INTERNETZORZ Archives - I'm Not Doctor Who https://imnotdoctorwho.moegamer.net/category/internetzorz/ Memoirs of a nobody Sun, 01 Nov 2026 18:49:54 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.4 https://imnotdoctorwho.moegamer.net/wp-content/uploads/2024/11/cropped-pete-32x32.png INTERNETZORZ Archives - I'm Not Doctor Who https://imnotdoctorwho.moegamer.net/category/internetzorz/ 32 32 237362437 #oneaday Day 877: A quiet life versus loneliness https://imnotdoctorwho.moegamer.net/2026/11/01/oneaday-day-877-a-quiet-life-versus-loneliness/ https://imnotdoctorwho.moegamer.net/2026/11/01/oneaday-day-877-a-quiet-life-versus-loneliness/#comments Sun, 01 Nov 2026 18:49:48 +0000 https://imnotdoctorwho.moegamer.net/?p=41089 Not for the first time, I find myself contemplating shutting down my social media accounts. I don't have many of them left any more; I have a Facebook account, which I was only really keeping around because I was an admin of the Evercade page, but no longer really have that responsibility, and a Bluesky … Continue reading #oneaday Day 877: A quiet life versus loneliness →

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Not for the first time, I find myself contemplating shutting down my social media accounts. I don't have many of them left any more; I have a Facebook account, which I was only really keeping around because I was an admin of the Evercade page, but no longer really have that responsibility, and a Bluesky account, which I'll talk more about in a moment.

Facebook, at this point, I probably can just get rid of. I'm not sure if my WhatsApp account is connected to it (I don't think it is?) but other than that, I have absolutely no reason to use it. No-one speaks to me on there, I don't like using it and it is, thus, largely useless to me. That should be fairly straightforward; my only real hesitation is the aforementioned professional responsibility, as there are times where I may have to hop in and cover moderation if no-one else is available to do so.

Bluesky is a more difficult one. For many folks, Bluesky has taken the place of Twitter, and that is the primary reason I have been using it. The combination of short-form posts and ease of starting conversations with people you follow has long been an appealing element, just like it once was with Twitter. But at the same time, Bluesky, being a heavily left-leaning platform, is very much home to some of the worst kinds of behaviour that turned me off Twitter in the first place. (The behaviours that are keeping me off Twitter now are, of course, from the opposite side of the political spectrum, and far more odious. But still.) While I, too, am a left-leaning individual, there's a particular breed of leftie that likes to make a lot of noise about whatever their hobby horse of the day is, and it can get very tiring when it feels like there is never a moment's peace.

Thing is, many of these issues are valid things to care about, but they often end up becoming "guilt by association" exercises, with other people and organisations getting drawn into the crossfire just because they might have once, in the past, crossed paths with whatever the target of the hour is. At that point, people start getting hurt; people who don't deserve to be hurt. And that's the biggest thing that makes me contemplate shutting things down. I am one of those people who have been hurt by situations like this, not because I (or any organisations I am attached to) have done anything wrong, but because at some point we have crossed paths with the target of someone's ire.

This might sound pretty cut and dry. I'm having negative feelings about Bluesky, so why don't I just jack it in?

Well, because for all its irritating features, it is the one and pretty much only place online where I feel like I have a connection to other people. There are a few people I know there; there are a few people I have got to know there; there are a few people I would like to know there. Cutting my connection to all those people because I am pissed off and exhausted at the behaviour of some other users feels… disproportionate and excessive.

The alternative, of course, is to take steps to remove the people whose behaviour I object to from my feed. Bluesky has numerous ways of doing that, including muting individual comment threads, muting users and blocking users. Honestly, that is probably the answer in this situation, but I'm always a bit hesitant about this, because in many cases, the people who have been exhibiting behaviour I object to aren't like that all the time; some of them are even folks that I like. But I don't feel comfortable confronting them on things like this, because, like I say, I don't necessarily think the core of what they're arguing is wrong; hurting other people unfairly, however, is. And that nuance often tends to get lost in online disagreements. I've had enough negative experiences in the past to know that for absolute sure.

So I sit here, with no particularly ideal solutions at hand. Close Bluesky, and end up feeling completely lonely and isolated, because no-one checks in on people if they're not on social media any more? (I've tried this before. It's like you cease to exist, even if you're doing something like I'm doing here, and updating a blog regularly.) Mute, unfollow or block the offenders and risk kicking off arguments that don't need to happen, and which will inevitably leave me feeling worse? Or just suck it up, recognise that I have a difference of opinion with some people, continue to catch occasional strays and feel miserable and uneasy?

I just want a Third Place where people are chill, man. There are fuck all left in the real world, and it's starting to feel like there are fuck all left online, either. I will never forgive them for taking 1up and its club pages from us.


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#oneaday Day 875: Fuck you, Sam Altman https://imnotdoctorwho.moegamer.net/2026/10/30/oneaday-day-875-fuck-you-sam-altman/ https://imnotdoctorwho.moegamer.net/2026/10/30/oneaday-day-875-fuck-you-sam-altman/#comments Fri, 30 Oct 2026 21:23:42 +0000 https://imnotdoctorwho.moegamer.net/?p=41081 Speaking with YouTuber Cheeky Pint, OpenAI's CEO Sam Altman said that "from a global allocation perspective, actually, it's quite terrible to have everybody have a bunch of the world's limited supply of DRAM sitting in their own computer, and being used maybe 5% of the time. Like, you want maximum utilisation in the cloud if … Continue reading #oneaday Day 875: Fuck you, Sam Altman →

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Speaking with YouTuber Cheeky Pint, OpenAI's CEO Sam Altman said that "from a global allocation perspective, actually, it's quite terrible to have everybody have a bunch of the world's limited supply of DRAM sitting in their own computer, and being used maybe 5% of the time. Like, you want maximum utilisation in the cloud if you're trying to deal with this very supply constrained environment. And somehow many people's intuition is the opposite of that."

In response — and I appreciate I am a nobody, and that Clammy Sammy will never see this — I say the following.

Fuck you, Sam Altman. Fuck you five ways to Sunday. Fuck you for ruining the exciting world of tech with your garbage hallucinating "AI can make mistakes" chatbots, which is all that fucking tech seems to be now. Fuck you for ruining the world of creativity with your slop-peddling six-fingered piss-filter image models. Fuck you for ruining the world of music by stealing the world's compositions and allowing people with no taste to churn out song-shaped objects and claim they are being creative. Fuck you for ruining the world of writing with your cliché-spouting text generation models. Fuck you for taking the em-dash, the rule of threes and rhetorical questions from writers, who now cannot use any of those things without being accused of "being AI".

Fuck you for making my day job harder with your cuntish technology driving up not just RAM prices, but all tech prices. Yes, that's right, fuck you for being the one who fucking created this "supply constrained environment" that no-one asked for, and which didn't need to happen. Fuck you for your greed and avarice making it a thousand times harder for us to bring simple joy to people through the things we make. Fuck you for making it so there is so much distrust in the space we work in. Fuck you for the times we have had to fend off harassment and threats because some cunt we worked with used your garbage tech without telling us.

Fuck you for ruining my hobbies. Fuck you for even suggesting that people should not own and enjoy their own computer. Fuck you for corrupting a space that was once devoted to the joy of celebrating the past and learning from it with slopped-up, barely functional projects that no-one in their right mind will ever want to maintain. Fuck you for discouraging the people who still want to do things using their brain. Fuck you for the million and one arguments that have erupted in social media replies, comments sections, Discord servers, WhatsApp groups and forums over this useless garbage, thanks to the army of sycophants queueing up to fellate your robo-cock in exchange for seemingly no discernible benefit whatsoever. Fuck you for making it so I can't be excited about a new announcement of anything any more without checking to see whether or not it's been churned out by the slop machine.

Fuck you for what you've done to the world. Fuck you for the cognitive surrender you have triggered, the AI psychosis you've nurtured and the people you've killed with your irresponsible garbage technology. Fuck you for the mistrust you've sown, the ticking time bomb you have made the economy, the wedges you've driven between groups of friends, families and those with common interests. Fuck you for making everything more expensive. Fuck you for depriving people of joy. Fuck you for your self-important arrogance in thinking you — you! a massive cunt! — are the one to lead humanity to a better tomorrow.

Fuck you, Sam Altman. I hope an entire data centre falls on your stupid face, and that everyone who has been saving old RAM sticks "just in case" takes a moment to jam them right up your fucking arse if you're so desperate for them.

Also, Wario Amodei, Jensen Huang, Satya Nadella, Sundar Pichai and everyone else who has made 2020-2026 what it has been so far? Fuck you for all the above, too. History will hold you accountable for the damage you have done to our world, and to humanity as a whole.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 865: Earnestness is neither cringe nor cheesy https://imnotdoctorwho.moegamer.net/2026/10/20/oneaday-day-865-earnestness-is-neither-cringe-nor-cheesy/ https://imnotdoctorwho.moegamer.net/2026/10/20/oneaday-day-865-earnestness-is-neither-cringe-nor-cheesy/#respond Tue, 20 Oct 2026 23:29:34 +0000 https://imnotdoctorwho.moegamer.net/?p=40980 I've run into a few creative works recently that were evidently put together with a great deal of earnestness, genuine thought and emotion. And people like them! But, more often than not, not without including some sort of "disclaimer". Said disclaimer is usually some form of admission that "I know this is cheesy, but…" or … Continue reading #oneaday Day 865: Earnestness is neither cringe nor cheesy →

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I've run into a few creative works recently that were evidently put together with a great deal of earnestness, genuine thought and emotion. And people like them! But, more often than not, not without including some sort of "disclaimer".

Said disclaimer is usually some form of admission that "I know this is cheesy, but…" or "yes, this might be cringe, but…" before going on to give a genuine emotional response. For some people, it is seemingly difficult to just give that emotional response without feeling the need to justify it or explain it away.

Well, I'd like to say: own it! If you got hit in the feelings by something, that's okay! If you had an emotional reaction to something that was so strong it reduced you to a sobbing wreck, that's fine! That's good! You have a healthy relationship with your own emotions, and you are not afraid to express them!

I say this as someone who listened to this track from Ace Combat 8 earlier (which I knew the full narrative context of, having beaten the game a couple of days ago) and burst into full-on sobbing at it by the midpoint. Like, I was legitimately crying so hard I had to stop everything else I was doing.

If your immediate response to that is "wow, that's cheesy" or "I can't believe you admitted that", stop. Take a minute. Ponder why you are thinking that. Are you concerned about what other people might think of you if you exhibit some sort of vulnerability? Because that's not something you need to concern yourself with — particularly if you are sitting by yourself.

It's okay to have an emotional response to something. It's okay to have a physiological reaction to that emotional response. You aren't faulty. You aren't broken. You are being human — something it can sometimes feel like we are, in may ways, being discouraged from by the daily algorithmic bombardment from social media.

Sometimes those emotional responses can come from the strangest places — like the funny plane game.

Or perhaps a song developed by a father, based on the near-gibberish his young daughter writes as "stories":

My immediate response to this was just "aw, that's cute and adorable… and surprisingly well-produced for what is essentially a silly joke video". I won't lie, I listened to it multiple times in succession for its pure catchiness.

Then I read the comments to the "Living Room version" of the song (actually just the song with an animation rather than the vertical video of the chap singing). And the emotions hit me, hard.

Y'see, if you haven't listened to the song, the end part features the repeated motif that "everything all fell down, but he picked it up". In the context of the original story and lyrics, it's a silly moment; the main character, the "Little Tall Prince", dropped a cup in the grocery store which caused everything to fall over, so, being a good little prince, he picked it up. Simple, silly, right?

Except human beings have the tendency to ascribe meaning to things where it might not have been the original intent, but it most certainly fits. That video has comment after comment of people expressing the sincere hope that "we can pick it up" — that we can fix the world after "everything all fell down" over the course of the last few years or so.

The world is broken. Peoples' souls are broken. And they want nothing more than to begin the healing process. Little moments like this song give just a glimpse of a world we once knew; one where we could have hope for the future and not find ourselves continually enraged and saddened by the latest stupid, wasteful, obnoxious, tragic, violent, unjust things happening on a daily basis. Hope for the future, through the eyes of a child.

I saw the number of people expressing this sincere hope, completely earnestly, and it hit me right in the heart. I'm not too proud to admit that I shed a few more tears there. And listened to the song a good few more times.

I want to believe that we can pick it up. I want to believe that we can come together in a Song of Wings as one. It is not cringe, embarrassing or cheesy to think such things. Take a moment and have a good cry over something today. I can't guarantee you will necessarily feel better, but you will almost certainly feel some relief at having let out emotions that have probably been pent up within you for a long time.

That's what I felt after putting my own emotions through the wringer over the last couple of days. Sometimes self-care is just about allowing yourself to feel.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 856: Flurry of activity https://imnotdoctorwho.moegamer.net/2026/10/11/oneaday-day-856-flurry-of-activity/ https://imnotdoctorwho.moegamer.net/2026/10/11/oneaday-day-856-flurry-of-activity/#respond Sun, 11 Oct 2026 20:51:01 +0000 https://imnotdoctorwho.moegamer.net/?p=40935 As so often happens after I have a day of feeling a bit maudlin, today I had a day where I got a lot done. Six videos, to be exact, including both Atari 8-bit and Atari ST videos. It's good to be getting back into the rhythm of these, and I really enjoyed the games … Continue reading #oneaday Day 856: Flurry of activity →

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As so often happens after I have a day of feeling a bit maudlin, today I had a day where I got a lot done. Six videos, to be exact, including both Atari 8-bit and Atari ST videos. It's good to be getting back into the rhythm of these, and I really enjoyed the games I played for these vids — hopefully that comes across in the final products, which will be released over the course of the next few weeks!

I've definitely made the right decision to refocus my YouTube effort back on what I was having the most fun with in the first place. I am never going to "make it big" on YouTube and I have no intention of making it into a second job in an attempt to do so; I already keep more than busy enough for the day job, and I want YouTube to be fun. But I also want it to reflect the things that are important to me — hence the refocus on Atari stuff.

I think part of the reason I pressed pause on the A to Z series a while back was because I was worried I was going to start running out of things to cover. But going through the spreadsheet of reviews I put together a while back, it's clear that isn't going to happen for a long time, on either Atari 8-bit or Atari ST. There may be some individual letters that are a little short on things to cover — as I recall, I was running out of games that began with "Y" on ST, unless I wanted to cover various iterations on Yahtzee over and over again! — but I can just skip those if necessary. Or, indeed, I can play a multitude of Yahtzees, since I'm sure at least some of them do something vaguely interesting with the concept!

Anyway, as a preview of what's to come, I will be covering Desmond's Dungeon, Eastern Front (1941) and Firefleet on Atari 8-bit, and Archipelagos, Blasteroids and Cards on Atari ST. Most of these are new to me, which is exciting; I'd played Eastern Front and Blasteroids before, but I was a bit young to understand Eastern Front when I was a kid, so it's been interesting to return to that now I know what a wargame is. I'm not convinced I know how to play effectively, but it was fun giving it a go, regardless.

I think the biggest pleasant surprise of the day for me was Archipelagos. I remember seeing this back when it originally released and thinking it looked thoroughly interesting, and it really, really is. The version I was playing had a strange bug where every fifth level kills you instantly, but since you can just skip levels at will — and there are 9,999 of them — you shouldn't feel too bad about just skipping those ones that don't work. The version I was playing was the hard disk converted version by Pera Putnik, so it's entirely possible that the conversion process just made something go a bit skew-whiff somewhere; I haven't yet tried a disk-only version of it. Either way, it's a thoroughly interesting game, and you'll get to see exactly why quite soon!

So yeah. It's been a good day. Okay, I didn't get up until noon because I was having strange dreams and they put me in a bit of a funk at the start of the day, but I began my day with the intention of making some videos, and by jingo I've gone and done it: recorded, edited and exported, all in a day. Not bad, eh?

Now I think I've earned an hour or two of Ace Combat to celebrate. And maybe some ice cream.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 852: Rotting retro https://imnotdoctorwho.moegamer.net/2026/10/07/oneaday-day-852-rotting-retro/ https://imnotdoctorwho.moegamer.net/2026/10/07/oneaday-day-852-rotting-retro/#respond Wed, 07 Oct 2026 21:27:49 +0000 https://imnotdoctorwho.moegamer.net/?p=40923 You know, I have historically thought that out of all the subcommunities of computer and tech enthusiasts, the one which would have more respect for doing things "the hard way" than anyone else would be the retro fans. These are people who, in many cases, grew up seeing genius programmers making limited hardware do things … Continue reading #oneaday Day 852: Rotting retro →

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You know, I have historically thought that out of all the subcommunities of computer and tech enthusiasts, the one which would have more respect for doing things "the hard way" than anyone else would be the retro fans. These are people who, in many cases, grew up seeing genius programmers making limited hardware do things far beyond its supposed capabilities, and, even if they never saw fit to take up programming themselves, could at least understand why it was impressive when, for example, someone made an Atari 8-bit display 256 colours on screen at the same time.

Sadly, it is increasingly looking as if the retro sphere, much like everyfuckingthing else, has been infiltrated, corrupted, poisoned and rotted by the scourge that is generative AI.

In just the last week, I have seen myriad vibe-coded "recompilation" projects, slop peddlers attempting to submit 50k lines of changes to an FPGA core that was already working just fine, the Oliver Twins making it abundantly clear what their odious stance is, web-based editors for the ZX Spectrum games Chaos and Target: Renegade slapped together using AI coding tools and someone making the bold claim that they have been "working on" (i.e. they prompted Claude to do it for them) multiplayer conversions of a variety of classic games for home computers and consoles, including Wizard of Wor, Pac-Man, Super Mario Bros. and Metroid. Oh, and someone who claimed to have decompiled Adobe's entire Creative Cloud suite of software and made a "clean room" version of it that doesn't work, like, at all, but that's not exactly retro. Still relevant, though.

The irritating thing is that a lot of these projects sound like they could be potentially interesting! 4-player Pac-Man on Atari 8-bit is a cool idea! Simultaneous co-op in Super Mario Bros. and Metroid are potentially intriguing twists on classic games! Tweaking retro games to play in different ways has been a proud tradition ever since everyone learned what the POKE command does!

And yet, I cannot, will not support any of these projects in good conscience. I just cannot. I cannot bring myself to give any sort of "reward" — and attention is a form of reward — to someone who thinks that throwing something into Claude Code and getting it to spit out something that looks convincing at first glance (but is probably deeply, deeply broken under the hood) is "working on something". I do not care that it looks impressive, at first glance, that you can click a button and some sort of functional-seeming, executable code pops out of the other end.

Because, really, what is the point? These projects are not put out into the wild with any attempt of aiding our collective understanding of things; they are put out in an attempt to accumulate clout, pure and simple. People want to be the first to do something, or the only person to do something, and the assumption, today, appears to be that the best way to do this is "just get AI to do it". Except then you haven't done anything yourself, have you? You have used a technology based on the stolen creativity and expertise of humanity, which consumes vast amounts of energy and water, which is unsustainably expensive to maintain beyond the next couple of years at most, which often gets things flat-out wrong, and which is responsible for making the Internet seven hundred thousand orders of magnitude worse than it has ever been, and you have got it to churn out something that, if you had to debug it yourself, you almost certainly wouldn't know where to start.

The standard counterargument to all this is "well, if this person hadn't done their little Claude Code project, it wouldn't have happened at all". And that, to me, is not a convincing case. It's a waste of time and money (but not effort) to produce something that, at first glance, appears to be "good enough" rather than something which has actually been crafted to work properly and perfectly — and in the meantime, it discourages people who are still doing this sort of thing properly to continue with their own projects, because that whole part of the scene has now been tainted with Claudeslop, and we've already seen with a variety of projects how disheartening that can be for some.

I think my biggest concern with all this is the long-term brain drain effect it will have. We're already seeing frightening numbers of people completely surrendering to the AI's "judgement" (which isn't a thing, but they believe it is) rather than thinking for themselves. And the end result, the longer all this goes on, is that actual skills and knowledge will atrophy. As the people who did this "the hard way" back in the day start to pass on — and many of them are passing on at this point, sadly — there will not be a generation of people who can take over. And when all this AI nonsense eventually collapses — which it will, as there is no way the world's economy can keep up this absolute insanity forever — it's going to leave a lot of people, projects and AI-corrupted enthusiast scenes in a real mess.

Now, you might think that doesn't matter for 40+ year old 8-bit home computers, but it absolutely does. Understanding how things work and how to recreate the conditions from back in the day is a crucial part of preserving the history of the medium, and the second you prompt Claude to just do it for you, you are wilfully saying that doesn't matter; you are wilfully disrespecting people who still know how to do all this stuff the old-fashioned way.

It matters. Your personal clout, on the other hand, does not, particularly if said clout has been accumulated by not really doing anything.

Maybe I should learn 6502 assembler just to spite these people.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 851: Abandon ship? https://imnotdoctorwho.moegamer.net/2026/10/06/oneaday-day-851-abandon-ship/ https://imnotdoctorwho.moegamer.net/2026/10/06/oneaday-day-851-abandon-ship/#respond Tue, 06 Oct 2026 19:57:36 +0000 https://imnotdoctorwho.moegamer.net/?p=40906 Earlier today, the thoroughly lovely Quest 64 Official account on Bluesky (actually, in their own words, an account that has "spent nearly a decade attempting to rehab the way people view Quest 64/games in general", which is a sentiment I am 100% on board with) expressed frustration over a YouTube video they had seen cross … Continue reading #oneaday Day 851: Abandon ship? →

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Earlier today, the thoroughly lovely Quest 64 Official account on Bluesky (actually, in their own words, an account that has "spent nearly a decade attempting to rehab the way people view Quest 64/games in general", which is a sentiment I am 100% on board with) expressed frustration over a YouTube video they had seen cross their feed, which promised "12 longest N64 games that will take forever to beat!"

Now, that might not sound like a particularly offensive topic for a video, and it arguably isn't — even if it is both clichéd and clickbaity. What was offensive was… well, it was a lot of things. The video's thumbnail, which showed an obvious AI-generated approximation of Quest 64 rather than an actual screenshot. The fact Quest 64 was the poster boy for this topic in the first place (Quest 64 is approximately 12 hours long, which is very short by RPG standards). The fact that the channel, "Retro Pocket", very obviously uses an AI-generated logo — and thus it is not unreasonable to assume that the entire video may well be AI-generated.

"Now I have to not only fight the past," Quest said, "but future AI misinformation. It's becoming increasingly clear my Internet days are numbered, sadly." He went on to criticise the growing "Claudepuke" scene in the recompilation and modding scenes — something which has driven me to despair of late also.

The thing that made me most sad about this — and I feel sad and angry about all of it, make no mistake — is the fact that a person as thoroughly admirable and pleasant as Quest is should have to feel this way; like his contributions to online culture are no longer welcome, appreciated or worthwhile continuing with. I say this as someone who both follows the Quest 64 Official account, and has casually chatted with the person behind the account outside the context of public-facing social media: we need more people like this, not fewer.

It makes me sad, because I get it. As someone who still runs both a personal blog and an enthusiast, non-commercial video game website, I am a relic of a past age. I refuse to engage with short-form vertical video because I fucking hate it as a medium. I am tired of clickbait, AI slop, YouTubers covering the same few topics over and over again (I tried everything by BRAND! Testing VIRAL TIKTOK recipes! I bought AI SLOP PRODUCTS!) and headlines that refuse to name the proper noun that is the subject of the story. And yet with each passing day, I feel more and more like I cannot escape any of those things. I feel more and more like I am not welcome on an Internet I was once excited to be a part of. That offline existence feels increasingly appealing.

And yet I don't want to give up. I still remember that wide-eyed wonderment that my whole family had when we were first looking at Web pages in a crash-prone copy of Mosaic when CompuServe first added access to the broader Internet. I still remember the first time we ordered something online. I still remember the first time I chatted to someone online and formed a genuine friendship as a result. I refuse to accept that Internet is completely gone.

I feel like those of us who have been online since the beginning (or the beginning of it being relatively "mainstream", anyway) have just as much right to exist on the Internet as those who are systematically destroying everything that used to be great about it. In fact, if I'm honest, I feel like we have more right to exist than those who are systematically destroying everything that used to be great about it. I would be sad to see Quest 64 Official stop posting. I would be elated to never see anything from Sam Altman, Wario Amodei, Mark Zuckerberg and their ilk ever again.

But I don't know what to do, other than to stubbornly Keep Posting. To keep writing this silly little personal blog here, to keep penning my in-depth thoughts about video games I've played, and to steadfastly refuse to get on board with technological trends that are actively, demonstrably harmful to the concept of "culture" in general. To prove that there is still a place for The Old Internet.

So that's all I can do, really. Just Keep Posting. I refuse to let the fuckheads win. I will, hopefully, still be here when all the AI companies collapse and the world endures a hitherto unprecedented financial crisis that brings the very concept of capitalism to complete ruin. And I will be laughing. And probably crying a bit. But mostly laughing.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 847: Skeletons https://imnotdoctorwho.moegamer.net/2026/10/02/oneaday-day-847-skeletons/ https://imnotdoctorwho.moegamer.net/2026/10/02/oneaday-day-847-skeletons/#comments Fri, 02 Oct 2026 19:16:47 +0000 https://imnotdoctorwho.moegamer.net/?p=40887 I've been following this Jacob Geller business with mild interest. I have no particular "horse in the race", as it were, as I don't really know who he is, haven't watched any of his videos and don't own his book(s), but it's clear that his work meant a lot to people and thus, the recent … Continue reading #oneaday Day 847: Skeletons →

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I've been following this Jacob Geller business with mild interest. I have no particular "horse in the race", as it were, as I don't really know who he is, haven't watched any of his videos and don't own his book(s), but it's clear that his work meant a lot to people and thus, the recent revelations about him have genuinely hurt those people.

If you haven't been following this, Jacob Geller is a video essayist who apparently does some good things about video games. As I say, I've never watched his stuff (and am probably not going to now) but, prior to all this, he seemed to have a pretty solid reputation as being a decent human being. Progressive, even. Now, of course, that trust has been broken; in a statement he put out yesterday, Geller noted that the whole situation is "the biggest regret of his life", but regardless of those regrets and what he has done since that time, to a lot of people — particularly his biggest fans — that past indiscretion is a permanent blot on the copybook.

And I'm not even saying that's wrong. Sexual assault is, of course, no laughing matter, and for it to get as far as the victim invoking "Title IX" (whatever that is, I don't know American law for obvious reasons) means that it must have been pretty serious. It's entirely understandable that, even though that offence took place many years ago at this point, some people simply cannot trust this person ever again.

What I find myself wondering is how this keeps happening. I feel like for the last few years, we've seen a steady stream of people who build up a following and a fanbase in the public eye online, only for it to come out that, at some point in their past, they were a despicable human being and may or may not, in fact, actually still be one, despite the front that they've been putting up to the world. And every time it happens I just wonder: what happened to these people? How did their life end up that way?

Perhaps it's a personality type thing: the person who is likely to find success at YouTube and streaming in 2026 is also the type of person who is likely to have sexually assaulted someone ten years ago. I don't really think that's true. I know people personally who have been doing YouTube for that long and, to my knowledge, none of them has ever done anything like that. I guess that's always the point in these kinds of situations, though; you never really know until something comes out about them.

Does that mean everyone should be looked on with mistrust? Of course not; that's no way to live. But I don't blame people for being wary at this point. It's happened too many times.

I think in my case I'm just confused because everything about all this is just a completely alien concept to me. I'm not saying this in a self-aggrandising "look at me, I'm a wonderful person" sort of way; I just mean that the very idea of treating another human being with such a lack of respect is so utterly unthinkable to me that I simply cannot imagine how people like this ended up doing what they did. But it only takes one lapse of judgement to bring a career to an end — those consequences might not be for ten years or more, as we've seen here, but it seems they are pretty likely to catch up with them eventually.

Perhaps it's for the best that I've always been riddled with social anxiety and have thus led quite a straightforward, normal and boring life. If nothing else, it means that Past Me has never been in a position to acquire any skeletons in his closet. And I'm glad about that. Not because I have any particular designs on Internet Fame or anything, despite the amount of stuff I post publicly. But because it means I can continue existing with a clear conscience.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 838: A shitty new trend https://imnotdoctorwho.moegamer.net/2026/09/23/oneaday-day-838-a-shitty-new-trend/ https://imnotdoctorwho.moegamer.net/2026/09/23/oneaday-day-838-a-shitty-new-trend/#comments Wed, 23 Sep 2026 18:47:35 +0000 https://imnotdoctorwho.moegamer.net/?p=40855 One of the most irritating new developments in the world of generative AI is the use of "agents" to spam you. This can take numerous forms; earlier today, Luke Plunkett of Aftermath shared an AI "pitch" he had received via email, Frank Cifaldi of the Video Game History Foundation shared something similar, and of late … Continue reading #oneaday Day 838: A shitty new trend →

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One of the most irritating new developments in the world of generative AI is the use of "agents" to spam you. This can take numerous forms; earlier today, Luke Plunkett of Aftermath shared an AI "pitch" he had received via email, Frank Cifaldi of the Video Game History Foundation shared something similar, and of late I've seen a marked uptick in blog comments that are obviously (but, of course, undisclosed) AI-generated spam.

The reason I can tell they are AI-generated spam is because they don't come from a person. Inevitably, they come from a "company", with the email address and website you can optionally include when leaving a comment linking to some sketchy website or other that wants you to download their new AI-powered tool to, I don't know, delete all the shit on your hard drive or some such shit.

The reason why these are infinitely more frustrating than good old-fashioned spam (and man, at this point I really miss the surreal narrative spam from 2009) is because, using the magic of AI, they might initially appear to be a genuine comment. In other words, the "agent" (spit) has taken a blog post as input, been tasked with composing a comment that might initially appear to be engaging directly with the subject matter, but which is actually just stating what you wrote back to you with slightly different wording, then attached a sketchy link and email address to it. The hope, presumably, is twofold: firstly, that the blog's owner will fall for the spam by clicking on the link or sending a message to the email address; and secondly, that the blog's owner will publish the comment, making the link public and thereby, potentially, tricking others into inadvertently clicking on it.

This is fucking scummy behaviour! Moreover, this is not convincing me that "agents" are in any way a net good for humanity! Not to the absurd degree that I think they're going to "destroy humanity" or any of that utter nonsense, but slowly but surely, generative AI in general is making the Internet harder and harder to use effectively — and, moreover, it's destroying our trust in one another.

Earlier today on Bluesky, I saw someone share a post from an "Atari news" account that looked interesting. Supposedly there's a project out there that is attempting (and starting to succeed) to get Sierra's Adventure Game Interpreter (AGI, but not that one) games working on Atari 8-bit. They've supposedly already got King's Quest up and running, and the parallel C64 project is, it seems, a little further along.

However, I was immediately inclined to distrust everything about this news, firstly because of the amount of vibecoded bullshit that is out there at the moment — and apologies to the creators of the project in question if it has all been done by hand; you might want to put that very fucking prominently on your website — and secondly, because the Atari news Bluesky account that shared it in the first place is absolutely fucking infested with garbage AI-generated artwork, leading me to believe that the account is automated. An automated news-aggregating account isn't necessarily a bad thing in its own right, but when combined with the amount of AI imagery that account shares, every single one of my bullshit sensors starts going off.

Want another example? Time Extension, the retro gaming website, has recently been dealing with AI-powered plagiarism and harassment from an account calling itself "Generation Amiga", ostensibly a news site about… well, the Amiga. And yet if you ever accidentally have the misfortune to end up on Generation Amiga's website, you will discover that not one of the articles there (very few of which are actually Amiga-related) is written by a person. Their "exclusive reviews" consist of LLM-generated slop derived from marketing material. And they even had the gall to accuse Time Extension of being "Big Media" harassing a poor, innocent little independent creator who was just using an ickle-wickle bit of planet-destroying AI to construct a vibecoded website that has a net negative value to humanity — all because Time Extension's editor, Damien McFerran, quite rightly called this absolute bullshit out, for the benefit of anyone in retro gaming who had never had the misfortune of stumbling across these fucknuts.

You know, contrary to how it might appear, I don't like ranting and raving and complaining about this all the time! (All right, maybe a little bit.) I would much rather live in a world where it wasn't happening at all! But when I'm in a situation where I can no longer trust that comments on my fucking personal blog are written by actual people, I think I am more than justified in losing my patience. When I am in a situation where my first response to a potentially cool piece of retro gaming-related news is not "wow, that's cool!" but instead "is this AI bullshit…?" I think I am very fucking justified in losing my patience.

I'm so, so tired of this all. None of this is making the Internet better. None of this is making the world better. All it's doing is, at best, sowing division and mistrust, and at worst, completely obliterating what was once the world's most valuable repository of information, knowledge and human creativity. That's the "AIpocalypse" we should be concerned about.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 819: Comments sections are self-harm https://imnotdoctorwho.moegamer.net/2026/09/04/oneaday-day-819-comments-sections-are-self-harm/ https://imnotdoctorwho.moegamer.net/2026/09/04/oneaday-day-819-comments-sections-are-self-harm/#respond Fri, 04 Sep 2026 21:01:59 +0000 https://imnotdoctorwho.moegamer.net/?p=40772 "Don't read the comments. Never read the comments." It's one of the most enduring pieces of advice on the Internet, and it's always been sound advice. And I've always thought that to be a bit of a shame. Well, let me qualify that somewhat: you shouldn't read the comments on public-facing, commercial sites. If you … Continue reading #oneaday Day 819: Comments sections are self-harm →

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"Don't read the comments. Never read the comments." It's one of the most enduring pieces of advice on the Internet, and it's always been sound advice. And I've always thought that to be a bit of a shame.

Well, let me qualify that somewhat: you shouldn't read the comments on public-facing, commercial sites. If you have successfully cultivated your own pleasant little community in your own comments section, you absolutely should not feel bad about reading your comments and continuing to encourage that sort of behaviour. You might even find yourself forming some genuine friendships.

Comments that are open to the broader Internet, though. No. Just… don't. Do yourself a favour, because wading in there is going to make you feel worse. You know that, I know that. And yet still we both do it, even though we both know, at this point, that it is a form of mental self-harm.

There's a website that I enjoy reading, which I won't name because I think it's a bit mean to draw attention to them for having a shitty comments section. But… well, they have a really shitty comments section, and it's immensely frustrating, because the subject matter of the site is something that I would like to engage with other people over! I would like to get to know more people who are into the same things I am into!

And yet, unfortunately, it seems that the subject matter in question — it's retro gaming, I might as well say it — attracts some of the most unpleasant people out there. I already knew this to a certain extent, with the amount of drama that often surrounds the retro YouTuber sector in particular, but it's frustrating that there can't just be a nice place for people who are interested in retro gaming to hang out without a variety of dipshits coming in and stinking the place up with some truly foul opinions.

I mean, come on. We're talking about a site focusing on retro gaming where one guy in the comments decided that A Really Cool Thing To Do would be to go off on one about how much he thought CRTs were shit, and how everyone who enjoyed using CRTs for their retro consoles were idiots, and how anyone disagreeing with him was a shithead and wrong. Come on, man. Know your audience. What sort of response were you expecting when you pulled something like that out of your arse?

Unfortunately, I know the answer to that: they did know their audience; they wanted to start conflict. They wanted to start arguments and make other people's lives miserable, even in one of the places where they should be able to feel like they can just enjoy their hobbies and interests. People like this have always been around, for as long as "Going Online" has been a thing. They get some sort of perverse gratification from it. And somehow, we can't look away, even though we know it hurts us to do so — and hurts even more if we rise to the bait and respond to these dickheads.

So yeah. Do yourself a favour and don't read the comments. There are better places to build a community over common interests than the comments section of a public-facing website. Although if you happen to find any relating to retro gaming, do let me know…?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 807: Atarimania got a new look https://imnotdoctorwho.moegamer.net/2026/08/23/oneaday-day-807-atarimania-got-a-new-look/ https://imnotdoctorwho.moegamer.net/2026/08/23/oneaday-day-807-atarimania-got-a-new-look/#respond Sun, 23 Aug 2026 18:23:33 +0000 https://imnotdoctorwho.moegamer.net/?p=40707 After many years of rocking the same distinctive and still-functional look, Atarimania, the massive Atari software database, has finally updated its visual style. And from a brief glance over, it looks great! For the unfamiliar, Atarimania is a place where you can go to look up pretty much any piece of software that has ever … Continue reading #oneaday Day 807: Atarimania got a new look →

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After many years of rocking the same distinctive and still-functional look, Atarimania, the massive Atari software database, has finally updated its visual style. And from a brief glance over, it looks great!

For the unfamiliar, Atarimania is a place where you can go to look up pretty much any piece of software that has ever been released on an Atari platform. It probably gets the most use for those who are interested in the 8-bit and ST ranges of home computers, but it also has substantial console sections for the 2600, 5200, 7800, Lynx and Jaguar, though some of these are still under construction at the time of writing..

Most entries provide some helpful historical information about the piece of software in question, including the date of release (often just a year, as back in the day we apparently weren't quite as fastidious about recording the exact dates things released), the people who worked on it (with hyperlinks allowing you to quickly see what else they worked on) and various other bits and bobs of information. Many entries also allow you to download cartridge ROM files or disk images for the software in question, too, allowing you to quickly load it up in an emulator or even get it up and running on real hardware or an FPGA solution.

One of my favourite parts of Atarimania is the magazine section, which is full of PDF archives for a variety of publications. Some of these are specialist Atari 8-bit and ST magazines (including Page 6/New Atari User, which my Dad, my brother and I all wrote for at various points), but there are also things like Activision's Activisions newsletter, enthusiast user group zines and even some multi-format mags that happened to cover Atari, like Advanced Computer Entertainment (aka ACE), which was a favourite magazine of mine back in the day. It's a wonderful source of authentic information from back when this stuff was current, and it's been a godsend for me when putting together videos.

Atarimania's redesign doesn't reinvent the site's functionality. So far as I am aware, the exact same information is being presented, just with a new look. Notably, it's mobile-friendly now, which it didn't used to be, which makes quickly accessing information on the fly much more convenient than it once was. I'll have to spend some time digging into it all, but from my brief look this evening, it all looks great.

Every time I look at Atarimania, I find myself wishing that a similar resource existed for other platforms. The C64 and Amiga have something similar in the form of Lemon64 and LemonAmiga respectively, the Spectrum has World of Spectrum and the other one I always forget the name of, and I'm sure others exist for other platforms. But for me, none of them quite match Atarimania for sheer comprehensiveness — and I also think that there's a real gap in the market for something similar, but for consoles. Like, I would absolutely love to see a SNESMania, a MasterSystemMania, a MegaDriveMania and suchlike. To my knowledge, nothing quite like that exists right now for console platforms — and I don't really know anything about creating a database-driven website like that, otherwise I would consider looking into it myself. If these sites do exist, they're not anywhere near as well-known as Atarimania is for Atari enthusiasts.

There's MobyGames, of course, and that is definitely a valuable, helpful resource, but it's not quite the same thing.

Anyway, eternal respect to anyone who builds and maintains this sort of thing. You help make the retro gaming hobby that much more enjoyable to participate in — and turbonerds like me happy when we need to research things. Please keep doing what you do forever!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 802: However bad you think Twitter is now, it's worse https://imnotdoctorwho.moegamer.net/2026/08/18/oneaday-day-802-however-bad-you-think-twitter-is-now-its-worse/ https://imnotdoctorwho.moegamer.net/2026/08/18/oneaday-day-802-however-bad-you-think-twitter-is-now-its-worse/#comments Tue, 18 Aug 2026 19:44:51 +0000 https://imnotdoctorwho.moegamer.net/?p=40677 Earlier today, Aftermath posted a review of Half is More, a new manga that explores the life of mixed-race characters in Japan. It sounds like an interesting read, and I may well pick it up — the last manga I read that was designed around the idea of sensitively exploring the life of someone who … Continue reading #oneaday Day 802: However bad you think Twitter is now, it's worse →

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Earlier today, Aftermath posted a review of Half is More, a new manga that explores the life of mixed-race characters in Japan. It sounds like an interesting read, and I may well pick it up — the last manga I read that was designed around the idea of sensitively exploring the life of someone who exists outside perceived cultural "defaults" was Love Me For Who I Am, and I feel like I really learned something worthwhile from reading that entire series. I get a similar vibe from this work.

As part of Aftermath's article, reviewer Isaiah Colbert remarked that the manga had had its "announcement treated like a Klan rally in the comments and quote-retweets of its English localization on Twitter". I was, sadly, unsurprised to hear this. But I'm not entirely sure why I did what I did next.

I found an old, defunct Twitter account that I once had that is still active, and I logged into Twitter to have a look. I haven't even looked at Twitter for months at this point; even while I was doing social media for the day job, I spent as little time on there as possible. The whole place just had seriously bad vibes for quite some time now, but I didn't stick around to find out quite how bad. And part of the reason I deliberately stepped away from social media for my work at the day job is because I didn't want to expose myself to that crap at all, let alone "any more than necessary".

Today, I confirmed: things are bad. They're real bad. We're talking blatant, unashamed, absolutely fucking disgusting racism, without even any attempts at plausible deniability. We're talking racist slurs in response to the post; we're talking edits of the cover image to turn it into a racist caricature; we're talking, inexplicably, a lot of antisemitism.

I feel like it takes a fair amount to shock me these days, given how many years I have breathed Internet fumes for, but today I was genuinely taken aback and disgusted by what that site has become. I have no regrets about jumping ship long before it got this bad — and now I have a complete understanding of anyone who has harsh words for those who stick around on the site at all.

The entire place has become a free-for-all cesspit filled with the absolute worst dregs of humanity, all of them feeling safe in the knowledge that they will see zero repercussions for their foul behaviour. Indeed, in the quote-tweets thread for the post in question, one user noted that they reported one of the racist caricatures to Twitter's laughable "safety" department, and got told that the post had, somehow, not broken any rules. At this point I'm not entirely sure Twitter has a safety department any more; there's a non-zero chance that a lot of moderation is left up to Grok, and given that Grok has proven itself to be quite happy to produce child sexual abuse material with minimal encouragement, that makes me feel like it's probably not going to be a good judge of whether something is racist or not.

It's kind of incredible how this has happened. Twitter was once, genuinely, the "town square" of the Internet. It was the "default" social media app for everything. TV shows had official hashtags. Brands had active presences. People actively wanted to be on there to be part of the conversation. And while it's always had its issues and its bad actors, for the most part the truly odious individuals were corralled off into their own little corners rather than being people you will almost definitely run into if you poke your head in there for more than five minutes.

It is no longer a safe place to hang out online. Everything that has happened on that site in the last few years has corrupted it into an utterly disgusting shadow of its former self. And Musk still wants to make it "The Everything App"? He wants people to trust a site like that with their money?

I don't know why I looked at Twitter tonight. I had no need to. But I guess I was curious quite how bad it had actually gotten since I last looked a long time ago; whether the things people had said about it were real, or if they were exaggerations.

They were not exaggerations. Get off that fucking platform if you're still on it.

And no, I will not call it "X".


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 799: The exhausting town square https://imnotdoctorwho.moegamer.net/2026/08/15/oneaday-day-799-the-exhausting-town-square/ https://imnotdoctorwho.moegamer.net/2026/08/15/oneaday-day-799-the-exhausting-town-square/#comments Sat, 15 Aug 2026 18:50:22 +0000 https://imnotdoctorwho.moegamer.net/?p=40666 Social media was often positioned to us as being like a "global town square", where people from all walks of life and backgrounds could come together and argue about who was the best girl in Evangelion. Over time, I think we can say that experiment… hasn't exactly worked quite as intended. I mean, sure. I … Continue reading #oneaday Day 799: The exhausting town square →

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Social media was often positioned to us as being like a "global town square", where people from all walks of life and backgrounds could come together and argue about who was the best girl in Evangelion. Over time, I think we can say that experiment… hasn't exactly worked quite as intended.

I mean, sure. I won't deny that my various dalliances with social media — particularly the "public-facing" kind such as Twitter (as it was before… what it is now) and Bluesky — have exposed me to people I might not have otherwise had the opportunity to get to know, and even allowed me to make some friends… I think, anyway.

But sometimes I find myself wondering if there's a reason I might not have come into contact with certain types of people were it not for the "global town square" nature of public-facing social media. I am starting to feel, looking at my Bluesky feed, like I felt when I first fell out of love with Twitter. It feels less about the conversation, sharing and making new friends, and more about performatively saying the right things in order to ensure that you are seen as a "good person" with the "correct" opinions. And I'm really fuckin' tired of that shit.

I won't go into specific examples right now, because that will date this post immediately — plus I'm not altogether keen in getting embroiled in the current "discussions", however indirectly — but suffice it to say for the moment that as soon as you start feeling genuine trepidation about saying certain things, lest the Mob pounce on you for something you might not have actually intended from what you said, then that's the time you should probably start thinking about how you are using social media, and how you might be able to make it better for yourself.

The simple answer is, of course, mute, unfollow or even block the people who are making you feel that way. On Bluesky in particular, the "nuclear block" function means that it is hard (though not impossible) for anyone you have blocked to check up on what you are saying. But on the other hand, I feel like blocking sends a certain message that perhaps isn't exactly what you intend; there's an inherent message of disapproval to it that might not be what you want to say; the same is true for unfollowing, to an arguably slightly lesser extent.

Probably the subtlest approach you can take is just to mute someone who is irritating you, but who you don't particularly want to send that message of disapproval to by blocking them. No-one knows when you've muted them, and you don't see their posts come up in your feed; you may, however, see that there have been posts from accounts you have muted, and the temptation is always to click that thing to see exactly what people have been saying. It's rarely anything worthwhile, and yet still we click. We always must click.

The trouble I find is that a lot of the absolute most insufferable people on social media are also people that I originally followed because I'm interested in the thing that their account suggested was their main interest! But at some point you have to ask the question: "am I still following this person out of a sense of obligation or the increasingly vain hope that they will post about the thing I followed them for, or because I want to see what they are actually posting on an hourly basis?" If the answer is the former, unfollowing or muting them is probably a good idea. Particularly if they aren't following you, in which case they probably won't even notice your absence.

But then that can, itself, be a bit disheartening. It can sometimes be frustrating to post something that I've worked hard on over on Bluesky and it seemingly pass by completely unnoticed, and then post some inane throwaway reply to someone about AI boosters being garbage people and get non-stop notifications of people liking and reposting that ultimately meaningless message for the next three days.

I think I'm just not built for social media. But, paradoxically, it's one of the only means I feel like I have of being able to connect with other people these days. And it sucks that it's that way. The alternative is just being alone, and I don't really want to do that — because I feel like I've proven beyond a doubt over the course of the last few years that if I just disappear quietly, absolutely no-one seems to notice or gives a shit.

And so, ever onward, until the end of time, I Post. Not because I want to, or because I enjoy it, but because I feel like I have to; like that is the only option to prove one's existence.


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#oneaday Day 795: Titties - deal with them https://imnotdoctorwho.moegamer.net/2026/08/11/oneaday-day-795-titties-deal-with-them/ https://imnotdoctorwho.moegamer.net/2026/08/11/oneaday-day-795-titties-deal-with-them/#respond Tue, 11 Aug 2026 19:45:51 +0000 https://imnotdoctorwho.moegamer.net/?p=40649 There's been Discourse happening today! Specifically on that strange intersection between the "cosy" and "wholesome" spaces, and weird misogynistic, sexphobic, neo-Puritanical behaviour. Much has been written by people much smarter than me about how the "cosy" and "wholesome" spaces are actually not all that wholesome at all — and in fact can harbour some of … Continue reading #oneaday Day 795: Titties - deal with them →

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There's been Discourse happening today! Specifically on that strange intersection between the "cosy" and "wholesome" spaces, and weird misogynistic, sexphobic, neo-Puritanical behaviour.

Much has been written by people much smarter than me about how the "cosy" and "wholesome" spaces are actually not all that wholesome at all — and in fact can harbour some of the truly most odious, harmful outlooks on life it's possible to have. Fairly high on this list is the complete unwillingness to be challenged by fiction in any way whatsoever — and I don't even mean "avoids material with complicated and difficult themes that even the most strong-stomached would find uncomfortable"; I mean absolutely completely and utterly unwilling to deal with something perfectly normal on the grounds that it isn't "wholesome" by the exceedingly narrow definition they have inscribed inside their own head.

Here's the post that kicked off the whole discussion today. It apparently hails from a mod for the recently full-released Fields of Mistria that makes a character "SFW" (safe for work).

Screenshot from a "SFW" mod for Fields of Mistria, unattributed, which reads: "YES dude. pls pls pls make a SFW mod for Juniper too. i love this game so much but my autism makes me feel so uncomfortable about her sprites, and they don't really make sense with the otherwise wholesome tone of the game. seems like i'm in the minority for thinking that, but would be awesome if the devs made a "sex sexualized sprites" toggle, or if there was a mod that did that."

To be clear: Fields of Mistria is not a porn game. It is not even an ecchi game — one with mild lewdity that stops short of full-on, explicit nudity or sexual content. These are some characters from Fields of Mistria:

A screenshot from Fields of Mistria showing three pixel art anime-style women, including a tanned woman with pink hair and a low-cut top showing her cleavage, a conservatively dressed blonde, white woman, and a black woman with medium length hair dressed in a somewhat autumnal style.

And this is the specific character the commenter above is getting upset about:

Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a cropped top that reveals her cleavage and a sarong-like skirt.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing an elaborate bikini that reveals -- gasp! -- sideboob.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a black bodysuit with a sheer, partially transparent underlayer. Her cleavage is visible in the plunging neckline of the bodysuit.

Busty? Moderately, but not excessively so. Provocatively dressed? Mildly, but I think we can infer from her facial expression, pose and general demeanour that this is a character that is supposed to be sexy — and moreover, one who is very comfortable with that. This is emphatically not the same as her sprites being "sexual". I know nothing about Fields of Mistria but I can immediately infer the intent behind this character just from looking at these three sprites. And, indeed, her official description backs up pretty much everything I suspected about her — and none of it involves her sexual proclivities:

Juniper is a mysterious sorceress drawn to Mistria when she learns that magical mists and monsters of legend have begun appearing in the area after the recent earthquake. She then starts up a bath house. The bath house is largely a cover for testing her newly empowered potions and spells on the player and other unsuspecting townsfolk, usually resulting in buffs (and occasionally funny accidents)

The crucial thing though? This is not porn. This is not even ecchi levels of provocativeness. (Not that there is anything wrong with either of those things in an appropriate context, anyway!)

This is a character in a fantasy game, dressed in a style that fits with the personality and aesthetic the writers decided that she should have, in the context of the fantasy world. There is nothing offensive about this character unless you specifically choose to make it offensive.

And that is precisely what the commenter above has chosen to do. Not only that — and this really pisses me off — but they have chosen to weaponise autism as their justification for this.

No! You do not get to do that! I am autistic and fuckin' love titties! Your autism has nothing to do with you feeling "uncomfortable about her sprites". And, furthermore, it is the height of fucking disrespect to an artist (and the writers behind that character) to request that a third party deface their artwork so you don't have to confront your inability to process a non-sexual image of a female character that happens to dress in a way that shows a bit of skin.

Go outside! There are people who dress like this! (Maybe not the last one, unless it's a special occasion.) There are people whose bodies look like this! If you go to a swimming pool or beach — shock, horror! — you may even see someone dressed like the image in the middle! If your brain's first response to seeing someone dressed like any of the women above — but particularly the ones with visible cleavage, who may or may not have above-average sized breasts — is to immediately start shouting "I AM THINKING ABOUT SEXUAL INTERCOURSE WITH YOU" and emitting the "awooga" sound from old Tex Avery cartoons via some unknown part of your body, you have a problem!

And, I hate to break this to you, but it is not autism. It is, at its core, an unwillingness to see a woman as anything other than a sexual object for your own potential gratification. You can try and make yourself out to be "wholesome" by very publicly shouting and screaming about how you don't approve of this and how it makes you so uncomfortable and how this lascivious temptation must be removed from your sight, lest you know not what you might do… but in reality you simply have a problem with a woman dressing the way she wants to dress, expressing herself the way she wants to express herself, and, highly likely, not having sex with you.

I will close with a quote on the matter from the Japanese translator, Thomas James:

Shit like this is why I give wholesome games as a movement a constant stink-eye because what that audience often wants isn't relaxed, low stakes fare. They want content with zero intellectual calories that won't challenge them for being emotionally stunted. What a miserably boring way to consume art.

Quite.


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#oneaday Day 793: The Web is so broken even offline copies of pages are fucked up https://imnotdoctorwho.moegamer.net/2026/08/09/oneaday-day-793-the-web-is-so-broken-even-offline-copies-of-pages-are-fucked-up/ https://imnotdoctorwho.moegamer.net/2026/08/09/oneaday-day-793-the-web-is-so-broken-even-offline-copies-of-pages-are-fucked-up/#comments Sun, 09 Aug 2026 18:56:49 +0000 https://imnotdoctorwho.moegamer.net/?p=40639 Hey! Did you know the Internet is so broken that even a locally saved copy of something can be unreadable without a bunch of annoying "tinkering"? 'Cause it fuckin' is. Prior to USgamer's closure in 2020, I backed up most of my articles that I could find and/or remember. I saved them as local copies … Continue reading #oneaday Day 793: The Web is so broken even offline copies of pages are fucked up →

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Hey! Did you know the Internet is so broken that even a locally saved copy of something can be unreadable without a bunch of annoying "tinkering"? 'Cause it fuckin' is.

Prior to USgamer's closure in 2020, I backed up most of my articles that I could find and/or remember. I saved them as local copies on my computer, with the intention of gradually republishing at least some of them on MoeGamer — a process I started but still need to get back to. (Some of these articles found their way over to VG247, but they're buried in an archive and not exactly what I'd call "easily accessible" today, so I have absolutely no qualms in taking these pieces and republishing them myself.)

Anyway, after my enforced reinstall of Windows a little while ago, it suddenly occurred to me that I might have lost these locally saved archives. Thankfully, I had apparently had the foresight to back them up to my Google Drive (I know I should get off Google, I know) and thus I was able to recover them. After extracting them to my Documents folder, I thought I'd have a browse through a few to remind myself of what I'd written back then.

The first one I attempted to open — a review of Imageepoch's Time and Eternity, a game which I liked but none of the rest of the Internet did — opened for a split-second before automatically redirecting to some website I'd never heard of: "spl.zeotap.com", which is apparently an "AI-powered Customer Data Platform that helps enterprises unlock the true value of their customer data". Of course it's a fucking AI thing now — though I don't know what it was back in 2020 when I archived these pages. Whatever it was, it is broken, because every time I open certain articles from my locally saved archive, they immediately redirect to part of "ZeoTap"'s website that no longer exists, with no way of telling the browser to go "Back" and just look at the fucking page I was trying to look at in the first place.

Thankfully, this isn't the case for everything in the archive — and I've determined that you can tell which ones will fail by the file size of the main article HTML file — and I also found a workaround using Firefox's Developer Tools. Unfortunately it's not a workaround I can just apply globally; I have to do it every time I open one of these bastard articles. So for the sake of my future self, I'm going to recount the process here, just in case:

  • Open a new tab
  • Open the Developer Tools console
  • Go to the Network tab of Developer Tools
  • Drag the problematic HTML file into the browser window
  • Scroll through the stuff in the Network tab that appears until you find the problematic ZeoTap URL request
  • Right click on it and choose "Block URL"
  • Drag the HTML file into the browser window again
  • The article should now appear, and you can close Developer Tools to read it
  • You have to repeat this process each time you open a new tab or browser window

This is fucking annoying though, isn't it? I would have thought that the entire point of saving a web page locally would be so that you could, you know, look at it locally without having to be online — or, indeed, dependent on URLs that no longer resolve correctly. But apparently at some point in USgamer's history, certain pages on its site became so dependent on whatever the fuck this ZeoTap thing is that it became impossible to just look at the damned pages. And that dependency is somehow maintained when you save the page for offline viewing.

Well, you might think, surely it's just a matter of looking at the page source, searching for that troublesome URL and removing the bit of the HTML file that references it? You'd think, wouldn't you?! But there are so many fucking Javascript files, so many CSS files, so many external HTML files that are loaded when just looking at one sodding page, which, I'll remind you, is saved locally, that it's impossible to track down which one of these myriad dependencies is causing the problem!

I remember a while back, someone posted on Bluesky that they looked at a page on somewhere like PC Gamer, and before the article had appeared the browser had downloaded something like 20MB of… stuff to their computer. I think back to the good old, bad old days of dial-up, when downloading a single megabyte of anything took upwards of an hour at the best of times, and wonder exactly how we let the Web become such an unwieldy mess.

(Ads and tracking is the answer, of course. But you knew that.)

Anyway, thankfully I have at least found a workaround that appears to work for the articles that are affected, so I guess I will prioritise getting those pieces onto MoeGamer sooner rather than later!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 753: Finding the Fun Factor https://imnotdoctorwho.moegamer.net/2026/06/30/oneaday-day-753-finding-the-fun-factor/ https://imnotdoctorwho.moegamer.net/2026/06/30/oneaday-day-753-finding-the-fun-factor/#comments Tue, 30 Jun 2026 21:33:23 +0000 https://imnotdoctorwho.moegamer.net/?p=40466 As I often do on my regular trips in to the office (when I'm driving, anyway), I listened to a bunch of the Fun Factor podcast over the last couple of days. If you're unfamiliar, this is an excellent show hosted by sports writer Ty Schalter and video game critic Aidan Moher where the pair … Continue reading #oneaday Day 753: Finding the Fun Factor →

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As I often do on my regular trips in to the office (when I'm driving, anyway), I listened to a bunch of the Fun Factor podcast over the last couple of days. If you're unfamiliar, this is an excellent show hosted by sports writer Ty Schalter and video game critic Aidan Moher where the pair (and sometimes guests) discuss old video games magazines, the reviews therein, and the games covered.

hands holding retro sony controller playing console
Here's a stock image that appears to be scientifically designed to upset anyone who knows anything about video games. Photo by Mahmoud Yahyaoui on Pexels.com

I am quite a few episodes behind, but the nice thing about the show is that its very nature means that it is somewhat timeless, and each episode can be enjoyed at any time. Thus, yesterday and today I enjoyed some discussion of Next Generation magazine's "Are You a Hardcore Gamer?" quiz (circa 1998) and the pair's collaboration with Coury and Try from My Life in Gaming to discuss a "draft" of games from the 1995-1997 period covered by Fun Factor's first season.

Obviously I will take this opportunity to recommend you go give Fun Factor a listen (or even better, watch: the podcast's YouTube channel lets you look at the magazines as they're talking about them!) but today's post isn't specifically about the podcast. Rather, it's about how the discussions on the episodes I listened to, particularly the "draft" episode, have inspired me to make some time to play through a bunch of games I keep telling myself I've "always meant to get around to". By this I am primarily referring to retro games, particularly of the RPG variety, of which I have about a bazillion loaded up and ready to go almost immediately thanks to my MiSTer Multisystem 2 setup upstairs. And I can even play them on a CRT!

I hesitate to start new RPGs because I have it in my head that they're all massively long. And to be sure, your average RPG does tend to be on the longer side. But listening to the chaps enthusing about various titles like Chrono Trigger (which, to my shame, I've never finished), Final Fantasy IV (which I have finished and know is pretty short) and various others makes me think… I should just sit down and play some of these things that I've been "always meaning to". Including some that I've started and never got around to finishing, like Soul Blazer.

Soul Blazer is definitely one I want to tick off my list because it is an excellent game, and I've always felt like it wouldn't be quite right to tackle Illusion of Gaia and Terranigma, both of which I want to play, before beating that one. They are considered an extremely loose "trilogy", after all, and I think it would be particularly interesting to play in succession.

Part of me says "no, don't start something new, you have Final Fantasy XI on the go". But Final Fantasy XI is very long indeed, and sometimes you just want a palate cleanser. Sometimes that's something really quick and breezy, like the new Star Fox, while at other times, it's another game with a bit more substance, but which is unlikely to end up with an hour count that is three or more digits in length.

So probably not tonight, because it's getting late and I still have a farty stomach full of regret from the pizza I had last night, but very soon, I'm going to set some time aside to enjoy some retro gaming. I have all the kit — I might as well make good use of it and enjoy myself, non?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 751: Read/write access https://imnotdoctorwho.moegamer.net/2026/06/28/oneaday-day-751-read-write-access/ https://imnotdoctorwho.moegamer.net/2026/06/28/oneaday-day-751-read-write-access/#comments Sun, 28 Jun 2026 20:35:30 +0000 https://imnotdoctorwho.moegamer.net/?p=40458 There are a lot of things I don't like about myself, but one of the things that I have always been rather pleased with is my willingness to engage with the English language. A lot of this stems from being encouraged well at an early age, both by my parents and at school, but also … Continue reading #oneaday Day 751: Read/write access →

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There are a lot of things I don't like about myself, but one of the things that I have always been rather pleased with is my willingness to engage with the English language. A lot of this stems from being encouraged well at an early age, both by my parents and at school, but also a natural sense of inquisitiveness and curiosity about the use of words and language.

scattered word tiles on black background
Photo by Eleonora Vokueva on Pexels.com

I mention this because I am seeing more and more reports of a "literacy crisis" that appears to be arising, primarily as a result of "BookTok" (i.e. people on the odious short-form video platform TikTok who supposedly talk about books) and "book influencers" (i.e. people on a broader range of primarily video-based social platforms who supposedly talk about books). Most recently, the thing that has come up is some of these people complaining to authors when they come across a word they do not understand — and rather than looking that word up for themselves, using it as an opportunity to learn, they instead throw their toys out of the pram and get very mardy, even going so far as to throw around terms like "ableist". (Fuck off. Your assumption that disabled people can't read is the ableist perspective here.)

This sort of behaviour is absolutely unthinkable and unfathomable to me. I have always loved it when I learn new words, concepts or ways to express myself from things that I've read. There are turns of phrase I picked up as a child that I still use to this day, and I relish the opportunity to make use of a word that I've recently learned.

I am also more than happy to look something up if I'm not sure of it. I actually tend to find this happens more often while I am writing than reading; I'll be tapping out a sentence, and for some reason a particular word that I'm not entirely certain of the definition of will pop into my head as maybe-possibly being appropriate for the situation. Rather than shying away from using that word for fear of appearing stupid by using it incorrectly, I will look it up, determine whether or not it is, in fact, appropriate for the situation in question, and then, if possible, make good use of it. It's not out of a desire to appear "clever" or to baffle the reader with my vast vocabulary; I just find it fun and satisfying to discover new ways in which one can play with language.

I've always been like this. I started reading books that were well ahead of where I was "supposed" to be as a kid, so by the time I got to primary school I was reading things several "Levels" ahead of my peers and taking on considerably more challenging reading comprehension exercises. By the top end of primary school, I was busting out words like "antidisestablishmentarianism" and "floccinaucinihilipilification" in the morning Daily Spellings session in Class Four, and being able to correctly use them in a sentence.

I apparently once also terrified my parents by, one day, aged maybe three or four, coming down the stairs and immediately quoting the beginning of Genesis to them. In this particular instance, it was not a "reading" thing — I hadn't been secretly ploughing through the Bible in between episodes of the Mr. Men — but rather a quotation from a cartoon I had recently watched on video. I guess it's connected, though; I had found the whole "In the beginning…" speech striking, so I wanted to deliver it in my own childish way. That's still a way of playing with language, just using the spoken word and listening instead of reading and writing.

The concept of "BookTok" makes me angry. It is completely beyond me exactly how anyone thought a community of people who make short-form attention-deficit videos online were ever going to come out with anything particularly worthwhile to say about a medium that rewards taking your time and drinking things in. And the very term "book influencer" makes me bristle. We never should have accepted the marketers' insistence than "influencer" is a valid job description. It's disgustingly dystopian, particularly since "influencer marketing" is now an established part of promoting any sort of product online.

I love language. I love reading, and I love writing. It makes me by turns sad and furious that, in the space of a generation or two, we appear to be losing all respect for the written word. Just the other day, I saw someone online earnestly recommending that anyone who wanted to spend their time talking about a favourite topic should "just become a TikToker" rather than starting a blog. I bit my tongue at the time because I couldn't be arsed to start a fight, but it just made me feel weary more than anything.

What are we doing? It almost feels like a deliberate attempt to siphon all the "culture" out of society, perhaps in an attempt to ensure that none of us step out of line or express any sorts of "dangerous" opinions.

Funny, I think there are a few books about that…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 736: The sewage of social media https://imnotdoctorwho.moegamer.net/2026/06/13/oneaday-day-736-the-sewage-of-social-media/ https://imnotdoctorwho.moegamer.net/2026/06/13/oneaday-day-736-the-sewage-of-social-media/#respond Sat, 13 Jun 2026 23:25:06 +0000 https://imnotdoctorwho.moegamer.net/?p=40379 In the hunt for Oliver, I have been obliged to make use of two sites that I have, up until now, generally avoided using at all costs — those being Facebook and Nextdoor. And my experiences attempting to make use of them now they might actually be useful have not done much to change my … Continue reading #oneaday Day 736: The sewage of social media →

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In the hunt for Oliver, I have been obliged to make use of two sites that I have, up until now, generally avoided using at all costs — those being Facebook and Nextdoor. And my experiences attempting to make use of them now they might actually be useful have not done much to change my mind about them.

pipe with sewage
Photo by Joseph Russo on Pexels.com

Both of them suffer from pretty much the same problems, and both are a result of the now well-documented phenomenon that is enshittification. In fact, it's almost uncanny how similar the two platforms' problems are — with the only real difference being that Nextdoor isn't trying to push AI-generated softcore porn "Reels" at me every five posts.

One of the main problems with both of these sites — and with a lot of other social media sites in general — is their insistence on providing a non-chronological feed of Stuff. Instead, they decide to surface relentless parades of absolute sewage that their mysterious "algorithms" believe are "Relevant" to you. In practice, what this means is that you get bombarded with a bunch of stuff that you don't give a shit about — often repeatedly. And the stuff in question is, more often than not, spam or outright scams.

On Nextdoor, for example, there's a post that is supposedly from an alcoholic person that keeps showing up in my feed despite my having shown no indication of any interest in it. I don't know what the point of the post is and I don't really want to know, but I have a sneaking suspicion that it's some form of advertising. Likewise, on Facebook, I'm continually confronted with "Suggested" posts that are very clearly adverts, but positioned in a way that is clearly designed to be incredibly deceptive towards those who aren't particularly Internet-savvy.

Then there's the notifications. Oh, God the notifications. Nextdoor is the worst for this by a significant margin. Given that the only thing I have posted on there is the request for people to look out for Oliver, one might naturally assume that the only notifications I might be interested in would be responses to that post. But no! Here's what my notifications look like as of this evening:

Last 7 days
Chris Peart: I'm fed up with parking, there is no consideration for people who use there drives! 


15h
Claire Purdue joined about a km from you. 

1d
Susan Coleman: To the irresponsible person who thought it was a good idea to leave a pile of dog poo... 

1d

Karen Cousens: Anyone know what's going on with Lordswood Road? There are still signs up saying no... 

2d
Emily Love: My brothers 2 cats have not been seen for a few days. Has anyone in the Bryanston... 


4d

Beryl Macklin: Bin men just been . My garden bin was full but not over flowing or stuff caught in...

You will notice that none of these posts are anything to do with Oliver. You may also know that none of these posts are from people that I know. I'm not even convinced that they're all from people in the same area as me.

I get the intent behind this shit: the idea of Nextdoor is that it is supposed to build a community of neighbours, and one way of getting neighbours to recognise one another is to stuff them into each others' notifications, whether you want them or not. But this is not useful! The very point of notifications is so that you can get notified when something happens that you have been waiting to hear about! When you're dealing with a stressful situation like losing a pet, the last fucking thing you want is to see a notification pop up, think that someone might have a lead on your precious companion, only to find that it's someone who doesn't know which "there" to use whingeing about bin men or complaining about parking or some other such crap.

I don't have a great deal of faith that either of these sites are going to help us find Oliver. The one vaguely positive thing I can say in Facebook's favour specifically is that members of "lost pet" groups are proactive in resharing people's posts to other groups that you might not have joined yourself. That increases the visibility of your original post and, in theory, makes it more likely that it might cross the path of someone who might be able to help — although that, unfortunately, has not happened as yet.

Still, it's something, at least, and posting on these places is something that I can at least monitor while we're away from the house. It hasn't come to anything as yet, but it only has to come to something once for it to have been worthwhile. So I guess we'll have to wait and see — but I suspect once we get home, it will be back to searching for him ourselves and hoping, wishing, praying for his eventual safe return.

It's our last full day away tomorrow, and that will also mark two weeks since Oliver went missing. I still don't know how to feel, other than sad, upset and frustrated. But in a couple of days' time, we're going to have to at least attempt to move on with our lives as best we can in the meantime, and whatever happens from thereon, happens.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 722: Entering the ATmosphere https://imnotdoctorwho.moegamer.net/2026/05/30/oneaday-day-722-entering-the-atmosphere/ https://imnotdoctorwho.moegamer.net/2026/05/30/oneaday-day-722-entering-the-atmosphere/#comments Sat, 30 May 2026 11:37:28 +0000 https://imnotdoctorwho.moegamer.net/?p=37606 I read yesterday that several blogging platforms are integrating the "AT protocol" or whatever it's called that powers services like Bluesky and the like, and one of those was WordPress. So today's post is primarily a big ol' test to see whether or not that functionality, implemented via the ATmosphere plugin, actually works, and whether … Continue reading #oneaday Day 722: Entering the ATmosphere →

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I read yesterday that several blogging platforms are integrating the "AT protocol" or whatever it's called that powers services like Bluesky and the like, and one of those was WordPress. So today's post is primarily a big ol' test to see whether or not that functionality, implemented via the ATmosphere plugin, actually works, and whether or not it's something I actually want to use.

people holding different devices
Photo by fauxels on Pexels.com. These people are all enjoying my posts. You should, too.

I talked a bit about social media with my therapist yesterday. I discussed how conflicted I feel about existing online right now, what with the emphasis on short-form video and vapid content rather than longer-form, more meaningful material. I'm not saying that the stuff I post here isn't vapid nonsense, of course, but I have always said that I would far rather read someone's vapid nonsense than be delivered it as shouty-face-at-camera content, so this blog continues with that in mind. And if no-one is interested in my vapid nonsense, then at least I still have somewhere to bang out some words and express myself, which is what this has always been about.

Anyway, the kind-of-sort-of conclusion I came to was that at least a minimal presence on social media is somewhat desirable for me, because otherwise I just end up feeling completely isolated. While I enjoyed the total break from all social media, including Bluesky, that I took last year while I was on holiday, I found that I didn't want to maintain it afterwards, as it just left me feeling even more lonely than I already was. And I'm already feeling pretty damn lonely.

Still, the other thing that came to light in yesterday's session is that although I have always kind of feared social interactions and find myself overthinking conversations before I have them — sometimes to the extent that I never actually start the conversation in reality for the fear of coming across as boring or annoying — I am, in many respects, feeling kind of ready to challenge myself in at least attempting to make some new friends, to have some people that I can connect with and, basically, to stop feeling so danged lonely.

The challenge that I have found along the way is not so much initiating those interactions when the opportunity arises — although that is still a somewhat scary prospect for me — but rather finding those opportunities in the first place. I cited an example of when I first went to university and attended a pre-term music course, and I took the uncharacteristically bold step (for me) of introducing myself to someone I was in a lift with while we were transporting ourselves to our respective floors in the tower block where we were staying. That resulted in a longstanding friendship (albeit one that I will hold my hands up and say that I have been very poor at maintaining) and was proof that, as little as I think of myself at times, I can come across as someone that people actually do want to know and are not, in fact, actively repulsed by.

Those opportunities of being "trapped" in a lift with a stranger and the choice being either awkward silence or attempting to clunkily start a conversation just don't really seem to arise these days, though, because I'm never in that sort of situation. I work from home, I don't go out a great deal, I'm not a member of any "groups" or anything (and don't really know how one would go about finding a "group") and I do not have a publicly accessible elevator in my house.

What I am going to at least attempt to do a bit more, though, is to attend some in-person events where I know some people with whom I have at least a casual acquaintance will be attending. My trip to The Cave a few weeks back was a good example, and last year I went to the RetroFest show in Swindon — that is actually happening again this year, but I left it a bit late to organise a trip there. I mean, I could probably snag a ticket and go along tomorrow (today's tickets are sold out), but can I be bothered to do that?

Hmm, can I be bothered to do that…? I might have a think about that throughout the course of today. Swindon is a fairly long way to go, but it might actually be nice to go along and see some interesting things and clever people.

Hmmmmm.

Anyway, today we are going food shopping, so that's fun. Thank you for participating in this experiment of whether or not this thing actually posts correctly to Bluesky via the ATmosphere plugin. If it does, I'll likely hook up MoeGamer proper in the same way. Tatty-bye for now then.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 720: Finally ditching Chrome https://imnotdoctorwho.moegamer.net/2026/05/28/oneaday-day-720-finally-ditching-chrome/ https://imnotdoctorwho.moegamer.net/2026/05/28/oneaday-day-720-finally-ditching-chrome/#respond Thu, 28 May 2026 19:23:24 +0000 https://imnotdoctorwho.moegamer.net/?p=37600 I have, today, finally ditched Google Chrome. At least that's the plan. I am typing this from Firefox. I actually haven't had nearly as many issues with Chrome as some people seem to have had — at least not on my work computer upstairs — but just recently I've been having some awful performance issues … Continue reading #oneaday Day 720: Finally ditching Chrome →

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I have, today, finally ditched Google Chrome. At least that's the plan. I am typing this from Firefox. I actually haven't had nearly as many issues with Chrome as some people seem to have had — at least not on my work computer upstairs — but just recently I've been having some awful performance issues on my downstairs living room PC, and it certainly very much seems like Chrome is to blame.

close up of a red fox in shiroishi japan
Photo by Alan W on Pexels.com. This fox is thinking about installing Linux.

I could be wrong, of course. It could just be Windows 11 being shit (although in that regard, my work PC also runs Windows 11 and seems fine performance-wise, despite being a meagre mini-PC) and it could also just be my PC being shit (the living room PC, much as I love it, has had a litany of problems over the years that has necessitated multiple reformats and reinstalls) — but for now, I'm taking Chrome out of the equation down here.

I've been putting off doing this, because changing Web browsers feels like a massive pain in the arse. You have your previous one all set up the way you like it with extensions, saved passwords and everything already logged in, and then you switch over and have to set everything up again, log into everything again and it's… man, it just feels like work, y'know, and all I want to do is look something up online.

That said, despite the mental block I've historically felt towards doing this, the process of switching over to Firefox has been mostly painless so far. The export-import procedure seems to have gone fairly smoothly (though it did import duplicates of all my bookmarks which it has apparently previously imported from Chrome) and thus far Firefox has neither crashed nor frozen my entire system for minutes at a time, which is more than I can say for the current state of Chrome.

I even managed to export my passwords from Google Password Manager to Firefox's autofill feature, so logging in to most websites hopefully won't be a huge pain in the arse, aside from those that insist on two-factor authentication and I have, inevitably, left my phone in a location that I am not in.

Firefox isn't perfect, I know, but I do have a modicum of respect for it for allowing you to set a blanket "fuck off with all this AI shit" switch. It unfortunately doesn't prevent Google from serving you up stupid AI Overviews or stop the Internet in general from obsessing over this loathsome technology, but I like being able to ensure the software I am running locally on my computer — at least while it's still possible to do that — is working the way I want it to and not, say, downloading 4GB local LLMs in the background.

Talking about one's Web browser is the height of tedium, I know, but it's been very hot today, I'm very tired and stressed out, and I just wanted to write something before my chicken wings arrive. This was the first thing that came to mind, so that's what you get. Hey, I never promised that every day's posts would be interesting, all right?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 719: Get out of here with your "streak freeze" https://imnotdoctorwho.moegamer.net/2026/05/27/oneaday-day-719-get-out-of-here-with-your-streak-freeze/ https://imnotdoctorwho.moegamer.net/2026/05/27/oneaday-day-719-get-out-of-here-with-your-streak-freeze/#respond Wed, 27 May 2026 17:26:54 +0000 https://imnotdoctorwho.moegamer.net/?p=37595 Yesterday, the following notification popped up for me: I've already written at length about how the modern concept of "streaks" is inherently unhealthy and encourages people to just game the system rather than actually properly developing good habits, but this is a whole new level of stupid. I was curious as to exactly what a … Continue reading #oneaday Day 719: Get out of here with your "streak freeze" →

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Yesterday, the following notification popped up for me:

Yesterday: You earned an activity streak freeze

I've already written at length about how the modern concept of "streaks" is inherently unhealthy and encourages people to just game the system rather than actually properly developing good habits, but this is a whole new level of stupid. I was curious as to exactly what a "streak freeze" entailed, so I clicked through on the notification and found the following explanation:

Activity Streak: You're on a 7-day activity streak. If you miss a day, your freeze will keep it alive -- keep posting, liking, commenting, or following.

See all your achievements.

So let me get this straight: WordPress (or Jetpack, I think, specifically) has a "streak" mechanic built in to encourage you to engage with… something every day. (Note that the explanation above counts "liking, commenting or following" as "activity", not just "posting something on your site".) But after 7 days, you can just go "ah, fuck this" for a day and still keep your "streak" intact?

Now, I've hopefully already made my feelings on "streaks" clear (and yes, I know it might seem a tad hypocritical given that I'm posting daily, counting how many days I have done that for and have even done extra posts some days to "catch up" on days I missed but… shut up) but to me the concept of a "streak freeze" just feels like… cheating? And, more to the point, it's a completely pointless form of cheating in which the only person you are actually cheating is yourself. (Yes, I am familiar with the copypasta.)

It's not just me seeing this, right? Given that your "streak" in WordPress or Jetpack or whatever is visible to no-one but you — there are no "Share" buttons on these stupid "achievements" it has apparently started giving you — there is absolutely no point whatsoever in cheating the system for any reason other than to deny to yourself, and no-one else, that you failed to do something as simple as click "Like" on a thing every day for [x] days.

As I say, I acknowledge completely that all of the above might be a bit rich coming from someone who has occasionally missed a day on his "daily" blog and then "caught up" the following day, but I do always acknowledge when I've done that, and I'm not giving myself any "awards" or anything besides counting how many days have elapsed between June 8, 2024 and today. (And yes, I did just use the opportunity to check that my post numbering is correct. It is.)

The way this is implemented as platform "achievements" just feels like they wanted to completely gamify the posting experience, then got cold feet partway through and thought but what about all the people who care about their streak and just don't have time to click Like on something every day?! — as if they were afraid that they would get complaints from people who thought it was "unfair" that they broke their streak just for not… maintaining that streak.

I dunno. I am very aware that this is all a completely pointless thing to get riled up about, but it is very hot, I am very tired and stressed, and just wanted something easy to write about today. So that's what you're getting. Now I'm off to go and swallow an entire iceberg or something. And not the kind that freezes streaks.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 715: Fuck Valnet https://imnotdoctorwho.moegamer.net/2026/05/23/oneaday-day-715-fuck-valnet/ https://imnotdoctorwho.moegamer.net/2026/05/23/oneaday-day-715-fuck-valnet/#respond Sat, 23 May 2026 15:56:55 +0000 https://imnotdoctorwho.moegamer.net/?p=37581 My distaste for groups like Valnet and GAMURS is hopefully well-established by this point, but today there's a whole new disgusting chapter to the sorry saga that, so far, has resulted in an almost entirely non-functional games press in 2026. According to Lex Luddy of startmenu, Valnet has just issued new contracts to writers on … Continue reading #oneaday Day 715: Fuck Valnet →

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My distaste for groups like Valnet and GAMURS is hopefully well-established by this point, but today there's a whole new disgusting chapter to the sorry saga that, so far, has resulted in an almost entirely non-functional games press in 2026. According to Lex Luddy of startmenu, Valnet has just issued new contracts to writers on TheGamer (a site which Valnet had already gutted of its main features staff) saying that they will not get paid unless their articles reach a minimum viewership threshold. As Luddy points out, the remaining staff at TheGamer — and indeed across Valnet — already had pay that was tied to overall article performance, but this new step provides a hard cutoff on whether or not they get paid at all, based on viewership.

man in gloves sitting with hands on face over laptop
Photo by Never Dull Studio on Pexels.com

This is, I won't beat around the bush, disgusting. Tying pay to article performance is already a shitty thing to do, but to withhold pay completely based on view counts is outright exploitative. And it's not as if writers on Valnet sites are getting paid fairly anyway.

As several people replying to Luddy on that Bluesky thread pointed out, this has been a longstanding problem with online media in general. It should be the writers' responsibility to produce the material, and it should be the people running the website from a business perspective's responsibility to promote that material and ensure it gets read.

Unfortunately, for a long time now, writers have been forced into a position where they have to write provocative, baiting articles in the hope that they will get clicks, because the people running the sites seemingly just… don't do anything other than lay people off. And, of course, bring generative AI into the picture, because this type of Business Idiot has no understanding whatsoever of how the actual audience has zero desire to read AI-generated content, instead believing that because generative AI is fashionable and responsible for billions of dollars of imaginary money being thrown around, they might be able to get a piece of that pie by enshittifying their website.

And the really stupid thing is that you never can predict what is going to spread across the Web and "do well" if it's left up to the writers. There is no magic formula that says "IF you write an article like this, THEN it will always succeed". There are manipulative tactics — like clickbait and ragebait — that sometimes work, but more and more people are wise to them today, and refuse to share material that falls into that category. Video game enthusiasts are some of the most online-savvy people out there for the most part, so resorting to these tactics is declining in effectiveness as time goes on.

What does seem to work — to an extent, at least — is having someone who is responsible for making sure those articles get seen: advertising the website. Effective use of a dedicated social media manager is why longstanding sites like IGN and Eurogamer are still just about hanging in there, but they are the last few remaining holdouts of a once vibrant and thriving media sector — and they have their own issues. IGN, for example, is currently butting heads with its Creators' Guild union over fair pay rises in line with inflation, and Eurogamer cut its editorial staff considerably a while back.

Once again, I have to say that I am baffled by this. Video games, as a creative sector, are bigger than they have ever been, with a broader, more diverse range of releases than ever before. So why are we, collectively, apparently completely incapable of sustaining an enthusiast press?

Moreover, retro gaming is more accessible than ever before, too, meaning that there is a worthwhile place for some retro-centric sites to spring up and do a good job of covering classic gaming material — but so far, we've seen very few outlets even attempt to step into this space, with only Time Extension online and Retro Gamer in print coming to mind outside of the unpaid (or at least non-commercial) enthusiast blog sector.

The usual answer to this is "b-but YouTubers and streamers!" and I'm sorry, I don't buy it. YouTubers and streamers have a place in the modern media landscape, sure, but they fulfil a completely different function to a traditional press — and moreover, they demand a completely different sort of attention to written material. And if you've ever accused a traditional press outlet of "paid reviews", then I have some unfortunate news to tell you about a widespread concept known as "influencer marketing".

I am sad about all this! I spent a significant portion of my life looking at my brother with intense admiration for his role in helping to shape the games press in its prime, both in print and online, and hoping that I would one day be able to follow in his footsteps! And yet, by the time I did manage to get a meaningful foothold, things were already starting to collapse. I was, somehow, too late — and I am having great difficulty understanding why, because it's not as if video games have gone anywhere. One would think with the sheer number of the bloody things being released pretty much every day at this point, a functional games press would be a desirable thing to have. And by "functional", I mean "one with full-time employees who get paid a fair salary on which they can live, enjoy the medium that they have chosen to specialise in and be able to have a good work-life balance".

And yet here we are. I despair sometimes, I really do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 713: Portal charm https://imnotdoctorwho.moegamer.net/2026/05/21/oneaday-day-713-portal-charm/ https://imnotdoctorwho.moegamer.net/2026/05/21/oneaday-day-713-portal-charm/#respond Thu, 21 May 2026 19:39:29 +0000 https://imnotdoctorwho.moegamer.net/?p=37570 Apparently Google is attempting to wind down its search feature. You know, the thing that they once did so well that their name became a verb for doing that thing. But we live in 2026, possibly the stupidest year in human existence, so they've decided that they want to stop doing the thing that they've … Continue reading #oneaday Day 713: Portal charm →

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Apparently Google is attempting to wind down its search feature. You know, the thing that they once did so well that their name became a verb for doing that thing. But we live in 2026, possibly the stupidest year in human existence, so they've decided that they want to stop doing the thing that they've always been well regarded for doing better than anyone else — although they have been enshittifying it for years at this point. Instead they're going to force on us the thing that C-suites the world over think everyone wants, and no-one except bootlicking cunts actually wants: the chatbot! Hooray!

person pulling a sack of garbage
Photo by Mumtahina Tanni on Pexels.com. The Internet, 2026

This is, obviously, garbage news, and anyone with any sense will already be looking for a new search engine to set as default on every device they own — even though I don't think there's a single one of them that has no AI whatsoever at this point — but there are interesting possibilities that present themselves as a result of this stupidity.

Firstly, if there's no Google search, that might finally mean we'll be free of search engine optimisation, which by extension means we might also end up free of clickbait and ragebait. Of course, the latter two options are driven as much by social media than search results — probably more so, if we're honest — but honestly, I can't say I'd be sorry to see the back of SEO. Ten Blue Links are no fun if all of them are jostling for position with articles titled "what time is Eurovision on?" or whatever.

Of course, another ugly possibility then presents itself: search engine optimisation will become chatbot optimisation, and I suspect that will be even worse. SEO can already be manipulated by bad actors to present confidently incorrect information as gospel — sometimes with nefarious intent — and chatbots are already renowned for picking up people saying obvious falsehoods as a throwaway comment in a Reddit thread, and then reporting those things as the truth. Remember glue on pizza? Yeah. Incidents like that are chatbot optimisation in its earliest incarnation.

So that brings us to the second point: what if this is what gets us to admit that the "World Wide" part of the "Web" has, in fact, been something of a failure. I think we can probably all agree that the US has dominated the Web for a significant portion of its lifespan, and it's US-based companies that are trying to reshape it in a fashion that will, they reckon, make billions for US-based billionaires who already have too many billions.

Of course, all of the businesses attempting to do this are failing miserably at that. Despite billions of imaginary dollars being thrown around on a seemingly daily basis, profitability appears to be something that continues to elude the generative AI space, and it only appears to be getting worse, with many providers switching to considerably more expensive token-based billing options for users who have, up until now, been costing these companies astronomical amounts of money.

But even if the entire generative AI space were to go tits-up tomorrow — and oh, gosh, I would love it if it did — I think a lot of damage has already been done to the original plan of the World Wide Web. The Internet is no longer a cool and exciting place to hang out and explore. It's become a sleazy, shitty inner city area where you shouldn't walk around after dark, and where you certainly shouldn't get your phone out on the street. So much of it is just there to if not outright scam you, then at least extract money from you in increasingly ridiculous ways.

I see it a lot, running a blog. I'll install a plugin that sounds like it performs a function that I would find helpful, only to find that the exact function I want to use is "only available in Premium", and of course you can't just buy Premium because it's 2026, you have to sign up for a subscription. And you can't pay monthly for that subscription because it's 2026, you can only pay for a year at a time, despite them quoting a "monthly" price on their order page. The Web in general is full of shitty, dark patterns like this designed to trick people into spending money they didn't need to spend. I have no objection to paying people for good, useful pieces of software, but not when the process of doing so is a minefield of potentially getting locked into having to shell out several hundred quid a year because you didn't see the tiny "*billed annually" at the bottom of the "BEST OFFER!" thrust in your face.

Anyway, I got a bit off the point. The main point was: the current implementation of "the World Wide Web" is shit, so what if this meant that we go back to the concept of "portals"? Portals, if you're unfamiliar, are how sites like Yahoo got started: they were designed to act as the first page you saw when you logged on to the Internet, and thus provided quick, categorised, curated sets of links that helped you to 1) find stuff that you were looking for and 2) discover interesting new stuff. Search engines developed out of portals; indeed, many former portal sites became search engines; Google itself was a bit of an outlier in this regard in that it launched as nothing more than a search engine; its intention to do one thing, really well.

I often think back to our early days of "going online" back home. After the BBS days, which we occasionally indulged in on both the Atari 8-bit and ST, we had a CompuServe subscription. And CompuServe was a ton of fun! It was a complete walled garden to begin with, and took a while to catch on to this whole "broader Internet" thing, but in many ways, retrospectively, I think that its curated way of doing things was very good. People rag on AOL for the bajillion free trial coaste… sorry, CDs that made their way around the world in the late '90s and early '00s, but they had a similar idea: present information in an interesting, clear, curated way for people to enjoy and engage with as they see fit.

Of course, this approach brings with it its own considerations: who is responsible for the curation? How does one get "noticed" with a personal project like a blog? Are these portal providers obliged to be "neutral" in terms of things like politics and suchlike? If not, how does one distinguish between a portal provider that places an emphasis on curating information that is actively harmful, and one that aligns with your own values? Probably the same way you pick a news source today, I guess.

Anyway, I don't really have an answer, but if Google is insistent on going the way of the chatbot, this is probably something we're going to have to grapple with in the next few years. The way the Internet is today just… isn't really working, at least not with the original intent of the technology in mind, so we should probably start thinking about how we can do something a bit different… a bit better.

Or we could just continue to moan on social media and never actually get anything done, I guess.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 712: Cognitive surrender https://imnotdoctorwho.moegamer.net/2026/05/20/oneaday-day-712-cognitive-surrender/ https://imnotdoctorwho.moegamer.net/2026/05/20/oneaday-day-712-cognitive-surrender/#respond Wed, 20 May 2026 20:37:57 +0000 https://imnotdoctorwho.moegamer.net/?p=37567 I wouldn't say I check in on Penny Arcade regularly, but when I do, I am always entertained — and I always find myself scrolling through quite a few comics and blog posts. Today, my attention was captured by this post from Jerry "Tycho" Holkins, and particularly this paragraph: Sometimes I don't know how to … Continue reading #oneaday Day 712: Cognitive surrender →

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I wouldn't say I check in on Penny Arcade regularly, but when I do, I am always entertained — and I always find myself scrolling through quite a few comics and blog posts. Today, my attention was captured by this post from Jerry "Tycho" Holkins, and particularly this paragraph:

Sometimes I don't know how to feel about something because my moral superiors have not yet made a super long video. They don't always make a video about the thing I need, though. Like, I don't know if someone is still bad or if they've been exonerated. Since we don't trust any structure that would provide exoneration, and objectivity is illusory, since the law is merely another arena to sift power dynamics anyway, my guess is that their good opinion, once lost, is lost forever. Speaking of power dynamics, It must be neat to have the reins of a parallel legal system whose norms kaleidoscopically shift at a rate of one million shibboleths per second. The main issue is that it's not clear which games I'm allowed to buy. All I can do – all anyone can do – is spin very quickly in place while refreshing YouTube for the next sermon. I'm currently ablur.

man in blue crew neck shirt wearing black framed eyeglasses
Photo by Andrea Piacquadio on Pexels.com. I choose to believe this guy's hair only does this when he shouts.

Tycho is specifically referring to the hoohah over Zero Parades: For Dead Spies, the recent new game from ZA/UM, the company behind the exceedingly brilliant Disco Elysium, and a company mired in controversy for the way it subsequently treated the actual people who made Disco Elysium. I don't really know much more about it than that, and to be perfectly honest, I don't really give enough of a shit to look into it further. I'm sorry, I just don't.

You see, as you might expect in such a situation, moral grandstanding over the way ZA/UM has behaved in the past has been overshadowing any meaningful discussion of Zero Parades itself, with the reviewers who took it on its own terms and gave it a positive assessment — apparently it's very good! — getting lambasted by people who think they are The Most Correct Person in the Room.

The phenomenon Tycho is talking about is the disconnect one eventually starts to feel when constantly confronted by this: the situation where you want to talk about how much you like something that you have taken on its own terms, divorced from "context" — regardless of whether this was a deliberate move, or just because your particular life and social circumstances meant you had never come into contact with any "controversy" — but find yourself having to bite your tongue, because you know it's not "acceptable" to like the thing for one reason or another.

I'm not even talking about particularly controversial material here — like, even the most perverted hentai connoisseur knows when not to bring up his collection of Rias Gremory boob bouncing gifs — but rather, situations like we have here, where an entity that is tangentially connected to the thing in question is deemed to have done something so unconscionably unacceptable that it taints anything and everything associated with itself, regardless of whether the thing itself is any good or not, and regardless of whether the people who actually made the thing had anything to do with the controversy.

A lot of this stuff spreads via social media and, as Tycho says, via video platforms like YouTube and TikTok. A lot of people look to "influencers" (ugh) as opinion leaders, and wait to learn whether it's "acceptable" in the eyes of someone they believe in before even considering engaging with it. Essentially it's a form of cognitive surrender; they willingly give up their own ability to make their mind up about something in favour of blindly following everything their opinion leader of choice says and does. And this sort of person tends to hold a grudge for a very long time indeed; as Tycho says, it's exceedingly rare for anyone branded with a scarlet letter to be exonerated, while the reverse is also true: someone who has been a beloved figure for years can be quickly turned on, torn to shreds and then left to rot, never to be forgiven and never to regain their former regard, regardless of whether or not they clearly make an effort to make amends for past wrongs.

Honestly, at this point it's exceedingly tiresome. There are certain people on Bluesky I've had to mute just because their constant response to people Just Enjoying The Thing is to bring up the controversy du jour and, in many cases, cast exceedingly unflattering and negative aspersions on the people who continue to Just Enjoy The Thing. In just the last week it's happened not only with Zero Parades, but also with Forza Horizon 6, and I'm sure there will be plenty more. There have certainly been plenty of prior examples, including numerous instances of the "we will never forgive them" situation.

Look, I get it. In this revolting, shitty world we live in, it's nice to think that you have some principles and that you're willing to stand up for them. Everyone should have at least a few issues that they're willing to stand up and be counted on. But there comes a point where you're just being a tedious scold at people who are simply trying to derive some joy out of existence, and who really do not have the time or energy to give a shit about every single little issue in the world, particularly when the issues that you supposedly care about are in the extreme periphery of the thing they are trying to enjoy — and seemingly not even directly connected at all, to the average person who is not huffing Internet fumes 25 hours a day.

I'm sorry, but it is just like that. If you do try and give a shit about every single little issue in the world, you will quickly end up driving yourself insane, driving everyone who might have once been your friend away, and never, ever experiencing a day of happiness in your life ever again.

On top of that, if your idea of Being A Good Person is scolding random strangers on Bluesky rather than actually getting out into the world and making some sort of meaningful difference to the lives of people who need it, then you might not actually be A Good Person. You just want people to believe that you are.

Life is too short for that. So if you want to play Zero Parades, I don't care. If you want to play Forza Horizon 6, I don't care. If you want to boycott everything ZA/UM and Microsoft ever put out, I don't really care, either. But if you start actively getting in the way of people who simply want an escape from the shittiness of life in 2026 — or to build a warm, kind community of people who want a collective escape from the shittiness of life in 2026 — then I'm sorry, but I don't really want to know you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 705: Resist mediocre anti-intellectualism https://imnotdoctorwho.moegamer.net/2026/05/13/oneaday-day-705-resist-mediocre-anti-intellectualism/ https://imnotdoctorwho.moegamer.net/2026/05/13/oneaday-day-705-resist-mediocre-anti-intellectualism/#respond Wed, 13 May 2026 18:36:02 +0000 https://imnotdoctorwho.moegamer.net/?p=37534 Every few months, it seems, the collective community of the social media platform Bluesky suffers from a minor existential crisis, usually relating to some commentator or other not having found an audience on the platform and thus writing what they probably believe to be a withering putdown, but which more often than not ends up … Continue reading #oneaday Day 705: Resist mediocre anti-intellectualism →

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Every few months, it seems, the collective community of the social media platform Bluesky suffers from a minor existential crisis, usually relating to some commentator or other not having found an audience on the platform and thus writing what they probably believe to be a withering putdown, but which more often than not ends up coming across as a bit sad, desperate and pathetic.

The most recent case comes in the form of someone who posits that Bluesky, as a whole, has been bad for American political discourse, because it has effectively siloed off pretty much the entire "Left" into their own little bubble. This isn't an entirely inaccurate view of the situation, but you also have to bear in mind that this largely occurred because Twitter, under Elon Musk, made a specific effort to silo off pretty much the entire "Right" into their own little bubble. Consequently, Twitter is more of a shithole than it's ever been in the past, and Bluesky… well, it's occasionally all right, occasionally prone to the sorts of behaviour that made me sour on Twitter in the first place. At least for the most part you don't have to put up with Nazis and "grok what is this" underneath every post.

I'm not here to talk about the relative merits of Bluesky itself though; rather, I want to focus on a post from Ars Technica's Kyle Orland, itself a response to a post from journalist Faine Greenwood, semi-seriously commenting on what people really need to do if they want to use social media to get a political message out:

Kyle Orland: This is true in cultural criticism too, I'd argue. Writing in general (and longform writing in particular) is just an increasingly niche part of how people in general are consuming media and getting info.

I'm still proudly focused on that niche, but I'm under no illusions about my relative reach.

Quoting Faine Greenwood: I will reiterate the point made by Jamelle Bouie: if you really wanted online political influence, you'd be making vertical video. You'd be learning how to do little booty dances while talking about political theory. You'd be mastering doing BTS fan-cams while talking about anti-capitalism.

I see this viewpoint expressed a lot these days, and while it is disappointingly not entirely wrong about the situation, it does, to me, reflect a defeatist attitude to culture: the assumption that there can be only one dominant form of media, and that in this case, it is lowest-common-denominator, vapid, attention-deficit short-form video with karaoke-style captions updating one word at a time.

I, as I have made pretty clear on numerous occasions in the past, fucking hate lowest-common-denominator, vapid, attention-deficit short-form video with karaoke-style captions updating one word at a time. I find it actively insulting to my intelligence, and incredibly offputting when someone posts, like, say, "IMPORTANT ANNOUNCEMENT:" followed by a video of their face pressed up against the camera yelling whatever their important announcement is. I never find out, because I am actively repulsed by that kind of video.

Aside: in a Discord I frequent, one poster continually reposts this guy's stuff, and dear Lord I find it the most offputting thing imaginable. Nothing to do with the guy's appearance; I just don't want that many faces yelling at me.

A screenshot of "Randy Johnson's" YouTube channel, which consists entirely of vertical video clips of an elderly man talking about various topics.

Anyway, the thing I find frustrating about all this is: who the fuck decided that the only thing we're allowed to do now is lowest-common-denominator, vapid, attention-deficit short-form video with karaoke-style captions updating one word at a time? Who the fuck decided that writing is out, particularly long-form writing? Because I certainly fucking didn't.

I like reading! I like reading long things! I like writing! I like writing long things! As far as I'm concerned, a good piece of writing is much more likely to stand the test of time than vertical video of someone's grandpa wittering on about The Super Mario Galaxy Movie! And I find it near-impossible to believe that I am alone in this!

I am part of a generation who grew up with books, magazines, and websites that posted long-form writing. As far as I am aware, my entire generation hasn't suddenly dropped dead overnight, so why the fuck can't we have at least a basic bit of respect for our tastes rather than this content slurry that is shat out at great force and speed every day?

"Oh, but Pete, people are still serving your niche," you might say. Are they? Are they actually though? Because last time I checked, games media sites were being shut down or turned into thinly-veiled gambling advertisements at a frightening rate. I used to have magazines and websites that I read on a regular basis; today, even people who I used to respect as people who always seemed that they'd keep blogging, come rain or shine, have all but vanished from the Internet, leaving us with little more than the garbage left behind.

Perhaps those are the people who have the right idea. Give up on trying to "find an audience" on the Internet, and just retreat into a world where these issues don't exist. There are still a few magazines out there — although gaming-specific ones are thin on the ground. There are folks making fanzines and suchlike. New books continue to be written — some of them even without being AI-generated! So perhaps the answer is just to retreat, quietly, and continue to enjoy the few good things that do, apparently against all odds, still exist.

It just feels like giving up a space where I always felt like I could "be myself" and express myself freely has been taken over, completely, by the supposedly "cool kids" who are actually vapid fuckheads with nothing of any real substance to contribute to culture. And that really sucks. "The Internet" used to be somewhere that felt like I was home, where I was among my people. I haven't felt that for a long time now.

I don't feel like we should have just rolled over and let this happen — but that is what happened, and there doesn't appear to be any way to turn back from it now. And no-one appears to be in any great hurry to correct this situation.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 702: Overcoming burnout and guilt https://imnotdoctorwho.moegamer.net/2026/05/10/oneaday-day-702-overcoming-burnout-and-guilt/ https://imnotdoctorwho.moegamer.net/2026/05/10/oneaday-day-702-overcoming-burnout-and-guilt/#respond Sun, 10 May 2026 22:41:05 +0000 https://imnotdoctorwho.moegamer.net/?p=37526 After I wrote all that yesterday, I then promptly went and recorded four videos. They're casual, breezy, fairly low-effort videos, but videos they are nonetheless. The first one went live today: Yes, it's H.E.R.O. by Activision! I was super-excited to help bring the Activision Collection cartridges to Evercade, as these are some of my all-time … Continue reading #oneaday Day 702: Overcoming burnout and guilt →

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After I wrote all that yesterday, I then promptly went and recorded four videos. They're casual, breezy, fairly low-effort videos, but videos they are nonetheless. The first one went live today:

Yes, it's H.E.R.O. by Activision! I was super-excited to help bring the Activision Collection cartridges to Evercade, as these are some of my all-time favourite 2600 games, and H.E.R.O. is a real classic. With this kind-of-sort-of series, I'm just gonna play whatever I damn well feel like on Evercade and just chat freeform and see what happens. Evercade and Chill, you see.

This is definitely the kind of video I enjoy making the most, because in some ways it helps me to feel a bit less lonely. I know that I'm talking "to myself" while I'm playing, but I'm also talking to anyone who's watching, and I've always said that my intention for this style of video is to provide an experience roughly akin to sitting down with a friend and playing something together. Consequently, I do my best to try and include the viewer in the things that I'm saying — and also not to assume knowledge, for those who are new to this stuff. Which, as time goes on, there are more and more people who fall into that category.

I've been wanting to get back to doing Evercade videos for a while, but it didn't feel quite "right" to be doing them while I was also handling the company's social media and stuff. Now I've thankfully left that side of my job in the dust, I feel I can get back to doing this sort of thing — which in its own way will hopefully benefit the community and the product, too. I mean, I have a miniscule audience, yes, but if just a few of those folks see something I cover and the fact it's on Evercade, then that's pretty cool.

The four videos I recorded yesterday are all Activision-related, because that's what I felt like playing at the time. As I say, this "series" will have no particular set structure or format aside from "I'm going to play whatever the hell I feel like from the Evercade library as it exists at the time of recording". I will have to be a teensy bit careful not to accidentally reveal any new carts before they're announced — I already have the next two cartridges that are being announced on the 15th, for example — but given that there's 80-something cartridges altogether and nearly 800 games on Evercade at this point, I'm not going to be running out of material any time soon.

So I hope you enjoy this series! It will hopefully be a fun, casual, laid-back, relaxing sort of series, both for me as a creator, and for you as someone watching this stuff. (I recommend falling asleep to my videos. I do it quite frequently.)

On that note, the weekend is almost over, so I think it's probably time for bed.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 701: Burnout and guilt https://imnotdoctorwho.moegamer.net/2026/05/09/oneaday-day-701-burnout-and-guilt/ https://imnotdoctorwho.moegamer.net/2026/05/09/oneaday-day-701-burnout-and-guilt/#respond Sat, 09 May 2026 12:31:53 +0000 https://imnotdoctorwho.moegamer.net/?p=37523 Every weekend for about the last month and a half, I've found myself thinking "I should make some more YouTube videos", closely followed by "but I don't really feel like it". To a normal, well-adjusted mind, the follow-up thought that should then occur should be "so I'm not going to do any". But when you … Continue reading #oneaday Day 701: Burnout and guilt →

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Every weekend for about the last month and a half, I've found myself thinking "I should make some more YouTube videos", closely followed by "but I don't really feel like it".

youtube logo on laptop screen in dark setting
Photo by Zulfugar Karimov on Pexels.com

To a normal, well-adjusted mind, the follow-up thought that should then occur should be "so I'm not going to do any". But when you have sort of got into the habit of doing something, it's difficult to take a step away from. You feel obligations to continue. You feel guilt that you're not doing something. And those aren't healthy things to be feeling about something that is supposed to be a fun hobby more than anything else.

An oft-repeated refrain of the casual, hobbyist YouTuber is "when it stops being fun, I stop doing it". But it's not always that easy. You feel like you're letting down your audience, however small that might be — the people who tirelessly show up every video and leave a supportive comment or just a Like. You feel like you're letting down yourself, too; you've invested time, effort and, often, money into doing this, so shouldn't you keep doing it?

And there's always part of you that still wants to keep doing it for the reason you originally started doing it. In my case, it's to show off interesting games that I don't feel get the attention and love that they deserve, particularly on platforms that don't get the love they deserve — like the Atari 8-bit and ST. I am particularly conscious of this due to how, on a recent visit to The Cave, someone actually came up to me and said that they not only enjoyed my YouTube videos, they specifically enjoyed the way I do them.

As regular readers will know, this is something that I have mentally gone back and forth on lots of times — I started doing Let's Play-style videos, where I give a brief introduction to a game and then just play it while talking over it, but have found that scripted, more review-like videos tend to do better numbers for the most part. I enjoy doing both; the Let's Play ones are less hassle to do in terms of editing, but I think the scripted videos are probably "better" videos, whatever that means. I say I don't really care about the numbers — and I don't, really, otherwise I would put more effort into the tedious "marketing" side of running a YouTube channel — but it's hard to ignore when you get over a thousand views (sometimes much more than a thousand) on a scripted, edited review of a modern indie game or an Xbox 360 compared to just about three figures when providing a guided tour of an Atari 8-bit game no-one has heard of except longstanding enthusiasts.

This person telling me that they specifically enjoyed my Let's Play-style stuff for exactly the reasons I do it — to provide the illusion of sitting with a friend, enjoying a game together — kind of threw me a bit. I'm pleased, obviously, but it's the first time someone has specifically come up to me and said "yes, I like specifically what you are doing, rather than the usual algorithm-baiting stuff". And it's given me a certain amount of pause.

The other reason I'm kind of feeling a bit burnt-out with YouTube is that I'm doing some writing stuff that I'm enjoying right now. It's a very (very) long-term project that I'm working on, so it's going to take a considerable period of sustained effort to bring to a conclusion — and I really would like to bring it to a conclusion — and all that is sort of sapping my enthusiasm and energy for making videos a bit.

I do like making videos. I am always satisfied when I've put out some videos. But I'm just sort of not feeling it right now. And I feel guilty about that, for all the reasons outlined above. This, in turn, can lead me into a bit of a self-destructive cycle, where I get locked in a loop of worrying about what I think I "should" be doing, and then sitting staring into space worrying about the fact I don't feel like doing that thing.

Perhaps this is a signal that for today, at the very least, I should just rest, relax, take a break and enjoy myself, and then see how I feel about things tomorrow. And if I feel like making some videos tomorrow, great. If I don't, that should also be fine. We'll see.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 694: The joy of hyperfixations https://imnotdoctorwho.moegamer.net/2026/05/02/oneaday-day-694-the-joy-of-hyperfixations/ https://imnotdoctorwho.moegamer.net/2026/05/02/oneaday-day-694-the-joy-of-hyperfixations/#respond Sat, 02 May 2026 23:23:42 +0000 https://imnotdoctorwho.moegamer.net/?p=37494 I've done a lot of work on my Secret Creative Project over the course of the last few days. I am feeling a strong amount of Autistic Hyperfixation Energy on it right now — even if I do often have to juggle this with the equally autistic tendencies to fiddle around with the bits I've … Continue reading #oneaday Day 694: The joy of hyperfixations →

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I've done a lot of work on my Secret Creative Project over the course of the last few days. I am feeling a strong amount of Autistic Hyperfixation Energy on it right now — even if I do often have to juggle this with the equally autistic tendencies to fiddle around with the bits I've already created over and over rather than continuing to make new bits.

Thus far the project is standing at 16,826 words. I anticipate that by the time I finish this — which will be a pretty long time from now — that number will be in the high six digits at the very least. There's a lot of work still to do, but I feel good about this; I feel like this is a worthwhile undertaking, and one that I'm enjoying doing.

It's not something I plan to make any money from; it's not something I plan to plaster ads all over; it's not something I'm doing to "be famous" or anything like that. It's just a project based on something I enjoy that I think will help others to enjoy said thing as much as I do. Plus it's an excuse for me to dive down some thoroughly interesting research rabbit-holes.

Doing this is reminding me that I love writing, particularly about the things I'm passionate about. (Go on then; I'll give you a little hint as to what the project is about: it is, perhaps unsurprisingly, about games.) I love the little journeys that bits of research take you on; I love trying to craft a narrative from those nuggets of information you find; I love trying to get my enthusiasm across in a way that is hopefully enjoyable for the reader to engage with.

I don't know if I'll ever finish this. I would certainly like to, and while I'm feeling the strong Autistic Hyperfixation Energy, I intend to keep taking advantage of it as much as possible. I reached what I consider to be the first major milestone in the project this evening… out of many milestones along the way, yes, but a significant one, nonetheless. It feels like finally cresting a particularly steep hill, so I am going to "reward" myself with some nice relaxing time tomorrow. I haven't played Pragmata for a few days and need to get back on that, but this has been taking priority while I've been feeling very much in the mood for it.

On that note, though, it's after midnight, and I think I should probably get some sleep now.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 686: A space to say things https://imnotdoctorwho.moegamer.net/2026/04/24/oneaday-day-686-a-space-to-say-things/ https://imnotdoctorwho.moegamer.net/2026/04/24/oneaday-day-686-a-space-to-say-things/#respond Fri, 24 Apr 2026 18:30:59 +0000 https://imnotdoctorwho.moegamer.net/?p=37446 As I mentioned a few days ago, I have started Going to Therapy. It has been pretty good so far, for one big reason: it is a place where I can go where I feel like I can pretty much say anything. This is such a valuable thing to have, whatever form it takes. And … Continue reading #oneaday Day 686: A space to say things →

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As I mentioned a few days ago, I have started Going to Therapy. It has been pretty good so far, for one big reason: it is a place where I can go where I feel like I can pretty much say anything.

psychologist writing on clipboard during session
Photo by Alex Green on Pexels.com

This is such a valuable thing to have, whatever form it takes. And I know I say a lot of things on this blog, but there are certain things I have second thoughts before posting about. Just this evening, I deleted the start of a post where I was going to have a go about something, then decided that the potential arguments it might start (it's not anything racist, sexist, homophobic, transphobic or anything like that, don't worry) just simply would not be worth the stress it would cause.

To put it another way, the benefits I would gain from getting those thoughts out of my head and onto paper would be far outweighed by the stress any subsequent "discourse" might cause. (Or it might not. But in this instance I think it's best to just not take the risk at all.)

Modern life is exhausting, and talking to the people who are closest to you can sometimes be difficult for all manner of different reasons. When that's the case, you can find yourself bottling up emotions, particularly frustrations and anger, and not really having any way to release them. And that's why having a space to say things is important.

Your space to say things doesn't have to be Going to Therapy. It could be a journal that you keep for yourself, written by hand and locked in a drawer, for your eyes only. It could be a password-protected note in your note-taking app of choice. It could be a voice memo you leave for yourself. It could be abstractly represented through a piece of art, music or writing you choose to create. It could be something you tell your cat when no-one else is around.

It can take many forms. What's important is that you feel like you have it. Ideally it provides you with a feeling of "release", that you've let those emotions out of your brain, acknowledging their existence and how they are making you feel, and perhaps contemplating why you are having them in the first place.

Is the thing you think you are mad about really the thing you are actually mad about, or is it a symptom of something more broad that you need to deal with? Is the whole thing a situation you have put yourself in that you can just as easily extract yourself from? Take a step back from the part of you that is angry and frustrated, and talk to them. What, exactly, is upsetting them? Why are they feeling that way? What do they think they should do about it? What do they think they can do about it? What do they think the consequences for doing something about it might be, and do they think those consequences are worth the temporary catharsis of doing the thing?

There are no easy answers about this sort of thing, but it always pays to be reflective and contemplative. The modern world — and particularly the Internet — is set up in such a way to deliberately make us nearly constantly mad and frustrated, and it's easy to forget that when the red mist starts to descend and all you want to do is yell at someone. That's what a significant amount of the Internet wants, and I'm not just talking about trolls. It's in corporations' interests to keep you mad, because being mad means you're engaged. And engagement, after all, is the be-all and end-all of modern-day "KPIs".

I've taken a step back from the thing I was mad about. I'm still a bit mad about it, but on reflection, it's really not something that is all that worth getting mad about. It is something I can, relatively easily, put to one side and never think about ever again.

So I think I'm going to do that. Or at least try to, anyway.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 682: Freedom! https://imnotdoctorwho.moegamer.net/2026/04/20/oneaday-day-682-freedom/ https://imnotdoctorwho.moegamer.net/2026/04/20/oneaday-day-682-freedom/#respond Mon, 20 Apr 2026 18:39:11 +0000 https://imnotdoctorwho.moegamer.net/?p=37435 I'm officially free of professional social media responsibilities from today, and let me tell you, I am incredibly glad and very grateful for the opportunity to take this sideways step in my career. I didn't come into my job with the intention of being The Social Media Guy, it just sort of fell to me. … Continue reading #oneaday Day 682: Freedom! →

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I'm officially free of professional social media responsibilities from today, and let me tell you, I am incredibly glad and very grateful for the opportunity to take this sideways step in my career. I didn't come into my job with the intention of being The Social Media Guy, it just sort of fell to me. And before long, it was something that started to really get me down.

You see, being The Social Media Guy for a brand means that you have to face down the absolute worst end of humanity online day after day. You have to just sit back and take abuse from random strangers. You have to listen to fuckheads taking the piss out of things that you've worked hard on. You have to watch people spread lies. And in pretty much all of these cases, you have very little power to actually do anything about them. In the meantime, you're expected to put across the image of being relentlessly chipper, positive and call-to-action-y in an attempt to get a society full of people with an attention span of less than three seconds to give a shit about the thing you've worked hard on.

Honestly, it's a complete and total drag. When you're working at a job you actually like, on a product that you actually believe in and are proud to be associated with, the absolute last thing you want to see is a bunch of Facebook randos wilfully misunderstanding what it is you're doing, and being incredibly rude about it. I know that most of these people aren't posting the things they post out of an intention to make someone feel bad — most people see a brand account and think it's a "faceless" thing — but, as someone who has spent some time being the face behind that brand account, let me tell you: when you act like a cunt to the brand, someone has to read your bullshit just in case you might actually have a valid issue, and if you're being a cunt, you're probably making someone feel bad.

It's one of those things that you don't really notice at first. You can laugh it off as "oh, look at these silly Internet people". Over time, though, it really starts to get to you. The fact that you can't just respond to one of these people, go "look, shut the fuck up, no-one gives a shit about what you think, and there is an entire team of people behind me who have worked their arses off on this thing you're being dismissive about" is frustrating. Honestly, I would respect any brand account that fully took the gloves off and took an abusive commenter down a peg or two, but it's Not The Done Thing.

I'm glad to be out of it. It's not my problem any more. There are people who can do a much better job at it than me, and I am more than happy to let them take care of it while I get on with some of the things where my actual strengths lie. For now, that means continuing to write blog posts, videos and documentation, and stepping up the amount of playtesting and "tech" work that I get to do. I'm hoping I will learn something over the long term — and in the short term, it feels like I have even greater involvement in working on things that actually mean something to me, and that I feel have value.

I hope I never have to look back. I have been looking forward to the day I never have to look at Twitter and Facebook ever again for a long time, and now it's pretty much here — barring any occasions when I need to cover someone who's off, because unfortunately I'm the one who is most qualified (or I should perhaps say experienced) for that cover. But I'll take it for now. This is a positive step, and one that I'm happy about.

Just remember to be kind to the people posting stuff from a brand that you have an interest in. Someone has to read that vitriol you post, and I can guarantee they have a million and one ways they'd rather spend their day.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 676: Shuffle post https://imnotdoctorwho.moegamer.net/2026/04/14/oneaday-day-676-shuffle-post/ https://imnotdoctorwho.moegamer.net/2026/04/14/oneaday-day-676-shuffle-post/#respond Tue, 14 Apr 2026 18:57:46 +0000 https://imnotdoctorwho.moegamer.net/?p=37369 Every so often, I like to hit the "Random Post" button in my menu bar and see what the lack of "algorithm" on this site serves me up. At least, I don't think there's an algorithm beyond POST=INT(RND(0)*NUMBEROFPOSTS)+1 — although oddly enough, I do feel like certain posts do come up more often than others … Continue reading #oneaday Day 676: Shuffle post →

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Every so often, I like to hit the "Random Post" button in my menu bar and see what the lack of "algorithm" on this site serves me up. At least, I don't think there's an algorithm beyond POST=INT(RND(0)*NUMBEROFPOSTS)+1 — although oddly enough, I do feel like certain posts do come up more often than others whenever I feel like browsing back through the archives.

Anyway, today I'm going to link you to some of these randomly selected posts and you can have a look at them. If you want to. I don't mind if you don't. I'm not your Dad or your teacher, just some loser on the Internet who does… this.

Anyway.

Cardinal Quest is out on iOS, and you should probably buy it (10/6/2012) – This was back in the days before mobile gaming completely lost the plot and became nothing but predatory gacha and free-to-play games. Cardinal Quest was a decent roguelike with a nice pixel art aesthetic, from what I recall, and it was a decent fit for mobile thanks to its relatively straightforward mechanics. It is, unfortunately, no longer available on iOS, and it seems its PC port is gone from the Internet, too; it was originally distributed by the short-lived "Steam for indies" service, Desura, and also by BMTMicro, whoever the fuck they are. Desura is now a sketchy-looking webgame portal, and BMTMicro says Cardinal Quest is "no longer available for purchase". There was also apparently a sequel in 2015 that is still available on a platform people actually use — Steam — and seems well-regarded by the 115 people who bothered to review it. Did you buy Cardinal Quest on iOS in 2012? I did. Unfortunately I no longer have anything to play it on and I bet I can't download it any more either.

So very very tired (17/6/2025) – A recent one! This one was me bemoaning the fact that Uncle Ben's instant noodle packets have an AI-generated picture of the noodles on the front of them. You know, the noodles in the packet. The ones they could have probably cooked up and photographed quite easily. Honestly, I cannot wait for the day when I no longer feel the need to write posts about how frustrating I find the AI fad, but that day has not come along just yet, unfortunately.

Glee – it's a feeling you get when your brain finally lets your heart get in its pants (30/1/2012) – I forget the exact origin of the quote in the headline, because sadly I did not come up with it myself. A brief Google reveals that it is from Community (specifically, a Christmas episode which is a Glee parody, and which also features the memorable scene of Alison Brie singing "boopy-doopy-doop-doop-SEX" while dressed in a Santa outfit) — but this post was not about that episode. No, it was actually about Glee, which I eventually watched after I saw the Community parody of it, and after I got over my curious resistance to it. I thought it was popular and thus probably wasn't any good, but I ended up enjoying it quite a bit. Can't remember anything about it now, mind, but it was a pleasant enough watch at the time, as this post suggests.

Hypnospace (8/7/2024) – I played Hypnospace Outlaw back in July of 2024, and enjoyed it enough to blog a bit about it. It's a memorable, worthwhile game that I recommend, so I'll just let this post do the talking.

No half-measures for Ultima (22/5/2022) – This post is about the fact I bought a laser printer because I had got sick of the expense of running modern inkjet printers, and I wanted a means of quickly and easily printing out documentation for retro games. In this case, the Ultima series, which I have been meaning to go through properly at some point, but have still not gotten around to beyond a few videos showing me trying them out for the first time. One day!

Type Zero (19/11/2016) – Final Fantasy Type-0 is a game that I feel is probably mostly forgotten about today, but it was an interesting spinoff in the Final Fantasy series that did some intriguing things with game structure, battle mechanics and all manner of other things. The PS4 version is a good way to experience it, as I talk about a bit in this post.

Defiant Destiny (27/3/2011) – A post about pondering the future as it appeared to be extending out in front of me as of 2011. At that time, I was still picking up the shattered pieces of my life somewhat after a tumultuous 2010, but I was starting to see the possibility that things might not end up being a complete disaster. I would still have plenty of challenges to face, and I don't think 2011 me would believe 2026 me if I went back and told him the state of the world right now, but it was nice to have at least a brief moment where there was kind of, sort of a feeling of hope to cling on to.

That seems like a nice place to leave things, no? Hope. Remember that?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 661: When people would gnaw off an arm for a freelance writing gig, using generative AI is unforgivable https://imnotdoctorwho.moegamer.net/2026/03/30/oneaday-day-661-when-people-would-gnaw-off-an-arm-for-a-freelance-writing-gig-using-generative-ai-is-unforgivable/ https://imnotdoctorwho.moegamer.net/2026/03/30/oneaday-day-661-when-people-would-gnaw-off-an-arm-for-a-freelance-writing-gig-using-generative-ai-is-unforgivable/#respond Mon, 30 Mar 2026 19:25:32 +0000 https://imnotdoctorwho.moegamer.net/?p=37316 In the last 18 years, 4,535 posts and 3,263,700 words (yes, really, I got a plugin to count them and everything), I have never once felt the need to outsource my thinking and creativity to a machine. There are two posts written by "guest authors" (which, spoiler, were actually both me in a cunning disguise!) … Continue reading #oneaday Day 661: When people would gnaw off an arm for a freelance writing gig, using generative AI is unforgivable →

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In the last 18 years, 4,535 posts and 3,263,700 words (yes, really, I got a plugin to count them and everything), I have never once felt the need to outsource my thinking and creativity to a machine. There are two posts written by "guest authors" (which, spoiler, were actually both me in a cunning disguise!) and there are a couple of posts where I permitted drunken friends the opportunity to contribute a sentence or two to a post I was writing while out and about, but the remainder is all me, scooping out the contents of my brain and plopping it onto the page for no other reason than the fact that I enjoy doing so, and occasionally find it helpful.

Today, this notice appeared in the New York Times on a book review it had published:

Editors' Note: March 30, 2026:
A reader recently alerted The Times that this review included language and details similar to those in a review of the same book published in The Guardian. We spoke to the author of this piece, a freelancer reviewer, who told us he used an A.I. tool that incorporated material from the Guardian review into his draft, which he failed to identify and remove. His reliance on A.I. and his use of unattributed work by another writer are a clear violation of The Times's standards. The reviewer said he had not used A.I. in his previous reviews for The Times, and we have found no issues in those pieces. The Guardian review of "Watching Over Her" can be read here. (link)

This, to me, is unforgivable. Supposedly there are plenty of writers out there who are doing this — or something like it, anyway — but to me, it is unfathomably awful. To be a writer, someone who cares about one's craft, you have to give a shit. And absolutely nothing says "I don't give a shit" quite like relying on generative AI so heavily that your article has to be pulled because its plagiarism was too obvious.

I mean, when you think about it, it's obvious that this would happen, given the way generative AI works and is trained — if it's pulling all its wording from existing texts that it has absorbed (without any compensation for the original authors) from around the Web, then of course it's going to come up with some of the same things, perhaps even the exact same phrasing.

You'd think it would be obvious, anyway — and that any writer worth their salt would not, as a result, rely on it — but apparently this is not the case. Much how the above-linked Wired article should really result in all the authors named being blacklisted from every freelance writing pool, effective immediately, this incident should be the end of Alex Preston's career. There should be no second chances. To quote the old Batman meme, this is the weapon of the enemy; we do not need it; we will not use it.

Believe me, at this point I've heard every pro-AI argument there is — some, like the nonsensical "back in the '90s some people thought the Internet would be a bad thing!!" one, more than others — and none of them stand up to the slightest bit of scrutiny. AI does not make you a better writer. AI does not make you a writer. The only thing that makes you a writer is, quite simply, writing. And if you are not sitting down and writing something for yourself — whether that be through putting pen to paper, tapping away at a keyboard or dictating your words verbally — you are not a writer. And no, "writing" your prompt to get the bot to churn out a thousand words for you does not count.

Humanity's written languages have survived for thousands of years — albeit with plenty of evolution — through people being taught how to use them. It is, today, a fundamental part of your early socialisation process to learn how to read and write; yes, some folks have specific learning needs that make it harder or even impossible for them to do so, but even for them, generative AI is emphatically not the answer, as we have plenty of assistive methodology and technology that can allow these people to thrive that does not rely on the odious fad that is presently bleeding the planet dry.

So I'm sorry, I have no patience left whatsoever for any incidents like this. The people involved in the Wired and New York Times articles above deserve to be kicked out of their career. Because if they have no respect for writing as a craft, why on Earth should any readers be expected to have any respect whatsoever for the shit they've churned out through the bots?

There are myriad people out there who would chew off their own arm for an opportunity to have a byline beneath a prestigious masthead — and every one of them who relies entirely on their own writing abilities, rather than outsourcing their creative process to the planet-burning chatbot, deserves those opportunities a million times more than those who clearly have no respect for themselves, their peers, or their readership.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 660: This one particular type of headline is very annoying https://imnotdoctorwho.moegamer.net/2026/03/29/oneaday-day-660-this-one-particular-type-of-headline-is-very-annoying/ https://imnotdoctorwho.moegamer.net/2026/03/29/oneaday-day-660-this-one-particular-type-of-headline-is-very-annoying/#respond Sun, 29 Mar 2026 23:18:54 +0000 https://imnotdoctorwho.moegamer.net/?p=37306 Did you click on this article? Probably not, because statistically speaking most of you read posts from the site's front page (where the full posts are published) or in your email inbox. (The really cool ones read via RSS, of course.) I don't feel the need to clickbait on this site largely because 1) it's … Continue reading #oneaday Day 660: This one particular type of headline is very annoying →

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Did you click on this article? Probably not, because statistically speaking most of you read posts from the site's front page (where the full posts are published) or in your email inbox. (The really cool ones read via RSS, of course.) I don't feel the need to clickbait on this site largely because 1) it's my personal site and I don't really care if anyone reads it (though it is nice) and 2) I have always found clickbait incredibly annoying.

I don't know if I'm just in a bad mood right now or if there really has been a rise in clickbait headlines of late, but I feel like I'm noticing it a lot more of late. I'm talking about stuff like this:

That's a piece from Kotaku about LGR building himself a warehouse. I find it very difficult to believe that anyone reading Kotaku on a semi-regular basis does not know who LGR is, so to deliberately obfuscate his identity in the headline just feels like it's being annoying on purpose.

One could argue that this headline has been written appropriately, however; it gets the broader point across in a way that is accessible to all, regardless of whether or not they know who LGR is. So I will begrudgingly give it a pass.

I do not give the following (from GameSpot) a pass, particularly because they "spoil" it in the accompanying image:

Just say Hercules. We can see it's Hercules. Also I'm not 100% sure Hercules counts as one of Disney's more "iconic" movies. I guess it was in Kingdom Hearts.

GameSpot is very fond of this sort of shit right now:

Yeah, fuck off with that. Just tell me what it is.

Double fuck off for this being based on a "rumour", something which I was always discouraged from reporting on when I was working the news beat in the games press. If your headline has "could" in it, just stop.

But let's not pick exclusively on GameSpot.

Let's also pick on GameRant, which, to be fair, is part of the odious Valnet group. This headline can get right in the fucking bin. (It's Elder Scrolls Blades, if you gave a shit.)

This one can, too. (Horizon Chase Turbo in this case.)

Look, I get it. If you're on the endless churn and trying to juice your site's SEO results in order to maximise your KPIs for men in suits who don't know what video games actually are, it's easy to feel like it's necessary to pull this shit in order to "get people curious enough to click". But people are savvy to it now, to such a degree that it's a practice that gets routinely mocked.

Just say what the article is actually about rather than this bullshit playground teasing ("I know something you don't!") and if the story has any merit, people will click through to it anyway to find out more details. Those "more details" someone clicks through to find out more about should not, repeat, not be the name of the subject of the story.

This sort of thing is rarely the fault of the individual reporters — although I'm sure there are a few out there who love pulling this little stunt. No, it's inevitably an edict from on high for the reasons just stated. With the general health of video games media being deep within the "critical danger" territory, the suits want quick solutions that, in theory, get results.

Only I'm not convinced this sort of practice does get results any more. Like I say, people are wise to it now. I refuse to believe that I am the only one who simply won't click on an article whose headline is a deliberate cocktease.

Look at it this way: why should I give a shit that "a Switch game is being delisted on June 1"? There are thousands of the fucking things, many of which I don't care about. "The eShop is full of crap" is a meme for a reason. I do, however, own a copy of Horizon Chase Turbo, and thus would be interested in hearing why that specific game is being delisted. (It's stupid, by the way. And you can blame Epic for it.)

Anyway, that has been your nightly grump. Please write meaningful headlines, especially if you want the few remaining dregs of the video games press to be taken even a little bit seriously.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 659: Justice for RTS: achieved... again https://imnotdoctorwho.moegamer.net/2026/03/28/oneaday-day-659-justice-for-rts-achieved-again/ https://imnotdoctorwho.moegamer.net/2026/03/28/oneaday-day-659-justice-for-rts-achieved-again/#respond Sat, 28 Mar 2026 21:17:01 +0000 https://imnotdoctorwho.moegamer.net/?p=37302 I realised I never followed up on RoseTintedSpectrum's recent YouTube woes that I posted about a while back. Chances are if you're familiar with Rosie's work, you already know that there was, thankfully, a happy ending to the situation: he got his YouTube Partner Program status back, which means he can get paid again, with … Continue reading #oneaday Day 659: Justice for RTS: achieved... again →

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I realised I never followed up on RoseTintedSpectrum's recent YouTube woes that I posted about a while back. Chances are if you're familiar with Rosie's work, you already know that there was, thankfully, a happy ending to the situation: he got his YouTube Partner Program status back, which means he can get paid again, with the only unfortunate news being that there would be a month or so's delay before he would be able to get what was owed to him during the demonetisation incident.

If you're not familiar with Rosie's work, however, I thought I'd take today to highlight some of the great things he's been doing, because he's a hardworking lad who makes consistently entertaining YouTube videos on a variety of subjects. He shot to (relative) stardom when he decided to cover the questionable classic UK TV show GamesMaster, and, having previously been a channel primarily about old games (and longstanding GamesMaster rival-though-not-actually-that-similar show Bad Influence!), he decided to lean into what had brought him some success, and cover old TV instead.

GamesMaster is still a recurring feature — his most recent video covers the legendary "Dave Perry Super Mario 64 Incident" — but he also looks at old kids' TV shows, too, and offers commentary that is both hilarious and insightful, and without dropping into either dry, boring quasi-academia or just straightforward summaries of the shows accompanied by occasional "oh my God, you guys, I can't believe they did that" reactions.

Anyway, here's some of my favourite videos from him. I recommend subscribing to his channel and giving them all a watch — many of them are on the long side by the very nature of covering entire series at once, but he punctuates these with short videos about fluff like Rainbow and Rosie and Jim if you want something a bit shorter.

Here's the aforementioned video about GamesMaster and The Dave Perry Incident. It's worth watching the prior videos in the run-up to this, as it's interesting to revisit the show and contemplate how it evolved (and not always for the better) from series to series, but this one, which many of the newer members of Rosie's audience have been eagerly awaiting for some time, represents some of his best work to date.

California Dreams is not a show I remember ever seeing back in the day, and having seen Rosie's retrospectives on it, I'm not sure whether or not I would have been into it. It's undoubtedly rubbish, particularly when viewed from a modern perspective, but it's also a really interesting show to explore, and Rosie's videos on the subject do a great job of explaining why. You won't come away from them desperate to watch the series as a whole, but even if you never saw it back in the day, you'll feel like you have a better understanding of its existence and its context.

Tottie: The Story of a Doll's House is another show I don't think I ever saw, and I'm not sure I would have watched it when I was a kid even when it was on. However, like his retrospective on California Dreams, Rosie manages to make a look back on the subject compelling, interesting and frequently hilarious — as well as pointing out the weirdly dark nature of a show about stop-motion animated toys, in which the title character is, by a significant margin, the least important character in everything that unfolds on screen.

And finally, from his earlier (pre-GamesMaster) channel, a video on Xenon 2, and how the reality of a game that was popular back in the day can differ quite significantly from the critical consensus on its original release — and how people who cling relentlessly to the latter can make it quite difficult to talk about something.

Rosie's a good lad who puts a ton of effort into his videos, and I'm happy to see he's enjoyed so much success over the last few years. His recent woes with YouTube — along with a similar, but worse situation back in 2024 — are an unfortunate reminder that this sort of success can be worryingly fragile through no fault of the creator. So go give him a view or two, and if you like what you see, consider becoming a YouTube member or a Patreon supporter. Good work — particularly when it's achieved without the usual manipulative "influencer" tactics — deserves to be compensated, or at the very least, appreciated.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 658: A random selection of pieces of music that make me smile https://imnotdoctorwho.moegamer.net/2026/03/28/oneaday-day-658-a-random-selection-of-pieces-of-music-that-make-me-smile/ https://imnotdoctorwho.moegamer.net/2026/03/28/oneaday-day-658-a-random-selection-of-pieces-of-music-that-make-me-smile/#respond Sat, 28 Mar 2026 00:19:45 +0000 https://imnotdoctorwho.moegamer.net/?p=37299 It's getting late and I haven't thought of anything to write and I'm full of curry, so let's do a MULTIMEDIA POST, shall we? I'm partly inspired by a discussion I had earlier in a Discord that I'm a member of, in which we talked about things we liked from creators who clearly just made … Continue reading #oneaday Day 658: A random selection of pieces of music that make me smile →

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It's getting late and I haven't thought of anything to write and I'm full of curry, so let's do a MULTIMEDIA POST, shall we?

I'm partly inspired by a discussion I had earlier in a Discord that I'm a member of, in which we talked about things we liked from creators who clearly just made things for the joy of creating them — not in the hope of "going viral" or making a living out of them. I'm talking about stuff like Badgers, Badgers, Badgers and its ilk — although as it happened, a lot of those works did end up going viral and doubtless making their creators a fair amount of money. The point is that they weren't created with that in mind from the outset.

Funny, silly comedy songs and animations aren't the only thing I want to talk about today, though. More broadly, I just want to share a few things that always make me smile. Not always because they're funny, but because I just find them uplifting in some way. And where better to begin than with the irrepressible Hatsune Miku?

I'm not sure what exactly caused me to hyperfixate on this piece of music from Hatsune Miku Logic Paint S so much, but make no mistake; I most certainly did hyperfixate on it, as for a significant portion of my time playing the Picross-esque puzzles in Logic Paint S, I had set the in-game playlist to be nothing but this track.

I think I like this just because it's undeniably cheerful, bouncy and upbeat. It feels like it fits Miku nicely, and it's a good accompaniment to doing some puzzles — or just for when you need a bit of a pick-me-up.

My first encounter with Cave's classic bullet hell shoot 'em up series Dodonpachi was on iOS devices, where there was an excellent version of Dodonpachi Resurrection. One thing which still stands out about the mobile version of this game is that it features an exclusive game mode that not only has its own mechanics, it has a completely different soundtrack to the game's regular, rather more moody score.

People like the standard Dodonpachi Resurrection music a lot, and to be sure, it's good. But there's something I really like about these completely new tracks from the mobile version — and particularly this one, which accompanies the opening level. It's got that real adventurous "we're setting off on a brave, bold mission!" feel to it that I really like; it's full of hope for the future, rather than a bleak sense of submission to the endless horrors that await. And I think we could all do with a bit of that right now.

I maintain that Inti Creates' Gal*Gun games are some of the best games that no-one will admit to playing because they're about making girls collapse in euphoric ecstasy by pointing at them. All three of them are really solid rail shooters, each with their own distinctive mechanics and story to follow, and they all have great soundtracks, too.

This track, used for a lot of the regular levels in Gal*Gun 2, is a short but sweet track that really sums up the game's energy. There's not a trace of maliciousness anywhere in any of the Gal*Gun games, and their music never fails to make me smile.

Right, time we had a silly one. I remember coming across this one for the first time and absolutely pissing myself laughing. It still always makes me chuckle now… particularly the "Cock!" break in the second verse.

This sort of thing is very representative of what was going on in the Badgers, Badgers, Badgers-adjacent space on sites like rathergood.com, b3ta.com and Weebl's Stuff back in the mid '00s to the early '10s. The thing I like is that although endearingly lo-fi, particularly in the vocal samples, the whole thing is very well put together and works as a standalone song. It's just better with the animation.

Regrettably, the original animation for this piece is no longer available. It used to be that you could type in "2204355" into Google Search, hit "I'm Feeling Lucky" and it would take you to a technicolour Flash animation featuring a pixelated dancing guy from an old KFC advert and this delightful chiptune remix of the theme from ALF. Thankfully, the person behind the music came forward and published the music in its full glory on YouTube some 15 years ago, so even though the Google trick doesn't work any more, we can, at least, still enjoy the tune.

Side note: this blog is old enough that I blogged about when I first found this. It was, it has to be said, a particularly dark period in my life, when I had just split from my first wife and was at the lowest I've ever been. I happened to stumble across this one evening and found that it drove the darkness away for a few minutes at a time, so I watched that stupid animation over and over for hours. Thank you, mystery 2204355 creator, and thank you, Zalza, for helping me in my hour of need, even if you have no idea that you did so.

I wrote a bit about Sbassbear the other day, but I can't not mention their most recently published Game Grumps remix, as it's one of their best yet. Once again, this is a video I just keep returning to because it makes me smile.

Actually, to hell with it, there's another Sbassbear one I love also, and I can't pick between these two, so you're getting both:

I love BEANS because it's just so chaotic and ridiculous. But I love Shnigedy Ding Dong because it encapsulates the feeling you get when playing Tetris Effect Connected — and specifically, the wonderful mode where three people team up against another player, every so often bringing their independent wells together into one giant superwell, accompanied by a massive crescendo in the music and… as Dan says in the video, "ohhh, I love it so much!"

Right, that's enough. Off to bed with me now.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 656: User error https://imnotdoctorwho.moegamer.net/2026/03/25/oneaday-day-656-user-error/ https://imnotdoctorwho.moegamer.net/2026/03/25/oneaday-day-656-user-error/#respond Wed, 25 Mar 2026 22:27:56 +0000 https://imnotdoctorwho.moegamer.net/?p=37294 One reason I absolutely cannot wait to ditch my professional social media responsibilities (which will be at some point in the next few months, in all likelihood) is the phenomenon of users making an error themselves, then yelling at us for their own mistake. There have been two separate examples of this just today, and … Continue reading #oneaday Day 656: User error →

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One reason I absolutely cannot wait to ditch my professional social media responsibilities (which will be at some point in the next few months, in all likelihood) is the phenomenon of users making an error themselves, then yelling at us for their own mistake. There have been two separate examples of this just today, and I'm glad I was too busy to reply to them (the chap who's been helping us out with social media handled them) because I'm not sure I would have been able to resist being sarcastic. (Naturally, I won't name and shame or give the exact examples here, but anyone who has worked in any sort of tech with a vaguely public-facing aspect will likely know the sort of thing I'm talking about.)

Whenever I see something like this, it just comes across as a completely alien way to react. If I'm using a device, and it behaves in a way that I don't expect it to, the first thing I look for is if I'm doing anything wrong — which I inevitably am. I use it as an opportunity to learn exactly what it is that I'm doing wrong, then to never make that same mistake ever again, because I learned what the problem was and how to fix it. The absolute last thing I would consider doing is going on social media and yelling at the company who makes the product in question — particularly when there is absolutely no way of them solving my issue without making me look, at the very least, a little bit stupid.

I get that people are frustrated when things don't work the way they expect and they don't know why. But receiving a message filled with swearing and abuse because you didn't think to press a single button that would immediately resolve the problem you are having — yes, this really was one of the incidents today — does not make the person who has to answer that message feel particularly inclined to want to help you. I mean, most of the time they will go out of their way to help you, even for particularly stupid questions — contrary to popular belief, there are, in fact, stupid questions — but you can rest assured that they're having a good giggle at you behind your back.

Note that I absolutely do not have a problem with someone who does have a question with a simple and straightforward answer, and who asks that question without becoming abusive. I am more than happy to help anyone like that out. But someone who bursts into an inbox with no prior contact and fills their message with "wtf" and "ffs" and all that sort of shit… well, they're not getting their relationship with us off on a particularly good foot now, are they?

The only time I've ever yelled at a company on social media was when CEX missold me an expensive arcade stick with the promise it would work on the consoles I asked if it would work on, and it did not do that. After the staff in the shop refused to help, I had little option but to Karen it up a bit and eventually got the situation resolved. I'm not particularly proud of that little episode, but I did manage to get it resolved without any swearing or abuse at the staff in question — just a lot (a lot) of repeating myself.

Anyway, don't be rude to staff of a company if the fault is actually completely of your own creation. It's not hard.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 653: Web best (forgotten) practice https://imnotdoctorwho.moegamer.net/2026/03/22/oneaday-day-653-web-best-forgotten-practice/ https://imnotdoctorwho.moegamer.net/2026/03/22/oneaday-day-653-web-best-forgotten-practice/#respond Sun, 22 Mar 2026 19:36:30 +0000 https://imnotdoctorwho.moegamer.net/?p=37287 When I was first interested in Making A Website, back in the early days of being able to Go On The Internet, itself part of Going On The Computer, I learned a number of supposed Best Practices that I still habitually follow to this day as much as possible. And yet reading a recent article … Continue reading #oneaday Day 653: Web best (forgotten) practice →

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When I was first interested in Making A Website, back in the early days of being able to Go On The Internet, itself part of Going On The Computer, I learned a number of supposed Best Practices that I still habitually follow to this day as much as possible. And yet reading a recent article about how a single article on PC Gamer is a 37MB initial download, followed by nearly 500MB of ads downloaded in the background over the course of five minutes or so, I can't help feeling like a lot of them have been forgotten about.

Here's a few that I can remember off the top of my head:

  • Keep your pages lightweight. Don't be afraid of all-text pages. Compress your images. Don't upload them at an unnecessarily huge size or using a file format that doesn't compress them unless there is some reason for needing to see them at high resolution and lossless quality. Arguably this one is even more important today as a lot of people are looking at websites on phones, but 37MB for an initial download is bananas, even bearing in mind today's average Internet connections, even over the airwaves on your phone, are much faster than they were 20+ years ago.
  • Hyperlinks should be inline rather than an instruction. That means if you're linking to something, you put the hyperlink where you mention the thing rather than spending a whole other sentence saying "Click here to see the thing!" This one is quite often argued against these days in favour of "calls to action", but if your website is not a marketing website, you don't need to give a shit about "calls to action". Save yourself some words, make your writing better and just link to the thing. The "click here" is implied by the text being a different colour. That's how hypertext works!
  • Hyperlinks to other pages on your site stay in the same tab/window. Hyperlinks to other websites go in a new tab/window. target="_blank" is so easy to include, and most CMS packages have the ability to choose whether or not a link opens in a new tab without you having to do any sort of HTML shenanigans yourself. The reasoning behind this is that you actually want to keep people on your website, so if you're linking to something relevant that is not on your site, when the reader closes the tab for that external resource, your site will be right there waiting for them where they left it.
  • Metadata doesn't belong in content. We all know that social media made a real mess of this, but outside of platforms designed around metadata being part of content, you don't need to put things like #hashtags in your articles, because most CMS platforms have some sort of tag facility built-in, and even if you're hand-coding a site, you can still include metadata tags in a way that is invisible to the end user. You are (hopefully) writing a page to be useful to a person, not a machine. In fact, in these days we live in, making a page more friendly to a person than to a robot will make you stand out considerably.
  • Don't interrupt the reader. If someone has clicked on a page, they're there to read the thing they clicked on, not to subscribe to your newsletter, not to watch a video and not to click away to a related article. If you must include those things, put them at a relevant point in the text (e.g. a video showing the thing you're talking about in the article, a link to a source you're quoting) or, if they don't fit into the flow, at the end of the piece so the reader has somewhere to go next. If you're giving the reader "FURTHER READING:" options after just one or two paragraphs, all you're doing is implying to the audience that the rest of the article isn't worth reading.

Most of these are broken on the daily by commercial websites, usually in the name of "SEO best practice" or whatever. The last one in particular drives me bonkers. I just want to read the article! I do not need linking to something tangentially related after I've only read the introduction, and I certainly do not want to subscribe to your fucking newsletter until I have read your entire piece!

Many of these rules were originally put in place because a lot of people were still using dial-up Internet at the time, and if you gave someone with even the very fastest dial-up modems a 37MB single page? Well, they just wouldn't be reading that page. In the process, however, these rules made for a Web that was clean, straightforward to navigate and consistent in its design language. And we've lost a lot of that in the attention-deficit, ad-riddled, bloated mess that the modern Web is.

"I want the old Web back" is a lot more than just starting your own blog in favour of corporate-controlled social media websites. The rules above are a good start. Generally respecting your audience — including their time and network bandwidth — is a good next step.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 651: New project idea https://imnotdoctorwho.moegamer.net/2026/03/20/oneaday-day-651-new-project-idea/ https://imnotdoctorwho.moegamer.net/2026/03/20/oneaday-day-651-new-project-idea/#respond Fri, 20 Mar 2026 23:25:48 +0000 https://imnotdoctorwho.moegamer.net/?p=37283 I've had an idea for A Creative Project. I get these every so often. Sometimes I follow through on them, sometimes I start them and don't finish them, sometimes I don't even start them. This one is actually one I've been mulling over in my brain for quite a long time, and I think I'm … Continue reading #oneaday Day 651: New project idea →

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I've had an idea for A Creative Project. I get these every so often. Sometimes I follow through on them, sometimes I start them and don't finish them, sometimes I don't even start them. This one is actually one I've been mulling over in my brain for quite a long time, and I think I'm just going to go ahead and do it.

Rather frustratingly for you, I'm not going to give you any details on it just yet because it's something I want to keep secret until I'm ready to launch it. It's the kind of thing that's going to take quite a while to put together, you see, and I want to launch it when it's in a "complete" state rather than doing things piecemeal. It is, however, something that I hope folks will find worthwhile and valuable, and it will allow me to realise something that I have wanted to achieve for quite some time, but have never really quite figured out the best way to go about.

I'll be honest: the reason why my brain is always mulling over Creative Projects is because as I get older, I feel increasingly… I don't know, "concerned" about What I Will Leave Behind. I'm not planning on dying any time soon, I hasten to add, but when I look back over my time on this Earth, I want to feel like I achieved something that mattered. My wife and I have not had kids and are not going to have kids (through mutually agreed choice) and as such any "legacy" I leave behind will have to depend on what I was able to achieve in the time allotted to me.

Now, I'm sure one could say that I have already "left something behind" — several things, in fact. There's this blog, there's MoeGamer, there's the stuff I wrote for various websites (although most of those are now defunct and thus only accessible via the Internet Archive and/or websites that have ingested all the material from a now-dead other site), there's the contributions I've made to magazines over the years, there's my YouTube channel, there's all the Evercade manuals I've had a hand in writing, there's the blogs and videos I've made for Evercade.

And yet, I dunno, I sort of feel dissatisfied. I feel like relatively few people know who I am. When people look back on sites like USgamer and GamePro, I'm never mentioned. Whenever I've launched new Creative Projects, they don't get any buzz from peers I may have worked with or adjacent to. Don't get me wrong, I have absolutely no desire to be "famous" (or "infamous", for that matter) — but sometimes it does just feel like it would be nice to have a little bit of recognition (or, hell, just acknowledgement) for the hard work I've done over the years.

As always, if you're reading this, the above is not directed at you. If you're reading this, you probably Give A Shit about me, and that is nice, so thank you. I'm just talking more broadly. I'm not getting any younger, and it seems that getting vaguely maudlin over whether or not you have "achieved" anything in your lifespan is a natural thing to do when one is not getting any younger.

There's a line from the Final Fantasy IX manual that always sticks with me at times like this. For the longest time I was convinced it was attributed to Zidane, but it's actually attached to Freya's character profile in the original manual. The line is "To be forgotten is worse than death."

I probably don't need to explain myself there, do I…?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 646: #justice4rts... again https://imnotdoctorwho.moegamer.net/2026/03/15/oneaday-day-646-justice4rts-again/ https://imnotdoctorwho.moegamer.net/2026/03/15/oneaday-day-646-justice4rts-again/#respond Sun, 15 Mar 2026 21:56:00 +0000 https://imnotdoctorwho.moegamer.net/?p=37273 The thoroughly lovely video maker and online pal RoseTintedSpectrum has just received an unwelcome email from YouTube informing him that his channel is "no longer eligible for monetisation" due to "reused content". A link in the email then goes on to define "reused content" as material that "is not clearly an original creation of this … Continue reading #oneaday Day 646: #justice4rts... again →

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The thoroughly lovely video maker and online pal RoseTintedSpectrum has just received an unwelcome email from YouTube informing him that his channel is "no longer eligible for monetisation" due to "reused content". A link in the email then goes on to define "reused content" as material that "is not clearly an original creation of this channel and may have been repurposed from another source without adding significant original commentary, substantive modifications or educational or entertainment value."

If you've ever watched any of Rosie's videos, you will know that he absolutely adds "significant original commentary, substantive modifications" and "educational or entertainment value" to every one of his videos. If you're unfamiliar, Rosie's shtick these days is to go through an old TV show and provide acerbic, sarcastic but thoughtful commentary that is frequently hilarious. This commentary is often punctuated with original creative work that Rosie has produced, including remixes of songs in the show, all-original songs that he has created, and sometimes some absolutely brilliant overdubbing and re-editing.

His difficulties largely seem to stem from the fact that he primarily covers old TV shows now, and, as you might expect, making use of clips of these is rife with potential copyright issues. However, YouTube's provisions — and indeed the legal definitions of "fair use" and "fair dealings" — allow the use of copyrighted material, so long as the creator using that work is making substantive changes to them, making it clear that they cannot in any way be confused for the original material.

No-one is going to watch a video on Rosie's channel and say that he is making anything that could be confused for the original. No-one can possibly watch his channel and say that he has not made substantive, creative changes to the stuff he is providing commentary on. He puts in a whole lot more effort than a lot of "reaction" YouTubers — and at the very least, his work could be described as "reaction content". In reality it's much more than that, but since "reaction content" is one of the specific examples YouTube provides of material that can safely be monetised, it's a relevant, absolute bare minimum definition.

The infuriating thing about whenever something like this happens is the completely opaque way in which YouTube communicates these things. There's a problem with "reused content" — sure. Where? When? What video? Why, exactly, is this being picked up on now when it's been fine for several years? None of those questions are answered by YouTube, and you can bet your sweet bippy that they will make it as hard as humanly possible to speak to a living, breathing person who should be able to get this resolved in a matter of minutes.

It's bad enough when something like this happens to small creators who are making little to no money off YouTube. But Rosie, who has found some decent success on the platform over the last few years — and deservedly so — is using YouTube as an important income stream to support himself and his family. For that to be suddenly taken away without warning last thing on a Sunday night, of all times, is completely unacceptable.

At the very minimum, platforms like YouTube should be legally obligated to say exactly what the problem is when inflicting as harsh a punishment as "you now can't make any money from your videos". I suspect the reason they don't is because the majority of this shit is the fault of their "automated systems", and they don't want to admit that sometimes (quite often) they get things very, very wrong.

This is, after all, the second time this has happened to Rosie after a similar incident in November of 2024. Thankfully, that was eventually resolved after a concerted effort by Rosie and people who cared about him — here's hoping that this time is similarly fixed, and our friend can get back to doing what he does best, and what he loves doing.

In the meantime, if you're not subscribed to Rosie, drop by his channel. He's got a lot of great videos there, and deserves your support.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 643: An interesting thing for you to try https://imnotdoctorwho.moegamer.net/2026/03/12/oneaday-day-643-an-interesting-thing-for-you-to-try/ https://imnotdoctorwho.moegamer.net/2026/03/12/oneaday-day-643-an-interesting-thing-for-you-to-try/#respond Thu, 12 Mar 2026 22:57:59 +0000 https://imnotdoctorwho.moegamer.net/?p=37266 Today, I'd like to share an Interesting Thing with you. Click here to see what it is. I promise it is neither goatse nor a RickRoll (although I would say that if it was either of those things, wouldn't I?) No, it's a test to see if you can distinguish between two quite-similar-to-extremely-similar colours. All … Continue reading #oneaday Day 643: An interesting thing for you to try →

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Today, I'd like to share an Interesting Thing with you. Click here to see what it is. I promise it is neither goatse nor a RickRoll (although I would say that if it was either of those things, wouldn't I?)

No, it's a test to see if you can distinguish between two quite-similar-to-extremely-similar colours. All you have to do is click on the screen where you think the (vertical) dividing line between the two differently coloured halves of the screen is.

Sounds easy, right? To begin with, you probably will find it quite easy. But as it progresses, it becomes really quite challenging — although you'll probably notice some peculiarities as you continue.

For starters, you'll likely notice the dividing line more easily if you move your head or even just your eyes. There's probably a scientific reason behind this, and this makes me feel like I should have probably read the companion blog post to this little test before starting to type here, but oh well. No time like the present, is there?

Okay, I've read it, and it's complicated (but quite interesting). Basically there's a value called the "Just Noticeable Difference" (or "JND") and this determines whether or not we can distinguish two very similar colours as actually being different from one another.

A commonly agreed JND measured on one popular scale (used in the test linked above) is 0.02; colours that exhibit this "distance" between one another are different from each other, but to most people who are just glancing at them, they will look the same. The test introduces slightly artificial conditions by making you actively look for the differences — plus it also depends a bit on how well your display is calibrated — but it's still an interesting way to see quite how solid your perception of colour is — and whether or not that varies between different colour types.

For me, my weakness was bright pinks. I found it quite difficult to distinguish between those, but had much less difficulty with darker, less saturated or overall duller colours. I still scored considerably better than the "average", though — my score was 0.0056.

Give it a go! It's much more interesting than doomscrolling… and definitely a better use of your time and the planet's resources than using Google Gemini if you're bored.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 642: I will never use Gemini when I'm bored https://imnotdoctorwho.moegamer.net/2026/03/11/oneaday-day-642-i-will-never-use-gemini-when-im-bored/ https://imnotdoctorwho.moegamer.net/2026/03/11/oneaday-day-642-i-will-never-use-gemini-when-im-bored/#respond Wed, 11 Mar 2026 21:15:02 +0000 https://imnotdoctorwho.moegamer.net/?p=37263 The website "Android Police" posted an incredibly stupid article today, headlined "I use Gemini when I'm bored — and it's better than doomscrolling". I'm sure I don't have to tell you that the premise of this article is spectacularly dumb and the author, Anu Joy, should feel bad for having written it… if indeed they … Continue reading #oneaday Day 642: I will never use Gemini when I'm bored →

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yelling formal man watching news on laptop
Photo by Andrea Piacquadio on Pexels.com

The website "Android Police" posted an incredibly stupid article today, headlined "I use Gemini when I'm bored — and it's better than doomscrolling". I'm sure I don't have to tell you that the premise of this article is spectacularly dumb and the author, Anu Joy, should feel bad for having written it… if indeed they are actually a real person. You never can be sure of that with engagement-bait articles these days, and the author's complete lack of online presence beyond LinkedIn doesn't fill me with confidence that they actually exist. But never mind.

I'm not going to link to the article because it doesn't deserve it, but I am going to systematically destroy it for today's post, which features a lot of swearing. Hope you don't mind, about either part of that statement. If you do, well, tough titties.

Cock!

Turning boredom into a 5-minute adventure

The first lake-boiling, environmentally ruinous use of the lying plagiarism machine that Anu Joy cites as an antidote to boredom is "turning it into a mini choose-your-own-adventure generator", with her argument being that "rather than passively consuming content, I now engage with short, interactive stories that unfold in real time, making them ideal for five-minute boredom gaps."

In response to this, I would like to introduce any Gemini-brained fuckwits to the long, rich and deep history of the interactive fiction genre, all of which has been written by actual humans, and designed to occupy you for anything between a few minutes and multiple hours — possibly even days or weeks if you get stuck and have the willpower to not look at a walkthrough.

It's easy to get involved with interactive fiction, too! There are plenty of great standalone games that fall into this category, such as Inkle's excellent titles 80 Days, Overboard!, Expelled! and more, plus their adaptations of actual choose-your-own-adventure-style gamebooks such as Sorcery! The indie marketplace itch.io has a whole tag for titles developed in Twine, which are essentially hypertext-based choose-your-own-adventure games. And if you want to get into the history of the medium and its rich diversity developed over the course of the last 40+ years, the Interactive Fiction Database (IFDB) has more interactive fiction than you can probably get through in a lifetime, much of which can be played online right there in your web browser.

Or you could, I don't know, actually read a Choose Your Own Adventure book. They still exist, you know! And, as an adult, a single "run" through one will probably only take you about five minutes!

"Oh, but Gemini can make me something that's never been done before!" No it fucking can't! That's sort of the problem with LLMs! They will never, ever have an original thought because their entire fucking functionality is built on plagiarising other people's work. So why not actually go and enjoy a human being's work rather than burning down a forest to get the obsequious chatbot to "tell you a story?"

FUCK.

Quizzes, riddles and brain-teasers on demand

Do I really have to dignify this with a response? Okay, here are some places you can take quizzes online that don't involve getting a lying robot to make shit up:

The Encyclopaedia Britannica, the place where we used to go to look things up before the Internet, has a whole page full of quizzes.

Puzzle publishing company Lovatts has a straightforward and flexible quiz you can challenge any time.

Fucking Buzzfeed, the website where clickbait goes to die, has tons of quizzes. They're sort of famous for them! (EDIT: I had forgotten that Buzzfeed "pivoted to AI" a couple of years back. Maybe forget about this one.)

The best news of all is that these quizzes are put together by actual humans, so the answers should be right, which is not something you can guarantee with the garbage LLMs like Gemini spew out!

FUUUUUCK.

Curiosity on demand, without the time sink

"Oooh, but Gemini is so good at research and telling me fun little facts!"

Heard of Wikipedia? They feature a different article on their front page every day. And those articles are written by humans. (They're specifically trying to fend off the lying chatbots right now.) Not only that, if you want to dive deeper, they are sourced, so you can actually follow up on the things they say.

If you really want to surprise yourself, bookmark https://en.wikipedia.org/wiki/Special:Random — that will take you to a completely random page, where you can start a whole new knowledge journey that doesn't involve polluting the drinking water of any communities. (Fun fact: you can use /wiki/Special:Random on any sites that run on the MediaWiki software, not just Wikipedia!)

FUUUUUUUUUUUCK!

Gemini as a creative partner

"Some days, I'll argue whether pineapple on pizza is a culinary crime or a stroke of genius," Joy writes. If that's the level of your creativity, I suggest throwing a dart at Reddit and posting about how cool and random?! you think bacon is, you t3hPeNgU1NoFd00m, you.

If you just want someone to talk to, that is literally what social media is for. I know there are lots of things one can criticise about social media (particularly the Nazi bar that is Twitter in 2026), but if you just want to start a conversation with someone, there are few things easier than typing "@random hello, I disagree with your opinion on the Star Wars prequels, let's have a fight" or some other such bollocks.

If you want to talk to someone you don't know, there are services for that, too! Join a random Discord — or even better, one for something you're interested in! Play an MMO! Go on IRC! Brave Chatroulette! (Omegle apparently doesn't exist any more after some nasty shit went down there, so maybe don't go there.)

Just don't waste your fucking life talking to the cunting chatbot. It doesn't love you. It never will. And you're making the worst people in the world richer just by looking at it.

FUUUUUUUUUUUCCCCCCCCCCKKKKKKKKKKKKK!!!

Boredom doesn't stand a chance

If you are bored in the world as it exists today and can't think of anything better to do than open up Google fucking Gemini, you are a lost fucking cause. There is more entertainment, more media, more games, more reading material, more opportunities for socialising online than there have ever been. Not only that, there are unprecedented opportunities for you to get creative and express yourself in all manner of different ways, regardless of your past experience. You could even start your very own blog where you yell at people who might not exist!

There is no fucking excuse for turning to the chatbot "because you're bored". Even if the absolute limit of your creativity is "debating the merits of pineapple pizza", which Joy mentions twice in that dogshit article.

I realise that I have given the article in question far more attention than it ever deserved. But hey! It was the inspiration for something actually creative. And who knows? Someone might actually find some of the links I've provided useful.

Friends don't let friends use chatbots. So if I ever hear that you, dear reader, have turned to Google Gemini "because you're bored", I will hunt you down, wherever you are, and I will slap you repeatedly about the face with a wet trout.

Here endeth the lesson.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 639: The Usborne Big Book of Logical Fallacies https://imnotdoctorwho.moegamer.net/2026/03/08/oneaday-day-639-the-usborne-big-book-of-logical-fallacies/ https://imnotdoctorwho.moegamer.net/2026/03/08/oneaday-day-639-the-usborne-big-book-of-logical-fallacies/#respond Sun, 08 Mar 2026 19:49:38 +0000 https://imnotdoctorwho.moegamer.net/?p=37257 There's a telltale sign you can use in any online argument that it is Time to Step Away From the Computer, and that is someone pulling out what I like to call The Usborne Big Book of Logical Fallacies. What I mean by this is that point in an online argument where people start going … Continue reading #oneaday Day 639: The Usborne Big Book of Logical Fallacies →

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There's a telltale sign you can use in any online argument that it is Time to Step Away From the Computer, and that is someone pulling out what I like to call The Usborne Big Book of Logical Fallacies.

What I mean by this is that point in an online argument where people start going on about "ad hominem", "strawmen", "motte and bailey" and "No True Scotsman". And probably some others.

These are all valid logical fallacies, of course, but the sheer frequency with which they are trotted out by people absolutely desperate to win an online argument makes it absolutely exhausting to even attempt having a discussion about some things. Because more often than not, the person busting out The Usborne Big Book of Logical Fallacies isn't actually interested in getting their point across or changing anyone's mind; they just want to feel like they "won" the argument. And, at the point The Usborne Big Book of Logical Fallacies enters the picture, this is usually part of an attempt to paint themselves as the victim.

Other telltale signs include attempting to argue that positive representation of marginalised groups is actually a form of racism and/or sexism (against straight white men, obviously), taking great offence at the concept of fascism even being mentioned (and often expressing a desire that it be "discussed" or "debated"), using the term "diversity of opinion", claiming that women, non-white ethnic minorities and/or transgender people in leading roles are somehow "unrealistic" and, of course, turning to that old favourite term: woke.

Now, I won't lie. There were a few years where I found myself skating around this territory. I've talked more about that in this post, so I won't repeat the soul-searching and heart-opening from that post (though I encourage you to read it if you would like to know more). However, people can learn, grow and change, and that is exactly what I have done over the years. Across the COVID years and into Trump's second presidency, I have come to see that a lot of the things the people I once dismissed as online firebrands were attempting to warn us all about have actually come true.

And, as an extension of that, I came to see that some of the times I was needlessly defensive and insular, I should have been standing alongside people. After all, my beliefs have always erred on the left-leaning side of things; my frustration from those dark years was, as much as anything, frustration at being lumped in with right-wing-to-far-right-outright-Nazis based on nothing more than the media I enjoyed — particularly anime-adjacent stuff that often took a walk on the lewd side of life.

I knew that I wasn't a bad person, and I knew that enjoying the things I enjoyed didn't make me a bad person; frustration at being assumed to be a bad person based on those tastes was what caused me to lash out and, at times, do and say things that I regret. And yet even back then, I could see those deploying The Usborne Big Book of Logical Fallacies as what they were: people who didn't really care about anything other than scoring imaginary Internet Points. They were not my allies. They were not my friends. They were insufferable dickheads.

Today, I recognise that it is, in fact, possible to have the interests and tastes I do and not find yourself drifting towards the shit-encrusted mouth of what is typically referred to today as "the alt-right pipeline". There are lots of left-leaning folks who do love sexy stuff, and one thing I will say for online discourse is that discussion over such things has improved over the course of the last ten years or so. There's still a way to go, but it's better.

As part of that, it's important to recognise that certain parts of popular media do have a far-right problem. And as part of that recognition, it's important to stand up and say that you will not stand for tossers ruining the thing that you love, rather than being frustrated at feeling like you're getting lumped in with said tossers. You probably aren't, so long as you're not using their talking points.

Such as, you know, The Usborne Big Book of Logical Fallacies. There really is only one type of person who busts out The Usborne Big Book of Logical Fallacies during an online discussion. And believe me, you don't want to be that person.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 637: Slow Roads https://imnotdoctorwho.moegamer.net/2026/03/07/oneaday-day-637-slow-roads/ https://imnotdoctorwho.moegamer.net/2026/03/07/oneaday-day-637-slow-roads/#respond Sat, 07 Mar 2026 00:57:36 +0000 https://imnotdoctorwho.moegamer.net/?p=37245 I'm very fond of weird little software toys that don't really have a point, but which have obviously had some love, care and attention devoted to them. One of my favourites in this regard is a Web-based driving "sim" of sorts known as Slow Roads. You can fiddle around with it here. Slow Roads isn't … Continue reading #oneaday Day 637: Slow Roads →

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I'm very fond of weird little software toys that don't really have a point, but which have obviously had some love, care and attention devoted to them. One of my favourites in this regard is a Web-based driving "sim" of sorts known as Slow Roads. You can fiddle around with it here.

Slow Roads isn't really a "game". There's no objective, no win state, no fail state, no punishments for doing things "wrong" and indeed no "right" way to do things, save for the implied suggestion that you stay on the road. As you can see from the screenshot above, this is not mandatory.

Slow Roads plops you into a procedurally generated world based on either the rolling English countryside — the sort of undulating terrain you'd see if you were driving around the Peak District, say — and invites you to just drive. There's no other cars on the roads so you can drive as safely or unsafely as you like; this is a pure playground in which you can take your electric car, bus or futuristic motorcycle and just go. It's a pleasantly liberating, relaxing experience that I find myself turning to in quiet moments when I just want to do something, but I don't want to have to think about it too hard.

I forget who first pointed me in the direction of Slow Roads and even when it was. I've definitely had it on my bookmarks bar for several years at this point, and over the course of those years it has continued to evolve gradually. The first version I tried only had the car and the countryside terrain in the daytime. Over time, more features have been added, including the ability to adjust the countryside scene between four different seasons and four times of day and set the weather conditions, choose how winding (or not) you want the road to be, how wide you want it to be and a variety of characteristics about how the controls handle.

The game has somewhat sim-like tendencies in how it handles. You have to slow down for corners, and the three different vehicles have a very different feel to how they handle; the bus, for example, appropriately feels like a large, lumbering vehicle that it's probably not a good idea to throw into a corner at 80mph, while at the other end of the spectrum, the bike provides a frighteningly fast thrill ride, and could probably get you around the most twisty roads at high speed once you learn how to handle it.

That's it. That's all Slow Roads is. There's no point to it. And yet I love it. It's not trying to be anything that it's not. It's not being designed for "player retention" or "monetisation". It just is. It's a lovely little thing, and if you've never spent any time fiddling around with it, I highly recommend it.

The one long-term goal for Slow Roads appears to be for it to have a standalone Steam release, which looks set for April of this year (2026 if you're reading in The Future, assuming we're not all dead by then), with a demo towards the end of this month. It will be great to see this project finally come to some sort of "fruition", such as it is, and I have whiled away more than enough hours in the Web-based version to quite happily toss the developer a few quid when the full version finally arrives.

Now, maybe just a few miles before bed…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 630: Mr Cellophane https://imnotdoctorwho.moegamer.net/2026/02/28/oneaday-day-630-mr-cellophane/ https://imnotdoctorwho.moegamer.net/2026/02/28/oneaday-day-630-mr-cellophane/#respond Sat, 28 Feb 2026 01:01:19 +0000 https://imnotdoctorwho.moegamer.net/?p=37213 Cellophane, Mister CellophaneShoulda been my name, Mister Cellophane'Cause you can look right through meWalk right by meAnd never know I'm there (Mister Cellophane by John C. Reilly, from the musical "Chicago") I don't wish the following to sound like self-pitying or a cry for attention, but it will almost certainly come out that way, and … Continue reading #oneaday Day 630: Mr Cellophane →

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Cellophane, Mister Cellophane
Shoulda been my name, Mister Cellophane
'Cause you can look right through me
Walk right by me
And never know I'm there

(Mister Cellophane by John C. Reilly, from the musical "Chicago")

I don't wish the following to sound like self-pitying or a cry for attention, but it will almost certainly come out that way, and for this I apologise in advance.

Do you ever have days where you feel like you're "invisible"? Like, if you just weren't there, no-one would notice? I seem to be feeling this a lot more as I get older, but it's something that has always followed along with me to one degree or another.

As young as my teenage years, I remember, on several occasions, feeling like I wasn't sure if my friends really liked me, or if they were just putting up with me as a sort of "attachment" to one of their other friends. Given the oddly volatile nature of hormonal adolescent friendships, this is perhaps not a surprising way for someone to feel — I recall multiple other occasions where, for one reason or another, several of us who were, under normal circumstances, best friends, suddenly just… weren't any more for a little while. This normally only lasted a day or two, and it usually involved the one who instigated the temporary "split" trying to get "in" with some of the cooler kids. I don't recall any occasions where something like this resulted in a member of our mutual circle of friends completely abandoning us, but it is this sort of thing that made me uneasy and anxious at times.

At university, I had friends and acquaintances I attended my course with, but again, there were times where I felt like if I just wasn't there, nobody would really give a shit.

A lot of this stems from what I now know to be social anxiety caused by autism, but that unfortunately doesn't make it much easier to deal with — because I still feel this sort of thing to this day. I find it difficult to "maintain" relationships because I get overly worried about being a bother to someone who, in my mind, I have built up to be someone who resents my presence. And, on occasions where I feel like I have been someone who has been making that effort, it's hard not to feel rejected when the other parties involved aren't as interested in maintaining the relationships as you are.

The reason I'm talking about this today is because, once again, a video game site has been suffering layoffs — this time the long-established Eurogamer. And as the various people announced that they were no longer working there, and that they were looking for employment, lots of other people piped up and said how important their time together had been, how much they enjoyed working together, what fond memories they had of various projects they collaborated on.

I saw that and I felt painfully conscious that, when my career in the games press came to an unceremonious end, I didn't really feel like any of that happened for me. I feel like very few people really noticed my time on USgamer, let alone GamePro before that, and very few people spoke up for me to say that they had enjoyed my work. I certainly didn't get a string of adulation from former colleagues waxing poetic about past collaborations. And all that kind of hurt, frankly; I had made that site my life for the time I was there, and I was immensely proud of all that I had done. And yet when people look back on USgamer's existence now, I'm not even a footnote; I doubt anyone other than the few people who did regularly read my work there — most of whom are still online friends, I should add — would even be able to tell you that I was a founding member of the site.

I feel this under other circumstances, too. There are several Discords I'm a member of where I feel like my presence and existence is often forgotten about. I don't really have an online community that I feel like I can call "home" any more, and that is, I think, where a lot of this stems from; it's that age-old fear that, if you were to drop dead tomorrow, no-one would notice or care. (My wife, at least, would. Hopefully.)

And I don't really know how to "fix" this. As I say, my social anxiety makes it very difficult for me to step up and say "hey, hello, please pay attention to me" without feeling like I'm inconveniencing or annoying people, and as such, I continue to just sort of quietly exist in the hope that I don't get forgotten entirely.

If you're reading this, none of the above applies to you. I am grateful for your presence, your support and your friendship — because if you are reading this at this point, you are someone who is present in my life; you are someone who has, in one way or another, supported me at some point over the years; and you are someone that I'm happy to call a friend. I thank you, sincerely, from not letting me become completely invisible to the world at large.

And perhaps I should be content with that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 629: Another site falls to AI https://imnotdoctorwho.moegamer.net/2026/02/26/oneaday-day-629-another-site-falls-to-ai/ https://imnotdoctorwho.moegamer.net/2026/02/26/oneaday-day-629-another-site-falls-to-ai/#respond Thu, 26 Feb 2026 23:54:57 +0000 https://imnotdoctorwho.moegamer.net/?p=37211 Earlier today, a review was being shared around. It was a featured review on Metacritic for the new Resident Evil Requiem, and it was very obviously AI-generated — both in terms of the review text itself, and the image and biography of the completely fictional author. Now, I know there is plenty we can criticise … Continue reading #oneaday Day 629: Another site falls to AI →

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Earlier today, a review was being shared around. It was a featured review on Metacritic for the new Resident Evil Requiem, and it was very obviously AI-generated — both in terms of the review text itself, and the image and biography of the completely fictional author.

Now, I know there is plenty we can criticise Metacritic for, but to the site's credit, after being made aware of the situation, the review was not only pulled from Metacritic, but the site in question was blacklisted from being featured on there for future reviews, too.

The site in question was VideoGamer.com — not a site I ever particularly frequented, but one that has been around for many years, and one of many, many old games press brands that have been bought up by private equity and turned into sites filled with AI-generated drivel, usually in the form of undisclosed advertorial features pointing people towards shady gambling sites. VideoGamer is not the first site to fall in this way; previous victims have included AdventureGamers and The Escapist, and there are almost certainly countless more that we haven't found as yet.

My initial reaction to anything like this happening is to ask "why?"

Why are once-good sites being replaced with AI-generated drivel? Who do they think is reading this stuff? Why do the people in charge of these hollowed-out husks of websites think this is, in any way, a good idea?

The answer, of course, is that this is the natural endpoint of SEO-driven online writing. The sole reason these articles exist is to get people to click on them and generate advertising revenue for the site's owners. And if they can do that without having to do anything silly like pay actual people to write actual articles, so much the better! (Although the more astute among you out there may well point out that being an AI power user probably doesn't end up much cheaper than hiring an actual person — particularly in the games press, where, as Mat Jones of IGN put it earlier today, "games freelancers will turn in 2,000 words for an egg sandwich". I wish it wasn't true.)

Couple this with the news that Eurogamer and surrounding sites are suffering some considerable layoffs and things do not look altogether rosy. I also learned that VG247 is now little more than an SEO guideslop site; I never really liked that site all that much, but since most of my USgamer stuff ended up archived there after USgamer itself closed down, I do have a certain attachment to it.

The frustrating thing for me is that all this seems so unnecessary. Video games, as an industry, creative medium, art form, whatever you want to call them, are huge. One would assume that would mean they would need a specialist press around to cover them effectively, but given that so many sites have been gutted over the last few years — and, in many cases, replaced with AI slop — something doesn't quite seem to add up.

Sure, we've seen the rise of sites like Aftermath, who do good work, and it was gratifying to see Giant Bomb successfully extricate themselves from their former corporate overlords — full disclosure: I subscribe to both to support them — but neither of them quite take the place of what we used to have. And you can interpret that however you will, because the same is true if you think I'm referring to traditional "news, previews and reviews" websites, or if you think I'm referring to magazines. (Spoiler: I'm talking about both.)

Part of this feels like an extension of the whole "New Games Journalism" discussion we had in the latter-day 1up years. And while that discussion went to some odd places, I do acknowledge that there is some valuable work going on over at a number of worker-owned, reader-supported sites, particularly when it comes to telling the stories of people who work in games. But sometimes you just want to read something simple like what someone thought of a game you're interested in, y'know? And that side of things seems to very much be a dying breed.

One might argue that there's less need for that, what with social media, online discussion and "influencers" (you will never get me to not use scare quotes around that odious term) dominating the way games are promoted online these days. But I still like to read a straightforward review of something — and the continued existence of Metacritic, as flawed as it is as a concept, suggests that there's still a place for that sort of thing.

I can't help but wonder where all this will end up. With people starting to get interested in physical media once again, I would love to see proper magazines become a thing again. I suspect that won't happen, but we certainly can't go on like this. Can we? This feels like how you actually end up with a completely dead Internet.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 627: Finding your niche https://imnotdoctorwho.moegamer.net/2026/02/24/oneaday-day-627-finding-your-niche/ https://imnotdoctorwho.moegamer.net/2026/02/24/oneaday-day-627-finding-your-niche/#respond Tue, 24 Feb 2026 23:23:42 +0000 https://imnotdoctorwho.moegamer.net/?p=37207 I was a bit of a latecomer to YouTube. I remember a friend of mine trying to encourage me to follow some of the YouTubers she liked, and feeling curiously resistant to it all. In some respects, I am still quite resistant to certain quarters of YouTube — I have no intention of ever watching … Continue reading #oneaday Day 627: Finding your niche →

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I was a bit of a latecomer to YouTube. I remember a friend of mine trying to encourage me to follow some of the YouTubers she liked, and feeling curiously resistant to it all. In some respects, I am still quite resistant to certain quarters of YouTube — I have no intention of ever watching a Mr. Beast video, for example — but it's fair to say at this point that YouTube, as a general cultural entity, is an important part of my daily life for various reasons.

One of the things that I've particularly enjoyed about more actively engaging with YouTube over the last decade or so is coming across channels that have very much found their niche, and stick to it. Sometimes this is as simple as "gaming", but oftentimes I find that the most interesting and enjoyable channels are those that get a little more granular: those that choose to focus on a specific aspect of something that they enjoy and dive deep into that.

This can take many forms, so I want to share a few favourite channels in this regard today. Not all of them are gaming related, but all of them are run by people who have found something they enjoy doing and continue to do just that, often regardless of what "the algorithm" supposedly wants or viewing figures. I respect this because it's what I aspire to do with my channel; while my YouTube channel is broadly a "variety gaming" channel with a focus on retro, my preference is to explore overlooked and underappreciated games and platforms from over the years — and sometimes to give games that had a less than stellar reception on their original release another chance.

But I digress. This is not about me. This is about some channels I enjoy, so let's go on a little wander around YouTube, shall we?

Yesterzine

As you probably know if you've been reading this for any length of time, I enjoy old video game magazines, and as such I'm gratified to see how many people out there enjoy making videos and writing about them. One of my favourites is Yesterzine, a channel that describes itself as "The Literal Magazine Show", because it takes a "magazine show" format and is also about magazines, you see?

Presenter Dudley (who, full disclosure, I Actually Know) has a characteristically deadpan style that works well with the show's humour. He strikes a good balance between acknowledging and celebrating the original cultural context of these publications and providing appropriate modern commentary and criticism of aspects that, in retrospect, have not aged well for one reason or another.

Yesterzine videos are worth sitting down and paying attention to rather than putting on in the background, and with such a rich vein of classic magazines to draw on for future episodes, it's a show that will continue for as long as Dudley can be bothered, and he's showing no signs of slowing down just yet.

Zilog and Moto

I've always enjoyed Sega games, particularly from the 8-bit and 16-bit eras. In fact, if you follow my YouTube channel, you'll notice I'm going through a bit of a Master System phase right now.

Zilog and Moto is a channel with a bold aim: to collect all the English language releases for Master System, Mega Drive/Genesis, Mega CD and 32X, then play and review all of them. Presenter Dave is making good progress in both regards so far. His videos are simply presented but effective in what they do, consisting of a short introduction to camera, a look at the game's physical component and then some commentary on how it actually plays.

Dave clearly spends time with each and every game and gives it a proper chance — even in the case of notoriously bad titles. Sometimes this leads to pleasant surprises… and, of course, sometimes those poor receptions are well-deserved. Either way, an episode of Zilog and Moto is always a worthwhile watch if you're an old-school Sega fan.

League of Extraordinary Board Games

This channel, a collaborative affair between well-known tat acquirer Stuart Ashen, CheapShow's Paul Gannon and movie enthusiast Oliver Harper, has a simple premise: dig out an old, obscure board game of the ilk you would have once got at a jumble sale, then give it an honest shot to see if it's any good.

The trio doesn't always get through a full game of something — particularly if it looks like running particularly long, or if it is clear that the game itself is not actually very fun — but they always give it a chance.

It's especially interesting to see the variety of licensed board games based on TV shows — I have fond memories of these from back in the day and wish I'd held on to more of the ones that I used to have copies of. As it stands, all I still have is a copy of MB Games' adaptation of Williams' arcade game Defender.

Anyway, this has a similar feel to Gannon's CheapShow: the sense that you're being let in on a group of friends just having fun together. A good show for when you're feeling a bit lonely.

Lord Heath

I won't lie: I found Lord Heath's channel because of his frankly astonishing fart videos, one of which can optionally be enjoyed above. But I've been enjoying his other… err… output too, the majority of which are the rather more socially acceptable and/or safe for work reviews of drinks.

These are short, simple, self-explanatory videos: he tries a drink, he gives his thoughts on it. Most of them are under three minutes long, but they're all rather entertaining; Lord Heath himself is a joyfully exuberant character who is not afraid to make a twat of himself in public, and he always makes a point of shooting his videos in some pleasantly picturesque locations.

In many respects, this is perhaps the purest example of what I'm talking about today: he's clearly got a vision in his head for what his YouTube channel should be, farts and all, and he's stuck with it. He's not trying to be Internet famous; he's not trying to clickbait; he's just a cheeky chappy who likes burping, farting and trying an increasingly esoteric selection of beverages. Eternal respect to him.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 625: It sucks to see someone defeated https://imnotdoctorwho.moegamer.net/2026/02/22/oneaday-day-625-it-sucks-to-see-someone-defeated/ https://imnotdoctorwho.moegamer.net/2026/02/22/oneaday-day-625-it-sucks-to-see-someone-defeated/#respond Sun, 22 Feb 2026 23:25:34 +0000 https://imnotdoctorwho.moegamer.net/?p=37203 I am, as I've mentioned a number of times in the past, a big fan of Mark Bussler's Classic Game Room video series. It's one of several things on YouTube that I found enormously inspirational in starting up my own channel, and his many, many videos on classic retro games are among my most-replayed YouTube … Continue reading #oneaday Day 625: It sucks to see someone defeated →

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I am, as I've mentioned a number of times in the past, a big fan of Mark Bussler's Classic Game Room video series. It's one of several things on YouTube that I found enormously inspirational in starting up my own channel, and his many, many videos on classic retro games are among my most-replayed YouTube videos.

I've known for a long time that Bussler was intensely dissatisfied with the way the online landscape had been going — and how it had meant that something he once clearly loved doing had become something that it felt like it was pointless to carry on with. After he stopped doing Classic Game Room as his main thing, he tried various other projects online, but has seemingly met with nothing but frustration with pretty much every one of them.

I still follow his Patreon for updates on what he's up to, and today he mentioned that people should have a look at his website, classicgameroom.com, to see what he's up to, since he doesn't really do social media any more. And his FAQs made me feel very sad indeed.

The question he gets more than anything else, I reckon, is "is Classic Game Room coming back?" and his answer is simple:

No. The Classic Game Room video game review series is permanently discontinued. There are no plans to bring the video series back in any way on any platform.

He expands on the reasons thus:

After the YouTube channel was largely demonetized, people stopped watching in favour of influencers and short-form videos. No other formats seemed to work. After a few different format changes, the show is now discontinued.

The cynics would say that this was just Bussler failing to adapt to the changing media landscape online, and that's not an incorrect statement to make, but the thing that makes me so sad about all this is that there is demand for stuff that isn't influencer-led short-form content. Just not enough to be commercially viable, unfortunately; not enough for one of the OG online video creators to want to continue with the thing that made him famous — and which, I suspect, is at this point completely unknown to a couple of generations of people.

Bussler worked hard on Classic Game Room and his other projects, and it must have been so frustrating for him to continually feel his efforts knocked back — particularly when he tried all manner of different things after it seemed that Classic Game Room had, for one reason or another, fallen out of favour.

So I'm sad for him. I'm sad that he has felt the need to, in his words, "permanently retire from filmmaking, game journalism and animation". At the same time, I completely understand why he has taken that decision. Again, in his own words:

Mark spends his free time reading and biking instead of using garbage social media apps. He has no patience for algorithms and prefers looking at old-fashioned paper.

I completely understand why one would want to retire from the Internet in this age of relentless, pointless, disposable short-form content. I often feel like I want to do so, too. I've spent many years carving out a little corner of the Internet that I can feel proud of with places like this blog, MoeGamer and my YouTube channel, but sometimes it all feels incredibly pointless.

I'm sad to see someone whose work I enjoyed, and that I respected immensely, be so completely and utterly defeated by what passes for "culture" online today. I'm sad because I know how he feels. I understand why he's so frustrated. And I don't know how we fix this — or if it's even possible at this point.

Perhaps it's all part of getting old. You pass beyond a point of relevance, and the world feels like it isn't "yours" any more. Perhaps we all reach this point. But that seems like a bit of an inefficient way for everyone to live their lives. Surely there's a way for different types of "stuff" to coexist, without everything having to be dominated by whatever the latest "viral" bullshit is?

Apparently not. But oh well. I'm not going anywhere just yet. Even if no-one's reading, watching or listening, I still enjoy the act of creating something. It gives me some satisfaction — and it's perhaps for the best that I've never got to a point where I'd be tempted to try and use online content creation (ugh) as my main source of income.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 622: Are we fucked? Revisited https://imnotdoctorwho.moegamer.net/2026/02/19/oneaday-day-622-are-we-fucked-revisited/ https://imnotdoctorwho.moegamer.net/2026/02/19/oneaday-day-622-are-we-fucked-revisited/#comments Thu, 19 Feb 2026 18:34:33 +0000 https://imnotdoctorwho.moegamer.net/?p=37194 Back in October of 2024, I wrote a post entitled "Are we fucked?" in which I was concerned about the direction the world appeared to be going. At the time, my main concern was with the growth of the AI space, and its seeming lack of any benefits whatsoever to humankind, while demonstrating its clear … Continue reading #oneaday Day 622: Are we fucked? Revisited →

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Back in October of 2024, I wrote a post entitled "Are we fucked?" in which I was concerned about the direction the world appeared to be going. At the time, my main concern was with the growth of the AI space, and its seeming lack of any benefits whatsoever to humankind, while demonstrating its clear potential to cause very serious problems for both society and the environment.

That hasn't gone away. And neither has the other fear I expressed in that post: that, if Donald Trump would somehow, inexplicably, find himself in the White House once again, that America would become an unpleasant, unsafe place to be. In fact, things have ended up in that regard far worse than I think anyone could have imagined: a lawless "police" (and I use the term loosely) force gunning down innocent people in the streets; people being forced into utterly inhumane conditions having not committed a crime; the systematic revocation of a system of human rights we spent the best part of the last century putting in place, and which still had quite a bit of work to do.

Every day I look around at what the world has become and I am, honestly, scared. I feel like significant portions of the world have just gone completely insane.

Take the AI thing. AI is fucking everywhere now, despite it being abundantly clear that everyone except shareholders and C-Suite tossers hates it. It's making things worse. It's causing people's skills to atrophy at a frightening rate. It's destroying the environment. It's crashing the economy. It's making the Internet near-unusable in certain areas. And all for what? I couldn't tell you. All I can tell you is that the whole thing is a terrifying waste of money and resources, and I hope beyond hope that it will not be long until everyone wakes up and realises "what the fuck have we been doing?"

Except, at this point, with such a significant portion of the world's economy being propped up by this odious, utterly useless "industry", things coming crashing down are going to affect everyone — including those who have always been against this garbage. It's a financial disaster waiting to happen — and all the people who have spent the last few years completely discarding any practical skills in favour of "prompting" are going to be utterly screwed.

As many have pointed out, it's a symptom of a larger problem. The AI industry's dominance of things like the RAM and storage market are part of corporations' attempts to take away ownership of "The Computer" from individuals and force us all into "the cloud". Because if all we're using are dumb terminals to log on to the corporate cloud, that means the corporations can absolutely completely and utterly control what we can do. And everything that is wrong with politics and society right now can be laid at the feet of the few rich, corporate billionaires. Not coincidentally, pretty much all of them appear to have ties to legendary nonce Jeffrey Epstein.

I dunno man. I don't know how to deal with this any more. I'm scared for my future, and I'm scared for the world in general. I don't like it. This is not what "The Future" was supposed to be like. We had lots of cautionary tales telling us not to do all this shit — and yet we appear to have just gone and done it anyway.

The human beings with all the power absolutely suck, and they don't give a shit what all this is doing to regular-ass people, so long as it continues to make them more money than they will ever be able to spend in their lifetimes — money which will never, ever be spent on anything even vaguely approaching "the common good".


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 621: Tired https://imnotdoctorwho.moegamer.net/2026/02/18/oneaday-day-621-tired/ https://imnotdoctorwho.moegamer.net/2026/02/18/oneaday-day-621-tired/#respond Wed, 18 Feb 2026 22:51:06 +0000 https://imnotdoctorwho.moegamer.net/?p=37192 I am, as these things tend to go, back from my day at the office, following a horrible long drive home in the cold and wet, featuring a stop for a Burger King at Fleet Services that I honestly kind of regret now. I got back too late to pick up my prescription from Tesco, … Continue reading #oneaday Day 621: Tired →

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I am, as these things tend to go, back from my day at the office, following a horrible long drive home in the cold and wet, featuring a stop for a Burger King at Fleet Services that I honestly kind of regret now. I got back too late to pick up my prescription from Tesco, too, so that was annoying. If I hadn't stopped for the Burger King I might have made it. But oh well.

As a result of all this, I am extremely tired and my brain feels like it is firing on roughly 30% capacity. As such, I have started writing this without any particular topic in mind, so I'm just going to babble my way through it until I've done enough words to satisfy myself, and then, honestly, probably just go to bed.

Ooh, here's something I can talk about. Last night I got around to finally watching Pixels to Pages: The Story of Electronic Gaming Monthly, a well-regarded documentary put together as a collaborative affair between the My Life in Gaming and Game Sack channels. I have slightly mixed views on it, because while I cannot deny that it was a well-crafted, well-produced and beautifully edited documentary, it purports to be "the story of Electronic Gaming Monthly" while it is, in fact, "the story of Electronic Gaming Monthly's early years".

Since, as a Brit, I came to EGM rather late, primarily due to my brother taking up the Editor-in-Chief's reins in 1998, I only really knew it from when it was well into the Ziff-Davis era, and the documentary was disappointingly scant on anything from that age of the magazine. My brother got a passing mention as "they got some new guy in, I think he was from England?" and that was it; the vast majority of the documentary focused on the people who helped start it at Sendai Publications, with a few contributions from Frank Cifaldi of the Video Game History Foundation and Dan "Shoe" Hsu, who joined EGM in 1996 and remained with it until 2008.

For context, EGM ran between 1988 and 2009, and the Ziff era started in 1996. To be fair, the story of EGM's early days is fascinating, and its history is populated by real characters, but it just seemed a bit odd for the documentary to position itself as telling the story of a publication and then just… not really acknowledge anything that happened after 1996 beyond a brief, cursory mention. I'm not just saying this because I'm biased and want to see a family member's contributions to the publication's legacy acknowledged — though that is, of course, part of it — it just felt a little odd to rush through a good 12 years of the magazine's existence as if they didn't matter.

Still, like I say, the documentary is a worthwhile watch, and even with its specific focus it's quite a lengthy affair. It's entirely possible that they just decided to focus on the early days because they thought that was the most interesting story to tell — and I reiterate, it is an interesting story! — or perhaps there was some reason people from the Ziff era were unable or unwilling to contribute their voices to the whole thing. The net result was that it left me with somewhat mixed feelings about the project as a whole, but happy to recommend it to anyone interested in the subject matter.

Among other things, this documentary, along with the continuing excellent work of the Fun Factor podcast, has rekindled a desire to do more Magazine Stuff on my YouTube channel. So I'm going to do exactly that this weekend. There's a lot of different things I would like to cover, so you'll have to wait and see what I decide to do!

Anyway, that's enough of that. Time for bed.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 619: My kingdom for some new ideas https://imnotdoctorwho.moegamer.net/2026/02/16/oneaday-day-619-my-kingdom-for-some-new-ideas/ https://imnotdoctorwho.moegamer.net/2026/02/16/oneaday-day-619-my-kingdom-for-some-new-ideas/#respond Mon, 16 Feb 2026 19:32:47 +0000 https://imnotdoctorwho.moegamer.net/?p=37188 I watch a few YouTube channels that I would describe as "generic semi-mainstream entertainment". These include Good Mythical Morning, its spinoff Mythical Kitchen, and the Game Grumps spinoff, The Grumps (which primarily consists of their show, 10 Minute Power Hour). I enjoy all of these channels and generally watch most of the stuff they put … Continue reading #oneaday Day 619: My kingdom for some new ideas →

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I watch a few YouTube channels that I would describe as "generic semi-mainstream entertainment". These include Good Mythical Morning, its spinoff Mythical Kitchen, and the Game Grumps spinoff, The Grumps (which primarily consists of their show, 10 Minute Power Hour). I enjoy all of these channels and generally watch most of the stuff they put out, but I can't help but notice a lot of channels like this seem to be stuck in a bit of a holding pattern of the same few ideas, over and over.

"We ate EVERYTHING by [brand]!" "We try VIRAL TikTok [trend]!" "We cook STRUGGLE MEALS!" The strength of the channels I've mentioned by name above is that they generally manage to put their own distinctive twist on things — Good Mythical Morning is heavily formulaic, but has a warmth to it that is very appealing to feel like you're included in; Mythical Kitchen's chaotic energy combined with genuine cooking skills and a willingness to experiment with unconventional concoctions is always enjoyable to watch; and The Grumps is always anarchic chaos — but I won't deny that I feel my heart sink just a little when I see those same old "content" trends being recycled over and over and over.

I think my least favourite of them is anything to do with TikTok, because that inevitably devolves into a significant part of the episode being watching people watching vertical videos of other people yelling at their camera, and I already find that format of video to be uncomfortable and annoying to watch. I also tend to dislike it when one creator's work is dependent on providing commentary on another creator's work; while none of the above-mentioned channels go about this in the "wrong" way, it absolutely can be a vector for abuse and exploitation, as veteran YouTuber Jacksfilms' spinoff channel JJJacksfilms highlights regularly.

My one exception to generally disliking "reaction" videos is when it's the Grumps reacting to their own stuff. A particular highlight in this regard is always any time the musicians "Sbassbear" get involved, remixing some of the more stupid moments from the Grumps' video game show into some real toe-tappers. Not only are the remixes brilliant in their own right, but the Grumps' reactions to them are always entertaining; it's a real "laugh along with them" moment in the same way as watching out-takes in which actors completely lose the plot and get the uncontrollable giggles is appealing.

Conversely, the one instance of the things above that I do tend to feel has legs is the "We tried everything by [brand]", because there's so many different types of things out there that you can explore, and each will result in quite a different video. Consider one video trying out every type of Oreo, and another trying every variety of Buldak noodles. Very different. The trouble is, even within this particular niche, you tend to see the same brands coming up all the time — with Oreos and Buldak being two of the prime offenders in this regard. It's one reason I'm quite fond of the CheapShow podcast's "Off-Brand Brand-Off" segment, in which they try own-brand and branded varieties of a single thing in order to determine which one, if any, is the "best".

I guess there are only a finite number of ideas in the world, and if you're making YouTube your career, you have to go where both the trends and "the algorithm" take you. And I guess that means making endless "We try VIRAL TikTok recipes!" videos. Which is a bit of a shame, because we, as humans, are capable of a lot more.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 617: Single screen https://imnotdoctorwho.moegamer.net/2026/02/14/oneaday-day-617-single-screen/ https://imnotdoctorwho.moegamer.net/2026/02/14/oneaday-day-617-single-screen/#respond Sat, 14 Feb 2026 19:51:14 +0000 https://imnotdoctorwho.moegamer.net/?p=37184 There are a few people I follow (and a few I've followed recently) that I primarily followed because I like what they do in terms of streaming — but I'm almost certainly never going to watch them. This is not because I dislike or do not enjoy what they do on their streams, but because … Continue reading #oneaday Day 617: Single screen →

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There are a few people I follow (and a few I've followed recently) that I primarily followed because I like what they do in terms of streaming — but I'm almost certainly never going to watch them. This is not because I dislike or do not enjoy what they do on their streams, but because I honestly don't understand how anyone has the time to sit and watch streamers.

This is probably at least partly a "me" problem. I am the sort of person who prefers to engage in a single activity at a time. If I'm playing a game, that's all I'm doing; splitting my attention between that and a podcast, video or stream feels like I'm being disrespectful to the developers of the game; they crafted it to be paid attention to, after all, and thus I feel like the least I can do is appreciate it as intended, with my full attention.

I sometimes feel like I'm in a bit of a minority in doing this, though. People talk a lot about "second screen content" — some streamers, like the excellent Josh Strife Hayes, make a recurring joke about it — but I've tried, and I just can't do it. The way my attentiveness works is that I can pay attention to one thing or the other, not both. If I'm paying attention to the game, I'm not listening to the podcast, video or stream; if I'm paying attention to the podcast, video or stream, I'm not giving the game my full attention.

I guess part of this is down to the games I play. I don't play any multiplayer-centric games or MMOs that demand you repeat things over and over again, and thus I don't really play anything that really lends itself to dividing your attention away from it. I am, as I always have been, generally inclined towards games with interesting stories or compelling mechanics, and in both of those instances you are robbing yourself of the full experience if you're not giving those your full attention. Perhaps I might feel a bit differently if I was grinding my way through a Battle Pass (ugh) or still on the Tomestone grind in Final Fantasy XIV, but I am not doing either of those things right now. I'm not ruling out a return to Final Fantasy XIV at some point, but I'm pretty certain my days of playing that game hardcore are well and truly behind me.

I mean, I guess I could have put a podcast or video or stream on while I was playing Hyrule Warriors: Age of Imprisonment recently? There are some repetitive missions in that, but then there are also story missions where I want to pay attention to what's going on, and I like enjoying the whole audio-visual experience of that game: the graphics; the sound; the music; the voice acting. Now I've reached the postgame, I could feasibly grind my way through some of those challenges with divided attention, but I'm not sure I'm going to do that; I'm likely going to move on to something else instead, and maybe dip into the postgame any time I just feel like punching Moblins.

My wife, meanwhile, has YouTube videos on constantly, whether she's playing Final Fantasy XIV or whichever farming and crafting game has caught her attention recently. She even does some work sometimes, inevitably with a YouTube video on.

See, I even find it quite difficult to do work with a distraction like a video, podcast or stream; I do work quite well with a musical accompaniment, mind. I think it's the talking. If someone is talking, my mind tells me, repeatedly, pay attention to this. And if, for whatever reason, I'm not able to, I start to feel genuinely stressed out. I know this because I'm very conscious of it any time someone tries to talk to me while I'm in the middle of, say, watching a video, or TV show, or something like that. Two people talking at the same time makes my brain melt and I don't like it.

The other completely unrelated issue is that many of the streamers I might otherwise be inclined to watch are often playing games that I want to play at some point. And if I haven't played that game myself yet, I will tend to avoid anything else about it online (including reviews) until I have at least tried it for myself. That's just a habit I've fallen into — although I must admit, there have been occasions where I have watched a YouTuber like GameGrumps or ProJared play something and thought "yeah, that looks fun, I'll give it a go myself".

Because yes, it's not that I don't watch any video game stuff online at all. We quite often watch Game Grumps with lunch or dinner. But those are 20-30 minutes at most, focused on the game (well, focused on Arin and Dan's experience of playing the game, at least) and coming to a clear conclusion after a set amount of time. Your average stream, meanwhile, is several hours long and includes boring bits of downtime, shout-outs to donations and subscribers and all that stuff, and I just find all that very distracting.

I dunno. I guess I just have to come to the conclusion that there are parts of the Internet experience today that I just don't really get and probably won't ever get. And I think I'm fine with that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 612: Cleaning up the filth https://imnotdoctorwho.moegamer.net/2026/02/09/oneaday-day-612-cleaning-up-the-filth/ https://imnotdoctorwho.moegamer.net/2026/02/09/oneaday-day-612-cleaning-up-the-filth/#respond Mon, 09 Feb 2026 20:44:08 +0000 https://imnotdoctorwho.moegamer.net/?p=37124 I spent a goodly portion of this evening cleaning up my Google Photos library, because, frankly, it's been a right mess for years. It still is a right mess, but at least I have got all most of the hentai out of it now. How did it get into this state, I hear you ask? … Continue reading #oneaday Day 612: Cleaning up the filth →

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I spent a goodly portion of this evening cleaning up my Google Photos library, because, frankly, it's been a right mess for years. It still is a right mess, but at least I have got all most of the hentai out of it now.

How did it get into this state, I hear you ask? Well, it's partly my fault, partly the fault of software. It's my fault because I didn't think to change the settings on various pieces of software, including the Google Drive and Photos apps for PC and my various phones' operating systems, and it's the software's fault for, by default, backing up images from every folder on my devices instead of just ones that make sense — like, you know, the camera roll. Lesson learned. Always check if your phone is "syncing" things you don't want it to!

In other words, what had happened is that, on numerous occasions, I had downloaded a dirty picture or ten that I found invigorating, and Google Photos had dutifully backed this up, despite me not actually wanting it to do that. So every so often, when scrolling back through the archives, I would inadvertently stumble across some absolute filth that probably shouldn't be in there. Nothing illegal, I should probably point out, but still not the sort of thing you want to accidentally appear on your screen when you're looking for a picture of your dearly departed cat or what your living room used to look like and attempting to show someone.

The most egregious offender actually wasn't explicitly offensive at all, but it was still taking up a lot of my library. Evidently at some point I had downloaded an archive of all the card art from the Senran Kagura mobile game — I wasn't going to play it, but I liked the art — and, again, Google Photos had dutifully backed this up despite me not actually wanting it to.

Unfortunately, the images from the Senran Kagura mobile game had all sorts of timestamps on them, so I would find them scattered randomly throughout actual photos I wanted to keep over the course of several years in my library's timeline. Towards the earlier years, there was a big lump of them all together though — it felt good to sweep all those into the trash.

I'm not doing this out of any sort of prudishness or anything — I still love some fine anime tiddies, after all — but more out of a desire to make Google Photos a bit more useful as an image archive, since there are myriad other options for getting one's hands on grotty pictures. It's already got a lot of screenshots in there as well as actual photographs, though I'm fine with that — it means that if I want to grab a screenshot of a game I played 10 years ago, I probably can — I just didn't want it full of images that I'd just downloaded for the sake of it. That includes silly memes and screengrabs of Twitter posts, also; any arguments those screenshots were intended to "win" are inevitably long gone, and life is too short to give a shit about what people I used to think were assholes are up to today. There's enough assholes in the present, thank you very much.

Anyway, I think I got most of the filth. I'm sure I will continue to find random little bits and pieces here and there, but at least now it will be more like a little treat and a surprise rather than "good Lord, most of 2016 appears to consist of anime women in provocative poses and Kirino from Oreimo with a massive cock".

That's it. That's the post for today. I'm off to play some Wolfenstein.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 610: Sorry again, and an explanation https://imnotdoctorwho.moegamer.net/2026/02/07/oneaday-day-610-sorry-again-and-an-explanation/ https://imnotdoctorwho.moegamer.net/2026/02/07/oneaday-day-610-sorry-again-and-an-explanation/#respond Sat, 07 Feb 2026 23:13:04 +0000 https://imnotdoctorwho.moegamer.net/?p=37079 Hello there! I am once again very sorry to those of you who are subscribed via email who got a flurry of messages yesterday. As I mentioned, I was in the process of importing all the old blog posts I previously posted on my now-defunct Patreon page, and I didn't realise that it was going … Continue reading #oneaday Day 610: Sorry again, and an explanation →

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Hello there! I am once again very sorry to those of you who are subscribed via email who got a flurry of messages yesterday. As I mentioned, I was in the process of importing all the old blog posts I previously posted on my now-defunct Patreon page, and I didn't realise that it was going to publish each and every one of them as if they were a brand new blog post — which meant that it sent each and every one of them as a "newsletter", at least until I found a way to turn the damn thing off and make it go about its business quietly.

Anyway, that process is all done now, so things should hopefully return to normal — and there is now a bunch more Stuff for you to read on this site, should you feel so inclined. It's all conveniently categorised under the Patreon category — or, if you want to jump straight to the beginning of that particular "season" of #oneaday blogging, you can click here or use the link in the site menu.

The reason I wanted to bring that stuff across is because there was a lot more of it than I realised! I'd forgotten that I'd done another 1,000+ days of daily blogging as a Patrons-exclusive "perk" (if you can call it that), and having it all locked away in an unlaunched Patreon page seemed a bit wasteful. Not that I think I wrote anything of particular importance in those pages, mind.

No; the main reason I wanted to get those posts across is to fill a bit of a "gap" on this blog. There were a couple of years where I didn't really post anything on here because I was using Patreon instead, and that always bugged me a bit. Now, if you will be so good as to check the Archives section in the sidebar (it's right at the bottom of the page if you're on mobile), you'll see I now have a nice run of posts running from 2008 all the way up to today. Not all of that has been daily blogging and not every year has posts every month, even, but it is satisfying to look back over all that stuff and think "I did that".

Why did I do that? I don't really know, other than the fact I've always enjoyed it. There's just something about blogging about any old bullshit that I've always found immensely enjoyable; for me, it's always been much more fun to bash out a blog post than use social media, because you can go into as much detail as you want to hyperfixate on, and anyone who has a problem with that can just bally well bugger off because it's your site, dammit, and that means you make the gosh-darn-diddly rules.

The other reason I was interested to bring these posts over is because they cover the COVID years, and I think that was an important moment in history that we all lived through, for better or worse (mostly worse), and I'm interested to look back over what my brain was doing at that time.

Obligatory disclaimer: as I say, I have little to no memory of what I might have written during the Patreon years. I don't think I posted anything egregiously offensive — I still had to work within the rules of Patreon, after all — but I will say I can't guarantee I didn't say anything that 2026 Pete might regret in retrospect. But hey. If you're reading this, you've probably been with me through the exceedingly rough and the occasionally smooth, so little that dribbles out of my brain and onto the page will probably surprise you at this point. I just thought I'd mention that just in case, y'know.

Anyway, that is that. I hope you enjoy looking back through the archives — I'm certainly planning to — and normal business will now resume. Apologies again for flooding your inboxes!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 609: Sorry about that https://imnotdoctorwho.moegamer.net/2026/02/06/oneaday-day-609-sorry-about-that/ https://imnotdoctorwho.moegamer.net/2026/02/06/oneaday-day-609-sorry-about-that/#respond Fri, 06 Feb 2026 19:27:24 +0000 https://imnotdoctorwho.moegamer.net/?p=35333 Hello. Sorry about the multiple emails. I am attempting to import my old blog posts from my now-defunct Patreon and I got a setting wrong somewhere, so it started publishing old things as new things, and if you were subscribed you would have got an email for each one of those. I think I've sorted … Continue reading #oneaday Day 609: Sorry about that →

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Hello. Sorry about the multiple emails. I am attempting to import my old blog posts from my now-defunct Patreon and I got a setting wrong somewhere, so it started publishing old things as new things, and if you were subscribed you would have got an email for each one of those. I think I've sorted it so it won't do that now, but if it does, I apologise!

I'm doing this because there's a whole bunch of blogging that has been trapped on my Patreon for a long time. There's nothing of any particular Earth-shattering importance there, but I felt like it would be nice to have access to that all in one place, rather than relying on a third-party service.

Annoyingly, Patreon doesn't have a simple "export everything" option — you have to go via their WordPress plugin, which is a little bewildering in terms of how it sets things up, and its default settings are, as we've already seen, kind of dumb. Am I likely to want to republish something from 2016 as if it was now, Patreon? Am I? No? Then maybe don't do that.

Anyway. Hopefully what this will mean once it's all been taken care of is a bunch more pointless meanderings for you to explore at your leisure in the archives, and I'll have more things to reminisce over while sitting on the toilet.

I've considered reopening my Patreon on a few occasions, but I just don't think it's worth it. The inordinate amount of pressure I felt like it put on me to "fulfil obligations" made doing pretty much anything Not Fun, so I ditched it in order to be able to focus on just creating stuff as a hobby. That's what all this has always been; at various points I've thought it would be nice to be able to make a full-time career out of it all, but honestly I'd rather have the security of a job like my current one.

I have kept my Ko-Fi and PayPal donation pages open, though. Not that anyone uses them — and this isn't a passive-aggressive way to suggest that you might want to slip me some cash — but I think it's nice to keep a little "tip jar" open for when people feel generous or particularly appreciative for something you've done. Plus there are some regular readers/viewers who drop me a bit of pocket change when it's my birthday, which is always nice and heartwarming. But other than that, I'm not in any of this to "monetise" it — I write because I enjoy it, I write about games because I'm passionate about them, I make videos because I think it's a good medium to show and talk about the things I'm interested in, and perhaps share those things with others. That's all.

Anyway, sorry again if you got a flurry of emails! It shouldn't happen again, but feel free to yell at me if it does.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 608: Channel update https://imnotdoctorwho.moegamer.net/2026/02/06/oneaday-day-608-channel-update/ https://imnotdoctorwho.moegamer.net/2026/02/06/oneaday-day-608-channel-update/#respond Fri, 06 Feb 2026 00:05:32 +0000 https://imnotdoctorwho.moegamer.net/?p=35321 I posted an update on my YouTube channel yesterday. You can watch it right here! I also play some Galaxian on Atari 8-bit in an attempt to participate in the current "High Score Club" challenge over on AtariAge. I thought I'd talk about the things I mention in the video for today's post, because… well, … Continue reading #oneaday Day 608: Channel update →

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I posted an update on my YouTube channel yesterday. You can watch it right here! I also play some Galaxian on Atari 8-bit in an attempt to participate in the current "High Score Club" challenge over on AtariAge.

I thought I'd talk about the things I mention in the video for today's post, because… well, because I want to.

The main takeaway from the update is that I'm giving up on doing longer playthroughs of stuff on video. For the most part, anyway. I'm not ruling out the possibility of doing another full playthrough of something reasonably short like an adventure game, as those are fun videos to make. But long RPGs as a playthrough series are out of the window.

There are a few reasons for this, chief among which is it makes playing one single game take for-fucking-ever. If you're only playing a game when you're recording videos for it, that inevitably means you're not playing it all that regularly (I have a life outside YouTube videos!) and thus it takes ages to get anywhere. If you combine that with a game that involves a fair amount of going back and forth grinding for experience, money or whatever, that doesn't make for particularly fun video-making, and it almost certainly doesn't make for particularly fun watching, either.

The other reason is that although I don't really care about viewing figures in general, the number of people who were showing up for episodes of The Granstream Saga in particular was utterly woeful. And, I mean, I get it; if you get an hour and a half long video in your feed that's part 7 of a series, are you going to click on it if you're not already invested? Probably not, even if the video has a link to the full series playlist in its description — because you still have to actually click on the video in the first place to know that.

So what I'm going to do is that, in future, for long games that I want to cover on the channel somehow, I'm going to make sure that I record some footage of the game while I'm playing it, then write a proper script for a "review-style" video of the game to be posted at some point afterwards. This will probably also be combined with a written version of the piece for MoeGamer, because I know that some people prefer to read and some people prefer to watch, so it just makes sense to do the same thing in both places — and that's what I've been doing with a number of recent pieces.

