The UK game development community has a long and colourful history. Some of the most well-known and successful titles from gaming’s history come from UK-based developers, and it’s in part due to the active “bedroom programmer” community of the 1980s that gaming is in the healthy position it is in today. In short, although the big bucks may come from American developers and hugely successful properties like Call of Duty, the humble UK played a pivotal role in bringing us to where we are today.
And that’s why it’s always sad to see a UK-based developer fold under the pressure. But something’s different this time. The demise of Bizarre Creations seems to be affecting a lot of people on a much more personal level than many other similar announcements. I’ve been trying, with little success, to figure out why this is all day.
Perhaps it’s quite simply the fact that they have made some astonishingly good games in their time. Sure, they’ve made a few that are arguably duffers, too, but those games, personally speaking, just showed me that they were willing to try their hand at something different, even if they ended up being not that good at it. And Boom Boom Rocket was awesome, I don’t care what anyone else says.
Bizarre Creations was always about two things, though: racing and shooting neon shapes in space. These were their raisons d’être, if that’s the correct plural, which it probably isn’t.
The Dreamcast’s Metropolis Street Racer was an absolutely gobsmacking title upon its initial release. We’d seen racers with pretensions of “photo-realism” before—the PS1 Gran Turismo titles along with Namco’s Ridge Racer Type 4 and Reflections’ Driver had come pretty close in all their non-anti-aliased glory, but Metropolis Street Racer went one further. The sheer accuracy of both the car modelling and the streets through which you raced was astonishing. The fact you were racing through recognisable locales—and the fact that the system’s clock was used to make sure you were racing at whatever time it was right now—gave a pretty-much unprecedented sense of involvement in the races. Couple this with the fact that it wasn’t just another racer—it was an extreme sports game that happened to involve cars—and you have a winner on your hands. The ability to customise the in-game messages to hurl obscenities at you whenever you crashed was just the icing on an already delicious cake.
And that’s not even mentioning the soundtrack, extracts of which you may have noticed peppering this post. Completely composed from scratch rather than licensed, MSR‘s soundtrack perfectly captured a snapshot of how the year 2000 sounded in terms of popular music.
Project Gotham Racing was a similarly spectacular title showcasing the power of Microsoft’s new Xbox system. When I first saw the game, I didn’t immediately make the connection between it and MSR, but after a little bit of racing around I suddenly felt a sense of familiarity. It hit me hard—this was the next generation of the game I’d wasted countless hours on on SEGA’s doomed little wonderbox. Its sequel spawned my favourite use of Xbox LIVE—Friends leaderboards. I was never that bothered about online racing as I’m not anywhere near as good as some of the freaks out there, but being able to compare times and scores directly against friends without having to do anything special? That was a watershed moment for me.
Which, of course, brings us to Geometry Wars, formerly a hidden minigame that sat in the garage of your Project Gotham cars. The original Geometry Wars is, without a shadow of exaggeration, the reason I bought an Xbox 360. An early-adopter friend showed me a few games—Oblivion, The Outfit and Geometry Wars, as I recall—and while the first two impressed me a little with all their HD glory, it was the orgasmic explosion of colour and sound that was Geometry Wars that convinced me I needed one of these machines. Thus began a long campaign of battling against each other for high-score supremacy, punctuated by regular MMS messages back and forth each time we beat each other.
The sequel took this to a whole other level. There were some days when I wouldn’t play a “full” retail game at all, instead blasting away at Geometry Wars 2 for hours at a time in a desperate attempt to beat my friends’ scores on the various game modes. It became hugely, ridiculously competitive until I pretty much accidentally attained several scores that neither I nor my friends have been able to replicate since. Thus ended that particular battle.
And then most recently we had “powered-up racer” Blur. Blur came out of nowhere, thanks to Activision’s questionable marketing. But what a game it was. Taking the good bits of Call of Duty‘s multiplayer and inserting them seamlessly into a game that wasn’t brown and wasn’t about soldiers going pewpewpew was a genius move, and the fact it’s one of the few games out there you can still play in four-player split screen alone means it’s worthy of mention.
So this is why I’m sad that Bizarre Creations have closed their doors for the last time today. Some of my fondest gaming memories stem from Bizarre’s games. I sincerely hope that the team manage to find their way to pastures greener, and that they can once again get back to doing what they do so well.
Also, Microsoft, you are idiots for not picking them up to revive the PGR series.
So, if you’ll turn to your song sheet, we can sing today’s hymn, from the Metropolis Street Racer soundtrack, the lyrics of which are oddly poignant (if cheesy) today. Sing along. I’ll know if you don’t. SING, DAMMIT.
I wake up and it’s another day
Time to wish all my tears away
Every day and it’s the same old story
No more dreams, just realityI should find a place I’ve never been before
Gotta see a place I’ve never seen before
Gotta go somewhere that I can still believe
You are thereDon’t know what to do
Don’t know where to go
How can I find you
Who’s to know?
I gotta know where you are
No matter how near or far
I’ll never get over you.In my mind I know it’s just a game
But it helps to keep away the pain
People tell me that it’s all too easy
I don’t listen, how could they know?So I’ll keep on running down this lonely road
‘Cause I can’t help thinking it’s the only road
Gotta stay right here so I can still believe
You are near?Don’t know what to do
Don’t know where to go
How can I find you
Who’s to know?
I gotta know where you are
No matter how near or far
I’ll never get over you.I cannot believe that you are gone
How can I carry on?
It’s so long ago that you were mine
Remember the first time?In my soul I know that you’ll remain
In my heart I love you just the same
All the time I think about the day
You’ll return and say that you will stayBut I got to live my life without you now
Gotta get along but I don’t know how
If I close my eyes then I can still believe
You are hereDon’t know what to do
Don’t know where to go
How can I find you
Who’s to know?
I gotta know where you are
No matter how near or far
I’ll never get over you.Don’t know what to do
Don’t know where to go
How can I find you
Who’s to know?
I gotta know where you are
No matter how near or far
I’ll never get over you.
Farewell, Bizarre Creations. Thanks for the good times. May your work live on.
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Such sad news, Bizarre was one of the only developers I ever really felt ‘connected’ to. Loved the PGR series, too many hours spent playing PGR2 on XBL and whilst my memories are viewed with the ol’ rose tinted glasses the game was GREAT for the time.
I picked up PGR4 last weekend and that was still HELLA fun to play.
Bizarre you guys will be sorely missed!
I had a game or two of Blur tonight. Still hella fun. I snagged a cheap copy of PGR3 as well. Is PGR4 good? I don’t think I played that one at all—I think it came out at a time when I was busy with all sorts of other stuff.
I feel a little guilty that I never picked up Blur when it come out. I remember downloading the demo (or ‘multiplayer beta’) a little while before release and it blew me away. I had no expectations whatsoever, and I hadn’t been interested in a racing game for years, but I could barely turn it off. I’m pretty sure I turned it on about 2am as well.
A sad, sad day.