#oneaday, Day 311: Monstrosities of the Indie Marketplace

As I have mentioned once or twice previously, the Xbox LIVE Indie Games Marketplace is a veritable treasure-trove of unappreciated hidden gems of gaming.

It’s also an uncleaned litter tray of some of the worst fecal matter you’ll ever have the misfortune to play. Still, all credit to those developers for actually finishing a project and getting out there for the public to at least try out. And if they sell just one “pity copy”, then they can call themselves a professional game developer.

Even if their game is one of the following, which I have exhaustively researched (well, played the trials of) in order to bring you today’s blog post, featuring the very worst the Indie Marketplace has to offer.

Well, perhaps not the very worst. I was highly scientific in the games I chose: I picked the ones with the ugliest or cheesiest cover art on the marketplace or, in one case, the most hilarious title. And here are my results.

Spring Break in Zombie USA

This game promises “action” and “driving”. In practice, it’s a twin-stick shooter where you have to press a fire button as well as move the right-stick, and occasionally you jump into a car and drive up a vertically-scrolling road that is completely straight with no obstacles on it whatsoever.

The concept is that you are racing down to Spring Break to rescue your sister, who has, as these things tend to go, got stuck in a zombie apocalypse. It’s up to you, as either a long-haired rocker dude or a pimped-out black guy with a bitchin’ hat (presumably it’s an adoptive sister to one or both of them) to shoot lots of MS Paint zombies that take entirely too many bullets to take down and move too fast for you to be able to escape or kill them before they “get” you.

Oh well. At least the soundtrack is actually reasonably good, at least on the title screen.

Pie Collect

The title of this one is extremely literal. You play a small orb known as a “sweeper”, whose job it is to collect pies, which are inexplicably floating in space. Collecting a pie releases an evil orb, which moves back and forth or up and down across the screen. There are a few powerups, but you only have one life.

It has a certain Crystal Quest-esque charm about it, but any challenge in the game is entirely negated by the “safe zone” at the bottom of the screen, represented by a picnic blanked that is also inexplicably floating in space, and allows you to safely navigate around all the orbs, putting you at minimal risk.

A Game you can’t BEAT!!

Erratic capitalisation is as the game represents itself on the Marketplace. This is essentially one of those Impossible Game-style things where you control some sort of inanimate object/shape and have to jump and not die. In this case, you control one of three different balls, and there is a simultaneous two-player mode.

It’s extremely difficult but there is little to no incentive to try again, though there are a few quasi-Achievement medals to chase in the full version. But when the “Easy course” repeatedly kills you after approximately eight seconds every time, that’s just taking difficulty a little too far.

Valet Parking, Inc.

This one wins the “cheesiest artwork” award, with a girl in a “sexy parking attendant” costume on the cover art who clearly has nothing to do with the game whatsoever beside a rough association with the theme of the game, which is parking cars.

It’s actually a moderately-interesting idea for a game. Cars show up, you park them wherever you like, keep an eye on the clock and give them back to appropriately-coloured customers when they return. You also have “hunger” and “stamina” meters that gradually deplete as you run around and spend time doing your job, so you have to take a break every so often.

Trouble is, the cars handle really weirdly. They seem to rotate around their back wheels, which makes controlling them somewhat troublesome. They also have a weird acceleration curve that goes “slow… slow… slow… SUDDENLY FAST”

The graphics are entertainingly mid-90s pre-rendered, too. And the in-game clock can’t handle times that have “00” as the minutes value, so the clock moves from “12:59” straight to “13:01”, for example.

Still, with a bit of polish this could actually be a moderately fun “time management” game. You can tell it’s the best by the fact I’ve written more than two paragraphs on it.

Super Janitoroid

Obviously intended to be some sort of Super Metroid spoof, this game stars an Aussie janitor represented by a crudely-drawn body with a digitised head atop it. He is armed with a badly-drawn mop which can attack horizontally and vertically, and there’s a large map to explore in a Metroid stylee.

