2291: Alienation: Loot, Guns and Unobtrusive Multiplayer

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I’d been umming and ahhing over whether or not to give Housemarque’s latest PS4 game Alienation a go, but I eventually decided to take the plunge and try it out this evening, even feeling the trepidation I already did that it would have too great a focus on online multiplayer for my liking.

Thankfully, it turns out to be an excellent game that looks to have a decent amount of depth — and best of all, while it does have an emphasis on online co-op (as well as optional Dark Souls-style “invasions”) it can be played solo or with friends only if you so desire, though I don’t doubt that soloing the game will prove to be an exercise in frustration.

But what is it? Well, it’s basically Diablo with guns, with a touch of competitive arcadey high-score systems added for good measure. It’s not an out-and-out arcade game like previous Housemarque titles Resogun and Super Stardust in that there’s a persistent campaign with character levelling, skill trees and all that good stuff, but it does feature mechanics such as score multipliers, powerups, bonuses and the like. Plus apparently once you finish the main campaign there’s a whole host of more arcadey stuff to enjoy — randomised levels, harder difficulties, special mission types — and so there’s clearly a fine pair of legs on this game.

The moment-to-moment gameplay is satisfying. The guns feel suitably powerful, and the interface reflects your interactions well, with health bars being chipped away, damage numbers flying around and overdramatic pyrotechnics punctuating every firefight. The destructible environments are both impressive and hazardous, and there’s a good variety of both enemies to contend with and weapons with which to dispatch them. Objectives are simple and straightforward — usually “go here and interact with this” or “go here and blow up these things”, at least in the first few levels — but allow for game sessions to run smoothly with minimal aimless wandering and backtracking, and minimal need for voice communication, for that matter, which is the aspect of the online multiplayer I was most concerned with. (I hate voice chatting with strangers.)

Thankfully, in the few games I played this evening, no-one was using voice chat; everyone was instead making use of the three preset stock phrases “Over here!”, “Wait!” and “Nice!” assigned to the D-pad. This was all that was needed for effective teamwork and coordination, and because the game doesn’t particularly reward lone wolves or trolls — it is a purely cooperative affair, after all, unless you enable the Invasion feature, which is strictly optional — there’s no real reason for someone to jump into a game and spoil the experience for everyone else. Consequently, while there wasn’t much in the way of socialising between me and the players I teamed up with for a few missions, I don’t mind that at all; it was a pleasant enough experience just fighting alongside them, and I don’t actually really need the social element to feel like playing with others is worthwhile.

This is what I mean by the game having “unobtrusive multiplayer”. The multiplayer is drop-in, drop-out, meaning that you can start playing without having to wait for hours in a lobby for three other people to be on the same mission as you, and once the other players are in there are no interruptions; they appear in your game seamlessly, and the action isn’t interrupted any time they want to access the menus to level up or change their gear. In a way it’s kind of just like playing with computer-controlled squadmates, only it’s actual humans from all over the world controlling them. You may wonder what the point of this is, but it just works, okay? And speaking as someone who is generally terrified of playing online games with other people — particularly cooperative ones, which, oddly, seem to foster some of the most aggressively perfectionist assholes in all of gaming — I found my brief foray into Alienation this evening to be most satisfying and enjoyable.

I’ll definitely be playing some more; the combination of loot whoring (with variable rarity items a la Diablo), upgrading weapons, cooperative blasting and high score chasing — with your “score” here doubling as the experience points you earn in a mission — makes for an addictive formula that I’m pleased and happy I decided to take a chance on.


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