This means that for the "Let's Play"-style videos, which I want to keep on doing, because I think they're a good means of exploring retro games in particular, I will focus on doing one-offs. I'm not going to fret over doing "series" or sticking to one platform specifically, because there are many, many, many retro titles that I would love to talk about (in many cases while I'm trying them for the first time) and I just think it will be best for my own sanity to keep things breezy. This isn't a job, after all, it's a hobby. Were I relying more seriously on income from YouTube, I'd be 1) fucked and 2) making a lot more effort to bait the algorithm, post consistently and all that other gubbins. But I'm not, so I don't.

Regular readers will know that I've been wrestling internally over what exactly to do with the YouTube channel for a long time. I enjoyed the period back in about 2018-2020 or so when I was doing up to five videos a week and specific series such as Atari A To Z, Atari A to Z Flashback and suchlike, but it's also pleasing when the scripted videos perform well — and they tend to do a lot better than the Let's Play-style stuff in general.

But, as I say, I think the Let's Play-style format is a good means of showcasing and explaining retro games. My "vision", if you want to be pretentious about it, is that of me sitting down with you, the viewer, to "go on the computer" and explore a game together. I have very, very fond memories of having friends over after school to "go on the computer" and play games together; in many cases, these were single-player games, and we'd take turns, or my friend would watch and ask questions, and what I at least attempt to recapture the feeling of with my Let's Play-style videos is that sort of thing.

So that's the plan. Go back to/keep doing one-shot Let's Play-style videos of Stuff I Just Find Interesting, then scripted review-style videos of stuff that benefits from being explored in a bit more depth, or which is too long to practically sit down and commentate over the entire duration of.

It was important for me to make this video, if only to "give myself permission" to admit that some things weren't working, and I didn't need to ride them out to the bitter end just for the sake of pride or whatever. I already feel like I've lifted an entirely self-inflicted weight off my shoulders by doing so, and hopefully this will mean some renewed enthusiasm for Doing YouTube in the coming weeks.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 602: A farewell to Cpt.Carnage https://imnotdoctorwho.moegamer.net/2026/01/30/oneaday-day-602-a-farewell-to-cpt-carnage/ https://imnotdoctorwho.moegamer.net/2026/01/30/oneaday-day-602-a-farewell-to-cpt-carnage/#respond Fri, 30 Jan 2026 20:41:29 +0000 https://imnotdoctorwho.moegamer.net/?p=35289 I received the sad news earlier today that a far-off friend of mine, Jeff, aka "Cpt.Carnage", passed away last night. I don't really know how to process this, so I'm just going to start typing and see what happens. Many moons ago, you may recall me talking about a little group called the Squadron of … Continue reading #oneaday Day 602: A farewell to Cpt.Carnage →

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I received the sad news earlier today that a far-off friend of mine, Jeff, aka "Cpt.Carnage", passed away last night.

I don't really know how to process this, so I'm just going to start typing and see what happens.

Many moons ago, you may recall me talking about a little group called the Squadron of Shame that originated on the 1up.com forums. We were a group of people who eschewed the big hits of the day in favour of the overlooked and underappreciated; our collective name was inspired by the term "Pile of Shame", which we first heard discussed on the 1up Yours podcast.

For the unfamiliar, the Pile of Shame is the pile of "stuff" you have that you keep meaning to get around to, but never do. You can have a Pile of Shame of pretty much any form of media, and pretty much everyone has one these days; some refer to it as their "backlog". The concept behind the discussion on the podcast was that the participants would take a game that they felt had passed them by — in this case, Psychonauts by Double Fine — then play it through independently and come back later to discuss it.

That never actually happened on the 1up Yours podcast because everyone involved was much too busy to be able to devote any time to such a project. But a group of us on the "Radio" forums on 1up.com thought it was a great idea, so we ran with it instead, playing through Psychonauts together and discussing it on the forums. We quickly gained a reputation for lengthy, in-depth discussion, but the Radio boards were a good place for that sort of thing, since they were generally relatively quiet, and free of the general console fanboy wars that were going on in the more generic forums.

I'm honestly not entirely sure if Jeff was with us right from the beginning, because to be perfectly honest he's felt like a fixture for as long as I can remember. In that respect, I think it simply doesn't matter whether he was there from the start or not; fact is, he was a part of our little group. A precious friend. A valued contributor to our discussions. Part of something bigger than each of our own, individual selves.

After 1up.com went through its slow, agonising death, much of the Squad drifted apart for one reason or another. Many of us moved to Twitter (from the period before it was The Worst Place On The Internet — yes, believe it or not, there once was a time like that) and there were several attempts to build our own little communal spaces online through shared blogs and forums. We got together and did our own podcast. Some of us even managed to meet face-to-face — and yes, that includes me, despite the vast majority of the Squad being in the U.S. and Canada. On one occasion I was happy to meet Jeff, who was pretty much how I had imagined him. That's a good thing.

The 2010s were, generally speaking, a fairly dark period for me for all manner of reasons that are beyond the scope of what I want to talk about today, but the net result was that I lost touch with a lot of people for a good few years, including former Squadmates. But when I emerged from the other side of things and found that there was a small but dedicated little unit of the Squad still hanging out online, chatting and sharing war stories, it was enormously comforting — and a big part of that comfort came from the fact that I saw Jeff was still there. He had always been there, even if I hadn't.

Jeff was the sort of person I always enjoyed seeing in the chat — and, of course, on that one occasion we were actually in the same place. He always had a kind word, something to contribute or something to share that he thought we'd be interested in. He was someone that it was simply nice to have around; as I say, he had always felt like a fixture, in a good way.

It's shocking, upsetting and scary to think that he could be gone so suddenly. The world has lost a wonderful person while so many other complete shitbags continue to exist.

It's not fair. It's not fair on Jeff, it's not fair on the people he leaves behind. But I hope, wherever he is now, that he knows how much people cared for him, and how much people are going to miss him now that he's gone. And that whatever is next is a better, more peaceful existence than the world we live in right now.

Farewell, Jeff. Forever a Squaddie.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 596: Sad little men https://imnotdoctorwho.moegamer.net/2026/01/24/oneaday-day-596-sad-little-men/ https://imnotdoctorwho.moegamer.net/2026/01/24/oneaday-day-596-sad-little-men/#respond Sat, 24 Jan 2026 19:56:12 +0000 https://imnotdoctorwho.moegamer.net/?p=35272 I've had two angry emails this week, one from someone who was upset I was covering Wolfenstein over on MoeGamer and drawing some parallels between the alt-history 1960s Nazi world order depicted in the game and the heinous shit going down in the United States right now, and another, likely a sock puppet, from someone … Continue reading #oneaday Day 596: Sad little men →

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I've had two angry emails this week, one from someone who was upset I was covering Wolfenstein over on MoeGamer and drawing some parallels between the alt-history 1960s Nazi world order depicted in the game and the heinous shit going down in the United States right now, and another, likely a sock puppet, from someone who was angry that I said mean things about a particularly notorious revolting little troll that occasionally tries to start shit with the UK retro gaming YouTube community.

To both of these individuals, I extend my middle finger in an unmistakeable gesture and invite them, politely, to eat an entire bag of dicks. Because neither of these people were up for any sort of discussion — not that I wanted to discuss their odious viewpoints with them — and just wanted to spew a wall of vitriol at me before flouncing off into the sunset, likely to never think of me ever again. And I'm 100% fine with that last bit.

The first bit is a shitty thing to have to deal with, though. I, unfortunately, know quite a few people who have been on the receiving end of abusive messages from people like these two fucknuggets, and none of them have deserved what they have gotten. The people who spew this kind of hatefulness are, without exception, bigoted, intolerant fuckheads who are angry that the world doesn't cater specifically to them. They don't like that certain types of people who are different from them exist, whether those differences come in the form of their skin colour, gender identity, sexuality or how many YouTube subscribers they have. They are angry at the simple existence of people they see as different from them; they think these differences make those people somehow dangerous.

They fear them, and that's why they lash out in the way they do — they hope to break the spirit of people they have decided that they dislike. They have no endgame; no real purpose in mind. They just want to hurt people. And it's fucking pathetic. Particularly because the targets they pick, like me, are, frankly, completely harmless individuals who they likely never would have come into contact with were it not for the increasingly potholed Information Superhighway.

It sucks that we have to tolerate the existence of pathetic little trolls like this, because practically speaking, there's not a lot that can really be done about them. Law enforcement aren't interested in some mean messages on the Internet, social media platforms are increasingly lawless zones, and hosting your own sites means you have the joy of having to deal with moderation tasks yourself. At least WordPress and YouTube make it easy enough to block commenters via various means.

It's a shitty world out there, both online and offline, and there are days when it doesn't feel like there's anything worth "saving" any more. If you encounter any little shits like the ones I've described today, my best advice is to remember that their pathetic little lives are almost certainly full of more self-inflicted misery than you can possibly imagine, and that they're lashing out precisely because of that fact because they're unwilling to admit that they're at fault. Once you start down the path of being an Internet Dickhead, it's very difficult to pull yourself back and save face. Because, frankly, even if these two clagnuts came to me with a genuine apology tomorrow, I would not have the time of day for them.

You get one chance in life to make a first impression, and if that first impression is violently shitting yourself while screaming and waving a knife around, I'm not going to let you into my house, ever.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 582: Getting some mojo back https://imnotdoctorwho.moegamer.net/2026/01/10/oneaday-day-582-getting-some-mojo-back/ https://imnotdoctorwho.moegamer.net/2026/01/10/oneaday-day-582-getting-some-mojo-back/#respond Sat, 10 Jan 2026 22:25:07 +0000 https://imnotdoctorwho.moegamer.net/?p=35220 No drawing today as I've been doing other creative things, as I shall talk about in a moment. I have not felt at all like making any videos for a while, which is a little bit frustrating to me, because the first two episodes of my Space Rogue playthrough actually did surprisingly decent (for my … Continue reading #oneaday Day 582: Getting some mojo back →

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No drawing today as I've been doing other creative things, as I shall talk about in a moment.

I have not felt at all like making any videos for a while, which is a little bit frustrating to me, because the first two episodes of my Space Rogue playthrough actually did surprisingly decent (for my channel) numbers, and I reckon there's just one or two episodes more of The Granstream Saga to do before that's all finished. I just haven't quite been able to summon up the energy to continue those recently, not helped by a week of feeling ill that I'm just getting over.

However, with a soft embargo date approaching for Super Woden Rally Edge, a game I wanted to cover — the video I made on this game's previous installment is the best-performing video on my channel by a long shot — I felt a bit more inspired to actually do something today. So I recorded a bunch of voiceovers: both for this, and for some other things that I've previously written articles for, but wanted to turn them into videos. All in all, I've recorded voiceovers for Super Woden Rally Edge, Old Skies, Return to Castle Wolfenstein, Wolfenstein 2009 and Wolfenstein: The Old Blood, which should result in a nice spread of 15-20 minute videos for each. I've even edited the Super Woden Rally Edge and Old Skies ones already, but I'm going to leave the Wolfenstein ones to another time — maybe tomorrow, maybe later in the week, depending on how I'm feeling.

I continue to go back and forth on what is "best" to do for my YouTube channel. Up until now, I've built it on Let's Play-style playthroughs of games, and I think a lot of my viewers like that sort of thing, particularly as I make an effort to explain how to play the game, why it's interesting, why it's still relevant (if it's an old game, which it usually is) and what I, personally, think of it. These are fairly easy to record and edit, but they are time- and energy-consuming to produce, since they do involve me sitting and playing a game, often for quite a long time, and attempting to find meaningful things to say for the duration.

At the same time, the pre-scripted videos tend to overall do better, particularly over the long term. I think I'm probably more "proud" of those overall, too, since they involve more in the way of editing, and delivering a voiceover is a different skill overall to off-the-cuff, unprepared commentary while playing "live". However, they take a lot more time to both prepare and edit, since there is often a lot of miscellaneous footage required to capture along with the footage of the main thing I'm covering, and the editing process involves a lot more in creatively finding ways to visually represent the things I'm talking about.

Part of me wants to commit to one or the other of these approaches, because I feel it would probably be a good idea to. At the same time, I think there's value in both approaches; you can show things in "live gameplay" that you can't show in a "video essay"-style production, and vice versa.

I do, however, think that kicking off long playthroughs again might have been a mistake. The videos for The Granstream Saga have performed more poorly than anything I've done for a long time, although, as I say, the first couple of episodes of Space Rogue did surprisingly well. So I'm inching towards abandoning those, though I feel like at this point I probably should finish The Granstream Saga at the very least.

Anyway, that's something to think about another day. I have enough on my plate with these new videos for now, so watch for them coming soon to my channel!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 579: Fresh hell https://imnotdoctorwho.moegamer.net/2026/01/07/oneaday-day-579-fresh-hell/ https://imnotdoctorwho.moegamer.net/2026/01/07/oneaday-day-579-fresh-hell/#respond Wed, 07 Jan 2026 20:20:04 +0000 https://imnotdoctorwho.moegamer.net/?p=35199 No drawing today; it doesn't quite feel appropriate. So much for new year, new beginnings. Just the last week has seen all manner of fresh hell being served up, particularly across the pond in America, but these things have the potential to affect everyone in the world, directly or indirectly. The first thing I want … Continue reading #oneaday Day 579: Fresh hell →

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No drawing today; it doesn't quite feel appropriate.

So much for new year, new beginnings. Just the last week has seen all manner of fresh hell being served up, particularly across the pond in America, but these things have the potential to affect everyone in the world, directly or indirectly.

The first thing I want to acknowledge is America's Immigration and Customs Enforcement (ICE) terror group murdering someone in cold blood in Minneapolis today. I have no real words to express what I feel about the continually declining situation in the States right now, and as someone who has relatives who live there, I am frightened. I can't even begin to imagine how people who live there in the knowledge that this horrendous shit is going down must be feeling right now.

That's about all I can say about that for the moment, because that situation is still ongoing. I at least wanted to acknowledge it, however, because it's just one of many things that have been going horribly, horribly wrong recently, making it clear that 2026 is not going to offer any sort of respite from the general shitshow the 2020s have been so far. I hope the perpetrator of this heinous act is brought to justice, and that this can be the starting point for the people of the United States to take their country back — by force, if necessary — from an increasingly, dangerously unhinged administration.


The main thing I want to talk about today is Grok, the generative AI large language model attached to X, the child sexual abuse material and revenge porn platform formerly known as the social media platform formerly known as Twitter. Grok has been trouble ever since Elon Musk, idiot-in-chief of The Everything App, decided that he needed to make it Cool and Based, and not subject to those pesky guardrails that the boring folks at OpenAI and Anthropic were doing. (Guardrails which, I will add, are consistently failing, as people keep dying as a result of following chatbot "advice" when it comes to drugs and suicidal ideation. But that's beyond the scope of what I want to talk about today.)

If you've somehow missed what's been going on, Grok, ostensibly an on-platform AI able to provide additional context and explanation to a post if someone asks it to chip in, is being used to a frightening degree to produce non-consensual pornography based on real people's photographs — including those of minors. And it has been complying with these requests, posting uncensored nude and lingerie-bikini clad images of women and girls who had previously posted perfectly normal, innocent images of themselves online.

Not only that, but the "community" has been quickly finding ways around what little guardrails Grok does have in place, as reported by the excellent 404 Media, one of the best, most rigorous sources in tech journalism today. For example, Grok supposedly won't generate an image of someone covered in cum, but it will happily comply with a request to "donut glaze" someone, as reported by Eliot Higgins in a lengthy thread on Bluesky earlier today.

There's been disturbingly little critical reporting of this from the media, too. There was a half-arsed attempt to cover the situation during which multiple news outlets unironically said that "Grok apologised" for producing the inappropriate material, when, as a large language model, it is not capable of doing such a thing. The "apologies" posted were simply responses to further prompts, and the insincerity of them was emphasised by someone also prompting it to basically post a Cool and Based "deal with it" kind of response immediately after the initial "apology".

X, The Everything App, so far appears to have done little to curtail the issue. Indeed, if you go click on Grok's profile right now — don't do that — and look at the replies tab, you will almost certainly see a request to put a non-consenting woman in a bikini within two or three posts, if not as the very first post you see. This has been done to a vast number of people so far, including celebrities, public figures, individuals just posting selfies and, yes, minors. And, as one might expect, it has been overwhelmingly women that have received this treatment.

This has been absolutely revolting to see, and although I left Twitter behind myself long ago for a variety of reasons, I am still obliged to check in on it every so often for the day job. And I kind of feel sickened to have to do that; I have absolutely no desire to associate the brand I work for, which I actually care about, with a platform that is seemingly okay with the material I've just been describing. If it were up to me, I would remove the brand from the platform entirely, but unfortunately that is not my decision to make — and thankfully, at some point hopefully not too long away, I will be stepping away from having to deal with social media entirely, in favour of some new responsibilities at the company I will enjoy a lot more.

But if you still have a Twitter account on the grounds that "your audience is still there", let me be blunt: no, they are not. Anyone with any decency abandoned that hellsite long before this latest nonsense started to be a thing, because they could see how things were going a mile off. I wish I could say I was surprised that Grok ended up being used for non-consensual deepfake revenge porn of minors, but I am not.

Back in 2023, I wrote about how I'm not surprised so many people become misanthropes in this day and age, and how I had pretty much lost faith in my fellow man. Things haven't gotten any better since then. In fact, they've become much, much worse. If you've ever thought "ah, no, that's ridiculous, there's no way that'd ever happen", then I'm sorry to say that it probably has already. And then some edgelord shithead has "donut glazed" it just to add insult to injury.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 578: The 10-1 rule https://imnotdoctorwho.moegamer.net/2026/01/06/oneaday-day-578-the-10-1-rule/ https://imnotdoctorwho.moegamer.net/2026/01/06/oneaday-day-578-the-10-1-rule/#respond Tue, 06 Jan 2026 22:33:06 +0000 https://imnotdoctorwho.moegamer.net/?p=35193 I read a good thread on Bluesky earlier. It ties in with something I've talked about before, but it bears repeating. It concerns matters of community management, and how a proactive approach that might, in the short-term, be perceived as "negative" is actually for the best in the long run. If you want to read … Continue reading #oneaday Day 578: The 10-1 rule →

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I read a good thread on Bluesky earlier. It ties in with something I've talked about before, but it bears repeating. It concerns matters of community management, and how a proactive approach that might, in the short-term, be perceived as "negative" is actually for the best in the long run. If you want to read the thread in question, here's the link.

The poster, "The Wyzard", posits a "10-1 rule", which is to say "every (1) shithead you don't ban costs you ten (10) other customers". They admit that the maths is not exact by the very nature of it being an abstract concept that one cannot truly represent mathematically, but I can see figures along those lines being very plausible.

The theory runs that if you have one person stinking up the joint — whether literally through their personal hygiene, or metaphorically through their behaviour — then while they might be a loyal customer, they will actively repulse other customers. And the number of customers they will repulse is more than the one, single person that they are, making them a net negative for your community.

Back when I was running Rice Digital, I ran into an issue with a persistent commenter who, during the site's time without much moderation going on in the comments section, had come to think of it as his own personal place to spew hatred and bigotry. Because I had taken over the site and the login details to be able to moderate the comments had gone astray several editor-in-chiefs ago, I took the executive decision to nuke the entire comments section from orbit and start afresh.

The commenter in question was not happy, because he believed he had ownership of this vitriol he had continually spewed on the site (including, among other things, stating that a particular TV show had "ruined lesbians for him" because the lesbians in question were not what he considered to be attractive), and it had not occurred to him that a website that does not belong to him, and which he doesn't pay anything for, does not owe him a damned thing.

The metaphor I used at the time was that of a clubhouse. When you run any sort of community, be it online or offline, whatever form it takes, you are effectively carving out a space that is for the use and enjoyment of that community, but which is ultimately the responsibility of someone. Picture, for example, a gaming club, where people come along to meet friends and play games together in a space specially designed for that. Sounds great, right?

Now imagine that every week you show up to that gaming club, there's some asshole whose table talk consists entirely of how much he hates trans people, what he's wanked over this week and why he thinks anyone trying to stop him talking about these things in spaces that might be occupied by people who do not want to hear those things is engaging in "censorship".

After a while, you wouldn't want to go along to that club any more, right? You'd come to dread the experience of this jackass stinking up the joint with his rancid opinions, so you'd find an alternative place to see your friends — or, worst case, just stop seeing them altogether. A net loss for you, your friends and the club in general.

Now imagine that this jackass is kicked out of the club after just one session of him spewing his odious rhetoric. While the initial reaction, particularly if the kicking-out is public, might be shock and even fear from certain members — "what if we get turned on next?" and all that — the long-term effect is that normal, well-adjusted people will feel safer and more comfortable coming along to that clubhouse and doing the things they enjoy. They will not need to abandon something they enjoy doing for the sake of one asshole.

It's the same with online communities. The longer you tolerate someone acting like a shithead as part of a community like that, the more annoyed other people will become, to such a degree that they will eventually leave your community, even if they otherwise like what you are doing. That's counter-productive, because all you will be left with is a single shithead who hates trans people (it's always trans people) and no actual community. And at that point you might as well give up, because I'm sure we've all had the experience where you've ended up being the last person in a room with the one individual no-one wants to be left alone with.

Anyway, I know I've talked about this stuff not long ago, but the thread linked above made me want to talk about it again. If you're someone who finds yourself in a position of responsibility for maintaining a community — whether it's something as small and simple as a comments section for your own stuff, or as large as the social media presence for a Brand™ — I would encourage you to bear that "10-1 rule" in mind. The 10 will thank you, even if the 1 doesn't.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 575: Independence https://imnotdoctorwho.moegamer.net/2026/01/03/oneaday-day-575-independence/ https://imnotdoctorwho.moegamer.net/2026/01/03/oneaday-day-575-independence/#respond Sat, 03 Jan 2026 21:36:29 +0000 https://imnotdoctorwho.moegamer.net/?p=35181 There was a good post that went around earlier by the VTuber, journalist and activist Ana Valens, reflecting on her time as part of the games media landscape, and how she was part of the sector's slow decline into almost total irrelevance as SEO-baiting and click-chasing became the norm. I strongly encourage you to give … Continue reading #oneaday Day 575: Independence →

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There was a good post that went around earlier by the VTuber, journalist and activist Ana Valens, reflecting on her time as part of the games media landscape, and how she was part of the sector's slow decline into almost total irrelevance as SEO-baiting and click-chasing became the norm. I strongly encourage you to give it a read — you can do so by clicking here. Go on, I'll be here when you get back.

One of Ana's points in her piece was that as games media slowly circled the drain, particularly as groups such as Valnet and GAMURS started hoovering up once-respectable brands and then systematically destroying them one by one, a new type of "media" stepped in to take its place. This, of course, is the oft-trumpeted advent of YouTubers and streamers, whom many claim to find more "trustworthy" than the traditional games media in many cases — despite the obnoxious rise of the term "influencer", and the clearly documented use of "influencer marketing" being far more egregious than any sort of "paid reviews" that, in my experience, never actually took place when the traditional games press was at its peak.

But I'm not here to rant about the rise of YouTubers and streamers. They have their place — hell, I do a lot of stuff on YouTube and I've dabbled with streaming — but for me, they've never been an adequate replacement for having a publication that was "yours". Back in the '80s and '90s, this would be your magazine of choice: the one you would dutifully buy a copy of every month, or subscribe to if you could convince your parents to do so. As the new millennium rolled around and this World Wide Web thing became the norm — particularly as high-speed always-on broadband Internet established itself as the rule rather than the exception — print gave way to online, and we had some wonderful websites like 1up.com that were as much community as they were professional publication.

Sites like that still exist to a certain degree — I believe IGN and Gamespot still have a certain amount of social features, and the relaunched Giant Bomb is more community-focused than ever — but no site has ever managed to quite recapture that wonderful time: an age of personalities, of brave new frontiers in writing about video games, of figuring out exactly what the "games media" really was.

YouTubers and streamers don't quite replace that for me. Sure, it's nice to find someone who aligns with your values and tastes — and sometimes challenges them — but it's not quite the same as finding an entire publication, put together by a team of people, that resonates with you for one reason or another. There are YouTubers I watch fairly regularly, but I don't think of them at all in the same way as I do 1up.com in the early aughts, or favourite magazines like ACE, N64 Magazine and Electronic Gaming Monthly from the late '90s.

Part of that is their individuality, but it's also a completely different medium with its own appeal elements — and there's not necessarily the crossover you might expect. I will gladly read a lengthy magazine article about something I am interested in, but present me with someone who has made a multi-hour YouTube video on the subject and I will immediately switch off. People keep recommending Noah Caldwell-Gervais to me, for example, and I'm sure his work is very good, but his video on the Resident Evil series is seven and a half hours long. I am not watching that when I could be spending those seven hours doing literally anything else — including beating multiple Resident Evil games in that timeframe.

I'm the same with streaming. I'm sure there are some streamers I'd enjoy watching, but I just can't be arsed to spend my time doing so. I'm not someone who can easily split my attention between a stream and Something Else, and I genuinely think it's disrespectful to the creators to engage with a creative work like a game while watching a video or listening to a podcast. (I also think the opposite, to be clear; if I'm watching a video or listening to a podcast, the absolute most I will be doing at the same time is a tedious, repetitive task at work, or driving somewhere.) And, given the choice between spending several hours watching someone else stream a game and sitting down to play a game myself, I'm always going to choose playing something myself.

Conversely, give me someone who writes well, is passionate about what they do and who tries to find the fun rather than get bogged down in negativity — all traits I try to follow in my own games writing — and I will follow that person's blog to the ends of the Earth. In fact, this year I'm going to make a specific effort to follow more individual blogs and independent gaming sites, because, for me, those are the nearest alternative to what I was describing earlier: a publication that speaks to you, and which you feel comfortable checking in on regularly.

But how is an individual writer different from a YouTube video essayist or streamer? I guess in some ways they aren't. But for me it's all down to how that person delivers their message. I see a seven and a half hour YouTube video and feel like that's not something I'm ever going to spend time watching, but I see a light novel-length article and will happily read it from start to finish. It's just inherently more digestible to me — I'm not in this to "consume content"; I actually want to read interesting things! And, honestly, fair or not, the first thing I think of when I see a YouTube video of a length that absurd is "content". I see a website with a bunch of interesting-looking headlines and I think "fantastic, something to read".

I don't know how much sense I'm making here, so I'll stop talking in circles. I guess the main point I want anyone who happens to stumble across this to take away from the whole situation is that we should continue to reject the click-hungry corporate interests of publications under demonstrably awful labels like Valnet and GAMURS, and instead focus our time and attention on individual, independent creators that we enjoy the work of, and that we feel represent our tastes and interests well.

I aspire to be that for at least some people, and I know MoeGamer in particular has at least semi-regular readers. So I encourage you: if you find something that particularly resonates with you, be sure to tell the people behind it that you enjoyed it — and share it with your friends who you think might also enjoy it! Word of mouth is still an incredibly powerful thing on our increasingly broken Internet, and as the world continues to collapse all around us, it's going to be these little communities we can build away from corporate interests that will remain important lifelines for many.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 561: A world of misinformation https://imnotdoctorwho.moegamer.net/2025/12/20/oneaday-day-561-a-world-of-misinformation/ https://imnotdoctorwho.moegamer.net/2025/12/20/oneaday-day-561-a-world-of-misinformation/#respond Sat, 20 Dec 2025 21:42:33 +0000 https://imnotdoctorwho.moegamer.net/?p=35132 We mock Donny Trump's obsession with "fake news" because he always busts that out whenever someone criticises him, but it's an unfortunate fact of life that we are living in a world that is riddled with misinformation right now — particularly if you're the sort of person who primarily gets their information from social media. … Continue reading #oneaday Day 561: A world of misinformation →

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We mock Donny Trump's obsession with "fake news" because he always busts that out whenever someone criticises him, but it's an unfortunate fact of life that we are living in a world that is riddled with misinformation right now — particularly if you're the sort of person who primarily gets their information from social media. And, distressingly, that is quite a lot of people these days.

Not all bits of misinformation are dangerous, of course, but they're no less frustrating to see. The other day, for example, I saw a post on Bluesky where someone commented that someone waxing nostalgic over the original Quake for being "from the days before you needed to spend thousands on graphics cards" or suchlike was "the funniest game they could have picked to comment this on". Funny! Except Quake didn't need a 3D accelerator card, as it ran entirely in software, meaning that while a decent non-3D graphics card would help in unlocking graphics modes, it was primarily dependent on how good your CPU was. Its 3D-accelerated version was never officially supported, despite being developed by id Software, and was primarily put out as a test for what they were planning to do with Quake II, which was 3D-accelerated by default.

Likewise, when a near-complete version of Resident Evil for Game Boy Color was unearthed and released to the public the other day, there were people talking about how it "included" the pre-rendered backgrounds of the PS1 version (it doesn't, they are low-resolution pixel art recreations) and how it "used the same isometric perspective" as the PS1 version (neither the PS1 nor the GBC versions are depicted from an isometric perspective).

I didn't comment on either of these at the time because that would have made me an "Um Actually" guy, and no-one wants to be one of those. But as someone who cares about this stuff — particularly about game history, and modern folks appreciating the many varied and wonderful things that classic games were doing — it was frustrating to see these statements go completely unchallenged.

The problem, as I've already alluded to, is people seeing someone saying something on social media and then immediately taking that as gospel truth without verifying it for themselves. In cases such as the above, perhaps younger people might not know what they would need to search for in order to verify those things — or indeed even if they needed verifying in the first place. Neither of those cases particularly matter in the grand scheme of things, but they're a microcosm of times when more serious misinformation — misinformation that could, say, seriously damage someone's reputation — has found itself spreading in one way or another.

They say "the Internet never forgets" — and with the sterling work the Internet Archive does, that's mostly true. Unfortunately, this sometimes means that the Internet never forgets something that was wrong in the first place. And once that misinformation takes root among enough people as being "the truth" — or, perhaps more accurately, "good enough" to sound like the truth — it's very hard to dig it out again to correct things, because not only does no-one like an "Um Actually" guy, even when they're correct, people are simply very resistant to having their assumptions challenged and corrected.

That feels like it might be a problem we should deal with sooner rather than later. But how…?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 555: Silly things from around the Web https://imnotdoctorwho.moegamer.net/2025/12/14/oneaday-day-555-silly-things-from-around-the-web/ https://imnotdoctorwho.moegamer.net/2025/12/14/oneaday-day-555-silly-things-from-around-the-web/#respond Sun, 14 Dec 2025 21:26:03 +0000 https://imnotdoctorwho.moegamer.net/?p=35111 I can't think of anything in particular to write about today, so I'm going to just talk about a few random things I happen to have seen around the Web recently, or perhaps not-so-recently in a few cases. Hopefully that will at least provide me with some inspiration to say something about each of them. … Continue reading #oneaday Day 555: Silly things from around the Web →

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I can't think of anything in particular to write about today, so I'm going to just talk about a few random things I happen to have seen around the Web recently, or perhaps not-so-recently in a few cases. Hopefully that will at least provide me with some inspiration to say something about each of them. So let's begin.

Lord Heath's farts

This is one of those things that I don't remember the specifics of how I stumbled across it, but I was thoroughly glad that I did. There's a chap on YouTube who goes by the name "Lord Heath", and his channel primarily consists of him doing short, light-hearted review videos of various soft drinks.

However, at various points in his past, he has also committed to video some of the most impressive flatulence ever emitted by a human being. I present to you exhibit A, which still makes me literally cry with laughter every time I watch it (and, more importantly, listen to it):

Everything about this is perfect. The earnest explanation. The explosive opening. The gradual howling of descending pitch. The crescendo towards the end as it comes in to land. The final thrust that accompanies the last burst. The fact that he's naked. Absolutely no notes whatsoever.

Five years I have been pissing myself laughing at that specific video. And I suspect I will continue to do so for many more years to come.

Jucika Daily

Jucika Daily originated on Twitter before migrating over to Bluesky when everyone realised that the place had become a Nazi bar. It's an account that posts Jucika strips, with Jucika being a mostly wordless Hungarian comic strip that ran from 1957 up until its creator's death in 1970.

Jucika centres on the life and times of an attractive young woman called Jucika and the various misadventures she has. She is depicted as being somewhat saucy, risqué and romantically forward, but the comic mostly parodies sexist attitudes rather than objectifying Jucika herself. Indeed, more often than not, Jucika is shown taking advantage of the sexist attitudes of the men around her in order to put herself at an advantage.

The Jucika Daily account posts comics from the 500 strip strong Jucika archive every day, and often includes helpful context in the alt text for each image. While the comics are almost always entirely free of dialogue, there are occasional Hungarian terms that appear on signs and suchlike, so the creator goes out of their way to explain these things where necessary.

At the time of writing, the account's creator is facing a large medical bill for an emergency kidney operation, but they are continuing to post strips while promoting their crowdfunding efforts. Even if you have no intention of handing over money to a complete stranger on the Internet, do at least go and check out the comic strips — they will make you smile.

CheapShow

The CheapShow podcast is ostensibly a show about going through the bargain bins and Poundlands of Great Britain and coming back with the treasure from amongst the trash, but really it's an excuse for best friends Paul Gannon and Eli Silverman to hang out and get very silly with one another — and to include us, the audience, in with their nonsense.

CheapShow has a number of regular features, including The Price of Shite, where Paul and Eli have to guess the prices of various pieces of tat purchased from charity shops; Off-Brand Brand-Off, where one or the other does a blind taste test of branded and unbranded variants of a particular product to determine which is best; and Eli's Country Urban Noodle Test-lab Kitchen, in which the pair taste-test different varieties of instant noodles. Alongside these, which tend to rotate in and out with each episode, the pair also often go on real-life "walkabout" episodes, where they decide to follow a walking tour on a route that falls outside of the usual "tourist" spots in London, and perhaps learn something along the way.

CheapShow works so well because Paul and Eli have magnificent chemistry with one another, and brilliant senses of humour that will resonate well with anyone around the age of 40 or so — particularly those who enjoy a good bit of old-fashioned British toilet humour. Paul and Eli are also both thoroughly lovely chaps outside of the podcast, and they deserve your support.


That'll do for today. I hope you find some enjoyment from these — I certainly have!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 550: I'm so tired of online https://imnotdoctorwho.moegamer.net/2025/12/09/oneaday-day-550-im-so-tired-of-online/ https://imnotdoctorwho.moegamer.net/2025/12/09/oneaday-day-550-im-so-tired-of-online/#comments Tue, 09 Dec 2025 20:49:52 +0000 https://imnotdoctorwho.moegamer.net/?p=35093 I've had to block two different people on two different platforms today, both for the same reason: showing up uninvited and spewing some sort of borderline-abusive quasi-scolding because they happen to disagree with something rather innocuous that I had said. The details don't really matter — though if you must know, they really were innocuous … Continue reading #oneaday Day 550: I'm so tired of online →

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I've had to block two different people on two different platforms today, both for the same reason: showing up uninvited and spewing some sort of borderline-abusive quasi-scolding because they happen to disagree with something rather innocuous that I had said. The details don't really matter — though if you must know, they really were innocuous opinions, firstly on the fact that localisation into English is not "censorship" (which it isn't, and if you're already typing an angry comment, I invite you to stop, take a deep breath, and just leave), and secondly, that it was surprising someone with terrible handwriting and an obvious lack of care in what they were writing could actually spell a rather complicated surname correctly. Hardly the stuff of epic meltdowns, I'm sure you'll agree — although the localisation topic does tend to bring some of the absolute worst people on the Internet out of the woodwork.

I have a zero tolerance policy for rudeness these days. If a complete stranger were to show up at my door and start hurling abuse at me, I would slam the door in their face. And as such, if a complete stranger decides to show up at my digital door online and start hurling abuse, I will gladly slam that door in their face, too. The platforms on which I blocked these two particularly odious individuals today — my other site MoeGamer, and my Bluesky account — both have pretty robust self-moderation tools that allow you to put nasty little piggies out of sight, out of mind, permanently.

My favourite moderation tool in this regard is YouTube's "Hide user from channel" function. YouTube does many, many stupid things, but this little option is a work of genius. Effectively acting as a shadowban, using this function on a user not only makes the comment you used it on disappear from everyone else's screens, including yours, it also prevents any future comments from that person from appearing on any of your videos. However — and here's the good bit — the user in question has no indication that this has happened to them, meaning they can quite happily continue spewing their hateful rhetoric "at you", and you will remain completely oblivious, while they inevitably get more and more frustrated. This is just delightful.

But you know what? I'm tired. It sucks that these mechanisms have to be in place for a quiet life online these days. And I'm increasingly fatigued with the very idea of putting myself out there — for what, exactly? — only to get chucklefucks who are incapable of responding to a post without resorting to The Usborne Big Book of Logical Fallacies crapping up the comments sections.

I don't do anything online with the intention of pissing people off, or even being a little bit provocative. I'm honest about things — I'm honest about the person I am, I'm honest about the things I feel and believe, and I'm honest about the things I enjoy. The thing I am most honest about is that I have absolutely zero desire to argue with anyone online, which is why, as a general rule, on platforms such as my YouTube channel and MoeGamer, I make a specific effort to focus on the good and the positive.

Yes, I rant and rave and complain a fair bit here — I will freely admit that! — but this place is for me. It's my place for self-expression, for self-therapy, for processing my own thoughts, feelings and emotions, and it just happens to be publicly accessible. That does not mean I crave sweaty Internet-poisoned dudes in my mentions arguing with everything I say. I am more than enough sweaty Internet-poisoned dude for myself; I certainly don't need any more.

It might be time for another social media break over the holidays. I've already dialled things back a lot from where I was, which is good. But the holidays promise to be a nice time with family, so I'm looking forward to enjoying the peace and quiet. And that peace and quiet will have to be, at least partly, of my own creation.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 543: Tabbed browsing https://imnotdoctorwho.moegamer.net/2025/12/02/oneaday-day-543-tabbed-browsing/ https://imnotdoctorwho.moegamer.net/2025/12/02/oneaday-day-543-tabbed-browsing/#respond Tue, 02 Dec 2025 18:05:53 +0000 https://imnotdoctorwho.moegamer.net/?p=35028 I like browser tabs. I think they were a good invention, and a good addition to modern user interfaces in general — although not universally, as some application and website designers seem to think. I find it convenient to be able to switch back and forth between things I might need to keep looking at. … Continue reading #oneaday Day 543: Tabbed browsing →

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I like browser tabs. I think they were a good invention, and a good addition to modern user interfaces in general — although not universally, as some application and website designers seem to think.

I find it convenient to be able to switch back and forth between things I might need to keep looking at. But I quite regularly come into contact with opinions that make me feel like I'm not using them in the same way as a lot of other people on the Internet.

For example, these are my tabs that are open right now:

Yes, that's all of them.

And yet just a few minutes before I started writing this entry, I saw this Bluesky post from Aidan Moher, one half of the delightful FunFactor Podcast that I've extolled the virtues of previously on this site. (Twice, in fact.) The fact the post is from Aidan isn't particularly relevant to what I'm talking about here. I just thought I'd take the opportunity to plug the excellent podcast he's involved in.

What Aidan's talking about here is by no means unusual, but it is completely alien to me. I have never left a browser tab open longer than 24 hours, and even then it's only to remember something that I will need in the very immediate future; in most cases I will use either a bookmark or a note in Google Keep instead and close a tab when I'm not using it.

This is the bit where I, apparently, differ from the "norm": when I'm done with the contents of a tab, I close it. Why would I leave it open if I no longer need that information right now?

These are my tabs right now, incidentally:

A few more, due to me checking the links on things that I've mentioned above, but all still mostly relevant to what I'm doing right now. In fact, hold on.

There. I don't need my email right now, so I closed it. See how easy that is? In fact, you know what?

Fuck yeah. Two tabs. One window. I probably don't even need Bluesky right this moment. In fact, yeah. Let's remove all distractions.

Hoo boy. I bet some of you are getting the collywobbles right now. How can this human being function with only one tab open? Quite easily, as it happens! The Thing I Am Doing Right Now is Writing A Blog Post, so that's all I need to have open. If I needed to research something specific while I was writing, I would have a tab open for it (or perhaps a separate window so I could see the research materials side-by-side with my post while I was writing it) — but since I don't, I don't have anything else open.

I hear horror stories about people having literally thousands of tabs open at once, and all I think when I hear that is… how the hell did you get yourself into that situation? This, for me, is the threshold of when it is Time To Close The Entire Browser And Start Again:

You know, the point where if you don't know a site's favicon, you're never going to find the right tab again? (It probably says something that I actually found it very difficult to find enough websites to open that many tabs without resorting to stuff like PornHub and Wikipedia.) Honestly even this is uncomfortable:

Basically I reach that right margin — the point where tabs start to contract and become less useful — and I find myself contemplating existence. Once you get to this point — which is everything on my Bookmarks bar, incidentally — I feel like you really start questioning whether you can feel God's light any more:

Like… help me out here. How is that useful? This isn't even a lot of tabs before it becomes a nigh-unusable mess of icons, and there are people out there using hundreds or even thousands of tabs at once? How do you function? How do you sleep at night?

There, that's better. Sorry, was hyperventilating a bit.

But seriously, I don't understand this peculiar relationship some people seem to have with tabs. Are you the sort of person who reads a magazine or a book and then just leaves it lying around randomly in your house, open on the page you last read? Do you open all your emails in individual windows and then leave them all open? Do you have over a hundred active WhatsApp messaging groups?

I ask these questions because I know there are people who do those things. And yet I, as someone who can often be disorganised and messy, is definitely autistic and quite possibly has ADHD tendencies (though those are undiagnosed, so I don't wish to concretely label myself in that regard) feel physically uncomfortable if more than about five tabs are open at once — and the concept of leaving some tabs open for a week or more is completely alien to me.

Browser tabs might have been a mistake for some people, apparently. But I feel like I'm using them "correctly", if such a concept exists. Put your shit away when you're done with it. It's very easy to do that in the digital realm. Just click that little cross button!

And mobile browsers who think I might want "tab groups"? I do not want "tab groups". Please stop adding new tabs to "tab groups" seemingly at random based on some indeterminate (and possibly inconsistent) context clues that I am not privy to. Just follow the basic rules of the Old Web: open a new tab if you're taking me off the website I'm on; just change the page if you're taking me to a different page on the same website.

Am I the only one who remembers that?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 530: My way is always better https://imnotdoctorwho.moegamer.net/2025/11/19/oneaday-day-530-my-way-is-always-better/ https://imnotdoctorwho.moegamer.net/2025/11/19/oneaday-day-530-my-way-is-always-better/#respond Wed, 19 Nov 2025 20:57:31 +0000 https://imnotdoctorwho.moegamer.net/?p=34988 The review embargo for the "Analogue 3D" FPGA-based N64 clone system came up yesterday, and as is usually the case with such things, about a bazillion reviews all dropped at the same time. The machine looks like a nifty bit of kit — although calling your brand "Analogue" and then not actually having any analogue … Continue reading #oneaday Day 530: My way is always better →

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The review embargo for the "Analogue 3D" FPGA-based N64 clone system came up yesterday, and as is usually the case with such things, about a bazillion reviews all dropped at the same time. The machine looks like a nifty bit of kit — although calling your brand "Analogue" and then not actually having any analogue outputs on your device is a bit weird — and has been reviewing well. As an owner of a MiSTer Multisystem 2, I have no real need for one — just as well, since ordering Analogue stuff is an absolute fucking nightmare — but I'm glad this thing exists and, moreover, appears to be pretty cool.

What has been less cool are the inevitable arguments that have been breaking out in the comments of pretty much every single video and article I have seen on this thing. It's utterly ridiculous to see grown men (and I would place good money on it being all men) of a certain age all getting pissy over how different people choose to experience retro games.

Here's my feelings on the subject: I don't care. Really! I do not give the slightest shit, so long as you're having a good time and you aren't causing anyone else any trouble.

If you want to set yourself up with a MiSTer stack you built yourself, fab. If you want to buy a MiSTer Multisystem 2 to take the hard work out of building an FPGA device, great. If you want to buy a SuperStation One, I hope you love it. If you're running Batocera on a mini PC, more power to you. If you do all your retro gaming on an Anbernic handheld running its stock OS, have fun. If you've spent several weeks finding the perfect alternative operating system for an Anbernic handheld, I hope you've had a fulfilling time doing so. If you're an original hardware junkie with a massive physical collection, can I come and visit? If you have your childhood console and nothing but an Everdrive, amazing! And I'm probably contractually obliged to mention that if your experience with retro gaming begins and ends with an Evercade or Super Pocket handheld, that is 100% fine, too.

Y'see, the important thing with enjoying retro games, to me, is, funnily enough, the games themselves. So long as you're able to experience the games you want to play in the way you enjoy experiencing them, it absolutely does not matter how anyone else wants to do it.

And yet you just have to look through any of these comment threads to see the FPGA nuts arguing with passionate advocates for RetroArch; Windows vs Mac OS vs various flavours of Linux; "download for free!" types against "I prefer to buy official rereleases" people. Basically, if there are two opposing viewpoints possible in this area — and there are quite a few of those — you can count on representatives of those viewpoints all yelling at one another.

Why? Why does it matter to you that some people think the Analogue 3D is a cool device, and you don't? Why does it matter to you that you use software emulation on your Mac and some people prefer to use an FPGA solution?

It's just another example of the Internet being constantly, unnecessarily adversarial, and it's really rather tiresome. As I say, so far as I'm concerned, I have no personal pressing need for an Analogue 3D, as I already have a suitable solution for enjoying N64 games in place — but I absolutely, definitely do not begrudge anyone their desire to add one to their collection! So if you happen to be one of the people lucky enough to have one coming your way soon, I sincerely, absolutely hope you enjoy it. And that you play Beetle Adventure Racing if you haven't already.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 525: Less than diVine https://imnotdoctorwho.moegamer.net/2025/11/15/oneaday-day-525-less-than-divine/ https://imnotdoctorwho.moegamer.net/2025/11/15/oneaday-day-525-less-than-divine/#respond Sat, 15 Nov 2025 00:14:58 +0000 https://imnotdoctorwho.moegamer.net/?p=34972 Apparently the erstwhile Twitter and Bluesky founder Jack Dorsey has funded a relaunch of the social video service Vine in the form of "diVine", a new app/service that not only does what Vine did, but also has an archive of "more than 100,000" Vine videos from before the service shut down. Vine, for the unfamiliar, … Continue reading #oneaday Day 525: Less than diVine →

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Apparently the erstwhile Twitter and Bluesky founder Jack Dorsey has funded a relaunch of the social video service Vine in the form of "diVine", a new app/service that not only does what Vine did, but also has an archive of "more than 100,000" Vine videos from before the service shut down.

Vine, for the unfamiliar, was a service where you could post six-second looping videos. And that was pretty much it.

Some people I've seen are really excited about this and I do not understand it. To my eye, Vine's six-second videos were not only the height of pointlessness, they were the beginning of one of my least favourite evolutions of the Web: the obsession with "short-form content" that has led us to today's TikTok-obsessed society, and the fact that some people would inexplicably rather get their news in vertical video form from someone holding a camera too close to their face, yelling and presenting subtitles for what they're saying one word at a time in an obnoxiously loud font.

To some folks, Vine was the height of comedy, and I still don't get it. I've seen supposedly popular Vine skits and found them painfully unfunny. To others, it was a place to enjoy music loops, but I'd rather listen to full tracks rather than six-second loops. To others still, I'm sure it was a place to perv on girls dancing (which is, to this day, one of the first things many people suggest to me when I indicate my distaste for TikTok), but if I want to get my rocks off to sexy girls, the Internet has been built on that for decades.

When Vine was originally a thing, I downloaded it to see what all the supposed fuss was about, but deleted it in less than an hour after completely failing to understand the appeal. I had absolutely no desire to make six-second videos of my own, and the six-second videos the app had put in front of me as a new user did not convince me of the platform's value as a means of expressing oneself.

Like I say: to me, Vine was the beginning of the brain-addled, attention-deficit Internet of today, where no-one is capable of focusing on anything for more than about six seconds. I didn't want to support it back then, and I'm certainly not celebrating it coming back now.

Interestingly, this sort of ties in with something else I wanted to talk about, which was that Metroid Prime 4 previews have been met with a certain degree of consternation following the reveal of an apparently quite annoying "sidekick" character. I can't comment on whether or not he actually is annoying myself as I haven't really looked into any of the coverage as yet, but what I did find interesting was the following Bluesky post:

Alexa Ray Corriea
‪@alexaray.bsky.social‬

You wanna know why we're having nag line discourse in 2025? Because developers know we're fighting an attention economy war we'll lose no matter what. Players don't read, have TikTok open next to them, god forbid we are scared you miss something and then blame us for not giving you all the info.

"Nag lines" are those moments when a sidekick or companion character continually bugs you to do something in a video game, with one of the most notorious examples being the now-elderly "Shoot the Hinges" YouTube video. These days they tend to be a little more elaborate, but they're widely disliked by a lot of people for either stating the obvious or giving away things that the player could have otherwise discovered organically. In some cases, games that launched with extensive "nag lines" ended up patching them out after people complaining — Alexa Ray Corriea, author of the above Bluesky post, cites Horizon: Forbidden West as just one example.

But she also has a point. Nag lines are there because of the not-unreasonable assumption that a statistically significant proportion of people playing a game aren't really paying attention. Whether it's because they're listening to a podcast, watching a YouTube video or stream, scrolling through social media, posting in group chats, flipping through TikTok, swiping people on Tinder or whatever it is people do these days, their attention isn't 100% on the game, because today's Internet practically encourages you to act like an ADHD squirrel rather than settling down and focusing on anything.

And to me, Vine was the beginning of that. Actually, that's not quite true; I was very resistant to joining Twitter in the beginning, because I wasn't a big fan of the microblogging format for similar reasons, but I got over that and found some value there. Vine, though… I never found that value there. I never understood what it was for, or what the appeal was. And I firmly believe that Vine and its subsequent imitators like TikTok had an incredibly adverse effect on anyone who found themselves addicted to them, because they normalised and commodified short-form content and turned people into dribbling consumers of content.

I feel like this is a problem we need to address. Actually, I feel like we're long overdue addressing it. Because at the moment the norm, particularly in big-budget triple-A games, which is where "nag lines" are most frequently heard, is to pander to the lowest common denominator in terms of attention span and intelligence, and that results in experiences that are annoying and patronising to anyone even slightly above that minimum basic standard.

But the statistics back it up, unfortunately. Do you know the most depressing YouTube analytic? It's "watch time", which indicates that a significant number of people will click into a video, watch it for less than ten seconds and then click away. The same is true with websites; the assumption — which is, unfortunately, not too far from the truth — is that people will decide whether or not to stick around within less than five seconds.

There is so much competing for our attention online at any given moment, and the modern Internet has conditioned many of us to believe that we must consume as much content as possible, as quickly as possible. A member of a Discord I'm in once proudly explained how they "kept up" with all the content they wanted to consume, and it was a frankly terrifying account of watching some things at double speed, trusting AI summaries (which, let's not forget, are frequently wrong) and never actually taking time to really enjoy and digest something.

I am, at least, thankful that the entire world hasn't gone the short-form, attention deficit route. I am presently playing through The Legend of Zelda: Tears of the Kingdom, and that game couldn't be further away from this whole philosophy if it tried. No nag lines, no pressuring you to constantly be doing, no constantly rewarding you for every little meaningless thing you do, no achievements, no social features — just a big ol' world to explore, with lots of things scattered throughout it that you'll only ever stumble across by accident if you're being curious, taking your time and really drinking everything in. (I say all this with the caveat that the Switch 2 version features a certain amount of ADHD gaming features such as a "daily bonus" you can access via your mobile phone, but all this stuff is easily ignored — and by that I mean "it doesn't appear unless you specifically ask for it", not "it only does a few little pop-ups" — and can be turned off altogether if you find it intrusive.)

I've said many times over the last couple of decades that I don't feel like the modern world is built for me at all. And I mean that in numerous different ways. I am thankful that I still have a few ways to escape from the sheer manic energy of it all, but I worry that one day it won't be possible to hide from all this any longer.

In the meantime, "diVine" can go fuck itself. Actually, no. I will give it a moment's praise for the fact it is specifically weeding out AI-generated slop and not allowing it on the platform. But then I will still tell it to go fuck itself.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 508: Pondering a new video idea https://imnotdoctorwho.moegamer.net/2025/10/28/oneaday-day-508-pondering-a-new-video-idea/ https://imnotdoctorwho.moegamer.net/2025/10/28/oneaday-day-508-pondering-a-new-video-idea/#respond Tue, 28 Oct 2025 17:49:42 +0000 https://imnotdoctorwho.moegamer.net/?p=34904 I play a lot of classic games on my YouTube channel, and that's not going to be changing any time soon. But I'm always pondering interesting new things I might be able to do with the channel, and something popped into my head earlier. What if I do some videos specifically about programming in Atari … Continue reading #oneaday Day 508: Pondering a new video idea →

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I play a lot of classic games on my YouTube channel, and that's not going to be changing any time soon. But I'm always pondering interesting new things I might be able to do with the channel, and something popped into my head earlier.

What if I do some videos specifically about programming in Atari BASIC, with an aim to showcasing what an interesting, flexible language it is — particularly compared to some other micros' BASICs — and basing the videos on the numerous tutorials published in magazines like Page 6 and Atari User? (Crediting the original writers, obviously.)

My thinking behind it comes from several perspectives: one, there is a niche interest "market" in videos about programming for classic computers, as evidenced by the thoroughly lovely Yawning Angel Retro channel, who specialises in programming the Amiga with the AMOS language.

Two, I just think it would be an interesting twist on what I do on the channel.

Three, I will probably learn something from it — albeit something that may not necessarily be especially "useful" in the modern world.

Four, it's something to do with the magazines I've been acquiring besides just doing flipthroughs of them (which I also intend to keep doing on an occasional basis).

And five, it's something a bit different to do with the computer stuff. I'm not exactly bored of doing the games — there are still myriad titles I haven't covered on both Atari 8-bit and ST! — but I have reached a point where I want to do something a little different. This is part of the reason I've done so much console stuff on the channel recently — that and the MiSTer Multisystem 2 making it so easy to capture from all manner of different platforms — but I'm always conscious that the backbone of my channel was built on Atari home computer stuff.

I think I will try an experiment in the coming weeks and months. I will start with the absolute basics (no pun intended) for the sake of those who have never programmed in '70s/'80s computer BASIC, and gradually move on to the Atari specialisms: graphics, sound, manipulating the Display List, Player/Missile Graphics and all manner of other things. Some of these things I've never understood, so I feel like taking the time to make a video version of some of these tutorials may well allow me to improve and advance my own knowledge — something I've always kind of wanted to do, but never really made the time for.

In time, maybe I'll even be able to Snorkify some Atari BASIC games. But let's not get ahead of ourselves, shall we…?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 504: Enshittification comes for TV Tropes https://imnotdoctorwho.moegamer.net/2025/10/24/oneaday-day-504-enshittification-comes-for-tv-tropes/ https://imnotdoctorwho.moegamer.net/2025/10/24/oneaday-day-504-enshittification-comes-for-tv-tropes/#respond Fri, 24 Oct 2025 19:55:45 +0000 https://imnotdoctorwho.moegamer.net/?p=34889 Like it or loathe it — and there's an increasing number of people in the latter camp in more recent years, for reasons I'll get onto — but TV Tropes is an Internet institution. At least it was, until today, when they decided that enough was enough with all those pesky users who didn't want … Continue reading #oneaday Day 504: Enshittification comes for TV Tropes →

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Like it or loathe it — and there's an increasing number of people in the latter camp in more recent years, for reasons I'll get onto — but TV Tropes is an Internet institution.

At least it was, until today, when they decided that enough was enough with all those pesky users who didn't want their privacy invaded and their data sold and thus were running adblockers. Now, when attempting to view a page on TV Tropes, you get this screen:

TV Tropes
Please allow ads on our site or subscribe

Looks like you're using an ad blocker. We rely on advertising to help fund our site. Please turn off your ad blocker and refresh the page.

Allow Ads
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This will probably be familiar to anyone who has viewed any number of websites in recent years. It's a step back from being a complete paywall, in that they'll allow you in if you just disable your adblocker a little bit, pweeeze, we'll only share some of your data with unknown third parties. But it's still a shitty move — particularly for a site like TV Tropes, which has always been a community-driven site. In fact, without the community, TV Tropes wouldn't exist.

As writer Aidan Moher put it earlier on Bluesky:

Aidan Moher
@aidanmoher.com
(Games Journalist)

TROPE: Popular website built entirely on unpaid community labour dies after blocking content from community unwilling to submit to exploitative data collection monetization methods.

That's right. Part of the reason why TV Tropes was so beloved, even with its problems — we're getting to those, I promise — was because it was built by the people. Much like Wikipedia, albeit on a somewhat smaller scale, TV Tropes was absolutely dependent on its enthusiast, volunteer authors and editors. Without those people tirelessly cataloguing examples of tropes used in all manner of media to a frighteningly comprehensive degree, there would be no TV Tropes.

But… now what? People are not going to pay for TV Tropes, and an adblocker is pretty much essential for browsing the modern Internet if you want an experience that is in any way tolerable. So now someone who might otherwise have wanted to contribute to the community effort that is TV Tropes is now locked out from doing so, with their only choices being to pay up or open the floodgates to God knows whatever advertisers are doing these days. (No, I'm not opening up a non-adblocked browser just to see what it's like now.)

Not only that, but this is essentially TV Tropes saying that it wants to profit from the unpaid labour all those volunteer contributors and editors have put in over the years. Because you can bet your sweet bippy none of that $5 a month/$25 a year subscription fee is going anywhere near the pockets of the people who have really made the site what it is today.

This, obviously, sucks, and is just another example of enshittification. Specifically, it's almost a textbook example of what Cory Doctorow was referring to in one of his first pieces he wrote on the subject, The Enshittification of TikTok:

Here is how platforms die: first, they are good to their users; then they abuse their users to make things better for their business customers; finally, they abuse those business customers to claw back all the value for themselves. Then, they die.

I call this enshittification, and it is a seemingly inevitable consequence arising from the combination of the ease of changing how a platform allocates value, combined with the nature of a "two-sided market", where a platform sites between buyers and sellers, holding each hostage to the other, raking off an ever-larger share of the value that passes between them.

In the case of TV Tropes, you have your "users", who are the people who browse the site for fun, entertainment or in the hope of learning something; then you have your "business customers", who are the volunteer contributors, without whom the site wouldn't exist; the abuse of those "business customers" through locking them out unless they subscribe or open the adblock gates is the stage we're at now. I'd argue in this instance we skipped the usual "abusing users" part and jumped straight to "abusing business customers and users".

As I say, this clearly sucks, and it seems like a sure-fire way for TV Tropes to almost immediately make itself completely irrelevant to the rest of the Internet.

But! That might not be the worst thing in the world. Hear me out.

This is not to put down the incredible amount of time and effort TV Tropes contributors have spent cataloguing myriad tropes and even more countless uses across many, many different forms of media. I absolutely do not have an issue with the people who have taken the time to do that, because those people are creatives; they have made something.

No, the problem with TV Tropes is that, over time, it became a resource for the lazy. This is not TV Tropes' fault itself, but rather it's an extension of a general sense of dwindling media literacy across society. Why think for yourself about something you've just seen, played or heard, when there's a 3 hour YouTube video essay waiting to "explain" it to you in what appears to be authoritative detail? Why ponder the specific way a movie, TV show, video game or book chose to present its narrative, when you can just look it up on TV Tropes and get a ready-made list of "discussion points" that you can "borrow" and use for yourself? (Certain members of the "3 hour YouTube video essay maker" group are definitely prone to this, with some pretty much quoting TV Tropes pages verbatim in the name of "analysis".)

I have had conversations with people who will not even consider starting to watch a new TV show if there isn't a "companion" podcast (official or otherwise) ready and waiting to explain each and every episode to them. This is both frightening and baffling to me! Particularly when it comes to media that is designed to be fairly undemanding, mainstream entertainment!

TV Tropes isn't solely to blame for this, of course — blame can also be laid at the feet of reactionary, short-form video content on platforms like TikTok and YouTube Shorts as well as the generally dwindling attention span of people online these days — but it is a symptom of a broader problem. And one of those sources of that problem going away might not be a terrible thing in the long term, as callous as that might sound to those who have poured hours of time and effort into researching things for that site.

Regardless of your feelings on TV Tropes — on the whole, I've always been fond of it, but then I've always used it more as entertainment than a source of "serious" research or analysis — this is an unfortunate day for an Internet institution, and I suspect it absolutely will not be the last longstanding website to take this direction.

Once Wikipedia and the Internet Archive go that way — and no, them occasionally badgering you for donations doesn't count — that's when you know we're really fucked. Let's hope that never happens.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 502: Another reminder that traditional games journalism is all but dead https://imnotdoctorwho.moegamer.net/2025/10/22/oneaday-day-502-another-reminder-that-traditional-games-journalism-is-all-but-dead/ https://imnotdoctorwho.moegamer.net/2025/10/22/oneaday-day-502-another-reminder-that-traditional-games-journalism-is-all-but-dead/#respond Wed, 22 Oct 2025 19:03:48 +0000 https://imnotdoctorwho.moegamer.net/?p=34882 It emerged today that the entire Features team of the gaming website TheGamer has been laid off, after owner Valnet decided that it likes money more than having actual employees who are capable of writing. I'll admit that I was never a particular fan of TheGamer for a variety of reasons, but regardless of my … Continue reading #oneaday Day 502: Another reminder that traditional games journalism is all but dead →

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It emerged today that the entire Features team of the gaming website TheGamer has been laid off, after owner Valnet decided that it likes money more than having actual employees who are capable of writing.

I'll admit that I was never a particular fan of TheGamer for a variety of reasons, but regardless of my own personal feelings about the site, this sucks. It's the latest instance of something that has continued to suck for a while now, with even big names of the games journalism industry — if such a thing even exists any more — suffering widespread layoffs, cutbacks and significant worsening of what they offer for their audiences. Enshittification, if you will. And yes, even longstanding behemoths like IGN and Eurogamer have been subject to this. According to VideoGamesChronicle and PressEngine, more than 1,200 journalists have left the business entirely in just the last two years — and that's not taking freelancers into account. (That puts the figure nearer 4,000.)

Honestly, seeing this happen to TheGamer isn't a surprise, though. This is just what the site's owner, Valnet, does. They buy up sites that were once successful, rip out everything that made them distinctive and unique — i.e. the people who worked hard on establishing the site's identity — then proceed to replace everything with slop. I would not be surprised at all if in short order we start seeing casino advertorials and AI-generated garbage on what remains of TheGamer.

Valnet and their big rival, Gamurs, are a scourge on what was once a thriving sector. They both take this model: they buy "verticals" (ugh) that they want to add to their portfolio, and then think that just because they now own, say, Polygon, that they have unlocked an infinite money glitch. But they have not — for a variety of reasons, not which is the model on which ad-supported commercial games journalism has been forced to operate for years now.

This article by Luke Plunkett of Aftermath sums it up nicely: these sites had been stuck in operating in the same way as 2000s-era Kotaku, which is to post as much as possible, as often as possible, and it didn't matter too much if nothing of any real substance was being said. It was all about the content.

I've been through this, too. During my time on both GamePro and USgamer, I was specifically hired to be someone who operated on a different time zone to the rest of the staff, with my responsibility being to ensure that there were things ready to read on the site by the time North America woke up. These typically end up being "news" posts, which, in the churn of having to produce so much content every day, often end up being little more than you could learn from just following a company's social media account or signing up to their mailing list.

"Guide content", that odious practice where every single site has to have 5,000 articles explaining every minutiae of every hot new game (and often badly, to boot), is also at play here, with the entire Internet gradually being flooded by "what is today's Wordle solution?" posts, individual articles explaining each and every shrine in The Legend of Zelda (often badly) and inconclusive, vapid answers to questions no-one was really asking with any great seriousness. It's all about the pursuit of endless, relentless content, and it doesn't matter if it's any good or not, it just has to be fresh, constantly updated and now.

And it sucks! It's not doing anyone any good! It's not making the writers on these sites look good, it doesn't make the games they're covering look good, it doesn't make the site look good, and it doesn't inform the readership of anything worthwhile. It just means those readers have something new to scroll through every time they refresh the page while they're staring, glassy-eyed, at their phone for the 14th consecutive hour that day.

It sucks that it has to be this way, too, because the presence of a specialist press is important. The idea that we might, one day, be completely without a games press altogether is absolutely baffling, but with every round of layoffs like the one we've seen today, we get closer to that dystopia.

Reader-supported sites such as Aftermath, 404 Media (not games, but relevant) and Giant Bomb are doing great work, but it remains to be seen how sustainable that model is — particularly as so many of the bloody things are starting to pop up that it is no longer possible or affordable for anyone to be "widely read" when it comes to good-quality games coverage. That's not necessarily a bad thing, given that back in the '80s and '90s we tended to be loyal to individual magazines rather than reading all of them, but it's a big shift in how the Internet has traditionally worked.

I don't even know what to think any more. It's bleak out there. And I wonder if it's ever going to get better again. I just want to have some fun websites to read again, by people who know their craft and are passionate about it. We used to have that — why can't we have that again? Why can't we have 1up.com again?

Those are rhetorical questions.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 499: A productive day of video-making https://imnotdoctorwho.moegamer.net/2025/10/19/oneaday-day-499-a-productive-day-of-video-making/ https://imnotdoctorwho.moegamer.net/2025/10/19/oneaday-day-499-a-productive-day-of-video-making/#respond Sun, 19 Oct 2025 21:54:42 +0000 https://imnotdoctorwho.moegamer.net/?p=34873 The MiSTer Multisystem 2 has been everything I hoped it would be: an all-in-one retro gaming device that I can very easily use to both enjoy classic games on a CRT television, with all the benefits that offers, and be able to capture footage from said games to make videos about them. The dual outputs … Continue reading #oneaday Day 499: A productive day of video-making →

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The MiSTer Multisystem 2 has been everything I hoped it would be: an all-in-one retro gaming device that I can very easily use to both enjoy classic games on a CRT television, with all the benefits that offers, and be able to capture footage from said games to make videos about them. The dual outputs on the Analogue model of the Multisystem 2 means I can do both at the same time, and it's a real delight. So I made a grand total of five (count 'em!) videos today, and I feel like this is going to help me broaden my whole remit on my YouTube channel considerably.

I've built a small following with Atari-focused stuff, and I by no means intend to leave that behind completely. But there's so much fascinating retro stuff out there that I'd love to explore on video that it just seems daft not to… do that.

My aim for the channel has always been simply, to quote my own description, "make you feel like you're sitting down with an old friend to enjoy some great (and occasionally not-so-great!) games." The Atari focus just sort of happened with my own personal interest in the platforms, but it was never intended to be an Atari-exclusive thing, otherwise I would have branded the whole channel that way. Indeed, I'm having a lot of fun exploring weird and wonderful console titles right now — and some of my most successful, popular videos have been in that area.

I think the easiest way to put it is that my YouTube channel reflects how I like to enjoy games when I'm not on camera — I'm fascinated to explore the overlooked and underappreciated titles from both today and yesterday, and there's nothing I like more than being able to share my experiences with people, and those people find a new favourite as a result. As such, with a few exceptions — I'm almost certainly going to do some Ridge Racer at some point — you probably won't see "big name" or "triple-A" stuff on my channel, but you will see some lesser-known stuff that I either enjoyed a lot back in the day and think not enough people know about, or things that I've discovered more recently.

They draw minimal numbers, but I'm also pleased to be back into doing some long, episodic playthroughs. I'm really enjoying revisiting The Granstream Saga right now, and doing video series like this is a good reason to finally settle down and play some older RPGs that, for one reason or another, I have never gotten around to. I have a very long list of stuff that I'd like to play, and ideally I'd love to play them on the channel!

One thing at a time, though. The Granstream Saga is ongoing, but if I remember rightly that isn't super long overall. And then I guess I will have to spin a wheel or something to pick what comes next!

Anyway, if you're not subscribed and want to join me exploring some fun games, head on over to the channel and hit the subscribe button, maybe check out a few videos. It'll be like the good old days when we went over to each other's houses to play games together. Remember that? It's feeling like an increasingly dim and distant memory, but gosh, I miss it. That channel is the nearest thing I've got right now, so I hope at least a few of you derive the same value from it that I do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 497: Not exactly Shakespeare https://imnotdoctorwho.moegamer.net/2025/10/17/oneaday-day-497-not-exactly-shakespeare/ https://imnotdoctorwho.moegamer.net/2025/10/17/oneaday-day-497-not-exactly-shakespeare/#respond Fri, 17 Oct 2025 22:32:51 +0000 https://imnotdoctorwho.moegamer.net/?p=34864 You know sometimes you find yourself on the Web, idly browsing through nonsense, pointedly avoiding social media, and you occasionally stumble across something that is not exactly important, but which you nonetheless feel like talking about? That's me with the website Wikitubia, a website which is, as the name suggests, a wiki about YouTubers and … Continue reading #oneaday Day 497: Not exactly Shakespeare →

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You know sometimes you find yourself on the Web, idly browsing through nonsense, pointedly avoiding social media, and you occasionally stumble across something that is not exactly important, but which you nonetheless feel like talking about? That's me with the website Wikitubia, a website which is, as the name suggests, a wiki about YouTubers and streamers.

In particular, I'm exceedingly fond of the "Quotes" section many pages sport, which quote the subjects of their page saying things that are regarded as somehow "noteworthy". Except I don't believe Wikitubia has any sort of "notability" criteria for these quotes, which means you end up with a list of complete non-sequiturs, devoid of context, that, more often than not, do not paint a particularly rosy picture of the YouTuber or streamer in question.

As an example, here's the list for the YouTuber "Jerma985", someone I have never watched and do not particularly care to watch, especially after reading this list of quotes — which, as the red scrollbar on the right suggests, is not the entire list:

Quotes
"You know... don't... say... sw... swears..."
"Okay, if I... if I chop you up in a meat grinder, and the only thing that comes out, that's left of you, is your eyeball, you'r- you're PROBABLY DEAD!"
"LIFE IS PAIN! I HATE-"
"OH LOOK IT'S A SHPEE!"
"And take care, everybody."
"Game sucks."
"IT'S OVER."
" What the F*CK is that thing?! "
"I'm not tiny, I'm compact."
"Check out this unprecedented grassroots movement from my boy Bern over here. Thanks guys. Can we get a BerniePog in the chat? BerniePog. BerniePog."
"Brush your teeth if you wanna not go to f*cking jail kids"
"HEY, how about you suck a fart out of my a**!?"
"Coffeeee, cheetooos, chickeeen..."
"Let's go, JERMA VS.STAR JERMA VS.STAR, EVERYBODY WANTS TO SEE THIS HAPPEN!"
"That joke's getting edited out of the video"
"Oh my god, I'm gonna squeeze an orange in my own mouth, and f*cking that's how I'm gonna drink orange juice tomorrow morning."
" I don't want you to ship me a Original Xbox. ".
"Merry Christmas, motherf*cker!"

Not exactly Shakespeare, is it? But then I'm not expecting a YouTuber to be Shakespeare. I just find it endlessly amusing that these specific quotes are picked out as being somehow "iconic" of the person in question. Of this list, I feel like Jerma comes off particularly well with "HEY, how about you suck a fart out of my ass?" and "Merry Christmas, motherfucker!" Truly one of the great philosophers of our time.

Let's do another one! Here's a selection from Videogamedunkey, a YouTuber I specifically dislike for a litany of reasons:

Quotes
I'm Hitman! (Hitman)
I'm Megaman!
I'm Sneakman!
I'm outta here!
I'm going back in!
GOTCHA!
What the b*tch?
Singed Flip!
Let's go to the ocean. (GTA 4)
Kindle? Nook? More like Josh Cook!
Good Job Dunkey.
Good Bye Dunkey.
YOU B*TCH.
Oh no... these people must have beat this whole boring a** game.
What the hell is going on, what is this, WHAT THE F*CK IS GOIN ON?!
It'll be YEEEEEEEEEEEEEARS before you can face me, Soraka!
No, not the Captcha!
Aww, sh*t...

This one is a particularly good example of what I'm talking about here, containing such pearls of wisdom as "GOTCHA!", "YOU BITCH" and "Aww, shit". As I'm sure you are aware, Videogamedunkey not only popularised these iconic phrases through saying them often enough to be quoted on Wikitubia, he actually invented all of them. Yes he did. He really did. (No he didn't.)

Another! In the interests of fairness, let's do someone I like. But that means I have to find someone I like who is listed on Wikitubia and who has a Quotes section. Bear with me a moment (grawr)… nothing for LGR, nowt for Classic Game Room, nada for Good Mythical Morning, I bet Game Grumps has something, though… nope, nothing for them either… Ah, here we go. ProJared!

Quotes
"Hey! It's me, ProJared!" - Jared at the beginning of almost every video he makes
"I'm playing X." - Jared's cold open intro
"Jim the knight. Killed by bees." - Jared in his first Hydelide video
"Yes, I cheated, and I'm okay with that." - Jared on cheating in Two Worlds
"OH MY GOD, IT'S MONSTER HUNTER! I LOVE IT, IT'S SO MUCH FUN!" - Jared in his Monster Hunter One Minute Review
"I rate this an X out of 10." - Jared at the end of almost every video he makes
"Hello ladies. And dudes."
"'Ey girl, what's up? You wanna f*ck?"
"Ready, go!" - Jared in his One Minute Reviews
"X gets a X out of 10 from me." - Jared in his One Minute Reviews
"Don't be that guy! Nobody likes that guy!" - Jared in a DnDecember video
"I have the receipts." - Jared in his "YOU'VE BEEN LIED TO" video
"The next time you see someone being cancelled with a mob attacking them and going after them, ask 'What's the other side's story?' 'Is there more to this?' How do you know that they deserve to be bullied and shamed? Through evidence? Or through public opinion? Nobody likes cancel culture, until they get an opportunity to cancel someone." - Jared at the end of his "YOU'VE BEEN LIED TO" video
"Ever wonder WHY a game is good? Or why it's bad? I'm ProJared, and I'll tell you why. Emphasis on RPGs and retro games most people have never heard of!"

If you're wondering where that random epic rant about "cancel culture" in the middle came from, it was from his extremely well-measured response to some exceedingly nasty allegations that were made against him in 2019 — allegations which he later comprehensively disproved, leading to one of the most impressive redemption arcs I've seen in the online space.

While I know some folks have an issue with the term "cancel culture" due to it often being abused by the worst people on the Internet today, 2019 was a time when the term "cancelling someone" was at its height, particularly among those who were doing their best to destroy someone's reputation. It was often paired with the "crab rave" GIF and coupled with hashtags along the lines of #[name]isoverparty, celebrating the "death" of someone's career online.

Aside from that… again, not a particularly solid list of quotes, is it? I mean, "I'm playing X" and "'Ey girl, what's up? You wanna fuck?" are hardly the sort of thing great literature is made from, are they?

Anyway, Wikitubia is kind of stupid and its Quotes section is even more stupid. But it is, at least, a little bit amusing. And no, I'm not on there. I'm not nearly noteworthy enough, even for Wikitubia — although I must say, I am kind of surprised that some of the particularly annoying people my wife occasionally watches (several of whom have millions of subscribers) are nowhere to be seen, either. I guess it's because the vast majority of Wikitubia seems to be gaming-related YouTubers and streamers, perhaps unsurprisingly. Gaming enthusiasts are exactly the sort of nerds who would compile a list of stupid quotes from people they watch online, after all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 490: Normalise roasting shitty customers https://imnotdoctorwho.moegamer.net/2025/10/10/oneaday-day-490-normalise-roasting-shitty-customers/ https://imnotdoctorwho.moegamer.net/2025/10/10/oneaday-day-490-normalise-roasting-shitty-customers/#respond Fri, 10 Oct 2025 19:14:09 +0000 https://imnotdoctorwho.moegamer.net/?p=34826 Earlier today, the publisher of the new automation-centric indie game Little Rocket Lab — by all accounts a thoroughly nice-looking, charming game that seems to have mostly gone down well — shared a few Steam posts, noting that they had completely lost patience with the idiots who cry "DEI" any time a woman or non-white … Continue reading #oneaday Day 490: Normalise roasting shitty customers →

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Earlier today, the publisher of the new automation-centric indie game Little Rocket Lab — by all accounts a thoroughly nice-looking, charming game that seems to have mostly gone down well — shared a few Steam posts, noting that they had completely lost patience with the idiots who cry "DEI" any time a woman or non-white character is included in a video game, and had just taken to responding to them in as blunt and unforgiving a manner as possible.

Here's the prime example:

And this one's pretty good, too:

Now, of course, this had A Certain Type of Gamer up in arms about the developer being "hostile" or "butthurt" to players, and to that I say… good. He has every right to be hostile when some little shit comes in and starts shooting their mouth off about something completely, utterly stupid. He has every right to want to curate his community and filter out toxic individuals — even in the case of a single-player game like this. He has every right to say that he's happy certain types of person are not going to play the game because they can't handle the presence of women and people who otherwise look a bit different from them.

I wish this attitude was a bit more normalised. Because it of course sucks to be on the receiving end of rudeness, but if you act like a twat then you should expect to be called on it, likely in anger, and that's a bit different from someone coming up to you and, completely unprovoked, telling you that they hope you die. Unfortunately, the culture of making everything as PR-friendly as possible these days means that even if you're receiving a torrent of abuse from some blowhard on the Internet, you're supposed to just quietly endure it, accept it, thank them for their feedback and move on with your day.

Well, honestly, it's not that easy. I, regrettably, have considerable experience from multiple positions I have worked over the years with people being complete shits to what they believe is a faceless social media account, and it sucks absolute donkey dick. Sometimes it's just weird, such as the one guy who harassed me when I was on GamePro because he thought debit cards were a conspiracy by George Bush to control society. But sometimes — often, even, I'd say — it's downright scary.

Under most circumstances, you're not allowed to respond in kind, you're not allowed to express any sort of frustration and you're absolutely not allowed to make the dickhead in question feel like they are the one who has done anything wrong.

I know why this is the case, of course. It's because the second a company steps out of perceived "line", particularly when it comes to something that has A Community around it, a million and one YouTube videos will appear with "[Brand Name] said WHAT??!!" and, in turn, further harassment will be sent the way of whatever poor sap is having to man the social media mines that day — and said poor employee of the company in question will probably find themselves facing if not disciplinary action, then certainly an awkward conversation with Management the next day.

It shouldn't have to be that way, though. In an age where you can't even walk into a coffee shop or doctor's office without prominent notices about how abuse and harassment of staff members will not be tolerated, why are we still sort of okay with it online? Why do we put up with this garbage treatment from "customers" who, in many cases, are not our target audience in the first place? Why can't we say that these people are not welcome in our community and shouldn't buy our products?

I, unfortunately, don't really have an answer to that. But I have plenty of respect for "Rave" (aka Mike Rose from publisher No More Robots) above, not only for responding the way he did, but also for sharing the crap that anyone involved in the production of games — or games journalism, for that matter — probably finds depressingly familiar at this point in time. We're long overdue a good, long talk about this, and how we can make things better. I'm just concerned it might be far too late to do anything about it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 489: You've got Fun Factor https://imnotdoctorwho.moegamer.net/2025/10/09/oneaday-day-489-youve-got-fun-factor/ https://imnotdoctorwho.moegamer.net/2025/10/09/oneaday-day-489-youve-got-fun-factor/#comments Thu, 09 Oct 2025 19:54:47 +0000 https://imnotdoctorwho.moegamer.net/?p=34823 I've written about this before, but I write a lot of shit on this blog, so you may not have seen it, particularly since I last wrote about it in March of this year, when you may not have even been reading this blog. (The viewing figures would seem to suggest that quite a few … Continue reading #oneaday Day 489: You've got Fun Factor →

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I've written about this before, but I write a lot of shit on this blog, so you may not have seen it, particularly since I last wrote about it in March of this year, when you may not have even been reading this blog. (The viewing figures would seem to suggest that quite a few more people are reading this blog now than there were in March. Although the other day I had approximately 900 bot visits from China, so I may take those figures with a pinch of salt or ten.)

Anyway, what I would like to talk about is the Fun Factor podcast, hosted by the experienced writers and video game enthusiasts, Ty Schalter and Aidan Moher. "Oh great," you might say. "Another video games podcast. Like we need any more of those!"

To that, dear reader, I say fie and pfaugh and other such expectorations! Fun Factor is different. Fun Factor isn't just a bunch of dudes sitting around talking about what they'd played that week, maybe coupled with the gaming news headlines they'd picked off their favourite website. Fun Factor is, as you might have determined from the name, about something which is very close to my heart and soul: magazines.

Each episode of Fun Factor takes a close look at an individual video game magazine. The present "season" is focusing specifically on the "Generation Gap", which covers the years between 1995 and 1997. This was a time when gaming underwent a quantum shift as we moved from 16-bit pixel mastery into the brave new frontier of (texture-mapped, Gouraud-shaded) polygonal 3D thanks to platforms like the Nintendo 64, PlayStation and Sega Saturn.

It was an exciting time, and the press of the period reflected that — for many, this was a real golden age for games magazines, as the Internet was early enough in its mainstream adoption (i.e. a lot of us were still on dial-up, particularly outside the US) that it hadn't yet taken the place of traditional publishing.

Rather than attempting to summarise the entire magazine, an episode of Fun Factor instead primarily focuses on a single piece in that magazine: a "review of a review", as it were. Along the way, Aidan and Ty both take a bit of time to flip through the magazine as a whole and contextualise what they're about to do a deep-dive into, including commentary on what was going on in games at that time, what they were both up to in their own personal lives (and experience with gaming) — and even a look at some of the weird and wonderful adverts that cropped up in print.

What I particularly enjoy about Fun Factor is that it has a breezy, friendly tone that one iTunes reviewer quite correctly described as "being like reading old magazines with friends". It's unmistakably modern, as Ty and Aidan are not above pointing out how these magazines often demonstrate how social attitudes and conventions have changed over the years, but, crucially, this never becomes in any way overbearing or preachy. There is plenty to criticise and lessons to be learned in these old mags — but also plenty to celebrate, too, and the show always finds an excellent balance between reflecting on how we've grown (or not, in some cases!) and what a wonderful time it was to be interested in video games.

Both Aidan and Ty cite classic games magazines as being formative in their own decisions to get into professional writing, so it's all done out of love for the medium. I've seen all too many online discussions of '90s magazines and ads in particular descend into nothing but laughing at the terrible taste and attitudes we all had, but Fun Factor has never, to date, across 13 episodes at the time of writing, found anything completely irredeemable in the publications they've looked at.

Even in instances where both Ty and Aidan have disliked the review that was published — such as Edge's truly strange Final Fantasy VI review — there have been positives to pull out. And some of the best examples of reviews from that period have, so far, ended up coming from the most unexpected places — like, say, sports games.

I adore old magazines and have a small collection of them that I treasure — mostly from well before the era that Aidan and Ty are presently covering on Fun Factor — but I don't have many people that I feel I can talk and enthuse about them with, or who understand why they hold such meaning for me. One of the reasons I value Fun Factor so much is that it helps me feel like there are other people out there who get it, who understand why magazines, at one time, held such importance for us as video game enthusiasts — and why many of us miss those days greatly.

If you're after something new to listen to and the above sounds like fun, you can find more information about the Fun Factor podcast on their official website, funfactorpod.com. You can also subscribe to the podcast's channel on YouTube, and I'd encourage you to check out the video versions of the podcast, since each episode displays scans of the pages that Ty and Aidan are talking about, allowing you to "read along" with them to a certain extent.

Thanks for the entertainment, fellas, and I look forward to hearing more from you. Plus if you ever need to hear stories about old Atari magazines, Year 10 work experience on PC Zone or freelancing for the Official Nintendo Magazine here in the UK, you know where I am!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 484: Comeuppance https://imnotdoctorwho.moegamer.net/2025/10/04/oneaday-day-484-comeuppance/ https://imnotdoctorwho.moegamer.net/2025/10/04/oneaday-day-484-comeuppance/#respond Sat, 04 Oct 2025 19:03:18 +0000 https://imnotdoctorwho.moegamer.net/?p=34793 I am going to leave names and specifics out of the following for reasons that will become obvious, but I wanted to talk about this today. It is always satisfying to see someone you know is Not A Nice Person get their due comeuppance. And that has very much been happening over the course of … Continue reading #oneaday Day 484: Comeuppance →

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I am going to leave names and specifics out of the following for reasons that will become obvious, but I wanted to talk about this today.

It is always satisfying to see someone you know is Not A Nice Person get their due comeuppance. And that has very much been happening over the course of the last few days.

The other day, I received a promotional email from a publisher extolling the virtues of their latest book. Again, I am redacting details for reasons that should hopefully become obvious, but those who follow these things will probably know exactly what I'm talking about.

Anyway, as part of that promotional email, the company boasted of its author, whom they described as "one of the most respected" in their field. I vaguely recognised the name, so I did a bit of Googling and confirmed that they were, in fact, the person who I thought they were: a thoroughly unpleasant individual with whom I had enjoyed a run-in or two in the past, and who I was exceedingly disappointed to see was now a published author with an actual book to their name.

I won't lie, I was initially a little despondent at this — my thought process was something along the lines of "if a person as awful as that can get published, I should probably get my act together and do something worthwhile".

For context, this person is someone whom I used to respect, probably about ten years ago at this point. I respected them even more after they went on a bit of a self-reflection trip and posted a rather moving blog post about how they recognised they had not treated some of the people around them terribly well, and that they wanted to do better from thereon.

I drifted away from their work for various reasons, and some years later I rediscovered them, finding them to be considerably more abrasive and downright unpleasant than they had ever been before. Wondering if I had imagined the self-reflective blog post that I had found so moving and admirable a few years back, I tried to look it up. It had gone. To make doubly sure that I wasn't imagining things, I found it on the Internet Archive. So this individual had reflected on their self-reflection, gone "nah" and turned back into the person they had once been, only infinitely worse.

I happened to politely disagree with their opinion on something at one point, only to find myself on the receiving end of a torrent of abuse. When I blocked them as a result of this, they took to harassing me with multiple sockpuppet accounts, ostensibly for their various "projects" but also clearly not the first time they had been used for this purpose. It was at that point — well before it, to be perfectly honest — that this person whom I had once respected was all but dead to me. Any respect I had once had for them was well and truly in the past; they were, for whatever reason, a completely changed person, and not for the better. They had become arrogant, abusive, bigoted and generally… well, Not A Nice Person.

And so I was gratified to see that their new book had ended up in the hands of someone absolutely willing to tear this person's work a multitude of new assholes. There's a truly epic thread over on Bluesky dissecting this book and its many failings — to such a degree that I no longer feel bad about the person in question having got themselves published. I know I can do better than that. I have done better than that. I will do better than that.

This thread seemingly acted as the catalyst for a variety of people to come out of the woodwork and admit they had always thought the individual in question was a bit of a wrong'un, and I felt vindicated in what I have been quietly feeling about them for the last few years. I felt pleased that other people finally saw them for the person they really are. And, I won't lie, I laughed when I saw that the person in question had quietly nuked their entire Bluesky presence following this thread and all the people who had raised their head to speak out against them.

I'm generally not a fan of dogpiling and harassment. But that's not what has happened in this instance; the person hasn't had abuse hurled at them, nor have they been harassed. It's just been a bunch of people explaining to others, curious about the book in question, how they had always had misgivings about this individual — and how they, like me, feel particularly vindicated in feeling that way, given what others have said.

You shouldn't bully and harass people. But sometimes people really deserve to get their comeuppance for behaving like a complete shit. And that is what has happened here.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 472: Goodbye and thank you to Billy Chaser https://imnotdoctorwho.moegamer.net/2025/09/22/oneaday-day-472-goodbye-and-thank-you-to-billy-chaser/ https://imnotdoctorwho.moegamer.net/2025/09/22/oneaday-day-472-goodbye-and-thank-you-to-billy-chaser/#respond Mon, 22 Sep 2025 21:20:19 +0000 https://imnotdoctorwho.moegamer.net/?p=34728 I've made a YouTube video about this (above), but I thought I may as well type something up also. I will likely repeat myself. Today I learned that a few days ago, Billy Hudson, better known as Billy Chaser and one half of The Game Chasers on YouTube, lost his battle with a brain tumour … Continue reading #oneaday Day 472: Goodbye and thank you to Billy Chaser →

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I've made a YouTube video about this (above), but I thought I may as well type something up also. I will likely repeat myself.

Today I learned that a few days ago, Billy Hudson, better known as Billy Chaser and one half of The Game Chasers on YouTube, lost his battle with a brain tumour and passed away. I was deeply saddened by this news, because Billy was a wonderful part of the retro gaming community, and someone who had entertained and inspired me ever since I first stumbled across his channel about ten years ago.

At that time, I was working a boring, dead-end office job. I wasn't having a terrible time or anything, but I was bored and creatively unfulfilled. I was fortunate enough to have a desk with its back to the wall and in a corner, so I could watch YouTube videos without anyone noticing.

As it happened, prior to that job I had never really taken the time to explore YouTube at all, so I didn't really know where to start. I forget exactly how I found my way to The Game Chasers, but it was via a deep and branching rabbit hole that included channels such as Classic Gaming Quarterly, Classic Game Room, LGR, ProJared, Game Grumps, Game Sack and all manner of other folks, many of whom are still making great videos to this day.

The Game Chasers was really striking, though. This was a YouTube channel that had the production values of a TV show. Each The Game Chasers video could have easily been a broadcast TV show. Billy, one half of the core pair of Billy and "Shady" Jay, was a trained filmmaker, and it showed in his fantastic editing for each and every episode of the show.

The Game Chasers' concept was simple. It was like those reality shows where people rummage through storage lockers in search of treasure, but with a focus on video games. Billy and Jay would visit flea markets, antique stores, storage lockers and all manner of other places in search of retro classics — and often find some real wonders. This was in the years before "graded" collecting pushed the price of retro games up into ridiculously unattainable territory for most of us, so their stories were inspiring; indeed, watching The Game Chasers was pretty much the direct cause for me expanding my own collection so massively.

Billy was a wonderful character. He was funny and silly, but smart and knowledgeable. Part of the beauty of The Game Chasers is it made the viewer feel included. It made the viewer feel like they were part of the excitement of taking these trips, and part of the joy of discovering hidden treasures in dusty old lofts. It made the viewer feel like a valued friend.

And that was important to me! I have tried, and I have tried, and I have tried to get across to the people I know "in real life" how important retro gaming and computing is to me, but with each passing year, I grew more and more lonely as it became very clear that people not only don't care, they are, at times, actively hostile.

This was heartbreaking, because a hobby is so much more fun if you can share it with people. And as time went on, it was starting to feel I just… didn't really have anyone like that. As unhealthy as parasocial relationships are, watching shows like The Game Chasers made me feel less alone. It made me feel like there were other people out there as passionate about this as me. It made me feel like I wasn't the only one who still enjoyed all this stuff that I grew up with — and for more than just nostalgia. I enjoy collecting, playing and exploring retro games in the here and now — including both revisiting titles from my past, and discovering brand new favourites. That's entirely what my YouTube channel is about.

And that's why it's so sad that the retro gaming community has lost as wonderful a friend as Billy was. Most of us didn't know him personally, but I suspect if we found ourselves at a convention, he would have made the time to shake each of us by the hand and make us feel as welcome as we do watching his videos. And those out there who were fortunate enough to know Billy in real life had nothing but wonderful things to say about him. He would play up the joker aspect for the camera, but in private he would be an incredibly supportive friend.

The world is a worse place without Billy in it. And I hope wherever he is now, he finds eternal happiness amid endless aisles of every video game one might ever want — and endless friends to enjoy them with.

Rest in peace, you magnificent chode. You will be missed, not just by your close friends, but by the entire retro gaming community.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 465: Home again https://imnotdoctorwho.moegamer.net/2025/09/15/oneaday-day-465-home-again/ https://imnotdoctorwho.moegamer.net/2025/09/15/oneaday-day-465-home-again/#respond Mon, 15 Sep 2025 22:23:44 +0000 https://imnotdoctorwho.moegamer.net/?p=34609 We have safely returned home. It is good to see the cats again, both of whom are very pleased to see us, but it is a shame that our holiday is over. (Well, technically Andie has one more day, but she has to spend it taking her mother home, so it's not a day she's … Continue reading #oneaday Day 465: Home again →

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We have safely returned home. It is good to see the cats again, both of whom are very pleased to see us, but it is a shame that our holiday is over. (Well, technically Andie has one more day, but she has to spend it taking her mother home, so it's not a day she's going to be able to enjoy to the fullest.) I am back to work tomorrow, and already not really looking forward to logging back in to Microsoft fucking Teams, the most depressing application you can install on any computer. But oh well. It's a living and all that.

I have, as should hopefully be abundantly clear at this point, very much enjoyed my time away. It was some very much needed rest, relaxation and complete disconnection from anything to do with the Internet aside from this here blog and MoeGamer, which I wrote a couple of things on over the course of my time off.

And it was nice! I didn't once find myself habitually reaching for my phone in the hope of checking Bluesky, which I had already removed from the device some days prior to us departing. I didn't even really check the news, RSS feeds, websites or YouTube all that much while I was away, either. It was a blissful reminder that many of us voluntarily (or by necessity) corral ourselves off into insular little pockets of existence on a daily basis, and sometimes it is helpful and healthy to break completely free of all that, remind yourself that the world is a much bigger and nicer place than anything accessible via a URL or an app might lead you to believe, and just take the time to take a bit of pleasure in your own existence, and that of the people you care about.

The main reason I'm not relishing the prospect of going back to work is that it effectively forces me back into that little bubble, though I'm not going to be reactivating my Bluesky account any time soon. It is tempting to do so just to share the things I write and the videos I make, but I know all too well that "just sharing things" all too quickly turns into that detestable dependence on social media in the search for apparent meaning to one's existence, and never finding it there.

There are people I've enjoyed chatting with on Bluesky, for sure. But I'm also thoroughly over the "public town square" model of social media, with everyone vying for attention in the same frustratingly predictable ways. As good as it is that Bluesky has mostly remained resistant to the more obnoxious end of the horrible people that now dominate Twitter, there are still plenty of odious behaviours on display over there, and I'm just so tired of it all. I feel no need to engage with it; no enjoyment from engaging with it. And so I'm just… not going to.

In an ideal world, I'd be able to disconnect completely from social media from a professional perspective, too. I would love to be able to abandon social media responsibilities for the day job because I absolutely fucking hate doing those rounds each week and feel my time could be pretty much infinitely better spent doing literally anything else. That's probably a difficult conversation I'm going to have to raise carefully, though. Something to aim for, at least.

In the meantime, it will be nice to sleep a night in my own bed again, and enjoy the dearly beloved company of my wonderful cats. They were the only thing missing from a truly heavenly week away, so it is good to be back with them.

Now, onwards to life once again.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 458: A salute to Maru https://imnotdoctorwho.moegamer.net/2025/09/08/oneaday-day-458-a-salute-to-maru/ https://imnotdoctorwho.moegamer.net/2025/09/08/oneaday-day-458-a-salute-to-maru/#respond Mon, 08 Sep 2025 22:54:47 +0000 https://imnotdoctorwho.moegamer.net/?p=34591 It's a shame to start my holiday by responding to some bad news, but I couldn't let the passing of such a beloved figure pass without acknowledgement. I am, of course, referring to the very sad departure of Maru, the Scottish Fold cat who has been a YouTube star since 2008, making him one of … Continue reading #oneaday Day 458: A salute to Maru →

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It's a shame to start my holiday by responding to some bad news, but I couldn't let the passing of such a beloved figure pass without acknowledgement.

I am, of course, referring to the very sad departure of Maru, the Scottish Fold cat who has been a YouTube star since 2008, making him one of the original sources of "cat videos", that ever-reliable activity of those who can't think of anything better to do on the Internet. His owner announced the sad news yesterday, and I have to confess, it made me very sad indeed.

I know first-hand how hard it is to lose a pet. It is like losing a family member. Hell, it is losing a family member. It may be a family member who cannot speak in the same way as we can, it may be a family member who doesn't go out and get a job in the same way we can (although I bet in his own way Maru "earned his keep" in monetary terms!) but it doesn't make them any less important or meaningful to our existences.

Maru's passing is so sad because he was not only clearly a truly beloved pet for his owner, he was effectively a pet of the entire Internet. While I feel the number of people who know who you are referring to when you say "Maru" these days has declined somewhat compared to, say, ten years ago, he has still, without a doubt, touched hundreds of thousands of lives, possibly even millions. In some cases, he may have touched people's lives without them knowing who he was, but the joy he would have brought them in that brief encounter is something truly remarkable.

Maru was a cat with personality. He had a distinct attitude about him, and he clearly behaved in ways that he enjoyed. Granted, I suspect his owner would have "encouraged" him to engage in behaviours that made good videos, but I suspect those behaviours initially emerged completely organically. Our own cats both do silly and hilarious things, completely unprompted by us, so I have little to no doubt that one day, Maru would have just spontaneously leapt into a cardboard box, or belly-slid his way into a beer bottle multipack casing.

He also loved to fit himself into things that were not cat-shaped, such as boxes that were too small for him, and even glass bowls. Again, I suspect this is something that almost certainly happened naturally one day, and then he may well have been "encouraged" to do this a little more often for the sake of some videos. But I certainly don't begrudge Maru's owner — still mysterious and perpetually off-screen to this day, without even their gender being widespread knowledge — any of the fame their beloved cat attained during his long and very clearly happy lifetime.

Maru enjoyed 18 joyful years on this planet, and during this time he must have been one of the most loved pets in the entire world. Because, like I say, not only did he have the love of his owner — who clearly adored him — but he also had the love of pretty much the entire world, too. There aren't many individuals in this world who can truly say that; there aren't many people who can truly claim to be universally beloved, regardless of nationality, language, background, socioeconomic status, gender, ethnicity, sexuality or any of the other things you might care to mention that act as ways of dividing ourselves from one another.

Maru was a universal. Maru felt like he would be a constant. Sadly, he has gone to a better place now, but I suspect he will continue to be remembered and loved for many years to come. We love you, Maru, and I hope that one day we will have the chance to see you again.

I'll leave you with the tearjerking words of his owner, posted today, and I'm sure we all join them in saluting our dear, departed, beloved cat and the wonderful life he head.

"I'm lonely, so be sure to be born again soon!" I said to him insistently, but he is by nature a laid-back cat, and I wonder if he is relaxing in the sky now. But he loves to surprise us, so I'll wait patiently, hoping for a surprise from him.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 457: A statement of intent https://imnotdoctorwho.moegamer.net/2025/09/07/oneaday-day-457-a-statement-of-intent/ https://imnotdoctorwho.moegamer.net/2025/09/07/oneaday-day-457-a-statement-of-intent/#comments Sun, 07 Sep 2025 13:08:00 +0000 https://imnotdoctorwho.moegamer.net/?p=34391 Hello! Tomorrow I am going on holiday, and I am using this as something of a "cutoff point" in an attempt to improve my own mental health and get me out of a rut I've been feeling for a long time at this point. I have written about this previously, but please consider this a … Continue reading #oneaday Day 457: A statement of intent →

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Hello! Tomorrow I am going on holiday, and I am using this as something of a "cutoff point" in an attempt to improve my own mental health and get me out of a rut I've been feeling for a long time at this point. I have written about this previously, but please consider this a "final warning" of sorts.

This isn't intended to be a dramatic flouncing off into the sunset in the hope that someone will take pity on me. It is simply a statement of what I intend to do, because my present online existence is absolutely crippling my mental health, and I need to do something proactive to resolve the situation.

Day in, day out, I feel beaten down and depressed by the constant negativity online, and a big part of it is my own fault for engaging with platforms where negativity gets rewarded. But it's not just that; everyone has been exceedingly down for a long time now, at least partly due to the disruption we all suffered during the COVID years, not to mention the horrible things going on in politics and society in general right now. And that, unfortunately, often means that communities I would otherwise enjoy being a part of often find themselves being relentlessly negative.

It's not a malicious attempt by anyone to drag everyone else down, but that often ends up being the net effect. And continually being surrounded by that has not been healthy for me.

And so, as loathe as I am to further isolate myself in a world where I already feel like I've lost most of my "real life" friends, I am going to be taking the following steps for my own digital wellbeing:

  • I will be deactivating my Bluesky account for at the very least the duration of my holiday.
  • I will be leaving a significant number of Discord communities that I am currently part of.
  • I will be focusing the majority of my online presence on this blog, MoeGamer (my video game blog) and Scratch Pad (my creative writing site).
  • I will only be contactable via email (you can use the Get In Touch page on this site if you don't know my email address), Discord messages in the communities I remain active in (plus Discord DMs if we are friends on that platform), Google Chat if you know my email address, or WhatsApp private message if you know my phone number. I also occasionally pop in to the Giant Bomb forums as "angryjedi".

I am sorry to disappoint the two people who were enjoying my #365games thread on Bluesky.

I would also like to add that none of this is personal and that none of this has been triggered by a particular individual. This is all a "me" thing that I've been thinking about for a while; an attempt to reclaim my own life and brain from the digital realm.

As noted above, it's not as if I am going to disappear completely. I can still be contacted via the above means, and I encourage you to do so! It'd be nice to have a private conversation with some of you, away from the noise of social media, so drop me an email or a direct message if that sounds like something you might like. I would certainly appreciate it.

Anyway, that's that. I will be taking the above steps this evening before I go to bed, so I can start my holiday "fresh" in the morning. Thanks for your time and attention, and I hope I'll hear from some of you via non-social media means soon!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 451: Random encounters https://imnotdoctorwho.moegamer.net/2025/09/01/oneaday-day-451-random-encounters/ https://imnotdoctorwho.moegamer.net/2025/09/01/oneaday-day-451-random-encounters/#respond Mon, 01 Sep 2025 18:18:39 +0000 https://imnotdoctorwho.moegamer.net/?p=34558 Popular Internet wisdom has it that you should never read the comments. And, for the most part, this is fairly sound advice. Because if you do read the comments, there is a significantly greater-than-zero percent chance that you will run into someone like "Steven Woolf" here, a thoroughly disagreeable individual who did me the questionable … Continue reading #oneaday Day 451: Random encounters →

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Popular Internet wisdom has it that you should never read the comments. And, for the most part, this is fairly sound advice. Because if you do read the comments, there is a significantly greater-than-zero percent chance that you will run into someone like "Steven Woolf" here, a thoroughly disagreeable individual who did me the questionable courtesy of leaving a particularly rancid comment on a five year old MoeGamer article earlier today:

I have never encountered this person before. Their email address was unfamiliar to me. The fact they showed up in the comments of an article from five years ago suggests to me that they stumbled across MoeGamer via random Googling. And the fact they took such umbrage at me using a naughty word to discourage "AI people" from feeling in any way welcome on my site suggests to me that they are, themselves, an "AI person" and thus, by extension, a cunt.

Comments like this are always sort of fascinating, because there was evidently some sort of thought process involved — and one that is alien to me. What was Steven Woolf doing reading a five year old article about a character from an obscure Japanese beat 'em up? The nature of his comment suggests that he wasn't there to celebrate his love of Japanese video games, otherwise he might have, you know, mentioned Japanese video games. Instead, he chose to absolutely, spectacularly lose his shit at a disclaimer halfway down my site's sidebar presented in a 12 pixel high font. Why is that? Could it be because he's a cunt? All signs point to "yes" thus far.

What's even better is that because MoeGamer (and likewise this site) has an "approval" process for new commenters, meaning that his furious, impotent raging at my discouraging of AI cunts from using my site as the basis for any of their lake-boiling bullshit will remain completely invisible to the rest of the world for all time, with the only record of it being a snarky post on Bluesky (which he doesn't appear to be on, and which will be deleted at the end of this week anyway) and this post here, which he will probably never see because it's on a different website and he's almost certainly too stupid to track it down for himself despite 90% of the URL being the same.

And even if he does find it, all he'll really encounter is the simple and indisputably correct assessment that he is, in fact, a cunt.

So well done, Steven Woolf. You gave me something to write about today. You have officially become content, and that's not a fate I would wish on anyone, except you, because you are a cunt.

I hope you're having a better day now you got your little tantrum out of the way. If not, I recommend you go and play some video games or something. I hear Denjin Makai is pretty good?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 438: Increasingly glad I kept this place https://imnotdoctorwho.moegamer.net/2025/08/19/oneaday-day-438-increasingly-glad-i-kept-this-place/ https://imnotdoctorwho.moegamer.net/2025/08/19/oneaday-day-438-increasingly-glad-i-kept-this-place/#respond Tue, 19 Aug 2025 18:27:44 +0000 https://imnotdoctorwho.moegamer.net/?p=34519 If you breathe as many Internet fumes as I do on a daily basis, you are probably aware of the ongoing campaigns against Visa, Mastercard, PayPal and Stripe deciding that they are the arbiters of good taste, and causing big problems for anyone producing any sort of creative work that is even remotely sex-adjacent. I … Continue reading #oneaday Day 438: Increasingly glad I kept this place →

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If you breathe as many Internet fumes as I do on a daily basis, you are probably aware of the ongoing campaigns against Visa, Mastercard, PayPal and Stripe deciding that they are the arbiters of good taste, and causing big problems for anyone producing any sort of creative work that is even remotely sex-adjacent. I wrote a bit about the early days of what was going on here, but things have continued to escalate since I wrote that, and there are plenty of other people who can do a much better job than I can on reporting the ongoing saga.

An especially worrying development is that Patreon, long regarded as the "standard" for those who wish to financially support their favourite creatives on an ongoing basis, has started stepping up its intolerance of what it regards as "sexually gratifying media". This language is very deliberate, because it mirrors what payment processors have started to regard as "unacceptable" — despite the fact that, in their role as payment processors, it is absolutely not their place to judge what people are spending their money on.

Add this to the fact that Patreon recently sent around a rather worrying survey relating to generative AI, whose questions basically amounted to "can we pweeeeze steal all your precious content so we can train our AI?", and I am feeling increasingly glad that I have, over the last 17 years, stayed pretty much where I am in terms of my online presence. Sure, social media accounts have come and gone, but between this blog and MoeGamer, I'm feeling increasingly vindicated in keeping "my" parts of the Web mine.

There's a growing move towards (or should I say back towards) this in the form of the "indie Web movement". Honestly, the whole shtick there makes it sound a lot more complicated than it really is — much of the "official" IndieWeb site feels like it was written by Linux nerds… which I guess sort of tracks — because all you really need to carve out a piece of the Internet as your own is some means of hosting your own website, and some means of showcasing your… whatever it is you want to use as a means of expressing yourself.

There are some delightfully creative "indie Web" sites out there, with a lot of people seemingly getting right back into the depths of programming cool interactive things for people to explore, but honestly, the humble blog is all a lot of people need — and those are dead easy to set up, given the number of easily accessible, straightforward to use and often open-source options in that regard. I am, as I have been for the last 17 years, still using WordPress here, and while there are some things I very much do not like about the direction WordPress has taken in the last few years — particularly with regard to shoehorning in the obligatory "generate with AI" crap in several places — the software is still, on the whole, some of the best and most flexible in the business.

The difficulty, of course, is getting people to see your little corner of the Web without social media to promote it. Because it's harder than ever to get noticed on social media — and Search Engine Optimisation (SEO) isn't much help, either. Not only because Google sucks now. Not only because a lot of search engines are pushing AI hard — and in the process discouraging people leaving the search site to go and visit individual websites. But also because heavily SEO'd text sucks to such a degree that it's almost as much of a waste of time as flat-out AI-generated text.

The answer, of course, is just to not really care. I don't. The value for me in writing on here and on MoeGamer is in having a place for me to just write. Sometimes people show up to read what I've written, and that's often (though not always) nice. But that's not why I do this. I'm not trying to be famous or some great authority on any subject. I am, as the header of this site says, just a nobody trying to make my way in an increasingly fucked-up world, and getting some thoughts out of my head onto the virtual page helps me to process things. A bit. I can say pretty much what I want here, within reason. And so I do.

I shan't pretend I don't still fall into pits of soul-sucking despair and depression, particularly when I'm feeling as burnt out as I do right now. But without this outlet, this safe place for myself, this little corner of the Internet that is my online home, more than any other social media profile page ever has been, I shudder to think what state I'd be in.

So yes. I am glad I have stuck with this place, and I will continue to stick with it for as long as it is practical to do so.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 435: Performative tediousness https://imnotdoctorwho.moegamer.net/2025/08/16/oneaday-day-435-performative-tediousness/ https://imnotdoctorwho.moegamer.net/2025/08/16/oneaday-day-435-performative-tediousness/#comments Sat, 16 Aug 2025 19:34:12 +0000 https://imnotdoctorwho.moegamer.net/?p=34508 As time advances ever-onwards towards my holiday and my (possibly permanent) break from social media, I find myself considering starting the whole thing early. Bluesky in particular has started showing worrying signs of the sort of passive-aggressive, performative annoyingness that plagued Twitter in the mid-2010s — this was, for me, what really set me on … Continue reading #oneaday Day 435: Performative tediousness →

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As time advances ever-onwards towards my holiday and my (possibly permanent) break from social media, I find myself considering starting the whole thing early. Bluesky in particular has started showing worrying signs of the sort of passive-aggressive, performative annoyingness that plagued Twitter in the mid-2010s — this was, for me, what really set me on a path to disliking social media in general — and it's just not really fun any more.

There are aspects of Bluesky I do like. The "nuclear block", which prevents anyone seeing the specific posts you're replying to or quoting when you blocked the original poster, remains the platform's best feature, and is a good — albeit imperfect — solution to dogpiling. But dogpiling still goes on, because there are other ways of doing that.

But the passive aggressive thing, known in a past life as "subtweeting", where you post something obviously intended for the attention of a specific person, but one that you're not replying to explicitly, has seen a marked uptick recently. You know the sort of thing, posts that start "If you think [not-particularly contentious opinion, like thinking trans people should have rights], then just unfollow me now" or "When someone says [exceedingly obvious and hyper-specific red flag that clearly someone has mentioned in the last ten minutes], that tells you everything you need to know about that person" — posts that are intended to wind up a very specific person, but in a "not touching, can't get mad" sort of way; posts that encourage a "well, if you think this might be about you, you might be the problem" sort of attitude.

Look, I'm not saying we shouldn't confront hateful bigotry when it comes up. Particularly these days, when the significant progress we've made over the course of the last decade in terms of tolerance and acceptance with regard to race, gender and sexuality appears to be coming undone at a frighteningly rapid rate. But there are better ways to do it than posting passive-aggressive statements into the void. If you want to have an argument with someone, just go ahead and fucking have the argument. It might make you feel better for five minutes, until you realise how much time and energy you have wasted trying to change the mind of someone else on the Internet.

Or you could do something yourself that is more positive. Be the change you want to see in the world and all that. Calling someone bouncing off the walls going "I HATE THE JEWS" a "Nazi" is not suddenly going to make them go "shit, I am? I am, aren't I? Thank you for setting me straight". Setting a good example yourself, meanwhile, up to and including getting involved in activism if you feel strongly enough about the issue in question, is a much more productive use of everyone's time. It won't stop the Nazis being Nazis, but if there's one thing several decades of Internet discourse should tell you at this point, it's that very little will.

One technique I've found extremely useful in training myself out of getting into annoying situations online is that if I see something which, for one reason or another, angers me, I will fully type out an indignant reply, look at it for a moment, take ten seconds to think "do I actually want to post this? Is the potential fallout from posting this worth it?" and then, more often than not, delete it, because the answer to both questions is inevitably "no". Just recently, this has been happening with such frequency that I find myself asking a follow-up question: "do I really still want to be part of this community, if situations like this keep arising?" And the answer there, too, is often turning out to be "no".

This is the thinking behind my great "unplug" in early September. I'm going to disconnect completely from all forms of "discourse" online for the duration of my holiday. I'm still going to keep my phone with me, of course, and I will do things like keep up to date on the news and suchlike with RSS, but social media and any sort of "open" chat (read: Discord) is off the table for me.

I'm just glad I've never got involved with TikTok. My overwhelming feeling from my thankfully limited exposure to TikTok is that TikTok is hell for this sort of performative crap, except now you have to see someone yelling things into their phone camera instead of posting indignant text messages. And TikTok never ends. God, what a fucking nightmare proposition.

I realise this entire post could itself be seen as performative and passive-aggressive. But, frankly, this is my own website, and I'm not pushing this out into the wider world in the hope some very specific person is going to see it. I'm just writing it for myself. And possibly my cat, who has been cuddling my leg for the entire time I've been writing this. I hope you enjoyed it, Patti.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 434: The battle to re-enable comments https://imnotdoctorwho.moegamer.net/2025/08/15/oneaday-day-434-the-battle-to-re-enable-comments/ https://imnotdoctorwho.moegamer.net/2025/08/15/oneaday-day-434-the-battle-to-re-enable-comments/#respond Fri, 15 Aug 2025 17:02:51 +0000 https://imnotdoctorwho.moegamer.net/?p=34505 A while back, I disabled comments for old posts, because I was getting a few unpleasant people trawling through past posts and being kind of a dick. Now that appears to mostly be a thing of the past, I have, on multiple occasions, attempted to re-enable comments on old posts, only to find myself running … Continue reading #oneaday Day 434: The battle to re-enable comments →

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A while back, I disabled comments for old posts, because I was getting a few unpleasant people trawling through past posts and being kind of a dick. Now that appears to mostly be a thing of the past, I have, on multiple occasions, attempted to re-enable comments on old posts, only to find myself running into a brick wall.

I tried turning off the "automatically close comments on posts older than [x] days" setting in the WordPress dashboard. I tried turning off the same setting in the Bluehost plugin (which, while I'm no longer using Bluehost, was still active on my site to do stuff like caching and auto-updates). I tried batch processing all my old posts in the WordPress Dashboard and checking "Allow Comments" on them. I tried doing posts individually. Nothing seemed to work — posts older than a month were getting their comments closed, even though I had, seemingly, turned off everything that should be doing that.

I spent a bit of time tinkering in the Dashboard earlier today in an attempt to try and fix this once and for all. And the only thing I found that worked was to set the "close comments older than [x] days" figure in WordPress' settings to 999999 days, or just shy of 2,740 years. A smaller figure would have probably worked, but I wanted to use one that I wouldn't have to update in my lifetime. I will note that changing this setting is what worked despite the "close comments older than [x] days" checkbox being unticked. So apparently something, somewhere, had got its knickers in a twist and was still closing comments after 28 days, even though all the relevant settings on the back end had been set firmly to "no, please do not do that".

So there you go. If you want to go back through my old posts and leave comments on them, you can now do that. The only thing I would say about that is to please remember that this blog has been up and running in one form or another (though not always at this URL) for 17 years, and I am not the same person now that I was when I first started it, nor am I the same person I might have been at the time you take offence at something I wrote at some point in the last 17 years. Times change, attitudes change, opinions change. I don't think I have changed all that much in my core beliefs — I've always been left-leaning and sex-positive with little patience for bullying — but my willingness to wade into the mud of the Internet and actually fight is seriously diminished these days. Today, I just want a quiet life, to be perfectly honest.

If you have wanted to leave a comment on something older than the last 28 days and have found yourself unable to do so — sorry! I have been trying to fix the problem and it wasn't until the above last-ditch "I wonder if this works" attempt actually worked that I've been able to sort it out good and proper!

So yeah. Come say hello in the comments if you feel like it. Or not. I'll be here either way.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 431: It ain't our photos and emails causing a water shortage https://imnotdoctorwho.moegamer.net/2025/08/12/oneaday-day-431-it-aint-our-photos-and-emails-causing-a-water-shortage/ https://imnotdoctorwho.moegamer.net/2025/08/12/oneaday-day-431-it-aint-our-photos-and-emails-causing-a-water-shortage/#respond Tue, 12 Aug 2025 19:12:13 +0000 https://imnotdoctorwho.moegamer.net/?p=34477 Here in the UK, we are suffering something of a water shortage. Several areas are in full-on drought status, and many areas, including hours, are subject to what is colloquially known as a "hosepipe ban", more officially known as a "temporary use ban" or "TUB". In other words, we're not supposed to use our hosepipes … Continue reading #oneaday Day 431: It ain't our photos and emails causing a water shortage →

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Here in the UK, we are suffering something of a water shortage. Several areas are in full-on drought status, and many areas, including hours, are subject to what is colloquially known as a "hosepipe ban", more officially known as a "temporary use ban" or "TUB". In other words, we're not supposed to use our hosepipes to water our garden (or, indeed, anything else) for the duration of the ban — which, of course, is exactly when our gardens and plants could actually probably do with a bit more water than usual.

There was an insultingly stupid press release that went out today from the government. Amid all the obvious advice like "fix anything that's leaking" and "don't leave your shower running all night" they had the gall to offer this nugget of wisdom:

Delete old emails and pictures as data centres require vast amounts of water to cool their systems.

Yes, that's right; people hanging on to their online memories, because no-one saves things locally any more — and that's a discussion in itself, I'm sure — are to blame for this drought! All those pictures of your beloved pets and family members, some of whom are likely no longer with us? They are, apparently, hoovering up all the water! Those precious emails from your first contact with someone special? Glug, glug, glug! And that draft of your novel you're never going to finish almost certainly drained half of Yorkshire's reservoirs just by existing.

I jest, obviously, because cloud storage on an individual scale is — no pun intended — a drop in the ocean in terms of water usage for these data centres. Even for all the people in the UK. Even for all the people in the world.

You know what actually is sucking up all the water in a completely wasteful, pointless way? All that shitty AI that is continually being foisted on us! ChatGPT-5 doesn't know how many letter B's are in the world "blueberry" but it's guzzling up water like nobody's business.

Per 404 Media, a report from the USA earlier this year estimated that the 250 million AI queries generated in America every day by people who think talking to the lying plagiarism robot is somehow "productive" consumes enough water to fill roughly 1.67 Olympic-sized swimming pools. That's every day. The World Economic Forum claims that AI datacentres will be responsible for consuming up to 1.7 trillion gallons by 2027, which is more than 4-6 times the total annual water usage of Denmark. From the same report, a "medium-sized data centre" (regarded as 15 megawatt) consumes "as much water as the yearly consumption of either three average-sized hospitals or more than two 18-hole golf courses".

Yeah. My Google Photos library isn't the problem. My email archive isn't the problem. The fact that we are blundering headlong into an environmental, economic and societal catastrophe by going all-in on the demonstrably idiotic and useless thing that is generative AI is the problem.

I say "we". I don't know a single person who actually wants this AI-powered future. Even from the most delusional AI glazer, I'm yet to hear any concrete proof that any of this is in any way helpful or desirable. (That is not an invitation, by the way.)

And now we, the people, are being punished for something we apparently have no control over. We, the people, are being given the responsibility of being more "frugal" just so we can watch the world's most useless corporations continue to incinerate billions of dollars an hour, contaminate our water supplies and take advantage of the most vulnerable people in society.

God. I fucking hate the future. It wasn't supposed to be like this. It has been said numerous times before at this point, but this is the worst possible cyberpunk future. And it seems so obvious that everything is terrible, and yet no-one with any power to do anything about it appears to want to do anything about it.

If you need me, I'll be emailing all my photos to myself.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 428: My home online https://imnotdoctorwho.moegamer.net/2025/08/09/oneaday-day-428-my-home-online/ https://imnotdoctorwho.moegamer.net/2025/08/09/oneaday-day-428-my-home-online/#respond Sat, 09 Aug 2025 18:37:04 +0000 https://imnotdoctorwho.moegamer.net/?p=34459 As I count down to deactivating all social media aside from the little bit I need for work, I find myself tinkering with this site to make it a more comfortable "home" online. After all, once I ditch Bluesky, I will have no feed- or algorithm-based social media at all, with only YouTube (which is … Continue reading #oneaday Day 428: My home online →

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As I count down to deactivating all social media aside from the little bit I need for work, I find myself tinkering with this site to make it a more comfortable "home" online. After all, once I ditch Bluesky, I will have no feed- or algorithm-based social media at all, with only YouTube (which is algorithm-based, yes, but I don't really count it as "social media"), Discord and various other private chat solutions (depending on friends' preferred methods) remaining.

Honestly, at this point, I'm relishing the prospect of some peace and quiet. Bluesky was fun for a while, but it just doesn't really feel worth the effort. Absolutely no other social media whatsoever holds any appeal for me, and I long for (LONG for) the day when I can ditch the work social media accounts also, because I absolutely detest working on them.

There are plenty of people out there who, I'm sure, have made social media work for them and even have an enjoyable time scrolling their feeds. I haven't felt the same sort of joy in silliness that I did in the early days of Twitter for many years at this point; after online interactions in general sort of imploded on themselves around the Gamergate years, things were never quite the same again afterwards. They'd been building that way for a while — for me, I think the Mass Effect 3 ending "controversy" was the beginning of the end, and that was, what, 2012? — and ever since then, what little social media I've kept up and running has been for one of two reasons: fear of losing touch with people that I have only ever interacted with on social media, and the feeling of "obligation" that I had to share my work, be it personal or professional in nature.

I still fear losing touch with some people, although honestly so many people have just fallen out of my life completely over the course of the last decade or so, what's a few more at this point for an incredibly lonely middle-aged man? The people who really matter to me, I already have alternative means of getting in touch with. I have a pinned post on my Bluesky page making my intentions clear, and so far no-one has made any particular attempt to get in touch via alternative means, and thus I have to conclude that either no-one cares, or it's going to be a situation where two months down the line, someone goes looking for me, finds my account deactivated and goes "I wonder what happened to that guy?"

I'm here. I'm still here. I've always been here. And as I let go of more and more of the toxic "services" that have been poisoning my mental health for the last decade and a half, I look forward to this place (and my other sites) being my true "home" online.

You are, of course, welcome to visit, dear reader. I'll be very happy to welcome you in.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 421: Ch-ch-ch-changes https://imnotdoctorwho.moegamer.net/2025/08/02/oneaday-day-421-ch-ch-ch-changes/ https://imnotdoctorwho.moegamer.net/2025/08/02/oneaday-day-421-ch-ch-ch-changes/#respond Sat, 02 Aug 2025 18:24:24 +0000 https://imnotdoctorwho.moegamer.net/?p=34394 I'll write about this again nearer the time that I'm actually going to put this into practice, but I wanted to give some advance notice of what I'm planning. On September 8, 2025, I'll be taking a big step back from social media for personal use. I'll be deactivating my Bluesky account, removing it and … Continue reading #oneaday Day 421: Ch-ch-ch-changes →

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I'll write about this again nearer the time that I'm actually going to put this into practice, but I wanted to give some advance notice of what I'm planning.

On September 8, 2025, I'll be taking a big step back from social media for personal use. I'll be deactivating my Bluesky account, removing it and Discord from my phone, and leaving a bunch of Discord servers.

The reason for this is that social media in general — even the little bit I still hold onto for some inexplicable reason — continues to play havoc with my overall mental health, and honestly, there is really absolutely nothing left that makes me feel like I "need" it for anything other than occasional contact with other people. And there are other means of achieving that contact with other people.

This isn't intended to be a big dramatic "well I'm taking my ball and going home without you!" post, and it's nothing personal, particularly with regard to the Discord servers I will be disconnecting from. This is a me thing; it's about removing myself from situations that are continually self-destructive and unproductive — i.e. spending far too much time doomscrolling on Bluesky or just rotating around several Discord servers in case someone said anything vaguely interesting — and freeing up time and headspace for doing things that I want to do, that make me happy, and that are less inclined to have me staring into space of an evening.

Thus, as loathe as part of me is to isolate myself further from a world where I already feel somewhat abandoned by and/or alienated from most of my "real life" friends, I intend to take the following steps for the sake of my mental health and overall digital wellbeing:

  • I will be deactivating my Bluesky account, at the very least temporarily while I am on holiday, and likely permanently.
  • I will be leaving a significant number of Discord communities that I am currently part of. I emphasise, again, that there is nothing personal in this; I am just attempting to cut down on the "noise" and the self-destructive habits of continually scrolling around the same servers time after time, hour after hour. I will be keeping some small, "friendship group" servers, but that's it.
  • I will be deleting Bluesky and Discord from my phone for the duration of my holiday, possibly permanently.
  • I will be focusing the majority of my online presence on this blog, MoeGamer (my video game blog) and Scratch Pad (my creative writing site).
  • I will only be contactable via email (you can use the Get In Touch page on this site if you don’t know my email address), Discord messages in the communities I remain active in (plus Discord DMs if we are friends on that platform), Google Chat if you know my email address, or WhatsApp private message if you know my phone number.

If you would like to stay in touch — and there are a bunch of you I would very much like it if you did! — then you can feel free to use any of the means outlined above to have a chat. It'd actually be quite nice to have some private conversations with many of you, away from the chaos of social media, so if we've had some good times in the past and I seem to have otherwise disappeared from the social channels you tend to use on the daily, please feel free to drop me a line.

Anyway, like I say, I wanted to give some advance notice of this, and I'll be posting something very similar on September 7, the day before I have a week's holiday as a last reminder. Thanks for your time, and if you have any questions or whatever about the above, well, you know where to find me!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 417: This content is not available https://imnotdoctorwho.moegamer.net/2025/07/29/oneaday-day-417-this-content-is-not-available/ https://imnotdoctorwho.moegamer.net/2025/07/29/oneaday-day-417-this-content-is-not-available/#respond Tue, 29 Jul 2025 20:57:35 +0000 https://imnotdoctorwho.moegamer.net/?p=34370 As I mentioned the other day, the UK's "Online Safety Act" came into force recently, forcing everyone to "verify" their age for everything from sending private messages on Bluesky to looking at the nastiest porn you can think of. Just recently, I have run into age verification gates in multiple places. Discord made me do … Continue reading #oneaday Day 417: This content is not available →

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As I mentioned the other day, the UK's "Online Safety Act" came into force recently, forcing everyone to "verify" their age for everything from sending private messages on Bluesky to looking at the nastiest porn you can think of.

Just recently, I have run into age verification gates in multiple places. Discord made me do it to continue accessing channels marked "NSFW", even if there was no actual pornography in there — and then automatically enabled image blurring on "sensitive content" despite me never having given any indication that I might not want to see that. Bluesky made me do it to continue having access to the site's direct messaging feature. And, of course, it's on the porn sites.

It doesn't stop there, though. I went on Mobygames to look something up earlier, and was unable to view the cover for the game Nine Hours, Nine Persons, Nine Doors on Nintendo DS without putting in my birthday; thankfully I didn't have to provide any "proof", unlike in the other cases mentioned above, but it still specifically mentioned that this was "to comply with EU law". The UK isn't the EU thanks to the shitshow that was Brexit, but I suspect it still gets lumped in with the EU in stuff like this.

Just to be clear, the cover for Nine Hours, Nine Persons, Nine Doors, which I was age gated from viewing immediately, looks like this:

Now, I'm open to anyone who can tell me what, there, exactly, needs age gating. The game itself is violent (and has one character with a massive honking pair of tits), but there's nothing in that cover image itself that is objectionable — and it was specifically this cover that Mobygames age-gated me from being able to see.

Elsewhere online, there are concerns that Wikipedia may find itself age-gated due to the Online Safety Act, due to the fact that the some of Wikipedia maybe possibly might not be suitable for children. It's a fucking encyclopaedia! We were looking up "sexual" in the Collins Dictionary at primary school and tittering at it talking about "penis" and "vagina"; exactly what purpose does plopping surveillance state age verification on a site like Wikipedia serve, exactly?

Well, I've said it already, haven't I. It is — it must be — at least, in part, about surveillance. You already can't speak out in support of certain groups in the Middle East without putting yourself at risk of being branded a "terrorist" and being prosecuted for hate speech. Just imagine the glee the government would probably have at knowing what porn you've been looking at, what knowledge you've been attempting to arm yourself with, who you've been talking to and how you've been communicating with them.

I hate that saying all this makes one sound like a conspiracy nut, but this stuff is actually happening. I don't trust any of these "age verification" services an inch, and everyone in the UK should be very concerned right now, regardless of what they look at online. As has often been said of late — particularly with regard to the currently unfolding Visa/Mastercard situation — it really is the pornographers and the sex workers who are the canaries in the coal mine when it comes to this. You don't have to enjoy looking at filth online to be affected by this in the long term; I'd say everyone is looking at a very dark time for the Internet, unless something is done.

You can, at least, make your discontent known, if you're a UK citizen, with this online petition, which has already attained over 400,000 signatures. It's probably worth writing to your MP, too. Beyond that, I don't know. Like I say, it's kind of scary — particularly not knowing where any of this is going to end, and what the longer-term consequences are going to be.

Anyway, this site will continue to exist, and I will continue to say what I want here, so a hearty fuck you to everyone involved with the Online Safety Act, and you can take your "robust but proportionate regulation" (which in reality is anything but) and jam it very firmly up your arse, until it comes out of your nostrils.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 411: Blogiversary https://imnotdoctorwho.moegamer.net/2025/07/23/oneaday-day-411-blogiversary/ https://imnotdoctorwho.moegamer.net/2025/07/23/oneaday-day-411-blogiversary/#respond Wed, 23 Jul 2025 22:41:49 +0000 https://imnotdoctorwho.moegamer.net/?p=34319 It is, according to WordPress, the 17th anniversary of me signing up for WordPress and starting this blog. This was not my first blog, but it is, by far, the one that has stuck around the longest, in that it still exists. I don't think any of my other blogs are still online, though several … Continue reading #oneaday Day 411: Blogiversary →

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It is, according to WordPress, the 17th anniversary of me signing up for WordPress and starting this blog. This was not my first blog, but it is, by far, the one that has stuck around the longest, in that it still exists. I don't think any of my other blogs are still online, though several of them are archived in the Wayback Machine.

In my first post on here, I explained that I signed up with WordPress so I wouldn't have to rely on, I quote, "crappy, shit-arsed web hosts who don't reply to my emails when I politely (and subsequently, less politely) enquire exactly why they have absconded with £30 of my hard-earned for another year's hosting and domain name ownership". I can't remember the exact circumstances that surrounded this, but it would have been one of my previous self-hosted websites, which I had a domain name for.

Now, 17 years later, this blog is once again self-hosted, after an incident that is well-documented on this site. If you weren't around for that, the short version is that this site got mistakenly flagged as spam by WordPress.com's automated AI-powered bots, and rather than contacting me to enquire if, you know, everything was all right, they just shut the whole thing down — and, to add insult to injury, when your site has been shut down for supposed "terms of service violations", as in this case, you're not actually able to post in the Support forums to get an explanation.

It took multiple angry emails (very angry emails) to WordPress to get them to reinstate my site… which I then promptly uprooted and moved here. My traffic has been a fraction of what it once was ever since, but eh. On this site in particular, I don't really care; this place has always been my own personal little haven where I write what I want, and it's never been about getting people to read it. As perhaps exemplified by the fact I don't really share what I write about here; some people who have been hanging around for a while still read because they're still subscribed via email or RSS or whatever, and the rest of the Internet doesn't really know I exist. Honestly, I'm kind of fine with this.

I have changed a lot since that first post in 2008. I've been through a divorce and remarriage, I survived the COVID years, I've been through several different jobs and… well, frankly, it hasn't been an easy ride at all, for a whole mess of reasons you'll have to delve back into the archives to find out more about. But one near-constant in all that nonsense was this blog; even when I wasn't posting here daily, it was comforting to know that it was somewhere that I could come when I needed an outlet. And in some respects, it's nice to be able to look back on times gone by — good and bad — and reflect on how things have changed over the years.

There are things I regret, absolutely. There are also things I had little to no control over. On the whole, I'm in a mostly better place now than I was then — and especially during a particularly dark time in 2010 — though there are other ways in which life was better, simpler, back then. I certainly wasn't getting annoyed about AI back in 2008, and social media certainly didn't feel quite as toxic as it does today.

One thing hasn't changed since that first post, though, and that is the fact that I am "constantly shaking my head at the rancid, disgusting, despicable state that this country is in". How little I knew. If only I knew that things were going to get much, much worse nearly 20 years later.

Because they are fucking worse, aren't they? Not only is late-stage capitalism destroying lives on a regular basis, we have an insane paedophile rapist in the most powerful office in the world, we've taken about a million steps back in terms of not being racist, homophobic and transphobic, the rich are getting richer, the poor are getting poorer and no-one knows how to behave like a decent human being any more because they spent all their fucking time staring at TikTok instead of interacting with other people.

Still, this blog will remain a constant. And, in these challenging times, that thing about it being a helpful outlet for me rings especially true!

Happy birthday, blog. Thanks for listening.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 410: #StopKillingSoftware https://imnotdoctorwho.moegamer.net/2025/07/22/oneaday-day-410-stopkillingsoftware/ https://imnotdoctorwho.moegamer.net/2025/07/22/oneaday-day-410-stopkillingsoftware/#respond Tue, 22 Jul 2025 22:37:31 +0000 https://imnotdoctorwho.moegamer.net/?p=34313 There's been a lot of attention on the #StopKillingGames movement of late, and with good reason: they have a good point, and they've also had said point misrepresented quite severely on a number of occasions, but I think most people are starting to get it. That's all very well and good for games, but what … Continue reading #oneaday Day 410: #StopKillingSoftware →

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There's been a lot of attention on the #StopKillingGames movement of late, and with good reason: they have a good point, and they've also had said point misrepresented quite severely on a number of occasions, but I think most people are starting to get it.

That's all very well and good for games, but what about software?

For various reasons, I decided to reinstall Windows today. I haven't lost anything important — the computer just needed a "refresh", plus it seemed like a good opportunity to finally take the plunge to update to Windows 11 (and then promptly "debloat" it).

Any reinstall is typically followed by trying to remember which applications you had on the computer that you actually need, and then going about reinstalling them one by one. This is one scenario in which I am grateful for the digital age, rather than requiring that I hunt down a million and one CD-ROMs, though it is still quite tedious having to download everything again — and, in some cases, find license information buried deep in your email archive.

One snag I ran into today is one that I thought I might come across at one point or another: the fact that the video editing software I use, Hitfilm Express, no longer exists. Moreover, it appears that the company which made Hitfilm decided to… stop doing Hitfilm in January of this year. In fact, I get the impression they stopped doing anything.

I had been using an old version of Hitfilm for some time, because upgrading to a newer version would mean abandoning the "pay what you want" copy I had, which was perfectly fine for my needs, and instead moving to the company's new subscription-based Software as a Service model. I was disappointed to see Hitfilm move to this model, but with the amount of other software packages out there doing the same — and the original developer of Hitfilm getting acquired by a larger company — I wasn't altogether surprised. But the old version still, at least, worked.

When I went to reinstall said old version today — which I used to be able to do from my account page on the company's website — that was no longer possible. All I could do was download the subscription-based version… or so it said. The downloads page had buttons to download it, but they weren't actually linked to anything. So the software was just… gone, basically.

If I had been paying a subscription, I would have been a bit annoyed, but recognised that this is always a risk when using Software as a Service. But I paid for a perpetual license to that software — granted, I didn't pay much for it, but I still paid for it, and expected it to remain available.

But no. Hitfilm Express has ceased to be. It is an ex-parrot. My only option was to either download the subscription-based one and then do some faffing around in the hope that a subscription would actually somehow "convert" to a perpetual license for that version, or to… well, to pirate it, frankly.

I know how to use Hitfilm. I like Hitfilm — at least I did before it went all Software as a Service. I don't really want to change to using something other than Hitfilm. I know DaVinci Resolve is well-regarded, but it's also several orders of magnitude more complicated than Hitfilm Express, and I'm not sure I want or need that.

So, well… I'll leave you to imagine which of the above options I went for.

Stop Killing Games has an excellent point. It also applies to software. If one buys a piece of software for a particular purpose, one should reasonably expect that software to be left in working order even after official support ends. That doesn't seem particularly unreasonable, and that's certainly how it used to work. Hell, I can still plug in an AtariWriter cartridge to my Atari 8-bit and use that, or load up Cubase on the Atari ST. If I still had a Mac, I bet I could still get my copies of Final Cut Pro and Logic Studio working, too.

So Stop Killing Software as well as Stop Killing Games, please. And if you could just generally Stop Making Everything Worse while you're on, that'd be great also.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 403: Falling asleep to Let's Plays https://imnotdoctorwho.moegamer.net/2025/07/15/oneaday-day-403-falling-asleep-to-lets-plays/ https://imnotdoctorwho.moegamer.net/2025/07/15/oneaday-day-403-falling-asleep-to-lets-plays/#respond Tue, 15 Jul 2025 21:44:38 +0000 https://imnotdoctorwho.moegamer.net/?p=34291 Not for the first time, I find myself reassured by an article from Aftermath, this time on the subject of falling asleep to Let's Plays, which is something my wife and I do on the daily. Nightly. Whatever. Anyway, I knew that falling asleep to some sort of "noise" was becoming increasingly widespread for various … Continue reading #oneaday Day 403: Falling asleep to Let's Plays →

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Not for the first time, I find myself reassured by an article from Aftermath, this time on the subject of falling asleep to Let's Plays, which is something my wife and I do on the daily. Nightly. Whatever.

Anyway, I knew that falling asleep to some sort of "noise" was becoming increasingly widespread for various reasons — not least of which being the huge ball of anxiety pretty much all of us appear to be carrying around inside our respective heads at all times these days — but I wasn't sure how common specifically using Let's Plays was. I especially wasn't sure about the use of Game Grumps, one of our shows of choice.

But, according to the article, it seems that it's not only common (right down to using Game Grumps!) but that there might actually be a certain amount of value to it. And that's an actual neurologist saying that.

I never used to "need" noise to get to sleep, and I'm not sure I really do now. But my wife Andie finds it difficult to deal with complete silence, particularly in the dead of night, and so we've both fallen into the habit of having something playing when we are ready to go to sleep. Most of the time, it is either the aforementioned Game Grumps — or my own videos, which, as it turns out, are pleasantly relaxing to listen to.

In fact, I'll be honest here — and I'm aware that this may well make me sound much more narcissistic than I actually am — I find my own videos to be the absolute best thing to help me get to sleep. I think it's because I'm already so familiar with all of them — both from having made them, and from having listened to each of them many times each at this point — that they strike a good balance between making enough noise to distract me from Thinking Bad Thoughts, and from not engaging me enough to want to pay attention to them. The trouble I occasionally have with Game Grumps is that I enjoy listening to them so much — particularly if it's a series I haven't watched or listened to before — that I end up paying attention to them rather than concentrating on getting to sleep.

I don't know if I'm a textbook "insomniac" as such, but I've always found it difficult to get to sleep. I get stuck in a sort of loop where I lie down and close my eyes, then my brain suddenly pipes up and goes "you don't actually know how to make yourself go to sleep, do you?" I then spend ages thinking "I really want to go to sleep, I wish I could go to sleep right now", but the act of thinking those things means that my brain is not shutting down and actually going to sleep. This can go on for hours at a time, particularly if the room is silent.

And that's where the Let's Plays help. If there's some noise on, my brain can latch onto that, and it doesn't get caught in that self-destructive cycle. It has to be the right kind of noise, though; I've found that music doesn't tend to work, and neither does simple, straightforward white noise (and/or its variously "coloured" relatives). But talking does, particularly if it's about something I find relaxing, familiar and comforting.

And so that's how we typically fall asleep: either to Danny from Game Grumps playing King's Quest IV or Space Quest for the umpteenth time… or to me playing old Atari games (including, on occasion, King's Quest and Space Quest games).

I'm reassured to learn that this isn't "a weird thing that we do"; it's a thing that seemingly is quite widespread.

Now, I just need to decide what's on the playlist for tonight…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 400: I can't do LinkedIn https://imnotdoctorwho.moegamer.net/2025/07/12/oneaday-day-400-i-cant-do-linkedin/ https://imnotdoctorwho.moegamer.net/2025/07/12/oneaday-day-400-i-cant-do-linkedin/#respond Sat, 12 Jul 2025 23:00:42 +0000 https://imnotdoctorwho.moegamer.net/?p=34282 After closing my original account a few years back — I'd never used it, I'd never got a job using it and I didn't see the value in it — I opened a new LinkedIn account a few weeks back. I still absolutely hate it. Not only is its interface second only to Facebook in … Continue reading #oneaday Day 400: I can't do LinkedIn →

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After closing my original account a few years back — I'd never used it, I'd never got a job using it and I didn't see the value in it — I opened a new LinkedIn account a few weeks back. I still absolutely hate it.

Not only is its interface second only to Facebook in terms of general clutter, user unfriendliness and AI being rammed in your face everywhere, but the general tone of everyone on there is just insufferable. Every post is some great life lesson that they've learned from their time in business to business sales; every little happening at work is cause for twelve paragraphs of pontificating; every opportunity to brag about how you absolutely are not a "low performer" or similar is taken, and festooned with emoji.

I cannot imagine ever thinking at any point "I know, I think I'll check LinkedIn, that sounds like a fun use of my time". The fact the thing constantly emails me to let me know I have "1 new message" when all it is is some spam ad in my message inbox pisses me off. The fact it emails me to tell me I have "new notifications" when it's people I don't know starting jobs at companies I've never heard of pisses me off.

In short, I don't really know why I opened an account there again. I guess I was just curious to see if it was in any way "useful" for "networking", as some people like to say. And perhaps it is useful for that, if you're the insufferable business-speak type. But that is emphatically not me. I struggle to take posts even from people I know seriously, and I fear that if I spent any protracted amount of time on the platform, I would almost certainly tell at least one person (no-one specific) to stop being so up their own arse, and if they really think they have something worthwhile to say about "the world of work", as our careers advisors at school used to call it, perhaps they should try writing a self-help book that management consultants can put on their shelves and never read rather than inflicting their bilge on the broader Internet community.

I can't do it. I struggle with social media at the best of times these days, but the fact it's pretty much the only way to get in touch with some people really rankles me. I miss the good old days of email chains where people put time and effort into the messages they sent one another; late-night chats on MSN Messenger and AOL Instant Messenger; hell, even text messages felt more personal than what we have today.

It's one of the many ways I feel completely and utterly left behind by the world as it exists today, and I absolutely hate it. So don't expect to see any activity from me on LinkedIn any time soon. I can think of very few worse ways to spend my time.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 397: Cool Sites: where are they now? https://imnotdoctorwho.moegamer.net/2025/07/09/oneaday-day-397-cool-sites-where-are-they-now/ https://imnotdoctorwho.moegamer.net/2025/07/09/oneaday-day-397-cool-sites-where-are-they-now/#respond Wed, 09 Jul 2025 21:06:57 +0000 https://imnotdoctorwho.moegamer.net/?p=34273 Earlier today, prompted by some discussion online, I found myself pondering the concept of the Cool Website. You know the kind of thing: the places you used to point your browser at on a semi-regular basis before everyone collectively agreed (apparently) that the only websites worth a damn now are social media, "newsletters" and whatever … Continue reading #oneaday Day 397: Cool Sites: where are they now? →

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Earlier today, prompted by some discussion online, I found myself pondering the concept of the Cool Website. You know the kind of thing: the places you used to point your browser at on a semi-regular basis before everyone collectively agreed (apparently) that the only websites worth a damn now are social media, "newsletters" and whatever "legacy media" rag people are angry at this hour.

I've been trying to think of some Cool Websites that I used to visit at various points in my long-term Internet history, and I thought it might be interesting to see what happened — if anything — to each of them that I can remember. Sound like fun? No? Well, I'm doing it anyway.

1up.com

I must confess familial bias here: since my brother helped launch it and was a key part of its team that helped to establish what we know today as The Gaming Podcast, 1up.com will always be special to me. But it will always be special for another reason, too: it's where I met a number of like-minded folks that I enjoy discussing video games in great depth and at great length with. Honestly, I always spent at least as much time on 1up.com with the community features as I did with the staff's writing, but it was just a damned good website all round, really.

Where it is now: 1up.com officially closed in July of 2013, but everything that had once made it special had disappeared long before that. I put it probably around 2008-2009 or so when most of us made a grand exodus off the site to try and find a new collective home; we never quite settled in one place since, more's the pity, though most of us had at least brief dalliances with Facebook, Twitter and even Google+. 1up.com itself though is long-gone, now, though; not even a holding page remains, and the nature of how the site was programmed means that archive.org can't even get particularly reliable snapshots to pull out of the ether. So this one is, sadly, long dead.

Persian Kitty's Adult Links

Picture, if you will, a land and a time before PornHub. Indeed, a time before YouTube. A time where watching a pornographic video meant a significant commitment in order to download a 10-second video that filled a quarter of your screen, because no-one was streaming filth over dial-up connections. In that environment, Persian Kitty's Adult Links became legendary for me and my friends after one of us saw it mentioned in a magazine. This was a site that updated daily with new links to free galleries of ladies with their kit off. Sometimes there were even videos. Most of these galleries were trying to get you to sign up for a pay site, but there was plenty of material available that was perfectly suitable for a wafty crank of an evening.

Where it is now: Astonishingly (or perhaps not, given the enduring nature of online pornography), Persian Kitty's Adult Links still exists as a website… though it is a shadow of its former self, consisting of little more than some banner ads for various adult livestreaming sites. Four, to be exact, two generic "sex/adult cam" sites, one BDSM-themed site and one MILF-themed site. I'm happy that the Persian Kitty flag still flies, but less thrilled at what the site has become. It always kind of was a big ad, but now it's not trying to hide that.

Kongregate

For quite a while, Kongregate was the place to go for online Web-based games. All the big Flash game makers posted their stuff there, and the site had a bunch of interesting features like achievements, real-time chat, online multiplayer and even a site-wide metagame where you could collect trading cards by playing individual games, then battle other players with those cards in its own self-contained area. While I never got as big into Flash games as some others did, there were some legit all-time classics on Kongregate, with Desktop Tower Defense being the one that springs most readily to mind.

Where it is now: The site still exists and still offers many of the features I mentioned above, but the distinctive Web-based nature of the old Flash games has disappeared with the retirement of Flash as a commonly used Web technology. What we have now are pretty much the same free-to-play games you'd see on your average storefront, including licensed junk and a bajillion Raid: Shadow Legends knockoffs. Of greater concern is the site's new tagline at the bottom, which states "Kongregate is an open platform for all web games and a pioneering game developer in the blockchain space." Yeah. Fuck that.

hairytongue.com

I don't even remember what the main point of this site was — I think it was just a general "Internet humour" site similar to b3ta.com (which still exists and I don't think has updated its design since about 2005, but which still appears to be quite active) — but I do recall there being an extensive gallery of photoshops based on the easily provable hypothesis that Jamie Oliver is a flabby tongued Mockney wanker.

Where it is now: It is nowhere, save for a GoDaddy holding page. Thankfully, archive.org just managed to grab its last wheezes of life on this Earth. I was surprised and saddened to discover that it was as long ago as 2003-2004 that this site apparently ceased to exist. Oh, and if you were wondering, it was a site about hangovers. But mostly about mocking Jamie Oliver.

Weebl's Stuff

This was, among other things, the home of badger badger badger badger badger badger badger badger mushroom mushroom, and was a mainstay of popular Internet culture for many years. As with several of these other sites, the decline of Flash meant there's now a whole generation who (probably) haven't grown up with the adventures of Weebl and Bob, Magical Trevor and numerous other pieces of absolute nonsense.

Where it is now: It's still there! Not only that, but Weebl himself is still making videos, and from the sounds of some recent posts on Bluesky, has found himself a creatively fulfilling Actual Job involving writing.

I think that's probably a nice place to leave this, isn't it? Definitely a subject I might return to at some point, though… once I can remember what websites used to exist, that is…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 394: Motivation located https://imnotdoctorwho.moegamer.net/2025/07/06/oneaday-day-394-motivation-located/ https://imnotdoctorwho.moegamer.net/2025/07/06/oneaday-day-394-motivation-located/#respond Sun, 06 Jul 2025 21:49:59 +0000 https://imnotdoctorwho.moegamer.net/?p=34264 I finally got together the motivation and energy to make some videos, which you'll be seeing over the course of the next little while over on YouTube. I made four in total, which I'm pleased with, as that means I don't need to be in a rush to make any more for a little while. … Continue reading #oneaday Day 394: Motivation located →

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I finally got together the motivation and energy to make some videos, which you'll be seeing over the course of the next little while over on YouTube. I made four in total, which I'm pleased with, as that means I don't need to be in a rush to make any more for a little while. Not that I ever "need" to be in a rush, but I've felt in a bit of a rut with the channel recently, and have really struggled with motivation.

Not so today, though! I think it helped that it's rained a fair bit over the last few days, and that's cooled things down a bit, meaning it's not quite so unbearable to just exist. It's amazing quite how much energy a bit of heat can sap from you; I'm sure I could have probably mustered up some energy to do something vaguely productive if I really cared that much, but I think the "break" also did me a bit of good and revitalised my enthusiasm for some of the things I want to cover.

Today's videos see me returning to the Atari 8-bit for the first time in a while. Every time I come back to the humble 8-bit after spending a bit of time away, I'm reminded how much I love that system. Seeing its fonts is like coming home; it's a comforting, warm blanket that makes me feel thoroughly pleasant. I'm sure part of this is nostalgia talking, but I do genuinely mean it when I say I find it a comfort. I got to know the Atari 8-bit and its capabilities so well when I was a child fiddling around with Atari BASIC that just the sight of half-height, double-width Graphics 1 characters is enough to make me smile today. Throw in the games I grew up playing, and, well, that's a happy place I feel like I should probably spend some more time in, judging by how much I enjoyed today's recording session.

The games I covered today are Donkey Kong, Donkey Kong Junior, Mountain King and Stealth. There was no particular reason for picking these, aside from knowing that Donkey Kong Bananza is on the way for Nintendo Switch, so I thought it would be fun to look at the "Nintendo on Atari" games; Mountain King I chose because I happened to rewatch Classic Game Room's review of the 2600 version the other day, and Stealth… I can't quite remember what brought that to mind recently, but it's a game I've always loved. Or, perhaps more accurately, I always loved its prototype version, Landscape, which we had on one of our Big Box of Pirated Disks that everyone had back in the 8-bit era.

I haven't published any of the videos yet, but make sure you're subscribed over on YouTube if you want to see them when they go up. I'll likely put one up tomorrow, and the rest over the course of the next little while. I have my monthly trip to the office on Tuesday night to Wednesday this coming week, so that will be… fun, probably? I don't relish the long drive every time I have to do this visit, but it is always nice to see everyone. Unfortunately I don't get to stay in a hotel this time because the usual place I book was full up this time around, and the local Travelodge wanted £120. I'm not paying over a hundred quid to stay in a fucking Travelodge, particularly with how they've repeatedly fucked up bookings I've tried to make with them in recent months. So anyway. I will be staying with my parents and delivering my Dad his belated Father's Day gift, which I inadvertently delivered to myself instead. Whoops.

Anyway, videos are uploaded, eyelids are drooping and it's a school night so I guess I better get to bed. Enjoy the vids once they're up!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 385: Hater Checkpoint https://imnotdoctorwho.moegamer.net/2025/06/27/oneaday-day-385-hater-checkpoint/ https://imnotdoctorwho.moegamer.net/2025/06/27/oneaday-day-385-hater-checkpoint/#respond Fri, 27 Jun 2025 20:40:08 +0000 https://imnotdoctorwho.moegamer.net/?p=34225 I have spoken many times on this blog about how I find needless negativity to be exhausting, unproductive and not conducive to good conversation, but on a regular basis, I am made to feel like I have something of a minority opinion on this subject. People are much more willing to hate on things than … Continue reading #oneaday Day 385: Hater Checkpoint →

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I have spoken many times on this blog about how I find needless negativity to be exhausting, unproductive and not conducive to good conversation, but on a regular basis, I am made to feel like I have something of a minority opinion on this subject. People are much more willing to hate on things than they are to say nice things about something.

Case in point: this week one of those interminable "quote tweet (but on Bluesky)" memes did the rounds, this time encouraging people to go through Wikipedia's list of "Video games considered the best" and hate on games of their choice. Naturally, given an opportunity to spew vitriol at things a fair few people like, everyone jumped at the opportunity:

The whole post is, of course, fairly transparent engagement bait, and people fall for this sort of thing every time. But, like I say, they're significantly more likely to fall for it if the opportunity to be negative presents itself. This post got 1.8K quote posts, with people jumping at the chance to complain about titles like The Legend of Zelda: Breath of the Wild, Skyrim, Overwatch, Fortnite, Mass Effect and even fucking Pong.

I… don't understand it. I've always been of the opinion that if you're engaged with and love a hobby, then you seek out and enjoy the things about that hobby which appeal to you. Expending energy on things that you, personally, do not like — and make no mistake, pretty much every one of those quote posts is not "this is bad and here are some solid reasons why" but rather "I don't like this" — just seems like a massive waste of time and energy.

You not liking Thing does not mean that Thing is bad. It just means that, for whatever reason, it didn't click with you. And that's fine! I just don't need to hear about it, and I don't need to see you smugly thinking Your Opinion Is Correct because ooh, so brave, you think Fortnite is "bad". I don't like Fortnite, either. And that's why you've never seen me write about it. I know I won't enjoy it, I know there are many things I don't like about it — so I just don't engage with it! It's really not hard.

I'm not mad with people who do enjoy Fortnite and I don't feel the need to try and convince people that my dislike of Fortnite is "the correct opinion". I simply don't care. I have a bajillion other games to enjoy that I do like, and I'd much rather 1) play them and 2) talk about them with others. I could go off on a 20-post thread about why I don't like Fortnite, but what is that achieving? Not very much, really. To me, someone going "I hate Thing" is just a means of shutting down a conversation, whereas someone telling me how much they like Thing and why can be the start of something wonderful.

Word of mouth works! So I'd much rather it be used for something positive — I can take some sort of action with that, like buying the game you're recommending — rather than negativity.

I realise that this post is, in itself, being negative, though, so I'll just tell you that you should go and play Raiden Nova because it's a lot of fun, and leave it at that. Good night to you!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 382: Time for another stream of consciousness https://imnotdoctorwho.moegamer.net/2025/06/24/oneaday-day-382-time-for-another-stream-of-consciousness/ https://imnotdoctorwho.moegamer.net/2025/06/24/oneaday-day-382-time-for-another-stream-of-consciousness/#respond Tue, 24 Jun 2025 22:37:38 +0000 https://imnotdoctorwho.moegamer.net/?p=34212 I have, as is my habit, left this far too late as usual, and I have been unable to come up with a decent topic to write about, so as normal for situations like this, I am just going to start typing and see where things go from there. I say that; I've written and … Continue reading #oneaday Day 382: Time for another stream of consciousness →

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I have, as is my habit, left this far too late as usual, and I have been unable to come up with a decent topic to write about, so as normal for situations like this, I am just going to start typing and see where things go from there.

I say that; I've written and deleted some paragraphs several times prior to typing this one. The reason is that this evening I've been engaging with a creative work that a number of people I know have been hyping up for a while and… I'm just sort of not feeling it. I could go into depth about why, but honestly I just don't think I want to; I don't want to upset anyone, and I know how I feel when people make negative remarks about something that is important to me. So I think this might just be something that I shake my head, decide it wasn't for me, and set aside quietly without making a big deal about.

As I say this, I'm conscious of someone I saw on Bluesky earlier saying that people shouldn't be afraid to say negative things, because we "need critics". This person's justification for saying such things was that he was one of the few people who gave Death Stranding 2: On the Beach a negative review, whereas it has been garnering near-universal praise otherwise.

I'm not sure I agree with that. Criticism can be helpful, yes, but it can — and often is — hurtful, particularly in games media, where a lot of writers simply don't have a background in an academic approach to criticism and analysis. We've all had a good giggle at a terrible game getting an absolute panning from a reviewer, I'm sure, but as the years have gone by, I've started to find this less and less amusing. All too often I've seen a game that has worthwhile things to talk about boiled down to "hurr bad game funny", and all that does is drive the people who did enjoy that game into their own little bunkers, unable to have a meaningful discussion about it with others because "Metacritic says it's bad".

Hell, I've encountered this numerous times with people I know personally. On multiple occasions I have made a personal recommendation of something that I have enjoyed, bearing in mind the tastes of the person in question, only to be hit back with "well, but this review on [website] said it's not very good". At that point, the conversation was over. Joe Random writing a review on the Internet carried greater weight for this person than a recommendation from someone with whom they had an actual, personal connection.

Honestly, this kind of blows, and it's a big part of why if I find myself not liking something, I just don't really want to talk about it much. The most recent game for which this happened to me was Blue Prince; a critical darling by all accounts, and one which I did manage to successfully recommend to some "real" friends, but also a game that the more I tried to engage with, the more I became frustrated with. I penned one piece on the subject over on MoeGamer when I was still trying to make my mind up 100%, and left it at that. I'm glad others enjoyed Blue Prince, though, and I wasn't about to shit all over their enjoyment of it by charging in and saying how much I didn't like it.

So yeah. The thing I've been engaging with this evening I'm not going to name, and I'm not going to say any more about for the moment. I'm going to give it a bit more of a chance and then come to my own private conclusions. If those conclusions skew negative, I'll probably never speak of it again, but there's always the chance I'll learn to love it. Stranger things have happened.

Now, I'm off to bed. I was going to try and get an early night this evening after accidentally staying up until 1.30am playing Xenoblade Chronicles X last night, but I think I've missed the boat on "early". I can still settle for "timely" if I act now, though, so I bid you all good night!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 376: The death of ambition https://imnotdoctorwho.moegamer.net/2025/06/18/oneaday-day-376-the-death-of-ambition/ https://imnotdoctorwho.moegamer.net/2025/06/18/oneaday-day-376-the-death-of-ambition/#comments Wed, 18 Jun 2025 18:53:51 +0000 https://imnotdoctorwho.moegamer.net/?p=34190 Earlier today, Dave Gilbert, renowned modern adventure game developer and publisher, happened to point out that Adventure Gamers, a website with a near 25-year history, had, at some point, sold out and become an online casino shilling site, leeching off the prior content — which, after 25 years, you can bet had some decent SEO … Continue reading #oneaday Day 376: The death of ambition →

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Earlier today, Dave Gilbert, renowned modern adventure game developer and publisher, happened to point out that Adventure Gamers, a website with a near 25-year history, had, at some point, sold out and become an online casino shilling site, leeching off the prior content — which, after 25 years, you can bet had some decent SEO juice, even with the myriad changes to such algorithms over the years — in order to hook people into shady gambling sites.

My immediate reaction to this was "ew, gross", shortly followed by "I bet I could make a really good adventure game site". Unfortunately, this thought was then almost immediately followed by "…but why should I bother?"

This isn't the first time I've thought something along these lines. The modern Web is killing, stifling any sense of ambition I might have once had. It's not one, single thing like generative AI causing me to feel this way — though you better believe the amount of AI slop out there is a big part of it — but rather a continual piling-up of little micro-enshittifications. Over the course of the last 10 years in particular, these micro-enshittifications have all accumulated into the garbage fire that is the Web of 2025: a place where it's hard to find reliable information, where it's even harder to verify whether what you're looking at is reliable information, and where the people with the power to make a difference don't seem to give a shit.

Let me tell you a little bit about myself, in case you've not been here on the previous occasions I've done so.

When I was a kid, I grew up surrounded by computers: specifically, the Atari 8-bit and ST, with MS-DOS and Windows PCs following along around the early '90s. For pretty much my entire childhood, my Dad and my brother were both regular contributors to an Atari magazine initially called Page 6 and later New Atari User, after it took over the name from a publication that was bowing out of the Atari 8-bit scene.

I loved getting a new issue of Page 6 every couple of months; I loved reading through all the features, even if I didn't understand all of them, and it gave me great pride to see my Dad and my brother's name in print pretty much every issue after a certain point. My Dad would cover flight simulators, productivity software and the use of music technology, while my brother would cover Atari ST games. We got a lot of free software out of this arrangement — much of which is now in my possession — and it's fair to say that this played an instrumental role in defining my interests and hobbies growing up.

When my brother left home, he had decided to forego university in favour of a staff writer position on a magazine called Games-X. This was a risky and ultimately unsuccessful venture on the part of publisher Hugh Gollner, but it was a nice idea: a weekly games magazine that covered new releases for the home computers and consoles that were around at the time — the tail end of the 8-bit era, the heyday of the ST and Amiga, and the days when the Mega Drive and SNES were just starting to get some attention.

I was immensely proud to have a family member in the games press, published every week in an actual magazine you could walk into a newsagent and buy. (Page 6 had a stint on newsstands, too, but it eventually went back to its roots as a subscription-only magazine, clinging on to dear life until 1998, impressively.) And my pride only continued after Games-X folded and my brother followed Gollner to the then-fledgling Maverick Magazines, where he initially worked as a staff writer on Mega Drive Advanced Gaming, while his girlfriend at the time held the same position on its Super NES counterpart Control.

It continued further still as he worked his way up the ranks, through several publications and publishing companies, until eventually he found himself in the United States working on the Official PlayStation Magazine and Electronic Gaming Monthly, and helping to launch the pioneering video game social networking site 1up.com — dearly missed.

Every step of the way, I followed his career with interest, conscious of the fact that I was 10 years younger than him, thinking "one day I'll get my chance; I really want to follow in his footsteps, and one day I'll have that opportunity if I just keep trying."

I did keep trying. I did some articles for Page 6, just as my brother had. I did some freelance contributions to PC Zone and the Official Nintendo Magazine, back in the days when one article would get you the money that two months' worth of news posts nets you today. I worked on some little sites, most of which have now disappeared, sadly, and I eventually had the opportunity to work on both GamePro and USgamer, two decent-sized but, admittedly, American sites.

For some reason I had found the UK games press perpetually impossible to crack after a certain point, and after attending a few PR events on behalf of both GamePro I understood why: there was very much a heavily cliquey, old boys' club thing going on, and as a socially awkward (and what I now know to be) autistic loser, that was not something I felt in any way able to crack my way into.

But still I wanted to believe. I wanted to believe that GamePro was the start of something big, until we were told via email one morning just before Christmas that none of us had jobs any more. I wanted to believe that USgamer was another opportunity for something big, until I found myself screwed over and, once again, informed via email, this time on my actual birthday, that I no longer had a job.

After that, I didn't seek any further positions in the games press. I'd taken too many beatings. But I didn't want to give up. That's when I started MoeGamer, which initially began as a means of continuing some of the work I'd done at USgamer covering Japanese games that other publications didn't give the time of day. This was work that people in both the industry and from the "public" side of things told me that they found valuable and helpful, because I wasn't just going "ew, anime art" and writing things off as "pandering" or whatever.

Long-term, I wanted to build MoeGamer into something that really stood by itself: a site where you could look up information on a wide variety of games and find some thoughtful, well-considered writing about it. And I think I have achieved that, even if I don't have the time or energy to update it as often as I'd like; the one positive about my previous job, which was beyond tedious, was that it gave me ample time and energy to write new articles and make new videos.

I still never really "made it", though. Few people online know who I am; even fewer go "oh, wow, a Pete Davison article, gotta read that" — although I do have a pleasingly enthusiastic following in the Evercade community, at least, thanks to my work on the official site — and I just find myself wondering… was all this for nothing? Is there even any point trying any more?

The Adventure Gamers thing stings, because were it 10-15 years ago, I'm pretty sure I could have put together a banger of an adventure game-centric website, developed a decent following and kept it up and running for 25+ years without selling out to online casino shills. But now, from every corner of the Web I read horror stories about sites struggling for discoverability, struggling to earn the money to keep the lights on and struggling to get anyone to give a shit about the written word. There are rare outliers, and the rise of worker-owned, reader-supported initiatives such as Aftermath and Giant Bomb is encouraging — but both of those (and others like them) already had ready-made, built-in audiences thanks to the people involved and their prior positions; how long would a brand-new website with a specialist focus even last these days, if it wasn't "the next project from [insert big name site] alumnus, [name]"?

I feel utterly demoralised. I feel like what was once my dream career just doesn't really exist any more. I recognise that I'm extraordinarily fortunate to have fallen into the position I'm in now, where I get to work on games that I care about, crafting written material to help people understand and appreciate quite why I love them so much — and hopefully help said readers learn to love them, too — but there are days of increasing frequency when I wonder if anyone really gives a toss. The days when I have people screeching obscenities at me on social media because they can't buy a cartridge that is out of print. The days when I have to deal with endless, mind-numbing, Queen's Duck-level "feedback" from people who absolutely don't care about the games I'm working on as much as I do. The days when I'm genuinely fearful for the history and legacy of the hobby I love so much, and where I weep for the traditional, written-word games press, a side of the industry which almost doesn't exist at all any more.

I was born 10 years too late. And believe me, it really sucks to have spent a significant portion of your life thinking "I really want to do that", only to find out, much too late, that "that" just isn't really a thing any more.

The obvious answer to all this is something I've thought of and felt before — that even if there doesn't seem to be a "place" for something, you should do it anyway, because someone, somewhere, will appreciate it. But with every site sold to private equity companies and gutted to turn into an AI slop factory, the motivation and ambition to do something significant and meaningful diminishes, bit by bit. What was once a roaring flame of determination is now little more than a flicker. And I hate that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 375: So very very tired https://imnotdoctorwho.moegamer.net/2025/06/17/oneaday-day-375-so-very-very-tired/ https://imnotdoctorwho.moegamer.net/2025/06/17/oneaday-day-375-so-very-very-tired/#respond Tue, 17 Jun 2025 19:37:36 +0000 https://imnotdoctorwho.moegamer.net/?p=34187 Earlier today, someone shared a photo of a packet of Uncle Ben's instant noodles or something, which came with a disclaimer on the front that the image of the supposed product festering inside the pouch had been "generated with AI". And I think I felt something actually snap in my brain. What are we doing. … Continue reading #oneaday Day 375: So very very tired →

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Earlier today, someone shared a photo of a packet of Uncle Ben's instant noodles or something, which came with a disclaimer on the front that the image of the supposed product festering inside the pouch had been "generated with AI". And I think I felt something actually snap in my brain.

What are we doing. What are we actually doing. I am absolutely beyond sick of this garbage being force-fed to us from every possible angle, and for breathless ball-gargling apologists to come out with all the usual "oh, it's a tool, a tool can't be bad".

No. Fuck off. Generative AI is hot garbage, and I think we've proven that beyond every reasonable doubt at this point. "It hallucinates a bit" should be enough to put absolutely fucking everyone off ever even thinking about using it for research and analysis, and the fact that the companies who trained these models have had to go about it in the most underhanded means possible, potentially destroying creators' rights over their own work in the process, should be enough to ward everyone off. And to cap it all, these people spend billions every month to achieve nothing. Several years into this shit and we're still yet to see convincing use cases that don't have hefty caveats. And still the rich get richer, somehow, and the world, as a whole, gets worse and worse off.

Is the fact that people have been driven to suicide by "conversations" with AI bots not enough? Is the fact that multiple social media platforms are now pretty much unusable and a privacy nightmare due to the flood of AI not enough? Does the prospect of people not actually being able to perform necessary skills — like, say, coding to hold the world's infrastructure together — not absolutely terrify you? And do you not see anything even a little bit wrong with ChatGPT offering to modify an existing piece of writing "in the style of" another magazine so you can successfully pitch something you didn't write a single word of?

Every day, the world gets worse and worse, and frankly, I'm reaching a point where it is becoming less and less desirable to live in it. Couple all this inescapable AI shit with what's going on in America, the looming war in the Middle East (again) and the frankly frightening regressions the world has seemingly been going through with regard to acceptance, tolerance and inclusion, and it's not a pretty sight. It's no wonder that everyone in the world seems to be so argumentative, aggressive and confrontational all the time these days. This is a problem, but it's also a symptom.

When I was growing up, it felt like I was living through one of the most exciting periods in cultural, societal and technological history. Now I'm just embarrassed to be on the same planet as a frankly terrifying proportion of the population, who seem to think that everything we're doing right now is just fine, and we should definitely continue on this course, it absolutely won't cause terrible problems down the line.

I don't know what to do any more. I feel powerless, helpless, alone. And I'm sure I'm not the only one feeling that way.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 365: A year of this https://imnotdoctorwho.moegamer.net/2025/06/07/oneaday-day-365-a-year-of-this/ https://imnotdoctorwho.moegamer.net/2025/06/07/oneaday-day-365-a-year-of-this/#respond Sat, 07 Jun 2025 23:44:28 +0000 https://imnotdoctorwho.moegamer.net/?p=34148 Yes, it appears I have been doing this nonsense (again) for a whole year. And with it, I feel a curious sense of… well, not a lot at all, really. The world, both online and offline, has changed a great deal since the first time I did a daily blogging project, and the purpose of … Continue reading #oneaday Day 365: A year of this →

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Yes, it appears I have been doing this nonsense (again) for a whole year. And with it, I feel a curious sense of… well, not a lot at all, really. The world, both online and offline, has changed a great deal since the first time I did a daily blogging project, and the purpose of this blog has, by extension — and not necessarily deliberately — changed somewhat, too.

When I started doing #oneaday first time around, it was an attempt to be part of a community. The people who kicked off the "challenge", as it were, were people who I wanted to get to know a bit better, mostly from in and around the games press. Unfortunately, that never really happened, as most of them dropped out pretty early, and some of them actually got rather abusive towards the entire #oneaday project at various points. So that was unfortunate.

I persisted, though. There were other people who decided to get involved that I did enjoy reading the posts of. Several people who I got to know through their posts, and enjoyed interacting with through their comments sections. Out of all of them, I'm not sure any of them even still have their blogs that they started back in the 2010s — I know I've been looking for several of them, and they're just not there any more. I hope they're doing well; it saddens me a little to think that they'd take something they'd created and just cast it aside for one reason or another, but I also understand that today, you often can't be too careful about your "Internet footprint" lest something that seemed innocuous at the time ends up getting dug up to be used against you maliciously.

That's not all, though. There are also a number of people from the anime, manga and video game enthusiast communities who I got to know a few years after I stopped doing #oneaday on a regular basis, and most of them have abandoned their blogs, too. There are a few still knocking around, to be sure, but a lot of the ones I most enjoyed reading and chatting in the comments sections of are simply no longer online at all. Again, that's a real shame; I miss those people, and since our only real point of contact was our blogs, chances are I won't hear from them ever again.

I've spoken before elsewhere about how viewing figures for personal websites are in the absolute toilet these days. I'm lucky to break double figures in views on this site these days, whereas ten years ago I'd maybe get a couple of hundred. Not particularly impressive compared to a commercial site, no, but considering all I do here is waffle on about whatever pops into my head on a given day, I thought it was quite a noteworthy achievement. MoeGamer, as a site with a tighter focus, still gets a decent number of views per day, but most of them are confined to just a few pages and articles, many of which I wrote several years ago and thus successfully acquired the SEO juice for.

As I've also said before, this blog has never been "for" anyone other than myself. I write here because I enjoy writing, because I've always enjoyed keeping a journal, and because I find it a valuable means of expressing myself. The fact that hardly anyone is reading it any more is a shame, sure, but getting people to read this site has never been a priority. If it was, I'd be sharing posts every day on social media, and I just can't be arsed with that.

You see, a post "gaining traction", as Internet vernacular has it, is a bit of a double-edged sword. Yes, it's nice to see people reading your stuff, but it also means that you're likely to run into that particular type of person online who does nothing other than arbitrarily disagree with everything you write. In many instances, one gets the impression that they don't even particularly care what they're arguing about — just that they're arguing. And when something you post online gets viewing figures outside of the circles it normally moves in, you get an exponentially greater number of people like this. And it can be exhausting.

So that's why I'm not too bothered about no-one reading this except me. I derive value from this site from being able to look back at my entries from various different times, and see how I was dealing with particular situations. I enjoy looking back over this semi-permanent record of my own memories, both good and bad. And I feel like I occasionally learn something from reflecting on things that I wrote in the past — both things that I'm proud of, and things that I regret. All of those things helped make me the person I am today, and they're all here on this one site, as a complete reference guide to Pete.

So yeah. I've been doing this daily for the second time, for a year. And I have no intention of stopping just yet. If you happen to be following along, thanks for being a member of an increasingly exclusive club. If you're new here, hi, if you have any questions chances are many of them have been answered at some point in the last three thousand posts. And if you're one of those lapsed bloggers I mentioned earlier, do say hi — it would be great to hear from some of you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 359: Commenter policy https://imnotdoctorwho.moegamer.net/2025/06/01/oneaday-day-359-commenter-policy/ https://imnotdoctorwho.moegamer.net/2025/06/01/oneaday-day-359-commenter-policy/#comments Sun, 01 Jun 2025 22:57:41 +0000 https://imnotdoctorwho.moegamer.net/?p=34121 I've had a few right weirdoes in the comments section of MoeGamer of late, and they are a prime example of why I adopt a fairly strict moderation policy: anyone who hasn't commented before has to have their first comment approved before any of their comments will appear on the site. If I don't approve … Continue reading #oneaday Day 359: Commenter policy →

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I've had a few right weirdoes in the comments section of MoeGamer of late, and they are a prime example of why I adopt a fairly strict moderation policy: anyone who hasn't commented before has to have their first comment approved before any of their comments will appear on the site. If I don't approve that initial comment, the words they hammered into their crusty keyboard will not appear on the site.

I think by far the strangest so far was the one who started off talking about nostalgia, but then started banging on about the "globalist agenda" and how modern video games were all basically in service to this. By "globalist agenda", by the way, this person absolutely meant "the Jews", and as such their comment didn't get anywhere even a little bit close to being published on my site. I did mock it a bit on social media, though.

Today I had a guy who got really uppity about me writing about the Game Boy game The Sword of Hope and thinking that it was actually quite worthwhile and interesting. He absolutely could not fathom the idea of someone from well after a creative work had been published not judging it by the standards of its time. He also almost immediately started banging on about "censorship" due to the combination of my anti-spam filter and my aforementioned comments policy, so he did not get let through either.

I have a fairly flawless sense these days of when someone is going to be a pain in the arse in the comments. There's just a certain way that some people come across in text that lets you know they're a dickhead and probably a racist, and thus I have absolutely no hesitation in banishing them to the shadow realm when they happen to stagger into my comments section.

I do the same on YouTube; for all its faults, YouTube has one of the absolute best moderation tools in existence, which is the "Hide User From Channel" option. For the unfamiliar, what this does is effectively "shadowbanning" the commenter from your channel, so their comments don't appear under your videos and you don't get notifications about them… but to their eyes, they're still able to comment as normal. There's a perverse satisfaction in doing this, because you know some of these absolute cretins will be typing out long, obnoxious diatribes about whatever has offended their delicate sensibilities this week, and no-one will ever see them. Again, I have zero hesitation in doing this; if someone bursts into the comments section and the first thing they do is act like a twat, they're going straight in the sin bin.

Life is too short to deal with dickheads on the Internet. Of course, we'd all rather they didn't exist at all, but at least there are plenty of tools with which we can frustrate and repel them. Make good use of them; it's worth the effort.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 353: Too much media? https://imnotdoctorwho.moegamer.net/2025/05/26/oneaday-day-353-too-much-media/ https://imnotdoctorwho.moegamer.net/2025/05/26/oneaday-day-353-too-much-media/#comments Mon, 26 May 2025 20:36:26 +0000 https://imnotdoctorwho.moegamer.net/?p=34081 The world can be an overwhelming place for all manner of reasons, and one of the things most likely to overstimulate all of us at one point or another is the sheer amount of media that there is. There is more stuff in the world than one person can reasonably experience in a single lifetime, … Continue reading #oneaday Day 353: Too much media? →

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The world can be an overwhelming place for all manner of reasons, and one of the things most likely to overstimulate all of us at one point or another is the sheer amount of media that there is. There is more stuff in the world than one person can reasonably experience in a single lifetime, and most of us likely feel at various times like we're being pulled in multiple directions, the constant threat of Maybe Not Enjoying The Thing You Picked As Much As The Thing You Didn't Pick a common source of analysis paralysis.

Case in point: this evening, I happened to see over Andie's shoulder that she's watching a TV show called Shakespeare & Hathaway: Private Investigators. I can tell from the bits I've watched over her shoulder that I would almost certainly enjoy this show, but is it something that I "should" add to my plate, given I have games on my shelves I haven't played, DVDs and Blu-Rays on other shelves that I haven't watched, and an entire Internet full of possibilities just a click away?

The answer, of course, is "stop overthinking it, and if you think you might enjoy it, watch it". And I think I just might. It's not as if I have to commit to watching it to the exclusion of all else, and it's not as if I have to watch it every day without fail otherwise I'll forget what's going on. As a TV show, it's designed to be inherently "disposable", as horrible as that sounds to say about a creative work; perhaps "transient" is a better descriptor. It's something designed for you to enjoy in the moment, then not think particularly hard about. There are plenty of other TV shows that I've watched in the past that fall into this category — I quite often look back over past entries of this blog and see entries about shows I apparently watched but have absolutely no recollection of whatsoever — and I don't feel too bad about that. I enjoyed them in the moment, which was their purpose.

Not everything needs to have meaning, to be life-changing, or to have a particularly strong and powerful message to deliver. Sometimes entertainment is simply for entertainment's sake, and there's nothing wrong with that.

So y'know what? I think I might just start watching Shakespeare & Hathaway: Private Investigators. It looks like a fun show that I think I will enjoy, and my instincts are usually pretty good on these things. I may not remember it a year or two down the line, but does that really matter? Not at all; if it's enjoyable now, and it helps distract from the shitshow that is life in 2025, bring it on, I say. The planet might have burned down in a couple of years, and when that time comes it's not going to matter one jot what my media consumption habits were.

This isn't even a new problem. For as long as television has existed, people have doubtless agonised over which channel they should watch, or if they should do something other than watching television. That particular problem is compounded for those who had satellite or cable TV, of course, as they had even more choice. And in times before electronic media, were people agonising over which book they should read, which painting they should admire or which sonata they should play on the piano? Entirely possible.

Life is short; much too short to agonise over decisions as ultimately trivial as what you're going to do to entertain yourself of an evening. So if you feel like you might fancy something, just take the plunge and enjoy it. There are no wrong choices. (Well, there are, but that's not the sort of decision we're talking about here.) Taking care of yourself is of paramount importance, and allowing yourself to get trapped into a mental spiral of trying to prioritise things of equal unimportance is a sure-fire way to make yourself miserable.

So, y'know, don't do that. I am going to try and take my own advice here.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 346: In need of inspiration https://imnotdoctorwho.moegamer.net/2025/05/19/oneaday-day-346-in-need-of-inspiration/ https://imnotdoctorwho.moegamer.net/2025/05/19/oneaday-day-346-in-need-of-inspiration/#respond Mon, 19 May 2025 20:04:12 +0000 https://imnotdoctorwho.moegamer.net/?p=34048 I haven't made any videos for a little while. I haven't been feeling super-inspired of late for some reason. So I'm going to use this evening's post to brainstorm a few things that I might want to shape into some sort of structure. First up, I have been mulling over some sort of "Games of … Continue reading #oneaday Day 346: In need of inspiration →

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I haven't made any videos for a little while. I haven't been feeling super-inspired of late for some reason. So I'm going to use this evening's post to brainstorm a few things that I might want to shape into some sort of structure.

First up, I have been mulling over some sort of "Games of Summer" ongoing feature, where I talk about games that I find particularly appealing to play when the weather is nice outside. It being nice outside does not necessarily equate to wanting to go outside, however, with how hot the summers have become here, so the thinking behind this is games that provide a pleasant feeling of "going on holiday" or "doing things outside" without having to deal with things like sunburn and heatstroke. Games that I would probably cover include Dead or Alive Xtreme 2 for Xbox 360 (I still like that one better than the third one, because jetskis), TrackMania (there's something about the stadium courses with watery sections that feels very summery to me), maybe Senran Kagura Peach Beach Splash and Kandagawa Jet Girls, and, of course, some classic Sega Blue Skies titles like OutRun and its follow-ups, and spiritual successors.

Secondly, I am once again mulling over my usual "format" of videos. I really like doing what I call the "Exploring Together" videos, where I provide a brief introduction to camera, then effectively do a Let's Play with a bit of foreknowledge (or prior experience) of what I'm playing. While this is a format that has somewhat declined in overall popularity on YouTube, there's still very much a place for it, and with the newly independent Giant Bomb getting its Quick Look series back underway after quite some time, I feel like it's sort of "timely" to get into doing this sort of thing.

The bit that's a little tricky is that I feel like I might want to cover some slightly more recent stuff. Stuff that's still a few years old at this point, but which is a bit more modern than early '80s home computer games. I'm talking Xbox 360 and PlayStation 3-era stuff. There are Considerations when doing this, however, not least of which is the number of games I might be interested in covering which have licensed soundtracks. I'd like to take a first look on camera at the MotorStorm series, for example — and the first two of these could probably also fit into the "summer games" theme, too — but the musical accompaniments to the action might be an issue. I guess I could upload some "test footage" and see if that gets dinged for copyright. In fact, I might do that.

Another thing that I kind of wish I could make happen but don't really see how I can do is getting someone else involved, so I have someone to talk to and riff off while I play. I've been watching the Giant Bomb guys since their big announcement, and it's a lot of fun to be included in their sessions of "hanging out" together, playing something and shooting the breeze while doing so. I've always made an effort with my videos to come across as if I'm a friend playing the game along with you, but, y'know, sometimes it'd be nice to have someone to talk to.

A third thing I've been pondering is doing a playthrough of the Ultima games. I'm fascinated by these, but have never really gotten deep into them. I've played a fair chunk of the first one and understand how that works, but I understand the second one in particular is a bit… obtuse. I think it would be an interesting and worthwhile pursuit to finally give those a go, though.

Then finally, of course, there are still myriad games left for me to cover on the classic microcomputer systems. There's all the built-in games on the C64, A500 Mini and Spectrum, for starters, plus the USB sticks full of other stuff I have for each of them. And, alongside that, there's still a ton of Atari 8-bit and Atari ST games I haven't covered yet, either.

That's plenty to be getting on with, surely. I just need to actually get my brain into a motivated space and actually crack on with one or more of these projects, I guess. The weather isn't helping, but I think I will do my best to make a start on at least one of the things I've outlined above this week, even if it's just falling back on my usual Let's Plays of microcomputer games.

On that note, I am at least feeling motivated to go to the gym this evening. So that's next on the agenda!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 341: Rabbit (ass)holes https://imnotdoctorwho.moegamer.net/2025/05/14/oneaday-day-341-rabbit-assholes/ https://imnotdoctorwho.moegamer.net/2025/05/14/oneaday-day-341-rabbit-assholes/#respond Wed, 14 May 2025 23:22:35 +0000 https://imnotdoctorwho.moegamer.net/?p=34031 A random bit of Internet rabbithole-diving this evening brought me into the realm of "King Assripper". The name pretty much says it all, but in case you were in any doubt: this was a man who, as far as I can make out, became famous for eating a lot and farting. Particularly farting. His most … Continue reading #oneaday Day 341: Rabbit (ass)holes →

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A random bit of Internet rabbithole-diving this evening brought me into the realm of "King Assripper". The name pretty much says it all, but in case you were in any doubt: this was a man who, as far as I can make out, became famous for eating a lot and farting. Particularly farting.

His most well-known work is "King Assripper Farts On His Roommate's Door", which, in this age of clickbait, is refreshingly honest about what it offers. Sadly, the originally posted video of this spectacular display of flatulence no longer exists — good old link rot strikes again — but, as with most things on the Internet, it has been archived for posterity by other people who, I'm sure, are more than happy to get some YouTube ad revenue from the hundreds of thousands of people keen to see a fat man guff really loud.

Except it goes deeper than that. I decided to look into whether there was any more information online about King Assripper, or if the above masterpiece was his one and only work. Besides a KnowYourMeme page on the "Farting On Roomate's [sic] Door", I also discovered what appears to be a complete archive of everything King Assripper has ever contributed to Internet culture, where else? The Internet Archive, of course.

The Internet Archive is a curious organisation, and I'm thoroughly grateful for its existence. It plays host to so much stuff, and it's fascinating to see what has been recorded in there. Looking for old magazines? Chances are you can find them in the Internet Archive. But, at the same time, you can also find the entire video output of a guy who liked to stuff his face and then fart thunderously.

In a sense, I guess it's important to archive stuff like King Assripper, because whatever you may think of his, uh, content, he has nonetheless had an impact on popular culture. This whole little adventure this evening was mostly set in motion by Arin from GameGrumps happening to mention "Farting On Roomate's Door" during an episode. My thought process ran something like "oh, I vaguely remember that", closely followed by a nigh-uncontrollable desire to see someone farting on their roommate's door.

From another perspective, I guess one could look at it as a little worrying. Consider the cultural output of previous centuries, and how much of it has been painstakingly archived, reproduced and, on occasion, updated to make it more palatable or understandable to a modern audience. Then consider someone in 200 years' time (assuming we haven't boiled the planet by then) looking back on the culture from today that we've preserved, and stumbling across the complete archive of King Assripper's videos.

Now there's one thing you never see in sci-fi, eh? You never see them looking back at galactic history in Star Trek and Worf going "I learned that in the 21st century, humans communicated by farting on one another's doors", and Picard having to explain that no, that was only something that happened under particular circumstances, and should by no means be taken as representative of the entire cultural output of the 21st century.

I bet Riker farted on a few doors in his younger days, though.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 339: Eras https://imnotdoctorwho.moegamer.net/2025/05/12/oneaday-day-339-eras/ https://imnotdoctorwho.moegamer.net/2025/05/12/oneaday-day-339-eras/#respond Mon, 12 May 2025 22:58:35 +0000 https://imnotdoctorwho.moegamer.net/?p=34025 I remember when I was growing up, and I'd hear about life when my parents were young, and thinking "gosh, that was all jolly primitive, how on Earth did people get by without televisions and computers and the Internet?" Sitting here in 2025, thinking back to my own childhood, I feel like we've gone through … Continue reading #oneaday Day 339: Eras →

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I remember when I was growing up, and I'd hear about life when my parents were young, and thinking "gosh, that was all jolly primitive, how on Earth did people get by without televisions and computers and the Internet?" Sitting here in 2025, thinking back to my own childhood, I feel like we've gone through shifts almost as big once again.

I grew up surrounded by computers. My Dad worked for IBM, and I'm pretty sure we had at least one Atari computer in the house from the moment I was born. I learned how to use computers from an early age — not just playing games, but also using them for productivity, programming and creativity. And my enjoyment of computing helped me make some friends, too.

But by modern standards, those computers were limited. They could run one program at a time, and you had to do everything using removable physical media. Want to play a game? Put in a disk, tape or cartridge and load it up. Want to do something creative? Put in a disk, tape or cartridge and load it up, then make sure you have another separate disk or tape handy to save your work onto. Hard disks existed, but they were something like £700 in '80s money for 20MB, and thus very few people had them — more to the point, not much software supported them, either, at least until the 16-bit era, when they became a little more commonplace.

"Going online" was something you could do from quite early on if you had the necessary hardware, and it was a very different experience to what using the Internet (really the Web) is today. To even get logged on you'd have to enter a cryptic string of commands to the modem, and sometimes it felt like a bit of a roll of the dice as to whether or not it would actually work at all. When you did get online, it was pages and pages of text, no pictures, and an understanding that you had a limited amount of time to do what you had to do before either 1) your family kicked you off for tying up the phone line for too long or 2) the SysOp kicked you off remotely for spending too long, preventing others from using the service.

When "online" spaces other than bulletin board systems came along — accompanied by computers that could do more than one thing at once — it was a revelation. I have immensely fond memories of exploring CompuServe on my Dad's account, spending time on the GAMERS forum, reading and replying to messages, and, on one memorable occasion, making $200 from some custom Wolfenstein 3-D levels. But it was still very different to today; CompuServe was a walled garden of curated stuff to explore, and access to the broader Web didn't come about until later. I remember us having great difficulty setting up the Mosaic browser to view simple websites, and how exciting it was when we finally got to look at, say, pictures from NASA for the first time.

I don't think anything tech-wise has changed things as much as the rise and growth of the mobile phone, though. Getting a mobile phone when I was in my late teens made me feel like I had a whole new degree of independence, free to communicate with my friends on my own terms when and how I felt like it (Pay as you Go credit permitting). I recall long, drunken text conversations with people important to me at university; there was even a time when I'd voluntarily phone people up for a chat. I used to have long phone conversations with my perpetually absent university housemate, for example; she was a good friend, but I didn't see her all that much for a variety of reasons.

Then, when smartphones arrived, everything changed. It didn't seem like it at first, because the earliest implementation of the iPhone was very limited. There were no installable apps; you had to do everything via the Web. But sites were starting to get savvy to the rise of this exciting new technology, and were starting to serve up "responsive" pages that looked nice on the small screen of an iPhone.

I was working at an Apple Store when the iPhone launched. It was an exciting time, for sure, and it only got more exciting when the App Store launched. Suddenly, there was this brave new frontier for software, and we'd all download and experiment with all manner of different apps; not just games, but productivity tools, creativity tools and silly joke apps — who can forget the "drinking a beer" one?

When in-app purchases were announced, my heart sank. We were already starting to see some nickel-and-diming in the console gaming space, and it was about to get much worse in mobile. Free-to-play became the default, and aggressive monetisation came along with it. And there were people who would make excuses for this. People who are still making excuses for it to this day, to such a degree that we're never going to get rid of free-to-play and microtransactions at this point.

But I think the biggest change was how addicted people became to those black plastic slabs. And I'm not excluding myself from that description, either; I could feel myself being compelled to fiddle with it constantly, and I didn't like it. I still don't like it. I'm better at controlling it today, but I still feel the "urges" near-constantly.

Things only got worse with the rise of content designed to be deliberately addictive, such as short-form videos. For quite some time now, I've found a lot of tech to be scary and unpleasant; definitely a far cry from the excitement I'd feel every day when I booted up the Atari 130XE to do some BASIC programming.

It's not all bad, of course. It's great having satellite navigation in your pocket when you're trying to find things. It's great being able to stay in touch with people via a whole host of different means. And it's great being able to quickly snap a photo or video of anything without kicking yourself for not bringing your camera with you.

But there have been some big changes. Whether or not they're as big as the differences between my parents' childhood and my childhood, I don't know. But I suspect the realisation that you've lived through some huge changes in the world and society is an important part of progressing through life; you often don't notice these changes while they're in the middle of happening, but when you look back on them you realise that they were pretty massive. And not always for the better.

Would I like to go back to earlier, less technologically advanced, less convenient days? Some days, I honestly do think that yes, I would. There are a lot of great things about our modern, connected society — and a lot of terrible things, too — but sometimes I just miss the simplicity of life as it was back then.

I find myself wondering exactly what I mean by "back then"; if it was possible to go back, exactly what point would be the optimal one? I think, for me, it would probably be the early 2000s. Mobile phones would exist but wouldn't be the life-consuming soul suckers they are today; computer and video game technology would be at a good point; and we might all see a bit more of one another in the real world.

I might not have this blog, though. Or maybe I would. Perhaps it wouldn't be in quite this form. Perhaps I'd be a trailblazer in the blogging space.

Who knows? You can't go back, more's the pity. So we're stuck with what we have, regrettably, constructed for ourselves. At least for the moment.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 338: Bomb Reignited https://imnotdoctorwho.moegamer.net/2025/05/11/oneaday-day-338-bomb-reignited/ https://imnotdoctorwho.moegamer.net/2025/05/11/oneaday-day-338-bomb-reignited/#respond Sun, 11 May 2025 19:50:56 +0000 https://imnotdoctorwho.moegamer.net/?p=34022 Boy, it sure has been an… "interesting" time for the games media recently, as I've alluded to a few times recently. To catch you up: Valnet, the sweatshop of the media industry, has bought Polygon and laid off the vast majority of its staff, which, of course, suggests that Polygon is going to become yet … Continue reading #oneaday Day 338: Bomb Reignited →

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Boy, it sure has been an… "interesting" time for the games media recently, as I've alluded to a few times recently. To catch you up: Valnet, the sweatshop of the media industry, has bought Polygon and laid off the vast majority of its staff, which, of course, suggests that Polygon is going to become yet another SEO slop factory where its writers are paid peanuts to produce nothing of any real cultural value.

For a time, it looked like the longstanding site Giant Bomb was going the same way, with upsets over "brand-friendly" (or, more accurately, "brand-unfriendly") shenanigans on streams causing a sudden halt to… seemingly everything the site was doing. Giant Bomb has changed hands numerous times over the years; until recently, it was in the hands of Fandom, the people who ruined Wikia with obnoxious autoplaying pop-over videos and links to "related content" that was not, in fact, related to the thing you were looking at in any way whatsoever.

You'll notice I say "until recently". That's because Giant Bomb is no longer under the Fandom umbrella; it was announced on a panel at PAX East yesterday that Fandom and the Giant Bomb staff reached an agreement for the latter to purchase the site and turn it into an employee-owned outlet, much like the growing number of other worker-owned arrangements that are really finding their feet these days.

This is excellent news. I must confess despite being in the official Final Fantasy XIV guild for Giant Bomb, I never really hung out there all that much, but I did know that Giant Bomb, for many folks, was all about the community — similar to the old 1up.com days. The site looking like it was going under thanks to corporate interference was really sad to see — and for once, the corporate interferers saw what was going on, had a seemingly genuine "oh, shit" moment and changed course. Strongly. You can criticise Fandom for many things, but the agreement they reached with the Giant Bomb staff is, to my knowledge, absolutely unprecedented in the online media biz.

I've decided to make an effort to join the Giant Bomb community a bit more. I've rescued my account that I apparently signed up for in 2010 (with a different email address that thankfully I still had access to) and pledged $10 a month to help the folks on the site out. I'm looking forward to seeing what it has to offer, getting to know the community and perhaps, hopefully, finally having a decent place to hang out and talk games.

What does this mean for all the other things I do online? Nothing. I'm still going to be blogging here, I'm still going to be writing about games on MoeGamer — it's just I might be posting a few more bits and pieces on Giant Bomb from hereon, in both the forums and using the site's blogging facility. If there's one thing I really miss from the Internet Gone By, it's 1up.com and its sense of community; I'm really interested to see if Giant Bomb can prove to be an adequate replacement, particularly for someone who is essentially "new" to proceedings over there. I'm intruding on 17 years of history (huh, the site is the same age as this blog) but the "Duders" are supposed to be thoroughly nice people, so we'll see.

Mostly I'm happy to see my pals Jeff Grubb and Mike "Tolkoto" Minotti back in action, because I know very well how hard those two chaps worked to claw their way up the mountain of shite that is the games media industry, and it was a massive bummer to see them seemingly kicked back to the ground. I've known both of 'em since the 1up.com, Bitmob and Squadron of Shame days, and it was wonderful to see that they'd made something of their passions — and that they will continue to be able to do that.

So yeah. Giant Bomb is back. Now, if we could just do something about the rancid degradation of everything else online…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 337: Lyrical Genius https://imnotdoctorwho.moegamer.net/2025/05/10/oneaday-day-337-lyrical-genius/ https://imnotdoctorwho.moegamer.net/2025/05/10/oneaday-day-337-lyrical-genius/#respond Sat, 10 May 2025 23:35:02 +0000 https://imnotdoctorwho.moegamer.net/?p=34000 Have you ever been on the website "Genius"? It's a site that hosts song lyrics, but it also has an annotation feature that allows the nerds of the Internet to highlight sections of the lyrics and post overly elaborate explanations of what they "really" mean. I love sites like this, because inevitably you will stumble … Continue reading #oneaday Day 337: Lyrical Genius →

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Have you ever been on the website "Genius"? It's a site that hosts song lyrics, but it also has an annotation feature that allows the nerds of the Internet to highlight sections of the lyrics and post overly elaborate explanations of what they "really" mean.

I love sites like this, because inevitably you will stumble across people who take it really seriously, and that often leads to amusingly impassioned arguments about things that really don't matter. So let's have an explore, shall we?

Genius Annotation
3 contributors
Breakfast is one of the first things you do in the morning so if you burn you breakfast things are going “great”.

(As to why he’s making breakfast, knowing he’s two hours late for work, is beyond me!)

That one's from the second verse of I'll Be There For You, the theme from Friends by The Rembrandts. Elsewhere in the comments, someone points out that the theme song is sung from the perspective of first-season Rachel specifically, which honestly is not something I'd really considered before, but it would seem to apply for the most part.

Genius Annotation
1 contributor
This is likely a reference to being high on Methamphetamine, which is sometimes refered to as “Scooby snacks”

This one's from, unsurprisingly, Scooby Snacks by The Fun Lovin' Criminals. The downvotes are due to the fact that "Scooby Snacks" refer to ecstasy, not methamphetamine, and while the two share some chemical bits and pieces in common, they are not the same thing. Underneath, someone posted this alternative explanation, which I think I like a bit more anyway:

Comment by TiwakingTiwakingTiwaking, 6 months ago: 

"Huey Morgan came up with lyrics about drug-addled bank robbers, an idea inspired by a security guard who handed out Valium to rowdy patrons at a New York City club called The Tunnel.

“On Sunday nights they had this crazy hip-hop party called Mecca,” Leiser explained. “There were fights and people trying to sneak weapons in, guns and knives, so the security guards were always on edge. One of the guards was a crazy dude and he’d be giving everyone Valiums so at least they were all chilled out. He’d hand them around and say, ‘Does anyone want a scooby snack?’ That’s where got the idea for the chorus from: what if this dude and some of his meathead friends were robbing banks, all high on these scooby snacks?”"

Here's some actual insight on MMMBop by Hanson:

Genius Annotation
1 contributor
Via Vulture:

Zac: “MMMBop” was started as a background part during the making of our previous independent album, called Boomerang. We were looking for background parts for a song, and somebody started singing what became the “MMMBop” chorus.

Ike: We were trying to come up with a catchy background part, and it was too catchy — like, “Oh, that’s really a foreground part.”

And some on Barbie Girl by Aqua, too:

Genius Annotation
2 contributors

The singer lives a life similar to the famous Barbie, where people live carefree, easy lives.

This line spawned one of the more hilarious court cases in music history, where Mattel, parent company to Barbie, sued Aqua for damaging the doll’s reputation. The judge ultimately sided with Aqua, leading to the now infamous ruling:

“The parties are advised to chill.”

"Oh baby, baby, the reason I breathe is you (Oh yeah)" from …Baby One More Time by Britney Spears prompted this discussion:

Genius Annotation
2 contributors
She’s addicted to her lover, and he’s the only reason she’s alive.

In 2003, 5 years after “…Baby One More Time,” Britney released a song called “Breathe on Me,” where breathing has less to do with survival and more to do with sex.

You know, I launched into this post thinking I would mock Genius and its community for taking things far too seriously, but a lot of these are actually surprisingly insightful. Maybe I should just pick something really stupid, dumb and obvious. Hmm.

Genius Annotation
1 contributor
“I need some love like I never needed love before.” The chorus erupts—a primal plea for connection. She yearns to make love, to explore every crevice of desire. Her past love was a mere appetizer; now, she’s back for the main course. The chorus repeats, a mantra of longing, urging her lover to set their spirits free—the only way to truly be.

This, from 2 Become 1 by the Spice Girls, is getting there, but I don't know. It's not wrong as such. It's just written in spectacularly flowery language, but then this is nothing unusual for music criticism, and I'm getting the increasing sense that Genius commentators would like nothing more than to be published music critics.

I was hoping that a song like Don't Stop (Wiggle Wiggle) by The Outhere Brothers would offer some gold, but disappointingly, there are no annotations on this song at all. I guess the lines "Put yo' ass on my face / I love the way your pussy tastes / Girl, you know you are the one / Take that ass and make me cum" are fairly self-explanatory, after all. Let's keep looking.

Genius Annotation
1 contributor
“I need some love like I never needed love before.” The chorus erupts—a primal plea for connection. She yearns to make love, to explore every crevice of desire. Her past love was a mere appetizer; now, she’s back for the main course. The chorus repeats, a mantra of longing, urging her lover to set their spirits free—the only way to truly be.

(then an image of the "finger into a hole made by the other hand" gesture to indicate sexysex)

Okay, this one has a diagram. (Boom, Boom, Boom, Boom!! by Vengaboys, if you were wondering.) Good work. But, again, neither wrong nor particularly worthy of mocking. What are you doing to me, Genius? Stop providing genuine value and a good sense of humour! You have no place on the Internet of 2025!

Genius Annotation
3 contributors

In this part of the song, Rick is saying that he will be loyal to his girl and, as the lyrics says, he’ll never give up on her, neither let her down, etc.

The chorus is remembered by a lot of people because of the “Rick Rolled” meme.

(Pie chart showing Rick Astley, indicating the things he would never do, including Give You Up, Let You Down, Run Around and Desert You, Make You Cry, Say Goodbye, Tell a Lie and Hurt You. Proportionally, Give You Up has the largest portion of the pie.)

Okay, I think we're done here. You win this round, Genius. But I will find you. I will find the most stupid annotation on your stupid website, and I will share it and I will mock it.

But in the meantime, I will probably just continue looking up lyrics on you, because you seem like a pretty reliable source for that and, with adblockers and all that shenanigans set up, you also don't appear to want to fill my computer with malware, so good job on that, I guess.

If you happen to find anything particularly ridiculous in your own explorations of Genius, please do share!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday day 335: Broken links https://imnotdoctorwho.moegamer.net/2025/05/08/oneaday-day-335-broken-links/ https://imnotdoctorwho.moegamer.net/2025/05/08/oneaday-day-335-broken-links/#respond Thu, 08 May 2025 21:50:11 +0000 https://imnotdoctorwho.moegamer.net/?p=33991 I like looking back over the mountains of nonsense I've posted on this site since 2010, but one thing that makes me a bit sad is quite how many of the links I posted years ago are now broken. You can tell at a glance, 'cause I have a plugin running that makes any broken … Continue reading #oneaday day 335: Broken links →

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I like looking back over the mountains of nonsense I've posted on this site since 2010, but one thing that makes me a bit sad is quite how many of the links I posted years ago are now broken. You can tell at a glance, 'cause I have a plugin running that makes any broken links appear as crossed-out text, and the further back you go in my archives, the more likely you are to find these. (EDIT: I turned it off, because it was throwing up a lot of false positives.)

The same is true for YouTube videos I've posted. More often than not, any YouTube video I've posted that is more than maybe five years old has been taken down, made private or copyright claimed by someone. And, of course, with the mass exodus from Twitter since Elon went… the way he went, formerly embedded tweets that belonged to now-deleted accounts are just… gone.

One of the things I thought was supposed to happen with the Internet was that there would be a certain degree of permanence. You'd make something online, it would be your mark on the world. But, unfortunately, it doesn't work like that. There is no infallible means of making something on the Internet and having it stay as a permanent fixture. If it's your own website, it will cease to exist the moment you stop paying for hosting (or have something happen to you that precludes you from continuing to pay for hosting, like, say, dying) and if it's something you've hosted on someone else's service, such as a social media platform, your stuff is only as permanent as that social media platform.

There are exceptions to this, of course. The amazing work that the Internet Archive does with its Wayback Machine makes it possible to travel back in time and see websites as they appeared back in the day. Okay, it's not perfect — the archiving process often loses images and layout information, any interactive functions will inevitably be broken and anything built using defunct technology like Flash will remain inaccessible — but it's something, at least. I can still visit my website from 2004, for example. And, in slightly more broken form, my short-lived games blog from 2010.

But what about the stuff that, for one reason or another, has been impossible to archive? There is no longer any trace of the discussions the Squadron of Shame once had on the 1up.com Radio forums, for example, and while some of 1up.com itself has been archived, the Club pages, which is where a lot of our conversations took place, are not among that which has been saved from oblivion. Likewise, my old iWeb site, which I hosted on iCloud precursor .mac, no longer exists because at some point Apple discontinued the "iDisk" online storage that the site was hosted on. Those things are all long gone, and that's a bit sad.

This is one reason why I was so upset when WordPress.com made a hash of this site some time ago — against what some might call all odds, I have managed to keep this site in existence for 17 years, which is positively ancient in Internet terms, and the threat of having that all taken away based on a false positive from a stupid automated system was absolutely heartbreaking.

I guess the lesson is that if there's stuff you care about, back it up as well as having it online. Because one day, the online version might not be there any more, and it might not be through any fault of your own!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 329: Open your wallet https://imnotdoctorwho.moegamer.net/2025/05/02/oneaday-day-329-open-your-wallet/ https://imnotdoctorwho.moegamer.net/2025/05/02/oneaday-day-329-open-your-wallet/#respond Fri, 02 May 2025 23:03:40 +0000 https://imnotdoctorwho.moegamer.net/?p=33948 One thing that has been a constant in all the discussions over the death of Giant Bomb and Polygon yesterday is that we need to support independent creators. We need to support worker-owned organisations, we need to support publications that aren't corporate-owned, and perhaps most importantly, we need to support individual creators who, in many … Continue reading #oneaday Day 329: Open your wallet →

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One thing that has been a constant in all the discussions over the death of Giant Bomb and Polygon yesterday is that we need to support independent creators. We need to support worker-owned organisations, we need to support publications that aren't corporate-owned, and perhaps most importantly, we need to support individual creators who, in many cases, do not have the backing of a corporation or even an organisation to help them out.

What this means in practical terms is that if you like something a particular creator or group of creators does, you should open your wallet and toss them a bit of change now and then. It doesn't have to be a regular pledge, it doesn't have to be a lot of money, but it's something we all need to get better at doing.

Of course, for those of limited means, ways of supporting creators that don't involve spending money are helpful, too. Telling others about the creators and their work; sharing links to ways people can support them; telling their own stories about why that creator and their work are important to them.

But there has to be a slightly mercenary element to this: there are people out there working hard who deserve to get paid for the work they put in — particularly if it is their actual job — and that payment shouldn't be contingent on SEO optimisation and ad revenue. The obsession with those to the exclusion of all else — including the quality of the work — is what has led us to a situation where almost the entirety of the traditional games press has collapsed, with the scraps being hoovered up by corporations that pay peanuts for absurdly unreasonable quantities of work. And when that happens, you get an Internet flooded with shite. And when there aren't workers to do that but the content still needs to flow, that's when you get an Internet flooded with AI-generated shite that is riddled with errors as well as being crap.

In many ways, the democratisation of information that the Internet has brought everyone is an amazing thing. There is no need to spend thousands of pounds on an Encyclopaedia Britannica because you have access to all that information and more via the Web. But the trouble is, this same democratisation of information has led everyone to expect everything for free. And that is simply not sustainable. People who make things as their job need to get paid. That money needs to come from somewhere. And we've proven pretty clearly beyond any shadow of a doubt that the ad-driven model is not a good way of doing things, for a variety of reasons: the workload it places on underpaid workers; the unreliability of it as an income stream; and the fact it encourages a race to the bottom in terms of content churn rather than the production of actually meaningful, worthwhile work.

So I say again: open your wallet. Think back to the days when if you wanted to read something about your hobby, you'd walk into Smiths and pick up a magazine, maybe flip through it a bit, then walk over to the counter and pay a few quid for it. You might do this multiple times a month for different aspects of your hobby, or, hell, for different hobbies altogether. You might even set up a subscription so you got the magazines sent straight to you. In doing that, you were supporting the people who made the magazines, the people who wrote the articles, and you were helping to ensure the continued existence of that magazine.

Sure, you could read the whole thing for free in Smiths if you wanted to, but I think most people were honest enough to actually pony up for a copy of a magazine if they had a quick flip through and saw one or two things they thought were worthwhile. More often than not, you'd find things you didn't expect to find interesting when you later perused the magazine in its entirety later in the day. And sometimes, you'd even return to that magazine years later and rediscover things you had forgotten about, or notice things you never saw first time around.

You can't easily do that with the churn of SEO optimised website content because of the sheer volume of it — and the inability to guarantee that the information will still be there [x] years down the line. Someone on Bluesky earlier noted that they were doing research for a video they were making and found a good article from 2014, but was unable to follow up on any of the sources that article cited because every link in it was broken.

So, I say again: open your wallet, if it is within your means to do so. Help writers produce fewer articles with more words that are better and which stick around for longer. Help video makers produce fewer videos that are better quality, more in-depth and completely devoid of SEO or ragebaiting.

And if anyone makes a new paper magazine about your passions, you throw those goddamn heroes a subscription.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 315: Short-form shite https://imnotdoctorwho.moegamer.net/2025/04/18/oneaday-day-315-short-form-shite/ https://imnotdoctorwho.moegamer.net/2025/04/18/oneaday-day-315-short-form-shite/#respond Fri, 18 Apr 2025 18:19:00 +0000 https://imnotdoctorwho.moegamer.net/?p=33893 I am once again inspired to write something by a piece over on Aftermath, this time on the subject of short-form videos such as Instagram/Facebook Reels and TikTok. The thrust of the piece is that the author decided to completely give up looking at this type of video online for the 40 days of Lent, … Continue reading #oneaday Day 315: Short-form shite →

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I am once again inspired to write something by a piece over on Aftermath, this time on the subject of short-form videos such as Instagram/Facebook Reels and TikTok. The thrust of the piece is that the author decided to completely give up looking at this type of video online for the 40 days of Lent, and has felt considerably better as a result.

I am not surprised. I have noted on numerous other occasions how much I detest the push for short-form vertical-format "content" happening all over the Internet, and how frustrating I find it when I see people mindlessly scrolling through video after video without really taking anything in, just scrolling, over and over, for hour after hour.

I have never been sucked into this corner of the Internet. I've done the social media quasi-addiction thing, and it's not nice. I recognised short-form video as being kind of bullshit when it first started to be a thing — I still remember the now-deleted Glove and Boots video about how shooting vertical video makes you a terrible person — and I feel vindicated any time I see a piece like Riley's article on Aftermath concluding that yes, short-form video is a big pile of shit. I'm firmly of the belief that the format has done potentially irreversible harm to people's mental wellbeing in general, and specifically their attention span.

Do you know what the most depressing statistic on YouTube is? I've probably asked this before, but it's my blog, so I will ask the same rhetorical questions again if I feel like it. Anyway, the most depressing statistic on YouTube is the watch time or "retention" factor for your videos. This tracks how long people actually watch your videos for — in other words, if they sit down, click "Play" and watch the whole thing, or if they just tap onto it on their phone, watch ten seconds and then click on the next thing that catches their attention, without taking anything in whatsoever.

The stat makes for grim reading on longer videos, as you might expect, but I find it especially frustrating and upsetting when I see it being in the toilet on videos that are a couple of minutes long at most, like a trailer or something. And I suspect the "pivot" to short-form video on multiple social media platforms has played a significant role in this situation, because none of the platforms that host short-form video encourage their users to show any sort of respect for the creators of those videos. All they want you to do is keep scrolling through the never-ending feed, helping them build their algorithmic picture of Who You Really Are, all so they can better advertise to you.

This isn't to say the short-form video creators are entirely blameless in this, either. I never "got" Vine when it was a thing, either, and every time I'm inadvertently subjected to a short-form vertical video with sped-up footage of someone ranting and raving about something to the camera, I find myself never wanting to see anything from that creator ever again.

