

And then you have PlayStation Minis, which is home to some surprisingly brilliant games — Velocity by FuturLab being one in particular you should really check out. And then there’s the newly-added support for PlayStation Mobile, which offers super-cheap ports of some of the best iOS and Android games out there.

Need I go on? Yes, the cost of entry may be higher than a 3DS or a PSP, but the Vita is packed with a ton of possibilities that people just aren’t talking about enough. “The story” about the Vita always seems to be that it’s “Sony’s big failure” — and while that may end up being true, it’d be nice to see, just once, a feature in the professional press detailing the many things this system does wonderfully well rather than yet another predictable article heralding its apparently-imminent doom.  We’ve all seen this article many times over — so how about ditching the negativity for a bit and exploring the many good things the system does offer so those of us who do have one can unearth some of the platform’s hidden gems — because they’re out there.

If you happened to get a Vita (or PS3, for that matter) for Christmas, do feel free to add “Angry_Jedi” to your PSN friends list!