1798: Chaos Reborn

I was pleased to see the other day that Julian Gollop’s reimagining of his ZX Spectrum classic multiplayer strategy game Chaos has finally hit Steam. The version of Chaos Reborn currently available is, sadly, only an Early Access version containing nothing but online multiplayer and 7 levels of progression — no sign yet of the ambitious-sounding single-player mode and massively multiplayer/persistent elements — but despite this, it’s already looking really rather good.

The original Chaos, for those unfamiliar, was a turn-based strategy game for up to 8 players, both human- and computer-controlled. The aim was simple: destroy your fellow wizards via any means you had available to you, be it direct-damage spells or an array of weird and wonderful creatures you were able to summon.

The “Chaos” of the title came in the form of a balance meter that tipped either towards law or chaos according to the specific spells that various players cast. As the balance tipped in one direction or another, the spells of that respective alignment became easier to cast, while their polar opposites became more difficult. Canny players could manipulate this to their advantage, though the ability to summon creatures as illusions meant that you could never quite be sure if your opponent had really summoned that Manticore or not… were you willing to potentially waste a turn attempting to “Disbelieve” it?

Chaos Reborn stays remarkably true to this original formula, albeit with a few changes. The maximum number of players is now 4 rather than 8, for one thing, and this is primarily to keep play sessions short and snappy — not a pair of adjectives you’d typically associate with turn-based strategy games, but having played a few games today, this particular approach is very welcome indeed, especially when I bear in mind so many multi-hour multiplayer Civilization games that never, ever reached any sort of satisfying conclusion.

Another core difference is the way spells are distributed. Rather than being given a random selection at the game’s outset and then tasked with using them as effectively as possible, you now have a deck of “cards” depicting various spells and summoned creatures, and as you level up you’ll gain access to more of these — though it’s worth noting that these cards aren’t necessarily “better”, just different, so a level 1 player can still take on a higher-level player without the confrontation necessarily being a foregone conclusion.

This “cards” aspect looks to be interesting, as it promises the ability to build your own decks of spells as you unlock new creatures and attacks. There’s a lot of potential to build your own personal play style, and it will be interesting to see how different people approach the game, how to build their decks and how to use the cards therein most effectively.

Chaos’ roots are very much in board gaming — the original Spectrum version was even published by Games Workshop — and this aspect very much comes to the fore in Chaos Reborn. Between the deckbuilding and the ability to play games in an asynchronous manner as well as against live opponents, the game has a huge amount of potential, and I’m very much looking forward to seeing how it develops over time. For now, the Early Access version is a decent, if slightly limited package, but exciting things are on the horizon.