#oneaday, Day 103: Synchronise… Watches!

Anyone who’s got friends in other countries, something which has become more and more likely with the rise of online social networking, will know how difficult it is to do things together sometimes. Different time zones, the fact that you’re not “just around the corner” from one another – all manner of factors conspire to ensure that arranging a friendly game of Modern Warfare or Fat Princess, let alone anything more adventurous, is tricky business.

So what’s the solution? Well, how about if you don’t actually have to be online at the same time as each other to play together? It’s obviously not quite the same as actually being able to talk smack live to each other, but it’s a start. And it’s a gaming trend which is growing.

Many iPhone and iPad owners have been enjoying Words with Friends, a Scrabble clone with a different board layout to avoid difficult copyright negotiations. Words with Friends gets this idea of asynchronous multiplayer just right. Play a move and a pop-up push notification is sent to your opponent that it’s their turn. They can play their turn whenever is convenient to them. Then the notification is sent back to you. There’s also a chat window in game, where messages can be left for the other player. If you want to both stay logged in and play in real-time, there’s nothing stopping you doing that. But if, like most people, time is of the essence and you don’t have a spare hour for a friendly game, you can spread your game over the course of several days, weeks, months as necessary.

Obviously this works great for turn-based games, but what about genres which are traditionally real-time? Take racing games, for example.

Well, here’s a clever solution. The rather literally-titled Async Racing allows players to compete against each other without being logged in at the same time. The way it does this is by recording players’ laps around the game’s tracks and then using these recorded laps as opponents when someone decides to enter a race. Mario Kart Wii did something similar some time back with its Mario Kart Channel functionality, and it proved rather successful for a while, at least among my friends and I.

Then there’s Geometry Wars 2, perhaps the best – and simplest – example of asynchronous multiplayer fun. By posting one of your friends’ scores in the upper-right corner of your screen at all times during gameplay, you’re always competing against someone else. Assuming you actually have some friends, of course.

While asynchronous multiplayer is never going to completely take the place of simultaneous play complete with all the trash-talking that entails, it’s certainly an attractive alternative for those who are either short on time or friends in the same time zone. It’ll be interesting to see how – or indeed if – it will translate to other genres.

One possibility is for it to use the behavioural analysis that Halo: Reach is supposedly going to pioneer for its matchmaking. Imagine being able to party up with an AI team in something like World of Warcraft made up of your friends’ personalities, or have a game of Call of Duty against bots based on behavioural analysis of your buddies. Sure, it’s not a patch on actually being there with your friends, but we’ve established that isn’t always an option for some people.

Games are more fun with friends, whether they can be there with you or not. New opportunities to “play” with people you wouldn’t normally get to should be embraced. Asynchronous play is going to be a big part of the future of gaming, and it’ll be interesting to see who gets it right first.


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