1783: Nurse Nep-Nep

I’ve been off work ill for the last three days, and not the fun kind of ill where you can just lie in bed and have people bring you food and drink without really having to “suffer” very much. No, I’ve had a rather unpleasant stomach bug of the — if you’ll pardon the graphic detail for a moment — “I need to go to the toilet roughly every half an hour and now my arse is burning with the fury of a thousand angry suns” variety. And it doesn’t seem to have shifted itself just yet, which means I’m probably in for another rough night if the noises my stomach is currently making are anything to go by.

But I digress somewhat; taking the time off to recover has allowed me to catch up on some handheld gaming, because we all know handheld gaming is the best gaming when you’re ill, because it’s easily portable for those circumstances like, say, when you need to urgently rush to the toilet to fire off another salvo of acidic excrement that would probably make a pretty solid special move in combat were it not for the searing pain it temporarily inflicted on the origin point.

Um. Anyway. Yes. Handheld gaming. Specifically, I took the opportunity to try and beat Hyperdimension Neptunia Re;Birth1, which I’ve been playing for a while now. Like most Neptunia games, I found myself not really wanting it to end, but I also eventually reached a point where I was running out of things that it was possible to do in a single playthrough, and so I powered on to the ending, beat the final boss, saw the credits (which, in typical Neptunia tradition, are accompanied by a glorious, lovingly rendered pixel-art, game-style synopsis of what you’ve just played) and promptly started a New Game + with a mind to cleaning up the last few Trophies I hadn’t quite finished off. Specifically, I had four characters to recruit — Nepgear, Uni, Rom and Ram, the four “CPU Candidates” who were originally introduced in Hyperdimension Neptunia mk2 — and 100 million Credits to acquire via some means, but I decided to take a momentary detour to the game’s optional “Colosseum” mode to fight some tough battles with the promise of various characters’ ultimate weapons as a reward.

And hoo boy. Ultimate is the word. Rather than the gradual creeping up of stats that most weapons provided over the course of the normal game, the various characters’ ultimate weapons boost their stats by a ridiculous degree, making even the toughest bosses melt like butter beneath your relentless onslaught. Couple this with the Celestia Bangle armour that you get for beating the game with the True ending — only one, sadly; if you want more you need to beat it multiple times — and you have a nigh-unstoppable fighting force.

Or so you’d think, anyway; pleasingly, even when geared up with this array of “best in slot” equipment, there are still plenty of stiff challenges throughout the game — challenges that were simply insurmountable when tackled with regular equipment, but which merely become quite difficult when equipped to the max in this manner. In the meantime, it becomes possible to hack and slash through the main story in a couple of hours (assuming you’re skipping dialogue sequences) rather than the 55 hours or so it took me to beat it the first time — with story bosses that once proved a roadblock to progression falling after just one or two attacks in most cases. Eminently satisfying.

This is something that developer Compile Heart is good at, in my experience; while the difficulty curve throughout the game may be more of a pit of spikes of varying height on your first playthrough, breaking through the initial barrier and coming around for a second pass gives you a glorious feeling of power and supremacy over almost everything in the world — though there’s still the odd enemy here and there that is more than willing to knock that cocky smile off your face if you’re getting a bit too confident.

So far my post-game cleanup is going well; I’ve just unlocked Nepgear and almost have enough MB left to unlock either Uni or Rom and Ram (they come as a pair) by the end of this second playthrough. Then the only thing left is a whole lot of fighting one of the toughest foes in the game in the hope of acquiring 100 million credits. After that, I’ll be happy to add Re;Birth1 to my list of “100% completed” (or at least Platinum trophied) games — a sure sign that I’ve had a blast with it.

Bring on Re;Birth2, then, I’m almost ready!


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