1857: Video About Vidya

So I took the plunge today and experimented a bit with making some videos. They’re rough-and-ready affairs, recorded live with no special effects, editing or indeed budget, but they gave me an opportunity to practice what it’s like to be playing a game and talking about it at the same time. (It’s harder than you might think!)

First up, I took a bit of time to highlight a Steam Early Access game that I’m terribly fond of: Witch Beam’s Assault Android Cactus.

(This video runs at 60fps if you whack it up to 720p resolution! Exciting! And, moreover, entirely appropriate for a video about Assault Android Cactus, since the devs are very pleased with how fast and fluidly it runs.)

I didn’t find this too challenging to do because I know the game very well already. (In fact, several earlier takes of this video where the mic level was all wrong saw me talking for even longer than the 9-ish minutes in this version; I felt I should probably avoid breaking the 10-minute barrier, though.)

The video was recorded using nVidia’s ShadowPlay software that I mentioned yesterday. It’s supremely easy to use, though there are some slight limitations: it doesn’t work in certain games that don’t use “true” fullscreen or that don’t use DirectX, and the audio recorded from the microphone is compressed somewhat, leading to the slightly “digital” sound of my voice you may be able to hear on the above video.

Still, I’m pretty pleased with how it came out.

Next up, I decided to try something a little more experimental: a blind playthrough (i.e. trying it without knowing anything about it) of a game from my Steam backlog, in this case the indie platform puzzle game 1000 Amps, which I acquired from some bundle deal or other a good while back and promptly never played even once.

This turned out to be quite an interesting little game, and the blind playthrough with commentary was an enjoyable means of exploring it. I don’t know if it makes particularly compelling viewing, but it was fun to sit there and talk about what I was thinking about and how it was making me feel as I was exploring and discovering it. It was kind of like sitting with a friend trying to figure something out for the first time, only the friend never said anything.

Actually, one thing I do quite want to try at some point is combining elements of the Squadron of Shame SquadCast, in which we discuss games in considerable depth, with this sort of thing. I feel going in “blind” but guided by someone who knows the game a bit better might make for some interesting discussions and an enjoyable format to explore. I shall put it to the relevant people and attempt to experiment with it while I find myself with a bit of time on my hands!

I fully intend to continue experimenting with these sorts of videos — and some other formats I have in mind, too — over the next few days and weeks. As I noted yesterday, I’m under no illusions that I’ll be able to make any money out of these, but you never know what grows from the seeds of ideas. It’s something I’ve been meaning to try for a while, and, well, no better time than the present, huh?

If you enjoy what you’ve seen here (assuming you watched them), do please feel free to share them around, like them, comment on them and whatever it is you kids do with the YouTube these days. There’ll be more to come soon, and having now dipped my toe into this crowded marketplace, I’m actually pretty keen to get back to it, if only for fun.