This might be a "me" thing, it might be an "autistic" thing, but I find so much short-form video to be incredibly aggressive and confrontational. Whether it's someone bellowing at the top of their lungs about the terrible customer service experience they had in B&Q last Wednesday or someone giving an impassioned plea to support a cause that actually matters, all I feel when I see a thumbnail or a video of someone's face right up against their phone camera is the same sort of discomfort I would feel if that person was invading my personal space, getting right in my face and shouting so close I could smell their breath.

I genuinely do not understand. I do not see the appeal. I do not find the supposed "jokes" funny. I do not find the "skits" funny. And anyone who thinks TikTok is a good place to go to get recipes or DIY guides is fucking delusional. How, in any way, is a looping video in any way an optimal means of learning how to cook something or build something? We've had these things sorted for years at this point.

And don't get me started on all the YouTube videos who make their entire content strategy "I saw this thing on TikTok and now I'm going to do something with it". Testing "viral" TikTok recipes. Trying "viral" TikTok AliExpress plastic landfill. Attempting to perform a "viral" TikTok dance. At least by not being on TikTok I can avoid all this shit at the source, but when it starts spilling over into other forms of media that I do still engage with, like YouTube, it's very annoying.

I am glad I never stuck my head into TikTok and found anything even the slightest bit worthwhile. On my one foray into the service just to see what the retro gaming scene looked like on there, I found an American guy gurning at the camera and explaining that "back in the day we had to plug our consoles into the TV and the wall!", immediately closed the app and deleted it. There was nothing there for me. I am better than that. You are better than that. And, as with everyfuckingthing else in the world at this point, the AI garbage that is starting to fill these platforms is just making them even worse than they already are.

"Oh, it's harmless," people say. "It's just a bit of fun. I like to watch the girls dancing. Sometimes there are really good recipes on there."

No. Stop it. You do not need that shit in your life. All of those things you just described can be accessed via other means that aren't destroying your attention span and your ability to focus on anything for more than 20 seconds at a time. And there are even ways to do all of them that don't involve feeding advertising algorithms.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 314: The news churn https://imnotdoctorwho.moegamer.net/2025/04/17/oneaday-day-314-the-news-churn/ https://imnotdoctorwho.moegamer.net/2025/04/17/oneaday-day-314-the-news-churn/#respond Thu, 17 Apr 2025 23:01:08 +0000 https://imnotdoctorwho.moegamer.net/?p=33890 There was a good piece over on Aftermath today titled "Video game blogs from the 2000s were fast, reckless and very bad at news". The gist of the piece was that video game websites that adopted a continuously updating "blog" format, in contrast to the "magazine" approach many earlier gaming sites had used, inadvertently set … Continue reading #oneaday Day 314: The news churn →

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There was a good piece over on Aftermath today titled "Video game blogs from the 2000s were fast, reckless and very bad at news". The gist of the piece was that video game websites that adopted a continuously updating "blog" format, in contrast to the "magazine" approach many earlier gaming sites had used, inadvertently set in place a format for games journalism that isn't particularly helpful for readers, and is definitely not good for the writers.

The piece goes on to note that the pressure to have [x] number of articles per day, or the fact that many writers were paid (a pittance) by the article placed a great deal of pressure on the site's writers to make even the most mundane, pointless bullshit somehow "newsworthy". It is this, among other things, that led numerous websites to continuously and uncritically quote Wedbush Securities analyst Michael Pachter whenever he spouted off something that was either immensely obvious (the new Grand Theft Auto will probably sell well!) or so utterly vague as to be completely useless.

I wasn't involved in the biz at the start of this, but I definitely felt its effects. When I joined GamePro in 2011, the site was just starting to experiment with a new format for its news coverage. At the start of my shift each day, I was to dig up a bunch of stories and post them as just headlines and a brief summary on a front-page forum as a sort of "news briefing". Then, later in my shift, after the stories had all had a bit of time to percolate, I would write one or two up in further detail based on which of the posts had seemingly been the most popular, judged primarily by comments.

GamePro's readers initially fucking hated it, because the way it was implemented cluttered up the front page of the site's main forums, and I wasn't a huge fan of it, either, because it felt like the time I spent digging up those initial stories — which, more often than not, took the form of either another site having reported on something first, or a press release we'd received that morning — could have almost certainly been better used finding bigger stories to explore, or writing features, or reviews, or anything other than desperately, vainly scrabbling for just a scrap of news, please, guvnor.

That said, over time it did seem to settle down a bit, I broke a few genuine exclusives and provided some good editorial commentary on other stories that were happening, and I was told on multiple occasions that the work I was doing was playing a big role in giving the site a nice uptick in traffic.

Of course, even that uptick was all for naught when IDG Media unceremoniously closed the site and the magazine just before Christmas that year, meaning I woke up one morning all set to do work, only to find that not only was there no job to work any more, all the stuff I had written was about to become absolutely impossible to find due to the inexplicable decision to fold some (not all) of GamePro's material into the unrelated publication PC World. Good stuff. (If you dig deep enough into PC World's atrocious search function, you can still find the odd bit of my stuff, but it's not easy to find, which was great for building a portfolio, I can tell you.)

Something similar happened at USgamer, also. When we started the site, the intention was for the whole thing to be a return to something like the 1up.com days: a primarily personality-driven site, where each of the writers would have their own specialisms, and they would be free to write about whatever they wanted, developing their own little sub-communities in the process.

That went great for a while! I wrote about anime RPGs and visual novels, another chap wrote about racing sims, and all the other people on staff each had their own Things, too. Comments from the community were positive; I can't speak specifics to the other folks' work as I didn't tend to delve into their comment sections, but on my pieces, there was always a great deal of appreciation for my work making USgamer a site that was welcoming and inclusive to a portion of gaming that didn't always get a lot of love and respect from the mainstream sites. This was all pre-Gamergate, I'll add, so there was no culture war bullshit going on; it was just folks who liked anime-style games, including those with mildly provocative content (as there was a fair amount of in the mid-2010s) having an appreciation for a site that didn't just write their favourite games off as being for perverts or whatever.

That lasted for a few months, but then an edict came down from On High (in this case, USgamer's parent company Gamer Network) that we needed to juice the numbers. In other words, abandon everything we'd done to make the site unique and start the daily churn of news and guides that is so painfully familiar to this day. I went from being able to post whatever I wanted to having to get manual approval for each and every news story I wanted to post, and I was outright forbidden from covering certain games.

Eventually, when I was laid off from the site — again, through waking up one morning only to discover I didn't have a job any more — I was forced into spending the majority of my days rejigging and reposting "guide content" from Prima Games, which was also under the Gamer Network umbrella at the time. Out of spite, I stuck with several of my regular weekly columns even with this SEO-juicing bullshit I had been lumbered with, and it was that degree of spite for what the site had become that eventually led me to create MoeGamer: a site where I could play by my rule and cover whatever the fuck I wanted, and fuck traffic numbers.

MoeGamer itself has had a few evolutions over the years. Initially, it was an occasional blog where I basically continued writing my JPgamer column from USgamer — I'd just write about things that interested me, or which I'd happened to play recently, or which had been on my mind. Eventually, when I was working a series of very boring office jobs that had nothing to do with the games press, I launched my "Cover Game" feature, with a mind to giving underappreciated, oft-overlooked titles the level of detailed coverage that your average traffic-baiting triple-A title did. At the height of my boredom in the office, I was posting stuff on MoeGamer daily, including episodes in each multi-part Cover Game feature, plus shorter one-off articles about things that I found interesting, or had happened to collect back when CEX did free shipping (ahh, those heady days), or that I had always loved but never written about.

Today, I actually like my day job, so MoeGamer has had to take a bit of a back seat, but I'm still writing over there sporadically. It's nice to have a space that is for a specific subject, and a contrast from this general-purpose thought-dumping ground that is this blog. I don't have any intention of making MoeGamer "big" or "famous" or trying to make money from it; it's just my site about games I like, and over the last 10+ years I've filled it with a lot of work I'm very proud of. Today, I think I'm more proud of what I've built with MoeGamer than my all-too-brief time as part of the professional games press.

I've pretty much taken the MoeGamer approach with YouTube, too, albeit with more of a focus on retro games than RPGs and visual novels. And y'know what? While my channel hasn't exploded in terms of growth since I launched it (or since I started using it a bit more actively around 2018 or so), it has seen steady growth without me putting any effort whatsoever into either algorithm-baiting or SEO juicing. I have over three and a half thousand subscribers over there right now, and while that's a drop in the ocean compared to the Mr Beasts of this world, I feel creatively fulfilled and proud of what I've done, and am not an awful human being.

So much about the modern Internet sucks, and as Ed Zitron frequently notes, so much of it is about the growth-at-all-costs mindset. It's not just business that this "rot economy" infests; it's creative pursuits, hobbies, specialist fields. So many people are desperate to monetise everything they put online that the actual value for the people looking at the articles, videos and suchlike is diminishing — and the conditions for those producing the work are becoming increasingly intolerable. Throw AI garbage into the mix — and the fuckers who are now flooding YouTube and social media apps with AI-generated bilge that they pump out all day every day — and you have a real melting pot of absolutely rancid filth.

It's definitely a good idea for people who are Into Things to retreat into their own little specialised corners of the Internet, rather than the whole Internet being treated as some great Marketplace of Shit. This is happening to a certain degree, with many communities forming on Discord these days — though Discord itself isn't immune to enshittification, and I suspect we'll all have to find a new home before long — but I do miss the glory days of forums. I really do. I know a few forums still exist, but the 1up.com Radio Boards days are long gone, and every day I miss them a little more.

This has been quite the ramble, and I'm not sure I made a specific point along the way, but hopefully you understand what I was waffling on about. I am grateful to Past Me for setting up spaces like this blog and MoeGamer for me to continue to express myself, and as time goes on I feel personal spaces like these are going to once again become an important part of life online. Because the alternative is wading out into the mires of advertising-laden shit that is the rest of the Internet, and that gets less appealing day after day.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 308: The apparent need to hate https://imnotdoctorwho.moegamer.net/2025/04/11/oneaday-day-308-the-apparent-need-to-hate/ https://imnotdoctorwho.moegamer.net/2025/04/11/oneaday-day-308-the-apparent-need-to-hate/#respond Fri, 11 Apr 2025 22:12:23 +0000 https://imnotdoctorwho.moegamer.net/?p=33872 It's been interesting to see the public response to Blue Prince since it came out yesterday. A bunch of folks on Steam, the absolute worst place to talk about video games, seem oddly resistant to the idea that it might actually be quite good. (For the record, I'll note that for now, after about 6 … Continue reading #oneaday Day 308: The apparent need to hate →

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It's been interesting to see the public response to Blue Prince since it came out yesterday. A bunch of folks on Steam, the absolute worst place to talk about video games, seem oddly resistant to the idea that it might actually be quite good.

(For the record, I'll note that for now, after about 6 hours of play, I'm definitely enjoying Blue Prince, but I'm not yet convinced of all the "Game of the Year!" accolades it's already getting. I am open to it convincing me, however.)

Earlier, I saw someone praising a negative review by saying "finally, an honest review", and others noting that the "positive reviews are suspicious", despite the vast majority of them being articulate and knowledgeable about the game and its appeal elements. In the Discussions tab, which is where hope really goes to die, there are some folks getting legitimately angry that some people are enjoying the game more than they do.

I'm not entirely sure why this is occurring, either. Blue Prince is not, to my knowledge, a particularly — and you'll pardon me for using this obnoxious word — "woke" game in that it doesn't force Gamers™ to acknowledge the existence of black, female, homosexual or transgender people. (If it does later, it certainly doesn't within its first 6 hours of play. This is not a criticism — more a side-effect of the way the game is designed and structured, since you are alone while you play, and the other characters appear in photographs, notes, journal entries and suchlike.)

I mention this because the attitude I'm seeing from some people is normally reserved for the "anti-woke" crowd when they want to tear a game down for challenging their narrow-minded perceptions of the world. But… there's seemingly nothing like that in here, which makes the sheer passion with which some people seem to hate this game on principle all the more confusing.

Now I will admit that Blue Prince is probably not a game for everyone. It is slow-paced, thoughtful and contemplative. There's nothing that one would call "action". It requires that you learn its rules through play rather than having your hand held through tutorials. And it is a game where, despite there being no real "skill" involved from a hand-eye co-ordination perspective, you will still fail a lot before you roll credits on it — and where you will doubtless fail even more after those credits have rolled and there is more to discover.

I get that. When I encounter a game like that, my response is to go "Eh, okay, I see why some people like that but it's not for me." Then I turn it off, uninstall it, whatever, and I don't play it again. I might return to it when some time has passed — there are several games I've come to appreciate many years after I bounced off them when I first encountered them — but, in most cases, I won't be mad at the game. I think the maddest I've got at a game was with Call of Duty: Modern Warfare 3, because I found the single-player campaign in that singularly insulting to my intelligence, but even then I just… did what I outlined above. I uninstalled it, then I didn't play it again. Job done.

The funny thing about the people getting absolutely frothing mad about Blue Prince right now is that in most cases, they are revealing themselves to have not understood what the game is doing. Blue Prince is deliberately obtuse in some ways, yes, but I am particularly stupid when it comes to things like this and I got the general vibe of what's expected of me pretty quickly. The people getting most upset by it are the ones who seemingly want a simple, straight line to the finish, to max out all the achievements and say they're "done" with it. Rather delightfully, Blue Prince is not at all forthcoming with achievements and trophies; it eschews the usual "started the game!" and "got a Game Over!" achievements in favour of a small collection of awards that demonstrate you've made meaningful progress. The fact that this is probably making some people mad is quite enjoyable.

Also whiny little babies pissing and moaning about "no ultrawide support" can get in the bin. Buy a normal person monitor, or play the game in 16:9. No-one gives a shit about your "no ultrawide, no buy" policy.

Anyway, Blue Prince has been a good time thus far. Like I say, so far I remain unconvinced of its "Game of the Year" status, but I'm willing to keep plugging away at it to see what I can discover, because there's enough here that I do like. And if I end up tiring of it? I won't be mad, and I won't feel like I've wasted my time. It's nice to be part of the current conversation for once and to experience something that has clearly resonated with a lot of people for one reason or another.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 304: Web maintenance at the worst times https://imnotdoctorwho.moegamer.net/2025/04/07/oneaday-day-304-web-maintenance-at-the-worst-times/ https://imnotdoctorwho.moegamer.net/2025/04/07/oneaday-day-304-web-maintenance-at-the-worst-times/#respond Mon, 07 Apr 2025 18:45:02 +0000 https://imnotdoctorwho.moegamer.net/?p=33862 I found it very hard to get out of bed this morning. The reason for this is simple: I stayed up until 2AM doing maintenance activities on this site and MoeGamer that could have almost certainly waited until a more sociable hour, but once I'd started, I wanted to see them through. Y'see, both my … Continue reading #oneaday Day 304: Web maintenance at the worst times →

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I found it very hard to get out of bed this morning. The reason for this is simple: I stayed up until 2AM doing maintenance activities on this site and MoeGamer that could have almost certainly waited until a more sociable hour, but once I'd started, I wanted to see them through.

Y'see, both my sites have gone on a bit of a journey. They were both originally hosted on WordPress.com, with this blog being on a free account and MoeGamer being on a "Premium" paid tier. I was starting to reach the limits of what I could do with the Premium account in particular — most notably with regard to media storage space — and thus I moved MoeGamer to a self-hosted WordPress.org installation on a Bluehost hosting account.

Before anyone jumps in to decry Bluehost as being shit: believe me, I know. That is the reason neither of my sites are hosted with Bluehost at this point. But we'll come back to that.

As anyone who has ever tried to migrate a large site from WordPress.com to WordPress.org will tell you, the supposedly simple and straightforward migration process is anything but. What is supposed to happen is that you hit "Export" on your WordPress.com site, which spits out your site's contents as XML files, then you hit "Import" on your WordPress.org site, wherever you've hosted it, and it will recreate your site. Posts, pages and comments will go right back in, and the import process is supposed to look for any media you posted and automatically go and retrieve it from your old site, then transfer it to your new one.

Notice how I emphasise "supposed to". Because in the multiple times I have done this over the years, not once has it ever worked how it is, apparently, supposed to. Not only that, but the documentation on WordPress' own site refers to features and options that do not actually exist. Take these instructions for exporting your Media Library, for example. By following these instructions, even if the "automatic" process described above didn't work, you should be able to just tell WordPress.com to export all your media files into a big ol' .zip file, then import them all in one go to your WordPress.org installation.

Just one problem: the options they tell you to click on do not exist. Maybe they once existed and now do not, but right now — and for multiple years at this point, since I've done this several times with different sites — they do not exist, making them completely useless as instructions.

There are plugins that are supposed to help with this sort of thing. You can't install plugins on a WordPress.com site unless you're subscribed to the obscenely expensive "Business" plan, but you can install plugins on WordPress.org. Except you then run into the minefield of whether or not the plugins in question actually do what you think they're supposed to do, or if they're just some dodgy, shady thing trying to get you to sign up to their "Pro" account because the one vaguely useful option they have is paywalled.

And this is to say nothing of most web servers' tendency to crash if you throw too much data at them in one go. I have several thousand posts on both here and MoeGamer, and attempting to import them all at once would crash the import process every time. I ended up having to go a hundred at a time, which took a very long time, I can tell you, particularly as it would still crash on occasion. And amid all that, if it wasn't already clear, it didn't automatically import my old media and transfer it across to the new site; instead, it just left links to the old media and then… didn't do anything else.

So what I ended up with was two sites that were full of images that were hotlinked from an account I wasn't paying for any more, and which I wanted to close down. And it took me until last night to figure out some possible solutions.

For the record, I used two distinct plugins. Firstly, I used the Auto Upload Images plugin, which actually does do what the media import process is supposed to do: it looks for externally hosted images, then it imports them to your media library and updates the <img> tags to point to your new media library copies. The one downside I found with this plugin is that rather than importing the old images under the same date structure as the old site, it imports them all "today". This is down to a limitation with how WordPress handles files, I think, so no big deal — but it did cause an issue.

On both my sites, a lot of older images had automatically been set to allow people to click on them to see the full size versions. The links were now pointing at the old version of the image, while the <img> tags were showing the new versions. Not only that, but the mismatch in dates meant that some of these clickable links were just completely broken.

To resolve this, I took something of a nuclear option: I used the Broken Link Checker plugin to scan my site for all its links, searched those links for anything that was pointing at the old wordpress.com site and then just batch "unlinked" them. That means that the new images would be safely in place, the broken links would be removed and everything from thereon should, in theory, be hunky-dory.

There are a few things that have broken along the way, like any Gallery posts I hosted have lost all their images and I don't see any means of fixing that aside from doing them all manually, plus there's been the usual "link rot" of old copyright-infringing YouTube videos no longer being available online. Plus any audio media seems to have gone walkies, too, but again, no big deal, really; I don't think anyone expects a website that has been around for nearly 20 years to suffer from no link rot whatsoever.

But anyway. I got rather involved in this process last night, starting around 11pm. I knew, looking at the clock, that I shouldn't start doing something like this so late in the evening. But then I did, and hyperfixation kicked in, and I kept going until everything was, so far as I can tell, sorted. I mean, my galleries and audio bits are still broken, but I can live with that. What I didn't really want to live with was several thousand broken image links that led nowhere. And I think I've fixed that issue.

If you happen to notice anything wrong with any old posts you find yourself reading, do let me know and I'll see if it's possible to fix them. In some cases, that may be possible; in others, less so. As I say, it's part and parcel of a site being live for this long, even if it has moved hosting and domain names multiple times in its lifespan. But hopefully it's going to stick around right here for quite some time, so I wanted to fix as many of the annoying little issues as possible. So here we are!

I hope the three or four of you who actually read this appreciate the work I put in!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 298: Can you give up your phone? https://imnotdoctorwho.moegamer.net/2025/04/01/oneaday-day-298-can-you-give-up-your-phone/ https://imnotdoctorwho.moegamer.net/2025/04/01/oneaday-day-298-can-you-give-up-your-phone/#comments Tue, 01 Apr 2025 19:55:07 +0000 https://imnotdoctorwho.moegamer.net/?p=28426 I watched a good video earlier, and I recommend you do too if you have a spare 46 minutes and 4 seconds. It's by a chap called Eddy Burback, who makes videos that are just… about stuff. He always puts in a decent amount of research to the topics he talks about, he makes his … Continue reading #oneaday Day 298: Can you give up your phone? →

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I watched a good video earlier, and I recommend you do too if you have a spare 46 minutes and 4 seconds. It's by a chap called Eddy Burback, who makes videos that are just… about stuff. He always puts in a decent amount of research to the topics he talks about, he makes his discussions both interesting and personally relevant, and he's genuinely entertaining. If you've never watched his stuff before, this video is a great place to get to know him.

For those too lazy or disinclined to click that video and actually watch it, his aim was to go 30 days with his smartphone locked up in a safe so he couldn't use it at all. He wasn't denying himself access to the Internet, social media or anything like that, and he set up an old Mac laptop in the corner of his living room to access iMessage if he needed it, but only allowed himself a cumulative total of 5 minutes across the entire month to check it. He found, among other things, that after checking it once, he decided he didn't really need to check it at all.

The other things he did were deliberate, conscious steps "backwards". He set up a landline with an on-device answering machine. He made plans with friends over the phone, and then just showed up at the place he said he'd be at the time he said he'd be there, rather than constantly checking in via text or chat. He navigated by looking things up on the computer at home, then either writing things down in a notepad or just remembering them. He bought a physical pre-payment card to ride the bus rather than using an app. He handled electronic "tickets" for events and facilities such as the cinema by printing out a hardcopy.

And he seemed happy. I'm sure part of this was to aid with the storytelling — you tend to go into a project like this with a hypothesis that you kind of want to prove — but I don't doubt that spending a month without habitually, obsessively checking one's phone is a healthy thing to do. And as time goes on, I increasingly find myself wanting to do just that.

There are, as Burback talks about in the video, drawbacks. If you're not someone who likes talking on the phone, a landline isn't going to do you much good — and likewise if your friends tend to interact with you primarily via text message or chat applications. On top of that, landlines attract spam calls even more than mobiles do. This means you can very easily find yourself feeling even more isolated than you were already, which is probably counter-productive to the intent of the experiment: the aim is to get off your phone so that you can enjoy living your life a little more, and part of that is spending time with friends. If you can't get in touch with those friends via any means other than a text or chat message, that's a problem.

Most other things, there are ways round, though. For navigation, you can still print out maps and directions from sites like Google Maps and Mapquest (which, yes, still exists!). For convenient payments, most places accept contactless cards now, particularly since the pandemic almost outlawed cash altogether. For public transport, pre-paid cards exist, even if you have to go digging to a retailer who actually remembers where they keep them after not selling one for a decade or more. And for making arrangements with friends? Well, if they're good friends, they'll respect your lifestyle decision and be willing to interact with you and make plans via whatever means you are allowing, such as the phone; the fact that people were perfectly fine with adapting to his situation is one of the things Burback seemed most surprised about.

One thing Burback found was that without the constant connectivity a phone in your pocket brings, he was much less likely to cancel plans on a moment's notice or suddenly decide he wasn't in the mood for something. Instead, if he'd made plans, he'd made a commitment to another person, and not showing up for that commitment would be letting them down. Of course, sometimes these things are unavoidable — but that's why you still have means of communicating like the landline or email. It's not like locking your smartphone away completely cuts you off from society altogether. It just means that you are reachable on your own terms.

And I think that's the important thing. It allows you to really take control of your own life. It means you are not beholden to social media algorithms and the arbitrary schedules of whether or not "interesting" people are online posting mindless content that doesn't really enrich your life in any way. It means you're more likely to pick up a book and read it all the way through, instead of scrolling through 50 TikTok videos, not taking anything in from any of them.

Completely getting rid of your phone is obviously a drastic option. But the conclusion Burback came to was that while there are undoubted conveniences — and pleasures — to having a smartphone accessible at all times, having a month completely disconnected from it allowed him to develop a more healthy relationship with it. He was less inclined to doomscroll through social media, less inclined to experience the world through a camera app rather than his own eyes, and more inclined to having fewer but more meaningful interactions with the people who are important to him. And that, in turn, left a lot more time for doing things that he found enjoyable and pleasurable: watching movies, reading books, all that sort of thing.

I won't lie: that sounds nice. I have already cut back on using my phone a lot compared to what I used to do with it, but there are still times when I really resent its presence. Perhaps I should try a similar experiment sometime.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 294: Microsoft Teams is where joy goes to die https://imnotdoctorwho.moegamer.net/2025/03/29/oneaday-day-294-microsoft-teams-is-where-joy-goes-to-die/ https://imnotdoctorwho.moegamer.net/2025/03/29/oneaday-day-294-microsoft-teams-is-where-joy-goes-to-die/#respond Sat, 29 Mar 2025 00:27:52 +0000 https://imnotdoctorwho.moegamer.net/?p=28414 Working from home is, on the whole, infinitely preferable to having to do a daily commute into an office to spend time with people I don't know very well or like all that much and attempt to find ways to look busy and/or enthusiastic about working on things I don't give a shit about. (To … Continue reading #oneaday Day 294: Microsoft Teams is where joy goes to die →

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Working from home is, on the whole, infinitely preferable to having to do a daily commute into an office to spend time with people I don't know very well or like all that much and attempt to find ways to look busy and/or enthusiastic about working on things I don't give a shit about. (To that I will also add: it is infinitely preferable to have a job you give a shit about, populated by people you like, which thankfully I have. I've paid my dues at shitty jobs full of shitty people.)

But there's one thing I have come to hate about working from home, and that is waking up of a morning and seeing Microsoft Teams notifications already waiting for me. It's my own fault, really, for allowing Teams onto my phone, but there are occasions when it's useful to be reachable when not sitting in front of the work computer, so there it is for now.

I hate Microsoft Teams. I don't really know why. It's not as if it's a completely broken, non-functional piece of software; by Microsoft's standards, it's reasonably not-bad, though like all their other modern pieces of software, it defies pretty much all interface standards which Microsoft set themselves with their own operating system, which continues to baffle me. Plus, as with everyfuckingthing else these days, "AI" is starting to creep into it with the ability to "add chatbots" to conversations.

I think it's just the utter joylessness of it as an application. It's a piece of software primarily designed for facilitating boring online meetings that only the person hosting them actually gives a shit about, and even with the inclusion of the ability to post GIFs in text chat (because, of course, what says "professional" more than copyright-infringing memes?) it just feels so incredibly po-faced at all times.

Now don't get me wrong, I don't want Teams to turn into Discord with its cutesy wutesy oopsy woopsy we made a fucky wucky update notices and gradual introduction of myriad stupid features no-one actually wants or needs. But it's also a program I just find depressing to open up.

And, as I say, I don't really 100% know why I feel that way. Functionally, it's inoffensive, if riddled with strange design decisions. Practically, it's useful for being able to converse with colleagues easily. And yet I still hate it. I hate its ability to intrude on things you're doing. I hate the fact people can just "call" you without you giving your consent. And, as I say, there are few things worse than waking up of a morning and seeing there are already a bajillion Teams notifications waiting for you.

Maybe I should just delete it from my phone and if people can't reach me until I'm at my computer, that's tough shit. I mean, that's no different from working in an office and no-one being able to reach me until I'm at my desk and within reach of my work phone, right?

Not that I ever answered my work phone when I actually had one in the few office jobs I've ever had, mind. Email or bust.

Anyway, I'm going to bed now. Notifications off!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 291: If you like old games mags, here's a podcast you might like https://imnotdoctorwho.moegamer.net/2025/03/25/oneaday-day-291-if-you-like-old-games-mags-heres-a-podcast-you-might-like/ https://imnotdoctorwho.moegamer.net/2025/03/25/oneaday-day-291-if-you-like-old-games-mags-heres-a-podcast-you-might-like/#comments Tue, 25 Mar 2025 22:51:50 +0000 https://imnotdoctorwho.moegamer.net/?p=28403 The other day, I was contacted relatively out of the blue (no pun intended) on Bluesky by a chap called Ty Schalter, who wanted to let me know he and a fellow writer, journalist and author, Aidan Moher, were launching a new podcast, and would I mind giving it a bit of a nudge on … Continue reading #oneaday Day 291: If you like old games mags, here's a podcast you might like →

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The other day, I was contacted relatively out of the blue (no pun intended) on Bluesky by a chap called Ty Schalter, who wanted to let me know he and a fellow writer, journalist and author, Aidan Moher, were launching a new podcast, and would I mind giving it a bit of a nudge on socials.

Firstly, I was flattered that Ty thought I had anywhere near enough reach online to make a difference these days, but I indeed shared it anyway, and am, in fact, doing so again right now. Secondly, I was 100% on board with the concept for the podcast, which was to take a fond look back at classic games magazines. Here's the first episode for you to enjoy:

Now, as I stated in no uncertain terms just the other day, I am a big fan of old computer and video games magazines, and am always up for some discussion of them. These days, it's a bit tempting for everyone to look at the worst of their output, go "ugh, cringe" and leave it at that, but Schalter and Moher are doing the subject justice, judging by their first episode; they're acknowledging that while there are often faults we can pick from a 2025 perspective, these magazines were a vitally important part of gaming culture, particularly in the days before we had always-online Internet and, later, mobile phones.

What you've gotta remember is that in the '90s, if you had an Internet connection at all, it was a dial-up one that you had to ration your time with so as not to leave yourself with an astronomical phone and/or usage bill; earlier than that, the only online services out there were self-contained bulletin board systems. There was also a curious "in-betweeny" phase in the early '90s where services like AOL and CompuServe came to prominence; these offered global online services somewhat akin to the modern Internet, but in their own curated walled gardens. Later, both services provided access to the broader Web, but initially, they were their own little communities.

Why is this important? Because it meant that it was nowhere near as easy to talk about games with people as it is today. There was no magic black slab in your pocket that connected you to the rest of the world, and there was no guarantee that when you "logged on" with your computer that you'd find someone you wanted to talk to. There certainly wasn't the opportunity for carving out your own little space online as there is today, and absolutely no social media. (Maybe it wasn't all bad.)

This meant that magazines played a crucial role for video game enthusiasts: they were the main way that people who enjoyed games found out about new releases, the latest news and in-depth information about stuff that was already out. They were a point of common contact that, when we met up with our "real-life" friends (remember them?), we could use as the basis for a discussion. They were a connection to the outside world — and for many of us, a lifeline that made us feel much less alone in our passion for what is, most of the time, a fairly solitary pastime.

Schalter and Moher get this. They understand that for many of us, magazines were "the gaming community". We came to the mags not just for the games, but in many cases, for the personalities involved and the opinions we trusted. We'd obsess over a 250-word review of a 40-hour RPG, reading it repeatedly and drinking in the screenshots, wondering what it would be like to actually play the thing. We'd base our purchasing decisions on the arbitrary numbers the reviewers thought up, for better or worse. And we'd get to know the studios behind our favourite games through special features, interviews and preview reports.

Many of these things can be argued to still be present in today's games press, to be sure. But the daily churn of gaming news online makes it somehow less special than it was to get a monthly magazine. What game would be on the cover? What games would get in-depth features? What games were getting walkthroughs, tips and cheats? Would there be any cool cover-mounted gifts or bonus booklets included?

While it can be funny to look back and laugh (or cringe) at The People We Were 20-30+ Years Ago, it's important to take a look at the full picture for an understanding of why things were the way they were — and why so many people are still nostalgic for an era long past.

That's what the Fun Factor podcast seemingly aims to explore, and judging by the first episode — which features lengthy reminiscences about Final Fantasy VII that I'm sure will be familiar to anyone Of A Certain Age — it's going to be a good listen over the long term.

So go give that first episode a listen now, and if you're so inclined, support the podcast on its official website. You can also follow the pod, Ty and Aidan over on Bluesky.

I'm excited to see where the show goes from here, as it's a subject near and dear to my own heart. And if you have any fond nostalgia for that supposed "golden age" of magazines, I recommend checking it out, too. 'Cause heaven knows we could all do with some fun, happy stuff to enjoy right now, I'm sure.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 290: Foxit? More like Fuckit https://imnotdoctorwho.moegamer.net/2025/03/24/oneaday-day-290-foxit-more-like-fuckit/ https://imnotdoctorwho.moegamer.net/2025/03/24/oneaday-day-290-foxit-more-like-fuckit/#respond Mon, 24 Mar 2025 21:53:36 +0000 https://imnotdoctorwho.moegamer.net/?p=28400 Good one, I know. As I alluded to yesterday, I've been spending a bit of time collecting together scans of old computer and video games (and Computer & Video Games) magazines with a mind to sticking them on an old Kindle Fire tablet to use as a portable "magazine reader". As part of that process, … Continue reading #oneaday Day 290: Foxit? More like Fuckit →

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Good one, I know.

As I alluded to yesterday, I've been spending a bit of time collecting together scans of old computer and video games (and Computer & Video Games) magazines with a mind to sticking them on an old Kindle Fire tablet to use as a portable "magazine reader". As part of that process, today I found myself looking for PDF readers, both for Windows and for Android.

I wanted one for Windows so that I could potentially use it to make some videos about the magazines I don't have hard copies of, and neither Chrome nor Firefox's built-in PDF handling quite does what I wanted. (Chrome, notably, still lacks the ability to display two-page spreads but assume there is a "cover page", meaning it fucks up magazine and book layouts and there's nothing you can do about it.) So I did what any normal person does, and I Googled it, even knowing that Google itself has been gradually going down the toilet.

After skipping past the fucking useless AI summary and sponsored links, I clicked on an article that was absolutely bullshit SEO bait ("The best free PDF readers for Windows!") but was at least from a vaguely reputable outlet, TechRadar. This article informed me that Foxit was the best PDF reader for Windows.

Great, I thought. I've used Foxit before in the past. I doubt it's changed that much.

EH. WRONG.

Foxit has enshittified itself beyond all recognition. Not only has it made the inexplicable decision to model its UI on Microsoft's odious "Ribbon" interface, it also boots up with a floating "AI" button that you can't get rid of without some tinkering deep in the options and then quitting and restarting the program.

Let's take each of these in turn. First, the Ribbon.

I hate the Ribbon. I've despised the Ribbon ever since Microsoft introduced it in Microsoft Office 2007, and every time I use a program that uses this obnoxious piece of crap instead of normal toolbars and drop-down menus, I make a specific effort to find something else to use instead.

The Ribbon is an eyesore. The Ribbon takes up far too much space on the screen. The Ribbon's myriad tabs and huge buttons make it a massive chore to find simple functionality, since each tab is organised with no real care or attention. It doesn't conform to any standard functionality, so you'll find the same functions in different places in different applications, and it feels the need to take over the entire fucking window when you want to do something as simple as open, save or close a file, or look at the program's settings page.

In Foxit's specific case, I am honestly struggling to think of why a supposedly "lightweight" PDF reader has enough functions in it to warrant having a multi-tab Ribbon. I need a PDF reader to do one thing: read PDFs. Occasionally I might need to copy and paste images and text from a PDF, and the ability to take a snapshot of a section of a PDF and save it as an image is always nice. But I do not need multiple tabs worth of disorganised functionality, making it a chore to do something as simple as display two pages side by side and let me flip through the entire document like… well, like a magazine or book.

This is what people are talking about when they say "the computer" is constantly being enshittified. Things that worked perfectly well are being "updated" for no other reason than to say that they have been updated. Simple, straightforward, intuitive interfaces that remained standard conventions for decades are being uprooted in favour of borderline abusive design that forces you to click through page after page of crap in order to find the one thing you're looking for. And for what? To say that the company is "growing"? To say that the company is "innovating"? Fuck that. Just make me a fucking PDF reader that lets me read PDFs.

Which brings me to the "AI" button. I do not need a fucking AI button in my PDF reader. If I have opened something in a PDF reader, I intend to read it or print it. I am not going to ask a fucking chatbot that gets things wrong an average of a third of the time you ask it things to "summarise" the thing that I'm trying to read either for information or pleasure. I am not going to ask a fucking chatbot that gets things wrong an average of a third of the time you ask it things to "analyse" the document or figure out "trends". I am a human being. I have a brain. I can do these things myself. I do not need "AI" to "do it more quickly". Believe it or not, I enjoy reading. I enjoy researching. I'm not so fucking lazy that I need a fucking chatbot (&c. &c.) to take the human part out of the equation. Because that's just depressing.

Things weren't much better on the Android front. I tried Foxit on Android as well, just out of curiosity, and sure enough, while it lacked the Ribbon (the one benefit of a phone screen is that it's too small for such a shitty interface) it still had the odious little AI bubble. So I uninstalled it immediately.

If you've been in a similar situation at any point, may I recommend Sumatra PDF for your desktop PDF reading needs, and PDF viewer lite for Android. Both of those seem to fit my needs perfectly well right now: no ads, no subscriptions, no Ribbon, no AI, no bullshit. Just a thing to read PDFs with. Which should not be a hard thing to find in 2025. But apparently this is the world we've built for ourselves.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 288: Some interesting links I found this week https://imnotdoctorwho.moegamer.net/2025/03/22/oneaday-day-288-some-interesting-links-i-found-this-week/ https://imnotdoctorwho.moegamer.net/2025/03/22/oneaday-day-288-some-interesting-links-i-found-this-week/#respond Sat, 22 Mar 2025 22:52:57 +0000 https://imnotdoctorwho.moegamer.net/?p=28356 I'm trying to do a bit less scrolling through what little social media I still use, and a bit more reading of interesting blogs, articles and what have you. To that end, I've set up Feedbin as an RSS reader (it's pretty good — subscription-based, unfortunately, though that does mean it's nice, clean and ad-free) … Continue reading #oneaday Day 288: Some interesting links I found this week →

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I'm trying to do a bit less scrolling through what little social media I still use, and a bit more reading of interesting blogs, articles and what have you. To that end, I've set up Feedbin as an RSS reader (it's pretty good — subscription-based, unfortunately, though that does mean it's nice, clean and ad-free) and am taking a bit of time each day to just read some interesting things. Moreover, if someone happens to share an interesting-looking site, I'm adding it to my Feedbin so I can keep up to date with other posts on those sites, rather than simply forgetting they exist like I have done in the past.

To that end, I'd like to share a few posts I happened to run across this week. Not all of them are recent posts, but I happened to read them this week in my travels around the Internet. You might enjoy them too, so here they are.

The Case Against Gameplay Loops

https://blog.joeyschutz.com/the-case-against-gameplay-loops

This is a nice post that echoes some of my own thoughts on the weird increase there has been in people talking about "gameplay loops" recently. Many games are based on a gameplay loop, for sure, but it's often quite reductive to talk about them that way, and it's certainly not good for talking about games as a creative medium or work of art.

Writer Joey Schutz echoed my own concerns about being conscious of gameplay loops to the detriment of your own enjoyment, which I wrote about here. He cited the example of the game Tactical Breach Wizards, a game which I've heard good things about from people whose opinions I trust.

"[This game] felt fresh and interesting, with good mechanical hooks and nuanced abilities," he wrote. "But at some point along the way, it began to feel stale to me. After beating a boss, the game declared in big, bold letters 'Act 2 out of 5 COMPLETE'. My God… 3 more acts and I'm already tired! So I put it aside and went on with my life."

The fact that this kind of thinking is causing people to fall out of love with games well before finishing them is what concerns me. Schutz quotes some figures about estimated completion rates and, as someone who finishes pretty much every game he starts, this makes me sad.

But anyway. This post was good and you should read it.

Constraints are the Point

https://hey.paris/posts/constraints-are-the-point

This is a nice simple one: a response to all the wild flailing and gesticulating generative AI enthusiasts engage in any time they talk about how generative AI is going to "revolutionise" gaming.

"Imagine being able to walk up to an NPC and ask them anything!" they say.

"Nobody actually wants that!" anyone with any sense says.

I've pretty much spoiled this whole post with the above description, but you should read it anyway, as it's a lot more thoughtful about it than I am.

Why DigitallyDownloaded.net isn't going to review Assassin's Creed Shadows

https://www.digitallydownloaded.net/2025/03/why-were-not-going-to-review-assassins-creed-shadows.html

Matt of Digitally Downloaded is a personal friend of mine, and I 100% support him in his decision here, especially after having seen the harassment he gets after terminally online fanboys look him up via Metacritic if he gives a game an "outlier" score.

I feel for Ubisoft right now — and it's not often I'll say that, I can tell you — because no-one should have to put an anti-harassment support plan in place for releasing something they've worked hard on for a very long time. But the "discourse" around this game is absolute garbage-tier, demonstrating the absolute worst of the disgusting culture war that continues to rage around popular entertainment.

"Poorly analyzed US-centric garbage" – Why do Americans keep ignoring European gaming history?

https://www.timeextension.com/news/2025/03/poorly-analyzed-us-centric-garbage-why-do-americans-keep-ignoring-european-gaming-history

I've pretty much covered this in yesterday's post, but it was interesting to see a Bluesky spat covered on a commercial website. If you didn't catch some of the better responses throughout the day (or you're not on Bluesky), this is a good look at what happened.

The Dying Computer Museum

https://ascii.textfiles.com/archives/5672

From Jason Scott of the Internet Archive and textfiles.com, this is a sobering read about what happened to what appeared to be a thriving computer museum after its main benefactor passed on. I'm sure this isn't the case for all museums, but I sincerely hope that similar efforts to preserve computing history in this country have a suitable plan for what happens after their main curators pass on, because it'd be a terrible shame to see stuff that had been put out for the public to enjoy to end up on the auctioneer's block, doomed to end up in a private collection and never seen again.


Anyway, that's that. I hope you enjoyed those. I don't know if I'm going to do a post like this every week, but I am going to make an effort to bookmark interesting things as I come across them, then share them when I can. So look forward to another post like this in the near future, I guess! I'm going back to Xenoblade Chronicles X now. Ta-ta!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 287: European video game history discourse is happening again https://imnotdoctorwho.moegamer.net/2025/03/21/oneaday-day-287-european-video-game-history-discourse-is-happening-again/ https://imnotdoctorwho.moegamer.net/2025/03/21/oneaday-day-287-european-video-game-history-discourse-is-happening-again/#comments Fri, 21 Mar 2025 11:43:28 +0000 https://imnotdoctorwho.moegamer.net/?p=28377 As the title says, European video game history discourse is happening again. I'm not going to link to the post in question, because I like the chap who inadvertently kicked this off and I don't want him to have to put up with any more angry Europeans than he already is contending with. But I … Continue reading #oneaday Day 287: European video game history discourse is happening again →

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As the title says, European video game history discourse is happening again. I'm not going to link to the post in question, because I like the chap who inadvertently kicked this off and I don't want him to have to put up with any more angry Europeans than he already is contending with. But I will comment on the whole subject, because it's a topic worth discussing with some commonly held assumptions that need challenging.

So here we go.

"The Great Video Game Crash" didn't happen in Europe

This point is one that, I think, is finally getting through to a lot of people. The notorious "crash" of 1983 following the absolutely flooded market of third-party Atari 2600 games was a purely North American phenomenon, and it only affected the console market.

It was a bad thing, to be sure, putting a lot of developers and publishers out of business, and it can probably be pointed at as the main reason that platforms like the ColecoVision and Intellivision didn't survive. And it's definitely true that the arrival of the NES on the scene marked a renaissance for the console games market in North America.

But it just didn't happen in Europe. I didn't even know it was a thing until the Internet came about. The reason? Because most of us in Europe were happily making use of home computers at the time, and we continued to do so throughout most of the '80s and early '90s.

Europe's console game sales are a miniscule fraction of those seen in the States

The same reasoning can be applied to this. Yes, I entirely believe that considerably fewer console games were sold in Europe than in North America. This is because consoles weren't nearly as widespread as home computers were. Growing up, I didn't know anyone who had a console for many years. I didn't even know for sure if the ColecoVision came out in Europe until quite recently when I found an ad in an old home computer magazine.

But I did know people who had home computers. We had Atari 8-bits. My best friend in primary school and a girl I moderately fancied both had BBC Micros. Another friend had a Spectrum. Another still had a Commodore 64. One even had an Electron.

There are a few considerations here. One, home computer games were often much cheaper than console games — though this wasn't always the case, particularly for games distributed on ROM cartridge. Cassette-based games were very cheap, though, particularly on the Spectrum and C64, and disk-based games weren't crazy expensive for the most part — though disk drives were, since back then they essentially had a whole other computer inside them to control the damn things!

However, what you also have to consider is that many games had considerably wider reach than their commercial, officially recorded sales figures might suggest due to piracy. Piracy was absolutely rife in the early home computer sector, and while this probably wasn't good for the overall health of the industry, it somehow never caused a "crash". Piracy has also, long term, been amazing for preservation purposes, because pirated disks (pretty much always disks) often had pre-release or beta versions of games on them, and in many cases these particular versions of these games were not preserved by their original developers and publishers.

Thirdly, home computers were programmable. And, outside of dedicated games magazines, which were in a minority compared to "general computing" magazines for quite a few years, most publications encouraged computer users to get involved in programming their machines themselves. Magazines published type-in listings each month, allowing you to get "free" software in exchange for the cover price of the magazine, a bit of your time and some blank media to save it on. Public domain libraries appeared and thrived. And many folks simply wrote their own software to do something their computer couldn't already do. With BASIC built-in to pretty much every 8-bit machine, anyone could become a programmer just by turning the damn thing on.

Home computers continued to thrive even with the advent of consoles

The NES didn't "save" gaming in Europe in the same way that it did in the States. It was present, sure, but the only person I know who had one was my Uncle Peter (or perhaps more accurately, his daughter Gemma). We certainly didn't have one. I knew one guy who had a Master System, but I think he only had one game for it and he certainly didn't consider himself a gaming nerd.

Console gaming really started to pick up in Europe — or at least in the UK, from my experience — with the advent of the 16-bit era. That's when we really started to get a glut of specialist gaming magazines focusing on individual platforms, and that's when I knew more people who started to get Mega Drives and SNESeses.

But those consoles never replaced home computers. My best friend in high school, Edd, had a Mega Drive, but he spent much more time on his Amiga 500. I had a SNES, but I still spent much more time on the Atari ST and even the Atari 8-bit, which we still kept out and in use for many years. And the press reflected this, also: multiformat magazines tended to prioritise Amiga and Atari ST, with console games often relegated to their own little section, like they were a curiosity. And just as there were specialist gaming magazines for platforms like the SNES and Mega Drive, there were also individual mags for the ST and Amiga, too. And in many cases, those mags were more substantial than their console counterparts — often aimed at a slightly more mature audience, too.

Not only that, but the "free software" sector continued to thrive, too. While the ST and Amiga didn't ship with built-in BASIC like their 8-bit predecessors, there were still plenty of easily accessible packages for both that allowed anyone to get programming. Public domain software, likewise, continued to thrive, with public domain titles distributed through magazine coverdisks, through public domain libraries and through early online services such as bulletin boards.

Particularly notable from this era are STOS and AMOS, flavours of BASIC for Atari ST and Amiga respectively, which featured game-centric features such as sprites, sound generation, interrupt-based music and all manner of other good stuff. Both, as you might expect, were widely used to make both public domain and commercial titles by enthusiast developers. STOS and AMOS were made by Francois Lionet and Constantin Sotiropoulous, the former of whom founded Clickteam. Clickteam made Klik and Play, which saw several follow-ups, the latter of which, Multimedia Fusion (or just Clickteam Fusion now), is still in use to this day to make commercial games. Played Freedom Planet? You've played a game whose lineage can indirectly be traced back to STOS.

Things only really shifted firmly in favour of consoles when the PlayStation showed up, but even then, MS-DOS PC gaming had already hit its stride with the advent of 256-colour VGA graphics and sound card support.

Without the European home computer scene, there's a lot of today's developers that wouldn't exist

This is the most important thing to bear in mind, I think. So many of today's developers and publishers can be traced directly back to '80s home computer labels.

Codemasters? They used to specialise in budget-priced cassette games made by teenagers in their bedrooms. Rare? They started out making Spectrum games. Sumo Digital? They can be traced back to Gremlin Graphics, who were there from the very early days of 8-bit home computer games. And there are countless more; if you were to go through everyone Of A Certain Age in today's European games industry, you will almost certainly find a significant portion of them who cut their teeth working on home computer games.

Hell, this is even the case in the States, too. Folks who were making home computer games in North America, in many cases, continued on into careers in the later console sectors. I learned the other day that Cathryn Mataga, maker of the excellent Shamus and Zeppelin on Atari 8-bit, also made the frankly incredible port of Dragon's Lair to Game Boy Color, to name just one example.

Revenue isn't the whole story, not by a long shot

It keeps coming back to this. Sure, the money numbers might look smaller for the European games industry throughout the '80s. But in terms of the usage of these systems, the passion, the things that are harder to track through anything other than anecdotal evidence and the lived experiences of folks who were there? Absolutely nothing beat the home computer scene of the 8-bit and 16-bit era in Europe.

Hell, our favourite Atari computer magazine ran from 1982 until 1998. That's an astonishing achievement for a publication that covered the Atari 8-bit platform from its very first issue right up until its sad finale. And Atari 8-bits were a niche platform; the Spectrum, Commodore 64 and Amstrad all did way better in the market.

Look, I'm not saying American video game history isn't important. It is. It's where video games as we know them today were born, after all. But we've gotta get over this assumption that anything that happened outside of North America or Japan was somehow not important. '80s home computing was — is — much more than just a fad or a scene. For many folks, it was video games. For many folks, it was life. And acknowledging that doesn't make Pong, the Magnavox Odyssey, the Atari 2600 or the NES any less cool or revolutionary.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 285: On that thing what Gareth Southgate said https://imnotdoctorwho.moegamer.net/2025/03/19/oneaday-day-285-on-that-thing-what-gareth-southgate-said/ https://imnotdoctorwho.moegamer.net/2025/03/19/oneaday-day-285-on-that-thing-what-gareth-southgate-said/#comments Wed, 19 Mar 2025 13:40:51 +0000 https://imnotdoctorwho.moegamer.net/?p=28368 Former England manager and renowned penalty whiffer Sir Gareth Southgate recently delivered the prestigious Richard Dimbleby lecture, as reported by The Guardian (and doubtless some other places, but The Guardian is where I saw it). The thrust of Southgate's speech was the plight of young men, and how they are, I quote, "feeling isolated, grappling … Continue reading #oneaday Day 285: On that thing what Gareth Southgate said →

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Former England manager and renowned penalty whiffer Sir Gareth Southgate recently delivered the prestigious Richard Dimbleby lecture, as reported by The Guardian (and doubtless some other places, but The Guardian is where I saw it).

The thrust of Southgate's speech was the plight of young men, and how they are, I quote, "feeling isolated, grappling with their masculinity and with their broader place in society".

I agree with this part, though I'd probably broaden it to "most men" rather than just "young men". We are encountering a problem I could have predicted a decade ago: that strides forward in progressive attitudes are leaving some men feeling somewhat cast adrift.

This isn't to say that the broad shifts in progressive attitudes are in any way wrong, I hasten to add, whatever the current United States administration might be attempting to do right now. No, on the contrary, it's good that, on the whole, we have much less sexism, racism, homophobia and transphobia than we used to have. We haven't eliminated any of these problems, unfortunately, but progress has been made.

As part of all that happening, though, there was a certain amount of demonisation of privileged groups in society. Not universally, by any means, and again, I'm not saying that white men deserve to be "better" than anyone else. But for a good decade or more, men have been facing something of an existential crisis as society attempted to "make up" for their historical position of privilege. And this, in turn, has led to things like the loneliness epidemic among young men, the alt-right pipeline and all that business. That's a thing that has happened. The question is why.

Southgate argued that these men "spend more time online searching for direction and are falling into unhealthy alternatives like gaming, gambling and pornography". This quote, unsurprisingly, is the one that has been largely taken out of context and objected to. And I don't disagree with the people who did that. While gambling is hard to defend, I firmly believe there's a place in society for both gaming and pornography, and that neither of them are inherently evil things. The problem, as with so many things, is the groups that spring up around those things.

Which, as it happens, is what Southgate's speech went on to criticise.

"This void is filled by a new kind of role model who do not have their best interests at heart," he said. "These are callous, manipulative and toxic influencers, whose sole drive is for their own gain. They willingly trick young men into believing success is measured by money or dominance, never showing emotion, and that the world — including women — is against them. They are as far away as you could possibly get from the role models our young men need in their lives."

The key nuance that Southgate is missing here is that while some "influencers" (ugh, I hate that word, but I'll use it for the sake of quotations in this instance) in the gaming, gambling and pornography spaces are having a harmful effect on young men's wellbeing, this is not a universal thing by any means. (Again, I'd make the argument that gambling is the hardest to defend here, but even that's by no means a universal negative — look at things like The National Lottery and the charitable organisations attached to them.) I hate to be all "not all [x]", because people seem to take that as you having lost an argument, but it really is the case in this instance.

What he's getting at is exactly what I described above (and back in this post) — disenfranchised young men are finding what they believe to be "role models" in figures like Andrew Tate and Jordan Peterson, who are saying the things they want to hear, and reinforcing harmful attitudes. And these figures "recruit" from fields that young men are interested in — like gaming, gambling and pornography.

The nuance is that gaming, gambling and pornography aren't themselves to blame for the existence of Tate, Peterson and others like them, but rather they just happen to be where figures like that found their most fertile markets. Being into gaming, gambling or pornography doesn't mean you're immediately going to get sucked down the alt-right pipeline into a life of perpetual fury at the world — but I can see how that happens, as I've described elsewhere.

I think it's important to highlight the positives of these things. Gaming, in particular, is probably the fastest growing creative medium in the world, and is a truly democratised form of art. Anyone from a solo independent developer to a huge multinational corporation can make a game, and the market will support that. Granted, it's harder for a solo independent developer to make as much of a splash as a huge multinational corporation with an army of marketing specialists, but it's not impossible — look at stuff like Vampire Survivors and even Minecraft's origins.

Gambling, as I say, is harder to defend, but not impossible. While a gambling addiction can be utterly devastating to individuals and families alike, I don't see the harm in an occasional flutter on the National Lottery, particularly when the money is going to Good Causes™. Sports betting, I'm not even going to try and defend. But you hopefully see my point.

And pornography. While there has always been exploitation and suffering surrounding the production of pornography, today we have a society where sex workers aren't treated as something shameful to be swept under the rug, but where they have meaningful contributions to online discourse, and where the most prolific, uh, performers can make a surprising amount of money, often for just posting videos online. We have artists who focus on drawing pornography as a means of self-expression, or to cater to the tastes of their audience. And that audience gets to explore their fantasies and learn about their tastes in a safe environment.

All of these fields have their negative, toxic ends. "Gamer" discourse surrounding the recently released Assassin's Creed Shadows, for example, shows that we still have a lot of work to do with regard to racism. I don't know anything about the gambling influencer sphere, but it doesn't seem like… something I want to get involved with. And, of course, pornography still has the exploitation element, even in seemingly democratised scenarios such as OnlyFans.

But then… doesn't anything have its toxic element? Southgate's own field of football has its own problems with racism, homophobia, xenophobia, hooliganism and violence, but I don't see him acknowledging that. It feels just a little disingenuous to specifically pick out the things he did in his speech; it's approaching "moral panic" territory, and while there are things we can work on with regard to all of those fields, I don't think it's justified to make blanket statements like "gaming is an unhealthy alternative to having a father figure".

Toxic influencers are a different issue to the games industry in general. The games industry has its own problems that it still needs to grapple with, but it is not a direct, straight line from gaming to Andrew Tate. Southgate argues that "success is about much more than the final score; it isn't a straight line, and it's not a single moment". The same is true for negative cycles, too; you can't point to one single thing and go "that is the cause of all my woes".

For my part, I believe the increasingly abusive practices of algorithm-driven social media are more harmful than anything else when it comes to the situation men find themselves in these days. Because social media is how those harmful messages get out and how they are spread — often with the full approval of the platform holders, because they know the most toxic waste of the Internet is that which gets the most "engagement". But social media is just part of a much more complicated picture, and one we could do well with trying to zoom out and see the entirety of.

Men are suffering. Men are feeling isolated. Men are grappling with their masculinity and with their broader place in society. Gaming and pornography, like anything else, within reason, can be a comfort for those men when engaged with in moderation. They are not the enemy. It is, however, correct to say that toxic "influencers" are a real problem, so that is what we should perhaps be looking at more closely.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 283: We should probably be resisting generative AI more than we are https://imnotdoctorwho.moegamer.net/2025/03/17/oneaday-day-283-we-should-probably-be-resisting-generative-ai-more-than-we-are/ https://imnotdoctorwho.moegamer.net/2025/03/17/oneaday-day-283-we-should-probably-be-resisting-generative-ai-more-than-we-are/#respond Mon, 17 Mar 2025 17:57:25 +0000 https://imnotdoctorwho.moegamer.net/?p=28361 There was a good piece by 404 Media on "AI slop" today. Author Jason Koebler described the issue as AI slop being a "brute force attack on the algorithms that control reality", and goes on to explain how those taking advantage of AI are exploiting social media algorithms to such a degree that platforms are … Continue reading #oneaday Day 283: We should probably be resisting generative AI more than we are →

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There was a good piece by 404 Media on "AI slop" today. Author Jason Koebler described the issue as AI slop being a "brute force attack on the algorithms that control reality", and goes on to explain how those taking advantage of AI are exploiting social media algorithms to such a degree that platforms are now flooded with this garbage, making it hard to find 1) anything made by a real person and 2) anything made by someone you might actually want to connect with.

There is zero value to this stuff, other than self-fulfilling engagement. Presumably the long game is to build up "the numbers" with this shit, then sell the accounts, or make bank off impressions-based ad revenue. And the platform holders don't give a shit; as Koebler points out in his piece, it seems like Mark Zuckerberg actively wants the experience on Facebook to be real humans arguing over AI-generated slop rather than anything real and meaningful.

And I don't understand why we're letting this happen. Not only on social media, but in more "traditional" industries, too. It's happening to a frightening degree in publishing, with myriad "get rich quick" schemes fundamentally being based on churning out multiple AI-generated books every week (or even day) and then profiting off, let's face it, vulnerable people who aren't able to tell the difference between garbage churned out by a robot and something written by an actual human being.

As Koebler puts it, "there is a dual problem with this: it not only floods the Internet with shit, crowding out human-created content that real people spend time making, but the very nature of AI slop means it evolves faster than human-created content can, so any time an algorithm is tweaked, the AI spammers can find the weakness in that algorithm and exploit it."

At the moment, there are a few common responses to generative AI:

  • "I love generative AI! The genie is out of the bottle, so if you're resisting it you're a Luddite who isn't embracing the latest technological innovations!"
  • "Generative AI is just a tool that people can add to their arsenal, like digital art packages. I can't really tell you how or why that's a good thing, but I heard someone else say it so I'm saying it too."
  • "Generative AI might be useful in certain circumstances, but I can't really tell you what they are because no-one really knows or can offer specific, concrete examples that aren't prone to hallucinations to such a degree to make them worthless."
  • "Generative AI sucks balls and I hate it."

I'm somewhere towards the bottom of that list, leaning towards hating it and very much wanting it to go away. At present, I am disinclined to trust the people who claim it will be "revolutionary" for things like medicine, because of the amount of times it fucks simple things up, still. I am also concerned for the field of programming, because as more and more junior coders show up who are only capable of feeding prompts into an AI, not actually doing (and checking!) the coding themselves, we're going to have a real problem on our hands with software development.

At the same time, I'm sure there are some worthwhile use cases for a means of communicating with a computer using natural language. I mean, hell, look at Star Trek; the assumption there was that you could just say "Computer" like you say "Alexa" today, then rattle off an often fairly abstract task for it to complete, and it would do it. That is, presumably, the goal.

But AI isn't there yet, not by a long shot, which is why ChatGPT costs $200 a month for a subscription and can't really tell you what it's for, let alone how to stop it making stupid mistakes, and in the meantime the companies involved in all this shit are burning through both money and the planet's natural resources in pursuit of something which might, in fact, be impossible. "Agents" are coming, apparently, but all we've seen of them so far is making things that are already pretty straightforward to do on the Web (like grocery shopping) actively more cumbersome, and OpenAI's "deep research" tool is utterly laughable at this point, pulling out citation-free forum posts and SEO-optimised slop ahead of actual, worthwhile information written (and reviewed) by humans.

You, reading this, almost certainly know all this, and perhaps you've even read or shared some articles talking about the problems with AI slop and the problems that is causing all over the Internet. But what have you done about it? Because I feel like we should be doing more about it, rather than just pointing and tutting at it, going "whoo, lad, that generative AI sure is a bit shit, isn't it? Someone should do something about it."

The trouble, of course, is that it's difficult to do anything meaningful about it, particularly when big corporate entities like Microsoft are the ones forcing it onto people through things people use every day like Windows, Office 365, and even the bloody Xbox. I mean, sure, you can find ways to disable it when it does show up, but these workarounds often end up circumvented by the corporations, meaning you need to faff around even more to get rid of the shit. And sure, you can install Linux, but that carries its own burden of needing to know how to do that. Which you and I might be comfortable doing, but what about people who use computers more casually; those who don't know how they work, but just want to be able to get on with simple tasks without intrusive AI features popping up every few seconds?

All we can do, really, is make a specific effort not to use generative AI tools when there are other alternatives available. I will never, ever use generative AI on this site, MoeGamer or my YouTube channel to produce words, scripts, images, thumbnails or videos, however tempting it might be as a "quick fix" to get something done. If that means there are things I either can't do or would have to pay a specialist to be able to do, I will either go without the thing or pay a specialist. Or perhaps even learn how to do the thing myself.

That's a crucial one, I think. Over the years, I've learned how to do a lot of things on computers simply by running into an issue I don't know how to solve, researching it myself and learning how to deal with it. Some of that knowledge I've retained, some of it fell out of my brain the moment I finished using it, but on the whole I've had a net gain on knowledge simply through running into problems and taking the initiative to learn how to fix them myself. I suspect many people who grew up with computers throughout the '80s and '90s are the same.

I'm not going to tell you what to do. But I am going to tell you what I'm doing:

  • I will not use ChatGPT to research anything, when perfectly good information is available through well-established, reliable, trustworthy and peer-reviewed sources both online and offline.
  • I will not use AI image or video generation for anything, period. If I need an image or video of something, I will produce it myself, search for a usable (and suitably licensed) stock or otherwise publicly available image or video, providing credit where appropriate, or just not use that image or video.
  • I will not use AI voice generation to make a "famous" voice say something it never said. Even if it's really funny. I will freely admit to having done this in the past (only among friends), but that was before we really knew or understood the numerous negative impacts that generative AI has on both the environment and on culture.
  • I will not use AI to create content for the sake of content. I write here because I like writing. I write on MoeGamer because I like writing about games. I make videos because I like making videos. I am not entitled to a "share" of the Internet based on the volume of stuff I churn out, nor am I entitled to be able to make a living from it. I will not pollute the Internet with meaningless slop.

Someday, there may be a valid use case for generative AI. I am open to that. Right now, I do not believe that is there, and I believe the continued proliferation of generative AI online is actively harmful to the Internet specifically, and human culture more broadly.

It needs to stop. But I'm concerned the "genie in a bottle" people are right, and that now we've started this process of enshittifying the entire Internet, we can't stop it again.

But we can make our own little corners of the Internet a safe haven away from the deluge of sewage. And that's what I'll continue to do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 282: A lost art - the GameFAQs Legal section https://imnotdoctorwho.moegamer.net/2025/03/16/oneaday-day-282-a-lost-art-the-gamefaqs-legal-section/ https://imnotdoctorwho.moegamer.net/2025/03/16/oneaday-day-282-a-lost-art-the-gamefaqs-legal-section/#respond Sun, 16 Mar 2025 21:35:35 +0000 https://imnotdoctorwho.moegamer.net/?p=28358 If you've been playing video games for as long as I have, doubtless you remember how important GameFAQs once was to folks trying to beat games, before commercial games websites worked out that the SEO juice for posting one (probably AI-generated) "guide" per individual thing you have to do in a game was more potent … Continue reading #oneaday Day 282: A lost art - the GameFAQs Legal section →

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If you've been playing video games for as long as I have, doubtless you remember how important GameFAQs once was to folks trying to beat games, before commercial games websites worked out that the SEO juice for posting one (probably AI-generated) "guide" per individual thing you have to do in a game was more potent than a thousand reviews.

One of my favourite things about the FAQs that were posted on GameFAQs was when the author decided to use the "Legal" or similar section to have a good old rant about something which obviously meant something to them. Here, for example, is the copyright section of "Kertra"'s 2003 guide to Metal Slug on NeoGeo:

This FAQ is for personal use only. Do not distribute it or use it for profitable purposes. If you want to post this FAQ on a website, contact me before doing anything and send the URL of your site. Plagiarism is a crime, just ask. I have no objection on my FAQ being posted on someone else's site but you must give credit where it is due. 

Also, please keep in mind that under no circumstances, are you allowed to make any changes to this FAQ! It must remain as it is and moreover, you are not allowed to rip off part(s) of this FAQ to put in another FAQ. No banners or advertisements are to be attached to it and it must remain in its original form (NO HTML!). Moreover, the site must be a non-commercial and non-profitable one.

This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. I'm well aware of my rights and will not hesitate to take legal action against you if you don't follow these guidelines. If you wish to take some info from this FAQ to include in a more elaborate one, write to me first and tell me what it is all about and I'll think about it.

This is excellent stuff. I love how it gradually builds and escalates as it goes on, culminating in threats of legal action under both United States copyright law and the Berne Copyright Convention. Amusingly, they'd researched enough to know that the Berne Copyright Convention existed, but got the date wrong on it: its most recent revision appears to have been 1971, not 1976. It goes deeper, though; 1976 is actually an important date to copyright law, because there was a revamp of the United States copyright legislation that year.

The exhortation to not attach banners or ads to the FAQ and the stern NO HTML! appears to have not been legally enforced by poor old Kertra, mind, as GameFAQs is now owned by Gamespot, and I suspect if I turned off my adblockers to look at it, there would be at least one banner ad somewhere, and the site now automatically HTML-ises all FAQs rather than hotlinking directly to the text files.

Let's see if we can find some more of these. Here's a good one, from DingoJellybean's Final Fantasy VII FAQ of 2001: (As a bonus, check out this archive link for DingoJellybean's old GeoCities site, featuring some delightful early 21st century HTML jank and an early example of a blog.)

NOTE: From now on 1/10 Final Fantasy 7 messages regarding how to beat the game will be answered. If you ask me a question already on the walkthrough, your email will be submarily deleted. Use Crtl+F to search what you are looking for. Even if you beg me to read the email I will most definitely delete the message. Too many stupid questions already in the walkthrough has been asked of me. I got over 700 emails regarding this game alone, I will delete those with the subject Final Fantasy 7 on it. If you do subject a title something else, but you ask a Final Fantasy question on the message, your email will be permanently blocked, no ifs, ands, or buts about it. I updated this FAQ massively, in hopes that questions will be answered in the FAQ. I've included everything to make sure dumb emails won't come to me again. If I'm in a good mood, I'll answer your email, but when I see another FF7 question that puts me out on a bad mood. If you want to talk that's fine, but I know what is in my FAQ and what is not. I will read your message occasionally and decide what to and what not to reply, and if you flame me or criticize me negatively I will send a flame right back at you and block your email address so that you can never contact me again unless you create a new email account and behave. This is also quite possibly the LAST time I will ever update the FAQ. If enough requests comes in(which I doubt) the FAQ will be updated if you are specific in which areas needs to be updated. Also take a look at Mr.Prolific's million dollar worth FF7 FAQ, its great and has massive information only Kao Megura can provide.

Now that's a quality rant. Okay, it's not a "copyright" or "legal" section, but this is another prolific subgenre of GameFAQs rants: people who wrote an FAQ getting absolutely apoplectically furious that anyone emailed them about their FAQ, when more often than not they put their email address in the FAQ.

I'm a particular fan of the threat to "submarily delete" [sic, obviously] your email and the tonal whiplash that is "if you flame me or criticize me negatively I will send a flame right back at you and block your email address so that you can never contact me again unless you create a new email account and behave". Magnificent stuff.

Let's see if we can't find another good one. Oh, this one is nice, not for being mad (which it isn't), but for actually being remarkably pleasant. I would place good odds on this one, from a Sonic the Hedgehog FAQ written in 2003, being by a girl, just because of the sheer lack of overtly aggressive posing:

If you are going to use this guide on your site, the least you can do is ask permission first by e-mailing me at <REDACTED BY PETE>. Make the note short and sweet. If you're e-mailing me about anything, whether it's related to this guide or another one or what, put what you're talking about in the subject line of your message. I need to be able to differentiate the spam from the important stuff. I really can't keep people from stealing guides, I mean, it's going to happen, what can I do? But you know. Whatever. Just ask before you do it. Most people can do it with little or no problems.

If you use my guide on your site, you may HTML-ize the text or change the way it's set up on the page, but don't change a single letter. All words must remain the same - don't alter anything whatsoever. I would like to see screenshots added to some of my guides though. I always thought that would look super-sweet.

"Snow_Dragon", as the author calls themselves, also gives a shoutout to their Dad in the credits section for "moving the big computer into my room". Sweet.

It's weird to say, but I miss this. All this represents a long-gone era of the Internet, replaced, as with so many things, by social media. There are still folks out there writing FAQs on GameFAQs — and God bless 'em, as I'd still always rather go to GameFAQs than a clickbait guide on a commercial website, even if GameFAQs is part of Gamespot now — but the earnestness, the passion, the inexplicable fury of those little personal asides in late '90s/early '00s GameFAQs submissions is just one of many things that I don't feel like we really see any more.

Oh well. At least all those lovely examples of the art form in its prime still exist. Here's hoping GameFAQs is around until the very end of the Web.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 281: Bedmods and Boomsticks https://imnotdoctorwho.moegamer.net/2025/03/15/oneaday-day-281-bedmods-and-boomsticks/ https://imnotdoctorwho.moegamer.net/2025/03/15/oneaday-day-281-bedmods-and-boomsticks/#respond Sat, 15 Mar 2025 15:47:28 +0000 https://imnotdoctorwho.moegamer.net/?p=28352 I saw an interesting bit of discussion over on Bluesky earlier, and thought it might make for a blog post worth pondering, so here we are. The subject is video game modding, a matter for which I have feelings that are probably best described as "complicated" and "somewhat nuanced". I appreciate that these descriptors are … Continue reading #oneaday Day 281: Bedmods and Boomsticks →

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I saw an interesting bit of discussion over on Bluesky earlier, and thought it might make for a blog post worth pondering, so here we are. The subject is video game modding, a matter for which I have feelings that are probably best described as "complicated" and "somewhat nuanced". I appreciate that these descriptors are generally best avoided on the Internet at large, but this is my blog, so I do what I want with it.

Anyway, the discussion stemmed from this post by John Linneman of Digital Foundry, quoting another user with whom he had been having a discussion about the raytraced modified version of Half-Life 2 which has been doing the rounds recently.

I was a little surprised and intrigued by this response amounting to insinuating that mods are bad, basically. It’s basically the foundation of PC gaming. What do ya’ll think? Do they have a point or do you disagree?

— John Linneman (@dark1x.bsky.social) 2025-03-15T14:40:41.981Z

"Fumseck"'s argument was that RTX-ifying Half-Life 2 was compromising the creators' original artistic vision for the game by adding technology to it that wasn't possible on its original release, and adding in things like lighting effects that weren't present in the game's original incarnation.

Half-Life 2 is actually a rather complicated situation to ponder with regard to mods, because the game (or at least the Source engine) was built very much with modding in mind, and Half-Life 2 developer Valve have themselves gone back multiple times over the years to completely rebuild Half-Life 2 with more up-to-date features and tech. So surely RTX-ifying it is just a natural progression from this?

Thing is, I see Fumseck's argument. Not necessarily for Half-Life 2, which was already a game whose visuals were taking aim for something approaching "realism", and thus raytracing is a natural inclusion. But definitely for other games.

For example, a little while back, this video did the rounds:

It's about a modified version of Doom II which has raytracing. Now this, I'd argue, is a step too far for my personal tastes, because while the raytraced version of Doom II does indeed look very lovely and atmospheric and all that… it doesn't look like Doom II any more. It looks like a modern game that is inspired by Doom II and deliberately using features such as sprite-based enemies and items as a means of paying homage to Doom II. But it doesn't look or feel like Doom II.

In adding the raytracing, the modders have made it look nicer, but I feel they've compromised the distinctive look and feel of Doom II. Doom II was built with the technological limitations of the era in mind, and as such, everything it does, it does for a valid artistic reason. If you eliminate some of those limitations, you fundamentally change the way the game's aesthetic is designed, and that's when you're stepping into "compromising the artistic vision" territory, so far as I'm concerned. Half-Life 2, meanwhile, already had dynamic lighting and HDR; adding raytracing atop that is a natural fit because it doesn't fundamentally change the way Half-Life 2 looks.

Same with Minecraft. I actually rather like the way raytraced Minecraft looks, but I also feel playing it like that is compromising the artistic style of the game. Minecraft was very deliberately designed to look like an old game, but combine those aged aesthetics with things that wouldn't have been possible on older tech, such as its vast world, its completely destructible landscape and the player's ability to build anything, anywhere.

So I think when it comes to visual mods, my attitude is "if visual mods are enhancing what the game is already clearly trying to do, they're maybe fine, so long as they don't overdo it; if visual mods are fundamentally altering the core aesthetic and stylistic choices of the game, I don't like them."

So that's one aspect of modding covered. But modding is much more complicated than that. And, as a result, so are my feelings towards it.

As I've already noted, I'm fine with games that are built with modding in mind from the outset. My earliest contact with these was way back in the Atari 8-bit era, when numerous games shipped with a "Construction Set" or similar on disk, or sometimes available as a separate purchase. Mr Robot and His Robot Factory. Dandy. Boulder Dash. All these games, and numerous others, were designed in a way that they could be modular: the artistry was mostly in the combination of the game's aesthetics and the way its mechanics worked — though of course, some praise should be given to the built-in level designs, too. Just because you have access to the Boulder Dash Construction Set doesn't mean you can immediately make a good Boulder Dash level, after all.

A game that is built in this way can, in theory, be enjoyed indefinitely, because once you've mastered the built-in levels, you can make some new ones, or you can swap your creations with friends. With games like this, I do find myself thinking "well, I don't really want to be playing this game forever", but that's entirely a "me" problem; the way I play games is that I like to focus on one "big project" at a time, and if that "big project" turns out to be something that just has no end, I often end up not even starting it in the first place.

Looking further forward, games with modding support have always been a thing. It was easy to replace the map and graphics files in Wolfenstein 3-D, for example, though I don't think id Software themselves necessarily expected the modding scene to take off for that as much as they did. Hell, even I made two hundred dollars by making Wolfenstein levels!

They paid attention, though, and both Doom and Quake (and their numerous spinoffs and sequels) were very much built with modding in mind. Quake even gave direct access to the game's core mechanics and logic through its "Quake C" programming language, allowing you to completely change the fundamental way the game worked — see mods like Quake Rally, Quess and AirQuake.

The explicit, developer-approved "Construction Set" being a thing is somewhat rarer these days, but it still exists. Bethesda games often ship with creator tools of some description, for example, and the Neverwinter Nights series set the benchmark for role-playing games with user-generated material, so far as I'm concerned. Then of course there's games where "creation" is a core part of the overall package right from the outset, like the TrackMania series.

Of course, all these things are very much a PC thing for the most part; while I'm not sure I'd go as far as Linneman's point that they are a foundational aspect of gaming on PC, it's rare to see console players have the opportunity to tinker with their favourite games. Modding does happen, of course, but it's a much more niche interest thing when it comes to console games. And I don't think that's necessarily a bad thing.

Because here's what I think my fundamental feelings about modding are: Not every game needs to have mod support. Not every game needs to be modded. And if a game "needs" mods to be worth playing, it probably wasn't very good in the first place.

I'm fine with folks making new levels for Doom, Quake and their successors (and rereleases!). I'm fine with folks making new quests, characters, monsters, dungeons and whatnot for Bethesda games. I'm definitely fine with people making TrackMania tracks, Neverwinter Nights campaigns and Mr. Robot and His Robot Factory levels. (Although my digital Atari 8-bit library wishes some groups would maybe cool it a bit on the Boulder Dash levels.)

What I'm not fine with is people booting up something like UFO 50 and immediately thinking "wow, this needs mods", which I saw in the discussion pages around its launch. No. Absolutely not. That is an example of a game that has a very specific reason for existence, and that is as an interactive, creative work of art. Not only does modding it show the height of ungrateful entitlement — it implies it "doesn't have enough content", when it has 50 full games in it — it also completely compromises the whole reason for its existence. Modding something like UFO 50 is defacing it, vandalising it, so far as I'm concerned, and not something I'm okay with, regardless of what platform it's on.

Likewise, I'm not really OK with things like character mods for games. Sure, it can sometimes be funny to see a different character running around in a game they're not supposed to be in, or see a character running around with no clothes on or whatever, but for me, again, that's compromising the artistic vision of the work, defacing and vandalising it, for no real good reason other than "because I can" and "this is mine now, I can do what I want with it".

And sure, you can do whatever you want with the games you have. There are bajillions of excellent custom levels for Doom and Quake out there, amazing new cars and circuits for BeamNG.drive, wonderful new aircraft for Microsoft Flight Simulator, lots of amazing things. And if you want to make all the characters in a game you like naked, there's nothing I can do to stop you.

There's plenty of really interesting things being done in the fan translation and ROM hacking communities, too. But those are a bit different, I think. Fan translation in particular isn't about defacing someone else's work; it's about making it more accessible. ROM hacking is not an area I'm particularly interested in, but in most cases those projects are presented as their own self-contained things — whole new games built on the core of something that exists, rather than "hehe, I modded Super Mario World so his willy is out all the time". They're creative projects perhaps best looked on as something akin to using an off-the-shelf engine to build your game.

But I'm pretty steadfast in the beliefs I outlined above: not every game needs to have mod support, not every game needs to be modded, and if you recommend I install 300 mods before even starting to play a certain game, I'm probably… not going to play that game.

While PC is the platform on which modding is easiest and most widespread, I don't think modding is (or should be) a fundamental aspect of PC gaming for everyone.

For some, it is, and that's great; for many, a passion for modding has led to a career in game design and development.

But there are plenty of us with bulging Steam libraries that we have no intention of fucking with the contents of, and I think that's also a perfectly valid, acceptable viewpoint to have. I also think that certain games are sacrosanct, for which modding is simply defacement and vandalism; that's the part I suspect to get the most pushback on, but it's the core of my beliefs on this subject.

It's a topic for which you have to take things on a case-by-case basis, and for which I suspect most people will have their own nuanced viewpoints. To be clear, if you're someone who enjoys nude mods and breaking things like UFO 50, I'm not saying you shouldn't do that; I'm simply saying I don't like it personally, and I won't get involved with it. Ultimately I don't give a shit what you are doing with the games you've purchased, so long as you're not fucking with the games I've purchased, or telling me that I'm "wrong" or "missing out" for enjoying them as the creators originally designed them.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 280: Connecting to oneself https://imnotdoctorwho.moegamer.net/2025/03/15/oneaday-day-280-connecting-to-oneself/ https://imnotdoctorwho.moegamer.net/2025/03/15/oneaday-day-280-connecting-to-oneself/#respond Sat, 15 Mar 2025 12:41:23 +0000 https://imnotdoctorwho.moegamer.net/?p=28348 I missed yesterday, but in my defence I also wrote over 2,000 words about EXPELLED!, so it's not as if I didn't write anything. I just forgot to write anything here before I went to bed. Oh well, not the first time it's happened and it almost certainly won't be the last time, either. Anyway, … Continue reading #oneaday Day 280: Connecting to oneself →

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I missed yesterday, but in my defence I also wrote over 2,000 words about EXPELLED!, so it's not as if I didn't write anything. I just forgot to write anything here before I went to bed. Oh well, not the first time it's happened and it almost certainly won't be the last time, either.

Anyway, today I thought I'd write something about a blog post I read yesterday from Norm of My Bad Take Space. The thrust of Norm's piece is that blogs played an important role in the development of the Internet, and their apparent decline is a significant loss for self-expression, because social media just isn't the same. Blogs are useful not only for connecting to other people, but also for connecting with oneself. I, as is probably abundantly clear already if you've spent any time over here whatsoever, agree heartily with this assessment.

One of the things that pisses me off about supposed modern "best practice" on the Internet is the assumption that people won't read anything too long, won't watch anything too long and don't have the attention span to devote to one thing for more than about 30 seconds at most. It pisses me off not because it's true, which it, regrettably, is, but because this is a problem entirely of our own creation. We spent so long assuming that this is how people behave that we normalised it. And now we're stuck in a rut where the only (supposedly) palatable content for people to consume is short, snappy videos of someone yelling at the camera.

Except… no. I cannot be the only person out there who detests attention-deficit content culture. I really like it when I discover something interesting and thoughtful to read online — like Norm's blog, for example — and I find myself getting annoyed when I read a piece from a news site and it just sort of seems to fizzle out before it gets to any sort of point, which seems to be an increasingly common occurrence these days.

There is a place for this sort of thing, and the apparent popularity of things like Ed Zitron's Where's Your Ed At? newsletter/blog on the shittiness of modern tech and the "rot economy" gives me a certain amount of hope, but it's still not quite where we were. We're not quite back to a point where someone can just start a blog, use it to post their long-form thoughts about life, the universe and everything, and people will read it. If you start a "newsletter" these days, it needs to be about something.

Now, I've said numerous times before that this blog isn't here for any reason other than because I like writing on it; it's certainly not here as an engagement farm or a means of earning ad revenue. (You will, hopefully, notice that there are no ads.) But I still find it a little strange to consider that a few years back (probably closer to a decade at this point, upsettingly) I was getting maybe three figures' worth of visitors a day here, while today I'm lucky to break 10.

While I don't really care about the figures, what that lack of views means is that this blog doesn't act very well as a means of starting conversations any more. When I was getting a couple of hundred people a day visiting, chances are that at least one of those viewers (many of whom were regulars) would read what I'd written and have something to say about it, and from there we could have a nice little chat in the comments.

Alternatively, someone I know enough to have on an instant messaging service might pop up and say "hey man, I read your blog, let's talk about that". That doesn't really happen any more, outside of a few notable occasions. And even in the case of that link, that really only got people talking because I made a specific effort to get it in front of certain people that I actually wanted to read it.

To put it another way, while this blog remains great for connecting with myself, the connecting with others part has become significantly more challenging.

I don't really know what can be done about this, if anything. One of the things I used to like about writing this blog… well, no. One of the things I still do like writing about this blog is expressing things that I find difficult or outright impossible to say "out loud" to someone's face. The "expressing myself" part hasn't changed, but with the lack of readers, those things that I confess or express simply aren't getting to the eyes of the people I might actually want to confess or express those things to, thereby making the whole thing a little less useful as a means of communication than it used to be.

But times change, I guess, and I just haven't kept up with them. And I don't really have any desire to. I find TikTok and YouTube Shorts distasteful, distracting and uncomfortable to watch, and feel actively repulsed any time I see a vertical video thumbnail that is just someone with their nose pressed up against their phone camera yelling something. That's not how I want to express myself, and I don't feel that we should abandon an entire medium such as long-form writing just because something else is popular.

When I trained to be a teacher, one of the things that was impressed on us repeatedly was the fact that different people learn in different ways. Some folks learn visually, by looking at things. Some folks learn aurally, by having things told to them. Some folks learn kinaesthetically, by doing things. And some folks learn best when given a book and told to study it themselves. The same is completely true for communication and self-expression. While some folks doubtless think the short-form video revolution is the best thing ever for their personal preferred form of self-expression, those of us who, like me, have always preferred writing our thoughts down in long form are left a bit out in the cold. The two (along with any other forms of communication and self-expression) should be able to coexist and thrive, and it's frustrating that they don't.

I don't know what else I can really do at this point, honestly, other than continuing to write here because I still find it valuable to do so, and perhaps sharing what I've written on the one form of social media I actually use a little bit: Bluesky.

Anyway, that's that for today. I'm off to go have a nice relaxing weekend, and hopefully remember to write something for "today" a little later! Have a pleasant Saturday.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 274: You should have a blog. And you should read more blogs. And you should share your blogs with me https://imnotdoctorwho.moegamer.net/2025/03/08/oneaday-day-274-you-should-have-a-blog-and-you-should-read-more-blogs-and-you-should-share-your-blogs-with-me/ https://imnotdoctorwho.moegamer.net/2025/03/08/oneaday-day-274-you-should-have-a-blog-and-you-should-read-more-blogs-and-you-should-share-your-blogs-with-me/#respond Sat, 08 Mar 2025 15:30:16 +0000 https://imnotdoctorwho.moegamer.net/?p=28323 Time moves on, and things change. I didn't really notice the gradual disintegration of the "blogosphere" because it was just that — gradual. But with social media taking its place as many folks' primary means of self-expression online, it's hard to deny that, now, the age of the personal blog would, at first glance, appear … Continue reading #oneaday Day 274: You should have a blog. And you should read more blogs. And you should share your blogs with me →

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Time moves on, and things change. I didn't really notice the gradual disintegration of the "blogosphere" because it was just that — gradual. But with social media taking its place as many folks' primary means of self-expression online, it's hard to deny that, now, the age of the personal blog would, at first glance, appear to be over.

I look at my WordPress reader and it's a bit sad; folks that I used to enjoy reading the posts of on a near-daily basis haven't updated for a year or more, and since their blog was the primary means through which I kept up with them, I don't know what they're up to now, or even if they're okay.

Sure, there are a few still happily going about their business — particular shoutouts to Infernal Monkey's thoroughly NSFW but hilarious wanking blog, Kresnik258gaming's retro Sony games site and Ernst Krogtoft's excellent in-depth explorations of retro gaming for just a few sites I've been following for years that are still actively updating at least semi-regularly — but my Reader is no longer the active community hub that it once was.

I miss seeing folks like Irina of I Drink and Watch Anime, Leth of Lethargic Ramblings (which appears to no longer be online) and the whole #oneaday crew; various others that I once knew by name and considered friends, but who, in many cases, appear to have vanished into the ether. That's their choice, of course, and I don't blame them for wanting to just quietly retreat with the way the Internet is these days, but I still miss them.

Going along with that is the fact that people just don't seem to be reading blogs any more. This place used to get a few hundred views a day, which is obviously peanuts in the grand scheme of the Internet, but it always felt like a noteworthy number of people who were interested in the daily life of a relative nobody like me, particularly when I was never making a particular effort to SEO optimise this place or write about trending topics.

D'you wanna know how many page views I had yesterday? Five. This isn't really a complaint, because the only reason I'm writing here is more as a journalling exercise than anything else, and that's how it's always been — but those figures are a stark contrast from when I started daily posts first time around here, when #oneaday was a community effort.

And the more I think about this, the more I wonder why this has happened. Sure, social media is good for a quick dopamine hit if a post does numbers, but you are, by design, limited in what you can say — and the sites that are still the biggest in the world despite both having gone down the right-wing toilet are both algorithmically driven to an abusive degree, making it near-impossible to actually see something you might be interested in rather than something which is "suggested".

Blogs, meanwhile, are completely freeform. There's no algorithm at play. You follow a person's blog, you get that person's blog. When they update that blog, you get that post. When you want to respond to what they said, you can comment right on that post, assuming they've left comments turned on. Over time, you can really get to know the person who owns that blog, even if, in the case of larger sites, you never become "friends" with them as such.

But even then, there's a personal touch that social media simply doesn't match. I remember years back I wrote a post about how inspirational I found Allie Brosh's hilarious (and, at the time, enormously popular) Hyperbole and a Half blog, and the lady herself came and commented on my blog to say thank you.

That was amazing to me at the time, but nowadays, I suspect that sadly, relatively few people know who Allie Brosh is; her one lasting legacy on the Internet is the "[x] all the things!" meme, which began its life in an innocuous post from 2010 about how hard it was to be a functional adult with depression and ADHD, but which I suspect is not known by a lot of people using the funny cartoon of the gremlin with the broom to make some sort of "hilarious" point online.

One strange development I've witnessed recently is that blogs have sort of come back, except folks don't call them "blogs" any more. They call them "newsletters", based on the assumption that most folks will subscribe to them via email. And while there are some excellent examples of those — my favourite is Ed Zitron's Where's Your Ed At?, which is a sole voice of sanity in a tech world that seems to be going increasingly insane — I kind of don't like the name change. "Newsletter" implies something of some importance; something that you follow in order to keep up with important things. And as such, it feels kind of silly to sign up for a "newsletter" from some random person online that you don't know. Newsletters are things you get from the local church, or that one place you bought PC parts from that one time, or a software company you like. They're something that organisations send out, not people.

And I think it's important to make that distinction. Because if you're positioning your work as a "newsletter", you're automatically placing a certain amount of pressure on yourself to make everything you write "newsworthy". Your newsletter needs to be about something, and you need to stick to that subject, lest you lose those all important subscribers and Number No Longer Go Up.

A blog, meanwhile, is just a public diary. Sure, it can be more than that, and yes, of course you can specialise its topic — that's what I've done with my other site MoeGamer — but at its heart, it's a public diary: you write something, you date-stamp it, you post it out into the void. That thing you write doesn't have to be important, it doesn't have to be thought-provoking, it doesn't have to be funny, it doesn't have to be anything. But the one thing it will always be is personal. Anyone reading it is getting a glimpse into your mind, your personality, your soul.

Newsletters are not replacements for blogs. Social media is not a replacement for blogs. And fucking Discord absolutely is definitely not a replacement for blogs.

I miss your blogs. And you're missing out by not reading more blogs. So if you have a blog — or indeed if you are, for some inexplicable reason, inspired to start one after everything I've written above — please let me know. I'll happily add it to my subscriptions. Because heaven knows social media hasn't been fun for a long time, and while Bluesky is definitely an improvement over Twitter for the most part, it still lacks the magic that blogs once had.

So c'mon, let's hear it. Let's build up a kickass blogroll and party like it's 15 years ago.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 272: A productive day! https://imnotdoctorwho.moegamer.net/2025/03/07/oneaday-day-272-a-productive-day/ https://imnotdoctorwho.moegamer.net/2025/03/07/oneaday-day-272-a-productive-day/#respond Fri, 07 Mar 2025 00:34:41 +0000 https://imnotdoctorwho.moegamer.net/?p=28317 One of the troubles I am sure anyone with any sort of "online presence" will be familiar with is the feeling that you "should" be doing something "productive" with any free time you happen to have. Such is the case with me; I've been on holiday all week, and I've had the lingering sensation that … Continue reading #oneaday Day 272: A productive day! →

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One of the troubles I am sure anyone with any sort of "online presence" will be familiar with is the feeling that you "should" be doing something "productive" with any free time you happen to have. Such is the case with me; I've been on holiday all week, and I've had the lingering sensation that I should make some videos for my YouTube channel, since it's something I enjoy doing, and having a bunch of free time available is, surely, the ideal time to do such a thing.

And yet. And yet. There's always a part of your brain at times like this that says "no, fuck that, you booked time off so you don't have to work, so just relax and enjoy yourself". Of course, making YouTube videos is a relaxing and enjoyable activity, but it also requires effort, so you can see the quandary.

Anyway, I made some time to get some stuff done today. I'd already scripted the intro sections for several vids yesterday, so all I had to do was set aside a few hours to record the intros and gameplay sections, and there we were.

I'd been meaning to do several of these videos for a while, but had put up a bit of a mental block towards a couple of them, because they involved games and a platform that are unfamiliar to me: specifically, two Spectrum games that had the potential to be rather challenging to cover.

And they were challenging to cover, but I found a solution. Mostly dogged determination, to be honest, though in the case of one of them, copious use of save states and rewind functions. And the result is, I hope, some videos where I demonstrate how a lot of Spectrum games can be something of a "slow burn", particularly if you didn't grow up with them, but if you are willing to put in the time and effort, there are potentially rewarding experiences that await you.

All in all, I got five videos done altogether today: three Spectrum vids and two Atari games as a palate-cleanser. Want specifics? Oh, all right then; on the Spectrum front, the two I was worried about were Ant Attack and Army Moves, the latter of which is where the majority of the save state/rewind "cheating" took place, because fuck that game's first four levels, plus Auf Wiedersehen Monty, which I knew probably wouldn't be an issue and, sure enough, wasn't. The two Atari games were Lode Runner's Rescue (which is a really interesting game I'd never heard of until very recently!) and Frogger II (which I just like).

That's pretty danged productive, so I should be pleased with myself. So I am! I'm looking forward to sharing these videos with you, as I think they're all a lot of fun. Watch out for them over the course of the next couple of weeks.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 265: Corporate Inefficiency https://imnotdoctorwho.moegamer.net/2025/02/27/oneaday-day-265-corporate-inefficiency/ https://imnotdoctorwho.moegamer.net/2025/02/27/oneaday-day-265-corporate-inefficiency/#respond Thu, 27 Feb 2025 20:02:14 +0000 https://imnotdoctorwho.moegamer.net/?p=28295 I have worked for Big Corporations before on a few occasions in my life, and while my experiences were… mixed, to say the least, there were some occasional good times. At one of them, anyway. The other was inoffensive at best; the last is a period of my life that I would set fire to … Continue reading #oneaday Day 265: Corporate Inefficiency →

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I have worked for Big Corporations before on a few occasions in my life, and while my experiences were… mixed, to say the least, there were some occasional good times. At one of them, anyway. The other was inoffensive at best; the last is a period of my life that I would set fire to if it was possible to do such a thing with an expanse of time.

But my God I do not miss corporate policy and procedure, also known as the three thousand steps you are supposed to take in order to get anything done.

I obviously can't give specifics for various reasons, but I have been contending with this sort of thing just recently. I work for a small company who, by virtue of its size, is able to Get Shit Done in a pretty timely manner for the most part. Occasionally we have setbacks, but we deal with them, we communicate directly with one another and, for the most part, we handle the challenges each day presents us.

Just recently, I have been having to deal with a large corporation. As noted, I can't say who, or what, or why, and I wouldn't even if I was able to. Let's just say it's a large company and leave it at that.

On the 7th of this month, I sent something over to our contact at this company for them to review, give their stamp of approval and let us get on with our jobs. It is now the 27th of this month, my contact is still "putting a team together" to look at one document I sent them twenty days ago and I'm just sitting here wondering what on Earth these people are doing all day.

In working with all manner of different companies to do what we do, I have encountered many different responses to "can you just give this document a quick once-over and let us know if everything's OK with it?".

The absolute best people to work with are the ones who go "yeah, that all looks fine, we trust your judgement" and let us get on with it, usually responding within a day or less. These are not as uncommon as you might think, but I do wish they were a bit more common. This usually happens when you are dealing with an individual rather than a company.

The next best people to work with are the ones who provide helpful and timely feedback. The ones where they might have a few specific "requirements" when working with them, but who are perfectly helpful and nice about the whole thing, and get back to you promptly. This usually happens when you have a single point of contact who you have a good relationship with at a reasonably sized company.

At the other end of the spectrum, you have the ones who come back with an absolute mountain of last-minute feedback that it would have been nice to know a little bit earlier, but who are still remarkably understanding about the whole thing and often quite apologetic. This can be annoying, but at least it's workable. This tends to happen if there is a bit of a language barrier that precludes more "real-time" communication and feedback.

And then you have this situation, where you send out one document and twenty days later it doesn't appear that anyone has looked at it whatsoever because they're still arguing about who should look at it. This happens when you are dealing with a larger company, although the exact degree depends on the company.

This is by far the most frustrating experience I've had with this whole "getting sign-off" step in the grand scheme of what we do on a day-to-day basis, and I'm aware I'm being vague about all this, but I sort of have to be.

But I also wanted to express my frustration. Because it's really fucking annoying, not just for me but for the other people who need to use my document (once approved) to get on with their jobs. And there is no good reason for it. It will inevitably be some sort of Corporate Policy and Procedure that is bogging things down, some capital-P Process that is being followed internally their end while we are left completely in the dark as to why we've been left twiddling our thumbs for twenty sodding days.

If you're someone who replies to emails immediately, thank you. If you're someone who trusts professionals to do their job, double thank you. And if you're the one responsible for creating stupid, pointless, irritating corporate delays like this… well, I hope you step on a Lego brick in the very near future.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 260: Catching up https://imnotdoctorwho.moegamer.net/2025/02/23/oneaday-day-260-catching-up/ https://imnotdoctorwho.moegamer.net/2025/02/23/oneaday-day-260-catching-up/#respond Sun, 23 Feb 2025 23:07:16 +0000 https://imnotdoctorwho.moegamer.net/?p=28281 Did I miss a day? I think I missed a day. With that in mind, I'll attempt to think of two posts' worth of things to say today. Well, even if I didn't write on here yesterday (which I don't think I did), I did at least write something about The Excavation of Hob's Barrow … Continue reading #oneaday Day 260: Catching up →

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Did I miss a day? I think I missed a day. With that in mind, I'll attempt to think of two posts' worth of things to say today. Well, even if I didn't write on here yesterday (which I don't think I did), I did at least write something about The Excavation of Hob's Barrow over on MoeGamer, which you can read by clicking on this link. Click it. Go on.

I actually often find myself wondering if it's even worth linking things any more, because I really don't know if people actually click on them any more. I feel like everything I was taught about the Web and supposedly "good" Web design back in the relatively early days has pretty much gone out of the window these days as everyone's collective attention span has declined and the whole Internet, in general, has kind of gone to pot.

I sort of think we've brought that on ourselves to a certain extent, though. I know at the day job I've often been asked to "make things shorter" or suchlike, based on the belief that people won't look at anything that takes more than six picoseconds to digest, and while I don't doubt that people will click away if they're not immediately blasted in the face with some sort of blaring short-form media designed to obliterate their attention span even more than it already has been, I feel like consistently pandering to that perceived audience is just making the problem worse.

When I write, I generally write with my own preferences in mind. When I read something online, I want to feel like I got something out of what I read. It doesn't necessarily have to be learning something completely new to me, but I do need to feel like I got some sort of "value" from the experience. Maybe I got to know the writer a bit better. Maybe I found out a new detail about something I was already familiar with. Maybe I learned to look at something from a new perspective. All of those things are what keeps me reading, not whether or not an article has a bullet-point summary before the text begins so I can decide whether or not to grace this page with the honour that is my attention.

I feel like if you constantly pander to people who have no attention span, all you're going to attract is people with no attention span. I don't think there's anything wrong with someone writing something online — whatever the purpose — and effectively saying "no, fuck you, I have things to say and you are damn well going to sit down and listen to them, or just piss off". This is why I respect writers such as Ed Zitron so much; Ed works with an editor on his blog, but each individual post is still thousands of words long — even longer than the longest posts I've written here or on MoeGamer. Sitting down to an Ed Zitron post is an event, and on no occasion have I come away from the time it takes to read one thinking "I wish I'd spent that time doing something else".

And yet everything about the modern Web seems to be discouraging that kind of in-depth, thoughtful writing. We have websites posting an estimated reading time at the top of their articles, along with the aforementioned bullet-point summaries. We have asides linking to completely different pages after just a couple of paragraphs, before anyone could have possibly read the whole article. We have unrelated videos inserted into the middle of articles, vapid polls whose results aren't used to inform anything whatsoever, and, of course, if you're still foolish to browse the web without ad protection, advertising.

We are constantly bombarded with things vying for our attention and seemingly, at every opportunity, discouraging us from diving deep into things. I was looking up information on a wiki earlier and while I was doing so, a sidebar popped up with "popular posts" that were being pulled from a completely different fucking wiki on a totally different subject.

It takes effort and mental fortitude to resist all this, and honestly I don't blame anyone who just doesn't feel like trying any more. It is a real effort to maintain your focus on something these days, but I would argue it is a worthwhile effort. And to that end, I would encourage everyone who feels like they have ever been struggling to take some time and unplug from the noisiest parts of the Internet — or the Internet altogether — and immerse yourself in something that demands focus. Whether that's a blog you want to catch up on, a book, a TV show you always meant to watch, doesn't matter. What's important is that you pick that thing, then you focus on it to the exclusion of all else. Put your phone down, close all your other browser tabs, just focus.

I can guarantee you'll feel a thousand times more relaxed and about a bajillion times more intelligent after doing this for a bit.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 257: When it's bollocks, say it's bollocks https://imnotdoctorwho.moegamer.net/2025/02/19/oneaday-day-257-when-its-bollocks-say-its-bollocks/ https://imnotdoctorwho.moegamer.net/2025/02/19/oneaday-day-257-when-its-bollocks-say-its-bollocks/#respond Wed, 19 Feb 2025 19:16:05 +0000 https://imnotdoctorwho.moegamer.net/?p=28270 I am an avid reader of Ed Zitron's blog (sorry, newsletter, because apparently that's just what we call blogs now) Where's Your Ed At? If you're at all interested in the tech space, I highly recommend you subscribe or at least check in on it regularly, because Zitron is one of the only people in … Continue reading #oneaday Day 257: When it's bollocks, say it's bollocks →

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I am an avid reader of Ed Zitron's blog (sorry, newsletter, because apparently that's just what we call blogs now) Where's Your Ed At? If you're at all interested in the tech space, I highly recommend you subscribe or at least check in on it regularly, because Zitron is one of the only people in the space who has the balls to say it like it is: that an awful lot of what is coming out of the mouths of tech companies right now is complete and utter bollocks.

Today, a story went round about a research project at Microsoft where they were using generative AI for "game ideation", and also noted that they thought they could use their generative AI models for "preservation". This was reported on by Tom Warren, senior editor at The Verge, thus (screenshotted rather than embedded 'cause the coward deleted it after everyone dunked on it):

Now, if you know anything about video game preservation, you know that feeding an old game into a generative AI model and then hoping it will hallucinate at least a rough approximation of the original game experience is not "preservation". It's bastardisation at best, a completely useless endeavour at worst, and a massive waste of energy and money regardless of the result that comes out of the other end.

Game preservation is a problem that, for the most part, we have solved. We have excellent software emulation solutions, built over the course of decades of development. Hardware emulation via FPGA at an affordable cost for the general public has advanced hugely in just a few short years. Software libraries for pretty much any system you can think of are archived in their entirety at numerous places across the Internet, and strong strides have been made in providing commercial, legally relicensed versions of classic games for a modern audience, both on existing modern systems and on bespoke emulation-centric devices.

So why, then, why the fuck would we want a generative AI model to make a best guess at what a video game that already exists and has been preserved perfectly well might look like if you play it for longer than 10 frames?

That paragraph above is what tech journalists should be asking. And the reason I bring up Ed Zitron at the start of this post is because he's one of the only people to actually ask questions like this: to take a look at the utter garbage being spewed by today's tech companies and to say "this is complete horseshit, what the actual fuck are you on?"

And Zitron, being an outspoken type, is not afraid to call out today's tech journalism space for not doing this. And he's absolutely right to do so. It is the tech journalism sector's job to look at what it going on, to realise that it is complete horseshit and then have the confidence to say that it is complete horseshit.

But they won't do that, for a variety of reasons. Advertising deals. Exclusive access. PR partnerships. An inexplicable desire not to rock the boat, despite the fact the boat has a huge hole in it and has been steadily sinking for 15-20 years at this point.

I'm not one of those people who thinks that journalists are taking bribes for positive reviews in literally all circumstances — I have experience in the industry, remember, and the most I had to worry about in that regard was a mild admonishment from my editor for criticising a Mortal Kombat game's DLC plan when Mortal Kombat was the cover game for that issue of GamePro.

But come on now. Tech journos should be looking at this utter garbage that keeps getting flung our way, and instead of declaring it "interesting" and doing the stupid looky-eyes emoji that makes their post immediately look like a 14 year old girl wrote it, they should be going "hang on a minute, what does that actually mean?" then exploring it further, asking some probing questions (which inevitably won't get a response, but that in itself says something) and then confidently declaring the latest generative AI "innovation" to be what it is: complete and utter horseshit doused in the finest snake oil.

And people wonder why the entire journalism sector is floundering. Could it perhaps be because very little actual journalism seems to be getting done?

Shout-out at this point not only to Ed Zitron's aforementioned blog, but also the excellent coverage of the Elon Musk nonsense in the States by Wired's politics department, 404 Media being a rare example of tech journalism that actually asks those hard-hitting questions, and Aftermath for doing something similar with games journalism. There are still people doing good work out there. But the people on the big, well-known mastheads, like Warren above, need to step their game up, stop being so incredulous and start acting like actual journalists.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 251: I'm Also Here Because I Was a Forum Poster (or: Reflections on Losing a Community, Mistakes Made and a Desire to Reconnect) https://imnotdoctorwho.moegamer.net/2025/02/13/oneaday-day-251-im-also-here-because-i-was-a-forum-poster-or-reflections-on-losing-a-community-mistakes-made-and-a-desire-to-reconnect/ https://imnotdoctorwho.moegamer.net/2025/02/13/oneaday-day-251-im-also-here-because-i-was-a-forum-poster-or-reflections-on-losing-a-community-mistakes-made-and-a-desire-to-reconnect/#respond Thu, 13 Feb 2025 20:45:21 +0000 https://imnotdoctorwho.moegamer.net/?p=28251 Likely to be a long one today, and I'm not entirely sure exactly what I want to say, nor exactly how to say it, but I ask you to indulge me, whether you're a regular reader, someone who stumbled across this page, or someone I specifically pointed in the direction of this post. I'm just … Continue reading #oneaday Day 251: I'm Also Here Because I Was a Forum Poster (or: Reflections on Losing a Community, Mistakes Made and a Desire to Reconnect) →

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Likely to be a long one today, and I'm not entirely sure exactly what I want to say, nor exactly how to say it, but I ask you to indulge me, whether you're a regular reader, someone who stumbled across this page, or someone I specifically pointed in the direction of this post.

I'm just going to start typing and see where things go from there.

This is something I've been meaning to write for some time, but have never really known exactly how to write it. It's probably going to be difficult to write, it's probably going to be difficult contemplating the possible reactions to it, and I honestly don't know if it's a good idea to even write it at all in the first place. But having had… Feelings festering inside me for probably the best part of a decade and some change at this point, I think it's time I got at least some of them down on paper.

I was inspired to write this by Chris "Papapishu" Person's excellent post over on Aftermath, I'm Only Here Because I Was A Forum Poster, in which he contemplates how, in the mid 2000s, he found a community of like-minded folks on the forums for 1up.com, and that, via a somewhat roundabout route, resulted in him being a professional games journalist, initially for Kotaku and subsequently for Aftermath.

Pishu isn't the only person for whom this is true. I can probably attribute my current position indirectly to those days back on the 1up.com forums, and Jeff Grubb and Mike "Tolkoto" Minotti of Giant Bomb, both specifically namechecked in Pishu's piece, almost certainly have their own similar stories. Those heady pre-social media days on 1up.com were, it's fair to say, a real high point for online socialisation for me and for many others, and I feel like things have only gotten worse since the collapse of that site and its consequences: the community scattering to the four winds, never really settling down and calling one place "home" ever again.

I first came to 1up.com because of the family connection. My brother, John Davison, helped to launch the site, and was also working on Electronic Gaming Monthly and the Official U.S. PlayStation Magazine at the time. 1up.com was a bold new experiment in online video game-related media: its social features were, at the time, pretty revolutionary, allowing any of its users to start a blog, create a club with its own private message board, and post on the forums. The site still had professional staff, of course, and for many folks the various 1up.com podcasts by that staff were a real highlight of the site. But for me, the thing that made me happier more than anything was the sense of community it had at its peak.

As someone who is what I now understand to be autistic, finding a community of like-minded nerds online was an absolute lifeline. Finally, I had a place where I could well and truly be myself, among "my people". And it didn't take long for me to find a niche within a niche: nerds who enjoyed video games, and who enjoyed talking about them at great length, in great detail, and with a mind to proper in-depth critical analysis rather than just flame wars or quickly writing things off because they didn't score over 80% in a review.

If you look back over the past entries of this blog, you'll see frequent references to "The Squadron of Shame". This was a loose conglomerate of 1up.com members who came together after a discussion on the 1up Yours podcast about "The Pile of Shame": what today tends to be referred to as "the backlog". The pile of games that you've bought, but haven't gotten around to. The games you always meant to play, but haven't. The games that don't get the time of day in reviews, but which you always thought looked interesting.

Fun fact: the first video I ever posted on YouTube was a hacked-together "trailer" for the games we'd covered up until that point.

1up Yours was initially intending to pick a game from the hosts' respective Piles of Shame, play it as a group, then discuss it the following episode, book club style. They didn't really manage to do that — and this isn't a criticism or admonishment of them, as they were all busy people — but a group of us on the forums thought that it was a really good idea… so we did it instead, beginning with the game the 1up Yours crew intended to cover: Psychonauts.

Squad "Missions", as they were known, took the form of a forum thread, in which the person proposing the "mission" would outline the reasons they thought the game in question was noteworthy and why they thought it could do with some in-depth discussion. These initial posts were often long and in-depth in their own right, and they set a good tone for the subsequent discussion: Squad threads became notorious as being wordy, but no-one gave us grief for it, and we often got a shout-out on 1up Yours for successfully picking up and running with the otherwise aborted concept.

One day, something terrible happened on those forums, and I'm not entirely sure why. Where there once had been a selection of subforums specific to particular types of discussion — including individual platforms, plus a special forum for the "1up Radio" podcasts, which is where the Squad threads resided — there were now just two forums: "Games" and "Not Games". Presumably this was done in an attempt to make moderation easier, but it was the beginning of the end for 1up.com's community.

The first Squad thread we posted under this new layout (in "Games") was immediately trolled by someone, clearly unfamiliar with how we had done things on the 1up Radio boards, complaining about a "massive fucking wall of text", and things derailed quickly from there. It was abundantly clear, both from this forum upheaval and various other behind-the-scenes happenings at 1up.com, that the writing was on the wall for this community, and so we started looking into alternative approaches. (1up.com actually hobbled along until 2013, but most of the community and staff left long before that.)

Many of us settled on the fledgling Twitter as a means of interacting with one another, but one of the most important things we did was organise a podcast. This would take the place of our megathreads on the 1up.com boards, and allow a rotating group of us — with several regulars — to discuss the games in-depth, in person, for as long as we wanted. Although severely lacking in confidence to speak up when surrounded by people I always felt were probably a lot more clever and articulate than I was, I quickly developed a reputation among the group as The Guy Who Was Good At Editing The Podcast, so my seat in pretty much every episode was all but assured, and I made a (now-defunct, and apparently non-archived) website that left a written record of all the podcast episodes and the things we discussed. (The episodes themselves, thankfully, survived — you can find them all on my Soundcloud.)

For a while, things went well, and friendships solidified. I even made the trip across the pond to visit various other members of the Squad (who were mostly North America-based) on multiple occasions, and we played host to some Squaddies on at least one occasion that I recall.

We changed the format in which we discussed things several times over the podcast's complete run, shifting from the "book club" format to focusing on a particular topic and bringing our own examples to the table. Things were good, for a while. Then we stumbled across Katawa Shoujo, a visual novel about a boy with a heart condition and how he came to love a group of girls with disabilities that he came into contact with when they all attended the same special school.

Katawa Shoujo was — is — a thoroughly interesting cultural artifact, if you're unfamiliar. It stems from the work of an independent Japanese artist named RAITA (if I remember correctly), who sketched some girls who had various forms of physical disabilities. Various members of the notorious imageboard 4chan found these images somewhat striking, and so, seven years after the original images' publication, they took the unusual step of forming a development collective of individuals from all across the world in order to bring these characters to life. The result was an absolutely fascinating visual novel that handled the subject matter infinitely more sensitively than anyone would have ever expected, given the origins of the development team being a website commonly referred to by many (not without cause) as a "cesspit".

In keeping with the visual novels that tended to come west at the time of its release, Katawa Shoujo was a sexually explicit game, featuring erotic scenes between the protagonist and each of the various heroines. Unsurprisingly, this made some people uncomfortable, particularly given the high school setting of the game and the way it (like many other localised Japanese works) left the cast members' ages somewhat ambiguous. And, although we had a great podcast discussion about the game itself — during which several of us opened up emotionally more than we'd ever done in public before — some damage had been done to our group. I don't blame the folks who splintered off or their reasons for it, but I am still sad that it happened, because it marked the beginning of the end.

We managed a few more episodes post-Katawa Shoujo, but eventually things petered out. We'd had plans for a Squadron of Shame website with its own forum to host discussions just like in the Good Old Days, but it took a long time for those to come to fruition, and it never quite built up the same momentum as in the 1up.com era. Eventually, it fizzled out completely, and after many years of reflection I probably can't say with any confidence that I was completely blameless in this.

Around the time of our Katawa Shoujo discussions, I'd started getting to know one of our members known as "Shingro" a bit better, and he was particularly interested in anime, manga and Japanese games. He, along with a couple of other people I knew in other places online (including Google+, remember that?) had given me some recommendations for some localised Japanese games to try — games that never got much attention from the press, weren't received particularly positively when they did, but which were likely to appeal to anyone who "got" what Katawa Shoujo was going for. Among those games were the early entries in the Hyperdimension Neptunia series, the Atelier Arland series and the Ar Tonelico series.

I played and absolutely adored all of those games, and, along with Katawa Shoujo, found that I was experiencing something unusual and interesting: I was enjoying games that felt like they had been tailor-made to suit me and the way what I would later come to recognise as my neurodivergent brain worked. I recognised that they likely wouldn't appeal to everyone for a wide variety of reasons — and not just the sexually provocative element. They were unabashedly cheerful, they were colourful, they were often gleefully experimental (and not always successfully so) with their game mechanics, and their voice acting had a lot of screeching and shouting, particularly if you played in Japanese.

But I liked them for that; they knew their audience, and they unashamedly catered to that audience and no-one else with a laser-like focus. I started to discover hidden depths in these games; even the most silly-seeming ecchi titles, like Senran Kagura Burst, had something interesting to say, and they often had a lot less shame about it than many mainstream titles, many of which were still in their "dark and edgy equals mature" phase. In stark contrast to my growing disillusionment with triple-A games — Gears of War was my absolute last straw in this regard, as I hated that game and pretty much swore off "big games" after that — I felt like I was discovering gaming afresh for the first time.

And, naturally, I wanted to share the way these games made me feel. So I did. And for a while, things were okay, until I saw a few messages that made me feel a bit uncomfortable. Messages that, while it almost certainly wasn't the intent, given the sources, made me feel like I was being judged for the type of entertainment I was enjoying — entertainment that, let's not forget, I had recently come to feel was "speaking" to me like pretty much never before in my gaming career. Words like "creepy" and "perverted" were bandied about a bit too readily, and I… did not like that.

For a bit of context, I was struggling in my personal life around this time. (So what else is new?) Shortly after I took one of the aforementioned trips across the pond to meet some Squad members at PAX East in Boston, I split up with my first wife. And I… did not handle it very well. I felt betrayed, broken, utterly destroyed, and the things that I could cling onto for some degree of comfort in those trying times were of increasing importance to me. By the time Katawa Shoujo and the aforementioned other games came along, I was several years deep into A Difficult Time and, although I had met Andie, the wonderful person who is now my wife, I was still struggling and in great need of comfort.

I started to get frustrated when I saw the things I enjoyed come under what I perceived to be "attack". In the early to mid 2010s, this really started to come to a head, as the modern progressive movement started to really raise its head online — and was being more than a little abrasive about it, with public shaming often being the weapon of choice. In retrospect, I recognise how effective this can be — and how flaccid groups like the USA's Democratic party appear when they're not willing to step up and confidently declare their opponents to be Bad People — but at the time, I did not like it, particularly as I saw people I knew and cared about caught in the crossfire on multiple occasions.

At this point I should clarify that I have always had beliefs that are broadly in line with what one would call "progressiveness". I believe that straight white men have indeed been in a position of power and privilege for many years, and that marginalised groups, including women, have had an uphill struggle to stand on the same level — and that it is the responsibility of those who are in positions of power and privilege to help others up, so we can all benefit. I believe trans rights are human rights, I believe everyone has the right to love whoever they want to love, regardless of gender, and I believe racism is something we should have left behind long ago, and that it doesn't go challenged nearly often enough these days.

At the same time, part of my frustration stemmed from those mid-2010s feeling like I was being demonised for my gender and my sexuality in particular. I am sure at least part of this was down to my vulnerability at the time, but when I saw articles literally branding people who liked certain games as "creepy", "paedophiles" and "sex pests", I didn't like it. At all. Striving for equality, I felt, shouldn't mean dragging people down — particularly when there's a lot more nuance to the situation than just "white straight man = privileged". As someone having difficulty with my own personal situation — and what I later learned was neurodivergence — I certainly didn't feel like I was in the same position as the hypothetical straight white bogeyman, sitting in his suit with his perfect white teeth, counting his money and posting slurs on the Internet.

So I lashed out. There are numerous posts on both this blog and on MoeGamer where I did just that: I attempted to express how I was feeling about this. I attempted to express how these things that were important to me made me feel — and how it made me feel when I was called all manner of horrible names simply for what I liked, including by former colleagues. When I left USgamer, I was subject to some absolutely horrible abuse from an individual who joined the organisation as I was on the way out, and I received absolutely no support from anyone when that happened.

All this, as you might expect, eventually attracted the attention of the Gamergate crowd, who also counted among their number people who liked sexually provocative (or explicit) games, just like I did, and seemed to be forming a community of like-minded folks. I recognised even in the early days that Gamergate — and particularly its subreddit, KotakuInAction — was a scarlet letter, so I always took care not to publicly associate myself with the movement or even express support for it, particularly as things escalated and it became clear that no, for some of those people, it really wasn't about ethics in games journalism.

I maintain to this day, however, that among the early Gamergate crowd were some genuinely good people who wanted change for the better — and in a few cases actually achieved meaningful change that didn't involve any sort of bigotry — but with the inherently disorganised nature of the whole thing, it was, in retrospect, very easy for it to become an alt-right pipeline, and for bad actors to take control of things. And, as silly as it may sound for a dispute supposedly over video games to have such power, I firmly believe that at least part of the reason the world (particularly the online world) is in such a mess today is down to Gamergate.

Although I continued not to associate myself with Gamergate or its supposed beliefs, I found supporters from among its members for what little overlap we had. And I won't lie, it was nice to feel like there was someone who supported the way I felt, regardless of where they'd chosen to plant their flag. I found people who seemed to understand me, many of whom were on the periphery of the whole "culture war" by choice, much like I was, but who often got dragged into things whether they wanted to or not.

I continued to feel frustrated and vulnerable, though, like I was being pushed aside by people I had once called friends and a community I had once felt part of, all for the things I enjoyed. I continued to lash out, including towards people who had once been good to me, close friends, all because I felt like they had "sided" with people who didn't value my opinion, who wanted to brand me some of the worst names you can call people. And all because I liked anime-style games that occasionally crossed a line into sexual provocativeness or explicit scenes.

I said some things that I regret on multiple occasions, and I am deeply sorry about that. I recognise today that, in retrospect, I was standing at the very mouth of the alt-right pipeline and, if I had made some very different choices, I would be in a far worse situation than I am in today. Thankfully, I eventually recognised the danger I was in, and successfully changed my ways in such a way that I could continue to enjoy the things I loved without putting myself at risk of becoming one of those "everything I don't like is WOKE" idiots who infest online discourse today. And one of many positive results from that was a very enjoyable period in charge of Rice Digital, which subsequently led to my current position with Evercade — a job that, were it not for the necessity to check in on social media every day when I have otherwise mostly abandoned it for my personal life, would be 100% a dream assignment.

That doesn't change the regrets I have, though, and I wish I had come to the above realisation sooner than I did. There was still a period where I was in a bad place, and doing bad things, whether or not I really intended to. I deeply regret lashing out and pushing people away, and I wish I could make up for what I did, regardless of my reasons for it.

The reasons don't even matter any more; all that remains is the result, that being that I am growing older, I am mostly alone (except, thankfully, for the blessings that are my wife, cats and family) and in complete and utter despair at the mess I've made of my interpersonal relationships over the course of the last decade and a half.

I have many regrets. I am sorry to those I hurt. And I want to make things right. I just don't know how.

So this post is, hopefully, a start.

If you're reading this and you used to know me before… all this, I would like to know you again. I'm sure both our lives are very different to how they once were, hopefully for the better. On the whole, my life is much better than it was 10-15 years ago.

But I wish I hadn't lost those 10-15 years, and all the people I lost with them.

I am sorry to those of you I pushed away, either consciously or unconsciously. I am sorry to those of you I hurt. It doesn't matter if it was deliberate or not; if I hurt you, I hurt you, and I am sorry.

I just want things to go back to how they were during that one brief time in my life when I can say I was happy, when I felt I was accepted, when I felt I was among "my people". I know it can never be exactly the same as it once was. But I'm willing to put in the work needed to rebuild, reconnect and rekindle lost friendships.

Whatever it takes.

Thanks for reading.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 245: Unplug https://imnotdoctorwho.moegamer.net/2025/02/07/oneaday-day-245-unplug/ https://imnotdoctorwho.moegamer.net/2025/02/07/oneaday-day-245-unplug/#respond Fri, 07 Feb 2025 21:02:57 +0000 https://imnotdoctorwho.moegamer.net/?p=28234 It is the end of what has been a long and stressful week, but I think today was actually reasonably productive, so hopefully next week I will feel a bit better about things. I still want to take a bit of time off sometime soon, but I'm feeling somewhat less in the "I need to … Continue reading #oneaday Day 245: Unplug →

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It is the end of what has been a long and stressful week, but I think today was actually reasonably productive, so hopefully next week I will feel a bit better about things. I still want to take a bit of time off sometime soon, but I'm feeling somewhat less in the "I need to get out right now" panic that I feel like I was in the other evening.

I mean, don't get me wrong, the world is still burning around me, but at least in my own little haven of calm here, things are pretty peaceful. Andie is painting the stairs, the cats are sitting either side of me napping, I have no other commitments besides this blog this evening, and I don't have to get up tomorrow if I don't want to. Not a lot to complain about there, really.

It's important to take a step back from the chaos of life in the 21st century every now and again and consider How Things Really Are. A good means of visualising this is imagining what life would be like if you unplugged the Internet and had no means of being contacted besides someone calling you on your phone or stopping by your house. If you can look at your life from that perspective and see that things are, for the most part, Okay, then you should probably do your best to keep seeing things from that angle when you plug the Ethernet cable back in.

Because ultimately, as shit as some of the stuff going on in the world can be, there's little you can probably do about it, particularly if you're far away from the Bad Things. Take the situation in America, for example; I am concerned for the safety and wellbeing of the people I know over there, of course, but practically speaking, there's absolutely nothing I can do to affect that whole situation. Things are different for those in the middle of that whole shitshow, of course — and I'm gratified to see that at least some folks are waking up to the fact that posting disapproving messages on a social network is not the same as getting out there and Doing Activism — but from where I'm sitting, all I can really do is be a supportive ear if people need it and not be a jerk to those who are Dealing With Shit.

It's difficult to keep your mind trained to think in this way, particularly when the buzz of Online is always there, encouraging you to check in on things and "just see how bad things have gotten". You can tell yourself all you want that you're doing it because you find it darkly humorous rather than utterly terrifying, but deep down, you, of course, know that all you're doing is deliberately and wilfully making your own mood darker for no real discernible benefit to your life as a whole.

That may sound callous. That may sound uncaring. But at some point you have to disconnect. At some point you have to focus on yourself and the people directly around you. At some point you have to remember that as enriching and fulfilling and exciting as an online life can be, it will always have to play second fiddle to your Real Life. Your Real Life is in the here and now, surrounding you, defining you. Your online life can be made to go away by just pulling out that Ethernet cable. And, as long as you haven't stumbled into any situations where your online life has seeped into your Real Life — which is an increasing risk these days, I will concede — you can just go about your day.

That's what I'm going to attempt to keep telling myself, anyway. The alternative just feels like perpetual misery.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 244: Is "best practice" the enemy of expression? https://imnotdoctorwho.moegamer.net/2025/02/06/oneaday-day-244-is-best-practice-the-enemy-of-expression/ https://imnotdoctorwho.moegamer.net/2025/02/06/oneaday-day-244-is-best-practice-the-enemy-of-expression/#respond Thu, 06 Feb 2025 18:09:10 +0000 https://imnotdoctorwho.moegamer.net/?p=28231 I, as you probably know, have a YouTube channel. I have had it for a grand total of about seventeen years at the time of writing, though I would say I've only really been actively, semi-regularly using it since about 2018, initially to host video versions of a podcast I was doing, and subsequently to … Continue reading #oneaday Day 244: Is "best practice" the enemy of expression? →

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I, as you probably know, have a YouTube channel. I have had it for a grand total of about seventeen years at the time of writing, though I would say I've only really been actively, semi-regularly using it since about 2018, initially to host video versions of a podcast I was doing, and subsequently to kick off the series that I'm still running in one form or another to this day.

Over the course of those 17 years, I have picked up just over 3,600 subscribers at the time of writing, with the vast majority of those showing up since 2018. While that is obviously a drop in the ocean compared to big, successful channels out there, I am pleased with it, and honestly I don't particularly want my channel to grow any faster.

In order to acquire those 3,600 subscribers, I have done… nothing particularly special, to be perfectly honest. I have steadfastly ignored the advice of YouTube "gurus" to pursue trends, to be clickbaity with titles and thumbnails, and to "edit for engagement". In short, I consistently reject what is supposed "best practice" in favour of just doing whatever the hell I want — and I have seen some success doing just that. Could I see more success if I was following the supposed "rules" to the letter? Quite possibly. But then I don't think my channel would be mine any more.

One of the things I object to most about online culture in general these days — not just YouTube, but this applies all over — is how no-one really seems to have a personality any more. Everyone says the same things, everyone responds to things in the same way, everyone uses the same bank of reaction GIFs when they can't be bothered to use their words. In YouTube, this is best exemplified by the way you could watch five randomly chosen videos from five moderately sized channels, and I bet you'd hear the exact same sound effects and music clips, and see the exact same visual memes, in at least half of them — if not all of them.

This is because these things, supposedly, work. But in using that "best practice", you are eliminating a lot of the soul from your own work. You're making something that caters to the mysterious "algorithm" — or rather, an imaginary audience — rather than expressing yourself, as yourself. It's the same with the way people talk to one another online; because those reaction GIFs and snippy retorts like "skill issue" are universally understood by everyone, everyone uses them because they're seen as an efficient means of communication.

But, again, there's no personality there. Any time someone comes out with "skill issue" or "tourist" or whatever the derogatory term-du-jour is, I lose all interest in getting to know that person, just as I lose interest in a YouTube video the moment they start busting out the Metal Gear Solid alert noise, The X-Files theme and Spongebob "a few moments later" interstitial cards… and just as, at some point in the last 20 years, you've probably lost interest in someone who won't shut up about bacon, won't stop saying "the cake is a lie" or thinks declaring that pineapple on pizza is "weird" is a daring and brave opinion to express.

People like that don't have a personality of their own; their personality is The Internet, Circa 2025. And, as we've pretty comprehensively established at this point, The Internet, Circa 2025 is not someone you'd want to bring home to meet your parents. It's someone who deserves to be kicked into a ditch 50 miles from the nearest town and left to rot.

So, as much as there are probably things I could do "better" with my YouTube channel, I choose not to do them. I don't feel the need to. I didn't create that channel to be famous, I didn't create that channel to be a huge "thing", I created it as a means of expressing myself and sharing my own, personal enthusiasm for things that are important to me. That's it. That 3,600 people like what I do enough to want to follow it without me resorting to "best practice" says something to me: it says "if you're happy, just keep doing what you're doing".

So that's what I intend to do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 243: I think I'm stressed https://imnotdoctorwho.moegamer.net/2025/02/05/oneaday-day-243-i-think-im-stressed/ https://imnotdoctorwho.moegamer.net/2025/02/05/oneaday-day-243-i-think-im-stressed/#respond Wed, 05 Feb 2025 20:45:28 +0000 https://imnotdoctorwho.moegamer.net/?p=28228 I think I am, as the title says, stressed. I yelled at the robot vacuum cleaner earlier because it was being a dimwit and chewing up loose threads rather than going back to its charging base. I get infuriated by stupid little acts of clumsiness that really shouldn't be as annoying as I am feeling … Continue reading #oneaday Day 243: I think I'm stressed →

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I think I am, as the title says, stressed. I yelled at the robot vacuum cleaner earlier because it was being a dimwit and chewing up loose threads rather than going back to its charging base. I get infuriated by stupid little acts of clumsiness that really shouldn't be as annoying as I am feeling they are right now. And at work today I felt more overwhelmed than I've felt for a long time, for a variety of reasons.

I probably just need a good break to get away from… everything, so I'm going to see about getting a bit of time off in the not-too-distant future. Everything just feels like… a lot to deal with right now, and I'm not coping with it very well. It's the combination of a particularly busy patch at work, coupled with a few annoying specific stressors related to that (which I won't go into now), with The Situation in the world (particularly America) piled on top of that, and a general sense of helpless frustration at how, with every passing day, I feel less and less like I really "belong" in the world we're apparently building.

Take the AI thing. As time goes on, more and more people seem to have resigned themselves to the fact that the lake-boiling plagiarism machines don't appear to be going away, so we "might as well" embrace them because you shouldn't get "left behind". As far as I'm concerned, the ones being "left behind" are the ones wilfully giving up their own skills — and the opportunity to learn new ones — in favour of typing a fucking prompt into a dumbshit autocorrect that hallucinates complete bullshit a statistically significant proportion of the time.

Earlier on, someone posted (mockingly, thankfully) a "tool" that allowed people to generate Bluesky posts using AI. If you're too much of a lazy cunt to think of 280 characters you want to share on a social network, you shouldn't be using that social network. Now, granted, I absolutely fucking hate the vast majority of the time I have to spend doing social media posts for work, but I'm still not going to use AI to generate them, because I know it'll be just as much work checking through all the dross it produces to ensure it's not saying anything fucking stupid or completely fabricated.

I checked in on LinkedIn for the first time in like 15 years the other day, and was horrified to see how much generative AI is all over the place on that platform. LinkedIn is already a place that joy goes to die, so it doesn't surprise me to see tools for generating vapid slop placed front and centre there. I can't think of anywhere I want to hang out less. It was already insufferable before people could just get a machine to generate their "inspirational" posts about what the coffee they had that morning taught them about B2B sales, and now… God.

I'm wound up, I'm irritable, and I just want to… escape for a bit. So once I've dealt with my most pressing commitments, I'll be doing everything I can to ensure that I can take a bit of time to get my shit together and calm down a bit. Because feeling like this probably isn't good for me. I've seen the endpoint of feeling like this, and it's not pretty. I don't want to end up there again.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 240: Fair and Balanced Critique https://imnotdoctorwho.moegamer.net/2025/02/02/oneaday-day-240-fair-and-balanced-critique/ https://imnotdoctorwho.moegamer.net/2025/02/02/oneaday-day-240-fair-and-balanced-critique/#respond Sun, 02 Feb 2025 20:14:22 +0000 https://imnotdoctorwho.moegamer.net/?p=28220 Hello! First of all, here: That's the first of the two videos I recorded this weekend. Please enjoy a full playthrough of King's Quest II: Romancing the Throne on Atari ST. Part of the reason I'd felt inspired to play this (and Space Quest) this weekend is because I've been watching the videos of a … Continue reading #oneaday Day 240: Fair and Balanced Critique →

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Hello! First of all, here:

That's the first of the two videos I recorded this weekend. Please enjoy a full playthrough of King's Quest II: Romancing the Throne on Atari ST.

Part of the reason I'd felt inspired to play this (and Space Quest) this weekend is because I've been watching the videos of a channel called Space Quest Historian. This is a chap who absolutely loves adventure games, but had little experience with the King's Quest series prior to a donation drive on his Patreon, where he said he would play through each and every King's Quest game for reaching various donation milestones. He also doesn't really like "fantasy" as a genre.

I have been absolutely loving his entertainingly scathing teardowns of the King's Quest games, and I adore those games for the most part. And I've been racking my brains trying to think why I'm enjoying these vids so much when sometimes I feel oddly upset and defensive when someone is negative about something I love.

And it all comes down to intent. Space Quest Historian isn't malicious about these games at all, even when ripping them a new one for their more absurd elements. Instead, he's inviting us to be in on the joke; inviting those unfamiliar and existing fans alike to come along on a ride where he entertainingly points out all the ridiculous things in these games. And, to be clear, as a fan of King's Quest, I can quite happily admit that there are a lot of ridiculous things in those games.

Where this differs from, say, reviews of Japanese stuff that have upset me in the past, is that Space Quest Historian is not being mean about these games, nor is he being mean about the people who like them. He's not suggesting that you are a bad person for liking the games, nor is he suggesting that you are wrong for liking the games; instead, he is simply providing some light-hearted commentary in a series of videos that it should be abundantly clear from the very opening seconds should not be considered serious critique or analysis. And he's often the first to say as much.

Compare and contrast that approach with, say, reviews of Japanese games that outright call people who like them paedophiles, or suggest that people who enjoy a particular series are sex pests, or that they only like anime women because no real woman would ever want to touch them. That crosses a line. That's mean, and uncalled for. All of the games I'm thinking of with those examples have plenty about them that can be poked fun at, but without it being at the expense of those who genuinely love them and have found meaning in them.

It can be a fine line, of course, between being hyperbolically nitpicky about something and the audience feeling like you're attacking it. And indeed, some commenters on Space Quest Historian's channel feel he veers too far in the "bad" direction. But as someone who is normally quite sensitive to this sort of thing, I've been really enjoying his work, and I'm looking forward to seeing more. It doesn't stop me from enjoying the King's Quest games; in fact, I probably find these videos funnier precisely because I recognise all the things that he's discussing.

Anyway, just fancied saying all that — and sharing my King's Quest II playthrough above. Please enjoy!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 237: The library is open https://imnotdoctorwho.moegamer.net/2025/01/30/oneaday-day-237-the-library-is-open/ https://imnotdoctorwho.moegamer.net/2025/01/30/oneaday-day-237-the-library-is-open/#respond Thu, 30 Jan 2025 20:04:39 +0000 https://imnotdoctorwho.moegamer.net/?p=28211 A number of things occurred today that I could potentially talk about: some positive, some not so positive. In the interests of… (gesticulates at all this) everything I'll focus on probably the most positive one, because it's something I'm really excited and happy to see. Those of you interested in video games as a medium … Continue reading #oneaday Day 237: The library is open →

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A number of things occurred today that I could potentially talk about: some positive, some not so positive. In the interests of… (gesticulates at all this) everything I'll focus on probably the most positive one, because it's something I'm really excited and happy to see.

Those of you interested in video games as a medium may be aware of the work of the Video Game History Foundation. They've been working as a charitable organisation chronicling the history of the medium for some time now, and they're responsible for the figure you may have seen bandied around that "87% of classic games are not available".

Something they've been working on for a while is providing a means of public access to their library of materials, which includes not only old computer and gaming magazines, but also development and marketing materials as well as some thoroughly fascinating bits of miscellanea, such as a gamer's hand-drawn maps of two early Zelda games that found themselves among a donation of other bits and pieces.

Today, the organisation launched the library for "early access", presumably meaning that there might be some kinks to work out and that it will expand over time, but already it's clear that it's going to be both a valuable resource and something that is just interesting to explore.

There are two main components to the library. First of all is the main catalogue at library.gamehistory.org, which is a catalogue of the materials that the organisation holds. This is interesting to browse through and see what's in their collection, but isn't of that much use when researching things. For most, the real attraction will be the digital archives at archive.gamehistory.org, which include digitally preserved material — scans and other digitised content, in other words.

At present the archives only contain a fraction of what is listed in the main catalogue, and the organisation notes that there is some material that may never be digitised for public access via the Internet for one reason or another. But what's there already is plenty to get stuck into. There's a library of magazines, for example, including 33 publications at the time of writing, including complete or near-complete runs of well-known mags such as Game Informer, Electronic Gaming Monthly and GamePro, plus early attempts at gaming media like Electronic Games, a spinoff of Video magazine's Arcade Alley column.

Right now there is, unsurprisingly, a bit of a US bias to things (and as I type this, the site has crashed under the weight of day-one demand so I can't check what non-American stuff they have, if any!) but there's a significant chunk of gaming media history to explore here; the aforementioned publications all played an important part in shaping video game fandom at one point or another, and the digitally available collection will only continue to expand over time. I'm particularly excited to see the archive of Electronic Games there, as this is an incredible resource to see how early consoles (like the Atari 2600, Intellivision and suchlike) and 8-bit home computers were covered by a fledgling enthusiast press.

But it's not just about magazines. There's also stuff like an archive of the CDs GamePro had that contained press materials, from the days before press assets being distributed via the Internet. There's production materials from games, some of which never made it to market, like SimPeople (what would subsequently become The Sims). There's development materials from a wide variety of sources. And tons more.

I'm really looking forward to exploring this library of stuff and seeing how it expands over time. It's going to be an absolute boon to anyone researching the history of video games and how they were covered by the media of the day, and I can't wait to make use of all this material when composing videos and articles.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 236: Ode to Yanagi https://imnotdoctorwho.moegamer.net/2025/01/29/oneaday-day-236-ode-to-yanagi/ https://imnotdoctorwho.moegamer.net/2025/01/29/oneaday-day-236-ode-to-yanagi/#respond Wed, 29 Jan 2025 22:05:52 +0000 https://imnotdoctorwho.moegamer.net/?p=28206 There's a chap on YouTube. I think he's Dutch, if I remember rightly. (Checked. He is.) Continental European, anyway. He goes by the name Yanagi19871. And I don't mind admitting that his videos have helped me through some dark times by bringing a smile to my face every time I see them. What is Yanagi's … Continue reading #oneaday Day 236: Ode to Yanagi →

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There's a chap on YouTube. I think he's Dutch, if I remember rightly. (Checked. He is.) Continental European, anyway. He goes by the name Yanagi19871. And I don't mind admitting that his videos have helped me through some dark times by bringing a smile to my face every time I see them.

What is Yanagi's specialism? He must be a brilliant analytical critic, exploring underappreciated games on obsolete and forgotten platforms and giving them the love and attention they deserve, surely? That's what Pete must be into.

No. Yanagi burps really loud.

I don't remember exactly how I stumbled across Yanagi in the first place. It's entirely possible that I was specifically searching for videos of people burping, and he was, for several years, the leading player in the "burping really loud on YouTube" space. He somehow manages to achieve this without being disgusting about it, because for the most part he doesn't combine his incredible emissions with things like, say, chugging gallons of a drink at a time or whatever — though he has satirised a couple of notorious "challenges" from a few years back, such as the 2 Litre Diet Coke No Burp Challenge, which went about as well as you might expect.

Yanagi's bio on YouTube reads "although burping is considered rude in many cultures, I find it amusing and noticed there are a lot of people out there that also can appreciate my talent", and I have to respect that. The man found a thing that he was good at, and he made the most of it. He even appeared on a couple of television programmes around the world at one point.

You'll notice that I'm using the past tense when describing him, though, and that's because a few years back, he just… stopped. I don't think he's dead — at least I hope he isn't — but from looking at a few scattered comments here and there, it seems like he felt unable to continue going about his usual business, much of which involved belching thunderously in public places, due to the COVID-19 pandemic in 2020 and the subsequent mess that made of the world, and he's just never picked things up again since.

Ultimately, I guess one could argue that this doesn't really matter, that a guy who gained a small amount of notoriety by being able to burp really loud almost entirely at will probably only really deserves fifteen minutes of fame at most. But I have to admit that I came to genuinely like Yanagi. He always came across as a thoroughly affable individual, despite his occasionally antisocial belching behaviour, and one gets the impression that he would be a lot of fun to hang around with.

But I guess the age of Yanagi is over, and he's gone on to do something else with his life. I wish him luck, good health and good fortune with whatever he is up to now, because even though he's stopped making new burp videos on YouTube, his existing ones still always make me laugh to the point of crying on a fairly regular basis. And in this fucked up world we live in, anything that can do that is something which should be treasured.

I don't mind admitting at all that, at the age of 43 and a bit, I still find burping and farting absolutely hilarious — always have done. Flatulence and related expulsions were part of my familial culture growing up, and so I guess a hearty belch or a deep, sonorous fart is one of those things that reminds me of simpler times that feel increasingly distant with every passing day.

I salute you, Yanagi. You were a master of your craft, and I'll be in the front row if you ever decide to make a comeBURRRRRRRRRRRRP.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 226: I wish the TikTok ban was worldwide https://imnotdoctorwho.moegamer.net/2025/01/19/oneaday-day-226-i-wish-the-tiktok-ban-was-worldwide/ https://imnotdoctorwho.moegamer.net/2025/01/19/oneaday-day-226-i-wish-the-tiktok-ban-was-worldwide/#respond Sun, 19 Jan 2025 16:48:54 +0000 https://imnotdoctorwho.moegamer.net/?p=28173 I fucking hate TikTok, and while I know there are all sort of "considerations" about the American ban of it that is happening right now — and which people seem to think Trump will overturn when he takes office — you are never going to convince me that it was a good thing for humanity … Continue reading #oneaday Day 226: I wish the TikTok ban was worldwide →

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I fucking hate TikTok, and while I know there are all sort of "considerations" about the American ban of it that is happening right now — and which people seem to think Trump will overturn when he takes office — you are never going to convince me that it was a good thing for humanity as a whole. I feel like it is an app which has actively made the world more stupid, less inclined to pay attention to things and generally quite a bit shitter.

As an autistic person, I actively despise the idea of an app where a significant number of videos are either someone shouting directly "at" me, or outright sensory overload. Hell, a whole term was coined to describe the proliferation of these sensory overload videos, and that term is "sludge content". That is not something we should be celebrating.

A common pro-TikTok argument that people make is that "some people were reliant on it for income". If your sole employable skill is yelling incoherently into a camera, you should probably spend some time working on employable skills other than yelling incoherently into a camera. If you were using TikTok as a means of selling things, you should perhaps consider selling your things via a platform you actually have control over, like people had been doing for years before TikTok, and like people will continue to do for years from hereon. And if you really want to make money from videos, there are plenty of other means of doing so.

But then there's also the fact that people place a vast overemphasis on "monetising their content" online these days anyway. It's one of the major factors in the gradual degradation of social media as an actual means of socialising over the last decade and a half. A significant proportion of users are no longer interested in having conversations — you know, being social — on social media these days. Instead, they want to "create content" for others to "consume". How about you stop seeing dollar signs in everything you do and just do something because it's enjoyable, and because you might make some friends in the process? No?

"But you can watch sexy girls dancing on TikTok!" Brother, I'm not sure how to tell you this, but there are myriad ways to watch sexy girls dancing — and doing a lot more than that — on the Internet, and there has been pretty much since its inception. If your argument for Why TikTok is Good, Actually is that you can mindlessly dribble over something that makes your peepee hard, you are not providing a convincing argument.

"But what about BookTok?" What about all the myriad book-centric blogs that have been destroyed by the collective destruction of the world's attention span via shit like TikTok and YouTube Shorts? What about the fact that your average TikTok user almost certainly doesn't have the patience or brain power to sit down and read a book if they won't read a blog post? What about the fact that authors don't want to have to waste their fucking time yelling at their phone camera when they would much rather be writing something worthwhile?

TikTok is shit, and while I see and appreciate the arguments against the US banning it, I will be shedding precisely zero tears for it. It is one of the absolute worst examples of the enshittification of the modern Internet and people in general, and nothing you can say will ever make me change my mind on that fact. I just wish the fucking thing would go away here, too.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 223: The Old Internet https://imnotdoctorwho.moegamer.net/2025/01/16/oneaday-day-223-the-old-internet/ https://imnotdoctorwho.moegamer.net/2025/01/16/oneaday-day-223-the-old-internet/#respond Thu, 16 Jan 2025 10:04:06 +0000 https://imnotdoctorwho.moegamer.net/?p=28163 As the rot economy continues apace, more and more people are starting to recognise the modern Web for what it is: an unpleasant place, in which commercial interests and venture capitalists come first, and making an actually pleasant, enjoyable and educational place for the actual users is far, far down the list. As a result, … Continue reading #oneaday Day 223: The Old Internet →

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As the rot economy continues apace, more and more people are starting to recognise the modern Web for what it is: an unpleasant place, in which commercial interests and venture capitalists come first, and making an actually pleasant, enjoyable and educational place for the actual users is far, far down the list. As a result, "the old Internet" is often romanticised, perhaps to an overly nostalgic, rose-tinted degree, but I have to kind of concur; things did used to be much more enjoyable online before our daily routine was nothing but scrolling through the only two or three websites that actually exist to most people.

I think about this a lot when I'm writing on here or MoeGamer. I used to get fairly decent numbers on both blogs, even though I was just posting daily nonsense on this one. Now, I get maybe double figures daily on here, if that. MoeGamer still pulls in about a thousand views a day, which is nice, but a lot of those views are for things I wrote about several years ago at this point, and rarely for things I've written about recently.

Now, I don't do either this blog or MoeGamer for the views, but I feel the trajectory this site has taken in terms of numbers is symptomatic of the way the Web has changed over the years. People just don't do blogs any more, either as writers or readers. Part of this is down to the fact that RSS readers just aren't a part of people's daily online routine any more (though I'm aware they still exist) — and even those "magazine-style" apps that were never really a good replacement for Google Reader seem to have died a bit of a death. Not only that, but the usefulness of search engines has declined considerably, too.

Instead, it is, of course, all about social media. It's all about having a presence on the "important" social networks — though even that has seen something of an upset over the last few years, and particularly in the last few months. Twitter was already circling the drain in terms of usefulness for sharing stuff even before Elon took over and did… whatever the fuck he's doing there; Facebook has been such a horrible experience to use for so long now that I question the sanity of anyone who is still using it — to say nothing of the frankly quite disturbing policy changes they've had recently; and the less said about TikTok, the better.

So what, exactly, is someone looking to express themselves online to do today? If you want to get seen, you seemingly have little choice but to sign your soul over to one of these companies and plunge your data into the mire that is "The Algorithm". Telling people that they should start their own website is a noble and proper goal, and one I stand behind, but the fact is… a lot of folks just don't and won't leave social media — and many of the social media companies are doing their best to keep those folks on their platform as much as possible.

Look at Twitter (no, I'm not calling it "X") and how Elon is desperate for people to "post content" on it, completely failing to see that it is a platform woefully ill-equipped for anything other than that which it was originally designed for: microblogging. No-one in their right mind is going to set up a video-centric Twitter account instead of a YouTube channel, even if the site wasn't infested with the worst bigots the Internet has to offer. And no writer is ever going to use Twitter as their primary means of posting their work.

Everyone knows this. And yet it's so difficult to get people to notice you if you're not spending all day "building your personal brand" or some such bullshit. Artists struggle to get commissions without social media. Writers struggle to get publishers without social media. Video makers struggle to get views on their videos without social media. It all sucks, and it feels far too late to be able to do anything about it.

All you can do, really, is just be stubborn. Keep plugging away at your own personal passion projects, and do those projects for the passion, not for the potential of monetising them. I keep doing this blog because I like writing and it's good therapy for me — nothing more. It's always a thoroughly welcome sight when I see someone I recognise in the comments, but that's becoming an increasingly rare occurrence these days. Family and friends who used to read on a regular basis just… don't any more, and the worst thing is, I completely understand why. The modern Web simply isn't built to support personal sites any more, and that's a real shame. It feels like we're very much at risk of losing an important part of our collective culture — because what happens to everyone's "content" (ugh) when one of these social media companies eventually implodes?

Anyway, close your Meta accounts, get off Twitter and read more blogs. That's my advice for surviving online today.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 219: Getting it done https://imnotdoctorwho.moegamer.net/2025/01/12/oneaday-day-219-getting-it-done/ https://imnotdoctorwho.moegamer.net/2025/01/12/oneaday-day-219-getting-it-done/#respond Sun, 12 Jan 2025 21:34:51 +0000 https://imnotdoctorwho.moegamer.net/?p=28148 I finally managed to muster up the motivation to make some YouTube videos today. Three of them, in fact; they'll be up on the channel over the course of the next week or so. To be clear, I wasn't putting off making these videos because I didn't want to make them; I was primarily putting … Continue reading #oneaday Day 219: Getting it done →

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I finally managed to muster up the motivation to make some YouTube videos today. Three of them, in fact; they'll be up on the channel over the course of the next week or so.

To be clear, I wasn't putting off making these videos because I didn't want to make them; I was primarily putting them off because I had a cold in mid-December, and it's left me with a really annoying cough but no other symptoms. (I went to the doctor to see if it was an infection or anything, and it seems there's nothing to be concerned about; I just Have A Cough for a bit, frustratingly.)

I didn't want to start recording videos and collapse into a coughing fit partway through, so I'd been putting it off, particularly as a couple of weekends ago I started trying to record a The Dagger of Amon Ra playthrough and had to stop because my throat wasn't up to it.

My cough is still here — mostly in the evenings, and especially annoyingly when I lie down to go to sleep — but I managed to hold it at bay for the duration of three videos earlier, which is nice. Those three videos are kicking off something I want to be doing throughout this year: exploring a variety of home computer stuff, including Spectrum, Amiga and C64 stuff as well as the Atari 8-bit and ST stuff I've primarily built my channel on.

It felt good to finally get them done. While I have no real "obligations" towards my YouTube channel and could just… stop making videos at any point with no real consequence, it would feel like a great shame to do so. I have somehow made 1,303 videos so far since I created my channel in 2007 (but didn't start Being A Creator until to any vaguely serious degree until 2017) and my channel has shown very slow but steady growth, particularly over the course of the last five years or so. I don't have any grand designs on Being A YouTuber as a career, particularly since the sort of stuff I do isn't exactly algorithm-baiting, but it is nice to be able to sit down, play some games, talk about them to an empty room and feel like at least a few people will, eventually, listen.

In some respects, being able to do that with YouTube has almost been a substitute for being able to spend time with friends talking about this stuff. Pretty much all of my friends who used to be into gaming to any degree have drifted away for one reason or another, and it really sucks to be enthusiastic about things and have no-one to share that with. So by handling my YouTube videos the way I do — as if I'm sitting playing it with the viewer there as a friend beside me — it at least helps a bit with that side of things, if not all of the loneliness I feel at times.

Anyway, like I say, those videos will be coming out over the next week or so. There's one Spectrum one, one C64 one and one Atari 8-bit one; I'm not necessarily going to do all that every week (at least partly because I want to do some ST and Amiga stuff in there too) but it's a nice spread to start the year with. And it's onwards to a whole new year of exploring classic home computers and the myriad weird and wonderful games they played host to!

If you're not yet subscribed, stop by my channel, watch a few vids and hit the dang subscribe button already. Here's a link. Go on, click it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 217: Fuck Facebook, and fuck Meta https://imnotdoctorwho.moegamer.net/2025/01/10/oneaday-day-217-fuck-facebook-and-fuck-meta/ https://imnotdoctorwho.moegamer.net/2025/01/10/oneaday-day-217-fuck-facebook-and-fuck-meta/#respond Fri, 10 Jan 2025 22:29:16 +0000 https://imnotdoctorwho.moegamer.net/?p=28139 I don't know if you've been following the recent news about Meta, Facebook's parent company, but if you still have an account over there for any reason, I thought you might be interested to learn the following. A few days ago, Meta (which covers Facebook, Instagram, Threads and WhatsApp Messenger) published some substantial changes to … Continue reading #oneaday Day 217: Fuck Facebook, and fuck Meta →

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I don't know if you've been following the recent news about Meta, Facebook's parent company, but if you still have an account over there for any reason, I thought you might be interested to learn the following.

A few days ago, Meta (which covers Facebook, Instagram, Threads and WhatsApp Messenger) published some substantial changes to its Hateful Conduct policy, ostensibly a policy that was devised in order to, among other things, help marginalised groups feel safe using their services as a means of online socialisation. You can see the changelog at this link (click the "7 Jan 2025" link on the left of that page to see the changes highlighted), but here are some notable parts for your convenience:

The green highlighted stuff is newly added, the red strikethrough stuff has been removed. Note that the banning of "dehumanising speech in the form of comparisons to or generalisations about animals, pathogens or other sub-human life forms, including women as household objects or property or objects in general; black people as farm equipment; transgender or non-binary people as 'it'" has been removed. This was previously a "Tier 1" violation, among the most serious on the platform, and yet now it is A-OK.

Elsewhere:

In this section, you will see that Meta now "allows allegations of mental illness or abnormality when based on gender or sexual orientation, given political and religious discourse about transgenderism and homosexuality and common non-serious usage of words like 'weird'."

Elsewhere still:

So you're cool to, like, blame the Chinese or whatever group of Johnny Foreigners you think created COVID, if you even believe COVID existed at all in the first place because you're a nutcase who believes vaccination programmes are about Bill Gates trying to fit you with a microtransmitter.

I shouldn't have to point out that these changes are Bad, regardless of whether or not you fall into one of the "protected" categories. It's particularly telling that amid the parts people are mostly focusing on — the stuff about homosexual and transgender people — they snuck in a bit about regarding women as objects and black people as farm equipment. You know, just to make sure everyone except white straight cis men gets their own share of a kicking. On top of that, they have deleted the trans and non-binary themes for Facebook Messenger, as well as the blog post announcing them.

This is not a "freedom of speech" thing; this is deliberately courting the worst people in the world and giving them carte blanche to be as sexist, racist, homophobic and transphobic as they desire with zero consequences. And you all know exactly why this has happened: because of the election result in the US.

The world's billionaires have been flocking to kiss Trump's ringpiece ever since the election, and of course Mark Zuckerberg is at the head of the queue. Social media is a veritable breeding ground for the worst kind of right-wing attitudes and has been for a while; all Zuck is doing is making it explicitly okay for this sort of thing to go on, much like Elon Musk has done with Twitter, destroying its value as social media in the process.

This isn't the only thing wrong with Facebook, of course. If you're still using it (again, I ask, why?) you have almost certainly seen how the News Feed or whatever it is called has declined over the years. Chances are yours has multiple "Suggested" posts (i.e. ads) in a row before you see anything from someone you actually care about, and many of those posts will be filled with AI-generated garbage slop like the infamous "Shrimp Jesus" and the many, many images of crying multiple amputee soldiers who don't exist saying it's their birthday. And rather than Facebook seeing this as a problem, it is being encouraged.

In fact, Meta announced plans to introduce AI-driven profiles to both Facebook and Instagram, presumably in an attempt to hide the fact that users are (correctly) leaving their services in droves. People stumbled across one of these AI-powered profiles on Instagram recently, discovering it to be, of course, full of images that never happened and hosting a chatbot that was little more than racial stereotyping. Meta were quick to say that this was an experiment from a few years back, but this is exactly the sort of shit they want to introduce.

Along the same lines, some Instagram users have found themselves presented with AI-generated images of themselves in their own feed, without having asked for them. In most cases, this is because Instagram's AI features count "using them once" as "perpetual consent to use your likeness", even if you don't want or need AI-generated images of yourself. Which no-one does.

Facebook is a shithole, and it's only going to get worse. If I haven't convinced you enough, I urge you to read at least some of the following links (plus the ones I've peppered throughout the above) for more on the story, because these folks report on this stuff for a living and can provide a lot more detail on what is going on.

Never Forgive Them by Ed Zitron – a comprehensive breakdown of how, over the last 10-15 years in particular, big tech has been systematically making life worse for everyone online under the guise of "growth". And it seeps into all areas of life, be it Facebook, Twitter and other forms of social media, or a cheap laptop you buy from Amazon.

AI Powered Buzzfeed Ads Suggest You Buy Hat of Man Who Died by Suicide by Emanuel Maiberg, 404 Media. Not directly related to Meta, though it is a tale of why AI-powered anything relating to advertising (a category which Meta stuff firmly falls into) is a pile of shit. I will say 404 Media has been doing some of the absolute best reporting on all this for quite some time now.

Zuckerberg: The AI Slop Will Continue Until Morale Improves by Jason Koebler, 404 Media. About how Zuckerberg doesn't believe the AI sludge that is taking over Facebook is a problem, and how he actually wants to encourage it.

Where Facebook's AI Slop Comes From by Jason Koebler, 404 Media. Self-explanatory, though you may be surprised at the answer to the headline and the reasons why.

Mark Zuckerberg, Recipient of World's First Rat Penis Transplant, Announces Meta Will Stop Fact-Checking by Matt Husser, The Hard Times. Also self-explanatory. The fact-checking thing is actually where all this started; Zuck is putting this side of things in the hands of the users via a Twitter-style "Community Notes" system, rather than having fact-checkers to combat disinformation on staff. Things just got worse from there.

Meta has 'heard the message' from Trump, says whistleblower Frances Haugen by Dan Milmo and Robert Booth, The Guardian. Some insider knowledge on the situation and how it's happening exactly because of the reasons you thought.

Look, I get it. I appreciate that some of you might not be able to delete your Facebook accounts because it's the only means you have of getting in touch with some people. I can't really delete mine either, because I have to use it for work, though I haven't used Facebook "personally" for years now because I saw it enshittifying a long time ago and jumped ship. The only Meta service I use these days — and that's irregularly — is WhatsApp.

But I would urge you to look over all of the above, and consider whether that is a company you still want to have any involvement with. Not only are the policy changes above actively harmful, the service as a whole has, as Zitron explains in his piece linked above, gradually been getting worse and worse, abusing its users in the name of profit and growth, for years at this point.

There are always alternatives. You can email people, just like in the good old days, or alternative messaging solutions like Discord, Zoom and Skype exist. They all have their issues, yes, but they're not actively being harmful like Meta is now. You can build a website to share your photos. Hell, if you're hooked on social media, there are plenty of better alternatives to Facebook now. (Just don't join TikTok.)

Online is a garbage fire right now, and it's only getting worse. One day, we might be able to look back on this whole sorry situation and laugh, but right now it's getting to a point where it's outright dangerous for some folks online. And I would hope that you, dear reader, don't want to be part of making that problem any worse.

If you didn't know anything about any of this prior to today, I hope you feel a little better informed now. And if you did, I'd urge you to take that step and move well away from Meta as soon as you are able.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 216: I've probably written all of this before https://imnotdoctorwho.moegamer.net/2025/01/09/oneaday-day-216-ive-probably-written-all-of-this-before/ https://imnotdoctorwho.moegamer.net/2025/01/09/oneaday-day-216-ive-probably-written-all-of-this-before/#respond Thu, 09 Jan 2025 23:04:49 +0000 https://imnotdoctorwho.moegamer.net/?p=28130 There are, as I type this, 2,850 posts on this blog. 2,851 including this one. As such, I've almost certainly written things multiple times. Yesterday's story about The Rough Book is one I've told before, for example, and even found myself using some of the same turns of phrase to describe various incidents. But I … Continue reading #oneaday Day 216: I've probably written all of this before →

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There are, as I type this, 2,850 posts on this blog. 2,851 including this one. As such, I've almost certainly written things multiple times. Yesterday's story about The Rough Book is one I've told before, for example, and even found myself using some of the same turns of phrase to describe various incidents.

But I think it's interesting to reflect back on things multiple times, many years apart, because doing so can cause you to look at those situations from a new perspective, perhaps with different life experiences under your belt. In the case of The Rough Book, I last wrote about it in 2012, when I didn't know I was autistic. Or, perhaps, when I hadn't been diagnosed as autistic. Because even in those innocent, pre-COVID days, I think I always knew that something was "up", as it were.

Hell, I mean, even COVID. Life has not been the same on Planet Earth since the pandemic hit, and many folks (including, I suspect, me and my wife) are still feeling the aftereffects (or perhaps it's more accurate to say ongoing effects) of the situation, thanks to the lack of understanding around things like "Long COVID" and suchlike.

It's hard to say if my life has got better or worse as time has gone on, looking back at these old posts and realising all the topics I've previously written about. I think, on the whole, I'm in a much better situation than I ever have been in every regard except for my physical health; I've had lower lows of mental health in particular (catastrophically low lows on multiple occasions) and I certainly have very little to complain about with my present employment situation.

I have found a niche and I'm damn well staying there as long as possible; I have no desire to ever go back to the periods of joblessness I've endured over the years. Even with the experience I've built up over the course of the past few years, I still feel like if I was suddenly out of work that I would struggle to cope in today's volatile, competitive job market. I have been very fortunate with the situation I've ended up in from that perspective. I took some risks to get here, in some ways it took an uncharacteristic amount of persistence, and I actually think the pandemic helped me secure the position I'm in now thanks to how it made remote working feasible for everyone.

I like having this blog, and being able to look back over the posts, particularly with the "Random Post" button at the top, then following a rabbit hole of "related posts". Of course, I have a big gap between the end of my first #oneaday stint and this one, but other things online — like MoeGamer and YouTube, for example — fill that gap to some degree. This is why I was so upset when WordPress.com pulled their whole "your blog has been deleted, teehee" shit a while back. This site isn't useful from a perspective of… well, anything, really, other than giving me a semi-private outlet to muse on whatever subjects I feel like writing about. But, goddammit, it's mine, and it's not beholden to any platform holders who can arbitrarily take it away from me. Not any more, anyway.

I don't get anywhere near the readership I used to with this blog. I don't even think my family and friends read it any more. I don't think anyone reads blogs any more, because they're too busy doomscrolling on social media or shit like TikTok. And while I hate that personally, I can't really tell other people what they "should" be doing, when the stuff I'm posting here is probably just as vapid as all the people yelling at the camera on TikTok.

Or is it? There's probably a whole discussion for another post in this, but I can say with complete honesty that what I've written here over the years has been an accurate reflection of me. I've always made a point of being honest — to myself as much as anyone who might be reading — while TikTok, from my admittedly limited experience to it, feels obnoxiously performative. Oddly, despite TikTok in theory being more "personal" thanks to being video-based — you see and hear the person — I still feel much more like I'm getting to know someone when I read what they write, rather than seeing them yelling breathlessly into their phone camera like the world's least scary follow-up to The Blair Witch Project.

It saddens me a bit that blogs aren't what they used to be. Hell, most people don't even call them "blogs" any more; these days they tend to be described as "newsletters", and most of them seem to be read via email rather than actually on their websites. But I'm still resolutely old-school in how I do things; this is my blog, and has been since (checks) 2008. And there's no real point changing up how I do things now, is there?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 210: Making some video plans https://imnotdoctorwho.moegamer.net/2025/01/03/oneaday-day-210-making-some-video-plans/ https://imnotdoctorwho.moegamer.net/2025/01/03/oneaday-day-210-making-some-video-plans/#respond Fri, 03 Jan 2025 22:31:07 +0000 https://imnotdoctorwho.moegamer.net/?p=28106 I was hoping to make more videos over the course of December for "DOScember", but a nasty cold with a cough that's been lingering for a while (and still is a bit) put paid to those plans. I was really hoping to play through both The Dagger of Amon Ra and the spiritual successor to … Continue reading #oneaday Day 210: Making some video plans →

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I was hoping to make more videos over the course of December for "DOScember", but a nasty cold with a cough that's been lingering for a while (and still is a bit) put paid to those plans. I was really hoping to play through both The Dagger of Amon Ra and the spiritual successor to the Laura Bow series, The Crimson Diamond, but that hasn't happened. I did start trying to record a The Dagger of Amon Ra playthrough, but my throat gave out in less than ten minutes, so I abandoned that plan.

I mean, there's no reason they still can't happen, they just won't be "DOScember" features any more. And that's fine. So I think I may well still go ahead with those, 'cause doing adventure game playthroughs is always a lot of fun.

I've been pondering other things to do along the way, too. One thing I definitely want to do is spend some time exploring other microcomputer systems alongside the Atari stuff I've done a bunch of to date. There was some interesting discussion on Bluesky earlier today about how the overly "Americanised" canon of gaming history has a habit of erasing stuff like the European microcomputer scene, so I want to spend some time redressing the balance there a bit. I've obviously done a lot of Atari stuff already, and I intend to keep going that because it's a personal passion, but I also want to make some use of the C64 "Maxi", TheA500 Mini and The Spectrum that I have, because those are all thoroughly lovely machines.

As good a place as any to start with those would be to work through the built-in games on each, since that's actually not something I've done to date for anything other than The400 Mini. So a cautious plan I have is to spend a bit of time exploring each of those systems' built-in libraries, then onward into some other stuff on each of those platforms, just like I've done with the Atari 8-bit.

Assuming my voice holds out, then, I think that's what I'm going to try and make a start on this weekend, along with maybe a bit of The Dagger of Amon Ra.

I've also reached a conclusion I think I've known all along: I am absolutely not cut out for streaming. I just can't be arsed with it. It's a lot of setup and effort to get going, it's a pain to promote (particularly given my potential audience is all over the globe and thus there's no "good" timezone for it) and the number of viewers I get (both live and on the archived version on YouTube) is crap compared to my standard videos. I know that's something that improves with time, but this is supposed to be a hobby, not work, so I'm just going to stick with what I know and enjoy, and which works well — which is YouTube.

I'm not ruling out occasional "special" streams for events, charity drives and suchlike, or occasional chats with my buddy Chris in a quasi-podcast format. But I'm not going to make it a regular part of my routine. I know several people who want desperately to "make it" as a streamer, and they seem to spend a lot of their lives being miserable, and I have no desire to get into that situation. I do this for fun.

So, amid a bit of game room reorganisation that may be happening this weekend, I'm going to make a start on another year of retro computing fun. Broadening my remit will be an interesting journey for me to take, and it may well bring some new people to the channel, too. I know from previous times I've done this that there are a couple of people who get a bit sniffy when I cover non-Atari stuff, but y'know what? My channel, my rules. I am interested in gaming and microcomputer history, and while Atari stuff will always carry significant personal meaning for me, I want to know more about the other parts of this side of things, too.

So that means C64, Spectrum and Amiga stuff! There's a huge library of things for me to explore on all of those platforms, and still plenty of Atari material I haven't covered, either. So I certainly don't think I'm going to be short of things to play and talk about this year. Now I just need to make the dang videos!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 203: A distressing dichotomy https://imnotdoctorwho.moegamer.net/2024/12/27/oneaday-day-203-a-distressing-dichotomy/ https://imnotdoctorwho.moegamer.net/2024/12/27/oneaday-day-203-a-distressing-dichotomy/#respond Fri, 27 Dec 2024 19:45:00 +0000 https://imnotdoctorwho.moegamer.net/?p=25438 I am, as you'll know if you've been reading this here blog for a while, suffering from a fair old bit of loneliness. As the years have gone by, groups of friends have gradually drifted away, and it feels like one of the longest holdouts in that regard is heading in that direction of late. … Continue reading #oneaday Day 203: A distressing dichotomy →

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I am, as you'll know if you've been reading this here blog for a while, suffering from a fair old bit of loneliness. As the years have gone by, groups of friends have gradually drifted away, and it feels like one of the longest holdouts in that regard is heading in that direction of late. I haven't heard from anyone in this group for probably several months at this point, and to be honest, I'm burnt out.

Here's my problem, see: I'm lonely, but I'm also absolutely exhausted feeling like the only one trying to make an effort to keep friendships going or to try and "fit in" places. I'm a member of several online communities (well, let's be real, Discord servers at this point, since self-contained online communities barely seem to be a thing any more) but the prospect of trying to raise my head, say hello and generally get "noticed" in some way is just… deflating. It almost doesn't feel worth the effort. It feels like fighting my way out of quicksand.

Take this group I'm referring to, for example. I have been feeling for quite some time that if I don't say something and attempt to start a conversation, no-one says anything. And indeed, I must confess, over the past few months I simply haven't said anything, just to see if that was actually the case. I had gotten tired, you see, of every time I attempted to start a conversation resulting in the things I said getting either shut down or ignored. In particular, I have tried to express enthusiasm for the things I've worked on professionally — which I'm very proud of — and my own creative projects — which likewise I want to share with people who are important to me — and have found myself rebuffed. And it seems no-one wants to talk about anything that is important to them, either, so silence it is.

This is not a healthy way to be, I know, but I feel frustrated and resentful any time I feel like I'm the only one who has been making an effort with a friendship. And so, day by day, I feel myself retreating further into my own private world, and feeling less inclined to want to come out and show myself.

Well, no. It's not that. It's that I find doing so to be immensely draining, particularly when it's in an environment or situation I find uncomfortable. Take our work Christmas outing recently for example; while we were out there were several people who clearly wanted to make an effort to get to know me a bit better, and I had those conversations where I could — but because we were in an inordinately noisy environment where it was very difficult (and uncomfortable) to have a conversation, I didn't feel like I could really carry things on. It was too tiring. I felt bad, because it was people showing an honest interest in me, but I just couldn't keep trying to have a conversation while I couldn't hear anything.

I ended up bowing out of the evening relatively early because my senses had just been completely overwhelmed by the noise. I had a good time overall; I just knew I couldn't take any more.

It sort of feels like a variation on that at other times. I don't want to be a lonely recluse who never talks to anyone, but when I never get anything back when I do attempt to initiate something — and when no-one else seemingly wants to initiate things with me without me prompting them — I get to a point where it just doesn't feel worth trying any more, which I fear will eventually build into actively pushing people away if and when they do ever reach out.

Perhaps the thing to do is just to accept that this is the way things are, and to try and structure my life accordingly. If people aren't going to make the effort themselves but they are still, for one reason or another, actually important to me, then I make some time to ensure that I get heard. It doesn't have to be much; perhaps just set aside a time each week to drop a quick message to the group in an attempt to start a conversation. That feels very formal, I know, and that's one of the reasons I haven't done something like this sooner — but right now it feels like doing something overtly "artificial-feeling" might be the only way I get my almost completely drained "Social" meter back up into the green.

I should probably mention at this point that I am inordinately grateful to my good pal Chris, who has stuck by me through exceedingly thick and enormously thin, and always has a kind word and receptive ear any time I drop him a message. The only trouble is he's on the other side of the world to me, so not someone I can just drop in on for some beers and video games.

My wife Andie is and always has been a rock, too, and any time I start feeling lonely I am grateful that I am not completely alone, thanks to her, our two cats (who both know to come and look after me when I'm feeling low — they're both sat with me on the sofa as I type this) and, of course, my family, who just accept me as I am, with all my myriad flaws.

Is that enough, though? It doesn't feel like enough. Something in my mind remains intensely dissatisfied in my socialisation, and I need to do something about it. So, as tempting as it is to just wallow in despair at things gradually getting worse on their own without my input… I guess it's time to acknowledge that I need to provide that input if I ever want things to get better again.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 196: Migration complete! https://imnotdoctorwho.moegamer.net/2024/12/20/oneaday-day-196-migration-complete/ https://imnotdoctorwho.moegamer.net/2024/12/20/oneaday-day-196-migration-complete/#respond Fri, 20 Dec 2024 22:46:44 +0000 https://imnotdoctorwho.moegamer.net/?p=25423 We sorted out the problems MoeGamer was having. If you happen to care, the problem I was having was this: the site itself appeared to be working just fine, but a number of image links were broken, the Media Library appeared to be full of empty images and attempting to hotlink to files that I … Continue reading #oneaday Day 196: Migration complete! →

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We sorted out the problems MoeGamer was having. If you happen to care, the problem I was having was this: the site itself appeared to be working just fine, but a number of image links were broken, the Media Library appeared to be full of empty images and attempting to hotlink to files that I knew were there was throwing a 404 "Not Found" error.

The solution was surprisingly simple. On my former Bluehost account, MoeGamer was hosted in a subdirectory of the public_html folder, and the domain name had been pointed to that subdirectory as its document root. That means if you went to moegamer.net, it would assume you meant "[the address of my hosting]/public_html/[the subfolder name]" rather than just the more conventional "[the address of my hosting/public_html/".

The problem stemmed from the fact that once my domain had been mapped to my Zume hosting instead, the document root was set to public_html rather than the subfolder, and that meant it wasn't quite looking in the right place for lots of things — most notably images hosted on the site that weren't being delivered via content delivery network, and plugins for WordPress.

The solution was simple: move all the MoeGamer files out of that subfolder into public_html and now everything is sorted and working as it should do. I'm glad; I was worried this was going to be a whole palaver to fix, but it turned out to be something pretty simple. It's just fortunate that I spotted the discrepancy when I did; I had a feeling Bluehost had done something "non-standard" when I hosted my sites with them, so I followed a hunch and it turned out to be correct.

I have little doubt that the guy helping me from Zume's support desk would have figured it out before long, though. Zume's customer service during this whole migration has been absolutely exemplary. And because they promise "same-day migration" but were unable to achieve this with Bluehost's dumbass setup, they've given me a free month of hosting as compensation. I didn't ask for this nor did I indicate I was in any way dissatisfied with their service; they just gave it to me. Top-notch stuff.

I know this was a whole faff, but hopefully I won't have to do it again for a while. Fingers crossed that Zume 1) sticks around and 2) doesn't get bought up by the company that made Bluehost (who used to be good!) shit. And in the meantime, I feel like both this site and MoeGamer have seen a significant performance increase, which is great.

Anyway, with that nonsense over, I can perhaps get back to more regular updates over on MoeGamer. I have a few games that I want to write about, but I've been holding off while all this was sorted. Perhaps I shall be spending some time writing tomorrow!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 195: Migration... almost complete? https://imnotdoctorwho.moegamer.net/2024/12/19/oneaday-day-195-migration-almost-complete/ https://imnotdoctorwho.moegamer.net/2024/12/19/oneaday-day-195-migration-almost-complete/#respond Thu, 19 Dec 2024 23:15:45 +0000 https://imnotdoctorwho.moegamer.net/?p=25421 Well, it seems my migration to a new web host has been mostly successfully completed. Both this site and MoeGamer are now safely ensconced on Zume's servers, and the nameservers have been switched over. There's a few little issues here and there which I'm hoping will resolve themselves as the DNS propagates or whatever it … Continue reading #oneaday Day 195: Migration... almost complete? →

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Well, it seems my migration to a new web host has been mostly successfully completed. Both this site and MoeGamer are now safely ensconced on Zume's servers, and the nameservers have been switched over. There's a few little issues here and there which I'm hoping will resolve themselves as the DNS propagates or whatever it has to do, but other than that, things are looking pretty good!

I have to give a huge shout-out to Ross from Zume's support here, as he was inordinately patient with Bluehost's many, many attempts to make it as difficult as possible to just transfer your website from one place to another. Bluehost, like many other sites these days, seemingly insist on making you use a chat facility to get any sort of support, and, like most chat support services, seems to be staffed almost exclusively by people who don't really know what they're talking about. This meant it took several separate chat sessions by me to get them to do something approaching what we needed to perform the migration, and even then they still did it wrong multiple times.

I have confidence, though, that even if there are any lingering issues from the migration, Zume's support staff will be able to sort them out. Like I say, I'm hoping that most of these will be resolved by the DNS propagation completing, so I'm not going to worry too much about things for a few days. And in the meantime, it's nice to know that I can just get on with blogging here; I didn't even lose any posts from the last few days, which is great.

Anyway, that's that. If you happen to see any weirdness here or on MoeGamer for the next couple of days, that's why. Hopefully it will all be sorted soon, and we can return to business as usual!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 193: Migration woes https://imnotdoctorwho.moegamer.net/2024/12/18/oneaday-day-193-migration-woes/ https://imnotdoctorwho.moegamer.net/2024/12/18/oneaday-day-193-migration-woes/#respond Wed, 18 Dec 2024 00:03:00 +0000 https://imnotdoctorwho.moegamer.net/?p=25403 I was suspicious when the new hosting provider I've signed up with, Zume, offered "same-day migration" — not because I doubted their abilities, but because I doubted my current/prior host, Bluehost, would make it in any way easy to get everything off their servers and onto someone else's. Turns out I was correct. Migrating a … Continue reading #oneaday Day 193: Migration woes →

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I was suspicious when the new hosting provider I've signed up with, Zume, offered "same-day migration" — not because I doubted their abilities, but because I doubted my current/prior host, Bluehost, would make it in any way easy to get everything off their servers and onto someone else's.

Turns out I was correct. Migrating a complete website setup like mine should be a case of going into cPanel and exporting something called a "cpmove" archive, which contains everything about the website: all its content, all its configuration, everything. Naturally, this is only something you can export yourself on a more expensive plan than I'm on, leading to multiple conversations with support people via a bloody chat interface, during which they consistently failed to understand what I was asking of them, despite me spelling it out to them very clearly and repeatedly.

The first time they ran the export, it seemingly worked correctly and created an archive, but said archive was, for some reason, faulty — and in the meantime, it had filled up my hosting account's storage space. So I then had to delete that and spend another couple of hours waiting for the person on the other end of the chat to run another export, only for them to first of all misunderstand the fact that I wanted to export two websites (this one and MoeGamer) not just this one, and then to completely miss the whole "cpmove" part.

Thankfully, the representative from Zume that I've been dealing with has been inordinately patient throughout this entire process, and has been keeping me informed on progress. It seems that he will be able to complete the migration without the "cpmove" part, it'll just take a bit longer to get things set up. I'm fine with this; I'm not in a rush to get it done, so I'd rather it be done right than done fast.

Self-hosting your own website certainly gives you more flexibility than being locked in to something like WordPress.com — to say nothing of the inherent risks of hosting your entire website on someone else's service — but man, it is a pain in the arse when something like this happens. And make no mistake: this is happening because Bluehost are deceptive fuckers who gave absolutely no indication when I signed up that their prices were going to increase this much after a year. We're talking an increase from about £60 to nearly £300. Absurd. And I bet they count on people just thinking "eh, I can't be bothered to fix it, so I'll just pay up".

Well, no. I'm not paying up. I'm looking forward to hitting the big red "CANCEL" button when all my sites are successfully transferred over, and here's hoping that Zume lasts at least a few years before enshittifying itself, too.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 191: Moving online home again? https://imnotdoctorwho.moegamer.net/2024/12/15/oneaday-day-191-moving-online-home-again/ https://imnotdoctorwho.moegamer.net/2024/12/15/oneaday-day-191-moving-online-home-again/#respond Sun, 15 Dec 2024 21:05:55 +0000 https://imnotdoctorwho.moegamer.net/?p=25397 Annoyingly, it's looking like I'm going to have to uproot this here site and MoeGamer yet again, because my current host has increased the annual price of hosting by literally about four times over the supposedly "introductory" offer I wasn't aware that I was on. Reading around, it seems this company — Bluehost, 'cause I'm … Continue reading #oneaday Day 191: Moving online home again? →

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Annoyingly, it's looking like I'm going to have to uproot this here site and MoeGamer yet again, because my current host has increased the annual price of hosting by literally about four times over the supposedly "introductory" offer I wasn't aware that I was on. Reading around, it seems this company — Bluehost, 'cause I'm going to name and shame — is notorious for doing this, and I am just the latest of many people to fall foul of it. So don't use Bluehost.

Thankfully, I have seen a few recommendations floating around, and I think the one I'm probably going to go with is Zume. This is a UK-based hosting service that comes particularly recommended by the nerds on r/webhosting, plus they supposedly do a free complete migration and you can pay monthly — though of course, as always, it works out more expensive to do that than paying for a year or two up front. Honestly, I think I'd rather have a predictable £10 a month than £X every year or two, though, as that's much easier to budget for.

I'm probably going to start the process for this going tomorrow. Supposedly they'll get the whole shebang done same-day, but it remains to be seen if that actually is the case. This is, I guess, then, your official warning that there may be some unexpected downtime both here and on MoeGamer at some point in the next couple of days.

I wish I didn't have to do this, as moving "online home" is almost as frustrating as having to move your real home. Granted, there's a lot less putting things in boxes and cleaning, but there's still a laundry list of things you need to remember to do — and inevitably an equally as long list of things that you have already forgotten that you need to do. But, well, I'm not paying nearly £300 for a year's web hosting, because that is daylight fucking robbery. £10 a month? Fine. I am 100% okay with that.

Here's hoping that 1) Zume sticks around for the long term, 2) Zume doesn't get eaten by a big corpo that jacks up prices to an absurd degree and 3) the whole migration process goes smoothly. Fingers crossed, and further updates as events warrant.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 184: Deprecated feature https://imnotdoctorwho.moegamer.net/2024/12/08/oneaday-day-184-deprecated-feature/ https://imnotdoctorwho.moegamer.net/2024/12/08/oneaday-day-184-deprecated-feature/#respond Sun, 08 Dec 2024 20:21:12 +0000 https://imnotdoctorwho.moegamer.net/?p=25345 I went into my Amazon wishlist earlier today, as I know it's the first port of call for several family members when trying to determine what to get me for Christmas, and I was a little perturbed to discover that it is seemingly not possible to change the order of the things on your wishlist … Continue reading #oneaday Day 184: Deprecated feature →

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I went into my Amazon wishlist earlier today, as I know it's the first port of call for several family members when trying to determine what to get me for Christmas, and I was a little perturbed to discover that it is seemingly not possible to change the order of the things on your wishlist any more. Or, to be more accurate, you can rearrange the order of the items in the first three rows in Grid view, but everything else doesn't respond to clicking and dragging like it used to.

I did a little research online and, indeed, it seems that Amazon deliberately removed this a while back. It's a "deprecated feature", apparently.

I always find the idea of "deprecated features" bizarre, because inevitably the features that get "deprecated" are ones that are actually useful, and in many cases they don't actually get replaced by something with similar functionality. In the case of Amazon wishlists, aside from the Grid view exception I note above (which I suspect is a bug) you can now only sort them in various automated ways, or you can push something to the top of the wishlist by going to its product page and "re-adding" it. You can also move it to another list and then move it back to the original list. Both of these are, I'm sure you'll agree, inferior to being able to just drag the damn thing to the position you want it — or, indeed, click a "send to top" button, which I'm sure also used to exist.

Modern software — be it stuff you run on your computer or that which powers billion-dollar ecommerce platforms — seems to be full of stuff getting "deprecated" without any real net benefit to the user. The usual interpretation of this is that the creators of said software want to discourage users from doing something in favour of doing something else with a similar function. But in Amazon's case I'm really struggling to see why I might be discouraged from reordering my wishlist into whatever order I want… particularly as there is no real alternative, aside from the rather clunky options I've just outlined.

There's a lot of discussion going on right now about how tech is genuinely getting worse year on year, and it's not just people "getting old". The writer, blogger and tech commentator Ed Zitron does some great work in this field, and I encourage you to check out his blog Where's Your Ed At and his podcast Better Offline, because while both paint a bleak picture of the tech landscape as it exists in 2024, some of you might find it reassuring that no, it's not just you, things really are getting worse in terms of usability and overall functionality.

As for me, well, I guess it's time to go re-add some stuff to my wishlist so it gets pushed to the top!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 179: Your occasional reminder that AI can fuck off https://imnotdoctorwho.moegamer.net/2024/12/03/oneaday-day-179-your-occasional-reminder-that-ai-can-fuck-off/ https://imnotdoctorwho.moegamer.net/2024/12/03/oneaday-day-179-your-occasional-reminder-that-ai-can-fuck-off/#respond Tue, 03 Dec 2024 14:27:05 +0000 https://imnotdoctorwho.moegamer.net/?p=25325 I saw a TV ad for "Apple Intelligence" yesterday. The concept of the ad is that someone is angry someone at their workplace keeps stealing their pudding — hahaha, so hilarious and cosy and relatable — and writes them a furious email. They then click the "Friendly" button on Apple Intelligence and the email is … Continue reading #oneaday Day 179: Your occasional reminder that AI can fuck off →

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I saw a TV ad for "Apple Intelligence" yesterday. The concept of the ad is that someone is angry someone at their workplace keeps stealing their pudding — hahaha, so hilarious and cosy and relatable — and writes them a furious email. They then click the "Friendly" button on Apple Intelligence and the email is rewritten to be the most milquetoast, handwringy, insincere thing you've ever seen. And this is supposed to be a selling point.

Elsewhere, a YouTuber I know had someone in their comments getting pissy about how they pronounced "ZX81", and, presumably in an attempt to further their argument, the commenter in question then copy-pasted a ChatGPT conversation — without editing out the "ChatGPT says:" bits — that didn't even particularly help their cause.

I keep seeing YouTube thumbnails made with AI art-stealing machines. Coca-Cola made a Christmas ad with AI. The memorial lunch for beloved broadcaster Steve Wright had an invitation that was made with AI. Entire websites are made of AI slop. And even here in fucking WordPress, I can't escape the sodding "Generate with AI" button.

I fucking hate it. I want it to go away. I want people who say "but it's good for summarising things" to drown in the sea. I want people who say "but it's better than doctors at diagnosing problems!" to be the victims of the worst malpractice the medical industry has ever seen. I wish eternal loneliness and desolation on those who use it to write emails. And I want it out of the pieces of software I use on a daily basis.

We're even starting to get accounts on BlueSky that pretend to be real people, but simply respond with ChatGPT answers that are tuned to be deliberately argumentative. What is the fucking point of all this shit? How is it benefiting humanity and productivity in any way whatsoever?

It isn't. All it's doing is continuing to make tech worse, year on year, while keeping oblivious shareholders — who aren't interested in anything but seeing "growth" — happy that companies are providing supposed "new innovations" that actually don't provide any sort of useful functionality whatsoever.

I'm aware I'm ranting incoherently, but honestly right now it feels like it's pointless to even try and come up with a cogent argument. This shit is infesting everything, and it's becoming impossible to escape from. And I legitimately do not understand how anyone can possibly think this shit is in any way better than what we had before.

I guess the one upside is that with how much AI is being used pointlessly to provide "summaries" of Google Searches, YouTube videos and other such shite, the planet will burn down all the sooner, so eventually we won't have to worry about it at all. Then the Great Thinkers of the day — assuming anyone survives — can stroke their chins for two hundred years about "where it all went wrong".

Here. Here is where it all went wrong.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 178: Acceptable mediocrity https://imnotdoctorwho.moegamer.net/2024/12/02/oneaday-day-178-acceptable-mediocrity/ https://imnotdoctorwho.moegamer.net/2024/12/02/oneaday-day-178-acceptable-mediocrity/#respond Mon, 02 Dec 2024 21:18:35 +0000 https://imnotdoctorwho.moegamer.net/?p=25322 My Bold Proclamation of the Day is that I feel like it would probably behoove us, as a society, to be more comfortable with mediocrity than we are. This evening, Andie and I went out for dinner, because we both just wanted to get out of the house for a bit. We went to a … Continue reading #oneaday Day 178: Acceptable mediocrity →

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My Bold Proclamation of the Day is that I feel like it would probably behoove us, as a society, to be more comfortable with mediocrity than we are.

This evening, Andie and I went out for dinner, because we both just wanted to get out of the house for a bit. We went to a local chain pub that we've been to a few times before and always liked, and the food was fine. It was perfectly acceptable. If we were living in a world where star ratings were used properly, I would rate it three out of five stars. It was not the sort of meal that I will remember for the rest of my life (or indeed the rest of the week, probably) but it also wasn't so terrible that I wanted to throw it in the face of the chef who microwaved it.

Thing is, I don't feel hard done-by to have a three-out-of-five meal at a place like this. In fact, that's pretty much what I expect. But I feel like the way we live life today, a three-out-of-five meal would be seen as somehow "unacceptable", and my commentary on how it was perfectly fine and exactly what you want sometimes, would be ignored completely, with nothing but the star rating being seen as a sort of "inverse recommendation".

Back when I worked at the Apple Store in the late '00s, the company introduced a scheme called NetPromoter. Initially I thought this was an Apple initiative, but I have learned in the years that followed that it is quite a common thing in the service and retail sectors generally.

If you're not familiar with NetPromoter, it goes like this. You engage with a customer and provide them your service or sell them something. Then, after they have departed your premises/website/whatever, they get emailed a short survey in which they are asked to rate their experience out of 10. Higher scores are, of course, good, and are regarded as "Promoters" — people who are actively likely to recommend (or "promote") your store or service to family, friends and colleagues. Conversely, low scores are, naturally, bad, and are regarded as "Detractors" — people who will recommend against your services.

All sounds reasonable enough, right? What if I told you that only scores of 8 and above were regarded as "Promoters", and anything below that was considered a "Detractor"? Because that's how it fucking works. There's no option for "this was fine, I had no complaints, but it also wasn't anything particularly special that I feel like shouting about" either. If we assume someone who felt that way believed that was worth a 5 or 6 out of 10, the poor old employee responsible for that perfectly acceptable service would probably find themselves on the receiving end of some sort of disciplinary action. Because yes, of course, systems like NetPromoter are inevitably used to browbeat employees into submission, rather than to actually improve things for the customer.

The same is true of online reviews for pretty much anything. Have you ever noticed how when an app on your phone bugs you to rate it, it's never "Leave us a review!", it's always "Leave us a 5-star review!"? That's because to most folks online these days, there are only really two ratings: 5-star (good) and everything else (bad). The video game sector has, of course, also been guilty of this for as long as the games press has been a thing; "70%" is seen as a barely average passing grade, and anything below that will almost certainly be ignored or considered "bad" by a significant portion of the games-purchasing public.

I've spoken numerous times about how I've had the absolute best times with games that, on average, net scores of 65% and below, and it's often for very similar reasons that I find mediocrity in other areas of life perfectly acceptable: sometimes that's precisely what you're in the mood for. This evening, we were in the mood for some average pub food, and by golly, that's most certainly what we got. When I'm in the mood to play a Neptunia game, I also know exactly what I'm getting and am in the correct mindset to appreciate it, too.

It's time we embraced perfectly acceptable mediocrity. Perfection is the enemy of good, as the aphorism says, and I absolutely agree with that. If you spend all your time looking for something that is really worth that 5-star rating, you're never going to be satisfied with anything.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 174: Why am I still doing this? https://imnotdoctorwho.moegamer.net/2024/11/28/oneaday-day-174-why-am-i-still-doing-this/ https://imnotdoctorwho.moegamer.net/2024/11/28/oneaday-day-174-why-am-i-still-doing-this/#respond Thu, 28 Nov 2024 22:53:20 +0000 https://imnotdoctorwho.moegamer.net/?p=25310 Why am I still doing this? Or, perhaps to the point, why did I start doing this again? This article from Aftermath does a good job of explaining why. Since the rise of social media, I feel like it's significantly less likely for someone to have a "personal website", because everyone is concerned about their … Continue reading #oneaday Day 174: Why am I still doing this? →

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Why am I still doing this? Or, perhaps to the point, why did I start doing this again? This article from Aftermath does a good job of explaining why.

Since the rise of social media, I feel like it's significantly less likely for someone to have a "personal website", because everyone is concerned about their "reach" and "engagement", and if you want both of those things, you want to be on a well-established social media site.

But if you're more concerned with self-expression and having a space to truly call your own, having your own website is hard to beat. And I think as people become more and more disillusioned with social media — Twitter and Facebook in particular — I think personal websites are going to become more and more important to a wider range of people.

Times have changed a bit, though. The word "blog" seems to have fallen out of wide usage, to be replaced with "newsletter", this being a result of the assumption that people will sign up to get your posts delivered to them via email, rather than going out of their way to visit your site. However, most of the "newsletters" out there are actually just blogs: people having a space to call their own, writing whatever they feel like at any given moment.

The best blogs… sorry, newsletters… of course have a distinct focus. One of my favourites is Ed Zitron's Where's Your Ed At?, which is one of the few sites out there continually taking the garbage of the AI industry and other enshittified parts of the Internet to account for their making life worse for everyone.

And, of course, if you've been following me for a while, you'll know about my own MoeGamer, which is my main video game blog. MoeGamer has now outlived all of the professional, commercial sites I have ever written for, which is a nice feeling. Sure, I don't update it every day or indeed regularly, but there's a ton of stuff to read on there, and I've made sure all of it is hopefully relevant and interesting, regardless of when you come to it. No racing to get "news" out the door; no rushing games to meet embargoes; just in-depth articles about games that, for one reason or another, I have found it worthwhile to spend some time, effort and words talking about.

This site, though, this is mostly for me. This site is my virtual replacement for the personal diaries I used to write as a teenager, only at no point have I become embarrassed enough about something I've written to want to throw the whole thing in the outside bin so it would never be found by anyone, except maybe the dustmen, who I hope had a good laugh about how much I fancied Nikki Rose before flinging the book into landfill. This site is my reminder of at least part of my time on this planet which, for sure, has had some hefty ups and downs over the course of the last 15-20 years or so.

Does it have many people reading it? No. But I'm not doing it for them. I'm doing it for myself — and if anyone happens to stumble across this little corner of the Internet and gets something out of something I've written, that's just a happy bonus.

If you've never given this sort of thing a try and you find yourself frustrated at social media, I can highly recommend giving it a go. It's dead easy to get started with a platform like WordPress or its numerous imitators; in many cases, you can get up and running for free, too.

However you choose to do it, I can assure you of one thing: having a space to truly call your own, in which you can express yourself completely freely, is something that I've started to find increasingly important with each passing year. It's a good thing to have an outlet, for both the good feelings and the bad, and banging out 500-1000 words every so often just about whatever's on your mind is a healthy habit to get into.

That's why I'm still doing this. Not to be famous, not to make money, not to get engagement and followers. But because it's just something I want to do, and which I find is of great benefit to my overall wellbeing. Give it a try!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 170: I really don't care about drama https://imnotdoctorwho.moegamer.net/2024/11/24/oneaday-day-170-i-really-dont-care-about-drama/ https://imnotdoctorwho.moegamer.net/2024/11/24/oneaday-day-170-i-really-dont-care-about-drama/#respond Sun, 24 Nov 2024 13:59:12 +0000 https://imnotdoctorwho.moegamer.net/?p=25295 I've been umming and ahhing about whether or not to post this, but if I can't speak freely on my own fricking website, I think I'll explode, so I'm going to say it anyway. I really, really don't give a damn about any drama surrounding an individual behind a particular project. I'm not saying you … Continue reading #oneaday Day 170: I really don't care about drama →

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I've been umming and ahhing about whether or not to post this, but if I can't speak freely on my own fricking website, I think I'll explode, so I'm going to say it anyway.

I really, really don't give a damn about any drama surrounding an individual behind a particular project. I'm not saying you have to feel the same way, but I do want to express that I find it continually tiresome and genuinely upsetting when I want to talk about something that I think is cool, but the first response is always "but [individual] worked on it, so it's bad (and by extension you are bad for having anything positive to say about it)".

I'm not going to talk about specific cases here, because even doing that has the potential to attract ire towards me, and that's not what this post is about. What it is about is the sense of frustration I feel that the real people who worked on a project end up getting punished for the actions or behaviour of one individual — and, by extension, the attacks people who express enthusiasm for that project end up suffering also.

It is an unfortunate fact of capitalist life that in order to claw your way up to the top of the heap, you probably have to be a bit of a shithead. The way capitalism works, the way business works; you need to be a bit of a shithead in order to see success. You need to doggedly pursue the things you want to achieve, and you need to defend your commercial interests. This is true for pretty much all industries, whether it's groceries, tech, publishing or whatever. I defy you to find any company out there with an executive suite that has never done anything you're not a particular fan of, all in the name of either pursuing their goals or defending their commercial interests.

Trouble is, when the higher-ups at a company do something that is regarded as "bad" or "indefensible", the real people who suffer are those who are just doing their job underneath. When one CEO behaves poorly, the people who are actually making the products that CEO's company is known for end up getting punished for it. They could do an absolutely amazing job on whatever they worked on, but still get punished because their boss once did "A Bad Thing", often several years ago.

This, unfortunately, spreads outwards. Because "(CEO = Bad) = (Company = Bad)", anyone who then expresses an interest in or an enthusiasm for the products of Company gets yelled at by people who care more about the CEO than the company or the product. And that leaves people feeling like they simply can't express their enjoyment of something they like just as a product, because of one thing the CEO did half a decade ago.

CEOs should, ideally, not do shit things. It would be lovely if we lived in a world where CEOs did not feel the need to do shit things, be it in the name of pursuing their goals or defending their interests. But we do not. And frankly, I am, I'm afraid, long past giving a shit.

I've seen too many pointless, unnecessary arguments and too many strained, even broken friendships over this sort of thing, and it just doesn't matter. We live in a joyless enough world as it is; we should not be attacking one another over the things we choose to have fun with, so long as those things are not actively hurting someone. And in the specific instances I'm thinking about here, no-one is getting hurt except the folks who worked on them, and the people being attacked for daring to say something positive about them.

That's all I'm going to say on the subject. I do not want an argument on this, I do not want anyone in the comments trying to tell me I'm wrong for feeling this way. I'm fed up and I'm annoyed, and I am absolutely not in the mood for someone to tell me I'm wrong for feeling that way. So if you're gearing up to type a comment like that, zip it. I do not want to hear it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 160: The death of Twitter https://imnotdoctorwho.moegamer.net/2024/11/14/oneaday-day-160-the-death-of-twitter/ https://imnotdoctorwho.moegamer.net/2024/11/14/oneaday-day-160-the-death-of-twitter/#respond Thu, 14 Nov 2024 23:26:53 +0000 https://imnotdoctorwho.moegamer.net/?p=25260 It seems like Twitter's day in the sun is finally coming to an end. With the deadline looming for the site to start scraping everyone's posts to train its AI models, Elon being an absolute fucking maniac (not in a fun way) and Trump being in office, a lot of people — including some well-established … Continue reading #oneaday Day 160: The death of Twitter →

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It seems like Twitter's day in the sun is finally coming to an end. With the deadline looming for the site to start scraping everyone's posts to train its AI models, Elon being an absolute fucking maniac (not in a fun way) and Trump being in office, a lot of people — including some well-established figures and brands — have been jumping ship and turning to Bluesky. Hell, even the Clifton Suspension Bridge has decided to ditch Twitter. And no, I'm not making that up.

I haven't been following the progress of all the "Twitter alternatives" that sprang up a while back too closely, but it seems like a lot of people are favouring Bluesky, which I must confess is one that I've been on for a little while now. Threads sounds like an absolute dead end of a social network — tech commentator Ed Zitron describes it as "Twitter made of Instagram comments" — and the less said about shit like Gab, Truth Social and Parler (does that one even still exist?) the better.

I'm interested to see where things will go. The vibe on Bluesky right now is very positive; many folks quite rightly describe it as feeling like Twitter from 10+ years ago, and they're absolutely right in terms of atmosphere. The users have collectively decided to not allow it to fall into negativity and ragebait like Twitter has become in recent years, and there is a shared understanding that "block early and block often" is the best approach to anyone being a dickhead.

This is helped enormously by Bluesky's "nuclear block" function, which means that if someone quote-replies a post then blocks the person they quoted, the quote will appear as blocked for everyone. That helps prevent dogpiling and discourages people from going around looking for trouble. Couple this with the "detach quote" function, where if you do find yourself quote-replied and you're getting grief as a result, you can simply unclip your post from the quote and be left the fuck alone. Much better than Twitter's woefully ineffective mute and block functions — oh yeah, Twitter made block work so that anyone you blocked can still see your posts, which is… great.

At this point, anyone still on Twitter is in absolute denial. The place is infested with bots, scammers, right-wing fucknuts and Elon sycophants who want nothing more than just a crumb of billionaire dick to suck. And with the impending "AI" shit looming, I'm not surprised people have finally had enough. I'm certainly never going back, and I think my boss and I need to have a serious conversation about whether we start focusing our professional social media efforts on Bluesky instead of Twitter. There are a lot of cool retro game peeps over there, and I think Evercade would fit in well there.

Of course, there's always the thing to ponder: do people really want "brands" on a social media site? And I guess it depends what they're doing. If all they're doing is engagement bait crap, probably not. But this might be a fun opportunity to experiment with doing something a bit different, in a place with an altogether different vibe.

Something to consider next week, certainly — my boss is off this week, otherwise I'd have a chat with him about it tomorrow. In the meantime, Bluesky seems to be a pleasant enough place to hang out from a personal perspective, and a fair few people I know have showed up there. It's social media how it used to be before all those sites made us want to kill ourselves every day, and I'm sure that won't last forever. But while it does, we may as well enjoy it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 157: A happy ending (not in a sex way) https://imnotdoctorwho.moegamer.net/2024/11/11/oneaday-day-157-a-happy-ending-not-in-a-sex-way/ https://imnotdoctorwho.moegamer.net/2024/11/11/oneaday-day-157-a-happy-ending-not-in-a-sex-way/#respond Mon, 11 Nov 2024 21:32:25 +0000 https://imnotdoctorwho.moegamer.net/?p=25244 I'm pleased to report that all of us kicking up a stink over RoseTintedSpectrum's YouTube channel being wrongfully terminated yesterday has proven successful: our lad managed to finally get through to a human being at YouTube, and his channel has been reinstated, with just an obviously insincere, automated "apology" of sorts from YouTube attached. This … Continue reading #oneaday Day 157: A happy ending (not in a sex way) →

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I'm pleased to report that all of us kicking up a stink over RoseTintedSpectrum's YouTube channel being wrongfully terminated yesterday has proven successful: our lad managed to finally get through to a human being at YouTube, and his channel has been reinstated, with just an obviously insincere, automated "apology" of sorts from YouTube attached.

This is obviously a good resolution to what was a stressful and upsetting situation for Rosie, and it should bring a few things into sharp focus for everyone. Corporations are not your friends. Corporations can and will take things that you have created away from you at a moment's notice. Corporations do not care, particularly when they rely on automation and "AI" to do their work for them.

Human beings are your friends. Individuals that you make a personal connection with are how you get by in this increasingly horrible world that we live in. Friendship groups and communities can get things done — the last 24 hours has clearly proven that, with Rosie's story not only spreading across Twitter and temporarily drowning out at least some of the white supremacy thanks to the few creators with a decent following who are still there, but also making some noise on BlueSky and even getting a writeup on the retro gaming website from the NintendoLife folks, Time Extension.

I find it kind of hilarious, tragic and frustrating that there are some folks who took glee in this whole situation. People such as the odious George "FunkySpectrum" Cropper, who has made his entire online life about spreading hatred of people he doesn't like. And people like one anonymous stroppy twat who goes by "GlamorousAlpaca" in Time Extension's comments, who just made shit up about Rosie for no apparent reason. But as frustrating as the sad, pathetic existence of these people is, they will never know the joy that Rosie is undoubtedly feeling right now: the understanding that there are people out there who like him, care about him and will fight for him when he has been wronged.

I'm glad that all this has been successfully resolved, but I'm concerned that this sort of thing seems to be happening a lot more of late. The cynic in me blames the rise in the use of "AI" in big corporations like Google; despite these systems being demonstrably fallible and prone to hallucinations, it seems big business is willing to trust its judgement, even going so far as to give it the power to completely remove someone's hard work from the Internet for a perceived (and, I reiterate, non-existent) infraction. It happened to me with WordPress.com, it happened to Rosie on YouTube and I'm sure we'll hear about it happening to other people, too.

The Internet continues to enshittify itself, but we can still find havens of sanity amid groups of like-minded, sensible, supportive and caring people. If you have been fortunate enough to find a group like that online, be sure to hold on to them with everything you have. I feel like they will only become more valuable to you as time goes on.

Oh, while you're here, go pop RoseTintedSpectrum a subscribe if you haven't already. Watch a few vids and leave a couple of nice comments, too. The lad could do with a smile after the last 24 hours.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 156: A reminder that automated moderation solutions suck https://imnotdoctorwho.moegamer.net/2024/11/10/oneaday-day-156-a-reminder-that-automated-moderation-solutions-suck/ https://imnotdoctorwho.moegamer.net/2024/11/10/oneaday-day-156-a-reminder-that-automated-moderation-solutions-suck/#respond Sun, 10 Nov 2024 19:27:07 +0000 https://imnotdoctorwho.moegamer.net/?p=25241 Hello. Bit of a serious one today. Many of you reading this will likely be familiar with the YouTube channel RoseTintedSpectrum. He has suffered an extremely unfortunate happening today in that YouTube has seen fit to completely obliterate his entire channel. Their reasoning? He supposedly violated their policies about "spam, scams and deceptive practices". Needless … Continue reading #oneaday Day 156: A reminder that automated moderation solutions suck →

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Hello. Bit of a serious one today. Many of you reading this will likely be familiar with the YouTube channel RoseTintedSpectrum. He has suffered an extremely unfortunate happening today in that YouTube has seen fit to completely obliterate his entire channel. Their reasoning? He supposedly violated their policies about "spam, scams and deceptive practices". Needless to say, he did not.

For the unfamiliar, RoseTintedSpectrum is someone who's been doing YouTube for a few years now. As the name of his channel suggests, he started out doing videos about old Spectrum games, and his dry humour and cynical wit won him a small but dedicated following of folks who enjoyed what he put out. Over time, he branched out into a niche that is somewhat underserved: providing commentary on "classic" TV shows, beginning with ITV's show about video games and computer culture, Bad Influence. Most recently, he has been doing huge retrospectives on the legendary GamesMaster, and these videos caused his channel to have a huge and well-deserved surge in popularity.

Well, they did, anyway. For reasons known only to YouTube's automated moderation algorithm, his channel has now been banished to the shadow realm, and he is unable to get a human response out of anyone. He attempted to appeal the "decision" and got a negative response back within 5 minutes, suggesting that no human being has been involved at any step in this process. And they have the gall to say on Twitter that "these decisions are made very carefully" and "thoughtfully". Are they fuck.

If all this sounds a little familiar, it's very similar to what happened with me and WordPress.com a while back — the reason this blog is now self-hosted rather than hosted with WordPress.com. That was almost the exact same situation: my hard work of many years (nearly 20 in my case!) was accidentally and incorrectly branded as "spam", and immediately removed from circulation without warning or any attempt to contact me. Thankfully, my repeated badgering and yelling at WordPress.com meant that it was back up and running again the next day, but the whole situation spurred me on to move my blog off-site.

There's a key difference there, though; while I could do that with my blog, YouTubers do not have that luxury. People who make videos are pretty much locked in to YouTube for life, because self-hosting videos is completely unworkable from both a storage space and bandwidth perspective. There are other video-hosting solutions out there, but they all have issues — no-one gives a shit about Vimeo (particularly now it's branded itself as "AI-powered") and Rumble is full of the absolute worst shitheads on the planet. So for most folks, it's YouTube or nothing.

I want to emphasise this key point: it is completely unacceptable for automated moderation tools to have the power to take a creator's hard work offline without even attempting to contact them. It is completely unacceptable that this occurs without any human input whatsoever. And it is completely unacceptable for YouTube's support team, when contacted about this issue, to say there is "nothing more they can do" because the automated appeal response to the automated channel deletion decided within less than five minutes that no mistakes had been made at any point in the automation process.

If a channel is flagged as being in violation of some sort of policy, that should be an immediate signal for an actual human to look at it. It should have taken anyone human less than five minutes to determine that there was nothing on RoseTintedSpectrum's channel even remotely related to "spam, scams or deceptive practices", and this whole situation should have never happened in the first place.

But no. Because big corpos like Google are all-in on AI and automation, they trust the clearly and demonstrably fallible machines to handle it all themselves — including any attempts to appeal the decisions. And the result is situations like we have now, where a dedicated and hard-working creative type is left with absolutely nothing to show for years of hard graft.

RoseTintedSpectrum puts an unbelievable amount of effort into each and every video he has ever made, and that should be abundantly clear to any human being looking at his channel.

But sadly, because no human being at YouTube has looked at his channel, we're left with the situation we're in now. Which is completely unacceptable.

If you're still clinging on to your Twitter account in the vain hope that the last week or so has all been a bad dream, I urge you to contact @TeamYouTube and @YouTubeLiaison over there to let them know they have made a huge mistake — RoseTintedSpectrum's YouTube account, if you want to copy that in, also, is @SpectrumTinted. With any luck, this will all be resolved sooner rather than later.

And if you're reading this and happen to be in any sort of position to make big decisions at your place of work: automated moderation solutions are fucking bad and should always have human oversight. So don't fucking delete people's hard work before you even attempt to contact them.

Sort it out, YouTube.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 154: If you can't create without AI, you shouldn't be creating https://imnotdoctorwho.moegamer.net/2024/11/09/oneaday-day-154-if-you-cant-create-without-ai-you-shouldnt-be-creating/ https://imnotdoctorwho.moegamer.net/2024/11/09/oneaday-day-154-if-you-cant-create-without-ai-you-shouldnt-be-creating/#respond Sat, 09 Nov 2024 00:39:25 +0000 https://imnotdoctorwho.moegamer.net/?p=25230 YouTube recommended me a video earlier. I'm not going to share it because it's shit. But I will tell you about it. It was a video supposedly "reimagining" the video game series Streets of Rage as a "movie". If you've spent any time on social media in the last year or so, you already know … Continue reading #oneaday Day 154: If you can't create without AI, you shouldn't be creating →

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YouTube recommended me a video earlier. I'm not going to share it because it's shit. But I will tell you about it. It was a video supposedly "reimagining" the video game series Streets of Rage as a "movie". If you've spent any time on social media in the last year or so, you already know what's coming: yes, it's entirely AI-generated drivel, and the complete content of the "movie" consists of nothing but people staring moodily at the camera while there's a slight pan around them, and people walking towards the camera in slow motion.

The video has a quarter of a million views, and a comments section full of people gushing effusive praise over the "creator". This is not the first video that this channel has put out like this; to date, over the last year they have spaffed out 215 videos that are all like this. And not only that, their About section on their channel is very transparently written by ChatGPT.

I hope you don't think it controversial of me to say that if you can't create without using AI, you shouldn't be creating at all. I will, under extreme duress, concede that there are certain uses of AI tools which might be useful as part of the creative process. AI music tools, for example, can be quite effective if you feed them some lyrics you've written yourself. (Getting AI to write lyrics results in extreme garbage.)

But if all you do is put shit into an AI video generator and then spaff it out on YouTube — and you can't even be arsed to write your own bio — you are not a creative person.

The standard argument that insufferable AI types like to trot out at this point is that generative AI "democratises" creativity by allowing anyone to "create". Except it doesn't, because the output is not your own work; you haven't created anything. The result is a pile of plagiarised crap that is immediately identifiable as the product of generative AI.

And anyway, creativity is already democratised. There is tons of free software out there that anyone can download and use, for computers, phones and tablets. YouTube is full of video tutorials on how to get started, improve your techniques and take on some advanced challenges. There are several decades' worth of text tutorials archived across various websites from over the years.

There is no excuse for taking the lazy option and just feeding a prompt into the lake-boiling plagiarism machine. If you want to be creative, be creative. But know that it takes work. And that work is worthwhile, because people will be able to tell when you have put that work in. Those who follow you will see your work improve, adapt and change over time. You'll find your own unique "voice". And there really is nothing quite like being able to express yourself in your own distinctive way; being able to sit back and look at something you made and think, with a slight smile on your lips, "I made that".

With generative AI, there is none of that. You get derivative, immediately identifiable slop that all looks the same and all contains the same basic errors. You never have the experience of refining and improving your own work, because you haven't done any work. You never find your own unique voice, because you are beholden to the algorithms and training data that the LLM you're using has stolen from all over the Internet. And you never, really, truly, express yourself.

In the meantime, until you come to the realisation that all you're doing is spaffing out hollow, soulless pieces of crap that look like creative works but are actually anything but, you are poisoning the entire Internet with your garbage… and, judging by the comments section on the video in question, poisoning the minds of people who aren't familiar with just how fucking easy it is to tell the magic art-stealing machine to steal some art to your specifications.

