I’ve hinted at this in several past posts, but I thought I would explain my decision not to purchase Mass Effect 3 in greater detail. I’m not doing this in order to convince anyone of an opinion which may be counter to their own, I’m simply sharing my own feelings on the matter. Judging by past discussions I’ve had with people on the subject, it’s become pretty apparent that people have already made up their mind one way or another about whether or not they will be playing BioWare’s latest space opera, and further attempts to convince them otherwise are probably counter-productive.
Therefore I say one more time: I am not attempting to change your own opinion here. I am stating what I believe, and why I am sticking to it.
Allow me to preface this with a page or two from my gaming history. I like BioWare. I like them a lot. I have played the vast majority of their games over the years, and many of them have formed some of the most memorable experiences I’ve had in the Western RPG genre. If such a thing as a “gaming canon” were to exist (which, after plenty of discussions with others, I probably come down on the side of disagreeing with) then titles such as Knights of the Old Republic and the Baldur’s Gate series will likely be held up as fine examples of how to tell a convincing, sprawling epic with very realistic, believable characters.
Mass Effect 1 came along and was a showcase for the Xbox 360. Despite a few glaring technical flaws such as Unreal Engine 3’s early texture-streaming issues, the game was great. We had a protagonist who both had a voice and whom players felt like they could shape the game’s depiction of through their actions. We had a memorable supporting cast. And we had an excellent sci-fi story worthy of the best written fiction and movies.
Mass Effect 2 came along, fixed a bunch of the flaws that were present in the first game, made the whole experience less stat-heavy RPG-like and more shooterish, but this didn’t cause the story to suffer.
Until the DLC started. Mass Effect 1 had some half-hearted DLC, but having played it, I can report that it wasn’t that good. Mass Effect 2, meanwhile, launched with some “Project Ten Dollar” content which only players who purchased the game new would gain access to (which, I have to say, actually turned out to be a bit rubbish, too) and then subsequently expanded the experience with several other adventure packs, each of which offered a few hours of gameplay of varying degrees of quality — including one designed to serve as a prologue to Mass Effect 3.
I wouldn’t have a problem with this were it not for the fact that by the time all this content hit, I had completed Mass Effect 2 and didn’t have any particular inclination to go back to it at that point in time. Now, as the sequel approaches and I might want to consider catching up on all this content, I would have to spend almost as much as the game cost on its initial release to play some episodes which vary in quality, as I understand, from “great” to “blah”.
Of course, they’re optional, you may say, it doesn’t matter. But the simple existence of these extra episodes makes it feel like the base game isn’t a “complete” experience, like there’s stuff “missing” from it. Sure, Mass Effect 2 stands by itself as a great game. But I know I’d find it inherently less satisfying knowing that I’m not seeing certain story content, including the reappearance of a cast member from the original game.
Then Mass Effect 3 shows up and it emerges that it features day-one DLC that is both exclusive to the more expensive Collector’s Edition of the game and extremely relevant to the overarching lore of the Mass Effect universe — though I’ll grant that most people are yet to play this DLC (and those who have are likely gagged by an embargo) and as such commenting on its “importance” may be premature. However, in my own personal opinion, this does not excuse the excising of content from the main game for separate release on the game’s launch date.
It’s at this point that people normally chime in and say that said DLC was probably developed by a different team, given its own budget and wasn’t ready when the main game was submitted for the various certification processes that come with releasing a game on console. And to that I say “fine, but why not wait a bit?” Because buying a new game and being informed on the same day that you’ve spent over £40 on it that there’s a bit of extra story you don’t have on your disc is, to me, unforgivable. I have zero respect for publishers who butcher a creative work (because that’s what a story like Mass Effect is) in order to turn it into a product, and I have no wish to support it. It’s like buying a book and having a chapter or two missing from the middle, or buying a DVD and some scenes from the movie are missing. I wouldn’t stand for it there — and thankfully no-one has tried it — and I see no reason to stand for it here.
But there’s a growing acceptance, it seems, of the “games as a service” model, whereby the product you buy in the shops for £40 isn’t the finished product — rather, it’s the skeleton onto which other bits and pieces will be bolted. And in some cases, this is fine — I have no problem with first-person shooter and racing games releasing map packs to extend what are already potentially infinitely-long experiences anyway (though this raises a completely different issue of userbase fragmentation) — but in the case of narrative-based games, I believe that the “service” model is fundamentally incompatible with the way video game stories are structured. You can’t write a good story that has a beginning, middle and an end and then later go back and add some more middle. You can’t write a good story that has a beginning, 90% of its middle and an end. You can’t write a good story that has a beginning, middle and an end and then a bit after the end and then a bit after that. (Well, you can. But it’s called a “sequel” or an “expansion pack”, the latter of which seems to have all but ceased to exist except in a couple of isolated instances.)
