1780: Happy 20th, PlayStation

The PlayStation is celebrating its 20th birthday in Europe today. What better way of celebrating than with a rather lovely picture of Hyperdimension Neptunia’s Noire, personification of the PlayStation brand and platform, dressed up to the nines and clearly in slightly awkward party spirit?

B3kOC_0CMAAjD29Hnng, I’m sure you will agree.

Lovely Noire aside, the PlayStation’s 20th anniversary feels like a suitable occasion to share some fond memories of my time with Sony’s platforms over the years, and what PlayStation has meant to me. I realise that by doing this I am, of course, falling into Sony’s cunning marketing trap, but since I’m not a professional games journalist any more I can say whatever the fuck I want, not to mention post pictures such as that seen above.

Anyway.

My first memory of PlayStation is much like my first memory of many consoles from the SNES and Mega Drive era onwards: a unit came home with my brother, courtesy of his work on games magazines, accompanied by a few games, and thus I had the opportunity to try it out well before any of my friends ever did — though I would find myself biting my lip and never being sure whether or not five minutes after the poor chap had arrived was too soon to go rifling through his bags in search of technology and game cases.

The first three games I ever played on PlayStation were Ridge Racer, a pre-release version of Tekken (which had a bug or two here and there) and Raiden Project. Ridge Racer was, of course, absolutely gobsmacking at the time (though I still find it amusing that it upstaged itself with its fourth installment coming bundled with a remake of the original that ran at twice the resolution and twice the framerate) and Tekken was one of the most “physical”-feeling fighting games I’d ever encountered. (That cracking sound Paul Phoenix makes when he throws someone still makes me wince.) Conversely, I was initially unimpressed by Raiden Project owing to the fact that its 2D sprite-based graphics looked like the sort of thing the SNES and Mega Drive had been offering us for years by this point. (I later realised that I was being somewhat blinded by the then-revolutionary 3D graphics of the former two games, and came to enjoy Raiden Project a whole lot.)

Ridge Racer and Tekken were both noteworthy for incorporating something that I haven’t really seen since: games to play while you waited for the main game to load. Ridge Racer offered Galaxian — and unlocked bonuses if you managed to complete it before the main game loaded — while Tekken offered Galaga. Both were impressive, arcade-perfect ports that ran flawlessly while the game loaded in the background, and I’m sad that this concept didn’t take off more, perhaps due to Namco remaining somewhat tight-fisted with the technology. These days the best we get is an interactive loading screen that lets us practice our moves or something, but these tend to only come up once the game has already loaded, not the moment you put the disc in.

Eventually, for some reason, I came into possession of that same (Japanese) PlayStation that had originally come home with my brother. I forget the exact circumstances — I imagine it was due to him getting an official local model — but I was certainly extremely grateful for it. Unfortunately, as still happens with many console games today, the PlayStation was region-locked, meaning that it would only run Japanese games straight out of the box; running European games required you to either install a mod chip (which also enabled piracy, since it effectively bypassed the console’s internal copy-and-region-protection systems) or make use of a somewhat questionable trick involving a piece of Blu-Tac, a pen lid, a Japanese game disc and the European game disc you were actually trying to play.

Oh yes, the disc swap trick: most PlayStation owners of the late ’90s at least tried it at one point or another. Essentially the trick involved allowing the console to read the copy protection and region info from a disc it would normally accept, then quickly swap this disc out for the game you were actually trying to run. It was a somewhat perilous process that required you leave the lid of the console open at all times (propped open by the pen lid, which was also pressing down the button that told the console the lid was closed) and then whip out the first disc the moment it stopped spinning quickly. It often took a few attempts to get right, but my gosh, the first time I got Final Fantasy VII running in this way was an exciting day indeed.

Ah, Final Fantasy VII. I’ve waxed lyrical about this game many times on this blog, so I won’t reiterate that here, but I will say that at the time it was hyped up to me as “a game that will actually make you cry” and it did not disappoint. It introduced me to the wonderful world of roleplaying games, and gave my friends and I many, many hours of entertainment, since we all finished it several times over. In retrospect, I have no idea how we had the time to do this, but I do know that to date, I have played Final Fantasy VII from start to finish at least ten times over.

Even in those early days, I was someone who enjoyed investigating interesting-looking and strange games, particularly those of Japanese origin. I recall spending a whole lot of time playing the wonderful dance-off game Bust-a-Groove as well as cracking RPGs such as Breath of Fire III, Star Ocean: The Second Story and, of course, subsequent installments in the Final Fantasy series. Visiting my brother over in the States also saw me picking up a number of games that, for whatever reason, never made it to the UK’s shores: titles like Brave Fencer Musashi, Parasite Eve, Xenogears and Lunar: Silver Star Story.

