I just finished Emio – The Smiling Man: Famicom Detective Club, the new Nintendo Switch release that, as the name suggests, acts as an official sequel to the two classic Famicom Detective Club games that were first released on Famicom Disk System, and subsequently remade for Switch a couple of years back. You can read my thoughts on both of them here and here.
I’ll do a “proper” writeup on the game at some point in the next few days over on MoeGamer, but suffice to say for now that it was excellent, and acts as a wonderful successor to the already very good two predecessors.
For the unfamiliar, the Famicom Detective Club series unfolds as Japanese-style adventure games. That means you spend the majority of your time selecting actions from a menu, reading a lot of dialogue and searching for the next “trigger” to move the story along. Japanese adventures are more about the plot than solving puzzles; to put it another way, they are the modern equivalent of the narrative-centric “interactive fiction” versus the mechanics-centric “text adventures”.
The first two Famicom Detective Club titles occasionally lapsed into “click on every option multiple times until something happens”, which was mildly annoying, but this new third one makes the sensible decision of highlighting important words and phrases in the dialogue which generally gives you a solid idea of what you need to do next. You can actually turn this feature off if you prefer, but honestly just leaving it on is the best way to keep the story flowing.
The story this time around concerns a dead body that has been found. The corpse is a student named Eisuke, and he appears to have been strangled. Unusually, his corpse was found with a paper bag over his head, and a creepy smiley face scrawled crudely on the bag. What then follows is your attempts (as both the self-insert protagonist from the first two games and his long-suffering coworker Ayumi) to solve the case by interviewing suspects, examining important locations and gradually piecing everything together.
In the tradition of Japanese adventure games, you’re not really “doing” much beyond simply advancing the plot, but that’s fine. There’s no “moon logic” to worry about here; it’s just about enjoying the story unfold, and occasionally demonstrating that you’ve understood what you’ve witnessed through short “Review” sequences that quiz you on the most recent happenings. There aren’t really any consequences for getting these wrong other than Ayumi giving you the stink-eye, but that will be punishment enough for many players.
I’ll refrain from saying any more about the plot for the moment for the sake of spoilers, but I will say it’s refreshing and welcome to see Nintendo going unabashedly adult with this one. It’s PEGI 18 rated with good reason; it does not pull punches, and I mean that in several respects. The game is all the better for not holding back; it drives home the fact that the case you’re investigating is very serious for a number of different reasons, and the complex motivations of the many characters you’ll encounter over the course of the plot will keep you intrigued right up until the end.
I was also impressed by how comprehensively it wrapped things up by the conclusion. It pulls a little bit of a fast one on you in this regard, but I’ll leave exactly how for you to discover.
Anyway, yes; Emio – The Smiling Man: Famicom Detective Club is proof that the Switch very much still has plenty to offer in what most people are assuming is its twilight year. And it’s yet another reminder, if one were needed, that modern gaming isn’t actually all that bad, really — so long as you steer clear of the shit bits.
More on MoeGamer at some point this week.
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