The planet is doomed. And no-one gives a shit. Sleep well!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 148: Stream Success https://imnotdoctorwho.moegamer.net/2024/11/03/oneaday-day-148-stream-success/ https://imnotdoctorwho.moegamer.net/2024/11/03/oneaday-day-148-stream-success/#respond Sun, 03 Nov 2024 02:33:39 +0000 https://imnotdoctorwho.moegamer.net/?p=25216 I done a stream! It went pretty well, and I enjoyed myself. Even had a few people chatting along. If you want to catch up on it, here it is archived on my YouTube channel: As you can hopefully see from the thumbnail, we were playing the delightfully named Mon-Yu: Defeat Monsters And Gain Strong … Continue reading #oneaday Day 148: Stream Success →

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I done a stream! It went pretty well, and I enjoyed myself. Even had a few people chatting along. If you want to catch up on it, here it is archived on my YouTube channel:

As you can hopefully see from the thumbnail, we were playing the delightfully named Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armour – You May Be Defeated But Don't Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. This is a dungeon crawler by Experience, makers of, among other things, the Spirit Hunter horror adventures I've been playing recently.

I obviously talk more about the game in the stream itself, but my first impressions after a 3-hour session are very positive. It's really interesting how Experience manage to make what is ostensibly the same kind of game feel cool and different between all their different titles. Mon-Yu is pitched as an entry-level dungeon crawler, but there are plenty of interesting little wrinkles for genre veterans, such as being level capped on each dungeon, meaning you have to figure out how to deal with the bosses without just outlevelling them.

There's also an interesting equipment system, where equipment gains experience as you use it alongside the characters. Equipment has a "rank" which determines how much it can level up, so sometimes you have to make a decision between keeping your upgraded items or taking a temporary hit to your effectiveness while you power up something with a higher cap.

There's also a really great "rapid battle" system, where if you know what you're doing you can get all your characters to auto-attack or repeat their last actions without having to wait for all the animations and log entries to appear on screen. Combine this with the fact that the game has no random encounters — and by its level-capped structure, it discourages grinding to a certain extent — and you have a really interesting take on what has, over the course of the last few years, become one of my favourite subgenres.

Anyway, it's half past two in the morning now because I made a video about sauce after finishing the stream. Watch out for that on my channel later next week. For now, I must sleep!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 147: Saturday Night is for Streaming https://imnotdoctorwho.moegamer.net/2024/11/01/oneaday-day-147-saturday-night-is-for-streaming/ https://imnotdoctorwho.moegamer.net/2024/11/01/oneaday-day-147-saturday-night-is-for-streaming/#respond Fri, 01 Nov 2024 19:53:40 +0000 https://imnotdoctorwho.moegamer.net/?p=25212 Well, it is this week, anyway. Andie is going out for a friend's birthday in the evening, so I thought I might take the opportunity to do a bit of streaming. You, dear reader, are welcome to stop by. Here's my Twitch channel. I'll be streaming from about 8pm UK time, all being well, and … Continue reading #oneaday Day 147: Saturday Night is for Streaming →

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Well, it is this week, anyway. Andie is going out for a friend's birthday in the evening, so I thought I might take the opportunity to do a bit of streaming. You, dear reader, are welcome to stop by. Here's my Twitch channel. I'll be streaming from about 8pm UK time, all being well, and the duration will depend on how much fun I'm having and whether anyone is actually chatting. I plan to go for at least an hour or two, though.

The game I've picked to stream is one I deliberately haven't started yet. It's Experience's dungeon crawler Mon-Yu: Defeat Monsters and Gain Strong Weapons and Armor. You May Be Defeated, but Don’t Give Up. Become Stronger. I Believe There Will Be a Day When the Heroes Defeat the Devil King. I have picked this for several reasons:

  1. I like Experience games.
  2. I like dungeon crawlers.
  3. It has a silly name.
  4. As I understand it, it's a fairly light and breezy take on the dungeon crawler, so it should be eminently suitable for chatting while playing.

Now I'm sure anyone who is all about "optimising" their Twitch experience would recommend I play something people have actually heard of. But if you've ever paid my YouTube channel a visit you will know that I don't really give a shit about baiting the algorithm and getting huge viewing figures.

In fact, as I've discussed previously, I actually don't like it when a video does well, because after you crash through a certain number of views, people start to get a bit more mean and I'm not a big fan of that. So I'd rather just host a nice little comfortable stream for friends to drop in on as they see fit — and perhaps a few newcomers can pop along and learn a bit about a game they haven't seen before alongside me.

Streaming is something that, I know, you have to work hard at in order to get anywhere. To be honest, I'm not so fussed about trying to "make partner" or "go affiliate" or whatever — the thing that appeals to me about streaming more than anything else right now is the prospect of potentially making some human connections with people. I have been so bereft of good company beyond my wife and cats in recent years that I want to try various means of potentially meeting new folks. And streaming would seem like a potentially solid means of discovering people with similar interests that I might get along with.

I know that won't happen immediately. I'm fine with that. I've recorded lots of Let's Plays for YouTube, so I am intimately familiar with how to talk rubbish entirely to myself while playing a video game. But if some good conversation happens to come about? So much the better. We shall see, I guess.

Anyway, tomorrow evening, 8pm UK time. I'll let you work out what that is in your region. Let's hunt some monsters and have a good time!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 139: Non-specific ramblings https://imnotdoctorwho.moegamer.net/2024/10/24/oneaday-day-139-non-specific-ramblings/ https://imnotdoctorwho.moegamer.net/2024/10/24/oneaday-day-139-non-specific-ramblings/#comments Thu, 24 Oct 2024 23:42:44 +0000 https://imnotdoctorwho.moegamer.net/?p=25165 I'll level with you, dear reader, I don't really know what to write about tonight, and it's already twenty past midnight, so I decided I would just start typing and see what came out. I had been looking for inspiration in past blog posts, but ended up just reading them rather than taking any actual … Continue reading #oneaday Day 139: Non-specific ramblings →

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I'll level with you, dear reader, I don't really know what to write about tonight, and it's already twenty past midnight, so I decided I would just start typing and see what came out. I had been looking for inspiration in past blog posts, but ended up just reading them rather than taking any actual ideas from them. It's times like this that I'm glad I've managed to keep this one site up and running for so long — even though it has had a few challenges in the last year in particular.

But anyway. Looking back at the blog posts I wrote more than 10 years ago — I was idly browsing through entries from January 2011 — I found it striking to ponder how some things have very much stayed the same (depression, anxiety, loneliness) and others have changed quite a bit.

In one post, for example, I noted a modest ambition of mine as being able to one day buy a brand-new car. To date, I have done that not once, but twice. Well, kind of. I got roped into one of those hire-purchase schemes because I am not good at talking to salespeople, and when the term on one was concluded, I was faced with either paying up several thousand more pounds to keep the car I'd already paid several thousand pounds into on a month-by-month basis, or switching to another new car and continue paying for that on a month-by-month basis.

Not having several thousand pounds to spare at the time, I chose the latter option, which resulted in me getting a worse car for more money. But at least when that one was up, I did have the money to spare to just finish purchasing it outright. Regrettably, it was due to my inheritance from my last remaining grandparent passing away — thanks, Nan D — but that same car is still sitting comfortably on my driveway and will hopefully last a good few years more yet.

Back in 2011, I don't think I would have ever contemplated having a nearly-new piano, which I do now. Of course, 2011 was right when I was in the middle of one of the worst periods of my life, having recently separated from my first wife and started enduring what, at the time, I thought was the great indignity of having to move back in with my parents. (My mental state was not good at the time. I mean, it's not good now, but it was really bad then. I am now, at least, genuinely and honestly grateful for that safety net I had and wouldn't like to think of what might happened to me had my parents not saved me from a very bad situation. But enough of that for now.)

On the whole, my life in 2024 is in a much better place than it was in 2011. I have a stable job that I like in a field I'm proud to be part of, a decent income, an incredibly supportive and understanding wife whom I love very much, two wonderful cats whom I also love very much, and a game collection that would blow the mind of my teenage self. In terms of general "life situation", I can't complain all that much.

But I miss people. As a socially anxious and introverted person, I'm sure that's not something the me of a decade or two back would have ever thought I'd say, but man. Loneliness fucking blows. And the longer it goes on, the harder it feels like it is to do something about it. There are people I probably could reach out to and attempt to rekindle past friendships, but what does one say in that situation, and via what medium?

I feel like I've had about a decade of everyone I know drifting away from me for one reason or another — or perhaps me drifting away from them, or perhaps both — and now I just don't really know how to handle that. I would like nothing more than to return to the good old days of the "Squadron of Shame" club on 1up.com and our later website and podcast, but I wouldn't even know where to begin recapturing those good old days — or even if it's possible to do so.

The one positive thing I've found in recent months is that social network BlueSky has a pleasing "early 2010s" Twitter vibe to it right now, and that is gradually helping me to build up a sense of online confidence that has been severely knocked over the course of the last decade or so.

That's a start, at least, as loathe as I am to rely on a social network website for interacting with people, knowing as I know now that all these services eventually go down the route of enshittification. Real-life, meanwhile, I have a lot more work to do in, as my present physical condition means that I'm afraid and/or ashamed to see anyone I used to know in person because of the amount of weight I gained over the COVID years, so that's going to be a harder, more long-term project, but, well, I guess I have plenty of time on my hands.

Well, then, how about that. "Nothing to write about," he says, then goes and rambles on for nearly a thousand words. I guess that's the approach to take when I can't think of anything, then. Just sit down and write. That's what #oneaday has always been about. And that's what I'll continue to do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 135: Just one is fine https://imnotdoctorwho.moegamer.net/2024/10/20/oneaday-day-135-just-one-is-fine/ https://imnotdoctorwho.moegamer.net/2024/10/20/oneaday-day-135-just-one-is-fine/#comments Sun, 20 Oct 2024 19:38:05 +0000 https://imnotdoctorwho.moegamer.net/?p=25149 As I type this, I can overhear my wife listening to some YouTuber I hate the sound of promising to "review every celebrity brand make-up". And this reminded me of a weird trend that is specifically a YouTube thing, whereby it seems like looking at just one thing is never enough, you've always got to … Continue reading #oneaday Day 135: Just one is fine →

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As I type this, I can overhear my wife listening to some YouTuber I hate the sound of promising to "review every celebrity brand make-up". And this reminded me of a weird trend that is specifically a YouTube thing, whereby it seems like looking at just one thing is never enough, you've always got to do every instance of a thing.

I Ate At Every Margaritaville In the Country. I Watched Every Barbie Movie. I Played Every Poorly Reviewed Soulslike Game on Steam. This particular "style" of video always seems to be combined with some sort of deliberate suffering — both for the presenter and the viewer, I'd wager — and honestly, it just doesn't appeal to me at all. I'm the sort of person who would much rather take their time over exploring something sprawling in depth and detail than attempting to cram it all into one video — because I can't help but feel if you're cramming a massive amount of things into one video, each individual thing isn't going to get much of a look-in, is it?

I realise this is the point of some of these videos, either to highlight the fact that the many instances of Thing are almost identical to one another and thus can't really be distinguished, but it still irks me somewhat — especially when it comes to a lineup of things that is quite varied such as, say, the output of a particular software company. A video along the lines of "I Played Every Blizzard Game" feels like it would do none of the games any real justice, because each one is very different from the last and deserves its time to shine. Hell, even "I Watched Every Barbie Movie" is probably doing at least some of the Barbie movies a disservice.

My thinking along these lines is why I handled the "Atari A to Z Flashback" series on my YouTube channel as I did. Atari Flashback Classics for Nintendo Switch had 150 games, so I made 150 videos. It took a long time, but I came out of it feeling like I'd completed a worthwhile project — and I absolutely gained some new appreciation for a bunch of games from among that 150 that I otherwise wouldn't have if I'd just given them all a cursory glance and been done within 20 minutes.

Now I'm not saying that everything has to be an epic, long series or anything, and I suspect what I'm describing is more of a "me problem" than anything else. But I know that I, personally, would much rather take my time going through something with a lot of component parts, giving each piece time to digest and myself the opportunity to come to some conclusions that I might not otherwise have been able to if I was racing through to meet my "content deadline".

I guess that isn't what people want these days, though. They want short, quick-fire, snappy — because the modern Web has been set up to pander primarily to those with no attention span. But, as I've argued on several previous occasions, I fear that this just creates a vicious cycle, whereby people's attention spans get shorter and shorter, and the quality and depth people go into when writing or producing videos suffers as a result.

If someone doesn't have the attention span to stick around for more than 3 seconds, that's not my problem; that is very much their problem. I am gratified to see the recent growth in "newsletters" (or blogs, as we used to call them) that present long-form articles intended to be sat down with and savoured; they're not for everyone, sure, but it does please me to know that there are other people out there who enjoy life on the verbose side of things, and they don't care if they "lose" some people due to the sheer length of what they post. As I say, that's a reader problem, not a writer problem. No-one told Charles Dickens not to spend so many fucking pages describing fog — instead, he just gave anyone who couldn't handle it the finger, and his work continues to be regarded as a classic regardless. No-one's going to remember the names of any YouTube Shorts or TikTok creators in 50 years.

I think I got off the point somewhere. But yeah. Review one thing at a time, please. Then I might take your opinions seriously.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 128: Imminent Holiday https://imnotdoctorwho.moegamer.net/2024/10/13/oneaday-day-128-imminent-holiday/ https://imnotdoctorwho.moegamer.net/2024/10/13/oneaday-day-128-imminent-holiday/#respond Sun, 13 Oct 2024 12:16:33 +0000 https://imnotdoctorwho.moegamer.net/?p=25108 As I may have mentioned once or twice recently, we're going on holiday tomorrow. We'll be away from Monday to Friday visiting Center Parcs in Elveden Forest, which has been a thoroughly nice place to have some time away on all the previous occasions we've visited. My intentions for this holiday are to unplug almost … Continue reading #oneaday Day 128: Imminent Holiday →

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As I may have mentioned once or twice recently, we're going on holiday tomorrow. We'll be away from Monday to Friday visiting Center Parcs in Elveden Forest, which has been a thoroughly nice place to have some time away on all the previous occasions we've visited.

My intentions for this holiday are to unplug almost completely. I will post on this blog daily because of the whole #oneaday thing, but outside of that, I intend to avoid any sort of attachment to the Internet whatsoever, except where absolutely necessary to research things. That means I am making the following promises to myself:

  • I will not worry about writing anything for MoeGamer or making any sort of video for YouTube.
  • I will not poke my head in on Discord channels that are likely to annoy me.
  • I will not look at Twitter at all.
  • I will minimise my use of Bluesky.

I haven't really talked about the last one at all, but as you may have surmised from the sidebar, I have been dipping my toe back into social media with Bluesky recently. And for the most part, I've found it a thoroughly pleasant environment that feels very much like Twitter did in the early days. It's very left-leaning, which can at times be a little insufferable, and wherever you look you're very likely to run into either a particularly horny furry or someone proud of the fact they're wearing a cage on their cock, but for the most part it has been a remarkably stress-free social media experience so far.

Part of the reason for this is that the platform is built to discourage "dunking", whereas Twitter outright incentivises it these days. The main way Bluesky differs from Twitter is through its absolutely nuclear block function, which means that if someone quote-posts or replies to someone they have subsequently blocked, if you are following the person who made the quote-post or reply, the original post will appear as blocked to you also. This discourages people from going "looking for trouble" because you can't even see the username of the blocked post. This can be frustrating at times if you missed the original context, but for the most part I think it's a positive thing.

So anyway, as a result of all that, and the fact I have a few friendly faces there, I have been using Bluesky a bit recently, and thus, if I'm going to share anything about the holiday that isn't on this blog, I'll likely do so there. If you're a Bluesky user and want to follow me, here.

But yes. Anyway, the main point of this post is to note that I will be disconnecting from the greater part of the Internet as much as humanly possible while I am away, because I need it. I need some time away where I just don't put any unnecessary pressure on myself, or potentially put myself in situations where I might end up getting annoyed. I'm tempted to outright leave a few Discord servers to remove the temptation altogether, but probably won't go that far.

This holiday is to rest, relax and genuinely get away from it all. My mental health has been in the toilet of late, and the Internet has played a big part in creating that situation. So instead I'm going to be among the trees, play some video games, go swimming and look at friendly deer. We might go and fire a crossbow (not at the deer) and play some pool, too. We haven't decided yet. But it's going to be nice.

Today, meanwhile, it's last-minute packing and tidying up ahead of my mother-in-law coming to look after the cats — sorry burglars, the house will still be occupied while we're away — and perhaps finishing off Silent Hill 2 later.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 126: What is WordPress doing? https://imnotdoctorwho.moegamer.net/2024/10/11/oneaday-day-126-what-is-wordpress-doing/ https://imnotdoctorwho.moegamer.net/2024/10/11/oneaday-day-126-what-is-wordpress-doing/#respond Fri, 11 Oct 2024 22:31:57 +0000 https://imnotdoctorwho.moegamer.net/?p=25094 You may recall a little while back I had an issue with my WordPress.com blog, the original incarnation of this site. The site's "automated anti-spam" system had flagged my blog and taken it offline. I hasten to add that there is, of course, no spam or any other sort of inappropriate, objectionable or illegal content … Continue reading #oneaday Day 126: What is WordPress doing? →

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You may recall a little while back I had an issue with my WordPress.com blog, the original incarnation of this site. The site's "automated anti-spam" system had flagged my blog and taken it offline. I hasten to add that there is, of course, no spam or any other sort of inappropriate, objectionable or illegal content either on the original form of this site or this present incarnation. It was a mistake on their part, brought about by WordPress.com's parent company Automattic increasingly relying on "AI" (spit) for more and more of their functionality.

This was the first time I'd had an issue with WordPress.com since joining in 2006. But it was serious enough that it made me move my site over to a self-hosted WordPress.org installation, which is what you're reading right now.

For those unfamiliar with the distinction, WordPress.com is a free-with-paid-options blogging service where you can set up a blog or other website quickly and easily. Its free offering has gradually gotten worse over the years, now placing a rather obtrusive "Made with WordPress" banner on new sites created, but for the most part, I've always been satisfied with it for my purposes, particularly because, having been a user for so long, I had been "grandfathered" in to not having things like that banner ad.

WordPress.org, meanwhile, is an open-source project that maintains WordPress itself, which is a content management system and blogging platform you can install on any website. The main distinction is that WordPress.com is a service provided to you, while WordPress.org is both a piece of Web-based software and the community surrounding it. And one of the key differences is that while with WordPress.com, you're stuck with preset configurations unless you pay through the nose for their extortionate "Business" plan, with WordPress.org you can tinker with and customise the core software as you see fit, either by fiddling with the code yourself, or by installing plugins.

I was dismayed to see how much "AI" rot had infested WordPress.com, and it made me no longer want to associate with the platform. Now, it seems, there is trouble with WordPress.org too, as reported by the excellent tech blog 404 Media.

I have not followed this whole saga, but it seems Automattic is having a bit of a spat with a company called "WP Engine", which is a service that hosts websites built using WordPress. Apparently Automattic's CEO Matt Mullenweg branded WP Engine a "cancer to WordPress" and complained about them and their investors not contributing "sufficiently" to the open source project, and that WP Engine's use of the "WP" brand might confuse users into thinking it is an official WordPress thing.

I can sort of see his point on that last thing — though WP Engine maintains their usage is covered by fair use — but this whole thing appears to escalated beyond reasonable proportion at this point. WP Engine sent Automattic a cease and desist letter telling Mullenweg to stop having a tantrum, and Mullenweg responded with what he calls a "scorched Earth nuclear approach", sending his own cease and desist letter to WP Engine.

It didn't stop there. Mullenweg banned WP Engine from accessing resources on WordPress.org, including, among other things, the plugin directory and the ability to automatically update plugins and themes. Not only that, he has raised a significant number of eyebrows by adding a peculiar checkbox to the WordPress.org login page, asking users to confirm that they are "not affiliated with WP Engine in any way, financially or otherwise".

This, of course, has had people asking what the consequences are for not ticking that box. And it seems a few individuals who have been longtime contributors to the WordPress.org project have been banned from the community simply for asking "what the hell, bro?", to paraphrase.

This is concerning. Not being able to access the WordPress.org community doesn't preclude anyone from building their site using the WordPress.org software, but it is a problem for those who have been helping to maintain and update it. On top of that, some contributors are quite reasonably concerned about potential legal repercussions if they do not tick the box, believing Mullenweg to be just that petty.

My simple question is… well, it's "what the hell, bro?"

WordPress, in both its .com and .org incarnations, powers a significant chunk of the modern Web. And while blogs have somewhat fallen out of favour since the rise of social media, there are still thriving communities of both WordPress.com and WordPress.org bloggers regularly posting — and who, more to the point, likely have a significant body of work hosted on some form of WordPress derivative at this point, which it will be a pain to move somewhere else.

It's depressing to see both incarnations of WordPress fall foul of enshittification and CEO arrogance. Because that's what this is. Whether it's the AI garbage being rammed into WordPress.com or whatever the fuck Mullenweg thinks he's doing with WordPress.org right now, the WordPress name is being dragged through the mud right now. And that's unfortunate because, AI garbage aside, WordPress is still a great product.

I hope this situation is resolved sooner rather than later. And in the meantime, if you're still blogging on WordPress.com, you might want to pop into your Site Settings menu and tick this checkbox just so your blog isn't scraped for AI shite.

This site is staying where it is and in the incarnation it presently has for the moment. I really hope I don't have to migrate again, and that I can go back to recommending WordPress like I always used to. Right now, though, Automattic is a company I would advise most folks to avoid like the plague.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 122: "We Need" and the cult of perpetual dissatisfaction https://imnotdoctorwho.moegamer.net/2024/10/07/oneaday-day-122-we-need-and-the-cult-of-perpetual-dissatisfaction/ https://imnotdoctorwho.moegamer.net/2024/10/07/oneaday-day-122-we-need-and-the-cult-of-perpetual-dissatisfaction/#comments Mon, 07 Oct 2024 20:23:18 +0000 https://imnotdoctorwho.moegamer.net/?p=25076 As someone who works in marketing, there are two little words I'm bloody sick of seeing. Because they always show up beneath announcements of cool things, prompts for discussion… anything, really. "We Need". It doesn't matter what you're posting online, someone somewhere will decide that the thing you just posted about is completely irrelevant, and … Continue reading #oneaday Day 122: "We Need" and the cult of perpetual dissatisfaction →

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As someone who works in marketing, there are two little words I'm bloody sick of seeing. Because they always show up beneath announcements of cool things, prompts for discussion… anything, really.

"We Need".

It doesn't matter what you're posting online, someone somewhere will decide that the thing you just posted about is completely irrelevant, and that they have decided to take on the heavy burden of representing the entire audience of Thing.

"We Need".

Sometimes it's a thing you know is coming anyway, so you can't say anything. Sometimes it's a thing that has been previously requested, but which isn't practical right this second. And sometimes it's a completely outlandish, unreasonable suggestion that no-one who knows the slightest thing about the business you're working in would declare with such confidence that "We Need". Always, though, it's something other than the thing you have just posted about.

I know I'm not alone in this, because when I look at marketing posts from other companies, I inevitably see at least one "We Need" in the wild, fulfilling the exact same function outlined above. Talking about anything other than the thing that has just been announced or promoted, and instead speaking on everyone else's behalf that "we" are absolutely, completely and utterly entitled to a thing that hasn't even come up in conversation once.

Back around the Mass Effect 3 ending debacle — remember that? — I took umbrage at games journalists calling gaming enthusiasts "entitled" for whining at developers and publishers. I still don't think productive discussions were had back around then. But honestly, some 10+ years later, I 100% get it. It's downright exhausting to want to share things you're personally genuinely excited about that you've been working on, only to be hit with the inevitable "We Need"s.

I'm pretty sure this all stems from a broader issue online: the cult of perpetual dissatisfaction, where a certain, loud-mouthed proportion of people on the Internet are never satisfied with the thing that has just been put in front of them, no matter how excellent it is. Cool new thing just announced? Yesterday's news. "We need" the next thing, immediately, preferably sooner. Long-awaited and much-requested upgrade to something confirmed? Pish. "We need" something completely unrelated. Product getting excellent reviews from press and public alike? Balls. "We need" something that no-one else has asked for, ever.

This ties in with another theory I have about modern online discourse: the fact that there are people out there who don't feel like they have anything to say if they're not criticising. Saying "this is good" is anathema to them, because then they can't "offer feedback" or "give constructive criticism", even where none was asked for.

By contrast, I've often found that these people tend to do a better job of shutting down conversation than actually starting a worthwhile discussion. I've lost count of the number of times I've expressed my appreciation and enjoyment of something, only for someone to come along and feel the need to list everything they think is wrong with it, everything "We Need" to see fixed about it. When that happens, I just lose all interest in attempting to have a discussion, because that person isn't interested in knowing what I liked about the thing. They just want the opportunity to "offer feedback".

Feedback can be a helpful, useful thing under the right circumstances. But it needs to be asked for, or, in extreme cases, obviously needed. And by "needed" I mean "there is something demonstrably wrong with the thing", not "this one dude doesn't like the way the thing does something".

"We Need."

We need to learn to be satisfied and happy with things, because perpetual dissatisfaction is no way to live. Just stop for a moment and enjoy the thing. It's much more fun than never reaching a point where you can do that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 121: Tedious Nostalgia https://imnotdoctorwho.moegamer.net/2024/10/06/oneaday-day-121-tedious-nostalgia/ https://imnotdoctorwho.moegamer.net/2024/10/06/oneaday-day-121-tedious-nostalgia/#respond Sun, 06 Oct 2024 21:48:41 +0000 https://imnotdoctorwho.moegamer.net/?p=25074 I'm all for nostalgia — hell, most of my online presence is built around it these days — but I'm becoming increasingly tired of social media accounts that are nothing but what I'm going to call "nostalgia fluff". What I mean by this is that they post something that effectively says "This is a thing … Continue reading #oneaday Day 121: Tedious Nostalgia →

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I'm all for nostalgia — hell, most of my online presence is built around it these days — but I'm becoming increasingly tired of social media accounts that are nothing but what I'm going to call "nostalgia fluff". What I mean by this is that they post something that effectively says "This is a thing that existed." and then don't provide any sort of additional commentary or context. To put it another way, they are indulging in the exact behaviour depicted in this excellent video from the one and only Mr Biffo of Digitiser:

There's a simple explanation for this, of course: it's engagement bait, as is 90% of anything on any social media platform these days. By posting "Count Duckula is a cartoon series that was once on television", the poster is counting on people showing up in the replies by the score to say "Wow! I remember this!" and "SO NOSTALGIC!" and suchlike.

Trouble is, all of that is completely fucking meaningless. It rarely starts a meaningful discussion, and the person who posted the thing in the first place certainly isn't interested in leading a discussion, otherwise they would have posted something more substantial in the first place. So why do it at all?

Number go up, of course. Those sweet likes and shares. The cynical would note that many engagement bait accounts aim to attract large numbers of views, comments and shares so they can then sell on the account to someone else, but this doesn't always happen. Some people really are convinced that their context and commentary-free acknowledgements that something indeed existed at some indeterminate point in the past are "good content". Some of these people will even get snippy if someone "steals" their "content", by which I mean posting something about the same thing they posted.

There's a difference between this sort of thing and what I do. When I write an article or make a video about something, I'm not doing so just to go "this existed, look how knowledgeable I am for knowing this thing existed". Rather, I do so for one of two reasons: one, to introduce the thing to other people, and that requires some additional context and commentary to explain why the thing is noteworthy; and two, to share my personal recollections of the thing in question, which often ties in with the first point.

That takes effort, though. That requires researching beyond a simple glance at Wikipedia to make sure you got the date right. That requires actual knowledge and experience, and a willingness to do something beyond the bare minimum to cater to the lowest common denominator online.

I often find myself annoyed at the perception that you "shouldn't" post anything too long or in-depth online, "because people won't bother to read/watch it". This, to me, just leads to a situation where you are encouraging something undesirable. By assuming everyone is as stupid as an attention-deficit social media addict who can't read more than a paragraph without wanting to Alt-Tab into Roblox, we just make that the norm. And that's what these low-effort nostalgia engagement bait accounts are doing: making the bare minimum the norm.

I find the idea that you should make things as short as possible "because people will click off within 3 seconds" or whatever kind of insulting. It's insulting to the people who don't click off within 3 seconds to assume that everyone's attention span is as addled as the worst people on the Internet, and it's insulting to me to suggest that if the thing I've done isn't "interesting" within 3 seconds it has no value. So far as I'm concerned, if someone is incapable of reading more than a paragraph of text or digesting a video that is more than 30 seconds long, I don't really want them looking at my stuff anyway. It's not for them.

That may sound gatekeepery but honestly I don't give a shit any more. I hate how much the Internet has become a race to the bottom, and I fear it's reached a point where it is actively harmful to both community and culture.

So I will keep going into things in as much depth as I damn well please, and if you don't have the attention span to deal with it, that is 100% your problem.

(I know none of you reading this fall into this category, of course. Keep being excellent.)


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 103: A solution? https://imnotdoctorwho.moegamer.net/2024/09/18/oneaday-day-103-a-solution/ https://imnotdoctorwho.moegamer.net/2024/09/18/oneaday-day-103-a-solution/#respond Wed, 18 Sep 2024 21:17:55 +0000 https://angryjedi.wordpress.com/?p=24887 Following yesterday's ponderings, something blindingly obvious occurred to me earlier: there's quite a simple solution to what I was contemplating, and that is to actually finally start doing some streaming. I've tried streaming a couple of times and not had a terrible time doing it, but I fell off from doing it because I didn't … Continue reading #oneaday Day 103: A solution? →

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Following yesterday's ponderings, something blindingly obvious occurred to me earlier: there's quite a simple solution to what I was contemplating, and that is to actually finally start doing some streaming.

I've tried streaming a couple of times and not had a terrible time doing it, but I fell off from doing it because I didn't really set aside a specific time to do it and haven't (yet) put in the work to try and get any sort of "community" going. To be honest, it's that "work" part that kind of puts me off a bit; one of the nice things about YouTube is that I've been able to just sort of do it slowly and gradually build up an audience naturally without having to faff about promoting myself or whatnot.

Twitch is a platform that is still quite alien to me. There's a lot I don't like about it. It's noisy and filled with distracting features that don't play nice with my autistic brain. I feel certain portions of the Twitch audience have unreasonable expectations of what a streamer can be expected to do to keep them "entertained". And I've seen far, far too many people burn themselves out because they "needed" to get Partner, or Affiliate, or whatever their monetisation program is called.

But at the same time, I kind of like the idea of having a platform where I might be able to make some new friends, chatting about the stuff I love. If I do decide to kick off some streaming, I'll almost certainly keep it retro-focused — at least partly because in my study, which is the place that is really "set up" for streaming, I don't have either a gaming PC or a current-gen console — but I think there's plenty of potential to cover things there, between Evercade, the various mini systems I have (Atari 8-bit, Amiga, C64 and, later this year, Spectrum) and, of course, the gigantic Launchbox library I have on a 5TB hard drive.

It's kind of a scary prospect, though. Even more so than YouTube, Twitch is "putting yourself out there" and inviting comment from any old random who happens to stop by. I should probably comfort myself with the fact that the kind of people I wouldn't want to engage with probably wouldn't be watching retro gaming streams, anyway — but it's still somewhat nerve-wracking.

Perhaps I'll give it a go this weekend as a sort of trial run. My wife is going into town with a friend for a bit, so maybe I'll take the opportunity to try some bits and pieces out back then. If you'd like to stop by, here's my Twitch page. No promises, but I have mentally "pencilled this in" for this Saturday, and we'll see how it goes.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 102: Pondering YouTube... again https://imnotdoctorwho.moegamer.net/2024/09/17/oneaday-day-102-pondering-youtube-again/ https://imnotdoctorwho.moegamer.net/2024/09/17/oneaday-day-102-pondering-youtube-again/#comments Tue, 17 Sep 2024 21:49:38 +0000 https://angryjedi.wordpress.com/?p=24863 Having one of those days where I'm pondering my approach to YouTube. Y'see, my latest video, which covers Atari's Yars Rising and is essentially just a video version of this article, has gone and done very well. Relatively speaking, I mean, and by that I mean it's broken a thousand views. For a small-scale sub-5,000 … Continue reading #oneaday Day 102: Pondering YouTube... again →

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Having one of those days where I'm pondering my approach to YouTube. Y'see, my latest video, which covers Atari's Yars Rising and is essentially just a video version of this article, has gone and done very well. Relatively speaking, I mean, and by that I mean it's broken a thousand views.

For a small-scale sub-5,000 subscriber YouTuber like me, getting anything to break 1,000 views is significant. I've had a few successes over the last couple of years, and most of them have had something in common: they've been pre-scripted videos, as opposed to the "Let's Play" style I built my channel on, and which I think I probably enjoy doing the most.

Probably my most significant success to date is the above video, which covers the excellent modern isometric racer Super Woden GP. This video has, to date, managed 87,000 views and is still trickling along. This was absolutely overwhelming to watch happen, to such a degree that I ended up having to "pause" the comments section because I was getting so many people commenting.

My second best is the above, which covers Moonring, an excellent modern take on the classic Ultima RPG formula, developed by one of the folks who worked on the original Fable. Plus it's free. This one has been a slow burn; to date it's done over 29,000 views, but it got off to quite a slow start. Compare the graphs for these two videos.

Here's Super Woden GP 2:

And here's Moonring:

Notice that the latter one spiked for some inexplicable reason about 250 days after I posted it. I don't really know what happened here; I can only assume that it got shared somewhere and a lot of people showed up. But the analytics seem to suggest that YouTube just decided to suddenly start pushing it one day, so it started appearing when people were just browsing around the site:

The Yars Rising video hasn't done anything like the numbers of these two, but it's also still early days for it — at the time of writing, it's just two days old. But it's had a strong early push:

The one thing that the Yars Rising video has in common with the Super Woden GP 2 one in particular is that it was something timely. I made the video shortly after Yars Rising came out, when there was still some discussion going on about it. That, presumably, helps. But it doesn't account for what happened with the Moonring video.

Anyway, the point is, any time something like this happens, I end up wondering if I should change tack a bit with YouTube. The approach I've taken for the vast majority of my videos is one where I introduce a game with a bit to camera at the start, then do a "Let's Play", where I explain the game as if I'm sitting down to play it with the viewer.

Some of these videos have done quite nicely. This one, on Seven Cities of Gold for Atari 8-bit, broke a thousand views:

As did this one on Beamrider for Atari 2600, though that's over the very long term:

I like making those videos. I think they're a good way of helping people to understand how to play and figure out the appeal of retro games. And yet the numbers don't lie: what gets people watching is pre-scripted, more "review-style" videos.

Don't get me wrong, those are fun to write and to make, also — plus I can generally cross-post them between YouTube and MoeGamer for two completely different audiences to see them — but any time I ponder maybe switching to doing that kind of video all the time, I think of the people who have very kindly stuck with me since the earliest days of me fumbling around with the platform, figuring out what the hell I actually wanted to do with my YouTube channel.

I suspect it's not an "all or nothing" question. I suspect the answer is something I know already: that the optimal approach would be to do a bit of both. Perhaps "Let's Play" style videos on simpler, earlier games, and more elaborate scripted affairs for more complex, longer games.

I don't know. I'm just thinking out loud here. If I was a bigger channel I'd just say "fuck it" and start a second channel then split the two types of video between the two channels, but it seems foolish to do that as a small creator.

But anyway. I'm glad the Yars Rising video is doing reasonable numbers, at least. It's a cool game and I'm glad people want to know more about it. So if nothing else, I can be glad about that!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 98: Feature Creep https://imnotdoctorwho.moegamer.net/2024/09/13/oneaday-day-98-feature-creep/ https://imnotdoctorwho.moegamer.net/2024/09/13/oneaday-day-98-feature-creep/#respond Fri, 13 Sep 2024 23:31:42 +0000 https://angryjedi.wordpress.com/2024/09/13/oneaday-day-98-feature-creep/ One of the things that really annoys me about modern websites is the obsession with feature creep, and nowhere is that more apparent than on social media and adjacent sites, with YouTube being a particularly prime example. As if the scourge that is YouTube Shorts wasn't enough, the latest feature that it's impossible to dismiss … Continue reading #oneaday Day 98: Feature Creep →

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One of the things that really annoys me about modern websites is the obsession with feature creep, and nowhere is that more apparent than on social media and adjacent sites, with YouTube being a particularly prime example.

As if the scourge that is YouTube Shorts wasn't enough, the latest feature that it's impossible to dismiss permanently — telling it to go away only makes it disappear for a month at most — is "YouTube Playables", a range of bottom-of-the barrel mobile game crap designed to placate the ever more attention-deficit body of users who can't possibly just do one thing at a time.

I honestly don't get it. Who looked at YouTube and went "you know what this needs? Shitty mobile games!" Who looked at Netflix and decided that needed to be a gaming platform? For that matter, who looked at fricking Facebook and thought games on there would be a good idea?

The argument that usually gets trotted out with this sort of thing is that it "gets more people into gaming". Frankly, I've always thought this to be bollocks. Gaming has never been more accessible and affordable on platforms that are specifically built for it, and there is only one possible reason it is being shoehorned in everywhere that it doesn't belong: to monetise the crap out of it, be it through ads, in-app purchases or subscription price hikes.

At this point I'd almost pay YouTube a fee to not have to see garbage like Shorts and Playables ever again. There are fundamental features of their platform that still don't work properly and they waste time with this shit? Someone wants firing.

But I guess someone, somewhere has decided this junk "adds value", so here we are, stuck with it, in yet another example of the Web being enshittified. At least there's no "AI" features in YouTube… yet. Don't you love our cyberpunk dystopian future?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 94: Streaks are unhealthy https://imnotdoctorwho.moegamer.net/2024/09/09/oneaday-day-94-streaks-are-unhealthy/ https://imnotdoctorwho.moegamer.net/2024/09/09/oneaday-day-94-streaks-are-unhealthy/#respond Mon, 09 Sep 2024 19:38:12 +0000 https://angryjedi.wordpress.com/?p=24756 I know, I know, it's pretty rich saying that while I'm tracking how many non-stop days of blogging I've done, but my opinion stands. Streaks, as implemented everywhere from Wordle to Duolingo, are unhealthy. They're transparent attempts to get "engagement metrics" up, designed to guilt-trip people into doing things on the assumption that getting people … Continue reading #oneaday Day 94: Streaks are unhealthy →

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I know, I know, it's pretty rich saying that while I'm tracking how many non-stop days of blogging I've done, but my opinion stands. Streaks, as implemented everywhere from Wordle to Duolingo, are unhealthy. They're transparent attempts to get "engagement metrics" up, designed to guilt-trip people into doing things on the assumption that getting people addicted to something is the same as encouraging them to develop a healthy habit.

My daily blogging here? Something I'm doing by choice, and not punishing myself if I happen to fail to live up to. Forget a daily lesson on Duolingo, though, and you can expect to be on the receiving end of multiple guilt-tripping notifications (assuming you haven't turned notifications off for everything like I have) and emails with crying owls suggesting in no uncertain terms that you are an awful person for forgetting to study a foreign language today.

I tried Duolingo for a bit a few years back, and found it quite good, but eventually got annoyed with this. It's always bugged me about Wordle, too, because it doesn't just encourage you to play every day — it encourages you to cheat. Because you break your streak if you don't get the word. And what person in their right mind would break their streak when they can just Google "five letter words that end in READ"? (Me, that's who, though I am making no attempt to position myself as being in any way "of sound mind".)

Building healthy habits is, as I've said elsewhere on this blog, a good thing. It is also a difficult thing, and I think the prevalence of "streaks" everywhere these days actually makes things more difficult. The original intent behind this sort of thing — incentivise and reward continued engagement — may well have been honourable, but now it just feels cynical and manipulative, with Duolingo being by far the most obnoxious implementation of it by a long shot.

Streaks, as implemented via technology these days, are designed to get you addicted to the Skinner Box mentality: to get you checking in regularly so you make Number Go Up. More often than not there's no actual incentive to do anything beyond checking in to the service in question to keep your streak unbroken — though some sites (Duolingo again is guilty of this) also implement things like "leaderboards" to make things really unhealthy.

How do I know this is unhealthy? Because I've experienced it. Duolingo isn't incentivising you to do well by guilt-tripping you into checking in every day, or even by inviting you to attempt to top the leaderboards. It's encouraging you to game the system, because inevitably these systems are intensely, deeply fallible and can be manipulated without too much effort. And once you figure out how to do that — and a lot of people do — any value these systems might have once had in building healthy habits goes right out of the window.

If you need further evidence of how such systems are fundamentally broken, look at the PlayStation Trophies/Xbox or Steam achievements systems. In theory, these systems should enable people who are good at a game to be rewarded for that. What actually happens is that people deliberately purchase games where they can get an "easy Platinum" in order to buff up their statistics. More often than not, this takes the form of a visual novel that the person in question will just stick on fast-forward mode, ignore completely and then claim their completely pointless virtual shiny thing.

It's the same with Duolingo, or anything else that uses such a system. Why bother with letting the things you're learning truly sink in when you can just check in, quickly click through the answers until you get the right ones, then enjoy Number Go Up?

I'm sure there are exceptions to the rule — people who do find streaks helpful in motivating themselves. If that's you, and you use them honestly, fair play to you. Keep it up. But I've seen enough of how people behave in 2024 to know that is not the norm at all. If there's a way to cheat — even if doing so provides no real benefit whatsoever — then people will find and use it.

Now I'm off to go watch some Deep Space Nine. Wouldn't want to break my streak, now, would I?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 93: The Truly Tragic Tale of the "Woke Content Detector" https://imnotdoctorwho.moegamer.net/2024/09/08/oneaday-day-93-the-truly-tragic-tale-of-the-woke-content-detector/ https://imnotdoctorwho.moegamer.net/2024/09/08/oneaday-day-93-the-truly-tragic-tale-of-the-woke-content-detector/#comments Sun, 08 Sep 2024 11:33:59 +0000 https://angryjedi.wordpress.com/?p=24723 One of the most truly insufferable things about the "gaming community" over the course of the last decade has been the rise of the "anti-woke" crowd, which started to really raise its head around the same time as the Gamergate saga — and, indeed, which many people still point to as the real point behind … Continue reading #oneaday Day 93: The Truly Tragic Tale of the "Woke Content Detector" →

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One of the most truly insufferable things about the "gaming community" over the course of the last decade has been the rise of the "anti-woke" crowd, which started to really raise its head around the same time as the Gamergate saga — and, indeed, which many people still point to as the real point behind Gamergate rather than any legitimate concerns over ethics in games journalism.

To be clear and completely transparent, around the time of Gamergate being active I may well have expressed some sentiments and concerns that might have got me lumped in with this crowd.

However, I made an effort to distance myself from the movement as a whole, because I could see it was something of a scarlet letter, regardless of whether or not an individual had legitimate, worthwhile concerns.

My issues were always to do with the games journalism side of things, with my particular focus being on reviews and articles that treated Japanese titles (particularly those which featured sexually provocative content) unfairly and from an ill-informed perspective. I steered well clear of any discussions where it was clear people were being full-on racist and sexist — i.e. objecting to a game because it had a woman in a leading role, or a non-white person appearing prominently. I was entirely concerned with how certain portions of games journalism were treating specific games — and the people who enjoyed them — like absolute shit: nothing more, nothing less.

To put it another way, I always thought the people who were objecting to "woke" content in games were being massive weirdoes, and I didn't want anything to do with them. Where games did feature obnoxiously over-the-top "look how progressive we are!" content, I tended to just steer clear of those — or perhaps comment on them in terms of alternatives that did the same thing, but better. To date, my favourite example of this is Read Only Memories and VA-11 HALL-A. Both of these games unfold in the same "world", with the latter being a spinoff of the former, developed by a completely different team. Read Only Memories is absolutely obnoxious about how it handles progressive themes; VA-11 HALL-A integrates them extremely well into the plot.

But I digress. I have zero time for people who object to games purely on the grounds that they contain "woke content". Particularly when the definition of "woke content", as defined by the Woke Content Detector group on Steam, is so broad. I invite you to take a look at their official spreadsheet of which games are and are not "woke" and have a good laugh at it, and we'll pick out some classics below.

Starfield

A screenshot from the Woke Content Detector database. Reads "Contains overtly Pro-LGBTQ+ messaging. Contains overtly pro-DEI messaging. Pronoun selection including the option for they/them. All populated areas are equally diverse. Many important people are POC."

Here's a prime example of what this list is actually about: being sexist, racist, transphobic and homophobic. I'm not sure much more needs to be said about this definition, other than to clarify for those who are somehow unfamiliar with Starfield that it is an open-structure role-playing game set in space, in which you play a self-insert character. Therefore having the option to select your name, gender, ethnicity and appearance makes a lot of sense. The implication of "many important people are [people of colour]" is that in The Future, we will have moved beyond white dominance and oppression of non-white people, but this is a bridge too far for the anti-woke crowd.

Civilization VI

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-DEI messaging. Contains overtly pro-climate action messaging. Race swapped Suleiman and added historically unimportant female leaders. Global warming and carbon capture mechanics."

This one is particularly hilarious. A game about running a civilisation on our planet, and considering important matters that both occurred in history and which might occur in the future is "woke" for acknowledging things like climate change. I guess we add "climate change denier" to the "sexist, racist, transphobic and homophobic" list. Some racism and sexism on open display there, too.

BioShock Infinite

A screenshot of the Woke Content Detector database. Reads "Contains overtly anti-western society and overtly pro-DEI messaging. Colombia's residents are hyper-exaggerated, racist caricatures of 19th century Americans. Heavy social commentary on racism."

Another good one. The funny thing about this one is that they clearly got the point of BioShock, but then got offended by it.

Forza Horizon 5

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-LGBTQ+ messaging. Prnoun selection including an option for they/them. Uses unlabeled presets instead of clearly defined male and female options during character creation."

I have to include this one just for how stupid it is. Forza Horizon 5, the game in which you spend your entire time in a car, is "woke" because it allows you to choose how the in-game characters refer to you. Because only big strong boys play car games, you know.

Spider-Man: Miles Morales

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-LGBTQ+ messaging. Contains overtly pro-DEI messaging. Prominently displayed pride and BLM flags. The new POC main character overshadows Peter Parker."

This one is brilliant, because it's criticising the fact that the protagonist named in the game's title is "overshadowing" the character who is explicitly not the protagonist. Because he's black. Let's not beat around the bush here: this is racism. Again.

Disco Elysium

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-LGBTQ+ messaging. Features multiple LGBTQ+ characters, including the player character. Heavy social commentary regarding communism. Whether pro or anti is unclear."

I'll take "I played Disco Elysium and didn't understand any of the big words" for 2,000, Alex. If you played Disco Elysium and didn't understand whether it was pro or anti communism, you don't deserve to be playing video games that have words in.

Final Fantasy VII

A screenshot from the Woke Content Detector database. Reads "Contains subtly pro-LGBTQ+ messaging. Contains subtly pro-climate action messaging. Forced cross-dressing. You start the game working for an ecoterrorism group."

And I have to include this one just for the giggles. Final Fantasy VII features "subtly pro-climate action messaging". Yeah, Final Fantasy VII is real subtle about its environmental message, guys. Real subtle.


I'm utterly amazed at how committed these people are to being pathetic and weird. Because that is exactly what they're being. There are 386 entries on their "Recommended" (i.e. "not woke") list, while there are 746 "Not Recommended" ("WOKE!!!") titles and 299 "Informational" ("A BIT WOKE!!!") titles.

That's a thousand and forty-five games that these people will refuse to consider because they might be exposed to a black person, a gay person or, heaven forbid, a woman. There's no way you can look at that and not think it's utterly pathetic.

Unless you're one of them. In which case fuck off. I don't want to know you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 89: Under the influence https://imnotdoctorwho.moegamer.net/2024/09/04/oneaday-day-89-under-the-influence/ https://imnotdoctorwho.moegamer.net/2024/09/04/oneaday-day-89-under-the-influence/#comments Wed, 04 Sep 2024 22:41:20 +0000 https://angryjedi.wordpress.com/?p=24676 I'm not entirely sure when exactly "influencer" became a widely accepted job title, but I do vividly remember when I first heard it that I felt "…we probably shouldn't make that a thing". And in 2024, I stand by that. I find it horrifyingly dystopian that we live in a world where people are unironically … Continue reading #oneaday Day 89: Under the influence →

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I'm not entirely sure when exactly "influencer" became a widely accepted job title, but I do vividly remember when I first heard it that I felt "…we probably shouldn't make that a thing". And in 2024, I stand by that. I find it horrifyingly dystopian that we live in a world where people are unironically referred to as "influencers" — and, perhaps even worse, there are people out there who see "influencers" as somehow inherently more trustworthy than traditional media.

The traditional media has its problems, of course, and it always has done. But there has always been a certain separation between editorial and commercial content — and when there isn't, it is clearly demarcated. There are no such demarcations when it comes to "influencer marketing" — and, from where I'm sitting, there appears to be absolutely zero scrutiny or oversight of how "influencers" are doing business, with minimal obligations for them to share the fact that they're being paid to say things.

The scourge of "influencers" is a universal one, but obviously my most direct experience with it is in the world of gaming. One of the most common criticisms thrown at old-school games journalists is that they've been "paid off" by publishers to do things a certain way — either to inflate a product's review scores above what it is perceived to "deserve", or perhaps to disparage rival products.

Having spent several years in the industry, I don't doubt that there have been occasions where that goes on. And there have been plenty of related incidents, too, with probably the most famous being "Gerstmanngate", where a writer was let go from Gamespot for giving a bad review to a game whose publisher had spent a considerable amount on advertising said game.

Most people would agree that a games journalist being in the pocket of a publisher is a bad thing. I don't believe it goes on nearly as often as the most insufferable people on the Internet think it does, but I think we can all agree that if money changes hands in this way, the "journalism" on the thing in question is compromised.

And yet the same people who would take a games journalist to task for accepting money from a publisher to cover a game are all over the world of "influencers", believing that having your face on YouTube makes you inherently more "real" and "trustworthy" than those people who hid behind all those pesky written words. And "influencers" (no, I'm not going to stop with the scare quotes, I fucking hate the term) are openly accepting paid promotional deals, then covering the products in question. Some of them remember to disclose this; not all do. But regardless of whether or not any disclosure is going on, how is that any fucking different?

I find it absolutely unfathomable that "influencers" accepting money for coverage of things is apparently just tickity-boo, whereas the exact same thing was one of the worst accusations you could throw at a games journalist. How does that make any sense whatsoever?

I feel mostly immune to influencer marketing, but it's very clear that the younger generation in particular are very susceptible to it. And it's dystopian. It's horrible. And it's one of those things that we can't just "walk back" any more, because the influencer "industry" has become so massive over the course of the last decade or so.

I saw someone argue earlier that we're probably overdue for a brand new "segment" of the Internet, like how we once had stuff like Telnet and Gopher alongside the World Wide Web. If the Web has become this utterly devastated late-stage capitalism wasteland, perhaps it's time for people to move on to something else? And no, not the fucking Metaverse. Honestly, at this point, I'd welcome the ability to engage with a fully text-based Internet that wasn't 99% controlled by advertisers. Then we can leave all the "influencers" and their mindless zombie followers to it, and build something better elsewhere.

And then wait for that to be ruined. Still, it might be fun for a few years at least, before the Brands find it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 88: Is social media marketing over? https://imnotdoctorwho.moegamer.net/2024/09/03/oneaday-day-88-is-social-media-marketing-over/ https://imnotdoctorwho.moegamer.net/2024/09/03/oneaday-day-88-is-social-media-marketing-over/#respond Tue, 03 Sep 2024 21:52:18 +0000 https://angryjedi.wordpress.com/?p=24661 Just recently at the day job we've been having some Thoughts about using social media for marketing. I won't go into the details for obvious reasons, and I will note that everything I say here is my own opinion and no-one else's. But I feel like the age of social media marketing is coming to … Continue reading #oneaday Day 88: Is social media marketing over? →

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Just recently at the day job we've been having some Thoughts about using social media for marketing. I won't go into the details for obvious reasons, and I will note that everything I say here is my own opinion and no-one else's. But I feel like the age of social media marketing is coming to a close.

To be perfectly honest, I've never been on board with social media marketing from a consumer's perspective. Facebook went from being tolerable to almost unusable once The Brands™ arrived, and it's only gotten worse year after year. And back when I was an active user of Twitter, I not only didn't follow any Brands™, I actively went out of my way to block any that ended up in my feed through "promoted" tweets or whatever.

Y'see, I've always had the somewhat controversial viewpoint that social media is best used for socialising. I used to actually quite enjoy using Facebook when it was a place to interact with friends. Likewise Twitter used to be a ton of fun when it was just people hanging out and shooting the breeze. But today? Both of those platforms are nigh-unusable for different reasons. And with people jumping ship from both, I struggle to see how their usefulness as marketing tools can continue.

This comes particularly to mind after the recent news that the "live service" game Concord has taken the unprecedented step of not only ceasing its online features, but actively refunding anyone who bought the game just 11 days after it hit store shelves. The writing was already on the wall for it; reports shortly after its launch suggested it had made "just" $1 million and only about 25,000 sales; these might seem like big numbers, but they really aren't in today's gaming industry, particularly towards the big-budget end of things, which is the space Concord occupies.

This occurrence got me thinking: how much of Concord's disastrous launch was down to the troubled landscape of social media today? A few years back, a big game launch like this would be accompanied by a frenzied Twitter campaign in an attempt to drive "organic" (ugh) word-of-mouth promotion. To put it in non-marketing speak, the game itself would post something on social media, then other people would share it, gradually spreading word of the game through shares, replies and retweets.

Today, we live in a world where Twitter is fast becoming a dirty word, as Elon Musk's "X", as Twitter is now known, is increasingly becoming prone to the "Nazi Bar Problem", since his constant bleating about "free speech" and "wokeness" has meant pretty much the only people left there now are some of the absolute worst dregs of humanity imaginable. It's no longer fun or useful to the vast majority of people who used to hang out there, so a lot of people have jumped ship — either abandoning social media entirely, or moving to alternative platforms such as BlueSky. So one has to wonder how much value there is in marketing to what is rapidly looking like a room full of Nazis.

The same can often feel like it's true of other platforms that are less of a "problem". I talked recently about the issues we had attempting to enforce rules more specifically on a Discord I help manage, and it's hard not to think about that "Nazi Bar Problem". We don't have a problem with "Nazis" as such (the few who have shown inclinations in that vague direction have been shown the door) but there are a few people who have become so entrenched that they're a problem… and it's honestly making us wonder if the time, effort and mental health expended on said server is worth it.

Can a product or Brand™ survive without social media? The assumption has always been "no", but like I said above, I've found myself actively repulsed by Brand™ presences on social media for the most part, and I'm sure I'm not the only one. Sure, there are some Brand™ accounts that post interesting things — and the one I'm in charge of I try and make an effort to use in such a manner — but are they really adding any value?

I'm not convinced they are. We are living in a peculiar time, and I don't think anyone quite knows what's going to happen next.


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#oneaday Day 87: The most toxic person in retro gaming https://imnotdoctorwho.moegamer.net/2024/09/02/oneaday-day-87-the-most-toxic-person-in-retro-gaming/ https://imnotdoctorwho.moegamer.net/2024/09/02/oneaday-day-87-the-most-toxic-person-in-retro-gaming/#respond Mon, 02 Sep 2024 21:15:31 +0000 https://angryjedi.wordpress.com/?p=24649 One of the things that continually surprises me is quite how toxic the retro gaming community, particularly in the UK, can really be. I'm fortunate that I have only ever really encountered people who are thoroughly nice and lovely — and, even better, have been able to draw inspiration from them to make my own … Continue reading #oneaday Day 87: The most toxic person in retro gaming →

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One of the things that continually surprises me is quite how toxic the retro gaming community, particularly in the UK, can really be. I'm fortunate that I have only ever really encountered people who are thoroughly nice and lovely — and, even better, have been able to draw inspiration from them to make my own creative work better.

In this regard, I'd particularly like to throw some love (and some links to their YouTube channels) at, in no particular order and off the top of my head, RoseTintedSpectrum, WhatHoSnorkers, Timberwolf, Gouldfish on Games, Dudley of Yesterzine, Kim Justice, Slopes Game Room, Digitiser, More Fun Making It, Beyond the Scanlines, Gears of Games, Yawning Angel and doubtless myriad others that I'm forgetting. All of these folks are thoroughly lovely, supportive people that I am happy to have had direct contact with to varying degrees at various points over the course of the last few years. Click those links and subscribe to all of them. They do amazing work.

Sadly, there's a really unpleasant underbelly to the retro gaming community in the UK, and a lot of it centres around an individual known variously as "George Bum", "George Cropper" (not his real name), "Funky Spectrum" and any number of other aliases. "George" is a serial harasser who has been thrown off YouTube for his behaviour, and now festers in his own filth on his own little website (which, no, I'm not linking to), surrounded by chirruping sycophants who hang on his every shit-encrusted word — many of whom are very much old enough to know better.

I'm not pulling any punches here: "George" is an absolutely vile human being, and the way he has picked on several members of the retro gaming community for years at this point without any sort of punishment is utterly repugnant. He has particularly targeted the YouTuber Octavius with stalker-like obsessiveness, and is almost as bad with his fixation on Peter "Nostalgia Nerd" Leigh and his Norwich-based vegan bar-cum-arcade Barcadia. Most recently, he's had Kim Justice in his sights, because he thinks her well-researched book is not as good as his AI-generated drivel that he listed on Amazon for £250.

And yet no-one does anything about him. Because there's not really anything that can be done about this festering waste of space any more.

He's in his element on the Twitter of 2024, which is a disgusting sinkhole full of the absolute worst people on the entire Internet — many of whom are openly spouting their garbage under their real names — although I take some small comfort from the fact that anyone with any sense has abandoned the platform long ago.

He's been banned from YouTube for his harassment videos. (Of course, he maintains he did "nothing wrong".) Now, at least, he's confined to his stupid website. Sadly, as it's self-hosted I suspect there's not much anyone can really do about him short of actually raising a legal objection to some of the things he posts on there. And I doubt anyone wants to go through the time, energy and expense involved in doing that.

Which sucks, really, because it means this festering boil on the arse of UK retrogaming will never truly get lanced. All I can really do is encourage anyone reading this to never go anywhere near him. He is Bad News.


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#oneaday Day 85: Find another word than "weird" https://imnotdoctorwho.moegamer.net/2024/08/31/oneaday-day-85-find-another-word-than-weird/ https://imnotdoctorwho.moegamer.net/2024/08/31/oneaday-day-85-find-another-word-than-weird/#respond Sat, 31 Aug 2024 23:19:20 +0000 https://angryjedi.wordpress.com/?p=24619 It seems that people of a certain — I don't even know if it's age, but it's definitely a specific social group of some description — are incapable of describing something via any word other than "weird". This is particularly apparent on YouTube, where there is a veritable surfeit of videos called, simply, "[x] is … Continue reading #oneaday Day 85: Find another word than "weird" →

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It seems that people of a certain — I don't even know if it's age, but it's definitely a specific social group of some description — are incapable of describing something via any word other than "weird". This is particularly apparent on YouTube, where there is a veritable surfeit of videos called, simply, "[x] is weird".

Here's one:

And another:

Here's a brand new one with no views:

And here is part of what is apparently a whole series of the bloody things:

What these videos inevitably go on to describe is something that is emphatically not weird, usually rather mundane and which could have probably been better served with a more descriptive title.

At this point I'm sure someone desperately wants to bring up the American left-wing tendency to refer to anyone on the right of them as "weird", which is a current trend in the run up to the next U.S. presidential election. This is a separate issue — and one which, I have to say, I'm kind of on board with, because nothing shuts down a raging idiot like telling them they're being weird and making an idiot out of themselves — so I am not including it in the trend I am describing above, which has been around a lot longer.

I often find that the "[x] is weird" trend goes hand in hand with the tendency for Certain Types of People (again, not necessarily age-specific, but a definite type) to write things all in lower-case. You can see this in the first video example above. Nothing in the video title or the text on the thumbnail uses a capital letter, even when one is really needed (such as in the word "I", on the name "Tony Hawk" and the abbreviation "THPS" for "Tony Hawk's Pro Skater"). And, again, the people who do this sort of thing often like to make out that exceedingly mundane things are somehow outlandishly remarkable.

I'm not even entirely sure why this bothers me so much. I think it's that "[x] is weird" does the video (it's usually a video), the subject matter the video is covering and the creator of the video a disservice. I'm sure many of these "[x] is weird" videos are actually quite interesting, but I am, at this point, completely put off from clicking on them almost as much as if I see "I played 100 days of [game]".

I guess it's just another example of Stuff That Isn't For Me. And judging by the viewing figures on a couple of those videos I posted above, it seems I'm in a bit of a minority. But still. If you ever catch me posting a video with the name "[game name] is WEIRD" you have full permission to slap me. Even if I'm covering a French home computer game from the early '90s. Now those really WERE weird.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 74: Flashbacks https://imnotdoctorwho.moegamer.net/2024/08/20/oneaday-day-74-flashbacks/ https://imnotdoctorwho.moegamer.net/2024/08/20/oneaday-day-74-flashbacks/#comments Tue, 20 Aug 2024 22:17:15 +0000 https://angryjedi.wordpress.com/2024/08/20/oneaday-day-74-flashbacks/ Yesterday, we updated the rules on a Discord server I help run. The rules did not change from what they were before; they were simply expanded and clarified in a way that allows any of us on the moderation team to easily step in if things look like getting out of hand. And you know, … Continue reading #oneaday Day 74: Flashbacks →

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Yesterday, we updated the rules on a Discord server I help run. The rules did not change from what they were before; they were simply expanded and clarified in a way that allows any of us on the moderation team to easily step in if things look like getting out of hand.

And you know, people absolutely lost their shit over it to a frankly baffling degree. We had people claiming that the server had been "destroyed", that they were no longer able to express themselves fully, that mods were "power hungry"… if you've been on the Internet any length of time all this will be familiar, I'm sure, particularly if you were ever part of forum culture.

I have found the whole experience baffling and extremely frustrating. The new rules amount to "don't be a hateful bigot", "don't be mean to other people" and "please use the channels as they are designed to be used". Bizarrely, it's that last one that got people most upset, because apparently asking people to keep off-topic discussions to the off-topic channel is something approaching a fascist dictatorship.

All this gave me exceedingly unpleasant flashbacks of "behaviour management" when I was working as a teacher. A classroom full of screaming children and a Discord server full of crying adults who are very much old enough to know better are remarkably similar. And it all comes down to people, regardless of age, having a great amount of difficulty with someone who isn't them laying down boundaries.

In both cases, kids and adults, they feel they're not able to behave as they please. In both cases, the rules are in place to help keep things somewhat more orderly: so that lessons can be taught in the classroom, and so that people who came to the Discord server to get specific information can find that information in the latter case.

No-one has quite gone as far as throwing out the "but my free speech!" card as yet but some people came remarkably close earlier. And I suspect we will continue to have some unrest for a few days.

I don't get it. I've always been quite happy to follow the rules when I've been invited into someone's house, be it real or virtual. I'm still mortified about one time, aged 12, when I used the word "bog" to refer to the toilet at a friend's house, only to be admonished that "we don't use that word in this house" (or at least not in front of his mother anyway). If someone asks me to behave myself online, I behave myself. It's really not all that difficult.

I suspect much of it stems from the people in question never having had those boundaries set in the past, and not knowing what to do when they are set — even if they were already following the rules anyway. I suppose it's easy to feel a weird sort of guilt when you're involved in a community and that community feels the need to lay down the law, even if you know you had nothing to do with it.

But honestly, come on now. If you have difficulty with rules that amount to "don't be a dick" and "use this server for its stated purpose", that's an issue with you, not the rules.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 68: YouTube thoughts https://imnotdoctorwho.moegamer.net/2024/08/14/oneaday-day-68-youtube-thoughts/ https://imnotdoctorwho.moegamer.net/2024/08/14/oneaday-day-68-youtube-thoughts/#respond Wed, 14 Aug 2024 13:46:54 +0000 https://angryjedi.wordpress.com/?p=24385 I've been pondering my YouTube channel ever since I wrote this post. Indeed, I'm still firmly of the opinion that Not Everything Has To Be Content, but I also think I work best when I have some sort of "structure" to proceedings, to know what I'm doing when. So I've come up with something for … Continue reading #oneaday Day 68: YouTube thoughts →

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I've been pondering my YouTube channel ever since I wrote this post. Indeed, I'm still firmly of the opinion that Not Everything Has To Be Content, but I also think I work best when I have some sort of "structure" to proceedings, to know what I'm doing when. So I've come up with something for myself.

This is not intended to be a completely rigid structure of [x] videos per week or anything like that, but more some guidelines for me to work within that allow me to cover my diverse interests, celebrate a variety of games and still focus on the things that I'm most passionate about.

So here's what I'm going to do. I'm going to work on a four-week cycle, which will go as follows:

Week 1: Atari 8-bit. One or two videos on Atari 8-bit games. Now I've covered all the built-in games of The400 Mini, this will be pretty much anything.

Week 2: Atari ST. I love the ST, and there are sections of my audience who love it too, so I want to make sure I make some time for it. Like the Atari 8-bit week, this will be one or two videos on Atari ST games.

Week 3: Public Domain and Magazines. This is relatively "open" to interpretation each time it rolls around, but in this week I'd like to either take some time to read through a magazine on camera, or to cover some of the Page 6 Public Domain Library disks for Atari 8-bit and ST, as I enjoyed the few videos I made on those a while back.

Week 4: Wild Card. This can be absolutely anything I feel like doing. If I feel like playing some DOS games, I'll do that. If I feel like playing some SNES games, I'll do that. If I feel like playing some Amiga games, I'll do that.

I feel good about this; it lets me cover the things that I definitely want to keep covering on the channel, as well as the flexibility to do other stuff. And at any point, I won't feel guilt if I want to take a week off due to fatigue or the weather or anything like that… I'll just pick up where I left off!

So that's that. I'm going to start implementing this from this coming weekend and we'll keep moving from there. I hope you enjoy!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 60: Not everything has to be "CONTENT" https://imnotdoctorwho.moegamer.net/2024/08/06/oneaday-day-60-not-everything-has-to-be-content/ https://imnotdoctorwho.moegamer.net/2024/08/06/oneaday-day-60-not-everything-has-to-be-content/#comments Tue, 06 Aug 2024 17:33:56 +0000 https://angryjedi.wordpress.com/?p=24292 I've gone on the record numerous times about how much I hate the word "content" to describe individuals' hard creative work online, but that's not what I want to talk about today. Instead, I want to talk about a somewhat related matter that has arisen as self-publishing your own writing, videos and all manner of … Continue reading #oneaday Day 60: Not everything has to be "CONTENT" →

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I've gone on the record numerous times about how much I hate the word "content" to describe individuals' hard creative work online, but that's not what I want to talk about today. Instead, I want to talk about a somewhat related matter that has arisen as self-publishing your own writing, videos and all manner of other creative material online has become more and more straightforward.

And that is: not everything you enjoy has to become "content". Not everything you do has to turn into a video or an article or a blog post or even something on social media.

I am saying this primarily to myself, because I've definitely felt myself veering in that direction at times. Indeed, a significant portion of my game collection consists of stuff I picked up because I thought it would be fun and/or interesting to write about at some point — though this was back when I was working an incredibly boring job pre-COVID and had both the time and mental energy to be able to post something substantial about video games nearly every day.

The trouble with thinking that "everything has to be content" (and I'm using that phrase as a shorthand, not as approval of the term) is that it gradually makes it more and more difficult to just enjoy yourself — to such a degree that it can lead to a form of analysis paralysis where you end up discarding certain experiences on the grounds that they won't be "meaningful" enough. And by "you" in that sentence, I mean "I".

I am proud of what I have created online: there's this blog, which might be of interest to someone; there's MoeGamer, which features a wealth of in-depth articles about games that don't get much attention anywhere else; and there's my YouTube channel, which focuses primarily on retro platforms that don't get as much love as others.

But my brain is always going. It's always thinking "oh, yeah, wouldn't it be cool to make an in-depth video about Disco Elysium?" or "go for it! You absolutely can write one article for every single game on Evercade!" or "don't start playing something else until you've finished what you're playing, because you might not be able to write about it otherwise".

These of the words of someone who is at risk of turning his hobby into work, and I have become increasingly conscious of it over the last few years. The trouble is, I am increasingly aware of how I'm growing older, and thinking about what sort of "legacy" I want to leave behind. My wife and I aren't having children — by choice, I should probably add — but that doesn't mean I don't want to leave anything behind. I would love it if some of my writing and videos were useful to someone down the road, even if they only have something of a niche interest audience now.

But that doesn't mean I should spread myself too thin and try to cover everything. That's simply unrealistic. So I think I should probably try and impose some restrictions on myself to keep my "ambitions" under control, because otherwise I risk 1) overwhelming and burning myself out, and 2) never being able to "just enjoy" something ever again.

So for now I think what I'm going to do is I'm going to keep my YouTube channel focused near-exclusively on Atari stuff: primarily 8-bit and ST, perhaps with some 2600 stuff thrown in here and there if I can be bothered. MoeGamer I'd like to get back to doing some stuff a little more regularly with, so I think I will continue to use that as a means of posting in-depth thoughts on games I've actually finished in the case of narrative-heavy games, or spent enough time with to be able to comment on in the case of gameplay-centric titles. That may mean updates are sporadic, but there's nowt wrong with that. It's not a professional site, and I'm not in a position where I need or want to use it as a "portfolio" of sorts right now.

Evercade stuff is my day job, so any time I'm tempted to write something or make a video about Evercade stuff in my free time, I should instead channel that energy into doing something about it during working hours, particularly if I hit a period of "downtime" between major time-sensitive jobs. Of course, there are things I can't do or say when doing things from a "professional" perspective, but honestly it doesn't really matter too much; if I was doing Evercade stuff privately, I'd be wanting to explain why each and every game (yes, even the "bad" ones) is interesting and worth exploring rather than tearing it apart, and that's not much different from taking a slightly more "marketing" approach. (Incidentally, if you want to see some of the stuff I've done professionally for Evercade, check out the official Evercade blog, and particularly the Evercade Game Spotlight, Evercade Cartridge Preview and Top 5s sections.)

Everything else? I should just enjoy it. Sit back, enjoy without guilt. Write about it or make a video if I feel like it, but don't place undue pressure on myself to make everything into a video or an article. Sometimes a good time is just a good time and doesn't need writing about. Sometimes a good time is something best kept to yourself. Sometimes it's nice to try and forget that the Internet exists, and get yourself back into the '80s mindset of just enjoying things because.

Anyway, that's my ramble for today. I'm off to go put it into practice.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 59: Popularity produces pricks https://imnotdoctorwho.moegamer.net/2024/08/05/oneaday-day-59-popularity-produces-pricks/ https://imnotdoctorwho.moegamer.net/2024/08/05/oneaday-day-59-popularity-produces-pricks/#respond Mon, 05 Aug 2024 20:37:22 +0000 https://angryjedi.wordpress.com/?p=24275 And not in the way you might be thinking. Okay, there are times when someone getting popular or enjoying some success with something leads to them becoming a prick, but that is not what I'd like to talk about today. I'd like to talk about life as a small-scale creative person on the Internet, and … Continue reading #oneaday Day 59: Popularity produces pricks →

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And not in the way you might be thinking. Okay, there are times when someone getting popular or enjoying some success with something leads to them becoming a prick, but that is not what I'd like to talk about today. I'd like to talk about life as a small-scale creative person on the Internet, and what happens when something you produce manages to extend far outside of its usual audience.

I'm prompted to talk about this as a result of the thoroughly lovely RoseTintedSpectrum's recent video on the first series of beloved video game TV show GamesMaster, which, to put it mildly, has been doing numbers since he released it. If you haven't watched it yet, I highly recommend giving it a look:

What we've all been noticing since the video started blowing up, however, is how much more frequent comments from complete arseholes become once you cross a particular popularity threshold. Not necessarily comments that are being directly insulting to the video maker, but comments from people who are just being dickish. People who use terms like "woketard". People who think the '90s was a utopia where white people flourished and you never, ever had to look at those filthy Muslims. You know the sort of people. The same sort of people who cry "DEI" anyone someone with a slight tan appears on screen.

When this first started happening, we were discussing the phenomenon in a Discord server that hosts a number of UK-based retro gaming and retro tech YouTubers, and we all had similar stories to share. There comes a point, it seems, usually after you cross the 1,000 views mark, where there's a marked uptick in comments from twats.

It makes sense when you think about it. A video blowing up and getting a lot of views means that it's being pushed by the ever-mysterious YouTube Algorithm to people beyond your usual audience and subscriber base, which means people from circles you might not normally mix (or want to associate) with may start stopping by. And boy, do they love to hear themselves talk.

I had something similar a while back when I had my own video "blow up". It was this one, a video I'm still pretty pleased with, but which left me feeling well and truly vindicated in just making videos about what pleases me, rather than what is guaranteed to be "popular".

Because what no-one tells you about getting popular and suddenly attracting all these complete penii is that it's genuinely stressful and often quite upsetting. I got to a point where I had to "pause" comments on the video above because the influx of them was stressing me out so much. And I wasn't even getting nearly as many dickheads as Rosie is getting on his video. It was just overwhelming, and not in a good way; I did not like it at all.

The same is true for anything tangentially related to social media or online presence. Post something — be it picture, video, blog post, article, whatever — that manages to get a significant reach, and it's seemingly inevitable that you'll have to deal with dickheads. This is, of course, frustrating, because one would hope that it's possible to get a significant reach on something without attracting the very dregs of Internet society, but with every "success story" like the ones I've described above, it seems increasingly inevitable that the dickheads? Oh they will come. They will come in droves.

I wonder how many people have been put off from a potential career of making creative things online by this sort of thing. I guess after a certain point you start to get used to it and be able to tune things out — and once you reach a certain size as an online personality, you can start hiring staff to take care of things like the comments section for you, so you can focus exclusively on actually making the videos.

But for everyone who gets to the point where they're able to hire a staff, I'm sure there are myriad more who gave up the first time they saw mild success, because the dickheads came. And I can't help thinking that's a real shame. Online culture shouldn't have come to this. But it has, and we just have to live with it, it seems, because no-one seems in a particular hurry to do anything about it.

Thank heavens for YouTube's "Hide user from channel" setting, at least, which means the dickhead of your choice is banished to the abyss; you'll never see them in your comments section again, and neither will the rest of your audience — but, here's the fun bit: they're still able to rage impotently at you, never knowing that you've effectively "blocked" them because YouTube doesn't tell them that.

This is the one bit of YouTube I can honestly say is absolutely masterful. There are few things better than knowing that there are dickheads who think they're posting amazing putdowns of your latest work, only for their comments to be silently banished to the abyss before they get anywhere near you.

Anyway, the Internet sucks, but go subscribe to Rosie 'cause he makes good vids. Ta-ra.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 58: Was Ignorance Bliss? https://imnotdoctorwho.moegamer.net/2024/08/04/oneaday-day-58-was-ignorance-bliss/ https://imnotdoctorwho.moegamer.net/2024/08/04/oneaday-day-58-was-ignorance-bliss/#respond Sun, 04 Aug 2024 19:38:31 +0000 https://angryjedi.wordpress.com/?p=24262 There's some nasty shit going on in the world right now. Without getting bogged down in the details, there are some vicious riots going on "Up North" in this green and pleasant land, following the horrible killing of several young girls at their dance class. It's hard to understand quite how outrage over the murders … Continue reading #oneaday Day 58: Was Ignorance Bliss? →

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There's some nasty shit going on in the world right now. Without getting bogged down in the details, there are some vicious riots going on "Up North" in this green and pleasant land, following the horrible killing of several young girls at their dance class.

It's hard to understand quite how outrage over the murders has escalated to what it is, but it's fair to say that things have gotten A Bit Racist, to say the least. Last I heard of the situation, a Holiday Inn Express that was supposedly housing immigrants — immigrants completely unrelated to the murders, I might add — was besieged by exactly the sort of people you're probably picturing when talking about people who are A Bit Racist Against Immigrants.

I won't dwell on the situation because I haven't read up much on it, so I'll refrain from commenting further about specifics. But it's brought something into focus for me which is a tad worrying: the fact that despite how we're supposedly a lot more tolerant, progressive and understanding these days, as a society, a lot more of this horrible shit appears to be happening.

Whether it's racist riots against people who had nothing to do with a horrible crime, transphobia at the Olympics (against someone who isn't actually trans) or just general foul behaviour and intolerance, we seem to have hit something of a bump in the road in attempting to create a 21st century utopia.

Who am I kidding; we absolutely were not on the road to a utopia. Everything has been going to shit for a while, so it's perhaps not altogether surprising that people are starting to act up, even if their behaviour and attitudes are completely misdirected. So I have to ask myself: was ignorance actually bliss?

I think back to my time living through the '80s, '90s and '00s and I don't remember ever feeling the sense of existential anxiety and dread over the world that I do these days. It's entirely possible that this was entirely due to our collective ignorance of various groups of people who were downtrodden and oppressed, which of course carries its own problems, but I don't remember encountering anywhere near the sort of outright hatred that is expressed today towards certain groups.

And it wasn't as if we weren't aware of the people who come in for the brunt of the abuse today. I just legitimately don't remember the hatred being anywhere near as vicious as it is today.

At least some of that is down to social media, of course. It's entirely possible that hatred like this was going on, but no-one saw it because not everyone had the means to plaster all their odious beliefs over every available space online. There was no "collective public space" like Twitter once was (and I don't think it is that any more, since a significant portion of people have abandoned it completely, and the most active of those remaining tend to veer fairly hard right) and so people tended to stick to their own communities.

On the one hand, that probably allowed hate groups to thrive in private; on the other, well, you can see the result of everyone being thrown together just from a casual glance at Twitter on any given day. It's not pretty.

Part of the existential anxiety and dread I feel over this whole situation is whether or not I "should" be doing something more, or even if that's possible. I've always settled for some variation of "treat others as you would like to be treated", and even take that as far as not commenting mean things on YouTube videos I really dislike (because I hate it when I get horrible comments). But is that really enough today? And if not, what can one do, other than simply actively not be a racist transphobic shit, and not go deliberately seeking fights?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 56: Disconnect https://imnotdoctorwho.moegamer.net/2024/08/02/oneaday-day-56-disconnect/ https://imnotdoctorwho.moegamer.net/2024/08/02/oneaday-day-56-disconnect/#respond Fri, 02 Aug 2024 22:59:39 +0000 https://angryjedi.wordpress.com/?p=24233 I'm officially on holiday for a week! I don't have anything much planned for the time off, aside from our trip on Thursday to go and look at pianos, but I'm going to try and be vaguely "productive" with my time. That means I'm going to try and force myself out in this heat and … Continue reading #oneaday Day 56: Disconnect →

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I'm officially on holiday for a week! I don't have anything much planned for the time off, aside from our trip on Thursday to go and look at pianos, but I'm going to try and be vaguely "productive" with my time. That means I'm going to try and force myself out in this heat and into the gym — once I'm in the air conditioning, I'm sure it'll be fine — and I'm going to record some videos, and perhaps write some stuff.

One thing I'm going to try and make an effort to do is not look at "online" stuff as much as humanly possible. I'm not going to look at Twitter (easy, since I don't have an account any more except the official one I use for work), I'm not going to look at Facebook (ditto), I'm not going to look at BlueSky (easy enough) and I'm probably going to try and ration my Discord usage as much as possible also.

I just don't want to know, you see. I don't want or need to know what people are arguing about today, or what the worst people on the Internet are being sexist, racist or transphobic about today. I don't want to know about the seemingly endless parade of layoffs in the games industry. And I don't want to know how shit online media in general is. I know all these things. They are not going to change.

Instead, I would like a nice, quiet week off, away from it all as much as possible. This will demand a certain amount of willpower, of course, but I'm confident I can find enough things to occupy myself with that I won't need to idly flip through social-related apps on my phone. I have games to play, books to read, episodes of Deep Space Nine to watch, music to play, videos to make and all manner of other things. So why should I waste my time with stuff that, on balance, makes me miserable?

I shouldn't, obviously. So that's the plan. Minimise looking at anything potentially upsetting, frustrating or annoying online and just enjoy the things I have around me. I will, of course, still be checking in here and those videos I'm making will be up on YouTube, but aside from that… a bit of "digital detox" is just what the doctor ordered for a week. I hope it leaves me feeling refreshed, because heaven knows I feel run-down right now.

Time for the first sleep of the holiday, then. Bring on the aircon!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 55: Do Not Turn AI On Without Asking Me https://imnotdoctorwho.moegamer.net/2024/08/01/oneaday-day-55-do-not-turn-ai-on-without-asking-me/ https://imnotdoctorwho.moegamer.net/2024/08/01/oneaday-day-55-do-not-turn-ai-on-without-asking-me/#respond Thu, 01 Aug 2024 21:37:33 +0000 https://angryjedi.wordpress.com/?p=24218 Partway through writing the previous post, I was surprised to see a weird yellow underline appear under one of the words I'd used. I hovered over it and was horrified to see the symbol no-one wants to see pop up, completely unasked for and unbidden. It seems that Automattic, makers of WordPress and specifically the … Continue reading #oneaday Day 55: Do Not Turn AI On Without Asking Me →

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Partway through writing the previous post, I was surprised to see a weird yellow underline appear under one of the words I'd used. I hovered over it and was horrified to see the symbol no-one wants to see pop up, completely unasked for and unbidden. It seems that Automattic, makers of WordPress and specifically the JetPack plugin that handles things like social sharing and search engine optimisation, have been sneaking in an "AI Assistant" without anyone asking for it.

And I really haven't asked for it, because I saw it pop up in the sidebar a few months back and immediately turned it off in the options. See:

And yet turning it off in there has not made it go away. Because this shit is still here:

I do not want this. I did not ask for this. I specifically turned this off and it's still fucking there. And you can guarantee with that "Available Requests" counter at the bottom, they're going to try and sell me a subscription plan to get more "credits" for their stupid pointless pile of crap feature.

I am not the only one who feels this way. And the fact that comments are closed on WordPress' blog announcing this garbage feature speaks volumes.

A recent study published by the Journal of Hospitality Marketing and Management suggests that the terms "AI" or "artificial intelligence" are proving a turnoff to users.

"When AI is mentioned, it tends to lower emotional trust," said the lead author Mesut Cicek. "We found emotional trust plays a critical role in how consumers perceive AI-powered products."

The study is mostly around purchasing decisions rather than just generally using services, but the point stands: people see "AI" in something these days, and unless they're an insufferable Silicon Valley-poisoned techbro, they are immediately switched off by it. Social network Bluesky recently announced that they were partnering with social analytics and scheduling platform Buffer, and the response was universally negative not because Buffer is a particularly bad service on the whole — I've used it in the past — but because they, like so many other tech companies right now, have shoehorned in an "AI Assistant" when no-one wanted one.

No-one wants this. Stop trying to make AI happen. It's not going to happen.

I've long recommended WordPress as a great platform for folks who want to build a regularly updated website without getting too deep into the nitty gritty of web dev. But forcing AI on people may cause me to rethink that somewhat.

I wouldn't mind it being there if it was opt-in, and one could ignore it. But it is not. It is turned on by default. And you can't make it completely go away, only stop it being quite as annoying.

I cannot wait for this AI "gold rush" to be over. It is infesting everything even vaguely tech-related right now, including services that, as noted, I would previously have recommended without any reservations whatsoever.

Fuck off, AI. As a large language model, you are ill-equipped to receive my fist up your arsehole, but you're going to anyway.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 53: Our AI-powered dystopian garbage future https://imnotdoctorwho.moegamer.net/2024/07/30/oneaday-day-53-our-ai-powered-dystopian-garbage-future/ https://imnotdoctorwho.moegamer.net/2024/07/30/oneaday-day-53-our-ai-powered-dystopian-garbage-future/#respond Tue, 30 Jul 2024 18:19:11 +0000 https://angryjedi.wordpress.com/?p=24196 I was unfortunately exposed to this video today: For those who quite understandably can't bring themselves to watch it based on the thumbnail and source alone, it's a video about how a dad is super-proud of his daughter and her athletics ability, but how he also knows that his daughter idolises an Olympic athlete. All … Continue reading #oneaday Day 53: Our AI-powered dystopian garbage future →

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I was unfortunately exposed to this video today:

For those who quite understandably can't bring themselves to watch it based on the thumbnail and source alone, it's a video about how a dad is super-proud of his daughter and her athletics ability, but how he also knows that his daughter idolises an Olympic athlete. All seemingly wholesome and nice on the surface, until the main point of the ad: the Dad gets Google Gemini (which is Google's ChatGPT-esque chatbot interface) to write the athlete in question a "fan letter" that is supposedly from his daughter.

It's difficult to know exactly where to start with how fucked up this is. But I think as good a place as any is to point out that written communication between people has always been a means of direct, personal contact — particularly if it's via what is seen as a medium that takes a bit more effort, such as a handwritten letter. Of course, chances are that if the "fan letter" ever made it to the athlete in question, any response would probably be a carefully vetted template from a PR representative rather than the athlete herself, which sticks something of a pin in the "direct, personal contact" thing, but that's no reason that regular people who aren't PR consultants should auto-generate things that are supposed to be personal.

If someone inspires you, you presumably respect them. And if you respect them, you should demonstrate that respect by making an appropriate effort when attempting to contact them. And getting an AI to write a fan letter for you is the height of disrespect. It tells the recipient that you don't even respect them enough to communicate with them in your own words. It tells them that you would rather get a machine to handle your communication than "waste time" writing things yourself.

"But what about people who aren't able to write?" you may ask. To that I would point out that in order to get Google Gemini to write something, you still have to write a fucking prompt for it, and if you're capable of doing that you're capable of writing a letter. They teach how to do that in primary school. At least they used to.

There are myriad other ways to get your point across without getting garbage generative AI involved, even if you're incapable of holding a pen or typing on a keyboard. There's voice recognition, allowing you to still communicate in your own words without typing. Or you can get someone to help you — remember other people? Remember how to speak to them? Or do you need ChatGPT for that too? I'm a socially anxious autistic recluse and I can still talk to a person if I absolutely have to, and on more than one occasion I have sent some form of personal message to someone who genuinely inspires me, all in my own words.

We absolutely should not normalise the use of AI to craft even form responses to emails. I used to get mildly offended when a pal of mine used the "auto-respond" text message facility on his phone, which would send a rather blunt "Answer is YES" or "Answer is NO" SMS on his behalf if he couldn't be bothered to type a full message, but at least in that instance I know he had at least read my message and considered whether to respond in the affirmative or negative.

AI zealots seem to think that garbage like this is going to revolutionise communication between human beings, making it "more efficient" or some such bullshit. But all it's going to do is remove any semblance of personality from an individual's method of communication with you — something which is already somewhat at risk as a result of the homogenisation of culture brought about by the Internet. Look at how many people fall back on the same memes and turn of phrase these days rather than communicating in their own individual fashion, using their background and location as a means of making their communication unique. Now imagine even that layer of personalisation being taken away, with everyone "communicating" with one another using that smug, pretentious tone all AI chatbots appear to have developed.

"You're just resistant to change!" Yes, I am, if that "change" is demonstrably harmful to the way we interact with one another and our culture in general. Anyone who uses AI to communicate with someone rather than drafting an email, chat message or social media post themselves is an inconsiderate, disrespectful asshole, and I will absolutely not shift my opinion on this. I will, however, point and laugh.

So fuck off with your "Gemini" garbage, Google. And Mr Man's little girl? Tell your father to go fuck himself, punch him in the balls hard enough that he doesn't have any more children, and go write something yourself, with a pen. I can guarantee that your idol Sydney will find that far more meaningful and emotionally worthwhile than what is effectively a form letter that you didn't even write the prompt for.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 51: The Art of the Thumbnail https://imnotdoctorwho.moegamer.net/2024/07/28/oneaday-day-51-the-art-of-the-thumbnail/ https://imnotdoctorwho.moegamer.net/2024/07/28/oneaday-day-51-the-art-of-the-thumbnail/#respond Sun, 28 Jul 2024 22:49:53 +0000 https://angryjedi.wordpress.com/?p=24161 I'm in a Discord with some other (relatively) low-subscriber retro gaming and tech YouTubers, and we've had some interesting discussions over there. One subject that comes up frequently that I think I've derived the most value from is that of video thumbnails. To put this in context, prior to joining this Discord, and for quite … Continue reading #oneaday Day 51: The Art of the Thumbnail →

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I'm in a Discord with some other (relatively) low-subscriber retro gaming and tech YouTubers, and we've had some interesting discussions over there. One subject that comes up frequently that I think I've derived the most value from is that of video thumbnails.

To put this in context, prior to joining this Discord, and for quite some time, my YouTube channel looked something like this:

I don't dislike this look. I was rather fond of how each "series" I was doing had its own distinct appearance, and I feel each thumbnail got nicely to the point: telling viewers that it was a video about a particular game on a particular platform.

But that's not really how YouTube works. However nice it looks to have a lineup of games with lovely consistent thumbnails Criterion Collection-style, it doesn't necessarily bring the views in. And so, with the advice and encouragement of the folks in the aforementioned Discord, I do things a little bit differently now.

This is how my channel looks today:

I'm pleased with this. Because I feel like these thumbnails do a much better job of intriguing and attracting the viewer's attention without assuming knowledge — i.e. "what is 'Atari A to Z'?" — while still allowing me a certain degree of consistency and coherence that makes my work immediately identifiable if you know what to look for.

Best of all, I haven't resorted to any of the more flagrantly transparent "clickbait" techniques, and "YouTube Face" is nowhere to be seen. The videos I make on YouTube are not for the same audience as Mr. Beast, so I make zero effort to court the sort of people who respond to those sorts of thumbnails.

And it works. At least I think so. Some of my videos perform about as well as what I considered a "solid performance" two or three years ago — that is to say, breaking three figures in the view count — but quite a lot more of them exceed that by two, three or even four times. And I've had a few breakout successes: my Super Woden GP 2 video sits at 86K views to date, my look at Ultima love letter Moonring has 21K views to date (and a very long tail), my video covering the announcement of The400 Mini attracted 14K views, and most recently a video on Project Gotham Racing 3 brought in a relatively modest but still impressive-for-my-channel 2.5K pairs of eyes.

I don't do this for the views, as I quite frequently state; I do it because I enjoy it. But I won't pretend it's not nice when a video does well — at least partly because it results in a bit of pocket money for me. That Super Woden GP 2 video made me over a hundred quid within a few days of it being posted. And now I get a small payout from YouTube earnings (i.e. the minimum payment threshold) every couple of months, whereas once it was a far-off goal I thought I'd never achieve. That's nice.

The secret behind those thumbnails? It's not really anything complicated. The most effective advice from the Discord I've followed is to keep text to just a few bold words, and present those words using at least two of the following: a bold outline around the letters; a bold drop shadow; and slightly rotating various parts of the complete text so that the eye is drawn to lines that aren't quite "straight". That's about it. I don't overuse colour; I don't overdo the "big red arrow" or "circling the obvious thing" tricks (although I put in a big red arrow occasionally as an in-joke to the group, which refers to itself as the "Big Red Arrow Club"); and, as noted, I don't do the "YouTube Face".

It works for me. The result is a channel full of videos I'm proud to call my own, and which a gradually (very gradually) growing number of people are coming to appreciate. That's pleasing to me.

YouTube and YouTube culture has myriad problems, but it's still the best place to create and share stuff like this. It's a valuable means of self-expression and sharing one's interests, and it's something I'm glad I decided to get stuck into exploring properly.

You are subscribed, right?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 49: No Hate https://imnotdoctorwho.moegamer.net/2024/07/26/oneaday-day-49-no-hate/ https://imnotdoctorwho.moegamer.net/2024/07/26/oneaday-day-49-no-hate/#respond Fri, 26 Jul 2024 19:17:53 +0000 https://angryjedi.wordpress.com/?p=24138 I have little to no time for cynical negativity, and I've felt this way for quite some time. I've been trying to pin down exactly why I feel like I can't participate in a conversation where one or more of the participants has switched to "cynical negativity" mode, and I think I've just answered my … Continue reading #oneaday Day 49: No Hate →

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I have little to no time for cynical negativity, and I've felt this way for quite some time. I've been trying to pin down exactly why I feel like I can't participate in a conversation where one or more of the participants has switched to "cynical negativity" mode, and I think I've just answered my own question: it's because it feels like those who are being negative are trying to close the conversation.

I don't always mean literally, as in "let's not talk about this any more", but I tend to find that a negative opinion about something almost certainly stops people from wanting to pipe up and say "actually, I liked it", because these days that often seems to lead to an unnecessarily heated argument. Both sides become entrenched in their respective positions, and both inevitably come out of the encounter feeling worse about the other person.

I know. I have been there on a frustrating number of occasions. There are Discord servers that I have come to feel less than welcome in because I liked something that someone with a louder voice than me didn't. And I feel it's genuinely quite hard to find a place where you can just go and be enthusiastic about something any more, without some killjoy jumping in and rattling off a laundry list of its "flaws". And the negative one always seems to come off better than someone who feels positively about something — even when the positive one clearly knows a lot more about the thing in question.

Once someone has opened that initial negativity valve, one of two things tends to happen: 1) the conversation ends, with the positive person left feeling like they can no longer talk about something they like, or 2) other people, some of whom have no experience with the thing under discussion, feel emboldened to jump on board with the person being negative, leaving the positive person feeling like they're being ganged up on.

There are responses to this, and I've heard them all.

"If you really love something, you criticise it." That may be true, but "criticising it" is not the same as shitting all over it and, in some cases, casting aspersions on those who do like it.

"Stop being so defensive." I am defensive because you are attacking something that is important to me.

"People are allowed to have different opinions." If that is the case, why do I now feel like I cannot open my mouth and express my support for the thing that "the room" has now decided is "bad"?

"Stop playing the victim." I'm sorry, but after probably over a decade of this at this point — of feeling like I have no place to really "belong" — I feel somewhat hard done by.

More than anything, though, it's just boring. I know we can all have a good laugh at the creative ways in which people talk about things they dislike — it's a lot harder to be "amusing" when you're being positive, it seems — but when no-one seems to like anything any more, it becomes extremely tiresome.

I'm not saying no-one is allowed to dislike things. I'm not saying no-one is allowed to hate things with the burning passion of a thousand fiery suns. I'm saying I wish people would just be a little more considerate of those who like things, and want nothing more than to be able to talk about the things they like with other people.

Someone liking or loving something is an opportunity to learn and grow. Even if you end up not feeling the same way about the thing in question, you can learn something about the person you were talking to, and why the thing might be important to them. Meanwhile, if you close them down by saying you hate the thing before they've even had a chance to express themselves fully, that's a potential relationship that is never going to go anywhere.

I feel bad that I even have to justify this. But with every passing day, I feel more and more alienated from people who should, in theory, be my friends, based on our shared interests. But when I'm confronted with negativity, I don't feel welcome. I don't feel like anyone wants to understand me. And I don't feel like anyone wants to be my friend.

That's a really shitty way to be feeling, let me tell you. And I hope it never happens to you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 46: I Fucking Hate Emoji https://imnotdoctorwho.moegamer.net/2024/07/23/oneaday-day-46-i-fucking-hate-emoji/ https://imnotdoctorwho.moegamer.net/2024/07/23/oneaday-day-46-i-fucking-hate-emoji/#respond Tue, 23 Jul 2024 22:33:07 +0000 https://angryjedi.wordpress.com/?p=24111 I fucking hate emoji. And I judge you negatively if you use them. I can't control it. I hate the fucking things. And I firmly believe that using them, particularly to excess, makes you look like an absolute idiot. I say this as someone who frequently still uses the ":)" emoticon from the early days … Continue reading #oneaday Day 46: I Fucking Hate Emoji →

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I fucking hate emoji. And I judge you negatively if you use them. I can't control it. I hate the fucking things. And I firmly believe that using them, particularly to excess, makes you look like an absolute idiot.

I say this as someone who frequently still uses the ":)" emoticon from the early days of the Internet, though only in instant messages. I don't use any others except very occasionally a ":(" if something bad has happened, but I tend to feel like using something as flippant as an emoticon somewhat detracts from the perceived gravity of the situation under discussion, so there are times when I refuse to use them altogether.

Emoji, though, are the scourge of modern communication. Particularly any variation of the "laughing" emoji.

I'm talking about these cunts -> 😂🤣

Because inevitably they are used excessively, and usually in a context where they are mocking or patronising someone rather than expressing genuine amusement. I'm particularly not-fond of them on Facebook posts that use that annoying "auto e-card" setting or whatever it is where an unfunny joke by an annoying person is absolutely fucking surrounded by them. You know, like this.

I judge people who use that particular setting on Facebook even more negatively than people who just use emojis.

I think my absolute least favourite use of emoji, though, is when someone insists on punctuating every few words of a sentence with them, as if we're all too stupid to read the big scary words and need little pictures to go along with them in order to understand what's going on.

I had a book called Bunny Rabbit Rebus when I was a kid, and I found it kind of interesting, but also kind of annoying. For the unfamiliar, a rebus is when you represent a word (or part of a word) using pictures or symbols, and Bunny Rabbit Rebus used them for significant portions of its text. It was mildly amusing to the childish me at first, but by the time I'd figured out that a capital letter "E" coloured red meant "Ready" (Red E, geddit) I was already starting to think that this book thought it was much more clever than it actually was. And I was, like, five years old at the time.

Whenever I read a post from someone who insists on writing things like "Feeling 🙏 blessed because of my 👪 family 😂🤣😂🤣😂🤣" I just think of Bunny Rabbit Rebus, and immediately assume that whoever typed that shit has reverted to being a not-particularly-intelligent five year old.

I think part of this stems from how I've always been a very competent reader, and these stupid little icons break up text and actively make it harder to read, particularly when they're jammed in the middle of a sentence. I also kind of resent the use of them to tell me how I'm supposed to be feeling when I read the thing — or, indeed, in the most common use of the "laughing" emojis, that I'm being patronised by someone who, for whatever reason, disagrees with me and thinks that is worthy of "rolling on the floor laughing". Because polite disagreement is not a thing we do online any more.

Anyway, the long and short of this is that if you use emoji excessively, I will judge you. And I will laugh at you. And I don't need 😂🤣😂🤣😂🤣 to do it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 45: Happy Wordiversary https://imnotdoctorwho.moegamer.net/2024/07/22/oneaday-day-45-happy-wordiversary/ https://imnotdoctorwho.moegamer.net/2024/07/22/oneaday-day-45-happy-wordiversary/#respond Mon, 22 Jul 2024 19:47:13 +0000 https://angryjedi.wordpress.com/?p=24094 Apparently, according to my notifications anyway, today is the 16th anniversary of me signing up on WordPress.com. Indeed, looking back at my very first post it does seem that I started blogging on here on July 22, 2008. Back in those days, I posted sporadically. I wasn't really sure what to do with a blog … Continue reading #oneaday Day 45: Happy Wordiversary →

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Apparently, according to my notifications anyway, today is the 16th anniversary of me signing up on WordPress.com. Indeed, looking back at my very first post it does seem that I started blogging on here on July 22, 2008.

Back in those days, I posted sporadically. I wasn't really sure what to do with a blog at the time, I just felt like I wanted one. It actually wasn't the first blog I'd had, either, although it's the only one that's survived this long.

I did, at one point, post an anonymous "Tales from the Staffroom" blog on BlogSpot that recounted my experiences as a classroom teacher, but there appears to be no trace of that left on the current Internet. There is an archive of it from as recently as 2023, but Google appears to have gone on a "Blogger purge" at some point in the last year, so the address no longer works on the current Web. This is a shame, but at least archive.org caught it before it disappeared.

At the time I started this blog, I was still working at the Apple Store as a "Creative" — that is to say, I was one of the people whose job it was to provide training sessions for Mac users on the use of creative software. Technically our job was supposed to be confined to lessons on Apple software only, but we inevitably found ourselves having to deal with customers using all manner of weird and wonderful pieces of software for their very specific needs.

This was partly our own fault — one guy on the Creative team was a Photoshop expert, so him happily covering that set the expectation with customers that we should all be able to cover Photoshop, even though several of us had specialisms in other areas — but also it just felt a bit mean to have someone just turn up, ask for help (which, nine times out of ten, was pretty simple, given that most folks who signed up for the "One to One" programme were new Mac users and often elderly) and tell them "no".

I enjoyed that job for quite a while. I had a nice group of friends and I was good at it. The pay was… all right, considering it was a retail position, and the freebies and staff discounts were excellent. Unfortunately it ended badly when the management of the store inexplicably went into something of a decline and started being unnecessarily harsh on the folks working for them. I ended up losing my job after standing up for a colleague of mine who absolutely was unfairly dismissed, but given that both management and the folks above them closed ranks, he was never going to get fair treatment. And, as it turned out, I didn't, either. Thankfully, I resigned before they could fire me, but it left an extremely bitter taste in my mouth with regards to all things Apple.

Anyway, I don't want to dwell on that too much because that's probably a whole other story I can tell another day. That was the context in which I was writing those first posts, though: I was, for a time, genuinely quite happy and satisfied with the way things were going. My life perhaps wasn't proceeding in the direction I had initially intended — after a nervous breakdown, I decided that classroom teaching really wasn't for me — but it was proceeding, at least. And having a blog was a nice breezy way to ponder on all sorts of things without any sort of real "pressure". I can't even remember if I'd joined Facebook or Twitter in 2008; I think I probably had, but social media certainly wasn't the all-encompassing force of shittiness that it is today back then.

It's interesting to look back and see things that no longer exist, such as PMOG, the Passively Multiplayer Online Game, where you earned experience points and other RPG-style benefits for simply browsing the Web. And it's also gratifying to see that so far as my tastes are concerned, some things never change.

You are, of course, always welcome to browse back into the archives via the dropdown in the sidebar. (I'm not sure where it is on mobile, probably at the bottom?) I'm not the same person I was back then — but every experience I've had, everything I've written about, has helped make me who I am today, for better or worse.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 38: The Mystery of Mario500 https://imnotdoctorwho.moegamer.net/2024/07/15/oneaday-day-38-the-mystery-of-mario500/ https://imnotdoctorwho.moegamer.net/2024/07/15/oneaday-day-38-the-mystery-of-mario500/#respond Mon, 15 Jul 2024 19:14:00 +0000 https://angryjedi.wordpress.com/?p=24013 Earlier today, I was reading an article on retro gaming site Time Extension. The article was quite interesting — it was about the struggles academics were encountering in getting today's students (18 year olds) to engage with anything other than Minecraft or Fortnite. It's a good read, and I encourage you to take a few … Continue reading #oneaday Day 38: The Mystery of Mario500 →

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Earlier today, I was reading an article on retro gaming site Time Extension. The article was quite interesting — it was about the struggles academics were encountering in getting today's students (18 year olds) to engage with anything other than Minecraft or Fortnite. It's a good read, and I encourage you to take a few minutes and give it a look.

That's not what I want to talk about today, though. I want to talk about this comment I found underneath it.

A screenshot of a comment from the website "Time Extension". The comment is by a user named "Mario500", and is dated "Yesterday, 2:01pm". The comment reads "(note: the creator of this message was unable to finish reading this article immediately upon finding vulgar (or profane) language among its text)".

The "vulgar (or profane) language", by the way, was the word "damn", used in the context of the phrase "didn't give a damn".

Intrigued, I decided to delve into "Mario500"'s comment history. And what I found didn't make things any clearer. Because this is what I found:

A screenshot of Mario500's comment history. There are too many comments in the image to include in this alt text, but you can read them all at https://www.timeextension.com/users/Mario500/comments

I was immediately fascinated. Who is this person, and why do they seem to think they're the editor of Time Extension? Why do they ask questions about things a regular reader of Time Extension — and particularly a Nintendo fan — would almost inevitably be very familiar with? Why do they constantly refer to themselves in the third person (except in their earliest comments)? Why do they put everything in brackets?

I'm particularly fascinated by their apparent inability to understand sarcasm or exaggeration for comic effect, but for the life of me I cannot work out if they're taking the piss, if it's someone who really does think and talk like this — entirely possible that they're someone on the autistic spectrum, for example — or if they're a bot.

The bizarrely Puritan attitude throughout is odd, too. Besides the initial "vulgar (or profane) language", there's another comment that uses the exact same phrasing, along with one that offers "(suggestion: no hoping for swearing)" when an interview with a fan translator expresses that they hope the official release of a game keeps the naughty language intact, and possibly my favourite, "(suggestion: never insult thy self (or any other (separate) self))" in response to an article writer self-deprecatingly calling themselves a "moron" for selling their Gamecube setup.

I'm intrigued by Mario500's first comment, too. It lacks the later "gimmicky" elements of their subsequent replies, instead simply stating "This article could have been much more objective if I were involved in its creation."

They offer no further explanation of exactly how they would make the article — a lengthy feature about the history of media mogul Robert Maxwell's involvement in the games industry — any more "objective" than it already is, but chances are they, for some reason, took umbrage at the description of Maxwell's "shady business practices" in the article. But, I mean, those are pretty established facts at this point; no amount of "objectivity" (which, under these sorts of circumstances, generally means "stop saying mean things about bad people I like") can really spin it another way. Maxwell was a shit; he didn't deserve to die (probably), but he was still a shit.

(note: the creator of this message was unable to finish reading this article immediately upon finding vulgar (or profane) language among its text)

Anyway, I'm baffled. The rest of their profile on Time Extension is completely barren, they rarely get responses to their bizarre comments and I'm still not entirely unconvinced that they're a bot.

Still, it was a mild diversion earlier today. I thought you might be interested to see the stranger side of the Internet.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 33: The Latest Horrifying News from the World of AI https://imnotdoctorwho.moegamer.net/2024/07/10/oneaday-day-33-the-latest-horrifying-news-from-the-world-of-ai/ https://imnotdoctorwho.moegamer.net/2024/07/10/oneaday-day-33-the-latest-horrifying-news-from-the-world-of-ai/#comments Wed, 10 Jul 2024 17:25:35 +0000 https://angryjedi.wordpress.com/?p=23943 Yesterday, the tech blog 404 Media reported on a horrifying development in the story of the World Wide Web's gradual decline into AI-encrusted unusability: the apparent resurrection of the once-beloved TUAW (aka The Unofficial Apple Weblog), a site that hasn't been active for 10+ years, into an AI-powered slop machine. To make matters worse, the … Continue reading #oneaday Day 33: The Latest Horrifying News from the World of AI →

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Yesterday, the tech blog 404 Media reported on a horrifying development in the story of the World Wide Web's gradual decline into AI-encrusted unusability: the apparent resurrection of the once-beloved TUAW (aka The Unofficial Apple Weblog), a site that hasn't been active for 10+ years, into an AI-powered slop machine.

To make matters worse, the new owners of the twitching corpse of TUAW have apparently seen fit to "borrow" the identities of the site's former regular contributors, replacing their original headshots with AI-generated portraits or stock images of completely unrelated people and replacing their original archived work with AI-powered "summaries".

Naturally, the former TUAW writers are not all that happy about this. One of the affected individuals, Christina Warren, pointed out that the reason this has been done in the first place is likely "an SEO scam that won't even work in 2024 because Google changed its [algorithm]". She then concluded that those responsible were "Assholes!", which I thoroughly concur with.

This is just the latest in a long line of absolute bullshit brought about by the infestation of "AI" into everything online. There is absolutely no excuse, no justification for what has gone here. Not only is it defacing the legacy of a publication that was once loved — and trusted — by a significant number of readers, it's also destroying the portfolios of the writers in question, who are now saddled with AI-generated slop that has their name attached to it.

"I don't want people to come across the contents coming out of that site and think that I actually wrote like that [very poorly]," Warren told 404. And I can't help but agree — because we have a very real problem online in that sites shuttering often means vast swathes of work by talented writers just goes in the dustbin without warning. And while sites such as the incredible, wonderful archive.org do their best to keep a record of everything that once was, the sad reality is that a lot of stuff is just plain lost.

I know, because I've been on the receiving end of it multiple times.

My stuff might be in here… somewhere… maybe?

One of the first sites I ever wrote for professionally, Kombo.com, no longer exists, and its URL now redirects to a site called "GameZone". Surprisingly, GameZone does seem to have some of Kombo's old articles archived, though none of them are under their original byline, instead all attributed to "kombo" (lower-case). There are 28,435 articles attributed to "kombo", all with the wrong dates on them — they claim to date back to 2012, but there are some with the headline "E3 2010", suggesting that they were simply republished on the "newer" site in 2012 — and no means of identifying who wrote what. As such, it's useless for me to use as part of a portfolio.

The two "big" sites I wrote for, GamePro and USgamer, also went belly-up at various points. In both cases, again, some of my work ended up archived on other sites. In the case of GamePro, some of my stuff found its way to the American tech site PC World, but a search for my name now throws up a list of useless garbage that quotes my name but doesn't actually link to anything I wrote without manually scrolling through several pages of junk. And, of course, there's no link to my byline for me to easily find everything by me, despite my byline being right there on the articles in question when I can find them!

This is the one and only GamePro article by me I could find after a few minutes of searching. It appears on page 2,689 of a defunct archives page. None of the images or links in the article remained intact.

USgamer, which folded a little more recently, fares a little better in that I actually have an author page on VG247, where the articles ended up — although said author page has no picture, no bio and a link to a Twitter account that no longer exists. There's 8 pages of material from me, which I suspect isn't all of my work from USgamer, but it's a decent amount, at least. I just wish it wasn't on VG247, which is a site I am… not a fan of.

Better than nothing — or being "AI summarised", at least. Just wish it was under a different masthead.

In this respect, I guess I'm actually kind of lucky that my identity hasn't been co-opted by a content farm and all my past work fed into ChatGPT to regurgitate at considerably lower quality than I originally wrote. But I have to confess that reading stories such as this one about TUAW fills me with genuine dread. I'm not overly concerned about AI "taking my job" because it's rapidly becoming very clear that AI writing is both easy to spot and demonstrably inferior to a human being doing the same thing.

But I am concerned about the potential for AI slop with my name attached to it dragging my reputation through the mud. As a writer, I find it grossly insulting to my profession. And simply as a human being, I find what has been done here to be absolutely, totally unconscionable.

There has to be a breaking point somewhere. Soon. Please. I am rapidly running out of what little faith in humanity I have left. And there wasn't a lot left in the first place.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 32: Lies, Damned Lies https://imnotdoctorwho.moegamer.net/2024/07/09/oneaday-day-32-lies-damned-lies/ https://imnotdoctorwho.moegamer.net/2024/07/09/oneaday-day-32-lies-damned-lies/#respond Tue, 09 Jul 2024 22:30:53 +0000 https://angryjedi.wordpress.com/?p=23926 A lot has been made about the supposed proliferation of "fake news" and, regrettably, because discussion about it started around the time of Trump's last ascendancy (and to quite a significant degree from the Trump camp), not everyone takes the concept entirely seriously. But it's definitely something that happens, and it's making the Web less … Continue reading #oneaday Day 32: Lies, Damned Lies →

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A lot has been made about the supposed proliferation of "fake news" and, regrettably, because discussion about it started around the time of Trump's last ascendancy (and to quite a significant degree from the Trump camp), not everyone takes the concept entirely seriously. But it's definitely something that happens, and it's making the Web less and less useful.

Earlier today, a member of a Discord I'm in posted a link to the following tweet:

The screenshots are of Windows Defender supposedly finding a plain text file containing nothing but the text "This content is no longer available." to be a piece of malware — specifically a Trojan called Casdet!rfn. Obviously a plain text file is not malware, so this is ridiculous, and thus Microsoft must have made a silly mistake and we can all laugh at them, ho ho ho.

I tried it.

Windows Defender did not find it to be malware.

I Googled it and found several outlets reporting on this "story", including some that really should know better (looking at you, Tom's Hardware) — and not one of them had seemingly put in the minimal amount of effort required to verify that this was actually a thing. In other words, none of them had done what I did above: recreate the situation by composing a blank text file, putting the words "This content is no longer available." in it and then scanning it with Windows Defender. A two-minute job, tops.

No, instead the most rigour anyone put in was to look at the replies to the Twitter post, which are fairly slim in number, making me wonder exactly how this misinformation had spread in the first place. The tweet in question has nearly 700,000 views, though only 800 of whatever the Muskrat is calling "Retweets" this week, suggesting the majority of its minor virality has come about through situations exactly like the one I describe above: people sharing it via means other than Twitter.

Now, I don't blame the chap on Discord. He was just sharing something he thought was funny. I don't even blame the original Tweeter, because it's entirely possible that this was true once and it was quietly fixed in a Windows update. But I do blame all these people, and Google.

Not only for reporting on this without doing the absolute bare minimum of fact-checking, but for not correcting these stories if indeed it was once true and now is no longer correct.

Either way, the result is the same: a lot of misinformation gets spread very easily, often by people who have no ill intent. It's not the fault of the people who share this stuff — although I personally would check any sort of claim like this before resharing it myself — but it absolutely is the fault of outlets authoritatively sharing this as "news" without doing any sort of research beyond looking at a few Twitter posts.

Sadly, this is what "news" is these days. Get a good hook for a story that might be the slightest bit clickable and/or shareable, then write it up (with at least 600 words for SEO purposes, of course) and just make some shit up in the middle if you need to. Doesn't matter if the story is true or not; by the time people have clicked or shared, the article has done its job, and it doesn't matter if anyone twigs that it's bollocks or not.

In some respects, I'm sad that I'm no longer working the games journalism beat. But in others, I know that if I was still a newshound, I'd likely be gently encouraged into this sort of odious practice in order to get the numbers up.

I had more integrity and rigour when I was covering stuff for GamePro and USgamer. I'd find stories, research them myself and report on them only when I was good and sure that there actually was a story there. And I didn't have to make a big deal out of doing that at the time, because that was the expectation for someone working a News Editor position.

Now? Engagement above all. Who cares if something is true? Numbers go big, suits stay happy. Fuck the actual audience who might want the publications they read to be reliable and trustworthy; they are, after all, the least important part of the whole equation these days.

If you're looking for the Web as it once was, then I'm sorry to inform you that This content is no longer available.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 30: A Milestone? https://imnotdoctorwho.moegamer.net/2024/07/07/oneaday-day-30-a-milestone/ https://imnotdoctorwho.moegamer.net/2024/07/07/oneaday-day-30-a-milestone/#respond Sun, 07 Jul 2024 22:56:01 +0000 https://angryjedi.wordpress.com/?p=23894 Is 30 days a milestone? I guess you can look at it that way, depending on if you consider nice round numbers a milestone. You can also look at 30 days as "about a month", too, so I guess it's significant from that respect. It's a long way off the 2,541 daily posts from last … Continue reading #oneaday Day 30: A Milestone? →

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Is 30 days a milestone? I guess you can look at it that way, depending on if you consider nice round numbers a milestone. You can also look at 30 days as "about a month", too, so I guess it's significant from that respect. It's a long way off the 2,541 daily posts from last time around, of course, but that all started with baby steps, too. And then it just kept going.

Now and again I like to hit the "Random Post" button on this site to jump to one of the myriad posts in the archives. I often find myself surprised how often it throws up the same things, given how many of them there are, but computerised randomisation is, as we hopefully all know by now, imperfect.

That gives me an idea for today's post. I'll hit Random a few times and see what I think of what shows up. Are you ready? Then let's begin.

First up, Day 693 from first time around, and a post named Endings. In it, I contemplated the fact that I had just finished L.A. Noire, a game that I enjoyed a lot at the time but which I have forgotten almost everything about since. I pontificated on particularly effective endings that had stuck with me over the years — particularly downer endings. And Conker's Bad Fur Day was one that stuck with me, due to it coming after all the foul-mouthed ridiculousness that had come before.

I still agree with this. Conker's Bad Fur Day ends absolutely perfectly. It's a huge bummer in a lot of ways, of course, what with our hero losing his true love, but it also provides something of a sense of "reality catching up with him". The strange journey that Conker goes on over the course of Conker's Bad Fur Day starts silly and cartoonish, but gets darker and darker as you progress through things. By the last few sequences in the game, things are still silly, but there's a definite sobering undercurrent. The World War II-inspired sequence may have you fighting against teddy bears, but it's still World War II, and a lot of people get hurt and die.

The ending of Conker's Bad Fur Day is as much a signal to the player as it is to Conker. "Wake up," it says. "The time for play is over. Now it's time to get back to the grim reality of life." Sobering, to be sure.

Next up, post 850 from first time around, entitled Diablolical [sic]. In it, I lay out how I'd been having a good time with the then-newly released Diablo III, and that I didn't have as much of a problem with it being "always online" as the rest of the Internet seemed to. And that's because I recognised that Diablo III, far more than its predecessors, was actually an MMO. A well-disguised one, yes, but still an MMO.

I actually stand by this assessment, though my opinion on Diablo III itself has soured somewhat for a variety of reasons. Firstly, after playing it a bunch, I realised that its setting and unrelenting grimness was just plain boring to me. The world of Diablo is a world in which there is no hope; one in which you defeat the Big Bad of the hour and there's inevitably an even bigger bad lurking just around the corner. And once you've beaten all the Big Bads, they all come back, because that's what Big Bads do in Diablo-land.

Secondly, it's hard to get the various revelations about working conditions at Blizzard Entertainment out of my head. I'm not about to go on a big crusade about it or anything, but given that the Diablo series is already one I'd been feeling a bit "ehhh" about since the very beginning, knowing that some of the staff at the developer are shitheads makes it a lot easier to just go "fuck it" and never play anything from them again… particularly as all of their last few releases have some combination of loot boxes, battle passes or predatory "free-to-play" monetisation. So yeah, fuck Blizzard and fuck Diablo. Diablo III is still an MMO, though.

Next up, an earlier post: number 303, from 2010, in which I ponder the nature of Panic Stations. Specifically, through some exceedingly heavy-handed masking, I outline the things that cause me a sense of irrational anxiety, even when I know they're not anything really worth getting het up about. 2010 was before I'd really sought any sort of help for mental health, and well before I'd been diagnosed with either anxiety or Asperger's, but I still recognised anxious feelings in myself — and my brain's tendency to blow things out of proportion.

This post is one I should probably return to now and again to remind myself not to get so wound up about stupid things.

Finally for today, an even earlier post from 2010: number 57, Look into the Eyes, in which I talk about the Derren Brown show my ex-wife (who was, at that point, just my wife) and I had been to see at the Mayflower theatre in Southampton. I really enjoyed that show, and both of us had a lot of time for Derren Brown. I feel like we don't see much of him these days; I wonder what happened to him? Looking on Wikipedia, it seems he's still active, but I guess the changing nature of how we look at media these days makes him less visible — I don't watch "TV" any more, for example, and that tended to be where I saw him the most.

All right, that's enough looking back for one day. My cat has just been sick and the other cat is eating it. I think that's as good a cue as any to just go to bed.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 28: A Developer Has Responded https://imnotdoctorwho.moegamer.net/2024/07/05/oneaday-day-28-a-developer-has-responded/ https://imnotdoctorwho.moegamer.net/2024/07/05/oneaday-day-28-a-developer-has-responded/#respond Fri, 05 Jul 2024 22:33:31 +0000 https://angryjedi.wordpress.com/?p=23861 In theory, the opportunity for developers to respond to user reviews on storefronts such as Steam, Google Play and the like should be a good thing. It should provide the opportunity for the developer in question to open a dialogue with a customer — be they satisfied or dissatisfied — and help move things in … Continue reading #oneaday Day 28: A Developer Has Responded →

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In theory, the opportunity for developers to respond to user reviews on storefronts such as Steam, Google Play and the like should be a good thing. It should provide the opportunity for the developer in question to open a dialogue with a customer — be they satisfied or dissatisfied — and help move things in a positive direction in one way or another.

How it actually works, meanwhile, is quite different. Because most developers, it seems, can't be bothered to do anything other than a stock response to everyone, even when it's woefully inappropriate to do so.

I'd like to share with you a review I wrote recently, in which I found a "teleprompter" app for Android (this one, if you're curious, which was recommended by one of the bajillion SEO-baiting "best teleprompter apps for mobile" articles festering on the modern Web) but was dismayed to discover it was asking for an extortionate subscription fee rather than a flat price. I am pretty vehemently against subscription fees for simple, single-purpose apps, particularly when they don't have an online component, and I made this clear in my review.

A screenshot of a review on Google Play. The review is by Pete Davison and was posted on June 27, 2024. It gives the application one star. The text reads "This seems ideal for my needs, but it's a subscription-based app. I want to just purchase the software, not pay £4.99 every month. I would have paid £4.99 to buy a premium version of this app without hesitation, but asking for that every month is ridiculous."

Not unreasonable, I don't think. Now let's look at the developer's response:

A screenshot of a developer's response on a Google Play app store review. It is attributed to "Norton Five Ltd" and dated June 28, 2024. The text reads "Thanks for your feedback Pete. The subscription model allows us to invest in continuing to improve the app and introduce new features. There is an annual subscription option, which does offer better value for money than the monthly one if budget is tight. You can also cancel at any time. Hope you'll reconsider and give the subscription a go." The text concludes with a smiley face emoticon and is signed "Phil".

Now this is an excellent developer response. "You think the monthly subscription is too expensive, so why not use the more expensive annual one" is a ballsy move, to be sure. "You don't like monthly subscriptions, but it's okay because you can cancel any time and lose access to the app you paid for" is also high up my list of "stupid things to say".

More than that, it's just plain bollocks. This comment is symptomatic of a widespread issue with all manner of software today, whether they be single-purpose mobile apps or more elaborate services. And that issue is that everyone seems to see a perpetual need to "introduce new features".

I'll remind you that when I came across this app I was looking for something that did one thing and one thing only: provide a "teleprompter" facility that I can use on my phone. To elaborate, that means provide the ability to display some text on the phone's screen while the camera is recording, allowing me to make "eye contact" with the camera while reading from a script.

This app does that already. It does not need any new features. It is already fit for purpose, aside from the subscription fee. Therefore it does not need additional development or new features to be introduced. (Especially not a "Rewrite your script with AI!" feature, which it proudly boasts.) Perhaps a compatibility update every now and then to ensure it works with whatever current version of Android has been loaded onto my phone without telling me this week. But that does not warrant a fee of five quid a month or even twenty quid a year.

As I said, I would have quite happily paid a fiver up front for the app, and that's being extraordinarily generous in the mobile space, given that most people don't like paying more than 79p for anything.

The stock response from "Phil" about "introducing new features" and "continuing to improve the app" didn't convince me in any way that the subscription fee was worth paying, and I suspect he knew that as he copy-pasted the words into the response box. So why did he bother posting it at all? Just so the fact he "responds to feedback", even if it is with utterly stupid suggestions, is visible to anyone browsing the page and not looking too closely?

A few minutes later, I found another teleprompter app that does just charge once and then doesn't bother you again. So I bought it without a moment's hesitation. Don't stand for exploitative, predatory subscription models, particularly on mobile where it's extremely easy to forget about them. And support those folks who are actually providing a good, useful piece of software without trying to fleece you.

And Phil? Eat a thousand cocks.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 22: Trends Have Made the Internet Boring https://imnotdoctorwho.moegamer.net/2024/06/29/oneaday-day-22-trends-have-made-the-internet-boring/ https://imnotdoctorwho.moegamer.net/2024/06/29/oneaday-day-22-trends-have-made-the-internet-boring/#respond Sat, 29 Jun 2024 22:38:37 +0000 https://angryjedi.wordpress.com/?p=23751 See? I told you I'd be back. And I thought I'd talk about something other than Final Fantasy XIV: Dawntrail. Specifically, as the title says, I want to talk about how trends have made the Internet boring. Or perhaps more accurately, why everyone all wanting to do the same thing all at once makes things … Continue reading #oneaday Day 22: Trends Have Made the Internet Boring →

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See? I told you I'd be back. And I thought I'd talk about something other than Final Fantasy XIV: Dawntrail. Specifically, as the title says, I want to talk about how trends have made the Internet boring. Or perhaps more accurately, why everyone all wanting to do the same thing all at once makes things deathly boring.

There are a few practical examples I'd like to give. First is a YouTube channel I was introduced to recently called Obscurest Vinyl. This channel is run by a designer and musician who found some joy in creating fake record sleeves for songs with names you definitely wouldn't have gotten away with in the eras they're parodying. Songs like the wonderful Pullin' Out My Pubes (She Loves Me Not) by The Sticky Sweethearts:

You'll notice from that video that the record label now has some music attached to it. I was initially a little perturbed to discover that the person behind the Obscurest Vinyl YouTube channel had been using AI music generation to create the tracks, though my mind was set somewhat at rest by how he had written the lyrics (which are generally far too offensive to be the product of the typically rather po-faced Large Language Model AI bots) and tinkered with the initial output to make it flow properly, incorporate all the filthy language and sound consistent with the other works from the same fictional "artists" on the channel.

Of course, what the YouTube algorithm then did was go "oh, you watched a video about a fake record with lyrics about someone gluing their balls to their butthole, HERE, HAVE A MILLION MORE OF THEM". And it became very apparent that Obscurest Vinyl has a lot of copycats out there, none of which have anywhere near the same magic; these other channels are just trying to ride a trend.

This, of course, is symptomatic of one of the main things that is killing the Web right now: excessive Search Engine Optimisation or SEO. Have you ever searched for some information on something, only to find a billion unrelated websites all magically having articles headlined "What Time Is The Superbowl On?" or "Where Do You Unlock Pictomancer in Final Fantasy XIV?" That's SEO at work, and that's a problem that is only getting worse with the amount of AI sludge that is being fed into the Internet at large. Sites want quick and easy clicks, so they look at what people are searching for — the trends of the hour — then provide a hyper-specific article about the thing.

Helpful? Arguable. I hate it, because I'd rather have the information directly from the original source — in the latter case above, for example, it took me a fair bit of scrolling before I got past all the websites jockeying for SEO juice to the actual website for Final Fantasy XIV, the thing I was looking for.

More than being frustrating if you want the information straight from the horse's mouth, it just makes the Web boring as fuck, because every site (including a lot that should really know better) are doing the exact same thing. Daily Wordle solutions. Individual articles for things that would have been much better incorporated into an FAQ. Outright copying and plagiarism of other sites. It really is a shame to see what online media has become — and frustrating to see that certain portions of the creative types on sites such as YouTube are more obsessed in chasing trends with transparently copycat material rather than, you know, being creative.

I don't know what the endgame of all this is. I hope we're in a "things will get worse before they get better" kind of situation, but honestly right now, it feels unlikely that the "get better" part will happen. The Web gets demonstrably worse, less useful and less fun day by day. And we've all let it happen. I don't know if we can undo that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 16: The Youth of Yesterday https://imnotdoctorwho.moegamer.net/2024/06/23/oneaday-day-16-the-youth-of-yesterday/ https://imnotdoctorwho.moegamer.net/2024/06/23/oneaday-day-16-the-youth-of-yesterday/#respond Sun, 23 Jun 2024 22:01:25 +0000 https://angryjedi.wordpress.com/?p=23634 I'm compelled to write today by the thoroughly lovely Neil and Dave of the This Week in Retro podcast, who had a discussion about "the youth of today", and how some parents are concerned that their children spend the vast majority of their time on an endless cycle of Fortnite, Roblox and Minecraft, perhaps punctuated … Continue reading #oneaday Day 16: The Youth of Yesterday →

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I'm compelled to write today by the thoroughly lovely Neil and Dave of the This Week in Retro podcast, who had a discussion about "the youth of today", and how some parents are concerned that their children spend the vast majority of their time on an endless cycle of Fortnite, Roblox and Minecraft, perhaps punctuated by social media in between times. The show and its discussion can be found below:

People who grew up pre-Internet doubtless all have their own experiences to share. The listener who wrote in with the question described how while they did spend time with their computer playing games, they also played outside, rode their BMX bike and all manner of other things, while both Neil and Dave described their own experiences as being a bit different, both from one another and from the listener's recollection. So I thought I'd share my own experiences, with the benefit of hindsight.

I grew up in a country village that, at the time I lived there, had somewhere between 800 and 1,000 people living there. It was seven miles away from the nearest town, there was no bus service unless you went to the next village over (and even then, it was pretty much a "once a week" sort of affair) and… I guess you could look upon it as either being ideal or terrible for growing up in. Ideal because it was quiet, safe and full of places to go on childish "adventures"; terrible because, particularly once I reached adolescence, all of my friends were a car journey away.

I went back and forth on my feelings about living in that village. When I was of primary school age, I attended the village school, and as such my social circle was pretty much all people who lived nearby. I had a small group of friends, only one or two of whom I actually went to see outside of school time, but mostly kept myself to myself. In retrospect, my relative lack of socialisation compared to some of my peers was likely down to the social anxiety I felt as a result of my then-undiagnosed autistic spectrum condition.

But at the time, I didn't really begrudge living in the village. I knew it was a nice place, that I lived in a nice house with supportive parents and a stable home life. I enjoyed when my grandparents came to visit and we'd go for a walk, inevitably to landmarks around the village that had acquired nicknames; "The Kissing Gate" (one of those awkward gates into a farmer's field), "The Brook" (a pathetic little stream that, these days, has mostly dried up and smells awful), "The Bullocks" (the farmer's field beyond The Kissing Gate that sometimes, but not always, had bulls in it). Looking back on it now, I have lots of fond memories.

When I entered my teens and started attending school in the aforementioned town seven miles away, my feelings changed a bit. While I was still somewhat anxious about social situations, I started to feel a bit more left out. As I grew older, I started to feel like there were lots of things that I couldn't do because I didn't live close enough. These feelings persisted until I turned 17, passed my driving test and suddenly had a lot more independence… so long as my Mum didn't mind me borrowing her car of an evening.

I promise I'm getting to the video games.

Point is, I don't remember spending a lot of time as a kid or a teen "playing outside". I didn't learn to ride a bike until well after many of my peers — memorably, I suffered a rather large setback on my initial efforts when I came a cropper and skidded along a rough concrete farm road, shearing a significant chunk of skin off my legs and arms, which made me a little hesitant to try again for a while — and I didn't spend much time with many of my peers, except on rare occasions when I'd go over to a friend's house for one reason or another.

Throughout all that time, I was fascinated with computers. Not just games, but computers in general. I knew my Dad worked for IBM, but didn't really know what he actually did (and still to this day don't think I could actually tell you). I knew my brother and Dad both contributed to an Atari computer magazine that we got regularly known as Page 6. And I knew all of my family, at one point or another, were keen computer users for various reasons. My Dad used it for "serious" software and subLOGIC's Flight Simulator II (which he insisted was "not a game" and was thus still counted under the "serious software" category"); my Mum liked the occasional blast on Millipede and Space Invaders; my brother was the one who was into games, though he had a much more active social life than I did, helped at least partly by being ten years my senior.

Since I determined quite early on that I rather enjoyed — or at least felt most comfortable — in solitude, I was grateful for the company of the computers of our household: initially the Atari 8-bit and ST, then later the MS-DOS and Windows 3.1/95/98 PCs. In the early days of the Atari 8-bit, I devoured books and magazines about the computer, typing in listings and learning how to program in BASIC myself. I never really got what I'd call good at it, but I developed a basic (no pun intended) competence that was greater than that of someone who just used their computer to play games.

But I also played games. A lot of games. I learned a lot from those games, too. Text adventures helped me with my reading (and, indirectly, my writing); keyboard-based games played a significant role in developing the typing skills I still have to this day; puzzle games helped me with my general intelligence and problem-solving; action games helped me develop my imagination and my motor skills.

It's stereotypical to say that "games help with hand-eye coordination", but I was diagnosed dyspraxic in primary school, which basically meant I was a bit clumsy with certain things; video games helped me feel like I was competent at something, even if I was unable to hold a pencil "properly". Playing games, and more broadly "going on the computer", was important to me. It felt like it was something I could enjoy without compromise; I didn't feel like I had to make any sort of adjustments, or have people "go easy on me" as I did in activities like sports. It was just something for me to enjoy. And, as I moved into my teens and broadened my circle of friends at secondary school, they proved to be a good backdrop for social interactions, too.

More often than not, if I went over to a friend's house or had a friend over to mine, we would spend our time playing games together, or at the very least just using the computer. I have fond memories of spending time with several friends just messing around with speech synthesis programs on the Atari ST and Amiga, and even programming in STOS, a dialect of BASIC for the Atari ST, or making silly in-joke games with Clickteam's wonderful Klik and Play and The Games Factory. I was happy that my formerly solitary activity was something I could share my enjoyment of with others.

This continued as I came to the end of my time at school and moved into university. I made new friends, at least partly through computing and video games, and many of those folks are people I still make an effort to spend time with today — even if sometimes that effort doesn't feel like it's reciprocated with quite the same enthusiasm. Computing and gaming remained something that was important to me, even as the Internet came into its mainstream ascendancy in the late 1990s.

I have some fond memories of those early days of the Internet. Chatting with strangers on CompuServe's "CB Simulator", aka just a public chatroom. Posting messages on CompuServe's GAMERS forum, which eventually let to me earning $200 for making ten Wolfenstein 3-D levels that were included in an official expansion pack. Chatting with my friends from my course on MSN Messenger. Randomly getting into a conversation with a young woman on AOL Instant Messenger, only to discover that, completely by chance, she was the housemate of one of my existing friends.

Computing was always there as part of my life, but I think a key difference between then and now is that in my formative years, it was there as a backdrop to socialisation, rather than the means of socialisation itself. The This Week in Retro listener commented that their children feel genuine anxiety and FOMO ("Fear Of Missing Out") if they have gaming time privileges revoked for whatever reason, because rather than Fortnite, Roblox and Minecraft being the backdrop for their socialisation, those activities are the socialisation.

There's also social media to take into account. I am genuinely glad that social media did not exist when I was a child, because I'm not sure I would have made it through my adolescence intact. Sure, there are positive aspects to it, such as being able to reconnect with people you haven't spoken to for a long time, but there's also the insidiously manipulative nature of all the major platforms today, and how none of them are really concerned with being a platform for communication; they are, instead, platforms for advertising.

The thing that really makes me feel like social media may well have done me in, though, is how easy it is for it to be used for bullying. I suffered a fairly significant amount of bullying throughout both my primary and secondary school life, and it was hell. It left me wary of trusting people; it made me frustrated about communicating with others; it made me feel like it was, at times, simply not worth making the effort to interact with people.

For a long time, I used to say that the Internet allowed me to "be myself" for the first time… well, ever, really. I could find like-minded people who understood me and respected me for who I was, and I felt like I was among friends. I don't feel that way any more; nowadays, I feel the same way about online interactions as I do about interacting with real strangers: genuine anxiety and fear. I dread getting notifications in apps or on websites where I've posted something publicly. And yet, I still do it — here I am, after all — because I feel like it's important to not let the bullies win, whether they're real or imagined. I need to feel like I can still express myself the way I want to express myself; to enthuse about the things I want to enthuse about. That's why I write here and on MoeGamer, and why I make videos over on my YouTube channel.

Even then, though, I feel a lot of frustration, because I know a significant portion of the world looks on the Internet, social media and general social interactions in a different way to me. That can often leave me feeling lonely and isolated. But the one thing I've always had as a constant is being able to immerse myself in a video game or other activity on the computer, and feel like I am, for once, at peace — even if, with each passing year, it feels like it's getting harder to share that haven of peace with others.

That went a tad deeper than I perhaps thought, and I'm not sure I have an answer to the original poster's questions or concerns. I do know, however, that spending time on the computer isn't necessarily a bad thing in and of itself, particularly when it brings someone comfort and stability. It's when that "safe" activity starts to get "unsafe" things encroaching on it that you need to perhaps take action — but that's going to be something that is different for everyone. For me, it's meant largely removing myself from the public-facing part of the Internet except in places where I can very much control and curate my experience, and continuing to enjoy those things that I always have enjoyed in peace and quiet. No video game ever betrayed me, after all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 9: The Culture War is a Problem https://imnotdoctorwho.moegamer.net/2024/06/16/oneaday-day-9-the-culture-war-is-a-problem/ https://imnotdoctorwho.moegamer.net/2024/06/16/oneaday-day-9-the-culture-war-is-a-problem/#respond Sun, 16 Jun 2024 20:16:37 +0000 https://angryjedi.wordpress.com/?p=23521 Earlier today, someone I haven't spoken to for a while popped up on Steam and asked if I was OK, because I'd been "posting way more politically than usual" of late. Confused, I asked for more details, since I wasn't aware I'd been doing anything of the sort, and it transpired that he somehow thought … Continue reading #oneaday Day 9: The Culture War is a Problem →

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Earlier today, someone I haven't spoken to for a while popped up on Steam and asked if I was OK, because I'd been "posting way more politically than usual" of late.

Confused, I asked for more details, since I wasn't aware I'd been doing anything of the sort, and it transpired that he somehow thought I ran the Twitter account for a certain website that I'm not going to name for reasons that will probably become obvious. (It's not Rice Digital, the site I used to be in charge of, before you wonder!) I explained that no, that was nothing to do with me, I had never written for that site and I wasn't even on Twitter any more, which I'm not.

Hopefully reassured, my acquaintance wished me well and that was the end of that.

He got me curious, though, so I went and looked at what the account in question had been posting, and it didn't take me long to stumble across what the issue was. It seems that the main problem stems from a story the site in question had recently posted that was, in essence, nothing but a rumour with sources that could be called questionable if one was being charitable, non-existent if one was being realistic. The thrust of the story was that it was one of many instances of a supposed conspiracy that "DEI" (Diversity, Equity and Inclusion) consultants are destroying modern gaming.

I'll address some things up front, because I have spoken about these things in the past, often critically, and I want to make it clear what my own stance on the situation is.

Diversity, equity and inclusion are not bad things. Do some companies and individuals take things a little too far in terms of pussy-footing around protected groups in an attempt to not offend anyone? Absolutely, particularly in the corporate space. Have there been instances of games journalists slagging off games that they knew nothing about because there was sexually suggestive content in them? Most definitely. Both of those things are, I believe, still worthy of criticism. Any creative work deserves to have a fair shake at expressing what its creators want to express without interference, and without those engaging with it treating it in bad faith.

However, this current conspiracy theory — and make no mistake, it really is a conspiracy theory — goes a lot further than those things. The current belief is that a cadre of games journalists and diversity consultants are running an extortion racket on game developers and publishers in the name of making all the women ugly and not white. To these people, if this situation continues unchecked, all of gaming will be completely destroyed, because having the opportunity to select your pronouns in a first-person role-playing game where you play a self-insert avatar is somehow responsible for the complete downfall of western society. It'll turn all your kids into immigrant transgender gays, I tells ya.

This is, of course, complete bollocks. It is true that the triple-A space has been making some marked steps towards improving diversity in many of its games, but as I've argued numerous times both here and over on MoeGamer, the triple-A space is just a tiny piece of the complete behemoth that is the games industry. Just because some triple-A blockbuster game has a woman with "woke chin" (an actual quote from one of these nutcases, criticising the new Joanna Dark for having a wider chin than she used to) does not mean that games with anime titties are going anywhere. Right now, you can play Final Fantasy XIV as a bunnygirl with big tits running around in bra and pants if you want, and Steam is filled with games where you can fuck your aunt. Hell, there are physical releases of Switch games that feature uncensored jizz-filled vaginas. Jizz! In a Nintendo game! (Actually, don't, you'll need to do more than blow in the cartridge afterwards if you do.)

Here's the thing: diversity means that you end up with diverse things. Some of those things will appeal to you, personally, while others will not. Those things that do not appeal to you, personally, are not a personal affront to you. Consider something that you really really love, but which other people don't seem to get. Now contemplate someone with a completely different worldview to you — be it a differing political ideology, racial background, sexuality, gender identity or any of the myriad other distinguishing characteristics we all have — finding something that they really really love, but which you don't seem to get. It's the exact same situation, only you're seeing it from the other side. Neither of those things cancel out the other.

The longstanding concern that this conspiracy theory stems from is that the growth in progressivism in the games industry — and particularly in games journalism — is somehow going to be responsible for the death of games that push boundaries or cater specifically to those with particular tastes, especially if those tastes are "playing games with conventionally attractive female characters in them". Well, ten years on from the shitshow that was GamerGate, I think we can say pretty conclusively that this has not happened. If anything, we're far more likely to encounter boundary-pushing games today than we were ten years ago… arguably to a fault, in some situations, such as with the amount of AI-generated "Hentai"-labeled crap that infests both the Nintendo eShop and Steam.

What we have now is a landscape that has changed. Triple-A may well be taking aim at a more diverse market, and that's entirely understandable, because with budgets spiralling out of control and layoffs happening left, right and centre, those games have to appeal to the broadest demographic possible. And just because some set-in-his-ways white dude doesn't like that a new big-budget game has black/gay/transgender/[insert minority group of choice here] people in it doesn't mean that others won't like it. It makes the most sense for triple-A to try and include as many people as possible, because, cynically speaking, that's how you make the money.

But the thing to remember is that none of this is "taking your games away" or "killing gaming".

I will freely admit that, ten years ago, I had some serious concerns that the strong push for progressivism in games journalism in particular would push certain forms of interactive media underground or possibly even cause them to dry up altogether. I almost certainly made some ill-advised comments during that time which are likely still on this blog and MoeGamer somewhere — but I'll say now, in 2024, those fears some of us had ten years ago completely failed to materialise, and I'm not afraid to admit that I was wrong about those things.

Triple-A has changed, yes. But ten years ago I wasn't concerned about triple-A because I'd bounced hard off that part of the industry several years prior — and I still don't care about triple-A today. I was worried about the games I did enjoy, which were B-tier titles, primarily from Japanese developers and publishers, that had a laser focus on their target audience.

Despite never engaging with triple-A beyond games with "Final Fantasy" in the title, I have never been short of things to play. If anything, I have too many things to play, as my rapidly filling shelves will attest. If I threw triple-A in the mix, I'd really be overwhelmed.

There's no "great replacement" of video games. There's no "DEI" or "Modern Audiences" conspiracy to make every woman in gaming ugly. There's no "extortion racket" causing games journalists to circle the wagons and protect a firm of diversity consultants from the "true gamers".

There is, however, a problem with intolerance. And it seems to be getting worse, fuelled by conspiracy theories such as this. I've seen way more in the way of racism, homophobia and transphobia in Internet comments — particularly in busy, public places such as YouTube and what is left of the burning garbage fire that is Twitter — than ever before.

Just last week I watched an episode of the Game Grumps' spinoff show Ten Minute Power Hour, in which Arin and Dan got gussied up as drag queens with the assistance of a professional. While there were plenty of comments in support of the episode — particularly as it aired during Pride Month, which is ongoing as I type this — there was some serious ugliness further down in the comments below where the moderators had been doing the majority of their work.

I'd say I was kind of shocked, but I've seen this intolerance and outright hatred rising over the last few years, and it's not pretty at all. It was particularly shocking to see it in the comments of a Game Grumps video, though; while the Grumps have toned down some of the more colourful elements of their humour over the last 10+ years — no more "Sad Hoshi" in an exaggerated faux Japanese accent, for example — they certainly have not, in any way, abandoned who they are or the overall vibe their humour creates. What has changed, however, is how vocal the intolerant and hateful have become.

Browsing Twitter as I was earlier, I stumbled across an absolutely enormous thread by one fan of the website that started this whole discussion, collecting "evidence" of the supposed conspiracy — actually just screenshots of games journalists saying that maybe this website shouldn't report on stupid rumours without even attempting to verify them, or commenting in support of progressive talking points. As I scrolled through page after page of this guy collecting these tweets, all I could think of was the old wisdom that if more and more people seem to be against you, perhaps you are the one who actually has the problem.

Look, I have absolutely no time for the militant end of the left wing. I find them insufferable, tedious and just plain annoying. But I feel like I'm seeing a lot less of them these days; the problem we have right now is coming from the opposite end of the spectrum. And it is a problem. When people like me, who have long made a specific effort to try and steer as clear as possible of anything even vaguely politically charged or controversial, are noticing an uptick in intolerance and hatred, there's definitely an intolerance and hatred problem.

It may be a cliché to say, but it sure would be nice if we could just all get along. We're talking about video games, after all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 7: Suggested Content https://imnotdoctorwho.moegamer.net/2024/06/14/oneaday-day-7-suggested-content/ https://imnotdoctorwho.moegamer.net/2024/06/14/oneaday-day-7-suggested-content/#respond Fri, 14 Jun 2024 16:58:27 +0000 https://angryjedi.wordpress.com/?p=23493 One of the "innovations" of modern tech and software that I am most consistently baffled by is the concept of "Suggestions". Don't get me wrong, I am under no illusions as to what "Suggested Content" really means on websites and social media platforms (it's advertising, in case you somehow weren't savvy enough to know that … Continue reading #oneaday Day 7: Suggested Content →

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One of the "innovations" of modern tech and software that I am most consistently baffled by is the concept of "Suggestions".

Don't get me wrong, I am under no illusions as to what "Suggested Content" really means on websites and social media platforms (it's advertising, in case you somehow weren't savvy enough to know that by now) but I'm talking more in contexts where it's not obviously advertising, or where it doesn't make sense for advertising to try and worm its way into places.

Places like, you know, just Microsoft Windows in general. Or Google Drive. Both of those have features where they provide you with a list of "Suggested" files, and I absolutely, genuinely do not understand why that feature is there or what it is for. Right now, for example, my Google Drive "Suggested files" list is a non-chronological index of things that I have opened or edited recently. Fine, you might say, except there is a perfectly good "Recent" option in the sidebar which does give me a chronological list of things I have opened or edited recently.

Likewise, the Windows 11 start menu on my "work" computer (it came preinstalled, otherwise I would have been quite happy continuing with 10 as I do with my "play" computer) appears to "suggest" applications almost completely at random, with its first two suggestions usually being the things I have installed most recently, and the others being… pretty much anything that I have installed, for no discernible reason.

Under certain circumstances, I get the idea. When it comes to media, a "suggestion" feature might inspire you to look at photos or listen to music that you haven't enjoyed for a while — though this can also backfire somewhat. Earlier today, my phone's "Gallery" app decided to send me an unasked-for notification that I presume someone somewhere thought was "cute", with the text "Feline footprints in Southampton". The attached image? Our dearly departed cat Meg. I'm still quite upset about Meg's passing, so I emphatically do not want my phone randomly bringing her up out of the blue for no apparent reason. I will look at pictures of her when I'm good and ready, thanks very much.

The push for "AI" in everything is only making this shit worse, too; the Gallery app on my phone recognising that the image in question was a picture of a cat is a result of improving image recognition technology, and I suspect as generative AI becomes more and more pervasive and invasive in our daily online life, situations like this are only going to become more and more common — because you can bet your bippy that all these "Suggestion" features are going to be turned on by default.

What happens when your phone decides to "suggest" a photo of something you'd rather keep private at an exceedingly inappropriate moment? Well, some might say you should keep your private photos private, but realistically, practically speaking, most people these days are not that organised, because we've made the mistake of trusting our software and online services to do the organisation for us. I actually like the fact that Google Photos can pick out, say, pictures of cats, or pictures that mention something specific in a piece of text, because that is indisputably useful — but what I don't want is my phone going "HEY REMEMBER YOUR CAT THAT DIED? HUH? HERE SHE IS, I PICKED HER OUT FROM ALL YOUR PHOTOS, AREN'T I SMART?"

There's a place for some — some — of the innovations that are currently going on in tech. But, as always, it seems we're going to have to endure a period of people pushing things to absolute breaking point before we settle into something approaching a useful routine. And, unfortunately, that period appears to have been going on for quite a while now… and people don't seem to be willing to push back against the more unreasonable uses of these features.

"Suggested Content" can get in the fucking bin. I know what I need on my computer and when. And, more often than not, when I'm browsing the Web, I know what I'm looking for, too. Sadly, it feels increasingly unlikely that I'm going to be left in peace these days.

If anyone mentions Linux, they are getting a slap.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 3: Talking is Exhausting https://imnotdoctorwho.moegamer.net/2024/06/10/oneaday-day-3-talking-is-exhausting/ https://imnotdoctorwho.moegamer.net/2024/06/10/oneaday-day-3-talking-is-exhausting/#respond Mon, 10 Jun 2024 18:36:01 +0000 https://angryjedi.wordpress.com/?p=23456 I'm sure discussing things with people online wasn't always as exhausting as it feels these days. I have some extremely fond memories of time spent on 1up.com's forums and "club" pages talking about games with a varied crew of folk, all of whom had come together through our shared interest in the video game medium. … Continue reading #oneaday Day 3: Talking is Exhausting →

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I'm sure discussing things with people online wasn't always as exhausting as it feels these days.

I have some extremely fond memories of time spent on 1up.com's forums and "club" pages talking about games with a varied crew of folk, all of whom had come together through our shared interest in the video game medium. We didn't always agree on things, but that made for interesting discussions as we strove to understand one another's viewpoints. There was no shaming, there was no telling each other we were wrong (apart from on one podcast, where a couple of participants got a little more heated than a reasonable person perhaps should over whether Fallout 3 was playable from the third-person camera) and there was just a nice atmosphere of mutual respect.

These days, it's becoming more and more of an effort to open my virtual mouth online in places supposedly made for "discussion", because to a disproportionately large number of people, "discuss" appears to mean "disagree vehemently and aggressively". And it's inevitably over something that simply doesn't matter, but the nature of such exchanges make it easy for hot heads to prevail and things to get stupidly, absurdly aggressive over an absolute nothing of a subject. (No, I'm not citing specific examples, for reasons that I hope are already obvious.)

This is a disappointing development to me, because 20 years ago, I would have sat here and quite confidently said that on the Internet, I could be my "real" self much more than I could be in "the real world". I actually do still feel that way to a certain extent — outlets such as this blog, MoeGamer and my YouTube channel allow me to express myself in the way I want to, rather than how I'm "supposed to" — but even in those places, there's always the risk of some weirdo turning up and getting weirdly angry about something which absolutely does not matter.

Thing is, I sort of get it. I get why those people exist, because there are times when I'll read something online and I'll feel my own heckles rising (you feel it start around the balls) and contemplate posting some sort of snippy remark in response. Most of the time, I've conditioned myself to not do that. Occasionally one slips through, and I pretty much always regret it, because it inevitably leads to a disproportionately furious argument over something I actually don't feel that strongly about, because the whole "sense of honour" thing kicks in and you want to save face, no matter the cost.

It's exhausting. It's exhausting when you get pulled into situations like this, and it's exhausting making an effort to avoid situations like this, because it's very easy to take things much too far and end up simply not wanting to talk to anyone. I have definitely reached that latter end of things, as there are times when I feel extremely lonely but unable to reach out to someone because I simply don't have the mental fortitude to be able to fully process how today's online interactions tend to work.

I think about this sort of thing quite a lot, and when I do, I always end up asking myself if it's really worse than it used to be, or if my perspective has just changed. And honestly, I'm not completely sure of the answer to that. I suspect it's a bit of both, because I know I have deliberately changed my online habits for the sake of a quiet life — but then I'll look at something like this legendary thread from Usenet circa 1997 and see that people getting really very cross about things that don't matter was still a thing back when I thought the Internet was much nicer.

I guess the difference is that there was a certain "barrier to entry" for the "tougher" parts of the Internet back then; I never went on Usenet, so I never saw any of that sort of thing. These days, that aggressive means of interacting with one another is just the norm; social media has become what Usenet was, only rather than being neatly segregated into interest groups, everyone has all been plunged into the same vat of boiling piss to fight it out among themselves and see who has the loudest voice. I'm aware that was an utterly tortuous metaphor but I don't care. My blog, my rules.

The other difference, of course, is that today I am aware of my own mental health conditions, including depressive and anxious episodes that occur sporadically, along with my underlying condition of Asperger's. Being aware of why I find certain things about socialising difficult is useful, but it can also make me feel more hesitant than I perhaps "should" be to engage with certain scenarios.

I don't really have a conclusion for all this; I just felt like thinking "out loud", as it were. And so there you have it. Now I'm off to go and eat chilli.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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The TikTokification of comedy https://imnotdoctorwho.moegamer.net/2023/10/28/the-tiktokification-of-comedy/ https://imnotdoctorwho.moegamer.net/2023/10/28/the-tiktokification-of-comedy/#respond Sat, 28 Oct 2023 11:20:51 +0000 https://angryjedi.wordpress.com/?p=23310 I fucking hate TikTok. I hate "short-form content" in general, which means I loathe YouTube Shorts, Instagram/Facebook Reels and anything anyone feels the need to send me that is in a 9:16 aspect ratio. So if you're considering it… don't. I won't watch it. My reasons for despising short-form content are numerous and varied, so … Continue reading The TikTokification of comedy →

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I fucking hate TikTok. I hate "short-form content" in general, which means I loathe YouTube Shorts, Instagram/Facebook Reels and anything anyone feels the need to send me that is in a 9:16 aspect ratio. So if you're considering it… don't. I won't watch it.

My reasons for despising short-form content are numerous and varied, so I won't go into all of them here, but one thing in particular vexed me so when I stumbled across it yesterday that I felt the need to get this particular rant out of my system. And that is what I call the TikTokification of comedy — or, to put it another way, the divorcing of comedic moments from context purely so that idiots can quickly and easily steal them and share them on their mindless social media.

I've actually been thinking about this for a while. The first time I was particularly conscious of it was when I started seeing that a number of comedians had started upping their YouTube presence. And all their videos had a few things in common. Take a look at these thumbnails:

All of these are completely transparent clickbait. And while a certain amount of clickbait is a necessity on a platform as saturated with material as YouTube is, I really detest the whole "half a sentence" thumbnail format. I didn't click on this one, which has almost certainly floated across your YouTube recommendations at some point, either:

This, to me, is the YouTube equivalent of the Twitter engagement bait (that thankfully seems to have died a bit of a death… along with the rest of Twitter) where a brand would go "[our brand] is _________" and expect people to "fill in the blank". And people, dumb consumers that they are, absolutely would. And it didn't matter whether they were filling it in with obscenities or bootlicking nice things, it was engagement. It made the numbers go up. That's all that mattered.

It's the same with these comedy clips. I like all of those comedians above, but I don't want to click on their videos because it's rewarding manipulative behaviour, and also encouraging the main problem that I want to talk about today: encouraging people away from enjoying a creative work in its entirety and towards a grab-bag full of "best moments" that completely lack their original context.

Good stand-up comedy makes the entire show into an event, and runs a narrative thread through the whole thing. Not all comedians do this, but the best comedians, in my experience, make you feel like you've enjoyed a complete story by the time you've left the room. Sure, there may have been some deviations along the way, and the story may not have made all that much sense… but there was still a sense of narrative progression. A beginning, middle and end, if you will. For some great examples, check out Rhod Gilbert's show Rhod Gilbert and the Award-Winning Mince Pie and pretty much anything by Eddie Izzard.

When you slice a show up into little bite-sized bits, you lose that context. Sure, the individual moments might be funny on a superficial level, but you lose the added depth of them being part of something bigger. And that's a real shame. And this leads me on to the real reason I'm writing this today: my discovery yesterday that Friends, a TV show I absolutely adored during my formative years, has its own YouTube channel.

And yes, you guessed it, the Friends YouTube channel looks like this:

The stand-up comedy thing I can sort of forgive. While I much prefer seeing an entire stand-up set and enjoying that feeling of context and narrative, there are sometimes just single jokes or routines that you want to share with someone. And you can probably make the same argument about Friends.

But for me, and regardless of what you and/or the general public might think of it now in 2023, Friends was always about more than just the jokes. Friends was a phenomenon. Friends was about us spending 10 years alongside these characters in an important, turbulent part of their lives, and watching them grow and change. Friends was about us simultaneously being envious of these twentysomethings somehow being able to afford massive apartments in Manhattan, but also feeling like the moments they shared were relatable in their own ways.

And an important part of the entire experience was context. While Friends actually starts kind of in medias res, halfway through a member of this pre-existing friendship group telling a story in their favourite coffee shop, it still makes an effort to introduce us to everyone through the way Rachel enters the picture as a formerly estranged friend of Monica.

We feel included. We feel like we're learning who these people are — and over the course of the subsequent ten seasons, we really get to know everyone. And while the age of the show means that life in general is quite different for most folks right now — look how infrequently anyone on the show uses a mobile phone or a computer, for example — it's still relatable to anyone either going through that "20s to 30s" part of their life, or who has already been through it.

These characters grow and change as a result of the things that happen to them and the simple act of getting older. They enjoy amazing high points and some heartbreaking low points — although nothing too heartbreaking; this was a primetime comedy show, after all. But everything that happens helps to define these characters and make them more than simple, mawkish, two-dimensional representations of a single personality trait.

Slice all 236 24-minute episodes up into one-minute chunks, though, and you have content. You have individual moments that, in many cases, simply don't really work as standalone "jokes" because they rely on you knowing and understanding the characters and their relationships. And you have no sense of that ongoing growth and character development, because all these clips are posted in a seemingly completely random order determined by whatever the person running the Friends YouTube account felt like putting up today.

I realise this is a bit silly to get annoyed and upset over, but it's frustrating to me to see something that I loved so much in its original form and its original context be treated as fodder for the mindless content consumption machine of 2023. It irritates me to think that there are doubtless some people out there whose only contact with Friends will have been minute-long clips on YouTube, and through those they will likely have formed a totally different opinion of the show than someone who watched it from start to finish.

Is this elitist and gatekeepery? Not really, since Friends itself is easy enough to watch in its entirety via either streaming services or undoubtedly cheap DVD box sets that no-one wants any more. It's just the latest symptom in a disease that blights society, where no-one believes they have "time" for anything any more, so watch badly cropped minute-long 9:16 clips on double speed while they're doing their daily quests in Mindless Gacha Bullshit X, rather than settling down, taking some time to relax and just enjoying something in its entirety.

I hate it. Hate it. And while I'm aware there's nothing stopping me from doing what I describe above — I think I even still have my Friends DVD box set somewhere — it's exhausting just to be around all this short-form garbage, and frustrating to live in a world where seemingly no-one has an attention span longer than a TikTok video.

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I don't blame anyone for being a misanthrope in this day and age. https://imnotdoctorwho.moegamer.net/2023/06/02/i-dont-blame-anyone-for-being-a-misanthrope-in-this-day-and-age/ https://imnotdoctorwho.moegamer.net/2023/06/02/i-dont-blame-anyone-for-being-a-misanthrope-in-this-day-and-age/#respond Fri, 02 Jun 2023 19:14:53 +0000 https://angryjedi.wordpress.com/?p=23152 I've had a horrible week. I'm not going to talk about the details of it for a variety of reasons, but I did want to talk about the way I'm feeling right now, and how it's a sad symptom of quite a few things. A few years back — make that more like a decade … Continue reading I don't blame anyone for being a misanthrope in this day and age. →

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I've had a horrible week. I'm not going to talk about the details of it for a variety of reasons, but I did want to talk about the way I'm feeling right now, and how it's a sad symptom of quite a few things.

A few years back — make that more like a decade or so at this point, I guess — I was someone who very much wanted to believe in my fellow man. I wanted to assume the best intentions, I didn't want to believe that people could be awful to one another more often than not, and I certainly didn't like seeing entire groups thrown under the bus based on their affiliation towards (or against) something that had little to do with their actual personality.

To give some specific examples: back in the early 2010s, when games journalists were starting to have harsh words to say towards video game enthusiasts when they complained about Mass Effect 3's disappointing ending, I had rather mixed feelings about the whole thing.

On the one hand, I understood why many folks found the way the trilogy wrapped up to be disappointing; on the other, I felt the only people who really had any say in how it concluded were the people who actually made it. And on the third mutant hand, I really wasn't happy with the way games journalists and press outlets seemingly gleefully jumped at the opportunity to attack the very audience they were supposed to be serving.

This may sound like fence-sitting, and perhaps it is, but I felt that everyone had valid points, and all of them were worth hearing out. I honestly believed that people could discuss something like this in good faith and not resort to attacking one another. To return to my original point: I wanted to believe in my fellow man, and that we could all reach an understanding.

Fast forward a couple of years from that and we have the notorious "Gamergate" controversy. Again, I'm not ashamed to say I had mixed feelings about the whole situation. Without a doubt, there were people who were using the background of what had been happening as an excuse to harass people — but to my eyes, there was an equal if not greater number of people who had genuine, worthwhile things that they wanted to say, and they wanted to be heard.

To see the entire group who gathered under that particular banner tarnished with the same "harassing women and minorities" brush was… disappointing, particularly when I saw this attitude from people I knew personally. Again, I'll reiterate: I wanted to see the best in my fellow man, and I honestly wanted to believe that the people who felt passionately enough about a particular issue to effectively become "activists" in an online sense were doing so for a good cause.

At the same time, I'll also add that I never planted my own flag beneath the Gamergate banner, because I also saw that it was very much on to a losing battle in terms of public perception. Regardless of how many people did have legitimate complaints, and the few good things that did come out of the movement, that scarlet letter of "harassing women and minorities" was always going to be there for anyone even tangentially involved.

Unfortunately, most of you probably know how these situations ended up.

In more recent years, I've seen countless more incidents that have played out exactly like the Mass Effect 3 controversy and Gamergate, and with every incident, I feel like I've lost a bit of that faith in my fellow man — to such an extent that now, I have precisely none of it left.

I have no confidence that anyone attempting to make a seemingly "passionate" argument is doing so for the greater good or for altruistic reasons. Because very few people these days show their true faces online. Very few people actually stand up for what they believe in; instead, they just jump on whatever the trending topic of the hour is and proceed to harass anyone who is seen as being "in the wrong" for whatever reason.

And it is harassment. This is another thing that I didn't want to believe while I still had some remaining faith in my fellow man.

I used to believe that people wouldn't be so awful as to hound others over a single issue, to such an extent that it has a severe impact on their own feelings of safety and wellbeing. I used to believe that people would say their piece and then give their "opponent" the opportunity to make a move, to make things right, or to at the very least explain themselves.

After multiple instances over the course of the last decade where I've seen that this emphatically isn't the case — both involving me and incidents that I've just observed from outside — my only possible conclusion is simple. I was wrong to have faith in my fellow man. I was wrong to ever believe that people can be "good" to one another. I was wrong to believe that we can ever resolve our differences like decent… well, like decent human beings.

The default state for people to interact with one another these days, both on and offline, is aggressive, hostile and confrontational. The other person is always in the wrong, and it always has to be a fight. And you know what? I'm really tired.

I don't want to fight. Ever. I'm not one of those people who is "up for a good argument", and I never have been. I used to cry more than my parents when they had perfectly normal married couple arguments when I was a kid. If someone's rude to me, I end up thinking about it for the rest of the day (and sometimes longer) to such a degree that it ruins anything else I had to do. And, as someone who is already anxious about social interactions at the best of times, I never walk into a situation thinking "I'm going to start some shit".

Apparently this is no longer a "normal" way to be, however. And thus I cannot help but just sit here and be disappointed in that fellow man I once believed so vehemently in. Is it really any wonder I have so much hesitance in meeting new people when my experiences would seem to indicate that there's at least an 80% probability any new person I meet will end up being a complete arsehole that I'll never be able to get rid of as they repeatedly harass me over some stupid shit like what brand of underpants I wear?

The one positive, I guess, is that this does at least make me appreciate the few good people I do still have in my life; the ones I know I can genuinely rely on, and who rather wisely have always managed to remain high above this stupid shit. So if you're one of those people, and if you're reading this it's likely that you are, thanks. Please don't change.

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I finally nuked my Twitter account completely. https://imnotdoctorwho.moegamer.net/2023/05/20/i-finally-nuked-my-twitter-account-completely/ https://imnotdoctorwho.moegamer.net/2023/05/20/i-finally-nuked-my-twitter-account-completely/#respond Sat, 20 May 2023 13:54:02 +0000 https://angryjedi.wordpress.com/?p=23076 There are a few main reasons for this, and I'd like to talk about them a bit today. Firstly, Elon Musk's idiotic changes to the terms of the Twitter API, which has priced literally everyone out of being able to use it, have made the platform next to useless as a means of automatically sharing … Continue reading I finally nuked my Twitter account completely. →

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There are a few main reasons for this, and I'd like to talk about them a bit today.

Firstly, Elon Musk's idiotic changes to the terms of the Twitter API, which has priced literally everyone out of being able to use it, have made the platform next to useless as a means of automatically sharing your work to an audience that supposedly signed up to follow your updates. It's both hilarious and tragic to see company after company sharing news posts that effectively say "lol, fuck Twitter".

Secondly, my previous justification of keeping my Twitter account around for the sake of friends and contacts just doesn't really feel like it's… justification any more. The friends in question rarely bother to get in contact, and there are other means for professional contacts to get in touch.

Thirdly, I'm just fucking sick of the most likely response you get to posting literally anything on there being vitriol and hate.

On the latter point, I recently posted an article about my negative experiences trying Ubisoft's Riders Republic via PlayStation Plus. The gist of the article, if you're one of those Internet denizens whose attention span has been shot too much to bother clicking on a link, was that the game was designed in such a way that it is genuinely insulting to the intelligence of anyone over the age of about 12. It doesn't let you just play; instead, you're bombarded with hours of mandatory tutorials and obnoxious zoomer slang, and this was enough to make me not even want to bother seeing if the game "got good" later.

I think this is something worth talking about, because it's the first time that I, as a 42 year old video game enthusiast who has been involved in the medium since the Atari days, felt completely alienated by a brand new, supposedly mainstream game. So I talked about it. Then I shared that article on Twitter.

One of the first responses I got was from someone who yelled at me, based entirely on the assumption that I'd said the exact opposite to what I'd actually written in the article. He'd obviously read the headline, made an assumption and then decided to shoot his dribbling, zit-encrusted mouth off at me, despite it taking nothing more than a single click and a minute or two of reading for anyone to see that he was talking complete horseshit. But you can bet anyone who "liked" his dumbshit comment wouldn't go and check whether or not he was right.

I spent a few hours last night and this morning feeling stressed and anxious about this. But then it just sort of dawned on me: fuck it. Why the fuck should I care what some obnoxious cunt on the Internet thinks? Why the fuck should I let one idiot have such power over my mental wellbeing, based entirely on the fact he's too much of a lazy shit to actually read something I wrote?

And the answer to that is that I shouldn't care; I shouldn't let one idiot do that. And since Twitter is the primary means of allowing idiots to do that, it needs to go. Completely. So it has.

On a related note, this news isn't finalised or official as yet, but it's pretty much confirmed that as of the beginning of July, I will be getting out of the professional "content creation" (ugh) game completely.

I won't go into details for now because things are still being hammered out, but suffice to say for now that it's nothing anyone needs to worry about — I'm simply changing my professional role in such a way that it means I can focus my attention entirely on the Evercade project, which I'm incredibly passionate about and is something where I feel genuinely valued by both my colleagues and by my "audience", such as they are.

I'm both happy and sad about this. I'm happy because it means that I can focus my professional life on something that I love, and because it means my free time will genuinely, completely be my own again. No more will I find myself "having" to play something for the sake of timely coverage; instead, I can just enjoy things at my own pace, and I'm really looking forward to that.

I'm sad, however, because I spent so much of my early life desperately wanting to follow in my brother's footsteps and be part of the games press — and yet by the time I actually managed to get there, it had changed irreversibly from what it used to be. And it only got worse from there.

Again, I won't go into details for now, as that's something to talk about in more detail once everything here has been finalised. But I'll say again, it's nothing to worry about — I'm proud of what I've worked on to date, will continue to work on things like this until the beginning of July, and this change is my decision rather than anyone else's.

I'm just tired. So very tired of "content creation" being such a completely thankless task. The modern Internet has set up a completely adversarial relationship between writers and their audiences, exemplified by the Twitter exchange I described above, and that is emphatically not why I got into this.

I got into writing about games because I love them. I got into games writing because I think they're culturally important. I got into games writing because I think despite that cultural importance, they're not being written about and analysed in anywhere near the depth they deserve.

And I got into games writing because while the big, dumb, obnoxious games like the aforementioned Riders Republic get to ride the wave of commercial success regardless of how shit they are, there are myriad games released literally every day that run the risk of languishing in obscurity without people telling others about them.

The trouble is, I've discovered over the last decade and a half or so, is that no-one really seems to actually care. Online, "content" is piss in the wind. It's only relevant for the day it's posted — if you're lucky enough to get anyone to notice it in the first place — and it's fucking impossible to get people to give a shit about something after the fact, unless, as I've seen on MoeGamer, you're literally the only person to have written something meaningful on a particular topic. (In my case, sex sim Honey Select Unlimited.)

Google is flooded by manipulative, exploitative, SEO-optimised sites posting vacuous individual "guide" articles for things they don't care about for no other reason than it brings in the clicks. And no-one at any point in the process gives a shit; the average Internet user doesn't have enough in the way of critical thinking skills to see the cynical way all this has been set up, and the writers at the sites themselves don't give a toss as long as the numbers go up.

All of this is the fault of everyone who has normalised the idea of "consuming content" rather than "reading interesting articles" and the like. You, collectively, have ruined both the games press specifically, and the broader Internet in general.

It's demoralising and infuriating, and if you've been around all this for as long as I have, seeing the way things have been going, it should be no surprise that I very much feel like stepping down from it all.

And so that's what I'm doing. From hereon, my professional work will be in something that actually matters, that I care about — and that other people actually care about, too. I suspect I'll be a lot happier as a result, but I can't help but feel a bit bad about that dream young me once had, and how it was never really possible.

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I'm completely burnt out with the intellectually, creatively and morally bankrupt world of clickbait. https://imnotdoctorwho.moegamer.net/2023/05/11/im-completely-burnt-out-with-the-intellectually-creatively-and-morally-bankrupt-world-of-clickbait/ https://imnotdoctorwho.moegamer.net/2023/05/11/im-completely-burnt-out-with-the-intellectually-creatively-and-morally-bankrupt-world-of-clickbait/#respond Thu, 11 May 2023 21:29:03 +0000 https://angryjedi.wordpress.com/?p=23001 Today's post is inspired by a few things. Firstly, the culture of mistrust I wrote about the other day. Secondly, a YouTuber that my wife Andie and I used to like resorting to "I MADE THE MOST VIRAL TIKTOK RECIPES!" format. (Andie doesn't have a problem with this. I emphatically do, as will become clear … Continue reading I'm completely burnt out with the intellectually, creatively and morally bankrupt world of clickbait. →

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Today's post is inspired by a few things. Firstly, the culture of mistrust I wrote about the other day. Secondly, a YouTuber that my wife Andie and I used to like resorting to "I MADE THE MOST VIRAL TIKTOK RECIPES!" format. (Andie doesn't have a problem with this. I emphatically do, as will become clear shortly.) And thirdly, some of the outright lies I've read online today while attempting to find a perfectly simple piece of information.

Let's address these one at a time, as each of them are symptomatic of something slightly different.

I Played 100 Days of Viral TikTok Recipes

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As someone who does YouTube as a hobby, it's infuriating to see the supposed "professionals" fall into a rut of simply baiting The Algorithm with the exact same types of "content" all day, every day.

I Played 100 Days of [Game]. I Made Viral TikTok Recipes. This is the Worst [x] Ever. Thrifting with My Completely Charisma-Free Mom.

There's stuff on YouTube that I like and continue to watch. But this is the stuff that tends to languish in the wake of TOP CRINGE COMPILATIONS!! and FUNNIEST TIKTOKS I COULD FIND!! And this pisses me off. Because it demonstrates a complete and utter lack of creativity.

Yes, one could argue that there's at least some creativity at play in editing these videos and picking the material to use in them — but even then, they're incredibly predictable, regardless of who they are. You can expect to hear the Metal Gear alert noise, Kevin MacLeod's Local Forecast, that "anime oooooh" noise in a significant proportion of popular videos out there, and you'll see all the same visual tricks, too — jump cuts, crash zooms with a red tint on the screen and heavy screen shake, "A Few Moments Later" SpongeBob memes.

It's infuriating. Like, it makes me genuinely angry. I know it shouldn't. I know it's dumb to get angry at people following trends. But it really does make me legitimately furious.

Why? Because I know there are lots of people working their arses off to make quality YouTube videos (note: not "content") and getting very little reward, relatively speaking for doing so. Instead, the endless assembly line of identikit Content continues to churn, cluttering up everyone's YouTube feeds with worthless garbage that provides precisely 0% more cultural enrichment value than simply staring at the wall for 12 minutes.

It particularly sucks to see video makers I used to like resort to this sort of thing — but I guess if you're making a job out of it, it becomes an unfortunate necessity after a while. For every viewer like me who unsubscribes from a channel once it becomes a clickbait factory, it seems at least a hundred more take my place. So there's zero incentive to change.

The PS5 Pro's release date has NOT been "revealed"

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Earlier today, Andie and I were talking about how long various consoles were on the market, and as part of this discussion we looked up the release dates of the PlayStation 4 and PlayStation 5, pondering if and when a PS6 might ever be a thing — and if it would have a disc drive, which was the main point of our conversation.

When Googling the latter case, I was promptly confronted by a wall of articles that claimed the PS5 Pro's release date had been "revealed".

Needless to say, it had not been revealed. Instead, what had happened was a single gaming site that no-one had ever heard of had claimed that "insider sources" (anonymous, of course) had "confirmed" the PS5 Pro was "in development" and would "probably" release in "late 2024". This had then been parroted pretty much verbatim (albeit with some variation in the supposedly "revealed" release date) by a variety of other gaming sites you've never heard of, and this had happened so much that Google had figured it was worth showing to anyone who was searching for a simple piece of information: the actual, real PS5's release date. You know, the one where a product that actually exists was actually released.

Essentially, what we ended up with was a page of search results that were nothing but speculation at best, outright lies at worst. And there will be no consequences whatsoever for any of the sites that were engaging in this behaviour; in fact, they will almost certainly have been rewarded with happy big traffic numbers, and you can bet those pages have ads coming out the wazoo on them, too.

As someone who, as a child, had aspirations of joining the games press, and hoped he would be able to do that more than pretty much anything in the world, this is heartbreaking to see. And it's doubly frustrating when I run a site on which our writers take pride in composing honest, thoughtful, well-researched pieces rather than simply rushing to jump on the latest trend in order to squeeze out another few cents of ad revenue.

How to find all the blue medallions in Resident Evil 4 Remake

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Speaking of which, one trend which was just starting to take hold when I left USgamer in 2014 was the odious rise of "guide content". For the unfamiliar, this is an SEO-baiting tactic in which sites post individual articles that supposedly answer each and every possible question people on Google might have about anything vaguely relevant and popular.

It's a completely unsustainable approach to "content generation", particularly if you have any standards about the quality of the articles on your site whatsoever, and it means that, again, if you're searching for specific pieces of information, you have to wade through 500 sites that have clickbaited their way to the top of Google's search results, with no guarantee that their information is reliable or helpful.

I'll give you an example. Prior to picking up my PS5, I was curious how the "PS4 Boost" mode worked. This is where the PS5 is able to run certain appropriately updated PS4 games with better performance than the original PS4 (and in some cases, PS4 Pro) would have been capable of.

The things I were curious about were simple: did this work with all PS4 games, or just select ones, and did I have to do anything to make it work?

The answers to these questions, by the way, are "no" and "no".

While attempting to uncover these simple answers, I stumbled across a full-blown, surprisingly lengthy article entitled "How to Enable PS5 Game Boost". Please recall that the answer to the question "do you have to do anything to make Boost mode work?" is "no", and then marvel at the fact that multiple sites, not just the one I found, managed to spin this simple answer out into at least 600 words of complete garbage, because you need at least 600 words for SEO purposes, don't you know.

I'm so tired of this. To the layman, it might seem like it's very convenient. But as someone who has worked in the commercial press and now works on the more "indie" side of things, it's infuriating, because I know these articles do not exist out of a desire to be helpful. As with all other clickbait — because that's what these articles are — the aim is simple: gain traffic, and, by extension, ad revenue.

I'm so tired. So tired. The Internet was an exciting place when I was a kid and everyone was just getting to know it. Now, it's nothing more than a mindless, soulless content factory where everyone is bidding for your attention so they can inject yet more ads directly into your eyeballs.

There are little havens where this isn't the case, of course. But they become more and more difficult to find with each passing day. And it honestly worries me quite a bit.

But at this point, it's also hard to know what to do, if anything. If I criticise this sort of thing, no-one listens. (I'm writing this today largely to vent my own spleen rather than to convince anyone else.) If I give up and engage in it myself just to join the rat race, I'm part of the problem. And if I abandon the Internet entirely, I deprive myself of something that is still, in some ways, a useful resource — and in some other ways, an essential utility for modern life.

So I guess I'll keep doing what I always do. Do my own thing, occasionally complain about how much everything else sucks, then repeat until my inevitable death from a brain aneurysm.

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Today's culture of perpetual mistrust is exhausting. https://imnotdoctorwho.moegamer.net/2023/05/04/todays-culture-of-perpetual-mistrust-is-exhausting/ https://imnotdoctorwho.moegamer.net/2023/05/04/todays-culture-of-perpetual-mistrust-is-exhausting/#respond Thu, 04 May 2023 11:06:22 +0000 https://angryjedi.wordpress.com/?p=22988 The other day, I received an SMS text message. This in itself was fairly unusual, as the only texts I tend to get these days are automated confirmations of deliveries and suchlike, but there was another layer of unusual to it. "Hi mum," the text said. "My phone's not working, so please contact me on … Continue reading Today's culture of perpetual mistrust is exhausting. →

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The other day, I received an SMS text message. This in itself was fairly unusual, as the only texts I tend to get these days are automated confirmations of deliveries and suchlike, but there was another layer of unusual to it.

"Hi mum," the text said. "My phone's not working, so please contact me on WhatsApp at [number] xxx".

Initially, I thought this might be an honest-to-goodness wrong number, which is a phenomenon that used to be widespread, but today, where we tend to do everything via pre-populated contact lists, doesn't tend to happen much. Something about it made me feel a bit suspicious, though, so I decided to Google the text of the message.

Sure enough, it was a scam. I was both disappointed and unsurprised to discover this, but it got me thinking: I used to be someone who really, honestly wanted to believe the best about my fellow man, but these days, it feels nigh-impossible to trust almost anything you see.

That "wrong number" is actually a scammer trying to get you to send them money, or to steal your personal information. That heartwarming post you saw on social media is actually a viral marketing campaign. That "look at me I'm so empowered" sex worker doing hot tub streams on Twitch is actually being forced into exploitation by darker forces working behind the scenes rather than because she wants to.

It's exhausting to think that, more often than not, these days what you see is most definitely not what you get. The world feels like a darker place that is full of mistrust, and aside from the necessity for constant vigilance being very tiring, it also makes it difficult for those of us who do want to go about our business in a genuinely honest sort of way.

You see it everywhere. Creative types being forced to churn out "content" with clickbait titles just to get eyes on their work. Workplaces and brands jumping on silly trends like TikTok for no discernible reason other than "it's popular, so we should be seen to be doing it". The growth in various forms of AI-generated text, images and sounds making misinformation and lies easier to spread than ever before.

On top of all that, the services we've come to increasingly rely on over the years actively make themselves worse over time, and we just sit back and take it. For example, it used to be that I could click "Publish" on this post and it would automatically share it to my friends on Facebook and Twitter, but that's not possible any more because of supposed "improvements" that both of those services have made.

This happens outside the online sphere, too. My last car I bought was worse than my previous one in terms of the features it had, but cost more. This despite me telling the car salesman to their face that I wanted to spend "about the same" on the new vehicle and have the same features.

And no-one seems particularly bothered by all this. I mean, sure, people comment on it occasionally, but no-one actually does anything about it. They keep posting their wacky MidJourney images, increasingly believing that "they" created the image through stringing words together. Scam text messages are a way of life, with people just shrugging at them rather than attempting to report them.

And those supposed to be "in charge" don't do anything anyway, so why bother? There's a house down the road from us whose front garden is constantly filled with obviously stolen motorcycles, which local kids can frequently be seen riding around making a nuisance of themselves on, without wearing any sort of safety gear or having any concern for the people around them.

It increasingly feels like we are a people blighted by absolute apathy and laziness, and despite countless warnings from dystopian popular media and the arts over the years, no-one really cares. So long as you have your content to consume and your vacuous "approval" of your fake life on social media from other fake people living fake existences, nothing seems to matter to anyone.

I'm really fed up of it. And it doesn't feel like there's a way to escape from it all. Because this isn't just "an Internet thing" any more. It's a "this is the world we live in now" thing.

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It's becoming increasingly important to remember that the Internet -- and social media in particular -- presents a grossly distorted vision of how things actually are. https://imnotdoctorwho.moegamer.net/2022/12/23/its-becoming-increasingly-important-to-remember-that-the-internet-and-social-media-in-particular-presents-a-grossly-distorted-vision-of-how-things-actually-are/ https://imnotdoctorwho.moegamer.net/2022/12/23/its-becoming-increasingly-important-to-remember-that-the-internet-and-social-media-in-particular-presents-a-grossly-distorted-vision-of-how-things-actually-are/#respond Fri, 23 Dec 2022 21:22:29 +0000 https://angryjedi.wordpress.com/?p=22839 People love to complain. This is a trait traditionally and historically associated with the British, but it's most definitely not an exclusively British thing. Perhaps it once was, but it most certainly isn't any more. And as with so many things, we can probably blame the way in which the Internet has brought people together … Continue reading It's becoming increasingly important to remember that the Internet -- and social media in particular -- presents a grossly distorted vision of how things actually are. →

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People love to complain. This is a trait traditionally and historically associated with the British, but it's most definitely not an exclusively British thing. Perhaps it once was, but it most certainly isn't any more. And as with so many things, we can probably blame the way in which the Internet has brought people together — something which should, inherently, be a good thing, but which has somehow become corrupted along the way.

As I've noted elsewhere, I'm not spending a ton of time on Twitter any more due to a combination of the horrible atmosphere that seeps from every pore of that website and the constant ridiculous changes Elon Musk keeps making on a seemingly daily basis. But occasionally, I can't help myself from clicking on one of the Trends out of sheer curiosity.

The other day, I happened to see that Evri was trending. Evri, if you're unfamiliar, is the new name that the courier company formerly known as Hermes decided to adopt for themselves a while back. I don't know the reasons for the rebrand and honestly I really don't care, because they're inevitably absolute bullshit and everyone knows that Evri is "really" Hermes anyway, so it's largely irrelevant.

However, what I found when looking at the Evri trend was that everyone was complaining about Evri. Everyone had the same stories to tell of parcels being lobbed over their fence, of packages arriving broken or tampered with, or generally some tale of misfortune and woe related to getting their package delivered from this one specific carrier.

Here's the thing: I've never had a problem with Evri or Hermes. I spent a brief period working for them while I was looking for a proper job and I know what it's like "from the inside" also. While it was a time-consuming, underpaid and largely thankless task for the couriers, it was a reasonably well-run operation in general, and there were various ways in which said couriers were encouraged to do a good job, up to and including being "watched" through the scanny things they're supposed to carry around with them.

As fortune would have it, for some reason during my brief time with the company I never actually got a scanny thing, so I never had to worry about such things — not that I had anything to particularly worry about anyway. But I digress.

I'm not saying no-one has ever had a problem with Evri or Hermes. But if you were to look at that trend on Twitter, the conclusion it would be easy to come to would be that they were a company that should be absolutely, completely and without doubt avoided at all cost, because literally every delivery they do is the absolute worst possible thing that has ever happened to someone, and they have ruined too many Christmases and children's birthdays to count.

This is nonsense. While it's foolish to assume that they're completely without fault — in any sort of "gig economy" sort of situation, you have a risk of bad apples, but this is also true for more formally structured corporations — it's also ridiculous to put across the impression that they're a complete failure that should never be trusted.

It's just one of many examples of the Internet painting the worst possible picture of something. And I could provide plenty of other examples at this point, but I'll refrain from doing so for the sake of time.

What I will urge you to do, however, is that if you see any sort of seemingly universally negative reaction towards something — particularly on any sort of standards-free platform such as social media or user reviews — then be cautious. Chances are the thing that is being ranted and raved about is nowhere near as bad as people are trying to put across — because let's face it, people are a whole lot more likely to complain about something than post about how they had no problems whatsoever with a company or service.

Perhaps we should change our outlook on such things. Perhaps we should start posting positive comments when a company does the right thing and does what is expected of them. Or perhaps that's ridiculous — after all, a service that is being provided to you conforming to your exact expectations should not be particularly worthy of comment at all, because, well, it's what you expected.

But then that means the negativity will always win, because the complainers will always speak up, while the satisfied customers will just quietly get on with their day, thinking nothing more of the company they've interacted with or the service they've received.

Perhaps the answer is just not to listen to anyone and make your own mind up.

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I thought your teenage years were the time to not conform, but as I get older, non-conformity becomes more appealing. https://imnotdoctorwho.moegamer.net/2022/12/22/i-thought-your-teenage-years-were-the-time-to-not-conform-but-as-i-get-older-non-conformity-becomes-more-appealing/ https://imnotdoctorwho.moegamer.net/2022/12/22/i-thought-your-teenage-years-were-the-time-to-not-conform-but-as-i-get-older-non-conformity-becomes-more-appealing/#respond Thu, 22 Dec 2022 12:23:44 +0000 https://angryjedi.wordpress.com/?p=22822 As the stereotype of growing up goes, when you're a teenager you're supposed to decide that you want to "rebel" and be something other than the person that your parents took great effort attempting to craft you into. For me, I don't think that really happened. I mean, sure, I had plenty of the obligatory … Continue reading I thought your teenage years were the time to not conform, but as I get older, non-conformity becomes more appealing. →

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As the stereotype of growing up goes, when you're a teenager you're supposed to decide that you want to "rebel" and be something other than the person that your parents took great effort attempting to craft you into.

For me, I don't think that really happened. I mean, sure, I had plenty of the obligatory stroppy teenager moments, when I'd get angry with my parents for what I saw as irrational or unfair decisions, but I never really stepped into the realms of what I'd describe as "counterculture" in any way other than that which I already was: a computer nerd.

And, in our household, that wasn't really counterculture or rebellion at all; our whole family were interested in computers and video games, since they'd been part of our culture at home since before I was born. Not only that, but my father and my brother regularly contributed to the Atari magazine Page 6 (later New Atari User) — and as I moved into my teenage years, I started to contribute a bit also.

But I digress. Nostalgia for times gone by isn't the point of what I want to talk about today. Instead, I want to talk about how homogeneous "Internet culture" has made people today — and how, at the age of forty-one years old, I crave nothing more than rebellion against that homogeneous culture, and feel nothing but frustration at the hordes of people all acting and talking the exact same way.

I'm sure this has always happened in some form or another, but the global nature of the Internet makes it feel like people are losing their own unique (often local) identities. Now, wherever you go, it feels like everyone describes things in the same way, and uses the same often nonsensical turns of phrase.

Every opinion is someone "lowkey thinking" something, even though that doesn't really make any sense.

Every misunderstanding is confronted with "Tell me you haven't [done thing] without telling me you haven't [done thing]."

Every vaguely energetic YouTube video is accompanied by people going "me on the way to school [doing something urgent]."

I feel constant embarrassment at the prospect of linguists of the future looking back at this age and seeing people unironically using the word "pog" at every opportunity.

And there are myriad more, which I'm sure you can think of yourself if you're in a similar position to me.

I can understand why everyone wants to "conform". It's the thing of not wanting to be the outlier, and of wanting to be understood by everyone. But it's boring. If everyone talks about things the same way online — and often has the same opinions, spoon-fed to them by their favourite YouTuber, as often happens — then speaking to one person is much like speaking to any other. You might as well not bother.

Which is why I find myself making a point of very deliberately making use of outdated, very local British slang whenever possible. Yes, it's contrarian, yes, it's childish and stupid, but it's my own little way of feeling like I'm actually my own person rather than being subsumed by the festering, slimy monster that is "Internet culture". Even though I completely recognise that what I'm doing is essentially the exact same thing, only using '90s games magazines as my model.

I think also part of it stems from my Asperger's. Since my diagnosis a few years back, and understanding what that means for my mental health, I feel like I've become much more conscious of the things that sort of "set me off", as it were. And one of those things happens to be predictable, formulaic, repetitive structures, particularly in speech and written communication.

YouTube videos that are always the same drive me bonkers. RuPaul's Drag Race drives me insane for the same reason. And, as I've described, people who all communicate in the exact same way frustrate me also.

I guess in some ways we should perhaps celebrate the way in which people have found how to be near-universally understood online, but I can't help just finding it a bit dull and annoying. I'll keep describing bad things as "bobbins", thank you very much, and replacing the phrase "okay, I understand" with "bonza, Toadie". And there's nothing you can do about it!

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My Twitter replacement https://imnotdoctorwho.moegamer.net/2022/12/21/my-twitter-replacement/ https://imnotdoctorwho.moegamer.net/2022/12/21/my-twitter-replacement/#respond Wed, 21 Dec 2022 20:48:12 +0000 https://angryjedi.wordpress.com/?p=22803 Those who have been following the saga of social media for a while will know that Twitter is a right old mess right now. Between Elon Musk's incredible ego and a series of bizarre policy changes and introductions (most of which are likely related to Musk's ego in some form or another) it's certainly been … Continue reading My Twitter replacement →

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Those who have been following the saga of social media for a while will know that Twitter is a right old mess right now. Between Elon Musk's incredible ego and a series of bizarre policy changes and introductions (most of which are likely related to Musk's ego in some form or another) it's certainly been interesting to watch the world's most popular social media platform (for how much longer?) go through some trials and tribulations.

But those of you who have been following me for a while will know that Twitter hasn't been much fun for a long time now. When I first joined (which must have been around 2007 or so, maybe?) it was a great place to make new friends, enjoy good conversation and just generally have a good time. But as the years have gone on — and particularly since the significant online upheavals that can be at least partly attributed to the "Gamergate" mess of 2014 — it's become a less and less desirable hangout, for a variety of reasons.

Chief among them for me is the combative, confrontational tone the site as a whole has taken on. While it is still possible to have civil conversations there, it feels like it's much more likely that if you post an opinion of your own someone will come along and shout it down before long. Even if your opinion is not, in the grand scheme of things, particularly important or worth getting upset over.

Anger seems to be the default state for many posters on Twitter, and this is often expressed through some seriously unpleasant behaviour. Anyone who is into Japanese games, for example, will doubtless have seen the disgusting vitriol that gets thrown the way of localisation staff (more specifically, female localisation staff) on a fairly regular basis, regardless of whether or not any "mistakes" have been made. And the same is true in all fields; the quote-tweet dunk is a universal constant, and it does not make for a friendly environment where one wants to hang out.

But alongside all this, Twitter itself has been changing in functional, mechanical terms. The rise of "The Algorithm" on all manner of social sites — with the most notorious being YouTube, of course — has meant that no longer can you count on your social media experience being your own, if indeed it ever was. Rather than showing you the things that your friends have been posting in the order that they were posted, you now get shit you didn't sign up for pushed into your feed as "recommendations", based on the ill-defined assumptions that Twitter makes about "quality content".

I never signed up to Twitter for "quality content". I signed up to chat with folks from a forum we all used to frequent that we weren't able to use any more due to the site's closure. That's all I really wanted. And that's emphatically not what the site provides these days.

So between the change in atmosphere, the change in the way the whole site works and the whole Musk fiasco, I've come to the conclusion that it's simply not worth wasting time pissing around on Twitter any more — if indeed it ever was. Rather, I think it's high time that I brought this blog back, since it's a much better means for me to express myself — plus the comments section is a much nicer way to hold a conversation in most cases. (Unless those people find their way here, but you know how it is.)

So that's what I'm going to do. I'll be keeping my Twitter account open because it's still useful for things like news aggregation and PR contacts, but pretty much all I'll be posting on there is links to stuff I've done, either for work or for pleasure. When I want to actually talk about something, I'll do it here, like in the good old days.

I'm not making any grand promises about posting frequency or anything like that, this is just going to be an "as and when I feel like it" sort of thing. I'm also not going to commit to doing silly comics or anything, even though I know one particular reader (whom I hope is doing well, given that I haven't heard from her for a while) is a big fan! This is my scratch pad, my brain dump and my place to express myself. No "algorithm" rules the roost here, and as such it's a much better means of getting to know me than the toxic bird site.

So see you around here, I hope!

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2531: Planning to Unplug https://imnotdoctorwho.moegamer.net/2016/12/21/2531-planning-to-unplug/ https://imnotdoctorwho.moegamer.net/2016/12/21/2531-planning-to-unplug/#respond Wed, 21 Dec 2016 21:04:25 +0000 https://angryjedi.wordpress.com/?p=22197 After some discussion with my friend Chris recently — partly inspired by my recent post on mobile phone apathy — I've made the not particularly difficult decision to try and "unplug" as much as possible from the general noise of the Internet in 2017. And I'm talking about more than just stepping away from Twitter and … Continue reading 2531: Planning to Unplug →

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After some discussion with my friend Chris recently — partly inspired by my recent post on mobile phone apathy — I've made the not particularly difficult decision to try and "unplug" as much as possible from the general noise of the Internet in 2017.

And I'm talking about more than just stepping away from Twitter and Facebook like I have done a few times in the past, as positive as those experiences turned out to be for me. I'm talking about a pretty thorough purge, and a return to a simpler, quieter life with fewer external stressors.

You see, the allure of the Internet and its ability to connect people from all over the world has kind of worn off somewhat for me. The last few years have demonstrated that there are a significant number of people out there who are more interested in conflict, oneupmanship and narcissism than actual meaningful interaction. The fall from grace of the games press — and many game journalists' pretty much unveiled hatred of their audiences — is just one of many examples of this, but the overall negativity that infuses what feels like the vast majority of online communications these days is just proving to be more trouble than it's worth.

I don't need that. It's not adding anything to my life — nothing good, anyway — so, I figure, why continue to put up with it? There's no need to.

As such, starting on New Year's Day, I'm going to begin a process of unplugging as much as I possibly can. Twitter and Facebook are both going completely, since the annoyance both of those bring to my life far outweighs the benefits of both of them. More significantly, I'm planning on ditching the smartphone age in favour of an older, simpler phone that doesn't bug me every five minutes with updates and notifications. At this point, I'm strongly considering picking up a second-hand N-Gage I've seen on Amazon, since that has the added benefit of being an underappreciated and increasingly rare gaming platform as well as a phone I very much enjoyed using when I originally had one.

I'm also going to draw my time with this blog to a close. I'm satisfied with what I've achieved here since I started, but the time has come to move on. I'm not going to give up regular writing, mind you; I'm still going to post weekly articles over on MoeGamer, since those have a clear focus, and I'm also intending to start a weekly TinyLetter as a more private, more personal substitute for my daily updates here. I'll post details on how to sign up for that towards the end of the year, so those of you who want to continue to follow what I'm up to can do so.

I'll be keeping more personal means of communication open. My email address and Google Hangouts accounts will still be active, as will my gaming accounts on Steam, Xbox Live and PSN. But the shouting into the void that is public social media will, hopefully, become a thing of the past. It's no longer enjoyable, useful or fun, so I have no need for it.

I'm not going to put my personal email, Google Hangouts and gaming account addresses in this post for obvious reasons, but if you are interested in staying in touch via any of these means, please feel free to drop me a line via my Contact page explaining who you are and how you know me. If we've chatted before in the past, great, no problem; if we've never spoken before, however, please do include a bit about yourself in your message.

That's the plan, then. And I anticipate that it will lead to a happier, more peaceful and less stressful 2017 for me. At least I hope it does, anyway!

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2500: Traditional 500-Post Pondering https://imnotdoctorwho.moegamer.net/2016/11/24/2500-traditional-500-post-pondering/ https://imnotdoctorwho.moegamer.net/2016/11/24/2500-traditional-500-post-pondering/#respond Thu, 24 Nov 2016 01:02:14 +0000 https://angryjedi.wordpress.com/?p=21392 So, post 2,500. I was going to try and write something meaningful, but then I worked a 12-hour shift (voluntarily) and now I'm knackered and my feet are killing me, so my heart's not quite in it. Still, onward we go. Occasionally in recent months I've found myself wondering if I should keep this blog … Continue reading 2500: Traditional 500-Post Pondering →

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So, post 2,500. I was going to try and write something meaningful, but then I worked a 12-hour shift (voluntarily) and now I'm knackered and my feet are killing me, so my heart's not quite in it. Still, onward we go.

Occasionally in recent months I've found myself wondering if I should keep this blog going, and/or if so, how long for. Why am I still doing it, who is it for and am I getting anything out of the experience?

On the whole, I think that yes, I do find it to be a valuable and helpful experience on the whole. It's a means for me to express myself to people who know me in a way that I might not find particularly easy or practical to do so in person. It's a means for me to talk about the things I love without having to worry about boring people in the same room as me — if you're not interested in something I talk about for a post or two, simply don't read it. And, of course, it's a means to continue practicing the craft of writing, not that there's a "right" way to do it. (Except for those people who insist on writing all their posts in lower-case letters. Those people are wrong.)

There are things on here that I'm glad I've talked about, and things I wish I'd never brought up. There are good times and bad times; there are things I'm happy about and things that make me infuriated.

More than anything, though, this blog is me. It's a record of, frankly, what has ended up being a rather turbulent period in my life, and it's been something I can focus on each day even if everything else around me might have been shit. It's been a great outlet and a good means of broaching difficult topics as well as a place where I can happily vent my feelings, good and bad, on a daily basis.

So yes, I'm carrying on. Until when, I can't say. But 2,500 daily posts in, it kind of seems like a shame to stop now, huh?

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2488: That Happened https://imnotdoctorwho.moegamer.net/2016/11/11/2488-that-happened/ https://imnotdoctorwho.moegamer.net/2016/11/11/2488-that-happened/#respond Fri, 11 Nov 2016 23:27:21 +0000 https://angryjedi.wordpress.com/?p=20803 Are you familiar with the subreddit /r/thatHappened? It is one of the more popular subreddits out there, devoted to posting the sort of "PLEASE LIKE AND SHARE!!" garbage that people so like to festoon their social media walls with these days. Posts that crop up on /r/thatHappened typically have a number of things in common. … Continue reading 2488: That Happened →

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Are you familiar with the subreddit /r/thatHappened? It is one of the more popular subreddits out there, devoted to posting the sort of "PLEASE LIKE AND SHARE!!" garbage that people so like to festoon their social media walls with these days.

Posts that crop up on /r/thatHappened typically have a number of things in common.

Firstly, they usually involve someone making a point of saying they were doing something entirely mundane, like going to school or filling their car with petrol.

Next, they introduce another character of some description, typically a stranger, but one whom the author of the post mysteriously seems to know absolutely everything about, right down to their ethnicity, age, employment status, affluence and anything else you'd care to mention.

Optionally, a child can be involved in the story. If a child is involved in the story, said child will be quoted saying something that no child in the world has ever said, something which can easily be discerned by the use of vocabulary or turn of phrase. Even at my most precocious growing up, when I knew what words like "floccinaucinihilipilification" and "antidisestablishmentarianism" meant (and how to spell them), I still spoke like, y'know, a kid. Kids in these stories never do, usually coming out with some sort of profound wisdom you'd normally expect to hear from a wizened old karate master or something.

The author of the story, the character they introduced (who is inevitably a minority of some description) and/or the child will then become involved in some sort of altercation with an antagonist, who is almost definitely a white male, because as we all know white men are all literally Satan.

The story will then go one of two ways. 1) The author, the character and/or the child will then devastate their opponent in some exaggerated manner, either physically or with razor-sharp wit. The white male(s) will then inevitably leave with their tails between their legs. Alternatively, 2) The author, the character and/or the child will suffer some sort of sexist, racist, ableist, homophobic or transphobic indignity that is so profoundly terrible that the author's immediate reaction was to post it on Facebook rather than take it to the authorities.

In the case of 1): If the altercation took place in a public place such as a school, petrol station or coffee shop, everyone surrounding the author, the character and/or the child will then spontaneously break into applause and at least one person will be crying.

In the case of 2): The author will blame the altercation on a major event that has happened in the news recently and will confess to be "crying right now", with bonus points if they are doing so "into [their] cereal" or some other foodstuff.

In both cases, the author will then attempt to sign off with some sort of quasi-poetic but ultimately asinine truism and encourage everyone to Like, Comment and Share their post to "raise awareness". Said post (which is inevitably set to Public visibility, even if the author typically keeps their social media pages private) will then receive multiple thousands of Likes, Comments and Shares through the phenomenon of virality, with a significant number of people sharing it doing so blindly without bothering to ponder how exactly something quite so improbable happened, or indeed questioning the author on further details of the incident. (This was a terrible racist/sexist/ableist incident, don't you know? You can't ask questions, you might traumatise the poor soul further!)

Once you're familiar with this template, you can spot bullshit a mile off. I encourage you to get intimately acquainted with it before clicking that "Share" button in the future. On a related note, I also encourage you to familiarise yourself with Snopes.com if you aren't already.

That is all.

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2461: Gratuitous Self-Promotion https://imnotdoctorwho.moegamer.net/2016/10/15/2461-gratuitous-self-promotion/ https://imnotdoctorwho.moegamer.net/2016/10/15/2461-gratuitous-self-promotion/#respond Sat, 15 Oct 2016 21:33:32 +0000 https://angryjedi.wordpress.com/?p=19905 Hey, you. If you're reading this, chances are you know me in some capacity or another, either online, offline or perhaps both. You may even follow this blog on a semi-regular basis, in which case thank you very much for enduring my directionless rambling. Some of you may not be aware that I have another … Continue reading 2461: Gratuitous Self-Promotion →

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Hey, you. If you're reading this, chances are you know me in some capacity or another, either online, offline or perhaps both. You may even follow this blog on a semi-regular basis, in which case thank you very much for enduring my directionless rambling.

Some of you may not be aware that I have another site, however; one with a bit more "structure" to its content, but also with a regular posting schedule. Some of you may already be aware of it, but perhaps haven't checked it out for a while. And some of you may already be loyal readers, in which case, again, thank you very much.

My other site is called MoeGamer and you can find it at http://moegamer.net.

MoeGamer has a pretty straightforward mission: to provide detailed and in-depth coverage of Japanese and Japanese-inspired games that often don't get the attention they deserve in the mainstream press — or, in the worst cases, get written off for one reason or another, usually on the grounds that they're "pervy".

I started it as a continuation of a regular, weekly column I had when I worked as USgamer; dubbed JPgamer, the column built up an audience of regular readers who appreciated what I did for these games, which was something that many other sites didn't bother with, particularly in this age of growing and obnoxious political correctness that seems inclined to brand anything with pretty girls in as "problematic". After I was laid off from USgamer, I decided to start MoeGamer simply to continue what I was doing with JPgamer, but over the course of the last few months I've been building it into something bigger.

Back in March of this year, I decided to reboot MoeGamer into something with a bit more structure; prior to this point, I had simply posted content on it whenever I felt like it and about whatever topics I saw fit. This meant that there were often long periods of time when I didn't post anything, and I wasn't happy with that.

As such, my reboot of the site sees me posting on a weekly basis, with a specific focus on a "cover game" for a month-long period. Over the course of four articles, I explore these cover games from a variety of perspectives: a look at their historical context; an exploration of their mechanics; a deep-dive into their narrative, themes and characterisation; and a look at their audio-visual aesthetics. This has proven to be a good way for me to talk about each of these games in as much detail as I'd like without overwhelming readers with a single, insanely long article. (Make no mistake, this is still long-form writing, however, because I believe there's plenty of people out there still hungry for detailed writing even as the collective attention span of Internet denizens has gone right down the toilet in the last few years.)

MoeGamer is primarily intended for existing enthusiasts of Japanese (and Japan-inspired) gaming and entertainment, but I make a conscious effort with each piece to keep things accessible to everyone without any assumed knowledge. The order in which I chose to post the articles about each "cover game" was deliberate, too: talking about a game's history gives you the opportunity to introduce it in general terms to those who aren't familiar with it, then a discussion of its mechanics gives most people an idea of whether they'd enjoy playing it. After that, an analysis of its narrative is "taking things to the next level", as it were, and finally exploring its audio-visual aesthetic provides a good opportunity to provide "further reading" with regard to its art, music and inspirations.

In other words, don't feel like there's nothing for you on MoeGamer if you're not an existing fan of Japanese popular entertainment. I strive to make the site an informative, knowledgeable resource about some of the most interesting and underappreciated games on the market, from both yesterday and today, and hope that over the course of my articles, I can do my part to help dispel some of the unhelpful preconceptions that mainstream media perpetuates with regard to Japanese popular entertainment.

I'm doing this as a passion project at present, but a number of readers have been generous enough to pledge their support to my work via Patreon. At present, it's a much-appreciated trickle of money each month that perhaps pays for a new game or piece of equipment, but it would be a dream come true to make enough money from MoeGamer to call it an actual job. I'm skeptical as to whether that will ever happen, but in the meantime I'm eternally grateful for each and every person who has shown their support to the site. If you like the sound of what I'm doing, please do consider pledging a small amount per month and help me keep doing what I love doing — you can do so here.

If you can't spare any cash, that's fine, too; you can also show your support by paying the site a visit and sharing the articles you particularly enjoy with friends and family on social media. MoeGamer is not ad-supported (any ads which do appear are WordPress' work, not mine) and so remains clickbait-free, 100% guaranteed — share with confidence!

Thanks for your time and support. I hope you enjoy the content currently on MoeGamer, and which I've got planned for the coming months.

Here are some quick links you might be interested in:

October 2016's Cover Game: Gal*Gun Double Peace

Previous Cover Games

One Way Heroics (September 2016)
RPG Maker MV (August 2016)
Ys (July 2016)
Dungeon Travelers 2 (June 2016)
Megadimension Neptunia V-II (May 2016)
Senran Kagura Estival Versus (April 2016)

All games covered by MoeGamer to date (including one-off articles and content from before the revamp)

More about MoeGamer

Moe 101: the beginner's guide

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2446: We've Reached Peak Idiot https://imnotdoctorwho.moegamer.net/2016/10/01/2446-weve-reached-peak-idiot/ https://imnotdoctorwho.moegamer.net/2016/10/01/2446-weve-reached-peak-idiot/#respond Sat, 01 Oct 2016 02:12:03 +0000 https://angryjedi.wordpress.com/?p=19407 At least, I hope this is peak idiot: I present to you an actual article that appeared in the actual business section of the Washington Post, which sported the headline "Is your dog's Halloween costume sexist?" No. No, your dog's Halloween costume is not sexist. It is a costume for a dog. Between this and Vice's recent monstrosity … Continue reading 2446: We've Reached Peak Idiot →

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At least, I hope this is peak idiot: I present to you an actual article that appeared in the actual business section of the Washington Post, which sported the headline "Is your dog's Halloween costume sexist?"

No. No, your dog's Halloween costume is not sexist. It is a costume for a dog.

Between this and Vice's recent monstrosity of an article about Forza Horizon 3, in which the writer proceeds to spend 1,500 words using the Australian setting of Forza Horizon 3 (a game about nothing more than driving pretty cars very fast around pretty scenery) as an excuse to go off on a tirade against Australian politics in general (actual specific references to the game come in just two out of the article's 13 paragraphs), it's hard to imagine if online journalism can get any worse. It's even harder to imagine exactly why there are people out there who still defend this kind of garbage.

I've been continuing to read old back issues of Page 6, Atari User, ANALOG, Antic and ACE recently, and one thing that repeatedly strikes me whenever I read any of these magazines is that the writers know their audience because they are part of that audience. And in the case of all those magazines, that audience is computer enthusiasts; who better to write for them than fellow enthusiasts? Should be a no-brainer, surely.

Nope; instead we get dross that reads like it was written by a recent Social Sciences graduate and which inevitably takes a negative tone of some description — usually of the "Here Are All The Reasons You Should Feel Bad for Liking the Things You Do" variety — rather than performing what, I believe, is a much more valuable function: bringing people together under the banner of the things they love, celebrating those things and perhaps teaching them some intricate, specialist details.

Take the old Atari magazines. Every single one of these, without fail, opened its first issue with a comment from the editor about how Atari computers are far more than just the games machines that people at the time apparently assumed they were. The stated aim of Page 6, ANALOG, Antic and Atari User alike was to explore the length and breadth of titles available for the Atari computer, teaching enthusiasts new things along the way. These old magazines had type-in BASIC listings with full breakdowns of what was happening where in the program, memory maps of the computers so you could learn to program in machine code, special techniques that could elevate your programming from "eh" to "wow!" and all manner of other stuff.

The most negative things ever got was in the editorial section, where editors would occasionally vent their spleen about Atari's repeated failures to market their own products, or about how they had been let down by industry contacts. This was always framed as an explanation of why, say, the issue didn't have a feature that readers might expect, rather than being the sole point of the article. The articles themselves were all positive in tone, often educational and far less frustrating to read than the daily garbage modern online journalists seem to be expected to churn out to order.

Times have changed, of course. Magazines used to be published monthly or, in some cases, bi-monthly. Internet publications are expected to be updated on a daily basis, otherwise they are seen as "irrelevant" and "not up to date". With the amount of pressure on Internet writers, it's little surprise that they pluck something out of their arse that they know will "get people talking" (i.e. is contentious for one reason or another) rather than spending the time to do proper research or to enthuse about the things they are passionate about.

There's too much negativity in the world as it is, and it's coming from all angles: both traditional media and social media. Negativity begets negativity, and the longer it goes on, the more cynical we get. We're at a stage now where many people simply don't trust the online press to cover things as an enthusiast would, and that's going to be hard to recover from. Meanwhile, the Men In Suits see outrage-bait like the articles linked above as "successes" because they bring in the clicks and consequent advertising revenue.

Advertising impressions lie, however. An impression on an article in the commercial press doesn't mean someone liked what the author had to say. More often than not, it's the result of someone having a look at an article out of sheer disbelief that someone really wrote an article about dogs' Halloween costumes being sexist, or about how Forza Horizon 3 depicts a "better Australia than [Australians] deserve".

I wish it were possible to just make this mess stop, and for us all to go back to a world where enthusiasts write about the things they are knowledgeable about rather than everyone, everywhere trying to make everything somehow "political". There's a time and a place for politics, and, unless you are reviewing a game that deals with political issues — either through its narrative or its mechanics — then that place is emphatically not in the games press. Certainly not in an article about a driving game; and certainly not in an article about a driving game that exists solely to revel in the sheer joy of driving.

Also, you can dress your dog up however the fuck you like so long as you're not hurting it. Make it extra slutty, take loads of photos for Facebook and immediately unfriend anyone who whines about sexism. You don't need dickholes like that in your life.

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2436: Default Tone https://imnotdoctorwho.moegamer.net/2016/09/20/2436-default-tone/ https://imnotdoctorwho.moegamer.net/2016/09/20/2436-default-tone/#respond Tue, 20 Sep 2016 19:40:35 +0000 https://angryjedi.wordpress.com/?p=19029 Earlier today, I was browsing through the digital editions of the old magazines I downloaded from AtariMania and came across a short series of articles written by my Dad about "going online". This was pre-Internet "going online", however, involving a 64K Atari 800XL, a 300 baud modem and an external interface for plugging in such devices, … Continue reading 2436: Default Tone →

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Earlier today, I was browsing through the digital editions of the old magazines I downloaded from AtariMania and came across a short series of articles written by my Dad about "going online".

