1605: Let’s Have Another Word About Vita

I got a bit annoyed earlier, prompted primarily by a tweet from Kotaku’s Stephen Totilo depicting a “neglected” (his words) Vita stand in Sony’s booth at E3. Indeed, in his photograph, no-one was playing the Vitas in the picture — one of which was proudly displaying the excellent upcoming rhythm game Hatsune Miku Project Diva f 2nd — but that’s not really the point: the point is that his wasn’t the only tweet I saw like this today, and all of them had something in common.

None of them appeared to be making any effort to rectify the situation.

Vita has been a self-fulfilling prophecy for some time now so far as the games press is concerned. It’s an astonishingly good games system with backwards compatibility for PSP titles — enhanced backwards compatibility, more to the point, due to the fact you can map the right stick and touchscreen to PSP functions, allowing you more control flexibility than the original games offered — as well as a ton of its own interesting exclusives, ranging from the engaging and unusual 3D action-adventure Gravity Rush to the fantastic cartoonish golf game Everybody’s Golf (aka Hot Shots Golf in the States) and a ton of Japanese role-playing games like Demon Gaze, Conception II, Persona 4 Golden and numerous others. On top of all that, it’s rapidly becoming the de facto handheld for independent developers to deploy handheld versions of their games, so we’re starting to see portable versions of indie classics previously confined to PC and TV-connected console: titles like Spelunky, Fez, Thomas Was Alone and, again, numerous others.

Still it goes without coverage. Still the narrative continues that Vita is “doomed” — or, in some cases, the system is ignored altogether. Is it any surprise that it’s not selling particularly well if none of the tastemakers in the industry — and, like it or not, games journos, that’s what you are — are celebrating the things it’s doing well, or even acknowledging its existence in some cases?

Sony could be doing a better job, of course. Vita didn’t get a lot of stage time at the company’s E3 press conference, Japan’s Vita TV has been rebranded PlayStation TV for the West and it’s rare to see the Vita in promotional artwork by itself — it’s more commonly depicted as a GamePad-like accessory for the PlayStation 4 — but at least they’re trying, and representatives such as Shahid Ahmad are doing their best to keep the profile of the system high and solicit regular feedback from the people who do own it.

But I place the blame squarely on the shoulders of the press here, who initially set unrealistic expectations for the platform — do you really want to play a triple-A experience on a small, handheld device? I certainly don’t — and then followed this up with the aforementioned dismissal or lack of acknowledgement mentioned above. It’s a sorry state of affairs, to be sure, made all the more tragic by the fact that Vita has a genuinely great library of games.

The situation mirrors Nintendo’s struggles with Wii U somewhat, where the narrative has again been that the system is “dying” which has, in turn, made people more hesitant to pick it up. There’s a slight difference with Wii U this time around, however, because Nintendo wisely chose to focus on Wii U with its E3 presentation. This year, 3DS — a system which is doing just fine — was hardly touched on in Nintendo’s main presentation, while the bulk of the company’s livestream was focused on Wii U and its upcoming games. It was a successful decision; people came away from Nintendo’s presentation excited about the future of Wii U, even though a significant number of the games shown wouldn’t be with us until next year.

I don’t know what the answer is for Vita, or even if there is one. But what I would like to see, as my days in the games press draw to a close, is journalists taking a stab at not following the herd, at not perpetuating the established narrative, and instead attempting to explore what makes this wonderful little machine tick — and why it makes people like me so happy.

Will it happen? No idea. Regardless of whether people start giving Vita a fair chance, I’m extremely happy with it — and if you’re at all interested in any of the types of games I mentioned above, I strongly recommend grabbing one as soon as you can.


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