1617: Uninformed Hate

This photo of a copy of the UK’s Official Nintendo Magazine did the rounds earlier.

tumblr_n7li4auQH41smnt4ao1_500

Take a look at the small preview for Senran Kagura 2 in the middle. Now imagine that you work for Xseed Games, the company that did an excellent job on the localisation of Senran Kagura Burst for 3DS a while back, and that looks likely to bring Senran Kagura 2 to Western audiences in the near future.

Well, you don’t have to imagine; Xseed’s outspoken Production Coordinator Brittany “Hatsuu” Avery had a few choice words to say on the subject:

https://twitter.com/Hatsuu/statuses/480921145445609472

https://twitter.com/Hatsuu/status/480921515215437824

https://twitter.com/Hatsuu/status/480922219652972544

(Yes, it was; here’s the piece in question, itself a needlessly inflammatory and ill-informed rant.)

https://twitter.com/Hatsuu/status/480923786846289920

https://twitter.com/Hatsuu/status/480923975682252802

https://twitter.com/Hatsuu/status/481109395963936768

https://twitter.com/Hatsuu/status/481110060555575296

Senran Kagura, lest you’re unfamiliar, is a series of games that centre around the exploits of some rival schools that train ninjas. In the first game, released as Senran Kagura Burst in the West, the story followed both the “good” ninjas and their rivals at the “evil” ninja academy, in the process delving into the personalities and histories of characters in a far deeper manner than many other games. The all-female cast is made up of distinct characters, none of whom are downtrodden or defined by the way men have treated them in the past, as some Western critics have complained of games as a whole recently. The story itself sees these characters grow, develop and change, and by the end you have a very good idea of who these girls are, how they relate to one another and their place in the world.

Senran Kagura is also somewhat notorious for its costume damage system, that can leave player characters and bosses alike battling in increasingly tattered (and revealing) clothing as their fights progress. There’s also a magical girl-esque “transformation” system whereby the girls can unleash their full hidden ninja skills by stripping down to their swimsuits, then magically re-robing themselves in a new costume. The transformation sequences are cheeky and sexy — unashamedly so — but the girls are, throughout the whole game, depicted as individuals who are firmly in control of the way they choose to present themselves  to the world. As anyone who has played and enjoyed Senran Kagura will tell you, there isn’t a single piece of maliciousness in the game towards the characters; it simply revels in its sexy elements, and is rather refreshing as a result.

Now, as Avery says in her tweets above, people are free to dislike Senran Kagura for whatever reasons they like. But the Official Nintendo Magazine preview — and the editorial linked above — come across as not only needlessly spiteful, but also completely ill-informed. It focuses entirely on the fanservice element of the game — one of the most visible aspects, sure, and one deliberately played up in some of the game’s marketing — and completely ignores the rest, writing off the enormously fun Streets of Rage-style brawling as “there’s also some fighting and we guess we should mention that.”

This is a problem — regardless of the intention with which the piece was written, whether it was intended to be “satirical”, as some people have argued, or not — and not just for fans of Senran Kagura and its ilk. Writers for publications are tastemakers, and are in positions of power to dictate what their audience’s opinions might veer towards. This is a simplification of how things actually work, of course — there are usually a lot more steps in the flow rather than a straightforward “hypodermic” model — but the fact remains that people who write things for high-profile publications have a lot of influence on how certain things are perceived. And when pieces like this get published, they cement popular perceptions — even if those perceptions are unfair or wrong.

Because ultimately Senran Kagura is pretty tame, when it comes down to it. As Avery writes on her personal blog in response to a fan question, Senran Kagura Burst was only rated “T for Teen” by the ESRB in America because there’s really nothing in there that warrants a Mature 17+ rating. To suggest that having pretty girls with large breasts in a game makes it somehow unsuitable for younger players is to be exceedingly prudish — not to mention the fact that the game takes considerable care to depict all these characters as far more than simply large-breasted women.