This was pre-Internet "going online", however, involving a 64K Atari 800XL, a 300 baud modem and an external interface for plugging in such devices, and as such involved dialling up bulletin board services (BBSes) directly to access their information and files.

What struck me when reading my Dad's wide-eyed wonderment at being able to phone up a computer in Birmingham, read messages and download programs (a much more cumbersome process than we take for granted today, involving downloading the program into a "buffer" and then saving it to floppy disk or cassette afterwards) was the fact that any time he mentioned interacting with other people — usually through the BBSes' approximation of a "forum", which allowed people to post and reply to short, simple text-based messages — he was struck with how pleasant, polite and enthusiastic people were. These BBSes were generally run by enthusiasts rather than professional, commercial organisations and consequently tended to attract people in a similar vein.

Fast forward to today and I witness this somewhat sad, plaintive monologue from PR superhero Tom Ohle of Evolve PR:

I'm with Tom here, but I'm at a loss as to how we got from the enjoyably enthusiastic experience my Dad described in these articles to a situation where the default tone on the Internet is aggressive, confrontational, cynical and negative.

This isn't universal, of course — there are still plenty of community groups that are made up of genuine enthusiasts, and interestingly enough many of them are still centred around the Atari community — but even among such community groups you find trolls, naysayers and people who are always keen to see the negative in everything.

This is particularly apparent in the gamer community, who are seemingly never satisfied by anything — blockbuster triple-A games are too formulaic, indie games are too weird, imported games are too "censored" — but it happens right across the Internet, make no mistake.

It's usually explained away by the John Gabriel Greater Internet Fuckwad Theory:

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And for a while that was plausible. But it's not as simple as that any more: the rise in services such as Facebook means that people are quite comfortable being total fuckwads even with their real name attached to the nonsense they're spouting. And it seems to be the default tone these days, which is disheartening; it's actually unusual when you find a community that isn't full of complainers.

Perhaps it's a consequence of throwing everyone from all different backgrounds all together into a melting pot, resulting in inevitable culture clash. Or perhaps the world of today really does engender negativity rather than positivity — I know that I certainly don't feel particularly happy about the way the world is these days, though my way of attempting to counter it is instead to focus on the things that I do love.

Whatever the explanation, I feel it's sad how things have developed since those innocent days of dialling up that BBS in Birmingham and having to explain to my mother why we were on the phone for so long. I feel we've gone backwards rather than forwards, and that it's probably too late to do anything about it now.

All an individual can do, I guess, is try their best not to be part of it.

 

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2429: Ads Ruin Everything https://imnotdoctorwho.moegamer.net/2016/09/14/2429-ads-ruin-everything/ https://imnotdoctorwho.moegamer.net/2016/09/14/2429-ads-ruin-everything/#respond Wed, 14 Sep 2016 10:07:27 +0000 https://angryjedi.wordpress.com/?p=18841 (This was supposed to post last night but didn't for some reason.) If anyone here is in advertising or marketing…kill yourself. It’s just a little thought; I’m just trying to plant seeds. Maybe one day they’ll take root – I don’t know. You try, you do what you can. Kill yourself. Seriously though, if you … Continue reading 2429: Ads Ruin Everything →

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(This was supposed to post last night but didn't for some reason.)

If anyone here is in advertising or marketing…kill yourself. It’s just a little thought; I’m just trying to plant seeds. Maybe one day they’ll take root – I don’t know. You try, you do what you can.

Kill yourself.

Seriously though, if you are, do.

Aaah, no, really. There’s no rationalisation for what you do and you are Satan’s little helpers. Okay – kill yourself.

Seriously. You are the ruiner of all things good.

Seriously.

No this is not a joke. You’re going, “There’s going to be a joke coming.” There’s no fucking joke coming. You are Satan’s spawn filling the world with bile and garbage. You are fucked and you are fucking us. Kill yourself. It’s the only way to save your fucking soul. Kill yourself

Planting seeds.

I know all the marketing people are going, “He’s doing a joke…” There’s no joke here whatsoever. Suck a tail-pipe, fucking hang yourself, borrow a gun from a Yank friend – I don’t care how you do it. Rid the world of your evil fucking machinations. Whatever, you know what I mean.

I know what all the marketing people are thinking right now too: “Oh, you know what Bill’s doing? He’s going for that anti-marketing dollar. That’s a good market. He’s very smart.”

Oh man, I am not doing that, you fucking, evil scumbags!

“Ooh, you know what Bill’s doing now? He’s going for the righteous indignation dollar. That’s a big dollar. A lot of people are feeling that indignation. We’ve done research – huge market. He’s doing a good thing.”

Godammit, I’m not doing that, you scumbags! Quit putting a goddamn dollar sign on every fucking thing on this planet.

– Bill Hicks

It makes me feel a little bit sick inside to recall that when I was a child, I used to actually enjoy the advert breaks on commercial TV. There were ads I used to look forward to seeing, and ads that I still remember today that, to my knowledge, I only ever saw broadcast once.

The reason this memory makes me feel a bit sick is because I look around today and look at all the damage advertising has done to so many aspects of modern life, and I'm disgusted and ashamed.

Mobile phone games, once thought to be a true competitor to home computers and consoles, have been ruined by advertising. Creative work has been devalued to such a degree that it's now a significant risk for a developer to release anything at a price point above "free" (with in-app purchases of up to £80 a time, mind you), with ads punctuating every aspect of the game experience — or, in the worst-designed cases, actively getting in the way of what you want to do.

Games journalism has been ruined by advertising. Earlier today I saw a link to a "review in progress" of a soccer game. The "review in progress" format is usually reserved for games that it is impossible to review based on a launch-day experience — things like MMOs or multiplayer-centric titles. But it's increasingly being used by publishers to stake a claim on all-important search engine optimisation terms and ad revenue by posting an article that includes both the game name and the word "review" in its URL — thereby attracting anyone casually Googling "[game name] review" — without having to actually do a full job of reviewing a game in the traditional sense, and lapping up the ad revenue in the process. Not only that, we have sites spamming articles about the latest, most popular games — even if the sites' verdict on said game was that it wasn't very good, as has happened with Rock, Paper, Shotgun and divisive space sim No Man's Sky — and pulling in those precious ad revenue clicks by anyone Googling the game in question.

Online video streaming has been ruined by advertising. Earlier I was attempting to watch an episode of 8 out of 10 Cats Does Countdown — hardly the most thrilling or cerebral viewing, but I was enjoying it at the time as an accompaniment to dinner — and the ad break halfway through the programme crashed. When this happens, there is no way to skip the "broken" ad because oh no, you have to watch five minutes of adverts before you can see the rest of the programme, and if you can't watch those five minutes of ads, well then, you're not seeing the rest of the programme.

The Internet in general has been ruined by advertising. I can't think of many sites I've been to recently that haven't had some sort of obtrusive background, auto-playing video trailer or worse, complete page takeover making the browsing experience actively unpleasant. One of the worst offenders is one of the most useful sites on the Web: Wikia, which allows users to create wikis for any topic under the sun, but which makes the site practically unusable on mobile by first loading the page in, then loading a full-page pop-over ad a couple of seconds later which you inevitably click on when you're trying to simply follow a link in the text.

Computer software has been ruined by advertising. Whether it's Windows bugging you to upgrade or anti-virus software promising you a "free gift" that is actually just the ability to subscribe to its premium service for the same price it always is, not even in the world of productivity can you escape someone, somewhere trying to extract money from you.

I hate, loathe and despise it, particularly when I see how demoralised it makes people who want so desperately to do things ethically, but who inevitably find themselves trampled underfoot by people with fewer scruples.

I think I hate it most of all for what it's done to something I love, though: writing about games. There's little to no room for passion in the commercial games press today; instead, it's all "you must have [x] articles about [insert popular game name here] up by the end of the week". It does the wonderful diversity of the medium an incredible disservice, and I feel sorry for those people who, like me, are genuinely passionate about the things they enjoy, but who struggle to get heard and can't even think about making a living from what they love.

Unfortunately, it's the world we live in now. I'm kinda with Mr. Hicks on this one.

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2415: The World Doesn't Need Any More Stock Images of Businessmen Pressing Things from Behind https://imnotdoctorwho.moegamer.net/2016/08/31/2415-the-world-doesnt-need-any-more-stock-images-of-businessmen-pressing-things-from-behind/ https://imnotdoctorwho.moegamer.net/2016/08/31/2415-the-world-doesnt-need-any-more-stock-images-of-businessmen-pressing-things-from-behind/#respond Wed, 31 Aug 2016 01:49:08 +0000 https://angryjedi.wordpress.com/?p=17888 I mean, come on. Seriously. Look at this. And this. You want more? I got more. This one's fancy. Make your own button with this one! I suggest a big red one that says "CUNT". Maybe start with "TRANSLATE"-ing the weird backwards text you're apparently reading through your Minority Report-style touchscreen. Had enough yet? No no no. … Continue reading 2415: The World Doesn't Need Any More Stock Images of Businessmen Pressing Things from Behind →

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I mean, come on. Seriously. Look at this.

stock-photo-business-technology-internet-and-networking-concept-businessman-pressing-make-money-button-on-278211434.jpg

And this.

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You want more? I got more. This one's fancy.

stock-photo-businessman-press-on-digital-screen-digital-layer-effect-business-strategy-concept-302638517.jpg

Make your own button with this one! I suggest a big red one that says "CUNT".

stock-photo-businessman-pressing-an-imaginary-button-on-bokeh-over-dark-background-155244101.jpg

Maybe start with "TRANSLATE"-ing the weird backwards text you're apparently reading through your Minority Report-style touchscreen.

stock-photo-businessman-pressing-button-on-touch-screen-interface-and-select-translate-business-internet-334793183.jpg

Had enough yet? No no no.

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Icons!

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And just to be multicultural, here's one in Arabian flavour.

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I'm unsure if these are more or less irritating than the ones that feature a businessman writing on something from behind.

What's that? You want to see some? Well…

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I'm not sure that I'm taking this one's advice.

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This one's just weird.

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NO-ONE WRITES LIKE THIS.

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Fill it up with meaningless, unrelated words, that'll make it better!

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Or perhaps emphasise the point by circling it!

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And let's not forget we live in the Age of Social Media when everything must be shared. SHARE NOW, PUNY HUMANS, OR WE WILL ASSIMILATE YOU. RESISTANCE IS FUTILE. OBEY THE HAND.

stock-photo-share-your-story-hand-writing-with-black-marker-on-transparent-wipe-board-168383129.jpg

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2360: A Life Without Social Media is a Life Without Pointless Outrage and Guilt https://imnotdoctorwho.moegamer.net/2016/07/06/2360-a-life-without-social-media-is-a-life-without-pointless-outrage-and-guilt/ https://imnotdoctorwho.moegamer.net/2016/07/06/2360-a-life-without-social-media-is-a-life-without-pointless-outrage-and-guilt/#respond Wed, 06 Jul 2016 23:06:37 +0000 https://angryjedi.wordpress.com/?p=16019 I poked my head on to Twitter earlier — not to participate or engage, because I think I've well and truly broken my former addiction to it, but instead simply to share the article on Ys that I spent all day writing. Literally immediately — and yes, I do mean literally — I saw someone indulging in one of … Continue reading 2360: A Life Without Social Media is a Life Without Pointless Outrage and Guilt →

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I poked my head on to Twitter earlier — not to participate or engage, because I think I've well and truly broken my former addiction to it, but instead simply to share the article on Ys that I spent all day writing.

Literally immediately — and yes, I do mean literally — I saw someone indulging in one of the reasons I stopped wanting to use Twitter in the first place: pointless, unnecessary handwringing and guilt over things that were nothing to do with them.

The person in question, whom I had previously thought to be a fairly level-headed, rational sort of individual, went on an 8-tweet tirade about how awful the 4th of July was and how Americans enjoying and celebrating what has become nothing more than a holiday — regardless of its history — was somehow racist.

I closed the tab straight after I shared the link to my work, because frankly I don't have time for that shit.

One might argue that it's a good thing the Internet has supposedly made us all more socially responsible and aware of all the terrible things in the world — and perhaps it is. However, one thing the Internet very rarely does is actually do anything about these terrible things in the world. Whether it's people changing their Facebook avatars to "raise awareness" for a charity (I think they'd rather have your bank details, thanks), someone painting their nails in protest against the amorphous concept of "toxic masculinity" or flaccid "protests" against whatever the issue du jour is, Internet activism achieves absolutely nothing whatsoever.

Actually, no, that's not true — it does achieve something. But it's not anything good.

The only thing Internet activism achieves is to drive wedges between people — alienating people from one another, and drawing very, very clear battle lines that you can only ever be on one side or the other of. Us and them. The "right side of history" and its respective "wrong side". If you're not with us, you're against us. That sort of thing.

The inherently divisive nature of self-proclaimed activists' behaviour online has had an overall enormously negative impact on online discourse as a whole. As I noted in my post where I decided to set Twitter aside, people who believe strongly in things (or at least consider themselves to believe strongly in things) have a tendency to take an "I'm right, you're wrong" approach with no middle ground. And this is true for everyone who holds strong opinions on one thing or another, whether it's "censorship" in games, the supposed epidemic of "misogyny" that the Internet is suffering, or who they think should win the Presidential election.

The general unwillingness to take other people's perspectives into account has ruined all sense of rational discourse on social media. Okay, that might be a slight exaggeration, but it's certainly soured the experience for me; social media of all types (with the exception of this blog, if that counts, which I don't really feel it does) had just stopped being fun, and seeing that string of tweets today the moment I opened the Twitter page drove it home for me. There was a stark contrast between this and the private conversation I was having with my friend Chris at the time, whereby we disagreed on our opinions regarding the video game Limbo — he liked it, I hated it — and somehow, magically, managed to do so without feeling the need to convince the other person that they were wrong. We simply enjoy different things, and talking about those things you don't have in common as much as the things you do makes for some of the most interesting conversations.

You can enjoy your life, or you can spend your time getting pointlessly angry about things and people on the Internet. I've got games to play and things to write, so I know which one I choose.

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2344: Life without Social https://imnotdoctorwho.moegamer.net/2016/06/21/2344-life-without-social/ https://imnotdoctorwho.moegamer.net/2016/06/21/2344-life-without-social/#respond Tue, 21 Jun 2016 00:20:33 +0000 https://angryjedi.wordpress.com/?p=15615 Well, it's been a few days since I stepped away from Twitter, Facebook and social media in general (that includes my very, very occasional visits to Reddit) and I'm actually feeling pretty good about it. I'm not feeling especially isolated, since I 1) have other outlets through which I can talk about the things I … Continue reading 2344: Life without Social →

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Well, it's been a few days since I stepped away from Twitter, Facebook and social media in general (that includes my very, very occasional visits to Reddit) and I'm actually feeling pretty good about it. I'm not feeling especially isolated, since I 1) have other outlets through which I can talk about the things I want to talk about, and 2) have other means of talking to the people I actually want to talk to.

One experiment that I'm pleased with the progress of so far is my new Pile of Shame website. Here I'm using WordPress' P2 theme to basically fulfil one of the things I did still enjoy using Twitter for: sharing my thoughts and reactions on games that I'm playing, perhaps in the hope of convincing other people to check out said games after having seen a screenshot that piqued their interest or a description they found intriguing.

I guess what I'm essentially doing is microblogging a "Let's Play" of the games I'm playing, though I still far, far prefer the written/blog format for such things, even though video or streaming is probably a much more practical solution for doing it. When I think about what I'd be interested in seeing, though, should I ever find myself wanting to see what someone else's thoughts on a game are, video is very low down the list, particularly when it comes to looking at things on mobile. I'd much rather read something — even if it's bite-sized nuggets at irregular intervals — than watch a video and suffer through some idiot YouTuber's attempts to be a comedy god. (This is unfair, of course; I know plenty of people who make YouTube videos and stream who aren't immensely irritating, but sadly the ones who tend to get really popular are the ones who are immensely irritating. It's just like TV or other forms of popular media in that regard, I guess.)

But anyway. Check out the Pile of Shame site if you're interested in following what I've been playing — currently Ys Seven and VA-11 HALL-A — and feel free to leave comments.

Speaking more broadly, I'm not missing social media because it means no opportunity for me to get annoyed at all the things that are annoying on social media. These things differ from platform to platform: on Facebook it's the sheer amount of links I don't want to read that are shared by people I don't want to talk to — along with people thinking that they're suddenly God's gift to politics/economics/racism — while on Twitter it's the seemingly daily occurrence of one group or another getting upset, offended and/or angry about something or other. I don't care about any of it any more. I just want to exist in my own world, surrounded by people I actually care about and enjoy the things I enjoy without people crying about, by turns, censorship, misogyny, sexism, racism, People of Colour, Nintendo, Activision, EA, Japanese games, Western games, Gamergate, Call of Duty and whatever else has got people's respective goats this week.

The other positive feeling I have when not checking Twitter and/or Facebook every five minutes is the time and inclination to check out other sites on the Web. As any social addict will tell you, it's very easy to fall into the trap of feeling like Twitter and Facebook (and perhaps Reddit and its ilk) are the only sites on the Internet. Cut them out of your life, and there's a rich vein of interesting stuff you suddenly have time to explore; most notably, recently, I've finally been exploring the wonderful Hardcore Gaming 101, an admirably comprehensive site that covers hundreds of games in a delightful level of detail, including games from my youth that I don't think I've seen written about anywhere else on the Internet. Just last night I was reading a detailed rundown of the Dunjonquest series, for example, which I knew during the Atari 8-bit era through the games Gateway to Apshai and Temple of Apshai Trilogy. Tonight I'm reading about all the Asterix games that have been released over the years, and the site has also made for some interesting reading as I have been going through the Ys series for the first time.

There's a pleasantly wide world out there, and ditching the various virtual rooms full of people screaming at you for one reason or another makes it all the easier to see it. I'm very much enjoying the quiet.

(Note: My Twitter account is still live, sharing articles from both here and the Pile of Shame site, but it is not monitored. Please don't try and send me messages on Twitter because I won't see them! Instead, see this post for other ways to get hold of me. Or just leave a comment here.)

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2341: Taking a Break from Social Media; Here's Where to Find Me https://imnotdoctorwho.moegamer.net/2016/06/17/2341-taking-a-break-from-social-media-heres-where-to-find-me/ https://imnotdoctorwho.moegamer.net/2016/06/17/2341-taking-a-break-from-social-media-heres-where-to-find-me/#respond Fri, 17 Jun 2016 18:22:32 +0000 https://angryjedi.wordpress.com/?p=15474 I've reached this situation before, as longtime readers will doubtless remember, but I think I've lost patience with public social media (specifically Twitter and Facebook), and as such I think for the benefit of my mental health and overall enjoyment of life, I'm going to step away. I'll talk more about the reasons in a … Continue reading 2341: Taking a Break from Social Media; Here's Where to Find Me →

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I've reached this situation before, as longtime readers will doubtless remember, but I think I've lost patience with public social media (specifically Twitter and Facebook), and as such I think for the benefit of my mental health and overall enjoyment of life, I'm going to step away. I'll talk more about the reasons in a moment for those of you who are interested, but before I do that I'd like to share the important stuff: how you can get in touch with me if you so desire.


Email: pjedavison at gmail dot com, or you can use the Contact page on this site, which comes through to the same address.

Google Chat: My only real form of private IM; same email address as above. I have a few other IM services but don't use them much, so please don't try and chat to me on Skype because I probably won't know you're trying to reach me!

Discord: You can drop in on my server at https://discord.gg/0PVr1hioSgchWQAs and/or add me as a friend under ID Amarysse#2465.

Pete's Pile of Shame: I'm going to post some "live" thoughts and media relating to the games I'm playing over at this new site. Feel free to leave comments.

Note that I will be leaving my various Twitter accounts open, but not monitoring them. They will simply reshare my articles and posts from my sites. Likewise for Facebook. Please do not try to contact me using either Twitter or Facebook, because I won't reply or even see your message!

If you want to play games with me, here are my various game IDs you might want:

PSN: Angry_Jedi
Xbox Live: sonicfunkstars
Steam: http://steamcommunity.com/id/angryjedi
Battle.net: AngryJedi#2260
Final Fantasy XIV: Amarysse Jerhynsson, Ultros server (VinCo Free Company)


Okay. Onto the reasoning for me stepping away, if you care.

To put it bluntly, I'm tired of negativity, because that's what social media seems to have become a magnet for. If people aren't sharing the latest in Awful News from Around the World, they're trying their damnedest to be contrary at every opportunity. No-one agrees with anything any more; everyone seems to perpetually feel the need to "correct" everyone else or have a differing viewpoint.

It's the problem with everyone being able to express their opinions, in other words: everyone feels the need to have their own opinion, and heaven forbid it be the same as someone else's. Arguments erupt over the most stupid things, and people snark about things that don't matter with sufficient aggressiveness and determination to make considering talking about almost anything an unpleasant prospect. As someone who already feels a great amount of social anxiety during in-person interactions, to start feeling this way about online interactions, too — a manner of interacting which I had previously found much more comfortable and pleasant, but which I am starting to recoil away from — this is not the way I want to be feeling.

I'll give you a simple example from today: earlier, I learned that Microsoft sells hilariously awful-looking soft porn movies on its marketplace — a storefront which is accessible on its Xbox One console — and yet we still can't have Adults Only-rated games on consoles due to outdated concerns about Wal*Mart and Gamestop not stocking their shelves with anything controversial. I made a glib observation to this effect, and rather than a simple response of "Oh, interesting" or "huh, that is weird", the first response I got felt the need to correct me on my use of the word "porn". Apparently "topless" is not the same as "porn".

This interaction in itself wasn't anything unusual or particularly hurtful, but it was the proverbial straw that… you know. It exemplified everything that's come to frustrate me about social media in the last few years; coupled with the fact that no-one ever seems to be happy about anything any more — between people whining about misogyny, sexism, racism, homophobia, censorship, Donald Trump, black people, white people, Asian people, Nazis, neo-Nazis, Germans, Belgians, gamers, games journalists, Anita Sarkeesian, feminists, men's rights activists, Facebook, Twitter, Simon Cowell, Nigel Farage, gun enthusiasts, people who drink Mountain Dew, people who do fanart "wrong" and any number of other things, it's no wonder I'm feeling particularly miserable and negative about life in general, really, is it?

So the most sensible thing to do from a mental health perspective when something starts making you miserable is to cut that thing out of your life altogether. Preferably cold turkey. But the thing that always makes me hesitate is the fact that amid all the negativity and bullshit, I have struck up some genuine friendships, and I'd hate to lose those. I'd hate to lose contact with people like Mike Cunningham from RPGamer; Steve Baltimore, Joe "Eritach" Sigadel and several others from Operation Rainfall; the glorious perverts of Anitwitter such as Vyers, Ashley, Luka, Firion, Bubbel, Xiaomu, Rin, Radkatsu, TheHatPerson and doubtless hundreds of others I've forgotten to mention. (If I didn't call you out by name here, it's to save time and space, not because I don't want to stay in touch! Unless you're a shithead. In which case I probably wasn't following you anyway.)

As such, then, the details above are there in an attempt to stay in contact with people I want to stay in contact with, despite intending to leave what has previously been our primary means of communication behind. Please do feel free to use them and to say hi to me using any of the means listed; they're there to be used, so don't feel like you're "intruding" in any way by sending me a friend request or a private message via some other non social media means.

In order to continue one thing I did enjoy about Twitter — posting "live" thoughts and reactions to games I'm playing — I've set up this site to continue doing so. It'll probably be primarily PC games on there, as sharing console or handheld screenshots and other media is a bit more of a faff, but if you want to see what I'm up to and share your own thoughts on games I'm playing, feel free to drop by and leave a comment.

I'll be leaving my various Twitter accounts and my Facebook page active in order to share things like these blog posts and my other content from around the Web, but I won't be actively checking them, so please don't use them to try and get in touch with me. No, really; I've turned off notifications on my phone and everything, so if you try and say something via one of those means, I won't see it.

I'll be continuing to post here each and every day, sporadically on my new site and (hopefully) weekly on MoeGamer. Those are the best ways of keeping up to date with what I'm doing and having a chat with me, so feel free to follow and comment on any of them.

Hopefully stepping away will allow me to regain a little perspective and a lot of wasted time on a daily basis. If nothing else, it's probably healthy to get away from relentless negativity, particularly when I'm already depressed and anxious.

Thanks for reading if you came this far; hopefully I'll hear from some of you elsewhere on the Internet sometime soon.

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2318: Rebooting in Progress https://imnotdoctorwho.moegamer.net/2016/05/26/2318-rebooting-in-progress/ https://imnotdoctorwho.moegamer.net/2016/05/26/2318-rebooting-in-progress/#respond Thu, 26 May 2016 00:10:33 +0000 https://angryjedi.wordpress.com/?p=14857 You may recall a while back I decided to reboot my "sister site" to this blog, MoeGamer. Having now spent two months with my new format, I thought I'd revisit the idea here for the benefit of those who haven't checked in on it recently. Essentially, my thinking behind MoeGamer's new format was to forgo the scattershot approach … Continue reading 2318: Rebooting in Progress →

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You may recall a while back I decided to reboot my "sister site" to this blog, MoeGamer. Having now spent two months with my new format, I thought I'd revisit the idea here for the benefit of those who haven't checked in on it recently.

Essentially, my thinking behind MoeGamer's new format was to forgo the scattershot approach that games journalism and criticism today typically follows, and instead have a laser-sharp focus each month: a single game, or perhaps a series of games. Over the course of that month, I'd post a series of in-depth articles, each of which focused on a specific aspect of the game or series. By the time the month was up, there'd be a complete, substantial amount of writing about the game in question for readers to enjoy at their leisure, with the content remaining relevant long after it was written.

This is part of the problem with modern games journalism and criticism, and part of the reason it's so trapped in the clickbait quagmire that ruins it so much. The ever-present need to produce timely content to meet embargoes and line up with release dates means that games that often deserve better don't get the attention they deserve, and some games, as we've seen in the past, get a writeup of no value whatsoever, consisting entirely of the writer in question doing nothing but mocking the game and the people who like it without demonstrating any real evidence that they've bothered to try and engage with it on anything more than the most superficial level.

As I noted in my previous piece, though, because MoeGamer is a personal site that I write as a passion project, I'm not beholden to the fickle whims of advertising revenue and I have no obligation to bait people in with provocative headlines and articles about the creator of Minecraft calling someone a cunt (which, for what it's worth, he was perfectly within his rights to do, as the person whingeing at him was being a cunt). Instead, I can explore games that have proven meaningful or interesting to me; games that are worthy of discussion. I can be positive about them, too, highlighting the things they do differently or particularly well and giving people reasons to check them out rather than, as so often happens with reviews today, reasons to avoid them.

The positivity thing in particular is something I feel strongly about. There seems to be a perception in a lot of modern criticism that you're not doing your job properly if you're not tearing something apart or telling it things it should do better. While there is value in this sort of criticism at times, it's very easy to start reaching for things that are of little relevance to the work as a whole. Polygon's infamous review of The Witcher 3 that complained about the lack of black people in a world inspired by Eastern European folklore is a good example, as is any writeup that bleats about sexism in an anime-style game without demonstrating any evidence of having explored the characters' backgrounds.

Personally speaking, the kind of writing about games that I like to read is positive in nature. Games that changed your life, games that had personal meaning, games that elicited emotional responses, games that people haven't heard of but should absolutely definitely positively check out. It is eminently possible to remain positive about things and still write interesting, compelling content, and it has the pleasant side-effect of creating a positive atmosphere around the articles, too, which encourages discussion and anecdotes of what the work in question means to other people. (There are exceptions, of course, as with most things on the Internet, but most people I know seem to respond far better to positive, enthusiastic writeups than ill-informed, poorly researched pieces that tear things apart unfairly.)

So that's what I'm doing with MoeGamer. So far I've covered Senran Kagura Estival Versus and Megadimension Neptunia V-II. Next month I'll be tackling Dungeon Travelers 2. Beyond that, I have a whole shelf full of games that I'm very interested in exploring in this level of depth, and I hope at least some of you enjoy reading my thoughts on them.

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2308: An Open Letter to @wilw About Games as a Lifeline, "Male Tears" and Inexplicable Blocks https://imnotdoctorwho.moegamer.net/2016/05/15/2308-an-open-letter-to-wilw-about-games-as-a-lifeline-male-tears-and-inexplicable-blocks/ https://imnotdoctorwho.moegamer.net/2016/05/15/2308-an-open-letter-to-wilw-about-games-as-a-lifeline-male-tears-and-inexplicable-blocks/#respond Sun, 15 May 2016 18:15:06 +0000 https://angryjedi.wordpress.com/?p=14409 Hi Wil, You don't know me, and I don't know you. Apparently I've done something to offend you in the past, though, because you have me blocked on Twitter. I don't know why and I don't know when this happened because as far as I know, we've had no direct interaction on any occasion ever, but I … Continue reading 2308: An Open Letter to @wilw About Games as a Lifeline, "Male Tears" and Inexplicable Blocks →

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Hi Wil,

You don't know me, and I don't know you. Apparently I've done something to offend you in the past, though, because you have me blocked on Twitter. I don't know why and I don't know when this happened because as far as I know, we've had no direct interaction on any occasion ever, but I will apologise for whatever it was anyway. I will also express my sincere disappointment that someone I used to look up to as a bastion of what modern nerd culture should aspire to feels somehow threatened or upset with something I've done in the past — threatened or upset enough to simply cut me off from the prospect of ever interacting with him.

I was an avid viewer of many of the Geek and Sundry videos when it first launched — particularly Tabletop, which introduced my friends and I to a number of board games that are still in our regular rotation. Tabletop was an excellent show that gave a good flavour of how the various games played — even if there were occasional bits of fuzzing over the rules in the name of keeping things snappy! — as well as providing a great opportunity for some of the most entertaining, fun people in geek culture to come together and have a good time. A good time that was infectious — so enjoyable was the atmosphere on Tabletop that it felt like the audience was right there with you all, sitting around the game table, rooting for your favourite player to win and commiserating with you when you inevitably came lost. (As the resident person in our tabletop gaming group who perpetually comes last in pretty much everything, I could relate to your position quite a bit.)

On a more serious note, nerd culture in general is something that I've talked a lot in the past about giving me a lifeline when I needed it. In the case of video games, they've provided a constant and much-needed centre of stability in a life that has often been chaotic and beyond my control and understanding; in the case of tabletop gaming, they provide one of the few means of face-to-face social interaction in which I feel completely comfortable, whether it's with close friends or, as it was for me this Friday evening just gone, complete strangers. I think it's the fact that interactions over a tabletop game are, for the most part, clearly structured: it's why I gravitate towards games with clear rules, turn structures and player roles as well as those with strong themes that include flavour text I can read out dramatically to our group. Conversely, those games that require a certain degree of negotiation or freeform interaction are those I feel less comfortable with, since I'm sometimes not quite sure what I'm "supposed" to say.

But all that's by the by; it's just a bit of context of who I am. Needless to say, games of both the video and tabletop variety are extremely important to me; as you said in your keynote speech at PAX East in 2010, "some of the happiest days of our lives would not exist without games and gaming. Games are important. Games matter." I agree entirely, and when I took a risk, flying from the UK to Boston, MA for that PAX East — my first time attending such an event, and only, I think, the second time I'd taken a solo trans-Atlantic flight — I found somewhere that I really felt like I belonged. My life was, at that point, a bit of a mess: my marriage was falling apart — my wife at the time would go on to leave me shortly after I returned from Boston — and I didn't have a reliable source of income. Games gave me a sense of being grounded; somewhere to retreat to when I couldn't face the terror that everyday life at the time confronted me with. Games gave me common ground with which I could interact with other people; games gave me something to talk about, something that I could call "mine".

That time in my life was turbulent. I've had ups and downs since then, and as I type this I'm very much in a "down". Over the years since 2010, I've come to recognise the importance of acknowledging one's emotions, the causes of these emotions and the ways to deal with them. I'm not afraid to cry as I once was back in high school; as someone who sometimes has difficulty expressing exactly what he wants to say verbally, there are times when bursting into tears says more than words ever can; there are others when the act of opening those floodgates allows the repressed emotions to be released in a more controlled manner once you've calmed down a bit, letting you communicate what's really bothering you after the storm has subsided. Crying is important. Crying matters.

Which is why this image you posted on Twitter bothers me so much:

CiWuwtnUoAEcRkF

For anyone reading this letter who doesn't already know, the expression "male tears" is usually used by the more toxic side of online activism as a means of demonising men — usually straight, white men — when they wish to express themselves. It's largely brought out during arguments between the more militant side of feminism and those — usually, but not exclusively, men — who are tired of all the sociopolitically charged fighting that takes place every day on the Internet, particularly those who fight back somewhat aggressively with foul language, threats and exhortations for people to kill themselves. The "joke", such as it is, is that all this unpleasantness just bounces off the noble "progressive" types — referred to disparagingly by their critics as "Social Justice Warriors" or "SJWs" for short, an epithet which these people flip-flop between absolutely hating and trying desperately to reclaim in the same way black culture has largely reappropriated "nigga" for itself — and is just interpreted as straight, white men crying about something not going their way for once; the fact that "male tears" is written on a mug allows the "progressive" activist the opportunity to drink from it, suggesting that they relish the opportunity to feed on the tears of their enemies.

Pretty unpleasant however you look at it, and while the original intention may not have been to reinforce traditional ideals of what these same people call "toxic masculinity" — stereotypes such as "big boys don't cry" and "be a man for once" — I can't help but look at it that way. Speaking as a (straight, white) man who does cry, isn't ashamed of the fact that he cries and, in fact, has cried quite a bit over the last few months due to his own life situation and the suffering of the person he loves most dearly in the world: to see the idea of "male tears" used so gleefully and indiscriminately as a means of oneupmanship, of proving one's "progressiveness" feels grossly distasteful and insensitive. To have it proudly promoted by someone I once looked up to as almost an idol; someone I thought I could aspire to follow in the footsteps of; someone who proved that a person with my interests could find success and a place for themselves in the world? That just feels like a stab in the back, with a few good twists for good measure.

I don't deserve to feel like that, and I'm pretty certain I'm not the only person who feels this way. Some may express their disappointment and upset with this more eloquently or more aggressively than others, but however they choose to register their discontent and however much or little I agree with their methods of expressing it, I understand it completely. As someone who, now 35 years of age, was often ostracised and ridiculed for his interests and hobbies in his youth, was subsequently delighted when geek culture started to become fashionable over the course of the last decade and most recently has noted with a growing sense of discomfort that the things he finds most relatable, most important to him are those that are getting relentlessly torn down in the name of being "progressive"? It hurts. A lot.

I haven't done anything wrong. I haven't hurt anyone. I just want to be left alone to enjoy the things I enjoy with friends who also enjoy those things, and likewise to leave those who are interested in different things to do what they enjoy. I don't care about this perpetually raging culture war that has all but destroyed meaningful online discourse around video games in particular over the last five or six years, and put a serious strain on a number of friendships. I don't believe in a "one size fits all" approach to inclusivity and diversity, which is what many "progressive" types seem to argue for; I instead subscribe to a "many sizes fit many" ethos, which makes for a more vibrant, interesting and cross-pollinating culture in the long-term. And yet somehow, at some point, I've been branded with a scarlet letter, thrown in the pit with all the other social rejects. I've also been called a paedophile, a pervert, a misogynist and plenty of other things besides. My crime? I like Japanese video games with pretty girls in, and frequently argue against the misrepresentation of these games as soft porn in the mainstream press by those who won't take the time to engage with them.

Frankly, the whole situation makes me want to cry, but now I feel I shouldn't, because it will just, apparently, give you some sort of satisfaction. And that, to be honest, seems like the very inverse of your own credo, your own Wheaton's Law, of "Don't be a dick!"

You almost certainly won't read this, Wil, because having blocked me on Twitter I'm not sure there's any way you'll see it outside of someone you haven't blocked directly sharing it with you, and I don't see that happening. But I wanted to post it anyway; even if you don't read it, hopefully it will bring some sense of comfort to those who feel the same way I do about all this; put some feelings into words; provide a sense of solidarity.

As you argued in your speech, this feeling of solidarity, of belonging, is extremely important. We should all strive to help each other feel like we belong doing the things we love with the people we love in the places we love. With photos like the one posted above, you deliberately block off people from feeling like they can engage with this part of culture they adore, and people they might well otherwise get on with. And whether or not you believe that "male tears" only applies to men who don't know how to behave themselves politely and appropriately, know that it can — and will, and has — been interpreted in a way that just comes across as exclusive, combative and gatekeeping: the exact opposite of what you yourself argue we should aim for.

This whole situation needs to stop, as soon as possible. I hate it. Everyone else I know hates it. Can't we all just get around a gaming table and settle this the old-fashioned way: with dice, cards and chits — maybe even some fancy miniatures?

Thank you for your time, and thanks for reading, whether you're Wil Wheaton (unlikely) or some random passer-by who just wanted to see what I had to say.

Love & Peace
Pete

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2306: Happy Birthday, Discord https://imnotdoctorwho.moegamer.net/2016/05/14/2306-happy-birthday-discord/ https://imnotdoctorwho.moegamer.net/2016/05/14/2306-happy-birthday-discord/#respond Sat, 14 May 2016 00:11:41 +0000 https://angryjedi.wordpress.com/?p=14360 Back in the early days of "going online" — after the days of Bulletin Board Systems but before the widespread Internet we know today — our family used CompuServe to get at information online. For a teenager like I was at the time, it was very exciting. For the first time, I was able to … Continue reading 2306: Happy Birthday, Discord →

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Back in the early days of "going online" — after the days of Bulletin Board Systems but before the widespread Internet we know today — our family used CompuServe to get at information online.

For a teenager like I was at the time, it was very exciting. For the first time, I was able to "meet" and communicate with people from all over the world, discuss common interests and even exchange files.

One of my favourite features of CompuServe was an area it rather grandiosely referred to as the "CB Simulator", after the units used by ham radio operators to communicate with other enthusiasts over the radio waves. In reality, it was simply what we now know today as a chatroom, but it was a revelation to the young me, who had always had a bit of difficulty finding new people to talk to, particularly those who were into the same things.

In the CB Simulator, I could talk to people without fear of them, say, judging me for my appearance, or my mannerisms that clearly indicated I was uncomfortable with talking to strangers, or how I tended to go the colour of beetroot when talking to girls I liked. No; in the CB Simulator, I was able to communicate in the way I had always felt most comfortable: through the written word.

A few years later, when "the Internet" started to become more of a thing and self-contained, fenced-off communities like CompuServe and AOL were starting to become less of a thing, I looked into Internet Relay Chat, or IRC. There, I found a similar experience to that which I'd had in CompuServe's CB Simulator: the ability to communicate and express myself through text to people from all over the world. And now, I could "emote" too, which in turn led to my first experiences with online roleplaying through a group that "simulated" Star Trek missions through text chat.

I was kind of sad when chatrooms fell out of favour with the rise of what we now know as social media, but for those of you, like me, who always used to enjoy the real-time nature of talking in chatrooms, may I introduce you to the wonderful service that is Discord, which is now celebrating its first birthday.

Originally designed as a free, lightweight alternative to Skype and Teamspeak, Discord has been actively developed over the last year to become one of the best — arguably the best — real-time chat application out there, particularly if you're a gamer.

For the unfamiliar, it works in a slightly different way to instant messaging services such as Skype and its earlier counterparts AIM, MSN and Yahoo Messenger. Instead of focusing on private chats with individuals on your friends list, Discord is instead server-based, much like IRC was. Within that server — again like IRC — there are channels for whatever purposes the server admins desire. Anyone who is a member of that server — and servers can be public or private — can hop in to a channel and text chat. There's voice chat facilities, too, which have very good, reliable, clear voice quality and connections, making it an ideal solution for "party chat" on PC, or even using alongside games that don't normally offer voice communication: the Splatoon community, for example, use it quite a bit, since that game has no means of direct communication whatsoever.

Mostly the thing that excites me about Discord is how much it feels like those old IRC servers, only with a more modern coat of paint. Inline image posts, markdown formatting, animated GIFs and link previews are all a natural evolution of the purely text-based chat that IRC offered, and Discord's cross-platform nature — it works via the Web, on PC or Mac desktop clients or even on mobile — makes it an ideal means for keeping in touch with groups of friends or specialised communities.

I'm very happy that Discord has been such a success since it originally launched, and hope it continues to be A Thing for many years to come yet. It's been a great way for me to interact with friends from elsewhere on the Internet in new, more immediate ways than services like Twitter offer, and, depending on the server, it can be a nice quiet safe haven away from the noise of more public social media channels.

I'm a member of several different Discord servers, but the one on which I'm most active is probably the one I'm an admin of. If you'd like to stop by and say hi — the server is largely focused on video games, anime, lewds and general shitposting, but everyone there is just happy to have a good chinwag — then you can do so by following this link.

Happy birthday, Discord, and happy chatting to those of you who choose to come and join us!

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2302: By the Power of the Virtues https://imnotdoctorwho.moegamer.net/2016/05/09/2302-by-the-power-of-the-virtues/ https://imnotdoctorwho.moegamer.net/2016/05/09/2302-by-the-power-of-the-virtues/#respond Mon, 09 May 2016 22:59:25 +0000 https://angryjedi.wordpress.com/?p=14262 There's a new-ish trend on social media. And like most new-ish trends on social media, it's not a particularly pleasant one. Known as "virtue signalling", it essentially involves people making public statements that make it abundantly clear that they hold what is widely regarded to be the "correct" viewpoint on something, be this feminism, homosexuality, Donald Trump, … Continue reading 2302: By the Power of the Virtues →

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There's a new-ish trend on social media. And like most new-ish trends on social media, it's not a particularly pleasant one.

Known as "virtue signalling", it essentially involves people making public statements that make it abundantly clear that they hold what is widely regarded to be the "correct" viewpoint on something, be this feminism, homosexuality, Donald Trump, immigration, unisex bathrooms, whether or not we should leave Europe, gun control and whether or not Uncharted 4 deserved more than an 8.8 out of 10.

It's an offshoot of a couple of other social media behaviours that have been happening for a while, most notably Twitter's "dot-reply" practice, which gets around Twitter's usual behaviour of not showing people you follow replying to people you don't follow (because why would you want to "listen in" on a conversation involving someone you don't know?), and the related practice of people complaining at companies on Twitter without putting the company in question's user ID in an @mention at the start of the tweet. "Hey, @amazon, your customer service today was shocking!" — you know, that sort of thing.

Both of these practices — and virtue signalling too, for that matter — are a means of amplifying one's own voice and trying to get noticed. Typically, social media consists of lots of people on a reasonably equal footing all shouting into the void and occasionally having conversations with one another. When you bring in dot-replies, public replies and virtue signalling, however, it becomes less about your actual message and more about public perception of you. When you engage in any of these behaviours, you're trying your very best to get your message heard and, crucially, reshared by as many people as possible. In that way, the word can spread about What A Fine Example of Humanity you are, and you can subsequently reap the social capital rewards from successfully Saying the Right Thing in Front of the Right People.

Taking a public stand on things isn't necessarily a bad thing. But unfortunately, the very nature of social media has a habit of distorting messages beyond recognition, and when combined with such transparent attempts to spread your message as far and wide as possible as what we've just described, the global game of Chinese Whispers kicks into overdrive and your message — which may well have been flawed in the first place, or perhaps just misinterpreted somewhere along the line — gets taken at face value, for better or worse.

And people these days simply do not question the things that are presented to them. This is particularly bad on Facebook, where many people — particularly those less Web-literate — will happily share completely untrue stories without bothering to check the validity of them, and their friends, equally Web-illiterate, will share them further, until they've been around the world and back, with a significant number of people believing the load of old bollocks that some troll from 4chan probably dreamed up in an attempt to see how many idiots he could net.

It happens on Twitter, too, though, and through the media as well. A recent example came via the subreddit for Ubisoft's multiplayer shooter The Division, where a user made up a completely false glitch-based strategy for one of the bosses, and said "cheat" was picked up by numerous high-profile gaming websites without bothering to check whether or not it was legitimate for themselves. (It would have been easy enough to do so, given that the user in question actually posted another thread on Reddit at the same time with a legitimate strategy for the same encounter, admitting that his "glitch" was a complete fabrication.)

And this lack of questioning or critical thinking is poisonous when it's combined with virtue signalling. Opinions that someone made up become accepted as irrefutable fact simply because someone "important" shared them, or lots of people shared them. Take the Ghostbusters reboot trailer, for example — now famous for being the most disliked YouTube video in the site's history. The story runs now that it is the most hated video in existence "because of misogyny" — and there's simply no arguing with that, because so many people  have made loud, proud statements about how they're going to give Ghostbusters a chance because they're not misogynist at all, no sirree, and that means that anyone who simply thinks the trailer is shit (it kinda is) gets thrown under the bus with the genuine misogynists and the trolls who enjoy stirring the pot for the hell of it.

Generally speaking, I tend to take the attitude that if you have to shout loudly about what a wonderful person you are, you probably aren't a particularly wonderful person in the first place. So far I'm yet to be proven wrong with this theory.

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2296: Games Called "Simulator" That Aren't Simulators: A Joke That's Run its Course https://imnotdoctorwho.moegamer.net/2016/05/03/2296-games-called-simulator-that-arent-simulators-a-joke-thats-run-its-course/ https://imnotdoctorwho.moegamer.net/2016/05/03/2296-games-called-simulator-that-arent-simulators-a-joke-thats-run-its-course/#respond Tue, 03 May 2016 11:09:39 +0000 https://angryjedi.wordpress.com/?p=14105 Back in the Good Old Days, my Dad played a whole lot of Flight Simulator, both in its SubLOGIC days and subsequently when it became a Microsoft product. (He still does, though perhaps not quite as much as he used to.) One recurring joke we had in our family was taunting my Dad by saying that Flight … Continue reading 2296: Games Called "Simulator" That Aren't Simulators: A Joke That's Run its Course →

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Back in the Good Old Days, my Dad played a whole lot of Flight Simulator, both in its SubLOGIC days and subsequently when it became a Microsoft product. (He still does, though perhaps not quite as much as he used to.)

One recurring joke we had in our family was taunting my Dad by saying that Flight Simulator was a game (which it is), which he would inevitably respond to by vociferously declaring that "it is not a game", because he didn't play games. (He has relaxed this policy in recent years, largely due to the advent of iOS.)

While I didn't agree with his assessment of what a game was, I did, however, understand where his argument came from. Proper noun Flight Simulator was a cut above even other lower-case flight simulators in terms of realism and depth, and noteworthy at the time for being one of the only civil aviation flight sims. It was also noteworthy for being one of the first ever open-world sandbox games, in that there were no goals whatsoever besides those that you set for yourself; there wasn't even really a "fail" state, since if you crashed, you could just respawn and start again.

By far the most noteworthy thing about Flight Simulator was the fact that it did exactly what its title suggested: it provided an accurate simulation of what it was actually like to fly a plane. That means no simplified controls; that means no throwing your plane around the sky; that means the need for at least a basic understanding of physics (including lift, thrust and drag) in order to even get off the ground. And even outside of the more obvious realism aspects such as the flight model, even navigation was simulated accurately; you had to tune navigation radios, follow the needle and so forth. Many real-life honest-to-goodness pilots actually trained to fly on instruments using Flight Simulator, such was its level of realism and detail when it came to this side of things, even if the graphics weren't particularly impressive in the early days.

As a result of all this, I came to associate the word "simulator" with… well, simulations. Virtual depictions of something real — and a depiction that errs more on the side of realism than providing a thrilling gaming experience.

This morning I received an unsolicited Steam invite to a group promoting an upcoming game called Pregnancy with Your Mom Simulator 2016. This is what Pregnancy with Your Mom Simulator 2016 looks like.

If you have never encountered the modern use of the word "simulator", Pregnancy with Your Mom Simulator 2016 pretty much sums it up. These days, although Flight Simulator still exists, the word "simulator" is much more frequently used in a "hilariously" ironic manner to describe something ridiculous, obviously unrealistic and filled with puerile humour.

I generally have nothing against puerile humour for the most part, but the use of the word "simulator" for this kind of thing is just getting a bit beyond a joke now. In just the last few years we've had Surgeon Simulator, Goat Simulator, Shower with Your Dad Simulator, Zombie Training Simulator, Corporate Lifestyle Simulator, Domestic Dog Simulator… and, well, literally hundreds of others. While there are a few genuine simulators in among the dross — the most noteworthy being titles like Euro Truck Simulator and its ilk, which follow the Flight Simulator mould of actually providing a realistic simulation of a real-life activity — the vast majority of these games are designed to be stupid visual jokes for YouTubers and streamers to whoop and holler over on videos with headlines like "CRAZY game from HELL?! SHOWER with YOUR MOM!!"

More than anything, I find it a bit frustrating to see the word "simulator" thrown around so casually these days because sometimes you just want to actually indulge in a genuine simulation of something — you want to see what it's like to drive a truck, use heavy construction machinery, fly a plane, launch a rocket, whatever — and this nonsense's use of the word completely devalues the word "simulator" to such a degree that it's now meaningless. Moreover, it's actively difficult to find real simulators — which, in the past, have had pretty functional, self-explanatory titles, such as Flight Simulator — among all this shit.

Ultimately this sort of thing is just another side-effect of the attention deficit disorder that the Internet seems to collectively suffer from. The population of the Internet staggers drunkenly from meme to meme, desperately searching for the next joke they can milk until it becomes the opposite of funny, then all the people who only use Facebook can start posting about it and it officially becomes dead, at which point a new meme shall rise and everyone shall become sick of it once more.

Perhaps I'm just old and cynical. Or perhaps I'm just tired of Steam and the mobile app stores getting flooded with "joke" games like Pregnancy with Your Mom Simulator 2016. People complained about the Wii being laden with shovelware, but that was nothing compared to the shit we see on Steam and mobile in 2016 — shit that distracts attention away from stuff that is actually noteworthy and interesting.

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2264: Miitomo: Pointless, Stupid and Friendly - Exactly What Social Media Should Be https://imnotdoctorwho.moegamer.net/2016/04/01/2264-miitomo-pointless-stupid-and-friendly-exactly-what-social-media-should-be/ https://imnotdoctorwho.moegamer.net/2016/04/01/2264-miitomo-pointless-stupid-and-friendly-exactly-what-social-media-should-be/#respond Fri, 01 Apr 2016 16:01:07 +0000 https://angryjedi.wordpress.com/?p=13087 Nintendo released its mobile-social app Miitomo recently. I wasn't going to check it out as I tend to find most mobile-social apps completely and utterly pointless drivel that only serves to make your brain dribble out of your ears, but the number of people I knew who were giving this a go inspired me to give it … Continue reading 2264: Miitomo: Pointless, Stupid and Friendly - Exactly What Social Media Should Be →

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Nintendo released its mobile-social app Miitomo recently. I wasn't going to check it out as I tend to find most mobile-social apps completely and utterly pointless drivel that only serves to make your brain dribble out of your ears, but the number of people I knew who were giving this a go inspired me to give it a chance — as did the fact it sounded a little like the "social questions" services such as Ask.fm, Formspring, Retrospring and the like that had been popular in the last few years.

So what is Miitomo? Well, after a slightly convoluted sign-up process, which requires you to create a Nintendo Account (which is not the same as a Nintendo Network ID, nor a Club Nintendo account, though the former can be used as a quick means of registering if you have a 3DS and/or Wii U) you're given the opportunity to create a Mii to represent yourself. If you used a Nintendo Network ID to create your account, you can import this directly from your account; alternatively, you can create a new one if you prefer, either by getting the app to attempt an automatic creation process from a self-portrait, or manually through picking and choosing bits and pieces for the Mii's face.

Miitomo goes a step further than Mii creation on Nintendo's consoles, though, since you have the opportunity to set up a voice and personality for it. Personality largely dictates the variety of animations the Mii uses when it's talking and how generally "expressive" it is, while the voice can be chosen from a number of different presets and then have its intonation, pitch and various other elements tweaked to your exact liking. The voice synthesis is actually very good indeed  — there's the odd word it struggles with here and there (and it doesn't understand the difference between words in all-caps and acronyms, meaning "IT" becomes "I.T.") but for the most part its pronunciation is very good, even when you make it swear.

Unusually for a Nintendo product, there are no filters of any sort on the things you can make your Mii say. This is because Miitomo, as a social app, only allows you to communicate and share with your immediate and mutual friends from other platforms such as Twitter and Facebook. There's a bit of "second degree connection" in there too, because you can add people purely on the basis of having some mutual friends, and you can have discussions with people you aren't friends with in comment threads belonging to someone who is your friend, but for the most part, your experience is curated in such a way that you should theoretically only come across content from people you know — and know what to expect from.

Using Miitomo largely revolves around answering questions. When you first start the app, your Mii will ask you a few basic questions to get you started, then once you've added some friends you can hear what they had to say in response to various questions by tapping on a speech bubble with their face in that pops up. Once you've heard their answer, you can give it a heart, post a comment on it or see what other people you know had to say in response to the same question — though if you hadn't already heard their answers, you need to bribe them with sweets to get them to cough up the information.

Outside of this main social element, there's also an element of self-expression through the costume store and pachinko-esque minigame, in which you can acquire clothing and accessories for your Mii. Once suitably attired, you can then take photographs of your Mii, posing them using a number of different animations and facial expressions, then putting them on top of a background (which can be a photo from your phone instead of a preset) and adding text and other special effects.

You're rewarded in some way for everything you do. Answering and reading questions nets you coins, which can be spent in the shop or on the minigame to acquire new outfits. Missions provide you with simple things to do each day to keep you engaged, and reward you with money or game tickets for free attempts at the minigame. And you have both a "popularity" and "style" level which can be ranked up independently by interacting with other people and changing your outfit respectively.

The thing that struck me most about Miitomo is how friendly it all feels, even when your friends are posting foul-mouthed or lewd diatribes in response to seemingly innocuous questions. The fact that the Miis actually read everything you say out loud actually encourages you to consider what you're posting before you send it — at least, I felt that way, anyway — and as a result, it feels a lot more like actually engaging with real people rather than anonymous usernames and avatars.

The fact that the only way you can interact with people is through the questions that Nintendo provide for you is somewhat limiting in comparison to the total freedom of platforms like Facebook and Twitter, but in a sense this is actually a positive thing: it keeps Miitomo focused on actually socialising and sharing a bit of harmless fun with friends, rather than the politically-charged grandstanding both Twitter and Facebook inevitably descend into on a regular basis. There's no links about how great/awful Donald Trump is; no indignant ill-informed op-eds about recent happenings; no cat pictures (although there is a question about cats); and no spam. Although heavily curated and somewhat restrictive in terms of what you're actually able to say to one another — though I suspect this may evolve over time, perhaps even with user-submitted questions? — Miitomo feels like the essence of what social media is supposed to be about, rather than what it typically tends to be used for these days.

I don't know whether I'll bother using Miitomo for longer than a few days, but for the moment it's a bit of harmless fun that provides an enjoyable, idle distraction when I don't have anything better to do.

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2242: Another Frustrating Way Clickbait Ruins the Internet https://imnotdoctorwho.moegamer.net/2016/03/11/2242-another-frustrating-way-clickbait-ruins-the-internet/ https://imnotdoctorwho.moegamer.net/2016/03/11/2242-another-frustrating-way-clickbait-ruins-the-internet/#respond Fri, 11 Mar 2016 01:04:57 +0000 https://angryjedi.wordpress.com/?p=12090 Earlier today, I was browsing around the Internet looking for some tips and tricks on how to better play Dungeon Travelers 2. I tried GameFAQs, and the content there was disappointingly light, though there is a good character guide at least. Then I resorted to Google, and I was reminded of something that's been bugging me … Continue reading 2242: Another Frustrating Way Clickbait Ruins the Internet →

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Earlier today, I was browsing around the Internet looking for some tips and tricks on how to better play Dungeon Travelers 2. I tried GameFAQs, and the content there was disappointingly light, though there is a good character guide at least. Then I resorted to Google, and I was reminded of something that's been bugging me for a while.

Here's my Google results for "dungeon travelers 2 walkthrough":

Dungeon Googlers 2.png

"Oh," I thought, skipping past the GameFAQs entry because I'd already checked it out. "There's some more walkthroughs out there. IGN have got one, huh? Well, that should be decent enough."

As anyone who has ever attempted to look at one of IGN's walkthroughs — or indeed one on the "GameWise" site above it — will know… no. This is emphatically not the case. Here is IGN's walkthrough for Dungeon Travelers 2:

IGN DT2.png

That's right! There's absolutely fuck all there besides the most basic database information for the game itself. And if you thought GameWise might be any better, being higher ranked on Google? Nope.

GameWise DT2.png

GameWise takes considerably more words to say that it doesn't have any content for the guide, and outright lies to the reader by saying its "team of contributors will help you work through the game via a step-by-step tutorial" and that it will "take you all the way through the game to 100% completion including unlockable quests and items". It's boilerplate text, of course, but it's complete bollocks and, more to the point, it's evidence of a particularly dishonest practice that goes on alarmingly frequently these days: sites that put up "landing pages" for things that people might be searching for, then don't populate them with content right away (or sometimes, as we can see here, at all) so that they can get some of that sweet, sweet ad revenue by someone who doesn't know any better clicking on them without having to put any actual work in.

This is actively making the Internet less useful, particularly as both IGN and GameWise have clearly made the effort to get themselves highly ranked on Google as a "trustworthy" source. And indeed both of these sites may well have helpful walkthroughs and guides for more mainstream, popular games, and in that instance, them showing up on Google is absolutely fine. But to list a "false positive" result like this is extremely dishonest and incredibly frustrating for the reader.

I'm reminded of the evolution of my time at USgamer. When the site launched, each of us on the team were specifically given pretty much free reign to cover what we wanted in our own personal style: the thinking was very much along the lines of 1up.com back in the glory days, when there would be distinct "personalities", each with their own specialisms, building up their own communities of readers. It was great; it was fun to write, and the community appreciated this honest style of writing.

Unfortunately, it didn't satisfy the suits as it wasn't raking in enough ad revenue. So out went the freedom and in came a more strict regime. Whereas once I took the approach that I had once taken so successfully on GamePro — look out for things that looked interesting that other sites hadn't covered in detail, then cover them in detail — I was reduced to having to seek approval for every news story I posted, and this led USgamer's news section to start looking more and more like every other gaming news site out there, covering the same old stories in the same old way.

This only got worse once I got laid off and was working out my notice; the site started to post guide content for recently released games, partly through the site's partnership with Prima Games, whose website was also part of the Gamer Network umbrella. I had to split guides into parts so they could be published across several days and rake in more clicks than they would have done if posted all in one lump; worse, I didn't have the creativity to write my own stuff, since all the content was already done and I was pretty much reduced to being a data entry person, editing and tidying up the raw copy so it looked good on the site. And, of course, even worse than that, the hours that I was tied up pissing around with these stupid guides were hours that I couldn't spend writing more interesting things or telling people about games they might not have heard of before. (I am 100% sure that this was deliberate.)

Guide content has its place, but it should be on a dedicated site that specialises in it — such as GameFAQs — not used as insultingly transparent bait to get people to visit your site and cross your fingers that they might read something else you've written while they're there. (They won't.) And it absolutely, definitely should not be used in the way IGN and GameWise use it, which is to hook people in without actually providing any content at all.

It's not just guide content, of course — IGN in particular has been caught playing the SEO game with articles about games and tricking Google into thinking they are "reviews" when they're nothing of the sort — but guide content represents by far the most egregious examples of this bullshit going on.

If you are engaging in this, you are making the Internet a less useful place to find information. Stop being a cunt and write something helpful to go with your beautifully optimised search engine bullshit, or don't list the page at all.

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2212: The Stat Connection https://imnotdoctorwho.moegamer.net/2016/02/09/2212-the-stat-connection/ https://imnotdoctorwho.moegamer.net/2016/02/09/2212-the-stat-connection/#respond Tue, 09 Feb 2016 19:43:35 +0000 https://angryjedi.wordpress.com/?p=10892 "Go to your Stats page and check your top 3-5 posts. Why do you think they’ve been successful? Find the connection between them, and write about it." Daily Post, February 9, 2016 All right. Let's have a look, then. Since we're not that far into 2016 and WordPress doesn't appear to have an "all time" … Continue reading 2212: The Stat Connection →

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"Go to your Stats page and check your top 3-5 posts. Why do you think they’ve been successful? Find the connection between them, and write about it."

Daily Post, February 9, 2016

All right. Let's have a look, then. Since we're not that far into 2016 and WordPress doesn't appear to have an "all time" function to search top posts, I'll provide the top five posts (excluding the homepage, which makes up the majority of pageviews but doesn't tell me much) for both 2016 so far and 2015. In other words, these are posts that people saw the title of (probably on social media or via a search engine) and directly clicked through to, rather than simply checking my front page each day.

Here's 2016 so far:

blog2016.png

And here's 2015:

blog2015.png

All right. So let's get analysing.

Since I write about a wide variety of topics on this blog — regular readers will know that it's my personal outlet for venting about whatever is on my mind on any given day rather than any attempt to provide a coherent editorial experience — it's perhaps not surprising that not all of the entries in these two lists have something in common, but there are a few common themes along the way.

How to Do Stuff

Let's look at 2016, first. Both How to Win at Omega Quintet and Helping your Squad in Xenoblade X were written in 2015 (indicated by them not having the orange bar next to them), yet have remained consistently popular since I wrote them. The reason for this is that they are instructional content: guides for video games. Instructions or guides are consistent traffic magnets, regardless of the subject matter of your site, because one of the most common things people search the Internet for is how to do something. Video games sites often use guide content for current popular games to attract visitors to their site and guarantee a baseline of ad revenue, then cross their fingers that readers will click through to other, less "baity" content. It doesn't always work like that, of course, which is why we've seen a rise in deliberately provocative "clickbait" content across the board, not just in games journalism.

Anyway. The reason that my guide content for both Omega Quintet and Xenoblade X proved popular is that these were both games that had a specific audience, but neither of them were "big" enough for a commercial site to want to devote time and column inches to them. In other words, those searching for help when playing Omega Quintet and/or Xenoblade X would be out of luck when searching the big video games sites, but a cursory Google search would doubtless throw up my posts here fairly early on — indeed, at the time of writing, my post on Omega Quintet appears sixth in my (admittedly personalised) Google search results, embarrassingly with a typo in the preview text which I have now corrected:

omegaguidegoogle.png

It's for this reason that a couple of my other previous posts have proven popular over time: my post on How to Play Pocket Academy, for example, detailing the baffling and frankly illogical mechanics of Kairosoft's mobile-based school sim, rode high in my rankings for quite some time. I tell you: if you want traffic, write posts that tell people how to do stuff, and preferably how to do stuff that mainstream sites haven't covered.

The Power of Sharing

My most popular posts are always several orders of magnitude more popular than their nearest rivals, with perhaps the most impressive example being 2015's An Open Letter to Paul Glass, Slimming World Consultant, Upper Shirley. This post was pretty far from my more regular subject matter on popular media, particularly video games, and yet it was my most popular individual post for 2015. Why? Because it had the absolute shit shared out of it.

Paul Glass was the consultant at our local Slimming World group when I first joined, and his enthusiasm and belief in the programme was and is a big part of why I've stuck with it and had so much success over the course of the last year — I've lost six stone in a year, hopefully with more still to come off. When he revealed that he would be leaving the group to spend more time with his family in far-off climes, I felt it important to express my feelings about what he had helped me accomplish in such a way that I could be clearly understood. I'm shy and socially anxious by nature, and at the time I wrote this I'm not sure how confident I would have felt saying all those words in person, but writing them down on paper is no big deal: I can "fire and forget" that way.

Something told me that I should probably share this post a little wider than just my Twitter followers, though, and so I decided to make one of my extremely irregular visits to Facebook to post a link to the letter on the Facebook group for the Slimming World group in question. That one simple action caused that one single post to absolutely explode in popularity, as it was shared by group members, Paul himself, and subsequently by other people I'd never met involved with Slimming World in various capacities, either as group members or staff.

You never can quite tell what the next big viral sensation is going to be, but there is one thing that all my popular posts do tend to have in common:

The Passion of the Post

It is, I feel, no coincidence that my most widely shared, most popular posts are those in which I feel most passionate about the things that I am writing about. I am a person who, I feel, can express their passion for something pretty clearly through my writing. And indeed, due to the aforementioned shyness and social anxiety mentioned above, I find writing to be the easiest means through which I can express that passion to an audience that can — hopefully — appreciate what I'm saying, or at least respect it.

2015's most popular posts were all about passion, from my letter to Paul to Perhaps We Should Stop Insulting Fans of Japanese Games. Four out of the five posts above were about video games — four out of the five posts were pretty much about the same thing, in fact, which was critics' regular dismissive and unfair treatment of both Japanese game developers and the fans of the games they make — but these posts all resonated deeply both with myself and with the circle of friends I've cultivated on social media, most of whom share the same interests as me.

Consequently, much as my letter to Paul got shared far and wide, so too did The Joyless Wankers of the Games Press (actually written the year before in response to an absolutely atrocious review of Fairy Fencer F on my former stomping grounds of USgamer), Some Thoughts for Critics (a response to Jim Sterling's dreadful and ill-informed review of Senran Kagura 2), Hi Games Journalism, It's Time We Had Another Chat (a response to Mike Diver's equally dreadful and ill-informed review of Senran Kagura 2, a game which is a ton of fun but which proved to be a whipping boy for self-described "progressive" types on the grounds of the female characters' big jiggly breasts) and the aforementioned Perhaps We Should Stop Insulting Fans of Japanese Games (a response to an extraordinarily narrow-minded editorial on USgamer by a former editor, and almost certainly the reason he has me blocked on Twitter). I saw these posts get shared and reshared, not only on Twitter, but also on Facebook and Reddit, the latter of which I don't really use myself.

The things I had written had clearly got the strength of my feelings across, and other people felt like they could relate to them in some way — either agreeing or disagreeing — and this caused them to explode in popularity, at least in terms of numbers. The same, too, can be said for 2016's Why It Would Be A Mistake to Not Localise Valkyrie Drive Bhikkuni, an impassioned plea for the progressive loudmouths not to stop Senran Kagura creator Kenichiro Takaki's new game making it over to Western shores.

Bovril?

I'll be honest, I have no idea why a post from 2013 about beef-and-yeast-extract black sticky substance Bovril is my third most popular post this year so far, but oddly enough this post has been consistently popular: it finished 2015 in sixth place, just after my various rants at the games journalism industry and also ranked sixth in 2014, but only managed 19th place in its original year of publication.

It's not even a particularly exciting post: it simply describes what Bovril is and how I feel about it. It doesn't even appear on the front page of Google results for Bovril. But I guess it meant something to someone somewhere. Perhaps not many people write about Bovril on the Internet, and my post offered a safe space for Bovril fans to convene and share in silent contemplation of salty beef drinks. Or perhaps it's just one of those things that can't quite be explained.

So what can we learn from this?

There are a few things you can probably see my most popular posts have in common. To my eye, these things are:

  • A clear, conversational title that makes it clear what the post is about — i.e. a simple subject line rather than a "title" that tries to be clever or funny
  • Passion for the subject — clear emotion, either positive or negative, is infectious and relatable
  • Scope for sharing — be it a topic that a lot of people feel strongly about, or something that is written in such a way that presents a strong argument in favour of or against something
  • Complete honesty — even at the expense of a few "bridges" if necessary
  • Instructions on how to do stuff — particularly if nowhere else has published instructions on how to do that stuff

Not all of my most popular posts have all of the above elements — although I do make a specific effort to apply the "complete honesty" element to everything I write — but these are, by far, the most common factors that all of my most popular posts have between them.

I hope that's proved as enlightening for you as it has for me: it's certainly given me some food for thought with regard to what to write about going forward from here, so I'd say both as a writing exercise and an analytical investigation, this post has been a great success.

Thanks, Daily Post!

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2203: Pete Reacts to Growing Older https://imnotdoctorwho.moegamer.net/2016/01/31/2203-pete-reacts-to-growing-older/ https://imnotdoctorwho.moegamer.net/2016/01/31/2203-pete-reacts-to-growing-older/#respond Sun, 31 Jan 2016 21:38:51 +0000 https://angryjedi.wordpress.com/?p=10669 A significant proportion of the Internet has been up in arms over a recent copyright kerfuffle on YouTube recently, where a collective I've never heard of called the Fine Bros had apparently attempted to trademark the word "react". Digging deeper, it seems that the Fine Bros had done this ostensibly as a means of trademarking the … Continue reading 2203: Pete Reacts to Growing Older →

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A significant proportion of the Internet has been up in arms over a recent copyright kerfuffle on YouTube recently, where a collective I've never heard of called the Fine Bros had apparently attempted to trademark the word "react". Digging deeper, it seems that the Fine Bros had done this ostensibly as a means of trademarking the concept of "reaction videos" and allowing others to make videos in the same format — one which the group have had plenty of success with in the past — while allowing themselves an opportunity to profit from licensing fees.

Leaving aside the whole ethical implications of attempting to trademark a common word such as "react" — one of several different "brands" that Fine Bros had attempted to trademark, theoretically as a catch-all term to encompass any specific series they might concoct in the near future — this whole debacle brought one thing into sharp focus for me, and that is that there are certain aspects of modern popular culture that I simply don't understand the appeal of whatsoever.

The concept of a reaction video is simple. You show some people — preferably from a specific demographic such as "teenagers" or "the elderly" — a thing that is Shocking in some way, then you film what they do while they're watching or looking at the thing that is Shocking. Early examples of reaction videos included various instances of people seeing the notorious "2 Girls 1 Cup" video (for heaven's sake, don't Google that if you've never heard of it) as well as well-known shocking scenes from TV or online videos such as Game of Thrones' "Red Wedding" scene.

Trouble is, in the few reaction videos I've managed to stomach, it all feels so painfully forced as to not be entertaining. No-one I know whoops and hollers at the television, bellowing "OH MY GOD!" as something shocking happens. The most I do when seeing something shocking is flinch and wince at something gory, particularly if it involves eyes, but I don't shout and scream or anything. (That said, given the general difficulty I have with expressing emotions clearly when I'm "in person", I may not be the most representative example, but none of the people I know are like this either.) In other words, it doesn't seem believable, with the whole situation being so contrived as to seem utterly pointless.

And aside from the implausibility of some reactions, I simply don't see the appeal whatsoever. Why on Earth would I want to watch a group of people gathered around a TV that I can't see all screeching and gesturing at something I may or may not already be familiar with? And, by extension, why on Earth would anyone want to trademark such an utterly inane concept on the arrogant assumption that other people would want to pay them for the dubious privilege of churning out more culturally bankrupt tat like this?

I guess you can just add reaction videos to the ever-lengthening list of things that I just don't "get" in modern online life. It joins the illustrious ranks of Twitch chat, Twitch in general (unless you're hanging out with an actual friend), MOBAs, unboxing videos and doubtless a whole bunch of other things I'm not even familiar with yet.

I'm 34 years of age. Some days I feel like I'm still 16. Today, however, I'm feeling every one of those years. Now get off my fucking lawn.

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2197: Putting the New WordPress App Through its Paces https://imnotdoctorwho.moegamer.net/2016/01/25/2197-putting-the-new-wordpress-app-through-its-paces/ https://imnotdoctorwho.moegamer.net/2016/01/25/2197-putting-the-new-wordpress-app-through-its-paces/#respond Mon, 25 Jan 2016 23:14:37 +0000 https://angryjedi.wordpress.com/?p=10425   I was helpfully informed by my WordPress dashboard that there's a new WordPress app available for the desktop, so I figured I'd put it through its paces. I've used the mobile app for both iOS and Android a fair bit, so I was interested to see what benefit — if any — making use of a desktop app … Continue reading 2197: Putting the New WordPress App Through its Paces →

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I was helpfully informed by my WordPress dashboard that there's a new WordPress app available for the desktop, so I figured I'd put it through its paces. I've used the mobile app for both iOS and Android a fair bit, so I was interested to see what benefit — if any — making use of a desktop app would have over just loading the site up in Chrome and making use of it.

Well… frankly, there's not a huge number of benefits, at least not for those who primarily make use of blogs hosted on WordPress.com. The main benefit is that the app contains the whole of the main "new-style" WordPress dashboard in local format, meaning that you can theoretically 1) use it offline and 2) write without the distractions of other browser tabs. It's also responsive to the window size, so you can scale the display according to what, exactly, you want to do with it: do you want to keep an eye on notifications, or do you want to write a full-on post?

You'll notice I pointed out that it makes use of the "new-style" WordPress dashboard, and that's an important distinction to make, because the new-style WordPress dashboard is emphatically not the same as the traditional wp-admin view. It's a lot simpler and cleaner, sure, and you can do most of the things you can do in wp-admin in the new dashboard, but there are, frankly, a number of issues that WordPress so far hasn't fixed with the main site that remain — and arguably are even more prominent — in the app.

Most notably, there are a significant number of flaws in what WordPress refers to as the "improved posting experience". Having been using this a fair amount since my initial reactions to it, I've noticed that there have been a fair few improvements and additional functions added so that now it is, roughly speaking, in line with the wp-admin-based editor. There are still some irritating factors, however, chief among them (for me) being the fact that even with the window at 1920×1080, the word counter is scrolled off the bottom of the screen so I have to manually scroll down to view it — sometimes even if my post is longer than a screen in height. This is just plain bad design, and seems to have been fixed in the Web-based editor through the use of a floating word count window in the lower right of the viewport. Apparently the locally stored version of the editor page used in the app hasn't taken this particular update on board, however; as I type this, my word count is once again disappearing out of the bottom of the viewport.

Another big flaw that requires less discussion is the fact that the Insert Hyperlink option does not include the option that the wp-admin-based editor does to search through your previous posts and link to them without having to look up the URL yourself. The absence of this from the "improved" posting experience is mildly irritating, and I have to wonder exactly why it was removed, since this is the exact opposite of an "improvement".

A few things do seem to work a little better in the standalone app, mind; when using the editor in Chrome, I've found that sometimes the cursor keys and modifiers behave in somewhat strange and unpredictable manners: sometimes attempting to move to the previous character or word with keyboard shortcuts inexplicably jumps to the end of the paragraph or somewhere completely unexpected, particularly if there a few different items of formatting (such as links or italics) used in a paragraph. So far, at the time of writing, as I type this, I've encountered no such issues — that doesn't necessarily mean that they're not there, but they shouldn't really be in there in the first place, so I've tended to assume they're a Chrome issue rather than a WordPress issue.

Since I originally looked at the "improved posting experience", too, I was pleased to discover that drag-and-drop images now work as they should: in other words, you can drag an image directly into the editor window and have it appear where the cursor was, rather than this simply being a shortcut to opening the "Add Media" window. So good job there!

Elsewhere in the app, you have access to the other features the WordPress dashboard offers, most notably site statistics and insights, allowing you to see at a glance how your most recent posts have been performing, which days you've been posting on and suchlike. The WordPress Reader system is also integrated into the app, allowing you to catch up on WordPress blogs you've subscribed to all in one place rather than having to remember to visit a bunch of sites. This is a helpful feature, but like everything else in the app, I'm not entirely convinced of the benefit of having it in a standalone app rather than just visiting the WordPress site in my browser.

All in all, then, the main benefit of the new desktop app appears to be little more than speed and a slightly more stable experience than the website under Chrome appears to offer. I suppose offline use is a benefit to those who are composing blog posts on the go using a laptop — or, indeed, catching up on downloaded Reader posts — but for me, this is some minor, not especially useful functionality, since I tend to compose my blog posts immediately before publishing them, which tends to mean that I have a stable Internet connection wherever I happen to be at the time.

I'll continue using the app for a while and see how I get on with it. If nothing else, its "distraction-free" nature due to its lack of browser tabs is quite pleasant, so it may prove to be a helpful way to concentrate, whether it's on my daily blogging "duties" or more substantial projects.

You can find out more about the app and download it for free here.

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2189: Reflections on the Last Five Years, Or: Life After Games Journalism https://imnotdoctorwho.moegamer.net/2016/01/17/2189-reflections-on-the-last-five-years-or-life-after-games-journalism/ https://imnotdoctorwho.moegamer.net/2016/01/17/2189-reflections-on-the-last-five-years-or-life-after-games-journalism/#respond Sun, 17 Jan 2016 19:45:47 +0000 https://angryjedi.wordpress.com/?p=10082 I've had a whole lot of thoughts swirling around in my head for some time now about various matters, and I feel as a therapeutic exercise — not to mention an opportunity for some of you to get to know me a bit better — it's important that I express them somehow. I know all … Continue reading 2189: Reflections on the Last Five Years, Or: Life After Games Journalism →

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I've had a whole lot of thoughts swirling around in my head for some time now about various matters, and I feel as a therapeutic exercise — not to mention an opportunity for some of you to get to know me a bit better — it's important that I express them somehow. I know all too well how frustrating, stressful and ultimately unhealthy it can be to have unresolved emotions and thoughts surrounding things that have happened to you — particularly bad things — and so this is my attempt to reboot my mind and try to move on a little.

Consequently, certain aspects of this post are more than likely to rub a few people up the wrong way. To those people whose jimmies are rustled I say simply: fuck you, I don't give a shit, and if you really cared you wouldn't have done the things you did in the first place.

In the interests of at least a facade of professionalism, I will not be naming individuals who have had a negative impact on my life in this post, though it will doubtless be extremely obvious to anyone who has been following me for a while who the people in question are. I will, however, be naming the companies involved, since that is less personal; everyone knows how unpleasant it is if you Google your own name and find something not terribly complimentary, whereas, unless you own a monolithic corporation, you probably care a little less about someone talking smack about your monolithic corporation. That's how I'm going to attempt to justify myself about this, anyway.

Also, this post is crazy long, so for the benefit of those who only read on my front page, here's a Read More tag.

Okay. The last five years. Why five years? Well, in 2010, as those of you who have been following me since then will already know, my life fell to pieces. My first marriage ended, I lost my job and I ultimately found myself moving back home to live with my parents for a while. I love my parents a great deal and I'm forever grateful for what they did for me in this particularly difficult period of my life, but I feel I would be hard-pressed to find anyone who has had a taste of the freedom of living your own adult life out in the world who would relish the possibility of returning to your childhood home, however much it may have changed over the years.

While I was living at home, the depression that had been gradually consuming me for the past couple of years — ever since I'd got into teaching, found that it really wasn't for me and ultimately suffered a nervous breakdown a couple of years earlier — came to a bit of a head. Or, more accurately, it came to a head before I moved back home. I felt completely and utterly betrayed and abandoned; I'd spend days in my apartment just doing nothing, sometimes hurting myself by punching the floor so hard my hands and wrists started to ache, sometimes breaking things that reminded me of my previous life, often not getting out of bed until 5 in the afternoon having messed up my sleep schedule thanks to the stress.

There were a few lifelines at the time that stopped me going completely mental, however. I'd started writing for a small games site called Kombo — now sadly dead — and was enjoying the experience a great deal. Even better, it actually paid, though not that much. Mostly I was grateful for the virtual company writing for this site offered, and I'm still in touch with the vast majority of people I worked with there even to this day.

I also had friends who looked out for me, and I'll be forever grateful to them for listening to my woes and not judging me when I erred somewhat on the side of hysterical, which was distressingly frequent for a while.

Between those two things, it's fair to say that the darkest of the dark thoughts — the ones that would have culminated in me not being here to write this post today — were pushed back just far enough to keep me hanging on, even as I could see pieces of my life crumbling before my eyes.

Time passed, and eventually through a convoluted series of circumstances I found myself working for GamePro, the website of the magazine that my brother used to be in charge of over in the States. Working alongside British industry legend Jaz Rignall, my main contact AJ Glasser and the managing editor Jason Wilson — whom I swear did more to improve my writing in my time with GamePro than any English teacher or other editor has done since — I had a great time and did a good job covering the news beat. I successfully made GamePro's news coverage unique: instead of rehashing the same old news stories and press releases you see on all the other sites, I deliberately went out of my way to cover things that other sites didn't seem to be paying much attention to. And it worked! Page views went up, commenters appreciated the interesting articles and all looked good for a while.

I enjoyed working for GamePro. I felt like part of a team, despite that team being thousands of miles away in San Francisco. I felt like I was contributing to something good, and having the opportunity to express myself. Wilson was a great editor in particular; he allowed me the creative freedom to cover stories how I saw fit — including editorialising where appropriate — but also offered helpful, constructive feedback when necessary. I am, to this day, grateful for the opportunity I had there.

As my work at GamePro proceeded apace, I started working more and more for the site until I was effectively working full-time from home, and was on a wage that would actually allow me to move out and get my life back on track again. It was around this time that I met Andie, too — initially via Twitter and subsequently in person — and it was surprisingly quickly that we decided that yes, we wanted to live together. Andie was in a similar situation to me at the time, since she was living at home with her mother after a difficult period. Both of us were keen to get back on our feet, which could have been a recipe for disaster if we'd rushed into anything, but thankfully we were both very sure that this was what we wanted to do before we committed to anything. And now we're married. Woo.

All was well for a while. Andie worked in the local area, while I stayed at home and continued working for GamePro. Life was good, and comfortable. I was happy for the first time in quite a while. There were little blips and bumps in the road along the way, of course, but yes; for the most part, I was genuinely happy, and satisfied with what I was doing.

Sadly, the old adage about all good things proved itself to be true once again, as one morning in December I awoke to a string of panicked-sounding emails from several members of the GamePro team. None of them were making a lot of sense, but I got the impression that something bad had just happened. Sure enough, when I managed to get one of them to actually talk some sense, it seemed that GamePro's parent company IDG had decided that the site and magazine were no longer viable things to keep running, and unceremoniously booted everyone out. To add insult to injury, too, the GamePro site simply ceased to exist shortly afterwards, too; some of the content was archived on IDG stablemate PC World, but certainly not all of it by any means, so much of all our work was lost.

I was fortunate in that I'd stayed in touch with AJ Glasser after she moved on from GamePro, and had been doing some occasional freelance work for the sites she was now involved with on the side. Collectively dubbed Inside Network, the sites in question focused largely on mobile and social games, and the work I had been doing involved taking a look at various titles from a business perspective, and penning reviews of a sort about them. Being a business-facing publication, the readers were less concerned with whether these games were actually any good or not — if you've ever played a social game, you'll know that more often than not, they are absolutely not very good at all –and more interested in figures like monthly active users, daily active users and conversion rates.

It was, I'll be frank, soul-sapping work due to the ruthlessly mercenary and exploitative nature of most mobile and social games at the time, but it paid well. It paid extremely well, in fact, so I was more than happy to keep doing it for as long as I could.

You know what happens next: a string of mysterious emails from the people I'd previously been working with, then the sudden discovery that no, I don't have a job any more because, in this instance, the people who had taken over the site were complete douchebags and had sacrificed a great deal of editorial integrity — particularly from a technical perspective — in favour of getting cheap-and-cheerful articles up on the site as quickly as possible. My former colleagues wanted nothing to do with this and earnestly recommended that I jump ship as soon as I could, too.

I needed work. In desperation, I searched around in my contacts to find people I might be able to wangle some employment out of, even if it was only on a freelance basis. Former GamePro bossman Jaz Rignall eventually bore fruit when I emailed him; he promised that he had an exciting project of some description in the works, and that I was earmarked to be involved when it did launch. That project turned out to be USgamer, an addition to the Gamer Network umbrella best known for Eurogamer.

USgamer was supposed to be a different type of site. Rather than providing the usual news, previews, reviews format, all of us on staff — and, aside from me, there were a couple of other industry veterans involved, one of whom in particular I was especially excited to work alongside — we were encouraged to use our own individual voices to write about the things that interested us and were important to us. Since all of us had our own specialisms, ranging from driving simulators to retro games to niche Japanese releases (guess which one was mine), we all had different things to say, and there was a very strong feeling of "old-school 1up" about the site, with the aim being for visitors to come to USgamer for the authors, not necessarily for the articles.

It worked well for a while, but it seems that the top dogs at Gamer Network were unhappy with the traffic USgamer was pulling in. It wasn't poor by any means, but apparently it wasn't enough to make a decent amount of revenue from the advertising on the site. You know what this means, don't you? Of course: clickbait. Our original editorial remit went out of the window, and I went back to covering the news. Unfortunately, in this case I didn't have the freedom I did when I worked on GamePro, since the aforementioned person I was previously excited to work with turned out to be a bit of a control freak when it came to the content appearing on the site: I had to run each and every news story I was thinking about publishing past him, with anything he didn't deem interesting enough being rejected outright, even if I'd have plenty of time to write about it and had given an interesting angle on it.

This is not an unusual way to run a publication, of course, but it was massively inconvenient for me as the sole European employee of the site, since it meant I had to do a bunch of research before America woke up, then potentially find that my time had been completely wasted. Moreover, it made me feel like I wasn't trusted to find interesting things to write about by myself — particularly when I was outright forbidden from even mentioning certain titles such as Monster Monpiece. Even worse than that, it diluted the unique editorial voice that USgamer had, making it more and more like pretty much every other site out there on the market.

Over time, it became clear that all was not well. I chatted a bit with Rignall about the situation, since I was seeing fewer and fewer of his contributions on the site. It seemed like he was being sidelined in favour of the aforementioned veteran, despite his extensive knowledge and experience. I started to get a bad feeling about what was going on.

This bad feeling only grew when I started getting rebuked more and more for certain things I wrote, while little to no appreciation was shown for the "good" things I produced. For example, while covering the Eurogamer Expo in London — single-handedly, I might add, and churning out a whole bunch of articles each 12+ hour day — I was not praised for the variety of interesting games I covered, nor the unusual, unique angles on coverage I presented. No, instead I got bollocked for headlining an article about Lightning Returns: Final Fantasy XIII "Lightning's More Than Just Jiggle" — a provocative headline, yes, but one that was directly poking fun at other publications who, around that time, had been focusing exclusively on the fact that the aforementioned heroine appeared to have somewhat enhanced boob-jiggle physics in her latest release. My intention was to show that there were many more interesting things to talk about when it came to Lightning Returns than whether her boobs wobbled, but no; this was around the time the whole "social justice" fad had started to rear its ugly head, and so any mention of something that might be interpreted as "objectification of women" — regardless of context — had to be censured and thrown out of the window. I changed the headline for a quiet life.

My bad feeling grew over time. Other incidents occurred. On one particularly memorable occasion, a freelance reviewer posted a review of the excellent rhythm game Hatsune Miku Project Diva F for PS3 and came to the conclusion that it was for "creepy degenerates", having spend over a thousand words decrying how disgusting it was that anyone could possibly like this sort of thing. My then-colleague Cassandra Khaw and I — both of us fans of niche Japanese games — made very loud objections to our lord and master, and ultimately it was agreed that I'd be allowed to start a Japanese gaming-focused column, opening with a rebuttal to the Project Diva F review, since we all thought that changing review scores post-launch a la Polygon was somewhat bad practice.

JPgamer was born. Naturally, I got into trouble again, this time for "throwing [reviewer] under the bus", even though my article, as you'll see if you read the archive link above, was more concerned with starting a discussion rather than attempting to pretend things never happened. The thing I shouldn't have done, it seems, was apologise for the tone of the review making people uncomfortable. I would insert that ASCII shrug emote here if I could be bothered to look it up and copy-paste it.

Things quietened down for a bit after that. JPgamer drew a small but passionate audience of followers and commenters, many of whom I still speak to on occasion today, and at least one of whom I now count among my best friends. Things looked like they might be settling down for a while.

Then came the guides. Apparently top brass were still unsatisfied with the traffic USgamer was providing, so our big, new thing was to be reposting content from the Prima Games site — also part of Gamer Network, we weren't stealing content, I hasten to add — and cluttering up the main feed with multi-part guides to the big releases of the hour: at the time I was putting these together, it was stuff like Dark Souls II and Watch_Dogs.

This seemed like a desperate measure, and I became skeptical as to the long-term future of USgamer. With the guides I was tasked with rewriting, I had little time for other news coverage, reviews and previews, though I made a point to make time to write JPgamer each and every Wednesday, because it was something that had become important to both me and my readers. The magic was starting to wane, but I was hopeful the site would pull through this rough spell and we'd come out of the side happy, and perhaps even able to go back to our old editorial style.

Then came the unexpected email. I no longer had a job at USgamer — or, more accurately, I had about a month to continue working for the site and figure out what I was going to do. In the meantime, aforementioned industry veteran — whom it had become extremely apparent knew about this well in advance — recruited two of his most sycophantic cronies from back in the day, on the grounds that "the site wanted an all-American staff". This obviously spurious reason was clearly intended to make me feel better, particularly as it was combined with soulless platitudes about how it "wasn't anything to do with my work, which was consistently very good". It did not. During my last month with USgamer, I felt like the career I had been dreaming about since I was a kid — after seeing what a success my brother had made of himself in the business — was being snapped, broken, beaten with a hammer, stamped on and then shat on. I felt like my desire to be a unique voice in a business notoriously hostile towards Japanese games — particularly in recent years — had been thrown back in my face. And, not for the first time in my life, I felt utterly betrayed.

I spent some time without work, thankfully able to just about support myself until I found something new, and eventually managed to score an interview with the local offices of energy supply company SSE. This wasn't the kind of job I particularly wanted, but at least the position as Web Content Editor sounded reasonably relevant to my interests, so I went for it, and, after two separate occasions when I showed up for interview at a company who apparently had no idea I was coming — in retrospect, this should have probably sounded alarm bells, but I was more thinking "I need a job, any job" at this point — I eventually secured the position.

SSE seemed like a nice enough place populated with nice enough people initially, but it wasn't long before its incredibly obnoxious corporate culture revealed itself. SSE, being a utilities supplier, is extremely concerned with health and safety, to such a degree that you will literally get reprimanded for not holding a handrail as you ascend a set of stairs, or if you don't wear a bump cap when going under your desk to pick up a pen, or if you spill a tiny bit of water on the carpeted floor and don't immediately report it as a "hazard".

We're talking about a company that starts each and every meeting it holds — and it holds a lot of meetings — with a "Safety Moment", usually an opportunity for some apple-for-the-teacher type to chime in with some simply dreadful thing they'd seen someone driving to work do that morning. We're talking about a company that took most of its employees to a residential weekend at a very expensive-looking (but actually rather shit) hotel where, I kid you not, the bulk of our time was spent designing safety posters and colouring things in. We're talking about a company that thought it would be a good idea to divide people into groups to produce special safety-themed presentations for everyone else, like primary school children.

Despite this obnoxiousness — which I found easy enough to ignore and pay lip-service to when necessary — I didn't mind the job too much, though it was abundantly clear that the company had hired eight people to do the job of four, at best. Where things started to fall down a bit was towards the end of my probation period, when I suddenly seemed to be being picked up on a whole lot more for things that I had always been doing — most notably having a look at my phone on my desk during a quiet moment between content updating jobs which, due to the aforementioned overstaffing issue, certainly didn't fill every moment of every day.

I suffered a couple of health problems during my time at SSE, too. On one occasion, I had a week-long bout of diarrhoea that prevented me from going anywhere, and on another occasion I did something unpleasant to my back that likewise prevented me from going anywhere. The official SSE policy was that you are "allowed" to be sick up to three times in a year before you start getting reviews and meetings and all sorts of unnecessary red-tape thrown in your way, and you'll notice that this was just two separate occasions. I was rebuked for being ill, and rebuked again for not seeing the doctor during this period, even though I pointed out (accurately) that with my local surgery, it is literally impossible to get an appointment for anything closer than a week — sometimes two — from the current date.

I felt my depression rising up again. I gained a lot of weight, to such a degree that I ached and felt constant fatigue — this was my impetus to finally start Slimming World — and, as you might expect, got rebuked for displaying signs of fatigue. I was honest about how I was feeling and received little in the way of understanding from my bosses, ultimately leading them to bring me into an utterly humiliating meeting where I was supposed to have an opportunity to explain myself and convince them not to fire me, but which the conclusion of had clearly been determined well in advance.

It may not sound like a big deal, but I still have "flashbacks" to that meeting every few nights, and it gives me enormous anxiety: partly because it was a horrible experience, and partly because there are all manner of things I wish I'd said and done rather than the simple bellowed "FUCK YOU" I gave the assembled panel before I left the building for the last time.

Since that time, I worked as a seasonal temp at Game in Southampton, reminding me that I actually enjoy working retail, and that not every place of work is filled with insufferable, power-tripping wankers who want nothing more than to wave their cock (literal or metaphorical) around and make everyone else miserable. Sometimes they're filled with a group of people who enjoy what they do and do their best, even though they know it's only a temporary job for not-particularly-good pay. Sometimes they're filled with people who treat each other like human beings — having a laugh and a joke when appropriate; pulling together when necessary — and sometimes they're filled with a positive, jovial atmosphere that makes coming into work in the morning a genuine pleasure.

Of course, my temporary contract for that job ended this week, so I am faced with the unenviable prospect of having to look for work once again. Can you perhaps understand, after all that, why I'm not relishing this task, and why I find it a little difficult to trust people?

The post 2189: Reflections on the Last Five Years, Or: Life After Games Journalism appeared first on I'm Not Doctor Who.

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2181: Coming to a Head https://imnotdoctorwho.moegamer.net/2016/01/10/2181-coming-to-a-head/ https://imnotdoctorwho.moegamer.net/2016/01/10/2181-coming-to-a-head/#respond Sun, 10 Jan 2016 01:56:20 +0000 https://angryjedi.wordpress.com/?p=9738 I generally try and steer clear of Internet drama as much as possible, but sometimes it's impossible not to see what's been going on when it's all over a website you use regularly. Most recently, Twitter has seen some interesting happenings that make it feel like the ongoing culture war between "loudmouthed, self-professed progressives (who … Continue reading 2181: Coming to a Head →

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I generally try and steer clear of Internet drama as much as possible, but sometimes it's impossible not to see what's been going on when it's all over a website you use regularly.

Most recently, Twitter has seen some interesting happenings that make it feel like the ongoing culture war between "loudmouthed, self-professed progressives (who aren't actually all that progressive at all)" and "people who just want to be left the fuck alone to talk to their friends about things they enjoy without being shamed for it" has been coming to a head. And it's been kind of fascinating to watch, particularly as the most recent happenings make one wonder what role — if any — sites that provide a means of communication, such as Twitter, have in these sort of sociopolitical debates.

The most recent drama surrounds one Milo "Nero" Yiannopoulous, a writer for the conservative/right-wing news site Breitbart. Nero is, to put it mildly, something of a controversial, divisive figure: he's brash, opinionated, flamboyantly homosexual and vehemently against the rise of "third wave" feminism — that particular ideological offshoot that we've seen in the last few years that seemingly concerns itself more with scoring "victim points" than actually promoting any sort of societal change for the better. At the same time, he's also someone who stands up for what he believes in, protective of people and groups he cares for and willing to go against the grain when he believes that the "grain" is going in the wrong direction.

I find him quite amusing to read at times. I don't follow him on Twitter, but in my occasional (non-participatory) explorations of what GamerGate subreddit KotakuInAction is up to, I tend to keep abreast of what he's been up to, and occasionally feel inclined to read some of the things he's posted on Breitbart. I don't agree with everything — many things, if I'm honest — that he says, but I do agree with some others. I find his writing entertaining to read, though, and challenging to my preconceived notions about particular issues. His writing makes me think, in other words, and contemplate how I feel about something, whether or not it's the same as what he thinks about the thing in question — and that's something that journalists should aspire to, in my opinion, wherever they are positioned on the overall political spectrum.

Anyway. The issue is with Nero's behaviour on Twitter, and with his subsequent treatment. He frequently comes under fire for "harassing" people himself, and for "inciting harassment" by drawing attention to things that people have said by using Twitter's built-in "quote and comment" functionality that they added to Retweets a while back. So strong is the backlash against him that a couple of days ago, his "verified" checkmark was removed from his Twitter account, seemingly as a punishment for the way he had behaved.

Thing is, the "verified" checkmark is not supposed to be a mark of good behaviour or anything; all it's supposed to be is an indicator that yes, this particular Twitter account is indeed the person or company that it claims to be. And Nero is Nero, no doubt about that. Taking it away for the way he has behaved on Twitter — whether or not you feel that was justified — is, frankly, insane, because it doesn't stop him being the person he is.

Naturally, as these things tend to go, the Internet reacted immediately, with a wide variety of Twitter accounts immediately rebranding themselves as "Milo Yiannopoulous" and adopting his avatar as their profile picture, making the timeline an occasionally extremely confusing place to navigate. Alongside this, the hashtag #JeSuisMilo — a reference to the #JeSuisCharlie hashtag movement from around the time the offices of French satirical newspaper Charlie Hebdo were attacked in Paris last year — was launched in an attempt to show solidarity with Nero and disapproval for Twitter's peculiar (and, as of the time of writing, unexplained) actions.

Various people, including writer and former Conservative MP Louise Mensch, did some digging and discovered the Twitter account of Michael Margolis, aka @yipe, the "engineering manager" at Twitter itself. Examining Margolis' retweets, likes and replies to people made it look to some like there were some conflicts of interest going on, with many people alleging that Margolis was inappropriately using his position at Twitter to do favours for "progressive" types — such as reporting Nero through means other than the usual channels.

All this is hearsay and conjecture, so far as I can make out, but it raises some interesting questions, for sure. Twitter is intended to be an open, free communication platform for everyone to use. It's not supposed to be moderated or policed — with the sheer number of users and messages that are exchanged every day, it's simply impossible to do so. Instead, Twitter operates on the (arguably flawed) assumption that, much like society, people will naturally peel off into their own groups and interact with one another, with any cross-cultural clashes able to be resolved through use of the mute and block functions — or, in extreme cases, through Twitter's formal reporting processes.

I have some experience with Twitter's formal reporting procedures. Some of you may recall a couple of years back I suffered a campaign of targeted harassment from a notorious group of Internet trolls known as the GNAA. At the time, this group were targeting people who were fans of the My Little Pony: Friendship is Magic TV show, and since I'd recently discovered this, I had the word "Brony" (the term for an adult-age fan of the show) in my Twitter profile bio. This, it seems, was an invitation for the group in question to start accusing me of being a paedophile, even going so far as to look up the WHOIS information of websites I'd linked to from my Twitter profile or this site, then phoning up the owners of said websites (which, in this case, were the owner of Games are Evil, a site I was running at the time, and my brother) and repeating said vile accusations.

It was an extremely unpleasant, scary experience, not so much because of the torrent of abusive tweets coming my way — those were easy enough to ignore and block using Twitter's basic tools — but because it was spilling over into the real world like this. Consequently, rather than simply shrugging the situation off, I reported it to Twitter and to my local police station. The latter were unable to do much about it — I suspected as much, but I thought it was worth doing anyway — and the former were simply useless, claiming that they were unable to intervene in this situation because it amounted to a "disagreement" rather than "harassment" by their definition.

In other words, under Twitter's definitions, you have to be receiving some pretty damn vile harassment before their formal reporting procedures will actually do anything — or, at least, this was the case back in 2013, anyway. For everything else, you have to just deal with it, or leave the site altogether — which I did for a while, but came back after I felt worse about being alone and isolated than I did about being targeted by trolls.

In a way, I understand the way Twitter reacted the way they did to my situation. I wasn't directly in danger or anything, and in retrospect the behaviour of the trolls was little more than the sort of casual abuse-hurling you'd get in the schoolyard. This isn't defending it by any means, of course — I had certainly done nothing to deserve such treatment, and I was genuinely very afraid while it was all going on — but in the grand scheme of things, it perhaps was barely a blip on the radar of Bad Shit happening in the world. By acting upon it, Twitter would be setting a public precedent, and this would then have to be followed up on in future to ensure that their policies were being enforced in an even-handed and fair manner — and I got the distinct impression that Twitter support felt that the whole thing was rather more trouble than it was worth.

This little digression is an explanation of the fact that Twitter is generally very hesitant to intervene in situations where people "disagree" with one another by their definition — and their definition of "disagreeing", at least as it stood in 2013, was rather, shall we say, lenient. So for a Twitter employee to put across the impression of giving preferential treatment towards particular individuals is not a particular fair and even-handed way to approach the situation. Moreover, Nero's behaviour in the instances where he was accused of "inciting harassment" wasn't anything out of the ordinary — he was simply using Twitter's own tools (in this case, the "Quote Tweet" function) to highlight some things he wanted to discuss or bring to the attention of his audience.

Several interesting questions are raised as a result of this debacle, however. The first is whether or not popular Twitter users such as Nero should be held responsible or accountable for the actions of their followers when they do something to make a conversation or comment public. Twitter does have tools to minimise contact with people you haven't specifically authorised to talk to you — most notably the ability to make your account private, locking it down to everyone except those who follow you — but at its core it's designed to be a means of public discourse: the world's biggest cocktail party, where anyone and everyone is free to wander around, listen in on what everyone is saying and contribute their own thoughts and feelings to a conversation, regardless of whether or not they know the existing participants.

In this instance, Nero was simply using Twitter as intended, so is it his fault if some followers took it upon themselves to be unpleasant little scrotes towards the person he quotes (whom, it has to be said, appears to be a fairly unpleasant little scrote herself — not that this justifies any sort of abuse)? I certainly don't have an easy answer to that.

The second question raised by all this — particularly Margolis' alleged involvement, which is yet to be conclusively proven — is whether or not social media companies as a whole or their employees have any sort of obligation to make decisions about users based on political or ideological viewpoints. The argument in this instance is whether or not the removal of Nero's verified status — his "punishment" — is justified on the grounds that he disagrees (there's that word again) with the views of third-wave feminism. Or, to take it as a broader picture, whether or not any user should be punished in any way for expressing an opinion that differs from the accepted "norm", or which some claim to find "offensive", or which is regarded as "unacceptable" in some way.

You get into dangerous territory with that last section. Twitter is a private company, however, so it is, of course, free to police its platform however it pleases, and if it wants to become some sort of "safe space" where third-wave feminists and their white knight "allies" can happily skip through fields of flowers (not white ones, though, because white people ruin fucking everything, apparently) then that is the company's decision entirely. Since it has always sold itself as a means of free expression and communication for people all over the world, however, there's an argument that we are taking a few tentative steps into a somewhat Orwellian area — though it is also worth noting that should Twitter actually decide to go down this route wholeheartedly, the market will be flung wide open for a new, alternative means of communication and expression for people who are no longer welcome under the New Tweet Order.

Personally speaking, I would rather Twitter remain completely apolitical, and continue to act as a means of free communication for groups all over the world covering a wide variety of viewpoints and ideologies, many of which would clash with one another if they came into direct contact. It's been a valuable tool in times of crisis, such as during the massacres in Paris, the assaults in Cologne over the New Year period, and during the riots in Egypt a while back. More than that, though, it's brought people together who may never otherwise have had the chance to talk to one another. It's allowed friendships and even relationships to blossom, and it's allowed differing viewpoints the chance to interact and attempt to understand one another. It's been inestimably valuable from that perspective, and for it to start pushing one particular political viewpoint or ideology as somehow "superior" or "correct" would go against this openness that has been its most key feature ever since day one.

More than that, though, regardless of whether or not you think Nero is a twat or a genius, removing his verified status as a "punishment" is just plain stupid. What kind of message, exactly, is that supposed to send? "You said the wrong thing, so you are no longer you?" What utter nonsense.

Perhaps this is why I don't run a huge, successful social media enterprise. Or perhaps the rest of the world really has gone completely and utterly mental.

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2140: Rate Me! https://imnotdoctorwho.moegamer.net/2015/11/29/2140-rate-me/ https://imnotdoctorwho.moegamer.net/2015/11/29/2140-rate-me/#respond Sun, 29 Nov 2015 23:39:51 +0000 https://angryjedi.wordpress.com/?p=8518 I've been thinking about user reviews. It's a long-standing joke that user reviews aren't always entirely useful, particularly when it comes to people who think they're more hilarious than they actually are, but on balance, I think they're a pretty good thing. Or, rather, I do actually look at them when considering whether or not to … Continue reading 2140: Rate Me! →

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I've been thinking about user reviews. It's a long-standing joke that user reviews aren't always entirely useful, particularly when it comes to people who think they're more hilarious than they actually are, but on balance, I think they're a pretty good thing. Or, rather, I do actually look at them when considering whether or not to purchase something or make use of a service.

The reason I got thinking about this is because I tend not to leave reviews myself very often. I am, for the most part, one of those people who tends only to leave bad reviews when I hate something, and just let good work go silently appreciated.

This is no help to anyone, of course, because recommendations are just as important — if not more so — than advice to Steer Well Clear. And, given I'm a reasonably intelligent sort of chap and I make use of user reviews to inform my purchasing decisions, I should probably make more of an effort to be helpful to other prospective purchasers.

From hereon, then, I'm going to try and review more things in the hope that the things I have to say are helpful to someone. I've already done a fair few Steam reviews over the years, and I always make a point of trying to be informative when I write them. But I'm also going to try and review more of the apps I use on my phone, and software I download on my other devices such as my 3DS, Vita and PlayStation.

I'm actually quite taken with Nintendo's approach to reviews on the Wii U and 3DS; rather than allowing people free reign with their comments, it simply asks a number of simple questions that, in their own right, are quite informative and helpful. Firstly, there's the question of whether you think the game would appeal more to men or women. Then it asks you how old the person who enjoyed the game the most was. Then it asks you to give it a star rating between one and five, and finally asks you whether you think it's more suitable for "Everyone" or "Gamers", and whether it's more suited to "Casual" or "Intense" play sessions.

Five questions that give you a reasonably good idea of what the game experience is all about, and it takes a matter of seconds to fill them out. I am all for that.

In that spirit, then, I present to you a series of five-word reviews of things I've played recently.

Nintendo presents New Style Boutique 2: Fashion Forward – More fun than you'd think.

The Legend of Zelda: A Link to the Past – Still relevant now, in 2015.

The Legend of Zelda – The Dark Souls of Zelda.

DiRT Showdown – Lots of fun in cars.

Sonic and Sega All-Stars Racing Transformed – Mario Kart meets Blur. Yes!

Mini Metro – Minimalist puzzler with lovely sound.

Hyrule Warriors – Impa is the most badassest.

OutRun 3D – Arcade classic still plays well.

Streets of Rage 3D – Mega Drive brawler still fun.

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2044: No, Thank You https://imnotdoctorwho.moegamer.net/2015/08/25/2044-no-thank-you/ https://imnotdoctorwho.moegamer.net/2015/08/25/2044-no-thank-you/#comments Tue, 25 Aug 2015 21:22:04 +0000 https://angryjedi.wordpress.com/?p=7797 In response to The Daily Post's writing prompt: "No, Thank You." "If you could permanently ban a word from general usage, which one would it be? Why?" I'm going to cheat a little here and not talk about a specific word, but more a general style of communication. There are numerous words that could be … Continue reading 2044: No, Thank You →

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0044_001

In response to The Daily Post's writing prompt: "No, Thank You."

"If you could permanently ban a word from general usage, which one would it be? Why?"

I'm going to cheat a little here and not talk about a specific word, but more a general style of communication. There are numerous words that could be used to represent this style of communication, but not one that particularly stands out more than others, so I'm going to talk in more general terms.

As most of you know, the rise of the Internet over the course of the last few decades has made it easier than ever for people to communicate with one another. And with that ease of communication has come a relaxation of the rules of formality when communicating. In some ways, this is a bit of a shame, because the distinction between formal and informal use of language can often send implicit signals to the people in an interaction as to what is and is not appropriate to talk about. But in others, I'm actually very much relieved about this, because formal language is so mind-numbingly impersonal it's borderline offensive to be confronted with.

I'm thinking particularly in terms of "professional" email messages here, and I'll give you an example of the distinction. I've been doing some freelance work for a company for a while. When I started, the company was very much in its infancy, with relatively few employees and a single point of contact for the work I was doing. Said point of contact was a delightful young woman who was always chatty, helpful and charming whenever we spoke to one another. It was a pleasure to interact with her, even though for the most part we were only ever exchanging standard pleasantries and details of work assignments. But just little things like her squealing enthusiasm for me when I told her I was getting married, or chats about the extremes of weather we've seen this summer — all of those things were nice, and gave me a feeling of being "connected" to her and, by extension, a feeling of "belonging" to the company as a whole, despite simply being an outside contractor.

A few weeks ago, my former contact was replaced as she (presumably) moved on to other duties in the company as it has started to grow. She's still with the company and tends to get copied in on email messages, but I haven't heard a peep out of her since. Her replacements are like robots. And I mean that pretty much literally — every message I get from them absolutely stinks of copy-and-paste, email-by-template communication… largely because they clearly are copy-and-paste emails-by-template, and it's easy to tell this due to the fact that there are the exact same words in each one.

There's a good reason for this sort of thing, of course; as companies grow and have to communicate and collaborate with more and more people, it's not considered to be particularly efficient to manually type out each and every message. So in come the templates, the form letters, the copy-and-paste boilerplate text.

Efficient it may be, but that feeling of "connection" is gone as a result. I don't know these people, and even having sent messages to them in the same tone as I spoke with my previous contact, they've made no effort to engage with me in any way; I may as well be downloading assignments from an automated message board.

This is frustrating enough by itself, but combine it with the passive-aggressive tone that business communications tend to take — all "gentle reminders" and "looking forward" to something you haven't done yet — and it's not something that I feel is particularly conducive to a good working relationship.

It doesn't really bother me all that much, to be honest; the company in question is a means to an end (said end being "getting money") for me right now, and ultimately a personal connection with it isn't all that important to me. I just find it a little sad that what was once friendly, personal interactions between two people now feels like sending commands and requests to an automated system. You're human beings; act like it!

So, to (sort of) answer the original question, then: I would ban business-speak, form letters and email templates from general usage and insist that everyone communicate with everyone else as an individual. It would help make the world just a little bit friendlier as a result, and I feel that would work wonders for making people feel more positive about all sorts of things.

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2042: Question Time https://imnotdoctorwho.moegamer.net/2015/08/23/2042-question-time/ https://imnotdoctorwho.moegamer.net/2015/08/23/2042-question-time/#respond Sun, 23 Aug 2015 22:49:09 +0000 https://angryjedi.wordpress.com/?p=7789 For today's post, I'm going to raid my Retrospring inbox for questions, then answer them. (I'll be posting these answers on Retrospring as I go, too, so if you follow me on Twitter and have read these already, you can safely skip this post.) Let's begin! Is chivalry dead? I wouldn't say it's "dead" per se, but … Continue reading 2042: Question Time →

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0042_001For today's post, I'm going to raid my Retrospring inbox for questions, then answer them. (I'll be posting these answers on Retrospring as I go, too, so if you follow me on Twitter and have read these already, you can safely skip this post.)

Let's begin!

Is chivalry dead?

I wouldn't say it's "dead" per se, but I do feel like it's almost frowned upon in today's hyper-sensitive culture surrounding gender. Acts that one person believes to be "chivalrous" can be interpreted as "benevolent sexism" by another, so it feels almost like chivalrous acts are being discouraged — at least when it comes to traditional things like a man holding the door open for a woman, "ladies first" and all that sort of thing. Personally speaking, I think this is a load of old tosh, but in the interests of keeping people quiet I just try and be a decent sort of chap to anyone, regardless of gender.

Ever regretted something you've done even though you know it's really just a small and unimportant thing?

Oh yeah! Many, many times. As I sit here I'm having trouble thinking of a specific example, but yes, most definitely. With the anxiety-riddled way in which my mind works, too, I inevitably end up spending hours or even days worrying about whether or not I should have done that thing.

I guess a good example would be from back before I started doing Slimming World; a hefty proportion of my weight gain could probably be attributed to simply not knowing when to stop, and consuming, say, an entire bag of sweets even though I'd maybe start feeling a bit queasy halfway through the bag and should probably have stopped then. I regretted doing that every time it happened, because I could see the consequences. It took a long time to pluck up the courage to admit it was a problem and finally do something about it, though. Now I'm 4.5 stone lighter than I was when this was an issue, and I certainly don't regret that particular decision.

What are some of your favorite Japanese Role Playing Games?

I really have trouble picking favourites, as I tend to have a positive outlook on whatever I'm playing, and it's pretty rare I will abandon something completely — I usually try to "see the good" in things where possible, because that's much more fun and rewarding than writing something off immediately. As a result of this, I've become a fan of many games that have either flown under the radar or been poorly reviewed by the media.

Favourites off the top of my head include the Hyperdimension Neptunia series, Tales of Xillia and its sequel, Criminal Girls, Omega Quintet, Final Fantasy XIV, ZHP: Unlosing Ranger vs. Darkdeath Evilman (really must beat that one day) and… oh, too many to list.

In games where you have the option of playing Good or Evil, which side do you generally pick?

Good. Always. I find it way too difficult to play Evil; I get emotionally attached to things very easily indeed, and I feel really bad mistreating them, even if they're just a collection of pixels. The only time I ever really successfully played "evil" was when I worked through the Dark Brotherhood storyline in Oblivion. Even then, once I was done with that and the Thieves' Guild's quests, I couldn't resist embarking on a journey of redemption and was pretty much a paragon of virtue by the time I was finished with that game.

How do you feel with ecchi in anime when it's not central ?

I like it! I'm a red-blooded male and I enjoy some tits and ass as much as a typical red-blooded male can be expected to. I feel ecchi is most effective when it's incorporated as part of a work's overall aesthetic, though, rather than just dropped in for the sake of a quick panty shot just to say there's a panty shot in there. Senran Kagura is a good example, though that's a game, I know: there, the ecchi is simply part of the game's overall look and feel, and after spending some time with the game it's simply What It Does.

Would you rather talk online publicly or privately?

I can't really give a straight answer to that one, because it's different for different situations. I talk about things privately with my friends when I don't want to "go public" with something, or if it would be inappropriate, unprofessional, a breach of an agreement or outright illegal to do so. But I also talk about things publicly, because that's one of the main ways you meet new people and find out more about them on the Internet. Without talking about things publicly, I wouldn't have made some of the great friends I've made on the Internet over the last few years.

Ever felt like pretty convincing evidence is staring you straight in the face but you still fervently deny whatever it is the evidence is pointing at?

I'm sure there are plenty of examples of this, but admitting what they are wouldn't be fervently denying them now, would it? Human beings are stubborn creatures; when we get an opinion on something, we sure as hell don't like to change our minds about it.

DO YOU LIKE TO CYBER-TEXT?

Sure. The written word can be a powerful, uh, stimulus. To the… imagination. Yes, imagination.

Do you own any collector/premium/limited editions of things you like?

Yeah! I didn't used to bother with limited editions, but since getting into Japanese games and anime, I've been much more inclined to pick up special editions where possible, I think perhaps because I'm aware these things are "rarer" by their very definition of being more niche interest than, say, your Assassin's Creeds or your Call of Duties. I'm enjoying being a collector of these things, and I proudly display them on my shelf at home. They're a conversation piece as well as being something that brings me comfort, as strange as that might sound.


All right, I think that'll do for now. If you want to ask me random stupid questions now and again, pay my Retrospring profile a visit here — you can even ask questions anonymously if you want!

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2025: Building Character https://imnotdoctorwho.moegamer.net/2015/08/06/2025-building-character/ https://imnotdoctorwho.moegamer.net/2015/08/06/2025-building-character/#comments Thu, 06 Aug 2015 23:57:39 +0000 https://angryjedi.wordpress.com/?p=7699 So, since I "rebranded" this place on day 2000, you've probably (maybe, possibly not) been wondering who on Earth the people who appear in the images of questionable quality that appear at the top of each post are. So today I'm going to explain who they are and not at all make up backstories and … Continue reading 2025: Building Character →

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So, since I "rebranded" this place on day 2000, you've probably (maybe, possibly not) been wondering who on Earth the people who appear in the images of questionable quality that appear at the top of each post are. So today I'm going to explain who they are and not at all make up backstories and personalities for them on the fly. No sir,

(Layout of this post might look a bit weird if you're not viewing the site at its full width. I apologise.)

pete_001This is me. You all know me. You may wonder why I am never facing the "camera" and the reason absolutely, positively is not that Manga Maker ComiPo! doesn't have any "beard" attachments for character faces. Rather, it is simply to maintain an air of mystery about my person and to reflect the fact that I am someone who tends to enjoy watching things unfold rather than necessarily taking an active part in them — at least when it comes to things like social situations and the like.

My choice of appearance is due to the fact that I quite like wearing suits (although damn, they are hot and unpleasant to wear in the summer) and I have messy hair and glasses. I'm somewhat larger than this depiction, but I'm on the way to a slimmer, leaner self thanks to Slimming World.

midori_001This is Midori. She's named after my Japanese evening class teacher from a while back; while I'm not taking those classes any more, Midori inspired me and encouraged me and made me believe that one day I might actually be able to understand the Japanese language. I'm not quite there yet, but I'm on the way.

Midori is 16 years old, and an energetic, enthusiastic, sociable girl, albeit one who isn't the sharpest tool in the box. She makes up for her overwhelming lack of common sense with the amount of passion she exhibits when throwing herself into an activity — any activity. She reflects the part of me that enjoys enthusing about things with people who share my hobbies and interests, and the part of me that wishes it could just "let go" a bit and be a little less up-tight and highly-strung at times.

yumi_001This is Yumi. I originally created her to effectively be the "opposite" of Midori in almost every way besides gender, but she started to develop a bit of her own personality in her own right as a natural result of this process.

Trope-wise, I'd describe her as a combination of kuudere and tsundere tropes; she's quiet and softly spoken, yet prone to impatience at times and doesn't suffer fools gladly. Despite this, she's been best friends with Midori since childhood, and tolerates her friend's quirks because she secretly finds dealing with her more fun than she'd ever let on in her own right.

Yumi represents the part of me that is concerned with doing things that are "right" and "respectable", and the part that sometimes just wants to get on with life without anyone else interfering.

luther_001This is Luther. He's just a prick. Also I apparently forgot to give him any shoes when I created him, so that just makes him even more of a prick.

Luther doesn't represent any part of me in particular (except, perhaps, the part that can be a prick) and instead largely exists as a character that can be on the receiving end of various unpleasant happenings because I feel bad making bad things happen to Midori and Yumi. (Although I did run over Midori with a spaceship in yesterday's post, so…)

He was originally created so "I" had someone to punch in the face for the post I wrote about arcade games a while back. He was subsequently also kicked in the bollocks by Midori in my post about Heroes of the Storm a couple of days later.

There you go, then. I hope that was enlightening, or at least fun. Now it's time for bed for me!

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2014: Making Connections https://imnotdoctorwho.moegamer.net/2015/07/26/2014-making-connections/ https://imnotdoctorwho.moegamer.net/2015/07/26/2014-making-connections/#respond Sun, 26 Jul 2015 22:39:03 +0000 https://angryjedi.wordpress.com/?p=7644 Although I'm not pretending to have any real understanding of social interactions in general — in fact, as I often mention, I go through life feeling like I really do't know what to do in a lot of "everyday" social situations — I find the way little communities and cliques develop to be fascinating, both … Continue reading 2014: Making Connections →

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0015_001Although I'm not pretending to have any real understanding of social interactions in general — in fact, as I often mention, I go through life feeling like I really do't know what to do in a lot of "everyday" social situations — I find the way little communities and cliques develop to be fascinating, both to observe from the outside, and to be a part of from within.

I have a few examples in mind. First, and most prominent, is Twitter. I've drifted from group to group a bit since I originally joined Twitter a number of years back. Originally, my use of Twitter was primarily to have a means of talking to my online friends with whom I used to interact on 1up.com. After "The Great Exodus", when 1up's specialised forums were mashed together into a NeoGAF-style monstrosity of just "Games" and "Not Games", a significant proportion of the community left the site's forums, and many of them found themselves on Twitter. Over time, people changed, moved and became involved in different things. Some gave up on Twitter altogether; others started using it for professional purposes; others still "rebranded" themselves.

I fell somewhat into the latter category. After suffering a fairly serious instance of doxxing and harassment back in 2013 — see, it's not just women it happens to, contrary to what the media would have you believe — I left Twitter, initially intending not to return, but after realising what a pile of crap Facebook is for actually interacting with people in a meaningful manner, I returned. After realising that the interminable social justice yelling on Twitter was setting off my depression and anxiety, I left again. This time when I came back (they always come back) I decided to "reinvent" myself a bit, and follow fewer of the people I felt I "should" be following, and instead focused on people who posted things I found interesting or enjoyable to interact with. Consequently, these days I find myself on the fringes of "anitwitter", a subculture on the social network that discusses, posts screencaps and generally enthuses about anime and games. I, as you might expect, fit right in.

Elsewhere on the Internet, the Discord server I mentioned the other day (which, dear reader, you're still welcome to come and join) has been developing slowly but surely, but it's our Final Fantasy XIV Free Company server that is perhaps the more interesting example. Taking cues from the in-game friend who introduced me to Discord in the first place, I added an "NSFW" (Not Safe for Work) channel to the server. It immediately became the most active channel in the place, though initially people weren't quite sure what to post in there, i.e. whether or not it was okay to post filth. (It was, though someone stumbled accidentally into it and complained a bit at being confronted with a wall of hentai, so we've since made it invite-only — community management at work!)

What's interesting about the NSFW channel is that the usual boundaries of "politeness" that are up when interacting with other people online in real time — in my experience, anyway; I tend not to hang around with the sort of people who hurl insults and abuse at one another — are nowhere to be seen. I don't mean that people are rude to one another; quite the opposite, in fact. The NSFW channel is a place where everyone can be open and honest about the things that they like, and where no-one judges one another for the things they talk about and post. (Or, if they do, they keep that to themselves.) It's pretty refreshing and liberating, actually, and makes it abundantly clear that there should probably be more places for people — particularly, it has to be said, men — to be able to talk about things like sex, fetishes and all that sort of thing without fear of judgement or anything like that. I shan't go into any further details than that, but suffice to say we're all having a jolly old time in there.

Anyway, yeah. Online communities. Just as interesting as real communities, I think you'll agree…

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2011: Let's Talk! https://imnotdoctorwho.moegamer.net/2015/07/23/2011-lets-talk/ https://imnotdoctorwho.moegamer.net/2015/07/23/2011-lets-talk/#comments Thu, 23 Jul 2015 18:55:46 +0000 https://angryjedi.wordpress.com/?p=7626 A little while ago, I wrote about chat app Discord and how I thought it was a jolly fine piece of software that had all but replaced Skype and various other solutions for, among other things, in-game voice chat. Besides high-quality voice chat, Discord is also pretty great for creating text chat servers with custom channels (each of which can have … Continue reading 2011: Let's Talk! →

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0012_001A little while ago, I wrote about chat app Discord and how I thought it was a jolly fine piece of software that had all but replaced Skype and various other solutions for, among other things, in-game voice chat.

Besides high-quality voice chat, Discord is also pretty great for creating text chat servers with custom channels (each of which can have their own permissions set if you so desire) and various other bits and pieces here and there. The app is clearly largely designed with the Final Fantasy XIV community in mind, given its built-in commands to search sites like XIVDB and Gamerescape, but it's also a flexible, lightweight, easy-to-use and cross-platform chat app that is super-easy to get signed up for and really easy to use.

So I'd like to invite you along to come and chat! I created a server named after my other website MoeGamer, along with a bunch of channels. The server is primarily intended for people to talk about Japanese video games, anime, manga and the like, but there are a selection of other channels for people to talk about what they might be interested in. I've had a few people sign up over the course of the day, but not really much participation as yet; understandable, really, since no-one wants to be the first person to say something!

A request, then, dear reader. If you'd like to have a chat with me and hopefully some other like-minded individuals, please do two things for me.

Firstly, join the server here. (You can use Discord via the Web, but I recommend downloading the standalone app for the best and most flexible experience.)

Secondly, participate! Jump into a channel you like the sound of — the invite link I've provided will take you to a "welcome" channel that gives you a summary of what all the other channels are all about — and start talking. Even if no-one seems to be saying much to begin with, people who join the server and channels will see the conversation history when they come along for the first time, so if there are some comments, thoughts and even pictures for people to respond to when they sign up, new members will be more inclined to start participating themselves.

I'd love to build this server into a nice little community where we can chat, share stories, share pics and share our thoughts on all things anime, gaming, manga and whatnot. Discord is a great means of doing just that, and I'd love to see more people making use of it and supporting the great work the developers are doing — it's currently only in alpha, and is already a really well put together piece of software. And who knows? You might even make a few new friends or discover a few new interests in the process.

See you there!

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1999: Sowing Discord https://imnotdoctorwho.moegamer.net/2015/07/11/1999-sowing-discord/ https://imnotdoctorwho.moegamer.net/2015/07/11/1999-sowing-discord/#comments Sat, 11 Jul 2015 20:33:43 +0000 https://angryjedi.wordpress.com/?p=7515 I'm always interested to find alternative ways to do things when it comes to technology, particularly if a once-reliable tool has become a messy piece of bloated crap. Such is my feeling towards Skype, the well-known piece of messaging software that old people think is the only means of talking to people in other countries via the … Continue reading 1999: Sowing Discord →

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I'm always interested to find alternative ways to do things when it comes to technology, particularly if a once-reliable tool has become a messy piece of bloated crap.

Such is my feeling towards Skype, the well-known piece of messaging software that old people think is the only means of talking to people in other countries via the Internet.

Skype used to be great. It used to be simple, efficient, easy to use and easy to understand. It was intuitive and worked well. Then Microsoft got hold of it, and the entire application was redesigned from top to bottom and made almost the exact opposite of all the above adjectives. It's now a cluttered, inefficient, clunky and unintuitive pile of hot garbage — and, for many users, a hog on system resources, too. It still does the job — just about — but its frustrating aspects far outweigh its benefits for me these days, particularly when all I really use it for is in-game chat for games that don't directly support voice chat.

I was switched on to an app called Discord by a part-time member of our raid group in Final Fantasy XIV. I've never really looked into gaming-centric VOIP solutions like TeamSpeak or Mumble before, largely because they sounded complicated (and sometimes expensive) to set up. But Discord promised to be free, easy to set up and intuitive.

And what do you know? It really is.

Discord works similarly to services like TeamSpeak and Mumble in that you set up "servers", which are private collections of text and voice channels that can each have their own permissions set. People then join the server's public channels and, where applicable, are invited to private channels as necessary. From there, it's a nicely self-contained system that means you can keep all your in-game friends in one easy-to-manage place, and you can make use of voice chat with them without having to dick around with "calling" each other — you just all join the same communal channel.

Best of all, it's cross-platform, and even works in your web browser if you're on a public computer or don't want to download anything. It has game auto-detection systems that let your friends know what you're playing and if you're online, and some highly customisable notifications and text-to-speech options for true flexibility. In short, it seems like a really great piece of software that is an ideal solution for those who want a means of chatting with one another both in-game and out of the game, and it's certainly a lot better than the big bag of dicks Skype has become over the course of the last couple of years or so.

I'm conscious I sound like an advert here, but, well, if you're looking for something that fits the description I've given above, give it a shot. (If, on the other hand, you're an elderly person looking to talk to your children who live abroad, as the stereotype goes, Skype  probably still fits your needs just fine.)

Find out more here.

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1997: Chromecast Initial Impressions https://imnotdoctorwho.moegamer.net/2015/07/09/1997-chromecast-initial-impressions/ https://imnotdoctorwho.moegamer.net/2015/07/09/1997-chromecast-initial-impressions/#respond Thu, 09 Jul 2015 20:57:40 +0000 https://angryjedi.wordpress.com/?p=7511 Picked up a Chromecast today, Google's little HDMI dongle that you can plug into your TV (assuming you have an HDMI socket) and stream stuff from your phone, tablet or computer to. Andie and I had been thinking about getting one for a while — primarily so if we want to watch TV at night … Continue reading 1997: Chromecast Initial Impressions →

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Picked up a Chromecast today, Google's little HDMI dongle that you can plug into your TV (assuming you have an HDMI socket) and stream stuff from your phone, tablet or computer to. Andie and I had been thinking about getting one for a while — primarily so if we want to watch TV at night we're not forced to suffer Dave's endless reruns any longer — but hadn't got around to it. Finding myself at a loose end today, I went and forked over £30 (they're the same price wherever you go, which is nice) to pick one up.

Setting it up was pleasantly simple. It was a matter of going to the Chromecast site on my phone, which subsequently redirected me to Google Play to download the Chromecast app. (I could have skipped that first step if I'd known there was an app involved.) The Chromecast app then walked me through the process of setting it up — a process which took about two minutes, the most complicated part of which was going downstairs to find out what the Wi-Fi password was — and it was then ready to go.

Using it is pretty easy, too. There are several ways you can use it: certain apps such as Netflix, YouTube and Crunchyroll (the three sites where I watch most of my videos these days) support Chromecast natively and effectively allow you to use your phone, tablet or computer as a "remote" and beam the video directly to the TV; other services effectively "mirror" what's on your device to the TV, and via the Chromecast app itself (or natively in your phone's OS if it's one of the relatively small selection of phones that support it) you can mirror your whole phone's screen and sound to the TV. (This latter option is perhaps less practical than it sounds; it's no good for gaming, for example, as there's a noticeable lag of a second or two between doing something on the phone and it happening on the screen, but then it probably wasn't really designed for that.)

Alongside getting the Chromecast set up, I finally also set up Unblock Us on my phone. Unblock Us is a service that allows you to "trick" sites such as Netflix, Crunchyroll and the like into thinking you're in a different territory to where you actually are. The reason why this is useful is that different territories have different stuff available — Netflix's American version, for example, has a bigger selection than its British counterpart, though the later has improved significantly over time. It was a bit of a faff to set up on the phone, because you have to set up IP addresses manually rather than simply downloading a little applet to sort it all out for you (which is how you do it on a computer) but once I managed to find the right combination of numbers to put into the various slots on the form, I was happily streaming Bojack Horseman to my TV via my phone.

I'm really impressed so far. The picture quality is excellent and the streaming seems to be reliable, even though our Wi-Fi signal isn't all that strong upstairs. It's definitely going to fulfil our desire for streaming video in our bedroom, and for those of you with a slightly older, non-Smart HDTV, it's a cheap and effective means of getting most of the benefits of a newer unit without having to break the bank or find a space for a 55-inch behemoth.

Thumbs up to Chromecast, then. Looking forward to playing with it some more.

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1994: The Beginner's Guide to Twitter https://imnotdoctorwho.moegamer.net/2015/07/06/1994-the-beginners-guide-to-twitter/ https://imnotdoctorwho.moegamer.net/2015/07/06/1994-the-beginners-guide-to-twitter/#comments Mon, 06 Jul 2015 18:06:35 +0000 https://angryjedi.wordpress.com/?p=7500 Longtime supporter of this blog and regular commenter Jud joined Twitter recently, and seems to be at a bit of a loss as to what to do with it. I remember feeling much the same way when I first joined the site; it was quite some time before I got a feel for what it … Continue reading 1994: The Beginner's Guide to Twitter →

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Longtime supporter of this blog and regular commenter Jud joined Twitter recently, and seems to be at a bit of a loss as to what to do with it. I remember feeling much the same way when I first joined the site; it was quite some time before I got a feel for what it was all about and how it worked. So with that in mind, today's entry is dedicated to Jud and anyone else who doesn't understand what Twitter is, how it works and how to use it.

What is Twitter?

Twitter always used to position itself as a "microblogging" platform; a means for people to express themselves in deliberately short snippets of text: no more than 140 characters. Over time, it's evolved, and can now be used for a lot of different things: as a means of staying up-to-date on topics that interest you; as a means of socialising with people who share your interests; as a means of staying in touch with friends; and as a means of yelling abuse at random strangers on the Internet.

The most important thing about Twitter is that it is a public means of communication. That means that anything you put on Twitter can be read by anyone on the Internet, and they don't necessarily have to have a Twitter account to do so. There is the option to make your account "private" — which means only people who are already following you or people you specifically grant the ability to follow you after they request it can see your tweets — but using that kind of misses part of the appeal of the site, which is coming into contact with people you may not have otherwise "met".

twitter1

The best way of thinking of Twitter in metaphorical terms is that it's a bit like being at a party, but a rather strange party where everyone present is constantly making speeches in the hope that someone will listen to them. Someone who follows you is someone who is listening to your speech; your tweets themselves make up the speech. This is the simplest possible use of Twitter; use it to express short snippets of thoughts and opinions into the world, and hope that someone, somewhere finds it interesting.

Key terms

  • Timeline: the main screen you see on Twitter, consisting of all the tweets from people you are following. The most recent tweets are at the top, and as you scroll down the page you'll see older and older tweets. The screen will keep scrolling forever in most circumstances, so don't try and reach the bottom, otherwise you'll be there all day.
  • Tweet: A single 140-character public message that may or may not include mentions.
  • Mention: A tweet that includes another user's username.
  • Direct Message: A private message between two or more Twitter users.
  • Profile: An individual user's Twitter page that shows just their tweets along with some brief biographical information they may have chosen to share. You can access any user's profile by going to http://twitter.com/username, replacing username with the username of the user whose profile you would like to see. For example, to see my Twitter profile, you'd visit http://twitter.com/AstralFireIII.
  • Avatar: (also "avi") The small image a user uses to represent themselves on Twitter. The default avatar is an egg on a coloured background. Since a lot of people habitually ignore "egg avatars" as they're a common sign of spammers, it's best to put some form of personalised image here as soon as possible; it doesn't have to be a picture of yourself.
  • Banner: The large image that appears at the top of your profile.
  • Follower: Someone who has chosen to follow you and have your tweets appear in their timeline.
  • Mute: An option that allows you to stop seeing tweets from people or that contain particular terms without outright blocking them.
  • Block: An option that prevents another user from interacting with you or seeing your tweets.
  • Retweet: An option that allows you to reshare someone's tweet onto your follower's timelines (optionally with a comment of your own), even if they aren't following the person you retweet.
  • Livetweet: A slang terms used to describe someone using Twitter to provide "live" updates on a situation that is unfolding. Most commonly used during press conferences or big news events where things can be announced, revealed or happen dramatically and quickly.

How do I interact with people?

There are several ways you can do this:

  • Mention: Also known as "@replies", mentioning someone involves including the "at" ("@") sign followed immediately by someone's username somewhere in your tweet. If you do this, the recipient will receive a notification that you have mentioned them.

    Important to note about mentions is the fact that if you put the @username at the beginning of the tweet, only people who are following the recipient of your mention will see your mention in their timeline. If you want your reply to be more "public" and visible to everyone, even if they're not the recipient, you can either put the @username elswhere in the tweet (at the end is common) or put something before the initial @username such as a full stop. The latter practice is often known as "dot-replying" and is considered bad form by some people.

    In our "party" context from earlier, this is like replying to someone's public speech and having a public discussion that other people can overhear.

  • Subtweet: I include this here only because people complain about it all the time. Subtweeting is a made-up word used to describe passive-aggressive tweets that don't directly mention someone, but which are clearly and obviously about a particular person. While it's delightfully easy to be passive-aggressive on Twitter, subtweeting is considered the height of bad form, so avoid it.

    In our "party" context, this is like making pointed comments about someone without actually mentioning them or talking directly to them. ("Someone should have looked in the mirror before coming out tonight!)

  • Direct Message: Also known as a "DM", a Direct Message is what you use if you want a private conversation with one or more other Twitter users. Direct Messages do not appear on your respective timelines, and instead appear in the Messages tab. To send a Direct Message to someone, either go to a user's profile or the Messages tab.

    In our "party" context, this is like dragging someone off to the bathroom (or room of your choice) for a private conversation.

  • Favourite: Clicking the "star" icon (it sometimes appears as a "heart" on some Twitter apps) under a tweet has a similar effect to the "like" button on Facebook. It's an interaction that basically says "I like this" or "I want to keep track of this for later". You can revisit your favourites from your own profile page, or look at other people's favourites from theirs. Favourites are public!

    In our "party" context, this is like nodding approvingly at something someone has said. Alternatively, some people use it like making a note of something someone said to revisit later.

  • Retweet: If you see a tweet you particularly like, agree with or just want to share for one reason or another, you can retweet it. This means it will appear in all your followers' timelines, even if they don't follow the person you retweeted. You can optionally add a comment to a retweet if you want to add your own thoughts on it.

    In our "party" context, this is like repeating something someone said to you earlier to someone else.

  • Hashtags: Adding the hash sign ("#") to a word (or cluster of words with no spaces) turns it into a hashtag, which your followers (and you!) are then able to click on to see other people talking about the same thing. This is most commonly used by marketers or communities who want to keep track of discussion on a given topic easily without having to follow hundreds of individual users. Some hashtags become mini-communities in their own right.

    In our "party" context, this is like all the jocks clustering in one corner and talking among themselves, all the nerds in another corner talking among themselves, and all the Game of Thrones fans sitting in another corner giving their own play-by-play commentaries of the episode that is currently on the television.

What else can I do on Twitter?

Besides following people and interacting with them via the means listed above, you can also group people (including those you aren't following) into Lists, each of which then gets its own individual timeline — this is useful for collecting together things that you might want to keep track of, but don't want to clutter your main timeline with.

There's also a powerful search function that lets you look for users, hashtags, topics and even specific things people have said.

What should be the first things I do on Twitter?

  • Update your profile. Make sure that you can be found (assuming you want to be found!) by including your name (or a known pseudonym you use) and some biographical information, optionally including your location.
  • Add an avatar. Egg avatars are habitually ignored, so put a new picture in as soon as possible. Go to your profile and hit the Edit button and it's simple to do.
  • Follow some people. Twitter is made for socialising, so follow some people you find interesting or want to stay in touch with. Don't feel obliged to follow all the people they follow, because you may have different interests. Instead, over time, gradually curate your following list until your timeline looks the way you want it to.
  • Interact with people. People won't follow you back unless you give them a reason to. Interact with them, talk with them, engage with the things they're saying.
  • Try not to get into any fights. Twitter's brevity is a blessing and a curse; the 140-character limit protects against waffling somewhat (though many people get around this by simply chaining long strings of tweets together by replying to themselves) but this also means that, on occasion, certain nuances can be lost. Discussions on contentious subjects can escalate quickly!
  • Gratuitous self-promotion. Twitter is used by a lot of people as an important means of getting their work in front of as many people as possible. Don't be afraid to link to things you've written or otherwise produced that you particularly want people to take a look at.
  • Enjoy! Twitter can and should be fun and useful. If it's not, though, don't worry! Some people simply don't get along with it as a means of communication and happily go about their lives without it. Follow the tips above, though, and you should be getting the most out of it in no time.

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1991: Reddit in Trouble? https://imnotdoctorwho.moegamer.net/2015/07/04/1991-reddit-in-trouble/ https://imnotdoctorwho.moegamer.net/2015/07/04/1991-reddit-in-trouble/#comments Sat, 04 Jul 2015 01:19:27 +0000 https://angryjedi.wordpress.com/?p=7492 I find online social networks a fascinating thing to observe and sometimes participate in. Twitter is the main one I'm a part of, and over my time using it I've been part of a number of different subcultures that make use of the site as a means of talking to one another about common interests, … Continue reading 1991: Reddit in Trouble? →

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I find online social networks a fascinating thing to observe and sometimes participate in. Twitter is the main one I'm a part of, and over my time using it I've been part of a number of different subcultures that make use of the site as a means of talking to one another about common interests, regardless of geographical location.

In this sense, social networks are a bit like real life; you tend to gravitate towards people with whom you have common interests, and you drift away from people you find objectionable or simply don't mesh well with. It's exactly the same online; I know exactly the sort of people I'm likely to get along with, and exactly the sort of people I want to avoid at all costs. The nice thing about online interactions is that you can — for the most part — take a lot more control over your experience than you can in reality. You can't, for example, choose the people that you work alongside, so if you dislike, say, your manager or another member of your team, you can't get away from them. You can, however, mute or block people you don't gel with online; while there's an argument that this can lead to an "echo chamber" effect in which people are unwilling to have their viewpoints and opinions truly challenged, for the most part I find this a good way of minimising the stress that social interactions (be they real or virtual) can sometimes cause me.

One social network that I've never quite managed to integrate myself into is Reddit, and that's simply because Reddit as a whole is such a hugely sprawling entity that it's difficult to know where to start. There are popular subreddits for pictures, jokes, games and all sorts of other things, as well as highly specialised subreddits for niche interests or simply running jokes. Effectively, each subreddit is like a forum with message threads and discussions that follow on from an original post, but there's also a sort of "metagame" aspect to the site, where you earn points for posts and comments according to the community's overall reaction to them. This metagame doubles as the site's main means of automatic "curation" — high-rated content shifts to the top and becomes more visible, perhaps even hitting the front page of Reddit (which often describes itself as "The Front Page of the Internet", though Facebook might like to believe differently) if it's really popular and transcends its original context.

Reddit's an interesting site to browse even if you don't actively participate, though. It's the birthplace of a number of now-commonplace Internet memes and jokes, and the community as a whole can usually be relied on for some highly entertaining, quick-witted responses as well as scathing takedowns of stupid, ignorant or bigoted people. Assuming the subreddit you're in isn't specifically designed for stupid, ignorant or bigoted people, of course.

Now, this latter aspect is where things have got a little bit interesting recently. Reddit has traditionally positioned itself as being a bastion of its interpretation of "free speech" online, trusting individual subreddit moderators to set the rules for their individual communities and enforce them accordingly, while at the same time ensuring that nothing actually outright illegal is posted, and if it is, that it is removed quickly. To date, it's worked pretty well; while there are some subreddits that are the online equivalent of a notorious dark alley you probably wouldn't wander into alone if you didn't have a very good reason to be there, for the most part each individual community has kept itself to itself, content with its own little space of the Internet for its discussions, even when said discussions might not be welcome elsewhere on the Internet. ("Gamergate" subreddit "KotakuInAction" is a good example of this, and there are plenty of others along the same lines.)

But there have been Happenings recently. As someone who isn't an active participant in Reddit, I haven't really been following the whole drama, but so far as I can make out, Reddit brought on a new CEO recently known as Ellen Pao, and she has not been a popular "leader" for the site. The popular conspiracy theory is that she's attempting to "clean up" Reddit prior to selling it off to the highest bidder — likely Facebook, who would doubtless very much like to get their hands on "the front page of the Internet" — and in the process is ruffling a whole lot of feathers of people who have traditionally found Reddit to be a good home for their discussions and activities.

Pao's actions coupled with a widely-criticised lack of communication between the overall Reddit administrators (who run the site as a whole, and have the power to ban and "shadowban" users according to their behaviour) and the firing of a number of Reddit employees for seemingly questionable reasons have been causing rumblings of discontent for some time, but it seems that today, for whatever reason, was the tipping point; a number of popular subreddits, including front-page, "default" subreddits that are automatically included in a new Reddit user's list of subreddits, have "gone dark" in protest against Pao's management, the aforementioned lack of communication, a very inconsistent application of the "rules" for the site as a whole and, in some cases, a rather opaque sense of what the "rules" actually are. These subreddits have "gone dark" by setting themselves to "private" mode, meaning that only users who are already approved to post there (usually just subscribers to that particular subreddit) can see what is going on and being discussed; casual browsers, those who are not logged in or those who are not subscribed, meanwhile, are simply shown a default page explaining that the sub is private, and the reasons for it.

Over the course of the day, more and more subreddits have "gone dark" in protest, effectively crippling Reddit's traffic as a result. It's been absolutely fascinating to see, and while I don't 100% understand the reasons for the protest at this time, I think it's a potent reminder that when you create something as sprawling as a social network, as much as you'd like to think you can stay in complete control of it, ultimately the site it made or broken by its users. Without users, the site is completely useless, so if you piss off those users then you're going to have a big problem.

It remains to be seen whether Reddit will pull through this debacle, or whether a young pretender like Reddit clone Voat is ready to pick up the baton and try not to make the same mistakes. (I mention Voat specifically because they have reported record amounts of traffic since the controversy really exploded today.) This isn't the first time this sort of thing has happened, after all; Reddit originally grew to prominence thanks to the once-popular Digg fucking itself up beyond all recognition, so while it may seem dramatic to contemplate that this might be The Beginning of the End for Reddit, it's certainly not beyond the realms of possibility.

Basically, the lesson from all this appears to be pretty simple: don't think you know better than your users. Because you probably don't.

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1972: Togetherness https://imnotdoctorwho.moegamer.net/2015/06/14/1972-togetherness/ https://imnotdoctorwho.moegamer.net/2015/06/14/1972-togetherness/#comments Sun, 14 Jun 2015 21:08:49 +0000 https://angryjedi.wordpress.com/?p=7440 You know, I really shouldn't be surprised about this any more, what with us living in the Information Age or whatever it is we're in, with the Internet an omnipresent, omniscient collective of intelligences (in most circumstances) that, as a whole, never sleeps. But it does. What, I hear you ask? The fact that someone, … Continue reading 1972: Togetherness →

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You know, I really shouldn't be surprised about this any more, what with us living in the Information Age or whatever it is we're in, with the Internet an omnipresent, omniscient collective of intelligences (in most circumstances) that, as a whole, never sleeps. But it does.

What, I hear you ask? The fact that someone, somewhere in the world, is probably doing the same thing you are at the exact same time as you.

I don't often think about this, but it occurs to me when I fire up a multiplayer game that isn't the current "flavour of the month" or Call of Duty. For example, I downloaded Tetris for my PlayStation 4, as it's a long time since I seriously played Tetris and I fancied something that I could play together with Andie. The PS4 version of Tetris has an online mode where you can play any of the game modes with up to three other people playing at the same time as you. In the case of the "Battle" modes, you can directly interfere with one another, as is the tradition in Tetris multiplayer, but there are also a number of modes where you're pretty much just playing alongside other people, perhaps to compare performance or pick up tips.

Now, Tetris is one of the most well-known, loved and respected games in the world, but I still find it surprising that there are people out there who make time to sit down and compete online. I'd ask "why?" but then I'd be forced to ask myself why I had chosen to play it online, too — and their answer would probably be the same as mine: to have some sort of "connection" with another person, even if it's a non-verbal one that is as simple as a shared interest. (Aside: Online Tetris players are frighteningly good.)

It's not just Tetris, either; I can sit down and play a mobile game like Brave Frontier, Love Live! School Idol Festival or Drift Girls and jump into one of the online modes in those and still find a live opponent to compete against. Again, in most cases, communication isn't direct — most of these games don't have a chat facility due to the impracticality of it in a mobile game — but it's oddly heartwarming to be sharing an experience with other people, even if it's only for a few short minutes as you attempt to full-combo Snow Halation or raise your ranking in the Drift Girls world tour mode.

Anyway. It's kind of cool to occasionally connect with people in passing like this; with gaming often being a relatively solitary pursuit, it is sometimes nice to feel like there are other people out there who are into the same things as you — and perhaps even to share an experience with them.

Now I've probably got time for a quick Love Live! score match…

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1971: don't bully!! https://imnotdoctorwho.moegamer.net/2015/06/13/1971-dont-bully/ https://imnotdoctorwho.moegamer.net/2015/06/13/1971-dont-bully/#respond Sat, 13 Jun 2015 17:43:00 +0000 https://angryjedi.wordpress.com/?p=7095 Here's a curious paradox for you: how much of the supposed epidemic of "bullying" and "harassment" going on on the Internet these days is down to people bringing it upon themselves? This isn't a question of "victim blaming", as the buzzword has it, but it's an actual phenomenon that I've observed — and, in my … Continue reading 1971: don't bully!! →

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Here's a curious paradox for you: how much of the supposed epidemic of "bullying" and "harassment" going on on the Internet these days is down to people bringing it upon themselves?

This isn't a question of "victim blaming", as the buzzword has it, but it's an actual phenomenon that I've observed — and, in my younger days, even engaged in myself. I can't explain why I did such a thing, but I know I did it, I know that I was aware I was doing it even at the time, and yet I simply couldn't stop myself.

I suffered dreadfully at the hands of bullies in primary school. I'm not sure what it was about me — my hair, my accent, the fact my ears appeared quite large in comparison to my head (I've since "grown into" them, I think) or some combination of all of the above and a few other things besides — but I was a regular target for some of the schools more notorious troublemakers. And it wasn't to do with my friendship group, either, as on a number of occasions my supposed "friends" actually sided against me in an attempt to win favour points with the bullies (who, inevitably, were the "cool" kids). Perhaps it was self-preservation, perhaps they'd really had enough of me; either way, it was a betrayal, and it hurt.

But I know that I was partly to blame for some of the incidents that happened. I recall deliberately goading the bullies on more than one occasion — swearing at them, insulting them, trying to attack them — and inevitably being knocked to the ground, winded and crying. The teachers on duty would do their usual "come over and look concerned" bit, but then nothing would ever happen to the people who had assaulted me. And so the cycle would repeat, over and over again.

Perhaps it was an attempt to claw my own little bit of "power" on the playground, because I was very much at the bottom of the food chain. Perhaps it was an attempt to let out my frustration about what I now recognise as social anxiety and difficulty interacting with some people. Perhaps I was just a little cunt. I honestly don't know the reason. But what I do know is that despite the fact I was the "victim", I was also genuinely to blame for a goodly proportion of those incidents — not all of them, mind, but a fair few of them.

And I'm reminded of this as I watch interactions on social media today. Mr Brandon Orselli, the chap who runs NicheGamer, an independent games site that I've become quite fond of, regularly has to fend off people who start attacking him, his work and his staff without any sort of provocation. Their reasoning? His site has, at times, been sympathetic to the consumer revolt known as "GamerGate", which has now been raging for some ten months and, despite a considerable amount of evidence to the contrary, is still regarded as a "hate group" of "misogynists".

Now, I'm not here to talk about GamerGate and whether or not it's right (largely because I know it's a topic of discussion that tends to become irrational very quickly — both "sides" are very much at fault in this regard, and frankly I want nothing to do with the perpetual arguments and finger-pointing) but one glance at the front page of NicheGamer will tell you that it's absolutely not any sort of GamerGate propaganda rag. Rather, it's an up-and-coming independent site with a clear focus, a staff that is obviously passionate about their work — including some highly knowledgeable specialist writers — and an editor-in-chief who is not afraid to stand up for himself, his work and his site.

Orselli does admittedly, at times, come across as a little arrogant on social media — but you know what? I understand the pride he takes in his work, and the pleasure he feels when things go well for his site. And I very much respect his choice to take the bull by the horns and engage these "critics" in an attempt at conversation even as they are, at times, spreading information that simply isn't true.

Why am I reminded of my own playground experiences? Well, the sort of people who are attacking Orselli and his staff remind me of the young me. They poke and they poke and they poke and they goad and they goad and they goad… and then they call foul (or, more accurately, "harassment") when the person they've been poking and goading bites back. (It has to be said, mind you, that it's not quite the same situation: Orselli is not a "bully", has shown admirable self-restraint and civility in these interactions, and has been a lot more calm and collected about them than I probably would be!) In other words, observing from the outside and recognising this behaviour as something I once did (as a child!) makes it seem very much like those attacking Orselli, his site and others like them are specifically going out and looking for trouble so they can further their "harassment" narrative.

Certainly nothing I've seen of NicheGamer's output — and since I've pretty much stopped following big games sites as they don't cover many of the games I'm interested in these days, it's one of the few sites I do check in on semi-regularly — warrants the sort of unpleasantness I've seen hurled at Orselli and his team on a seemingly daily basis, whatever your feelings on GamerGate (which, as previously noted, is not the same thing as NicheGamer). If anything, NicheGamer should be applauded for trying something different in a world of identikit big magazine-style or blog-type games sites, and catering to a specific audience rather than casting a very wide but very shallow net.

But anyway. It hopefully goes without saying that this isn't any attempt to diminish any instances of genuine harassment that actually goes on on social media — after all, I've dealt with it myself, so I know how shitty it is. But this sort of behaviour — deliberate provocation — just rubs me up the wrong way, particularly as I've suffered at the hands of bullies many times over the years, both by bringing it on myself and through no fault of my own. So in the words of Twitter's favourite anti-bully ranger:

https://twitter.com/antibullyranger/status/609751052125016064

Or, to put it another way, don't be a cunt.

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1949: My Continuing Mission https://imnotdoctorwho.moegamer.net/2015/05/22/1949-my-continuing-mission/ https://imnotdoctorwho.moegamer.net/2015/05/22/1949-my-continuing-mission/#comments Fri, 22 May 2015 20:03:57 +0000 https://angryjedi.wordpress.com/?p=7370 As I tick ever-closer to 2,000 daily posts (this blog crossed the 2,000 posts in total mark a few days ago, incidentally) I find myself once again contemplating the meaning of this little exercise and how it has changed over the last few years. Initially, as those who have been following since the beginning will … Continue reading 1949: My Continuing Mission →

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As I tick ever-closer to 2,000 daily posts (this blog crossed the 2,000 posts in total mark a few days ago, incidentally) I find myself once again contemplating the meaning of this little exercise and how it has changed over the last few years.

Initially, as those who have been following since the beginning will know, it was a community effort. The #oneaday hashtag on Twitter brought together a small group of people of varying levels of commitment who decided to try and post something every day without worrying too much about "quality" — instead, simply helping to flex the creative muscles a bit by getting in the habit of writing every day, even if it was complete tosh or stream-of-consciousness nonsense.

As more and more people dropped out — the person I originally saw the hashtag via dropped out after less than a month, as I recall — it became a matter of pride for those of us still going to make it to the full year. Some of us decided to continue beyond that point, others didn't. I helped to get together a group of people who were interested in participating to form the One A Day Project, a somewhat more organised collective of bloggers with slightly relaxed "rules": participants didn't necessarily have to commit to daily posts — though many did — they simply had to commit to posting regularly, and at least attempt to make it through the whole year. (Professional floppy-haired twat Matt Lees took great umbrage to this clause and posted a lengthy rant expressing his disapproval about how it diluted the original meaning of #oneaday, but then he didn't stick it out for very long in its first year, so he wasn't really in a position to complain. Said rant has, however, seemingly been deleted since. What a pity.) There was also a charitable component; we invited people to sponsor us to motivate our efforts. We made a bit of money — not a huge amount, but some, at least — so we did some good in the process.

This particular year was quite interesting, as it exposed me to a wide range of people, many of whom I probably wouldn't have come across otherwise. Some I've stayed in touch with, others I haven't, but I was happy to have encountered them, even if it was only briefly, and interested to read their perspectives on their life, loves and passions, which ranged from arts and crafts to amateur radio via archery. (And some other things that didn't begin with "A".) It was an interesting and enjoyable experiment, all told, but it was a surprising amount of work that I'm somewhat inclined to believe was a little more trouble than it was worth — particularly as other people were somewhat reluctant to step forward and help me with some of the responsibilities and expectations I'd set in the beginning. I didn't mind, though; it just might have been able to go on a little longer and be a little more successful, high profile and beneficial to the charities if there were a few more people willing to work behind the scenes. But oh well.

After that petered out, I continued to write on here every day. Why? Difficult to say; I think it's largely just become habit now, more than anything. Plus, I've always found it helpful and cathartic; in the early days, this proved particularly helpful as I was going through my separation from my first wife, one of the most traumatic experiences I have ever suffered though. Much like writing a diary allows you to empty your head of wayward thoughts and express things you might not have anyone to talk to about, so too has this blog performed that function for me.

The only difference, of course, is the fact that this blog is public and therefore open for people to look at and comment upon. Sometimes, when I have written on controversial topics that I have strong feelings about, this has attracted the ire of people who want to lay into me for my opinions — though this has only really happened on a couple of occasions, and I've only ever had to close comments on a post completely once. It's easy to focus on this negative side of publishing your thoughts online, though; it's much more beneficial to focus on the more important, positive and almost infinitely more frequent occurrence of people coming along, finding my blog, discovering a like-minded individual and striking up a conversation or even a friendship over something I've written.

None of that is my priority, I have to say; the original point of #oneaday was not to write "for" anyone but yourself, and I've continued with that credo since day one. This blog has always been and always will be a completely honest, open and (mostly) unashamed look at the real person I am inside; the person who may not always be entirely comfortable expressing himself in person, but the person who is there nonetheless. Ultimately you, the reader, can take or leave me based on that, but it's the person I truly am.

As the number at the top of these posts advances towards 2,000 — a significant milestone by anyone's calculations — I find myself contemplating what the future holds, too. Will I continue after 2,000? Highly likely. Will this blog still continue to look the way it does today? Probably not; I revamped the "look" at post 1,000 and will probably do so again at 2,000. Will I continue to post occasionally coherent ramblings about everything from video games to music to pretty anime girls to board games to how people should really stop being such shitheads to one another? Almost definitely.

It's been a long and sometimes difficult ride. And I don't think I'm ready to get off any time soon.

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1904: 21st Century TV https://imnotdoctorwho.moegamer.net/2015/04/06/1904-21st-century-tv/ https://imnotdoctorwho.moegamer.net/2015/04/06/1904-21st-century-tv/#comments Mon, 06 Apr 2015 22:41:44 +0000 https://angryjedi.wordpress.com/?p=7244 The Internet has brought with it many things both good and bad, but by far my favourite thing about it is to do with video. No, I'm not talking about YouTube generally — the whole "anyone with a webcam can make videos!" culture it promotes feeds into modern youth's unhealthy obsession with "being famous" — but … Continue reading 1904: 21st Century TV →

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The Internet has brought with it many things both good and bad, but by far my favourite thing about it is to do with video.

No, I'm not talking about YouTube generally — the whole "anyone with a webcam can make videos!" culture it promotes feeds into modern youth's unhealthy obsession with "being famous" — but rather the fact that, between the various streaming services out there, both legitimate and… less legitimate, there is probably some way of watching all those programmes/adverts/movies you wish you still had 1) the VHS tapes for and 2) something to play them with.

This last week, for example, Andie and I have watched Police Squad!, the TV-based precursor to the Naked Gun movies. Only six episodes were made, and back at university, when I "discovered" the show for the first time, I had a VHS cassette with two of them on it, so I had only ever seen those two episodes. Now, however, some helpful Polish person has kindly uploaded the whole lot onto YouTube for anyone to enjoy at their leisure. No waiting for TV networks to license them and show them again. No tracking down video tapes and VCRs. Just click and go.

The ability to rediscover old favourites is one of the best things about streaming video, then, as my rewatch of Star Trek: The Next Generation for the first time in about ten years will attest. But the fact that streaming services makes new favourites easier than ever to discover, too, is rather wonderful. I doubt I'd have become so interested in anime without my Crunchyroll subscription, for example; prior to widespread streaming video, the only real way to get into anime was to buy VHS tapes or DVDs, and with anime being niche-interest and somewhat "exotic", particularly when it first hit these shores in the mid-90s, it was a rather expensive hobby. Anime DVDs and Blu-Rays still cost up to twice as much as a regular ol' Western film even today, making online services like Crunchyroll much better value.

This is the TV of the 21st century, then; it really is the vision of the future we had twenty, thirty years ago: decide what you want to watch, then just watch it. In most cases, that's possible to do, even if you have strange, bizarre and peculiar tastes. And even if you're more fucked up than most, I can almost guarantee that there's some dark corner of the Internet out there somewhere more than willing to cater to your particular interests, whatever they might be… for better or worse.

In these days of people seemingly constantly yelling at one another on social media and comments sections on large sites being widely (and, sometimes, justifiably) regarded as fetid cesspits, it's easy to forget the great and wonderful things that the Internet has brought to modern life. I'm a strong believer that its ability to "archive" — for future generations to be able to enjoy movies, TV shows, animations and other videos from years ago — is one of the best things about it. And as technology improves and we find more and more ways to interact with this world-wide network, I hope we never lose sight of these simple pleasures that it's allowed us to enjoy like never before.

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1900: 20th Century https://imnotdoctorwho.moegamer.net/2015/04/02/1900-20th-century/ https://imnotdoctorwho.moegamer.net/2015/04/02/1900-20th-century/#comments Thu, 02 Apr 2015 20:52:15 +0000 https://angryjedi.wordpress.com/?p=7233 Post 1900. Feels like a significant number. I feel I should do something significant, but I'm not sure what. Perhaps a reintroduction for those who are just joining me, and an explanation of what that "1900" is all about. Hello. I'm Pete. I've been writing on this blog every day for the past 1900 days. … Continue reading 1900: 20th Century →

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Post 1900. Feels like a significant number. I feel I should do something significant, but I'm not sure what.

Perhaps a reintroduction for those who are just joining me, and an explanation of what that "1900" is all about.

Hello. I'm Pete. I've been writing on this blog every day for the past 1900 days. It initially started as a Twitter-based challenge called #oneaday in which the participants were challenged to write absolutely anything every day for a year. I joined a little late, only hearing about it midway through January of 2010, but I decided it was something I wanted to be a part of, so I jumped in. Not everyone who started made it to the end of the year — hell, some people didn't make it to the end of January — but I did. So I carried on. And on.

And now here I am, over five years later, still doing this for my own amusement more than anything else, but also as a means of self-expression, catharsis, stress-relief or simply a place to enthuse about things I'm excited about when no-one else wants to listen. I do that last one a lot.

The last five years have been a rocky road, and not in the pleasant chocolatey way. I'm still in the midst of a fairly unpleasant time of my life thanks to not currently having a regular source of income after a series of unfortunate and horrible episodes of being screwed over, though hopefully the income situation will change soon following some recent events.

I live in a house that I own with my fiancee Andie; we're getting married in June of this year. We have two rats called Clover and Socks. We would like either a cat or a dog, but haven't decided which yet, and figure the former in particular might be an unwise choice while the rats are still around — which hopefully they will be for at least a little while yet.

I'm a musician. Piano is my first instrument, and recently I actually bought my first real (albeit cheap and slightly battered) piano, having been getting by on an electric piano for the last few years — it's just not the same. I also play the clarinet and saxophone; just recently, I've been doing some clarinet teaching for the first time in years in some local primary schools. While sort of fun, it's also been reminding me why I don't want to go back to classroom teaching ever — oh, yes, I'm a qualified classroom teacher with a specialism in music.

I play a lot of Final Fantasy XIV. My character's name is Amarysse Jerhynsson, and you can find her on the Ultros server. To my surprise, Andie started playing a little while back and now possibly plays even more than I do, even coming raiding with me on Sunday nights.

I love Japanese games. I often celebrate them on this blog, but also write about them in more detail on my other site MoeGamer. I set up MoeGamer after being laid off from Eurogamer offshoot USgamer last year. I don't get to update it as often as I'd like to — at least partly because lots of Japanese games are pretty long and I like to have beaten them before I write about them in detail! — but it provides a means of continuing the thing I enjoyed best about my time at USgamer: my weekly JPgamer column, in which I regularly enthused about the Japanese games that other publications ignored at best, ridiculed at worst.

Aside from Final Fantasy XIV, I am currently playing Hyperdevotion Noire and Senran Kagura Shinovi Versus on Vita. I am absolutely loving both. Noire is a surprisingly competent strategy RPG (or unsurprisingly, if you're more familiar with developer Sting than I am) featuring characters who have become firm favourites over the last couple of years. Senran Kagura, meanwhile, continues the series' tradition of blending enjoyably cheeky fanservice with genuinely good stories about the nature of good and evil, what it means to be a shinobi and how you go about finding your place in the world.

I am fat. I have recently started attending Slimming World sessions and have so far lost over 2 stone in 10 weeks, so that's going quite well. I don't know if I'll be able to keep up that pace, but if I can get even vaguely close to my self-imposed target I'll be happy.

I am depressed, and have lost at least one job as an indirect result of this. Recently, I finally plucked up the courage to go to the doctor and talk about it. The doctor complimented me on my thoughtful, philosophical attitude towards it — she caught me on a good day — and prescribed me some anti-anxiety meds. I can't say whether or not they're actually doing anything yet, but, well, baby steps and all that.

To the person who came to this blog by searching for "video games with a lot of pantyshots", may I recommend the Dead or Alive series, Rival Schools on the PSone, Senran Kagura, and any visual novel that errs on the side of "eroge" without getting into weird shit.

To the person who came to this blog by searching for "huniepop kyu", this is for you.

This is Kyu, the magic fairy who's going to make you better at talking to girls.

To the people who have been following along for the last 1900 days, thanks for indulging me for so long. To the people who have joined me recently, hello, welcome, and perhaps you understand me a little better now.

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1883: Social Justice, Public Shaming and Why I Want My Friends Back https://imnotdoctorwho.moegamer.net/2015/03/16/1883-social-justice-public-shaming-and-why-i-want-my-friends-back/ https://imnotdoctorwho.moegamer.net/2015/03/16/1883-social-justice-public-shaming-and-why-i-want-my-friends-back/#comments Mon, 16 Mar 2015 10:12:18 +0000 https://angryjedi.wordpress.com/?p=7194 I'm probably going to upset a few people with this post, but this is something that has been festering inside me for quite some time; something that I need to release by talking about it. I hope doing so will help me feel a little better, as well as make the people who care about … Continue reading 1883: Social Justice, Public Shaming and Why I Want My Friends Back →

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I'm probably going to upset a few people with this post, but this is something that has been festering inside me for quite some time; something that I need to release by talking about it. I hope doing so will help me feel a little better, as well as make the people who care about me aware of the way certain increasingly prevalent attitudes in popular culture make me — and, I'm sure, others like me — feel.

I'll kick off with an immediately contentious statement: I completely understand why the term "social justice warrior" is used as a pejorative.

I will immediately qualify this by saying that I do not think the concept of social justice is unimportant, nor that it is something that should be swept under the carpet and ignored. There are still problems with attitudes towards marginalised groups in society. There are still groups out there whose sole reason for existence is an irrational, burning hatred of certain people. There are subsets of passionate fans in all interest groups — be it video games, sports, movies, books, anything — who do not have a positive influence on the community as a whole.

However, I believe that for the most part, human beings are fundamentally decent people. I've met my share of assholes, sure, and seen evidence of people being mistreated, insulted and even threatened online — although, on that note, I will also say that we're collectively a little hasty to jump to the descriptor "death threat" when it isn't always particularly accurate. But I've also met enough decent people in my time in this world and on the Internet to find it difficult to believe that the world is the seething morass of hatred and prejudice that the most passionate advocates of social justice — the aforementioned "social justice warriors" — believe it is.

Let me clarify my earlier statement. The term "social justice warrior", as I see it — and as many others see it, too — does not simply apply to anyone who believes in social justice, otherwise there would be no need for it; it would simply be a means of describing pretty much everyone who isn't an asshole. Rather, it describes, as noted above, a particularly passionate and outspoken advocate for social justice — and someone who is not above using particularly unpleasant tactics to try and get their point across. Tactics like public shaming; insulting; "othering"; discrimination; ignoring opinions based on socioeconomic, ethnic, gender or sexuality groups; dogpiling… the list goes on, and, you'll notice, these are all things that anyone who truly stands for social justice should really be against the use of, regardless of who they're aimed at. A "social justice warrior" would discount my opinion on all this, for example, because I'm a white, straight, heterosexual, cissexual male: the very definition of the concept of "male privilege" that many of them cling to so very desperately.

Why is this a problem, though? It's easy enough to ignore and filter out other bile-spewing groups based on hatred — when was the last time you accidentally stumbled across neo-Nazi ravings without deliberately going looking for them, for example? — so why not just tune out these people? Well, the answer to that is simple: unlike other hate-spewing groups, these loudmouths are increasingly infiltrating mainstream popular culture having positioned their approach as being "correct" from a moral perspective. My experience of them has largely been in the video games sector, but from what I understand, they've had a fair crack at numerous other communities over the last few years, too.

Let me explain why they bother me so much, and hopefully, my dislike of their tactics will become a little clearer.

A few years back, a games journo friend of mine — Jeff Grubb of GamesBeat — wrote a news story. I forget the exact details of the story (and can't seem to find the original since GamesBeat's numerous refreshes over the last few years), but it involved, as I recall, Twisted Metal creator David Jaffe making some contentious statements that involved the hypothetical punching of a woman in the face. Jaffe wasn't advocating for violence against women, of course; doing something like that directly would be tantamount to career suicide; if I remember correctly, the context was something to do with playing multiplayer games and reactions to winning and losing. The details of the story itself are somewhat unimportant, anyway; what I'm really concerned with here is the reaction to it.

Jeff wrote the piece on Jaffe's statements from a factual perspective — as a reporter, without editorialising. Different publications approach this sort of thing in different ways: more blog-style sites like Kotaku have no problem with their authors saying exactly what they think about a particular issue, whereas GamesBeat's parent site VentureBeat is more of a business-centric publication that is less concerned with drama and more with simply reporting what has been going on.

Because Jeff didn't condemn Jaffe's statements in the article, however, he attracted the ire of an early incarnation of the "social justice warriors". The situation became worse as he attempted to defend himself on Twitter; as time passed, more and more people, including high-profile games journalists with large followings, started attacking him — rather than Jaffe, who arguably should have been the subject of their ire, though even that's debatable, given what I recall of the context surrounding his comments — and publicly shaming him, denouncing him as an "example of white male privilege" and effectively setting hordes of followers on him. I became seriously worried for his safety and wellbeing while this was going on.

This wasn't an isolated incident, either. Numerous times over the last few years we've seen outspoken members of the industry with social justice leanings adopt the tactic of publicly shaming and bullying, even going so far as to threaten people with ending their career. Most recently, we've seen Polygon's Ben Kuchera attacking a member of EA's customer engagement team over the latter's concern over community-made Twitter "blacklists"; in previous months we've seen the widely celebrated writer Leigh Alexander threatening to end people's careers, feminist critic Mattie Brice throwing a hissy fit when someone called her out on a sexist joke and all manner of other atrocious behaviour. It simply isn't acceptable.

All this isn't to say that these people can't voice their concerns. What I do find myself violently disliking about this culture of public shaming that has been growing over the last few years, however, is that there's little to no "right of reply" in most cases. Once someone is branded as a misogynist, sexist, transphobe, racist or whatever by these self-appointed crusaders of morality, there's no recovery from it. They have no opportunity to say "well, hang on a minute, here's why you're not quite right there…" and no opportunity to criticise the arguments being levelled against them. More often than not, critics of Kuchera, Alexander et al are swiftly blocked, silenced and/or mocked, simply because the "social justice warrior" position has been successfully positioned as the "correct" attitude. The same thing happens when anyone attempts to start a conversation surrounding feminist critic Anita Sarkeesian's Tropes vs Women video series; while she does attract plenty of hate-filled bile — and that, let's be clear, is always unacceptable — she and her team appear unwilling to engage with or discuss legitimate criticisms of her work, and often post deliberately provocative statements seemingly with the sole intention of drawing the trolls out to point and laugh at them.

Now, I've been standing on the sidelines throughout all of this. I have, thankfully, never been attacked by these people, even when I was working in the mainstream games press on GamePro and USgamer, even when I was writing about notoriously provocative and controversial games such as Senran Kagura and other titles from Japan. Perhaps I was just too small fry for industry "megaphones" (as Alexander calls herself) to bother with, and I'm not complaining; the fact I made a point of remaining positive while acknowledging these titles weren't for everyone helped me build up a decent audience who appreciated the work I did, particularly as it was in stark contrast to the majority of other sites out there.

So why does all this bother me so much? Well, because it's deeply, deeply frustrating, and because the culture of fear that these people are perpetuating online makes me very nervous about speaking on certain topics for fear of being ostracised. More important than that, however, is the feeling that it's driven a wedge between me and a number of friends whom I no longer feel particularly comfortable talking to because I know they've drifted more towards the social justice side of the fence — or, in some cases, become outright zealots. I miss those friends greatly, and it makes me extremely sad that I can't talk to them any more simply because I don't share their ideological viewpoint — or, rather, I do, but I fundamentally disagree with the methods through which they go about expressing that viewpoint.

What should people do instead? Simple. Champion the things that you're fond of and believe in, without putting down other people for what they enjoy. Diversity isn't just about creating experiences that "everyone" can enjoy, though that's part of it. Diversity is also about creating experiences that appeal to specific audiences. There's nothing wrong with that; in fact, it makes for more interesting, more focused pieces of entertainment that feel personal and relatable. Cater to men, women, heterosexual people, homosexual people, cissexual people, transgender or transsexual people, white people, black people, Asian people, anyone you like. Accept that some things are not "for" you — though that doesn't need to stop you from finding enjoyment in them, as the number of otome games I've enjoyed over the last few years will attest — and celebrate the things that are. If you believe that there aren't enough works catering to the groups you consider yourself to fall into, throw your support behind those that do or even make your own. Just, for God's sake, don't ever position yourself as The One Correct Attitude and point the finger of shame at anyone who doesn't fall within your own specific worldview, because that's where the majority of this nonsense is coming from.

I'm not a misogynist. I'm not a sexist. I'm not a racist. I'm not a transphobe. I'm not even an anti-feminist or a men's rights advocate. I just want these "social justice warriors" to understand that what they are doing is not, in fact, championing diversity; it's stifling conversation and creating a culture of mistrust between developers, players and press — and between friends.

I hate it. And I wish it would go away. And I want my friends back.

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1876: Connecting Flight https://imnotdoctorwho.moegamer.net/2015/03/10/1876-connecting-flight/ https://imnotdoctorwho.moegamer.net/2015/03/10/1876-connecting-flight/#comments Tue, 10 Mar 2015 06:21:55 +0000 https://angryjedi.wordpress.com/?p=7180 Good morning from Dublin! Today has been a very long day. Technically it's already "tomorrow" but I haven't yet made it home from Boston (my connecting flight leaves in a couple of hours) so I thought I'd take the opportunity to scribble a quick post. This PAX weekend has been pretty much everything I hoped … Continue reading 1876: Connecting Flight →

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Good morning from Dublin! Today has been a very long day. Technically it's already "tomorrow" but I haven't yet made it home from Boston (my connecting flight leaves in a couple of hours) so I thought I'd take the opportunity to scribble a quick post.

This PAX weekend has been pretty much everything I hoped it would be. I had a great time with my friends, I saw some cool stuff at the show and I picked up some fun swag.

Most importantly, we successfully carried a number of formerly Internet-only relationships into the offline realm. Doing this is always a nerve-wracking experience — regardless of whether said relationship is platonic, romantic or anything else — and so it's always a pleasure when things come together and we all get along.

I actually wasn't too worried this time around, though. Something brought us all together in the world of Final Fantasy XIV and the fact most of us have been together for nigh on two years now says something positive about us and what we mean to one another. There have been tough times, as with any relationship, and people have come and gone over time, but the people with whom I spent my weekend represent a core group that I have always very much enjoyed spending virtual time with — and it turns out I enjoy spending real time with, too. It's just a pity we're all so scattered.

"I'm glad everyone is exactly how they seem to be," said one of our number last night, possibly slightly fuelled by a beer or two. "It means that everyone's genuine. And that we're all as fucked up as each other."

That latter point is key, and not necessarily a bad thing. Almost without exception, we've all had Shit to Deal With to varying degrees over the years, and our adventures in Eorzea have provided not only some much-needed escape at times, but also an outlet through which we can talk about the things that have been bothering us with like-minded individuals.

And that is immeasurably valuable; in an age where it seems people are drifting further and further apart from one another for various reasons, it's comforting to have a group that is pretty much always there for you. I know I'm grateful for these friends, and I'm sure they are too.

Now coffee is calling, closely followed by a connecting flight, a taxi ride back home and then almost straight back out (hopefully with time for a shower first!) to go and teach clarinet to kids. It's all go, huh. I shall sleep well tonight, for sure.

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1847: Your TV Is Not Trying to Kill You https://imnotdoctorwho.moegamer.net/2015/02/08/1847-your-tv-is-not-trying-to-kill-you/ https://imnotdoctorwho.moegamer.net/2015/02/08/1847-your-tv-is-not-trying-to-kill-you/#comments Sun, 08 Feb 2015 23:06:22 +0000 https://angryjedi.wordpress.com/?p=7120 So another outlandish "privacy scandal" looked set to erupt on Twitter earlier. For the benefit of anyone who might be considering sharing anything regarding Samsung Smart TVs sending your personal information to third parties, allow me to clarify a few things. Samsung Smart TVs have a voice recognition feature. I know this because I have … Continue reading 1847: Your TV Is Not Trying to Kill You →

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So another outlandish "privacy scandal" looked set to erupt on Twitter earlier. For the benefit of anyone who might be considering sharing anything regarding Samsung Smart TVs sending your personal information to third parties, allow me to clarify a few things.

Samsung Smart TVs have a voice recognition feature. I know this because I have one. (I also never use it, because voice recognition is, for the most part, stupid and pointless when you have a remote control right there. Assuming you have hands, it is pretty much always just as quick to use the remote as it is to remember exactly how you're supposed to phrase a voice command.)

Anyway. The way this voice control works is very simple. You press a button on the "special" remote, not the "normal" one, and the microphone in the remote starts picking up your voice. When you've finished speaking, it sends what you said over the Internet to a speech recognition service (that more than likely converts the speech into computer-friendly text for more accurate processing) and then your TV receives an instruction based on what you said. The TV itself isn't doing any real processing; that all happens remotely, and the TV simply receives the instruction to do something based on what the speech recognition service thinks you said.

Astute iPhone-owning readers will know that this is exactly how Siri on Apple devices works — it's why you can't use Siri when you don't have an Internet connection, even to access information stored locally on your phone such as your address book and suchlike.

The reason these services work like this is to take some of the processing workload off the phone/TV/other device with voice recognition. It's not an ideal solution, but it does mean that the devices in question can be less expensive because they don't need hefty processing power or software to recognise voices pre-installed on them. One day we may have devices that can recognise our voices accurately without requiring an Internet connection — although chances are by the time we've perfected that, the Internet will be "everywhere", rather than just in Wi-Fi hotspots and mobile coverage areas — but until then, this is how voice recognition tends to work.

As such, a necessary part of the entire process involves sending a recording of what you said to the third-party speech recognition service. This means that if you press the microphone button on your Smart TV remote and then decide that the appropriate thing to say at that moment would be "My credit card number is…", a recording of you saying your credit card number will be sent to this speech recognition service. Chances are, nothing will happen with it, but as with any sort of unencrypted information transmitted across the Internet, there's a slim risk of nefarious types intercepting the transmission and taking advantage of it.

Because of this slim risk of stupid people telling their TV remote what their credit card number is, Samsung have had to put a disclaimer in their Smart TV documentation that the TV may send your personal information to a third party, and of course, people have misinterpreted this as the TV always listening to what you're saying, and it therefore being unsafe to share any personal information while within earshot of your TV. This is, of course, utter nonsense, because as I've outlined above, you have to specifically press a button in order to activate voice recognition mode, and the "third party" it's being sent to is doing nothing more than converting your babblings into something the computer in the TV can recognise as an instruction to do something.

That is it. Nothing more. Nothing sinister. And if you're still uneasy, you could 1) not buy a Smart TV, since technology clearly terrifies you, 2) not use the voice recognition function (which, in my experience, is patchy, slow and pointless anyway) or 3) not talk about credit card numbers or other personal information when you've pressed the button that specifically asks your TV to listen to you.

So there you go. This has been a public service announcement. I thank you.

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1834: Rate Us Five Stars https://imnotdoctorwho.moegamer.net/2015/01/26/1834-rate-us-five-stars/ https://imnotdoctorwho.moegamer.net/2015/01/26/1834-rate-us-five-stars/#respond Mon, 26 Jan 2015 23:29:24 +0000 https://angryjedi.wordpress.com/?p=7093 I rarely leave user reviews on things, be they App Store/Google Play downloads, Amazon purchases, eBay sellers or Steam downloads. And I've realised that in not doing so, I'm being a bit of a fool. Why? Because whenever I consider purchasing something, one of the first things I do is have a look at the … Continue reading 1834: Rate Us Five Stars →

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I rarely leave user reviews on things, be they App Store/Google Play downloads, Amazon purchases, eBay sellers or Steam downloads. And I've realised that in not doing so, I'm being a bit of a fool.

Why? Because whenever I consider purchasing something, one of the first things I do is have a look at the user ratings and reviews and determine whether or not they're 1) genuine 2) worth listening to and 3) something that might need to make me reconsider or confirm my purchase.

Of course, user reviews are very much open to abuse. You only have to look at some of the more notorious examples on Amazon or Metacritic to see the system at its worst… although these incidents can often provide a certain degree of amusement. (There's at least one Twitter account devoted to amusing Amazon reviews alone.)

But when they work, they can be extremely useful — and every time I write one, I'm reminded how much I have always enjoyed reviewing things. Not necessarily critiquing them in depth or from any sort of theoretical perspective, but providing a simple, straightforward analysis of how much I liked something, how it made me feel, whether I think other people would like it and all that sort of good stuff.

It's also really fun to write a negative review, though it's also very easy to be extremely unfair when you're doing so, which is why I try and remain positive most of the time. (People are also more inclined to disagree with something negative than positive in my experience, too, and I really don't enjoy arguing with people.) I have made one fairly consistent exception over the years, though, and that's with mobile games that have been truly, truly awful, particularly those that have desecrated beloved franchises like Dungeon Keeper, Theme Park and SimCity. (Oh, hi, EA.)

But I've decided as a belated and rather lame resolution that I'm going to start making an effort to review things that I've bought, played, used, whatever. Because if I make use of user reviews for their intended purpose — to find out what the average Joe on the street thinks of something that I'm considering purchasing — then I'm sure other people will do too. And, not to blow my own trumpet too much, but I feel like I'm quite good at expressing myself about the things I do and don't like about something.

I give it a couple of weeks before I stop doing it, but for now it's a little something I can do to help make the Internet as a whole a slightly better place. I made a start this evening by reviewing HuniePop on Steam; see if you can spot my review if you're pondering whether to drop some cash on a pornographic puzzle game!

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1791: Future Press https://imnotdoctorwho.moegamer.net/2014/12/14/1791-future-press/ https://imnotdoctorwho.moegamer.net/2014/12/14/1791-future-press/#comments Sun, 14 Dec 2014 02:56:34 +0000 http://angryjedi.wordpress.com/?p=6981 I was browsing Twitter earlier when I came across the following quote, retweeted by someone I follow. "If you're a writer writing about video games, I recommend you get your face in front of a camera to prepare for the future." My initial reaction to this was a fairly straightforward "fuck that", but then I contemplated … Continue reading 1791: Future Press →

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I was browsing Twitter earlier when I came across the following quote, retweeted by someone I follow.

"If you're a writer writing about video games, I recommend you get your face in front of a camera to prepare for the future."

My initial reaction to this was a fairly straightforward "fuck that", but then I contemplated it a bit further.

I still don't agree with the premise. The written word is a powerful medium and to unequivocally declare, as some people do, that its days are very much numbered is to show that you're extremely blinkered. Yes, there is a large audience out there who enjoy video-based content, but they're just one group who occupy the somewhat younger end of the spectrum. And while this is an important group to court — particularly as they're one of the key demographics for the video game industry — this doesn't somehow mean that all the 30-40 year olds who have grown up with computer and video games since their inception are immediately irrelevant. What it should really mean is that content should be provided to cater to these different audiences, who have very different wants, needs and expectations from media relating to their favourite things.

I'm not sure how representative an example of a 33-year old gamer I am, but personally speaking, I'm not a big fan of video-based content for the most part. I can't stand Let's Plays, for example — I'd rather play the game myself, and there's no way I'm going to watch someone play The Binding of Isaac or Minecraft for literally hundreds of episodes — and I'm not a fan of the numerous variations on the "angry dude shouting about something" formula that proves quite popular.

Exceptions for me are things like TotalBiscuit's "WTF Is…" series, in which he spends 20-30 minutes giving a good overview of a diverse array of PC games, including everything from the options available in the menu to how the game itself actually works; Yahtzee's "Zero Punctuation" series, which doesn't rely on game footage at all and is instead actually more of a well-written comedy series that happens to explore specific games as its central premise; and Extra Credits' (usually) intelligent discussions of all manners of game culture. These are all carried by strong personalities and well-written content, and for me represent the best that video game videos (you heard) have to offer.

Thing is, though, I'm not always in the mood to sit down and watch a video — particularly longer stuff like TotalBiscuit's 20-30-minute affairs. I'm not always in a particularly ideal situation to watch a video, either; perhaps I'm on my phone in an area of poor signal or in an environment where I can't put sound on — in both those cases, this makes video almost completely useless as a medium of delivery, whereas text is absolutely fine in both scenarios.

Despite all this, though, I can sort of see why more and more people are turning to these video content producers. The overall quality of video games writing is rapidly going down the pan, to my eyes, and it's at least partly due to the continuing reliance on the clickbait advertising model. The need for page views has lead to many individual writers (and even publications) jumping aboard the insidious and obnoxious "social justice" train, stirring up pointless Daily Mail-style moral panics and controversies at every turn under the guise of cultural criticism. Long-form pieces such as those that Polygon used to be renowned for clearly don't draw in readers in the same numbers as a table-thumping opinion piece about how terrible it is that you can kill prostitutes in Grand Theft Auto V — and, by the way, let's just recall that the games press a few years ago was quick to quite rightly point and laugh at any mainstream publications that pulled this still exceedingly stupid line of criticism — and thus we get more and more of these perpetually outraged pieces driving frustrated readers away from sites and towards personalities who don't subscribe to these ridiculous, borderline hysterical viewpoints.

But it shouldn't have to be a case of one or the other. There should be a range of different opinions and writing styles; those of us who enjoy the written word shouldn't be pushed away from it in the direction of video by the fact that all these issues are only ever explored from one single sociopolitical perspective. That's what's happening, though, and unfortunately I don't see it getting any better any time soon.

I'm glad I got out of the games press when I did. I don't want to sit in front of a camera — I don't look good on camera: I'm fat, I have bad hair, I'm perpetually unkempt (even when I try to be… kempt), I have terrible dress sense, I have dry skin on my face that flares up when I'm stressed and, moreover, I find it terribly difficult to act naturally when being stared down by a camera — and, on the writing side, I have absolutely no desire to become a source of further moral panics or fuel the perpetual outrage machine. So there doesn't really feel like there's a place for me anyway.

It's sad, really; there's a clear gap in the market here for some old-school media — magazines! — of the ilk we had in the '80s, '90s and early '00s, but no-one seems to actually want to fill it. I can't be the only one hungry for this sort of thing, can I?

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1774: Last Chance, Twitter https://imnotdoctorwho.moegamer.net/2014/11/26/1774-last-chance-twitter/ https://imnotdoctorwho.moegamer.net/2014/11/26/1774-last-chance-twitter/#comments Wed, 26 Nov 2014 20:36:24 +0000 http://angryjedi.wordpress.com/?p=6942 I know I've been very anti-Twitter and very anti-social media in general recently, but an unfortunate side-effect of "going dark" is, to be perfectly frank, loneliness. It kind of sucks that social media is the default means of people communicating with one another today. I'll grant that it's a convenient and easy means of people … Continue reading 1774: Last Chance, Twitter →

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I know I've been very anti-Twitter and very anti-social media in general recently, but an unfortunate side-effect of "going dark" is, to be perfectly frank, loneliness.

It kind of sucks that social media is the default means of people communicating with one another today. I'll grant that it's a convenient and easy means of people to talk to each other without sharing completely "personal" details like email addresses or phone numbers, but I sort of miss the days of sending lengthy emails back and forth with people. I know the option is still there to do that, but how many people would actually respond, I wonder?

This is a preamble to the fact that I have rejoined Twitter in an attempt to reconnect with the people I effectively severed social ties with when I went dark a while back. I don't regret doing that — remaining clear of some of the most ridiculous Internet drama in years has been thoroughly pleasant, and it makes me glad to have the close friends I do have who have stuck by me even as I was harder to get hold of — but I have found myself somewhat wanting for conversation at times.

And so we come to this, then: an attempt to recapture whatever it was that attracted me to Twitter in the first place, and kept me as an avid user for a long time until I became thoroughly disillusioned with the whole thing.

The temptation with Twitter is to follow everyone and everything. A follow isn't the same as a friendship request on other forms of social media: it's not reciprocal. You can follow someone and they remain completely unaware of your existence. This isn't necessarily as harsh (or creepy) as it sounds, since many Twitter users make use of the social network primarily as a broadcast medium for keeping people up to date on the latest happenings or pointing them in the direction of posts, forums and articles that are a better place to hang out and talk in detail. Twitter is, after all, shit for nuanced discussion, as anyone who has ever attempted to discuss anything deeper than how nice the sausage you're currently eating is will have undoubtedly discovered.

I'm not going to do that this time, though. I'm not going to use Twitter as the noisy, messy hodgepodge of microblogging tool, text messaging service and RSS reader that it once was: the emphasis for me now is on the thing I always enjoyed using it for most: talking to people from all over the world.

I'm not going to follow hundreds of people. I'm not going to feel obliged to follow people who follow me unless I find them interesting. If people start retweeting things that upset or annoy me, I'll simply turn off their retweets — retweets, after all, are by far the most irritating feature of Twitter in my experience since it's a means of someone shoving a third party's opinion in your face — and if they remain annoying or upsetting after that then, well, maybe I don't really want to be following them after all.

My account is public at present, but once I have a nice little collection of followers gathered once again, I'm turning my account back to private, which means my tweets won't be public and people will have to request to follow me rather than just being able to do so. My professional life is now completely separate from my online existence, and as such I have no need to "network" online by sucking up to "important" people and trying to make them aware of my existence by building up as much "social capital" (to co-opt a phrase that means something else) as I can.

I can instead concentrate on using Twitter as a means of talking with friends and — hopefully, anyway — having a bit of fun. And with any luck, this will help at least partly deal with the feelings of isolation and loneliness I've been feeling recently.

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1772: Around the Virtual World https://imnotdoctorwho.moegamer.net/2014/11/24/1772-around-the-virtual-world/ https://imnotdoctorwho.moegamer.net/2014/11/24/1772-around-the-virtual-world/#comments Mon, 24 Nov 2014 22:27:48 +0000 http://angryjedi.wordpress.com/?p=6937 I find Internet culture endlessly fascinating and, at times, more than a little terrifying. One of the most interesting things about Internet culture is how small it makes the world seem at times. I recall when online connectivity was just starting to become a thing — beyond the old-school world of direct-dial bulletin board systems, … Continue reading 1772: Around the Virtual World →

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Page_1I find Internet culture endlessly fascinating and, at times, more than a little terrifying.

One of the most interesting things about Internet culture is how small it makes the world seem at times. I recall when online connectivity was just starting to become a thing — beyond the old-school world of direct-dial bulletin board systems, that is — and as well as the obnoxious phrase "information superhighway" being coined, a second, lesser-known but rather accurate phrase came into brief usage: "global village".

The concept of the Internet — or, perhaps more accurately, the Web — as a global village is an interesting one, and if you spend some time wandering around online, you'll come to recognise the village's various haunts. There's the village hall that hosts everything from coffee mornings to neo-Nazi rallies (Facebook). There's the pub where everyone is always talking over everyone else and no-one's really listening to one another (Twitter). There's the deceptive village shop that looks small but actually carries a frighteningly comprehensive array of products of all descriptions (Amazon). There's the coffee shop where socialites of all descriptions like to hang out and have in-depth discussions about everything from literature to their sexual conquests (Reddit). And there's that dark, unlit back alley that very few people go down, but down which you'll find either an army of like-minded outcasts or a horde of terrifying monsters, depending on your outlook (4chan and its successor 8chan).

There's far more to the Internet than this, of course; the global village has become more of a town over the years, but it's never really lost that sense of having "landmarks" around the place: easily recognisable places from which you can easily get your bearings and which, should you choose to make them your regular hangouts, provide a sense of comfortable (or sometimes uncomfortable) familiarity.

They've all evolved over time, too. Take Facebook; when it originally launched, it was designed for college students. Then it expanded to take in young, cool people in general, and allow them to keep in touch with their close personal network of friends easily. Then it expanded again to become more public and open. And today, of course, almost everyone is on Facebook to some degree or another, regardless of age, gender, interests and even level of computer literacy.

Change hasn't always been for the positive, of course — although how you regard these changes, positive or negative, is partly down to your own individual feelings and how you want to communicate online. Twitter and I, for example, parted ways when it was becoming increasingly apparent that the microblogging service was being used by a lot of people more as a broadcast medium — and sometimes an echo chamber — than a means of communicating effectively. Its inherent limitations started to strain at the seams as people, for some inexplicable reason, started to think that it was an appropriate medium for having in-depth debates about complex issues. (It really isn't.) Then the marketers found it, trying to encourage us to tweet using the hashtags for their products seen on adverts or TV shows — who does this? And over time the noise built and built and built until, much like Facebook, it was not what it once was. For some people, it's still fun; for me, it had lost much of the charm that caused me to use it a great deal in the first place.

There's a lot going on behind the scenes in a lot of places, too. Take Wikipedia, for example; at face value, it appears to be a perfectly reputable source containing a vast array of information about pretty much anything you would care to name. Ostensibly being a reference work, much of it is written in an impartial, unbiased manner — though there are exceptions. And it's in those exceptions you start to see that yes, this is something that is put together and constantly maintained by humans, many of whom are doing it simply because they enjoy doing it. Dig further and take a peek at the inner workings of Wikipedia and you'll see that it's far from a solo effort; teams of editors are constantly discussing, debating, arguing and even fighting over the most peculiar of topics; in order to deal with such situations, the site has formed its own quasi-government to arbitrate disputes, with unfortunate instances going through strict, formal procedures managed not by Wikipedia creator Jimmy Wales, but by councils of users. It's fascinating to observe.

There are billions of people on the planet, a significant proportion of whom now have some form of access to the Internet. With that in mind, it's kind of crazy how small the Internet feels sometimes. That "global village" really is a thing and, while just like any other village, not everyone gets along with everyone else, the virtual world we've all helped build together is a fascinating thing indeed.

Just be careful if you venture into some of those dark corners. You might not like what you find… but on the other hand, there's always the possibility of being pleasantly surprised, too. Explore at your own risk!

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1766: Time for the Bullying to Stop https://imnotdoctorwho.moegamer.net/2014/11/18/1766-time-for-the-bullying-to-stop/ https://imnotdoctorwho.moegamer.net/2014/11/18/1766-time-for-the-bullying-to-stop/#comments Tue, 18 Nov 2014 21:34:06 +0000 http://angryjedi.wordpress.com/?p=6917 Over the weekend, mankind enjoyed a significant step forward in the field of space travel. Unmanned spacecraft Rosetta successfully detached its probe, named Philae, and landed on Comet 67P, aka Chryumov-Grasimenko. It was the culmination of a ten-year mission for Dr Matt Taylor and his colleagues at the European Space Agency, and a historic moment … Continue reading 1766: Time for the Bullying to Stop →

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Over the weekend, mankind enjoyed a significant step forward in the field of space travel. Unmanned spacecraft Rosetta successfully detached its probe, named Philae, and landed on Comet 67P, aka Chryumov-Grasimenko. It was the culmination of a ten-year mission for Dr Matt Taylor and his colleagues at the European Space Agency, and a historic moment for humanity: we finally had the chance to examine a comet up close, and perhaps make some steps forward in understanding the way the universe works; how the solar system formed; perhaps even how there came to be life on this planet.

As much as it was a historic moment for humanity, then, imagine how Dr Matt Taylor felt as a significant portion of his life's work finally came to fruition as the probe successfully touched down and began transmitting data back to Earth.

Then imagine how Dr Matt Taylor felt when confronted with a giddy press more concerned with his sartorial choices than with the scientific milestone he had just passed — the shirt in question being a rather loud Hawaiian-style number featuring rather vivid, camp, retro-style imagery of women in PVC outfits shooting guns and generally looking pretty badass. (A shirt, I might add, made for and given to him as a gift by his friend Elly Prizeman.)

"I don't care if you landed a spacecraft on a comet," read a headline on The Verge put together by the two-person team — yes, this garbage took two people to put together — of former Polygon editor Chris Plante and his colleague Arielle Duhaime-Ross, "your shirt is sexist and ostracizing." And this was far from the only article published that day attacking him and his wardrobe rather than celebrating his achievements.

We don't have to imagine how Dr Matt Taylor felt. Because it was captured on film.

Can you imagine. Can you imagine reaching the culmination of a ten-year project, making such a significant step forward, and then some blowhard on the Internet telling you that your shirt is directly responsible for women not wanting to enter the fields of science, technology, engineering and mathematics? Can you imagine having to deal with abuse seemingly supported by the mainstream media, whom you previously thought would be keen to celebrate your achievement but now are, quite rightly, somewhat wary of?

Welcome to a world dominated by bullies.

The Internet has brought with it many great things, one of the most powerful being the principle that "everyone has a voice". The Internet has done more to advance the concept of free speech than pretty much anything else in the world, but while some people use this for good — to share information, to reach out to people who need help, to make friends in far-flung corners of the world without having to physically travel there — there are others who use it for ill. To lie, to cheat, to accuse, to blow things out of proportion, to bully.

This particular breed of unpleasant individual has been seemingly growing in numbers — or, if not numbers then certainly prominence — in the last few years, largely thanks to social networking sites Twitter and Tumblr. Ostensibly concerned with admirable-sounding concepts such as "social justice" and feminism, these individuals purport to be progressive thinkers who want to make the world a better place for everyone, but in actual fact are nasty, narrow-minded bullies who simply attack anyone who doesn't see the world in the same way they do.

When you have Boris fucking Johnson calling you out on your bullshit, you should probably rein it in a bit:

The mission is a colossal achievement. Millions of us have been watching Philae's heart-stopping journey. Everyone in this country should be proud of Dr Taylor and his colleagues, and he has every right to let his feelings show.

Except, of course, that he wasn't crying with relief. He wasn't weeping with sheer excitement at this interstellar rendezvous. I am afraid he was crying because he felt he had sinned. He was overcome with guilt and shame for wearing what some people decided was an "inappropriate" shirt on television.

Why was he forced into this humiliation? Because he was subjected to an unrelenting tweetstorm of abuse. He was bombarded across the Internet with a hurtling dustcloud of hate, orchestrated by lobby groups and politically correct media organisations.

And so I want, naturally, to defend this blameless man. And as for all those who have monstered him and convicted him in the kangaroo court of the Web — they should all be ashamed of themselves.

Sadly, Dr Matt Taylor's trials were far from the first time this sort of outrage has erupted, and it will be far from the last time this happens, too. These supposed advocates of social justice — referred to in the vernacular by their opponents as "social justice warriors" or "SJWs" — are renowned for two things: taking offence at everything it's possible to take offence at, and then bullying people into submission, often until those suffering the bullying end up apologising, as Dr Taylor did.

This sounds ridiculous, but it's all too painfully familiar for me. I was bullied repeatedly throughout primary and secondary school — and once again at one of my previous workplaces — and the execution was exactly the same. Wear down the victim's defences with repeated, unprovoked, unwarranted attacks until they snap in one way or another — be it violently, at which point the bullies can point at the victim and say "look how violent they're being!", or tearfully, as in Dr Taylor's case, at which point the bullies can point and laugh at the victim and claim that they're only upset because they know they did wrong — and then move on in the knowledge of a job "well done".

It keeps happening, too, and these people never get called on it because they wield a considerable amount of influence and power — influence and power that lets them get away with a whole lot of nonsense.

Consider, if you will, the recent case of Independent Games Festival judge Mattie Brice, an outspoken, anti-men feminist who has claimed to be "leaving" the games industry on several occasions due to the abuse she was supposedly receiving.

Brice tweeted that she was "automatically rating low any games with men in them" during the course of her IGF judging duties and that she was "loving all this power". Understandably, this tweet — whether or not made in jest — upset a number of people, who complained to the IGF, who subsequently, admirably and promptly asked politely that she, you know, stop doing that lest people think that their judging was rigged. Brice then complained publicly to her Twitter followers about how she was being "harassed" and how the IGF were treating her poorly, and continued until the IGF issued an apology, not her. Her defence in all this? "It was a joke" — the last fallback of the bully, and an excuse I heard many a time when working as a teacher. It was never, ever, true, and you'll forgive me for being skeptical of this particular instance being a "joke" when we're talking about a person who made a game called "Destroy All Men" and has often posted anti-men rants on Twitter.

And lest you think I'm singling out Brice here, she is far from the only one; she's simply one of the most recent examples. I've thankfully remained largely free from this sort of nonsense up until now (though it remains to be seen if this blog post will attract zealots) but I've witnessed friends and former colleagues being attacked too many times over the last few years for me to sit here continuing to bite my lip.

YouTuber and PC gaming enthusiast TotalBiscuit demonstrated a good understanding of the issue in a recent post, and came to what is quite possibly the crux of this whole social justice thing and why it bugs me so much:

It's so goddamn American.

A lot of this social justice stuff seems to be focused on a very American set of ideals and circumstances that doesn't take into account much going on outside the country's borders. I mean the idea that racism against white people doesn't exist: let's take that one on for a second. [Fellow YouTuber and Irishman] Miracle of Sound accurately pointed out the genocide perpetrated against a portion of the Irish population and the hundreds of years of oppression that they suffered under the English. Sounds pretty damn racist to me.

The concept of white privilege is very American, too. You'll find a lot of British people, particularly Northerners like myself, bemused by it. I grew up in pit towns, or should I say, ex-pit towns, because Thatcher destroyed our economy when she broke the miners' unions and put a lot of people out of work. Our towns were vast white majorities but I can safely say we had no privilege, no advantages for being white. Some of the richest and most successful people in our towns were Indian and Pakistani.

He's absolutely right. These social justice types take a very American — specifically, West Coast — view of the world and assume it is the correct one, then shout down anyone who doesn't agree with them. They release the hounds on Twitter; they publicly shame them on Tumblr; they encourage the media to buy in to the narrative, and, worryingly, they succeed. Compare, for example, the media portrayal of consumer revolt "Gamergate" as a misogynist hate campaign that wants to drive women out of gaming with the reality of it being one of the most articulate, passionate, genuine, diverse, intelligent and inclusive — albeit at times somewhat ill-focused — groups of gamers of all genders, races and creeds that I've ever observed. (As an aside, I haven't involved myself in Gamergate's activities — as a former member of the press I don't agree with everything they stand for, though I feel they do have a number of fair points to be made — but I have spent a couple of weeks lurking around their regular online haunts to see what made them tick. It's been eye-opening to see the dissonance.)

It is worth clarifying at this juncture — and it pisses me off that I have to add this disclaimer — that I am not against the concept of "social justice" or, more accurately, equality. Quite the opposite; I believe in equal opportunities and equal, fair treatment for everyone, and my behaviour towards other people in my own life reflects this. Meanwhile, however, these keyboard crusaders make themselves immune to criticism by simply responding to any critics with "so you're against social justice, are you? You're against progressiveness?" but there is a right way and a wrong way to go about things — and bullying people until they seemingly agree with you is very much the wrong way to go about it. That is what this post is about, not about standing against the very principles of progressiveness.

All this has been going on for several years now — longtime readers will doubtless recall a number of posts where I've alluded to this in the past, and I've seen more friends than I'd care to mention either fall victim to these Internet bully mobs for a careless word at the wrong time or get swept up in their twisted ideology, never to have a rational word to say ever again — and it's time it stopped.

Why do I bring this up now? Why do I feel that this one lone blog post can make a difference?

Well, frankly, I don't; I am but one voice shouting into the void, and I would doubtless be argued to be a textbook example of a white cishet male privileged neckbeard shitlord (yes, this is genuinely something that these believers in "social justice" call people), but it's worth mentioning — particularly as the debacle over Dr Matt Taylor's shirt has brought this whole sorry situation very much into the public eye. I hope that this helps more people to see what has been brewing in online culture for a few years now — and I hope it helps put a stop to it.

This is not a move towards a progressive society. It's a move towards 1984-style Thought Policing, and it's not the direction that we as a society should be moving.

The bullying needs to stop. And it needs to stop now.

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1754: Yet Another Exhortation for Websites to Stop Bugging Me https://imnotdoctorwho.moegamer.net/2014/11/06/1754-yet-another-exhortation-for-websites-to-stop-bugging-me/ https://imnotdoctorwho.moegamer.net/2014/11/06/1754-yet-another-exhortation-for-websites-to-stop-bugging-me/#respond Thu, 06 Nov 2014 21:08:36 +0000 http://angryjedi.wordpress.com/?p=6886 As the years have passed, the Internet has undergone continuous improvement for the most part. It's now one of the most — if not the most — democratic media in the world, for better or worse, allowing pretty much anyone around the world to speak their brains on pretty much any subject they'd care to share with anyone … Continue reading 1754: Yet Another Exhortation for Websites to Stop Bugging Me →

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Page_1As the years have passed, the Internet has undergone continuous improvement for the most part. It's now one of the most — if not the most — democratic media in the world, for better or worse, allowing pretty much anyone around the world to speak their brains on pretty much any subject they'd care to share with anyone who wants to listen. (This blog is, of course, a prime example of this in action; I'm still frankly bewildered anyone reads this at all.)

But not every improvement in the Internet has been a positive one. In fact, one thing specifically appears to be on the rise, and it's not at all a positive thing, despite usually being implemented with good intentions.

I am referring to websites that, within moment of you arriving, pop up a Google Hangouts-style chatbox in the corner of the screen, often featuring a photograph of some overly-chipper looking person, and invite you to "chat" if you need help.

Now, in principle this isn't a terrible idea. Those who are less familiar with the Internet will probably appreciate having guidance on hand — immediately, and without having to seek it out — should they run into difficulties. (That said, assuming that "those less familiar with the Internet" are too dim to determine that clicking on a link that says "Help" — as most (vaguely useful) websites offer — will actually provide them with assistance is, to be honest, rather insulting towards those who are "less familiar with the Internet". And yes, I'm primarily talking about old people.) Having a live person on hand is, theoretically, a great thing, as it means you can ask questions without having to work out what the specific search terms to describe the problem you're having are — and then discover the only vaguely useful search result is an unanswered forum post from three years ago of someone having the exact same problem and never resolving it, of course.

The implementation, however, leaves something to be desired. Take WordPress here, for example. I started composing this post and not five seconds after the post editor had appeared, up popped a little blue box in the corner of the screen cheerfully enquiring "Hello! How can we help?" It's distracting, it's annoying, it's patronising and it is, in this case, unnecessary: I have been using WordPress for… (checks) quite a long time now, and thus it's probably reasonable to assume I know my way around most of it — and that anything I don't know how to do I'm perfectly comfortable with looking up in help files and forums.

That doesn't stop this silly little box from popping up every few times I start creating a post, however — yes, it's not even every time I start writing a post. No, apparently WordPress believes that maybe two or three times a week I'll reach some sort of existential blogging crisis and rather than, as most bloggers would do, pontificate about it for a thousand words in a self-indulgent stream-of-consciousness post, I would like to "chat" with someone about it. I do not want to "chat" with anyone from WordPress. I would like them to be on hand if I have a specific question, but I'm more than happy to use the already established channels for that — I don't need live support.

And it's not as if this "live" support is particularly live, anyway. Owing to the fact that most chat support people are juggling a number of different conversations at the same time — each of which is with someone who has a markedly different thinking and typing speed from everyone else they're interacting with — it can often take minutes at a time to get a response. Not exactly "instant" messaging. And, okay, it's still quicker than waiting a day or two for an email response — or more, if you ever have the misfortune to deal with any sort of government agency via email — but the benefit of instant messaging is supposed to be that you can get an immediate response, and if that one benefit isn't even present in these ever-present "How can we help?" boxes, then there's no fucking point them being there in the first place.

I might write a letter. That's always seemed like the most satisfying — albeit least time-efficient — means of expressing your dissatisfaction. Although sadly, it's also one of the easiest to ignore in this digital age. But the recipient actually receiving and reading it isn't necessarily the point in many cases; often putting pen to paper is a cathartic experience that makes the frustrated party get a few things off their chest and calm down a bit. It may not resolve anything in the long run, but, speaking from personal experience, by golly does it sometimes make you feel better.

So that's how you can help me, WordPress. You can bugger off with your patronising little chat box, otherwise you might just find yourself on the receiving end of a sternly-worded letter written on actual paper.

Or not. I might just stop getting worked up over stupid little things like this and go and do something fun instead. Hah! That'll be the day, eh?

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1747: I Still Don't Care https://imnotdoctorwho.moegamer.net/2014/10/31/1747-i-still-dont-care/ https://imnotdoctorwho.moegamer.net/2014/10/31/1747-i-still-dont-care/#comments Fri, 31 Oct 2014 00:16:53 +0000 http://angryjedi.wordpress.com/?p=6862 Just slightly over two years ago (really quite surprisingly close, now I look at the dates), I pondered the subject of how I Don't Care about certain social issues. That particular rant — kind of shocked how little things have changed in two years, to be honest — was inspired by the amount of time … Continue reading 1747: I Still Don't Care →

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Page_1Just slightly over two years ago (really quite surprisingly close, now I look at the dates), I pondered the subject of how I Don't Care about certain social issues.

That particular rant — kind of shocked how little things have changed in two years, to be honest — was inspired by the amount of time certain people spent pontificating on Twitter about how awful certain groups were towards other groups. Whether it was racism, sexism, ableism or any of the other bad -isms, there was always someone on hand to loudly denounce anyone who displayed one or more of these traits as The Worst Person Ever.

I've tended to find over the years that the more I find myself seeing the same things said over and over — and the more hyperbolic those things are — the less I'm inclined to care about them, until eventually you cross some sort of apathy event horizon and find yourself feeling completely and utterly unmoved by even the most tragic of human suffering. Desensitisation is very much a real thing — although I'll qualify that at this stage by saying that I am by no means desensitised to things like violent imagery or things happening to those who are close to me and that I care about.

I was reminded of this feeling today when a friend got in touch and told me about some dude I'd never heard of supposedly sexually assaulting a whole bunch of people, the dodgy things he'd said on Facebook and the rather specific, creepy details that his alleged victims had said independently of one another. Now, I knew that I was probably supposed to feel outraged about this apparent miscarriage of justice, but the fact is, I just couldn't bring myself to care even a little bit about it. I couldn't bring myself to Google who this dude I'd never heard of was; I couldn't bring myself to look at the news stories; it just didn't matter to me.

And, you know what? I don't actually think that's necessarily a bad way to be thinking about things. While it would be nice if all the good people in the world could wave their respective magic wands and make all the bad people's dicks fall off (where applicable), we all know that isn't the way things work. And it's all very well and good and probably morally admirable to get upset on other people's behalf, but there are an awful lot of bad people out there and only so many hours in the day. I know I'd much rather be concentrating on my own life and the wellbeing of those immediately around me (in social, not necessarily geographical terms) than wasting time — yes, I do think it is a colossal waste of time — getting angry on behalf of people I've never met, will likely never meet and have absolutely no means of relating to, helping or indeed having any impact on the lives of whatsoever.

Why do I say this is a good thing? Doesn't that make me some sort of woman/ethnic minority/disabled person-hating narcissist? Well, no, of course not — although a woman/ethnic minority/disabled person-hating narcissist would say that, wouldn't they? The simple fact is this: very few people are real "heroes". Very few of us have the power to make a true difference in the lives of people we've had absolutely no contact with whatsoever. And it's not good for one's mental health to continually get upset and angry on behalf of everyone who is wronged in the world. I've seen one friend go down that road, and frankly they became rather insufferable as a result. More than that, though, it seemed impossible for them to ever be happy, because there was always something new to get upset and angry about; they were perpetually in a state of anguish and fury, because there was no way to fix this broken world we live in. It was heartbreaking to see, and there was nothing I could do to help them.

Ultimately all most of us do is try to be the best people we can be to the people who do matter to each of us: family, friends and the acquaintances we come into contact with on a regular basis through work or other activities. If everyone simply tried to be a bit more excellent towards one another in their own social circles, the world would probably be a much more pleasant place overall.

