1135: Melody of… The Other Place

Page_1As I noted yesterday, I completed Ar Tonelico: Melody of Elemia. So naturally, having discovered a new RPG series that I like very much, what’s a boy to do but to make an immediate start on the sequel, much to the delight of my Ar Tonelico-adoring friend who convinced me to play the damn things in the first place?

Ar Tonelico 2: Melody of Metafalica is a surprisingly different beast to its predecessor in many ways. Its Japanese incarnation came out in the same year as the first Ar Tonelico hit Western shores, but it wouldn’t be until 2009 that North American and European players would get their hands on it. That actually makes it a surprisingly recent game, released in the twilight of the PS2 era. This might explain why I never really paid it much mind first time around (besides being unfamiliar with the prequel, obviously) — everyone (including me) was already well and truly enraptured by “next gen” by that point, though games like Persona 4 (which also came out in 2009 in Europe) had shown me that the previous generation still had plenty to offer.

The whole Ar Tonelico experience has had a complete overhaul in Ar Tonelico 2. Gone are the distinctly PS1-ish isometric-perspective graphics (though I actually sort of miss them now), replaced with hand-drawn backdrops in towns and a pleasing combination of polygons, flat objects and fixed camera angles to create “3D” dungeons. The sprites, too, have had a bit of a change in aesthetic — they have peculiar, stylised proportions now, which frankly has taken a little adjusting to, but the improved amount of emotive animation on them makes up for the fact that everyone has really, really distractingly massive hands.

The biggest change is in the battle system, however. I liked Ar Tonelico’s battle system, as it combined conventional JRPG turn-based battling with an interesting magic system that encouraged you to find creative ways to finish battles “well” rather than quickly. It was a bit repetitive by the end, however, and it was consistently way too easy pretty much all the way through the entire game.

Ar Tonelico 2’s battle system, meanwhile, is a completely different beast. It’s still sort of turn-based, but not in the same way as its predecessor. Instead, the two sides in the conflict each take turns to attack and defend. When it’s your turn to attack, you have a limited amount of time to use your two “vanguard” (front line) characters to attack; when it’s your turn to defend you have to carefully time button presses to protect the back line Reyvateils from taking damage. The Reyvateils make demands on you during battle, too, requesting that you perform specific attack moves by pressing the button for the corresponding front line character and a particular direction. Fulfilling these demands gives you various bonuses that make the battle turn in your favour. It’s interesting, as it means you have to really concentrate on every battle rather than just mashing the “attack” button, but I’m yet to have a significantly challenging battle to show its full potential just yet.

The “Dive” system makes a return, and is almost identical to its predecessor. You get to know the game’s heroines in the real world by talking to them at campsites and inns, then “dive” into their mental “Cosmosphere” world to find out more about their various inner struggles and problems. Overcoming these problems helps them craft new Song Magic which you can then use in battle — plus these are entertaining mini-stories in their own right. Diving is mostly the same, though there are a lot more situations where you’re given a choice of responses to a particular situation and must pick the correct one rather than simply following it through.

In “new, weird gameplay mechanics” news we have the new Dualstall system, which replaces the “Install” mechanic from the previous game (which allowed you to boost a Reyvateil’s abilities by plugging various crystals into her… spells in a rather suggestive manner). Dualstalling essentially means flinging the game’s two heroines into a bath infused with magic crystals, nice-smelling bath oils and bath toys and letting the attached abilities, uh, be absorbed. The heroines will also have a good chat in the bath, so this is a good way of building up their “Sync” gauge, which helps them work together better in battle.

So far I’m about four hours into the new game and enjoying it a lot so far. The change in aesthetic and gameplay style gave me a bit of “culture shock” initially but that thankfully soon faded, and I’m now enjoying the story and characters just as before. It’s interesting to note that the game still feels recognisable as an Ar Tonelico game, yet has a different setting (albeit in the same overall world), different characters and different gameplay mechanics. I’m assuming that the third game (which is where the series made the jump to PS3) will be “similarly different”, too, judging by a quick flick through the manual.

Further reports as events warrant.


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