Still not finished Steins;Gate — it’s long! — but I wanted to talk about it a bit more, as I played it a whole bunch this evening and think I may be closing in on one of the games several endings.
Like most good visual novels, Steins;Gate does an excellent job of drawing you into its world and helping you understand its protagonist. Despite being entirely composed of static images, character portraits and very occasional “event” images — much like every other visual novel — it manages to craft an extremely convincing setting. Or perhaps, given the game’s focus on manipulation of time, the many-worlds interpretation and all manner of other goodness (this isn’t a spoiler, by the way; it’s a core theme of the whole thing), it would be more accurate to say “settings”.
One of the most interesting things about the game is the effort to which Nitroplus (and, by extension, the translators) has gone to ensure that all the background detail in the world is consistent, detailed and, in many instances, based rather obviously on reality. An extensive in-game glossary allows you to look up information on a variety of different keywords that appear throughout the course of the narrative and dialogue — and these cover a range of subjects from real-life scientific theory to popular hypotheses put forward by science fiction, snippets of otaku culture, online culture, and “chuunibyou” conspiracy theories. Although the game takes obvious pains to twist things slightly from their real-life counterparts — IBM becomes IBN, for example; CERN becomes SERN; names of popular anime and manga get similarly bastardised — it’s obvious that a lot is based on things from the actual, real world, and consequently it’s hard not to feel like the game is subtly sneaking some genuine knowledge into your brain as you play it.
Okay, a lot of it may not be all that useful unless you have an otaku friend who constantly drops references you don’t understand (Hi!) or are acquainted with a conspiracy theorist nutjob, but it’s interesting that it’s in there nonetheless — plus it helps provide a lot of the narrative with an interesting degree of context. It’s also just plain cool for a narrative to be based on real-life urban legends such as John Titor and the question of what CERN are really up to with their Large Hadron Collider.
Aside from all that, though, Steins;Gate is simply a phenomenally well-written visual novel. It’s long and wordy, sure, but all the exposition in the game’s early chapters really pays off with some wonderfully strong character development. The protagonist in particular is a fascinating individual; being a “chuunibyou” conspiracy theorist himself with delusions of being a mad scientist named Hououin Kyouma — a name his voice actor takes considerable delight in bellowing every time it comes up in the script — makes him far more interesting to inhabit the head of than many other “blank slate” protagonist characters seen in other visual novels. Not that there’s necessarily anything wrong with those — they often fit well with more “dating sim”-style stories in which the protagonist is usually intended to be a self-insert for the player — but, well, yes. Steins;Gate makes a convincing case for the protagonist being a strong character in their own right.
Anyway, three solid hours of reading earlier have driven my eyes a bit squiffy so I’m off to bed. Further thoughts will doubtless follow when I’ve finished the damn thing.
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