Why are these popular perceptions a problem? Because they stop people from discovering cool games. I’ve lost count of the number of times I’ve seen people dismiss colourful Japanese titles as being “creepy” or “for paedos” simply due to their aesthetic, when in many cases these games address many of the most common things that people complain about in the games industry today. Not enough female protagonists in games? May I point you to Hyperdimension Neptunia, Atelier, Tales of Xillia and numerous other Japanese games with fantastically memorable female leads? Too much brown, grey and dark blue? May I point you to the vibrant, bright colours of most modern Japanese role-playing games? Juvenile attempts at being “mature” ultimately boiling down to people saying “fuck” a lot and being able to peep in on people having sex? May I point you to the Ar Tonelico series, which features some of the most in-depth explorations of characters’ personalities — including respectful treatments of their dark sides and sexual fantasies — that I’ve ever seen? Or if that doesn’t appeal, may I point you to the piece that prompted this post in the first place, Senran Kagura Burst?

Fun fact: I reviewed the wonderful Atelier Rorona Plus this week. I was the only one who volunteered to do so. In the email thread discussing who wanted to take it on, one reason for turning it down included the fact that one person had looked at Google Image Search and it “didn’t take long to find the creepiness”. Atelier Rorona, for those who don’t know, is one of the most charming, sweet and overwhelmingly nice games you’ll ever play — it’s not a fanservicey game by any means, yet the perception from someone who doesn’t know about it is that there’s “creepiness” involved. That’s what we’re dealing with. That’s where these ill-informed rants by people who don’t know what they’re talking about lead to. That’s why the games press could really do with specialist writers… and that’s why I’m pissed off that I, someone who could more than ably step into that specialist role — and indeed have been doing so up until now — am shortly to be out on my ear.

Thankfully for people like Avery and companies like Xseed doing their best to bring niche titles to the West, there are plenty of people out there — fans — who do treat these games with the respect they deserve. It’s just a shame so few of them are part of the professional games press in 2014.

Humour or not, I’m extremely disappointed in the UK Official Nintendo Magazine for the pieces mentioned above, but at least ignorance like that won’t stop me from enjoying the games I enjoy. The frustrating thing, however, is that pieces like those mentioned above make it considerably more difficult to attract new people to these games; stigma is a powerful thing, and it’s tragic to see it applied unnecessarily.


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5 thoughts on “1617: Uninformed Hate

  1. The thing that surprises/horrifies me the most about this is that this level of closed-mindedness was in the official Nintendo magazine – not some 3rd party or amateur publication. Did you also get a change to read the equally vitriolic writeup on ImageEpoch’s Forbidden Magna on the preceding page?

    http://tinyurl.com/q7nlzns

    To see someone who works at a publication that represents a company that is so deeply Japanese to be so outright negative with such broad brush strokes toward these two games makes my head read. The uninformed, lazy statements on display in these pieces bring to mind Jack Thompson railing against Grand Theft Auto.

  2. I still have trouble believing that such an article was from the Official Nintendo Magazine of all places, but I guess this speaks volumes about the current state of gaming journalism.

    When the Atelier games, of all things, are being called creepy, it makes me wonder if it’s because the person in question has pre-existing biases about them and only looked for evidence that could potentially confirm such biases as an excuse to write off the game, or that they have trained their views to be so distorted that they could find something “creepy” even in otherwise calm and comfy games.

    1. I honestly think you’re on the money there. I was hesitant to talk too much shit about the people who said it as they were my colleagues, but eh; I leave that position in a couple of days anyway.

      It’s disappointing any time I see this sort of attitude, though. It shows an unwillingness to engage with these works that does not befit a “critic”. By all means criticise something if it’s genuinely bad or offensive, but I don’t think SKB is either of those things… and I certainly don’t think Atelier is creepy in the slightest, either. As I said, it’s one of the happiest, most positive, most inclusive games I think I’ve played.

      Trouble is, this attitude is so ingrained into the minds of mainstream — I hate using that word as it makes me sound elitist, but I’m growing to not care — games journalists that we’re in a situation now where even high-profile writers who are supposedly known for their interest in JRPGs will refuse to touch things on the ground that they’re “creepy”. I hate that — not just because it feels like a personal attack any time they talk about a game I’ve enjoyed in this way, but, as I’ve mentioned in this piece, it potentially stops other people from discovering and enjoying some genuinely awesome games. I have a significant number of friends who won’t touch games like this — or if they do, won’t talk about them in public — because the “shame factor” is too high. That’s not good!

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