It also has one of the most horrendously awful frame rates I’ve ever seen on an Xbox 360 game, which makes your eyes go squiffy after a while. Assuming they haven’t already gone squiffy from the bizarre graphics.

Techno Kitten Adventure

Save the best for last. Techno Kitten Adventure is a single-button game in which you control a kitten with a jetpack as it attempts to fly around a series of box-shaped obstacles.

The twist with this game is the horrendously awful Euro-dance soundtrack which is annoyingly catchy. This fact is made even worse by the titter-inducing fact that the background animates according to the lyrics of the song, featuring rainbows flowing past, falling stars, throbbing techno laser light shows and lots and lots of flashing lights.

This game is worth playing purely to see its hilarious “interactive music video” nature. Thankfully, you don’t actually have to play it, as the song and background animation continue even while you’re waiting at the “press A to start” screen, meaning you can watch the whole thing without having to purchase the game. Which is probably for the best.

So there you go. I’ve played those games so you don’t have to. I hope you appreciate the sacrifices that I’ve made for you. And you really should play Techno Kitten Adventure to appreciate its horrendous…ness.

I’m trying not to be too harsh on these games, though. Because the thing is, I couldn’t make something half as good as Techno Kitten Adventure. I wouldn’t know where to start with programming for the 360. So, as bizarre and, in some cases, awful as these games are, you should at least give the developers some props for getting out there, trying to make something and having the guts to release it to the world so people like me can rip them to shreds on blogs they’ll never read.

So fair play, guys. I’m sure it’s all good practice.


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5 thoughts on “#oneaday, Day 311: Monstrosities of the Indie Marketplace

  1. “having the guts to release it to the world so people like me can rip them to shreds on blogs they’ll never read.”

    Ohai, I’m Sarsion, the Lead Artist and Designer for Pie Collect. Sorry to hear you couldn’t stand the game 🙁

    1. Hi Sarsion, thanks for dropping by! Don’t sweat it, this post was mostly facetious in nature. 🙂 I wouldn’t say that I couldn’t stand Pie Collect and it was by no means the worst game I played out of this batch, or indeed on the Indie marketplace in general. As I say, I certainly couldn’t do any better myself. I do feel Pie Collect might be more fun with a few simple additions, though: lives, for one, and perhaps some sort of animation when you die, as it seems to be over rather quickly sometimes.

      Keep it up, though; as I say, it takes genuine balls to put your stuff out there for potential criticism from the public, and I have huge respect for anyone who does it, even if I’m not a huge fan of the product they produced. I’m sure that over time you’ll either improve Pie Collect or produce a new game that’s better. Practice makes perfect, as they say!

      Good luck to ya.

      1. Cheers for the positive response 🙂 I know critics can be, well, critical. I just wanted to let you know that developers certainly do look out for reviews, good and bad, and take it to heart a lot of the time (I was a little sad when I read it was listed as one of the “monstrosities” :P)

        We’re going to be releasing a patch update shortly to improve the game; bugfixes, audio remixing, as well as a couple graphical changes. But we’re currently focussed mainly on our upcoming game, Elysia, which I think will blow a lot of Indie Games out of the water.

        Here’s our project page if you’re interested in taking a peek: http://www.susurration.net/projects/index.php?project=elysia

  2. Hiya, thanks for reviewing Valet Parking Inc. Looks like you might have liked it a bit. Good catch on the ’00’ minute thing. We all missed it. Other criticism is noted down for a possible update later.

    1. Hello! Thanks for dropping by. Boy, I’ve learned a lesson with this post: indie developers read blogs! Or at least have a Google Alert set up for the names of their games. 🙂

      Yeah, I think Valet Parking Inc. actually has some decent potential and a certain degree of charm to it. I like the concept, just a couple of little niggly things about the execution bugged me a bit. It’s good that you’re actively listening to feedback and planning on acting on it, though; a lot of big-name developers could learn from people like you!

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