2160: Smash It

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Super Smash Bros. really has become something rather marvellous: a kind of interactive “museum” of gaming, wrapped in an incredibly accessible but surprisingly deep fighting game shell.

I mention this because I grabbed the new Cloud Strife DLC for the game earlier and have spent a bit of time getting to know the new character. I like him a great deal; his moveset makes me very happy indeed, consisting almost entirely of Cloud’s iconic Limit Break moves from Final Fantasy VII, and he’s also a character I feel reasonably confident about how to use.

I’ve had mixed feeling about Super Smash Bros. over the years, partly because I’ve never been that good at it, and I have a friend who is very good at it, meaning it’s not always 100% fun to play it with other people. Ultimately, though, I’m pretty sure I’ve come down on the side of liking it, because it really is a game like no other: the combination of characters, backdrops, music and sly references to all manner of games, both new and old, is absolutely delightful, and the complete antithesis to the homogeneous nature of most triple-A games.

It’s also a damn good fighting game. A few weeks ago, out of curiosity, I read the beginning of an e-book about how to git gud at fighting games, since I’ve never really got my head around them. The book recommended learning to play using Street Fighter II, since that is the foundation on which most modern fighting games are built, but I was very surprised to discover that much of the advice contained therein very much applied to Super Smash Bros. I could feel myself playing better immediately after reading the book; it was the most obvious example of learning something new and then immediately putting it into practice that I’ve felt for a long time.

There are, of course, all manner of questions over whether Super Smash Bros. is balanced, whether it’s “casual” and whether it’s a “fighting game” by the traditional definition at all, since it’s so different to your average one-on-one fighter such as the Street Fighter series. But its accessibility — no complicated button commands to learn here, allowing you to focus on using the moves effectively rather than struggling to use them at all — is its best feature, allowing rookie fighting game players to jump in and go toe-to-toe reasonably confidently against veterans. Sure, they’ll almost certainly get obliterated — since despite how chaotic Super Smash Bros. looks for the most part, it’s a very technical game that is almost frightening to watch high-level play of — but, unlike many other fighting games, it probably won’t be for lack of knowledge of the mechanics. No special meters, no indecipherable jargon; all you really need to know is that you need to smack your opponents around a bit to increase their damage gauge, and the higher their damage gauge is, the further they’ll fly when you whack ’em with a Smash move, with your ultimate aim being to knock or lure them off any side of the level.

I don’t know if I’ll ever be any good at Smash Bros., particularly compared to people who really know what they’re doing with their favourite characters, but it’s a fun time, and probably the fighting game series I’ve had the most fun with over the years.

But anyway. My original thinking that prompted this post was looking at the character select screen for my copy of Super Smash Bros., which includes the base game plus the DLC for Ryu and Cloud Strife, from Street Fighter and Final Fantasy VII respectively. Super Smash Bros. already has an incredibly diverse roster that draws from series ranging from Super Mario to Metroid via Star Fox and F-Zero, but the really interesting thing that started to happen in the last few installments is the addition of third-party, non-Nintendo characters, beginning with Solid Snake from the Metal Gear games a while back, and in the newer Wii U version, everything from Pac-Man to the aforementioned Ryu and Cloud.

Back when I was a kid playing Super Mario World on my Super NES at home, I would never have predicted that one day I’d be playing a game in which Mario, Sonic, Pac-Man, Cloud Strife, Ryu and the fucking dog from Duck Hunt all feature; it’s kind of mind-blowing when you think about it, particularly if the horrible names Sega and Nintendo fans — including the press! — used to call each other are still fresh in your memory!


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