1213: Another Board Game Post

Today we had another little jaunt into Toronto. Our original intention was to have a wander around Kensington Market, but by the time we got there it was so hot and sunny that it was getting not-particularly-pleasant to wander around outside, so we decided to repair to Snakes & Lattes to sit in the relative cool, play some board games and wait to meet Mark and Lynette later that afternoon.

Andie and I hit a few old favourites while we waited, including Carcassonne (which I won), Ticket to Ride: Nordic Countries (which I did not win), and Blokus (which I did win). Then other people showed up, including our mutual friend Jon, who introduced us to a few interesting games I hadn’t come across before.

The first of these was Fist of Dragonstones. I’d heard of this before but wasn’t really familiar with it, so it was essentially new to me.

Fist of Dragonstones is a bidding game in which you’re trying to be the first player to score three victory points. This might not sound like a lot, but it’s not especially easy to come by points. Most of the game revolves around bidding various amounts of in-game currency (the exact amount of which you have is kept secret from the other players) in a “closed-fist” bid to acquire character cards with various special abilities. These range from dragons, which provide you with coloured dragonstones, to wizards and magicians, who help you score points from various combinations of dragonstones. Certain cards allow you to mess with the other players or hinder their efforts, but your access to the cards is limited by what money you have on hand — and there’s nowhere near enough for you to be able to bid on everything.

It’s an interesting game that I feel probably takes a few goes to “get” but it proved enjoyable. The dragonstones themselves are sparkly and shiny, too.

The “main event” for the afternoon was a game I’ve been curious about for a while: A Touch of Evil. This game had been sold to me as being “like Arkham Horror but a fraction of the length and a fraction of the complexity”. Since I like Arkham Horror but it rarely hits the table due to the sheer amount of time it takes to play it to completion, I was very curious to try this theme-heavy game that sees you fighting various evil masterminds in Colonial America.

A Touch of Evil is indeed quite like Arkham Horror in many respects in that it encourages players to contemplate the narrative of their characters’ actions rather than just following the game mechanics in a rather dry manner. There’s no requirement to “role-play” or anything, but a considerable amount of enjoyment is added to the experience if you imagine or describe what the characters are getting up to and attempt to contextualise their dice rolls and skill checks.

It’s also interesting in that, unlike Arkham Horror, it doesn’t have to be played as a purely cooperative game. It can instead be played as a co-op-competitive game in which players split into teams to see who can be the first to take down whatever Great Evil is threatening the world this time around, or even as a “free for all” game in which all players are working individually to be the first to take down whatever Great Evil is threatening the world this time around.

There are a bunch of interesting little mechanics in A Touch of Evil that make it enjoyable, and heavily thematic. For example, the game’s setting features a band of “elders” who can potentially be recruited to help out in the game’s final confrontation. However, each elder has their own secret, represented by a card played under their character card. These secrets range from minor misdemeanours which don’t affect the gameplay but which add some flavour to their character to the potential for them to be in league with the Great Evil — or even to be the Great Evil in disguise themselves! There’s a lot of scope for surprises and hilarity, and the game never really felt like it was dragging — by the time Arkham Horror is starting to get tiresome, at least one player in A Touch of Evil is probably ready to trigger the showdown against the scenario’s boss.

I took advantage of Snakes & Lattes‘ excellent prices before I left and picked up copies of Flash Point and Guild Hall to add to the copies of Smash Up and Zombie Dice I acquired the other day. Andie also bought me a copy of King of Tokyo as a belated birthday present, and I grabbed a copy of Race for the Galaxy on behalf of one of my regular board game buddies back home. I’m looking forward to trying all these games out when I get back — we have a “gaming weekend” lined up at the end of the month, so that should be a lot of fun.

Not sure what we’re doing tomorrow as yet. It’s possible we might have another quiet day, then we’ll probably hit Toronto Zoo on our last full day here on Friday. We fly back on Saturday. It’ll be sad to leave after the enjoyable time we’ve had here, but it’ll also be nice to get back to relative “normality”. I miss our rats!


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