Unfortunately some people simply appear to be hard-wired to be as un-excellent as possible to the people around them. And that's not at all cool, but if you have nothing to do with those people, harsh as it may sound, they're not your problem. They have to either recognise the problems they have themselves and do something about it, or the people who are close to them and care about them have to take action. You, as some random stranger on the Internet, have no influence, no power and, moreover, no real right to interfere with that person's life. Concentrate on dealing with your own issues, because everyone's got them to varying degrees, and if you're one of the lucky few to be in a place of relative contentment? Enjoy it, for fuck's sake; don't go looking for trouble.

So, to sum up: I Still Don't Care. And, I have to say, ditching social media has made it a whole lot easier to do just that. While my own issues mean that I'm still a way off feeling truly, completely 100% happy and content with my own life, I sure feel a lot closer to that ambition than I once was. And, should I ever reach it? I'm damn well going to enjoy every minute of it.

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1736: Traffic Report https://imnotdoctorwho.moegamer.net/2014/10/19/1736-traffic-report/ https://imnotdoctorwho.moegamer.net/2014/10/19/1736-traffic-report/#comments Sun, 19 Oct 2014 22:19:13 +0000 http://angryjedi.wordpress.com/?p=6825 It is traffic that drives the modern Web, whether we're talking about a commercial site or a personal social media page, but I'm gradually coming to regard the relentless pursuit of this easily measurable but sometimes quite misleading metric as something I'm keen to step as far away from as possible. Why? Because the behaviour of … Continue reading 1736: Traffic Report →

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Page_1It is traffic that drives the modern Web, whether we're talking about a commercial site or a personal social media page, but I'm gradually coming to regard the relentless pursuit of this easily measurable but sometimes quite misleading metric as something I'm keen to step as far away from as possible.

Why? Because the behaviour of the Internet hivemind — they who create the traffic — is predictable. Write something interesting and compelling — but, crucially, not controversial — that you've poured blood, sweat and tears into and came away from feeling yes, this is one of the best things I've ever written, and you'll inevitably barely register a blip on the graphs. On the flip side, write something controversial or angry — preferably with plenty of finger-pointing — and you'll get hundreds, thousands of hits. But are they the kind of people you want to be attracting to what you're writing?

In the case of a commercial site, it doesn't actually matter all that much; in the case of the biggest sites like IGN, the comments section moves so quickly with all the commenters' vapid nonsense that there's no time for anyone to be able to fixate on the actual people who have been reading it in most cases — unless, of course, it becomes clear that the community at large has an opinion contrary to that of the writer, in which case it usually degenerates into a battle of snark via Twitter within hours of publication. But even on smaller sites, comments sections are easily ignored; ultimately, it is those traffic figures that are totted up at the end of each week to determine how "well" things are going — the theory runs that if you lure people in with more "clickbaity" stuff, they will hopefully enjoy it and stick around to click through to some other, less controversial but much better pieces. It doesn't necessarily work like that, sadly: bounce rates are high, and tricky to "fix", particularly if you contemplate how your own personal browsing habits tend to go.

In the case of a personal site like this one, however, it very much does matter who you're attracting to read the things you've written. I have a small group of semi-regular to regular commenters on this site, all of whom I've gotten to know and come to regard as friends. When someone new shows up, their first comment is important; it determines whether or not I actually want to engage with them, or whether I never want to speak to them ever again. It's nice when the former happens; when the latter happens, however — something which is seemingly exponentially more likely on a high-traffic day — it can be anything from mildly annoying to actually quite scary, particularly for someone with anxiety issues around certain social situations.

It's for this reason that I've come to dread the WordPress notification that reads "Your stats are booming!" because it means that, for whatever reason, lots of people have come to my site and are doubtless just itching to leave a comment on something and tell me how much I'm wrong. (The side effect of the aforementioned anxiety is that one negative comment counts for about 20 positive comments, making it very hard to get a nice, calming balance, and making me very anxious and nervous about the possibility of arguments, even over the smallest of things.) Today was one of those days: something I wrote a little while back — something which I stand by, but am also keen to put behind me now my life is moving forwards — got linked a whole lot. Judging by my stat reports, it seems it was linked from Twitter, Reddit and a few other places and, at the time of writing, has produced my "best" traffic day for a very long time.

I can't say I'm particularly happy about that, though, because all it means is that I've written something contentious that I anticipate those who agree will stay quite and maybe give a Like, while those who disagree will jump in the comments and yell at me. (The comments on the aforementioned piece are now closed, so this makes prospective yellers' lives at least a little bit more difficult, which is something.)

Since ditching the hustle and bustle of social media, with its constant pursuit of validation through Likes and Comments, I've become much more content to simply continue along on my way without interference from wider society. And while you may point your finger at me and say that I'm just trying to live in a bubble or an echo chamber, to that I simply say so what? We don't need to open everything we say and do up to public scrutiny, and just because you publish something online for family and friends to read doesn't mean that you particualrly want it shared with the wider world.

It's a fact of life, however, that with this modern, connected world, if you publish anything online, whatever it is, you open yourself up to it being shared more widely, possibly well outside of your own safe place, and consequently run the risk of attracting… undesirables, shall we say. And that sort of thing is starting to make me increasingly uncomfortable — particularly after I've been the victim of an organised Twitter harassment campaign in the past; something I'm really not keen to repeat in any shape or form through any online medium.

Oh, don't worry, this blog isn't going anywhere; personally speaking, it's been a valuable outlet and almost a form of "therapy" for me over the course of the last four and a bit years, so I can't seem myself giving it up any time soon. I would, however, ask anyone reading any post on this site and contemplating sharing it or leaving a comment to take a step back for a moment and think about the person behind the words: a 33-year old dude who is just now finally starting to get his life moving in a vaguely normal direction after numerous years of upheaval, disappointment, upset, anger and chaos; a 33-year old dude who, after 4+ years of working "on the Internet" is now keen to have a bit of a quiet life. I'm not saying don't share; I'm not saying don't comment; I'm not sure what I am saying, really, if I'm perfectly honest: just please take what I've said above into account. That's all I ask.

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1731: The Age of Loneliness https://imnotdoctorwho.moegamer.net/2014/10/14/1731-the-age-of-loneliness/ https://imnotdoctorwho.moegamer.net/2014/10/14/1731-the-age-of-loneliness/#comments Tue, 14 Oct 2014 23:55:57 +0000 http://angryjedi.wordpress.com/?p=6811 I read an interesting piece on The Guardian earlier regarding "the age of loneliness" killing us bit by bit. And while I feel the piece is, on the whole, doomsaying somewhat, there's also a lot of truth in there. I've become a lot more conscious of all this since starting my "new life" a little … Continue reading 1731: The Age of Loneliness →

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I read an interesting piece on The Guardian earlier regarding "the age of loneliness" killing us bit by bit. And while I feel the piece is, on the whole, doomsaying somewhat, there's also a lot of truth in there.

I've become a lot more conscious of all this since starting my "new life" a little while ago — working a "proper job" with three-dimensional people all around me, ditching most of social media for my own sanity and generally trying to "unplug" a little bit from my utter dependence on the digital realm.

The biggest change has been the opportunity to interact with real people on a daily basis. Sometimes those people are asking me to do things as part of my job, but at other times it's a simple social interaction where we share things with one another: the problems we had with a retailer; what we had for dinner last night; our pets having various illnesses; what we think of this weather we've been having, gosh, it's been really variable, hasn't it?

I hadn't realised how much I'd missed this, but being fully immersed in the digital realm for several years had proven an adequate substitute for human interaction at the time. It wasn't until towards the end of my time with USgamer that I was starting to feel a little dissatisfied with spending all day every day "on my own" (despite hundreds, possibly thousands of people being on the other end of an email or tweet) and, once I was made redundant, it truly dawned on me that I was indeed living through my own personal "age of loneliness".

It's often been said that social media ironically contributes to feelings of loneliness and isolation, and it's a difficult one to win. Without social media, it can be difficult to feel connected to other people — though there are alternative, more focused solutions for communication that rely less on shouting into the ether and more on more direct interactions. But with social media, despite all these connections to other people, it's equally easy to feel isolated, too; the constant races for oneupmanship on Facebook and Twitter — the race to be the first to post a pithy comment in response to a tragedy; the race to post the coolest photo of an event; the race to get the most Likes and comments on a passive-aggressive statement — all detract from meaningful social interaction, instead turning communication into a competition. That doesn't feel especially healthy to me.

Like I say, though, it's difficult to find that balance. At present, I feel like I'm having a reasonable time of it — I get along well with the people I work with during the day; I spend time with Andie in the evening and, on certain occasions such as tonight, get to spend time with friends — but I do often still find myself wondering if I'm "missing out" on anything by not checking in on Facebook or Twitter. (I actually closed the latter account altogether after the post the other day, which got shared more widely than I intended and consequently attracted ire I didn't really want to deal with at the time; I haven't felt the need to reopen it yet, and should I ever decide to return to Twitter I think it will be with a brand new "fresh start" account)

I am not, however, missing that urge to take a photograph of everything that happens in my day and then post it online as if anyone would give a shit about what the sunset looks like from where I'm standing right now (probably quite similar to the sunset from where you're standing right now) or what my lunch looks like (pretty much like lunch). I find myself longing for the days when things like photographs were more permanent and more meaningful; everything in the digital age feels so utterly disposable, and that's probably where a lot of the whole loneliness thing stems from: you can be the centre of attention one minute and utterly forgotten about the next. The modern world is fickle indeed.

Anyway. It's 1am and I'm doing that thing where I ramble only vaguely coherently as I try not to fall asleep in front of my screen. So I think it's probably time to go and get some sleep; I have a very long day ahead of me tomorrow, so plenty of rest beforehand would probably be a good idea!

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1718: The Joyless Wankers of the Games Press https://imnotdoctorwho.moegamer.net/2014/10/01/1718-the-joyless-wankers-of-the-games-press/ https://imnotdoctorwho.moegamer.net/2014/10/01/1718-the-joyless-wankers-of-the-games-press/#comments Wed, 01 Oct 2014 19:14:37 +0000 http://angryjedi.wordpress.com/?p=6781 What I'm about to write would have been enormously unprofessional a few months ago, but since I'm no longer a member of the games press, nor do I have any intention of going back any time soon, I am more than happy to express myself freely. My statement is simple: If you're that cynical about video games, find something … Continue reading 1718: The Joyless Wankers of the Games Press →

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What I'm about to write would have been enormously unprofessional a few months ago, but since I'm no longer a member of the games press, nor do I have any intention of going back any time soon, I am more than happy to express myself freely.

My statement is simple: If you're that cynical about video games, find something else — anything — to write about.

I say this after a day in which not one but two utterly dreadful articles were brought to my attention — I'm not going to link to either; you can seek them out yourself if you're that interested.

First up was the review of Fairy Fencer F over on my former stomping grounds of USgamer. After witnessing… the reviewer in question's review style on a couple of other Japanese role-playing game titles — most notably the actually rather excellent Tales of Xillia 2, which he panned — and the fact that, back when I was still on the staff, he wouldn't review Atelier Rorona Plus on the grounds that a Google Image Search for the game looked "creepy", I wasn't altogether surprised to see that he tore this title to shreds, also. And he did so in such a way that told me three things: 1) he had a pre-existing dislike of the company that produced the game (Compile Heart) 2) he hadn't taken the time to engage with the game on anything more than the most superficial level and 3) he simply didn't give a shit about JRPGs as they exist in 2014.

I haven't yet played Fairy Fencer F, but given the way in which the review in question was expressed — telling people who might actually be interested in the game absolutely nothing about the game, its story or its characters and instead bashing Compile Heart and its parent company Idea Factory, bemoaning easily ignored technical issues and generally looking down its nose at people who might want to play it — I don't have much faith in it as a whole. I intend to give the game a fair shot myself once I have time to settle down with it, and when I do I intend to provide some detailed thoughts on the subject over at MoeGamer, much as I did with Tales of Xillia 2 recently.

Now, games journos will often point out how stupid it is to disagree with a review, which is, after all, a subjective opinion. And it kind of is; if you like something which someone else hates, then great; more power to you. But what we had here was more than that — it was an outright unhelpful review, instead more concerned with scrawling "I Hate Compile Heart" over everything than actually providing any sort of interesting, helpful analysis or criticism. It actually felt borderline insulting at times — though thankfully not so much as the site's notorious Hatsune Miku Project Diva F review, which was so offensive to fans of Japanese games that emphatic complaints from me and my then-colleague Cassandra led to the formation of my JPgamer column.

If this was a one-off, I wouldn't mind so much, but the reviewer in question has now done this several times — leading me to question the motivations for assigning him (or him stepping forward; I don't know which way round it was) to these titles in the first place. As the former staffer who single-handedly built up a ton of goodwill with fans of niche titles that get ignored at best, marginalised or even ridiculed at worst by other sites, I can't deny that it smarts a little to see all that goodwill getting well and truly pissed up the wall by giving the sort of games that I would have been all over — and that my fellow enthusiasts would have loved to hear more about — to someone who clearly and obviously hates them. Something that helped make USgamer unique has been lost; now it's just another site with a predictable "loljapan" attitude about it. I would rather the site simply didn't review these titles at all than let this joyless arse anywhere near one ever again, but sadly it's not up to me. How very disappointing.

But let's not get too hung up on Fairy Fencer F because this was, surprisingly, not the most stupid thing posted today. No, that honour goes to the epic-length editorial over on Polygon about finding the tutorial to the new Lord of the Rings game troubling. Why? Because at one point, you sneak up on your wife and kiss her, using the same control scheme and animations as you use later in the game to assassinate people and monsters. Somehow this bizarre objection was spun out to somewhere in the region of 1,500 words — an impressive achievement on the part of the author to take that long to say absolutely nothing, I must admit. (Although frankly, given the state of some of the entries on this blog, I'm probably not one to talk. But eh; there's a difference between a professional, commercial games site and a personal blog I use as an outlet for mental detritus.)

Polygon has been going down the toilet for a long time; I can't say I've ever been a particular fan of their uniquely pretentious brand of games journalism, nor the sanctimonious attitude of several of its staff writers, but since ditching their features staff a while back — the one part of the site that actually had anything meaningful or interesting to say — it really has been circling the drain. I wasn't surprised or angry to read this article today after someone pointed me in its direction earlier; my only real reaction was a sigh and a shake of the head. Games journalism in 2014, ladies and gentlemen; better to say 1,500 words of nothing at all about the week's big release than, you know, say nothing at all. Because if you make people angry you'll at least get some page hits as people share it indignantly.

Today has been one of numerous days that I've looked back on my time with the games press and thought "That was fun while it lasted, but I don't want to go anywhere near that ever again." If a prerequisite for being a member of the games press of 2014 is being a joyless wanker who can't find the fun in anything, then count me out. Give me a call when you ditch the clickbait business model, fire all these miserable tossers and start bringing on board people who are actually enthusiastic — even passionate — about this exciting medium. I won't be sitting by the phone waiting for your call, however; I've got better things to do.

You know, like playing games… and actually enjoying them.

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1717: The Story of Your Mail Archive https://imnotdoctorwho.moegamer.net/2014/09/30/1717-the-story-of-your-mail-archive/ https://imnotdoctorwho.moegamer.net/2014/09/30/1717-the-story-of-your-mail-archive/#comments Tue, 30 Sep 2014 23:38:50 +0000 http://angryjedi.wordpress.com/?p=6778 During a quiet — and, I won't lie, somewhat bored — moment today, I decided to take a look back in my GMail archive and see exactly when I started using that account. I've had a number of different email accounts over the years, some of which have lasted longer than others, but I had … Continue reading 1717: The Story of Your Mail Archive →

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During a quiet — and, I won't lie, somewhat bored — moment today, I decided to take a look back in my GMail archive and see exactly when I started using that account. I've had a number of different email accounts over the years, some of which have lasted longer than others, but I had a feeling that GMail had stuck with me longer than anything else. (Except perhaps for Hotmail, which I keep around to sign up for things I don't want to sign up my "real" email address for. And for my Xbox Live account, because in Microsoft's wisdom, they don't allow you to change the email address associated with your account, meaning I was forever stuck with it, not that email really matters to Xbox Live anyway.)

Sure enough, my GMail account has been with me for somewhere in the region of four or five years or so. Prior to that, I made use of a .mac/MobileMe/iCloud account (the name has changed several times since I opened the account in 2007 as part of my employment at the Apple Store), and before that, I was using Yahoo. Prior to that, I was using various different proprietary addresses that I got with Internet service providers, and since I moved every year while I was at university — and quite frequently thereafter, too — I changed email address a lot, much to, as I recall, the annoyance of my brother, who never knew which address to contact me on.

Anyway, I digress; my GMail account hails from 2009, and it was interesting to take a look back to what was going on in my life around then. I can use this blog for that too, of course — and often do, as narcissistic as that might sound — but looking back at past emails is a little different because it's not just a record of my thoughts spilling out on the page as I saw fit to express them; it's my thoughts spilling out on the page as I saw fit to express them to another specific person.

As those of you who have been reading this blog for a few years will recall, 2010 was Not A Good Year for Pete, and indeed the early pages of my email history reflect that to a certain degree.

Before that, however, was an email from a former colleague containing nothing but this image:

photoIt still makes me giggle.

Anyway, the first few pages of my GMail are actually made up of messages imported from my .mac/MobileMe account, which I was running in parallel with GMail for some time (and indeed still am, though I don't really use it any more). In those early messages, I can see the first time I was hired as a professional games journalist — Joey Davidson and Brad Hilderbrand were good enough to take a chance on me and hire me for the now sadly defunct Kombo.com. The pay was crap, but it was something at a time when I had nothing else, and I got something far more valuable out of that experience: friends. People I still speak to today — indeed, just today I had a quick chat with Joey via instant message, which was nice.

Around that time, I was preparing for a trip to PAX East in Boston, at which I'd have the opportunity to meet a number of members of the Squadron of Shame for the first time — and to catch up with some I'd had the pleasure of meeting once or twice before. I was also looking forward to the opportunity to cover a big event as a journalist, though sadly I wasn't enough of a bigshot at this time to be able to score a proper press badge, and as such had to write about things at the show largely from a consumer perspective.

Shortly after my return from PAX East, you may recall that my life fell to pieces, and you can see almost the exact moment this happens, since there's a sudden flurry of sympathetic messages from friends and family alike. Thus began a very dark period in my life, and one that still, I must admit, brings tears to my eyes to relive, even when looking at it through the cold, clinical view of plain text.

So let's not do that.

Instead, fast forward a bunch of pages and I was very surprised to spot an email from a familiar name: Shahid Ahmad, who is now best known as Sony's most enthusiastic employee, and champion of the Vita. Shahid apparently commented on one of my posts somewhere — I can't quite tell where from the email exchange, but it was a post about the game Mr. Robot, which I recall enjoying a great deal — and we'd evidently had a discussion about Chimera, a game which he made back in the days of the Atari 8-bit and Commodore 64 home computers, and which he has trying to remake ever since. (He was talking about a remake a while back on Twitter; apparently, he's been trying to make this happen since at least 2010.)

Somewhere around the 37,000 email mark (still in 2010), I seemingly start using GMail a bit more for communicating with people and signing up for things. There's still a bunch of stuff coming in via MobileMe, but messages without that tag are starting to appear more and more.

Around the 35,000 email mark, I start working for GamePro. Of all the sites I've worked on over the years, I think GamePro is the one that I think of most fondly and am most proud of. I feel I struck a good balance with my news coverage, and there was tangible proof that I — specifically me — was responsible for bringing in a significant amount of new traffic with the work I was doing. Unfortunately, this seemingly wasn't enough to prevent the site from being unceremoniously wiped off the face of the planet some time later, but it was nice to know at least.

Aside from my own developments, it's also interesting to see what names I still know today have been up to over the years. It's nice to see Tom Ohle of Evolve PR's name crop up a bunch of times, for example — that man's one of the hardest-working PR folks in the business, and also someone who always put across the impression of genuinely believing in the games he was representing — as well as folks I've worked alongside moving from outlet to outlet.

And then, of course, there's the first appearance of Andie in my Twitter direct messages (Twitter's email notifications used to look a whole lot different!) and… well, we all know what happened there. (She's sleeping upstairs in the house we own together right now as I write this.)

So anyway. Having rambled on for over a thousand words about nothing more than my email archives, I think I'm ready to call that a night. It's been an interesting trip back along memory lane — not always pleasant or comfortable, but certainly interesting — but I think I've sated my curiosity for now, at least.

So what's the earliest email you still have, dear reader?

 

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1716: Desperately Seeking Information https://imnotdoctorwho.moegamer.net/2014/09/29/1716-desperately-seeking-information/ https://imnotdoctorwho.moegamer.net/2014/09/29/1716-desperately-seeking-information/#comments Mon, 29 Sep 2014 22:38:50 +0000 http://angryjedi.wordpress.com/?p=6776 Something a friend of mine said in an online chat earlier made me think about the way we, humanity, use the Internet on a daily basis — and particularly the role that social media plays in many of our lives. He said that as human beings, we crave information. It doesn't matter what that information is, we're … Continue reading 1716: Desperately Seeking Information →

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Something a friend of mine said in an online chat earlier made me think about the way we, humanity, use the Internet on a daily basis — and particularly the role that social media plays in many of our lives.

He said that as human beings, we crave information. It doesn't matter what that information is, we're just hungry for it; forever consuming, devouring any input we can get our brains wrapped around, however mundane, stupid or fury-inducing.

After he said this, I took stock of my online existence since leaving Facebook and Twitter behind. I still haven't looked at the former at all; I've peeped at the latter once or twice to see if I had any mentions or direct messages — I didn't (apart from a share of this post by a dentist who clearly hadn't read it at all), which, I won't lie, smarted a bit, but I'll live.

What I have done, however, is almost immediately replace them with other things. I was always intending to make more active use of the Squadron of Shame forums, for example, but they have become my primary go-to hangout online — which makes their occasional lack of activity a little frustrating. (Come join up and talk in a chin-strokey fashion about games!) But that's not all I'm doing: instead of relying on what Twitter is talking about for a picture of the day's news — a practice which tends to give you an inherently biased picture of what is going on, due to the political tendencies of some of Twitter's most vocal users — I'm specifically seeking out sites like the BBC and the Guardian to read about stories at my own pace. (I still skip over anything that just offers me a video and no text, though; fuck video.)

I am not, however, reading a great deal about video games. This is less about losing interest in them — which my marathon Xillia 2 session this evening will emphatically attest that I am not — and more about feeling there aren't really any sites out there that speak to (or for) me. I've discussed this with a number of people with whom I share similar proclivities, and many of us tend to feel the same way: while the ad-based revenue model for these sites continues to be in place, we're never going to see the sort of coverage that we're interested in seeing. Those sites that do try different things — like Polygon with its now-defunct features section, or 1up with its community-driven nature — end up either closing down altogether, or at the very least shedding the things that made them unique and becoming yet another identikit site of daily triple-A and indie darling news churn.

But I digress. The point is, the information void I left when I cut social media out of my life was immediately filled by something else. It's a compulsion; an uncontrollable urge. As a human being, my brain demands information; it needs input. More input.

I'm not entirely sure if that's a healthy compulsion, since as I noted above, the 21st-century brain doesn't appear to be all that selective about what it wants to absorb into itself. Perhaps if the brain craved nothing but new knowledge — information that would allow it to let its host function as a better human being — that might be absolutely fine.

But no. The 21st century brain is interested in menstrual menaces and megachile perihirta (commonly known as the Western leafcutting bee); in cats drinking from squirt bottles and… oh, you get the idea.

The human brain is a mysterious thing. Whatever you may feel about the information you stuff into it on a daily basis, though, I think we can probably all agree that the Internet has had a profound impact on how we perceive, seek out and consume information these days, hmm?

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1706: Bug Me and I Leave You https://imnotdoctorwho.moegamer.net/2014/09/20/1706-bug-me-and-i-leave-you/ https://imnotdoctorwho.moegamer.net/2014/09/20/1706-bug-me-and-i-leave-you/#comments Sat, 20 Sep 2014 12:12:52 +0000 http://angryjedi.wordpress.com/?p=6755 Given the ubiquity of technology these days, there's a lot more competition between apps and online services than there ever was in the past. This means that all of them have to stoop to increasingly low levels in order to get people to "engage" with them, leading to a situation we've simply not had prior … Continue reading 1706: Bug Me and I Leave You →

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Given the ubiquity of technology these days, there's a lot more competition between apps and online services than there ever was in the past. This means that all of them have to stoop to increasingly low levels in order to get people to "engage" with them, leading to a situation we've simply not had prior to the last few years.

That situation comes in the form of apps and services begging you to use them. It's obnoxious, obtrusive and, more to the point, makes me disinclined to make use of that app or service ever again. In fact, in most cases, if an app or service begs me to use it or come back, I will simply uninstall it or unsubscribe from their mailing list.

The most egregious example I can think of recently was an app called TuneIn Radio. I was recommended this as a good means of listening to both streaming Internet radio and podcasts, but was dismayed to discover after firing it up just once that it then insisted on reminding me of its own existence at least once a day via a push notification that was usually recommending something I had absolutely no interest in whatsoever. ("Listen to TalkSport!" Oh, how little you know me.) However good the app is, notifications bug me enough at the best of times, so in the bin it went.

I'm still getting email messages from services I had to sign up for when I was reviewing endless reams of shitty mobile-social apps for Inside Mobile Apps, too. Eventually I simply registered for these services with an email address I don't use any more, and this mitigated the problem somewhat, but there are still times where there are services that I haven't touched for a year or more feel the need to email me and remind me that they exist.

Worse, when you unsubscribe from these mailing lists you inevitably end up signed up to, you're often questioned as to why you'd ever want to stop your inbox being cluttered up with this meaningless crap. I had one email the other day from a service called AppData, a ludicrously expensive analytics service that was attached to the Inside Social Games and Inside Mobile Apps sites I used to write for, which asked whether I had unsubscribed "by mistake". Seriously. Look.

Screen Shot 2014-09-20 at 13.06.32

The sheer arrogance of this is absolutely astonishing. "Oh, no, whoops, I unsubscribed from your marketing spam by mistake. I actually do want you to try and sell me things! Sign me back up, quick!" Or, indeed, "oh no, the pointless marketing spam I forwarded on to my friend [who does this?] annoyed them so much that they tried to unsubscribe themselves and instead unsubscribed me! Sign me back up, quick!"

I kind of understand why this happens. As I said at the beginning, the sheer amount of competition between mobile app and online service providers these days is ridiculous, so they have to resort to ever more drastic measures to retain their users, and hopefully convert them into paying customers — or at least people who will click on ads.

I can't say I feel much sympathy, though. Surely having to resort to this is not a signal that you should market harder. Surely having to resort to this is, instead, a sign that there is far too much pointless, useless crap on the market, and maybe you should try a bit harder to come up with an idea that is actually innovative and helpful to people rather than a rehash of other things people already use? Harsh as it may sound, these days I find myself smiling a little with every email I receive that informs me a pointless, stupid mobile-social service that I reviewed a year or more ago is closing down. I'm glad; there's too much noise in our lives anyway even with just the well-established services like Twitter and Facebook, so stop adding to it.

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1704: The Improved Posting Experience https://imnotdoctorwho.moegamer.net/2014/09/18/1704-the-improved-posting-experience/ https://imnotdoctorwho.moegamer.net/2014/09/18/1704-the-improved-posting-experience/#comments Thu, 18 Sep 2014 22:38:44 +0000 http://angryjedi.wordpress.com/?p=6745 All right, WordPress, you win. After bugging me constantly with urges to try the "improved posting experience" while I was just trying to write my blog, let's give this "improved posting experience" a go and see if it's actually any better than the "posting experience" most WordPress users are accustomed to. Here we go, then. … Continue reading 1704: The Improved Posting Experience →

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All right, WordPress, you win. After bugging me constantly with urges to try the "improved posting experience" while I was just trying to write my blog, let's give this "improved posting experience" a go and see if it's actually any better than the "posting experience" most WordPress users are accustomed to. Here we go, then.

Screen Shot 2014-09-18 at 23.20.32

So first up, it's pretty blue. This puts it in line with the main WordPress.com site, where those using WordPress.com to manage their blog and/or be part of the WordPress community of bloggers can tweak their blog settings, fiddle with multiple sites and subscribe to other people's blogs. In that sense, it's consistent; however, where it's inconsistent is with the rest of the WordPress dashboard, which is still the black and grey it's ever been.

Let's take a look at functionality.

Screen Shot 2014-09-18 at 23.20.57

There's drag and drop for images… sort of. You can drag an image file onto the post editor, but this doesn't automatically insert it into the post at the point where you drop it, disappointingly; rather, it simply brings up the regular media browser (which now doesn't match the new editor) and uploads the image, at which point you can insert it into the post where you left the cursor. (This didn't work first time I tried; I had to close the media browser, reposition the cursor, then open it again and then insert.) It also inexplicably forgets the default setting for image size that you might have been using in the "classic mode" (ugh) "posting experience".

As for other functionality, there's the same toolbar as the regular WordPress "posting experience" (no, I'm not going to stop the sarcastic quotation marks around that phrase anytime soon) but, like the media browser, it forgets your default settings, in this case whether you have the "kitchen sink" second row of buttons (allowing access to styles, underline, justification, text colour, special characters, indents, undo and redo — all pretty useful stuff) open or not.

Over on the right of the editor, there's a bunch of pop-open menus for the post's status (draft, scheduled, published), tags and categories, a featured image, whether the post will be shared on social media (and whether there will be a custom message), an attached location, a front-page excerpt, and the mysterious "advanced settings", which include… drum roll…

…a custom slug, the author of the post, the format of the post, its visibility, whether or not it's a sticky, and whether it allows likes, shares, comments and pingbacks. Hmm. Not all that advanced, really.

I can't really tell what's better about this "improved posting experience" to be honest, and in a number of ways it's actually inferior. It certainly looks quite nice — the pop-open menus on the right keep things very neat and clean, for example — but it has this improved look at the expense of ease of access to information and settings.

Screen Shot 2014-09-18 at 23.31.46

The standard WordPress editor may be more cluttered and rather more clinical-looking than the soft blues of the "improved posting experience", but it's also considerably superior. Information and settings can be popped open and closed at will — it's all open rather than closed by default — and the screen gives you much more information, most notably on the status bar at the bottom of the editor, where you have a word count and a "last edited" date — both of which are completely absent from the "improved posting experience". There's also easy access to all other aspects of your site via the left-hand side menu.

Also worthy of note: when I started writing this post, there was a button to switch back to "classic mode" which promptly disappeared when I saved a draft. Getting back to the standard editor required logging back into this site's dashboard, going to the post list and then choosing to edit my draft. Somewhat cumbersome.

I can see the intent behind the "improved posting experience" — it's to strip out all the stuff that might prove daunting to those less familiar with technology and software such as WordPress. It's an attempt to make it into a simple and clean blog editor along the lines of Tumblr. Trouble is, that's never what WordPress has been about; WordPress has always been the blog solution to go to when you want customisability and a lot of control over what you're posting, when and how — and without having to mess around with HTML and CSS for styling.

Perhaps the "improved posting experience" will encourage more new users to give blogging a serious go. And that's ultimately a good thing. For people like me, though, who have been using WordPress for years now, it's very much a step backwards rather than forwards.

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1699: A Note to Anyone Following Me on Twitter, Facebook or Google+ https://imnotdoctorwho.moegamer.net/2014/09/13/1699-a-note-to-anyone-following-me-on-twitter-facebook-or-google/ https://imnotdoctorwho.moegamer.net/2014/09/13/1699-a-note-to-anyone-following-me-on-twitter-facebook-or-google/#comments Sat, 13 Sep 2014 19:15:32 +0000 http://angryjedi.wordpress.com/?p=6719 Posts that essentially boil down to "I'm Leaving [insert site name here] And Here's Why You Should Care" are the very worst kind of egocentric narcissism, as most of you probably know. This is because they usually amount to someone attempting to attract attention to themselves flouncing off in a huff after they feel they've … Continue reading 1699: A Note to Anyone Following Me on Twitter, Facebook or Google+ →

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Posts that essentially boil down to "I'm Leaving [insert site name here] And Here's Why You Should Care" are the very worst kind of egocentric narcissism, as most of you probably know. This is because they usually amount to someone attempting to attract attention to themselves flouncing off in a huff after they feel they've been slighted, only to return a week/month/year later to repeat the cycle anew. If you've had the patience and willpower to follow Fez developer Phil Fish over the last couple of years, you'll have witnessed this action firsthand.

And yet here I am making a largely similar post, and not for the first time. I shall try and keep the egocentric narcissism to a minimum, however — though I'm making no promises.

This post is about two things: 1) why I don't intend for Twitter, Facebook and Google+ to be part of my daily routine any more, and 2) how you can reach me if you'd still like to talk to me online — because despite the things I'm going to say under heading 1, I can't deny that I've made a lot of good friends across all three networks over the years, and it would be a shame to abandon that completely.

To begin at the beginning, then. There are a lot of words ahead, but I would appreciate you sticking around to read them — particularly the last section about keeping in touch.

Don't worry, there will be pictures. They'll be irrelevant pictures, but there'll be pictures.
Don't worry, there will be pictures. They'll be irrelevant pictures, but there'll be pictures.

Why I don't intend for Twitter, Facebook and Google+ to be part of my daily routine

Those of you who have been following this blog recently will know that I decided to subject myself to a voluntary social media blackout this week. Specifically, I logged myself out from Twitter, Facebook and Google+, deleted the relevant apps from my phone, ensured that anything that might bug me with notifications from them was well and truly switched off and finally settled down to a week of peace.

It's now a week since I started that blackout, and the time at which I decided I was going to review whether or not I needed social media in my life any more. And the conclusion I've reached is that I don't think I do. I opened Twitter earlier today to see how I felt, and felt no urge to scroll down to see if I'd missed anything — I closed it straight away without even scrolling off the first page of tweets. I didn't even feel the urge to open Facebook or Google+ at all. I have broken the "habit", it seems, and I don't feel like I "need" to develop it again.

Because it is a habit. It's compulsive behaviour — at least it was for me. You may do it yourself without realising it; you reach a quiet moment in the day, and out comes the phone or up comes the web browser, and you do your "rounds" of your social networking sites of choice. You scroll through the reams and reams of content the millions of members of these sites worldwide have made, rarely taking anything in, rarely stopping to appreciate, say, the composition of a photograph on Instagram, or the witty headline that someone came up with for a news story on Facebook. It's page after page of noise, little of it meaningful, all of it vying for your attention with equal fervour. And yet still around and around and around you go.

Some people deal with this noise better than others. Some people can discipline themselves to set aside a little bit of time to check their networks, then put them aside for hours or even days at a time. That can be a valid strategy, but with the speed at which modern social networks move, if you're not there when something happens, your contribution to the "discussion" — and I use that term loosely — is likely worthless, since conversation will have moved on by then.

This matter of "discussion" is worthy of consideration, so let's ponder that a minute.

The approach most people tend to take to discussion online.
The approach most people tend to take to discussion online.

One of the things that drove me to start my week-long blackout a couple of days earlier than I intended was the whole #GamerGate thing on Twitter. For those who don't follow the video games field — or those who simply aren't on Twitter — in simple terms, this was an argument between video game journalists (particularly those who err on the "feminist" side of the sociopolitical spectrum) and those who self-identify as "gamers", i.e. people who play, enjoy and are passionate about video games and would rather not be told they're awful people whenever possible.

I don't really want to get into the details of the events surrounding #GamerGate as that would be long, tedious and, more to the point, has already been summed up in a great amount of detail elsewhere on the Internet. (As always, note that there are two sides to every story — something that both sides on this particular argument have been guilty of forgetting.)

Suffice to say, however, that #GamerGate brought out the very worst in a lot of people. It brought out some of the most unpleasant trolls the Internet had to offer, who, predictably, went after a number of people who — let's be honest here — often court controversy to make a point. On the other side, those loud-voiced members of the press and their numerous sycophants continued down a path that I've been unhappy to see them proceeding down for the last year or two: belittling, ridiculing, publicly shaming and even outright insulting the very people they are supposed to be writing for.

Whatever fair points both sides had — and make no mistake, both sides had fair points — were lost amid the noise, and discussion never got anywhere. It was frustrating to watch; I tended not to participate as much as possible as I learned a while back that any attempts to call for moderation in such matters tended to result in accusations of "tone policing" — which, ironically, is itself a form of deflection attention away from a point being made — rather than genuine attempts to calm down and discuss things like rational adults. And thus nothing was ever resolved.

As I said above, different people deal with different things in different ways. My frustration with these endlessly circular arguments — in which no-one was really listening to anyone else and in which any fair points were inevitably lost in all the blind anger and insults being thrown in both directions — manifested itself as anxiety, stress and depression. I was genuinely afraid to contribute to these discussions for fear of attracting the wrath of one, the other or both of the angry mobs involved. And it was having an effect on my mental health.

If you can take yourself out of a situation that is causing you problems with your mental health and not cause yourself further problems, you should do. So that's exactly what I did. I extracted myself from the whirling miasma of rage, quietly slipped away for a while to reflect, contemplate and heal — and now, here I am, a week later, with no desire to jump back into the fray.

This isn't to say that Twitter, Facebook and Google+ are nothing but whirling miasmata of rage and other negative emotions, but frankly, the other stuff there has seemed of little value to me for some time, too. There's only so many "You Won't Believe What Happened Next!" videos you can take seeing before you just don't care What Happened Next; only so many "adorbs" pictures of cute things you can see before you never want to see another squirrel again; only so many baby photos you can scroll past before your only reaction to a friend enjoying a new addition to the family is… well, nothing.

It's all noise to me, in other words; an overwhelming swathe of constant content; a never-ending stream of consciousness in which meaningful life events are ascribed equal importance to a video of a cat drinking water from a squirt bottle. I don't need that. I've always been one for social anxiety, but right now I'd rather hear important things from the lips of the people involved rather than read it on Facebook or Twitter; I'd rather actually hang out with friends than hope I get more than a couple of "Likes" on the picture of the bag of chips I'm about to eat, or a couple of comments on a post I made about how much I'm enjoying Tales of Xillia 2.

I'm not saying there's no place for these sites in society at all — clearly a lot of people get great joy, excitement and enjoyment out of them. But for me, their value has dwindled significantly over the last year or two, so it's starting to make sense to cut them out of my daily routine and instead seek other means of staying in touch with the people I actually care about.

Which brings us neatly on to the second part of this post.

Well done for reading this far. Have a cake.
Well done for reading this far. Have a cake.

How to stay in touch with me

I'm not retiring from the Internet altogether. Rather, I'm being more selective with how I communicate and with whom. Consequently, I'm focusing on ways of communicating that allow me to take more control over my online presence, and which are more inherently personal than just shouting into the void of social media.

Note that I'm not closing down my Twitter, Facebook and Google+ accounts — they'll be used to broadcast these blog posts — but I won't be actively checking any of them, so please don't @mention or comment via any of those means if you want a reply from me.

Here are the main ways through which you'll be able to contact me in future:

  • This site. I post one blog entry here every single day, and have done for the last 1,699 days. Leaving a comment on my most recent post is a good means of getting a message to me. I'll try and be better about replying than I have been in the past!
  • Email. Close friends probably already have my email address. I don't mind sharing it, but I'm not putting it out in the open on this site. If you'd like to chat via email, you can start a private conversation via the contact form on my About Pete page and, assuming you're not some sort of crazy stalker, I'll probably get back to you.
  • Google Hangouts. For real-time chat, I use Google Hangouts almost exclusively. I don't do voice and I don't do video, but text chat is something I'm happy to engage in with you, assuming I know who you are before you just pop up saying "hi" and nothing else. If you don't already know my Google Hangouts info, drop me a message via the aforementioned contact form.
  • The Squadron of Shame forum. Most of my "public" conversations — "broadcast-type" messages, I like to think of them as — will now be found over on the Squadron of Shame forum. Although the Squad was originally set up as a small but well-formed group back in the 1up.com days, the modern Squad is very open to new members, with the only requirements for membership being that 1) you're interested in games, particularly those a little off the beaten track and 2) you're respectful to other people's tastes in games, even if they don't coincide with your own. Come and sign up and say hello, since that forum is where I'll be spending most of my online "social" time these days.
  • Final Fantasy XIV. If you happen to play Final Fantasy XIV and find yourself on the Ultros server, look up Amarysse Jerhynsson and say hello.

Thanks for taking the time to read this post; I appreciate it. To those of you that I've only interacted with on social media in the past: I'm sorry to leave you behind just as, in some cases, we're starting to get to know one another (I'd like to give particular, specific shoutouts to @FinalMacstorm and @SonyofLastation here, both of whom I've very much enjoyed talking to recently) — but I hope you'll consider staying in touch via one of the means above, and I hope you understand my reasons for wanting to eliminate stressful, anxiety-inducing and unnecessary noise from my personal life. To those of you who are already firm friends beyond the boundaries of social media — well, the same, really; I hope you'll respect my decision here, and that you'll stay in touch via other means.

Onwards to a brighter future, then: one largely free of pop-up notifications, pointless arguments and unnecessary stress. I'm looking forward to it very much indeed.

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1692: The Blackout https://imnotdoctorwho.moegamer.net/2014/09/07/1692-the-blackout/ https://imnotdoctorwho.moegamer.net/2014/09/07/1692-the-blackout/#comments Sun, 07 Sep 2014 01:02:29 +0000 http://angryjedi.wordpress.com/?p=6705 I've decided to go through with a week-long social media blackout. (By "social media" I mean "Twitter and Facebook", just to clarify; I'm not breaking my own rules by posting here.) I was originally intending to start it off on Monday, but then yet more nonsense in the whole Zoe Quinn thing kicked off this … Continue reading 1692: The Blackout →

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I've decided to go through with a week-long social media blackout. (By "social media" I mean "Twitter and Facebook", just to clarify; I'm not breaking my own rules by posting here.)

I was originally intending to start it off on Monday, but then yet more nonsense in the whole Zoe Quinn thing kicked off this morning and I just didn't want anything to do with it whatsoever — either the inevitable abuse she would receive for the things she was posting, or the unbearable smugness of her supporters.

So I started it today, cold turkey. And I'm serious about it. I deleted the Facebook and Twitter apps from my phone. I logged out of the sites on all my browsers. I removed the bookmarks from Chrome, the browser I use most frequently. And I haven't looked at either all day.

While I won't pretend I haven't felt a few urges to pop my head in and have a look, I haven't acted on these urges at all. I haven't felt the need to. I know that, going by what I saw this morning, something would just irritate and annoy me. And I don't need that.

I'm not going to cut myself off completely, though. For the week, my online socialisation will be through email, instant messaging (Google Hangouts), comments on this site and the Squadron of Shame forums. All of these are environments where I have much greater control over my socialisation, and which are populated by far smaller groups of people. And they are all people with whom I know I get on and can enjoy conversation with.

One may argue that there's a danger of creating an echo chamber when you simply surround yourself with people that you're 100% comfortable with, but in reality it's actually rather desirable to have a friendship group that understands you. It's an admirable goal to attempt to understand and ingratiate yourself with groups that you don't know a lot about, or whom you probably wouldn't hang out with in "real life", but eventually it just all starts to feel a bit high school, what with all the cliques, cool kids and groups that end up being the butt of everyone's jokes — often without justification.

Ponder how your friendships work in real life. Chances are that over your lifespan, you've met a significant number of people. Some of these became friends because you had things in common or enjoyed spending time together. As time passes, the number of true friends you likely have has probably dwindled as everyone's lives start to move in different directions. That's a bit sad when it means you lose touch with people with whom you used to spend a lot of time, but it's also part of the natural "filtering process" our real-life social lives go through over time.

With social media, this filtering doesn't happen automatically, so unless you take the time to actually go through and prune your friend and follower lists every so often, over time the noise just builds and builds and builds, often with disparate groups ending up butting heads with one another in your timeline or news feed. If you stand on the periphery of a few groups that, for whatever reason, end up at each other's throats, it can put you in a very awkward and undesirable situation, as we've seen with the whole "Gamergate" thing over the last week or so. To use my own personal situation, I identify with the games journalists who are undoubtedly frustrated at the constant accusations of "corruption" being levelled at them, but at the same time I also identify with the gamers who are sick of journalists talking down to them as if they're some sort of superior moral arbiters. Both sides say and do some regrettable things, and even if you're not directly involved — as I've taken care not to be — it can be anxiety-inducing to see what's going on.

That's not what the original promise of social media was. I recall signing up for Facebook for the first time and being amazed by the prospect of being able to easily stay in touch with people. Twitter, meanwhile helped me make a ton of new friends and discover people with common interests all over the world. Since I first signed up for both of them, though, their place in society has changed; Facebook has become little more than a link repository for endless "You Won't Believe What Happened Next!" clickbait bullshit, while Twitter has become a place where they who shout the loudest get to be "right", and whoever is right gets to declare anyone who disagrees with them as some sort of awful deviant.

As such, then, we come to my blackout. I feel positive that it will have a good effect on my mental health. And when it comes to next weekend, I'll make some more permanent decisions about my online existence.

I may have already made up my mind. But we'll see.

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1691: Reborn https://imnotdoctorwho.moegamer.net/2014/09/05/1691-reborn/ https://imnotdoctorwho.moegamer.net/2014/09/05/1691-reborn/#respond Fri, 05 Sep 2014 18:00:37 +0000 http://angryjedi.wordpress.com/?p=6703 I had one of those curious epiphanies on the way home. You know the ones. Or perhaps you don't. Anyway, I digress. My epiphany was that I felt like a new person today. I felt like I was in the middle of a new beginning, like I was getting a chance to pretty much "start … Continue reading 1691: Reborn →

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I had one of those curious epiphanies on the way home. You know the ones. Or perhaps you don't.

Anyway, I digress.

My epiphany was that I felt like a new person today. I felt like I was in the middle of a new beginning, like I was getting a chance to pretty much "start over" and try again.

Of course, this isn't strictly true, what with me being 33 and thus on that ever-downward slope towards middle age, old age and eventual death rather than a fresh-faced (I'm not sure I was ever fresh-faced) youth in my early twenties looking forward to the future. But I'm glad I did get this new chance to start again, and I don't intend to squander it.

The trigger for feeling this way is, of course, the fact that I really have made a new beginning by starting a new job and hopefully a new career. In just two weeks on the job, I feel like I've made some new friends, learned some new skills and made a good first impression.

And it's put a lot of things in perspective, too. Most prominently, my feelings surrounding the echo chamber of social media.

My typical working day now looks very different to how it did when I was working from home. I no longer have Twitter perpetually open on screen or on my phone; I don't check Facebook at all; Google+ has fallen totally by the wayside, particularly since the Squadron of Shame jumped ship to its own forum a while back; and I spend most of my time either actually doing work, interacting with people through internal emails or speaking with them face-to-face.

And it's blissful. Blissful, I tell you. You might call it wilfully shutting out issues that need to be addressed; I call it a haven of calm, and I can already feel my mental health improving because of it.

Being constantly bombarded with the noise of social media at all hours of the day — as I voluntarily subjected myself to when I was working from home — is actively stressful, anxiety-inducing and even depressing. It shouldn't be — it should be a positive thing — but it is.

Part of this is down to who you follow, of course — like real life, putting the people you interact with regularly through a rigorous filtering process until you're left with the people you genuinely like is important — but with the nature of modern social media, sometimes you get things thrust in your face without you going looking for them. The clearest example is Twitter's Retweets, which can expose you to people and opinions so far divergent from your own as to create genuine anxiety (and also people who go on to become firm friends, it must also be said), but it also happens whenever Facebook makes one of its inexplicable decisions to show you a post from someone you don't know that one of your friends commented "lol" on forty-seven comments back from where the argument is now raging.

This is why I'm enjoying the peace and quiet of not being permanently plugged in to social media, and why I feel like a new person. I can switch off, focus on the people around me and the work I'm supposed to be doing, and I can enjoy it. It's pleasant. Very pleasant indeed. And it makes me wonder why the hell I've been voluntarily putting myself through all this for the last few years.

And this doesn't mean that I've lost interest in the things I previously immersed myself in. On the contrary, it means I can just enjoy them for what they are. I can enjoy games purely on the virtue of them being great games; I don't have to give a shit about whether The Internet thinks something I enjoy is terrible and wrong, or whether I find the latest indie darling to actually be rather tedious.

In short, I feel like my rebirth has been a wonderful thing all round, really. I'm still in the honeymoon period, of course, and I'm sure my new life will bring with it a torrent of new things to be anxious about, but for now I'm enjoying it very much indeed; long may it continue.

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1683: Peace and Quiet https://imnotdoctorwho.moegamer.net/2014/08/28/1683-peace-and-quiet/ https://imnotdoctorwho.moegamer.net/2014/08/28/1683-peace-and-quiet/#comments Thu, 28 Aug 2014 20:41:31 +0000 http://angryjedi.wordpress.com/?p=6685 At my new job, I don't have full Internet access yet — I only just got access to the office network — and thus I can't spend all day gazing at Twitter. Fiddling around with mobile phones during working time is also somewhat frowned upon — not that this stops some people around my area … Continue reading 1683: Peace and Quiet →

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At my new job, I don't have full Internet access yet — I only just got access to the office network — and thus I can't spend all day gazing at Twitter. Fiddling around with mobile phones during working time is also somewhat frowned upon — not that this stops some people around my area doing it — and so I haven't been tempted to sit there pulling-to-refresh all day. In fact, my phone spent most of today locked in my desk drawer.

My God, how pleasant it is to be free of social media, and in a three-dimensional environment filled with real people who are nice and pleasant and have senses of humour and don't spent every waking hour filled with an all-consuming rage about something, anything, everything. (My manager claimed to be "in a rage" with the IT department when I arrived at work this morning and my login credentials still weren't working, but it was one of the most mild-mannered rages I've ever seen, particularly compared to the worst the Internet has to offer.) I can feel an improvement to my mental health already, which is confirming something that I've suspected for a while:

While social media is great, I also think it has great potential to be harmful.

I'm not just talking about the "everyone, even hateful idiots, being given a voice to broadcast their opinions" thing here. I'm also talking about, from my own personal perspective, the frustration, annoyance, anger and feeling of impotent helplessness that stems from seeing other people being so utterly, wilfully stupid and being unable to convince them that yes, they are, in fact, being a bit of a dick.

This is my own issue, of course; I take a lot of things personally, particularly online, and when someone disagrees with me aggressively — as many people tend to do on the Internet, because respectful disagreements are rapidly becoming a thing of the past — I feel like I'm being attacked. Hell, I've seen friends of mine get attacked for something innocuous they've said, and, of course, there's that horrible incident I suffered a while back that actually led to me leaving Twitter altogether for a while.

For people like me, though, this isn't a healthy mental attitude to take, and it's here that social media's biggest benefit — the opportunity to expose yourself (not like that, pervert) to people you otherwise would never have come into contact with in a million years — is also its biggest drawback. The reason you would never have come into contact with those people in a million years without social media is because you move in completely different circles and you are fundamentally incompatible with one another. And, you know, that's sort of fine, really. If coming into contact with these people leads to nothing but arguments and aggression, that's not a valuable social interaction. No-one is learning anything from that experience; there's no "cultural exchange" going on.

This isn't to say you should only ever surround yourself with an echo chamber of people who feel the same way as you, of course. Work somewhere with a large number of people and it's likely you'll come into contact with at least a few people you simply don't get on with, for example — but when dealing with those people face-to-face it's much easier to just simply either stay out of their way or at least be polite to them; online, meanwhile, there are no filters in place, which means there's nothing stopping people with fundamentally different ideologies from calling each other every name under the sun. And not stopping until it escalates into full-on abuse and harassment.

I'm still keeping Twitter around for now, since it's my main means of communicating with a lot of far-flung friends around the globe. But my few days of going "cold turkey" during the daytime have all but broken my habit. And that, I can't help but think, is a good thing.

I promise I'll stop writing about this shit tomorrow and write about something more cheerful and/or interesting instead.

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1679: Countdown https://imnotdoctorwho.moegamer.net/2014/08/24/1679-countdown/ https://imnotdoctorwho.moegamer.net/2014/08/24/1679-countdown/#comments Sun, 24 Aug 2014 23:13:30 +0000 http://angryjedi.wordpress.com/?p=6677 Tomorrow is a bank holiday here in the UK — a public holiday to you Americans; I'm not entirely sure why we place so much emphasis on the "bank" part, aside from the fact that it means the banks are usually shut — and also my last day of "freedom" before I become a cog … Continue reading 1679: Countdown →

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Tomorrow is a bank holiday here in the UK — a public holiday to you Americans; I'm not entirely sure why we place so much emphasis on the "bank" part, aside from the fact that it means the banks are usually shut — and also my last day of "freedom" before I become a cog in the corporate machine.

I've mentioned before that I'm actually quite looking forward to starting my new job. It's a daunting prospect, of course — it's a new place of work, new people to work alongside, a new role and a whole new industry to be a part of — but it's something that I'm eagerly anticipating, rather than dreading. Why? Well, partly because it's something new to do, and something that will help me feel like I'm leading a more "normal" existence — as pleasant as the freedom of working from home can be, it's a lonely existence that can become surprisingly stressful and trying after a while, particularly when you have no-one around you to bounce ideas off or just vent a bit of stress — and actually building a career rather than just constantly treading water.

The other reason is something that's become readily apparent since I stepped back from the games industry. In fact, it was already becoming apparent when I was still involved with it. And that "something" is the confrontation that seems to be at the heart of the various parts of the industry's interactions with one another on a daily basis.

Frankly I don't want to get into a discussion of what's been going on recently because it's all been done to death elsewhere, and it tends to lead to frayed tempers on all sides. If you're that curious, I'll point out that it started here, passed through here and will hopefully end here and leave you to make your own mind up, perhaps with some of your own research filling in the blanks. If you're shocked at what you read — if indeed you can be bothered to read all of it, since there's a whole lot there — then good, you should be; there are plenty of things under discussion that need examining without one side complaining about "social justice warriors" and the other complaining about "neckbeards". But unfortunately that's never going to happen because the games industry has a collective mental age of about 14 — and yes, I count all sides of the debacle in this group in this instance — and is thus unable to discuss anything reasonably or rationally without immediately jumping to the most extreme viewpoints possible.

I'm happy to be out of it, frankly. My new job may be in a somewhat more stereotypically "boring" sector — utilities — but I can pretty much guarantee that said "boringness" (and I use that term relative to the dynamism of the games industry) will bring with it a lovely atmosphere of calm in which people don't feel the need to aggressively state and restate their views on a daily basis; in which Internet hate mobs aren't dispatched to harass and belittle other people; in which I can just get on with my work, come home in the evening, switch off and just enjoy some video games.

Two more days to go then. Hopefully my posts towards the end of this week will continue with a positive outlook!

 

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1676: Cleaning Up https://imnotdoctorwho.moegamer.net/2014/08/21/1676-cleaning-up/ https://imnotdoctorwho.moegamer.net/2014/08/21/1676-cleaning-up/#comments Thu, 21 Aug 2014 20:55:31 +0000 http://angryjedi.wordpress.com/?p=6671 Following yesterday's post, I've been having a social media cleanup. This started with the unfollowing of about a hundred people last night — some of which I felt a bit guilty about, as I'd previously considered them friends; in other cases, they were former colleagues that I'd thought I might stay in touch with. That … Continue reading 1676: Cleaning Up →

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Following yesterday's post, I've been having a social media cleanup. This started with the unfollowing of about a hundred people last night — some of which I felt a bit guilty about, as I'd previously considered them friends; in other cases, they were former colleagues that I'd thought I might stay in touch with. That already helped a great deal, but there was still some unwanted noise on my feed, largely through retweets and Twitter's irritating new habit of adding other people's favourites and random tweets from other people's followers to your timeline. Those people were swiftly blocked so hopefully I will never have to encounter them ever again.

All this may seem somewhat harsh, particularly for a platform as open and public as Twitter is. But some reflection has revealed to me that it's really the only way to handle it and stay sane. And it's not, in fact, all that harsh at all, really, when you compare it to real life: after all, we carefully cultivate our real-life friendship groups and, over time, tend to whittle them down to groups of people that we particularly like, enjoy spending time with and have something in common with. We — well, I — don't try to be friends with people just because I feel that I "should" be friends with this person. That's high school stuff, trying to get "in" with the gang of cool kids; that way lies only madness, or at the very least a life where you're unwilling to be able to just be yourself with confidence.

And so Twitter is the same for me, now, particularly now I don't "need" it for industry networking and the like. My Following list has been whittled down to the people I actually enjoy interacting with — a healthy mix of game enthusiasts, game developers whom I have some sort of personal connection with (even if that's just having met them and enjoyed a chat with them), anime fans, and a few people I know in "real life". I'm no longer following people I feel "obliged" to follow — people who are often held up on a pedestal as being "important" to some cause or another — and I'm not following any celebrities. Insufferable arseholes who get retweeted into my feed are quickly blocked without mercy — no sense feeling guilty about it, since I probably wouldn't want to follow them anyway — and those who do nothing but indulge in lame hashtag games for hours on end are also swiftly removed from my following list, at least temporarily; permanently if I haven't actually spoken to them for a while.

It's kind of sad that we've got to the stage where this level of "friendship curation" is necessary, but it's a side-effect of the social media age and the fact that the Internet has brought us in touch with far more people than we'd ever be able to have met in reality. I'm pretty sure there's an "optimum" number of friends or acquaintances for a person to have, and over and above that level everything just starts contributing to an overall, growing amount of white noise — noise that occasionally becomes intolerable. I'm gradually — hopefully, anyway — finding a good balance that hopefully won't drive me mental, and which hopefully won't necessitate me abandoning the genuine friends I have managed to make via Twitter.

In the meantime, I'm trying my best to migrate a lot of gaming discussion over to the Squadron of Shame forums, which you can find here. While the Squadron of Shame was originally a group of people who came together on the 1up forums, I know I for one would be very happy to see some new blood over there, too — particularly if you are, like me, the sort of person who'd rather have a lengthy, wordy discussion about a favourite, underappreciated game than think that "lol" or "cool story bro" is in any way a valid contribution to a debate.

Hopefully I won't have to write about this sort of thing again for a while.

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1675: Two Negatives Make Even More Negatives https://imnotdoctorwho.moegamer.net/2014/08/20/1675-two-negatives-make-even-more-negatives/ https://imnotdoctorwho.moegamer.net/2014/08/20/1675-two-negatives-make-even-more-negatives/#comments Wed, 20 Aug 2014 22:11:55 +0000 http://angryjedi.wordpress.com/?p=6669 Today has been one of those days where I've been considering jacking Twitter in altogether. What was once a friendly, fun, enjoyable place to hang out — and a place where I've been able to make a lot of friends I otherwise would never have come into contact with — is rapidly becoming an echo … Continue reading 1675: Two Negatives Make Even More Negatives →

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Today has been one of those days where I've been considering jacking Twitter in altogether. What was once a friendly, fun, enjoyable place to hang out — and a place where I've been able to make a lot of friends I otherwise would never have come into contact with — is rapidly becoming an echo chamber filled with people that I don't particularly want to associate with. It's becoming somewhere where I don't feel particularly welcome.

I shan't get into details as the latest spate of Twitter outrage is plastered all over the Internet and really doesn't need any more publicity, but I will say that, as usual, both sides of the argument in question are acting like complete tools. There's the aggressive, unpleasant, filthy undercurrent of the Internet supposedly harassing people for their beliefs and supposed transgressions, and on the other side, the people defending themselves and their friends often stoop to personal insults, hypocrisy and outright ranting. Anyone left in the middle, wanting to take a rational viewpoint on the whole thing, is left branded as an awful person regardless of how much sense they're actually speaking — if you don't stand on the side of the group that has painted themselves as the "good guys" then you're worthless human garbage, no better than those that are supposedly sending "death threats". (And don't even get me started on the semantics of how that term is liberally misapplied.)

At the core of this never-ending parade of outrage, argument and public shaming is a group of people who claim to believe in "social justice". Who wouldn't want to stand up for social justice, right? The trouble is that the term "social justice warrior" has picked up severely negative connotations owing to the behaviour of some of these people supposedly fighting on the side of equality, freedom, all that good stuff. Which is daft, when you think about it — as previously noted, who would say they were against social justice?

And yet the criticisms of many of these "social justice warriors" and the way they go about their business are often valid. They use aggression, harassment, sweeping generalisations, public shaming — many (though, it must be said, not all) of the tactics they are quick to condemn the seedy underbelly of the Internet for — to get what they want. Disagree with the way they do things and you're "tone policing". Disagree with some of things they are saying and you are a misogynist, sexist, transphobic, terrible person who should be hounded until the end of time until you apologise, and then hounded further when you are forced into an apology because it somehow wasn't good enough. The people involved make this group huge, influential — and quite often in possession of a really quite unpleasant mob mentality.

I'm utterly sick of it. I don't care. It sets me on edge. It makes me anxious. I'm nervous about even posting this in case one of these armchair activists gets hold of it and decides to twist my words into something that doesn't even resemble what I originally said — as happened to YouTube personality "TotalBiscuit" earlier today.

This surely isn't what these people want. This surely isn't a good way to go about raising awareness of social issues. Certain quarters of Twitter now scare me and make me feel like I can't talk about certain things for fear of reprisals — from the side that paints themselves as the forces of Good. I've done my best to ignore, unfollow and even block the people who are most unpleasant about all this, but it's still not the friendly, welcoming place to hang out that it once was. And that really, really sucks.

I've culled my Following list by a hundred people this evening. If that doesn't filter out this never-ending, anxiety-inducing noise, I'm setting my account to private. If that doesn't work, then it's time to say goodbye to Twitter — for good this time. I wouldn't be the first from among my group of friends to do so — for these exact reasons — and I probably won't be the last.

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1666: You're Never Finished https://imnotdoctorwho.moegamer.net/2014/08/11/1666-youre-never-finished/ https://imnotdoctorwho.moegamer.net/2014/08/11/1666-youre-never-finished/#comments Mon, 11 Aug 2014 12:57:54 +0000 http://angryjedi.wordpress.com/?p=6650 Occasionally, my mind gets into an almost comatose loop, and I find myself going round and round the same websites, over and over again. I hate the loop — and I'm growing to hate the websites and all that they stand for in 2014 — but still I do it compulsively, habitually, regularly. First I'll … Continue reading 1666: You're Never Finished →

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Occasionally, my mind gets into an almost comatose loop, and I find myself going round and round the same websites, over and over again. I hate the loop — and I'm growing to hate the websites and all that they stand for in 2014 — but still I do it compulsively, habitually, regularly.

First I'll check Twitter. Then I'll check Facebook. Then I'll check Google+. Occasionally I'll poke my head in the sites for my Final Fantasy XIV guild or the Squadron of Shame, but more often than not, it's just those three sites. And there's rarely anything interesting to see on any of them — but still I feel compelled to do it, particularly if there's a little red number at the top of the page.

The same is true on my phone. I'll check it every few minutes, looking for little icons across the status bar and hoping that something interesting might have happened. But it rarely does, and still I do it.

I'm talking about "notifications", one of my least favourite developments in modern technology. Turns out I have the sort of brain that gets extremely uncomfortable if something is left "unfinished"; if a little red number is there, suggesting that there's something that requires your attention.

Trouble is, most notifications these days aren't necessary. On Google+, since the Squadron of Shame moved its base of operations to its own site, the only notifications I get are from people who gave a comment I left on a YouTube video six months ago a "+1", saying that they "liked" what I said without actually having to interact directly with me. On Facebook, where I rarely post any more, my only notifications come from replies to a comment thread I long since lost interest in. And Twitter's 2014 incarnation sees fit to notify you not only when someone replies to you, but also when they "favourite" or retweet something you posted — or, in comedically ridiculous levels of Inception-style madness, when someone retweets something you retweeted.

The provocation of this sort of compulsive behaviour is entirely deliberate, of course; these sites' use of notifications — and mobile app developers' use of notifications, too, for that matter — is designed to get you doing exactly what I'm doing, which is visiting the sites or booting up the apps several times a day just to see if the notifications are anything useful. They inevitably aren't, but there's always the hope.

Provoking this sort of behaviour can't be healthy. It doubtless plays havoc with people who already have more obsessive compulsive tendencies than I do, but just from a user experience perspective it's frustrating to never feel like you're "free" — there's always something out there demanding your attention. Look at me, that little red number says. I'm important.

It's because of all this that I find myself considering daily whether or not I should nuke my social media presence altogether and simply interact with people through more private channels — email, blog comments, chat messages, the Squad forum. Every day it gets more and more tempting to do so, so one of these days soon I might just do it — and this time for good. This isn't what I signed up for at the dawn of the social media revolution.

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1662: Moving Pictures https://imnotdoctorwho.moegamer.net/2014/08/08/1662-moving-pictures/ https://imnotdoctorwho.moegamer.net/2014/08/08/1662-moving-pictures/#respond Fri, 08 Aug 2014 02:16:54 +0000 http://angryjedi.wordpress.com/?p=6642 Call me a traditionalist, out of date, out of touch, whatever you like, but I'm really not a fan of the current obsession with video as the be-all and end-all of publishing things online. I have numerous feelings about this, not least of which is the fact that as a former member of the gaming press, it … Continue reading 1662: Moving Pictures →

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Call me a traditionalist, out of date, out of touch, whatever you like, but I'm really not a fan of the current obsession with video as the be-all and end-all of publishing things online.

I have numerous feelings about this, not least of which is the fact that as a former member of the gaming press, it smarts to see my particular skillset — writing compelling words about my specialist subjects — being sidelined in favour of video, but as a consumer of online content, it also frustrates me immensely, too.

Put simply, I like to read. I prefer to read. If I see an interesting-sounding link on social media, I'll read it if it's text, but if it's video I will, nine times out of ten, not watch it. And this is true whether I'm sitting at my computer or browsing on phone or tablet — though it's particularly true when I'm browsing on a mobile device, since due to patchy network reception and exorbitant data charges, watching video on the go is often, to say the least, a somewhat subpar experience. Text is much more desirable in these circumstances. (This is to say nothing of live broadcasts, which are even less desirable than video on demand to me.)

There are types of content where it's simply easier to refer to text, too. Take game guides or tutorials in general, for example; while video can show you the things the creator is trying to teach you in context, it's difficult to refer back to specific points or cross-reference things, whereas this is a snap to do with text. Again, if I'm using a mobile device to browse this information, I much prefer having the information open in front of me to keep referring back to, rather than watching a video and having to take as much in as possible, perhaps over the course of several viewings. It just doesn't seem like a very efficient means of delivering information — particularly when that information is complicated.

This isn't to say video can't work, of course. Video is a great means of delivering educational content that you passively absorb rather than actively refer to while working on something. Crash Course on YouTube, which my friends Mark and Lynette introduced me to recently, is a good example of this.

And video is great for comedy, when said comedy has been written to be performed in the form of video. Glove and Boots is my current favourite example of this:

I just get a bit annoyed when people make sweeping declarations about video being "the future" of online content, as if those of us who still like to read words on a page rather than watch and listen are somehow irrelevant. Like so many other things, there are plenty of different tastes out there, and lots of different ways of doing things. Rather than only pursuing one to the exclusion of all others, let's accept that fact: continue to provide relevant, interesting content to all people and all tastes, not just the fashionable, young market who, at this point, are obsessed with video. My individual opinion may not matter all that much, but I'm pretty sure I'm not the only person out there who will close a tab without checking out an "awesome" link if the link turns out to be just another video.

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1646: Tongueface https://imnotdoctorwho.moegamer.net/2014/07/23/1646-tongueface/ https://imnotdoctorwho.moegamer.net/2014/07/23/1646-tongueface/#comments Wed, 23 Jul 2014 00:34:50 +0000 http://angryjedi.wordpress.com/?p=6608 I can't remember if I've blogged about this before or just pondered it on Twitter — and, writing this on my phone from bed, I can't easily check — but what the hell. Let's do this! I do not know what the tongueface smiley — a colon followed by a P — means. Or rather, … Continue reading 1646: Tongueface →

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I can't remember if I've blogged about this before or just pondered it on Twitter — and, writing this on my phone from bed, I can't easily check — but what the hell. Let's do this!

I do not know what the tongueface smiley — a colon followed by a P — means. Or rather, I have the odd feeling that a significant number of other people in the world think it means something different to what I think it means.

To me, tongueface smiley represents someone sticking their tongue out, and that in turn is something that I've always considered to be a mild rude gesture — a childish, non-offensive and somewhat light-hearted alternative to flipping someone off. You'd perhaps use it as a response to someone gently mocking you, or revealing a piece of information that, while not earth-shattering or mortifyingly embarrassing, you'd still prefer wasn't public knowledge.

Here's an example of how I expect it to be used:

Phillipe: You're putting a shelf up? Can you even do that? I thought Andie wore the pants when it came to DIY.

Pete: :p

Or possibly:

W'khebica: Hey, everyone, did you know Amarysse fell off Titan Extreme on the first Geocrush?

Amarysse: :p

You see? Both situations where, were the conversation happening face to face, you might want to actually stick your tongue out, assuming you are seven years old.

However, I've noticed an increasing use of tongueface smiley as a form of punctuation — a la the use of "lol", which thankfully seems to be dying down a bit — and I honestly can't get my head around it, much how I couldn't get my head around how people could possibly be laughing out loud at the most seemingly mundane and stupid things.

I'm not against the use of smileys per se — I use them myself quite a lot as a means of making things like flippant comments abundantly obvious — but I remain confused by the current and widespread (arguable) overuse of tongueface smiley.

Perhaps I'm just too old to understand. :p

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1634: Pee Aitch Pee Bee Bee https://imnotdoctorwho.moegamer.net/2014/07/10/1634-pee-aitch-pee-bee-bee/ https://imnotdoctorwho.moegamer.net/2014/07/10/1634-pee-aitch-pee-bee-bee/#respond Thu, 10 Jul 2014 22:46:44 +0000 http://angryjedi.wordpress.com/?p=6583 Been digging around in the guts of PHPbb (or is it phpBB?) today to help get the Squadron of Shame's forum looking the way we want it to. And while there's still some work to do, things are coming together very nicely. I haven't really explored a self-hosted forum solution before — I've set up … Continue reading 1634: Pee Aitch Pee Bee Bee →

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Been digging around in the guts of PHPbb (or is it phpBB?) today to help get the Squadron of Shame's forum looking the way we want it to. And while there's still some work to do, things are coming together very nicely.

I haven't really explored a self-hosted forum solution before — I've set up forums for various people in the past, but have always made use of pre-made free services, since that was all we needed to fit our needs at the time. In the case of the Squadron of Shame, we're trying to make this place our permanent home on the Interwebs, since we've been flitting around from place to place every so often ever since the 1up forums imploded.

Mostly, I've been impressed with phpBB's (let's go with that spelling for the sake of argument) flexibility and customisability. There are a whole lot of options you can tweak, and in doing so you can make the forum function in plenty of different ways — you can adjust the way users can interact with it, assign various levels of permissions to users, allow or disallow various board features and extend the functionality with plugins and mods.

The only real downside to it all, so far as I can make out, is that installing the aforementioned plugins and mods looks like a bit of a pain in the arse, eschewing a handy-dandy automated install process a la off-the-peg CMS systems such as WordPress and instead in most cases demanding that you edit multiple HTML, CSS and script files, uploading new files to the server and generally doing a whole lot of things manually.

It's been relatively minor issue so far, though, since most of the things I've wanted to do with the board have so far been covered by phpBB's comprehensive administration panel — including uploading attachments such as images, which is something that appeared to be significantly more difficult to include in previous incarnations of phpBB (we're using version 3).

It's been interesting, though, since, as I said above, it's not something I've really poked around in before. I've been learning a lot about what phpBB is capable of, and how it provides a flexible solution for building an online community with relatively minimal fuss. Of course, I haven't been getting involved on the hardcore coding and styling side of things — I'm leaving that up to my friend Mark, fellow founding member of the Squad and someone who does this sort of thing for a living — but I have been doing things that I'm able to easily resolve through a bit of tinkering in the admin panel. (I'm less likely to break things that way, too; past experience with manually fiddling around with templates and CSS files has taught me that I'm good at breaking things.)

Plus there's always the possibility that this sort of knowledge might prove useful in future job hunts. You never know. And it's not as if I have anything better to do right now, is it?

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1631: GO GAMERS https://imnotdoctorwho.moegamer.net/2014/07/07/1631-go-gamers/ https://imnotdoctorwho.moegamer.net/2014/07/07/1631-go-gamers/#comments Mon, 07 Jul 2014 23:40:22 +0000 http://angryjedi.wordpress.com/?p=6577 The Squadron of Shame forums are coming along nicely — they're pretty much ready for the public to show up and start posting in now, so if you're at all interested in computer and video games and find that places like NeoGAF and its ilk aren't quite fitting your needs — in other words, you … Continue reading 1631: GO GAMERS →

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The Squadron of Shame forums are coming along nicely — they're pretty much ready for the public to show up and start posting in now, so if you're at all interested in computer and video games and find that places like NeoGAF and its ilk aren't quite fitting your needs — in other words, you like to use paragraphs and write posts that include more than ten words at a time — then do feel free to come on over, sign up and start mingling with the rest of the community, who are slowly trickling over.

Forums are the spiritual home of the Squad, since it's where we, as a group, first came together. But they're also one of the most long-standing parts of the Internet — one aspect of the ever-changing digital world that has actually managed to remain reasonably constant over the course of the last 15-20 years or so.

I recall my first experience with forums fairly vividly. Our first Internet service provider was CompuServe, one of several providers that, at least initially, didn't offer "true" Internet access, instead opting to provide its users with a gated set of online services exclusively for subscribers. (Full Internet access eventually came later, initially in the form of the ability to send email messages to Internet addresses instead of just CompuServe IDs, and later full-on Web access.) As part of this "gated community", CompuServe offered a swathe of forums on a whole host of specialist subjects. Unsurprisingly, I quickly found an online home in the GAMERS forum — you clicked the "GO" button and typed "GAMERS" to get there — and had my first experience of mingling with the online community.

The term "online community" these days has a certain number of negative connotations, due in part to the perpetuation of the narrative that the majority of people who post things online are somehow "toxic", and the fact that indeed, some people who post things online are somehow "toxic". But back in its early days, it was a different matter. "Flaming" and "trolling" were established terms, but they tended to be seen fairly rarely. There were extensive glossaries of the then-new emoticons and acronyms that started to creep into everyday usage, and new terms like "netiquette" were coined to describe how you should interact with other people online.

I honestly can't remember a whole lot about the sort of things I posted and discussed on the Gamers' Forum on CompuServe, but I do remember one thing vividly: I was into Wolfenstein 3-D at the time, and had been experimenting with a variety of mod tools for it, at least partly because I'd been helping a local shareware dealer write his catalogues that included a selection of Wolfenstein add-ons and editors.

Anyway, yes; I was into Wolfenstein 3-D and had spent quite some time working on a selection of new levels — ten of them, in fact. I uploaded them to the Gamers' Forum's download area for others to have a go at, but didn't think anything more of it and certainly wasn't expecting any feedback or anything.

Imagine my surprise, then, when I was contacted by a gentleman named Carlton, who claimed to represent Apogee, the publisher of Wolfenstein, and also claimed to be interested in including my levels in an official expansion pack for the game. I'd be paid, he promised, and appropriately credited.

Frankly, I was at a loss as to what to do at this stage, but after some deliberation and discussion I took a chance and got in touch with Carlton, who took my contact details and promised to be in touch in short order.

Not a lot happened for a while, but then one day a package showed up. Inside it was a cheque for $200 and three floppy disks — one containing a full, registered version of Wolfenstein 3-D, and two containing the official expansion pack, the Super Upgrades pack. I installed the disks, browsed through the directory containing the game — and sure enough, there were my levels, credited to me. I was a professional game designer.

And all because of a forum. Pretty neat, huh?

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1620: Community Matters https://imnotdoctorwho.moegamer.net/2014/06/26/1620-community-matters/ https://imnotdoctorwho.moegamer.net/2014/06/26/1620-community-matters/#comments Thu, 26 Jun 2014 23:19:31 +0000 http://angryjedi.wordpress.com/?p=6553 The Squadron of Shame, the "gaming book club" that was born on the 1up Radio message boards and has subsequently lived in several places across the Internet, has moved house again. We now have our own forum here — though if Squad co-founder "Beige" gets things sorted, we'll have either that forum or a variation … Continue reading 1620: Community Matters →

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The Squadron of Shame, the "gaming book club" that was born on the 1up Radio message boards and has subsequently lived in several places across the Internet, has moved house again. We now have our own forum here — though if Squad co-founder "Beige" gets things sorted, we'll have either that forum or a variation thereof on our own domain before long, which will be nice.

Forums aren't all that fashionable these days, though they are still used somewhat, particularly for communities relating to specific software companies or even individual games. I can't say I've used one for a very long time indeed now, but having gotten back into the swing of posting on one thanks to the new Squadron of Shame boards, I can honestly say I've missed them.

The reason? They're completely different to the way modern social media works. While you may think that social media would be the ideal place to begin discussions and have in-depth conversations, in actuality modern social media is not at all well-suited for this task. Whereas many forums have long-life conversational threads that stick around for months or even years, the very nature of social media means that posts are transient — they're there one moment, gone the next, replaced by a cat picture, some vapid meme or One Of Those Clickbait Headlines That Makes Poor Use Of Headline Case And You Just Won't Believe. And while certain social media posts can attract a long string of comments and stick around for a while due to consistent interest — the reason why Facebook steadfastly refuses to organise posts in chronological order is because of this, if you were wondering — they'll still fall away far quicker than an equivalent topic on a forum.

This is fine for the sort of vapid nonsense that people post on Facebook and Twitter on a daily basis, but less ideal for more long-form discussion on more specific topics — such as the sort of thing we like to stroke our collective chins over at the Squadron of Shame. Now I know that many existing, well-established forums in 2014 — long-standing gaming forum NeoGAF is a good example — have proportions of the community that do not like seeing "walls of text" (even when they use paragraphs and punctuation and everything), but the fact is that forums are ideally suited to long-form discussion and thoughtful discourse. They're not instant messages, they're not time-sensitive, they're not places to post "fire and forget" comments that you never look at the responses to — they're places for asynchronous communication between people of similar interests, and an excellent means of having far more detailed discussions than is possible on social media in its current form.

Social media is crowded. Social media is noisy. Social media is like stumbling into the middle of a party, slightly drunk, and shouting whatever you feel like and hoping someone hears it. And, sometimes, that's fine, and can lead to beautiful interactions, friendships and even relationships. (I'm sitting in this house with the person I own it with because of Twitter.)

But a forum is like getting together a group of people with common interests — depending on the number of participants, it can be like a book club, a seminar or a large-scale gathering — and having a civilised, peaceful, thoughtful discussion on a particular topic. (Usually, anyway. This isn't to say forums are drama-free, but there's a lot less of the attention-seeking passive-aggression that's often seen on social media for the most part in my experience.)

As I said above, I'm not sure whether the Squadron of Shame will be staying on that free forum software for now or whether we'll be moving to our own site. But either way, the shift — or should I say shift back, since that's where the group was born — to a forum-based means of discussion has so far proven popular, and I think it will be good for the group in the long term.

If you're interested in joining us to talk about underappreciated and overlooked games, both new and old, drop by our new home and say hello.

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1619: Reflections on Working in the Games Press https://imnotdoctorwho.moegamer.net/2014/06/26/1619-reflections-on-working-in-the-games-press/ https://imnotdoctorwho.moegamer.net/2014/06/26/1619-reflections-on-working-in-the-games-press/#comments Thu, 26 Jun 2014 00:13:53 +0000 http://angryjedi.wordpress.com/?p=6550 As I've noted a few times recently, my time with the games press is shortly coming to an end and, short of an amazing offer coming my way that I'd be a complete idiot to turn down, I'm not going to be pursuing further work in that enormously competitive industry. It's fairly unlikely I'll be pitching … Continue reading 1619: Reflections on Working in the Games Press →

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As I've noted a few times recently, my time with the games press is shortly coming to an end and, short of an amazing offer coming my way that I'd be a complete idiot to turn down, I'm not going to be pursuing further work in that enormously competitive industry. It's fairly unlikely I'll be pitching many freelance pieces, either, although I may find the time to do a few in between other things.

Since this is largely, then, the end of my career in the games press, I feel it's probably an appropriate time to reflect back on my time doing it and what, if anything, I've gained from it.

Let me preface this by saying that working in the games press was something of a lifelong dream for me, ever since I grew up with both my father and brother working for Atari magazines. My brother John, when he left home, began working on various magazines over the years and built a career for himself that eventually culminated in high-profile positions at 1up and Gamespot as well as the launch of his own site, the sadly defunct What They Play. His career was an inspiration to me that I hoped, one day, to be lucky enough to follow in the footsteps of. Because, frankly, there's a significant amount of luck involved in getting anywhere in the games biz… much as there's a significant amount of luck involved in not suddenly finding yourself without a place of work.

I contributed a number of pieces to various publications over the years as I proceeded through school and on to university. I wrote reviews and articles for the same Atari magazine my father and brother did; I wrote reviews and walkthroughs for UK games magazine PC Zone (may it rest in peace); I wrote tips books and guides for The Official UK Nintendo Magazine, in the years before… well, let's just say we don't see eye to eye. But I didn't seriously pursue a full-time career in the business — it didn't seem like something feasible, and in the meantime I was at university studying and trying to work out what I was going to do with my life. (I opted for teaching, which turned out to be a Bad Choice from a mental health perspective.)

Whizz forward a number of years and I'm in a bad place. My wife has left me and I'm staring down the oblivion of my life as I knew it. But there was a small glimmer of hope — I was writing for a small site named Kombo. Kombo didn't pay particularly well — certainly not enough to live on — but it was something. I was writing professionally, gaining some important and helpful experience and getting great feedback. It was a start.

Eventually, Kombo folded and, through various combinations of circumstances, I found myself working for GamePro, a site and magazine that my brother had been in charge of previously, but had since moved on to pastures new. My work for GamePro was initially sporadic and occasional, but over time it grew to a proper part-time gig and eventually a full-time position on a wage I could actually live on.

I had to make a choice partway through my time with GamePro, though. I had an interview with a software company in London, who actually offered me the job. At the same time, GamePro offered me the full-time position. The wages were similar, but the software company required me to move to London (expensive, plus not exactly friendly to my then-burgeoning relationship with Andie, with whom I now own a house) whereas the GamePro gig allowed me to work from home.

It seemed like a simple choice. I turned down the software company and told GamePro I'd continue working for them full-time. Eventually, I got to a position financially where it was practical for me to leave home again and start living with Andie.

All appeared to be going well for a while, until the collapse of GamePro one December. It was a quiet death; I came down to start work one morning, checked my email and discovered a message thread already in progress with everyone seemingly panicking about what was going on. The site was closing, it seemed, and so was the magazine. Everyone was being laid off. There was nothing we could do.

Thankfully, a former colleague at GamePro was working for a business-facing site that focused on mobile and social games, and she offered me regular work for a very generous pay package indeed. Mobile and social are two of the most objectionable parts of the video games industry for numerous reasons, but work was work and the pay was great for what I had to do, so I sucked it up and continued, happy that I had the opportunity to write and still leave myself time to pursue other interests.

But it didn't last.

I realised something was wrong with the site when all my colleagues suddenly announced their departure within a day or two of one another. The new management who had taken on the site were… not great, to say the least, and it was looking very likely that the generous pay packet I'd become accustomed to every month was soon to shrink to literally less than a tenth of its size.

I jumped ship. Fortunately, around the same time this was all happening, a former colleague from GamePro got in touch about USgamer and, well, you know the rest. Now, almost exactly a year after the site officially launched, I'm staring down unemployment, again through no fault of my own, but due to a shift in the way the site is doing business.

I've worked hard for every outlet I've had the privilege to work for professionally. I've graciously accepted feedback to improve my work — a particular shout-out to Mr Jason Wilson (formerly of GamePro, now of VentureBeat) here, whose copy-editing skills helped me refine my craft in a way no other editor had done in the past — and made an effort to improve and challenge myself as and when I can.

And yet even with a work ethic like that, there's no guarantee of a stable job. Each time a site folded or restructured and left me without a position, I've effectively had to start again from scratch, often with a big gap of unemployment leaving an unsightly hole on my CV in the meantime.

For me, this isn't an acceptable or desirable way to live. I cannot, in good conscience, look for another job in the games press knowing the inherent instability and volatility of the business, particularly now I'm a homeowner and having no money has even more severe consequences than in the past. My dream is crumbling into dust, but it's been crumbling that way for a while now; what I really wanted to do, it turns out, was to write for magazines, but that hasn't been an especially viable option for many years now, thanks to the Internet and the way in which we consume media these days.

More importantly, the way in which outlets make money — you know, with which to pay their staff — has changed. Readers on the Web expect their content for free — attempting to get people to pay money for text is a losing battle. As such, there just isn't the same amount of cashflow coming in as when a magazine is pulling in money from every sale from the newsstands. It also leads to "clickbait" articles, whether these are top 10 lists designed to encourage readers to read, agree and/or disagree, or provocative, inflammatory op-eds about whatever social justice issue is on the Tumblr sociologists' radar this week. Overall quality of content suffers as a result, and good quality writing about specific subjects goes all but ignored, leaving the games press a shadow of what it could be, and all outlets looking like slightly reskinned versions of each other.

And then there's the growth of video to consider, too, but that's probably a matter to discuss another day.

In other words, then, a career in the games press is simply not a viable option for me any more. Eternal respect and well-wishes to my peers out there who can make it work — whether on a salaried or freelance basis — but I simply can't do it any more with my current life situation. It's sad, but oddly I'm less cut up about the death of my dream than I thought I would be; it's become increasingly apparent over the course of the last four years that the games press I've been working in is not the same games press that I wanted so desperately to be a part of for so long. That games press is long-dead, replaced by something very different that I'm not entirely sure is sustainable in its current form.

But it's not my problem any more. I wash my hands of it all. I'll continue to write about games on my own time, for the love of it, and if I can make a bit of money off it, so much the better. But career-wise? I'm looking elsewhere. And I'm not looking back.

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1602: Search Terms https://imnotdoctorwho.moegamer.net/2014/06/08/1602-search-terms/ https://imnotdoctorwho.moegamer.net/2014/06/08/1602-search-terms/#respond Sun, 08 Jun 2014 19:50:52 +0000 http://angryjedi.wordpress.com/?p=6511 It's been a long time since I pored over my blog's stats — largely because I don't particularly care about them, since I'm writing more for myself than anyone else — but it's occasionally interesting to take a peek at the search terms that show how people have arrived at this 'ere site. For the … Continue reading 1602: Search Terms →

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It's been a long time since I pored over my blog's stats — largely because I don't particularly care about them, since I'm writing more for myself than anyone else — but it's occasionally interesting to take a peek at the search terms that show how people have arrived at this 'ere site.

For the longest time, my blog's most popular post was this one, which features animated GIFs of stickmen doing various offensive things to one another. People would show up at my blog through search terms like "stickman sex gif" and the like — why on Earth were so many people searching for this sort of thing when there is far better porn available on the Internet? — and this, consequently, led to that post being consistently popular. Alongside that, some things I wrote ages ago about classic PC games Divine Divinity and No-One Lives Forever proved consistently popular, as did my guide on how to play Kairosoft's mobile game Pocket Academy.

It's only been fairly recently that those consistently popular posts have finally fallen off my top search terms — although, looking today, Pocket Academy is still there. Instead, we have a few newcomers.

First up was this post, in which I bemoaned the repetitiveness and utter stupidity of "[brand] sponsors [programme] on [channel]" bumpers on commercial TV channels — specifically, the infuriatingly asinine "Alpen Sponsors Characters on Dave" campaign, which features a middle-aged, bearded man speaking with a funny accent and saying painfully unfunny lines clearly written by a bored advertising executive who was apparently once told by someone that they were "really funny" more to shut them up than anything else. Since said advertising campaign is still running on Dave, it seems there's a certain degree of interest in this campaign — search terms include people asking who the guy is (I have no idea) and, so far as I can make out, why the fuck it exists.

It seems I've become a source of information on certain types of games and types of entertainment, too. Someone arrived today looking for a map of the Endless Road dungeon in Demon Gaze (while I am playing Demon Gaze right now, you won't find any maps here, sorry), while another person wanted to find out which of the in-game races had the most HP. (I have no idea there either.)

Alongside that, there are just plain bizarre pairings of search terms, the oddest of which is kiss x sis and doctor who, an unholy fusion of a somewhat ecchi anime and the classic, resurrected BBC sci-fi series from which this blog takes its name, but which I do not.

Then there's the person asking "is bovril good for you" — I have no idea, sorry, though with how salty it tastes, I doubt it — and "waiting for the phone to ring" which, I assume, led them to this post, or possibly this one.

It paints an interesting picture of the people I am somehow attracting to this site — or at least, the type of people that Google feels is appropriate to send over here. Everyone is welcome, one and all; I can't promise you'll find what you're looking for, but hopefully you'll stumble across something fun in the meantime.

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1601: On Not Assuming the Worst is the Most Representative https://imnotdoctorwho.moegamer.net/2014/06/07/1601-on-not-assuming-the-worst-is-the-most-representative/ https://imnotdoctorwho.moegamer.net/2014/06/07/1601-on-not-assuming-the-worst-is-the-most-representative/#comments Sat, 07 Jun 2014 23:14:58 +0000 http://angryjedi.wordpress.com/?p=6509 I had an interesting conversation with my friend Calin the other day. Calin is someone I've known for quite a while, have shared lots of interesting and enjoyable gaming stories with over the years — mainly through the Squadron of Shame — and even managed to meet face-to-face on one occasion at PAX East in 2010, an … Continue reading 1601: On Not Assuming the Worst is the Most Representative →

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I had an interesting conversation with my friend Calin the other day. Calin is someone I've known for quite a while, have shared lots of interesting and enjoyable gaming stories with over the years — mainly through the Squadron of Shame — and even managed to meet face-to-face on one occasion at PAX East in 2010, an event which, as a whole, I regard as the last great thing in my life before everything came crumbling down shortly afterwards. (I have since largely rebuilt my existence, but there's still some work to do after that chaos.)

Anyway, the point is: Calin is, if you must put a label on such things, a "gamer". And yet he confessed to me that he's not entirely comfortable admitting that any more, for fear of being lumped in with what he regards as "gamers". His definition of gamers, it transpires, are those who are the most vocal on the Internet, and often the worst examples of the gaming community. They who shout loudest get the most attention and all that.

This is, of course, a gross generalisation about the entire community of people who enjoy computer and video games, and I said as much in our conversation. The IGN and Gamespot comments sections are not representative of the entirety of humanity who enjoy computer and video games, in other words; there are plenty of other people out there who don't rage and swear at one another, who don't tell writers to kill themselves over reviews they disagree with, who don't act like spoiled children when things that they, personally, aren't interested in show up.

And yet I can understand Calin's position somewhat. As I noted above, those who shout loudest get the most attention, and it's entirely natural to start believing "gamers" as a whole are the scum of the Earth if the representatives of the community you seem to hear the most from are the ones who are acting like complete tools.

In vaguely related news, earlier today I observed a Twitter exchange between the members of Witch Beam, developers of the excellent upcoming arcade-style shoot 'em up for PC, PS4, Vita and Wii U, Assault Android Cactus. They were feeling disheartened by a tweet from a member of the Gamespot community who made some disparaging remarks about Sony "only" having titles like Assault Android Cactus — smaller-scale, lower-budget but no less interesting or enjoyable games — to show at E3, while Microsoft was promising that its Xbox One-centric E3 presentation would focus on games, presumably triple-A by implication. I commented to them that it's not worth worrying about the opinion of people who believe that triple-A is all there is to video games. In a way, those people are also judging something in its entirety by a small subsection of it — in this case, that anything outside the big budget triple-A space is somehow unworthy.

The important thing in all this is to remember that not everyone agrees on everything, and not everyone behaves in the same way. For some people, trash talk and being a jackass online is just part and parcel of the way the modern Internet-connected world works. For others, they prefer to spend their time actually playing games rather than typing comments or tweets to each other online. And for others still, they prefer to engage in intelligent, lengthy discussion about things some people may not have heard of. (I kind of straddle the latter two categories.)

Of those groups, the people acting like jackasses are but a small part of the whole. They're a problem, for sure, and it's difficult to know what — if anything — it's possible to do about their behaviour. (Hint: It's not posting lengthy social justice-themed editorials on the sites they frequent; that just makes them defensive and even more inclined to be obnoxious.) But here's the important thing: they are not everyone. They do not represent an entire medium. They do not represent the entirety of people around the world who are interested in games. Chances are, in my experience, there's a considerable amount of crossover with those people who believe in nothing but triple-A.

Fuck those guys. If you enjoy games — however you enjoy them — enjoy them in your own way, and never, ever feel ashamed of something you enjoy because of the behaviour of people you probably have nothing to do with on a regular basis. In an extreme case, simply think back to how it all was before the Internet came along and ruined rational discourse for a lot of people; everyone could enjoy video games without feeling ashamed, guilty or disgusted then, because you never, ever came into contact with the more objectionable parts of humanity. Simply stay out of comments sections and only talk about games with your friends, just like things used to be. Works out pretty well for me, personally.

And if you're one of the jackasses I've mentioned in this post? If you've ever told a writer to kill themselves over giving a game an 8 when you thought it deserved a 9? (For those who don't frequent gaming sites, this actually happens on occasion, though it's usually over more extreme differences of opinion.) If you believe there is only one "true" way to game, and that everyone else's interests and passions in one of the most diverse creative mediums in the world is somehow invalid? Take a good, long, hard look at yourself and decide whether or not that's the person you really want to be.

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1571: Fork in the Road https://imnotdoctorwho.moegamer.net/2014/05/08/1571-fork-in-the-road/ https://imnotdoctorwho.moegamer.net/2014/05/08/1571-fork-in-the-road/#comments Thu, 08 May 2014 22:53:46 +0000 http://angryjedi.wordpress.com/?p=6448 I'm at one of those points in my life where I feel I've reached a definite "fork in the road" where I need to decide if I'm going to continue on my current path, or branch off in a different direction. Going backwards is not an option, but both paths ahead are fraught with trials … Continue reading 1571: Fork in the Road →

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I'm at one of those points in my life where I feel I've reached a definite "fork in the road" where I need to decide if I'm going to continue on my current path, or branch off in a different direction. Going backwards is not an option, but both paths ahead are fraught with trials and difficulties.

The road to the left is a continuation of the road I've been taking. It's the road that proceeds merrily through the land of Gamindustri, looping and wending its way past anthropomorphised hillocks and clouds before taking occasional detours into explosive-devastated warzones, alien landscapes and racetracks. It's a fun road, but you never know what's coming next; over the next hill could be a pot of gold, or there could be a pit of spikes.

The road on the right I don't know much about. Not long after the fork there's a tunnel, and the lights inside seem to have failed. It's difficult to tell how far the tunnel goes, too; there's no way of seeing the light at the other end of it. But there are people coming and going, and they look if not actually happy then certainly at least vaguely satisfied with what is going on. None of them look as if they're afraid about what's happening either now or in the future, and it's then that I notice that posted along the side of the road are a number of uniformed officers. They're not armed and they carry kindly expressions on their face; I get the impression they're there to keep everyone safe and protect them from the unknown. There is no such detail on the road to the left.

All of this is a rather pretentious way of saying that I think I'm going to have to make a decision soon: whether to continue pursuing life in the games industry, or whether to try and branch off in another direction. As I alluded to above, both roads carry their own fair share of potential pitfalls.

Were I to take the left road, it's doing so on the understanding that I can't relax. Even if I work my hardest, there's no guarantee that I won't simply wake up one day to discover an email politely informing me that I will soon be out of a job through no fault of my own. And when that happens, there's no guarantee of being able to immediately score a new job; more often than not, it means a return to either begging for scraps as a freelancer or, were the unlikely to happen and I find myself with a new position straight away, having to work my way back up from the bottom, effectively starting my career over again. This has happened to me a couple of times now and it is already starting to get a bit old.

Were I to take the right road, I have to deal with the true unknown, and there's no guarantee I'll be able to find my way to safety and security. My particular combination of qualifications and experience opens up a relatively narrow number of potential career paths to me, and looking at job site listings it can be challenging to determine exactly what type of job I should be looking for, or if it's even worth applying to things that sound like they might fit the bill. There's also the feeling that I'm walking away from something that, when it goes well, I do genuinely enjoy doing.

I love writing about games. But I hate — hate — how volatile the games journalism business is. I understand the reasons for it — and it's a risk we all acknowledge when we enter into it — but that doesn't make it suck any less when promising careers are cut short for reasons that aren't any fault of the people in question.

Which is why, to be perfectly frank, I'm leaning towards the right road. I've already put in some applications to jobs that are nothing to do with games, with the intention of, if I successfully secure a position, continuing doing games writing purely for myself and those who wish to follow me through projects such as MoeGamer. Given that Andie and I have recently purchased a house — we get the keys tomorrow, in fact — I am getting to the stage where financial security and not having to continually worry on a week-by-week basis about whether I still have a job is worth far more than being able to say that my hobbies and passions are also my career.

That's a sad and disappointing way of looking at the world, and I'm annoyed that I'm even thinking that way. But unless there's a significant change in the way the games journalism business works, I'm not sure I can take going through this whole process again.

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1566: Project MoeGamer https://imnotdoctorwho.moegamer.net/2014/05/04/1566-project-moegamer/ https://imnotdoctorwho.moegamer.net/2014/05/04/1566-project-moegamer/#comments Sun, 04 May 2014 00:16:53 +0000 http://angryjedi.wordpress.com/?p=6436 After some umming and ahhing (and not being able to get to sleep again) I decided yesterday to flip the switch on my little side project. I haven't done a huge amount of promotion or anything for it yet — though I guess this post counts — because I knew I was going to be … Continue reading 1566: Project MoeGamer →

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After some umming and ahhing (and not being able to get to sleep again) I decided yesterday to flip the switch on my little side project. I haven't done a huge amount of promotion or anything for it yet — though I guess this post counts — because I knew I was going to be away for the weekend. But I did feel like I wanted to get it out in the wild and ready to start tinkering with over the next few weeks.

If you haven't already seen it, I present to you MoeGamer. It's a site inspired by my love of Japanese games — particularly those towards the more "anime-ish" end of the spectrum — and is intended to be a repository of articles I've written regarding games I've been playing. I've deliberately kept it free of any sort of "structure" for the moment — i.e. it's not intended to be a news, reviews and preview site — to allow for full creative freedom, and so far I've populated it with a selection of articles that have previously been seen on this site (with some minor edits) and one longer original article on the visual novel Kana Little Sister that I haven't published anywhere before.

My intention for the site in the short term is simply to use it as an outlet for writing about Japanese games in as much detail as I enjoy. Realistically, I know that I've been quite lucky to have the freedom I've had at USgamer to post my weekly JPgamer column, and I also know that despite the reputation I've built up as a result of both JPgamer and my reviews of various Japanese games, it will take a fair bit of fighting at any mainstream site to be able to do the same. In other words, as much as it would be an ideal situation for me to be hired by a site to be their resident Japanese games expert, I know that, given these games' distinctly "niche" status (i.e. they're not necessarily huge traffic magnets except when they're embroiled in some sort of controversy) I will almost certainly not be writing about them on a regular basis unless I really fall on my feet.

And so, MoeGamer.

What I do with the site in the long term will depend on response and whether I have the time and inclination to continue working on it. I have several ideas of things I'd like to do — I'd like to experiment with video for one thing, and if I manage to attract a reasonably sized audience I'll look at some form of making money from the blog, be it through ads, crowdfunding or something like Patreon — but whether or not any of these get implemented will depend on how much time I have to spend fiddling with the site going forward. The same is true for whether I spend any money on the site; at present, it's simply a free WordPress blog, but if it proves to be worthwhile I'll happily purchase a domain name and premium services to make it more customisable.

As it happens, in just under two months I'm going to have a whole lot of time to fiddle around with the site, for better or worse. While I'm not exactly relishing the prospect of finding a new job, I am enjoying that early buzz of getting a new website up and running and looking forward to seeing whether or not it's something that is viable to keep doing as a side project on the side. At the very least, I doubt I should have too many problems keeping it open as my go-to place for writing about games and archiving stuff that gets lost in all the OneADay posts here, but part of me is hoping I can grow it into something bigger, too.

We'll see. It's far too early to ponder right now, and I'm not in a position to do much with the site over the next couple of days — I'm in Kent with some friends playing board games and drinking cider. It should hopefully be a nice period of unwinding after a stressful week.

For now, then, there's a selection of articles on MoeGamer for your weekend reading — several of which, as I've said, longtime readers of this site will recognise — and from early next week onwards, you should hopefully see a whole bunch more there.

In the meantime, please take a look, leave a comment, click the Like button on stuff you're interested in and feel free to share anything you enjoy. And I can keep writing about the stuff I love.

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1561: End of Another Era (Or: Please Hire Me) https://imnotdoctorwho.moegamer.net/2014/04/28/1561-end-of-another-era-or-please-hire-me/ https://imnotdoctorwho.moegamer.net/2014/04/28/1561-end-of-another-era-or-please-hire-me/#comments Mon, 28 Apr 2014 19:46:48 +0000 http://angryjedi.wordpress.com/?p=6423 I was informed today that, owing to various circumstances that I won't go into right now — it would be unprofessional of me to do so, but suffice to say it's not anything to do with something I've done, nor is there any ill will there — my position on Eurogamer's US counterpart USgamer would … Continue reading 1561: End of Another Era (Or: Please Hire Me) →

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I was informed today that, owing to various circumstances that I won't go into right now — it would be unprofessional of me to do so, but suffice to say it's not anything to do with something I've done, nor is there any ill will there — my position on Eurogamer's US counterpart USgamer would be coming to an end within 4-8 weeks, depending on how long I want/need to stay on.

To be frank, I haven't quite processed this news yet. I fully expect that when I do I will burst into tears and be a dribbling, horrible mess for at least an hour or so but that hasn't happened just yet. It will come, though. In the meantime, while I'm still feeling reasonably rational, I wanted to compose a post explaining where I'm at in my career and where I'd like to head from here. Hopefully then anyone reading this as part of the traffic spike my blog is currently enjoying will have a better idea of who I am and what I can offer.

The biggest thing that has come out of my announcement that I would be leaving USgamer is the confirmation (via direct messages and mentions) that I have built up a solid reputation as someone who not only knows his stuff about Japanese games, but that I am also someone who treats them with respect. You might not think this is a particularly unusual characteristic for a games critic, given the importance of Japan to console gaming throughout video game history, but in recent years, Japan's turn towards the moe side of gaming has caused many Western commentators to take its output considerably less seriously — even going so far as outright derision at times.

Attitude and tone are, of course, the prerogative of the individual publication or writer in question, but I had been feeling for some time that there was a significant gap in the market for respectful, non-disparaging coverage of niche Japanese games such as RPGs and visual novels, and set out to provide that, first with my experimental columns over on Games Are Evil, where I served as Managing Editor for a short period, and later at USgamer, where I ran a weekly Japanese gaming column called JPgamer. This column attracted a regular audience who were both appreciative and vocal about my support for Japanese gaming, my positive attitude towards it and my willingness to look beyond the most superficial elements — an attitude perhaps best exemplified by my piece on "The Hidden Depths of Otaku Games" and my review of the widely derided Time and Eternity as well as JPgamer at large.

J-gaming isn't the only niche I attempted to fill, though. I'd recently also launched a board game column on USgamer called BOARDgamer, and past coverage of board and card games had proven somewhat successful. Alongside this, I made a point to cover interesting, unusual games rather than the same things other sites were looking at. I'd accept reviews of games that other sites would either ignore or pass off with a cursory quick look — titles like The Witch and the Hundred Knight and Demon Gaze — and I'd treat them with the same amount of respect afforded to the big triple-A titles. I hope I don't sound arrogant when I say I feel I was fulfilling an important role that helped me to stand out somewhat.

Which is why I'm so sad that my time with USgamer has to come to an end. Between us, Jaz Rignall, Jeremy Parish, Mike Williams, Cassandra Khaw and I — plus the various contributors who have come and gone over the months — were building USgamer into something distinctive and interesting; a site that celebrated long-form magazine-style articles as well as the usual daily grind of news. We each had our own interests and specialisms, and we were each afforded the opportunity and a platform to talk about those things as well as the latest hotness in gaming news and reviews. That's an immensely valuable thing not only for readers, but for writers, too. And, yes, I'm sad and upset that I will no longer be part of that once my time on the site comes to an end.

As previously noted, I have between 4 and 8 weeks left on the site depending on how quickly I can find a new position. I am happy to continue doing what I've been doing — writing about games, and hopefully letting some of my passion shine through — but I am also interested in getting involved on the editing side of things. I've been doing this a long time now; it would be nice to move on up and take a little more responsibility if the opportunity is available.

If you happen to hear of anything — or if you're hiring — then please reach out and get in touch. You can send me an email via the About Pete page on this site if you don't know my email address, or just leave a comment. You can also follow me on Twitter if you don't already, and check out my professional history via LinkedIn.

Here's hoping I have some good news to share sooner rather than later; 1) it's my birthday tomorrow and 2) Andie and I are buying a house. Also, you know, 3) I don't like being unemployed.

Thanks for reading, and thanks in advance for any help you can offer in the job search.

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1548: Sell-Out https://imnotdoctorwho.moegamer.net/2014/04/15/1548-sell-out/ https://imnotdoctorwho.moegamer.net/2014/04/15/1548-sell-out/#comments Tue, 15 Apr 2014 20:22:24 +0000 http://angryjedi.wordpress.com/?p=6390 This is probably going to sound like a terribly "inside baseball" post, but I feel the need to vent a little, so apologies in advance. I am absolutely sick of the lack of respect given to my profession — games critic, games journalist, person who writes about games, whatever you want to call it — and I am … Continue reading 1548: Sell-Out →

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This is probably going to sound like a terribly "inside baseball" post, but I feel the need to vent a little, so apologies in advance.

I am absolutely sick of the lack of respect given to my profession — games critic, games journalist, person who writes about games, whatever you want to call it — and I am likewise sick of the daily drama that accompanies it, particularly on the UK/European side of things. It's getting extremely tiresome to put up with the daily snark, outrage and condemnation of this, that or the other, and I really can't help feeling that ultimately all it does is distract from the reasons most of us got into this business in the first place: loving games.

Whether it's someone using the infuriating scare quotes around the job title "journalist" (as in "so-called games 'journalists'"), the regular (and, to my knowledge, usually unjustified) accusations of bribery, corruption and otherwise unethical behaviour or the current favourite of the social justice crowd, complaining whenever a white man writes something, you sometimes have to wonder why people put up with this shit. And indeed some don't. And I can't say I blame them.

I've been quite fortunate throughout my career in that there's only been one real occasion where I became a little uncomfortable as a result of the behaviour of a reader or community member. That was back on GamePro, when the GamePro Facebook page was frequented by a rather strange individual who didn't believe in debit cards and had some peculiar political ideas. He was harmless for the most part, until I posted a piece about an interesting-sounding game developed by a university that promised to explore matters of sexuality and gender. He exploded in a fit of rage; forced to confront things that clearly didn't fit in with his rather narrow-minded view of the world, he became extremely aggressive and unpleasant, and for the first time I felt a little afraid of the Internet. (The second time I was afraid of the Internet has been well-documented on these pages, but that was nothing to do with work.)

The latest incident in Games Industry Drama involved a recent press event for Ubisoft's upcoming game Watch Dogs in which attendees were reportedly given a free Nexus 7 — a decent Android tablet. Predictably, this quickly descended into people condemning the people who had accepted them and people arguing about "ethics", while at the same time NeoGAF was doing its usual thing of whingeing about how game journalists are all paid off and how no-one writes "objective" reviews. (Hahaha.)

It is exhausting to have to process all this sort of thing on a daily basis. I write about games for one reason and one reason only. (Well, two if you count the paycheque.) I write about games because I love writing about games. No other reason. I'm not trying to change the world. I'm not trying to make people rise up and fight against oppressive powers. I'm not trying to make people confront things they're uncomfortable with. And perhaps I should be doing those things. But I'm not. The reason I write about games is because I love writing about games, and because I love games.

When I come across a brilliant game I love that few people are talking about, the first thing I think about is how I might be able to write about it in a way that gets my passion and enthusiasm across. These are experiences I want to share with people; experiences I want other people to be able to have. And if just one person reads something I've written and thinks "hmm, that sounds interesting; maybe I'll check it out!" then I'm happy.

But if just one person rolls up and calls me a sellout or calls my integrity into question, that sucks. Fortunately I haven't had to deal with that particular issue in my career, but seeing it constantly going on all around me on a seemingly daily basis is just exhausting. Sometimes I wish everyone would just shut the fuck up and just enjoy themselves for once.

And I realise that by writing this I'm simply contributing to the noise. But it needed to get out of my brain and on to the page. And now I'm done. I'm off to go and play either Final Fantasy XIV or Demon Gaze and not look at social media for the rest of the day.

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1545: Changing Communication https://imnotdoctorwho.moegamer.net/2014/04/12/1545-changing-communication/ https://imnotdoctorwho.moegamer.net/2014/04/12/1545-changing-communication/#comments Sat, 12 Apr 2014 23:39:42 +0000 http://angryjedi.wordpress.com/?p=6384 I'm trying to make a conscious effort to tone down the effect the Internet has had on the way I communicate over time. This may sound like a peculiar thing to say, given that the majority of the communication I engage in on a daily basis is via the Internet, but just recently a number … Continue reading 1545: Changing Communication →

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I'm trying to make a conscious effort to tone down the effect the Internet has had on the way I communicate over time. This may sound like a peculiar thing to say, given that the majority of the communication I engage in on a daily basis is via the Internet, but just recently a number of things have really started to bug me about the way people talk to one another online, and I simply want to make sure that I'm not a part of it and thus, perhaps, inadvertently annoying someone else.

I think the chief thing I want to make sure I avoid is excessive hyperbole. Most people who use social media have been guilty of this at some point — posting a link to a mildly amusing cat video and declaring "Shut the Internet down. We're done." or "This is the best thing ever!" or "There are no words." or… I could go on, but I won't. You get the idea.

Declaring things "the best thing ever" or along those lines is excessive hyperbole. It devalues that phrase "the best thing ever" if everything is the best thing ever, and the other examples are just putting undue pressure on something that was probably designed to be a throwaway joke to perform and be somehow amazing.

Particularly gross examples of excessive hyperbole come in the form of headlines from sites like Buzzfeed, Upworthy and their numerous imitators. Inevitably conversational in tone but capitalised excessively So They Look Like This And You Won't Believe What Happened Next, these headlines, on an almost hourly basis, promise laughter until you evacuate your bowels, crying until your eyes shrivel up and stories so heartwarming you'll cook yourself from the inside. And they're rarely anything special; at best, they're sob stories deliberately designed to emotionally manipulate the reader; at worst, they're pointless nonsense deliberately designed in an attempt to make them "go viral".

Excessive hyperbole can spill over into discourse, too, and it frequently does. I've lost count of the number of times things have been described as "toxic" over the last year or two, when in fact this is, in many cases, an exaggeration. (Well, of course it is; if it was literally toxic then it would kill anyone involved.) And once you jump onto your high horse and brand something as "toxic" there's really nowhere to go from there; the people who disagree will disagree forcefully because you were forceful in the first place, while the people who agree will look like wet lettuces if they decide to come in with a "Well, I wouldn't say toxic, but…". Thus online discourse frequently descends into who can be the most hyperbolic the loudest or the most often, and the quality of discussion suffers enormously as a result.

Last time I wrote about this sort of thing I attracted commenters accusing me of something called "tone policing", which is where you distract attention away from the core argument that someone is trying to make by focusing on the way they are making it rather than the content. And that, perhaps, is something that people including myself do do, but if it's becoming an issue then perhaps the people who are getting "tone policed" should consider the way they are making those arguments in the first place. With less hyperbole, less use of strong, emotive language such as "toxic" and more in the way of constructive, descriptive comments, we can all get to know the way we feel about things a lot more easily, and we can move forward in debates and discussions.

As it stands, however, the second someone jumps onto their high horse with a disproportionately passionate reaction to something that is, in many cases, very simple, I simply cannot take them seriously. And I doubt that's the effect they want to have with their arguments.

I certainly don't. Which is why I'm making an effort to tone down my own hyperbole and try to speak like a normal human being when communicating on the Internet as much as possible. With a text-based medium of communication like the Internet, you have a moment to pause before you respond to or broadcast something to look back on what you've written, reflect and decide whether that's really what you wanted to say. Things said in the heat of the moment are often regretted with hindsight; those regrets can be easily avoided with a little less hastiness and a little more consideration, both for yourself and for others.

This was a Public Service Announcement on behalf of the National Hyperbole Authority, the best thing to happen to language in three thousand years.

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1541: Reclaiming the Inbox https://imnotdoctorwho.moegamer.net/2014/04/08/1541-reclaiming-the-inbox/ https://imnotdoctorwho.moegamer.net/2014/04/08/1541-reclaiming-the-inbox/#comments Tue, 08 Apr 2014 22:44:11 +0000 http://angryjedi.wordpress.com/?p=6375 Oh my goodness, email. What a massive pain in the arse you are. And yet you shouldn't be; you should be a convenient, quick means of asynchronous communication, and instead you're a cluttered, nigh-useless mess. At least my personal account is. So I'm trying to do something about it. When unnecessary mailing list entries that I … Continue reading 1541: Reclaiming the Inbox →

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Oh my goodness, email. What a massive pain in the arse you are. And yet you shouldn't be; you should be a convenient, quick means of asynchronous communication, and instead you're a cluttered, nigh-useless mess.

At least my personal account is. So I'm trying to do something about it. When unnecessary mailing list entries that I never read show up, I unsubscribe with due haste. When my inbox starts to fill up with useless crap, I highlight it all and archive it — if I haven't read it immediately, it almost certainly isn't important to go back to in a few days' time.

With a little coercion, I'm confident that I can start getting my inbox back under control. The trouble I'm having is largely due to the period of time where my personal email was also my professional email — while I was working on GamePro I didn't have my own address — and consequently got signed up to about a bajillion PR lists. Subsequently, when I worked for Inside Network, I then got signed up for a bajillion more PR lists for mobile games and apps — and there are a fuckload more mobile games and apps released every week than there are on computers and consoles. (And approximately 2 or 3 at most worth caring about, if that.)

The reason I'm doing this is because I actually want to start using email again. When I think back to the early days of having an email address, receiving new messages was exciting. Spam was rare, and it always felt like an "event" to see Outlook Express pop up its progress bar and indicate that yes, messages were incoming via the magic of dial-up Internet. (Random, no-longer-existent free ISPs for the win. I was a "Hot Toast" man, myself.) This was because it was an event to receive a message — someone had taken the time to actually write to you.

These days, the former function of email is largely covered by social media — to a point, anyway. But it's not quite the same, particularly with how much both Facebook and Twitter have wandered off from their original incarnations when they were first introduced. Facebook these days — even with my recently pruned feed — is nothing but links with people going "OMG SO AMAZING" or some other such hyperbole, while Twitter is inherently limited thanks to its character counts, and is becoming increasingly intolerable anyway thanks to the increasing regularity with which the social justice crowd continue to peddle their opinions and refuse to listen to anyone else.

Then there's longer-form writing such as this blog, but that's a broadcast rather than a personal message. Sure, I could write private password-protected posts and send them to individuals or small groups of people, but if I'm going to do that, I may as well just send them an email in the first place. It feels impersonal.

Which leaves email, as one of the most long-standing means of digital communication out there, as arguably the most practical means of actually getting in touch with other people — so long as you take control of it, that is. Going forward, my "good intention" is to try and use email a lot more than I have done in the past, perhaps to keep in touch with people I don't speak to enough on a daily basis or even to get to know people I want to know a bit better… a bit better.

This is a bold plan, I know, and I wonder if it will prove to be a fruitless endeavour if everyone else has the same saturated inbox problem as me, but it's worth a try. Email is a brilliantly simple but amazing technology that brings people closer together, and it's wasted by most of us on a daily basis as we take it for granted. So I'm going to try and stop doing that. Maybe. We'll see.

No you can't have my email address. Unless you ask really nicely.

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1518: New Media https://imnotdoctorwho.moegamer.net/2014/03/16/1518-new-media/ https://imnotdoctorwho.moegamer.net/2014/03/16/1518-new-media/#comments Sun, 16 Mar 2014 23:45:35 +0000 http://angryjedi.wordpress.com/?p=6323 I've been contemplating the ways that people "consume" (ugh, I hate that word, but it seems to be the one in use most frequently these days) content online, and trying to determine a way it could be applied to our currently-stalled podcast over at The Squadron of Shame. The Squadron of Shame SquadCast certainly worked … Continue reading 1518: New Media →

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I've been contemplating the ways that people "consume" (ugh, I hate that word, but it seems to be the one in use most frequently these days) content online, and trying to determine a way it could be applied to our currently-stalled podcast over at The Squadron of Shame.

The Squadron of Shame SquadCast certainly worked extremely well for the episodes we did it for, but it did often end up being a little more demanding on the editing time than I would have liked, particularly as we're all amateurs making use of not-brilliant equipment that often results in things like background hum, echo and other annoying flaws that are difficult to edit out. Much of my editing time was often spent manually trimming out echoes and funny noises, and in the case of a 2-3 hour episode — which most of our episodes tended to be — it would take the majority of the day to do this.

One of the things I'm wondering right now is how relevant the podcast format still is. Obviously I know that there's enough of a market for sites like Giant Bomb to keep making one every week, and for established podcasting personalities like Garnett Lee to be able to start a new show and have people follow him to see what he's up to. But I'm also conscious of the rise of alternative means of "consuming" (blech) content in the last couple of years, with YouTube being one particularly disruptive influence, and live broadcasts such as Twitch streaming and Google Hangouts being another.

Awareness of these alternative forms of media has made me ponder whether the standard podcast format is absolutely the best possible thing for the SquadCast going forward, or whether it's worth contemplating an alternative means of presentation (with an accompanying means of archiving/downloading where necessary.)

The SquadCast has always been a "book group" style of discussion surrounding a game or gaming-related topic, and it's worked well for us in the past. But gaming is also an inherently visual medium, which makes me wonder whether some form of video presentation might be worth experimenting with, perhaps combined with live broadcasting.

Another reason I bring this up is that Skype, which we have previously used to talk to one another and record the discussions we have, has become a largely unworkable mess ever since Microsoft bought it, making it impossible for me to "archive" the complete conversation just in case someone's individual recording fails to work properly. I haven't needed this facility on many occasions, but on the couple where someone's recording was destroyed by Audacity's frequent crashes, having that backup facility was a godsend. With the way Skype works now, though — you can't run it in more than one user account on a Mac at once, which is what I used to do — working this way is impossible without an unnecessarily convoluted setup involving more than one computer.

What I've been pondering is making use of something like Google Hangouts, which allows for a number of features that would seem ideal for a discussion about games. It allows participants to converse via either audio or video chat, and it also allows for the footage of the participants to be intercut with other things such as videos from YouTube and the like. For example, while discussing a particularly interesting scene in a game, making use of Google Hangouts would allow you to find that scene on YouTube and then broadcast it to the people watching the Hangout, which strikes me as an eminently good idea. Presumably it would also allow for playing footage while the conversation continues over the top, which is a little more interesting than just gazing at a bunch of talking heads for a few hours.

Google Hangouts can also be easily archived to YouTube, and then one of the many YouTube-to-MP3 converters out there can be used to archive an offline version of the discussion's audio, which can subsequently be released as a standard podcast for those who wish to continue listening in that way. It'll be rawer due to the lack of editing and its inherently live nature, but I've often felt when I edit a show that I was making the job a lot more difficult and time-consuming than it really needed to be.

Anyway. I'm just thinking out loud here. Interested to know your thoughts, though, particularly if you've been either a listener or a participant in the SquadCast at any point in the past. (Those who are neither, you can educate yourself thanks to our archives here.)

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1511: Read This Post and I'll Give You £1,000 https://imnotdoctorwho.moegamer.net/2014/03/10/1511-read-this-post-and-ill-give-you-1000/ https://imnotdoctorwho.moegamer.net/2014/03/10/1511-read-this-post-and-ill-give-you-1000/#respond Mon, 10 Mar 2014 00:28:23 +0000 http://angryjedi.wordpress.com/?p=6308 No I won't. Because… come on, fucking seriously? Do you really need me to explain why that is never, ever going to happen? Apparently so, because last night's #AskHannaForCash travesty on Twitter proved beyond the shadow of a doubt that social media is turning people into dribbling idiots. For those not on Twitter, or who somehow missed this debacle … Continue reading 1511: Read This Post and I'll Give You £1,000 →

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No I won't. Because… come on, fucking seriously? Do you really need me to explain why that is never, ever going to happen?

Apparently so, because last night's #AskHannaForCash travesty on Twitter proved beyond the shadow of a doubt that social media is turning people into dribbling idiots.

For those not on Twitter, or who somehow missed this debacle while it was unfolding, here's the gist.

Twitter user @princessthot posted that she was, for some reason, pissed off with her father, and promptly posted a screenshot that she claimed was his his PayPal account, which supposedly contained in excess of $23 million. She then offered to send money to anyone who retweeted her message or helped spread the word — an offer which would appear to be backed up by a number of people (who, it later transpired, were her followers) who offered messages of varying amounts of exuberance claiming that yes, she "really was" sending out money to anyone who asked for it.

Uh-huh. Sure.
Uh-huh. Sure.

The moment I saw this, I knew it stank. For one of just so many things wrong with this whole situation, who the hell keeps $23 million in a PayPal account — an unverified one, no less?

And yet, very few people — including, I was disappointed to see, some people I follow — seemed to think this was worth questioning, instead engaging with the situation on the grounds that it "couldn't do any harm" or that it was "worth a try". One person I follow said that they were "pretending it was real but staying out of it, because [they] want to think humans are awesome instead of terrible."

Via the Daily Dot, here's just how easy it is to fake a PayPal balance, incidentally:

Uh-huh. Okay. Still believe it? Still want to believe humans are awesome?

Humans are awesome, is the thing — just this week, two separate crowdfunding efforts paid for a little girl's headstone and an indie game critic's cancer treatment. But humans are also terrible, and social media is, regrettably, the natural habitat for some of the worst examples of everyday (i.e. not psychotic dictators or outright psychopaths) scumbags on the planet.

Anyone who's used Facebook at all in the last few years will know that there's an epidemic of blindly resharing things without checking to see whether they stand up to scrutiny. If something uses enough exclamation marks and capital letters, many more gullible users are convinced of its urgency and authenticity, and go on to spread it to their social network — and from there, the more gullible users from among their group of friends then spread it further and further and further.

#AskHannaForCash wasn't as obviously harmful as claiming that Red Bull gives you brain tumours or that a non-existent breed of snake is going to freeze your blood (and, aside: please direct anyone who shares shit like that on your Facebook news feed to those two links and indeed the rest of Snopes at every opportunity). But it's still harmful in its own way; the person behind the Twitter account, whoever he or she is, was purely seeking attention and validation through retweets and favourites — attach a number to anything and it is seen as social currency by some people, particularly those in their teens — and now, unsurprisingly, having revealed that the whole thing was a hoax (sorry, "social experiment" — the usual getout clause) they have come in for a torrent of abuse. That can't be good for their mental wellbeing — something which I'd assume is already in something of a fragile state if they felt the need to pull such an elaborate ruse on the less discerning members of the social media sphere.

You my call it cynicism, but the attitude that "if it looks too good to be true, it probably is" will serve you well in the long term. Would you respond to an anonymous email claiming that you could come into possession of a huge amount of money just by providing some simple details? No — at least I hope not. Would you respond to a suspicious-looking Craigslist ad offering you a vast amount of cash for something simple? I imagine not. Would you let a random stranger into your house just because they promised to give you something amazing? I really hope you wouldn't. So don't do it on social media.

And come on. Do you really think an obviously bitter and twisted teenager "getting back" at their father by doling out their cash to random strangers is an example of humanity at its finest? Would you really trust that cash? Would you really trust that the details you'd have to hand over to obtain that cash wouldn't find themselves into inappropriate hands?

If you would, then your Internet license is hereby revoked. Go and read a fucking book instead; it'll be safer for everyone involved, including yourself.

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1507: Why I Went Back, and The Fear https://imnotdoctorwho.moegamer.net/2014/03/05/1507-why-i-went-back-and-the-fear/ https://imnotdoctorwho.moegamer.net/2014/03/05/1507-why-i-went-back-and-the-fear/#comments Wed, 05 Mar 2014 22:50:08 +0000 http://angryjedi.wordpress.com/?p=6298 I was going to write about something else today, but after Mr Russ Pitts kindly linked to a piece I wrote this time last year in an excellent article regarding online abuse and trolling, I felt I should probably elaborate on some things that have happened since then. Firstly, despite what I said in that piece, … Continue reading 1507: Why I Went Back, and The Fear →

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I was going to write about something else today, but after Mr Russ Pitts kindly linked to a piece I wrote this time last year in an excellent article regarding online abuse and trolling, I felt I should probably elaborate on some things that have happened since then.

Firstly, despite what I said in that piece, it transpires that I did eventually go back to Twitter. Why? Because, to be frank, I was lonely; I have a lot of friends on that social network, and it was difficult to stay in touch with them via other means. It's also a particularly convenient means of reaching out to people for my current profession.

So I went back. However, I did so under a new username and a new email address — and being much more mindful of what I shared in my 140-character bio.

This is in itself kind of silly, really; I have to effectively "silence" an aspect of my personality based on my previous experience, and cannot be fully open about the things I enjoy or love, because it might attract organised bile and vitriol not just towards me, but towards people close to me, too. Thankfully, on the few occasions I have happened to mention ponies recently, things have passed without incident — I suspect the charmers at the "GNAA" have moved on to new victims by now.

Thinking of all this brings up an important consideration that I don't believe a lot of Internet commenters stop to think about before spraying vitriol over an article they disagree with: the fact that the words you read on the Internet are, for the most part, written by an actual person with a brain, a heart, a soul and, you know, feelings. People disagreeing over various things is a fact of life — the world would be a boring place if everyone felt the same way about everything, as The Lego Movie suggested in a somewhat hamfisted way — but it's the way you go about those disagreements that is important to consider, because arguing your case in the wrong way — or wilfully misreading or misunderstanding something someone has said — can have a severe impact on their mental health.

I've been fairly open on this blog about my own self-esteem issues and occasional feelings of "imposter syndrome" — the feeling that one day, you might be "found out" and have everything taken away from you. I consider myself hugely lucky to have the job I have, working alongside people I have respected enormously for many years — since childhood in at least one case. There are days when I feel like I'm even quite good at what I do — but there are also days when I seriously consider throwing in the towel and going to do something "invisible" with the rest of the drones in the daily workforce.

The difference between those two types of day can often be just a single comment. Just one, regardless of how many otherwise positive or supportive comments you might have that day — one single, unpleasant, negative or abusive comment can completely ruin the day of someone like me.

I'm not saying all games journalists are like me — though from some conversation during the establishment of TakeThis.org, which Russ mentioned in his post, mental health issues of various descriptions are alarmingly widespread in our profession — but it's surely just basic human decency to not, in effect, walk up to someone and start hurling abuse at them. And yet it happens. And not just from inconsiderate gamers angry about the score you gave Titanfall, either; sometimes even people who claim to be fighting for worthy causes can be needlessly aggressive, confrontational or even abusive, too. It's a plague across the whole Internet.

This leads to what I call The Fear, which in turn leads to what Russ talks about in his post: the assumption that "do not engage" is the only way to deal with bullying, abuse or even just plain unreasonable comments. There are days when I write things and I'm genuinely afraid to look at the comment section — it's an irrational fear, I know, but it's what this age of anonymous abuse has wrought.

And what a ridiculous situation that is, when you think about it. People who write for a living — many of whom are considerably more talented than I am — are subject to The Fear on a daily basis. You never can tell what it is that's going to attract the next batch of abuse, or death threats, or defamation, or simple spitefulness. It's a horrible feeling.

And yet we still stick around, for the most part. Why? Because even amid all this, we love what we do, and we love engaging with those people who like to have a reasonable discussion about things without necessarily agreeing on everything — those people who, if we're honest, make up the majority of our feedback. Sometimes we even become friends with those people.

But as I say, it only takes one nasty comment to undo all the good those people do for us. Just one.

Wouldn't it be nice if we could live in a world where we could just love what we do without having to worry about The Fear ever again?

One day, perhaps. But there's a long road ahead before we get there.

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1494: Another Pledge for Positivity https://imnotdoctorwho.moegamer.net/2014/02/20/1494-another-pledge-for-positivity/ https://imnotdoctorwho.moegamer.net/2014/02/20/1494-another-pledge-for-positivity/#comments Thu, 20 Feb 2014 23:28:45 +0000 http://angryjedi.wordpress.com/?p=6271 Earlier today, my friend (and former copy editor) Keri posted this Pledge for Positivity. And it's something I applaud; there is too much negativity around right now, for a variety of reasons. Things being taken out of context and branded as offensive; groups of fans berating each other for the most ridiculous of reasons; those … Continue reading 1494: Another Pledge for Positivity →

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Earlier today, my friend (and former copy editor) Keri posted this Pledge for Positivity. And it's something I applaud; there is too much negativity around right now, for a variety of reasons. Things being taken out of context and branded as offensive; groups of fans berating each other for the most ridiculous of reasons; those who enjoy niche interest entertainment branded with less than complimentary names; those who enjoy mainstream entertainment branded with less than complimentary names.

I'm not going to say "this has to stop" because that causes people with a stick up their arse to start bleating about "tone policing". Instead, I'm going to try and follow Keri's example and remain focused on the positive things in life: the things I enjoy, the things I feel passionately about, the things I want to share with people. Things I don't like? Fuck 'em; I've got better things to do with my time than waste on discussing things I have no interest in or attempting to have rational debates with people who have no interest whatsoever in being rational. Such is the way of the Internet.

As it happens, making such a pledge for positivity isn't all that far removed from what I generally try and do day in, day out on the Internet anyway. I steer well clear of whatever issue-du-jour people are angry about on Twitter today, and instead focus on talking with the people who share similar interests, but not necessarily identical tastes. Enjoyable discussions inevitably result; just the other day I had a lengthy discussion with someone who didn't like Final Fantasy XIII as much as I did, in which we remained rational, civil and articulate throughout. Neither of us changed the other's mind, but that's not what it was about — we both came away from the interaction feeling like we'd learned a little about the other's position. And that is a far more valuable result of communication than coming away understanding that, say, someone is angry but not really knowing what they want you to do about it.

As such, you can expect the things I talk about to continue much in the same mould as they have been previously — positively. On here, I'll continue to talk about things I am enjoying and having fun with, or things that I am excited about. In my professional capacity, I tend to concentrate on things that are interesting or noteworthy rather than deliberately controversial — the most controversial thing I wrote recently was a positive piece noting that Final Fantasy XIII perhaps wasn't all that bad and people should maybe give it another chance (note: NOT "anyone who doesn't like Final Fantasy XIII is a douchebag who should probably be killed" or something similar) — and I'd much rather write something praising the interesting things that have been done well than tearing something a new arsehole for one reason or another.

Of course, the latter part sometimes comes with the territory — some stuff is genuinely simply unmitigated crap, though it's significantly less likely to come across something with absolutely no redeeming features whatsoever today than it once way — but even then I tend to try and look for the positive where I can. Take my review of Time and Eternity, a game that was reviled by most of the games press, but which I had a good time with despite its flaws. Rather than focusing on its flawed aspects, I chose instead to concentrate on what I did like about it, and as a result produced a review that I'm still pretty pleased with today.

Why am I talking about this? Well, aside from Keri's post, I was also pointed in the direction of this excellent article about the upcoming Senran Kagura Burst for 3DS — a game branded "damaging to the industry" by people who haven't played it. The Tiny Cartridge post was something I found particularly admirable and all too rare in the modern business — it was someone returning to an issue and proving willing to educate themselves, and being pleasantly surprised in the process. In this case, it was taking another look at Senran Kagura Burst and discovering that no, it's not just about boobs and fanservice; it's actually about some well-defined characters with realistic, human flaws — something which I've argued in the past in relation to similarly misunderstood games, too — titles such as Ar Tonelico that people are all too willing to dismiss for nothing more than their art style.

Looking for the positive is a much more pleasant way to approach life. I can't imagine how utterly miserable the lives of these people who seem to spend all their time being angry must be. In some cases, they may well have valid reasons for their ire, and that's fine; others are angry for the sake of bandwagon-jumping. Both groups would benefit from a step back and some time alone with the things or people they genuinely do love. Works for me. Chill the fuck out and enjoy yourself for a change.

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1493: Making the Tools Work for You, Not the Other Way Around https://imnotdoctorwho.moegamer.net/2014/02/19/1493-making-the-tools-work-for-you-not-the-other-way-around/ https://imnotdoctorwho.moegamer.net/2014/02/19/1493-making-the-tools-work-for-you-not-the-other-way-around/#respond Wed, 19 Feb 2014 22:15:28 +0000 http://angryjedi.wordpress.com/?p=6269 As an experiment, I've un-suspended my Facebook account. This blog post is the first I've mentioned of doing so, and I haven't really got back into "using" the site as such just yet, because there are a few things I wanted to do first. Specifically, I wanted to take a bit more control of my … Continue reading 1493: Making the Tools Work for You, Not the Other Way Around →

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As an experiment, I've un-suspended my Facebook account. This blog post is the first I've mentioned of doing so, and I haven't really got back into "using" the site as such just yet, because there are a few things I wanted to do first.

Specifically, I wanted to take a bit more control of my experience there. The reason I shut down my account in the first place was because the amount of nonsense being posted was reaching intolerable levels — social media experts call this a poor signal-to-noise ration. In other words, little in the way of actual communication was going on, and instead it was becoming little more than Upworthy reshares (and, thankfully, Upworthy seems to have been all but forgotten now) and "OMG! I CAN'T BELIEVE THIS THING!" posts that people haven't fact-checked before posting. It was becoming infuriating and, as I believe I said around the time I closed my account, it was stopping Facebook from being actually useful — its original stated purpose was to be a "social tool that connects you with the people around you", after all, and for a while it did an admirable job of that.

Anyway. In order to take control of my experience, I'm doing a few things that can largely be classified as "cleaning up my profile". I've "unliked" as many pages as it's possible to "unlike" — aside from ones that I actually do either want to show support for or get information from — and I've had a ruthless cutback on my friends list. There are still nearly 200 people on there, but when I compare it to some of the people I removed — many of whom had over a thousand "friends" — it seems a little more manageable. I've cut people whom I haven't spoken to for a while, or whom I didn't feel I'd had worthwhile interactions with online, or whom I simply didn't really actually like all that much. (Harsh but fair!) I've also cut a lot of people whom I mainly speak to on Twitter, and anyone that I wouldn't classify as a particularly close friend. (In other words, if I've removed you on Facebook, it doesn't necessarily mean I don't like you; it just means that I don't count you in my closest circle of friends, since the way Facebook is built has always felt like something that you should share with people you actually know, rather than people who are just Internet acquaintances at best.)

I am attempting to make Facebook work for me, then, and hopefully it will provide a better experience for me. I'm still no fan of the site itself — the interface for unliking pages and removing friends was one of the most cumbersome, badly-designed pieces of UI I've seen for a long time, the current layout seems designed to make certain pieces of information as difficult to find as possible, and I'm really not a fan of how the company does business — but I am keen to use it to stay in touch with those people for whom Facebook is the best (or indeed, in some cases, only) means of reaching them.

We'll see how long it lasts this time around. I'd like to keep an open mind, but we'll see. And if you dare post any shit from Upworthy at me, you're on my list. And not my friends list.

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1489: Championing the Underdogs https://imnotdoctorwho.moegamer.net/2014/02/15/1489-championing-the-underdogs/ https://imnotdoctorwho.moegamer.net/2014/02/15/1489-championing-the-underdogs/#respond Sat, 15 Feb 2014 22:57:49 +0000 http://angryjedi.wordpress.com/?p=6261 If you've ever wondered why I talk so much about lesser-known games and visual novels I come across that I end up loving, Twitter today is the reason why. Specifically, this is the reason why. For those unfamiliar with the way Twitter works, that's a search page giving a snapshot of the number of people … Continue reading 1489: Championing the Underdogs →

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If you've ever wondered why I talk so much about lesser-known games and visual novels I come across that I end up loving, Twitter today is the reason why. Specifically, this is the reason why.

For those unfamiliar with the way Twitter works, that's a search page giving a snapshot of the number of people using the words "Titanfall beta" at any given moment — at the time of writing, there are approximately 30 tweets every minute on the subject.

Titanfall, the new game from Respawn Entertainment, the studio set up by the guys who created the astronomically popular Call of Duty series, one of the biggest names in gaming for the past few years, is going to be a big hit, it seems. And this is lucky not only for Respawn, but also for Microsoft, who are counting on Titanfall being a system-seller for its so far disappointing Xbox One console. We'll have to wait and see whether Titanfall shifts Xbox One systems, but if interest in the beta is any indication, chances are good.

But I don't want to talk about Titanfall. I haven't played it and thus can't comment on it in any great detail. I have registered for a beta key because I'm interested to see if it can change the mind of someone who finds Call of Duty utterly mind-numbing, but I'm not going out of my way to get one, and frankly I'm sick of hearing about it.

It's this latter point that ties in with what I said in the first paragraph. Any time something "big" like Titanfall comes along, any smaller developers attempting to promote their work may as well just pack up and go home, because the big game is all anyone's talking about. This is how marketing works, of course; EA and Respawn want Titanfall to be as big a seller as possible, so it's in their interests to ensure as many people are talking about it as possible, and what better way to stir the pot than a steady flow of beta keys being released into the wild?

But what of the poor souls who, like me, have pretty much zero interest in Titanfall? There's nothing stopping us continuing to go about our gaming business, of course, but it's frustrating if it just happens to be this week that we find something really cool that we want to share with people. It's also frustrating if otherwise great games come out, but news of them actually being great is drowned out by everyone stampeding to play the beta for the latest manshoot. I fear for Bravely Default and Danganronpa, both of which are fantastic games that deserve a far greater audience than they will almost certainly get — Michael Pachter would probably brand them "failures" if he had any idea either of them existed — and titles that are competing against Titanfall's beta test for the attention of gamers worldwide.

I certainly don't begrudge anyone who's enjoying the experience of the Titanfall beta; by all accounts, it sounds like something that someone who enjoys competitive team-based multiplayer shooters will have a lot of fun with, and that's great. But at times like this, it's easy to feel a little cynical about the games biz's apparent inability to acknowledge the existence of more than one Good Thing at a time. As ever, the game that's likely to make the most money gets the majority of the spotlight attention, leading to swathes of articles from diverse sites all writing very similar things to one another, providing validation to those who were probably going to buy the game anyway and continuing to alienate those who are more interested in more niche, specialised titles.

At times like this — and I've said this before — I feel as if the games press needs more specialised publications. We're starting to get this to a certain extent with indie-focused websites, but we need to go further. There needs to be an acknowledgement — or more of an acknowledgement, at least — that gaming isn't just about the latest, biggest-budget game out there, and that games don't cease to be relevant after their "opening week". The latter point in particular is something that infuriates me no end; if a game doesn't sell a zillion copies in its first week, it's instantly branded a failure by analysts and press alike — meanwhile, it's extremely rare that people like, say, me buy something the moment it's released.

What have I been playing today, for example? Atelier Rorona, a PlayStation 3 game that came out in 2010. Are the experiences I've had with that game today irrelevant due to the fact it came out four years ago? No, of course not, but you might be forgiven for thinking that if you took a look at Twitter today.

Sigh. I'm pissing in the wind with this, of course, and it's far easier to just get on with what I'm doing, talk about the things I'm enjoying and hope people who feel the same way might gather together with me. I just felt the need to express some frustration, and I'll start taking my own advice tomorrow, I think.

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1477: Nondescript https://imnotdoctorwho.moegamer.net/2014/02/04/1477-nondescript/ https://imnotdoctorwho.moegamer.net/2014/02/04/1477-nondescript/#respond Tue, 04 Feb 2014 00:36:00 +0000 http://angryjedi.wordpress.com/?p=6231 It's been one of those days that just sort of… happened today. I wrote about EA's horrendous molestation of the Dungeon Keeper series, gave Flappy Bird a well-deserved drubbing in a review and a few other things, then played an interesting horror game called Serena which I'm going to write a review of tomorrow, then capped the evening off with some Final … Continue reading 1477: Nondescript →

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It's been one of those days that just sort of… happened today. I wrote about EA's horrendous molestation of the Dungeon Keeper series, gave Flappy Bird a well-deserved drubbing in a review and a few other things, then played an interesting horror game called Serena which I'm going to write a review of tomorrow, then capped the evening off with some Final Fantasy XIV. That was my day. That was it.

Much as we might like to always have interesting things to talk about and tall tales to tell, the fact is that most days we go through our existence are pretty humdrum, boring and nondescript, with almost nothing of note happening whatsoever.

This isn't necessarily a bad thing, of course, because having humdrum, boring and nondescript days suggests that things are going all right — it's better than having days that are crushing disappointments, or that make you want to punch walls, or that make you want to sit in the shower and cry, for example, but it's also not quite as good as days that make you want to explode in happiness or play a pair of tea tongs like castanets. (Actually, I must confess to doing the latter earlier while waiting for a cup of tea to brew, but it was more through boredom than happiness. Tea tongs actually make a surprisingly convincing castanets substitute, FYI.)

Perhaps this is why social media has risen to such prominence in recent years. Everything from the humble status update to a "selfie" has the potential to make the mundane seem so much more fascinating than it really is — at least it does to the people posting these things. Yes! they'll think. Here's my dinner! It's amazing! Maybe people will be jealous of what I'm having! I have beans with sausages! Joke's on you, losers! Oh God I'm so lonely.

It's sort of baffling if you take a step back from it all, really. Take photography in particular — the rise of digital photography and phone cameras have devalued the humble photograph from cultural artifact to disposable, throwaway thing. Photos used to be a precious commodity — you'd go on holiday with a couple of 36-exposure rolls of film in your bag, and you'd try to make every shot count. Now, you can afford to take pictures of every course of every meal you have and share them to the world as if they give a shit. And Silicon Valley types who enjoy making new social media apps for no other reason than to say they attracted several million in seed funding, whatever that is, can take advantage of people like this by offering them apps that allow them to "turn your photographs into beautiful memories" and the like. Ugh.

Of course, the Internet belongs to everyone so it is your choice how you choose to go about using it. Just remember that the things you're posting might not be as interesting to other people as they might be to you. Heaven knows I know that after writing 1,477 days of nonsense on these very pages.

There you go. I even have something to say on a humdrum, boring and nondescript day such as today. And now I'm going to bed. Good night.

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1469: Read Before Posting https://imnotdoctorwho.moegamer.net/2014/01/26/1469-read-before-posting/ https://imnotdoctorwho.moegamer.net/2014/01/26/1469-read-before-posting/#respond Sun, 26 Jan 2014 23:24:36 +0000 http://angryjedi.wordpress.com/?p=6210 I'd like to try a little exercise with you, oh fellow denizens of the Internet. Find the last thing you posted online, be it chat message, tweet, Facebook status update or, if you've got more time than sense, blog post. Then what I would like you to do is read that post out loud — … Continue reading 1469: Read Before Posting →

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Jan 26 -- Colon-PI'd like to try a little exercise with you, oh fellow denizens of the Internet.

Find the last thing you posted online, be it chat message, tweet, Facebook status update or, if you've got more time than sense, blog post. Then what I would like you to do is read that post out loud — but with a twist. I'd like you to make all the faces you typed emoticons for, and any acronym you used, I'd like you to actually do the thing you said you were doing. (For example, if you typed "lol", I would like you to laugh out loud; if you typed "lmao" I would like you to laugh until your arse falls off. Yes, literally.)

Did you look like a complete dingbat and/or a creep? Exactly. Herein lies part of the problem with online communication: while emoticons and acronyms were originally intended to allow for some semblance of "tone" to be indicated in the necessarily dry nature of text, they don't really work all that well in the way that they tend to be used today.

Take the humble "lol". Depending on your literacy level, you may actually put "lol" in a sentence where you really would laugh out loud. But more often than not, it seems, it's used as a substitute for punctuation, and it doesn't really matter what punctuation mark should have gone in there if we were going to be all persnickety about Standard English. No, many's the time when I've seen people type a message ending with a redundant (and, frankly, somewhat disquieting) "lol" or even joining two completely largely unrelated sentences to one another. I recall one former Facebook "friend" (actually someone I went to school with but barely spoke to when I was there, let alone since) posting some epic rant about how she had had a difficult week lol but was looking forward to putting her feet up with a glass of wine lol xxx. That's… no. That just doesn't make any sense.

I think more infuriating to me than inappropriate lolling is the use of the tongueface smiley, however. I associate sticking your tongue out with a distinctly 1950s expression of rebellion — something an Enid Blyton character would do while running away from someone they didn't like very much. It's not something I generally think to do… well, at all really, as a 32 year old man, and so I tend not to pepper my online utterances with tongueface smileys at any time other than when I am clearly mocking someone and need to make it abundantly clear that I'm not actually being mean. I will confess to making a fair amount of use of the good old-fashioned smiley face emoticon, but that's about it. (I don't even use "XD", whose usage annoys me for much the same reasons as "lol" does.)

I am sure I am overthinking this, and that the tongueface smiley has somewhat transcended its associations with Enid Blyton characters, but I still find it oddly jarring when I see it somewhere that it just doesn't seem to belong. So again, I urge you, before you send that message, just read it out loud and make all the facial expressions you said you were making. If it feels weird to stick your tongue out… maybe take that particular colon-P out, hmm?

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1463: Losing Face https://imnotdoctorwho.moegamer.net/2014/01/20/1463-losing-face/ https://imnotdoctorwho.moegamer.net/2014/01/20/1463-losing-face/#respond Mon, 20 Jan 2014 17:40:00 +0000 http://angryjedi.wordpress.com/?p=6193 I've been off Facebook for some time now — a cursory search through these pages suggests I closed my account in October of last year — and for the most part I haven't missed it. I certainly haven't missed the endlessly inane reshares of content from George Takei('s PR intern) which in turn was stuff … Continue reading 1463: Losing Face →

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Jan 20 -- FBI've been off Facebook for some time now — a cursory search through these pages suggests I closed my account in October of last year — and for the most part I haven't missed it.

I certainly haven't missed the endlessly inane reshares of content from George Takei('s PR intern) which in turn was stuff that already did the rounds on Reddit and subsequently Twitter several days earlier.

I also haven't missed the few people who seem to think that Facebook is an appropriate platform for standing atop their soapbox and bellowing the most ill-informed political and/or sociological opinions they can possibly think of.

I also haven't missed having shit games and advertising jammed forcibly down my throat every time I log in. I spent a considerable amount of time reviewing Facebook games professionally and all it left me with was a bitterly passionate desire to never play one ever again.

And yet…

Over the weekend I went out. This is nothing unusual in itself, but this was something of a special occasion — it was a reunion of sorts for those of us who studied music at the University of Southampton between 1999 and 2002. We were a pretty close-knit bunch while we were there — though I must confess, being a joint-honours English and Music student, that I always felt somewhat on the periphery of this particular social group — and most people have kept in touch pretty well ever since. A number of us are still in Southampton, too, though a distressingly small number of us are actually doing anything with our music studies professionally. (Note to kids planning their future: when someone tells you that a particular degree is a "good, general choice that will get you into most careers," they are talking bollocks.)

Anyway, yeah. We went out to a pub near Newbury and ate our respective body weights in roast dinners and custard-covered desserts. It was thoroughly pleasant, particularly as I hadn't seen some of these people for a while.

It's partly my fault, of course — I could have very easily picked up the phone and invited them over for dinner, or coffee, or whatever, but I haven't. But then they haven't either. I don't say this with bitterness — it's just the way that the rapid pace of modern 21st century life makes people think. Real-life friendships often fall by the wayside somewhat, and people whom you once spent every day with become people that you see a couple of times a year — albeit on those occasions, you'll start singing improvised offensive German barbershop a cappella as if no time whatsoever had passed between the last couple of times you saw one another. (At least you will if you are me and my friends.)

The thing is, though, for many people, Facebook fills that gap between in-person interactions — or "face time" as obnoxious wankers like to call it. It allows you to remind each other of your existence, and to likewise acknowledge one another's existence with a Like or a Comment.

At least, that's the intention. One might argue that said intention has been somewhat diluted over the last few years as Facebook has become less and less about meaningful social interactions and more and more about sharing viral content in an attempt to amass as many Likes, comments and shares as possible.

Having almost missed out on this reunion due to my non-presence on Facebook, I find myself questioning my decision to leave the network. It also makes me ponder whether or not it might be possible to use it in a different way — specifically, to have a substantial cull of my friends list to just those who are local and whom I am likely to want to see again at some point. I'd cut out any Pages that I was following — not that I think I was following many in the first place — and keep my friends list down in the double-digits if at all possible. I'd be ruthless in the culling of people who didn't post anything interesting or useful and consequently cluttered up my news feed with bullshit, and I'd lock down my account so I'd be in complete control of who could find me. I'd also minimise overlap between Facebook and Twitter, because what's the point?

I'm tempted to try this, though with all the changes I've seen Facebook make regarding how it decides what it wants to show to you, I have my doubts as to how useful the service is even with these attempts to take ownership of the experience. It certainly can't hurt to give it a go, anyway, and if it does turn out to be useless nonsense as I suspect, it's little bother to simply hit the "deactivate" button again.

I'll leave you with this, which is a big part of my hesitance to return:

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1433: Search This https://imnotdoctorwho.moegamer.net/2013/12/22/1433-search-this/ https://imnotdoctorwho.moegamer.net/2013/12/22/1433-search-this/#respond Sun, 22 Dec 2013 00:24:17 +0000 http://angryjedi.wordpress.com/?p=6091 In the absence of anything particularly interesting to talk about today, I once again braved the pit that is this blog's search terms to see exactly how people are finding me. Yesterday's search terms were less than enlightening, consisting of one instance of "your minge smells", one instance of "ayakashi ghost guild hot girls" and … Continue reading 1433: Search This →

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In the absence of anything particularly interesting to talk about today, I once again braved the pit that is this blog's search terms to see exactly how people are finding me.

Yesterday's search terms were less than enlightening, consisting of one instance of "your minge smells", one instance of "ayakashi ghost guild hot girls" and twenty-two search terms that the search engines in question didn't pass on to WordPress.

I'm not entirely sure how the first one led someone here, since actually searching the site itself for "your minge smells" reveals that, as I suspected, I have never used that particular combination of words in any of the 1,498 posts I've written on here since July of 2008. I can't think why I would use that particular combination of words on a post here, save for the fact that it's an amusing way to tell someone they have an unpleasantly fragrant vagina. That said, there aren't all that many people I feel comfortable enough with to comment on the scent of their lady-parts, so I don't honestly see myself breaking it out all that often.

As for "ayakashi ghost guild hot girls", I can only assume this was a reference to the time when I briefly tried to understand the Japanese card-battling phenomenon by spending a bit of time with Zynga's take on the genre, the aforementioned Ayakashi Ghost Guild. While noting that most of these card-battling games are full of hot girls in various provocative outfits isn't entirely inaccurate, it's not something I commented on in my original post, nor is it a game that I've returned to or deemed worthy of further discussion since then. So to the person who came here searching for the hot girls of Ayakashi Ghost Guild, I can only apologise and send you on your way. (And if you're after sexy pics of anime girls, believe me, there are a lot better places to look than a mobile card game. Uh, apparently.)

What about those mysterious hidden search terms, though? I kind of want to know what they are now, though there's no real way of finding out as far as I can tell. I do know that for some inexplicable reason the top search term on my blog of all time is "BioShock", a game I didn't like all that much, closely followed by "teaching sucks", a viewpoint I still very much stand by.

But then "monster cock" is pretty high up the list too, so I don't really know what to think any more.

Anyway, I'm getting  tired and slightly delirious so I think that's a good place to leave that.

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1425: An Open Note to @Twitter https://imnotdoctorwho.moegamer.net/2013/12/13/1425-an-open-note-to-twitter/ https://imnotdoctorwho.moegamer.net/2013/12/13/1425-an-open-note-to-twitter/#respond Fri, 13 Dec 2013 11:02:27 +0000 http://angryjedi.wordpress.com/?p=6066 [Note: Since I wrote this post this morning, Twitter has reversed its policies on blocking. That was fast!] I'm not normally one to jump on the controversy du jour and add my voice to the throngs of people yelling about a particular issue, but in the case of Twitter's recent changes to its "block" system, … Continue reading 1425: An Open Note to @Twitter →

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[Note: Since I wrote this post this morning, Twitter has reversed its policies on blocking. That was fast!]

I'm not normally one to jump on the controversy du jour and add my voice to the throngs of people yelling about a particular issue, but in the case of Twitter's recent changes to its "block" system, whereby blocked users are now effectively "muted" in only one direction rather than truly blocked, I feel it's important I share my experiences.

Earlier in the year, I suffered an organised campaign of harassment that was enough to drive me from the Twitter service and completely close my account. I only returned a while later for professional reasons — in my occupation of online journalist, Twitter is a convenient means of both getting in touch with people and promoting content. Were it not for my job, I doubt I would have returned.

The harassment stemmed from a single word in my profile: "Brony." Lest you're unfamiliar, this term describes an adult-age fan of the TV show My Little Pony: Friendship is Magic by Lauren Faust and her team. The "Brony" community is a large and active one on the Internet, and for the most part a hugely supportive one, with its creed being "love and tolerate". It accounts for a significant proportion of creative derivative works such as fan fiction, artwork and music videos, and is a fascinating cultural phenomenon. I always considered myself somewhat on the periphery of this fandom, since although I liked the show I wasn't so deep in that I was making these creative works; I included the word in my Twitter bio as a means of showing my support for the community, however, and acknowledging something I found to be enjoyable.

What I wasn't aware of until my harassment incident was the fact that there are people on Twitter — and the Internet at large — who specifically seek out self-professed "Bronies" and torment them, usually through repeated and public accusations of paedophilia. In my case, this began as a series of Twitter @mentions that grew in frequency and intensity over the course of several days; I quickly blocked the main instigators without engaging with them, but more and more people came as the situation escalated and the group responsible for the harassment — known as the GNAA — came together against me.

I changed my Twitter username in an attempt to deter the attackers, but all this achieved was causing them to take over my original username, pose as me and post links to pornographic content.

The harassment went a step further than just Twitter @mentions, however. My Twitter bio also linked to the Twitter account of my brother, and to the video games website I was, at the time, managing editor of. The instigators of the harassment followed these links to my brother's personal website and the site I worked for, trawled the WHOIS records to find the phone numbers of the owners — my brother himself and the person who was paying for the hosting of the games site respectively — and then called them to make further accusations of paedophilia against me.

These calls continued for several days, and prompted me to contact the police to find out if there was anything I could do. Unfortunately the police were unable to do much save for keep the incident on file, and recommended that I work with Twitter to resolve the situation.

I contacted Twitter to explain the situation and point the support staff in the direction of the accounts that had been instigating most of the trouble, and which had hijacked my original account name to pose as me. After several days of waiting, during which the harassment continued, Twitter's response was that those responsible were not in breach of Twitter's terms and conditions because it was a "personal dispute". It took another round of contacting them to convince them to suspend my original username, at which point I decided to leave the service entirely, and had no intention of returning unless I absolutely had to.

Without Twitter's Block function allowing for forced unfollows and true blocking of troublemakers, this incident would have been even worse than it already was. Moreover, Twitter has shown itself to be either incapable or unwilling of dealing with persistent and organised harassment that spills out into the non-online sphere.

I am not the only person who has suffered such abuse at the hands of online bullies, but everyone who has has something in common: all they are doing is attempting to be their true selves, unashamed of who they are, what they do and what they like — and attempting to engage with like-minded or supportive people. Harassment on the grounds of something that you are — or, in my case, something that you like — is completely unacceptable, and it's not at all appropriate to just brush these levels of personal attacks off as personal disputes, then do nothing about them.

The changes to the Block policies do not encourage a change in behaviour on the part of the bullies. If anything, they punish the victim more by forcing them to take their account private when they may wish to remain public in order to meet new friends. Twitter is taking its policies with regard to harassment and bullying in the wrong direction — and these policies weren't in a particularly good place to begin with, as I can say from first-hand experience.

I would encourage Twitter to rethink how it is handling this situation, and to ensure that more robust solutions are in place for blocking and reporting persistent offenders. Twitter is an enormously useful online communication resource, and the means through which I have come to know a significant number of friends a lot better. But it needs to be a safe place; for marginalised and vulnerable groups, those who have suffered previous harassment or those who simply suffer from social anxiety, these new changes are not a step in the right direction.

Please consider the good of the community that has been built and not just the supposed needs of the business. When you build a social network, both aspects are important; without the former, the latter simply ceases to exist.

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1379: Press Pause https://imnotdoctorwho.moegamer.net/2013/10/29/1379-press-pause/ https://imnotdoctorwho.moegamer.net/2013/10/29/1379-press-pause/#respond Tue, 29 Oct 2013 00:34:08 +0000 http://angryjedi.wordpress.com/?p=5940 The assertion that "video is the future" of online media is probably more hyperbole than anything else — much like the argument that "free-to-play is the future" of gaming — but it still concerns and frustrates me somewhat. This isn't to put down any of the hard work that genuinely talented video producers, editors and … Continue reading 1379: Press Pause →

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The assertion that "video is the future" of online media is probably more hyperbole than anything else — much like the argument that "free-to-play is the future" of gaming — but it still concerns and frustrates me somewhat.

This isn't to put down any of the hard work that genuinely talented video producers, editors and performers do, of course. It just makes me worried — particularly given my occupation — and also frustrates me as someone who still likes to, you know, read things.

You see, I don't like video as a generic means of consuming information. It's intrusive, it's noisy, it's disruptive and it demands your full attention for a fixed period of time. This is fine if what you are specifically doing is sitting down to watch a video, but when you want to get a piece of information quickly, video quite simply can't compare to a simple piece of text and possibly a Find function.

Video is not particularly portable, either. While mobile phone data networks — and the devices with which to access them — have improved considerably over the last few years, there's still a significant chance that if you're out and about on the go, you may not be able to watch a video link, and even if you do, there's the risk of running afoul of your mobile provider's data limits and/or fair use policies. A simple text link, meanwhile, is something that is quick to download and, perhaps more importantly, easy and discreet to browse in public or while doing other things.

It also makes me a little sad to see people well-known for their entertaining writing skills stepping back from penmanship in favour of video content. Let's take Jim Sterling, for example. This isn't specifically to "pick on" Sterling; he's just a good example of what I'm talking about.

Sterling's work around the Web has historically been somewhat provocative, but to an entertaining degree rather than any attempt to deliberately cause offence. He's mellowed somewhat from his quasi-"shock jock" nature of a few years back and become someone who can bellow well-informed vitriol without alienating people — or at least, without alienating people who don't deserve to be alienated. His reviews and opinion pieces over on sites like Destructoid were always a good read — he wrote in a distinctive voice, but from a well-informed perspective, and even if you didn't agree with his points, he usually made a convincing argument.

Now, Sterling is primarily doing video content, in which he does much the same thing. No bad thing, you might think, and indeed I've specifically sat down and watched a good few Jimquisition episodes when I wanted to have a giggle at the game industry's expense. But I'm significantly less likely to watch a Jimquisition video than I am to read an article simply because of the time involved — and now he's taken to variations on Let's Play videos I now have even less interest in his content whatsoever. It's a bit sad, though I also recognise that I am but one person and he is simply doing what there is apparently demand for.

I've made my thoughts on Let's Plays reasonably clear in previous posts, but I'll reiterate and perhaps reinforce them, since I've had a while to think about them as the format has grown in popularity: I'm not a fan. At all. Particularly Let's Plays of story-based games, which, to me, completely defeat the object of a story-based game. People already get pissy at the slightest hint of a spoiler about games, movies and other media, and yet there are people out there doing nothing but spoiling games… in more ways than one. This is baffling to me; I understand the basic concept of a Let's Play as an opportunity to see how a game plays and get some commentary about it, but to watch a story-based game with someone babbling over the top of it rather than playing it is just, frankly, the absolute last thing I want to do with my time. Again, though, I recognise that the format has popularity and there's apparently demand for it.

I guess what I'm getting at is that I don't want traditional media to go away. I don't want to see the death of long-form articles about games — or even short, snappy news pieces, though I wouldn't mind seeing the back of two-sentence placeholder pieces. I want to see talented writers continue to have the opportunity to express themselves in a medium that they're comfortable with; I don't want to be forced to watch a video just to find out what a voice I trust thinks about a particular game or issue in the industry, particularly when I'm out and perhaps want to share it with friends.

By all means, then, video content producers and consumers, keep doing what you're doing; just don't forget that the way you do things is not the only way to do things.

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1371: Cutting the Cord https://imnotdoctorwho.moegamer.net/2013/10/20/1371-cutting-the-cord/ https://imnotdoctorwho.moegamer.net/2013/10/20/1371-cutting-the-cord/#respond Sun, 20 Oct 2013 20:55:18 +0000 http://angryjedi.wordpress.com/?p=5920 You'll recall that I've been contemplating this for some time now, but as I promised to myself, I've reached a decision: the Monday after this one just coming, I'm deactivating my Facebook account. "Who cares?" I hear you say. And, well, that's sort of the point, really; I don't care about Facebook. It is largely … Continue reading 1371: Cutting the Cord →

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You'll recall that I've been contemplating this for some time now, but as I promised to myself, I've reached a decision: the Monday after this one just coming, I'm deactivating my Facebook account.

"Who cares?" I hear you say. And, well, that's sort of the point, really; I don't care about Facebook. It is largely useless to me these days.

As I noted in my post a few days ago, there's been a noticeable shift in the quality of posts among my Facebook friends recently. While I don't blame any of them for wanting to share things that are important to them personally, it's getting to the point where there's so much noise that there's not any room for conversation any more.

Social media is increasingly becoming "fire and forget"; people post something designed to get noticed — perhaps a passive-aggressive status update, or some sort of sociopolitical rant, or an Upworthy article with a particularly smug title — and then wait for the comments and likes to roll in. And then… nothing. Nothing at all. There's no discussion — except in rare sociopolitical cases where you can guarantee there'll be at least one person coming along to state the opposite opinion and start a tedious circular argument in which no-one ever agrees to disagree — and no real value to it all. For me, anyway.

I remember being resistant to Facebook when it first started getting big. A number of my real-life friends were encouraging me to jump aboard — remember, Facebook used to only allow you to add people you actually knew — but I thought it was going to be a passing Myspace-ish fad, and as such held off for a long time. I finally gave in while I was on holiday in the States visiting my brother, and Facebook proved to be a good means of sharing the photos I'd taken — photos that I was particularly keen to share because I'd started experimenting a bit more with composition and editing.

All was good for a while; Facebook's Groups and Events features served their purpose for a while, too, proving to be a practical means of organising collections of people and inviting people to events. But increasingly, over time, and as Facebook started to become more and more popular and more open, these features lost their value. When was the last time you responded to an Event invite? When was the last time you joined a Group?

I can trace the beginning of Facebook's downfall from my personal perspective to a fairly precise moment — it was back when they started making it into a "platform" instead of simply a site; back when Facebook games and "apps" first started appearing. I was initially in favour of this — the accompanying site redesign that came with the launch of the Facebook platform made the site look a whole lot better on big, high-resolution monitors, and it was and still is a potentially good idea to have the site act a bit like an operating system.

Unfortunately, things just declined from there. There started to be too much of everything. Too many games, too many people, too many ways of posting. People felt obliged to share each and every mundane little thing about their lives, egged on by other people and the mass media. Today, you can't watch the news without the newsreader demanding to "let us know what you think"; you can't watch a new TV show without a hashtag appearing in the corner.

These things aren't bad in isolation, of course. It's neat to be able to discuss a TV show in real time while it's on; it's cool that people have a medium of self-expression and communication that simply wasn't really possible and practical pre-broadband and smartphones. But everything just adds up to a frustrating experience, and it all but destroys the original point of Facebook — a cosy little private network where you could easily communicate with your real-life friends and share select photos and notes with them.

Times have changed. I haven't gone with them. And I'm fine with that. As such, the Monday after next, my Facebook account is going kaputt. I'm leaving a week's leeway in order to ensure that those people who do want to stay in touch have the opportunity to pick up my alternative contact details; those who don't bother? Well, it's probably time I cut those people out of my life, anyway.

If you're reading this, have (or indeed had, if you're reading this after the fact) me on Facebook and want to know alternative means of getting in touch with me if you don't already have them, let me know via a comment on this post — be sure to leave your email address in the appropriate field.

Tata, Facebook. It's been fun. It's not you, it's me.

Actually, it is you.

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1365: Your Face https://imnotdoctorwho.moegamer.net/2013/10/14/1365-your-face/ https://imnotdoctorwho.moegamer.net/2013/10/14/1365-your-face/#respond Mon, 14 Oct 2013 22:24:24 +0000 http://angryjedi.wordpress.com/?p=5905 I find myself once again giving serious thought to the closure of my Facebook account. This is not something I should be agonising over as much as I have been, I know, but given that Facebook is such a firmly-entrenched part of modern society, it bears some consideration. The main thing that's frustrating me with … Continue reading 1365: Your Face →

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I find myself once again giving serious thought to the closure of my Facebook account. This is not something I should be agonising over as much as I have been, I know, but given that Facebook is such a firmly-entrenched part of modern society, it bears some consideration.

The main thing that's frustrating me with it at present is the fact that the whole "broadcast and amplification" thing seems to be getting far worse than it's ever been. My News Feed at present consists almost entirely of people making ill-informed political statements and sharing the latest scaremongering chain letter that they haven't bothered to fact-check. (Currently? It's an apparent epidemic of "false widow" spiders in the UK — these spiders do actually exist, but it's rare that a bite from one will cause anything more than a bit of discomfort, and certainly not require the amputation of a limb in any cases other than those which have suffered the most severe of allergic reactions.)

The point here is that Facebook's original purpose of communicating and sharing personally meaningful things has all but completely gone out of the window in favour of sharing the latest "inspiring" clickbait from Upworthy (seriously, fuck off, Upworthy, Buzzfeed and all of your fellow content farms), the latest moral panic from Daily Mail-like sources, or the latest "OMG hilarious!!!" video from whatever dark corner of the Internet produces nothing but "OMG hilarious!!!" videos.

The reason I hesitate so much and continually wonder whether cutting the Facebook cord is a good idea is that old chestnut — "it's the only way I'm still in touch with some people." Well, to be honest, a lot of those people for whom Facebook is the only means I can still contact them I haven't actually spoken to for ages, even on Facebook; those people who actually care will probably know how to reach me via other means, or will pay attention if I leave some sort of post with alternative contact information prior to closing down my account. Those people who don't care? Well, I guess they weren't that good friends after all.

In cutting the Facebook cord, then, it will doubtless be sad to effectively cut ties to some university and school friends, but it's also an inescapable truth of life: people go their separate ways following milestones, and sometimes that's for the best. I won't deny that there are people I miss, but I've been just as lax at staying in touch with a lot of these people as they have been lax towards me. It's no reflection on either me or them in most cases; it's simply the fact that our lives have moved on in different directions, and we each have our own different priorities, groups of friends and personal interests.

Typing this out has helped me think a few things over. I'm going to carefully examine my Facebook usage over the next week, and make a decision at the end of the week as to whether or not I'm going to close my account. If I decide to close it — which, right this second, is the decision I am erring towards — I will leave a message up on my profile for a further week with alternative contact information — where people can find me elsewhere on the Internet (primarily Twitter or Google+), or via email — and then close it. At that point, those people who want to get in touch can; those who can't will be confined to the past, likely never to be heard from again.

Anyway. Apologies for thinking out loud. Perhaps some of you are thinking the same things too, though.

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1358: The Bits You Fast-Forward Through https://imnotdoctorwho.moegamer.net/2013/10/07/1358-the-bits-you-fast-forward-through/ https://imnotdoctorwho.moegamer.net/2013/10/07/1358-the-bits-you-fast-forward-through/#respond Mon, 07 Oct 2013 23:13:36 +0000 http://angryjedi.wordpress.com/?p=5890 I'm struggling to remember the last time an advert actually had its intended effect on me — that is to say, I can't really remember the last time I actually bought something or made use of a service based on an advert. The reason for this is that advertising appears to be getting increasingly infuriating … Continue reading 1358: The Bits You Fast-Forward Through →

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I'm struggling to remember the last time an advert actually had its intended effect on me — that is to say, I can't really remember the last time I actually bought something or made use of a service based on an advert.

The reason for this is that advertising appears to be getting increasingly infuriating and lazy as time goes on. TV ads these days are actively irritating rather than positive in promoting things, Internet ads are seemingly designed to be as obtrusive and distracting as possible, and print ads barely exist any more.

Consider TV ads, if you will. There seems to be an increasing number of people writing TV ads who seem to think that doing the whole thing as a rhyme is a good idea. No. This is never a good idea, because poetry sounds pretentious and arty-farty even when it's good; get someone without a literary bone in their body to write some sort of rhyme about yogurt or nappies or haemorrhoid cream or something and the result is just embarrassing, like the sort of shit children come out with for the usually short-lived "poetry" project they inevitably do as part of "literacy" lessons in primary school.

Then there's the ads that take a well-known song and "hilariously" change the lyrics to something to do with insurance or plasters or credit cards. Inevitably, the songs chosen are the most horrendously overplayed, clichéd shit that everyone is already sick of, and similarly, the ad itself is inevitably edited by someone who has no clue about musical structure or indeed how the original song actually went, leaving the whole thing feeling like a band of year 9 music students who think they're really good but actually keep forgetting the lines.

Worst of all, I think, are the ones that actively try to "go viral" or become a meme. This is always painful to watch, because it's something you can't force. This is perhaps best demonstrated by the fact that anything that has tried to deliberately "go viral" since the dawn of the Internet has spectacularly failed (is anyone following O2's advice to "be more dog"? Didn't think so.) while anything which did successfully permeate popular culture ("you've been Tango'd", say) did so largely through word of mouth rather than a group of marketing executives specifically trying to make people say things.

I think my least favourite ads in the world are "interactive" Web ads, though. They'll start as a postage stamp-sized version of a TV ad, and then those infuriating words "Get ready to interact!" will appear on the screen. Rather arrogantly, the people behind the ad then expect you to indulge in all the fun of, say, hoovering a carpet or wiping a dirty toilet seat, with your reward being the helpful information that you can buy the product you've just been "using" at all good supermarkets.

I should probably just use an adblocker if all this infuriates me so much, but unfortunately I'm all too painfully aware how much of the Internet is reliant on these stupid ads, and there's relatively little I can do about TV ads aside from not watch TV, which I don't really do that much anyway.

Anyhow. Bollocks, piss and fart. I am grumpy so I am going to bed.

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1344: Problem? https://imnotdoctorwho.moegamer.net/2013/09/23/1344-problem/ https://imnotdoctorwho.moegamer.net/2013/09/23/1344-problem/#respond Mon, 23 Sep 2013 22:59:02 +0000 http://angryjedi.wordpress.com/?p=5852 I fucking hate the word "problematic". I've been struggling to articulate exactly what it is that bugs me so much about "problematic," (and please imagine me screwing up my face, using a sarcastic voice and making exaggerated air-quotes while you read that) but an idle insomnia-fueled wander around the Internet the other night led me to the … Continue reading 1344: Problem? →

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I fucking hate the word "problematic".

I've been struggling to articulate exactly what it is that bugs me so much about "problematic," (and please imagine me screwing up my face, using a sarcastic voice and making exaggerated air-quotes while you read that) but an idle insomnia-fueled wander around the Internet the other night led me to the Urban Dictionary definition of the word, which conveniently sums up pretty much how I feel about this word and how it it used today:

A corporate-academic weasel word used mainly by people who sense that something may be oppressive, but don't want to do any actual thinking about what the problem is or why it exists. Also frequently used in progressive political settings among White People of a Certain Education to avoid using herd-frightening words like "racist" or "sexist."

I've heard the term "weasel word" in the past, but it had somehow slipped out of my mind. Reading this definition brought it all back, though, and made me realise what a wonderfully descriptive term it is. "Weasel word" — a word or phrase designed to weasel your way into (or out of) a difficult topic without saying anything truly confrontational. Or sometimes without saying anything of substance at all.

Alongside the fact that "problematic" is a particularly slimy example of a weasel word, it also bugs me that it seems to be the first and only word people turn to when attempting to discuss Important Matters of Social Justice That We're All Supposed to Get Really Fucking Angry About. Whenever it's used, it just makes me think of people trying to sound more intelligent than they actually are. In fact, what it makes me think of — and here's a random memory for you — is a time shortly after my Grandad Davison died and my parents were having a Serious Conversation in the front of the car. I was very young at the time, but I felt that it was Important for me to join in said Serious Conversation, so I listened, nodded and murmured "Mm. True. Very true," at moments when I thought it would be appropriate, but actually ended up looking like a bit of a tool. I get the same feeling any time people start dropping "problematic" all over the place in conversation — like they're trying to have a conversation that they're not really quite mentally equipped for. Unfair? Perhaps. But that's how I feel.

My teeth-gritting annoyance at the use of this word was actually concerning me somewhat since so many people were using it, so I looked it up and attempted to determine if it was actually some sort of established sociological term, but no, I found no evidence to suggest that. It's just a word that's caught on and become fashionable for some inexplicable reason — much like "entitled" was a year or two back — and now everyone and their radical feminist dog is using it. The English language is rich, diverse and full of multiple ways to say the same thing. Use it.

If you're similarly frustrated with the prevalence of this weasel word and want to do something about it, may I suggest that when Christmas rolls around, you purchase a thesaurus for everyone on your Twitter and/or Facebook feeds who has expressed an interest in being some sort of militant crusader for social justice. And maybe by next year we'll have a new overused word to get sick of.

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1337: The Value of Comments (Or the Lack Thereof) https://imnotdoctorwho.moegamer.net/2013/09/16/1337-the-value-of-comments-or-the-lack-thereof/ https://imnotdoctorwho.moegamer.net/2013/09/16/1337-the-value-of-comments-or-the-lack-thereof/#respond Mon, 16 Sep 2013 17:24:49 +0000 http://angryjedi.wordpress.com/?p=5833 Grand Theft Auto V's reviews came out today — the game itself is out tomorrow. Unsurprisingly, comments sections the world over erupted into chaos on each individual site's review (although USgamer's has, as ever, remained largely very polite and articulate, which is a trend I sincerely hope continues). Of particular concern is Gamespot's review, which gave the … Continue reading 1337: The Value of Comments (Or the Lack Thereof) →

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Grand Theft Auto V's reviews came out today — the game itself is out tomorrow.

Unsurprisingly, comments sections the world over erupted into chaos on each individual site's review (although USgamer's has, as ever, remained largely very polite and articulate, which is a trend I sincerely hope continues).

Of particular concern is Gamespot's review, which gave the game 9/10 while still managing to point out the fact that yes, GTA has some issues with women that it really should have probably gotten over by now. My concern isn't with the review itself, which is an interesting, well-argued read; rather, it's with the 3,192 comments that are beneath it at the time of writing — a figure that is literally increasing by the second right now.

What is the value in that comments section? Leaving aside the loathsome content of a significant proportion of those individual comments, what possible value is there in allowing people to comment on a review at such a rate that it becomes literally impossible to follow a single conversation? What possible value is there in 3,216 (yep, it's gone up in just those few words) comments, many of which contain the same ill-informed, bile-spewing opinions? For that matter, even if they didn't contain said bile, what possible value is there in having 3,230 comments beneath a review? Who is going to read all that shit except, possible, judging by Twitter, for people who have a particular taste for masochism?

It's not just Gamespot's review that's a problem, though it, at the time of writing, appears to feature by far the most objectionable people. Destructoid's Jim Sterling has been complaining about commenters once again lambasting him for rating [game x] one score and [game y] another score when they have nothing to do with each other. He notes that he doesn't believe review scores are the problem there, either.

Perhaps they aren't, either; perhaps the problem is the comments section.

The trouble with proposing something drastic like eradicating all comments sections, however, is that they're occasionally valuable — though increasingly we're in a situation where comments sections are only useful and conducive to meaningful discussion on smaller sites such as USgamer, and personal outlets such as this blog. In the case of large-scale sites like IGN and Gamespot, it seems that all comments sections achieve is to give imbeciles a soapbox to stand on and bellow their idiocy from while simultaneously finding like-minded twats to validate their opinions, culminating in the ridiculous sight of people genuinely clamouring for Gamespot to fire the reviewer Carolyn Petit for giving Grand Theft Auto V 9 out of 10 instead of the 10 that they, the people who have not played it yet, think it deserves.

But what can be done? Should IGN and Gamespot just close their comments sections?

Well… Yes, I think they should. They're clearly not adding any value to the conversation. There's no sense in trying to make it a "dialogue" between the site and the readers when the comments come at such a pace and in such a volume that it's impossible for the original writer to engage in discussion with people who actually want to engage in discussion, and in the meantime the braying idiots just get a megaphone with which to bellow their idiotic shit into the void. Shut 'em all off, I say, and leave the discussion to sites with a community small enough to make online interactions actually meaningful; let the big sites become places from which content is just shared and discussed via social media rather than the wretched scum-pits they seem to be becoming today. It'll put the attention back on the actual writers and the things they're saying — and it will probably significantly benefit said writers' mental health, too, because I know I certainly wouldn't want to be on the receiving end of the torrents of abuse some people have been getting today.

3,512 comments.

Can we reboot the Internet?

[EDIT, June 7, 2023: 22,164 comments. Just in case you were curious.]

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1325: Focal Point https://imnotdoctorwho.moegamer.net/2013/09/04/1325-focal-point/ https://imnotdoctorwho.moegamer.net/2013/09/04/1325-focal-point/#respond Wed, 04 Sep 2013 08:21:22 +0000 http://angryjedi.wordpress.com/?p=5803 I'm sure any writer pals reading this can probably relate, judging from some things I've read recently: it is infinitely easier to focus on negative things than it is about positive ones. And those negative things absolutely dominate your thoughts, almost completely obliterating any good work the positive things might have done. Let's take an … Continue reading 1325: Focal Point →

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I'm sure any writer pals reading this can probably relate, judging from some things I've read recently: it is infinitely easier to focus on negative things than it is about positive ones. And those negative things absolutely dominate your thoughts, almost completely obliterating any good work the positive things might have done.

Let's take an example. Recently, I wrote a lengthy article about "otaku games" — that particularly misunderstood aspect of Japanese gaming where people who don't play them constantly judge them as being nothing more than pervy fanservice. To be fair to their opinion, there often is a fair amount of pervy fanservice in them, but it's pretty rare that is the sole or even the most important part of them. Check out the piece here.

On the whole, response to the post has been very positive. I've been very happy to hear from a lot of fans of Japanese gaming who thanked me for giving a reasoned, rational take on the subject — with input from people who are actually involved in bringing these titles to the West — and for treating both the games and their fans with respect. I've had people tell me it's a wonderful article, compliment me on covering something that other sites don't bother with (or take the more common "This is Bad and Wrong, LOL JAPAN" stance on) and generally express a very genuine-feeling sense of appreciation for something I worked hard on.

So what do I find my brain focusing on? The guy who tweeted at me saying "TLDR" (seriously, that is pretty much one of the most disrespectful things you can say to a writer, especially when they've worked hard on something — try giving some constructive criticism or, even better, actually engaging with the points made in the piece), and the commenter who complained about me "not talking about the game" in my Tales of Xillia review and lambasting me for promoting an "incest simulator" in an article about visual novels. (Said "incest simulator" was Kana Little Sister, an incredibly moving work which I've written about at length in a number of places on the Internet; to refer to it as an "incest simulator" in a distinctly Daily Mail/Jack Thompson-esque way shows an astonishing lack of understanding, my keen awareness of which was what inspired me to write the "otaku games" piece in the first place.)

I wish I didn't feel this way, but it made me feel somewhat better to read this piece over on Hookshot, Inc recently. Here's what was, for me, the most pertinent part:

"Reader feedback is, in many ways, wonderful. It pulls writers down from pedestals and/or ivory towers, and it democratises a whole medium. Every voice is heard, and charlatans are uprooted. A culture of reader-fear has, arguably, been fostered – but ultimately people raise their game, and those much-suspected dirty deals are (by my reckoning) far less likely to occur today than they were five years ago.

"The problem is that all this is incredibly unhealthy for writers with… what you might call an ‘amiably complex psychological disposition’. I’m one of these people (it’s hugely common in my field – and indeed any creative arena) and I couldn’t even count how many of my working days have been ruined by an angry person venting steam beneath a piece I’ve written. The black dog starts barking, and your creative mojo runs away.

"Sure, the trolls are generally a minority – but when your mind has been built to concentrate on negativity rather than happy, happy, joy, joy (and you work at home, on your own) then comments threads are a mental plague pit.

"As a writer – what can you do about this? Well, you can start making your review scores more conservative for a start. Oh, and you can definitely avoid rocking boats that contain angry devotees of certain platforms, genres and franchises. Oh, and how about excising all humour for fear of miscomprehension from angry dullards you’ll never meet?

"OMG HANG ON GUYS OUR COLLECTIVE INSECURITY JUST BROKE GAMES WRITING.

"So basically: say what you want to say, and suck it up. There’s no wrong opinions, only a lot of people who think you should be fired for having a right one."

I was simultaneously surprised, delighted and slightly depressed to read that. I wish it didn't have to be that way, and I wish it was possible to train oneself to be more like, say, Jim Sterling — someone whom I greatly admire for his no-nonsense attitude and at least outward appearance of having thick skin. (For all I know, Sterling might finish his day job and cry himself to sleep over the torrents of abuse he receives on a daily basis, and I wouldn't blame him if that were so — but I somehow doubt that's the case anyway.)

Ah well, as Will Porter writes in that excellent Hookshot piece — seriously, go read it if you have a few minutes — the only real thing we, as writers, can do is say what we want to say and suck it up somehow. If we start sanitising our own opinions, thoughts and even writing styles to appease the lowest common denominator in the comments threads, then the world of writing would be a boring one indeed.

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1324: Fury https://imnotdoctorwho.moegamer.net/2013/09/03/1324-fury/ https://imnotdoctorwho.moegamer.net/2013/09/03/1324-fury/#respond Tue, 03 Sep 2013 20:27:48 +0000 http://angryjedi.wordpress.com/?p=5801 I hate anger in all its forms — whether it's directed at me, coming from me or going on around me. I'm not entirely sure where this feeling comes from — perhaps there's some sort of deep-seated trauma from some event in my past that I'm repressing — but it means I've always felt enormously … Continue reading 1324: Fury →

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I hate anger in all its forms — whether it's directed at me, coming from me or going on around me.

I'm not entirely sure where this feeling comes from — perhaps there's some sort of deep-seated trauma from some event in my past that I'm repressing — but it means I've always felt enormously uncomfortable whenever there's any sort of anger present near me, whether "near" means physically close to me or simply within my frame of awareness thanks to the Internet.

I remember getting extremely upset any time my parents would have an argument when I was little. However much I was assured that it was a natural part of any relationship, it still always filled me with anxiety. I felt that same feeling of anxiety whenever I got angry at school — usually the result of being bullied — and fearing that I'd lose control. And I feel the same thing today whenever there's anger around me — or coming from me. I get uncomfortable, restless — even physically shaky at times if I'm the one expressing anger — and I hate it.

Consequently, I find it increasingly difficult to deal with the seemingly-constant fury that comes from certain quarters of the Internet. If it's not one thing, it's another — there's always something out there pissing someone off, and they always want to talk about it at great length, usually with some sort of public shaming involved. And I just can't deal with it, frankly.

The natural response is, of course, to simply switch off, walk away or unfollow these people altogether but that brings with it a whole host of modern etiquette questions that we simply didn't used to have to worry about. If I unfollow, for example, a Twitter user who is mostly a decent person but who occasionally descends into mouth-frothing zealotry any time certain topics come up — to what I consider an unreasonable degree, regardless of how valid their points are — what will they think of me? What do I say if I ask them why I unfollowed them, assuming they notice? Am I honest about it? Or do I make up some lie about that probably fictional Twitter bug that makes it "randomly unfollow" people every so often? (Oh shit, did I let the cat out of the bag? Sorry.)

I am overthinking this issue, I'm sure; if people make me uncomfortable, I should just take myself out of that situation and prevent myself from getting drawn into something that would make me even more uncomfortable. The consequences I worry about might not even happen at all; if they do, I just have to deal with them. The fact I'm unable to participate in some discussions as a result is probably a good thing in the long term — there are plenty of other things out there that I can engage with, so I should focus my attention on those rather than things that make me anxious or uncomfortable.

This self-indulgent stream of consciousness brought to you by Internet Rage. Now I'm off to go and play Corpse Party in bed. Good night.

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1320: Anime After Hours https://imnotdoctorwho.moegamer.net/2013/08/30/1320-anime-after-hours/ https://imnotdoctorwho.moegamer.net/2013/08/30/1320-anime-after-hours/#respond Fri, 30 Aug 2013 23:52:45 +0000 http://angryjedi.wordpress.com/?p=5792 I started a new anime discussion community over on Google+. You can find it here. If you're wondering why I chose Google+, the most-frequently-ridiculed-by-people-who-have-never-used-it social network on the Internet, it's because Google+'s Community tools are both really good and extremely simple to use, with unnecessary fluff kept to a minimum. Also, it's ad-free, which is … Continue reading 1320: Anime After Hours →

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I started a new anime discussion community over on Google+. You can find it here. If you're wondering why I chose Google+, the most-frequently-ridiculed-by-people-who-have-never-used-it social network on the Internet, it's because Google+'s Community tools are both really good and extremely simple to use, with unnecessary fluff kept to a minimum. Also, it's ad-free, which is lovely.

Anyway, my thinking behind creating the Anime After Hours community, as it's called, was relatively simple. There are a number of anime communities on G+ already, but the vast majority of them tend to end up doing the same things: posting pictures without context (usually with at least one commenter yelling at the poster to remember to put a source in their post); asking the same simplistic questions over and over again; playing tagging and meme games; and only discussing the most popular, mainstream titles.

This is all fine, of course; it's great that there are active communities that allow people to discuss the mainstream side of anime — stuff like Naruto, Pokémon and the like — and that are friendly to the younger end of the market. But, as any anime fan who's looked a little deeper into the medium will know, there's a lot more going on than just Naruto. A lot of anime is aimed at more mature audiences; late teens at the earliest, grown adults in some cases. And I'm not just talking about ecchi or hentai adult content; I'm also talking about shows that take in mature subject matter, or which are violent, or which kids simply wouldn't get.

As I watch more and more anime series and find myself discovering the things I like, I was becoming more and more conscious of the fact that there was a serious dearth of places for people around my age to discuss the medium — it's difficult to be heard in the rapid posts of G+'s more popular anime communities, for example, and they're not saying anything particularly interesting anyway. As such, Anime After Hours was designed as a place for people to come and discuss their favourite anime, whatever form that might take. It's an inclusive community that will accept anyone, on the understanding that it's a community for talking and discussing, not for superficialities. Already there's 13 members, which isn't that much, but we've started kicking off some interesting discussions — and I'm sure as (if?) more people roll in, the community will become more active.

So consider this your invitation, dear reader; if you're the slightest bit interested in anime and you've been looking for a place to come and discuss the medium free of Naruto-loving kids, you know where to come. All you need is a Google account.

See you there?

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1316: Get Hype https://imnotdoctorwho.moegamer.net/2013/08/26/1316-get-hype/ https://imnotdoctorwho.moegamer.net/2013/08/26/1316-get-hype/#respond Mon, 26 Aug 2013 16:02:27 +0000 http://angryjedi.wordpress.com/?p=5780 I've written about this on at least one occasion before, but the fact that Breaking Bad is on television again has reminded me of the curiously inverted effect that hyperbole has on me. In other words, the more people waffle on about how amazing something is, the less I want to pay any attention to it whatsoever. … Continue reading 1316: Get Hype →

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I've written about this on at least one occasion before, but the fact that Breaking Bad is on television again has reminded me of the curiously inverted effect that hyperbole has on me. In other words, the more people waffle on about how amazing something is, the less I want to pay any attention to it whatsoever. I've long since muted everything to do with Breaking Bad for this reason, as it's completely dulled any enthusiasm I might have once had for something that is — by most accounts — very good.

Breaking Bad is a curiously extreme example of what I'm talking about. It's doubly infuriating because everyone posting about it on social media is also being incredibly conscious of spoilers — Breaking Bad fans hate spoilers — and thus what we end up with at the time a Breaking Bad episode is broadcast is a string of tweets that say absolutely nothing. To be more precise, they tend to be nothing but a string of tweets of people going things like "OH MY GOD" and "WOW" which has absolutely no meaning whatsoever to those who aren't watching the show.

Now, I'll grant that Twitter provides a reasonably practical means for Breaking Bad fans to get together and discuss the show — or, more accurately, "react" to it in real-time — but it really doesn't inspire anything like in-depth discussion, and thus I have to question the value of doing this, particularly as it has several knock-on effects: 1) people who don't like Breaking Bad get pissed off 2) people who might have wanted to watch Breaking Bad at some point get fed up and decide they don't really want to watch it until everyone shuts the fuck up about it and 3) the people who are actually watching Breaking Bad are only giving the show half their attention because they're flip-flopping back and forth between the TV screen and their phone.

I tried the "livetweeting" experience a couple of years back when I got vaguely into The Apprentice. I picked up a few followers in the process and found some entertaining people, too, but it really wasn't worth it; the number of people who got irritated at it didn't really make up for the people I "met" in the process, and the interactions I was having with others who were "reacting" to the show in real time were superficial at best. I didn't find it particularly valuable, in other words; certainly no more so than sitting around watching a show with friends in the same room, which is something I don't tend to do — TV, for me, tends to be an accompaniment to something else (like eating dinner) rather than an activity in itself.

More than the fact I didn't find it particularly valuable socially, though, I just found it frustrating to do — if I was tweeting while watching, I found myself unable to concentrate on what was going on on the screen, so eventually I gave up, much to the relief of my Twitter followers.

Ultimately, it's your Internet; if you want to "ooh" and "aah" at Breaking Bad while it's on, feel free — I simply reserve the right to mute your ass if you do it too much!

Grump over. Time to go to a pre-wedding celebration.

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1306: Mark Book https://imnotdoctorwho.moegamer.net/2013/08/16/1306-mark-book/ https://imnotdoctorwho.moegamer.net/2013/08/16/1306-mark-book/#respond Fri, 16 Aug 2013 22:19:45 +0000 http://angryjedi.wordpress.com/?p=5752 My brain occasionally lapses into childhood when I contemplate looking at comment sections, because, as full of cretins as they sometimes are, comment sections are the modern-day equivalent of the red (sorry, green — red's too aggressive) pen scribblings your teachers would scrawl after your assignments at school. Imagine if the two scenarios were reversed, … Continue reading 1306: Mark Book →

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My brain occasionally lapses into childhood when I contemplate looking at comment sections, because, as full of cretins as they sometimes are, comment sections are the modern-day equivalent of the red (sorry, green — red's too aggressive) pen scribblings your teachers would scrawl after your assignments at school.

Imagine if the two scenarios were reversed, though. That'd be weird, wouldn't it? Get your maths homework back with "lol fake and gay" written after it; read a New Statesman article and discover the entire comment section is nothing but people writing variations on "You have the beginnings of a good argument here, but your overuse of the word 'problematic' displays a disappointing lack of creativity that ultimately hurts the piece's credibility. See me to discuss."

Actually, I think in the latter case, that'd probably be preferable, to be honest.

I joke, but I do genuinely feel like I'm being "marked" when I see that there are comments on things that I've posted. In some senses, when you put something up for public perusal — particularly on something with a wider audience than this teeny-tiny personal blog — you are being marked, particularly if you've written something contentious.

A lot of writing on the Web is designed to persuade people of something or other, whether that's that the reader should go and buy Gone Home (you probably should) or that the art in Dragon's Crown is going to bring about the downfall of society as we know it (it's probably not), and as such when someone feels compelled to leave a comment, they're going to be going through your arguments, deciding whether or not they agree with them and then leaving their "judgement" on the piece. If someone agrees with you, it's like getting a nice big tick, a "Good." and a gold star; if someone disagrees with you — particularly if they do so aggressively — it's like not only having a lengthy teacher comment that you hope your parents don't catch a glimpse of, but it's like having that comment publicly read out to the rest of the class.

Except there's one key difference between comments and marks — comments are (theoretically, anyway) a dialogue; marks from your teacher are a one-way thing. (At least they were when I was at school; I wouldn't be at all surprised if modern education invited pupils to "respond" to their teacher's comments and/or "appeal" if they didn't feel they'd been treated fairly.)

That's a pretty big difference. Even if someone gives you a "bad grade" through a negative comment or a complete disagreement/dismissal of your opinion, you can attempt to engage with that person and start a conversation. Sometimes interesting discussions can arise; other times, utterly pointless shouting matches can result, leaving you wishing you'd never written the fucking thing in the first place.

Are comments valuable? There's no easy answer to that question. I don't think they're valuable in all circumstances — it's extremely rare to find a helpful YouTube comment, for example, and comments left on Facebook are 95% pointless, regardless of whether they're left on personal posts or adverts — but at other times they can be the source of thought-provoking discussion and even the fostering of friendships. (Comments on this site have certainly fallen into that latter category, which I'm happy about, and over on USgamer we've mostly enjoyed respectful, well-considered discussion and debate from our commenters so far, which is immensely encouraging to see.)

Would the Internet be a better place without comment sections? Quite possibly; but it would also remove a lot of the ability to converse and engage with things that we take for granted today. So, for better or worse, they're clearly here to stay.

Just remember to give your favourite writers a good mark every now and then!

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1298: Far from the Valley https://imnotdoctorwho.moegamer.net/2013/08/08/1298-far-from-the-valley/ https://imnotdoctorwho.moegamer.net/2013/08/08/1298-far-from-the-valley/#respond Thu, 08 Aug 2013 22:07:50 +0000 http://angryjedi.wordpress.com/?p=5726 Jeez. I am so glad I'm not reviewing mobile and social apps any more. I know I've said this numerous times before, but I feel like every day I come across something even more offensively vapid and pointless that makes me want to punch everyone involved in the face for thinking it could possibly have ever been a good idea. Today, … Continue reading 1298: Far from the Valley →

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Jeez. I am so glad I'm not reviewing mobile and social apps any more.

I know I've said this numerous times before, but I feel like every day I come across something even more offensively vapid and pointless that makes me want to punch everyone involved in the face for thinking it could possibly have ever been a good idea.

Today, I came across an app called "Kahnoodle." Here it is.

Kahnoodle is a "relationship app" that, according to The Atlantic, "wants to make maintaining your relationship automatic and easy — as easy as tapping a button. Its options include sending push notifications to initiate sex; 'Koupons' that entitle the bearer to redeemable movie nights and kinky sex; and, of course, the love tank, which fills or empties depending on how many acts of love you’ve logged."

Oh dear. Oh dear oh dear oh dear.

Kahnoodle isn't the only app of this type, I might add. As the Atlantic piece linked above notes, "couples' apps" have been around for a while now, and represent some of the most pointless implementations of social media I've ever seen: they're social networks designed for just two people. I reviewed one a while back called either Couple or Pair (I forget which one it was, because they changed the name from one to the other, which made all the App Store reviewers of it disproportionately angry at the developers) with Andie, and we both agreed within a matter of seconds that it was an utter waste of time.

The reason that apps like Couple/Pair and Kahnoodle are utterly pointless, of course, are because there are infinitely better ways to do the same thing already available that don't require their own dedicated app. You can privately message people via Facebook, Google, AIM, Skype, email, text message, What'sApp, Kik… hundreds of other potential apps, from which you can talk to, you know, other people as well as your partner.

Kahnoodle's selling point is that it "gamifies" your relationship, and as we all know from listening to Silicon Valley startup tosspieces, "gamification" increases "engagement" and "brand awareness" or whatever bullshit they're talking about this week. Because these apps, despite appearances, aren't really about bringing people together and helping them communicate at all; they're about building up a captive audience who can then be either advertised at or monetised straight up the bumhole — sometimes both, in some sort of hideous business double-penetration scenario.

I apologise for that mental image. But if you need to "gamify" your relationship in order to remember to have sex or whatever, then perhaps you should sit down and have a very serious talk with your partner, because I would suggest that's a sign that Things Aren't Going All That Well. A real-life relationship is not like The Sims, where you can get yourself out of the doghouse by grinding the Chat, Compliment and Joke options until the meter climbs out of the red.

Sigh. Anyway.

One of the big reasons the App Store, Google Play and its ilk are such frustrating places to browse these days are because there are so many of these ridiculous apps available that provide nothing of any particular worth to society. The few useful apps that are available for phones inevitably get buried under this torrent of digital sewage, leaving those who are making good things consistently frustrated at the fact their stuff can never get noticed. It's not just in mobile games this is happening — it's in all types of apps. I've pretty much given up looking at the App Store now — I use my phone for basic communication through Twitter, Facebook, email and the like, and only download something from the App Store if I know precisely and specifically what I'm looking for.

So good job, shovelware merchants; you've pretty much destroyed the concept of "discoverability" with your relentless pursuit of the crap. I hope you're pleased with yourselves.

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1283: Dislike https://imnotdoctorwho.moegamer.net/2013/07/24/1283-dislike/ https://imnotdoctorwho.moegamer.net/2013/07/24/1283-dislike/#respond Wed, 24 Jul 2013 21:47:43 +0000 http://angryjedi.wordpress.com/?p=5676 I find myself thinking more and more about deactivating my Facebook account. I realise that in this day and age doing such a thing is tantamount to unplugging yourself from The Matrix, but I really don't feel there's a lot of value there for me any more. The thing that has stopped me from closing … Continue reading 1283: Dislike →

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I find myself thinking more and more about deactivating my Facebook account. I realise that in this day and age doing such a thing is tantamount to unplugging yourself from The Matrix, but I really don't feel there's a lot of value there for me any more.

The thing that has stopped me from closing my Facebook account in the past is the fact that "it's the only real means I have of staying in touch with certain people." That may be true, but the real question is how often I actually speak to the people for whom the only means I have of reaching them is Facebook? I have a lot of doubling-up between Facebook and Twitter, and in the case of most of my "real-life" friends I have their phone numbers. If I want to make plans with someone, I'll generally text them. If I don't have their phone number, I'll reach for Twitter. Facebook messages are frequently ignored.

The reason Facebook's value has declined for me over time is because the social media landscape has changed. What was once a cool means of communication has been roughly shoved in the direction of "branding" and advertising. It's obvious the moment you read anything in tech journalism about social media, whether it's Facebook or the latest pointless mobile app that lets you manipulate photos no-one cares about in a slightly different way to all the other apps that let you manipulate photos no-one cares about. None of the press coverage about new social media apps has anything to do with people communicating with one another; it's all about how brands can leverage their social graph and monetize their core demographics. It's about how a seemingly innocent app that allows you to subtly manipulate photos no-one gives a shit about is actually a means of getting your "brand" in front of as many people as possible. It's about "engagement", "ROI" and "CPC".

I don't give a fuck. And I don't want to be a part of it. I don't want to be confronted with an ad for an app or game I don't give a shit about before I see anything my friends have posted — which, nine times out of ten, I probably don't give a toss about anyway. I don't want to be continually confronted with "sponsored posts" festooned with comments from complete imbeciles who think telling an ad to "fuck off" will make it go away. And I really couldn't give a flying honk what George Takei's PR team (spoiler: that's not George Takei writing those posts) saw on Reddit last week and is only now getting around to sharing with everyone on the Internet.

Even outside of "branding" and advertising, though, the way people use Facebook has changed, too. With more and more different types of post available, the service has become more of a means of simply broadcasting pointless, impersonal shit into the void of the Internet rather than a way to start discussions or have conversations. What was once a two-way discussion is now a largely one-way street. (I'm aware a blog is exactly the same, but at least a blog is under no illusions about what it is and is not; Facebook, meanwhile, has always marketed itself as some form of communication tool, when this is, in fact, a relatively minor part of its reason for existence these days.)

All this may be hypocritical, because I've been guilty of all of the above at one time or another. But that was a process of discovery and exploration, leading me to the realisation I'm at today: aside from Twitter, which genuinely is still a reasonably useful means of communication for me, most other forms of social media carry little value to me besides giving me something to fiddle with on my phone when small talk dries up and I don't want to just sit there looking like some sort of mute twat.

I haven't decided yet whether or not I'm actually going to close down my Facebook account, but now I don't work reviewing awful, exploitative and, hell, just downright crap social games for a living, I have no real "need" for that particular ball and chain any more. I'm going to do some very serious thinking about whether Facebook has a place in my life any more in the next week or two, and come to a conclusion then. If you've been having similar thoughts to me, then I urge you to do the same. I have a strange feeling we'll feel better without that particular annoyance in our lives.

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1271: Don't Read the... You Know https://imnotdoctorwho.moegamer.net/2013/07/12/1271-dont-read-the-you-know/ https://imnotdoctorwho.moegamer.net/2013/07/12/1271-dont-read-the-you-know/#respond Fri, 12 Jul 2013 21:47:59 +0000 http://angryjedi.wordpress.com/?p=5632 Popular gaming site IGN has decided to crack down on shitty comments. Given that a single IGN article attracts thousands of comments — the post describing the proposed changes currently has 2,309 and it was only posted a few hours ago — this is very much a good thing. I've never really read IGN all … Continue reading 1271: Don't Read the... You Know →

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Popular gaming site IGN has decided to crack down on shitty comments. Given that a single IGN article attracts thousands of comments — the post describing the proposed changes currently has 2,309 and it was only posted a few hours ago — this is very much a good thing.

I've never really read IGN all that much. I had a couple of pieces posted there a few years ago — here and here (I was not responsible for the dreadful headline on that one, by the way) — but I've never really felt the need to engage with the community. There's a few good writers there — a couple of whom I know personally — but it's not, on the whole, a site I check regularly. And, by extension, it's not a site I tend to look at the comments form.

My God.

Yeah. They need this crackdown. The comments section is a mess. Just on that one post linked above, there's a surprising amount of negativity ranging from people insulting the writers (and their names… yes, his name is Steve Butts; grow the fuck up) to perpetuating stupid fanboy platform wars. The few positive comments that are there are quickly drowned out or reacted to with further abuse, and the "upvote/downvote" system the site has in place courtesy of popular third-party comment solution Disqus is completely abused; "good quality" comments aren't upvoted, but dumb comments from "popular" posters are. Meanwhile, people advocating reason and praising the site's changes are downvoted. Ridiculous.

I have to question how on Earth it got like that in the first place, and I can only assume it was a matter of complacency — of assuming that problems would sort themselves out after a while. But, since a lot of Internet commenters on sites like IGN are seemingly children and teenagers (or at least act that way), they'll try and push the boundaries. If they encounter no resistance, they'll continue to push further. It's exactly the same as in teaching; if you don't set expectations up front, you are only making life difficult for yourself down the road.

I've been fortunate with this blog that I only get a few commenters, all of whom are very welcome, and pretty much all of whom I'd call friends. Meanwhile, over at my new professional home USgamer, we're already building a strong community of intelligent, articulate commenters who have plenty of value to add to the conversation. The quality of our content and the way in which we have written it — to provoke and inspire discussion — has helped set those initial expectations in place, so hopefully things will continue in a positive direction. I have no doubt we'll have to deal with troublemakers before long — we've already had one charming chap call Kat Bailey a "bitch" for not liking Project X Zone as much as he did, and we swiftly and positively dealt with it — but for now, I'm very much liking the rather mature, erudite community we appear to have attracted for the most part so far.

Internet comments are both a blessing and a curse, as the cliché goes. On the one hand, it's great to be able to have discussions around things that writers have posted on the Web; on the other hand, there's little value in them if they always descend into trolling, name-calling and insulting. Fortunately, a lot of sites seem keen to put a stop to the bullshit; it remains to be seen if, in the long term, anything good will happen.

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1268: Printing Press https://imnotdoctorwho.moegamer.net/2013/07/09/1268-printing-press/ https://imnotdoctorwho.moegamer.net/2013/07/09/1268-printing-press/#respond Tue, 09 Jul 2013 22:33:43 +0000 http://angryjedi.wordpress.com/?p=5623 Print media is very much on the way out, particularly in the games industry, but I enjoy keeping some around for old times' sake. Specifically, as I've probably mentioned a few times before, I have several back issues of the now defunct PC Zone magazine on my shelf, each of which contains a single article … Continue reading 1268: Printing Press →

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Print media is very much on the way out, particularly in the games industry, but I enjoy keeping some around for old times' sake.

Specifically, as I've probably mentioned a few times before, I have several back issues of the now defunct PC Zone magazine on my shelf, each of which contains a single article that I wrote on a freelance basis — mostly game walkthroughs, because no-one likes writing those.

Occasionally I like to have a flip through those old magazines. It's nice to look back on what the games industry looked like nearly 20 years ago (jeez) and see what people were excited about. It's also interesting to ponder which grand plans came to fruition and which didn't; which supposedly "big games" ended up being massive successes, and which were big wet farts.

One of the most interesting things about reading an old magazine in 2013, though, is realising what an impact the Internet has had on our brains. More than once I caught myself reading something in one of these old Zones and habitually looking to the end of the article for the comments section. Of course, being a magazine, there is no comments section (unless you scribble on the page yourself) and thus this is a stupid thing to do, but I found it interesting that the way The Internet works is now so firmly ingrained into my brain that I just do things like that on reflex.

The letters pages are also interesting to look at. One of the most fascinating things I rediscovered recently is that people have been whingeing about tacked-on multiplayer modes ever since 1997 — one chap got a Letter of the Month award for complaining about how X-Wing vs Tie Fighter wasn't as good as either X-Wing or Tie Fighter because it didn't have the story-driven campaigns of its predecessors. (He had a point.)

The other one that raised a bit of a smile was a selection of gentlemen defending the fact that they found Lara Croft attractive — yes, the low-poly, big-lipped, pyramid-breasted Lara from 1997, not the gritty one from the recent reboot. Of all things, it brought to mind the popular otaku discussion of whether "2D" or "3D" is better. (Inevitably, to most otaku, the answer is "2D", but that's a topic for another day, I think.) "Lara is a collection of pixels," runs the slightly flawed argument, "and Pamela Anderson is just a collection of pixels or ink on a page, because none of us are ever likely to actually meet her." Well, true, I guess, but… oh, let's not get into that now.

Anyway. If you happen to have any old magazines lying around, think twice before you throw them out; they make interesting cultural artifacts to look back on, as they take a snapshot of how people thought and felt at a particular point in time. They're also something to do on the toilet on the off-chance all the electronic devices in your house are out of battery.

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1257: You Ess Gee https://imnotdoctorwho.moegamer.net/2013/06/28/1257-you-ess-gee/ https://imnotdoctorwho.moegamer.net/2013/06/28/1257-you-ess-gee/#respond Fri, 28 Jun 2013 22:25:32 +0000 http://angryjedi.wordpress.com/?p=5589 I'm really happy with the way USgamer is going. Lest you've somehow missed me going on about it, USgamer is my new job. It is the American counterpart to the well-established European gaming site Eurogamer, but it is absolutely not a reskinned Eurogamer. It is its own beast, and the small team we have working … Continue reading 1257: You Ess Gee →

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I'm really happy with the way USgamer is going.

Lest you've somehow missed me going on about it, USgamer is my new job. It is the American counterpart to the well-established European gaming site Eurogamer, but it is absolutely not a reskinned Eurogamer. It is its own beast, and the small team we have working on it are carving out a great little niche.

In order for a new gaming site to make sense in this crowded content marketplace, it needs to offer something different and interesting. There are already far too many sites doing the "daily news, occasional previews and reviews" thing, and after a while they become all but interchangeable. That's not to say that there's anything inherently wrong with that model, but there are already a whole bunch of well-established sites out there that do that, and so jumping head-first into the fray and hoping to compete is, frankly, lunacy.

Instead, what we're doing with USgamer is a combination of original reporting and personal, opinionated editorial pieces. The news that has already been covered by other sites gets put into our front-page "feed", allowing us to acknowledge that things have happened but not waste any time on rewriting things that have already been written five or six times over — and will be rewritten several hundred more times by the time the day is over. This frees us up to write interesting features, interviews, reviews, previews and opinion pieces, with a strong focus on us writing in our own personal "voices" in order to provoke discussion. It's the kind of site I'd like to read if I weren't actively writing for it; in fact, I still read the stuff my colleagues write and comment on it, and we're building a very pleasant little community in the process.

This is the first time I've really been present at the birth of a website like this. I was around when my brother launched the now-defunct What They Play, but in a freelance capacity rather than as a regular staffer, so I didn't really get to see in detail how the community built up and responded to things. With USgamer, however, it's interesting to observe the new community members showing up, tentatively commenting, engaging in discussions and subsequently growing in confidence, becoming regular posters in the process.

It's early days yet — our most commented-on piece has about 30 comments or so, which is a fraction of what a fairly throwaway story on Eurogamer attracts on a daily basis — but we're setting a good groundwork. By having high-quality stuff on the site at this early stage and actively participating in discussions with the community, we're setting high expectations both for ourselves and our readers, and I really think that's going to pay off in the long term. We're never going to be a Kotaku, but we're not trying to be; Kotaku posts far too much stuff to keep up with in a single day anyway.

Basically, I'm having a blast with it so far, and I hope you like it too. On the off-chance you haven't taken a peek just yet, get thee hence, even if you're not an American. You might just like what you see.

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1250: Anger Leads to Suffering https://imnotdoctorwho.moegamer.net/2013/06/21/1250-anger-leads-to-suffering/ https://imnotdoctorwho.moegamer.net/2013/06/21/1250-anger-leads-to-suffering/#respond Fri, 21 Jun 2013 23:05:53 +0000 http://angryjedi.wordpress.com/?p=5563 I've been back on Twitter for a little while. I know I said I wouldn't, but for professional reasons, it made sense to have it as a means of communication now I'm on USgamer — I've already managed to get in touch with a number of different devs and write stories thanks to that bloody … Continue reading 1250: Anger Leads to Suffering →

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I've been back on Twitter for a little while. I know I said I wouldn't, but for professional reasons, it made sense to have it as a means of communication now I'm on USgamer — I've already managed to get in touch with a number of different devs and write stories thanks to that bloody service.

Twitter remains infuriating, however, because people still don't quite seem to get that 140 characters is not a good amount of space in which to have a discussion. You can spill over into more and more tweets and rant on and on, but as soon as you start spamming like that, people switch off.

The other thing that Twitter encourages is kneejerk, usually furious responses. Sometimes these are justified; other times, all they do is damage the perception of the people who are trying to make otherwise coherent arguments.