In order to successfully peddle a “games as service” model onto narrative-based games, you have to change the way in which that story is delivered. Structure it more like a TV show than a movie. Don’t make players feel punished if they miss out on some content, and offer them the facility to “catch up” on a “season’s” content for a reduced price.
Oddly enough, Mass Effect 3 publisher EA has already successfully released two games under this model on iOS: Surviving High School and Cause of Death. Both feature weekly episodes which are free to download and play for a week, then deleted. Individual episodes can be purchased to “catch up” on missed content, and at the end of a “season”, a vastly-reduced price pack of all the season’s episodes may be purchased, offering roughly the same amount of content as what you’d expect from a “typical” game of its type.
But going back to Mass Effect 3, the various business decisions which have been taken by EA have caused me to simply not want to support this game any more. I am hugely torn over this fact, as a longtime BioWare fan — and I remain a fan of the developer’s culture and attitude. I strongly believe that were it completely up to BioWare as an independent entity, that they would do things in the way that they did with their old PC titles — release a game that is content- and feature-complete, then six months down the line release a substantial expansion pack which functions as a quasi-sequel, then a bit later release a full sequel. Obviously I have no way of knowing this for sure (and EA’s PR department likely has the BioWare staff suitably gagged with NDAs and the like to ensure that nothing like this slips out) — but given what I do know of the company, its culture and its history it seems like this is what BioWare could (or should) do were they independent of a giant like EA.
Another argument in favour of EA’s practices normally comes as people say that they want their favourite developers to continue to make money, to keep their staff and to be able to continue making games. Now, in principle, I’m OK with this, but it shouldn’t come at the expense of perfectly reasonable consumer expectations, it shouldn’t come at the expense of the integrity of a creative work and it certainly shouldn’t lead to people ranting about a supposed “culture of entitlement” from people who are simply saying “hang on a minute, that doesn’t seem particularly on to me.” In fact, I’d go so far as to say that while it would suck for a developer to find its members laid off after a big project is finished, I would much rather they leave the confines of a publisher such as EA and subsequently find their way to a publisher who would treat them and their fanbase well rather than simply attempting to milk as much money out of the public as possible. You can be fair and still make money — look at Skyrim and a whole host of other titles over the last few years that have flourished without exploitative business practices. You can even have a DLC strategy without being a dick about it — look at Gearbox and Borderlands, or indeed any of Bethesda’s more recent games.
I’m a consumer. I have no interest in the company’s bottom line or what the shareholders think. I want the company to provide the product that I pay for in complete form without expecting additional handouts from me starting from day one. That’s not being “entitled”, that’s being a savvy consumer. Whenever I make any purchase, I choose whatever is best going to fit my needs. I wouldn’t choose a TV that didn’t come with a remote, a car that came with no wheels, a book that had chapters missing or a DVD for which half the content was missing. So I will not purchase a game which isn’t complete in my eyes, because I’m looking for an immersive experience that will allow me to escape to another world for a few hours. Nothing breaks that immersion like being informed that you could go on this adventure if only you pop in your credit card details and click “Confirm”.
As such, I will be voting with my wallet from now on, and however good a game looks, if it makes use of this sort of exploitative business practice, I will not be purchasing it. I won’t lie, coming to this decision has been a large influencing factor in my decision to focus on “pile of shame” and lesser-known titles over the course of the next year.
As I said at the beginning of this piece, I am not attempting to convince you that you should not buy Mass Effect 3 if your heart is set on finishing Shepard’s saga — by all accounts, the game itself should be a great experience, and I hope you enjoy it.
Personally speaking, however, I feel strongly enough about my objections to forgo the end of a series that I have enjoyed to date. My non-purchase of the game will be a drop in the ocean to EA, so I have no illusions that I’ll make a difference by doing this. But I hope at least that people continue to think very carefully about what it is that they are paying for — and what it is that they’ll have to pay extra for. I hope discussions will continue to give people food for thought. And I hope people who feel as I do continue to stand up and explain their beliefs calmly and rationally in the hope that someone whose decisions matter will take note. Because I’ve seen a worrying trend of people stating their objections being shouted down recently (usually using the “E” word) and a seemingly blind acceptance of publishers calling the shots. I don’t want to see a future where these practices are even more commonplace than they are already.
