1367: Alpha

Eurogamer published the first of its “alpha and beta reviews” earlier on the subject of Peter Molyneux’s possibly rubbish new God game Godus.

The posting of said review, coupled with the accompanying justification for it (including why it doesn’t carry a score) immediately prompted the usual snark on Twitter. This made me gnash my teeth in frustration.

After the previous paragraph, it will probably not surprise you to learn that I’m actually in favour of Eurogamer doing what it’s doing — and no, not just because I work for their sister site USgamer. No, I actually think this is an important thing, particularly given recent developments in the growing “early access” model of selling games — and the fact that some people apparently aren’t aware of said developments.

You’re probably already familiar with the basic “early access” programme — buy something, often for a cut-down price, and get immediate access to an early version of the game so you can 1) try it out before everyone else does and 2) provide some feedback that can actively help with development. It worked for Minecraft, it worked for Frozen Synapse and there’s plenty of others out there it’s worked for too.

Here’s the strange new development, though: a number of free-to-play games have put themselves in Steam’s Early Access catalogue. Nothing unusual, you might think, until you notice that they’re actually charging for you to play this early version. In effect, you’re paying to be part of a closed alpha/beta test for a game that won’t cost any money to download when it’s finished.

This is weird, no?

Okay, in most cases you’re not just paying for access — in the case of Snow, you get some bonus items and in the case of Magicka: Wizard Wars upper tiers, you get a full copy of Crusader Kings II for considerably less than its full retail price — but it still seems a little odd; I can’t get away from the fact that you’re “buying” a free-to-play game.

And this is why Eurogamer’s idea of specifically reviewing commercially available alpha and beta versions is a sound one. It’s something distinct from a hands-on preview — which is what most of the snark from earlier was comparing it to — because it discusses something that people can actually hand over money for right now, despite the fact it’s not finished. A hands-on preview typically comes from something that not everyone has access to, be it a play with the game at a developer’s office, a behind-closed-doors look at a trade show, or even a report on a demo from a consumer show such as Eurogamer Expo that not everyone would have had the opportunity to attend for whatever reasons; by contrast, an alpha/beta review lets people know whether or not it’s worth spending their hard-earned money on something that may or may not cost a different amount of money when it’s finished being developed — or indeed something that may be completely free when it’s finished.

Being informed is important, particularly when it comes to making a decision about whether or not to spend money on something. I think we’ll start to see more of this sort of thing in the near future, and it’s going to be an important part of how we look at the development process of games in the coming years.