#oneaday Day 867: Horrified

Apparently Nintendo did some thing today, but I haven’t been paying attention. The reason for this is that I was (still am, in fact) at my friend’s house playing a series of excellent board games, including Ticket to Ride, Puerto Rico, 7 Wonders and Arkham Horror.

I really like Arkham Horror, though it takes so long to play and we almost inevitably start so late that we rarely finish a complete game. Tonight, we actually got to the end of a game. Okay, it was by losing. But that’s still something, at least.

For the uninitiated, Arkham Horror is a cooperative board game that uses HP Lovecraft’s Cthulhu mythos to excellent effect, challenging players to compete against all odds in a desperate struggle to prevent various old, evil things from returning to the Earth. It is very strongly thematic, featuring a particularly prominent sense of emergent narrative as the players compete against the game itself in an attempt to come out on top… and usually fail.

The reason Arkham Horror is such a challenge is to do with its complexity. It’s not complex in the sense that it’s difficult to understand — each of the basic mechanics are pretty straightforward, in fact — but it is complex in the sense that there are a lot of rules to remember, many of which are very easy to forget. There really is nothing worse in a gaming session than snatching victory from the jaws of defeat and then realising to your horror that you’ve actually been playing it wrong somewhere along the line. It kind of takes the edge off your victory somewhat.

It’s frustrating to lose, too. The game puts up a hell of a fight (no pun intended) against the players. Sometimes things seem to be going well then everything just goes disastrously wrong for reasons that seem to have been out of your control. On reflection, though, it is usually the case that such a fate could have been avoided — and anyway, if you were practically guaranteed a win every time, where would the fun be? As it is, Arkham Horror is the board game equivalent of something like Dark Souls — it kicks you repeatedly in the testicles each time you play, and the only way to improve is to practice. This isn’t always practical, unfortunately, given that the game’s large box contains approximately a million components and takes a long time to set up. The game is, however, possible to play solo, which is always a bonus in my book.

If you’re looking for a fun, challenging cooperative game to play with friends on a long, rainy afternoon, Arkham Horror certainly fits that bill well. And if the base game isn’t challenging enough for you, the various expansions ensure that not only will the play area take over most of your living room, but you’ll be battling the Ancient Ones until the small hours.


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