Thankfully, not all publishers follow this business model. Smaller studios and completely independent developers continue to create great works, release them as a complete product and turn a nice profit along the way in the process. I will continue to support these studios wholeheartedly, and where possible, I will continue to support older titles also.
And with that, I officially set aside this whole debate. Enjoy Mass Effect 3 if you’re going to play it; if not, I have some great recommendations for things you should try.
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I adore your paragraph beginning with ‘I’m a consumer’. It concerns me just how many people seem to miss this point entirely. I see so many situations be explained by an explanation of how it’s good for the firm involved or why it makes sense in the grand scheme of things (rightly or wrongly). Every time, all I can think is why on earth should the average person in the street care about any of this?! They shouldn’t, simply put.
I guess I’m a hypocrite as I entirely agree with your stance and applaud you, despite the fact I’m buying ME3. I’m ok with that. I’m weak 🙂 But it doesn’t stop me hating such practices (yet not doing anything about it…yeah I know). Well done you!
Thanks, Jen. Yes, it bugs me too — why should we care if the multi-million dollar corporation makes slightly less money by being friendly to consumers than it would if it’s an arsehole? Goodwill goes a long way in my book, but I’ve seen people genuinely argue that it’s irrelevant.
Sadly, going on the basis of how many people defend all this nonsense, they might be right.
Still sticking to my guns though. 🙂
Having only played through the first quarter of Mass Effect (I thoroughly enjoyed it but forgot to save and lost 45 minutes of gameplay…I have not forgiven myself or gone back to finish it yet), I can’t completely sympathize with you giving up the final part of the story for your principles. However, I definitely do respect you for them because the description of what is going on with Mass Effect 3 in your post makes me angry. Only in video games would they get away with releasing an unfinished product and then charging more for the bits that are missing. Things like this really make me angry. I hate the announcement that if I don’t pay the extra money for the Super Duper Deluxe Edition of the game, that I’ll miss out on a playable character or some kind of DLC that I can only get in that manner. I hate when they announce that, because the company paid them lots and lots of money to do so, one console or the other will get exclusive content whilst the people who own the other console get squat. Sometimes, when it’s the console I own, I’m pleased that I get cool stuff, but when it’s the other one, I’m ticked off because I paid just as much money for the game and I’m losing out on stuff other people are getting for free.
I think you and I ended up on the front of the letters page of GamePro discussing a similar tactic used for a racing game. 🙂
I think the barrage of DLC is kind of shitty, too; but I don’t let it get to me when it comes to things I want to play. Personally, I’m a fan of the “Game of the Year” mentality of waiting until a publisher puts out a complete package after they’ve had their way with the early adopters. I’m in no way interested in being someone who dives in on day one anymore, so I’m willing to wait.
Unfortunately, EA didn’t have such a beast for Mass Effect 2, but I was able to improvise. I bought the game used from GameFly which still keeps the early adopter DLC in the untouched packaging. $12. I bought the major DLC (Shadow Broker, the extra characters, etc.) on an Xbox Live Sale where everything was cut in 1/2 or even 1/3 in some cases. $15. Which brought my grand total to $27 for everything. I had to wait and didn’t get to “join the conversation”…but I also didn’t care because it was fun and most importantly fulfilling.
But like you said: to each their own. I completely get your stance. Heck, I even respect it. I was just able to get what I wanted with a little patience and without feeling like I completely “stuck it to the man” because I did buy the DLC, even if it was at a vastly reduced price.
WOW! So well put, Pete. I agree totally with your views, even thought I don’t play your particular style of games. But the same thing happens in the Adventure/Hidden object games as well. In fact only yesterday I voiced my usual complaints – which include the fact that if they don’t give us games worth playing we won’t buy them – as I set up a new Category called ‘Jud’s Soapbox aka Bah Humbug!’ I so often feel like launching into a vent session, but then pull back because I’m a little scared that people might think – “not that again!!” and turn away from me in droves. lol Mind you that’s a little hard as I don’t yet have droves of viewers/readers or whatever the blogging audience is called.
By the way, what does DLC mean? I understood the other anachronyms but not that one. Well I think I did.
I would like to add a Link to your Blogsite from mine – is that okay with you? Of course I’ll have to work out how. Well I can use the URL and put it in my sidebar under Links like I did with the UHS Hint site. But there is now something called ReBlogging which I don’t quite understand. Does it mean I can lift parts of this wonderful Blog of yours and quote it with a URL link beside it? I need to check it out with WordPress – no doubt they have an answer somewhere. But I won’t do it if you don’t give your permission.