Have another Noire to break things up a bit.
Have another Noire to break things up a bit.

I was well into university by the time I joined the PlayStation 2 generation. I wasn’t an early adopter, but I was intrigued by this new console and the supposedly immense power it had. But once again when I picked one up, it was not to grab the latest and greatest new titles — the game I chose to purchase my console with was a little-known adventure by Konami known as Shadow of Memories, to date one of the most interesting narrative-based games I think I’ve ever played.

For the uninitiated, Shadow of Memories casts you in the role of Eike, a man who keeps getting murdered and then having the opportunity to go back in time and save himself. The solutions to the situations become increasingly convoluted as you progress through the story, occasionally involving travelling back hundreds of years in order to, say, prevent a tree from being planted and, by extension, removing the place your assailant was hiding. I’d encountered strong stories in games before — particularly through the aforementioned Final Fantasy VII and adventure games on PC — but Shadow of Memories was noteworthy for me in that it was a console game that had taken the bold step of having neither attack nor jump buttons — it was simply about exploring, enjoying the story and working your way to the truth. (To date, I still haven’t seen the game’s true ending; I should probably rectify that at some point.)

Shadow of Memories aside, it took me a while to come around to the PlayStation 2, largely due to the fact that for a little while, there didn’t seem to be that many role-playing games available for it. I later discovered that this was an inaccurate assessment, of course — and in fact am still discovering great RPGs on the platform today, two hardware generations later — but it took me a little while to warm up to it.

Outside of RPGs, though, the PlayStation 2 did play host to some wonderfully memorable games. The Timesplitters series provided some of the best local multiplayer shooting since GoldenEye — largely due to being developed by the same people — while many a drunken evening was spent with my friend Sam post-Poundstretcher (the regular “everything is really, really cheap” evening at the Student Union) playing various incarnations of the Grand Theft Auto series. And some strange things from that era have remained in our collective vernacular ever since; if we’d never played State of Emergency (not Rockstar’s finest hour, but actually a surprisingly fun game) we’d never have come across the phrase “[do something] for BOOOONUS SCOOOOORE!”, which is frequently still used among our friendship group whether we’re cooking, playing a video game or gathered around the tabletop for a board game.

Have some more Noire. And yes, that brooch is supposed to look like the old Sony Computer Entertainment logo.
Have some more Noire. And yes, that brooch is supposed to look like the old Sony Computer Entertainment logo.

I’ve had an interesting relationship with the PlayStation 3. Initially, I didn’t quite see the point of it — in fact, I vividly recall doing some podcasts with my friends Edd and Woody where we were fairly merciless about that big ol’ lump of black shiny plastic, but then we were all fairly obnoxious Xbox 360 fanboys at that point, too.

I forget what caused me to pick up one in the first place. I think it was simply a pretty good deal — the console and three games for an eminently reasonable price. The games were Ghostbusters, Fight Night and something else I’ve forgotten. I played about ten minutes of Ghostbusters, booted up Fight Night once and didn’t play it, then quickly found that downloadable games like Flower were much more interesting than many of the retail titles available at the time. My Xbox 360 still got considerably more use — primarily due to the fact that multiplatform titles were often better on 360, and that my friends would typically play multiplayer on 360 — but I always held on to the PS3.

These days, the situation is a complete reversal. I haven’t turned on my Xbox 360 for a very long time now — I don’t think it’s been a whole year, but it’s certainly been a good few months — whereas my PS3 still gets regular use, largely due to the fact that, as has been the PlayStation platform’s wont ever since its inception, it’s still the best place to go for Japanese role-playing games, including titles like the Neptunia series which have since become some of my favourite games of all time. (Yes, really.)

And this isn’t even getting into Sony’s portable platforms the PSP and the Vita, both of which are criminally underrated platforms full to absolute bursting with top-quality entertainment to cater to all tastes and play styles. My Vita is getting more use than any of the other gaming platforms I own right now thanks to games like Hyperdimension Neptunia Re;Birth1 and Senran Kagura Shinovi Versus, and there’s plenty more queued up beyond those two titles, on both PS3 and Vita.

As for the now year-old PlayStation 4? Well, I still don’t have one yet, but frankly, with new Neptunia and Senran Kagura games both on the horizon for the new platform, it’s clearly only a matter of time before I cave and grab one, isn’t it? It just remains to be seen how long I can hold out. I’ve been doing all right so far, but it only takes one game — perhaps something unexpected — that I really have to play right now for me to take that plunge. Soon. But perhaps not just yet.

Anyway. Happy birthday, PlayStation. You — and let’s not forget the myriad developers behind all the games I’ve talked about today and more — have brought my life great joy over the years, and you continue to fill my free time with fun and frolics even now, 20 years later. Long may it continue — for another 20 years and beyond, maybe?