1776: SMAAASH

Not realising that Black Friday has apparently become A Thing over here, I went into town to pick up a copy of Super Smash Bros. for Wii U earlier. It took over half an hour of queueing in Game to pick up a copy, but at least I didn’t get to the front of the line and find there were none left. (I didn’t get a Gamecube controller adapter, though; stupid “preorders only” rule.)

Most of you reading this probably know what Super Smash Bros. is, but on the offchance you don’t, it’s become one of Nintendo’s flagship series over the years thanks to it essentially being a disc full of Nintendo fangasms. It’s sort of a fighting game — though nowhere near as technically demanding as more traditional fighting games — that stars a wide variety of characters either from Nintendo’s own lineup or from games that have appeared on Nintendo consoles at some point or another, as well as one or two special guests.

I’ve been playing a bit of the new game this evening and like its predecessors, it appears to be a lot of fun, if somewhat overwhelming in terms of the sheer number of different things available to do. There’s a straightforward Smash battle, Classic Mode, All-Star Mode, Events Mode, Stadium Mode, online and probably several others I’ve forgotten, each of which are subdivided into various other things and most of which can be played either solo or with friends. Some can be played cooperatively with a partner against the computer, others are purely competitive. The most extreme multiplayer offering the new game has is an utterly chaotic 8-player mode in which it’s nigh-impossible to tell what the fuck is going on, but it’s an enjoyable sort of nonsense nonetheless.

There are some interesting additions, too. The ability to create your own fighter using any of the Miis on your Wii U console makes for some entertaining possibilities, particularly since they’re customisable with three different fighting styles, selectable (and unlockable) special moves, equipment, costumes and headgear. The Amiibo functionality, where you can use small figurines to communicate with the game via the Near-Field Communication panel on the Gamepad, is fun, too, and not quite what I expected; rather than your Amiibo containing a fighter than you personally use, it instead acts as more of a sort of virtual pet that you can feed equipment to (don’t think too hard about how that works), customise the special moves of and gradually level up by allowing it to participate alongside you in battle. Because the figurine itself holds data, you can then take it to a friend’s house and bring your Amiibo into their game, too, so they can face off against the fighter you’ve been training up to be an unstoppable killing machine.

I’m really happy to see slightly lesser-known games such as Xenoblade Chronicles getting headline character love, too. Xenoblade’s protagonist Shulk is an enjoyable, interesting character to play as, and the Xenoblade stage is challenging and cool-looking. (Plus it features recurring villain Metal Face showing up to cause mischief throughout, which is a lot of fun.) It sure makes me pretty hungry to see the new Xenoblade game in action on Wii U, though…

Aside from that, the customisation of the game has never been better. You can tinker around with how frequently items appear, which music plays in which stage and how often and even switch levels to a stripped-down, simplified “Omega Mode” (essentially little more than a floating platform) for a true test of your skill without environmental hazards being a pain. There’s even an online mode — “For Glory” — where you play without items on Omega stages, and I have a feeling this is where the true Super Smash Bros. legends will learn to shine.

It’s unfortunate that none of my friends are around this weekend as I was hoping to have a good session of local multiplayer with them. Still, I shall console myself with the vast amount of other content in the game — and perhaps attempt to give some online friends a kicking — and smile as the Wii U once again shows that it has some of the most enjoyable, most interesting and most polished games in all of the “next” generation of console hardware.


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2 thoughts on “1776: SMAAASH

  1. I didn’t realize that you had any interest in Smash Bros. It’s the kind of game that we rarely actually talk about. If you feel like adding me as a friend on the Wii U, I’m mrgilder on there too. I don’t have the game yet – but I plan on getting it for/after Christmas. You’re someone that I’d actually like to play with online.

    1. I wouldn’t say I’m super-hyper-mega into it, but I have picked up each Smash Bros. game on launch and had a bit of fun with it. The online aspect of this one suggests to me that it will have a bit more longevity than previous installments, though, plus the Wii U is always a hit whenever people come over and we want to play something together.

      My Nintendo ID is AngryJedi; feel free to add me if I don’t get to you first.

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