It’s just that you are so forthright – you say it as you see it – and I’d like to send my Viewers your way. I say it as I see it too, but have backed away so much from lengthy Reviews.
Keep them coming angryjedi – may the force be with you. Jud
Hello! And thank you as always for your fine comments. Venting is therapeutic, and as long as you don’t get into personal insult territory, I don’t see anything wrong with editorial pieces calling publishers or developers out for their behaviour. In fact, it’s something I wish sites would do more, but most of them fear souring a relationship with PR agencies over something like that. Others make a career out of it — Jim Sterling of Destructoid is a particularly notable example. I feel it’s important for these discussions to keep happening as they’re a growing trend. If no-one raises these issues people become complacent. Some people are quite happy to accept what’s going on and that’s fine, but that doesn’t mean that people who feel strongly about it shouldn’t speak up.
DLC = DownLoadable Content — additional add-on content available for a game, usually after its release, but in some obnoxious cases (see: Mass Effect 3) available on release day, typically for a fee. These tend to be small add-ons that have replaced the traditional “expansion packs” of yore.
Please do feel free to add a link to my site wherever you like. It’s always nice to grow my audience, and I’ve seen quite a few newcomers in the comments in the last year. So yes, please feel free to drop a link wherever.
As for the Reblog thing, what it does is post an excerpt from the entry you Reblog onto your site along with a link to it, and it provides the space for you to add your own commentary, too — perhaps a counterpoint argument, or why you think people should read it. 🙂
So do you think that Collector’s Editions are also classed as DLCs? I don’t see the point in creating Games plus Collector’s Editions of the same game. Fortunately now they bring out the CEs at the same time so you can choose to buy the standard game or the larger CE. But there is always the feeling that you have missed out on important content if you choose the Standard. I have already blogged about the unfairness of the pricing of the CEs – sometimes the content is worth paying double, but many of them give just a short extra gameplay, which is cheating. What they don’t realise is that we could give a rats about the Concept Artwork, the Wallpapers and Screensavers. The Strategy Guide is a must and should be available in the standard game for when you get totally absolutely gut-wrenchingly bloody frustratingly STUCK!!! Most Gamers are honest with themselves and only resort to Hints/Tips/ and Strat Guides as a last resort – so why keep the help from them. And the most important thing is the Bonus Game – the Extra Play – the rest of the bloody story, or its background story, or its lead into the sequel! But though I break the rule many times and give in and buy them, they ar not worth paying double for.
Er . . . sorry . . . um . . . nuninu . . . So back to my question – do you think . . . etc?
DLC is typically used to refer to bolt-on content for the game itself such as the “Bonus Game” material you describe above. Concept artwork, wallpapers, screensavers and the like are generally just referred to as extras or bonuses. But yes, the issue of Collector’s Editions rears its ugly head alongside that of DLC on a regular basis. In the case of Mass Effect 3, the game under discussion here, a whole character and his narrative arc was excised from the base game in order to be given to owners of the Limited Edition release as a “free” bonus (for paying $20 more, and also getting all the usual art book etc nonsense) — or alternatively, standard edition holders could pick up this extra content for an extra $10 on day one.
The main issue people were upset about in this case was the chopping out of important story content — the character in question is extremely significant to the long-running lore of the Mass Effect series as the last surviving member of an alien race thought to be extinct for the past two games — and the selling of it back to gamers on the same day that the base game is released. For those who chose to purchase the standard edition (or unable to find a copy of the limited edition), this effectively meant that they had to pay $70 instead of $60 to get the full experience. An article on popular PC gaming site Rock, Paper, Shotgun noted that the absence of the content was noticeable if you didn’t have it — there’s a prominent gap in your “Squad” menu, for example, and a room on the player’s ship is conspicuously empty for the whole game. (They did, it must be said, also note that while the content itself was a worthwhile addition to Mass Effect 3’s story, it didn’t live up to the “gosh-wow” concept of its premise, making players’ meeting with this supposedly extinct alien race a bit of a letdown after two previous games of mystery.)
Let’s not even get into the fact that the very concept of a digital “Collector’s Edition” is ridiculous. What’s inherently more collectible about this bunch of zeroes and ones than this one? 🙂
Cool I was just going to try to give you the URL for the blog and I see it’s there as a Pingback. Hope you like it. Jud