#oneaday Day 873: Cardinal Quest is Out on iOS, and You Should Probably Buy It

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There’s a surprising dearth of good roguelikes on mobile platforms. While I wouldn’t wish to shoehorn the ridiculous number of key commands from something like Angband onto a buttonless phone, the basic concept is a good fit. Explore randomly-generated dungeon, kill monsters, get treasure. The basic controls you need to make a roguelike work — directions and inventory, mostly — are pretty workable on a touchscreen, and the turn-based nature of the genre means that the frustration factor of trying to be accurate with non-physical controls is simply not there.

This isn’t to say there aren’t good roguelikes out there, however. On iOS, there’s 100 Rogues, Sword of Fargoal and several others I haven’t tried. On Android, the pickings are a bit more slim, though there are a few out there for the taking.

Today, iOS added Cardinal Quest to its lineup, a rather wonderful little roguelike with a pleasing retro aesthetic, streamlined gameplay and the kind of addictive nature that is perfect for mobile games.

Cardinal Quest isn’t a new title, however; it’s been available for Windows, Mac OS X and Linux machines for quite a while now, and there’s a free demo you can play over on Kongregate. But its release on iOS today marks its first jump onto portable devices.

For the uninitiated, Cardinal Quest is a simplistic dungeon-crawler that cites Gauntlet, Golden Axe and red-box Dungeons & Dragons games as its key inspirations. Taking on the role of one of three different pixelated heroes, the player descends into the randomly-generated dungeons to seek their fortune and hopefully defeat the evil minotaur lurking in the depths. Along the way they’ll discover treasure and a variety of different spells to make their journey easier.

Cardinal Quest adds a few nice little twists on the conventional roguelike formula. Walking over an item of equipment, for example, causes your character to automatically decide whether it’s better than what he already has or not, and replace it if necessary. There’s no faffing around with comparing stats, it simply takes care of it for you. This might irk purists a bit, but it keeps things nice and pacy.

Similarly, special abilities aren’t learned, but are instead found as treasure. Five can be equipped at once, while others are stored in the inventory. Instead of using a magic points system, each skill has a cooldown determined by one of the character’s stats, making some inherently more suitable for certain classes than others — though, so far as I can tell from my brief time with the game so far, any class can use any spell.

Also, while the game does feature permadeath as all good roguelikes should, there’s a bit of a safety net in place in the form of a “lives” system that lets the player walk away from a couple of fatal encounters before succumbing to oblivion. It makes the experience a little more friendly to newbies while still remaining brutal enough to provide genre veterans with a decent challenge.

Wrap the whole thing in pleasingly blocky pixel-art, retro sound effects and chiptune music and you’ve got Cardinal Quest in a nutshell. Grab it here for $1.99.