1353: Criminology

I watched my first ever episode of CSI today. Or CSI: Miami, to be exact, since the original CSI isn’t on Netflix as far as I can make out.

I enjoyed it! It reminds me how much I do enjoy police procedurals and crime thrillers — yes, even the cheesy, stupid, unrealistic ones — when I watch them, yet it’s pretty rare I’ll actually seek them out. It’s one of those things that I forget I like, if that makes sense, and I’ll just occasionally stumble across the, and remember all over again.

As with many forms of non-interactive media, I find myself thinking that there should be more procedural games. Trauma Team on Wii was a great example — particularly from the crime scene investigation angle — plus the Ace Attorney series has always provided a neat combination of private detective-style investigation and courtroom drama. I’d like to see more of that kind of thing.

There’s the Police Quest series, of course, which I’m still yet to try, though those have the dubious distinction of being Sierra adventures (i.e. already brutally difficult, and not necessarily in a fair way) that are notoriously finicky about you actually following police procedure to the letter. There’s nothing wrong with this, of course — how many other “police sims” are there out there? — but it doesn’t necessarily push exactly the same buttons as a police procedural drama on TV.

I’m surprised that over the years we haven’t seen more games branching out into popular TV genres. We’ve done sci-fi and fantasy to death, obviously, because both of those are eminently compatible with the most common means through which we interact with a game world: attacking it. We’ve also seen crime drama through the eyes of the criminals a lot thanks to titles like Grand Theft Auto and Saints Row. But what we haven’t seen a lot of is a game about being a doctor, or a policeman, or a lawyer, or a journalist. I remember having a conversation with fellow Squadron of Shame members a while back about how cool it would be to play a war-themed game in which you weren’t one of the American soldiers on the scene, but instead an embedded war reporter tasked with covering the conflict from the front lines. Plenty of scope for interesting storytelling there, plus gameplay that doesn’t involve shooting people with a different skin colour to your character.

We could even expand that, though. Sci-fi and fantasy games don’t have to be about killing, either; how about a sci-fi “future police” game? Or a “future medicine” game? (I guess that’s Trauma Center, but still.) Or a game where you play a member of the Watch in a typical fantasy city? Plenty of scope for interesting things, and yet — at least in the mainstream — we still rely on the same old stuff.

Ah well. The times are a-changin’, and we are starting to get more and more interesting thematic content in our games that isn’t just about stabbing and shooting. I just wish there was a bit more.


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