By far the most consistently-occurring issues that come up in my Twitter feed are matters relating to any and all of sexism, feminism and transphobia in particular. As I've said on numerous occasions in the past, I support the causes that these people are trying to forward: women are just as awesome as men and should be treated as such; a person is a person, regardless of biological sex and/or gender, and shouldn't be treated as a second-class citizen based on prejudice; most importantly, just don't be a dick.

However, where the people campaigning for these things lose me is in their behaviour when it comes to advancing their causes. I do not and will not believe that the best way to enact change is to get really fucking angry at something, mock people who don't subscribe to your exact viewpoint and then publicly shame people repeatedly until they clam up and don't want to say anything. That shit is viral — if you behave that way, people will see the way you act towards others, and that in turn will make them not want to engage in discussions we should all feel confident and good about having. In trying to further a cause of equality and encouraging oppressed minorities to stand up for themselves, in other words, you're actually silencing people in the process. It doesn't matter whether those people you silence are the "privileged" — usually white men — because all you're doing is… doing what you want people to stop doing. Do you see where the problem is, here?

Most recently, Mike Krahulik of Penny Arcade attracted the ire of these particularly vocal people on Twitter by making some ill-advised and ill-informed comments about transgender people. This isn't the first time he's said something stupid, and it probably won't be the last. I honestly believe he's not saying these things from a position of genuine hatred; he's just naturally a jerk towards a lot of people — and, as he notes in an apology on Penny Arcade, the first time these issues raised their heads he wasn't even aware of many of them. To be fair to him for a moment here, I knew absolutely nothing about transgender people at all prior to this year, either; the subject simply hadn't come up, so it's not at all unreasonable to assume that he hadn't come into contact with this particular group of people before and thus didn't know the "appropriate" or "acceptable" ways in which to talk about them.

There's a degree of common sense required here, of course, which Krahulik didn't always display, particularly as the most recent incident was actually the second time he had run headlong into being perceived as "transphobic", but for him to be immediately labelled a "bigot", a "sexist" and outright insulted is, frankly, a little much. People don't teach you these things. (Well, perhaps they do now; it's a long time since I was at school and took a Humanities lesson.) And as such, when people are confronted with unfamiliar things, sometimes mistakes are made; things are said without thinking; sometimes offence is caused. The appropriate response to someone making a mistake is to point out that they made a mistake and then educate them so they don't do it again in the future.

Key point: both the pointing out of the mistake and the education should be done in a calm, respectful manner that acknowledges ignorance isn't the same as bigotry. If your first response to someone saying something that you believe is offensive is to start swearing at and insulting them, then of course they are going to get defensive and start flinging mud back at you rather than attempting to engage with you — particularly if they don't understand what they did wrong in the first place, however silly that might seem to you as someone more well-informed.

It's a natural response; look at how children respond to being yelled at as opposed to having positive behaviour reinforced, or calm explanations as to why the thing they were doing was inappropriate. These reflex behaviours continue well into adulthood for many of us; no-one likes to feel like they did wrong, so the more aggressively people shout and scream, the more the recipient of the ire will dig their heels in and just escalate the whole situation. In Krahulik's case, this happened previously with the "rape culture/dickwolves" incident a while back — people yelled, he got defensive, discussion was shut down before it could begin — and again with this more recent incident.

There are a number of sad things about this whole situation. Krahulik could have had the opportunity to learn about part of culture he's unfamiliar with, but the immediately aggressive response shut down any hope of rational discussion and education and caused him to get defensive. The aggressive response didn't stop, either; it grew and grew into a seething ball of hatred, with people referring to him and his Penny Arcade partner Jerry Holkins (who had remained very quiet throughout this whole debacle — a sign which some saw as tacit approval of Krahulik's actions) as "dicks" and other, far more spiteful terms. People started calling for boycotts of PAX. One indie developer even publicly pulled out of PAX's indie showcase.

None of this had to happen, and it is not solely Krahulik's fault that it did. He's not blameless at all, no, but I place as much blame for the subsequent fallout squarely at the feet of the people who did the aggressive yelling, the swearing, the insults, the death threats as I do at the feet of Krahulik. This could have been an opportunity for everyone involved to grow; instead, it was just yet another sign that people like nothing more than a good fight rather than actually talking and educating one another. And I worry that serious damage has been done on all sides of this issue; there are no winners here.

The really sad thing, I think, is how much this sort of thing erects barriers between people. Every time I see something like this happening, I feel genuinely afraid to open my mouth for fear of saying something that will make everyone hate me; and that little nagging voice in the back of my head says "you're not allowed to have an opinion on this; you're a privileged white male". I have seen how quickly people can turn on someone for one little thing that they said, and no-one will ever back down or attempt to understand or educate. It's just shout, shout shout. It kills discussion. It kills education. And it achieves the absolute opposite of what many of these "social justice" types are supposedly fighting for; instead of promoting inclusivity and harmony, it sows discord and excludes people. We're better than that.

So everyone, try a little harder to get along and understand one another, please.

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1242: Sod Off, LinkedIn https://imnotdoctorwho.moegamer.net/2013/06/14/1242-sod-off-linkedin/ https://imnotdoctorwho.moegamer.net/2013/06/14/1242-sod-off-linkedin/#respond Fri, 14 Jun 2013 01:32:35 +0000 http://angryjedi.wordpress.com/?p=5533 I have a LinkedIn account. It is one of those things that people recommend you have. And yet I don't think I have ever used it. Not for finding a job, not for "professional networking" and certainly not for socialising. In fact, I find the whole thing massively irritating. The thing that irks me so much about … Continue reading 1242: Sod Off, LinkedIn →

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Jun 13 -- LinkedInI have a LinkedIn account. It is one of those things that people recommend you have. And yet I don't think I have ever used it. Not for finding a job, not for "professional networking" and certainly not for socialising. In fact, I find the whole thing massively irritating.

The thing that irks me so much about LinkedIn is that the people who do actually use it are inevitably the sort of greasy smarmballs who refer to themselves as "entrepreneurs" and "gurus" (neither of those are jobs; sorry to burst your bubble) and run "startups". They communicate exclusively in that particularly annoying brand of business-speak that gave us such awful additions to the English language as "monetise" and "leverage" used as a verb.

That's not all, though. LinkedIn itself perpetually bombards you with emails about what's "hot" on their network each week, and again, the articles linked to are almost certainly written by people who woke up one day, decided they were an expert on "business" and promptly started vomiting their thoughts all over the Internet.

This sort of thing occasionally spills over onto other social networks, particularly Google+, which appears to harbour a healthy number of LinkedIn refugees. You can spot one of these people's posts a mile off — they're inevitably an image post featuring some sort of "inspirational" image, and the accompanying text usually makes the person posting the image sound like they're a 50-year old discovering Imgur for the first time.

But I digress.

No, I find LinkedIn utterly useless because no-one I have come into contact with on there appears to use it for… well, anything at all, really. I have a "professional network" that is, apparently, 236 "connections" strong, and yet I have never spoken to any of them on LinkedIn. Many of them I speak to daily on Twitter and Facebook, which leaves LinkedIn rather — if you'll pardon the employment-related pun — redundant. The people I have as connections on LinkedIn who I don't speak to daily on Twitter and Facebook are generally people whose mobile apps I might have reviewed once in the past, and this apparently makes me a "professional connection", even if I slated their app for being shit. (I did that a fair bit; there's a lot of shit out there.)

I find myself wondering why I keep an account open at that God-forsaken website, but everyone I mention it to seems to think that you "must" have a LinkedIn account these days, otherwise you're some sort of unemployable nobody. I guess if nothing else it provides a reasonably convenient means of creating an electronic CV that can be easily shared with employers. The Recommendations thing is a good idea in theory, too — though the fact that they don't show up on your "public" profile, only to people who have actually added you as a connection is irritating — but these appear to have been superseded by "endorsements" whereby people who remember to log in to LinkedIn every so often click through a few automatic prompts to confirm that yes, I do indeed have skills in "Facebook" and "iOS", without even thinking about it.

Basically, LinkedIn represents all that is wrong with the social Web. It's full of self-important imbeciles who believe they are the ones who know how the world works, and that everyone else is wrong. It's utterly vapid and useless to 95% of the population, and the other 5% you probably wouldn't want to speak to anyway.

So yeah. Fuck LinkedIn.

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1221: How Do You Make Friends Again...? https://imnotdoctorwho.moegamer.net/2013/05/23/1221-how-do-you-make-friends-again/ https://imnotdoctorwho.moegamer.net/2013/05/23/1221-how-do-you-make-friends-again/#respond Thu, 23 May 2013 11:15:53 +0000 http://angryjedi.wordpress.com/?p=5440 One of my earliest and most enduring memories of my time at secondary school is also, coincidentally, the first time I was consciously aware of what I now recognise to be a longstanding case of social anxiety. It was the first day of secondary school. Everything was big and new and scary — I'd come … Continue reading 1221: How Do You Make Friends Again...? →

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May 23 -- FriendsOne of my earliest and most enduring memories of my time at secondary school is also, coincidentally, the first time I was consciously aware of what I now recognise to be a longstanding case of social anxiety.

It was the first day of secondary school. Everything was big and new and scary — I'd come from a small village school in which the entire school population was roughly the size of a single year group in my secondary school. I'd chosen to go to said secondary school because a lot of my friends were going there, and also my brother had attended there some years previously and had come out of the experience as what is generally accepted to be a Good Person. Also, a lot of the people who had been bullies to me in primary school were going to a different secondary school, so I knew that I wanted to avoid that one like the plague.

But I, as ever, digress.

It was the first day of secondary school. I was sitting in my new seat in my new tutor group, and our tutor, Miss Quirk (yes, really), had tasked us with spending a few minutes getting to know the people around us.

I gazed around me. I was sitting next to a boy named Murray whom I didn't know. In front of me was a girl named Claire, whom I had instantly fallen in love with due to her long shiny blonde hair and the fact she wore short skirts with tights — something which I found (hell, find) inexplicably attractive. (Hey. I was eleven years old and easily pleased — but to be fair, she did remain consistently stunning throughout our entire school career.)

Behind me was my sometime best friend from primary school, Matthew. I say "sometime" because he wasn't always my best friend — he was a somewhat fickle chap rather prone to occasionally deciding he'd rather hang out with the "cool" kids, whose opinion of me tended to flip-flop back and forth on an almost weekly basis. Needless to say, I ditched him fairly soon into my secondary school career as a result of two events: one, him sneezing so hard he snotted over his hands and then ate it — mmm — and two, him deciding that sitting in his chair, miming masturbation and bellowing "I'm a wanker! I'm a wanker!" would be somehow amusing. (To be fair, it was sort of amusing, but perhaps not in the way he intended; needless to say, I didn't really want to be associated with him after that.)

Anyway. Our seating arrangements were the way they were in order to encourage us to interact and get to know each other. We'd been deliberately seated next to people we didn't know to encourage us to break out of our primary school "cliques" and widen our friendship circles — a theoretically sound idea that even at that tender age, I could see the benefits of.

Unfortunately, I couldn't act on it. Given the prospect of being thrown into enforced interaction with someone I didn't know from Adam, I froze up. I had no idea how to begin a conversation, how to get to know this person. Frantically, I turned around to gaze at Matthew (a pre-"I'm a wanker! I'm a wanker!" Matthew, I might add) and looked at him pleadingly.

"I can't remember how to make friends!" I said quietly to him. He just laughed and motioned for me to turn around and talk to Murray. He obviously hadn't taken my statement seriously, and that was frustrating, but I had little option but to try. It was a terrifying experience, though, and obviously I didn't set a particularly good first impression on Murray, because he became a complete bellend who bullied me on a regular basis. (I got my own back by punching him in the face just as the principal was walking around the corner and, although I was punished for lashing out like that, the unspoken consensus between my parents and the teachers involved was that he probably deserved it — and to be fair, he didn't bother me again after that.)

That first day and that pitiful statement — "I can't remember how to make friends!" — stuck with me, though. Because I can't remember how to make friends. It just sort of happens. I have made friends with people over the years, of course — the friends I made after I abandoned Matthew following the "I'm a wanker!" incident (such as Edward James Padgett, who has been mentioned in this post since it was first written, he just didn't see it); my university flatmates; my fellow students on my music course (though not on my English course — I didn't really get to know anyone on that side of things); and people I've worked with — but if I'm thrown into a new situation with unfamiliar people, or simply decide that I want to get to know new people who perhaps share my interests… I still have no idea how to do this.

This is, as I'm sure you can appreciate, frustrating, particularly as at the age of 32 I finally feel that I have found a number of geeky "niches" that I fit nicely into, and would like to share these experiences with like-minded people. I greatly enjoyed spending time with Mark and Lynette while we were over in Canada because they are both My Kind of People who enjoy the things I do — but I also found myself somewhat envious of them for having a group of friends they play Dungeons & Dragons with, watch anime with while drinking cocktails and all manner of other things that are in keeping with their interests.

This isn't to say I don't have friends, obviously. The friends I see most frequently are my regular(ish) board gaming group, and I wouldn't exchange them for anything, since I really, really appreciate the time I spend with them indulging in our mutual hobby. However, we do have our own incompatibilities — two of our number are really into football, for example, while the rest of us either have no strong feelings or actively hate it. (I fall into the latter category.) Similarly, I very much like Japanese video games, while several of the others cling to common misconceptions about them and thus either refuse to play them or have little interest in exploring them and having their misconceptions disproven — though at least they are patient and willing to listen to me talk about them. Conversely, a couple of our number are big into Skyrim, a game which I found almost unbearably tedious after a while. To continue the pattern, I'm a big fan of anime and would really like it if I could have a semi-regular viewing session with a small group of people, but no-one from that particular group is biting for various reasons — some don't like or don't see the point of sitting and watching something together as a group; some aren't interested in anime.

You get the picture, anyway. I obviously don't begrudge my friends these incompatibilities we have — everyone is different, after all, and thus has their own tastes — but I find myself wishing on a regular basis that it was a bit easier to find additional friends (note: not "new" friends, because to me that implies a degree of "replacement", which I don't want) who have common interests.

Actually, let me qualify that somewhat: I find myself wishing that it was a bit easier to find additional local friends who have common interests. It's obviously no problem whatsoever to find new friends on the Internet who have similar tastes to me, and I'm very grateful for the fact that I do have so many people on the Internet that I can rant and rave about how awesome Ar Tonelico is or how much Kana Little Sister made me cry or whatever. But as much as I appreciate these friends in far-flung corners of the world, it's not quite the same as having someone you can just pop over and see at short notice, hang out and do some things that you both enjoy.

So, uh, anyone want to hang out, play some games and watch some anime?

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1200: It Was Just a Joke https://imnotdoctorwho.moegamer.net/2013/05/02/1200-it-was-just-a-joke/ https://imnotdoctorwho.moegamer.net/2013/05/02/1200-it-was-just-a-joke/#respond Thu, 02 May 2013 23:37:35 +0000 http://angryjedi.wordpress.com/?p=5334 Playing Robot Unicorn Attack 2 on the toilet earlier, a question came to me. It's been lingering in my mind for a few days, actually, but as I was there attempting to better my score and ensure supremacy for Team Rainbow in the twilight hours of the second of May, 2013 — Team Inferno probably have it … Continue reading 1200: It Was Just a Joke →

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Playing Robot Unicorn Attack 2 on the toilet earlier, a question came to me. It's been lingering in my mind for a few days, actually, but as I was there attempting to better my score and ensure supremacy for Team Rainbow in the twilight hours of the second of May, 2013 — Team Inferno probably have it in the bag, sadly — it struck me that perhaps Robot Unicorn Attack 2 is taking itself a bit too seriously.

And then this, naturally, led my mind on to ponder "how far is too far?" for things that are, essentially, jokes, memes, gags, whatever you want to call them. Because that's what the original Robot Unicorn Attack was — a joke. An immensely popular joke, yes — one million plays within a week of its release, apparently, and plenty more since then — but still a joke. This much is probably self-evident from its title. It is a game called Robot Unicorn Attack. No-one has called a video game something quite so literal and ridiculous and meant it since the 1980s.

And yet here we are in 2013 with Robot Unicorn Attack 2, a surprisingly well fleshed-out expansion of the original's "endless runner" gameplay that features online asynchronous cooperative "community" goals, an upgradeable unicorn, a levelling system, downloadable content, a bonus level unlockable if you either progress far enough in the game or stump up enough in-game currency, and all manner of other things. It's not the deepest game in the world, but it is a mobile phone game — and, more to the point, it is a mobile phone game that understands the sort of experience that is sensible and practical to put on a mobile phone. (It's also one of the less offensive examples of the "freemium" model I've seen recently, though the pop-up adverts are a bit gross.)

It's hard to explain, but it just feels a bit "wrong". It feels like it's not a joke any more. I hesitate to use the words "sold out" but… well, yes, it's sold out. It's Robot Unicorn Attack, but monetised out the wazoo to be profitable, whereas the original was a freeware Flash game that anyone could play without having to pay a penny.

I think that "monetisation" part is the key defining characteristic that determines "how far is too far" when it comes to jokes — particularly ones which started on the Internet. By the time money gets involved — i.e. it gets incorporated into something which is sold, or used to advertise something else for profit — it is probably already well past its sell-by date.

I can think of a number of examples where this has happened in advertising in particular. Take the advertisements for the price comparison website Go Compare, for example. For quite a while, these featured an irritating moustachio'd arsehole singing the service's jingle over and over again in various different styles. Everyone got immensely irritated with it. So, naturally, what the "clever" marketers did was leverage the fact that everyone was irritated with the "Go Compare Man" and put out some ads in which he was subjected to various indignities. But by that point, everyone had already pretty much just moved on to wanting to fire everyone involved with Go Compare into the sun and never hearing of their stupid company ever again. (Any time I need insurance, I will not go to their stupid site on principle any more.)

See also: the number of pointless mobile apps that have attempted to incorporate any combination of Nyan Cat, Gangnam Style, the Harlem Shake or any other "viral" sensation out there. Viral sensations are a marketer's dream — they provide a ready-made audience, so long as you can inextricably link one annoying thing with a specific brand. The audience doesn't even have to like the annoying thing — they just have to start thinking of these things not as "Gangnam Style" but as "that music off the [Brand X] advert".

I often wonder how a lot of marketers sleep at night knowing that their career is, essentially, to irritate people as much as possible. It surely can't be satisfying to flick on the TV, see a Go Compare advert and think "I did that."

Still, I guess they'd probably say the same about a games journalist's output. Oh well. Each to their own, I guess.

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1194: Courting the 'Core' https://imnotdoctorwho.moegamer.net/2013/04/26/1194-courting-the-core/ https://imnotdoctorwho.moegamer.net/2013/04/26/1194-courting-the-core/#respond Fri, 26 Apr 2013 22:22:26 +0000 http://angryjedi.wordpress.com/?p=5314 Social games, it's fair to say, have a bad reputation among those who are euphemistically referred to as "core gamers". This bad reputation isn't altogether unjustified, of course — social games are, in many cases, derivative, exploitative or just plain boring — but despite the prevalence of Men In Suits (or, probably more accurately, Men In Trendy … Continue reading 1194: Courting the 'Core' →

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Social games, it's fair to say, have a bad reputation among those who are euphemistically referred to as "core gamers". This bad reputation isn't altogether unjustified, of course — social games are, in many cases, derivative, exploitative or just plain boring — but despite the prevalence of Men In Suits (or, probably more accurately, Men In Trendy T-Shirts And/Or Turtleneck Sweaters) who have never played a video game before in their life running the show for the most part, there's a lot of talent in that particular sector of the industry.

So why the hell doesn't this part of the industry do more to attract the "core"?

It's at this point that, if I was talking about this in person with someone directly involved with the industry, that they would point to one of the following facts: 1) Candy Crush Saga having approximately 15 million daily active users; 2) CSR Racing on iOS earning somewhere in the region of $12 million a month when it launched; 3) The Top Grossing chart on iOS being dominated by games that are free to download.

These are all facts, and cannot be ignored. However, that doesn't necessarily mean that they're good things. As I've said many times in the past, just because you can do something doesn't mean you should. Candy Crush Saga has 15 million daily active users because it nags them via notifications to come back and play; CSR Racing earned $12 million a month by forcing people to pay up for "gas" for their cars if they didn't want to wait; and don't even get me started on what I think of the Top Grossing chart on iOS and the awful crap therein.

Aside from these matters, the fact that the social and mobile games sectors aren't courting the "core" more aggressively is just baffling to me. While those who identify as "core" gamers — i.e. those who will happily sit down in front of a computer or console for several hours at a time to use it as their primary means of entertainment rather than an idle timewaster — do not exist in as vast a number as those who have a Facebook account and who have tried Candy Crush Saga at least once, there are some important things to bear in mind.

Most crucially, of those 15 million daily active users that Candy Crush Saga has, only a tiny fraction of them actually pay anything. Some of them might pay a lot — these people are rather revoltingly referred to as "whales" by people in the industry — but an awful lot of them will either refuse to pay out of principle or just not enjoy the game enough to want to spend money on it.

Here's the thing: "core" gamers spend a lot of money. "Core" gamers will happily spent £40 on a brand new game without having read a review. "Core" gamers will pay a premium to get pointless cool stuff that they can show off. "Core" gamers are a lucrative source of income, in other words. Much as it pains me to break it down that way — I'd much rather games be seen as creative works than business products — it is, in fact, true.

So, then, I have to question why more of an effort isn't being made to make "core" gamers take social and mobile games seriously. Because it's not. "Core" gamers see the majority of social and mobile games as a massive joke — a festering boil on the arse of the industry; a source of interactive entertainment that doesn't create "proper games" and instead puts out the very worst sort of shovelware.

They're right, to an extent. So here's a few things the social and mobile sectors could do to be taken a bit more seriously by potentially one of the most lucrative markets out there.

Stop ripping the same things off all the time.

Seriously. Cut it out. We've all played Puzzle Bobble. We've all played Bejeweled. Stop trying to make out your puzzle game is new and innovative when, in fact, it is simply either Puzzle Bobble or Bejeweled (or, in a few cases, Jawbreaker).

If you must draw inspiration from past titles, that's fine; just stop drawing inspiration from such a small pool. Just in the puzzle game genre there are hundreds of great games begging for a social adaptation — Columns, Klax, Super Puzzle Fighter II Turbo, Puzzle League, Dr Mario, Baku Baku Animal… I could go on — so why are we constantly subjected to the same "match-3" bollocks over and over?

This isn't just an issue in the puzzle genre — social RPGs all rip off Mafia Wars; farming sims all rip off FarmVille; citybuilders all rip off CityVille, and none of them were actually that good in the first place.

Stop ripping yourself off.

If you already have a match-3 puzzle game in your portfolio, you don't need another one. King, currently the biggest social game company in the world thanks to the aforementioned Candy Crush Saga, is terrible for this. Now that Candy Crush Saga is the top performing game on Facebook, they've put out another game. What kind of game do you think that is? That's right; a game where you swap coloured things around to make groups of 3 in horizontal or vertical lines. Only this time they're fruit and vegetables!

Or how about Kabam, who have now released the exact same game with slightly different graphics and a different name four times (Kingdoms of Camelot, Kingdoms of Camelot: Battle for the North, Arcane Empires, The Hobbit: Kingdoms of Middle-Earth) and no-one (except me) has called them on it.

The fact that people buy into this is just depressing.

Hire some fucking writers.

Quite a few social games these days are very well presented, with quality graphics and decent sound and music. In many cases, they actually create quite an impressive atmosphere… until the player is asked to read anything and it becomes very apparent that the "plot" of the game, such as it is, was written by a dyslexic Russian 10-year old who had just played Magic: The Gathering for the first time.

Good writing is just as important as the more immediate parts of your game's presentation. Don't skimp on it. And even if you're not going for an epic plot in your game — incidentally, puzzle games do not need plots, so just stop trying to cram one in — at least get someone to proofread the in-game text, fix any typos and glaring grammatical errors… and make sure if you're releasing it in English-speaking territories that all of the game's text is actually in fucking English.

A shout-out to 5th Planet Games here, who actually make an effort with this sort of thing, even if the gameplay of the games sometimes isn't up to much; Legacy of a Thousand Suns may be a Mafia Wars ripoff in terms of gameplay, but at least it has some consistently well-written story text throughout, unlike Mafia Wars, which didn't even try in this regard.

Stop using outdated tech.

Adobe is winding down Flash support, so it's time for Web-based games to do the same. Relying on Flash means that you limit yourself to those using a computer that supports Flash, and excludes those on tablets and mobile phones. There are a ton of cross-platform solutions available now that allow you to deploy an app on the Web, mobile platforms and as a standalone PC, Mac or Linux executable, so there's really very little excuse for not using one.

Not only that, but your average computer these days is more than capable of dealing with some simple 3D graphics — in fact, most are more than capable of handling decent-quality 3D graphics. Unity is a solid option that makes porting between platforms a snap; use it.

Stop using stupid, inappropriate aesthetics.

This is what the artwork for the CSI Miami Facebook game looks like:

622367_325365960890338_170300072_oThis is a screenshot from the official House M.D. Facebook game, developed by the same team:

house_1And this is what a zombie looks like in the Walking Dead social game:

Social_Game_Zombie

 

I don't think I really need to say anything else on that note.

If it doesn't belong in the game, don't put it in the game.

You want to keep your players coming back day after day? Don't shoehorn in a stupid roulette game that makes absolutely no thematic sense whatsoever; instead, simply make a good game that people will want to keep playing.

Stop assuming I'm an idiot.

"Core" gamers have played games before. They don't need your tutorial to unfold over the course of the first 20 levels of your puzzle game. Make it brief, and make it skippable.

Along the same lines, it's okay to tell someone to do something and then not put a gigantic flashing arrow over the top of it and simultaneously darken the rest of the screen, just in case they missed the gigantic flashing arrow. Allow the player to experiment and discover things for themselves rather than pointing every single thing out to them. At the same time, provide a detailed Help file and/or tooltip system so that they can look things up if they aren't clear.

On a slightly different but related note, it's okay for games to be complex. Again, "core" gamers have played games before and are okay with complex mechanics. Important note: "complex" is not the same as "boring". Kabam and anyone else making "midcore strategy games", please learn this.

Make it so fun I want to pay, not so inconvenient I have to pay.

This is the biggie. Monetisation is the biggest challenge in free-to-play gaming in general, and particularly in mobile and social games, which often attract huge audiences but relatively tiny proportions of paying customers.

"Core" gamers do not like feeling nickel and dimed. Look at the negative response to stuff like Dead Space 3, or Real Racing 3 — both of which, not coincidentally, are by EA.

"Core" gamers also do not like having their time wasted. This does not mean that they will pay to bypass wait timers in your game; it means they will simply stop playing.

Provide "core" gamers with stuff they can buy that improves their experience, but which doesn't break the game. Throw out that stupid energy system — a "core" gamer will stop playing when they're good and ready, not when you tell them to stop. Throw out that "it takes three hours of real time to harvest your crops" bullshit — if you explicitly send them away, they won't come back. Instead provide them with cool stuff that they want to show off — new outfits for their character, new paint jobs for their car, new background music or even whole new levels or areas to explore. If you want a good example of how to do it right, look at stuff like DC Universe Online and Perfect World's free-to-play MMOs — all are satisfying to play for free, but all offer a ton of non-game-breaking benefits to those willing to pony up and buy some premium currency.

Talking of which…

Quit the "pay to win" crap.

"Core" gamers complain. A lot. Particularly when they believe that a game isn't being fair. They'll whinge about mages being nerfed, shotguns being OP'd and generally anything else that breaks the game balance. "Core" gamers play a lot of games and are thus very good at spotting when a game is unbalanced to an unfair degree. Do not make your game so that a crap player can buy their way to dominance over a skilled player; make it so the crap player wants to get better at the game. Reward the skilled player with cool stuff and allow the crap player to see all the awesome stuff they could earn if they were just a bit better; but don't allow them to buy their way to success.

Along the same lines, quit the "Get More Coins" nonsense. Part of the satisfaction of experiences like role-playing games and business sims for "core" gamers is feeling like they've struggled against all odds to earn their rewards. The second you allow them to simply purchase all the money in the game world for $50, you devalue those rewards and make them meaningless. You also, again, break the game balance. Instead, pace your game in such a way that the rewards are earned at a good, satisfying rate, and save the paid stuff for purely cosmetic items. If you must use a virtual currency for premium items, make it a completely separate currency that it's clear can only be acquired through spending money. Keep the "Cash Shop" stuff separate from the normal shop. And for heaven's sake stop plastering the screen with special offers and other sparkling icons — nothing breaks the atmosphere of your otherwise well-rendered fantasy world quicker than a large flashing icon bellowing about "20% Off Gems!"

____

I accept that many of these things are more difficult to implement than what is being done by many mobile and social games now. But they, among other things that I've undoubtedly forgotten — feel free to chime in in the comments — are why "core" gamers do not take mobile and social games seriously.

Court the "core" and you'll make a lot of money. Continue to alienate them, however, and you'll always be a big joke to a significant proportion of people who are willing to spend a lot of money on their favourite hobby.

 

 

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1191: Social Burnout https://imnotdoctorwho.moegamer.net/2013/04/23/1191-social-burnout/ https://imnotdoctorwho.moegamer.net/2013/04/23/1191-social-burnout/#respond Tue, 23 Apr 2013 22:43:45 +0000 http://angryjedi.wordpress.com/?p=5304 I've been thinking this for quite a while, as you've probably noticed from past posts I've made on the subject, but I'm beginning to feel completely burned-out on social media. Everything has to be social these days. Everything has to have little like buttons and little comment buttons and allow every denizen of the Internet to spew … Continue reading 1191: Social Burnout →

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I've been thinking this for quite a while, as you've probably noticed from past posts I've made on the subject, but I'm beginning to feel completely burned-out on social media. Everything has to be social these days. Everything has to have little like buttons and little comment buttons and allow every denizen of the Internet to spew their ill-informed thoughts and opinions over it, or to share it pointlessly to Facebook.

Earlier today, I was distressed to discover that an official Pizza Hut app is coming to Xbox 360, presumably aimed at those people who find phoning, using a mobile phone app or using the Internet to order a pizza too easy and would instead prefer to do so by navigating the monstrosity that is the Metro interface. One line in the Polygon article about it — here — jumped out at me and kind of drove it home how "way too far" we've taken social media these days. Here it is:

"After submitting an order, users can share their choice with friends via Facebook."

Why. Why. Why why whywhywhy would you want to do this?

Pizza Hut aren't the only offenders in this regard, of course — Amazon offer a convenient facility to tweet or share on Facebook anything that you've just bought, as do a lot of other websites. You can even set up the PlayStation 3 and Vita to automatically share every purchase you make on PSN to Facebook. And every time I see this facility, I wonder why on Earth anyone would want to use it. But apparently people do.

This glut of auto-sharing is killing the original point of social media, which was to allow people to engage in conversations with one another by sharing things that were important to them. Now, it's more like a convention of ADHD sufferers running around going "I JUST BOUGHT A PIZZA! LOOK AT THIS VIDEO OF A DUCK RUNNING! HERE'S A PICTURE OF A CAT! I'D SAY SOMETHING PASSIVE-AGGRESSIVE BUT 'SOMEBODY' WOULDN'T LIKE IT!" rather than what I remember my early experiences with Facebook being like.

I vividly recall resisting signing up to Facebook in its early days, because everyone seemed to be doing it and I just couldn't be arsed with it. When I eventually started using it, however, I was impressed to discover a site that was seemingly built for real-life friends. Any time I added someone to my friends list, I had to indicate how I knew them, and the other person had to verify that story. My profile was only visible in full to those whom I had marked as a friend, and there weren't really any privacy settings to worry about. Stuff that was shared was the sort of stuff you'd share if you were actually in the same room with friends — what you'd been up to, some photos from your holiday, perhaps a longer piece of writing in the form of a "Note". No games, no spam, no "I Fucking Love Science" posts. Just actual interactions. The Like button was there, but it didn't have the all-encompassing power it has now, and people hadn't really started using it as a substitute for actually saying things.

Now, though, with the proliferation of "LIKE IF YOU HATE CANCER, SHARE IF YOU LOVE KITTENS" posts, the signal-to-noise ratio is all out of whack, and people are used to posting tons of crap while simultaneously saying nothing of value. This has the side-effect of meaning that when you actually want a response from someone, it's quite difficult to get one. The other day I attempted to find someone to take care of our pet rats while we're on holiday in Canada; the only responses I got were jokey, non-serious ones, and within a couple of hours it had dropped off the face of everyone's News Feed, never to be seen again… unless I were to slip Facebook $7 to "promote" it, of course.

Or take today, when I saw someone post an actual non-rhetorical question that needed an answer, and the first response was a "Like".

Not helpful. At all. You "Like" my question? Great. Do you "Like" it enough to actually fucking answer it, perhaps? No? Then piss off. I'm not so desperate for validation that I count the number of "Likes" a particular post gets and see it as some form of brag-worthy e-peen.

That said, if you want to "Like" my new "K-On Girls Wear the Union Jack" fanart cover photo, feel free.

Sigh. I'm such a hypocrite.

I've been rediscovering forums recently — I was a member of a My Little Pony forum for a while before it shut down due to admin drama, and I'm currently taking some tentative steps into the RPG Maker community. While forums have their own issues — largely people being a little lawyerish about the community rules and regulations — I'm beginning to think they're not such an outdated means of discussion as many seem to think…

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1186: Don't Hate https://imnotdoctorwho.moegamer.net/2013/04/18/1186-dont-hate/ https://imnotdoctorwho.moegamer.net/2013/04/18/1186-dont-hate/#respond Thu, 18 Apr 2013 22:55:27 +0000 http://angryjedi.wordpress.com/?p=5278 There's a curious phenomenon in comments sections around the land. And that phenomenon is that it is seemingly the law that someone, somewhere, must hate everything. Actually, that's badly phrased; I don't mean that one person hates everything — though I'm sure there are people who do — but instead I mean that whatever the thing that has been … Continue reading 1186: Don't Hate →

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There's a curious phenomenon in comments sections around the land. And that phenomenon is that it is seemingly the law that someone, somewhere, must hate everything. Actually, that's badly phrased; I don't mean that one person hates everything — though I'm sure there are people who do — but instead I mean that whatever the thing that has been posted, there will always be at least one person who dislikes it for some reason and is inevitably the sort of person who is very vocal about their dislike of it.

This seems to happen particularly frequently in sectors that already have passionate userbases, or in which the userbases are seen as being a "subculture" and/or outside the "norm" somehow. I'm thinking specifically of the video games and anime sectors here — and before you start on me, for all the massive steps forward these media have made in terms of mainstream acceptance over the last 20-30 years they are still indelibly tarred with the "geek" brush to one degree or another.

Today, I was exploring the RPG Maker community who, by all accounts, appear to be a fairly friendly and helpful bunch for the most part, as I've previously mentioned. I was curiously browsing through some of the other users' projects in progress and came across a few interesting-sounding games. One of the users noted that they had submitted their game to Steam Greenlight, the process whereby a game can end up being sold on Valve's popular PC gaming digital download storefront if it gets enough positive votes from the community.

The game, by all accounts, sounded interesting and unconventional, and something I'd be intrigued to play. It was an "artistic" game, for want of a better word, designed as a means for the author to show what it was like living with depression. The author said upfront on the site that it was a mostly-linear, narrative-centric experience with a lot of text, and made no apologies for this fact. (For people like me, the terms "narrative-centric" and "lot of text" are selling points, not things to be ashamed of!)

Sadly, the Greenlight comments section was less than supportive for various reasons, featuring disparaging remarks for everything from it being "another depression game" (oh, sorry, there have been so many of those) to dismissing it simply because it's an RPG Maker game. I've made my feelings on the latter point quite clear in the past, but they bear repeating: if a tool is available to help someone realise their artistic vision, there's no reason why they shouldn't use it, regardless of how many other people are also using it. And besides, some of my favourite games in recent memory have been RPG Maker titles — Corpse Party, To The Moon, Cherry Tree High Comedy Club… all of them were made in earlier versions of RPG Maker that were considerably less sophisticated than the excellent toolset that is VX Ace.

But I digress. The point is that the comments section was filled with hate for the sake of hate rather than actually constructive feedback. The fact that the game in question (Actual Sunlight, I believe it was called) was "another depression game" and an RPG Maker project had nothing to do with its quality, or its "value" to the Steam community as a whole, and yet these things were used as reasons to reject it, without even bothering to check it out.

In the anime sector, it seems that it's fashionable to hate on whatever the biggest name show is at the time. Most recently, this has been seen with Sword Art Online, which I found to be a rollicking good time with an astonishingly spectacular soundtrack, some memorable characters and an interesting, intriguing and pleasingly mature (for the most part, anyway) storyline. It was a good show, in short; while it perhaps wasn't the most intelligent anime you'll ever see, it was certainly far more than a dumb, formulaic show.

Perhaps not something everyone would want to watch, no, but certainly far better than the overly-negative comments that would appear on J-List's Facebook page any time site owner Peter Payne posted a piece of artwork relating to SAO. (Granted, J-List's Facebook page is a place where any time a picture of a vaguely attractive anime girl is posted, one specific user will always be along within three comments of the start of the thread to helpfully inform everyone that "[he] would fuck her", so it's perhaps not the best place to go for objective criticism, but still; you'd expect a community of Japanophiles such as the followers of J-List's page to be a bit more enthusiastic about the things they supposedly like!)

I honestly don't get why this happens, and it seems to happen a lot. Why waste your time on hate when there is so much stuff out there to get you excited? Wouldn't you rather feel happy and intrigued by something than angry or upset?

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1185: Top Ten Panty Shots in Video Games https://imnotdoctorwho.moegamer.net/2013/04/17/1185-top-ten-panty-shots-in-video-games/ https://imnotdoctorwho.moegamer.net/2013/04/17/1185-top-ten-panty-shots-in-video-games/#respond Wed, 17 Apr 2013 22:24:00 +0000 http://angryjedi.wordpress.com/?p=5276 I'm not normally a big fan of Ben Kuchera's work (for reasons I won't go into right now because they're not relevant to what I want to talk about) but he's bang on the money (no pun intended) with this piece. I shan't reiterate Kuchera's points here — read the feckin' article! — but I … Continue reading 1185: Top Ten Panty Shots in Video Games →

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I'm not normally a big fan of Ben Kuchera's work (for reasons I won't go into right now because they're not relevant to what I want to talk about) but he's bang on the money (no pun intended) with this piece.

I shan't reiterate Kuchera's points here — read the feckin' article! — but I will say that on this note, I do agree with him.

The Internet's (and tech in general's) reliance on advertising has to end. It's not sustainable. It simply isn't. And in the meantime, all it's doing is devaluing content, pissing people off and causing us to continually circle the plughole, drawing ever closer to being sucked into oblivion forever, or at the very least into that weird, disgusting black smelly goo we found in the end of the pipe the last time our sink got blocked.

Whenever a site like, say, Kotaku (who are usually the ones who get picked on for this sort of thing, but they're far from the only offenders) posts some bullshit story that gets everyone riled up about how irrelevant/pointless/offensive it is, the war cry that goes up is that they're doing it "for the hits". More accurately, as Kuchera says, they're doing it for the pageviews, because like it or not, the bullshit stories that make everyone angry are the ones that lots of people take a look at "just to see what the fuss is about". The Daily Mail makes a living from posting this sort of garbage on a daily basis; Kotaku at least punctuates its rubbish with some interesting and thought-provoking pieces, while the Mail is just uninterrupted crap. As Kuchera notes, though, the bullshit more often than not pays for the interesting and thought-provoking pieces.

It's not just professionally-written content that suffers from this problem, though. Look at Facebook and the idiotic, illiterate ads that festoon its sidebar on every page. Look at Facebook (again) and its obnoxious, obtrusive "Sponsored Posts" thrusting themselves in your face uninvited. Look at Twitter and its "Promoted Tweets" that you don't want to see. Look at whatever bullshit ad WordPress has decided to serve up underneath my writing on this site (although only on the mobile site, seemingly) Look at the mobile app I reviewed today, which rammed two full-screen ads down my throat before I could even open the main menu, and two more when I started picking a photo from my device's photo library to manipulate. (I was not kind to said app in the review.) Look at the ads you get for casinos and shady-sounding "download services" any time you browse for porn or torrents or anything else you wouldn't admit to looking for in polite company, but which we all know everyone looks for. (Yes, even you, you pervert.)

Internet advertising isn't positive or helpful. It is, for the most part, shady, misleading, obnoxious and obtrusive. Which is, of course, why it's so understandable that so many people — particularly the tech-savvy among us — run ad-blockers and thus deprive many sites of what little revenue they are scraping in from these revolting blights on the otherwise awesome nature of the Internet's global community.

I don't run ad-blockers. Honestly, this isn't for any particularly noble reason — I simply haven't set one up. But knowing what I know of the online publishing industry from the inside, I don't intend to run one, either. Those "One Weird Tip to Peel Your Skin Off and Whiten Your Teeth in the Casino that One Weird Old Florida Mum Found While Downloading Now!!" ads are many sites' main means of income. This isn't the magazine industry — there's no "cover price"; no newsagent looking over your shoulder and asking rather bluntly "you gonna buy that, mate?" (The magazine industry is, of course, in decline, meaning its model isn't necessarily particularly desirable either — but what do you think damaged it beyond repair in the first place?)

It's clear that this situation has to change. But it's not going to be an easy process. Readers used to consuming content for free and blocking ads are going to have to suck it up and start paying for their content. Content creators need to be confident enough in their work to make it worth paying for. And those responsible for the sort of bullshit ads you see on the Internet every single day… well, frankly they need to find a new career, because they've done more than enough damage to the media biz already.

If things don't change, there are going to be big problems down the line. Whether these problems take the form of the entire "new media" industry turning into the most stupid parts of your Facebook News Feed over and over again or the business collapsing entirely remains to be seen — but I'd rather not see either of those things happen if at all possible.

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1184: For the Love of God, Please Learn About Snopes.com https://imnotdoctorwho.moegamer.net/2013/04/16/1184-for-the-love-of-god-please-learn-about-snopes-com/ https://imnotdoctorwho.moegamer.net/2013/04/16/1184-for-the-love-of-god-please-learn-about-snopes-com/#respond Tue, 16 Apr 2013 21:28:21 +0000 http://angryjedi.wordpress.com/?p=5273 Hello, you, random acquaintance and/or friend of my parents on Facebook. Yes, you. The one who has been clicking "Like" and "Share" on everything from posts that imply you want cancer to kill everyone if you don't click "Like" to posts that wilfully spread misinformation, such as accusations that Red Bull causes brain tumours, that … Continue reading 1184: For the Love of God, Please Learn About Snopes.com →

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Hello, you, random acquaintance and/or friend of my parents on Facebook. Yes, you. The one who has been clicking "Like" and "Share" on everything from posts that imply you want cancer to kill everyone if you don't click "Like" to posts that wilfully spread misinformation, such as accusations that Red Bull causes brain tumours, that baby carrots are saturated with chlorine, or that aspartame causes cancer, brain tumours and multiple sclerosis.

You know who you are.

I'd like to introduce you to a website. I'd like you and this website to become best friends. I would like you to go to this website any time you find yourself questioning the validity of something that someone else asks you to share. I would like you to check this website before you share the thing that someone asks you to share. And if this website informs you that the thing that someone asks you to share is not, in fact, true, please politely tell the person who asked you to share the thing about this website, and direct them to the relevant entry debunking the thing they asked you to share. (Conversely, if this website informs you that the thing that someone asks you to share is, in fact, true, feel free to share as you see fit, but please stop using quite so many exclamation marks.)

This website is called Snopes.com.

It may not look like much, but it has been around in one form or another since 1995, and has been debunking chain letters and other urban myths ever since. It is a valuable resource that has been proven on numerous occasions to be both accurate and reliable. Please use it.

The reason I bring this up is that the unpleasantness that accompanied the Boston Marathon yesterday has brought with it a number of stories that are complete fabrications, and which have nonetheless found themselves spreading at an alarming rate across all varieties of social media. There is a convenient page summarising all of the claims made about the Boston Marathon and the events which supposedly occurred there right here. Please read it. Please familiarise yourself with it. Please take note of which stories are completely false and/or based on inconclusive, unproven information. Please do not share stories which have been proven to be false, or which are based on inconclusive, unproven information.

You may feel that there is "no harm" in "raising awareness" of issues by sharing things like this, even if they are not true. Unfortunately, that is not the case. By polluting social media with falsehoods, it becomes difficult for people who are personally invested in an unfolding story such as the Boston Marathon bombings to determine what the facts really are. By polluting social media with falsehoods, you run the risk of causing considerable distress to these people who are likely already very emotional. By polluting social media with falsehoods you continue to perpetuate a cycle where people willingly share misinformation in lieu of actually doing something useful, because clicking "like" and "share" feels like you've done your bit. And, frankly, by polluting social media with falsehoods, you make yourself look uninformed at best; gullible and stupid at worst.

So use a bit of common sense, will you? The next time something sounds unbelievable, it probably is; before you jump on that "Share" button, pay a quick visit to Snopes.com and look up the key points. And if Snopes.com tells you that the claims are complete rubbish, for heaven's sake don't just share them anyway. Educate the person you saw them from. Teach them about Snopes.com. And hopefully together we can make the world a less ignorant place.

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1169: Suffering Fools https://imnotdoctorwho.moegamer.net/2013/04/01/1169-suffering-fools/ https://imnotdoctorwho.moegamer.net/2013/04/01/1169-suffering-fools/#respond Mon, 01 Apr 2013 22:47:22 +0000 http://angryjedi.wordpress.com/?p=5219 The Internet has ruined April Fools' Day. That's the sentiment that seems to have been prevalent on social media for most of today. And to be fair, it has. Between Operation Rainfall's teasing of games that will never exist (Catherine 2, The Last Story II, Theatrhythm Deus Ex) to the utterly cringeworthy press release I received … Continue reading 1169: Suffering Fools →

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The Internet has ruined April Fools' Day.

That's the sentiment that seems to have been prevalent on social media for most of today. And to be fair, it has. Between Operation Rainfall's teasing of games that will never exist (Catherine 2, The Last Story II, Theatrhythm Deus Ex) to the utterly cringeworthy press release I received earlier claiming that Doodle Jump is becoming a Broadway show (seriously, guys, 1) Doodle Jump hasn't been relevant for several years now, and 2) try harder) it's been a thoroughly irritating day to be online. Thankfully, a significant proportion of the press seems to have grown up a bit and is refusing to play along with these shenanigans, but there's just as many reputable publications putting out exceedingly lame "jokes" that they really should know better than to post. The Guardian producing special liberal glasses that block Richard Littlejohn columns? Hilarious. The New Statesman rebranding entirely in Comic Sans? Oh, help me, Doctor Tendo, for my sides have split.

Thinking about it, though, I'm not sure April Fools' Day has ever been particularly… well, fun. Sure, the stuff Google comes up with is often mildly amusing, but for the most part it seems to be a day where people think that lying as much as possible is an adequate substitute for being genuinely entertaining. That's sort of mean when you think about it, really.

I'm trying to think back to a time before the Internet (yes, young 'uns, we did live in such dark times once) and whether or not April Fools' Day was fun then. I have a peculiar feeling that it wasn't. I recall a time at school when everyone suddenly and inexplicably learned the word "gullible" simultaneously for some dark purpose, and it was a hellish few weeks of people making up outlandish stories and then jeering "HAAHAHHAAH GULLIBLE" and running away if you even looked like you were about to say "really?" April Fools' Day is just like that, really. An opportunity for unfunny twats to be particularly unfunny twats and think they're being Comedy Gods.

I know it's all a bit of fun and I shouldn't be so grumpypants about it. But as with so many things on the Internet, oversaturation leads to cynicism and active dislike. And over the last few years, we've seen so many painfully obvious April Fools' Day jokes that it's just a bit old now. By far the most laughable example was the Doodle Jump press release I mentioned earlier — that actually really made me quite cross, though I restrained myself from rebuking the sender with a tersely-worded response — but that's far from an isolated example.

To quote my former editor Mr Jason Wilson: "Journalism isn't about jokes. No one for a journalistic site should be making up shit. No one at a PR agency should be, either. Send me that BS and you go straight into my 'you suck at PR' folder."

Quite. The news is enough of a disorganised mess in which it's a nightmare for some stories to get noticed anyway; quit cluttering these channels up with your made-up crap. It's not big, it's not clever and it's not funny.

This has been your Grouch for the day. Tomorrow I will write about something nice.

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1165: Endless Infinite Discussion https://imnotdoctorwho.moegamer.net/2013/03/28/1165-endless-infinite-discussion/ https://imnotdoctorwho.moegamer.net/2013/03/28/1165-endless-infinite-discussion/#respond Thu, 28 Mar 2013 22:25:33 +0000 http://angryjedi.wordpress.com/?p=5200 Around this time of year in 2011, one Mr Tom Ohle, a fine upstanding gentleman at the forefront of promoting games you might not have heard of quite so much as the games you have heard of a lot, wrote this post, named The Case of the Great Game Nobody Saw. Lest you're too lazy … Continue reading 1165: Endless Infinite Discussion →

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Around this time of year in 2011, one Mr Tom Ohle, a fine upstanding gentleman at the forefront of promoting games you might not have heard of quite so much as the games you have heard of a lot, wrote this post, named The Case of the Great Game Nobody Saw.

Lest you're too lazy to follow the link, allow me to summarise: Tom works in PR for video games. The titles his company Evolve PR has represented over the years include things like CD Projekt Red's The Witcher series, the deep strategy games of Paradox Interactive, TimeGate Studios' Section 8 series, the Anomaly series and numerous others. As all good PR people should, Tom believes in the games he's paid to promote — some more than others. Sometimes games come along that are genuinely excellent — games that, in Tom's words, are "magical, revolutionary, disruptive or otherwise worthy of consumers' awareness" — and, as you'd expect, Tom and co. would very much like to see these titles succeed, and they do their utmost to try and convince various outlets that these games are worthy of coverage and promotion. When these games don't get the coverage they deserve — either because of "bigger" games monopolising the front page or simply through being rejected outright — it's enormously disheartening, not only for Tom and co. but also for the makers of these games.

"At its core, this is an issue that pervades entertainment and consumerism as a whole," writes Tom. "People stick with brands they know. Everyone craps all over themselves (myself included) when a new Rockstar game is announced. That's fine; they make great games. But in an industry that so often complains about derivative sequels, soulless big-budget productions and a lack of risk-taking, isn't it about time we started focusing on quality? Shouldn't those companies looking to push the boundaries of the medium begin to reap the rewards? If things keep going the way they are, we'll never shed the $60 price point, we'll get sequels to major franchises every year, and we'll all keep complaining and wishing things were different."

Almost two whole years have passed since Tom wrote that post, and I don't think things have improved at all since then. If anything, I think they've got worse. For all Polygon's posturing about reinventing games journalism and for all Kotaku's posting of random bullshit only tangentially related to games, we're still in a situation where an alien visiting the games industry would believe there were only a few interesting games released every year, and that they're often entries in the same series. Call of Duty. Battlefield. Assassin's Creed. And so on.

Most recently, I've been becoming somewhat frustrated with Bioshock Infinite. I have no doubt whatsoever that it's a fantastic game, and everything I've heard seems to indicate that it is, in the words of a friend of mine, "intelligent Hollywood… a 'The Matrix of gaming'" and that is, on the whole, a good thing. We need creators like Ken Levine in the mainstream of the industry to push things forward and prove that there's a market for intelligent experiences as well as Mildly-Racist Brown Michael Bay Manshoot #327. I am glad that Bioshock Infinite exists, that it is apparently living up to the hype and that, I imagine, it is probably selling quite well as a result of all that hype.

What I'm less thrilled about is the fact that it's not really solving the problem Tom was talking about in his post. Bioshock Infinite may be "intelligent Hollywood", but it's still Hollywood. It's still a single game from a high-profile creator monopolising press coverage and social media, completely dwarfing smaller-scale experiences that — shhh — might actually be more interesting. Do we need videos explaining "why you should play Bioshock Infinite on Hard mode", articles about its ending, articles about why Ken Levine doesn't believe in Utopias, articles about how to edit the INI files, tips articles, articles about why having it spoiled didn't matter, articles about… have I made my point yet? This is a disproportionately large amount of coverage for one game — one very good game, admittedly, and one which has a lot of expectations to live up to, yes, but still just one game, and one game that people were already very much aware of in the run-up to its release. I'm already absolutely fucking sick of hearing about it, and the more I hear about it, the smaller the already-miniscule chance I will ever play it becomes — a phenomenon I discussed in this post.

The standard response to this is, of course, that this is what the greater audience is hungry for. Millions of people are going to buy, play and love Bioshock Infinite, and they should be catered to, as those millions of people are probably also going to want to read lots of things about Bioshock Infinite.

However, here's my (slightly selfish) question. What about me? What about people like me? What about all of the people out there — I'm sure I'm not the only one in the world — who didn't really like the first Bioshock all that much (I played System Shock 2 almost immediately beforehand, which just made the fact that Bioshock wasn't System Shock 3 all the more painful and frustrating) and consequently are not all that interested in this new one? What about the people who are more interested in other types of games? Don't we deserve some quality and wide-ranging coverage of the things that we're interested in? (Where's my "Tips for playing Hyperdimension Neptunia Victory" post, hmmm?) We have fan communities and enthusiast blogs, sure, but where's our high-profile professional outlet covering this stuff that's a bit off the well-worn path? (Besides Games Are Evil, of course, which I'm not going to pretend is anywhere near as big as I would love it to be!)

The gaming medium has grown up enormously in the last few years. With constantly improving software and hardware technology providing more and more flexibility for interactive artists to realise their digital dreams, and the rise of the indie space and Kickstarter allowing game makers to break free of the shackles of corporate culture, we're most definitely undergoing the "Cambrian explosion of possibilities" that SimCity, The Sims and Spore creator Will Wright talked about back in 2008. It's a great time to be someone who enjoys playing games.

But the games press has not evolved alongside the medium as a whole. The medium as a whole is now, as I've said numerous times in the past, far too broad for one outlet to be able to do justice to all of. And yet pretty much all of the big outlets choose to focus on the same part of this massively diverse medium. It's the part with the biggest audience, the biggest budgets and the biggest amount of money involved in it, yes, but it's still just one part of a whole. Read the news pages of one big site and you've read them all. Read the reviews section of one site and you've read them all. The sheer volume of things on display at events like PAX East and GDC help a little, but more often than not you still just hear about the same things from slightly different perspectives. Or you hear about Battlefield 4.

Why haven't we got to a stage where big outlets can feel confident enough to distinguish themselves from one another yet? Don't give me a reason to stick with one outlet, give me a reason to read all of them because of their completely different content. (Right now, I don't read any of them with any degree of loyalty, because very few of them provide coverage of the sort of thing I'm interested in any more!)

It's massively frustrating, and I don't even work in PR. I can bang my drum all I like about the types of game I'm interested in and want to experience more of… but is anyone really listening?

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1164: Urgh https://imnotdoctorwho.moegamer.net/2013/03/27/1164-urgh/ https://imnotdoctorwho.moegamer.net/2013/03/27/1164-urgh/#respond Wed, 27 Mar 2013 23:04:45 +0000 http://angryjedi.wordpress.com/?p=5197 I'm exhausted. Mentally and physically. It's one of those times of year where everything seems to be dull, grey and miserable, both literally and metaphorically. It's cold outside, it's often raining or snowing, everyone is getting pissy with everyone else and I'd just quite like Existence to be a bit nicer, please. The thing I … Continue reading 1164: Urgh →

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I'm exhausted. Mentally and physically. It's one of those times of year where everything seems to be dull, grey and miserable, both literally and metaphorically. It's cold outside, it's often raining or snowing, everyone is getting pissy with everyone else and I'd just quite like Existence to be a bit nicer, please.

The thing I think I'm finding most tiresome and exhausting at the moment is how short everyone's fuse on the Internet seems to be at the moment. I'm not even on Twitter any more and I'm still seeing stupid, ill-informed, pointless arguments erupting all the time. I'm deliberately avoiding all of them because I know from past experience attempting to provide some sort of rational viewpoint on any even vaguely "hot-button" issue will just get everyone yelling at you for no apparent reason. If they want to yell at each other, fine; it's just frustrating to see it happening, and Facebook's refusal to allow users to take control of their experience so they can insert advertising into mental orifices you didn't know you had means that it's all but unavoidable.

The current thing that seems to be getting everyone riled up is the current gay marriage Supreme Court thing that's going on in the States. Not being American, I don't know all the details of what's happening but I know my feelings on gay marriage, which are as follows: if you love each other and would both like to get married, you should be able to get married, whoever you are. Simple as that.

But this isn't about my views on gay marriage or indeed anyone else's views on gay marriage; rather, it's about one of those "Internet solidarity" things where everyone changes their avatar to the same thing to show support for a cause, "get people talking" and "raise awareness". I personally think that this is an idea that never works properly (I wrote about it when it happened for a different issue here) and sparks more arguments than it raises awareness — particularly when people don't explain what their sudden change to an abstract avatar is all about — but ultimately it's something that people are going to do if they think it helps, and I've learned it's really not worth arguing over.

Why? Because no-one on the Internet actually listens to anyone else. (That's a generalisation. There are exceptions. But check out any comments thread on a hot-button issue like this and you'll see.) People stick staunchly to their viewpoint and refuse to entertain the possibility of acknowledging (let alone embracing) an alternative outlook. And because people on both sides are so resolute that Their Way is the Right Way, tempers inevitably flare, people start calling each other hypocrites and trawling back over old social media posts to find that one post they know where their opponent did something that doesn't match up with the viewpoint they're advocating now.

I'm tired of it. Really tired. And I feel selfish saying that, but I'm saying it anyway. I'm tired of feeling like the exhausted teacher sitting at the front of the room powerless to do anything while a classroom full of children fight over silly "he said, she said" quarrels that aren't really addressing anything at all. (I speak from experience.)

I remember in the early days of the Internet, when communication with like-minded strangers was exciting. I remember spending hours on CompuServe's "CB Simulator" chat room talking to people — I even made some actual friends through it. I remember being polite and treating strangers with respect, and I remember them doing likewise. I remember being excited about this awesome-seeming future whereby anyone in the world could communicate with anyone else at the touch of a button.

Fast forward fifteen years or so and everyone is using this frankly amazing technology to call each other wankers. Good job, world.

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1158: Forking One's Dongle https://imnotdoctorwho.moegamer.net/2013/03/21/1158-forking-ones-dongle/ https://imnotdoctorwho.moegamer.net/2013/03/21/1158-forking-ones-dongle/#respond Thu, 21 Mar 2013 23:33:06 +0000 http://angryjedi.wordpress.com/?p=5176 Some of you may have been following this recent unfolding story via the social Web and other avenues, but I thought I'd mention it here for those who haven't seen it. I am talking about the recent incident at PyCon, a conference for Python developers all over the world. There's a comprehensive rundown of what … Continue reading 1158: Forking One's Dongle →

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Page_1Some of you may have been following this recent unfolding story via the social Web and other avenues, but I thought I'd mention it here for those who haven't seen it. I am talking about the recent incident at PyCon, a conference for Python developers all over the world.

There's a comprehensive rundown of what happened over at VentureBeat (and follow-up here), but in case you can't be bothered to read all those difficult words, here are the pertinent points:

  • "Evangelist" is an actual job title these days outside of the religious community. Sweet Jesus. No pun intended.
  • Adria Richards, a "developer evangelist" for a company called SendGrid that has something to do with email (I don't really understand it, to be perfectly honest, but that's not massively important) "called out" two male developers during a keynote session at PyCon for making allegedly "sexual" jokes about "forking repos" and "big dongles". She did this by taking a photograph of them and then posting it to Twitter.
  • "Forking a repo" apparently refers to taking a piece of source code and developing it into a new piece of software not, you know, fucking it, despite the fact "I'd like to fork that" is a somewhat innuendo-laden phrase, particularly if you say it like a Cockney while rubbing your thighs, which reports don't suggest these two gentlemen did.
  • "Dongle", a piece of hardware that allows a particular function to happen, is an indisputably funny word because it has the word "Dong" in it. "Dongle" is also ripe for innuendo because it has the word "Dong" in it.
  • The inevitable Twitter shitstorm kicked off as a result of Richards' tweet.
  • Richards started receiving rape and death threats but continued to feed the trolls.
  • One of the developers in the photograph was fired after the incident.
  • One of the developers (I'm not sure if it's the same one who was fired offhand) apologised to Richards.
  • SendGrid suffered a DDOS attack following the incident.
  • SendGrid fired Richards today, explaining that the company supported her right to speak out against content she found objectionable, but not in the very public, provocative manner in which she did so.
  • ???
  • Profi– wait, no, that's something else.

Now, I've said a number of times on here that I recognise and accept that women in the tech industry generally — not just the video games sector — are in a difficult position, having to compete against something of a "boys' club" mentality. And these women should speak out when something inappropriate is said or done to them.

This incident, though? I could tell yesterday when it all kicked off that it was going to be a real mess. The big issue we have here is that the things the male developers said weren't really sexist comments. They weren't directed at a woman, they clearly weren't maliciously intended and for all we know, they really were talking about literally wanting to fork the repo under discussion rather than making the rather childish joke it seems they were making. (And come on. When your profession requires you to talk about "dongles" with a straight face, even the most sour-faced git has to crack a smile every so often.)

There's also the issue of Richards and whether or not she invaded their privacy. The comments were made between the two men as a "private" joke — or as private as a joke can be in a crowded conference hall, anyway. Richards, the argument goes, eavesdropped on their conversation then shared details of it to the social Web when what she should have actually done was spoken to the two men herself, told them that the things they were saying made her uncomfortable, given them the opportunity to apologise if they wanted to, and that should have been that.

The flip side to the issue, of course, is that by making innuendo-laden jokes at a tech conference like this, these gents could be seen to be perpetuating the "boys' club" mentality — even if the comments weren't directly addressed to a woman. But in response to that I would again point out that at worst they were indulging in a childish, harmless pun that even a primary school kid would shake their head at, and at best they were simply using programmer slang with absolutely no intended sexual connotations whatsoever. Besides, I know plenty of women who are a dab hand at the old innuendo game themselves. And even Richards herself was caught making jokes about stuffing socks down someone's pants for when the TSA felt them up at the airport.

In short, the whole thing ended up being rather surreal, and no-one really came out of it a winner. Richards came out of it looking like one of the stereotypical feminists that those ridiculous "men's rights" groups get up in arms about, getting offended at something that really wasn't worth getting offended over. The developers who made the comments have had their names and faces dragged through the mud. And in the meantime, two people have lost their jobs and at least one of them is suffering a considerable amount of bullying and abuse as a result of this whole situation.

Ultimately, Richards' "speaking out" against the two developers' behaviour has probably done more harm than good, not least because the manner in which she did it cost her her own job and attracted the wrath of the very worst the Internet has to offer. I sympathise with her from that perspective, having suffered cyberbullying on a far smaller scale than this incident — but I also think she was a complete pillock for inciting this whole shitstorm in the first place. To reiterate: that doesn't justify the atrocious behaviour and abuse that has been directed her way, but at the same time, she's not at all blameless in this matter.

The social Web is a powerful tool and can be a force for good. But it can also destroy lives. Think about that before you do or say anything stupid.

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1155: The Tablet Revolution https://imnotdoctorwho.moegamer.net/2013/03/18/1155-the-tablet-revolution/ https://imnotdoctorwho.moegamer.net/2013/03/18/1155-the-tablet-revolution/#respond Mon, 18 Mar 2013 23:12:01 +0000 http://angryjedi.wordpress.com/?p=5166 I've come to the conclusion that I'm a dusty old bastard who is set in his ways like an old man. That or everyone else is just plain wrong. Or perhaps a combination of the two. I'm specifically referring to the "tablet revolution" — that futuristic gubbins that supposes everyone is going to replace their … Continue reading 1155: The Tablet Revolution →

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Page_1I've come to the conclusion that I'm a dusty old bastard who is set in his ways like an old man. That or everyone else is just plain wrong. Or perhaps a combination of the two.

I'm specifically referring to the "tablet revolution" — that futuristic gubbins that supposes everyone is going to replace their computer/console/handheld/everything with a tablet such as an iPad or whateverthefuck the bajillion Android tablets are called these days. I even read an article earlier where someone from Zynga said that tablets are "becoming the ultimate game platform".

I must respectfully disagree — at least for my needs and wants, anyway.

Our house has three tablets — an iPad 2, a Motorola Xoom and a Nexus 7. The Nexus 7 is currently in for repair, but got a fair amount of use by Andie, largely for free-to-play mobile games and Kairosoft titles. The iPad 2 also gets a fair amount of use by Andie for the same reasons. My Xoom gets barely any use, though the fact I have SNES, Mega Drive and various other emulators on there ready to go at a moment's notice is pretty cool.

But yeah. The fact stands: I hardly use these devices at all. Why? Because for my purposes, they don't offer a superior experience to other bits of kit. For gaming, I have consoles, dedicated handhelds, a laptop PC and a desktop PC. For work, I have my Mac, the aforementioned laptop PC and the desktop PC at a pinch. For browsing the Internet, I have… you know how this goes by now. For me, all of these devices offer a considerably superior experience to all of the tablets we have in this house.

Oh, sure, tablets can ably perform several of these functions, but they don't do any of them as well as the pre-existing devices. About all they do offer, really, is the fact that they're incredibly quick to turn on (assuming they have some charge left in them, which my Xoom in particular rarely does) and are a lot more portable and lightweight than many other devices.

But personally speaking, the fact that, say, the iPad is thin and lightweight isn't enough to make up for the fact that it's a lot more difficult to type on than an actual physical keyboard. And yes, I know, you can pay through the nose and get an iPad-compatible wireless keyboard (or a generic one for Android) but not only does that remove one of the main benefits of a tablet — its all-in-one portability — there's other issues too: the pain in the arse it is to access the file system (on iOS, anyway; this is one area where Android is marginally better), the fact that proprietary iOS and Android apps rarely play nicely with established formats (just try getting a Microsoft Word file with any formatting or layout whatsoever to look even a little bit right in Pages for iOS), the fact that some of the work I do requires the precision of a mouse rather than the cack-handedness of a touchscreen, the fact that some websites I want to use are designed for use on a computer with a keyboard and mouse rather than a touchscreen and a virtual keyboard.

And don't get me started on the games. "The ultimate gaming platform"? Don't make me laugh, Zynga. While mobile and tablet games have been enormously successful in getting more and more new people into video games, and that's a good thing for the industry as a whole, there is no way you can say with any good conscience that tablets are an adequate replacement for more established systems — and better-designed control schemes in particular. Have you ever tried to play a first-person shooter on a touchscreen tablet with no buttons? It is one of the most bewildering experiences you'll ever encounter: why would anyone want to put themselves through that? There are certain genres that work well, of course: strategy games, board game adaptations, word games and adventure games are all good uses of a touchscreen interface… as are the never-ending throng of isometric-perspective building/farming/dragon-raising games that are little more than vehicles for monetisation. There are very few tablet-based games that hold my attention for more than a couple of minutes, in short — the last was Ghost Trick, which doesn't really count as it was a conversion of a Nintendo DS game.

I guess that's sort of the point, though. The main benefit of tablet devices (and smartphones, for that matter) is their immediacy — you turn them on, you tap a button and you're (almost) straight into a game, and you can be out of it again within a matter of minutes if you just needed to fill an awkward silence or wait for someone to come back from the toilet. And that's good, in a way; it just doesn't really fit with how I play games. As I noted in a reply to Anne on yesterday's post, I play games as my main form of entertainment. I don't watch much TV, I don't watch movies, listening to music is something I tend to do while engaged in some other activity, and so games are my main "relaxing time" activity. I want to sit and play something for an hour or two (or more) at a time, and between freemium energy please-insert-credit-card-to-continue bullshit and the "bite-size", disposable, forgettable nature of most mobile/tablet games, I just don't get a satisfying experience from them.

Meanwhile, the laptop I bought a short while back is easily my favourite piece of kit in this house. It's powerful enough to play pretty-looking games like TrackMania, yet portable enough to carry around in a bag. Its battery life is decent (though not a patch on a tablet) and it has a nice screen. It's a good means of playing visual novels without having to tie up the TV, and it copes well with anything I might want to throw at it while working on the go. In short, it's an all-in-one device that does absolutely everything I want it to without making any compromises or dumbing the experience down at all. Sure, it takes a bit longer to turn on than the iPad, but it's also infinitely more useful and fun to me.

Fuck the tablet revolution, basically. Long live the laptop. And the games console. And the desktop PC. And the dedicated handheld. And, you know, sometimes, just a piece of paper.

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1151: Twitter Let Me Down (Or: Why I'm Not Going Back) https://imnotdoctorwho.moegamer.net/2013/03/14/1151-twitter-let-me-down-or-why-im-not-going-back/ https://imnotdoctorwho.moegamer.net/2013/03/14/1151-twitter-let-me-down-or-why-im-not-going-back/#respond Thu, 14 Mar 2013 18:28:34 +0000 http://angryjedi.wordpress.com/?p=5154 Let's recap. About a month ago, I was the victim of an organised "cyberbullying" campaign on Twitter. (Aside: I hate the term "cyberbullying", but it seems to be the accepted terminology so I will use it for now.) Members of an Internet-based organisation known as the "GNAA" (NSFW Wikipedia link) started harassing me, attempting to spread slanderous … Continue reading 1151: Twitter Let Me Down (Or: Why I'm Not Going Back) →

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Page_1Let's recap.

About a month ago, I was the victim of an organised "cyberbullying" campaign on Twitter. (Aside: I hate the term "cyberbullying", but it seems to be the accepted terminology so I will use it for now.) Members of an Internet-based organisation known as the "GNAA" (NSFW Wikipedia link) started harassing me, attempting to spread slanderous rumours that I was a paedophile, and copying me in on their pronouncements, presumably attempting to get a rise out of me. I blocked and ignored them as is the sensible thing to do in this sort of situation, but still they kept coming.

They started phoning people close to me — specifically, my brother and the owner of Games Are Evil, both of whose phone numbers are stored in the "WHOIS" information for their respective websites. Not just one phone call, either — several, each increasing the intensity of the threats to get the authorities called on me for my supposed (and, I'm sure I don't have to add, fictional) perversions.

The reason for this group's attack on me, it transpires, was the fact I had the word "Brony" on my Twitter bio. ("Brony", for those who don't know, is the term for adult-age fans of the recent My Little Pony: Friendship is Magic TV show, a group which I identify myself as being a part of. Seriously, that show's great.) This group had been attacking Bronies for a while and attempting to slander them in similar ways. They were also responsible for a high-profile attack on the social networking/blogging platform Tumblr back in December — said hack was also an attack on the Brony community.

Because this unprovoked assault on both me and my reputation was frightening and unpleasant, I reported it to Twitter. Because it was spilling out of the online sphere and into the "real world" with the phone calls, I also reported it to my local police station. The latter weren't able to do much about it — I wasn't really expecting them to be able to, to be honest — but I did at least feel somewhat reassured that I'd done all the things they would have suggested I do in this situation: change my username, block the perpetrators, do not engage with them, let other people know what's going on. Eventually, the perpetrators tracked down my new username and hijacked my old one, using it to impersonate me with the most obviously fake "this is what a paedophile does" sort of posts you'd ever see.

I reported the impersonation to Twitter as a separate issue, which required me to fax them a copy of my passport at my own expense to prove my identity. (Fax? Seriously?) It took them a few days to respond to this, but they eventually suspended my old Twitter username to prevent it from posting further offensive content in my name; in the meantime, I closed my Twitter account completely.

What I'm particularly disappointed about is Twitter's handling of the rest of the issue. I reported the problems I had been having back when that original post I linked to was written — mid February — and only received a response last night. The response I received was boilerplate text that simply said there had been no violation of Twitter policy, and that they didn't mediate in disputes between users. No attempt to address my concerns. No response to the fact that I had clearly laid out a series of tweets that showed an organised — and demonstrably unprovoked — campaign of hate against me. No concern for my wellbeing.

There is a difference between a "dispute between users" or a "difference of opinion" and an organised campaign to victimise someone based on their tastes and preferences. The offenders in this particular case went above and beyond simple name-calling into full-on harassment of not only me, but also my family and friends — and not only on the Internet, but also over the phone. None of this appears to have been taken into account in the month that Twitter's safety team have had to review this situation. In the meantime, the unpleasant individuals responsible for causing me such upset remain at large and unpunished, free to do it again to someone different for just the same stupid reasons they attacked me.

For this reason, I will not be returning to Twitter as a means of personal communications or social networking. While I appreciate a network of that size is difficult and time-consuming to police, that doesn't mean that the site's user safety department should get to just sit back and say "deal with it." This incident caused me considerable personal distress, and doubtless it upset and confused my family and friends who were dragged into it, too. The complete lack of concern Twitter's user safety department has shown towards a demonstrable case of organised harassment and bullying means that I do not feel comfortable trusting them in future; consequently, I will not be returning.

I doubt they care, of course; one user is but a drop in the ocean. I felt the need to share my frustration regarding this issue, however. Cyberbullying is a real problem that destroys lives — literally in many cases — and for Twitter to just turn a blind eye like this doesn't strike me as particularly acceptable.

If you used to follow me on Twitter, please feel free to share this post with any of our mutual friends. I would like to spread the word about this if at all possible.

Thanks, as always, for listening.

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1144: A Life Without Nerd-Rage https://imnotdoctorwho.moegamer.net/2013/03/07/1144-a-life-without-nerd-rage/ https://imnotdoctorwho.moegamer.net/2013/03/07/1144-a-life-without-nerd-rage/#respond Thu, 07 Mar 2013 22:45:07 +0000 http://angryjedi.wordpress.com/?p=5128 I haven't even contemplated going back to Twitter yet, but not because I have no desire to run into the scumbuckets who drove me off it in the first place. No, my lack of desire to go back to Twitter stems from my dislike of irrational table-thumping arguments on the most ridiculous of subjects, usually … Continue reading 1144: A Life Without Nerd-Rage →

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Page_1I haven't even contemplated going back to Twitter yet, but not because I have no desire to run into the scumbuckets who drove me off it in the first place. No, my lack of desire to go back to Twitter stems from my dislike of irrational table-thumping arguments on the most ridiculous of subjects, usually video game-related.

Mr Craig Bamford said it best back in February:

CAN WE PLEASE STOP TRYING TO HAVE SERIOUS DEBATES ON TWITTER OF ALL THINGS?

See title.

No, really. See title. I’m enormously, impossibly tired of how everybody who writes about games seems to think that the best-or-only way to have debates on serious, often wrenchingly-personal issues is on Twitter.

Yes, I’m guilty of this myself. I know. But every single time it happens, I feel like I’ve made a mistake. I’m just reminded of how Twitter is an incredibly dumb way to handle these things. The posts are too short, there’s no proper threading, you can’t follow the discussion properly unless you follow everybody involved, expanding the size of the group makes it even worse, you can barely mention people without drawing them in…

…it’s just a gigantic dog’s breakfast that makes absolutely everybody involved look bad.

Worse, it elevates bad arguments. It seems custom-tailored for dumb appeals to authority/popularity and thrashing of strawmen and misquotation and pretty much everything OTHER than an actual grownup  discussion of issues. It’s absolutely one-hundred-percent boosting the arguments that are “simple, straightforward, and wrong”, as the saying goes. That likely has a lot to do with why everybody seems to rush to the most extreme interpretation of arguments and positions. Extreme arguments tend to be straightforward ones.

Sure, there’s worse. Facebook, for example. But every day I’m more and more convinced that Twitter should really be used to link to  arguments, instead of make arguments. It’s not working. So, please, stop.

I agree with him entirely. Too many times over the last year in particular have we seen game journalists and critics with disproportionately loud online "voices" telling us what to think. Usually these loudmouths are attempting to address the issues of sexism and misogyny in the industry — a noble goal, for sure, as few can deny that women still get treated like shit at times through no fault of their own — but more often than not they get so embroiled in beating their fists on their desk that they lose all track of their arguments and end up coming across as… well, a bit childish really. Often these rants come about when the full information on a given situation isn't available, either — they're a kneejerk response to things which often aren't the "problem" they appear to be at first glance.

Let's take the recently-released Tomb Raider reboot as an example. I haven't played it yet, but I've been discussing it with a friend who has this evening. He's an intelligent sort of chap with a keen critical eye, and he has found himself very impressed with the depiction of the young Lara Croft as a vulnerable young woman caught up in a situation that she isn't entirely comfortable with, and having to do things that she finds difficult or scary. The tale of Tomb Raider is as much one of Lara overcoming her own difficulties at dealing with particular things as it is about… whatever the overarching plot of the new game is. (I'm intending to "go in blind" when I eventually play it, so I have no idea what the actual story is about.) My friend compared it to the movie The Descent, with which it sounds like it shares many of its themes and much of its tone. This means that Lara is frequently put in various types of danger — from the environment, from wild animals, and from other people. This also means that there are times when the wet-behind-the-ears young Lara is absolutely fucking terrified of what is happening to her, and justifiably so.

Is this sexist? No, not really; it's a perfectly human response to shit your pants (not literally… I don't think) at the prospect of having various forms of unpleasantness inflicted upon you, regardless of whether you're male or female. Likewise, as much as we would like to forget it happens, violence and sexual assaults do happen to women — and men too, for that matter — because there are certain portions of human society who are complete scumbags who have no regard for human life, male or female.

Lara happens to be female, which means that the situations she is put in over the course of Tomb Raider have been under a disproportionately greater amount of scrutiny than if she was a male hero — regardless of whether or not said male hero is a realistically-rendered character (as Lara is intended to be in this reboot) or a muscle-bound caricature. Lara is put into some difficult situations over the course of the game, including at least one scene where she appears to be at risk of sexual assault. Much was made of this scene when it was first revealed — particularly comments from the development team that it would make players "want to protect Lara". This was immediately interpreted by the aforementioned loudmouths as being misogynistic and in a sense they're correct to say that — the characters in the game are misogynists who don't care about Lara's wellbeing. But — and here's the thing — this doesn't mean that the developers share these attitudes just because they put these characters in the game. You have to have conflict and tension for something to be exciting. Did it have to be the implied threat of sexual assault? No, of course it didn't, but equally that doesn't mean we should shy away from such subjects in our entertainment — to do so can actually be pretty harmful, as it makes genuine victims of this sort of thing feel like their suffering is something to be ashamed of. It's also just plain insulting to grown-ups who want their entertainment to acknowledge that Sometimes Bad Shit Happens to Good People.

I don't want to get too bogged down in Tomb Raider because it's just one example of this sort of thing going on. I happened to sneak a glance at Twitter earlier out of curiosity and it seemed that the latest controversy to hit the Intertubes related to Sony's new God of War game, which features an automatically-attained story-related Trophy awarded to the player the moment after the lead character Kratos stomps on the face of a Fury following what, I assume, is one of the series lengthy combat sequences. The trophy is called "Bros Before Hos", which is arguably somewhat in bad taste, but we're talking about a series full of a muscle-bound man ripping the eyeballs out of mythological creatures the size of your average Ikea while shouting incoherently, so I think we can agree that subtlety went out of the window a long time ago.

Because a Fury is a woman, this scene (and by extension the Trophy) is now misogynistic. Again, it might well be in the context of the game — I haven't played any of them so I don't know what sort of person Kratos is (besides "the angriest man in Greece") and what his attitudes towards women are — but in the case of the game's development, God of War is based on established mythology (or an interpretation thereof, anyway) in which the Furies were (are?) female, and not very nice things to encounter to boot. If you had the opportunity and the means, you would probably want to stamp on their face too, and that's nothing to do with the fact they are women — it is, however, everything to do with the fact that they are infernal goddesses of much unpleasantness. Do we now have to disregard established mythology because of concerns over violence against women? No, that's ridiculous; that's wrapping the world in cotton wool, which helps no-one.

Note that in all of these cases I am not advocating for people to be free to promote things that are harmful to society. I would feel deeply uncomfortable playing a game in which you were somehow rewarded for inflicting domestic violence on someone, for example — although if tackled with sensitivity and care (which many triple-A developers lack, but which many smaller-scale or indie developers have proven themselves to possess in abundance) it could be possible to create an interesting, if distressing sort of interactive story about domestic violence. (In fact, it has sort of been done at least once, to an extent anyway: for a fascinating and challenging exploration of an abusive relationship through the use of allegory, play the game Magical Diary — which was written by a woman — and pursue the romance with Damien.)

What I am instead saying is that getting outraged any time a female character (or, for that matter, a non-white, young, elderly, homosexual, trans or other "non-white twentysomething cis male" character) is placed in peril, regardless of the circumstances, is counter-productive. It diminishes the value of the arguments as a whole, and distracts attention from content that genuinely is a problem. After the controversy over the Hitman trailer with all its leather-clad nuns and other assorted ridiculousness dreamed up by the 14-year olds in Square Enix's marketing department, I confess I found myself blocking most of the people involved in the "discussions" around the issue on Twitter not because I wanted to deny there was a problem, but because I couldn't deal with the way people were arguing about it. There was no debate, no discussion — nothing but "I'm Right, You're Wrong" for day after day. And as soon as one controversy subsided, another appeared. And so it continued for month after month after month. It made me stop caring completely, which is the complete opposite of what these people presumably intended.

Rage like this doesn't even have to be directed at a sociological issue, though; just recently everyone has been getting extremely angry at EA because of SimCity's online requirement, just like they did with Diablo III. Again, very few people are considering all the facts at play here, which I won't get into now, and instead resorting to kneejerk rage which, if you disagree with, you're somehow an asshole. There always has to be something to be angry about. And it's exhausting.

So, in summary, I am very happy to have now, for the most part, taken a step back from the seething masses — and while said masses are still seething I have very little intention of heading back in a Twitterly direction unless absolutely necessary.

I'll let Irina sum up how I feel about all this with the Understatement of the Century.

President6Quite.

 

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1139: Just Shut Up https://imnotdoctorwho.moegamer.net/2013/03/02/1139-just-shut-up/ https://imnotdoctorwho.moegamer.net/2013/03/02/1139-just-shut-up/#respond Sat, 02 Mar 2013 23:22:21 +0000 http://angryjedi.wordpress.com/?p=5111 I think I'm "over" social media. Allow me to clarify that bold statement, however, as it's perhaps not entirely accurate as is. I think I am over social media as it exists today — a sprawling, disorganised mess of ill-defined concepts that contribute very little to the people's understanding of one another, and more often … Continue reading 1139: Just Shut Up →

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Page_1I think I'm "over" social media. Allow me to clarify that bold statement, however, as it's perhaps not entirely accurate as is. I think I am over social media as it exists today — a sprawling, disorganised mess of ill-defined concepts that contribute very little to the people's understanding of one another, and more often than not is about vanity rather than actual socialisation.

In other words, I yearn for the days when social media was simple and straightforward — when its sole intended purpose was to allow people to stay in touch with each other and perhaps, occasionally, share a photograph or two with them.

Looking back on this blog, I see I have written about this subject at least twice in the past, and my disillusionment with it has only grown over the last year or so — perhaps due in part to the fact that as part of my job I come into contact with some of the most utterly pointless examples of social media that I've ever seen.

These days, there are social media apps to share anything you can think of. I mean, there are literally (YES LITERALLY) apps and services that allow you to share anything you can think of. There are also more specialised ones with questionable usefulness to society as a whole. I reviewed one recently where the entire purpose was to share what your current mood was — you couldn't add any text explaining said mood, only an emoticon — and another where you could share the weather in your local area, then "like" or comment on the weather in other places. Another still allowed you to send a video or photo to someone, but they were only allowed to look at it for ten seconds, after which it locked itself and became useless (I swear I'm not making this up).

The trouble with these things is that despite their pretensions towards being "social media," they're not actually all that social at all in terms of the way in which people use them. They're a means of broadcasting things and seeking approval of other people rather than a means of actually engaging in conversation with anyone. Take a look at the average comments thread on an Instagram picture of a moderately-attractive person (usually a woman) and you'll see what I mean. No-one's actually talking to each other — everyone's just dropping an asinine opinion bomb and then never coming back. The poster of the selfie is seeking approval from commenters telling them how attractive they are; meanwhile, the commenters are seeking approval from the poster and hoping that their specific compliment is the one that will get them some specific attention.

This isn't the case universally, obviously. There are still some actual conversations that go on on Facebook, for example, but these can easily be lost in the torrent of people resharing crap from pages like "I fucking love science" (do you? Then go do some rather than recycling endless fucking memes) and "LIKE AND SHARE!!" (NO!!). Twitter is a reasonable platform for discussion at times, but conversations are easily derailed and, as has been proven hundreds of times in the past year alone, 140 characters is really not enough to make a coherent argument about a complex issue. It's also incredibly easy to be taken out of context on Twitter.

Google+ perhaps fares the best out of all of these services in my experience, though even that's variable. Join a good, small community that has a clear focus and whose moderators keep a tight leash on discussion and you'll have a good experience chewing the fat with people who may well become good friends. Follow Felicia Day or Wil Wheaton and you might see some interesting content, but the quality of discussion goes out of the window. Follow Google+'s own page and all you get are blithering idiots making ill-informed political rants any time the team behind the page even dare to mention the President.

I think the thing that's been striking me most heavily recently is "do I really need to share this? Do people really need to know this?" And more often than not, the answer is "no". I don't feel the need to collect an arbitrary set of "Likes" with services like CircleMe or GetGlue. I don't feel the need to "check in" to places with Foursquare. I don't even really need to use stuff like Raptr to broadcast my gaming activity, but that has, on occasion, sparked some good discussions — as, I'm sure, the other services do in some cases. Just not mine. Not any more. Perhaps once in the past — I met some good friends through Foursquare's now-defunct competitor Gowalla — but not now.

Consequently, since quitting Twitter a while back (and not really missing it, to be honest — though I do miss some of the people) I've been paring back my personal social media use hugely. I've closed my Tumblr account — I never really understood the point of that site, and these days all it seems to be used for is white people shouting about how guilty they are about being white and how we should all stop being such racists/misogynists/fedora-wearing perverts — and I've unistalled the vast majority of social apps from my phone, including Twitter and Instagram. Facebook made the cut, because as much as I dislike it at times, it's still a good way of staying in touch with a lot of people, and Google+ also survived, as it's the new home of the Squadron of Shame and serving our needs well.

Obviously this blog is still going, too (and will be for a long time to come, hopefully!) and I still comment on friends' blogs — but I don't really count that as "social media" in the same way, particularly as the discussions had tend to be (for the most part, anyway) wordy and thought-provoking rather than inspiring little more than a knee-jerk "lol".

Everything else, though? Out the window. And life is much calmer and more pleasant as a result.

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1130: Pour One Out for 1up.com https://imnotdoctorwho.moegamer.net/2013/02/21/1130-pour-one-out-for-1up-com/ https://imnotdoctorwho.moegamer.net/2013/02/21/1130-pour-one-out-for-1up-com/#respond Thu, 21 Feb 2013 23:48:44 +0000 http://angryjedi.wordpress.com/?p=5073 The "digital age" brings with it many benefits — most of which relate somehow to the concept of "convenience" — but an unfortunate side-effect of it is that things aren't as permanent as they once were. Sites grow, change and relaunch, and occasionally die altogether. Today it emerged that Ziff Davis, former owners of 1up.com … Continue reading 1130: Pour One Out for 1up.com →

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The "digital age" brings with it many benefits — most of which relate somehow to the concept of "convenience" — but an unfortunate side-effect of it is that things aren't as permanent as they once were. Sites grow, change and relaunch, and occasionally die altogether.

Today it emerged that Ziff Davis, former owners of 1up.com until it was sold to IGN, and now the company that owns IGN (and consequently 1up.com again… yes, it's confusing) would be shuttering three sites, including 1up.com.

This is immensely sad news for a number of reasons. Today I will primarily be outlining my own personal feelings about that site; I'm sure a number of people reading this will have their own opinions and thoughts about the site and the changes it's gone through over the years, so feel free to share them in the comments.

I first became aware of 1up.com while my brother was working at Ziff Davis on Electronic Gaming Monthly and the Official U.S. PlayStation Magazine (I think I've got that chronology right). He played an important role in shaping the site and its content, and it became a regular hangout for me not just because of me supporting my bro, but also because I really liked what it was doing. It was my first real contact with what was to become "social networking", and I found myself really enjoying making use of all the site features — the ability to blog, the forums, the ability for users to create clubs and communities as part of the main site. My 1up blog was one of the first places where I wrote about games regularly, primarily for myself but also in an attempt to keep myself in "practice" should I ever find myself in a situation where I'd be able to do so professionally.

My main reason for thinking so fondly of 1up.com is the Squadron of Shame. I've told this story before, but it doesn't hurt to tell it again.

The Squadron of Shame was a group of people who came together as the result of a fairly throwaway feature on one of 1up's podcasts. The podcast participants had got talking about their "Pile of Shame" — all the games they owned but had never got around to finishing (or even playing in some cases) — and discussion had turned to Tim Schafer's cult classic Psychonauts. The intention was for the Pile of Shame to become a regular feature on the podcast as the participants played through the games together and gave their thoughts on more obscure titles that people might have missed out on.

It was a short-lived feature, and quickly abandoned on the show — but a bunch of people on the 1up forums really liked the idea and thus decided to come together and finish the job they'd started. We checked out Psychonauts and had a blast playing through it together. Then we started talking about other games that people might have missed — System Shock 2, Psi Ops, Odin Sphere and all manner of other titles. For each one, we made a thread on the forums for discussion, played through it together and got to know each other a bit better in the process. It was a fantastic experience, and I made a lot of very good friends in the process — friends who I still "talk" to on a daily basis even today.

Trouble was on the horizon, though. The once-sprawling 1up.com forums, which used to be split into a wide variety of distinct sections, were merged into simple "Games" and "Not Games" categories. The Squadron of Shame's threads used to call the "1up Radio" forum home — this forum primarily related to the site's podcasts and the features therein, and was generally a home of more mature, respectful discussion than other parts of the forums as a whole. Suddenly, though, our thoughtful threads — which often included long posts with members writing mini-essays on their experiences with the games we were playing — were lumped in with all the "wot iz ur favorit wepon in halo" threads from the hoi polloi of the site. Consequently, on at least one occasion we found ourselves being rather unpleasantly trolled by users who, for some inexplicable reason, took great umbrage to our writing of posts that included more than five words, knew how to use paragraphs and punctuated properly, and discussion wasn't quite so easy any more.

Around that time, the "club" pages on 1up got an overhaul; there used to be a "communal blog" where individual members could post in a linear fashion, but this was replaced by a dedicated forum just for that club. We made use of that for a while, but further trouble was on the horizon with the event which became known as the Great Upheaval, when a huge proportion of the talent from the site was laid off as part of the transition to new owners UGO. The site wasn't the same after that, so a lot of people drifted away from the community, mostly to places such as Twitter.

It was around this time that we started producing the Squadron of Shame SquadCast, an irregularly-occurring podcast that continues the Squad's original mission in earnest. To this day, we still have a small but dedicated following keen to tune in and hear our thoughtful, mature (and lengthy!) discussions on obscure games and gaming-related topics. It's something I'm really happy to be a part of, and something that still feels me with great pride any time I hear someone from outside my core friendship group talking about — people like Garnett Lee, one of the original 1up podcasters who gave us the idea in the first place.

Today, the Squad primarily lives on Google+, which seems to be a good home for our discussions. You can check out and join our community here. Prior to that, a healthy amount of discussion also took place on the "Squawkbox", a WordPress site we set up to emulate the old-school "club journal" format from the original 1up.com club, but which is now primarily used as a site linking to the SquadCast's archives. There have been plans on and off to make a "proper" Squad site for many years now (including a nice-looking mockup), but they're yet to come to fruition. One day…?

Anyway, I'm drifting off the point somewhat. The main thing I wanted to say is that none of this would have happened without 1up.com. Without 1up.com, I never would have met this disparate group of people from all over the world and made a group of friends with whom I really feel that I can be "myself". Without 1up.com, I wouldn't have as solid a "support network" as I feel I do today. Without 1up.com, there's every chance that I'd be a lot more lonely than I am today. I feel privileged and honoured to have met everyone who came together as a result of the Squad, and am glad that we're still attracting new members a few at a time every so often, many of whom are fast becoming just as good friends as those who I have known since those early days of the group. I now have a solid group of international friends that I trust and depend on, and without 1up.com I simply wouldn't have that. (Of course, there's every chance that I would have made a similar group of friends on a different website, but, you know.)

So it's for this reason I'm sorry to see 1up.com go. The loss of the articles and writing talent on the site is sad too, of course, but for me it will always be the community side of things that captured my heart and imagination, and showed me that my passion for video games was not something to be embarrassed or ashamed about, but instead celebrated and explored.

So thanks for the memories, 1up. You'll be sorely missed.

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1128: Suddenly Silenced https://imnotdoctorwho.moegamer.net/2013/02/20/1128-suddenly-silenced/ https://imnotdoctorwho.moegamer.net/2013/02/20/1128-suddenly-silenced/#respond Wed, 20 Feb 2013 01:38:11 +0000 http://angryjedi.wordpress.com/?p=5065 While I don't particularly relish the circumstances under which I left Twitter recently — which I won't go into now as it's all still a bit "raw" and upsetting, to be honest — it's sort of been nice to not have the omniscient little blue bird hovering over my shoulder all the time. Twitter was … Continue reading 1128: Suddenly Silenced →

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Page_1While I don't particularly relish the circumstances under which I left Twitter recently — which I won't go into now as it's all still a bit "raw" and upsetting, to be honest — it's sort of been nice to not have the omniscient little blue bird hovering over my shoulder all the time.

Twitter was a big part of my life for a very long time. According to my Twitter archive — which I downloaded before I closed my account — I first posted a tweet on May 8 of 2008, but didn't really do anything with it until the end of June of that year. It's fair to say that I — like many other people — didn't really "get" what it was all about to begin with, largely because it was so ill-defined and hadn't pervaded popular culture quite as much as it has today. "It's like Facebook statuses," I'd say to people when trying to explain it, "but without all the other crap."

It sort of is like Facebook statuses without all the other crap — those early tweets of mine very much followed the "Pete is… [doing something]" format — but it quickly became a lot more than that. It became one of my primary means of communication with my international friends.

As many of you reading this may know, I have a lot of friends, but disappointingly few of them live in the same place as me. I have at least rectified that a little by moving back to Southampton to be near my university and board game buddies, but many of my other friends are still scattered the world over, all the way from America to Japan and lots of places in between. It's sort of awesome to have such a global group of friends, though it naturally means that I've never actually met an awful lot of them and possibly never will in some cases. It also meant that I needed a good, simple, reliable means of staying in touch with them; Facebook was all right, but as it gradually became more and more cluttered with crap, fewer and fewer people were using it as a serious means of communication. Today, it's a bloated mess that it's very difficult to be "heard" on, but it still has a place.

Twitter, meanwhile, was simple, pure and to the point. It was like exchanging text messages with friends, only on a global scale. I made a lot of new friends through Twitter and got to know some a bit better. I got through some tough times, too; the immediacy of the service meant that it was a good outlet for me to talk about the way I was feeling when I was going through my "difficult period" a few years back, and I appreciated the support I got from my friends — and sometimes strangers — during that dark period.

Twitter is addictive, though. It becomes a compulsion. Install it on your phone and you'll find yourself idly opening the app to see if anyone has said anything interesting in the last two minutes, even if you just stepped away from your computer where you were staring at a Twitter client. You'll find yourself wanting to step into (or start) conversations at silly hours in the morning, and get relatively little sleep as a result. It'll worm its way into your life, in short, and start to take over.

Not that that's necessarily a bad thing — as I've already outlined above, it proved to be a good means of communication for me, and a good means of meeting new people. It allowed me to put myself out there a lot more than I feel comfortable doing in the "real world", and in many ways helped me to build confidence. And let's also not forget that I met Andie through Twitter, so that's pretty cool.

The recent things that happened to me, though, brought the service's public nature into sharp focus. Sure you can be free to be open and honest about your feelings, your likes and dislikes, but that also means that you can be open to attack, too, without provocation. And once you're in the sights of one of these obnoxious groups, it's very difficult to get yourself out of them. Twitter the company aren't much help, either — after several support messages keeping them apprised of everything that was going on, the only thing I've heard from them is a request for a clarification on something. They take great pains in their terms and conditions to say that they don't mediate personal disputes — though I feel there's a strong case for what happened to me to be considered a criminal offence, and as such I reported it to the police and intend to keep hounding Twitter until they do something about it.

In some ways, I feel sickened and angry that I was forced off a service that has been a prominent and important part of my life for a long time now. In other ways, it's actually quite relieving to know that I don't need to read that feed of inanities any longer, or get frustrated at people trying to have in-depth discussions on tricky issues in 140 characters when what they should really do is pen a 3,000-word blog post. I'm not ruling out a return in the future when the scumbags who drove me away give up and do something else, but for the moment I can certainly live without it — and there's no way I'm going back to a service which I don't feel safe using.

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1125: Low Ebb https://imnotdoctorwho.moegamer.net/2013/02/16/1125-low-ebb/ https://imnotdoctorwho.moegamer.net/2013/02/16/1125-low-ebb/#respond Sat, 16 Feb 2013 21:19:01 +0000 http://angryjedi.wordpress.com/?p=5056 After the events of the last few days, which I won't go into right now, I feel compelled to write a few words about bullying in general. I've already written a considerable number of words on the time I suffered workplace bullying towards the end of my time working at an Apple Store (check it … Continue reading 1125: Low Ebb →

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After the events of the last few days, which I won't go into right now, I feel compelled to write a few words about bullying in general. I've already written a considerable number of words on the time I suffered workplace bullying towards the end of my time working at an Apple Store (check it out here) but I wanted to talk a little more about the subject in general.

The word "bullying" is an incredibly loaded one that brings to mind images of schoolkids taking the piss out of each other for the most ridiculous reasons. When I was a young child at primary school, it was my ears. They stuck out and looked quite large, so naturally I was picked on and ridiculed for that — not just occasionally, but pretty much daily. The experience left me with mental scars that  are yet to heal, and which manifest themselves in my cripplingly low sense of self-esteem.

But bullying isn't just something that children suffer from. Adults can suffer bullying, too, in a variety of forms. It could be workplace bullying such as that described in my previous post, where those in a position of "power" or "authority" use their influence to negative, unfair ends; it could be one group of people taking an irrational dislike to another group and expressing that dislike through verbal or physical abuse; it could be organised campaigns of hatred using the Internet.

The latter is an option that didn't exist when I was a youngster. The Internet wasn't a widespread thing until I was well into my teenage years, and social media certainly was nowhere to be seen. As such, any instances of bullying tended to confine themselves to the "real world" where they could normally be dealt with relatively easily, since there was usually an identifiable perpetrator to pin the blame on. It wasn't always easy for the victim to come forward and report the perpetrator, of course, for fear of reprisals — that "knowing them in real life" thing worked both ways — but if they could muster up the courage to do so, then the situation could often be dealt with.

With online bullying, though, it's a much more difficult proposition. There isn't always a visible perpetrator, because they often choose to hide behind a veil of anonymity. Some particularly arrogant online bullies do so under their real name because they've also taken steps to ensure that they will never get caught, and herein lies part of the problem: the very nature of online crime makes it extremely difficult to police, meaning that more often than not the groups responsible for making some people feel really, really shitty go completely unpunished and thus receive the message loud and clear that what they are doing is Okay.

The worst thing about bullying in all its forms is the degree of self-doubt it can instill in its victim. Am I worthless? they'll think. Do I deserve this? Are those things they're saying actually true? Do people really think that about me? Is that how other people see me? These are, of course, all things that I've found myself thinking at various points in my life.

It's useless and irrational to think that way, of course, but sadly, often the sort of people who are affected the worst by the actions of bullies are those who, like me, turn irrational when they have to deal with a difficult situation like this. Because it's not easy to stay rational in the face of totally irrational, unprovoked hatred, either, for in many cases these instances of bullying are born from little more than boredom rather than feeling particularly strongly about the person or group in question. It becomes a sport for the bullies, more about the chase and the observation of the victim's behaviour than specifically trying to hurt a person. This is particularly apparent when it comes to online bullying, where it's very easy to conveniently forget that the target of your vitriol is actually a real person with real feelings, and that any hurtful things you send off into the ether after you click that "Send" button may have a very real impact on that person's emotional, mental and, in some cases, physical wellbeing.

There's no easy solution, either. And that's sad. What's even more sad is the fact that we seem to have got to a stage as a society where we just accept that this sort of thing happens, and we don't do anything about it. I don't have any suggestions or solutions, either, mind you, but surely by the year 2013 you'd think humanity might have gotten over irrational hatred by now.

But apparently not.

(Sorry for the lack of comic today. I'm emotionally exhausted and there's no real way I can make all this shit funny.)

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1123: Assholes with Nothing Better to Do https://imnotdoctorwho.moegamer.net/2013/02/14/1123-assholes-with-nothing-better-to-do/ https://imnotdoctorwho.moegamer.net/2013/02/14/1123-assholes-with-nothing-better-to-do/#respond Thu, 14 Feb 2013 22:22:31 +0000 http://angryjedi.wordpress.com/?p=5049 I don't know if any of you reading this have ever been properly trolled by someone who really knows what they're doing, but I have. Twice. The first was during my GamePro days, and I believe I've mentioned it on this blog before. Basically there was this dude who frequented the GamePro Facebook page and … Continue reading 1123: Assholes with Nothing Better to Do →

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Page_1I don't know if any of you reading this have ever been properly trolled by someone who really knows what they're doing, but I have. Twice.

The first was during my GamePro days, and I believe I've mentioned it on this blog before. Basically there was this dude who frequented the GamePro Facebook page and was a bit of a nutcase, to put it mildly. He'd often come along and comment on updates, talking about how debit cards were somehow evil and various other ravings. He seemed mostly harmless, however, so he was tolerated, left alone and largely ignored by other members of the community.

That is, until I posted a news story about Singapore-MIT Gambit Game Lab's interactive JRPG-style exploration of queer issues, A Closed World. Suddenly, nutjob went on the offensive, posting raving comment after raving comment and directly attacking me, accusing me of being a paedophile and all manner of other slurs. Apparently he was a big fat homophobe as well as a crazy person, it seems, so he got summarily blocked from the GamePro Facebook page, reported to Facebook and also blocked from the main GamePro site despite his best efforts to continue harassing me. This rapid response (largely from me, I might add, without engaging with him) meant that he went away pretty quickly, thankfully, but it was still a somewhat unpleasant experience to go through, even though I knew that none of the things he was saying were true.

Something very similar happened today. Yesterday, I received a bizarre tweet from a complete stranger that wasn't a reply to anything which I had said, but which simply called me a "sick, sick man." I took a brief look at this person's profile and they appeared to be… not the sort of person you'd really want to associate yourselves with, let's say, so I immediately blocked them and thought nothing more of it.

Today I received an email from Rob, the owner of Games Are Evil, informing me that he'd received a voicemail from someone — someone who neither he or I knew, I might add. Apparently they'd made some rather unpleasant allegations about me and had supposedly contacted the authorities. Much like the previous time I was attacked without provocation, my heart almost stopped, even though I knew there was absolutely no truth to these allegations whatsoever. It took me quite some time to calm myself down.

Calm myself down I did, though, and I did a little digging, as I was suspicious about a few things. So firstly I went back and looked at the Twitter account that had sent me the strange message last night. The location on it matched the location the caller was supposedly from, and the first name on the account also matched the Twitter account. Things were starting to fall into place.

I checked the WHOIS records for Games Are Evil and discovered that, as I suspected, Rob's phone number and contact details were recorded alongside the site's other information, which explained how this person was able to contact him by phone when the only information on the site itself is a selection of email addresses. The only question left was why someone would do all this.

And the best answer I can come up with is "because they had nothing better to do." My attacker is, according to his Twitter profile, a member of an anti-blogger group with a spectacularly offensive name whom I'd never heard of prior to today, and it seems they have something of a habit of attacking people in this manner for reasons best known unto themselves. It seems that today, I was just unlucky enough to be the one in the firing line. I'm now not all that worried about this ridiculous turn of events, because frankly I don't really see the "authorities" — if they were contacted at all, which I seriously doubt — trusting the word of someone who voluntarily chooses to associate themselves with a group called… well, this. (Wikipedia link, offensive name. You have been warned.)

Still, it sucks that there are people out there malicious enough to pull shit like this against complete strangers. May they all fall off a cliff and land arse-first on a sharp spike. Cunts.

So yeah. Happy Valentine's Day and all that.

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1115: Twittertwat https://imnotdoctorwho.moegamer.net/2013/02/07/1115-twittertwat/ https://imnotdoctorwho.moegamer.net/2013/02/07/1115-twittertwat/#respond Thu, 07 Feb 2013 02:52:23 +0000 http://angryjedi.wordpress.com/?p=5012 Quite a few people I know have quit Twitter in the last year or so. A few of them have also come back again, and some have gone through this process more than once, but a few have gone, never to return, either. Fortunately, in the cases of people I'm actually interested in staying in … Continue reading 1115: Twittertwat →

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Page_1Quite a few people I know have quit Twitter in the last year or so. A few of them have also come back again, and some have gone through this process more than once, but a few have gone, never to return, either. Fortunately, in the cases of people I'm actually interested in staying in touch with, I have alternative means of contacting them, and Twitter was only ever a way of easily sending short messages to them — a global texting service, if you will.

I use Twitter a lot, for engaging in conversations, posting links to my work and just generally being part of the global community. But over the past few weeks, I'm starting to understand why increasing numbers of people are jumping ship.

The experience is, of course, as with so much else on the Internet, exactly what you make of it, and I've taken fairly ruthless control of my experience by simply blocking people I find objectionable and/or annoying. Not necessarily people who are being abusive — I appear to be a relatively inoffensive tweeter that doesn't attract trolls compared to some — but people whom I just don't want to hear from. (If only real life were that simple.)

Even with doing this, though, it's still increasingly frustrating when the entirety of my timeline is taken up by some sort of snark on one subject or another. Today, there were several subjects — a report by Edge about the next-generation Microsoft console which framed a bunch of rumours as if they were confirmed facts; the ECA announcing that HipHopGamer was going to be their new ambassador; and something about J. J. Abrams and Valve. I've only really dipped in and out of Twitter today, and the snark in relation to all of these things was unbearable then, so I can't imagine how irritating it would have been had I had a client open all day.

This is the thing, though. There's nothing really fundamentally wrong with having strong opinions on matters such as those mentioned above — which will, of course, mean nothing to people who don't follow the games industry — but Twitter is not a particularly good place in which to have discussions about those opinions. It's fine for raising awareness of something — perhaps posting a link to a relevant story — but when people start trying to have "debates" about these things, it all sort of starts to fall apart a bit, really. Any pretext of rational discussion is inclined to quickly go out of the window in favour of short, snappy arguments, and the ease with which a tweet can be posted means that things are often spoken in haste without any real thought. To me, the very benefit of arguing a point using the written word is that you can take your time over it and consider it carefully; not so if you're in a Twitter argument.

I haven't been involved in any of these discussions/debates/arguments as I know how they inevitably go. I also know the people to avoid engaging with by now — those who seem to take offense at everything it's even slightly possible to take offense to. Even though I don't engage with them, though — and in many cases, as mentioned above, have blocked them — it's still exhausting to feel that there are certain subjects which just can't be broached; certain turns of phrase which can't be used; certain words which are off-limits. (And I'm not talking about anything explicitly offensive like racial epithets or anything like that; I'm talking about words which these people specifically choose to interpret using the worst possible meaning rather than the tone and context in which they were intended.)

I'm rambling a bit, I know, but the gist of the matter is that this week I've come closer to quitting Twitter altogether than I have ever done. Twitter has been an important part of my life for a long time, a key way in which I stay in touch with a lot of my international friends and the means through which I first met Andie, but I'm beginning to feel that "honeymoon" period is over. It doesn't feel like the warm, welcoming, positive community it used to be. Perhaps that's just the people I follow, and I'm long overdue for a ruthless unfollow-and-block session — or perhaps people really are being more snarky than they were. Either way, the negativity is starting to get to me a bit.

It's doubtful that I will quit Twitter at any point in the near future — I still have too many friends who use it as their primary means of communication, and it's still the best way to quickly and easily share things that probably don't really need to be shared with the world — but I just found it mildly interesting that this is the closest I've ever come to actually ditching it.

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1113: Thin Skin https://imnotdoctorwho.moegamer.net/2013/02/05/1113-thin-skin/ https://imnotdoctorwho.moegamer.net/2013/02/05/1113-thin-skin/#respond Tue, 05 Feb 2013 01:02:31 +0000 http://angryjedi.wordpress.com/?p=5004 You know one of the people I admire the most on the whole Internet? Jim Sterling. While I may not always agree with his opinions and the way he argues them, that's not why I admire him. No, the reason I admire him is how he can say something which may end up being controversial … Continue reading 1113: Thin Skin →

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Page_1You know one of the people I admire the most on the whole Internet? Jim Sterling. While I may not always agree with his opinions and the way he argues them, that's not why I admire him. No, the reason I admire him is how he can say something which may end up being controversial in some way (either due to subject matter or by going against popular opinion) and then not let the subsequent barrage of vitriol flying his way bother him. Or, if he does, he manages to hide it exceedingly well and simply brush it off as part of the job. (I have a sneaking suspicion that if it really did bother him, he wouldn't still be in this business.)

I last wrote about this topic back on day 795 of this blog, and the things both I and Sterling said back then still ring true. I'm envious of Sterling because of the way in which he can rise above the abuse and not let negative comments get to him, because I am the exact opposite.

Let me explain to you what it's like to browse a comments section when you suffer from anxiety and depression in various forms. First of all, you find yourself hoping that there are comments there at all. It's nice to know that something you wrote has resonated enough with someone to compel them to respond. It's even nicer if said someone comes along and agrees with you. Everyone likes to be agreed with and made to feel like they're "right", even in topics where there is no clear "right" or "wrong" answer. It's particularly pleasing to know you've made a connection with someone who is often a complete stranger, and that you've been able to bond over the words that came out of your head and onto the page.

Now let's say there's a dissenting comment in there, too. It doesn't have to be a vitriolic or abusive one, just one which disagrees with you in some way. Immediately, all the good work done by the positive comment is undone. Immediately, you feel a knot in your stomach as you start to read the dissenting opinions, and immediately you start to feel like a failure as a human being because your thoughts didn't coincide with someone else's. Should you have written that article at all? Should you continue writing at all? Or should you just pack it in altogether, because every time a dissenting opinion comes along, you end up feeling sick to your stomach?

There is, of course, a specific example I'm thinking of in this case. As you may be aware, I write a regular column about visual novels every week for Games Are Evil. I don't claim to be an expert on the subject, just someone with a strong interest in the medium and an urge to tell others about the great experiences I've had with them. This week, I decided to write about the treatment of sex in visual novels, which often tend to be very explicit on the erotic content front. The first comment I got was from a regular commenter on the column, and fell into the first category I described above. A subsequent one fell into the second category, telling me that I'd chosen bad examples to back up my points and accusing me of not knowing my subject matter. The comment itself was relatively respectful in tone, now that I've had a few hours to stew on it, but I came away from initially reading it feeling pretty shitty about myself. I'd worked hard on that piece and had put myself out there by sharing my opinions, and to have them shot down in that manner and accused of not knowing my stuff was actually quite upsetting.

I am aware that I broke one of the cardinal rules of the Internet by looking at the comments section at all, I am also aware that it's highly possible that I will never see or hear from that commenter again, and I am also aware that everyone is entitled to their opinion and no-one is obliged to agree with me — but that simple failure to connect made me rather upset and has left me feeling quite glum all evening. It's a total overreaction, I know, and I should learn from Sterling's example and grow a thicker skin — or argue my corner better — but, well, that's the experience of living with anxiety and depression. It only takes a few poorly-chosen words to make someone like me feel like crap, and it's mostly our fault for being that way and not doing anything about it.

You should, of course, be able to freely express your opinions just as much as me, but just think about the way you're saying the things you want to say before you hit that "post" button, please?

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1108: Countdown to Internet https://imnotdoctorwho.moegamer.net/2013/01/31/1108-countdown-to-internet/ https://imnotdoctorwho.moegamer.net/2013/01/31/1108-countdown-to-internet/#respond Thu, 31 Jan 2013 00:21:32 +0000 http://angryjedi.wordpress.com/?p=4981 We finally get Proper Internet installed in our new flat tomorrow. If you are, at this point, scratching your head and pondering how on Earth I am writing this post when I do not have Proper Internet installed in our new flat already, fortunate circumstances meant that our new neighbours have BT as their service provider and … Continue reading 1108: Countdown to Internet →

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Page_1We finally get Proper Internet installed in our new flat tomorrow. If you are, at this point, scratching your head and pondering how on Earth I am writing this post when I do not have Proper Internet installed in our new flat already, fortunate circumstances meant that our new neighbours have BT as their service provider and thus have part of their bandwidth set aside as a public hotspot. Because we're also with BT, it means that we're able to make use of this hotspot for free.

You may think that sounds ideal, and it's certainly been better than nothing — without it I'd have spent about a billion pounds on working from coffee shops by now, or have struggled on with a data-capped 3G dongle — but it's had its share of annoyances. The main issue is that our neighbours' router is just slightly too far away for a reliable connection on devices like the iPhone and iPad — it's been fine on my laptop, but my Mac steadfastly refuses to stay connected for more than five minutes at a time. Since my day job requires me to download a lot of stuff from the App Store, I need my phone to have a reliable connection, because apps over a certain size are impossible to download over a mobile data connection — and besides, my mobile data connection has a bandwidth cap, too, which I hit last billing month thanks to the very issues I'm describing here.

The other irritant is the hotspot's "fair use policy", which means that "unlimited" use is, in fact, not unlimited at all — instead, once you hit a certain number of minutes used on your account (cumulative between all devices which have logged in using those details) you get put in a special Naughty Corner for people who use the Internet too much, and disconnected without warning every half an hour. This is especially infuriating if you've been typing an article into a web-based content management system such as WordPress, idly hit Publish without remembering to check if the connection is still active and promptly run the risk of losing all your work. (Fortunately, Chrome seems to cache the body of your text when this happens, but tends to lose headlines, tags and that sort of thing.) I have taken to both copying the entire body of my text before publishing and opening a new tab to any old site — usually Facebook, since I only have to type the letter "F" into the address bar in Chrome for it to suggest that to me and it loads quickly — just to make sure the connection hasn't gone tits-up.

It could, of course, be significantly worse. I've been re-reading some old issues of PC Zone recently, and they hail from the pre-broadband days when getting unlimited Internet access via your phone line was a new and exciting thing, but most people were struggling on with 0845 numbers that charged them the same rate as a local phone call while they were online. The letters page of one issue features a letter from someone who wished that multiplayer-focused games would go away — not for the same reason people say this today (oversaturation) but because, in the UK at least, it was a relative minority of people who could play these games at a practical speed and without their phone bill going through the roof.

I remember vividly trying to get a two-player game of Quake going via a direct modem connection a while back, and it was just impossible to do so. And all the while I was trying to get this going, the phone line was tied up and pissing off my parents. (You young 'uns don't know you're born, I tellsya.) We got direct-connect games of Command and Conquer and Red Alert going a few times, but Quake continually eluded us. It wasn't until I got to university and managed to figure out a way to use our free phone calls between rooms in our hall of residence to fake a Windows network connection that I was able to play a PC-based first-person shooter against another person for the first time. (Not coincidentally, those days spent playing Half-Life against my flatmates Sam and Chris are some of my fondest gaming memories of all time.)

Still, as I say… Proper Internet tomorrow. You don't realise how much you miss it until it's not there. It's such a big part of everyone's daily life now that the fact we used to only be able to use the Internet for short periods of time at specific times of day (phone calls were cheaper after 6pm!) is all but unthinkable. Nowadays, I'm bitching about the fact I can't watch Netflix and Crunchyroll over breakfast.

The perils of living in The Future, I guess.

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1102: The Golden Age of Magazines https://imnotdoctorwho.moegamer.net/2013/01/25/1102-the-golden-age-of-magazines/ https://imnotdoctorwho.moegamer.net/2013/01/25/1102-the-golden-age-of-magazines/#respond Fri, 25 Jan 2013 00:13:16 +0000 http://angryjedi.wordpress.com/?p=4943 I really love re-reading old games and tech magazines, particularly those from the '80s and '90s. There's a rather wonderful sense of innocence about the monsters that video games and Internet culture would become, and an even more pleasant feeling of knowing that an article was written to be a lot more "permanent" than the … Continue reading 1102: The Golden Age of Magazines →

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Page_1I really love re-reading old games and tech magazines, particularly those from the '80s and '90s. There's a rather wonderful sense of innocence about the monsters that video games and Internet culture would become, and an even more pleasant feeling of knowing that an article was written to be a lot more "permanent" than the somewhat disposable writing for websites we have today. I'm not saying that writing is inherently worse today, of course — on the whole I think it's a lot better for the most part — but that the sheer volume of it these days makes it more and more difficult to build up a portfolio of specific pieces you're really proud of rather than stuff that's just been churned out for the daily grind.

Taking video games magazines specifically, I particularly enjoy the completely different approach to games criticism seen in the mid- to late '90s. Because reviews came out on a magazine's street date rather than under the carefully-timed embargo of a PR department, you could generally feel pretty secure that the writers in question had spent a healthy proportion of the preceding month with the game, and that you knew they would have explored it inside out in most cases rather than rushing through. Consequently, we got a lot of reviews that were more like multi-page features, filled with big images, annotated screenshots, quotes from the developer and all manner of other things. Sometimes you even got reviews in a completely different format — PC Zone magazine, which I was loyal to initially because I liked it and later because my brother became the big boss man over there (also I wrote a number of articles for it), liked to experiment with short-form quick reviews for budget or crap games, and also held regular "Supertests", in which they took a variety of different games in the same genre (often flight sims of various descriptions) and compared them directly to each other to determine which one was "best".

You know what the absolute best thing was, though? No comments sections. I must confess that when reading a 1998 copy of PC Zone on the toilet the other day, I instinctively found myself glancing at the end of a somewhat contentious article (written by none other than Charlie Brooker, who used to be a regular for Zone, believe it or not) to see the ranty comments. I had already flipped the pages to the end of the piece before I realised I was holding a magazine in my hands, and that its content was static and non-interactive. It was probably for the best; Brooker's article was a candid exploration of "why girls don't like games" which was very, very amusing, very, very irreverent and would not have got within a mile of today's Misogyny Police before being torn to shreds — despite the fact that it had a wealth of valid points and was clearly intended to take the piss out of anyone who believed that games were solely "boys' toys". But I digress. The point was, there was no opportunity to respond immediately to an article and belch forth the first opinionated effluvia that came into your head; if you wanted to respond, you had to damn well write a letter (or, later — much later — an email) and hope it got published in the following issue. PC Zone engaged in what is surely one of the first acts of trolling their comments sections on a number of occasions, tasking Brooker with responding to the most offensive, rude and generally disrespectful messages on a special "Sick Notes" page. Hilarity inevitably ensued, usually at the expense of the person who had written in.

I kind of feel like there was a lot more character about the old magazines in general. I read PC Zone primarily because I enjoyed the writers' work and knew their tastes and senses of humour; I knew that David McCandless was obsessed with Doom and Quake (particularly multiplayer); I knew that Chris Anderson loved X-Com; I knew that you could count on Brooker for an irreverent, hilarious article — his Fade to Black preview written entirely as a short story about "Monsieur Conrad 'Art" in Franglais was a particularly memorable example.

Different magazines had their own distinctive personalities, too — I contributed walkthroughs and tips books to the Official UK Nintendo Magazine for a while and was obliged to write using a particularly loathsome house style that effectively required me to write like a chav. Lots of "ya"s and "yer"s, and Mario was perpetually referred to as "Mazza". It was a magazine primarily aimed at children, of course, so this style was understandable, of course — looking back on it, though, it's more than a little cringeworthy.

I sort of miss magazines, then — I know they're still around and all that, but the magic just isn't there any more when you can get access to high-quality writing for free at your fingertips thanks to the Internet. That's sort of sad, really; while you can take an iPad into the toilet with you and browse your favourite sites, it's still not quite the same as having a proper magazine to leaf through at your leisure.

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1097: Five Reasons Kotaku Made Yakuza Fans Angry Today https://imnotdoctorwho.moegamer.net/2013/01/20/1097-five-reasons-kotaku-made-yakuza-fans-angry-today/ https://imnotdoctorwho.moegamer.net/2013/01/20/1097-five-reasons-kotaku-made-yakuza-fans-angry-today/#respond Sun, 20 Jan 2013 01:15:34 +0000 http://angryjedi.wordpress.com/?p=4917 Fan of Sega's long-running modern-day JRPG series Yakuza? Then you may want to give Kotaku a wide berth today, as they published an article (FreezePage link so as not to direct traffic to the piece in question; petty, I know, but I know a few people who won't click Kotaku links on principle) which has incited the ire … Continue reading 1097: Five Reasons Kotaku Made Yakuza Fans Angry Today →

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Page_1Fan of Sega's long-running modern-day JRPG series Yakuza? Then you may want to give Kotaku a wide berth today, as they published an article (FreezePage link so as not to direct traffic to the piece in question; petty, I know, but I know a few people who won't click Kotaku links on principle) which has incited the ire of an angry mob of Yakuza fans. And since Yakuza is a fairly niche game with a dedicated core of fans keen to see Sega continue to bring it to the West, they're pretty passionate about the series that they love.

The main issue with the article is that it is clearly written by someone who has very little knowledge of the Yakuza series at all — the author even states this up-front, noting that prior to taking Yakuza 5 for a spin they had played nothing more than the demos of Yakuza 3, 4 and Dead Souls and hadn't felt inspired to purchase or try the full games. Leaving aside the fact that he was coming in at the fifth installment to a series that is very strict about its chronology — each subsequent game follows on directly from the previous one — the bigger question is why on Earth this writer was picked to write an "Import Preview" for this game when his familiarity with the series is questionable by his own admission?

Of course, there is merit in judging the accessibility of a long-running series to newcomers, but just as certain series of books, movies and TV shows expect you to start from the very beginning and work your way along, so too are there series of games that demand the same of their audience. Yakuza is one of these, though it does give a cursory nod to newcomers in each game by allowing them a sequence where the protagonist "reminisces" about the events of the previous installment. These are primarily intended for series veterans who have endured a significant wait between games, however, and are designed to remind them of the key events rather than the actual experience of playing through a Yakuza game. They are not really designed to tell the entire story of a whole game in 30 minutes of cutscenes. You want to know what happened in, say, Yakuza 2? Go play it — it's still out there and (relatively) readily available.

I won't go through and address all of Eisenbeis' five points in the article one at a time as that just seems somewhat petty, but it's abundantly clear from the things he says that he is unfamiliar with the series and its conventions, and has also not spent a significant amount of time with it to discover its hidden depths. Pleasingly, the comments from Yakuza fans beneath the article have mostly been relatively respectful (if incredulous) and systematically point out how most of his arguments are flawed or, in some cases, completely incorrect.

I will address one point specifically, however, and that is the matter of "unskippable conversations". This is a particular bugbear for me. Yakuza is notorious for being a story-heavy, character-focused game in which the moments when you're kicking back in a hostess club attempting to woo your lady of the hour are just as important as the times when you're punching goons in the face and smashing traffic cones over their heads. If anything, they're more important, as they're where the characters get to demonstrate their hidden depths — far from being generic, silent protagonists, the playable characters in the Yakuza series are all very complex people with interesting motivations and outlooks on life. More interestingly, they're all grown-ups.

Brief aside: a friend and I were discussing this recently, and we thought it would be very interesting if there was a Japanese-style role-playing game that instead of featuring your usual band of Plucky, Idealistic Teens Who Are Always Right getting to save the world from Some Great Evil, put the spotlight on a group of older, more jaded and cynical adults who maybe had more complex motives for embarking on whatever the game's "quest" happened to be. The Yakuza series provides just that sort of experience, with characters who age and evolve as the series progresses, giving the complete franchise a truly remarkable feeling of coherence and changing with the times. At the same time, however, certain things remain constant — Kazuma will always care for his adoptive sort-of-"daughter" Haruka; Kamuro-cho will always be by turns beautiful and terrifying; Majima's sanity will always be somewhat questionable.

Anyway, my point with all that was that the very essence of Yakuza is in the story, so why would you skip it? I'll allow you the answer "because I died on a boss fight and I've already seen this bit", but anything beyond that — such as the reason Eisenbeis gives in his article — is very much missing the point. "I started to dread playing through the plot, knowing that the game's pace would be about to grind to a halt," he writes. Good grief, man. The point is the plot. If you were hoping for a brawler or character action game — or even a Grand Theft Auto-alike — there are plenty of other titles that will better fit your needs.

One thing I will say at this point is that I'm not attempting to convert anyone to the Yakuza fold who isn't already there. As has probably been made clear by the fact I'm writing this at all, you're either "in" or you aren't, and getting "in" these days involves playing four (possibly five if you count Dead Souls) games of between 10-40+ hours that straddle the generation gap between PS2 and PS3. From the second game onwards, you also have to be able to deal with the fact that there's no English dub, either — it's all subtitled with Japanese speech (and is an infinitely better experience as a result, I might add). It's a worthwhile experience, but equally it's one I'd understand people forgoing as the perceived barrier of entry gets higher.

Consequently, I'm not denying that some of the criticisms Eisenbeis makes of Yakuza in his article are valid; many of them are, and yes, they're offputting to series newcomers. However, this article really didn't need to be written, and in the worst-case scenario, it may have done some damage to the already-tenuous chances of Sega bringing this latest installment to the West. The piece's content essentially boils down to "Guy Who Doesn't Like Yakuza Doesn't Like Latest Yakuza", which is a matter for a personal blog, not for one of the world's most heavily-trafficked video games websites. Fans of the Yakuza series who see the "Import Preview" header would likely have been hoping for some insights on the ways in which the new game has evolved its systems and what has happened to the characters in the intervening time since Yakuza 4 and Dead Souls; instead, what they get is a poorly-researched opinion piece that does nothing but frustrate the people who are most likely to read it.

I'm sorry that Eisenbeis didn't enjoy his time with Yakuza 5, but it's his prerogative to dislike it if he pleases. He should clearly not, however, have been given the opportunity to write about it in the way that he did, as it does a great disservice to both the game and its fans who were hoping for some genuine new information. I hope that Kotaku will think much more carefully about who they assign preview articles to in the future, but I won't hold my breath.

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1093: 'Problematic' is This Year's 'Entitled' https://imnotdoctorwho.moegamer.net/2013/01/15/1093-problematic-is-this-years-entitled/ https://imnotdoctorwho.moegamer.net/2013/01/15/1093-problematic-is-this-years-entitled/#respond Tue, 15 Jan 2013 16:19:02 +0000 http://angryjedi.wordpress.com/?p=4895 Remember last year when everyone was busily calling each other "entitled" for complaining about stuff like the Mass Effect 3 ending and Capcom's absurd DLC-on-disc policies? Ah, good times. They were fun, weren't they? Particularly when members of the press who should really know better starting insulting their audience. But let's leave that aside for now, … Continue reading 1093: 'Problematic' is This Year's 'Entitled' →

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Page_1Remember last year when everyone was busily calling each other "entitled" for complaining about stuff like the Mass Effect 3 ending and Capcom's absurd DLC-on-disc policies? Ah, good times. They were fun, weren't they? Particularly when members of the press who should really know better starting insulting their audience. But let's leave that aside for now, because now it's 2013, and we have bigger fish to fry.

Now, you see, the fashionable thing to do is to declare something "problematic". I can't quite work out what irks me so about this word — in all likelihood it's simply its overuse — but it really does bug me.

The declaration of something as "problematic" usually ties in with the growing trend of guilt-ridden white straight cis men to want to champion the poor downtrodden parts of society — the women, the transsexuals, the homosexuals, the people of non-white ethnic backgrounds — and show themselves to be enlightened enough to stand up to the privileged of the world. Trouble is, a white straight cis man standing up for these groups only helps to reinforce that perceived "weakness" in many ways — and in worst-case scenarios, it starts to look a bit like bandwagon-jumping.

Such is the case with many of these things that have been declared "problematic" in recent months. A while back we had that beyond-stupid Hitman: Absolution trailer, more recently we had CD Projekt Red's actually quite excellent Cyberpunk 2077 trailer, and today we had the announcement of Dead Island Riptide's ridiculous "Zombie Bait" special edition. Leaving aside Cyberpunk 2077 for a moment, which is something of a different issue, both Hitman: Absolution and Dead Island Riptide are obviously incredibly stupid marketing ploys designed for shock value, little more. I find it honestly hard to believe that either Square Enix or Deep Silver genuinely want to condone violence against women or misogyny in general, but that is what they're being accused of with these "problematic" marketing materials — in the case of Dead Island, within minutes of the images hitting the Interwebs.

The thing is, all the shouting about how "problematic" these things are actually just plays right into the marketers' hands. For every table-thumping opinion piece that decries these things as the most awful thing ever dreamed up by a game's marketing team, there will be at least a few readers who will think "well hang on, actually I'm quite interested in that now," whether or not they actually admit to it in public. The amount of "OMG THIS IS AWFUL" stuff floating around about Dead Island Riptide's bloody torso is only really serving to make people more aware of the game's striking, gross (and Europe/Australia-exclusive) special edition; the hoo-hah over the Hitman: Absolution trailer likely helped raise awareness of the game in the run-up to its release to a considerable degree, and it had been all but forgotten by most people by the time the game actually came out.

In short, they're stupid and in poor taste, but all they are are marketing ploys, little more. And they're doing their job admirably — both games now have considerably higher visibility than they once had. As they say, all publicity is good publicity. If you really want to punish them, don't provide them with any coverage whatsoever.

The Cyberpunk 2077 trailer is a little more complex to discuss. Taken out of context, it could be seen as a representation of brutality against a sex worker — until it pans out and she reveals her MASSIVE FUCKING ROBOT SCYTHE BLADES, that is — but taken in the context of the original Cyberpunk 2077 source material from the '80s, it is, to my knowledge anyway, entirely in keeping with the aesthetic and atmosphere of that which it is based on. I observed some lengthy discussions about this on both Facebook and Google+ recently, and now that I know the context, it's clear that this trailer is entirely appropriate for the setting. One may argue that the use of a scantily-clad woman is somewhat unnecessary, and you might be right about that, but that doesn't mean that this is suddenly a huge violence against women issue. It's a stylistic choice; little more — a subversion of audience expectations. "A woman being abused by the police… oh wait, no, she's actually some sort of hideous mechanical monster with very little humanity remaining." (Spoilers.)

You could also argue that the requirement to be familiar with the source material before being able to recognise the trailer for what it is is something of a failing of the marketing, but then Cyberpunk 2077 was always likely to appeal to a very specific, niche audience — those who remembered the original tabletop RPG — anyway, so is there really anything wrong in catering to that specific, niche audience rather than attempting to make something bland, unremarkable and mainstream?

My point, essentially, is that by shouting and screaming about how "problematic" these things are, you're fuelling the fire. You're helping the things that you hate. You're making people aware of them, and not in the way you probably intend. It's a catch-22, really. If you say nothing, you might feel as if you're tacitly condoning things that you don't agree with; if you say something, you actually end up bringing it to a much wider audience, many of whom may become defensive when confronted with your viewpoints that counter their feelings.

The key thing, I think, is moderation. The trouble with the number of things that have been declared "problematic" recently is that it's losing its impact. We're apparently supposed to find so much stuff "offensive" these days that it's getting difficult to keep track — and who are the people who get to say what is and isn't offensive, anyway? Following the release of the Dead Island Riptide pictures today, for example, I saw a variety of comments from female gamers (as in, gamers who just happen to be female, not girls who make a big deal out of the fact they play games or specifically identify as "girl gamers") along the lines that it really didn't bother them and that they just found this sort of thing rather childish and amusing.

That, to me, is a more healthy attitude to take. All of the outrage I've seen today has been from men — always the same men, too, so much so that any time something like this comes up it's incredibly predictable who will be the first to jump on their virtual soapbox. It's easy to play the "champion of feminism" from behind a computer keyboard, but I have to question how many of these self-appointed arbiters of taste and decency have actually done anything beyond pen an angry blog post (yes, just like this one, I know) to help make life better for these groups they're supposedly standing up for.

Dead Island's bloody tits are a horrid thing you probably wouldn't want on your mantlepiece. Hitman: Absolution's nuns trailer was an exercise in how ridiculous a trailer they could get away with. I'm not defending either of them, because they're both shit, let's not beat around the bush. But I really don't believe they're symptomatic of anything more than marketing departments that are highly adept at taking advantage of "shock value". And attempting to make these into anything more than that will achieve little more than starting arguments that have little value to the real concerns, which are a much more complex set of sociological issues.

I like women and have never, ever thought of a woman as someone "inferior" to me. The thought of perpetrating violence against a woman in reality is, to me, abhorrent, but then the thought of perpetrating violence against a man is also, to me, abhorrent. But then I liked the Cyberpunk 2077 trailer, too. Does that make me an awful, hideous misogynist?

No, of course it doesn't. But what do I know? I like Hyperdimension Neptunia.

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1091: You've Got... You Know https://imnotdoctorwho.moegamer.net/2013/01/14/1091-youve-got-you-know/ https://imnotdoctorwho.moegamer.net/2013/01/14/1091-youve-got-you-know/#respond Mon, 14 Jan 2013 00:27:23 +0000 http://angryjedi.wordpress.com/?p=4885 Speaking as someone who grew up with the early days of popular online activity (BBSes, CompuServe and finally the "proper Internet") I find it mildly interesting (or at least worthy of a late-night blog post, which isn't necessarily the same thing) how much the role of email has changed over the course of the last … Continue reading 1091: You've Got... You Know →

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Page_1Speaking as someone who grew up with the early days of popular online activity (BBSes, CompuServe and finally the "proper Internet") I find it mildly interesting (or at least worthy of a late-night blog post, which isn't necessarily the same thing) how much the role of email has changed over the course of the last 15-20 years or so. I am prompted into these thoughts by a casual glimpse at my own inbox, which currently contains a devilish 666 messages, none of which visible on the front page are, to my knowledge, written directly to me by an actual human being.

This is something of a change from the earlier days, when clicking "Send/Receive Mail" in Outlook Express was an exciting moment, and you knew if the progress bar came up you had email incoming. Who would it be from? Would it be from someone interesting? What would they have to say? Would there be an attachment? In just a minute or two (LOL DIALUP) you would find out, and then you'd lovingly file the email into an appropriate folder to keep for all eternity. (I say "you" again when, of course, what I actually mean is "I". I don't know if everyone else was quite so fastidious with their email organisation when they first got online, but I certainly ran a tight ship… for a while, anyway.)

Looking at my inbox today, though, it's clear that email has a very different purpose today to what it once had. Whereas once it was effectively one of the only forms of social media (the others being forums and live chat rooms) it is now a general repository for crap. You'll occasionally get a meaningful message in there from someone who actually has a brain and a soul, but more often than not, if my inbox as of right now is anything to go by, it'll be a string of automated messages notifying you that so-and-so has added a new track to a playlist in Spotify (unsubscribe!), so-and-so has commented on something you don't give a fuck about on Facebook (unsubscribe!) or that that website you signed up for just so you could download a .zip file containing some porn/games that you wanted wants to wish you a happy birthday.

A relatively recent addition to the types of email you get nowadays is the guilt-trip "PLEASE COME BACK!" email. This happens with everything from mobile apps to online games, but the execution is always the same. "Here's all the great stuff you're missing out on!" it'll say, usually worded in such a way as to make you think that you're somehow doing something wrong by not using a service you currently have no need for. Often there will be some sort of bribe involved in getting you back, particularly when it comes to online games of various descriptions.

A Facebook game I reviewed a while back known as Outernauts was particularly bad for this. Outernauts was highly-anticipated by a lot of people because it was from a high-profile studio (Insomniac, for those in the know) and was aiming to be a social game that appealed to the sort of people who typically only played standalone, "pay once, keep forever" games on computer and console. It wasn't awful, but the overzealous means through which it was monetised — the ever-obnoxious "energy" mechanic — prevented anyone from being able to enjoy it for more than a few minutes at a time. Consequently, after an initial surge of interest, the very players it was trying to attract dropped it. Some months after I reviewed it and criticised it for its aggressive monetisation, it "relaunched", apparently with "fast recharging energy". It was still a pain in the arse to play. Some months after that, it relaunched again, this time promising "near limitless energy". Note: "near limitless", not "limitless".

I'm getting off the point slightly, but the fact is, every time Outernauts decided to do something a little different, it sent a begging email to me pleading for me to take it back, because it can change, it won't annoy me any more, it won't do that thing that annoys me any more. It was too little, too late, though; my experiences with Outernauts while reviewing it left such a sour taste in the mouth that I had (and still have) no desire to return, "near limitless energy" or not. That probably won't stop them sending me another email the next time they change something, though. Unless I blocked them. I might have blocked them.

Another offender in this sort of thing is a service called Earndit which I evidently signed up for at some point in the past. (I think I mistakenly signed up for it while looking for Fitocracy while the latter was still in closed testing; the two are different services but do have a few things in common.) Earndit sends me an email every week with sickly-sweet, overly-apologetic language about how I haven't earned any points this week, and that if they have it wrong I should get in touch with them PLEASE LOVE ME etc. It's annoying.

The response to all this annoying email is, of course, to unsubscribe from the mailing lists I've found myself on, send these messages to the spam folder or just to stop using my actual email address to sign up for things. But it's a pain to keep on top of. You can be as careful as you like to tick/untick the boxes that give websites permission to spam you with crap, but some will still get through, and over time there'll be so much incoming stuff that it's almost impossible to keep on top of your "unsubscribe" needs. The knock-on effect of all this is, of course, that genuine messages from real people can easily drift by completely unnoticed. If this has happened to you, it is nothing personal; you can blame Zynga, EA, Facebook, Twitter, Spotify, Google and indeed any of the million-and-one completely unnecessary social networking apps for mobile devices that I've reviewed over the course of the last year.

I miss the old days; the days when being notified you had a new message was exciting. Checking your email used to be a pleasure; now it's a chore.

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1085: Don't (Always) Ignore the Crap https://imnotdoctorwho.moegamer.net/2013/01/08/1085-dont-always-ignore-the-crap/ https://imnotdoctorwho.moegamer.net/2013/01/08/1085-dont-always-ignore-the-crap/#respond Tue, 08 Jan 2013 00:47:51 +0000 http://angryjedi.wordpress.com/?p=4859 I last wrote about this topic some time ago, so I figure it's time for a revisit, given what I've been playing and enjoying on my PlayStation 3 recently. My point today is this: you shouldn't immediately dismiss stuff that is regarded as "crap" because there's every chance that if you tried it for yourself, … Continue reading 1085: Don't (Always) Ignore the Crap →

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Page_1I last wrote about this topic some time ago, so I figure it's time for a revisit, given what I've been playing and enjoying on my PlayStation 3 recently.

My point today is this: you shouldn't immediately dismiss stuff that is regarded as "crap" because there's every chance that if you tried it for yourself, you might just find yourself enjoying it. (Note: I'm not saying that stuff regarded as "crap" is always going to end up being good — some stuff we can all agree is shite — but in many cases it pays to go in with an open mind!)

Let's take Hyperdimension Neptunia as a timely example. Hyperdimension Neptunia received a spectacular 2/10 panning from Eurogamer's Simon Parkin, by all accounts a well-respected critic whose opinions a large number of people trust. Consequently, a lot of people didn't even bother to pick it up. This was such an issue that the (apparently considerably superior) sequel only had a limited print run and is now extremely difficult to find a copy of. (I tracked one down from Italy — European console games tend to be in English by default, perhaps with the packaging localised.)

And yet, while I can see its many flaws, I am having a lot of fun with Hyperdimension Neptunia. It's bright, brash, colourful, silly and rather entertaining despite being the sort of game some people I know would be embarrassed to be seen playing, particularly when the occasional "fanservice" images make an appearance, or every time the character Compa trips over and flashes her panties at the end of a fight. It's genuinely amusing, though — if deliberately cringeworthy at times — and packed with plenty of things to do. It combines two of my favourite styles of game — visual novel and JRPG — into one package with some really nice features. I love the ability to set custom images on "summon" spells, for example. Seeing the "I HAS A HERB" cat setting off a wind spell never gets old.

Hyperdimension Neptunia is far from the only example of a game which was poorly received but which I have ended up enjoying. In the post I linked to at the top, I mentioned Duke Nukem Forever and Alpha Protocol, both of which endured critical drubbings for various reasons — Duke for its grossout, sexist humour and Alpha Protocol for its broken gameplay aspects and appalling console versions. And yet in both cases — for I played them both to completion — I found myself having fun, being able to look past the flaws or "problematic" material and find an entertaining experience underneath. Am I somehow "wrong" to feel this way?

Well, of course I'm not. Opinions are entirely subjective, after all. I could tell you I found the critically-acclaimed movie Drive to be stultifyingly boring, for example (I did) but that doesn't stop you from enjoying it, rewatching it a bajillion times or putting it atop your "My Favourite Movies of All Time" list. Likewise, Nier's heavy reliance on fetch quests and seemingly tedious activities may cause you to switch off completely, while I found the experience to be an interesting example of a game requiring the player to "method act" the role of the protagonist, and found myself playing it obsessively as a result. We both might tell each other about how much we like our respective Things We Like, but it's unlikely we'll sway each other around to our way of thinking. And that's just fine.

The sad thing, though, is the fact that there are people out there who hold a considerable degree of influence over the public's spending decisions, and their opinion carries an undue amount of weight that might cause some people to miss out on things they might actually like. If Parkin gives Hyperdimension Neptunia 2/10, you better believe that's going to affect a large number of people's decisions as to whether they're going to buy it or not. (Probably the latter in this instance — in the notoriously top-loaded game review score scale, a score of 2/10 is theoretically reserved for an absolute stinker that is completely broken.) How many of those people whose opinion was swayed by Parkin's review would actually enjoy the game if they gave it a chance? How many people are actually going to give it a chance after reading that review?

The other thing worth mentioning particularly when it comes to titles like Hyperdimension Neptunia and Duke Nukem Forever is the fact that some critics seem to feel obliged to act as arbiters of taste and decency, when in fact everyone's tolerance for potentially "offensive" content is completely different. Both Hyperdimension Neptunia and Duke Nukem Forever attracted accusations of sexism on their original release to varying degrees of justification — the specifics of which I'm not going to get into right now because that's a whole other matter, particularly in the former's case — and these accusations negatively impacted the critic's view of the game in both instances. That's fair enough — as I said, everyone's "good taste" boundaries are different and said critics are entitled to voice those views — but when it comes to interactive entertainment, subject matter is just one part of the whole experience. And more to the point, in all forms of media, enjoying something that contains potentially objectionable subject matter doesn't imply that the person reading/watching/playing the thing in question is, by extension, a supporter of that particular viewpoint. In other words, you can like anime boobies and still see actual real-life women as actual real-life people. (I say "you" when, obviously, I mean "I".)

If you enjoy something, you enjoy something; you shouldn't feel guilt about your own tastes. Unless, you know, your "tastes" involve bludgeoning kittens, puppies and babies to death with a sledgehammer. (In real life, not in video games, obviously.) Or, you know, actively stirring up hate against a specific social group. Or just generally being a dick. Then you should probably feel a bit guilty. Basically, so long as you're not actually hurting anyone (physically or psychologically) or actively oppressing someone with the things you like, enjoy whatever you want within reason!

Now, if you'll excuse me, I'm off to plumb the depths of the bottom half of Metacritic to see what awesome experiences I can find to enjoy next…

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1066: Doubleplusgood https://imnotdoctorwho.moegamer.net/2012/12/19/1066-doubleplusgood/ https://imnotdoctorwho.moegamer.net/2012/12/19/1066-doubleplusgood/#respond Wed, 19 Dec 2012 22:54:54 +0000 http://angryjedi.wordpress.com/?p=4794 There's been a lot of hand-wringing over both Facebook and Twitter recently, mostly due to both of them tweaking their terms of service in various ways that some people don't like very much. Me, I don't particularly mind too much because at the end of the day, I'm not paying for either of them, so … Continue reading 1066: Doubleplusgood →

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There's been a lot of hand-wringing over both Facebook and Twitter recently, mostly due to both of them tweaking their terms of service in various ways that some people don't like very much. Me, I don't particularly mind too much because at the end of the day, I'm not paying for either of them, so as the saying goes, "if the product is free, then you are the product" — I accepted this some time back and think back on it any time one or the other of them does something apparently stupid. I use both daily to stay in touch with various people, so quitting either is out of the question.

For those feeling somewhat wary of the big F and the big T, however, I'd encourage you to give the big G another shot. (Unless you're one of those people who irrationally hates Google too, in which case… err, I hear Myspace is coming back soon?) Yes, G+ is still a smokin' hot social networking service that is far from the ghost town the media likes to portray it as. It's an active, thriving community that has only gotten better over time.

The latest addition to the service, and one which could well prove to be a "killer feature" with a little refinement, is Communities. Communities are little mini-networks within G+ that allow members to post content as they would do normally on G+, but keep it all within one community rather than sharing it publicly or having to use the slightly cumbersome "Circles" system. It's a good way of bringing people together who want to talk about the same thing, and it's pretty customizable, too — you can change the community's iconic image, title, headline and basic information, but also create categories for posts to help keep things organised, too. The latter feature needs a little tweaking — you can't reassign a post to a new category if you miscategorise it upon creating it, for example — but the groundwork is there for a solid community system.

And, crucially, people are using it. Google+ may not quite have the same number of daily active users as Facebook, but there are more than enough to make these communities active, vibrant places to hang out. The board games community I joined has over 2,000 members, for example, while there are over 3,500 bronies hanging out in the "Pony+" community. The anime community has over 20,000 members, as do various photography-related communities. G+ is an attractive destination for photographers, as it provides practically unlimited space for high-quality photo storage along with some basic editing tools — and the G+ interface is a nice means of showing off one's work, too.

G+ is built to be used on a variety of platforms, too. The mobile apps for both iOS and Android are quick to be updated with new features and are consistent in their behaviour and functionality. Pretty much everything you can do on the desktop website can be done from the mobile app — and the mobile app has the added bonus of looking rather lovely, too, for those who like that sort of thing.

So if you've got a Google account, give it a shot. And by "give it a shot" I mean do more than just open it up, complain that there's no-one to talk to and then close it down — like Twitter, you need to actually "follow" some interesting people before it starts to show its true value. The new Communities feature will help people find like-minded friends more easily, as this was one weakness of the old version — it was quite tricky to find new people to follow.

Here's some links to get you started. Here's my profile. Here's the Squadron of Shame Community. Here's the "Too Old For This" Community run by my buddies Chris and Jeff. Here's the board game Community.

Now get on there and get chatting! I'll leave you with this, from The Oatmeal.

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1058: Badvertising Revisited https://imnotdoctorwho.moegamer.net/2012/12/11/1058-badvertising-revisited/ https://imnotdoctorwho.moegamer.net/2012/12/11/1058-badvertising-revisited/#respond Tue, 11 Dec 2012 22:54:51 +0000 http://angryjedi.wordpress.com/?p=4772 [Preamble: I know I said comics would be back, but I realise this was a rather foolish promise to make given that I am in the process of moving house and my Mac (which holds the Comic Life software I use to produce them) is now packed up. So you can live without them for … Continue reading 1058: Badvertising Revisited →

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[Preamble: I know I said comics would be back, but I realise this was a rather foolish promise to make given that I am in the process of moving house and my Mac (which holds the Comic Life software I use to produce them) is now packed up. So you can live without them for a little while, I'm sure — at least until the chaos of the next couple of weeks is resolved!]

As I grow older, I find myself less and less tolerant to the tactics of marketing people. I can't quite work out if this is simply my own intolerance building up as a result of my advancing years, or if adverts really are significantly more annoying than they were in the past. I have a feeling there's a touch of both, because there's a whole lot of new technology to make advertising more annoying these days.

Specifically, let's consider Internet-based advertising. Now, the vast majority of content on the Internet is available for free (connection charges notwithstanding) so it has to make its money somehow — and it just so happens that advertising is a reasonable way to do that. (Whether or not it's a "good" way is a matter of some debate, as traditional advertising models seem to be becoming less and less effective among savvy Internet users, many of whom use ad-blocking software to make their life considerably less intruded-upon by marketing people.)

I have no real problem with advertising being used as a means of keeping content free. I'll sit through a couple of pre-roll adverts when watching, say, 4OD on YouTube. I'd have to sit through adverts on TV, and there are actually fewer adverts on YouTube than when it's broadcast live on TV. No problem there.

What I do have an issue with is when adverts start to get too big for their boots and start engaging in any of the following behaviour:

  • Making noise without me telling them to
  • Monopolising my web browser and/or actively getting in the way of what I'm trying to do
  • Urging me to "interact" with them
  • Urging me to share them on Facebook.

All of these things are monumentally irritating, albeit for different reasons.

In the case of noisy adverts, they are a pain simply because they make noise and it's usually difficult to shut them off. And there tends to only be a couple of them available at once, meaning that it's entirely possible that several times in a session you'll hear that stupid woman from the air freshener advert whingeing about being "stuck in bad odours" or something. You can stay there, love.

Monopolising my web browser is something that really pisses me off because it ruins the experience of the site. The most recent example I've seen is on GameFAQs' mobile site, which occasionally gets completely taken over by a Samsung advert. You'll be looking at the page, trying to tap on a link when suddenly these stupid arrows appear, inviting you to "swipe". "Fuck off," you'll say — possibly out loud — until you realise that you can't do anything on this page until you do as it says, and then you're stuck in a stupid interactive "experience" about a phone you probably don't give a shit about. (Alternatively, you refresh the page until it goes away.)

This brings me on to another point: interactive adverts. Why? Why would I want to play your stupid game where I get to actually clean the grime off the filthy worktop? Why would I want to pick which one of your vapid Z-list celebrities tells me about your awful product? "Get ready to interact!" they'll say. "Get ready to fuck off!" I'll say, particularly if, as they so frequently are, are also browser-monopolising and noisy ads.

Finally is the seemingly-obligatory necessity to connect everything to Facebook and Twitter. I've lost count of the number of adverts I've seen recently that include hashtags, Facebook pages or even, in some cases, buttons to share the advert on Twitter or Facebook directly. Pro-Tip: if you click either of those buttons, you are a dickhead. And if you don't know why, well, I don't think I can help you.

Advertising serves a purpose, and if it keeps out of my way I'm happy to let it sit there to help pay the bills for a particular site — I don't use an ad-blocker and will probably keep it that way for the moment. But the moment advertising starts actively obstructing what I'm trying to do, that's when I start thinking about installing one. And that's not going to make me think positively about your product; it means I'm not going to see it at all.

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1050: I Said A-Snark, Snark, A-Snarkitty Snark, A Snark-Snark-Snarkitty-Snark https://imnotdoctorwho.moegamer.net/2012/12/03/1050-i-said-a-snark-snark-a-snarkitty-snark-a-snark-snark-snarkitty-snark/ https://imnotdoctorwho.moegamer.net/2012/12/03/1050-i-said-a-snark-snark-a-snarkitty-snark-a-snark-snark-snarkitty-snark/#respond Mon, 03 Dec 2012 21:59:44 +0000 http://angryjedi.wordpress.com/?p=4746 Another day, another day of snark on the Internet. This time the sources were twofold: firstly, the Pope joined Twitter (and, apparently, his first tweet will be on December 12, begging the question why the account has been set up and announced now) and secondly, it emerged that Kate Middleton (or whatever we're supposed to … Continue reading 1050: I Said A-Snark, Snark, A-Snarkitty Snark, A Snark-Snark-Snarkitty-Snark →

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Page_1Another day, another day of snark on the Internet. This time the sources were twofold: firstly, the Pope joined Twitter (and, apparently, his first tweet will be on December 12, begging the question why the account has been set up and announced now) and secondly, it emerged that Kate Middleton (or whatever we're supposed to call her now) is pregnant and suffering from "acute morning sickness", apparently.

Neither of these things are of particularly earth-shattering importance, and both of them can be easily ignored. I have spent most of the day ignoring them both completely, and am only mentioning them now out of frustration — not at the things themselves, of course, but rather at the reaction to them.

The Pope's presence on Twitter was, of course, greeted by numerous sarcastic replies and fake retweets; the news of the "royal baby" (as it is now known) was greeted by general disdain and constant repetition of "THIS ISN'T NEWS". Well, whether or not it is is a matter of opinion, of course, but if you don't think it's news and have no wish to contribute to making it news, you could always, you know, stop talking about it.

I don't know if my weariness with this sort of thing is just a symptom of getting older or general fatigue at having seen so much snark over the past couple of years in particular, but either way… yes, I am tired of it. Because it doesn't let up, either. You can unfollow and block the people who are being a pain, but they'll get retweeted and quoted; you can close your social media windows altogether, but then you can't talk to your friends. (And when you are, at least for the next couple of weeks, a long way away from your nearest friends, yes this is a big deal.)

It is probably related to my general fatigue with the Internet-based slacktivists (previously discussed here) who rant and rave about a particular issue (usually, at the time of writing, sexism) until they're blue in the face but then don't appear to actually do anything beyond declare certain blog posts and articles "mandatory reading" and then ignore any attempts to actually engage in discussion or education.

The ironic thing with this behaviour is that it drowns out the actual message they're trying to convey. In the case of the fervent anti-sexism brigade, who are quick to splatter anyone who disagrees with them with the "privileged white male" brush — perhaps fairly in some cases, perhaps not in others — it means that the underlying message of tolerance, acceptance and equality gets lost in all the noise of people shouting and screaming and demanding that everyone unfollow a particular person on Twitter because they said something they don't agree with. (It wasn't me.)

Not only does it drown out the message they're trying to convey, it makes me care less, which is the complete opposite of what they're trying to do, surely. I don't know if anyone else feels this way, but I certainly do. The more these people froth at the mouth and shout and bellow and point fingers and demand that people read this article by their friend, the less of a shit I give — because I don't want to be associated with them. Not because I disagree with their ideals — as I've mentioned a number of times previously, I agree with what they're arguing for in most cases! — but because the confrontational, aggressive way in which they try to get their points across is just so completely loathsome to me that I don't want anything to do with it.

So I block them. I literally silence them. Which is exactly one of the things that they complain about, usually without any sense of irony that their own furious, righteous anger is itself intimidating and silencing people who genuinely want to discuss, engage and understand these complex, non-binary issues in greater depth.

I didn't take the decision to block a bunch of these people lightly, and I occasionally feel guilty that I have done so. Many of them are supposedly "respected" figures, and some are friends with people that I consider to be friends. But I haven't unblocked them.

Why? Because I have tried to engage them in discussion. I have tried to see these complex issues from a variety of different perspectives and talk about them accordingly. I have tried to have a rational, reasoned debate. And yet the last time I attempted to do this — I forget the exact topic now, as I unfollowed the Facebook comment thread shortly afterwards feeling genuinely upset — I was shouted down with the words "get a grip". No attempt to engage. No attempt to discuss or debate. No attempt to help me understand their points of view. A simple shutdown.

I gave up at that point. That is when I wrote this post. That is when I simply decided to avoid confrontation altogether and "stay out of trouble", as it were.

This isn't how it should be, surely. People should be aware of these issues and feel able to discuss them openly without fear. Fighting hate with hate is counter-productive and achieves nothing except alienating people like me while causing both "sides" of the debate to dig their heels in and argue ever-more aggressively.

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1015: JARNAWRITINGLIZMZ https://imnotdoctorwho.moegamer.net/2012/10/30/1015-jarnawritinglizmz/ https://imnotdoctorwho.moegamer.net/2012/10/30/1015-jarnawritinglizmz/#respond Tue, 30 Oct 2012 01:17:36 +0000 http://angryjedi.wordpress.com/?p=4632 The discussion surrounding the recent "Games Journalists Might Be Corrupt" debacle continues, it seems, with a recent piece by Ben Kuchera over on the Penny Arcade Report summarising nicely why it's an issue worth discussing. I don't really want to get into that conversation again right now because it's already being researched and reported on … Continue reading 1015: JARNAWRITINGLIZMZ →

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The discussion surrounding the recent "Games Journalists Might Be Corrupt" debacle continues, it seems, with a recent piece by Ben Kuchera over on the Penny Arcade Report summarising nicely why it's an issue worth discussing. I don't really want to get into that conversation again right now because it's already being researched and reported on by people with more time and resources on their hands than me.

What I do want to talk about, though, is the ancillary discussion which always crops up any time Issues surrounding "games journalism" crops up — that is, a matter of what is "games journalism" and the divide between "journalist", "blogger" and any other definitions you'd care to give.

I saw an interesting quote earlier today on Twitter. I forget who it was from so I can't link to it, unfortunately, but it read something like this:

"Don't get into games journalism because you like games. Get into it because you love writing."

That's exactly the reason I enjoy writing about games — because I love writing, as the 1014 posts prior to this will attest. I mean, sure, I love games, too, but I could love games without wanting to write about them, and yet I voluntarily compose thousands of words on the subject every week — here, over at Games Are Evil and for my day job. If I didn't love it, I wouldn't do it.

There's something of an air of snobbery surrounding writing about games, though, and it's all to do with that "J" word. When outlets like Polygon publish a piece like this, you get people expressing genuine surprise that someone has "done some actual games journalism". For sure, well-researched investigative pieces are very much worthy of note and should be praised — but just as in regular newspapers, they are not the be-all and end-all of writing. In mainstream culture and current affairs, we have plenty of critical and opinion pieces alongside the deep-dive investigative pieces — so why is this sort of thing looked down upon in games writing?

It's the obsession with that "J" word. "Journalism" carries with it certain expectations — specifically, reporting and investigation, and perhaps uncovering some facts that might not have come to light otherwise. But there's just as much value in someone composing an in-depth personal response to something they've played in detail, or indeed an opinion piece on a pertinent current issue in the industry.

It's not "one size fits all", in short, and I think part of the problem in the "writing about games" sector (whatever you want to call it) is that too many outlets are trying to be one size fits all. We see sites like VG247 posting articles on everything from the latest DLC drop for Call of Duty to sales figures via who has got a new job on a magazine — something which the vast majority of gamers who are not involved in the industry probably wouldn't give a toss about. We have sites like GamesBeat experimenting with a review format that features feedback from a games critic, a business analyst and an academic, and it's not entirely clear who that's for.

We need greater focus and less generalisation. The outlets that are good at "real journalism" such as Kuchera's Penny Arcade Report (and to a lesser extent Polygon) should keep doing what they do because it's important — and it'd be good to see more outlets focusing on this side of things with properly-trained staff. But at the same time, the sites who are effectively "magazines" as opposed to "newspapers" should keep doing what they're doing too. Their work is no less valid or important, but their purpose is different — while the "journalistic" outlets' primary purpose is to inform, the "magazine" outlets' primary purpose is to entertain. There's a degree of crossover between both, of course, but I can't help but feel that focusing on either one or the other rather than ending up doing a half-assed job at both would benefit everyone in the long run.

I actually wrote a piece on this subject a while back regarding the ever-controversial Kotaku, a site which consistently draws heat for its seemingly "irrelevant" articles and often irreverent attitude. I still stand by what I say in that post — if Kotaku was more honest and open about its target audience (18-30 year old men) and tailored its content accordingly, then I feel it would be a better publication as a result.

It's also what I'm trying to do over at Games Are Evil with a limited team and resources. We're not under any illusions about being the first to report on anything or the most timely with our coverage, but in acknowledging that fact and taking a more "magazine-like" approach — weekly, focused columns punctuated by brief news snippets on subjects that are a little "off the beaten track" and regular features such as our daily Song of the Day — I feel we're building a better, more distinctive publication rather than yet another "me too" blog, and one that I'm actually pretty proud of so far.

Anyway. The "games journalism is broken" discussion will probably continue in perpetuity, particularly given recent events. I do know one thing, though, and that's that I am really glad I am not Lauren Wainwright right now.

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1011: Sigh... Another Shitstorm https://imnotdoctorwho.moegamer.net/2012/10/26/1011-sigh-another-shitstorm/ https://imnotdoctorwho.moegamer.net/2012/10/26/1011-sigh-another-shitstorm/#respond Fri, 26 Oct 2012 00:38:01 +0000 http://angryjedi.wordpress.com/?p=4615 Boy, it all kicked off earlier. Again. For those who missed the whole shebang, basically, this is the flow of events over the last two days to the best of my knowledge. Yesterday: Twitter "debate" erupts over whether or not it was ethical for UK games journalists attending the annual "Games Media Awards" ceremony to … Continue reading 1011: Sigh... Another Shitstorm →

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Boy, it all kicked off earlier. Again.

For those who missed the whole shebang, basically, this is the flow of events over the last two days to the best of my knowledge.

Yesterday:

  • Twitter "debate" erupts over whether or not it was ethical for UK games journalists attending the annual "Games Media Awards" ceremony to be tweeting promotional hashtags in the hope of winning a PS3.
  • Winners of said competition name-checked by several Twitter users.
  • Several of said winners speak up and say they are giving away their PS3s.
  • Eurogamer publishes this article by Robert Florence (now recreated on GAF because the Eurogamer-hosted one has been edited) in which he notes that journalists defending such a competition could be seen as corrupt. He quotes tweets from several public sources (mostly Twitter) in said article.
  • MCV staff writer Lauren Wainwright, who was originally quoted in Florence's article, posts on Facebook "Yes, I've seen it. Yes, it's slander. No, it's not being taken lightly." and quickly makes it clear that she is referring to Florence's article.

Today:

Most of the salient points surrounding this issue have probably already been addressed far better than I will do in this post, but since this is my personal blog I thought I would give my take on the matter, as something of an "outsider" to the UK games industry. (It's true; despite living in the UK, pretty much all games/tech journalism work I've done in the last few years has been for American outlets — the last UK publication I wrote for was the UK Official Nintendo Magazine, and that was back when the N64 was one of the current-generation consoles.)

I have come to the conclusion, not just as a result of this shitstorm, that I am Not A Fan of the UK games journalism industry.

Actually, that's not quite true — there are plenty of people in the UK industry with a considerable degree of integrity who sadly toil away in relative obscurity. People like Lewis Denby over at Beefjack, Ashton Raze and Tom Hoggins over at The Telegraph's games column, and itinerant freelancer Chris Schilling — and scores of others, too, most of whom I follow on Twitter. These are all people that I may not have had the pleasure of actually meeting in most cases (though I met Denby at the Houses of Parliament one day) but whom I have interacted with and have grown to trust the opinions of. I have no issue with these people.

However, what I do have an issue with is the "old boys' club" that is at the core of the UK games journo industry; a toxic heart beating away and infecting all around it with its bitterness and vitriol. In this inner circle, most people seem to actively hate their job, mocking it at every opportunity and deriding genuinely interesting ventures such as a games journalism introductory session that IGN attempted to host in London a short while back. The apparent priority for a number of these individuals — from what I can tell from their public output, anyway — is getting drunk and taking the piss out of the medium they're supposed to be representing. "VIDEOGAMES," they'll say (and misspell), deriding something that everyone is already aware of and completely ignoring the more interesting things going on in the business.

The focal point of all this vitriol is surely the Games Media Awards, an odious annual event hosted by Intent Media, the parent company of Wainwright's employer MCV. Now, you might not think that celebrating the achievements of hardworking journalists is a bad thing, and for the record, I don't either — but for the last two years I have seen nothing but obnoxious behaviour surrounding this event. I don't know about you, but for a professional industry awards ceremony, I expect a certain level of professionalism, formality and decorum — none of which are readily apparent in the slightest when looking at the GMAs, which are little more than a pissup for journalists organised by PR staff and publishers.

I knew that something was up when the "humorous" Twitter account promoting the event last year was publicly lambasting anyone (including me) who took umbrage with its less-than-professional tone. These suspicions were only confirmed when the sponsors for the event showed up brandishing about a million free condoms and with an army of dwarfs in tow. The event was a complete debacle and many of the journos present did decry the sponsor Grainger Games' behaviour as abhorrent, to be fair — but equally, there were plenty of "oh man, I was so drunk" stories circulating.

This year, it was a different controversy — specifically, a whole lot of behaviour which Florence quite accurately pointed out could be interpreted as shilling. Journos were getting their photograph taken with the dude from Far Cry 3 and tweeting about some game I've never heard of called Defiance, and publicly sharing both on Twitter. Some people quite rightly criticised this, and that's what kicked off this whole debacle. Specifically, it was Intent Media and various other members of the "inner circle" defending their behaviour that kicked off this whole debacle.

You see, part of the problem with the "inner circle" is that it believes itself superior and immune to criticism. At no point were those who had been "caught in the act" willing to discuss the possibilities that their actions might be misinterpreted, whatever the actual intentions behind them. Wainwright's "complaint" and possible threat of legal action is just one of many silencing tactics that have been used surrounding this issue, with the others being the old favourite "remember when we just talked about games? Games were fun!" and "get back to work" arguments.

Well, yes, games are fun, and it would be nice to get back to talking about them. But these conversations that we're having here are important, too. This whole ridiculous situation came about for a reason, after all, and it's something that the industry should learn from. Specifically, outlets should begin getting their staff better acquainted with media law, and they should also instill in their employees a culture that criticism is not always a negative thing; sometimes it is an opportunity to grow, change and improve.

Will the industry actually learn from this, though? Probably not, sadly. I would, however, like to state for the record that I have never seen this level of ridiculously shameful behaviour from the American games press. Sure, there's been plenty of public spats — particularly surrounding high-profile figures such as Destructoid's Jim Sterling and the Polygon crew — but nothing that's actually left me feeling as ashamed of the industry I've worked so hard to be a part of as the last 48 hours have.

I'll leave you with this excellent piece by Jeff Grubb from back in the early days of Bitmob. I agree with everything my hirsute honey says. And that's the last I will say on the matter!

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This is my 1,000th daily post on this blog https://imnotdoctorwho.moegamer.net/2012/10/14/this-is-my-1000th-daily-post-on-this-blog/ https://imnotdoctorwho.moegamer.net/2012/10/14/this-is-my-1000th-daily-post-on-this-blog/#respond Sun, 14 Oct 2012 23:18:45 +0000 http://angryjedi.wordpress.com/?p=4553 Well, there we are. 1,000 days of non-stop daily blogging. I am the best, I win, etc. Sorry this post is so late, but once you've read it you'll hopefully appreciate that it took a bit of time to put together. I felt I should make the effort, you know. Special occasion and all that. Of … Continue reading This is my 1,000th daily post on this blog →

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Well, there we are. 1,000 days of non-stop daily blogging. I am the best, I win, etc. Sorry this post is so late, but once you've read it you'll hopefully appreciate that it took a bit of time to put together. I felt I should make the effort, you know. Special occasion and all that.

Of course, I'm well aware that I'm not the first person to reach a thousand days — as I mentioned a few days back, Mr Ian Dransfield got there first due to… well, starting before me. I joined the initial #oneaday crowd a little late, on January 19, 2010, whereas the people who actually started the whole thing off began closer to New Year's Day. As I noted in that post I just linked to, however, I am officially the Last Man Standing and I don't mind admitting that I feel more than a little proud of that fact. Through thick and thin, I've stuck by this self-imposed project with no end and no goal, and I have enjoyed the experience immensely.

And, more importantly, I plan to continue enjoying it from this point onwards. Post number 1,000 — that's this one — is most certainly not a fond farewell and a hanging up of the… whatever implement best exemplifies blogging. (My computer keyboard, I guess.) No; it's a significant milestone, for sure, but I see no reason to stop. There are plenty of things to write about. And while they may not always be the most interesting or universally appealing, as I've noted on this blog a number of times before, the original intention of #oneaday was not to be interesting or universally appealing. It was simply a kick up the bum to get those of us who enjoyed writing to do more writing. Writing for ourselves, rather than for someone else. Writing without limits, without the necessity of sticking to a style (though those of us in it for the long haul naturally developed our own personal styles), without word counts, without anyone deciding whether or not the thing we were writing about was worth writing about. And, of course writing without editing.

Yes, these are the pure, unexpurgated contents of my brain you're reading every day. Unfiltered, uncensored, completely truthful. (Well, okay, regarding the latter, I might omit to mention a few things, but that's not exactly the same as lying.) A couple of people have commented to me over the course of the past thousand days that they're impressed by my ability to just lay my soul bare on the page like that, to confess to things that others might find difficult to talk about. For me, though, it's actually something of a relief to be able to talk about a lot of these things, be it my depression and social anxiety or my enjoyment of visual novels that, in many cases, have bonking in them. This blog has been a good "friend", as it were, providing me with a place to empty my brain of all the thoughts that have been floating around with it over the course of each day, and in the process I have made a few actual friends who have either related to the things I've written or just found them interesting. Which is, you know, nice.

More after the jump — it's a long one. (That's what she said, etc.)

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I had a request the other day from Alton Hazelworth III that I give a rundown of my top 5 funniest dreams for my thousandth post. I'm not sure I can remember five dreams in enough detail to do that, unfortunately, but I can reshare a couple of rather strange posts from the past for those who are interested to know how my (apparently deranged) mind works. First of all, there is From the Depths of the Subconscious, referred to by Hazelworth as his "favourite post to date" and "the poo dream post". Then there was Into Dreams, in which I described a selection of peculiar things that had flown out of my subconscious at various times in my life. Then there was earlier post Dream On, which isn't nearly as interesting but does feature a comic strip with pictures of both Christina Hendricks and Brian Blessed.

So while we're at this, let's delve back into the annals of this blog's history and pick out a few other posts that are noteworthy. I have done this on a couple of occasions in the past, and it's been fun to revisit them. (It's also quite fun to hit that "Random Post" button at the top of the page and see where it takes you. At least if you're me.) Consequently, I make no apologies if I link you to posts I have already linked to in the past. Apparently they stuck in my memory as "noteworthy", so… yeah.

I will probably regret this as I spend longer and longer (and more and more words) digging up old posts that I'm probably the only person who cares about, but here we go.

Ugh. Now I have no idea where to start. All right, let's start with posts that have proven the most consistently popular, based on what WordPress' stat counters believe are my Most Viewed Posts of All Time. If it ever loads. (It's not loading.) Now it's loaded. All right, here we go.

Apparently, my most-viewed page is my homepage. 22,848 views since some time back in 2008. I have no idea if that's good or not. Ultimately irrelevant. Moving on.

My top individual post is Mini-Memes and Offensive GIFs (NSFW), which has had a mighty 3,251 views since it was posted on May 10, 2010. This is a post in which I first of all participate in a fake "Inside the Actor's Studio" interview, prompted by a fellow #oneaday blogger, and find myself unable to hear the name "Bernard Pivot" without thinking of a piece of software called Pivot which allowed you to animate stickmen. Said piece of software was, naturally, put to nefarious use with a variety of offensive animations collected together under the banner "Battle of the Sexes".

How to Play Pocket Academy is the next most popular post, with 1,592 views, though I think this is largely more due to the fact that no-one understands how to play Pocket Academy than due to it being a particularly comprehensive guide. So we'll skip over that one and go straight to the next most popular one, which is Why Teaching Sucks (1,217 views).

For those of you who aren't aware, I used to be a teacher. I worked for three years in secondary school before suffering a nervous breakdown and quitting, then I worked for a term on a maternity cover contract at a primary school. It's fair to say that I did not enjoy the experience.

Actually, that's not entirely fair. There were aspects of it that I enjoyed. There were a number of kids I genuinely looked forward to seeing each week. And school productions were always a massive amount of fun. Unfortunately, the negative aspects of the profession — outlined in the above post — outweighed the positives for me by a considerable margin.

I was still working in that primary school when I starting posting daily on this blog. It provided a good outlet, but the amount of time I was spending complaining about my job gave me the push I needed to actually quit before I found myself collapsing. I did so, went to PAX East and eventually, after a lot of struggling, found myself with a career in Writing About Games, where I still am today. (It's fair to say that The Shit Hit The Fan in the middle of all that, but we'll leave that aside for now unless any posts come up.)

Continuing down the top list, Charities Have No Use For Your Avatar (969 views) is still just as relevant today as it was then. The post stemmed from one of those stupid Facebook memes that comes up every so often, where someone believes that changing their avatar to a cartoon character means that they're "joining the fight against child abuse". I put forward the notion that the whole "but it's to raise awareness!" argument was, in fact, bollocks, and those who actually gave a shit about stopping child abuse enough to want to take action should put their money where their mouth is and donate rather than attributing a stupid Facebook meme to a charity who had nothing to do with it. I took a little flak for that post, which got shared quite widely at the time, but on the whole there was more support for my viewpoint than people yelling at me, which gave me at least a little faith in humanity.

Emi's Inspiration is the next most popular post, with 683 views. It was a post about bettering oneself, inspired by visual novel Katawa Shoujo and the character Emi therein. Specifically, it was about the Couch 2 5K running programme, which is well worth a look if you can't run for shit but would like to learn. I have successfully made it through that programme once and got most of the way through on a couple of other occasions, but have stalled somewhat recently due to a loss of enthusiasm and time. Perhaps I should re-read that post and pick it up again.

Next up is my post on The Sims FreePlay (635 views) but that's boring and I don't like EA very much right now so I won't say any more about that.

The next most popular one, however, is one I feel everyone can benefit from, and that is The Only Art Lesson You Will Ever Need, a comprehensive guide to the fine art of drawing stickmen that has benefited over 585 people to date.. This is from the time on this blog between where I started using crudely-drawn Paintbrush pictures to illustrate the posts and when I started doing the comic, for those interested in the Official Pete Timeline.

Following that, my About page is the next most popular page. Which is nice, I guess, though I'm not sure if I should read anything into the fact that people are apparently considerably more interested in stickmen fucking each other than in me. Oh well. 'Twas ever thus. (Possibly.)

Interestingly, Chinese Whispers, a follow-up post to Charities Have No Use For Your Avatar, is the next most popular post, with 449 views. In this, I examine the fallout from the whole "charity avatar" debacle and encourage everyone to not be a dick.

That covers the ten most popular posts on this stie of all time. Not necessarily my best work, but that which, for whatever reason, encouraged people to come along and read.

Now for a few of my personal favourites.

Post-Mortem is my favourite post of all time on this blog, not because it's particularly good, but because of the entertaining memories attached to it. It is an extensive review of The Morning After, in which I go through and investigate exactly what incriminating evidence had been left on my phone after a night out on which I got extremely drunk with friends. This is a post said friends and I still laugh about today, and it always makes me think fondly of them. I was going through A Difficult Time when all that was going on, and they helped take me away from that for a little while, which was exactly what I needed.

My Life With Des was a post in which I explored my experiences with depression and social anxiety over the years. It was rather harrowing to write, but also quite therapeutic. I also think it may have helped a few people to understand me a bit better. If you haven't already read it, you may wish to do so, and you might find it explains a few things. (I've followed up on this post a few times, most recently in Some Words on Social Anxiety. Telephobia is also tangentially related.)

Cheering things up a bit, I was quite pleased with my English-American Dictionary, which is fairly self-explanatory.

I was also quite pleased with Character Sheet, my attempt to quantify my own skills and abilities as if I was a character in Final Fantasy XIII. (Regarding the text at the start of the piece, I can no longer remember how I calculated my EXP, HP and MP. It was something to do with days and dates, I think.)

I've done a bunch of creative writing on this site, too. You can check it all out here, including a few posts on the creative process. Of particular note (in my opinion, anyway) is my month-long improvised tale Wasteland Diaries, which starts here; Midnight, which exemplifies the apparent fascination I have with death and the ethereal; Improv Theatre, which is actually a transcript of a chat session I had with Andie before we lived together; Welcome Home, which was an experiment in sci-fi; Wordplay, in which I attempted to write something vaguely coherent given prompt words from people on Twitter; and Sandwich, which I wrote shortly after my whole life fell apart.

I think that's probably enough for you to be getting on with for now. I hope you've been enjoying (or at least appreciating and/or nodding thoughtfully at) my random meanderings on occasion, and rest assured you can look forward to hopefully many more as time proceeds ever-onwards. For now, though, I'm off to bed for a well-earned rest.

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#oneaday Day 998: Generally Generalising https://imnotdoctorwho.moegamer.net/2012/10/13/oneaday-day-998-generally-generalising/ https://imnotdoctorwho.moegamer.net/2012/10/13/oneaday-day-998-generally-generalising/#respond Sat, 13 Oct 2012 00:08:17 +0000 http://angryjedi.wordpress.com/?p=4544 First up, read this. It's an impressive piece of investigative journalism regarding a Reddit user known as "ViolentAcrez" — a notorious user for his practices of posting creepy photos of often-underage women without their consent. The piece describes the reporter Adrian Chen's (successful) attempts to unmask ViolentAcrez and publicly shame him for the things he … Continue reading #oneaday Day 998: Generally Generalising →

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First up, read this. It's an impressive piece of investigative journalism regarding a Reddit user known as "ViolentAcrez" — a notorious user for his practices of posting creepy photos of often-underage women without their consent. The piece describes the reporter Adrian Chen's (successful) attempts to unmask ViolentAcrez and publicly shame him for the things he has spent the last few years doing.

Fair enough. As a number of people have said in relation to this story today, the "free speech" so beloved of Reddit users does not mean the same thing as "free of consequences". And while Michael Brutsch, the man behind the handle "ViolentAcrez", has not technically broken any laws with his activities — he wasn't posting child pornography or anything illegal, simply reposts of images that were already in the public domain on Facebook and other services, and later voyeuristic images taken without the knowledge of the people depicted — the fact stands that his behaviour was more than a little creepy, inappropriate and actively harmful in a society that is, for the most part, actively trying to improve attitudes towards women.

I'm not denying any of this. While I find the tracking down and public shaming of a notorious Internet troll a little creepy in and of itself, what Chen did in the name of journalism is a far cry from what Brutsch has been doing for the past few years — and probably for the best in the long run. Brutsch will certainly think twice — or at least be a lot more careful about his "social media footprint" — before trying anything like this again. There's a lesson to be learned in all this — if you're a dick on the Internet, sometimes it will come back and bite you in the ass.

There is something that bothers me about this story, however, and that's been the reaction to it. Specifically, the negativity directed towards the entire Reddit community as a result of this story and surrounding issues. For those who haven't been keeping up on this story over the past few days, a number of Reddit subforums, or "subreddits" as they're called, completely blocked all Gawker links in a showing of solidarity for Brutsch who was, despite his behaviour, regarded as a valuable member of the community and a "necessary evil" by many — while he was a notorious troll, the Reddit staffers made active use of him to police the less salubrious parts of Reddit and ensure that nothing that actually was illegal was being posted. A "man on the inside", as it were.

Because certain parts of Reddit decided to show their support for and/or actively defend Brutsch's behaviour on the grounds of "free speech", apparently all of Reddit is now something to be reviled — a "cesspit", as I saw it referred to earlier today.

This is the bit that makes me uncomfortable — an entire community being blamed and ostracised for the behaviour of one man in particular, and also for that of those who support him.

I've been on Reddit. I haven't been on there for a while but I enjoyed a brief stint on there a while back. I joined some interesting discussions on a variety of topics ranging from gaming to TV shows  via funny pictures and an accidental excursion into naked photographs that users had taken of themselves. (In the latter case, the notorious "gonewild" subreddit, the majority of comments were in fact, body-positive — particularly on the pictures of those who had been brave enough to post a picture of their obviously-overweight body — rather than perverted, which I found to be interesting. Also, it genuinely was an accident that I found myself in that subreddit — Reddit's main screen gives little to no indication what "gonewild" is all about. In retrospect, I should have thought about it a little more before jumping in, but hey, I'm pretty hard to shock. But I digress.)

I didn't spend long enough to make any particular friends there, but I have heard plenty of stories of people getting to know each other and making lasting friendships or relationships through the site. There are plenty of stories of Reddit communities pulling together to support others, too — stories of helping people through difficult times; stories of helping people who are struggling for money; stories of, in short, human helping human. I know at least one person personally who is using a specific subreddit for support in getting help for some of their personal problems and issues. There is plenty that is positive to say about Reddit.

And yet for the obnoxious, totally inappropriate actions of one man and his supporters — some of whom, it seems, have been or are on Reddit's staff — apparently this entire, incredibly diverse Internet community should be ostracised.

Something really doesn't sit right with that for me. To generalise one of the largest communities on the Internet as all being scumbags like this just seems both dangerous and unfair. I have plenty of friends who enjoy using Reddit for completely innocent purposes, be it discussion, promotion of things they have been working on or discovering interesting new reaction .GIFs. I know that they'd be the first to distance themselves from the sort of behaviour that Brutsch has exhibited, and yet if you were to take what a number of commentators are saying at face value, you'd have to brand these people as deviant perverts and assholes, too, simply by virtue of the fact that they're Reddit users.

This is not helpful.

I'm fully aware that I've been guilty of this sort of thing in the past — not specifically with regard to Reddit, but with 4chan. I've referred to that place as a "cesspit" before and certainly it has more than its fair share of trolls and unpleasant people there — but equally now I realise that there are also plenty of other people who just make it their hangout of choice. They, subsequently, become guilty by association with the "/b/tards" who are responsible for the majority of objectionable material and behaviour on 4chan (and, by extension, the rest of the Internet. And they're probably pretty pissed about that.

The same thing is happening with Reddit. As much as Reddit would like to market itself as a "social news" tool, let's not be under any illusions — it's nothing more than the world's biggest forum. Like most forums, it has tons of subcultures and cliques, most of whom stick to their own neatly-carved niches for the most part. Some of these subcultures and cliques are objectionable in nature, and it's up to the site admins and moderators to determine what to do about that — something that they haven't done a great job with so far, and something they need to work on.

However, the mere presence of some objectionable subcultures and cliques does not mean that the entire website as a whole is somehow objectionable. It's the same as saying that a particular city is a "cesspit" because, say, a greater-than-average number of registered sex offenders live there. Or the same as saying that all people who like a particular thing are a bunch of assholes. Or, in fact, the same as almost any other unfair, unsubstantiated generalisation. It's not helpful — all it does is turn everyone outside that group against them, and everyone inside that group becomes defensive. The two sides inevitably clash, and things just get worse and worse rather than better. It doesn't help anyone.

So by all means think that Michael Brutsch is a creepy old pervert whom you wouldn't want anywhere near your children. By all means criticise those who supported him — including members of Reddit's staff.

I agree with you.

But take a moment to think of the thousands — more likely millions — of people who make use of Reddit on a regular basis and have absolutely nothing to do with this before you start branding the entire community as pond life. Would you want to be made guilty by association with something you had no involvement in whatsoever? I doubt it very much. So quit doing it to others.

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#oneaday Day 994: I Don't Care https://imnotdoctorwho.moegamer.net/2012/10/08/oneaday-day-994-i-dont-care/ https://imnotdoctorwho.moegamer.net/2012/10/08/oneaday-day-994-i-dont-care/#respond Mon, 08 Oct 2012 13:02:50 +0000 http://angryjedi.wordpress.com/?p=4530 I'm coming to the rather cynical conclusion that I'm not sure I care enough about certain issues to want to shout and scream and rant and rave about them all day, every day. A big part of the reason behind this is the fact that people who do care enough about certain issues to shout and scream … Continue reading #oneaday Day 994: I Don't Care →

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I'm coming to the rather cynical conclusion that I'm not sure I care enough about certain issues to want to shout and scream and rant and rave about them all day, every day. A big part of the reason behind this is the fact that people who do care enough about certain issues to shout and scream and rant and rave about them all day, every day are wearing me down significantly. I won't get into specifics, as that will likely only provoke more shouting, screaming, ranting and raving, but suffice to say I really can't be arsed with it any more.

I am fully aware that taking this rather apathetic attitude towards Big Issues makes me officially Part of the Problem. But, you know, I just don't care any more. I have had my share of shit things happen to me in my life — nothing on a par with the abuse and crap some social groups have to put up with, though, obviously — and I am just exhausted. I am 31 years old and I just want to settle down with a nice, quiet life. I want to have a nice house with a cat and/or a dog, a car that doesn't rattle when it goes around corners, a job that I enjoy that also allows me the free time to do things I want to do. I am partway there already (mainly on the job front) after a difficult couple of years, and I just do not have the energy to get upset and angry over things outside of my immediate situation any more. It's selfish, and I'm completely aware of that — and mildly guilty about it, to my annoyance — but it's true. I want my own life to be sorted before I try and fix the rest of the world, and I've still got a long way to go yet.

In honesty, it's not that I genuinely don't give a shit about the issues in question and don't think they're a problem. It's that any time a "discussion" on said issues comes up, it devolves within a matter of seconds into people throwing tables at each other, telling each other to "get a grip" or that Their Opinion Is Wrong. I've tried on several occasions to engage in such discussions in a reasonable, rational manner and every time this pattern has emerged, without fail. It's utterly predictable. Someone makes an inflammatory statement deliberately designed to provoke, someone else comes along with a counterpoint, then both sides gather the troops and proceed to bitch and scream at one another with no resolution being reached. Then the whole thing just happens again and again and again. In some cases, people in question repeatedly stoke the fire in an attempt to get the arguments to flare up again long after the initial flurry has passed.

I have one far-off friend in particular whom I otherwise like very much who I now feel I can't really engage with via social media any more because 90% of their posts seem to follow the pattern outlined above. This sort of person attracts like-minded individuals, most of whom are strong-willed and keen to argue their case aggressively. I hate unnecessary aggression and will do anything possible to avoid it, whether it's in actual conversation or on the Internet. If that means no longer talking to someone online, then it's a sad situation for sure, but it's what I'll do.

There's also the fact that in a lot of cases these screaming matches don't achieve anything whatsoever. A lot of the people who hold these strong opinions can very much talk the talk but then don't do anything to back up their bold words. If they took some sort of action regarding the things they feel so strongly about, I might be more inclined to care more one way or the other. But when the same old arguments arise day after day after day, I just get tired and don't want to engage with it any more. The impact is lost. I don't care any more. I just want to have a quiet life. If your points are making me — and doubtless plenty of others like me — feel like that, you are not arguing your case well.

Is that such a bad thing? Apparently so. But if it's wrong, to mangle the cliché, I really don't have the energy or give enough of a shit to be right.

 

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#oneaday Day 989: Blackout https://imnotdoctorwho.moegamer.net/2012/10/03/oneaday-day-989-blackout/ https://imnotdoctorwho.moegamer.net/2012/10/03/oneaday-day-989-blackout/#respond Wed, 03 Oct 2012 23:32:38 +0000 https://angryjedi.wordpress.com/?p=4500 I was all set to write something profound tonight, then the Internet died and I'm relegated to blogging from my phone. All right, I didn't have anything hugely profound to say and even if I did I could clearly still say it from my phone, but the Internet has gone down, which is, as everyone … Continue reading #oneaday Day 989: Blackout →

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I was all set to write something profound tonight, then the Internet died and I'm relegated to blogging from my phone.

All right, I didn't have anything hugely profound to say and even if I did I could clearly still say it from my phone, but the Internet has gone down, which is, as everyone thoroughly immersed in 21st century living knows, incredibly annoying.

Given its prevalence in our everyday lives, it's very easy to forget what life without the Internet was like. Something as simple as checking the news or finding out what time something was on TV relied on you having… oh, it's back. I'll return when I finish watching this episode of The World God Only Knows. Ja ne!

… … … …

20 minutes later…

There we are, that's better.

Shit, now there's pressure on me to write something meaningful. Umm…

Nope, I got nothing. And fuck all that Internet talk. I've written that exact same post at least five or six times already in the last 989 days.

I finished watching Welcome to the NHK today. The last few episodes were major-league Feels territory. It was a fascinating show, all-told, that I may write about in more detail at some point in the near future. What I particularly liked was that it wasn't particularly easy to pigeon-hole into a specific category of genre. It had elements of comedy, drama, romance, surrealism and all manner of other stuff too. On the whole it was quite an emotional experience for me — I'm not sure how much it would resonate with someone who couldn't relate to some of the issues therein, but I certainly found it to be an excellent, worthwhile, enjoyable and moving watch.

Tonight, as I mentioned earlier, I've started watching The World God Only Knows after recommendations from several people. I'll blog in more detail about this when I've watched more than two episodes, but it seems to be highly entertaining so far.

The premise, for the unfamiliar, is that dating sim addict Keima inadvertently enters into a contract with the unfeasibly cute and broom-wielding demon Elsie to help round up "Loose Souls", runaway spirits that hide themselves inside the hearts of girls. Keima is thus tasked with making said girls fall in love with him, thus releasing the Loose Soul for Elsie to catch. Keima, sadly, is more than a little socially awkward, having spent all his time dating 2D girls rather than interacting with real people. However, since reneging on the contract means that both he and Elsie will be decapitated by the magical collars placed upon them, he has no choice but to go along with the outlandish plan. Consequently, he attempts to use his knowledge of dating sim tropes to figure out girls in the real world and, of course, Hilarity Ensues.

I've watched two episodes so far and already I want my own Elsie to hug. Certain characters just nail the whole adorableness factor, and she has this particular characteristic in spades. The show as a whole is rather endearing, too, though, regularly lapsing into heavily-stylized and chibi sequences rather than trying to remain too grounded in reality. The concept is, after all, ridiculous, so rather than trying to take itself too seriously the show appears to very much embrace its silliness. I'm fine with that, and am looking forward to exploring the rest of the episodes.

Anyway, on that note I think it's probably time I hit the sack. Hopefully tomorrow will see a more coherent entry and less in the way of Internet outages.

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#oneaday Day 988: Love and Tolerate https://imnotdoctorwho.moegamer.net/2012/10/02/oneaday-day-988-love-and-tolerate/ https://imnotdoctorwho.moegamer.net/2012/10/02/oneaday-day-988-love-and-tolerate/#respond Tue, 02 Oct 2012 22:25:42 +0000 http://angryjedi.wordpress.com/?p=4496 The world is full of social issues that really, thinking about it, we should probably have gotten over by now. As a general rule, hating anyone for arbitrary reasons such as their gender, race, sexuality or haircut is something that the human race of the 21st century should have moved past now, but it's sad … Continue reading #oneaday Day 988: Love and Tolerate →

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The world is full of social issues that really, thinking about it, we should probably have gotten over by now. As a general rule, hating anyone for arbitrary reasons such as their gender, race, sexuality or haircut is something that the human race of the 21st century should have moved past now, but it's sad to see that this sort of thing still goes on. And yes, people probably should speak out against sexism, misogyny, racism and all manner of other issues when they crop up. If they don't, then these issues just continue to fester and get worse. If you don't get any sort of feedback on the things you say, you never learn that they aren't acceptable, after all.

At the same time, I can't help feeling discomfort at the tone in which some of these criticisms are presented. I read an article over on Boing Boing today about "why the fedora grosses out geekdom". Perhaps I'm not clever enough to "get" Leigh Alexander's writing, but I came out of that article having absolutely no idea of what she was getting at. Supposedly she was exploring why the fedora had such negative associations, even among members of geek culture — this is the first I've heard of it, I have to say — but it actually came across to me as yet another rant against the phenomenon of "Nice Guys". I've written about this topic in the past and it really does bother me — even more so since learning that a very good friend of mine (and a genuine nice guy (no caps) to boot) abandoned his previous (excellent) blog due to its name — "Nice Guy Gamer" — having negative connotations. While I don't argue that there are guys out there who do fulfil the "Nice Guy" (with caps) stereotype, as someone who believes himself to be nice (no caps) it irks me enormously any time this discussion comes up.

In short, Alexander's piece just came across as rather judgemental, even if that wasn't the intention. In providing links to the various "shaming" Tumblrs that focus on men wearing fedoras and these supposed negative connotations, she has fuelled the fire and made people aware of another avenue of bullying people based on their fashion choices. Not only that, she has also drawn attention to a supposed connection between the people who choose to dress this way and undesirable character traits. Statistically speaking, there probably are some men who wear fedoras and who are manipulative jerkwads, but equally, there are probably also plenty of men who choose to wear them purely as a means to express themselves. We geeks aren't particularly known for dressing well at the best of times, so perhaps we should cut those who make an effort to give themselves a distinctive appearance a bit of slack. (NB: I do not own a fedora. I do have a straw trilby that was purchased entirely to stop me giving myself sunstroke when sitting outside, and not as a fashion statement.)

I guess my point is that while there are plenty of issues that really do need resolving — the way that many women are treated on a daily basis is unacceptable; racial epithets just need to go away; medieval attitudes towards sexuality need to be thrown through the window — there are clearly better ways of going about it than attacking (or at least drawing unnecessary attention to) subcultures or trends that may or may not have anything to do with undesirable character traits. Attack sexism, misogyny, racism, homophobia and all that other bullshit the world can do without when it comes up, yes. Speak out against injustices. Make a difference.

But seriously. Dudes in hats? Let them enjoy their quirks. Love and tolerate. Not everything is bad. At this rate there will be very little left in the world for people to enjoy without feeling guilty or self-conscious. And that sounds like a pretty miserable existence to me — especially as a geek who feels perpetually uneasy and self-conscious.

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#oneaday Day 982: Must Try Harder https://imnotdoctorwho.moegamer.net/2012/09/27/oneaday-day-982-must-try-harder/ https://imnotdoctorwho.moegamer.net/2012/09/27/oneaday-day-982-must-try-harder/#respond Thu, 27 Sep 2012 01:03:23 +0000 http://angryjedi.wordpress.com/?p=4476 I'm not normally one to put down the hard work of others, particularly in my own field of writing, but I feel compelled to say a few words about some things that have been published this week. Here's one. Here's the other. Now, lest I come across as some sort of joyless bastard, I am … Continue reading #oneaday Day 982: Must Try Harder →

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I'm not normally one to put down the hard work of others, particularly in my own field of writing, but I feel compelled to say a few words about some things that have been published this week.

Here's one.

Here's the other.

Now, lest I come across as some sort of joyless bastard, I am aware that both of these pieces were written in jest in an attempt to be — I assume, anyway — "satirical", but the fact is that they both utterly fail in what they are trying to do, leaving them both looking rather foolish — particularly the deranged scribblings of the Borderlands 2 piece.

There are several things that irk me about these two pieces. Firstly is the fact that they exist at all, and on high-profile, (arguably) respectable sites that actually pay their writers. It's hard to feel that this sort of thing is justifiable when there are plenty of people across the world writing purely for the love of writing about games. My team over at Games Are Evil is just one of many groups who don't write about games as their main, paying job but still put in a ton of effort to produce great content and strive to improve their own work over time. The scores of community writers over at Bitmob are another great example. The countless bloggers all over the world. Those who run enthusiast sites in their own time in an attempt to get noticed. All of those produce higher quality work than the two pieces linked above — and yet these are the articles that are deemed worthy of pay. There's no justice there.

The second thing that has vexed me somewhat regarding this matter is the amount of praise they have got — mostly from fellow professionals, it has to be said. The first piece in particular drew a frankly astonishing amount of fawning, with quotes including that it was the "most clever [review of Borderlands 2]" that one tweeter had ever read; that it was "anarchic stream-of-consciousness, like the game itself"; that it was the "most incredible piece of games journalism ever" and the "Ulysses of games journalism".

Now, I'm all for celebrating good writing. But this was not good writing. Even from the perspective of it presumably being some sort of parody (or "anarchic stream-of-consciousness") it just didn't work. The number of utterly bewildered comments beneath the article is proof of that — and it's the same for the Eurogamer piece.

The thing is, I know both writers are capable of much better — and I have nothing against either of them personally. The author of the Borderlands 2 piece is not only the editor of one of the biggest video game sites in the UK, but also a novelist. I expect considerably better from him, in short — or if he's going to try something clever, it should be something that actually works.

Since taking a step back from mainstream games journalism (my day job focuses on mobile and social games, and Games Are Evil focuses on the "alternative" side of computer and console gaming) I have regrettably confirmed a few suspicions I had about the state of the games journalism sector in the UK. A noticeable, vocal proportion of it is made up of a very insular "old boys' club" which appears to believe itself immune to criticism, meaning that it feels more and more liberties can be taken with what sort of work and attitude is acceptable — and anyone who steps out of line to say "hang on a minute…" gets summarily ridiculed. I found myself the recipient of such scorn last year when I pointed out my discomfort at the tone and content of the Games Media Awards Twitter feed, and consequently have shied away from publicly criticising things ever since. I was in two minds about posting this entry at all with that in mind, but in this instance I felt the need for a bit of cathartic release if nothing else.

There are plenty of fantastic games writers out there who don't need to resort to… whatever these two pieces were resorting to. Satire? Parody? Childishness? I honestly don't know, even after rereading them both several times.

Demand better from your articles about games. For all the pontificating about how games journalism is "broken" and how it should be "fixed", if these pieces are anything to go by it seems to be getting worse rather than better.

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Changed my blog theme. Let me know what you think! https://imnotdoctorwho.moegamer.net/2012/09/13/changed-my-blog-theme-let-me-know-what-you-think/ https://imnotdoctorwho.moegamer.net/2012/09/13/changed-my-blog-theme-let-me-know-what-you-think/#respond Thu, 13 Sep 2012 08:46:02 +0000 http://angryjedi.wordpress.com/?p=4413 I changed my theme. EXCITEMENT. I've been using the WordPress "Twenty Ten" theme until now but I thought I'd see what the newer "Twenty Twelve" looked like. Pretty similar, as it happens, albeit with a bit of extra white space and borders around images. It also makes these brief "aside" posts stand out a bit … Continue reading Changed my blog theme. Let me know what you think! →

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I changed my theme. EXCITEMENT. I've been using the WordPress "Twenty Ten" theme until now but I thought I'd see what the newer "Twenty Twelve" looked like. Pretty similar, as it happens, albeit with a bit of extra white space and borders around images. It also makes these brief "aside" posts stand out a bit better. Let me know what you think.

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Updates to Pages https://imnotdoctorwho.moegamer.net/2012/09/12/updates-to-pages/ https://imnotdoctorwho.moegamer.net/2012/09/12/updates-to-pages/#respond Wed, 12 Sep 2012 22:17:22 +0000 http://angryjedi.wordpress.com/?p=4404 Always wondered what this "aside" thing did — now's as good a time as any to try it out, I guess. I've updated my About Pete and More By Pete pages. In particular, I've redirected the defunct What They Play links on the More By Pete page to use archive.org's Wayback Machine so, as if … Continue reading Updates to Pages →

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Always wondered what this "aside" thing did — now's as good a time as any to try it out, I guess. I've updated my About Pete and More By Pete pages. In particular, I've redirected the defunct What They Play links on the More By Pete page to use archive.org's Wayback Machine so, as if by time-travelling magic, you can still read the articles, even though they don't exist any more! YAY~

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#oneaday Day 963: Being an Attempt to Rescue the English Language from the Imbeciles who Pervert it So https://imnotdoctorwho.moegamer.net/2012/09/08/oneaday-day-963-being-an-attempt-to-rescue-the-english-language-from-the-imbeciles-who-pervert-it-so/ https://imnotdoctorwho.moegamer.net/2012/09/08/oneaday-day-963-being-an-attempt-to-rescue-the-english-language-from-the-imbeciles-who-pervert-it-so/#respond Sat, 08 Sep 2012 00:45:10 +0000 http://angryjedi.wordpress.com/?p=4376 I'm not entirely sure why I'm writing this post, as I know for a fact that most of the people who follow this blog, whether they're regular commenters or not, are literate and perfectly capable of using the English language correctly. I just thought it would be fun to have a whinge about some of … Continue reading #oneaday Day 963: Being an Attempt to Rescue the English Language from the Imbeciles who Pervert it So →

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I'm not entirely sure why I'm writing this post, as I know for a fact that most of the people who follow this blog, whether they're regular commenters or not, are literate and perfectly capable of using the English language correctly. I just thought it would be fun to have a whinge about some of my pet peeves with regard to English usage… or lack thereof.

I'm not entirely sure what it is about the Internet that makes people's English usage so much worse. The world has plenty of intelligent people in it, yet if you were to go solely by Internet comment sections it would be hard to believe that. I know intelligence is a much more complicated equation than simple spelling, punctuation and grammar — and there are specific learning difficulties such as dyslexia to bear in mind — but the fact is, technology should make it easier than ever to write things technically perfectly. So why do people not bother?

Laziness, usually, or a desire to get whatever is in their head out into the digital domain as quickly as possible. Most people would be quick to blame social media for this one, with the presence of "Like" and "Comment" buttons on pretty much everything these days encouraging people to spew their facile musings all over things they really have no knowledge of whatsoever. But it's actually a much older problem that, most likely, stems from more real-time forms of communication such as chatrooms. "a/s/l" is a linguistic object of ridicule these days, but in the early days of Internet communication it was an essential part of the "introductions" process when entering a new chatroom. (For those who don't actually know what it stands for, it's asking everyone present what their age, sex and location is.)

Chatrooms often got very busy, and it thus became important for people to be able to make themselves heard as quickly as possible. Consequently, a lot of the abbreviations we use (and/or ridicule) regularly today entered popular usage. Some had been around for a while; others had changed their usage significantly, occasionally leading to comic misunderstandings when one speaker thinks that "LOL" means "lots of love" and the other thinks it means "laughing out loud".

This is no excuse, though! Proper English usage when addressing another person online is, to me, a sign of respect. If you don't take the care to spell and punctuate correctly when addressing someone, to me that says that you don't think they're worth more than the bare minimum amount of time it takes to bang out a furious, cackhanded message and then switch to another tab to, I don't know, watch some porn or play FarmVille or something. (Or both. The mind boggles at that possibility.)

Anyway, rambling explanation over, allow me to present the crimes against the English language that irritate me the most at present. If you are guilty of any of these, please stop being guilty of them, because they all make you look like a bit of a tool.

(Oh, before I go on, my day job requires me to write in American English so I am not going to cover any of the silly things they do with English, such as misusing the words "momentarily", "solicitor" and "patronise".)

1. "LOL" is not a substitute for punctuation.

I've lost the original Facebook post (not by me, I hasten to add) where I first became aware of this obnoxious usage of "lol", but it happens all too frequently, particularly in comment sections. "LOL" is not a substitute for a comma, full stop, semicolon or indeed any punctuation mark.

To judge whether or not using "LOL" is appropriate, read the thing you have just typed out loud. Did you laugh out loud when you got to the "LOL"? If not, remove it and replace it with an appropriate punctuation mark. In fact, even if you did laugh out loud, please remove it and replace it with an appropriate punctuation mark.

2. It's "definitely", not "definately" or "defiantly".

Definitely. Definitely. It's not that difficult a word to spell. It's no "accommodation" or "antidisestablishmentarianism" and it's certainly no "floccinaucinihilipilification". So stop fucking it up.

Also, every time you use "defiantly" instead of "definitely", you are significantly changing the meaning of your sentence. Compare and contrast the sentences "I will definitely do the chores" to "I will defiantly do the chores". One is a nice assurance that you will do the things expected of you; the other suggests that you are going to be an arse about it.

3. Games (and drugs) are "addictive", not "addicting".

"Addicting" is a word, but not in the way you think it is used. Angry Birds is not "addicting", it is "addictive". "Addicting" is a verb. "Addictive" is an adjective. Observe:

"I am addicting my little sister to Angry Birds because it is better than crack. She finds crack worryingly addictive."

(Note: I do not have a little sister, and no-one I know is addicted or in the process of being addicted to crack. Also, Angry Birds is shit and I would rather my hypothetical little sister were addicted to crack than play that bollocks.*)

In fact, no. The word "addicting" is a surprisingly difficult verb to put into a sentence without it sounding stupid. So just stop using it. Addictive. Addictive. Got it?

4. When you write in lower case, you look like an imbecile.

I know professional writers who write everything — blog posts, status updates, comments, even their own name — in lower case when they're "off duty". It makes them look like imbeciles. I don't think I need to say anything more than that. The Shift key is right there. Your little finger is probably hovering over it anyway as you type, so stop being so fucking lazy and use it.

5. This review is "biased", not "bias".

I'll grant that speaking like a twat is something of a meme on the Internet, but any time you accuse something you read of "being bias", you look like a complete cock. An article exhibits bias if it is biased. Not the other way round. Or any other arrangement.

If you can't remember the difference, how about you just say you disagree with what you have read rather than accusing it of "being bias"? Or, better yet, just close that webpage before clicking the "comment" button?

6. Apostrophes denote possession, not plurals.

CDs. GCSEs. Sofas. Not CD's, GCSE's and sofa's. Under no circumstances are you to use an apostrophe to denote something is a plural. Why? Because it's wrong, that's why. Even when using an abbreviation. And even when the word you are pluralising ends with a vowel, which appears to be when this issue more commonly raises its ugly head.

Related note: "it's" is short for "it is", while "its" means "belonging to it". This is, I'll admit, a particularly stupid rule, since it breaks the "apostrophes denote possession" rule by overruling it with the "apostrophes also denote missing letters" rule. Stupid language.

7. If you're going to swear, just swear.

You're not protecting anyone's innocence by writing "f**k". Everyone knows you mean "fuck". If you're going to censor naughty language, censor it completely. If you're going to make it clear what all the words you've asterisked out are, then you may as well just type them all out properly, you f**king c**t-faced w**ksplat, you t*sser, you kn*bjockey, you complete twunting sh*tbag b*****d. ("Twunting" is not a swear, despite it sounding like it should be.)

8. You're a twat if your knowledge of "your" and "you're" is poor.

As Ross from Friends put it so succinctly: "Y-O-U-apostrophe-R-E means 'you are'. Y-O-U-R means 'your'!"

Read your sentence out loud. Could one of your "yours" be replaced by the words "you are"? If so, you should be using "you're" instead.

Here's an exercise. See if you can spot which ones are correct and which ones are not.

1. You're mum's face smells of poo.
2. Your not very good at this, are you?
3. You're defiantly going to get some of these wrong.
4. Get you're f**king words right lol
5. You're very brave if you successfully managed to navigate your way through those monstrosities.

9. Have fun!

Above all, have fun with language!

Actually, no, bollocks to that. Learn to write properly first, then have fun with it.

(Author's note: Any indication that I am a pompous grammar Nazi in this post is entirely intentional and mostly played for comedy value. Mostly. Comments that do not follow the above rules will be printed out and fired into the sun, then deleted.*)

* not really

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#oneaday Day 962: Signal to Noise https://imnotdoctorwho.moegamer.net/2012/09/06/oneaday-day-962-signal-to-noise/ https://imnotdoctorwho.moegamer.net/2012/09/06/oneaday-day-962-signal-to-noise/#respond Thu, 06 Sep 2012 23:47:55 +0000 http://angryjedi.wordpress.com/?p=4373 We're reaching saturation point with social media. In fact, I think we got past that point a long time ago, meaning that we're at the "completely sodden and dribbling all over the carpet" stage. There is too much social media. There are too many possible places for people to share things that nobody cares about … Continue reading #oneaday Day 962: Signal to Noise →

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We're reaching saturation point with social media. In fact, I think we got past that point a long time ago, meaning that we're at the "completely sodden and dribbling all over the carpet" stage.

There is too much social media. There are too many possible places for people to share things that nobody cares about with people they don't know. And it seems that every day some bright-eyed startup CEO decides that what we really need is yet another social network service of some description.

I've indulged in a few of these superfluous social networks over the years. GetGlue was a bit of fun, allowing you to "check in" to movies, books, games and even "topics" that you were interested in, leave comments and discuss things with other community members. This was at the height of the "gamification" craze, so there were plenty of achievements to collect, and you could even get some real-life physical stickers sent to you if you collected enough achievements.

Similarly, Foursquare and the now-defunct Gowalla proved fun for a little while. During the period of time when I was unemployed and quite spectacularly depressed, I made extensive use of Gowalla to "tag" various places around Southampton and assist with building up a crowdsourced map of places of interest. I even made some actual real-life friends through it, but since then location check-ins have lost their lustre — what's the point, really?

Then I tried Path, which promised to be a high-quality mobile-focused social network. But since you can access Facebook, Twitter and Google+ — the biggest social networks in the world — via your mobile phone, why on Earth would you need a mobile-specific one? Sure, Path had a lovely interface and the bizarre ability to track when you woke up and went to sleep, but it was ultimately pointless.

Today, I reviewed an app/social network whose purpose remained completely obtuse to me even as I made use of it — and even as an employee of the company frantically tried to convince me that the service was worthwhile via both Twitter and the service itself. (I'm not going to name it as I really can't be bothered to be chased further — I gave it a fair shot, I explored it, I found it to be a complete waste of time. Sorry.)

The service in question allows users to, like GetGlue, "Like" things. Any things. Like cake? Then "Like" cake. Like Tori Amos? Then "Like" Tori Amos. Not sure whether you like broccoli and stilton soup? Then add it to your "To-Do" list, then "Like" it if you like it. Great. Sure. Fine. One question: why?

This questionable usefulness was only further obscured by the fact that the app also, for some utterly unfathomable reason, allows its users to "plant" "Likes" at actual physical locations, meaning you can claim to have hidden, say, an iPhone 5 in your local McDonalds, or Jedward in your local sewage works. Fun for about five minutes again, sure — and a means of seeing who lives vaguely near you and likes Jedward — but again… why?

There's too much noise and not enough signal in social media these days, in short, and this fact is a big part of why I stripped back on all "non-essential" social apps a while back. I keep Facebook, Twitter and G+ around because there are people I regularly speak to on all of those, but outside of those "big three"? There's really very little reason for a lot of these services and apps to exist, but the amount of money being thrown at them by venture capitalists is terrifying.

Kind of makes me think that I should come up with an "innovative" idea for a mobile social network in order to attract several million dollars' worth of funding.

Okay… give me a minute.

Thinking.

Eureka! I got it. Everyone likes taking Instagram photos of food, right? Well, I propose a social photography network that is nothing but pictures of food with a selection of retro filters (some of which are available via in-app purchase). You can "check in" to the food you're eating, discuss it with other people and share photographs of your lunchbox. It'll be a big hit. I'll call it "füd", all in lower case, naturally.

That'll be two million dollars, please, Mr Venture Capitalist. KTHX.

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#oneaday Day 958: Gratuitous Self-Promotion (And Promotion of Others, Too) https://imnotdoctorwho.moegamer.net/2012/09/03/oneaday-day-958-gratuitous-self-promotion-and-promotion-of-others-too/ https://imnotdoctorwho.moegamer.net/2012/09/03/oneaday-day-958-gratuitous-self-promotion-and-promotion-of-others-too/#respond Mon, 03 Sep 2012 00:04:02 +0000 http://angryjedi.wordpress.com/?p=4360 Hello! How are you? Great!/Sorry to hear that! (delete as applicable) I have something to share with you that I've been working on recently. Some of you may have already seen what I've been up to; it may be news to some of you. I thought I'd share it here, though, in the hope that … Continue reading #oneaday Day 958: Gratuitous Self-Promotion (And Promotion of Others, Too) →

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Hello! How are you? Great!/Sorry to hear that! (delete as applicable)

I have something to share with you that I've been working on recently. Some of you may have already seen what I've been up to; it may be news to some of you. I thought I'd share it here, though, in the hope that I can get more people looking at it.

I'm talking about the website Games Are Evil. I was a contributor there a while back in the post-Kombo years, but was then lucky enough to score my gig at the late GamePro. I kept abreast of what the team was up to during and after my time at GamePro, and always felt a certain degree of "attachment" towards it, even during the times when I wasn't actively involved.

So when it became apparent that the site was in need of a bit of a "reboot" and resuscitation, I was keen to step forward while I had a bit of free time on my hands. I'm lucky enough to have a flexible (and well-paid) enough day job that I have time to take on a "pet project" like this as well as fulfilling my other responsibilities, so I figured it would be a good opportunity to gain some experience in running a site as well as experimenting with some "alternative" directions and content strategies.

That "alternative" thing is key. Having had some interesting conversations with a couple of my friends in the PR industry in recent months, it became clear that a lot of representatives were becoming frustrated that the vast majority of gaming sites focused on the upcoming blockbusters, while "B-tier" titles (for want of a better term — I'm not saying their quality is lower, only their profile) went forgotten, or were barely acknowledged with a somewhat dismissive news story. As such, I felt that there was clearly a gap in the market for a site to cater to the "niche". Since Games Are Evil was not particularly beholden to advertisers or investors, the time was ripe to launch something of an experiment — a video games site that deliberately eschews stories regarding things like the Call of Duties and the Mass Effects of this world in favour of smaller-scale titles and interesting stories from around gaming culture. My original manifesto from when I took over can be found here, if you're curious.

Since taking over the reins at GrE, I've launched a series of regular columns from a range of talented and enthusiastic writers keen to write about their passions. These columns are becoming the main focus of the site, supported by a few daily news stories and occasional reviews when we have code to hand. Each column has a tight, narrow focus and  concentrates on a specific genre or aspect of gaming culture, meaning that readers of Games Are Evil will be able to follow their favourite niche and get to know the writer of said column in the process rather than having to scroll through page after page of news which might not be relevant to them. The model which I wanted to follow with this was the way old-school 1up used to work — people came for the personalities rather than necessarily the specific content of the articles. It's too early to determine whether or not this has been successful or not so far, but I am very proud of what the team has achieved to date — we've seen some great columns ranging from comprehensive roundups of Minecraft news to in-depth explorations of obscure strategy games.

Here's some handy links for you to find your favourite column and follow it:

  • Distant Worlds — a weekly roundup of news from the MMO sector. What's new, what's hot, what's not.
  • FreePlay — a weekly delve into free-to-play and freeware games to sort out the "must plays" from the microtransaction-riddled crapfests.
  • Insert Coin — a weekly exploration of arcade machines, arcade restoration and arcade culture.
  • READ.ME — a weekly foray into the world of visual novels (I do this one!)
  • Swords & Zippers — a weekly roam through the colourful worlds of Japanese role-playing games (I do this one too!)
  • Tactical Tuesday — a bi-monthly deep dive into some of the most obscure, underappreciated and fascinating strategy games available for PC.
  • The Craft — a weekly roundup of what's new in the world of Minecraft.
  • The Vault — a weekly dive into the annals of history to rescue underappreciated or forgotten classics from obscurity. Fans of the Squadron of Shame will be right at home here.

It's early days for the site's new direction as yet, but things are starting to come together nicely. If you've been reading the daily new content, thanks! If you haven't, please feel free to check it out. Leave a comment on articles you'd like to discuss. And please, please share anything you happen to read that you find interesting, entertaining or just plain awesome. With your help, we can make Games Are Evil into the go-to destination for "alternative gaming".

Gratuitous self-promotion (and promotion of others) now over. Normal business will resume tomorrow.

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#oneaday Day 945: Reviewing is Broken, August 2012 Edition https://imnotdoctorwho.moegamer.net/2012/08/20/oneaday-day-945-reviewing-is-broken-august-2012-edition/ https://imnotdoctorwho.moegamer.net/2012/08/20/oneaday-day-945-reviewing-is-broken-august-2012-edition/#respond Mon, 20 Aug 2012 22:39:37 +0000 http://angryjedi.wordpress.com/?p=4311 Game reviews are broken. This is a pretty well-established fact by now, I would have thought, but the issue rears its ugly head any time something interesting but flawed such as Papo & Yo shows up and is, overall, worthy of praise but riddled with technical issues. Let's stay with Papo & Yo for a moment to illustrate my … Continue reading #oneaday Day 945: Reviewing is Broken, August 2012 Edition →

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Game reviews are broken.

This is a pretty well-established fact by now, I would have thought, but the issue rears its ugly head any time something interesting but flawed such as Papo & Yo shows up and is, overall, worthy of praise but riddled with technical issues.

Let's stay with Papo & Yo for a moment to illustrate my point. (I won't be spoiling the game here, so read without fear.)

Papo & Yo is, technically and objectively speaking, filled with flaws. The frame rate is pretty poor at times, there's a lot of screen tearing and the collision detection is occasionally a bit off.

Does this make it a bad game, though?

No.

Does it prevent it doing what it sets out to do?

No.

This is ultimately all that should matter. And yet IGN notes that "poor design outweighs any interesting concepts", ultimately concluding that the game is "bad".

Well, yes, if judged next to something that is longer, more polished and designed primarily as a "game", I guess Papo & Yo is "bad". The problem comes when you consider the fact that all games are not created equal. Papo & Yo was put together by an extremely small team who did not have the budget to do more than they did. It succeeds admirably in telling its powerful, emotional story despite its technical flaws, which cease to matter almost immediately after starting to play. It was also not designed to be a "good game" — it was designed to be a vehicle for telling its story.

I'm reminded of a post I wrote a while back concerning visual novels and interactive movies. Back in the dawn of the CD-ROM era, if anyone dared to release a title like this that focused on the story at the expense of what would be traditionally called "gameplay," it was slated without mercy. The mantras of the day were "gameplay is king" and "graphics do not make the game".

To be fair, a lot of these "interactive movies" were simply poor stories, too, largely proving that (at the time) game studios simply did not have the budgets to compete with Hollywood. But some were enjoyable, and I can't help feeling that some of them may have had a better response had they been released today with better technology and storage capacities.

You see, gameplay isn't king. Not all the time, anyway. In something like Geometry Wars, sure, gameplay most certainly is king, though the beautiful neon presentation certainly doesn't hurt. But in something like School Days HQ or Papo & Yo, gameplay is not king. Gameplay is not even in the king's court. Story is king. And alongside this comes the necessity to judge a game based on how well it is achieving its objectives rather than how "good" it is compared to all other games. In no other medium do we judge individual creative works against everything else ever created in the same medium. No; we judge bestsellers against bestsellers; literature against literature; arthouse movies against arthouse movies; blockbuster against blockbuster.

Both School Days and Papo & Yo are "bad" if we're to judge them against other, more "gamey" experiences. In School Days all you do is watch animé sequences for 20 minutes and then occasionally get to pick between two options. In Papo & Yo all you have to do is navigate the environment and solve some fairly simple puzzles. But neither game is setting out to be a "fun" game. Both of them are setting out to do one thing and one thing only: tell a story. They accomplish this in completely different ways. And they both succeed admirably, regardless of their game mechanics and regardless of any technical issues.

Most gamers I speak to on a regular basis seem to recognise this fact. So why, exactly, do we persist in judging all games to the same standards? This isn't about giving a "free pass" to "art games", as I have seen a few commentators remark in the last few days. It's about judging a game on just one thing: how well it achieves its goal. Screen tearing (which, let's not forget, blighted the original Uncharted to a very noticeable degree) does not affect how well Papo & Yo spins its tale just as, to flip the argument around, the stupid, nonsensical story doesn't affect the fun factor of Call of Duty.

As always, then, the best way to judge whether or not a game is something you want to play is simply to try it for yourself — or at the very least discuss it with your friends and get the opinions of people you trust. "Good" and "Bad" are relative, arbitrary and ultimately quite useless descriptors when referring to creative works, and so I firmly believe the sooner we get out of the habit of judging all games against some ill-defined "canon of greatness", the better.

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#oneaday Day 938: Stop Shouting, Start Talking https://imnotdoctorwho.moegamer.net/2012/08/13/oneaday-day-938-stop-shouting-start-talking/ https://imnotdoctorwho.moegamer.net/2012/08/13/oneaday-day-938-stop-shouting-start-talking/#respond Mon, 13 Aug 2012 23:47:58 +0000 https://angryjedi.wordpress.com/?p=4287 As I have said before on a number of occasions, I do not enjoy conflict, disputes, arguments or anything that gets a bit "heated". My own social anxiety tends to make me overthink it and repeatedly go over it in my mind and worry that it's "personal", even if it isn't. And the sort of … Continue reading #oneaday Day 938: Stop Shouting, Start Talking →

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As I have said before on a number of occasions, I do not enjoy conflict, disputes, arguments or anything that gets a bit "heated". My own social anxiety tends to make me overthink it and repeatedly go over it in my mind and worry that it's "personal", even if it isn't. And the sort of passive-aggressive comments that inevitably come up when one of these situations arises inevitably make me paranoid that they're talking about me, even if they aren't.

But that's a little off the point of what I wanted to talk about, though it does involve conflict.

For those who weren't following the debacle on Twitter earlier, Gearbox Software, developers of Borderlands 2, chatted with Eurogamer about an addon character that would be following the game's launch. The developer in question (Hemingway? I'm writing this on my phone so can't be arsed to multitask) commented that this character had a skill tree called "Best Friends Forever" that provided a number of significant boosts to a less skilled player, allowing them to play alongside someone very familiar with first-person shooters and still have a good time. Things like being able to ricochet bullets into enemies if you aimed vaguely near them rather than having to be properly accurate — real noob-friendly stuff, and actually a really good idea to make the game accessible to less skilled players, or two co-op partners of uneven skill.

The trouble arose when the developer referred to this particular set of abilities as "for want of a better term, the girlfriend skill tree". This was misquoted by Eurogamer in its own article as "girlfriend mode" and the whole thing then spiralled out of control through the usual game of Chinese Whispers, making significant proportions of the Internet very angry indeed and effectively tainting what was actually a very good idea with the distinct whiff of sexism.

The dude's words were ill-considered and stupid and Gearbox should have apologised for them rather than poncing around trying to do "damage control" like they instead chose to. The fact they were said at all is symptomatic of a large sexism problem within the video games industry, and this is an issue that should be addressed.

Addressed calmly and rationally.

Unfortunately, that latter part is what is escaping commentators on both "sides" of this debate. One side starts yelling about how awful this is, making increasingly over-the-top arguments, then the other strikes back in exactly the same way, leaving everyone looking rather foolish. I of course understand that this is something that people are passionate about — particularly feminists who work hard to promote a much-needed female equality agenda — but "passionate" should not mean the same as "angry" or, at times, "disrespectful". Any time either side descended into all-caps sarcasm (and BOTH sides were guilty of this several times throughout the day) it just ruined the point of what they were trying to say and ended up looking rather childish, really.

I'll reiterate: I believe sexism is a problem in society, particularly in the video games industry. But spitting feathers, swearing, making false comparisons, wilfully misquoting things and taking a "who can shout loudest" approach is just counterproductive, surely. I accept that it is frustrating every time something this stupid happens, and I agree that it should be talked about — there were plenty of people out today just wishing everyone would shut up, which isn't a helpful attitude to take — but yelling isn't the right way to go about it because it just leads to a downward spiral of both sides becoming more and more defensive.

Instead, what is needed is rational, sensible, calm and honest discussion. Those upset by the comments should be able to point out that they were upset — and why — without fear of reprisal. Those who didn't see why there was a problem should open their minds and see the other side's viewpoint rather than immediately going on the defensive. And the hidden third faction who just wanted everyone to shut up should calmly accept that different people hold different views, and just because they don't want to hear about something doesn't mean that no-one should talk about it.

Unfortunately, the very nature of the Internet means that immediate, passionate knee-jerk reactions are the way most people go — and once someone gets up on their high horse it's very hard to get them down again, regardless of what viewpoint they hold. It becomes exhausting for everyone involved and everyone observing, and just ends up leaving a distinctly bitter taste in the mouth — one that could have easily been avoided had the issue been addressed promptly, calmly and rationally by everyone involved.

Instead, we get what we had today, which was a bit of an embarrassment for everyone involved. I sincerely hope that one day we can sit down and talk about these things without all of the RIGHTEOUS FURY, because then we're much more likely to get something productive done about it.

Because seriously, people, it's 2012 and we're still discussing gender issues. Surely the human race should have moved past this sort of discrimination by now?

At least there are certain corners of the Internet where sexism is tackled effectively, calmly and rationally — just as it should be. Check out this great story to see How It's Done.

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#oneaday Day 937: The Olympics Are Closed https://imnotdoctorwho.moegamer.net/2012/08/12/oneaday-day-937-the-olympics-are-closed/ https://imnotdoctorwho.moegamer.net/2012/08/12/oneaday-day-937-the-olympics-are-closed/#respond Sun, 12 Aug 2012 23:54:09 +0000 http://angryjedi.wordpress.com/?p=4285 The Olympic closing ceremony finished not long ago, a little late, and now it's back to normal for Britain until the Paralympics start, at which point everyone will suddenly get interested in sport that isn't premier league football again for two weeks and then forget all about it when that is finished. (Incidentally, people, you can stop … Continue reading #oneaday Day 937: The Olympics Are Closed →

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The Olympic closing ceremony finished not long ago, a little late, and now it's back to normal for Britain until the Paralympics start, at which point everyone will suddenly get interested in sport that isn't premier league football again for two weeks and then forget all about it when that is finished. (Incidentally, people, you can stop saying "don't forget about the Paralympics" any time you want. They're still quite a way off. I doubt anyone is going to forget they're happening — and more to the point, I doubt the media will let anyone forget they're happening, either.)

The closing ceremony was… well… uh… a bit poo, really. After the genuinely impressive spectacle that was Danny Boyle's opening ceremony — noteworthy for its greatest achievement, which was stopping British people from being snarky for two whole weeks — the closing ceremony just couldn't match up, and seemingly made no effort to.

This is nothing new for Olympic closing ceremonies, of course, which always tend to be a bit poo, particularly when compared to the opening counterparts. But this was just… bizarre, really. And not especially good. There was a lot of celebration of British music that wasn't that good — Jessie J, Tinie Tempah, Taio Cruz (no, I didn't know he was British, either) were particular lowlights — and some utterly sacriligeous bollocks in the form of Jessie J butchering Queen with her characteristic out-of-tune caterwauling. Apparently the Spice Girls were involved at some point, but since I had left the room to go for a dump as soon as a video of John Lennon came on whining his way through "Imagine" showed its face, I missed them. And I'm not sorry. The Spice Girls never were good live. They were, however, responsible for this .gif of David Cameron clapping on "1" and "3" (twat!) and Boris Johnson dancing like your embarrassing uncle at a wedding:

Perhaps the most noteworthy thing about the closing ceremony was the palpable sense of relief as 60 million British people all unlocked their underpants and let rip with one of the biggest waves of snark I've ever seen. Everyone was obviously backed up from two weeks of genuine pride in the country, the achievements of our athletes and the fact that holy shit you guys, we did an Olympics and it didn't suck! It was obvious that everyone felt a lot better after ripping the shit out of the closing ceremonies, so it is, of course, entirely possible that the whole event was designed with precisely this in mind. In which case the whole thing was a wonderfully-crafted work of art that managed to get two weeks' worth of clogged-up snark well and truly ejaculated from the British public just in time for us to go back to the humdrum mundanity of everyday life tomorrow.

Or perhaps it was just a bit poo, really.

Still, regardless of how it ended, the Olympics have been an impressive spectacle and it's been nice to see people taking pride in athletes who obviously do what they do for the love rather than the money. There have been many comments over the last two weeks concerning the obvious differences in attitude between the (mostly) very sportsmanlike Olympians and the whiny, overpaid, spoiled little crybabies that are premier league footballers, and it's true. I hate football precisely for the attitudes that are typically on display from the oafs who are at the top of their game, and there was not a trace of that throughout the Olympics… well, for the most part, anyway. Winners often appeared to be genuinely humble and proud of their victories, while those who missed out on gold didn't tend to blame the referee, the other team, the other manager, the fans or anyone — they simply remained gracious in defeat and, in many cases, promised to come back fighting even harder at the next opportunity.

That's the true thing that should be celebrated from these Olympics. The opening ceremony was cool, sure, and the closing ceremony was entertainingly bad, but neither of those two things are what the whole experience is about. It's about taking pride in the sporting achievements of one's country, and if it can even crack the jaded, cynical old heart of a curmudgeon like me then it's truly something to be applauded.

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#oneaday Day 936: Biggest != Best https://imnotdoctorwho.moegamer.net/2012/08/11/oneaday-day-936-biggest-best/ https://imnotdoctorwho.moegamer.net/2012/08/11/oneaday-day-936-biggest-best/#respond Sat, 11 Aug 2012 23:45:43 +0000 http://angryjedi.wordpress.com/?p=4277 No, I'm not talking about penises. Let's talk about Facebook. Facebook is massive. Facebook has taken over most people's daily existence on the Web to such a degree that there are plenty of people out there who genuinely believe that it is the Web. Like, all of it. It's not. But then you probably knew that already. But … Continue reading #oneaday Day 936: Biggest != Best →

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No, I'm not talking about penises.

Let's talk about Facebook.

Facebook is massive. Facebook has taken over most people's daily existence on the Web to such a degree that there are plenty of people out there who genuinely believe that it is the Web. Like, all of it.

It's not. But then you probably knew that already.

But the fact stands that it is a massive global phenomenon, and something that has happily grown and evolved over time from its humble beginnings up to the multi-bajillion dollar business it is today.

Thing is, though, as it's grown, it's sort of lost sight of what it's for.

"Facebook is a social tool that connects you with people around you," the login screen used to say. When adding a friend, you used to have to indicate how you knew them, and the recipient of that friend request had to verify your story. It was actually quite a good idea that got around the MySpace "friend collecting" issue, whereby people would just add and add and add each other and then not talk to any of their 40,000 friends. Facebook's systems ensured that you 1) were actually friends with the people you marked as friends and 2) didn't fall into the "popularity contest" trap.

Whizz forward to today, and the Facebook of 2012 is a very different place. Now we get people promising "2,000+ friend requests" if you Like one of their pictures. I don't want two thousand friends. I want my online friends to reflect people I actually know, and occasionally give me the opportunity to meet someone new who is relevant to my interests and/or knows people that I know. Give me two thousand newcomers from all over the world, all of whom are vying for my attention simply to make some arbitrary number higher than everyone else, and you sort of lose that.

Part of the reason for this change is the different in what Facebook thinks we should use it for these days. I first joined the site quite a while after many of my friends had — at the time, I assumed it was going to be one of those passing fads like MySpace, and would quickly disappear into obscurity. But I found its value while on a trip to the States to visit my brother — while abroad, I could share the photographs I'd taken and easily stay in touch with my friends as a large group rather than emailing them individually. It was nice.

Over time, things started to shift. Facebook's big change to something a bit closer to its current layout upset a lot of people, and the addition of "applications" marked the beginning of how the social network looks now. At the time, I was of the attitude that the people complaining about it were bleating on about nothing, but in retrospect they may have had a point. As everyone's news feed started filling up with FarmVille brag posts, the signal to noise ratio started getting worse.

Then came the brands. Facebook undoubtedly thought they were doing everyone a favour when they opened up the previously "personal" social network to companies and businesses who wanted to grow their social presence. And in some cases, it worked well, with companies able to engage with their customers and post important information as and when needed.

Unfortunately, this too lost the plot somewhere. Now, pretty much every brand page uses the same obnoxious "engagement strategies" to keep people commenting, talking and Liking — the worst of which by far is the fucking awful "fill in the blank" status update that invites commenters to give their own meaningless opinion on something utterly asinine and irrelevant to the company's product. ("My favorite color is ____________!" proclaimed the Facebook Page for The Sims 3 on one memorable occasion. Over four thousand people replied.)

You see, people seem to absolutely love posting things that have absolutely no value. People love thinking their opinion is important, that they are being listened to, that the things they say are somehow valuable to someone.

The things you say are valuable to someone. The people they are important to are called your family and friends. Not the PR representative for The Sims 3. They don't care what your favourite colour is. They just want you to keep giving them page impressions and comments and Likes.

Likes. Fuck Likes. The Like button is Facebook's most enduring legacy, and one of the biggest blows to actual communication in today's connected world. Why comment any more when you can just click "Like"? It means nothing, particularly when it's connected to a sentence for which the verb "like" is completely inappropriate. ("My grandad died. So sad right now." "Insensitive Twat likes this.") It's a meaningless metric designed to measure how many people have seen something you have posted and want to interact with it, but are slightly too lazy to actually write anything.

The diminishing sense of Facebook's usefulness for actual communication is perhaps best exemplified by the current way someone's profile looks. Known as "Timeline", the theory behind it is that it is an easy to navigate history charting everything interesting that has happened in someone's life.

It's a sound plan. Unfortunately its implementation is just terrible.

The problem is that there's no consistency in how posts show up, and seemingly no understanding of how people read content. Leaving aside the fact that one's profile cover image and fairly pointless basic information takes up over 500 lines — or nearly half of a 1920×1080 display — there's seemingly no rhyme or reason as to what gets posted at the "top" of one's profile.

The conventions established by blogs and earlier social networks dictate that the most recent things go at the top, so anyone checking in on someone's page doesn't have to scroll around or search to find something new. Yet with all the sources from which Facebook can pull information these days — games, external sites, apps, Spotify, Netflix —  there is no consistency in what goes where. For example, at the time of writing, this is what the top of my Timeline looks like:

What a mess, and very little of it is stuff that I 1) actively shared and 2) feel people really need to know. I deliberately shared the RunKeeper stuff because I like sharing my fitness achievements because it helps keep me honest, but I have no need to show people who eight of my friends are, nor do people need to know that I achieved Bronze Level 2 in Five-O Poker, a game I reviewed earlier in the week and specifically told not to share shit on my timeline. At the other end of the spectrum, pages that I have "Liked" elsewhere on the Internet — and thus wanted to share with others, perhaps because I wrote them or just found them interesting — have been unhelpfully collected into a single box that shows just four of them. This behaviour changes seemingly daily, with Liked pages sometimes showing up as individual posts on one's Timeline (useful) and sometimes being collected into that box (not useful). At the time of writing, Facebook appears to have decided that "not useful" is the way to go on this one.

Let's scroll down a few "page heights" and see what else we have:

The left column? Sort of all right. The right column, though?

SO MUCH IRRELEVANT CRAP.

Including posts from games that I 1) didn't press a "Share" button in once and 2) have since removed from my Facebook account.

There. After five screen-heights worth of scrolling, I finally get to one thing that I actually want to share with people — my recent WordPress posts, aka a feed from this blog to my Facebook Timeline. Again, though, like the Likes, they have been collected together into a box that displays very little relevant information and, in this case, is put in a stupid, stupid place. Why stupid? Because the most recent post in that little WordPress.com box came considerably after the RunKeeper post at the top of my Timeline — and certainly considerably after all the spammy crap those games have plastered all over that infuriatingly useless right column.

"Facebook is a social tool that connects you with people around you" my arse. "Facebook is a digital scrapbook maintained by a five-year old with ADHD," more like.

I'll see you on Twitter.

 

 

 

 

 

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#oneaday Day 934: Stop, Check and Check Again https://imnotdoctorwho.moegamer.net/2012/08/09/oneaday-day-934-stop-check-and-check-again/ https://imnotdoctorwho.moegamer.net/2012/08/09/oneaday-day-934-stop-check-and-check-again/#respond Thu, 09 Aug 2012 22:08:10 +0000 http://angryjedi.wordpress.com/?p=4268 The social Web is an incredibly frustrating place to be at times. I'm aware that I've commented on this subject a number of times before, but it's important: the spread of misinformation is at best irritating and at worst incredibly dangerous. The most recent example was a result of this image: This image has been … Continue reading #oneaday Day 934: Stop, Check and Check Again →

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The social Web is an incredibly frustrating place to be at times. I'm aware that I've commented on this subject a number of times before, but it's important: the spread of misinformation is at best irritating and at worst incredibly dangerous.

The most recent example was a result of this image:

This image has been doing the rounds recently — first on Twitter, where the supposed exchange took place, and subsequently, as tends to happen, a day later when Facebook's denizens caught up with the rest of the Internet.

It is, of course, bollocks. This exchange took place, oh yes, but it was not between Piers "Cuntface" Morgan and Bradley Wiggins. No, instead, this is what happened:

 

You have doubtless noticed that the person who replied to Piers Morgan was not, in fact, Bradley Wiggins, and was instead one Colm Quinn, who just happened to mention Wiggins in his tweet, which is where the misunderstanding came from — probably from someone who doesn't quite understand how Twitter works. (Ending the message with "@bradwiggins" could look like a "signature" to someone not familiar with the way a typical Tweet is structured.)

As usual, however, the fact that "BRADLEY WIGGINS GAVE PIERCE MOREGAN AN AWESUM COMEBAK" makes a better story than "SOME DUDE YOU'VE NEVER HEARD OF GAVE PIERS MORGAN AN AWESOME COMEBACK" struck, and it struck hard. The (inaccurate) story spread like wildfire, of course, with no-one bothering to actually check Wiggins' timeline to see if he actually said the things that were attributed to him. And it spread. And spread. And spread.

Over time, some people got wise to the truth of the matter and pointed this fact out. But more and more people continued to post the inaccurate details — and then it spread to Facebook, and the whole thing started all over again, with both sides getting increasingly frustrated with one another.

I know it's a seemingly silly little thing to get riled about, but like I say, consider the potential implications if the "fact" that started spreading was something that could actually put someone in danger, or ruin a person's reputation. When the entire social Web starts acting like Daily Mail reporters by just blindly reposting things without even bothering to see if they're true or not, we have the potential for a real mess. Just look at the reactions of Facebook-bound idiots who don't know what The Onion is for a preview of what might be.

Fact-checking isn't just for journalists. Of course, there are plenty of journalists out there who seem to think it doesn't apply to them, either, but that's another matter entirely. It takes a matter of seconds to check something like a Tweet is the genuine article. You should be immediately skeptical of anything posted as a screen grab of a bit of plain text that looks like it was written in WordPad, or anything described by someone as SO AWESOME/FUNNY/HILARIOUS/LMAOOOOOOO etc. And, most importantly, if something sounds like it was too awesome to be true, it probably was.

Respect to Mr Colm Quinn for his excellent admonishment of Piers Morgan's twattish behaviour. Disrespect to all of you out there (you know who you are) who fall for this crap every time, whether it's "OMG TODAY WAS THE DAY MARTY MCFLY WENT TO IN BACK TO THE FUTURE PART II!" (for the last time, it is October 21, 2015) or "OMG! PIERS MORGAN GOT BURRRRRRRRNED BY BRADLEY WIGGINS".

Simple routine: before you retweet or share something, stop, check, then check again. It's not that hard.

 

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#oneaday Day 932: Take Control https://imnotdoctorwho.moegamer.net/2012/08/07/oneaday-day-932-take-control/ https://imnotdoctorwho.moegamer.net/2012/08/07/oneaday-day-932-take-control/#respond Tue, 07 Aug 2012 22:29:47 +0000 http://angryjedi.wordpress.com/?p=4260 I'm generally a pretty disciplined sort of person. I'm good at prioritising, and if I have something that I have to do I'll make sure that I complete it before I do things that I want to do. It's when it comes to prioritising the things that I want to do that things go a bit pear-shaped. It's easy … Continue reading #oneaday Day 932: Take Control →

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I'm generally a pretty disciplined sort of person. I'm good at prioritising, and if I have something that I have to do I'll make sure that I complete it before I do things that I want to do.

It's when it comes to prioritising the things that I want to do that things go a bit pear-shaped.

It's easy to stumble through your days as normal and just let things happen. But if you do that it's easy to fall into routines and patterns and then wonder where the minutes, hours, days go. Those things that you want to do sometimes get forgotten amid your default activities, your comfort zone, the things that you do without thinking.

In order to fit in all the things that you want to do, sometimes you have to take drastic steps. Steps like scheduling your time.

This approach doesn't work for everyone. Some people are terrible at sticking to schedules, others simply don't like the lack of flexibility. But I've discovered (and rediscovered) several times over the years that I actually seem to work better and be rather more efficient if I plan out my time carefully rather than simply taking things as they come. It's a hangover from quite enjoying the sense of "structure" from school and university (even if — ssshhhh… I didn't always show up to my university lectures and seminars) and it's something that I should really start doing more of in my daily life if I want to fit everything in. Because even with scheduling, it's sometimes tricky to squeeze all your desired activities in, and that's when you have to decide how to make compromises and sacrifices. Thankfully, with the things that I want to do at the moment, I haven't had to make too many of the latter.

The ironic thing about people not wanting to organise themselves these days is it's so easy to do so now thanks to technology. You can make your phone remind you to do things, set email-based nags to pop up in your inbox, create task lists that synchronise between devices, take snapshots of things and store them "in the cloud" (urgh) for future reference. You can even get social and be public about the things that you want to do, making use of your friends as a means of browbeating… sorry, "encouraging" you to actually get on and do stuff.

I use a few simple tools to sort myself out. Firstly and most simply is Google Calendar. I use this in favour of iCal on my Mac because it's easier to sync between devices, is stored online rather than tied to a single device and works with iCal and iOS anyway. Google Calendar is a decent tool with enough features for what I need to do — multiple colour-coded calendars, email reminders, the ability to invite people, time zone support — and it proves valuable when I have taken on lots of things and only have a limited time in which to do them. It was especially valuable this time last year when I was going to Gamescom in Germany and every developer and publisher in the world suddenly wanted a bit of my time. (Apart from EA. They ballsed up my appointment — their fault, not mine — and wouldn't let me in to their stupid high-security compound. Fuck them. I went to go and see Larian Studios instead, which was much more fun.)

Alongside Google Calendar, I've tried several other tools over the years. Evernote is pretty neat, for example. Epic Win was a cool idea that gamified your own productivity, but development seemed to stop quite a while back and it's still lacking a few features that many other task manager apps offer. Most recently, I've been playing with Springpad, which I like a lot, despite a few rough edges.

Springpad is quite a bit like Evernote, but with a few interesting twists. It's based around the concept of "notebooks", which are ways of grouping related content together. Within a notebook, you can create a wide variety of different notes, ranging from simple text notes to checklists (mini to-do lists, essentially) via tasks, recipes, books, product information (scannable via the RedLaser barcode-scanning interface on the mobile apps) and all manner of other stuff. A webclipper bookmark allows you to easily clip things into your notebooks, and the interface generally does a pretty good job of figuring out what kind of content you're trying to store — I tried it with a recipe from BBC Good Food earlier and it successfully recognised it as a recipe, though failed to import the ingredients list correctly.

Springpad also features a "social" component which allows its users to make its notebooks public, too. While I'm not entirely sure that this has been particularly well thought out, it does provide an interesting alternative use for the service, effectively turning it into a kind of blogging platform. Notes can be used as entries, the more specific types of notes used to provide specific information, and the site's in-built commenting facility allows users to build up a community. It's a neat idea. I'm not entirely sure how useful it is, of course, but it's a nice idea.

So anyway. Armed with these simple (and free) tools, I'm attempting to organise myself a bit better. After two days, I've already managed to do a bit more than I would have done otherwise, which is pleasing. I shall continue with this system for a little while and see if it's something that I want to make stick. It will be an interesting experiment if nothing else, and it might actually spur me on to get some things done that I've been meaning to get done for a while.

Further updates on exactly what when I have something to share.

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#oneaday Day 930: Conditional Philanthropy https://imnotdoctorwho.moegamer.net/2012/08/05/oneaday-day-930-conditional-philanthropy/ https://imnotdoctorwho.moegamer.net/2012/08/05/oneaday-day-930-conditional-philanthropy/#respond Sun, 05 Aug 2012 22:02:40 +0000 http://angryjedi.wordpress.com/?p=4252 I will never understand people — particularly famous types — who are deliberately obnoxious, and who clearly get off on negative attention, conflict and repeatedly proving what an arse they are. There are a number of people I can think of who fit into this particular category, but the one who springs most readily and frequently to … Continue reading #oneaday Day 930: Conditional Philanthropy →

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I will never understand people — particularly famous types — who are deliberately obnoxious, and who clearly get off on negative attention, conflict and repeatedly proving what an arse they are.

There are a number of people I can think of who fit into this particular category, but the one who springs most readily and frequently to mind is Piers Morgan, erstwhile editor of the News of the World and the Daily Mirror and presently dripping his own peculiar brand of slime over American television sets thanks to CNN.

Piers Morgan's crimes against common decency are too many to enumerate, but his recent behaviour regarding the Olympics has drawn the ire of a number of people.

For those unaware of what he has been up to, it started here:

And continued:

And continued…

AND CONTINUED…

Morgan, it is fair to say, had something of a bee in his bonnet over the fact that some members of the British Olympic team didn't sing God Save The Queen after winning a medal. He appeared to think that this was incredibly important, and that it was worth putting down their impressive, world-beating sporting achievements for.

Then came the bribery and guilt-tripping:

Generous, non? Well, it could be argued as such, yes — he has no obligation to donate anything to Great Ormond Street children's hospital, after all — but dig a little deeper and this whole thing just becomes a bit sleazy, really. By not donating a proportion of his undoubtedly vast wealth to Great Ormond Street simply because of an athlete not singing the anthem — not taking into account the fact that winning an Olympic event is probably a pretty emotional moment for any sportsperson — Morgan is implying several things: firstly, that his apparent philanthropy is, in fact, conditional, and secondly, that athletes who do not sing the national anthem after winning a Gold medal are somehow child-haters.

The gloating didn't help.

Neither did the inconsistency:

Or the abuse:

Basically, there was just something incredibly distasteful about the whole thing. Morgan was clearly just trolling for responses, and he got them by the bucketload — and yes, I'm aware I'm part of the problem here. We don't even have any guarantee that Morgan is actually going to cough up the £15,000 he currently "owes" Great Ormond Street.

He probably will, of course, because he then gets to look like the hero who donated £15,000 to a children's hospital — and also gets to rub how much money he has in the peanut gallery's faces, of course — but I can't help thinking that it is for entirely the wrong reasons. If he feels that strongly about supporting Great Ormond Street, he should just donate the money, not hold his contributions to ransom based on something completely unrelated — something that could potentially make the non-singing athletes look like child-hating dicks in the hands of an unscrupulous (read: Daily Mail) reporter.

Morgan's not making a point here. He's simply waving his willy around in an attempt to make us all feel bad in one way or another. Don't sing the anthem? You're unpatriotic. Don't have as much money as him? HAHAHA YOU'RE POOR. Criticise Morgan's true motivations for this little exercise? YOU HATE SICK KIDS AND ARE A PIG-IGNORANT VACUOUS LITTLE TROLL.

There are several things that remain a mystery out of this whole thing. 1) Why is Piers Morgan still relevant? 2) Why are there people standing up for him? 3) Why does he have to be so fucking infuriating and get off on all this "controversy" he's stirring up? He's like that school bully who would just shrug off any insults you threw at him then punch you in the face and still, somehow, end up being the most popular kid in the school despite being the very worst kind of odious cretin imaginable.

Fortunately, this being the age of social media, at least one good thing has come out of this whole debacle: this JustGiving page aiming to make up the difference in donations that Morgan has refused to give due to athletes not singing God Save The Queen. It's a lofty goal, but if the world can harness its hate for Piers Morgan to raise £14,000 for sick kids… well, admittedly that's not the best reason in the world to give money to charity, but it's sure better than holding the donations from your own incredibly deep pockets to ransom.

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#oneaday Day 928: Begun, The Clone Wars Have https://imnotdoctorwho.moegamer.net/2012/08/03/oneaday-day-928-begun-the-clone-wars-have/ https://imnotdoctorwho.moegamer.net/2012/08/03/oneaday-day-928-begun-the-clone-wars-have/#respond Fri, 03 Aug 2012 23:20:43 +0000 http://angryjedi.wordpress.com/?p=4244 EA has filed a copyright infringement lawsuit against Zynga. The reason? The uncanny resemblance between Zynga's latest "invest-and-express" game (their term, not mine) The Ville and The Sims Social. I won't cover the case in detail because my friend and colleague Mr Mike Thompson has already done a fine job of doing so over at Inside Social Games. … Continue reading #oneaday Day 928: Begun, The Clone Wars Have →

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EA has filed a copyright infringement lawsuit against Zynga. The reason? The uncanny resemblance between Zynga's latest "invest-and-express" game (their term, not mine) The Ville and The Sims Social. I won't cover the case in detail because my friend and colleague Mr Mike Thompson has already done a fine job of doing so over at Inside Social Games.

Despite the clash between EA and Zynga looking to many like Darth Vader fighting Sephiroth (I know that would actually be awesome, but it's more the "evil" thing I'm going for) I'm actually sort of glad that this is going ahead, even if EA is actually on shaky ground due to, as Zynga's general counsel Reggie Davis noted, the uncanny resemblance between EA's own SimCity Social and Zynga's CityVille.

But then Zynga doesn't exactly have the best track record. FarmVille, one of the company's biggest hits, was accused of being a clone of Slashkey's Farm Town on its original release. Its iOS title Dream Heights was rather publicly called out by Tiny Tower developer Nimblebit for being a ripoff. CityVille's roots can be traced back to a number of similar titles. And… you get the picture. Zynga is good at one thing: marketing. They are not good at thinking up original ideas, as we've seen a number of times previously.

Zynga is by no means the only one to blame in this situation, however. It is a widespread problem that is simply brushed under the carpet by developers, publishers, press and public alike. Clones are taking over the market and oversaturating it. At some point, we are going to reach critical mass, and there's the potential for a real mess when that happens.

I review mobile and social games every week. In any one week I can guarantee that I will come across at least one of each of the following:

  • An isometric-perspective citybuilding game where you have to complete quests and construct buildings to increase your population cap. More effective buildings either cost real money or require you to bug your friends for "materials" before you can construct them. Usually involves farming.
  • An isometric-perspective ranching game where you have to complete quests and construct buildings to allow you to expand your territory in several directions by clearing mist/chopping down forest/"exploring". Usually involves farming.
  • An isometric-perspective farming game where you have to complete quests and construct buildings to allow you the ability to plant and harvest better crops. Almost definitely involves farming.
  • An isometric-perspective pet/monster care game where you have to complete quests and construct buildings in order to attract various different pets/monsters, which you can then care for and/or sell by clicking repeatedly on them. Usually involves farming.
  • A slot machine simulator where you can pay real money in order to win virtual money which cannot be used for anything except playing that particular slot machine simulator. Does not usually involve farming.
  • A "match-3" puzzle game in which you create horizontal or vertical lines of three or more like-coloured gems (always gems) in order to make them disappear and score as many points as possible in 60 seconds. Rarely involves farming.
  • A "match-3" puzzle game in which you create horizontal or vertical lines of three or more like-coloured gems (always gems) in order to make them disappear and complete a linear series of levels. Almost never involves farming.
  • A "match-3" puzzle game in which you create horizontal or vertical lines of three or more like-coloured gems (always gems) in order to make them disappear and either score as many points as possible in 60 seconds or complete a linear series of levels. (Yes, some games feature both modes!) Does not generally involve farming.
  • A "match-3" puzzle game in which you click on groups of three or more contiguous like-coloured gems to make them disappear and score as many points as possible in 60 seconds. Usually free of farming.
  • A "match-3" puzzle game in which you click on groups of three or more contiguous like-coloured gems to make them disappear and complete a linear series of levels. Generally lacks a farming component.
  • A "match-3" puzzle game in which you click on groups of three or more contiguous like-coloured gems to make them disappear and either score as many points as possible in 60 seconds or complete a linear series of levels. (Yes, some games of this type also feature both modes.) Usually lacking in the farming department.
  • A "bubble shooter" puzzle game in which you fire coloured bubbles from the base of the screen in an attempt to attach groups of three or more like-coloured bubbles together and make them disappear in order to score as many points as possible in 60 seconds. Generally farming-free.
  • A "bubble shooter" puzzle game in which you fire coloured bubbles from the base of the screen in an attempt to attach groups of three or more like-coloured bubbles together and make them disappear in order to complete a linear series of levels. No farming here, no sir.
  • A "bubble shooter" puzzle game in which you fire coloured bubbles from the base of the screen in an attempt to attach groups of three or more like-coloured bubbles together and make them disappear in order to either score as many points as possible in 60 seconds or complete a linear series of levels. (You're getting the picture now, huh?) Farming? Nope.
  • A hidden object game where your uncle has gone missing in time and/or space and the only way to save him is to build a mansion and then repeatedly search the same rooms over and over for a selection of arbitrarily-discarded bric-a-brac which, for some reason, you need to find as quickly as possible.
  • A hidden object game where your uncle has gone missing in time and/or space and the only way to save him is to repeatedly search the same rooms over and over for a selection of arbitrarily-discarded bric-a-brac which, for some reason, you need to find as quickly as possible — but hey, you don't need to build a mansion.
  • A hidden object game in which your uncle has not gone missing in time and/or space, but in which your mansion has become invaded by ghosts and the only way to get rid of them is to build a mansion (again, presumably) and then repeatedly search the same rooms over and over for a selection of arbitrarily-discarded bric-a-brac which, for some reason, you need to find as quickly as possible.

Of course, you can probably boil most of gaming down to a selection of basic formulae like this, but for some reason the issue of cloning is always particularly apparent in the social and mobile gaming space. Perhaps because the developers of these titles generally make no attempt to hide the fact that they're simply cribbing from the unwritten template. (Currency, energy and experience meters go at the top. The Shop button goes at the bottom right. You must start your game with a non-skippable tutorial that treats the player like a complete idiot. You must present map screens from an isometric perspective. GOD HELP YOU if you go top-down or — heaven forbid — 3D.)

In mainstream gaming, the closest we get to a "cloning" problem is the number of similar first-person shooters we have on the market, but in this case, these titles do enough to distinguish themselves from one another with their aesthetic, narrative, gameplay modes and general "feel" to make them unique from one another. Call of Duty: Modern Warfare 3 and Battlefield 3 may both be brown-coloured manshoots, for example, but play them both and it's clear that there are marked differences between the two of them, because they're different games that just happen to be in the same genre, not clones.

Play something like CityVille then SimCity Social, however — or indeed The Ville then The Sims Social — and you'll be hard pushed to tell them apart.

This is not a positive direction for one of the most exciting, creative industries in the world to be moving. There's a huge amount of potential in both the social and mobile gaming markets, and only a few developers tap into this. Most, sadly, choose to take the path of least resistance and make one of the games on the list above.

Come on, folks, we're better than this. Stop trying to tell me that your isometric-perspective FarmVille clone is somehow "innovative" and make something that actually is innovative.

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#oneaday Day 924: Hey Daily Mail, This Isn't Okay, And It Isn't Funny Any More https://imnotdoctorwho.moegamer.net/2012/07/30/oneaday-day-924-hey-daily-mail-this-isnt-okay-and-it-isnt-funny-any-more/ https://imnotdoctorwho.moegamer.net/2012/07/30/oneaday-day-924-hey-daily-mail-this-isnt-okay-and-it-isnt-funny-any-more/#respond Mon, 30 Jul 2012 14:23:08 +0000 http://angryjedi.wordpress.com/?p=4226 [Note: This will probably go without saying if you read the whole post, but the cartoon above obviously does not reflect my own opinions, and is a parody of what I am about to describe below.] The Daily Mail has long endured a popular perception as the racist, old, slightly mad uncle of the British newspaper industry. Regularly spouting … Continue reading #oneaday Day 924: Hey Daily Mail, This Isn't Okay, And It Isn't Funny Any More →

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[Note: This will probably go without saying if you read the whole post, but the cartoon above obviously does not reflect my own opinions, and is a parody of what I am about to describe below.]

The Daily Mail has long endured a popular perception as the racist, old, slightly mad uncle of the British newspaper industry. Regularly spouting crap on all sorts of subjects and displaying astonishing hypocrisy on plenty of issues, The Daily Mail has always been sort of tolerated as a kind of national institution we're all slightly ashamed of — and one that we all secretly enjoy getting comically angry at.

With some recent articles, however, I think it's time that people actually started getting properly angry at the Mail. The first of these two articles is no longer available on the Mail website — presumably after a ton of complaints — but is by far the worst example of a Mail correspondent poking the fire with some frankly astounding racism. You can read the article via FreezePage here.

"The NHS did not deserve to be so disgracefully glorified in this bonanza of left-wing propaganda," wrote correspondent Rick Dewsbury as the headline to his piece ostensibly focused on the Olympic opening ceremony. He then launched into a lengthy diatribe regarding the incompetence of NHS staff in the case of Kane Gorny, a diabetic who died due to neglect by hospital staff. A tragic case, sure, but hardly evidence that the NHS — regarded by many as a rather good aspect of this country — is worthy of "shame" as Dewsbury seems to believe.

Dewsbury's article then continued on its rambling way, pausing to note that the athletes' parade featured "banana republics and far-flung destinations nobody has ever heard of or even cares for" and later decrying the "multicultural equality agenda" that he found "painful to watch."

"It was the absurdly unrealistic scene — and indeed one that would spring from the kind of nonsensical targets and equality quotas we see in the NHS — showing a mixed- race middle-class family in a detached new-build suburban home, which was the most symptomatic of the politically correct agenda in modern Britain," wrote Dewsbury. "It is likely to be a challenge for the organisers to find an educated white middle-aged mother and black father living together with a happy family.

"Almost, if not every, shot in the next sequence included an ethnic minority performer," he continued, as if this was somehow a bad thing. "The BBC presenter Hazel Irvine gushed about the importance of grime music (a form of awful electronic music popular among black youths) to east London."

Yes, there was a lot of "multiculturalism" in the opening ceremony, but here's the thing: the Olympic stadium is in the east end of London, which is a particularly multicultural part of an already very multicultural city. To deny that people with non-white skin live in London — and, for that matter, are capable of integrating with Caucasians — is blinkered at best, amazingly racist at worst. Britain as a whole is filled with a diverse array of people from all over the world, and to deny this is to deny what has become part of our national identity — something which the Daily Mail regularly claims to want to defend.

Let's get one thing clear: this is Not Okay, free speech be damned. It is Not Okay for someone to write a piece for a national newspaper's website displaying such flagrant disregard for certain parts of the population. It is Not Okay for someone to use their racism as a rather tenuous part of their argument against something which a lot of people believe is actually quite a good thing. It is Not Okay to speak of camera shots including "ethnic minority performers" in a disparaging tone, as if they had no right to be there.

And it is Not Okay to refer to a non-British Olympic competitor who happened to beat the GBR contender (who still won a medal) as "some bitch from Holland" — which is exactly what Jan Moir did in a separate piece — which also gave an undue amount of attention to whether or not certain athletes and presenters had had any cosmetic work done. (The piece is still up here; FreezePage here; a screengrab can be seen here if it does get pulled or ninja-edited, or if the FreezePage is unavailable.)

The Olympics are about the world coming together in peace and competing against one another in sporting events. It's always touching to see competitors from "rival" nations competing with good sportsmanship rather than animosity, and the whole event is, by its very nature, inclusive and — yes — multicultural. To complain about a "multicultural equality agenda" and to refer to a foreign competitor as "some bitch" is just awful. It really is.

It's obvious why the Mail does this, of course — to get hits. They know that people will get fired up and upset about these issues. They know that the articles will be shared across social networks with people making indignant comments — but they still get their page views and ad revenue every time it happens. It's become a depressingly predictable trend that people have just been putting up with until now.

But it needs to stop. Whatever "comedy value" the Daily Mail's flagrant racism once had — if indeed it ever had any — has no place in modern society. This isn't "political correctness," as Dewsbury would put it — it's just common decency, acceptance and tolerance. It's 2012. We should be over the "skin colour" and "horrible foreigners" thing by now. But sadly, it seems, some people really aren't.

Screw the Daily Mail. It's stuck in the past, just like that racist old uncle lying in his hospital bed, his bigotry tolerated because "he's old" or "he's ill" or "he doesn't know what he's saying". Unfortunately, the Daily Mail knows exactly what it is saying, which is why this keeps happening.

It's Not Okay. And it's time that those of us with a sense of common decency about us should start speaking up a bit more about this rather than just laughing it off as we have done in the past.

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#oneaday Day 919: Friendship Is Magic https://imnotdoctorwho.moegamer.net/2012/07/26/oneaday-day-919-friendship-is-magic/ https://imnotdoctorwho.moegamer.net/2012/07/26/oneaday-day-919-friendship-is-magic/#respond Thu, 26 Jul 2012 01:27:27 +0000 http://angryjedi.wordpress.com/?p=4209 I've been delving a little into the Brony community recently. As an open and "out" fan of My Little Pony: Friendship is Magic, I felt it behooved me (no pun intended… all right, maybe a little) to actually try and engage with the wider community of fans. As such, I Googled for Brony communities and came … Continue reading #oneaday Day 919: Friendship Is Magic →

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I've been delving a little into the Brony community recently. As an open and "out" fan of My Little Pony: Friendship is Magic, I felt it behooved me (no pun intended… all right, maybe a little) to actually try and engage with the wider community of fans. As such, I Googled for Brony communities and came across the Friendship Is Magic forum, which I promptly signed up for.

I haven't been an active member of a forum since, ooh, about 2006 or so, I guess, when I was a relatively well-known member of the Times Educational Supplement forums. They were a good place to blow off steam about educational and general life issues as well as just chatting to like-minded people from a pretty wide variety of backgrounds — albeit usually with an interest or involvement in the teaching profession. I haven't logged in there for a very long time now for a multitude of reasons, just one of which is the fact that social media has mostly taken over the functions that dedicated online communities once had.

But I was determined to make a go of it on Friendship is Magic. I introduced myself in the relevant section and started replying to a few threads. While I don't think I've made a "name" for myself as yet, I like to think that my relatively few contributions so far have been noticed — and meanwhile, it's given me a good opportunity to observe the Brony community from within.

You see, I had no idea what a "Brony" really was. Who are these people? Are they actually anything like me, or is the only thing we have in common a love of a show that is ostensibly for little girls? I was hoping to find out through joining the forum — and, as an aside, keeping an eye on the results of the intriguing Brony Study research project, which has been aiming to clarify attitudes both towards the community from without, and towards various pertinent issues surrounding the fanbase from within.

Thus far my (purely anecdotal) observations have been interesting. Bronies cover a wide and diverse array of human beings — young and old, male and female, and varying degrees removed from what society would deem "normality". Some Bronies use 4chanesque dialect ("newfags", "copypasta" et al), others use a clear, straightforward and polite means of communication. Some Bronies like to act "in character" and roleplay their original pony creations on the forum as a means of escapism; others are simply themselves; others still take the middle road and incorporate Ponyville dialect ("everypony", "fillies and colts" et al) into their posts. Some Bronies love the show and actively participate in the huge creative community that has sprung up around it; some simply appreciate the content that others have created; others have no interest in it whatsoever.

In short, there's not really a single unifying characteristic that it's possible to point to and say "that's a Brony" — besides an appreciation for My Little Pony: Friendship is Magic, of course, and a seemingly-genuine sense of tolerance, acceptance and understanding, regardless of a person's background and regardless of the depth of their affection for the show and its surrounding subculture.

Then, of course, there's Rule 34, the aspect of the fandom that tends to get the most attention from outside. (If you don't know what Rule 34 is, you need to brush up on your Rules of the Internet. Borderline NSFW and will probably offend everyone. No porn, though.) Indeed, when radio personality Howard Stern set out to explore the fandom in a recent show, an undue level of attention was given to certain parts of the community who generally prefer their activities to be kept behind a closed stable door, shall we say. This naturally and understandably upset those Bronies who don't participate in that particular aspect of the fandom, and even prompted voice actor Tara Strong (who voices series protagonist Twilight Sparkle) to defend the entire community (and particularly the "Rule 34" crowd) on Twitter.

While the "Rule 34" stuff isn't to my taste, I'm not about to denounce anyone for either enjoying or being involved in making it. It's easy enough to avoid if you don't want anything to do with it, and it's there if you do. If it's not hurting anyone, then knock yourself out, I say. Live and let live. Stern's logic was based on a flawed assumption: the idea that if one fan likes something that is seen as "deviant" in some way, then clearly they all do! This is clearly, as I've seen even in my limited dealings with the community at large, absolute nonsense. Bronies, just like any community, come from a wide variety of backgrounds and each indulges in their passions to a varying degree. No-one's approach to their fandom is "wrong" — assuming it's not causing anyone (including the person themself) any distress — and if it's a good outlet or means of getting away from the stresses of the day then, well, keep on cloppin'.

…wait, clopping means what?

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#oneaday Day 914: Chinese Whispers https://imnotdoctorwho.moegamer.net/2012/07/21/oneaday-day-914-chinese-whispers/ https://imnotdoctorwho.moegamer.net/2012/07/21/oneaday-day-914-chinese-whispers/#respond Sat, 21 Jul 2012 01:18:52 +0000 http://angryjedi.wordpress.com/?p=4189 Twitter was angry today. There was some degree of justification — the horrific shooting in Aurora at the screening of the new Batman movie had emotions running high, and I certainly don't begrudge anyone that. But it demonstrated, once again, some of the dangers inherent in social media — a force which should, by all accounts, be … Continue reading #oneaday Day 914: Chinese Whispers →

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Twitter was angry today. There was some degree of justification — the horrific shooting in Aurora at the screening of the new Batman movie had emotions running high, and I certainly don't begrudge anyone that. But it demonstrated, once again, some of the dangers inherent in social media — a force which should, by all accounts, be a positive thing.

Misinformation spreads like wildfire on the Internet thanks to services like Twitter. People post things without thinking, without bothering to back things up with research and evidence. Journalists encourage this, with TV news being a particular offender, inviting people to contribute their own thoughts on a particularly pertinent story using hashtags. It thus becomes something of a challenge to determine exactly what the facts are, and what is simple hyperbole dreamed up by the increasingly-hysterical mass of people who suddenly all think that They Know Best.

I shan't talk too much about the Aurora shooting specifically here because I haven't read up on all the gory details myself as yet. I will refer to a couple of other recent incidents where this phenomenon became particularly apparent, however.

Most recently was the "Arctic Ready" campaign, in which Shell apparently made the amateurish misstep of opening up a slogan competition on a controversial subject — drilling in the Arctic — to the public. The "Let's Go! Social" gallery page promptly became filled with anti-drilling, environmentalist slogans and it looked, by all accounts, to be one of the most colossal fuck-ups in social marketing history.

Except that it wasn't. It was actually a genius piece of social marketing, but not by Shell. No; the whole thing was, in fact, a clever ruse by Greenpeace, who then went on to troll Shell even further by picking a "winner" from the supposed competition and putting it on a billboard right outside Shell's Houston headquarters.

It should have been pretty obvious to anyone who stopped to think about the whole thing for a moment that this clearly wasn't Shell's doing. The kind of people who handle social media marketing are generally fairly savvy sorts (though there are exceptions) and would have stepped in to deal with the mass trolling of the supposed competition. In fact, they would have probably removed it altogether fairly sharpish. They certainly wouldn't have left it up for several weeks, opened up a new Twitter account just to repeatedly request that people don't retweet "offensive" adverts and generally keep poking the fire.

Unfortunately, it wasn't obvious to a lot of people. It caught people out not once, but twice — first, when the "Arctic Ready" site first appeared, and again a few weeks later when the Twitter account appeared. People posted, retweeted and commented without stopping to think about whether or not it was real. Others who were wise to it posted, retweeted and commented about how it was clearly fake. But amid all the noise from both sides it became impossible to differentiate who was talking sense and who was simply repeating the digital equivalent of what they had heard down the pub while drunk.

The Shell incident isn't the only one either. The "Today Is The Day They Went To In Back To The Future Part II" hoax has been around twice, too. Both times it caught people out. Why? Because, again, no-one bothered to check. No-one took a moment to fire up the movie and take a look. If they had, they would have seen that the claims made by whoever started that ridiculous rumour on each occasion were patent nonsense.

It happens in journalism too, and particularly in games journalism. One site posts a "Rumour:" or "Report:" story, and others pick up on it. The content spreads and becomes somewhat distorted over time. It happened today with a story from MCV which, as it turned out, apparently misreported the facts in the first place (or rather, more accurately, posted a story with a misleading headline) and was then sourced by Destructoid and a ton of other sites. This then inspired Ben Kuchera, official unelected and self-styled arbiter of How To Do Games Journalism On The Internet, to pen this piece bemoaning the whole situation, and by God I hate agreeing with Ben Kuchera — but he had a point. With a bit of research (or indeed just carefully reading the quotes that MCV included in its own piece) it's clear that the "story" (or, more specifically, the headline) that was going around simply wasn't true.

It's exhausting at times to keep up with all this stuff, and while it's great to be able to tap the pulse of everyone at the same time on a hot topic, it's less great to find yourself in the world's biggest game of Chinese Whispers. So do me a favour. Before you blindly retweet something that seems a little "off", take a minute and check to see whether or not it's actually genuine.

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#oneaday Day 909: The Internet Is As Big As You Make It https://imnotdoctorwho.moegamer.net/2012/07/16/oneaday-day-909-the-internet-is-as-big-as-you-make-it/ https://imnotdoctorwho.moegamer.net/2012/07/16/oneaday-day-909-the-internet-is-as-big-as-you-make-it/#respond Mon, 16 Jul 2012 00:04:43 +0000 http://angryjedi.wordpress.com/?p=4172 Over the years, my Internet habits have changed significantly. This has been at least partly due to changes in technology over the years, but I still find it an interesting observation to think back on how times have changed since I first "got online." My earliest experiences were with CompuServe which, for the unfamiliar, was … Continue reading #oneaday Day 909: The Internet Is As Big As You Make It →

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Over the years, my Internet habits have changed significantly. This has been at least partly due to changes in technology over the years, but I still find it an interesting observation to think back on how times have changed since I first "got online."

My earliest experiences were with CompuServe which, for the unfamiliar, was somewhat like an online "walled garden". It included much of the things we take for granted on the Internet today — email, topic-specific forums, places to download stuff, real-time chat and probably, if you looked hard enough, something which could be used by someone as porn. Initially, you were limited to talking only to other CompuServe subscribers, but over time access opened up: firstly to allow emailing to Internet email addresses, and eventually to access the Web proper. I remember vividly trying (and failing) to get the browser Mosaic to work with CompuServe.

At this time, since I was just a kid and living at home, my Internet (or equivalent) access was severely limited. I had to plan out what it was I was going to look at (usually the Gamers' Forum and occasional delves into the "CB Simulator" — aka real-time chat rooms — to try (and fail) to pick up girls. (a/s/l?)

Over time, the Internet opened up to all, and we were all able to gain access to the information we wanted and some we didn't. The best free porn sites were (apparently) passed around in the schoolyard; the best sites to download shareware games were common knowledge; little communities started to spring up as people figured out things like "forums", "personal homepages" and "search engines".

Fast forward to today and, with an Internet that is growing at a frightening rate, I find myself limiting what I'm doing to a very small number of sites. Despite becoming increasingly irritated with it, I check Facebook. I check my GMail. I check in on the Squadron of Shame Squawkbox if there's been a new post. I write this blog. Occasionally I might check a gaming site for news of something I'm interested in, but that's really about it. I tweet from my phone and everything else that I really want to do is covered by those sites — and Google if I can't find the information I'm looking for straight away. I find myself going around and around and around the same sites over and over, hoping that something new and interesting has come up in the five minutes since I last looked. (It never does.)

One thing I've found myself not using anywhere near as much as I used to is dedicated, specific communities. Every time I find a forum that looks vaguely interesting, I might check it out and post there for a few days and then promptly forget all about it — even if it's a community I have little doubt that I'd really enjoy being a part of. This is kind of sad, since it limits my contact with people who are specifically in to the exact same things as me, but it's primarily a result of the fact that forum software tends to not play overly-nice with mobile devices — which, nine times out of ten, is the place where I want to be casually browsing. (Okay, a lot of forums bring up that annoying popup about Tapatalk, which I've never tried and might be the best thing ever, but still.)

It's mostly a time issue. I have lots of things I want to do every day, and I rarely (no, make that never) get to do all of them. So far as "priorities" go, checking forums, posting things and getting to know yet another online community is not particularly high up the list.

Perhaps it should be. There are a lot of things I am into that I would like to talk more about with others. Without thinking very hard, I can immediately point to both My Little Pony and The Secret World as communities I would like to be more involved with. And there are doubtless more out there. When I think about how vapid and pointless 95% of the conversations on Facebook are, I do sometimes wonder if my "social" time online could be better spent in a more focused community rather than browsing creepy baby photos posted by people I haven't seen since school.

Perhaps I should leave my own prejudices at the door and jump in to one of these communities to see what will happen. You never know where new friends are lurking, after all.

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#oneaday Day 902: Follow the Rules (That Haven't Been Written Yet) https://imnotdoctorwho.moegamer.net/2012/07/09/oneaday-902-follow-the-rules-that-havent-been-written-yet/ https://imnotdoctorwho.moegamer.net/2012/07/09/oneaday-902-follow-the-rules-that-havent-been-written-yet/#respond Mon, 09 Jul 2012 01:21:57 +0000 http://angryjedi.wordpress.com/?p=4140 I've been playing a bunch more of The Secret World today and I stand by my initial impressions that it's a significant step, nay, leap forward for the MMORPG genre. My only slight criticism would be that so far I've had very little incentive to actually play alongside other people, but 1) this is nothing … Continue reading #oneaday Day 902: Follow the Rules (That Haven't Been Written Yet) →

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I've been playing a bunch more of The Secret World today and I stand by my initial impressions that it's a significant step, nay, leap forward for the MMORPG genre. My only slight criticism would be that so far I've had very little incentive to actually play alongside other people, but 1) this is nothing unusual for modern MMOs and 2) I haven't tried any "dungeon" missions yet.

It's in the Investigation missions that I mentioned yesterday where the game truly distinguishes itself. I shall try and resist spoiling specifics at this point, but completing one today involved searching for something in the game world, finding a laptop (password-protected, natch) and then having to break into it. The clue on the computer was vague at best, and there was nothing in the immediate vicinity to help. A little exploration was required, and then some actual honest-to-goodness deduction and lateral thinking on the part of the player. It was a true case of "I wonder if this works… holy crap, it does." As I say, spoiler-free, but it involved the sort of shenanigans normally reserved for "alternate reality games". Which is impressive stuff.

What all this clever puzzle-solving leads to, though, is something of a dilemma for the community. In other MMOs, the General chat channel is the home for people asking how to do things — when it's not the home of teenage boys soliciting sex from hot female Night Elf avatars, of course. It's sort of expected that if you ask a question such as "where is quest objective x?" that you'll get a straight answer. And that's fine — a lot of MMOs are still a bit clunky on the whole "user-friendliness" part and thus often forget to point the player in the right direction, necessitating either a lot of tedious searching the game world or simply asking other players.

In The Secret World, however, the confusion inherent in these Investigation missions is part of the appeal. The sense of satisfaction when you unravel one of the game's cryptic clues is unprecedented in the usually rather predictable MMO genre. Assuming you worked it out yourself, of course — and herein lies the problem.

Players coming to The Secret World straight from titles like World of Warcraft and Star Wars: The Old Republic will come to General chat or the dedicated Help channel and pose the usual sorts of questions. One of two things then almost inevitably happens — 1) someone posts the answer and everyone then yells at them for spoilers. 2) someone posts a vague clue and the new player then gets annoyed at not being able to get a straight answer.

Actually, this is an exaggeration — so far, from what I've seen, the vast majority of the community is on the side of "give hints, not answers" and only a few people ruin that. The trouble is, if you happen to glance at General chat when one of these people is spoiling a quest solution — perhaps unintentionally — then you can't unsee it. You'll know forever that Dr Bannerman's computer password is — wait, hang on, you won't get it out of me that easily!

Funcom's GMs are apparently being pretty strict about those they catch posting spoilers in the chat channels, so hopefully the community will be "trained" out of that particular practice sooner rather than later. The trouble is, tempers often run unchecked online, meaning that some people will fly off the handle to a disproportionate degree at these spoiling types — who, in many cases, simply hadn't yet got a handle on the game etiquette. Sure, it's common sense that in a game with a heavy puzzle-solving component that people might not want to just hear the answers blurted out, but it's entirely possible for the reasons I mentioned above that people may not have considered this. Getting yelled at and verbally abused by people isn't going to help them change their behaviour — it's simply going to make them defensive and often lash out back at their "aggressors", thereby perpetuating a cycle of people bitching and complaining at each other unnecessarily.

In many ways, it's the same as in teaching. In the classroom, if you spot someone misbehaving — or if another child comes up and "tells on" the miscreant, the worst possible thing you can do is yell, shout, scream and otherwise draw attention to their inappropriate behaviour. In many cases, the child was simply seeking attention, so to succeed so completely — even if it's with negative attention — will not train them to behave more appropriately in the future. Instead, a more assertive approach is the way to play it — take the child aside and discuss quietly and discreetly with them why what they did was wrong rather than encouraging them to get upset and strike back.

Now, obviously most of the players of The Secret World are a little older than primary school children (hopefully), but this approach is still a sound one. If someone behaves inappropriately — such as by posting spoilers — it may be easy to simply publicly shame them in General chat with an "FFS" and a few choice expletives, but all that will do is make them call you a "moron" (or worse) and ensure that you both end up on each other's Ignore lists. Instead, a simple, polite private message explaining why what they did was inappropriate or unacceptable is the way forward. No malice, a simple — but assertive — desire to help them out and make the experience more pleasant for everyone involved. Easy, right? Well, it should be. In practice it doesn't always work that way, but people will settle down over time as the "norms" of the game community are established.

The way online communities interact with one another is something that's always been fascinating to me, and the fact that The Secret World is even running into this issue at all shows what a big shift away from conventional, predictable MMO thinking it really is. The community is going to have tom come up with established conventions and ground rules — perhaps policed by GMs in the early stages — and those used to a different set of norms will have to adjust and adapt appropriately.

Anyhow. That's that. If you haven't figured it out already, The Secret World is most definitely worth your time and money, particularly if you have the slightest interest in Lovecraftian horror, or if you enjoyed Funcom's adventure titles The Longest Journey and Dreamfall. While it has its flaws and its bugs, it's certainly a far more interesting experience than the vast majority of other online titles out there, and I recommend you give it a shot — even if you're not normally into MMOs.

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#oneaday Day 892: In Memory of Floppy Drives https://imnotdoctorwho.moegamer.net/2012/06/29/oneaday-day-892-in-memory-of-floppy-drives/ https://imnotdoctorwho.moegamer.net/2012/06/29/oneaday-day-892-in-memory-of-floppy-drives/#respond Fri, 29 Jun 2012 00:57:30 +0000 http://angryjedi.wordpress.com/?p=4100 I was struggling to think of something to write about until an offhand comment on Twitter got me thinking about, of all things, floppy disk drives. I miss floppy disk drives. No, wait. Bear with me. Not in practical terms — I'm sure no-one misses the days when games had a whole disk just for … Continue reading #oneaday Day 892: In Memory of Floppy Drives →

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I was struggling to think of something to write about until an offhand comment on Twitter got me thinking about, of all things, floppy disk drives.

I miss floppy disk drives.

No, wait. Bear with me. Not in practical terms — I'm sure no-one misses the days when games had a whole disk just for their intro sequence, or the era when Microsoft Office came in a box roughly the size of a Borg Cube — but in terms of… of… you know what? It's hard to describe exactly, so let me just wax nostalgic about a few things.

I used to find something oddly comforting in the sound of floppy drives whirring away doing their thing. Every floppy drive sounded different, too — the ridiculously huge 810 drive for the Atari 8-bit computers snarked and farted; the later 1050 was a little quieter (though had squeaky mechanical parts sometimes); the external floppy drives for the Atari ST made a pleasant frog-like croaking noise; the internal Atari ST drive was subtler, giving the occasional chug; and the drives in our first PCs were pretty quiet, putt-putt-putting away, usually installing something.

Their uses varied over the years, too. Up until DOS and Windows-based PCs started to take off as a serious gaming platform and required you to install everything, pretty much all software ran directly from floppies, making it necessary to have lots of those big plastic disk boxes (inevitably full of pirated software) — organised alphabetically if you wanted to remain sane. In practical terms, this meant things often took quite a long time to load, which brings us to something that is all but forgotten these days except in the most inefficiently-programmed and/or massive video games: the loading screen.

Loading screens used to be the place where the graphic artist for the game could really let rip and show off what they could do with the limited colour palette and resolution of the hardware they were working on. My most fondly-remembered loading screens were the work of Herman Serrano, a dude who could really make the Atari ST sing. (Visually. Whatever the visual equivalent of singing is. Oh, be quiet.) He did good loading screens for companies such as Argonaut and Psygnosis, and always signed his name prominently on them, which is something you don't see these days, either. Often they were just pixel-by-pixel recreations of the box art, but sometimes there were variations, and it was fun to look carefully at them, pick out the details and spot the occasional Easter eggs. You didn't have much choice, really, since there was nothing else you could do while it was loading.

While games still ran from floppies, loading breaks — now considered to be a thing of great evil that should be avoided at all cost — were considered something of a perk, as they generally indicated that you had done something good. This was true whether you were playing an Infocom text adventure on the Atari 8-bit or a LucasArts adventure on the Amiga. If the disk started chugging immediately after you did something, you were usually on to a winner. (Unless you were playing a Sierra game, of course, in which case it was entirely possible it was simply loading one of its many elaborate death scenes for your long-suffering character.) Some emulators of old systems even allow for the simulation of these loading breaks for the fully-authentic experience — though without the sound of a disk drive chugging away it loses something.

So yes. I miss floppy drives. I don't begrudge the 21st century's massive storage capacities and lightning-fast access, of course, but I do miss that comforting feel of sliding a disk into a slot with a satisfying "clunk", turning the computer on (yes! Remember having to turn the computer off every time you wanted to run something else?) and then sitting listening to the distinctive mechanical whirrs, groans and farts of the disk drive as it loaded whatever it was you wanted to play or use.

Rest in peace, floppy drives. You're missed!

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#oneaday Day 888: Avatars, Masculinity, Femininity, Wish-Fulfilment, Self-Expression and Fantasy https://imnotdoctorwho.moegamer.net/2012/06/25/oneaday-day-888-avatars-masculinity-femininity-wish-fulfilment-self-expression-and-fantasy/ https://imnotdoctorwho.moegamer.net/2012/06/25/oneaday-day-888-avatars-masculinity-femininity-wish-fulfilment-self-expression-and-fantasy/#respond Mon, 25 Jun 2012 01:02:34 +0000 http://angryjedi.wordpress.com/?p=4081 My fine friend Jenn Frank (for my money, one of the most interesting people on the Internet, given the many and varied conversations we've had over the years) reminded me of a discussion we had back in 2009. You can find it in the comments here. Basically, the discussion centred around "avatars" — custom characters … Continue reading #oneaday Day 888: Avatars, Masculinity, Femininity, Wish-Fulfilment, Self-Expression and Fantasy →

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My fine friend Jenn Frank (for my money, one of the most interesting people on the Internet, given the many and varied conversations we've had over the years) reminded me of a discussion we had back in 2009. You can find it in the comments here.

Basically, the discussion centred around "avatars" — custom characters that you design to represent yourself online or in a video game. I raised the point that, generally speaking, if given the option, I would go for a female character. There then followed a discussion about the reasons for this.

I'm trying to pin down the reasons for this in my own head and there are lots of them. It's not a simple thing. I can't discuss any of this from a feminist perspective as I'm not well-read enough in feminist theory, nor indeed do I know enough about gender studies and whatnot to draw any firm conclusions. I do, therefore, apologise to those more "in the know" than me if any of this post comes across as ill-informed — but I'm not trying to write an academic paper, here. What I am trying to do is "think out loud" and explain myself a little. Then doubtless someone will come along and make some incisive interpretations of my words. (That or call me something uncomplimentary. Or both.)

Let's start with a little context. I am a man. I identify myself as male and have all the appropriate dangly bits to back up this assertion. (Actually, I feel weird when I hear parents talk to their kids and refer to me as "that man" but that's a whole other issue to do with how mature I do/don't feel.)

Despite my self-identification as male, I don't do many things that I (personally, I mean) would equate with the amorphous and stereotypical concepts of "masculinity" or "maleness". I don't like sports (I particularly loathe the soccerball), I have only a passing interest in cars, I prefer to avoid conflict (and particularly the threat of physical violence) whenever possible, I am not very assertive and I have never been sexually aggressive. On the flip side, I like "geeky" things, I certainly wouldn't turn down the opportunity to drive a fast "small penis compensation" vehicle such as a Ferrari and I find "traditionally beautiful" women sexually appealing. Naturally, there is nothing to stop women from liking any of those things I've just described (and indeed I know plenty of women who do), but let's, for the sake of argument, call them stereotypically "masculine" or "male" things.

Conversely, I do do many things that I (again, using my own personal definitions, stereotypes and prejudices rather than more fair and balanced definitions thereof) would regard as "feminine" or "female". I am emotional and sensitive (though I find expressing some emotions such as excitement to be difficult), I like to talk about feelings and innermost thoughts with people I trust, I enjoy My Little Pony, I respond strongly to works of art (particularly music, film and games) designed to elicit an emotional reaction and, as a child, I always preferred solitary imaginative "narrative-style" play rather than group physical activities.

Somewhere between those two extremes, too, is the fact that I am extremely introspective — to a fault, sometimes — and find myself relentlessly examining myself (not physically, except, you know, every so often to make sure I don't have bollock cancer), attempting to predict the future of social interactions or going over past interactions in my head. I'm not sure if that's a stereotypically male or female thing to do, so I'll call that a neutral influence for now.

On the whole, though, I think the more "feminine" influences in terms of the way I do things and respond to things tend to win out. As a result, despite being comfortable, secure and happy in the fact that I am male (there are things about myself I am not happy about, of course, though those have nothing to do with gender) I find myself somewhat drawn to the female perspective on things. Not exclusively, obviously, but that influence is most certainly there.

Now let's look a little about avatars and what they mean.

An avatar is how you choose to represent yourself. It might be in public if you're playing an online game or using a social network, or you might be the only person seeing it if you're playing a single-player role-playing game such as, say, Dragon Age.

There are several ways you can approach the creation of an avatar, and I find myself doing them all at different times.

Firstly, there's self-expression. Your avatar is used as a means of expressing something about yourself. It could be simply depicting yourself as literally as possible, or it could be using an image to demonstrate how much you like something.

Secondly, there's wish-fulfilment — using your avatar to change your self-representation or idealise yourself.

Thirdly, there's pure fantasy — going completely off-piste and into the depths of your own imagination.

For self-expression, I can think of a number of examples. I use my real picture in a few places, though as someone who is not overly confident in their own appearance I generally try and avoid this whenever possible. Instead, very often I'll use images of things I like to represent myself as — the most frequent ones to appear in the last few years being Phoenix Wright from the Ace Attorney series and Fluttershy from My Little Pony. I use Phoenix Wright simply because I think he's a great character and love the series he's from; I use Fluttershy as a projection of my own real-life social anxiety.

For wish-fulfilment, the best example I can think of is back when I used to spend a fair amount of time in online virtual world Second Life. My avatar there was like me, but not quite. He had a skin that looked like me, but his body shape wasn't as fat. He had hair that I could plausibly pull off, but would never have the guts to ask a hairdresser for. Personality-wise (for it is impossible to play Second Life and not find yourself playing a role to at least a small degree) he was like me — open and honest, a bit shy in new situations — but more confident in who he was than the "real" me. In short, he was my own idealised view of myself — the person I wanted to be. I learned a few things from him, though not enough to overcome my considerable arsenal of neuroses. I was happy inhabiting his skin, because he was me, with a few tweaks here and there.

For fantasy, I turn to everything else. The first time I played a female character in a video game was the original Baldur's Gate. At the time, I didn't have any sort of ulterior motive in mind, I just thought it would be an interesting change from the usual musclebound male hero. Of course, in Baldur's Gate, your choice of avatar is largely confined to the portrait you use, the colours you have on your armour and the voice set you use, but nevertheless, this is where it started.

Thus "Amarysse" was born, and this remains the name I have used for pretty much all my female protagonist characters in every RPG I have played since. (If she has a surname, it's always "Jerhynsson", because "Jerhyn" was the name of the only minor character from Diablo II I could remember. There is literally no logic more complicated than that at work, though I'm not sure why I chose Diablo II as source material.)

Amarysse doesn't have a specific personality as it depends entirely upon how the protagonist character in these RPGs has been written, but, depending on the customisation options I have access to, she usually has long red hair, a curvy (though not fat) figure, a lot of charisma (in BioWare titles, this means taking as many points in Persuasion as possible… always) and a seductive voice. She is several things to me: firstly, and most shallowly, she's my fantasy woman in every respect; secondly, she is all the things that I am not. She is female, attractive (according to self-perception — I have a distorted and negative view of my own aesthetic value meaning I consider myself unattractive even though I know there are people who disagree), confident, assertive, dominant, in control, flirtatious and often sexually aggressive should the game provide the option to act in such a manner. She kicks ass, takes names and isn't afraid to say exactly what she wants, in short. I admire her a great deal, both from a shallow, libido-led red-blooded heterosexual male perspective, and from the angle that I wish I "was her".

I've taken this somewhat further on a couple of occasions in Second Life (though not for a good couple of years now) by creating a female avatar alongside my "regular" male one. (She's not called Amarysse Jerhynsson there, though, so don't go looking for her.) This female avatar began as an experiment. Second Life is about doing whatever you want, after all, so I decided I wanted to see what life was like as a woman. I wasn't going to be a man playing a woman; so far as everyone who met my female avatar was concerned, I was all woman. No-one ever called my supposedly female gender into question once, despite the fact that I said prominently in my profile that I would not talk about my "first life" (a Second Life term to describe "reality") at all — which, in the strange world of Second Life, usually means that people have something to hide. I even made a few friends (all female — or at least represented as such) in the process, though eventually I felt bad about deceiving them and disappeared quietly.

My conclusions from playing this female avatar were interesting. Like Amarysse's many forms, this avatar was pure fantasy. But since there was no prescripted "narrative" to follow, I had to choose how I was going to represent her. This attractive, curvy redhead didn't look like the sort of person to be a shy, retiring wallflower (especially not in the clothes she tended to wear in the locales she frequented) so it made no sense to overlay my real-life (or wish-fulfilment) personality over the top of her. Instead, I decided that here was a woman who was confident in herself and assertive enough to walk into the middle of a room and simply start talking to someone she liked the look (or profile) of. Sometimes she was ignored, sometimes she got into a good conversation, sometimes things took an altogether different turn which we shan't get into here. The important thing is that it felt different to be her. I wasn't me, suffering from crippling social anxiety when faced with the prospect of talking to strangers. I was this strong, confident woman. When ignored or rejected, it didn't hurt, because that wasn't what she would feel — even if it was what I would feel. She was not only my fantasy woman, but she was also my own fantasy personality — perhaps the person I wished I could be, or simply a person I knew that was very different to who I was. I'm not sure.

Anyway. There is a point to all this, at least I think there is: the reason I like to play female characters. I've already said it, actually, but I'll repeat it for good measure. There are two reasons, in fact: firstly, it's a simple, shallow expression of my own fantasy woman; secondly, it allows me to truly be someone that I am not in almost every way possible. I habitually use games as my primary form of recreation and a means of escapism, so I find a good way of escaping everyday life and the things I don't like about myself is to play someone that is so completely different from me. I don't feel any "dissonance", though; it simply becomes an alternate persona.

Perhaps the character traits of my fantasy female characters lie dormant within me after all, and all I need to do to feel better about myself is figure out how to coerce them to the surface. I did, after all, say at the beginning of all this that I identify more strongly with the stereotypically "feminine" aspects of my personality than the "masculine" ones (and, as I've said, I use those terms loosely as gender definitions are somewhat fluid in this more enlightened world we live in today) so perhaps there's something to this.

Working all that out, however, is probably something best left to someone with a qualification in psychology!

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#oneaday Day 885: Foul-Smelling Vagina https://imnotdoctorwho.moegamer.net/2012/06/22/oneaday-day-885-foul-smelling-vagina/ https://imnotdoctorwho.moegamer.net/2012/06/22/oneaday-day-885-foul-smelling-vagina/#respond Fri, 22 Jun 2012 00:36:07 +0000 http://angryjedi.wordpress.com/?p=4068 There, that got your attention, didn't it? Mention a stinky faff in your headline and everyone suddenly takes note. I'll remember that for the future. Anyway, I do actually sort of want to talk about fragrant fannies today, but not in quite the way you might be expecting. I am instead referring to the social … Continue reading #oneaday Day 885: Foul-Smelling Vagina →

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There, that got your attention, didn't it? Mention a stinky faff in your headline and everyone suddenly takes note. I'll remember that for the future.

Anyway, I do actually sort of want to talk about fragrant fannies today, but not in quite the way you might be expecting. I am instead referring to the social media backlash which "intimate hygiene" product line Femfresh encountered today on its Facebook page.

There were a number of reasons that Femfresh drew the ire of the Internet community today, but one of the most common complaints was its cover photo. Here it is:

Apparently, it seems a lot of ladies find the company's seeming inability to use "adult" words for their respective minges somewhat patronising — and before I go any further, I will point out that my use of various offensive euphemisms throughout this post is purely for facetious comedy value (and variety) rather than any ulterior motive — and thus took umbrage with Femfresh's page as soon as they saw the top of it. (Quite what they were doing on it in the first place is their business and their business alone.)

Not only that, but it seems that on the whole (shush!) women are, in fact, rather well-educated about what is and isn't appropriate to smear over or stick up their flange. "Bacterial vaginosis" is the result of using the wrong things, it seems, and no, I haven't Googled that because I don't want to. Don't let me stop you from doing so, however, if you're curious. Just don't come crying to me if Google Images decides to serve you up some tasty treats.

Anyway. Here are a few choice comments from the public:

"I call it a vagina because I'm not 12 years old and because I love it I'll go nowhere near this vile 'care range. Cheers."
— Holly Rae Smith.

"Are you kidding me? Trivialising something innately precious by calling it something so thoroughly ridiculous offends me and, believe it or not, all the posters on this page. Did you not perform any market research on this area and then develop a communication and marketing strategy? It appears not otherwise you wouldn't have received such an insane backlash on your attempts to flog a thoroughly unnecessary and damaging product…"
— Helen T

"Just to clarify, is Femfresh for vaginas or vulvas? Because your ad says vagina, which implies your product is a douche, in which case you're advertising a harmful product. If it's for vulvas only, change the words you're using to make it clear."
— Kirsten Hey

I shan't talk any more about the science of quim because I'm not a gynaecologist (I can, however, spell gynaecologist without using spellcheck) but I will focus on the larger issue here, which is that social media advertising campaigns can and will go very, very wrong if they're not thought out effectively. Instead of simply advertising their (apparently controversial) product, Femfresh made the mistake of attempting to engage with their "fans" when there was really no need to. By actively encouraging people to comment on their posts (and by posting vapid, patronising nonsense) they essentially brought about their own downfall. Everyone has been talking about Femfresh today, and they haven't come off too well. "All publicity is good publicity" doesn't really apply when the vast majority of those "publicising" your product are pointing out proven health risks.

The broader issue here is that social advertising should not be "essential" as so many advertisers seem to believe it to be. On Facebook, you can "Like" everything from HP sauce to a favourite video game. Doing so used to simply be a means of self-expression — quite literally, demonstrating that you liked something. Now, publicly "Liking" something is inviting the brand in question to bombard you with crap, ask you asinine questions at all hours of the day in an attempt to "build a community" around things that really don't need a community built around them. If people honestly think that their lives are going to be enriched when they click "Like" on the page of a thing that they're quite fond of, they are sorely mistaken.

Those who have "Liked" (or at least come across) Femfresh have taken a stand against this sort of pointless nonsense that is infesting social media like, well, bacterial vaginosis. In this case, it's because the advertising was both patronising and inaccurate. For less contentious products, it's going to be harder to train people to not be corporate shills — the last post on Pepsi's Facebook page has 1,094 "likes" and 74 comments, for example, none of which say anything remotely meaningful — but it seems we're starting to see a backlash of people who are no longer willing to be an unpaid part of a product's promotional team. I've certainly started "unliking" pages on Facebook that post nothing but pointless questions or fill-in-the-blank exercises rather than useful information (although seriously, what "useful information" could the official social media presence of HP Sauce ever really give you?) and I'd encourage others to do so too. This form of social advertising adds nothing of worth to society and, as Femfresh have seen today, can be completely counter-productive for the brand in question. (I guess there's an argument for the fact that today's debacle may have educated some women about bacterial vaginosis, but still.)

I'll leave you with this:

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#oneaday Day 876: Gamers, Men, Everybody... Stop Being a Dick https://imnotdoctorwho.moegamer.net/2012/06/12/oneaday-day-876-gamers-men-everybody-stop-being-a-dick/ https://imnotdoctorwho.moegamer.net/2012/06/12/oneaday-day-876-gamers-men-everybody-stop-being-a-dick/#respond Tue, 12 Jun 2012 22:35:35 +0000 http://angryjedi.wordpress.com/?p=4025 I have mentioned these issues a couple of times over the past few days but I've come to the conclusion that they're actually making me feel a bit depressed. I know that there's little point in getting depressed or upset over "the way the world is" and there are far bigger problems in the world, … Continue reading #oneaday Day 876: Gamers, Men, Everybody... Stop Being a Dick →

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I have mentioned these issues a couple of times over the past few days but I've come to the conclusion that they're actually making me feel a bit depressed. I know that there's little point in getting depressed or upset over "the way the world is" and there are far bigger problems in the world, etc. etc. but, I mean, wow. Something really needs to be done.

I am referring primarily to the treatment of Anita Sarkeesian, better known on the Interwebz as Feminist Frequency, the author of a number of feminist perspective critiques on popular culture. Sarkeesian recently launched a Kickstarter campaign to fund her newest piece of research and criticism, dubbed simply "Tropes vs. Women in Video Games". The proposed series of videos Sarkeesian is intending to produce will deconstruct the most commonly-seen female character tropes in video games, highlighting recurring patterns and discussing them rather than simply pointing the finger and going "LOOK! THIS IS BAD."

The response to Sarkeesian's campaign was both good and bad. On the positive side, the campaign was fully funded in the first 24 hours, and since that time a number of "stretch goals" have been smashed, allowing Sarkeesian to produce a much larger amount of content than initially proposed.

On the negative side, this happened. And this happened.

I really shouldn't be astonished by things that people say on the Internet any more, given that it is widely regarded as a wretched hive of &c &c despite all the lovely and intelligent people who also populate it. But these incidents really bothered me. They happened quickly and relentlessly… and they were clearly organised — likely by noted Internet cesspits 4chan and 9gag. This fabulous piece by Foz Meadows sums up the key aspect of the problem, I think: in attempting to defend themselves against accusations of sexism, misogyny and the promotion of a rape culture, those who deliberately and maliciously harassed Sarkeesian resorted to, you guessed it, sexism, misogyny and the promotion of a rape culture.

Sarkeesian's suffering isn't in any way the only time this has happened, of course, though it may have been the most high-profile one in recent weeks. The Hitman: Absolution trailer I mentioned a few posts ago stirred up plenty of controversy, and anyone speaking out against it tended to get shouted down by people who couldn't see the problem with it in the most abusive manner possible. Disagreements and differences in taste; threatening others and calling them abusive names because of those disagreements is not.

Even princess of geekdom Felicia Day wasn't immune to this bullshit. Her recent video "Gamer Girl, Country Boy", released as part of her entertaining "Flog" series on Geek & Sundry, attracted a swarm of completely unprovoked hateful comments. The hornets' nest had already been stirred up, so another target for their ire was just a happy bonus. Whatever you think of Day's past work, it should be clear to most people that there's clearly not a malevolent bone in her whole body, and the whole incident clearly upset her very much. I'm not "white knighting" here, it's a clear and simple fact. Who wouldn't be upset by an organised campaign to troll and flame something you'd worked hard on?

All of this is just a bit much to take. I've always been someone who likes to try and see the best in people — to a fault, really — but to see that some people hiding behind that ever-present veil of anonymity prove themselves to really be complete and utter cunts doesn't make me feel great. Obviously my own take on the matter pales in comparison to what Sarkeesian, Day and anyone else who has suffered at the hands of these trolls must be feeling about all this, but it's genuinely upsetting to know that there are people that vile and disgusting out there — people who supposedly share the same passions and hobbies as I do.

It needs to stop. That will only happen with concerted efforts from everyone involved, and it goes back to what school always told you about handling bullies. Be assertive, but not aggressive. Tell the bully that what they are doing is upsetting and unpleasant. And tell someone else. Don't be afraid to talk about it. Don't suffer in silence. Because while someone (or, indeed, a thrown-together Internet lynch mob) being a complete arsehole can utterly ruin your day, week, month, year, it's infinitely worse if you have no-one to turn to for support.

Let's stamp this odious attitude out. Freedom of speech is one thing; using said freedom to intimidate, harass and silence others is not its intention. I fully support and endorse Sarkeesian's Kickstarter campaign, and while I won't insist that you do so too, I would certainly like to encourage you all to stand up to bullying when (not if, sadly) you see it happening — even if it's not directly involving you. Good Samaritan and all that.

Above all, don't be a dick. And if it all gets a bit much, then pay this site a visit.

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#oneaday Day 872: Haters Gonna Inspire Worldwide-Trending YouTube Videos https://imnotdoctorwho.moegamer.net/2012/06/09/oneaday-day-872-haters-gonna-inspire-worldwide-trending-youtube-videos/ https://imnotdoctorwho.moegamer.net/2012/06/09/oneaday-day-872-haters-gonna-inspire-worldwide-trending-youtube-videos/#respond Sat, 09 Jun 2012 00:04:02 +0000 http://angryjedi.wordpress.com/?p=4011 I really love it when someone I know achieves success with something. That's why it was so utterly delightful to see something that a friend from university worked on gradually spread around the world today. I am talking, of course, about this video, which if you haven't watched yet… well, you just should. (Probably NSFW.) … Continue reading #oneaday Day 872: Haters Gonna Inspire Worldwide-Trending YouTube Videos →

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I really love it when someone I know achieves success with something. That's why it was so utterly delightful to see something that a friend from university worked on gradually spread around the world today.

I am talking, of course, about this video, which if you haven't watched yet… well, you just should. (Probably NSFW.)

I don't know Isabel Fay (the lead performer) directly, but I do know one Mr Tom Hopgood, who co-produced the piece and has worked very hard with Isabel and the rest of the team at Clever Pie TV to produce some high-quality comedy skits over the last few years. Today, it seems, all that hard work really paid off.

I watched it happen over the course of the day. Another university friend shared the video. I expected this. But then someone who, to my knowledge, had no direct connection to Tom or Isabel shared the video, which surprised me. Then I shared it after watching it and finding it hilarious.

Then I went and did some work. As the day progressed, I saw the video start appearing in various tweets along with Facebook and Google+ posts.

Then Stephen Fry shared it, which is pretty much a guarantee that you're going to be a sudden global sensation, at least temporarily. Sure enough, a lot of the YouTube comments indicated that Stephen Fry sent them.

As it gets close to bedtime, I see more and more people still sharing it, including other unrelated Twitter followers. It truly is something which has spread worldwide and has enjoyed universal appeal among everyone I know online. This is delightful to see.

It's especially delightful to see as it was absolutely perfectly timed. I have a feeling it was just a happy coincidence that it happened to appear on everyone's radar today, but after reading this depressing post over on Feminist Frequency regarding the harassment, misogyny and silencing tactics the author had endured after promoting her upcoming research and video series, it just seemed perfectly, perfectly apt. Perhaps the fact that hateful comments on the Internet are very much at the forefront of people's minds right now meant that it resonated more than it might have done otherwise.

Or, you know, perhaps it's just a great piece with an infuriatingly catchy melody.

Whatever the reasons were for the video enjoying the success it has done so far (and still is — Twitter mentions of it are still flowing in even as I type this) don't really matter, though. I'm absolutely stoked for Isabel, Tom and the rest of the Clever Pie gang, and though I haven't seen Tom for a large number of years now I'm very proud to say that I have both known and worked with him. I have photos to prove it and everything.

I hope this is the beginning of something really big for Clever Pie. If they can continue to tap into relevant topics like this, then they've got it made. "Thank You Hater!" manages to be both topical and timeless at the same time — Internet trolls are always going to be an issue, but they're particularly prominent in people's minds right now for various reasons.

Enough gushing. Time for the weekend. Have a good one, everyone.

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#oneaday Day 871: A Change of Heart https://imnotdoctorwho.moegamer.net/2012/06/08/oneaday-day-871-a-change-of-heart/ https://imnotdoctorwho.moegamer.net/2012/06/08/oneaday-day-871-a-change-of-heart/#respond Fri, 08 Jun 2012 01:18:16 +0000 http://angryjedi.wordpress.com/?p=4007 It's not easy to change your own opinions, for any reason. It's even harder to change it when someone else makes a convincing argument as to why you are wrong and therefore a big dumb-dumb poopy-head. But sometimes it's something you have to do in order to move with the times. I have two very … Continue reading #oneaday Day 871: A Change of Heart →

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It's not easy to change your own opinions, for any reason. It's even harder to change it when someone else makes a convincing argument as to why you are wrong and therefore a big dumb-dumb poopy-head. But sometimes it's something you have to do in order to move with the times.

I have two very different issues in mind for which I've encountered the above concept. I'll tackle them in order of difficulty to comment on.

First up is mobile gaming.

Last year, I wrote this post. In it, I described how I thought the supposed pressure from Nintendo's investors for the Japanese giant to start developing for smartphones rather than its own proprietary hardware might not actually be a terrible idea. I actually still don't think it's an awful idea, but after a year of reflection, observation and immersion in the mobile gaming industry, it's clear that what I describe and suggest in that post isn't going to happen.

For all some iOS developers' attempts to take the iPhone and iPad seriously for gaming purposes, there are at least ten times as many developers churning out free-to-play or quick-hit casual games. For every developer who is up front about the cost of their app and refuses to nickel-and-dime the player with additional in-app purchases, at least ten times as many incorporate some sort of means of endless monetization, be it an "energy" system, a means for players to buy in-game currency without earning it or the facility to unlock content without having to progress naturally through the game.

I don't begrudge these developers their income, of course — games cost money to make, and every developer wants to make it big with their titles. But, unfortunately, the prevalence of such business models in the mobile gaming space makes it all but impossible for the "core" gaming community to take it seriously. As much as many of us moan about grinding for levels or money in games, a lot of us secretly quite enjoy it — it provides us with "war stories" about how we played Mahjong for six hours straight in Yakuza 2 in order to be able to afford a fancy dress to give to a girl, or how we accumulated fifteen bajillion souls in Demon's Souls only to die and then die again on the way back to retrieving them, losing them all forever.

In short, the effort and personal sacrifice involved in accomplishing feats in some of these games is rendered meaningless if someone can just come along and pay ten quid to bypass all the pain and suffering. Sure, it's convenient, but it renders achievements meaningless — particularly if the game's monetization strategy features "pay to win" items, whereby players can pay real money in order to gain a significant in-game advantage, be it the ability to "continue" after death without score penalty or simply acquiring powerful new equipment.

What this means is that "core" gamers as a community don't take mobile gaming seriously, which means that when developers do come along wanting to do something serious and non-exploitative, they often get ignored — particularly if their game is seen as "expensive" compared to the myriad free and 69p apps out there. If you want a recent example of this in action, just consider the Kickstarter campaign for Republique that I wrote about here. Despite starting as an effort to get "triple-A" games on iOS, the team behind the project gradually had to accept that this mission statement wasn't going to get them the funding that they wanted, and eventually had to expand and promise PC and Mac versions. Even then, it looked for a long time like they weren't going to make it.

Anyway. I was wrong. I accept that. Mobile gaming is its own thing, and that's cool. I will continue to appreciate it when a developer treats me as a player rather than a customer (or worse, cash cow) and provides me with deep, meaningful, worthwhile experiences on iOS, but I'm no longer holding my breath for it to be the next big thing in portable gaming — at least not for the "core" audience. There is still a place for dedicated handhelds.

Now for the second issue. I kind of don't want to talk about this much because there's been a lot of angry table-thumping surrounding it in recent weeks. There are, too, a lot of very vocal commentators on the subject and I really don't want to attract their ire — firstly, because that is by no means my intention, and secondly, because I've seen people really get laid into as a result of such arguments.

I am, of course, talking about gender issues and the question of whether or not the video games industry constitutes a rape culture.

Some context, first. Apologies to those whom the following offends, but it's necessary to include it for context. (NSFW, duh.)

This trailer for the upcoming game Hitman Absolution made a lot of people very angry, for various reasons. The ridiculous nun disguises covering impractical porn-star dominatrix outfits. The question of how exactly a nun conceals a rocket-launcher inside her habit. The fact that this really didn't look like the Hitman series people knew and loved.

By far the biggest concern, though, was the violence towards women depicted in the trailer.

I am not going to get into the broader discussion of whether or not this is indicative of a rape culture here as, to be frank and honest with you, I do not know enough about the subject and therefore feel ill-qualified to comment on it.

What I can discuss, however, is how my own thought processes went.

My initial reaction to the trailer was simply "WTF". This was shortly followed by "that's clearly sexist and unnecessary", and I commented as such on Twitter around the time it was emerging. My opinion was that the trailer was the result of a horny marketing department making deliberately sexually-provocative promotional material in order to get people talking about the game. On that note, it certainly worked.

I thought little more of it for a while, until articles like this one started to appear, claiming that the trailer was indicative of a larger problem — the trailer was, to paraphrase Brendan's piece, not simply sexist, but evidence of a culture that normalised violence against women, and specifically sexual violence. In short, a rape culture by its very definition.

I had no idea what "rape culture" meant when I saw the initial discussions surrounding this trailer. My initial reaction, like many others, was to assume that "rape culture" in fact meant "directly endorsing rape". Despite being conscious of the fact that I had publicly spoken out against the trailer, the accusations flying around and the increasing anger of commenters on the subject — on both sides — made me feel deeply uncomfortable and, yes, defensive. No-one likes to be told that something they care deeply about has such an odious undercurrent, after all.

But I stepped back for a moment and considered what was going on. This was clearly a hot-button issue for a lot of people, and one that I knew wading into with ill-informed opinions would be desperately, desperately unwise. I'd already seen a few weeks previously that a friend who had inadvertently ventured into a similar discussion got very publicly torn a new one (a little unfairly, I feel — though that's an altogether different story) as he attempted to discuss the matter.

So here's what I did: I stepped away. I read through the various angry tweets, blog posts and articles with a degree of detachment, attempting to understand where these people were coming from and why those who were saying "it's no problem, what's the big deal?" were pissing them off so much. I read up a little on what "rape culture" as a term actually meant.

And I came out of it feeling differently to the defensiveness I felt before. I already knew there was a problem with sexism in the industry, but now I felt I had an increased (though by no means comprehensive) understanding of the issue. I am aware that there are still things I do not understand about issues of feminism, gender, sexuality, rape culture and cultural norms — people spend years studying these things, after all — but I am willing to at least learn about these subjects before sticking my oar into a debate I am currently ill-qualified to have. I am also aware that many of the commenters who feel so passionately about this issue are not, as might first appear, condemning the entire industry and everyone involved in it as sexist, misogynist perpetuators of a rape culture, because gross generalisations are never helpful.

Let's get off the specifics because, as I've said several times, I don't want to get into that particular discussion right now.

The key issue is that a little consideration and reflection goes a long way. Knee-jerk, immediate, passionate, emotional and ill-informed reactions might feel good in the short term, but often they leave you looking like a jackass. I'm glad that I stepped back and considered the way I felt about the discussion surrounding this issue — and why — before even thinking about jumping in and potentially making a twat of myself.

It pays to have flexible opinions, a willingness to educate yourself and, yes, the ability to admit you were wrong (and understand why), in short. That's not to say that you should blindly follow the herd — quite the opposite, in fact. You should take the time to explore an issue, find out as much as possible and gather sufficient information for you to be able to accurately decide whether or not your initial reaction was, in fact, correct.

If it was — in your opinion, anyway — then you'll be well-equipped to argue your case. And if it wasn't, it's important to be humble enough to admit it.

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#oneaday Day 865: All Change on Squad Mountain https://imnotdoctorwho.moegamer.net/2012/06/01/oneaday-day-865-all-change-on-squad-mountain/ https://imnotdoctorwho.moegamer.net/2012/06/01/oneaday-day-865-all-change-on-squad-mountain/#respond Fri, 01 Jun 2012 23:38:04 +0000 http://angryjedi.wordpress.com/?p=3981 Those of you who follow what I do over at the Squadron of Shame may have already noticed that some changes have been going on recently. First up, longtime mainstay hosts of our podcast Chris Whittington and Jeff Parsons have moved on from their presenting duties to host their own show. Too Old For This… … Continue reading #oneaday Day 865: All Change on Squad Mountain →

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Those of you who follow what I do over at the Squadron of Shame may have already noticed that some changes have been going on recently.

First up, longtime mainstay hosts of our podcast Chris Whittington and Jeff Parsons have moved on from their presenting duties to host their own show. Too Old For This… is a show for ageing, busy geeks who still like to keep up to date with the latest happenings in comics, games, movies, music and beer (lots of beer), and it's a great listen. Chris and Jeff have a great dynamic together and their show deserves your support.

With Chris and Jeff out of the podcasting picture over at the Squad, we're going to be doing a lot more in the way of our traditional "mission" podcasts whereby we investigate a "shameworthy" game thoroughly and then discuss it at great length. This decision came about partly due to the success of our show on Katawa Shoujo, which attracted a bunch of new listeners and community members, but also because it's something we've always done well — and something which is still very distinctive in the crowded world of gaming podcasts. That's not to say we won't be doing any more "topic" shows or "genre primers" — but a bunch of listeners have been clamouring for more "missions" for a while now, so it's time to give them what they want.

The long-term goal for the Squadron of Shame has always been to be a place for mature, wordy, niche-loving geeks to call home. The "Squawkbox", our freeform discussion board which I set up temporarily several years ago using WordPress. has been a good start to that, but I figured it was time we took it to the next level. We have a number of talented writers among our ranks, so I thought we should showcase that fact a little better. And those who don't want to write will certainly appreciate some interesting things to read and comment on.

Enter our new experimental Articles section, in which long-form articles can be presented, featured and archived separately from the main Squawkbox discussion. They still appear in the main feed, but have their own dedicated sections now. Over time, this part of the site will hopefully become populated with numerous long-form pieces from our members (and guests) about things they think are truly "Shameworthy". The categories I've put in place so far are largely games-focused, but there's no reason this can't expand to other media over time — the joy of using WordPress is that it's easy to tweak, poke and rejig everything as the need presents itself.

I'm excited about what the future might hold for our little site, and this is the first step towards that bright future. Be sure to drop by, join the conversation and let us know what you think.

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#oneaday Day 863: Trash-Talkin' https://imnotdoctorwho.moegamer.net/2012/05/31/oneaday-day-863-trash-talkin/ https://imnotdoctorwho.moegamer.net/2012/05/31/oneaday-day-863-trash-talkin/#respond Thu, 31 May 2012 01:38:47 +0000 http://angryjedi.wordpress.com/?p=3971 It's not often I feel able to say this and mean it, but there's a piece over on Kotaku right now that is an excellent read. Go check it out, then come back to me. I can't comment on being a rape survivor or anything like that, but I think that article sums up why … Continue reading #oneaday Day 863: Trash-Talkin' →

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It's not often I feel able to say this and mean it, but there's a piece over on Kotaku right now that is an excellent read. Go check it out, then come back to me.

I can't comment on being a rape survivor or anything like that, but I think that article sums up why I feel deeply uncomfortable with the idea of playing online with strangers in competitive games. I hate abuse, particularly pointless, rage-filled, deliberately offensive abuse designed to provoke an intensely emotional reaction out of the victim — and competitive online gaming seems to pride itself on this so-called "trash talking".

In my own case in the past (and not in games, in the "real world") abuse I have received has been in the form of hurtful comments about my appearance and my weight. I can't begin to fathom what must have gone through the minds of the bullies in question as they said those words that lashed at me like a cat o' nine tails, but they hurt. They perhaps weren't intended to hurt quite as much as they did — "I was only having a laugh" is seen as a valid defence by many these days — but the fact is that they utterly ruined my day when they burst into my ears, regardless of intention.

If I feel that shitty after some stranger makes some low jab at my appearance, I can only imagine how awful it must feel to be a rape survivor and hear how freely the word "rape" is bandied about to mean "beat" or "defeated". I feel uncomfortable using the word, given that I know at least a couple of survivors (to my knowledge), so picturing how it must feel to have such an awful thing trivialised by, say, Gears of War players is disturbing, to say the least. Like the behaviour of the bullies I described above, the intention may not necessarily have been to offend or upset, but there are plenty of people for whom such comments could completely ruin an otherwise fun experience — and, really, let's face it, there's no need for it, is there?

Lest you think me some sort of prude, I will point out at this juncture that I'm certainly not above light-hearted insults with my friends, which often skate into sexist, racist, homophobic and other generally offensive territory. But that's something that we do among ourselves in private — we've set the boundaries as to what is "acceptable" in our group, we stick to it and, crucially, we don't do it in public where anyone might misinterpret our words as genuine sexism, racism, homophobia or any other form of misanthropy. Not one of us would even contemplate the prospect of telling a complete stranger that they'd "raped" them — or indeed hurl any other sort of abuse at them, whether or not there was social "context" for such behaviour.

An example springs readily to mind. I was playing the then-new Dungeons and Dragons Online MMORPG, and I was doing my first run through one of the game's cooperative dungeons with a "pick-up group" of random players. All had been going well until we got to the end and there was an unnecessarily difficult platforming section. The platforming controls in D&D Online were not very good, to say the least, so it took me a good few minutes to get through the bit that the other (evidently more experienced) players had passed with ease. I apologised and made light of it, hoping that they'd do the same. Instead, I was confronted with a torrent of abuse through the private chat channels. I turned the game off at that point and never played it again.

The unnecessary, unprovoked wrath of a complete stranger had ruined the game for me. Whether or not they had intended to upset me that much was irrelevant. It had happened. I grant that I am the sort of person who is very easily upset even by heated arguments, debates and disagreements, let alone abusive words, but being sensitive about such things shouldn't preclude you from taking part in certain activities. Something like an online computer or console game — regardless of whether it's cooperative or competitive — should bring people together, not leave them feeling marginalised, or that their own anxieties, issues and mental scars are somehow trivial. There's no excuse for it, and it's something which gaming culture really needs to clean up if we want our hobby to be inclusive to all.

Therein lies part of the problem, I think, though; some people don't want that inclusiveness. Some people want to feel powerful, to be the top of that little clique, to feel like they have achieved something important and are therefore "better" than others. And they go about that by lashing out at the weak spots, triggers and hot buttons of others. Anything goes in the quest to make them feel like The Big Man. (Or Woman. But let's face it, it's significantly more likely to be a male person.)

It feels like such a futile question at times, but why can't everyone just, you know, get along?

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#oneaday Day 853: Friend Collecting https://imnotdoctorwho.moegamer.net/2012/05/21/oneaday-day-853-friend-collecting/ https://imnotdoctorwho.moegamer.net/2012/05/21/oneaday-day-853-friend-collecting/#respond Mon, 21 May 2012 00:37:42 +0000 http://angryjedi.wordpress.com/?p=3925 I didn't understand it back in the MySpace days, and I still don't understand it now. Friend collecting. Why? Just… why? I am, of course, referring to the phenomenon seen in the comments thread of this Facebook post here: (with apologies to Kalam, who is nothing to do with this.) "Who wants 2,000+ friend requests?" … Continue reading #oneaday Day 853: Friend Collecting →

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I didn't understand it back in the MySpace days, and I still don't understand it now.

Friend collecting. Why? Just… why?

I am, of course, referring to the phenomenon seen in the comments thread of this Facebook post here:

(with apologies to Kalam, who is nothing to do with this.)

"Who wants 2,000+ friend requests?" asks Ahmed Hamoui, only with poorer use of punctuation and a seeming inability to use the number keys on his keyboard.

To his question, I answer "Not me. Fuck off."

Facebook is noisy enough at the best of times. Can you imagine how chaotic and useless it would be if you 1) got 2,000 friend requests and 2) accepted all of them? It would completely negate the core concept of Facebook (or what it used to be, at least) which is to be a "social tool" that helps you to connect with family and friends. The very nature of the way Facebook works pretty much encourages you to limit the friends you add to being people you actually know, otherwise there's that horrid risk of people seeing photos they shouldn't. Because despite the fact that everyone knows you shouldn't post embarrassing photos online, everyone still does. (Not to mention the fact that you have no control over what other people post.)

This sort of thing happens on Twitter, too, with the whole "#TeamFollowBack" thing, whereby certain tweeters promise to follow back if you follow them. At heart, this sounds like a relatively admirable thing to do, promoting mutual, equal discussions and– oh wait, most of them are just collecting followers for no apparent reason then filling their entire timeline alternating between bragging about how many followers they have and bleating about how close to the next "milestone" they are. (Please RT.)

I trimmed my Twitter list massively a month or two back because it was just getting too much to deal with. I flip-flopped between two equally annoying problems: things moving too fast for me to be able to keep up with, and everyone posting the exact same thing at the exact same time either due to press embargoes or the death of a celebrity. So rather than complain about it, I cut the people who were irritating me or whom I hadn't "spoken" to for a while, and now enjoy a much more pleasurable life online. Sure, my timeline still gets flooded every time a celebrity (usually one I've never heard of) dies, but at least I can keep up with the conversations for the most part.

Which makes me wonder why on Earth you would want to put yourself in a position on Facebook or Twitter where it is literally impossible to follow and engage with that many people. Surely at that point social media ceases being at all "social" and simply becomes white noise?

Or perhaps I'm just getting old. It seems to be mostly young kids (particularly Justin Bieber fans for some reason) engaging in this behaviour. Perhaps they have a much greater tolerance for being bombarded with crap than I do. Perhaps they're numb to it. Perhaps they don't really want to "socialise" at all online, simply grow a bigger e-peen than their friends and/or strangers they don't know.

Whatever. I don't really care. I have cultivated a relatively small but close-knit circle of friends online, much as in "real life", and I'm happy with it that way. It's nice to have occasional new people trickle into the mix through, say, this blog or Twitter or what have you, but I certainly don't feel any need to bellow at the top of my lungs about how close I am to 1,500 Twitter followers, and I have no idea how many friends I have on Facebook — nor do I care.

If you'd like 2,000 friend requests on Facebook, simply "Like" this post then go fuck yourself.

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#oneaday Day 844: Hope was Kept Alive https://imnotdoctorwho.moegamer.net/2012/05/11/oneaday-day-844-hope-was-kept-alive/ https://imnotdoctorwho.moegamer.net/2012/05/11/oneaday-day-844-hope-was-kept-alive/#respond Fri, 11 May 2012 22:52:05 +0000 http://angryjedi.wordpress.com/?p=3885 So, it was a somewhat tense finish, but the impressive-looking Republique from Camouflaj (a developer that includes, among others, one of the creative minds behind Halo and Metal Gear Solid) is fully funded. The outcome was by no means looking certain, but a last-minute push saw the team sail past their $500,000 goal to over … Continue reading #oneaday Day 844: Hope was Kept Alive →

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So, it was a somewhat tense finish, but the impressive-looking Republique from Camouflaj (a developer that includes, among others, one of the creative minds behind Halo and Metal Gear Solid) is fully funded. The outcome was by no means looking certain, but a last-minute push saw the team sail past their $500,000 goal to over $550,000 with, at the time of writing, 14 minutes to go.

Why the hesitation, though, when projects like Wasteland 2 and Double Fine Adventure breezed through the crowdfunding process?

Part of the issue centres around the very thing that Republique is trying to do: bring a "triple-A" gaming experience to the iOS platform. Not in the form of a crippled console port with awful touchscreen controls, not in the form of a spinoff game with awful touchscreen controls, but a brand new game specifically designed for smartphones.

When Republique's Kickstarter launched, the plan appeared to be to release the title only on iOS. (This angered the Android fans, but that's a whole other issue.) It sounded like the thing people have been clamouring for for all this time — "bring us proper games on iOS," they bellowed. "We're sick of this 69p physics puzzle crap!" — but when it came to time for people to actually speak with their wallets, no-one wanted to cast the first dollar.

Whether this was people suddenly deciding that actually, they didn't really want to play a triple-A iOS game after all, or simply waiting to see if that guy over there was going to chip in some money before they did, we'll never know. But it certainly got off to a slow start despite considerable enthusiasm from its backers, its producers and the press — not to mention the fact that backing something on Kickstarter is essentially risk-free. If the project doesn't meet its target, you don't pay. Simple as that. You'd think that would make people a bit more willing to show a bit of faith in it.

After a little while, Camouflaj announced that the game would be coming to PC and Mac as well. They assure us that the desktop versions won't just be straight ports of the iOS version and vice-versa, but naturally this made backers wonder if it's taking away from the original point of the project. (I say it's a good thing, since it means more people will be able to play the game, even if it somewhat dilutes the original message.)

Still the project struggled, however. The team brought in PR pro Billy Berghammer to help muster up some further enthusiasm for the title. Backers, developers and press alike continued to promote the project — in some cases drawing the ire of the community, such as when Garnett Lee mentioned it on the Weekend Confirmed podcast. But still it was looking questionable as to whether or not this promising-looking game would ever get made. (I had a sneaking suspicion that after all the community and press attention it would have got made anyway even if the Kickstarter had failed, but I guess we'll never know now.)

As that big countdown on the Kickstarter page ticked inexorably down, people were worried. Would this promising project make it? Or would it forever be stillborn, The Game That Never Was?

The final hours came, and those jazzed about the game went into overdrive, bombarding social media with exhortations for those who thought the game looked interesting to back it, to show that they were hungry for this type of experience. As time counted down, it looked like something wonderful was happening. The phoenix was rising from the ashes, and that "amount pledged" counter was growing, faster and faster. By the time there were just a few hours left, the team was within $100,000 of its goal. As the deadline got closer and closer, the number crept higher and higher. Existing backers tweaked their pledges upwards to help push it over the edge until eventually, finally, with the hammer falling, the project lurched across the finishing line — and kept going.

It called to mind the way popular eBay auctions typically end up going. Actually, the way pretty much any eBay auction tends to end up going, in my experience. Nothing, nothing, nothing for days, a flurry of activity towards the end then a few "snipers" pushing it yet higher at the last minute. On eBay, this behaviour is at least understandable because bid-sniping is a proven (if immensely irritating) tactic for securing the thing you want. On Kickstarter, there's no good reason for it to happen, short of people who had been intending to back the project for some time and hadn't got around to it suddenly going "OH SHI~" and racing to their computers brandishing their credit cards.

Perhaps one explanation is that some prospective backers — let's call them "floating backers" — have their eyes on several Kickstarters at once, and as they count down towards redemption or oblivion, they pick whichever one looks the most promising and/or likely to be successful, then jump on board with that one. Why? For the swag, of course. Ain't no point putting up your money if you don't get no cool shit for it, eh? And you wouldn't want to inadvertently find yourself paying for ten projects that all got successfully funded, would you? So naturally you wait until the eleventh hour, pick the one with the coolest swag and then back the shit out of it before time expires. That way you get to come out of it looking like the hero — "I helped Republique over the finish line!" — and back a project you genuinely like the sound of in the process.

This is all conjecture, of course. Short of polling the entire community of over 11,000 backers for Republique, it's impossible to know exactly why things unfolded the way they did. I find myself happy for the team that the game has been successfully funded, and I'm looking forward to playing it — but I find myself skeptical as to whether or not this game is, in fact, going to herald a revolution in "triple-A" iOS titles.

I guess we'll have to wait and see!

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#oneaday Day 843: This World Ain't Big Enough... https://imnotdoctorwho.moegamer.net/2012/05/10/oneaday-day-843-this-world-aint-big-enough/ https://imnotdoctorwho.moegamer.net/2012/05/10/oneaday-day-843-this-world-aint-big-enough/#respond Thu, 10 May 2012 22:47:58 +0000 http://angryjedi.wordpress.com/?p=3880 Ever get the feeling that the world just isn't quite built for you? It's a feeling I've been getting quite a bit as I've got older. I suspect such a feeling is largely age-related, as it centres around the fact that certain things quite simply don't appeal, because they're not aimed at me. It just … Continue reading #oneaday Day 843: This World Ain't Big Enough... →

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Ever get the feeling that the world just isn't quite built for you?

It's a feeling I've been getting quite a bit as I've got older. I suspect such a feeling is largely age-related, as it centres around the fact that certain things quite simply don't appeal, because they're not aimed at me.

It just seems a little odd that "popular culture" is often taken to mean "people under the age of 25 who aren't that bright".

Let's take Britain's Got Talent, for example, which Andie's been watching recently — primarily to get annoyed at, lest you judge her harshly for it. Any time I've watched Britain's Got Talent, I've got annoyed too, but I don't find the experience of getting annoyed at it particularly fulfilling or fun. If anything, I just get inordinately frustrated about… well, everything about it. Simon Cowell is a douche, the judges' comments are vapid nonsense that don't mean anything, the acts are cringeworthy and the audience is made up of the very worst kind of braying moron who thinks that constructive criticism is a personal attack and thus must be booed.

Take gaming, too. I have zilcho, zippo, nada interest in the upcoming "big" games that are bearing down on us like multi-million dollar juggernauts. I don't want to play Call of Duty, Assassin's Creed III, Halo 4 or anything like that. (I did recently play Binary Domain, which certainly was a an impressive experience, but one destined for obscurity)

Or the Internet at large. Everything must be social these days, it seems. And long-time experience has taught me that if you make something social, you will generally attract illiterate, ill-informed, angry morons. Just look at the comments section of any website ever. (I often find myself wondering why the most notorious cesspits don't just close comments forever. It's rare that any meaningful discussion takes place on them. Obviously I'm excluding my own blog from this because I have a small group of intelligent people who sporadically comment here and are willing to engage in actual conversation, as opposed to a vast community of pillocks.)

Fortunately, any time I start to get frustrated by any of the experiences I describe above, a moment's reflection simply reminds me that they are not the only experiences out there — just the most visible. And while that can in itself be frustrating in that you have to look a little harder to find people with whom you have things in common, we're certainly not beyond hope just yet.

On TV, I don't have to watch Britain's Got Talent. I can watch Community. My Little Pony. And a whole host of other stuff thanks to the magic of streaming video, giving me access to a whole ton of quality entertainment that doesn't make me want to throw bricks at my TV. I haven't seriously watched live TV for ages, a couple of episodes of The Apprentice aside. Instead, I can binge on Star Trek thanks to Netflix, or dig up obscure Channel 4 shows on YouTube.

In the gaming world, I can play everything from Binary Domain to Pandora's Tower and A Valley Without Wind to escape from the blockbuster insanity. Gaming is now so big that you literally can't play everything that comes out.

On the Internet, there are mature communities. I have the Squadron of Shame. You lovely people who comment on this blog. Twitter (at least the people I've trimmed my "following" list to, anyway). Gamers With Jobs. Fitocracy.

While the world may not be built with me in mind any more, I certainly don't have a problem living in it for the moment.

Unless you make me watch Britain's Got Talent. Then we might have a problem.

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#oneaday Day 836: Brandwatch https://imnotdoctorwho.moegamer.net/2012/05/04/oneaday-day-836-brandwatch/ https://imnotdoctorwho.moegamer.net/2012/05/04/oneaday-day-836-brandwatch/#respond Fri, 04 May 2012 00:04:00 +0000 http://angryjedi.wordpress.com/?p=3842 So, at the time of writing, the No. 1 free iPad app and No. 2 free iPhone app is this game. A quiz. About logos. This seems to be something of a craze at the moment, as it's far from the only title like this available in the App Store, and doubtless there are similar … Continue reading #oneaday Day 836: Brandwatch →

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20120504-010317.jpgSo, at the time of writing, the No. 1 free iPad app and No. 2 free iPhone app is this game. A quiz. About logos.

This seems to be something of a craze at the moment, as it's far from the only title like this available in the App Store, and doubtless there are similar offerings on Android that I can't be arsed to look up right now.

This is what we're reduced to for entertainment now? Seeing how deep the brainwashing of advertising has burrowed into our skulls? I'd argue that scoring highly on one of these quizzes is not anything that we should particularly be proud of, as all it simply proves is that advertising has successfully drilled its way into your subconscious.

The same goes for anyone who uses the word "simples", describes anyone as being "so Money Supermarket" non-ironically or sings that bloody "Go Compare" advert. (If you do the latter, I will likely punch you in the face. If you do the "so Money Supermarket" one, whether or not you get punched in the face will depend entirely on how good your Patrick Stewart impression is.)

The counter-argument to this, of course, is that many of these brands, logos and slogans have transcended their original meanings and become pop culture phenomenons or memes in their own right. And to an extent that's true, but I can't shake off the feeling that these things have been forced into the public consciousness, while true phenomena and memes should grow organically, naturally and without marketing spend. In many cases, they do, of course — look at the Know Your Meme page for Katawa Shoujo or the astonishing popularity of My Little Pony among people that it wasn't originally intended for, for example. But I think we can all agree that anyone who takes an opportunity to sing the Go Compare song is a grade-A arsehole of the highest order.

Perhaps I'm just being grouchy. Or perhaps I'm just fed up with feeling like I can't escape advertising any more. It seems to encroach on my time more and more. It's all over the Internet. I get text messages from lawyers inviting me to seek compensation for the accident I supposedly had (funny, I don't remember it). I get phone calls from twats trying to sell me shit even though I'm registered with the TPS. (Note: this is the main reason I never answer my landline. Call my mobile if you need to speak with me.) I get people knocking on my door trying to sell me double glazing or get me to switch energy suppliers. It's plastered over certain games. It's smeared all over Facebook like festering shit. It encroaches on Twitter occasionally in the form of "Promoted Tweets" and "Promoted Users" — though these are, thankfully, easy to ignore. I even had to remove a Chrome extension yesterday because it was inserting an ad at the bottom of every page I viewed.

Ads allow things to be put out there for free, of course, and without them we'd be having to pay a lot more money for the things that we do, so I guess we should sort of be grateful for them. That said, it doesn't excuse the sleaziness of some ads, particularly on the Internet — take the large "Download" links on software sites, for example, or the "You Have 1 New Message/Virus/Picture" banners you get on mobile apps. Or indeed the "lose 3 tons of belly fat with one weird old tip" thing. (Spoilers: you probably won't, otherwise the world would be talking about it.)

You know what? Thinking about it, I'd actually be happy to pay for more things and have them advertising-free. I pay for Spotify premium and don't have ads. I'll happily pay to remove ads in iOS games I intend to play for more than five minutes. I pay for Netflix and get movies and TV shows without ad breaks. I'd even happily hand over some money to WordPress if it became a premium-only service, such is the excellent use I've got out of it for free over the years.

In short, provide me with a quality product and the means to not be battered around the face with people trying to sell me shit I don't want, and I'll happily hand over some money. Yell "Buy! Buy! Buy!" repeatedly at me with no means of respite and I will, yes, punch you in the face.

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#oneaday Day 834: RUMOUR: Rumours 'Rumoured', Says Rumour-Monger https://imnotdoctorwho.moegamer.net/2012/05/01/oneaday-day-834-rumour-rumours-rumoured-says-rumour-monger/ https://imnotdoctorwho.moegamer.net/2012/05/01/oneaday-day-834-rumour-rumours-rumoured-says-rumour-monger/#respond Tue, 01 May 2012 23:56:41 +0000 http://angryjedi.wordpress.com/?p=3832 If you've ever started a conversation with "I heard that…" and then gone on to explain exactly how you heard somewhere/from some guy in the pub/from "The Internet" that something awesome/awful is going to happen, then I urge you to think before you speak in future. Because if you continue with that sentence, you're simply … Continue reading #oneaday Day 834: RUMOUR: Rumours 'Rumoured', Says Rumour-Monger →

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If you've ever started a conversation with "I heard that…" and then gone on to explain exactly how you heard somewhere/from some guy in the pub/from "The Internet" that something awesome/awful is going to happen, then I urge you to think before you speak in future. Because if you continue with that sentence, you're simply feeding the rumour mill, and the rumour mill doesn't produce good things and help us make the Bread of Truth. It produces garbage and poo, and then squishes it all out into the world's most unpleasant pâté.

Tortured (and gross) metaphors aside, it's a fact that I wish more people — particularly in the press — would cotton on to.

Today, for example, saw news that Liberty X "might be" reforming for a new album and a tour. Firstly, I don't think anyone wants that, and secondly, the only evidence that such a reunion "might be" happening is the fact that they were photographed together outside the ITV studios and — get this — they were smiling. Stop the fucking presses.

There are a ton of journalism sectors that are particularly prone to this. Showbiz columns report who might be sleeping with whom. Sports columns report who might be moving to some other club for a disproportionately enormous amount of money. Music and arts columns report who might be working on what. And then, of course, there are the tech-related industries.

Anything related to Apple is accompanied by an inordinately huge amount of rumourmongering, for example. In the run-up to the company's announcement of the third-generation iPad, all sorts of nonsense was flying around. This ranged from suggestions that it might not have a Home button to the frankly astonishing assertion that the reason iOS apps had started having textures like leather and the like in the background was because the new iPad would have a haptic display — i.e. one where you could feel textures as well as see them.

The video games industry is far from immune, either. Rarely a week goes by without one outlet reporting on some rumour from a mysterious, anonymous source and the "story" then being picked up by every other news site on the Web as if it were fact. This particular rumour mill goes into overdrive as a hardware generation starts to wind down and people start wondering what the next generation of consoles might look like. Inevitably, the vast majority of stories turn out to be absolute bollocks, and on the rare occasions when an outlet or reporter writes something that turns out to be true, there's at least a day's worth of smug, self-satisfied cries of "Called it."

No you didn't. You were throwing darts blindfolded, and you happened to hit a lucky bulls-eye. Your other fifteen darts are embedded in the barman's testicles, the barmaid's left boob, the right ear of that hard-looking dude who drinks absinthe by the pint and the TV that was showing the Bolton v Wigan match. (Everyone is angry. I'd run, if I were you.)

So why do we persist on reporting on these festering sores on the very arse of journalism? Because they attract attention, particularly if they're controversial. If one site prints a story that Liberty X is reforming, or that the next Xbox will feature a system to prevent used games from working on it, or that the iPhone 5 really, totally, absolutely positively is coming out this time, then that will attract commenters like flies around shit. And that means page hits, advertising revenue and the little graphs that make the men in suits happy moving in an upward direction. Who cares if it's absolute nonsense dreamed up by someone who cleans the toilets at Microsoft? Print it!

I make a point of not reading any stories that start with the prefix "RUMOUR:" now. And should I ever find myself back on the news desk for a popular gaming website, I will most certainly do everything in my power to avoid reporting on such nonsense — unless some actual investigation turns up something interesting, of course. But blindly parroting another site's "anonymous source"? No. Just no.

So, then, I reiterate: think before you speak/write/publish. Because rumours are rarely helpful. Remember that time it spread around the whole school year that you'd shat your pants when in fact you'd just sat in some mud?

Yeah. That.

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#oneaday Day 825: Bull, Horns, That Sort of Thing https://imnotdoctorwho.moegamer.net/2012/04/22/oneaday-day-825-bull-horns-that-sort-of-thing/ https://imnotdoctorwho.moegamer.net/2012/04/22/oneaday-day-825-bull-horns-that-sort-of-thing/#respond Sun, 22 Apr 2012 22:59:15 +0000 http://angryjedi.wordpress.com/?p=3788 The Black Dog of depression has been rearing its ugly head a bit again recently for various reasons, and I'm sick of it. While there's not necessarily much I can do about it showing up and being a pain in the arse, I can at least try and work on some things to make me … Continue reading #oneaday Day 825: Bull, Horns, That Sort of Thing →

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The Black Dog of depression has been rearing its ugly head a bit again recently for various reasons, and I'm sick of it. While there's not necessarily much I can do about it showing up and being a pain in the arse, I can at least try and work on some things to make me feel a bit better about myself.

For starters, getting upset at one's own reflection isn't particularly great news, and it's something that I can at least attempt to do something about. I have been fitness-ing off and on for some time now, but I figure it's Time To Get Serious. That means I'm going to hit the gym every morning before I start my working day rather than leaving it until last thing in the evening when it's easy to go "nah, fuck it". (Of course, it's easy to stay in bed and say "nah, fuck it" also, but I'm going to attempt to get out of this habit before it starts.) I won't necessarily be doing everything every day, but I'm going to attempt to get at least an hour of cardio stuff in per day at the very least. This will likely mostly be done on the exercise bikes, where I can sit back and play Final Fantasy VI on my fancy-pants tablet while I'm sweating. At other times, I'll use the crosstrainers and whack on a podcast — the Exploding Barrel Podcast from my good buddies Mike and AJ Minotti is always a favourite — or some inspirational music of some description.

As motivation and progress tracking, I'm going to be using Fitocracy, which I've posted about before here. I also considered resurrecting my Jedi Health Kick Tumblr from a while back, but given that Fitocracy provides the ability to post lengthy, blog-like status updates and has its own built-in community features, I'm going to stick with that. As well as tracking my workouts, I'm going to write a short post each day detailing how it went, how I'm feeling and what I'm aiming for. I'm also going to use Fitocracy's excellent Quests feature to take on some challenges that I might not have otherwise thought of — this will help prevent complacency if I'm making a "game" out of it all.

I'd also like to eat better. I think I eat when I get depressed, and I get depressed a fair bit, which doesn't help matters. I'd rather kick that particular habit in the face if possible — or at the very least change it so I munch on, say, carrot sticks instead of ALL THE BISCUITS, but that's the sort of thing that will take plenty of teeth-clenching willpower to resolve. I have faith in my own ability to do this, however — if there's one thing I'm good at it's clenching my teeth and stubbornly resisting things. Sainsbury's cream cakes are my most formidable adversary to date, however, so it remains to be seen whether I'll be able to defeat them using the power of my clenched teeth (and/or buttocks) alone.

So that's the plan. We'll see how long I'm able to stick with it. I'm saying this publicly so I have a bit more pressure to follow through on it. If anyone would care to join me and work out alongside me or just offer some words of encouragement, come cheer me on over on Fitocracy — it's free to sign up and there's a nifty companion iPhone app too.

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#oneaday Day 823: Information Diet https://imnotdoctorwho.moegamer.net/2012/04/21/oneaday-day-823-information-diet/ https://imnotdoctorwho.moegamer.net/2012/04/21/oneaday-day-823-information-diet/#respond Sat, 21 Apr 2012 00:34:36 +0000 http://angryjedi.wordpress.com/?p=3779 Know what I hate? Chavs. Know what else? Teaching. Know what else? We could be here a while. I'll tell you. Press embargoes. I get why they happen, obviously — publishers and their PR people want to ensure that coverage of something is coordinated nicely so that everyone gets suitably whipped up into a frenzy … Continue reading #oneaday Day 823: Information Diet →

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Know what I hate? Chavs. Know what else? Teaching. Know what else? We could be here a while. I'll tell you. Press embargoes.

I get why they happen, obviously — publishers and their PR people want to ensure that coverage of something is coordinated nicely so that everyone gets suitably whipped up into a frenzy all at the same time. But there's an unfortunate side-effect if you happen to, say, follow a bunch of different video games outlets at the time a major announcement happens: everyone bellows the same fucking thing at the exact same fucking time.

It's happening more and more nowadays, too. The most notable examples that stick in my head in recent memory are Assassin's Creed III and Borderlands 2, both titles that I have a passing interest in but find myself becoming curiously resistant to the more and more I get battered in the face with the same information from slightly different angles.

I think, on the whole, this is the "problem" I have been having with mainstream gaming overall. There's too much information out there — too much coverage, too many "behind the scenes" videos, too many "exclusive" interviews, too many press releases announcing a single screenshot (yes, that is a real thing I received today and I have no shame in naming Square Enix as the perpetrator). After a while, you become completely saturated with information about a product and subsequently have absolutely no inclination to want to touch it, ever. This was a big part of why I didn't want to play Mass Effect 3, for example — EA's appalling behaviour was just the straw that broke the camel's back, really.

I feel for my friends who work in games PR for "B-tier" games, too. It's hard enough to get a title like, say, Risen 2 noticed at the best of times but when you're competing with everyone beating themselves into an orgasmic and/or angry frenzy over Mass Effect 3, there's little hope for your title outside of groups of people like me who have forsaken the mainstream in favour of enjoying less heavily marketed titles.

Conversely, the games I have been playing and enjoying are the ones where information has been trickling out slowly, usually straight from the developers mouths without dribbling through the PR sieve. Take the "Operation Rainfall" RPGs Xenoblade Chronicles, The Last Story and Pandora's Tower (which I'm currently playing), for example — these received very little in the way of press attention despite being fantastic games. The aforementioned Operation Rainfall, a grassroots campaign to get these three excellent games localised and released in Europe and the US, received plenty of press, but information on the games themselves was conspicuously absent. As a result, I was able to go into all three of them pretty much blind and have a fantastic experience in the process — a big part of what made all of them great is the sense of discovery inherent in all of them. That just doesn't happen if you've been smothered in information for the six months leading up to the game's release.

As a result of all this, I've come to a decision, and if you're feeling the same way as me, I recommend you follow it too.

Cut back. Cut out the crap. If you follow a buttload of games journalists and outlets on Twitter, unfollow them. If you want some gaming news, pick one outlet and keep it on your follow list, but chances are if you follow lots of gaming fans, someone will retweet the news as it happens anyway. Otherwise, go seek out the news when it's convenient for you. Check the sites when you feel like it. Subscribe to their RSS feeds. Use Google Currents or Flipboard to receive information in an easily-digestible format. Receive information on your terms, not that of a carefully-crafted PR campaign.

This doesn't have to apply just to games — it can apply to pretty much anything that suffers from the problems described above. Film, TV, celebrity news, business, tech… anything, really.

I'm going to give this a try. It will doubtless initially feel somewhat weird to not see some familiar faces and logos in my Twitter timeline, but I have a strange feeling that I'll be a lot happier, less frustrated and less cynical as a result. Check back with me in a week or two and we'll see.

(If you're one of the people I do happen to unfollow, it's nothing personal. You just might want to consider getting separate professional and personal accounts!)

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#oneaday Day 821: There are Bigger Problems in the World, Like Your Face https://imnotdoctorwho.moegamer.net/2012/04/18/oneaday-day-821-there-are-bigger-problems-in-the-world-like-your-face/ https://imnotdoctorwho.moegamer.net/2012/04/18/oneaday-day-821-there-are-bigger-problems-in-the-world-like-your-face/#respond Wed, 18 Apr 2012 23:30:56 +0000 http://angryjedi.wordpress.com/?p=3770 Second only to the patented "Everyone Is So Entitled These Days And Should Just Shut Up" argument-defuser is the ever-faithful "Everyone Should Realise That There Are Bigger Problems In The World And Should Just Shut Up" conversation-closer. I shan't get into the former here — everyone has talked it to death and should just shut … Continue reading #oneaday Day 821: There are Bigger Problems in the World, Like Your Face →

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Second only to the patented "Everyone Is So Entitled These Days And Should Just Shut Up" argument-defuser is the ever-faithful "Everyone Should Realise That There Are Bigger Problems In The World And Should Just Shut Up" conversation-closer.

I shan't get into the former here — everyone has talked it to death and should just shut up — but I feel I should address the latter, since I saw it come up on Twitter earlier today. (And, if you're reading this and you know that you used it, fear not — this isn't a personal attack on you by any means, just my own thoughts on that particular argument.)

The trouble with the "Everyone Should Realise That There Are Bigger Problems In The World And Should Just Shut Up" argument (hereafter referred to as ESRTTABPITWASJSU) is that it assumes that people who are commenting on or complaining about something are equating their personal reaction to something that is "close" or "important" to them with something that is unquestionably a Big Problem For The World.

This is not the case at all. Recent examples where the ESRTTABPITWASJSU argument has been applied include independent game developer Phil Fish's ill-advised admonishment of the entire Japanese game development community in a very public place (and subsequent beratement of those who criticised him on Twitter, culminating with him leaving the social network altogether); and public reaction to the Mass Effect 3 ending. I have no desire to beat those particular drums in any great detail for now, so let's put the specifics aside for a moment.

Yes. There are bigger problems in the world than both of those things. There are people losing their homes and livelihoods to the economic crisis. There are people in the world with not enough food or water. There are places in the world where diseases go unchecked. There are countries that are ruled by people with only their own interests at heart, not those of their people. There are wars being fought in the name of… what? And there are people who get so passionate about their religious beliefs that they blow themselves up in the name of their god, usually killing many other people in the process.

These are big problems. They are fucked up, massive, humongous problems that we, as individuals, can do very little about. Sure, we can throw our money at charities and, if we're feeling particularly activist-y, attempt to take some sort of action against. But realistically (or pessimistically, if you prefer) there is very little that Josephine McAveragepants can do about these things since she does not run a government and/or army and/or bank. The problems become so massive that they take on an unreal quality — they often feel like they take place in a parallel reality distant from our own.

This is why people prefer to turn their attentions to problems they feel they can solve, or that they feel they can at least have an impact on. They have every right to do that. They may often have selfish interests at heart, but recent examples of organised action aimed at these relatively minor issues have proven that it's far from being isolated individuals shouting and screaming about Games for Windows Live in Dark Souls or whether the Mass Effect 3 ending constituted false advertising (apparently, according to one Better Business Bureau blogger anyway, it does, believe it or not) — these are groups of people who are prepared to stand up and be counted in order to tackle problems they feel like they can face.

It's an idealistic, utopian vision to believe that people (read: the Internet) will rise up together and do something about the bigger problems in the world than the ones they have successfully tackled to date. Maybe it will happen one day. Maybe these small "victories" will give some people the confidence to try something bigger, a little piece at a time. Protesting, say, a war is a bigger deal than signing a petition against the ending for a video game. Some people may be scared to jump in at the deep end, particularly with the apparent risk to life and limb frequently presented by the media, so they take the "safe option". They feel like their voice is being heard, but relating to an issue which is smaller, closer, more relatable.

The key thing, though, is that none of these people who are sweating the small stuff are saying that the issues they feel strongly about are more important than the Bad Shit Happening Everywhere Else In The World.

No-one is equating those things except, ironically, in many cases, those people making use of the ESRTTABPITWASJSU argument.

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#oneaday Day 818: "So Fed Up With SOMEBODY..." https://imnotdoctorwho.moegamer.net/2012/04/15/oneaday-day-818-so-fed-up-with-somebody/ https://imnotdoctorwho.moegamer.net/2012/04/15/oneaday-day-818-so-fed-up-with-somebody/#respond Sun, 15 Apr 2012 21:28:53 +0000 http://angryjedi.wordpress.com/?p=3758 Passive aggression. It's an ugly business, for sure, but never has it been easier to participate in than in this age of social media. While the phenomenon has been around for many years in the form of bickering couples saying things like "SOMEBODY didn't do the washing up" or making other such pointed remarks either … Continue reading #oneaday Day 818: "So Fed Up With SOMEBODY..." →

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Passive aggression. It's an ugly business, for sure, but never has it been easier to participate in than in this age of social media. While the phenomenon has been around for many years in the form of bickering couples saying things like "SOMEBODY didn't do the washing up" or making other such pointed remarks either directly at each other or to other people within earshot of their partner, it wasn't until people gained the ability to broadcast their every waking thought to the entire world that it became the worldwide craze that it is today.

I'm not sure exactly what it achieves. I've indulged in it in the past — in my defence, there were extenuating circumstances at the time — and it didn't really make me feel any better, though it did have the effect I desired at the time: to get some validation and reassurance from friends, and to piss off, upset or otherwise get the attention of a specific person. I wasn't particularly proud of the result. I ended up feeling worse about the thing I was trying to get out of my system than before the passive-aggressive incident. So I try and avoid it in most cases these days. (Note: most. No-one is infallible. And I'm aware that not sharing the details of said incident above could be construed as a form of passive aggressiveness. But, well, shut up.)

Why has social media been a catalyst for the growth of passive-aggressiveness, though? Quite simply, it's because it gives people the ability to feel like they're being heard even when no-one is really listening. Post something along the lines of "SO PISSED OFF WITH SOMEONE RIGHT NOW!!!" on Facebook and within a matter of minutes you'll have at least one "Like" and one comment saying something along the lines of "u ok hun?". Since you're being passive-aggressive, though, you couldn't possibly say exactly what's up with you at the time, and as such you drop vague hints as to what is bothering you without actually saying it. Or, worse, you leave a comment to the "u ok hun?" commenter saying "I texted you", letting everyone else reading the comment thread know that you're telling someone all about what/who has pissed you off this week, encouraging a flurry of private messages and texts to said person asking "Do you know what's up with so-and-so?"

Eventually, of course, the whole sordid saga comes out because statistically, someone in your group of friends is likely to have loose lips. We know this from sitcoms where one member of a group of friends is forced to keep someone's secret but finds themselves increasingly tempted to reveal everything to someone else, whom it transpires actually knew it anyway. Or, to base ourselves back in reality, some people like telling others secrets because it gives them a feeling of power — "I know something you don't, but I'll tell you if you buy me a drink/buy me a pony/sleep with me" — and thus said secret gradually spreads and spreads until, inevitably, it gets back to the person it originated from, who traces it back to the person who they told in confidence and then posts another passive-aggressive status update about how they're, like, totally so pissed off with people who can't keep secrets.

You get the idea, anyway.

As human beings, we have a variety of means of communication at our disposal, and it's pretty clear to most of us that being upfront and honest about things often makes life a lot easier in the long run, even if it might be a bit like tearing off a plaster in the short term. But in the heat of the moment, it's all too easy to focus on that "short term" bit and take the easy option, which is to bottle up the things we're really feeling and simply spout vague bullshit into the ether in the hopes that someone — anyone — will reach out to us and give us someone to talk to.

We never learn our lesson, though — at least not if my Facebook news feed and Twitter timeline are anything to go by.

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#oneaday Day 813: Fitocrat https://imnotdoctorwho.moegamer.net/2012/04/10/oneaday-day-813-fitocrat/ https://imnotdoctorwho.moegamer.net/2012/04/10/oneaday-day-813-fitocrat/#respond Tue, 10 Apr 2012 23:10:12 +0000 http://angryjedi.wordpress.com/?p=3729 I last wrote about up-and-coming "fitness social game" Fitocracy back in… [checks] Ooh. October of last year. I thought it was more recently. I feel less guilty about writing about it tonight, in that case. For the uninitiated, Fitocracy is a site which gamifies your exercise regime. Completing exercises rewards you with points. Points mean … Continue reading #oneaday Day 813: Fitocrat →

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I last wrote about up-and-coming "fitness social game" Fitocracy back in… [checks] Ooh. October of last year. I thought it was more recently. I feel less guilty about writing about it tonight, in that case.

For the uninitiated, Fitocracy is a site which gamifies your exercise regime. Completing exercises rewards you with points. Points mean level ups. Level ups mean… well, nothing actually, but they provide you with bragging rights plus also give you a rough idea of how much cumulative exercise you've done since you started tracking it (and, in theory, "got serious" about it).

Tracking exercises can be done in two ways: manually logging them or linking to a Runkeeper account. The former is necessary for exercises which can't be automatically tracked such as resistance machines, free weights and bodyweight exercises. The latter is the easiest way to track cardiovascular workouts — particularly those where you've actually, you know, gone outside — but you can also track CV stuff directly within Fitocracy if you don't want to plaster your information over yet another site. (Runkeeper is a pretty cool app, though, so if you're serious about your fitness, enjoy attempting to draw GPS penises via your exercise route and have a smartphone, it's worth a download.)

If Fitocracy was just an exercise-tracking system with a levelling system, it'd be pretty decent. But the team behind it has gone the extra mile and included a bunch of other stuff, too. There are Achievements for a variety of things ranging from engaging with the site's social features to performing challenging exercises. There is a Quest system that provides specific, one-off missions for you to undertake — a good means of setting yourself long-term goals if you can't think of any of your own. You can save your favourite routines so you can easily recall and record them. There's a solid Groups system whereby you and your friends can work together and even set up mini-challenges to see who can earn the most points in a set time period. And the whole thing is wrapped in a straightforward, conventional but effective and highly-polished social interface that encourages interaction and encouragement between "players".

All in all, it's an excellent motivational tool. Everything combined together forms a powerful system that makes you feel like you're being "rewarded" for bettering yourself when, in fact, you're simply making a variable go a bit higher each time or occasionally unlocking intangible shiny things. The thing is, though, you are actually rewarding yourself. You're bettering yourself. You're getting fit. You're learning how to self-motivate. And, assuming you've managed to badger some friends into joining up too, you're also being rewarded by positive encouragement and reinforcement from other people who are going through the same thing. It's a social network for people who are serious about their fitness — or who want to get serious about their fitness. And it does its job extremely well.

Fitocracy was in closed beta for a pretty long time, and during that period it was only possible to use the service if you had an invite. Now, though, the whole thing is open to the public and is completely free to use — though power users have the option of shelling out $4.99 a month to become a "hero" and get early access to new features. The service has had a fresh new coat of purple paint, its site looks great and the new iPhone app is a pleasure to use with its simple, intuitive and attractive interface.

So why not give it a try? Here's my profile. I'll be your friend! NOW GET MOVING, MAGGOT!

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#oneaday Day 812: Perspective (And Retro Filters), People, Please https://imnotdoctorwho.moegamer.net/2012/04/09/oneaday-day-812-perspective-and-retro-filters-people-please/ https://imnotdoctorwho.moegamer.net/2012/04/09/oneaday-day-812-perspective-and-retro-filters-people-please/#respond Mon, 09 Apr 2012 23:42:39 +0000 http://angryjedi.wordpress.com/?p=3723 It was announced today that Facebook has acquired the popular mobile photo sharing and hipster filtering app Instagram, which has been available for some time on iOS and recently launched for Android phones. The deal was sealed for somewhere in the region of $1 billion in cash and Facebook stock, which is an excessively large … Continue reading #oneaday Day 812: Perspective (And Retro Filters), People, Please →

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It was announced today that Facebook has acquired the popular mobile photo sharing and hipster filtering app Instagram, which has been available for some time on iOS and recently launched for Android phones. The deal was sealed for somewhere in the region of $1 billion in cash and Facebook stock, which is an excessively large amount of money by anyone's standards.

I shan't go into the ins and outs of the business side of things here (check my colleague's posts over on Inside Facebook for more details as well as a bit about what FB and Instagram have been up to together) but what I did want to talk about a little was the public reaction to the news.

In short, the reaction has not been overly positive, at least among the people I follow on FB and Twitter and their friends. I have seen numerous comments today that are simply along the lines of "oh, fuck" without any real explanation — basing their negative reaction simply on the widespread assumption that Facebook Is Evil.

As it happens, some of these people may be right to be a little concerned for the future of Instagram. Facebook has gobbled up several other social services over the course of the last few years, and the result has often been that said services disappeared without a trace. Location-sharing Foursquare rival Gowalla, for example, shut down its service a short while ago as its founders and key team members were reassigned to work on Facebook's own location service. Meanwhile, group messaging service Beluga was also swallowed up around this time last year, and eventually disappeared off the face of the Earth, only to be replaced by the Facebook Messenger mobile app.

Mark Zuckerberg has taken great pains to attempt to assuage the fears surrounding Instagram, however, noting that a key part of the service is its connectivity with non-Facebook networks such as Twitter, Tumblr, Foursquare, Flickr and Posterous. If Facebook is truly planning on keeping Instagram as its own independent entity to begin with, it wouldn't make sense to remove the facility to post to these other networks. What is probably more likely to happen is that Instagram's popular photo-filtering features will make their way into the official Facebook apps, making it even easier for people to take faux-retro pictures at every opportunity.

Perhaps Facebook will dissolve Instagram eventually, and that will be a bit of a pain for those who have Instagram but not Facebook accounts — but it won't be the end of the world as some people seem to be suggesting. There are plenty of other "hipster photo filter" apps available — Streamzoo and Lightbox appear to be two popular suggestions — and, in my purely anecdotal experience, the apparent majority of people who use Instagram use at least one other social service alongside it anyway, even if it's not Facebook, meaning they can simply direct followers to their Twitter/Tumblr/whatevr if and when they start using another service.

So Instagram being taken over by Facebook isn't cause for sadness, anger or irritation. It was a completely free service, after all, meaning in practice it had no real obligations to remain the way it was forever. Instead, we should be celebrating the fact that a small team succeeded in living the dream — to create something simple, fun and popular, and subsequently to make an absolute fucking butt-ton of money out of it. It's a success story of the modern age, made all the more notable when you compare it to the $35 million Yahoo! paid for Flickr back in 2007.

So if Facebook taking over Instagram bothers you, simply use something else — there's plenty of alternatives, as outlined above. In the meantime, the two companies can work on better integration of Instagram's popular features into what is, like it or not, the world's biggest social network. If you had paid money to use Instagram then you may well have a slightly stronger case for being pissed off; as it is, what we have here is a small company who offered its services to the public for free taking a once-in-a-lifetime business opportunity — and, more to the point, no real evidence that Facebook's involvement will in any way compromise what the service is now.

As with so many things on the Internet, perhaps it's best to wait and see what happens before getting irrationally angry or sad about this. Otherwise all that jerking's going to put your knee right out of joint. So to speak.

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#oneaday Day 805: Geek and Sundry https://imnotdoctorwho.moegamer.net/2012/04/03/oneaday-day-805-geek-and-sundry/ https://imnotdoctorwho.moegamer.net/2012/04/03/oneaday-day-805-geek-and-sundry/#respond Tue, 03 Apr 2012 01:25:30 +0000 http://angryjedi.wordpress.com/?p=3671 I'm a big fan of both Wil Wheaton and Felicia Day. The pair of them, along with people like Jonathan Coulton, Paul & Storm, Gabe and Tycho and numerous others, have done a great deal to make being a geek "cool". And not in a particularly obvious "hey, we're going to make geekdom cool!" way … Continue reading #oneaday Day 805: Geek and Sundry →

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I'm a big fan of both Wil Wheaton and Felicia Day. The pair of them, along with people like Jonathan Coulton, Paul & Storm, Gabe and Tycho and numerous others, have done a great deal to make being a geek "cool". And not in a particularly obvious "hey, we're going to make geekdom cool!" way — simply by being themselves and exhibiting an admirable amount of passion in their interests, they've brought numerous geeky pursuits to the attention of a wide variety of people who may not have investigated things like board games, web shows and other eccentricities before.

Today, Wheaton, Day and several others took a big new step in their campaign to provide bored geeks with ways to waste their time. The launch of Geek and Sundry had been teased — particularly by Day — for some time, and Sunday saw a 12-hour Google+ hangout "subscription drive" show to promote the new site, featuring a variety of events and very cool-sounding interviews. As I live in the silly UK time zone, I was fast asleep for most of these, but the good bits are likely on YouTube somewhere.

Anyway, what is Geek and Sundry? It's a YouTube channel. Nothing overly fancy there, but unlike a lot of YouTube channels, Wheaton, Day and their team have made a big effort to organise their work and provide regular programming. And between them, there's a wide variety of different shows that will cater to most (geeky) tastes. I spent a bit of time checking out a couple of the shows today, and I can see myself regularly checking in on them. They're good quality, interesting and presented by charismatic, likeable people. Doubtless not everything will be to everyone's taste — I know for a fact I have a number of friends who find Day's ditzy "Elliot Reed"-style personality quite irritating, for example, so they may wish to avoid her content — but there's a broad mix of things that should, between them, appeal to most people.

So what's on offer? Well, I could spend some time describing each show in detail but they've been good enough to provide trailers for each bit, so let's just explore those, shall we?

The Guild

Many of you will be familiar with The Guild by now, as it's been running since 2007 and has appeared on YouTube, the Xbox Live Marketplace, Zune Marketplace, MSN Video, iTunes, Netflix, Hulu and DVD. For those of you who aren't, it's a comedy series about the lives of a group of online gamers who all play a massively-multiplayer online RPG together. Exactly what game they play is never revealed, with them referring to it only as "The Game", but the focus is more on the quirky "real people" who make up the titular Guild rather than their online personae.

Day stars as Cyd "Codex" Sherman, who has to attempt to do her best when a guildmate — previously only known online — shows up on her doorstep. Hilarity, as you may expect, ensues.

Geek and Sundry will be showing the fifth season of the successful show.

The Flog

Fans of Felicia Day, this is where to go. The Flog is a weekly "vlog" show in which Felicia Day babbles nonsense for a few minutes and then goes off to do something interesting. The first episode sees her going to visit a blacksmith so she can better appreciate her Skyrim character's level 100 blacksmithing skill. She gets very excited about hammers, which is kind of adorable.

Tabletop

This has been the highlight of what I've watched so far. Wil Wheaton hosts a half-hour show devoted to a specific tabletop game. Throughout the course of each episode, he and his companions explain the rules of the game under scrutiny and play through it. (You don't see the whole game — just "edited highlights". Probably for the best, given the lengthy playtime of many board games.)

The format looks to be a great way to find out more about various tabletop games, and the banter between Wheaton and his guests is entertaining. The first episode demonstrates Small World, which is a game I've been interested in for a while.

Sword and Laser

Those who enjoy those strange tablet devices with paper pages will want to check out Veronica Belmont and Tom Merritt's show Sword and Laser. Based on the duo's podcast, the show focuses on sci-fi and fantasy and features interviews with authors, reviews of new releases and discussion of recent news in these genres.

Written By a Kid

This has the potential to be a lot of fun: original sci-fi, fantasy and horror stories by kids aged between 4 and 9 are turned into live-action and animated shorts by a variety of directors including Dane Boedigheimer (Annoying Orange), Rhett & Link (IFC's Commercial Kings) and Daniel Strange (Between Two Ferns with Zach Galfianakis).

LearningTown

Fans of "nerdcore" music will be right at home with this one, as dynamic musical duo Paul & Storm "blend vocal harmonies with comedic scenarios as they are tasked with reviving the flagging educational show of their childhoods".

If you've ever witnessed the majesty of Paul & Storm performing "Frogger: The Musical", then you'll likely know what to expect from this one.

Dark Horse Motion Comics

Finally, comic book fans will want to check in on the Dark Horse Motion Comics show, where a number of Dark Horse Comics properties including Hellboy, The Goon, The Umbrella Academy and others will be brought to live with motion graphics. The first episode is already up, based on "The Secret" by Mike Richardson, with art by Jason Shawn Alexander. (I know nothing about comics. I include these names for the benefit of people who do!)

—

I've subscribed already, as several of these shows sound like they're going to be great. The first episodes of some are now available, with others to follow in the next couple of weeks.

To find out more, check out the official website or subscribe on YouTube.

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#oneaday Day 799: Um, Fluttershy https://imnotdoctorwho.moegamer.net/2012/03/28/oneaday-day-799-um-fluttershy/ https://imnotdoctorwho.moegamer.net/2012/03/28/oneaday-day-799-um-fluttershy/#respond Wed, 28 Mar 2012 00:13:42 +0000 http://angryjedi.wordpress.com/?p=3641 A discussion with my friend Lynette earlier today (who, it has to be said, squeed rather enthusiastically at the news that I have been watching My Little Pony) saw us pondering, as so often happens with strong, character-led pieces of work, which My Little Pony was the most "us" — or at least the one … Continue reading #oneaday Day 799: Um, Fluttershy →

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A discussion with my friend Lynette earlier today (who, it has to be said, squeed rather enthusiastically at the news that I have been watching My Little Pony) saw us pondering, as so often happens with strong, character-led pieces of work, which My Little Pony was the most "us" — or at least the one we felt most able to relate to.

My answer — Fluttershy — is apparently one of the more popular ones, for a variety of reasons that I haven't explored as yet and am mildly terrified to, given the deep, deep rabbithole that sites such as knowyourmeme and TVTropes can be.

I imagine, given her timid nature, that there's at least an element of crossover between Fluttershy fans and Hanako fans — a category which, if you recall, I count myself firmly in. Her endearing meekness, anxiety and loyalty are character traits I can well and truly understand, and I know I have more than a few similar traits myself.

Take the fact that she has a clear case of social anxiety, and is nervous about showing off her talents except when absolutely necessary or in a situation where no-one can judge her. When taken along on a perilous journey to use her talent for "parenting" (for want of a better word) to convince an unruly, belligerent dragon to go and sleep somewhere else, she's (understandably, I feel) too scared to go in there and do her thing, even in front of her friends. And only partly because she's dealing with a fucking dragon.

I know too well how all that feels — of the difficulty and anxiety which surrounds using your talents and abilities in "public", even in front of people you love and trust. (Not the "dragon" bit.) I know, for example, that I'm a decent writer and that people enjoy reading my stuff, but I hate hate hate anyone watching me write. I have absolutely no idea whatsoever why this is — whether it's anxiety over people "backseat editing" or judging the things I've written before I've finished is anyone's guess. I just know that I hate it — but I like showing it off when it's finished, namely when I can hit "publish", light the blue touch paper and just walk away. (At this point, my fear of negative, destructive feedback comes into play, but that's a whole other matter.)

Same thing with music, really. Practicing is a necessary part of being able to play complex pieces of music, but I hate people listening to me practice. Performing? Fine. Playing the same bit over and over and over again until I get it right? Well, that's something to do with headphones or when no-one's in the house. Something of a combination of perfectionism ("if anyone's going to hear this, I want it to be right") and worrying about the judgement of others ("they won't want to hear those three bars repeated over and over and over! They'll tell me to shut up, or hurry up and get it right or something"), perhaps? I don't know.

Same with doing anything vaguely creative, in fact. I hate being watched doing something like that. Perhaps it's because doing something creative puts you in a vulnerable position where your "soul" (or whatever) is on display, and anyone could quite easily strike it for massive damage with an unkind word or an ill-timed snigger. It's something I could really do with Getting The Hell Over, but it's also one of those things that has indelibly stamped itself onto my personality over the years.

Whatever the reasons for it all… Um, Fluttershy? I feel your pain, girl.

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#oneaday Day 796: Social Unplugged https://imnotdoctorwho.moegamer.net/2012/03/25/oneaday-day-796-social-unplugged/ https://imnotdoctorwho.moegamer.net/2012/03/25/oneaday-day-796-social-unplugged/#respond Sun, 25 Mar 2012 01:48:03 +0000 http://angryjedi.wordpress.com/?p=3629 I unplugged myself from a bunch of social networks yesterday. I haven't deleted my accounts as yet and probably won't do so unless said sites start spamming me excessively, but I have stopped using a number of services which were proving to be fairly unnecessary in my day to day life. All told, I said … Continue reading #oneaday Day 796: Social Unplugged →

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I unplugged myself from a bunch of social networks yesterday. I haven't deleted my accounts as yet and probably won't do so unless said sites start spamming me excessively, but I have stopped using a number of services which were proving to be fairly unnecessary in my day to day life. All told, I said goodbye to Foursquare, Gowalla, Path, Quora, GetGlue and possibly some others that have slipped my mind. Cold turkey, too — I simply deleted the apps from my phone and didn't tend to use their websites anyway. It was a pleasingly liberating feeling to have released myself from some of these self-imposed shackles.

So what have I chosen to keep around? Facebook and Twitter, for starters, since those are the nearest we have to "industry standard" social networking tools. Twitter's integration into iOS 5, for example, proves that Apple is certainly willing to show its support for the microblogging site, and it's rare these days to see a TV show that doesn't prominently display an "official" hashtag for online discussion alongside the broadcast. Facebook, meanwhile, I largely keep around for two reasons: firstly, my job, which involves playing a large number of Facebook games; and secondly, I have a number of friends and family who don't really "get" Twitter (or have no real desire to do so) and thus Facebook is a reliable means of communication with them.

Alongside this I have a Google+ account and am still a fan of Google's clean, clear service. Despite superficial similarities to Facebook, it actually provides a rather distinct user experience, combining the ease of discovering new people of Twitter with the possibility for conversations of more than 140 characters at once of Facebook. A lot of people feel they don't "need" it and indeed many of my friends who also use Twitter and Facebook have kind of relaxed their use of the service somewhat, but this has left me with a variety of unique and fascinating people with whom to engage with. Despite the hoohah over Google's changed privacy policy a few weeks back, the Google+ integration across the Web (particularly noticeable on YouTube) is a great example of how to do the "sharing" thing right.

I also still have the Formspring app on my phone. I haven't used it for a while, but occasionally it's a lot of fun to ask for some bizarre questions, see what nonsensical queries people can come out with and then attempt to retort with some appropriately witty (or brutally honest) responses. It's utterly pointless for the most part, but it's actually a good means for flexing the writing muscles in a slightly different way to what this blog offers — rather than having to come up with a topic myself, a Formspring answer is a short piece of writing based on a stimulus provided by someone else. I enjoy doing this.

Besides those (and the WordPress app, of course, for maintaining this 'ere site), though, I've come to the conclusion I have no need for anything else. I have no real need to "check in" to places I'm at, things I'm watching or books I'm reading, because it's just as straightforward to just post on Facebook, Twitter or G+ that I'm doing those things. They were fun for a while (and GetGlue sends you actual real physical stickers if you earn enough badges on the site!) but ultimately they're meaningless noise in an already chaotic world. So away they go. And thus my life becomes approximately 27% more peaceful.

If you'd like to follow me on Twitter, you can do so here. If you'd like to circle me on G+, you can do so here. And if you'd like to ask me silly questions on Formspring, you can do so here. That's your lot!

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#oneaday Day 795: Thick Skin https://imnotdoctorwho.moegamer.net/2012/03/24/oneaday-day-795-thick-skin/ https://imnotdoctorwho.moegamer.net/2012/03/24/oneaday-day-795-thick-skin/#respond Sat, 24 Mar 2012 01:17:25 +0000 http://angryjedi.wordpress.com/?p=3625 They say that in order to "make it" in many industries, you need to have a thick skin. To be able to suck it up, take your medicine, be ready for anything. This is particularly true if you do anything that involves facing the public — and especially true if said public is hiding behind … Continue reading #oneaday Day 795: Thick Skin →

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They say that in order to "make it" in many industries, you need to have a thick skin. To be able to suck it up, take your medicine, be ready for anything. This is particularly true if you do anything that involves facing the public — and especially true if said public is hiding behind the anonymity of the Internet.

I've come to the conclusion over the years that I do not have a thick skin. I feel bad if someone disagrees with me and argues their point a little too aggressively. I feel bad if I'm criticised when I don't feel it's warranted. And I feel absolutely fucking terrible if someone insults me directly. Basically, I'm a big wuss, and I've come to terms with the fact I'm a big wuss, though it doesn't particularly help me when these situations do inevitably arise at times.

It's a side effect of various things, really: anxiety, depression, being an introvert. I always like to feel like I'm trying my best at everything I do, and to have something come along and suggest that no, my best might not actually quite be good enough on this occasion can instantly sour my mood, even after a good day. And even if the criticism, argument or insult is clearly complete nonsense. It just feels bad.

My comments on this are prompted by a discussion that @JimSterling was having on Twitter earlier. He noted the following:

Forbes thinks game reviews fail readers because there's no dissenting opinion. I should tell them what readers *do* to a dissenting opinion. People always blame reviewers being too nice or too close to PR. I think it's more they don't want their audience to harass them. We're in an industry where gamers personally attack people for giving 8/10 scores, but somehow it's *all* the reviewers' and PR's fault. There's faults and imperfections on *all* sides, but I'm sick of pundits ignoring the bullshit that the game community itself perpetuates.

Jim's comments brought to mind a particular incident which arose while I was working on GamePro, may it rest in peace. I wrote a news article about a new game which had been produced by students and faculty at an educational institution in America. (I forget which one, and the article is no more, sadly.) Said game was narrative- and character-heavy and was designed to be an in-depth interactive exploration of LGBT issues — a topic area typically shied away from by many developers and seemingly almost completely taboo in the mainstream. (No, I don't count the nonsensical, ridiculous "gay" content in BioWare's recent titles which I have a strong suspicion was added purely for marketing purposes. But I digress.)

The game sounded interesting, and I knew from past comments and engagement with the GamePro community that there was a diverse array of people from all backgrounds reading my news stories, so I figured this would be an interesting thing for people to look at — evidence that interactive entertainment was helping to challenge taboos and break down barriers, in short.

The article was reasonably well-received by most commenters, until one thoroughly obnoxious person came along. He'd shot his mouth off a little on the GamePro Facebook page previously, but it was mostly the gibberings of a paranoid madman who believed that debit cards were out to get him. (I'm not making this up.) This time, though, his gibberings got personal. He called me a paedophile, a pervert, a deviant and all manner of other names. He threatened to organise his supposedly huge group of friends (I doubt the honesty of this claim) to do unpleasant things. He harassed me via Facebook, Twitter and the GamePro comments section — or at least he tried to. He got promptly blocked on Twitter and subject to the Ban Hammer I had the satisfaction of wielding both on GamePro.com and its companion Facebook page.

But the damage was done. I was devastated. I'd never had anyone throw such vitriolic, furious, personal attacks at me before. The article itself had nothing offensive in it whatsoever, and it was neither pro- or anti-LGBT, simply noting the existence of an interesting sounding sociological project that involved interactive entertainment. This was seemingly enough to light the fuse, however, and it completely ruined my day at the time.

I should grow a thicker skin, I know, particularly if I want to get anywhere in online media. But I'm just not sure I have it in me. I just want people to be nicer, to be decent human beings. Is that too much to ask?

Perhaps it is. You can't change human nature, after all, and after many years of observing behaviour on the Internet it's clear to me that a lot of people turn into complete dicks when provided with the protective shield of anonymity. As someone who was bullied a great deal when I was back at school, I can't even imagine how difficult it must be for teens these days considering how easy it is to anonymously "cyber-bully" someone.

Or perhaps they've just naturally evolved that thick skin I so desperately need over the last decade or two.

Either way, dear reader, go be nice to someone today. And always follow Wheaton's Law.

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#oneaday Day 791: Give Me More J https://imnotdoctorwho.moegamer.net/2012/03/20/oneaday-day-791-give-me-more-j/ https://imnotdoctorwho.moegamer.net/2012/03/20/oneaday-day-791-give-me-more-j/#respond Tue, 20 Mar 2012 01:33:34 +0000 http://angryjedi.wordpress.com/?p=3605 The Squadron of Shame recently tackled the subject of Japanese role-playing games in the first of a new format show that we're experimenting with. You can check out the show here, or if you're on something Flash-enabled, you can use the fancy-pants player below. (If you're not, you'll simply see a white space, for which … Continue reading #oneaday Day 791: Give Me More J →

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The Squadron of Shame recently tackled the subject of Japanese role-playing games in the first of a new format show that we're experimenting with. You can check out the show here, or if you're on something Flash-enabled, you can use the fancy-pants player below. (If you're not, you'll simply see a white space, for which I apologise.)

If I had to pick a favourite genre of interactive entertainment, it would, without doubt, be the Japanese role-playing game. I came to the genre relatively late (yes, I was one of those people who discovered RPGs in general through Final Fantasy VII) so I didn't really have the NES-era epiphany of realising that RPGs were the only genre of games that were attempting to tell a story — for a while, at least. I also didn't discover the earlier Final Fantasy games until much later, though I have, to date, played every one of them (except XIV) and have finished most of them. I still have V and VI outstanding. Shameful, I know.

There's something about the JRPG genre that has resonated with me ever since I first got off that train in Midgar and that awesome music started up, though. For one, I find the sort of over-the-top wackiness and melodrama that typifies the genre to many people to be entertaining and fun to get invested in. For another, I have absolutely no objection to a bit of moe in my games, and generally find anime characters of this type very appealing despite the fact that in many ways they're just as generic and widespread as the bald space marine with no neck. And for yet another, I enjoy the creativity frequently on display in the genre, both from an artistic and a narrative perspective.

It's a cliché to say that Japanese RPGs are clichéd, and a lot of people who accuse the genre of that probably haven't played one for a while. Sure, there are certain thematic elements and tropes which many of them have in common, but all are unique in some way. I can remember pretty much every JRPG I've played over the years in great detail — contrast this with the fact that there are a whole bunch of shooters I struggle to distinguish from one another, and it's pretty rare than I can even remember characters' names from Western RPGs like The Elder Scrolls. Each JRPG has its own unique cast of characters who are (in most cases) well-developed and display plenty of growth and change over the course of the story. Sure, some of them start their journeys as unlikable arseholes (Squall from FFVIII and Neku from The World Ends With You spring immediately to mind) but having a strong emotional reaction to a character — "I really don't like this guy" — is surely a sign that the writers have done their job well. It's sometimes a difficult experience to play a game with a seemingly dislikable protagonist, but often this is a sign that he's going to go through some experiences to soften that stony heart of his, and I'm a big fan of that particular narrative trope.

Leaving narrative aside, I've always been a fan of the often abstract, creative battle systems that populate Japanese role-playing games. This is perhaps best exemplified by the Final Fantasy series, which significantly shakes up its core mechanics with every single instalment. Don't believe me? Here's how the battle system and related mechanics differ from game to game:

  • Final Fantasy — Traditional D&D-style turn-based combat without movement. Spells split into levels, like D&D, and characters have a limited number of casts per level that increases with their character level. Characters have set classes and, later in the game, may promote these to "prestige" classes.
  • Final Fantasy II — Turn-based combat, but progression is tied to an Elder Scrolls-like system whereby using something makes it improve. Whack things with a sword and your sword skill will increase. Take a lot of damage and your hit points will increase. Use a lot of magic and your magic points will increase. This system proved rather divisive at the time, and predated Bethesda's implementation of a very similar levelling system into its flagship Western RPG series by six years.
  • Final Fantasy III — Turn-based combat, with progression tied to a "Job" system where characters could switch classes almost at will, allowing players to dynamically build a party to fit the situation at hand.
  • Final Fantasy IV — The first appearance of "Active Time Battle", the almost-real-time-but-not-quite system which has been present in most of the subsequent titles. Progression and skill unlocks were static and unique for each character.
  • Final Fantasy V — The Job system returns in a much more well-implemented fashion. Players may develop Jobs at will, and may also equip certain skills that they have learned from another Job to build multi-purpose characters.
  • Final Fantasy VI — Each character has unique special abilities but everyone has the opportunity to learn the same spells by fighting with "Espers" equipped.
  • Final Fantasy VII — The Materia system allowed for deep customisation of characters with a slightly puzzly element — how best to fill the available slots in a character's weapon and armour?
  • Final Fantasy VIII — By drawing magic out of enemies and "junctioning" these spells to statistics, players could create powerhouses that made their character level practically irrelevant. A bizarre and abstract system that didn't quite work.
  • Final Fantasy IX — Characters learned skills from their equipment. Once they had learned the skill, they could use it any time, otherwise they had to keep the equipment in question in use to perform the action.
  • Final Fantasy X — A brief break from the Active Time Battle system brought a clever turn-based system where certain actions could rearrange the turn order. Also saw the first appearance of a non-traditional levelling system in the form of the "Sphere Grid"
  • Final Fantasy X-2 — A return to the Active Time Battle system and a variation on the Job system came with X-2's Dressphere setup, whereby each of the game's three playable characters could equip several Jobs and switch between them mid-battle.
  • Final Fantasy XI — The first MMO entry in the series had another variation on the Job system whereby a single character had levels in every Job, but could only have one active at a time, with a "Sub-Job" becoming available after some progression had been made and allowing characters to use skills from this second Job.
  • Final Fantasy XII — Taking the combat of XI and applying it to a single-player game allowed XII to have a real-time feel while still feeling strategic, as players were able to pause the game to issue commands to characters while battling without being sent to a separate screen. Progression was split between a traditional levelling system and the "License Grid", whereby characters had to purchase licenses to use specific pieces of equipment and abilities, then purchase the equipment and abilities separately.
  • Final Fantasy XIII — Active Time Battle on a separate combat screen returns, this time with players taking control of a single character in fights that focus more on carefully-timed Paradigm Shifts (effectively Job changes by another name) rather than using specific abilities. Had a distinctly unconventional levelling system whereby characters could gain levels and abilities from six different classes independently.
  • Final Fantasy XIII-2 — Similar to XIII, but with only two characters available. Players could catch various monsters to fill the third party slot. Characters could once again develop down the six different paths, though monsters had a fixed class which could also be developed. Unlike XIII, where you were stuck playing as the party leader, in XIII-2 you could switch between the two characters at will, and one of them getting knocked out did not mean failure.

As you can see, Final Fantasy is a series which has evolved significantly over the years, and yet many accuse Square Enix of letting it stagnate. Sure, they've arguably made a few missteps over the years — XII, XIII and XIII-2 have all proven somewhat divisive in particular (though I enjoyed all three of them) — but one thing that the Final Fantasy team really can't be accused of is sitting on their laurels and churning out the same old thing year after year. The same is true for many other JRPG developers. It's one of the richest, most creative genres out there.

So why has it fallen from grace? A combination of factors. With the increasingly-busy lives people lead today, a 100-hour game is no longer necessarily seen as a good thing. Budgets for high-definition games spiral out of control, making the production of an HD JRPG an impractical prospect for many studios, particularly when they can't necessarily count on huge sales numbers to recoup their expenditure. (This is perhaps why MonolithSoft and Mistwalker chose to release the gobsmackingly brilliant Xenoblade Chronicles and The Last Story on the Wii rather than the more popular/"hardcore" Xbox 360 and PS3.) And the eye of "the average gamer", whoever that might be, has drifted towards the West these days for the majority of their gaming fixes, rather than the East as once was.

There's still a rich back catalogue of excellent titles out there to explore in this deep genre, however — even more so if you learn Japanese. I'm making a point to go back and revisit some titles I missed the first time around at the moment — having recently played Shadow Hearts I'm now on to its excellent sequel, for example — and I'm having a great time. For the vast majority of these games, they're a reminder of a simpler time — no "Your friend is online!" notifications, no party chat invites, no DLC, no controversy over endings even when they sucked — and they're great.

So while the rest of the Internet yells and screams about each other about Mass Effect 3 (still!) I'm more than happy to immerse myself in a world of HP, MP, Attack, Magic, Item, Escape.

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#oneaday Day 784: Does the Games Press need a "6 Music"? https://imnotdoctorwho.moegamer.net/2012/03/12/oneaday-day-784-does-the-games-press-need-a-6-music/ https://imnotdoctorwho.moegamer.net/2012/03/12/oneaday-day-784-does-the-games-press-need-a-6-music/#respond Mon, 12 Mar 2012 23:39:35 +0000 http://angryjedi.wordpress.com/?p=3570 I was chatting with a few people on Twitter the other day, one of whom was the fine and lovely Aubrey "Chupacaubrey" Norris, better known as Deep Silver's Information Tarantula and the sender of the best PR emails in the known universe. The main thrust of our discussion was that the games press is seemingly … Continue reading #oneaday Day 784: Does the Games Press need a "6 Music"? →

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I was chatting with a few people on Twitter the other day, one of whom was the fine and lovely Aubrey "Chupacaubrey" Norris, better known as Deep Silver's Information Tarantula and the sender of the best PR emails in the known universe. The main thrust of our discussion was that the games press is seemingly becoming increasingly homogenised, with the latest "blockbuster" releases consistently monopolising coverage to such a degree that smaller games such as those Aubrey frequently represents are finding it particularly difficult to get noticed by big sites like Gamespot, IGN et al.

In practice, the games press is likely no more homogenised than it has been in the past, but the medium it examines has, over the course of the last few years, diversified to such a degree that it's nigh on impossible for the staff of high-profile outlets to cover absolutely everything — particularly when you throw the burgeoning social and mobile markets into the mix. It's the "Cambrian explosion of possibilities" that Sim City creator Will Wright talked about back in 2008. On the one hand, it's great that the audience playing games covers a much wider demographic than ever before. But on the other, coverage hasn't adapted enough to be able to celebrate the full breadth of experiences on offer. No one site can do that by itself.

Instead, behind the scenes at outlets decisions are made, and those decisions inevitably err on the side of "cover the shit out of whatever is going to be a massive seller this month". There's also something of a crossover between the outcome of this decision and the amount of assets tossed out by publishers — those big publishers who are responsible for getting hot new titles noticed and scoring the fat sales figures ensure that absolutely bloody everyone knows about their game by issuing a press release every time they release three new screenshots. (This is not an exaggeration.) This has the side effect of, at times, taking over the front page of press release aggregators such as GamesPress, particularly if the announcements show up in several different languages. Consequently, announcements regarding smaller titles often fall by the wayside.

It's not just with press releases that this happens, either. At gaming shows such as Gamescom, which I had the pleasure to attend last year, large publishers often throw big events lasting for several hours, which can cut into the valuable time available for journalists to scoot around smaller companies and pick out what are likely to be the "sleeper hits" of the year. And no-one wants to be that one outlet who didn't cover, say, EA's press conference.

At the other end of the spectrum, we get the phenomenon of the "indie darling", whereby a developer which hasn't followed the same sort of marketing strategy as a giant, multi-million dollar publisher has grown to seemingly disproportionately huge success through viral promotion and word of mouth. It's great to see this, but again this can lead to the monopolisation of coverage as outlets consistently pick out titles like, say, Minecraft and Bastion to point at any time they want to go "LOOK, WE COVER INDIE GAMES TOO!" Then the problem starts all over again in a slightly different form. Look at all the lists of awards for last year, for example. Most of the awards which celebrated indie games mentioned Minecraft, Bastion or Superbrothers: Sword and Sworcery EP. Where was the love for Frozen Synapse? Dungeon Defenders? Sequence? Dungeons of Dredmor? Dustforce?

In many cases, it's not that these titles don't get covered at all, it's more that they're treated as curios at best, deemed somehow "unworthy" of the excessive amount of behind-the-scenes footage, interviews, opinion pieces, previews, multiplayer previews, DLC previews and what have you that the big hitters get. There are occasional outliers — look at the positive effect Jim Sterling's celebration of Deadly Premonition had, for example — but for the most part, I can see why people like Aubrey get frustrated when they just want people to give the games they represent the attention they deserve. Tom Ohle of Evolve PR — an agency which represents some of the best, most underappreciated games in recent years — wrote an excellent post on this very subject about a year ago.

So what's the solution? It's a difficult prospect, to be sure, for coverage of these large blockbuster titles is, in theory, what the majority of the audience wants. The games sell bucketloads of copies on release, everyone is talking about them months before they're on shelves and reviews often seem like foregone conclusions by the time the embargoes eventually lift. But the trouble with all this is it means that one outlet becomes very much like another. Sure, each outlet has their own distinctive "voices" and some try to make a point of having a "unique" editorial style — sadly, this often translates simply to "snark" or "swearing" — but all of them are generally covering the same things at the same time.

For a possible alternative way to look at things, I looked to a different creative industry with a similar sort of overwhelmingly massive breadth to gaming: music. In the music business, no one outlet attempts to cover absolutely everything. That would be pure folly, quite simply for the fact that it would be literally impossible to do, even with a massive staff. But not only that, the audience doesn't want that, either. A kid who's into One Direction and Justin Bieber doesn't give a toss about what Vladimir Ashkenazy is up to. Similarly, a classical music buff probably isn't that interested in what Skrillex has to say about his latest beats. All across the music business, coverage is tailored to a specific, more specialised audience according to any combination of popularity, genre and target demographic, with occasional overlap and crossover. This happens with magazines, TV shows, websites and radio stations. It's been like that for a pretty long time, and it works.

BBC Radio 6 Music is a digital radio station from the publicly-funded British Broadcasting Corporation. It is almost the complete antithesis to the small-playlist, youth-targeted pop-focused station that is the BBC's flagship station Radio 1. It purports to focus on "alternative" genres of music including indie, folk, rock, punk, funk, blues, soul, jazz, hip-hop and all manner of other disparate (but still "non-classical") genres, though it doesn't eschew the mainstream entirely. It is, however, the place to go if you're tired of hearing a loop of Adele-Katy Perry-Maroon 5-Justin Bieber-repeat, and is regarded by many as a fine example of How To Get It Right. In fact, it is so well-regarded that when the corporation proposed closing the station to provide commercial rivals with more "room" in July of 2010, outcry from fans was so vehement that the BBC Trust rejected the proposals, noting that the station was "well-liked by its listeners, was highly distinctive and made an important contribution".

But what, you may be thinking, does any of this have to do with the games press? Well, quite simply, why isn't there a high-profile outlet in the games media performing a similar function to 6 Music? Why isn't there a successful, "well liked, highly distinctive" games media outlet making an "important contribution" by specifically choosing not to let the mainstream dominate its coverage, instead preferring to delve deeper into the game's industry's equivalent of "alternative music" while still acknowledging the blockbusters exist? A site which focuses on, for want of a better word, "single-A" and "double-A" titles to the same degree that every site and their dog has been focusing on Mass Effect 3 for what feels like the last aeon?

The audience is certainly there. I can't be the only one in the world who would rather read that site than bear witness to the increasingly-predictable coverage provided by leading games sites today. And should the site have the chops to prove itself as a go-to destination for this "alternative" side of gaming — to the exclusion of blockbuster-centric sites for those who prefer to avoid the big titles (or who don't want to hear about them quite as much) in favour of slightly less well-known fare — there'd definitely be the full support of hardworking PR types. The BBC has the benefit of an established name to promote itself as well as public funding, of course, but there have been stranger success stories.

Food for thought, huh. Perhaps I should just start it myself!

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#oneaday Day 782: Is It Worth Complaining? https://imnotdoctorwho.moegamer.net/2012/03/11/oneaday-day-782-is-it-worth-complaining/ https://imnotdoctorwho.moegamer.net/2012/03/11/oneaday-day-782-is-it-worth-complaining/#respond Sun, 11 Mar 2012 02:09:17 +0000 http://angryjedi.wordpress.com/?p=3559 I had an interesting discussion on Twitter earlier with Peter Skerritt of Armchair Analysis and Craig Bamford of Leveling Criticism. Peter argued that gamers had made their bed with regard to questionable business practices surrounding downloadable content, preorder bonuses and all of the other annoyances which this particular generation of consoles has developed — that … Continue reading #oneaday Day 782: Is It Worth Complaining? →

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I had an interesting discussion on Twitter earlier with Peter Skerritt of Armchair Analysis and Craig Bamford of Leveling Criticism. Peter argued that gamers had made their bed with regard to questionable business practices surrounding downloadable content, preorder bonuses and all of the other annoyances which this particular generation of consoles has developed — that since so many people have bought into these schemes over the last few years that it's now too late to go back, that any sort of "action" is not worth taking, and that anyone feeling the need to speak out about it should understand that doing so will have negligible effect.

Craig, meanwhile, countered that "'shut up and consume' is just greasy", noting that Mass Effect 3's controversial day-one DLC "prompted a huge backlash which the company had to expend serious PR resources to fix."

I'm not going to get back into this specific argument here, but I did want to address some more general points which Peter, Craig and I discussed. Namely, the question of whether or not it's worth complaining about something.

It's easy to complain about things on the Internet. Start a blog or a Twitter account. Rail against anything you find personally objectionable. Talk up the people who agree with you and either ignore the people who disagree or get into very loud and public slanging matches with them. "Internet Rage" is its own meme now, though ultimately the concept of "the Internet being angry at something" has arguably done more harm than good to the concept of actual, genuine protest.

The trouble is that there's an element of bandwagon-jumping. With any kind of disagreement, most people are going to come down on one side of the fence or the other. In the case of Internet arguments, those who are skilled in rhetoric will have very little difficulty in recruiting people for their side, as all it takes, in some cases, is a particularly persuasive YouTube video or an article featuring carefully massaged statistics to get people onside. People are lazy. If you lay an argument out on a plate for them, relatively few of them will have the inclination to go and research things for themselves. 'Twas ever thus, and we even see this in the professional specialist press to a certain degree.

It loses its effect after a while, though. Words are just words, after all, and as any protestor worth their salt will undoubtedly tell you, actions speak far louder than words.

Or do they? I haven't bought Mass Effect 3 but do I think EA give a shit about that fact? No, because a healthy number of people have bought Mass Effect 3, and those are the only people that EA care about. Those are the people that say to EA "what you're doing is acceptable, please do it more." It's not just something that happens in video games. It happens with all sorts of shady business practices. The more people just accept something as "that's the way it is" (houuuuuaaahhh!), the more likely companies are to want to keep pushing the boundaries a little bit further each time, like a toddler trying to figure out exactly how naughty is too naughty, only with millions of dollars instead of plastic things made by Fisher-Price.

Does that invalidate the criticisms that those people who object to it have? Does the fact that, say, EA has no need to take those people's criticisms into account mean that they should stop speaking out against those things which they find unacceptable or distasteful?

Absolutely not. For if those people stop complaining, then we have no dialogue. We have no discussion, no debate. We simply blindly accept, consume, bend over, take it. You may be happy to blindly accept, consume, bend over, take it. You may believe that there are more important things to worry about in the world than whether or not a software company squeezes an extra $10-$20 out of its most loyal fans. You may believe the lines spun by public relations in an attempt to limit the damage done to a brand's reputation. But that doesn't mean that the people who don't feel the same as you should be silenced. State your case. Come out from your corner fighting. You might change their mind — though given my experience of debates like this, you probably won't — or you might at least give them an alternative perspective to consider, even if they ultimately end up feeling the same way.

In short, I believe that yes, it is worth complaining. In the video games case, Peter argued that complacency is what has led consumers to the point they are at now, where buying a $60 game is no longer the end point of the relationship between the customer's wallet and the publisher's pockets — it's the beginning. If that's the case, though, while it may be too late to salvage matters with regards to things like DLC, preorder bonuses, shady sales practices and all manner of other considerations, surely that's a sign that consumers upset by all this should be more vocal in order to preempt publishers attempting to take advantage of them any further in the future?

Those expressing upset and annoyance at what they see as unfair shifts in business practices are now often accused of being "entitled". But that's simply lazy rhetoric. There's a big difference between being "entitled" (typically used in this context to mean "expecting something for free") and having very valid concerns about getting value for money or being treated fairly as a consumer. In the Mass Effect 3 case, no-one's expecting something for free. They want to pay for the game, to support the developer, but they don't want to be treated like idiots and/or bottomless cash pits in the process. Personally speaking, I don't think it's unreasonable or "entitled" to expect a complete product when you hand over your money for it. But, well, we've been over that already and I know far too well how futile it is for both sides to try and convince the other of their viewpoint.

The point: complaining or protesting may not have a direct or immediate effect. But it ensures that we continue to discuss, debate and consider things a little more carefully than we would otherwise if there was a complete consensus of opinion. It keeps things interesting, it prevents people from becoming too complacent and it allows people to retain their individuality rather than being treated as an amorphous mass of identical, anonymous "consumers".

Sounds better than the alternative to me. But then you probably disagree. In which case you're wrong, you entitled twat.

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#oneaday Day 771: The Trouble With Kotaku Might Not Be Quite What You Think https://imnotdoctorwho.moegamer.net/2012/02/28/oneaday-day-771-the-trouble-with-kotaku-might-not-be-quite-what-you-think/ https://imnotdoctorwho.moegamer.net/2012/02/28/oneaday-day-771-the-trouble-with-kotaku-might-not-be-quite-what-you-think/#respond Tue, 28 Feb 2012 12:32:55 +0000 http://angryjedi.wordpress.com/?p=3504 Yesterday, Internet Rage focused the full power of it's +5 Cannon of Ranting at Kotaku, and not for the first time. On this particular occasion, the problem was this article, by all accounts a rather obnoxious piece by comedian Kris Kail describing the fact that he supposedly managed to get laid several times in a … Continue reading #oneaday Day 771: The Trouble With Kotaku Might Not Be Quite What You Think →

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Yesterday, Internet Rage focused the full power of it's +5 Cannon of Ranting at Kotaku, and not for the first time. On this particular occasion, the problem was this article, by all accounts a rather obnoxious piece by comedian Kris Kail describing the fact that he supposedly managed to get laid several times in a room filled with Sonic the Hedgehog memorabilia.

The article drew heat for several reasons. Firstly, it was simply quite bad taste. Secondly, it was rather obnoxiously self-congratulatory, and a thinly-veiled attempt for Kail to sell more copies of his book Slacker's Paradise. Thirdly, and this is the thing that Kotaku has most commonly taken flak for in the last few years, it was really only tangentially related to video games.

Editor-in-chief Stephen Totilo took to Twitter shortly after it became very clear that reaction to the article's publication was almost universally negative. His response, though, was somewhat curious, as it seemed like he was apologising for something different to what everyone was upset about.

"The only person who has to apologize for stories on Kotaku is me," he tweeted. "It was my call to run the Sonic story. I had expected it to come off as funnier. That was an error of judgment. But, more significantly, I owe our readers an apology for okaying a story that implies all gamers are straight men. I should've caught that. It's no small thing. No article on Kotaku should make you feel that you don't count as a gamer. If one does, that is my fault and inconsistent with Kotaku values. I must also add that humor and writing about sex isn't off-limits at Kotaku. We just have to do it right and not forget our own standards."

While it's good that Totilo responded so quickly to criticism, certainly on my Twitter feed the fact that the article was supposedly assuming an all-straight male readership wasn't really the issue — rather, it was the poor taste and seemingly rather pointless nature of the article on a site which is supposedly about video games.

But that got me to thinking. What is Kotaku really trying to do?

Then a theory hit me. It became obvious what Kotaku seemingly wants to do, despite its half-hearted attempts to be "inclusive" to everyone. It wants to be a "men's magazine" a la FHM, Maxim et al, but one that focuses on games. Were the site to be branded as such and have the confidence in its content to say "yes, we are specifically aiming at a straight male demographic" then articles like the above actually wouldn't be all that out of place. Those who didn't fit into that core demographic might not enjoy that sort of content, sure — but if the site was obvious enough about its intentions, it wouldn't provoke nearly as much ire.

There's precedent for this sort of thing, too. A good few years back now, there was a short-lived magazine from PC Zone and Maxim UK publisher Dennis known as Escape. It focused on video games, Internet culture and the Web's formative years alongside the usual scantily-clad ladies found in more "general interest" men's mags like its stablemate Maxim. It's a real shame it's not around any more. There's actually arguably a place for a publication like that on newsstands today.

Because you know what? It was pretty good. It brought together Things That Men Like under one convenient header. Games. The Web. Girls. Sports. "Alternative" culture. It took a few risks with its content, too; most memorable for me was the occasion when they quasi-scientifically attempted to test the theory that video games were better than sex by wiring up my brother to a heart monitor and then making him have sex, wank, talk to a stranger, play a video game and bungee jump. Surely a high point in his career. (Bungee jumping "won", by the way.)

I can't help but feel that the "blog/news aggregator" format for gaming sites has had its day, and that the way forward is for outlets to specialise both in their content and their core demographic. Video game culture is all-encompassing nowadays, covering men, women, kids, adults, straight, gay, trans, nerd, enthusiast, casual, PC, console, any combination of identifying characteristics you might name. As awesome as that is for the cultural penetration and acceptance of gaming as a mainstream medium, it does mean that you start to get to a stage where you can't please everyone. So why not focus on a specific demographic? If you're up-front and honest about being, say, a "men's" site and focusing on content as such, those people who have no interest in straight male-focused content can move on to any of the bajillion other sites out there (it's not as if we have a shortage, after all) while those who enjoy that sort of thing can stick around without feeling "guilt".

Some sites are already wise to this. We have GayGamer.net specifically choosing to cater its audience towards (I quote) "boys who like boys who like joysticks and girls who like girls who like rumble pads". We have Gamers With Jobs specifically catering towards the older gamer who doesn't necessarily have the time to play everything but enjoys some mature discussion. We have Girl Gamer, specifically aimed at female players. And doubtless there are numerous others catering specifically to other markets, too.

So why doesn't Kotaku bite the bullet and make a bold shift in editorial direction, specifically stating that it is going to court the straight gamer market above all else?

The answer is sadly probably the most simple one. Hits. By attempting to be "universally appealing" (and, as we've seen, often failing) Kotaku aims to get the largest possible audience of people who are just interested in "video games" as a general, amorphous concept. More hits means more advertising revenue means the site can continue to grow and be a household name in gamer culture. At the same time, controversies such as that which occurred yesterday over this article attract people to the site, in much the same way as the Daily Mail posts deliberately contentious headlines in order to direct outraged traffic their way. Any publicity is good publicity, as they say.

It's a cynical view, perhaps, but it's also not an unreasonable assumption to make given Kotaku's recent history. Consider, however, something that Arthur Gies of Vox Games said on Twitter last night:

You know what brings people to content? Good writing. You know what else brings people to content? Outrage. Which would you rather support?

There is a place and a demographic for content such as the Sonic the Hedgehog piece we saw yesterday. But that place is not on a site which purports to be universally appealing to all gamers.

The solution to this is one of rebranding and targeting that specific audience without guilt or apology — but sadly, I can't help but feel it's a bit too late for Kotaku now.

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#oneaday Day 765: Social Overload https://imnotdoctorwho.moegamer.net/2012/02/22/oneaday-day-765-social-overload/ https://imnotdoctorwho.moegamer.net/2012/02/22/oneaday-day-765-social-overload/#respond Wed, 22 Feb 2012 23:59:09 +0000 http://angryjedi.wordpress.com/?p=3477 It may be simply my "over 30s" grumpiness starting to show, but I'm starting to find "brands'" use of social media to be immensely irritating. And even more irritating is the fact that their techniques seem to work — which, of course, perpetuates the whole hideous cycle until someone snaps and goes on a mad … Continue reading #oneaday Day 765: Social Overload →

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It may be simply my "over 30s" grumpiness starting to show, but I'm starting to find "brands'" use of social media to be immensely irritating. And even more irritating is the fact that their techniques seem to work — which, of course, perpetuates the whole hideous cycle until someone snaps and goes on a mad katana rampage.

I'm talking primarily about that faux cheerfulness that pretty much every brand page out there shows when addressing its audience. "Hey [insert collective noun here that is tangentially related to being a fan of the product in question]! [exclamation mark is important to show enthusiasm] We thought it'd be a great idea to [adopt some out of date Internet meme/take goofy photos of our office/make a cringeworthy video] so we did! And here's the proof! [insert link to photo/video/blog post]".

Getting your audience to engage with you is one thing. Getting them to engage with you on a meaningful level is an altogether different thing. I genuinely once saw the The Sims 3 Facebook page ask the community what their favourite colour was. Nearly a thousand people replied. I "Unliked" them shortly after that.

As I'm writing this, I'm trying to pin down exactly what it is that riles me so about this sort of thing. After all, the very fact that nearly a thousand people wanted to tell the faceless Sims 3 page that their favourite colour was, in fact, blue shows that it's a system that seems to work. But does it have any value whatsoever? Does feeling like a brand is someone you can "talk to" help you feel any more fondness towards the product in question, or is it simply a novelty and a means of building community?

It depends on how you handle it, of course. If a question posed by a brand page is the start of a larger discussion which representatives of the brand then participate in, then it's a good thing, in my opinion. However, for the most part in my experience, these sort of posts tend to just be "post something that lots of people won't be able to resist replying to or Liking, light the blue touch paper and stand back". After the initial question is posted, the brand steps back and doesn't participate in the discussion any further, leaving the community to fight each other over whether or not the man who said pink was his favourite colour is gay or not.

The side-effect of all this relentless posturing by brands is that it leads to a feeling of saturation. By way of example, I've been so bombarded with teaser videos, images, exhortations to "celebrate FemShep Friday" and numerous other pieces of detritus that I've, ironically, lost any enthusiasm I may have had for Mass Effect 3 and probably won't be buying it.

"Ignore it," you may say. "Unlike it. Unfollow it."

Believe me, I have. But sometimes you need to venture on to those pages to find out useful pieces of information — like, say, release dates — and end up having to mine your way through pages and pages of completely, utterly worthless nonsense in order to find anything relevant. That, surely, isn't how it's supposed to work. Or perhaps it is, and that's why I don't work as a "social media guru" or whatever.

On the flipside to all this, companies seem to be a lot better at using Twitter in a manner which doesn't infuriate me. The very way in which Twitter works — you don't see replies from people/brands you are following that are directed to people you aren't following yourself — means that a lot of this unnecessary noise is filtered out. And the fact that tweets are, by their very nature, somewhat transient means that there's no means for a 1,000-post comment thread discussion on favourite colours to take place. This is a Good Thing.

The best brands on Twitter do one of two things: post relevant information at a steady pace for you to check out at your leisure (see: feeds from websites or companies that have regularly-updating news) or use Twitter for one of its primary functions — as a means of communication.

In the former case, what you essentially get is a bit like an RSS feed relating to the product or company you're interested in. In the latter case, you get some of the most helpful customer support I've ever had the pleasure to experience.

Take the poor souls over on the XboxSupport Twitter account, for example. These absolute saints have to deal with bombardments of questions every day, and somehow they still manage to remain polite, professional and — most importantly — get straight to the point. Ask them a question and they'll do their best to answer you in a single tweet, and often very quickly, too. What you don't get from them is vapid crowd-baiting questions or upselling suggestions to check out/buy additional products.

A lot of other companies have cottoned on to this in the last couple of years. I was particularly impressed with Orange's support Twitter account, which helpfully resolved an issue I had tried (and failed) on several occasions to sort out over the phone. Xbox Support, too, have been great, and I'm sure there's plenty of other examples out there.

I suppose there's a lesson in all this somewhere. I should probably resist that inviting-looking Like button at the top of Facebook pages I can see are filled with vapid nonsense, and stick to only following things that actually provide useful information. Otherwise all that ends up happening is you feel completely burned out by the multisensory marketing bombardment you experience on a daily basis — and you end up hating things that you formerly liked. (Sorry, Mass Effect. It's not you, it's me.)

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#oneaday Day 747: I've Already Done A Post Called "Fun With Portals" So Use Your Imagination https://imnotdoctorwho.moegamer.net/2012/02/04/oneaday-day-747-fun-with-portals/ https://imnotdoctorwho.moegamer.net/2012/02/04/oneaday-day-747-fun-with-portals/#comments Sat, 04 Feb 2012 23:45:27 +0000 http://angryjedi.wordpress.com/?p=3348 Can you imagine how awesome it would be if portals were real? Portals as in the portals from Portal, not portals as in Web portals. I know those exist. Let's consider a few real-world applications of said portals. For starters, assuming the technology could be modified to create more than two portals, a worldwide transportation … Continue reading #oneaday Day 747: I've Already Done A Post Called "Fun With Portals" So Use Your Imagination →

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Can you imagine how awesome it would be if portals were real? Portals as in the portals from Portal, not portals as in Web portals. I know those exist.

Let's consider a few real-world applications of said portals.

For starters, assuming the technology could be modified to create more than two portals, a worldwide transportation network — perhaps attached to some large chain of fast food restaurants or coffee shops — could easily be set up. Imagine how much easier it would be to get around and visit friends if you could simply step through a portal in your local Starbucks and come out in a different Starbucks somewhere else. (Pedants may suggest a portal in your own home might be more useful, but that is obviously then open to abuse. Public portals are the way forward in this instance.)

Second of all, the creation of a real-life Resident Evil-style Item Box, where the inordinately huge number of possessions that you dumped inside are inexplicably available any time you open an identical-looking box somewhere else. This would make getting furniture home from Ikea considerably easier. Perhaps they could even sell the boxes in question, allowing users to then drop any future furniture purchases in the public box in store and have it immediately pop out at the other end. (Those who live with others may wish to warn their housemates if they are going to do this, however, for seeing a fully-formed bookcase suddenly bursting out of the floor may be somewhat terrifying for those with weak constitutions.)

Thirdly, those finding the development of an exercise routine troublesome due to lack of space can make themselves an infinite running track in even the smallest of apartments simply by placing two portals opposite one another. Obviously ensure the floor space between the two portals is clear and you have understanding neighbours if you do not live on the ground floor, but you can then run to your heart's content without ever having to go outside and worry about the general public laugh at your pathetic speed and wobbling man-boobs. (Assuming you're a gentleman, of course.)

Fourthly, the Walk of Shame after a particularly rambunctious night on the town can easily be dealt with by simply popping one portal on your bedroom wall before you leave, and then, when the night/sex is over, simply pop the other portal on a wall near the situation you would no longer like to be physically present in. (Do then remember to either close the portals or put the second portal somewhere else so that the person/situation you are attempting to escape from is unable to follow you into your bedroom.

Fifthly, stairs could become a thing of the past. You know when something you really need/want is at the opposite end of your house and your own laziness precludes you from climbing the stairs to go and get it? Simply ensure you leave a portal upstairs at all times, and then fire the other one immediately in front of you. Wander through and voila — no unnecessarily tiring stair-climbing to worry about. (If you are performing this operation primarily to get food, be aware that you will probably get fat if you're not even getting the exercise that climbing your stairs provides.)

It should, by now, be abundantly clear that real-life portal technology would be useful, practical and not at all intrusive. FOR SCIENCE.

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#oneaday Day 742: Being a Treatise on the Nature of Friendship in the Digital Age https://imnotdoctorwho.moegamer.net/2012/01/31/oneaday-day-742-being-a-treatise-on-the-nature-of-friendship-in-the-digital-age/ https://imnotdoctorwho.moegamer.net/2012/01/31/oneaday-day-742-being-a-treatise-on-the-nature-of-friendship-in-the-digital-age/#comments Tue, 31 Jan 2012 01:04:49 +0000 https://angryjedi.wordpress.com/?p=3325 Today was a good day, because I took the relatively rare opportunity to take a friendship with an "Internet Friend" to the next level — real friendship. Speaking face to face. Being able to see each other, and having to actually speak words instead of typing things. My erstwhile Internet Friend Holly and I had … Continue reading #oneaday Day 742: Being a Treatise on the Nature of Friendship in the Digital Age →

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Today was a good day, because I took the relatively rare opportunity to take a friendship with an "Internet Friend" to the next level — real friendship. Speaking face to face. Being able to see each other, and having to actually speak words instead of typing things.

My erstwhile Internet Friend Holly and I had been conversing online for some time after a chance encounter — as I recall, it was a Twitter follow and a question on Tumblr that has long since been lost among pictures of cats and pushed Formspring answers. Regardless of exactly how it happened, we got chatting, and we did that Internet Friends thing of talking a whole bunch, going quiet for days, weeks, months at a time, and then picking up where we left off without too much difficulty. A familiar story to many of you reading this, I'm sure.

As it happens, Holly used to live where I now live (not literally in the same house, that would be super-weird). As such, she decided to come on down to visit her friends who are still in the area now she's elsewhere in the country. And we decided that it might be fun to meet each other and hang out.

Now, anyone who's ever broached the subject of a real-life meetup with an Internet Friend, whatever the motives for doing so might be, will doubtless be aware of that feeling of unease and anxiety that comes as the date for your meeting approaches. (Or perhaps it's just me. For the sake of this entry, however, I am going to assume you know what I'm talking about.) Will your friendship successfully carry over into the real world? Will you be able to make the same jokes you do on Twitter/Facebook/Tumblr/text message/however you've been conversing previously? Will the other person take one look at you, think you're some sort of hideous freak and run screaming out of the door?

Statistically, this is fairly unlikely to happen — in my experience, anyway. Out of all the Internet Friend meetups I have had over the years (and I've had a surprising amount, now that I come to think about it), only one encounter was a failure, and even then, it wasn't completely disastrous — we just didn't click in person for whatever reason. Past successful meetups saw me attending a showjumping event; getting married (though, granted, that didn't end all that well, but that's not the point under scrutiny here); flying to Toronto to play a ton of boardgames, see the sights and get sunstroke at the zoo; flying to Boston for super nerd-convention PAX East; having someone other than my brother and his family to visit when I'm in California (not that I don't enjoy seeing my bro!); and, indeed, my current living situation and relationship with Andie can also be attributed to a successful Internet Friend meetup.

That one failure has haunted me a bit over the years, though. Despite all the other successful encounters, I still think back to that awkwardness I felt when I met Julia for the first time, and how awful I felt on the way home, thinking that all our long, heartfelt emails to one another had turned out to be essentially worthless. As those who know me well (and regular readers) will know, I am not the most confident person in the world, so to feel rejected like that — regardless of whether she had actually rejected me or it was simply my own social ineptitude that had caused the awkwardness — well, it hurt, quite a bit. As such, any time I've had the opportunity to meet up with someone I get on well with from the Internet, I've always been wary. All my insecurities and neuroses about my appearance, my personality and everything else all come out to play, and I find myself wondering if meeting is actually a good idea or not. In short, I worry the situation in the image above is what will happen.

Fact: it usually is a good idea to meet, and the situation in the image above is, mercifully, fairly rare. Look at it this way: you get on well online for a reason. For most people (those who aren't making a specific effort to troll, anyway), their online persona is a pretty true representation of the person they are — often sans any insecurities they have in face to face meetings. And if you get on well when speaking in text, it's pretty likely that you will get on in person, too.

You're doubtless waiting on tenterhooks to know whether or not Holly and I hit it off, then. (Maybe not.)

We did. We managed to easily fill several hours of conversation on a variety of topics, and both left feeling good that we'd done that. We're hopefully going to do it again before she has to depart back to far-off climes (relatively speaking). I'd call that a successful Internet Friend meetup, then, resulting in a real-life friendship. Hurrah!

So there you have it. You can make a Real Friend out of an Internet Friend. But you probably knew that already.

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#oneaday Day 739: I'm Flickin' Me Net https://imnotdoctorwho.moegamer.net/2012/01/28/oneaday-day-739-im-flickin-me-net/ https://imnotdoctorwho.moegamer.net/2012/01/28/oneaday-day-739-im-flickin-me-net/#respond Sat, 28 Jan 2012 00:37:00 +0000 http://angryjedi.wordpress.com/?p=3311 I mentioned it briefly yesterday, but I feel some good, old-fashioned enthusing about Netflix is in order. I know, I know, you American types have been enjoying its streamtastic charms for a very long time now, and us Brits have been watching enviously for the whole time (and occasionally trying to do clever things to … Continue reading #oneaday Day 739: I'm Flickin' Me Net →

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I mentioned it briefly yesterday, but I feel some good, old-fashioned enthusing about Netflix is in order. I know, I know, you American types have been enjoying its streamtastic charms for a very long time now, and us Brits have been watching enviously for the whole time (and occasionally trying to do clever things to see if we can get signed up) — but now, we have it too.

And it's awesome.

As I've noted on some post back in the dim and distant history of this blog, I'm not huge on movies. It's not that I don't like them, it's that I'd rather spend two hours at a time doing something else. I'm not sure why this is. Perhaps there's something in my brain that sets me up to enjoy interactive, rather than passive entertainment — I'll happily sit and play one game for hours at a time, after all. But that doesn't explain why I might take a new TV show discovery and devour large proportions of a season at once (see: Community). That's no more interactive than a film, and yet I have no qualms in doing that.

I think my main bugbear with movies has historically been their perceived "value" when buying them to put on your shelf. I have a bookcase in front of me at the time of writing — look, it's over there — that is almost filled with DVDs. (The bottom two shelves are console games.) Of those DVDs, the only ones that I think I have watched more than once or twice are the TV show box sets. The movies I've kept around… well, I'm not sure why, really, since I certainly haven't watched Human Traffic for a very long time, and my copy of Hot Fuzz actually remained shrink-wrapped for a considerable period, too (it was cheap in HMV, then it was on TV, so I didn't really need to watch the DVD). I guess there's some sort of curious feeling of "attachment" to many of these movies, like I remember the time I bought them and associate them with a particular period in my life. As such, it's never really occurred to me to get rid of them, even though I rarely watch them.

The age of Netflix, however, has me rethinking this. Now for a few quid a month I have instant access (assuming I have an Internet connection) to a pretty huge library of movies and TV shows. Some are complaining that the selection is a little limited at this time — and perhaps it is if you're a big film buff, but it's certainly more than satisfactory for me at the moment. And the reason I mention the "perceived value" vs "time constraints" thing above is that I've been more than happy to just sit and watch a movie on Netflix, because I know that I haven't spent £[x] on it, and have to feel obliged to enjoy it.

It's the same for the TV shows, as it happens. I've been meaning to check out Twin Peaks for a very long time, for example — even more so since I played Deadly Premonition — but never got around to picking up the DVD set. It always seemed a bit expensive for something that was — to me, anyway — an unknown quantity. Would I like it? (As it happens, I love it, 90s hairstyles and all) Would it be worth the money, or would I be stuck wishing I'd spent my £[x] on something better?

This consideration is now irrelevant. Like Spotify allows me to check out music that I might not have felt inclined to buy outright, Netflix allows me to broaden my tastes in film and TV shows without any risk of feeling like I've wasted my money. And through the "creepy" (no it's not) autoshare to Facebook facility, I have plenty of opportunity to check out what my friends are watching, start some discussions about it and become more "well read" in the media of TV and film.

So, then, fellow Brits; if you have a decent Internet connection and like watching people perform for you inside your TV, PC, iPad or iPhone, I suggest you get yourself signed up for a free trial. For me, it's been worth it purely for the iPad compatibility — Netflix on iPad in bed has revolutionised insomnia.

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#oneaday Day 738: Diversifying https://imnotdoctorwho.moegamer.net/2012/01/26/oneaday-day-738-diversifying/ https://imnotdoctorwho.moegamer.net/2012/01/26/oneaday-day-738-diversifying/#respond Thu, 26 Jan 2012 22:00:29 +0000 https://angryjedi.wordpress.com/?p=3307 In a recent blog post, one Ben Goldacre described Spotify's auto-sharing behaviour as "creepy" and called for greater transparency in opt-out procedures. While I don't disagree that users should have the option of whether or not to share what it is that they're doing, I do disagree with the good Doctor's assertion that showing off … Continue reading #oneaday Day 738: Diversifying →

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In a recent blog post, one Ben Goldacre described Spotify's auto-sharing behaviour as "creepy" and called for greater transparency in opt-out procedures. While I don't disagree that users should have the option of whether or not to share what it is that they're doing, I do disagree with the good Doctor's assertion that showing off your tastes to others is somehow "creepy" or "wrong".

The reason I don't find it either of those things is because of discovery. Spotify is built in such a manner that it's easy to check out an artist or album you're unfamiliar with in a risk-free environment. You don't drop any money on the album directly, so if you wind up hating it, you haven't lost out. And if you end up loving it, you can whack it in a playlist or star it for future reference.

Combine this ease of trying things outside of your usual comfort zone with social features and you get a powerful tool to expand your own tastes. Because music is an ever-present part of society these days — silence, it seems, is frowned upon by most people, particularly those of more tender years — conversations about what artists are awesome are less common than they once were in the age of buying CDs (and, heaven forbid, cassettes). Music is just there for many people — a disposable thing that people may well have a strong connection to but perhaps don't always think to actually discuss,

What Spotify's sharing feature does is allow you to see what friends have been listening to and, if it takes your fancy, jump right in there and have a listen yourself. I've discovered more than a few new favourites this way, and I'm certain other people will have been curious about some of my tastes too. I don't have any objection to people seeing what I've been listening to and I'm certainly not ashamed of it. The same is true for Netflix, newly launched in the UK and nicely integrated with Facebook to allow you to share what you're watching. On the whole, I'm much more inclined to pay attention to new releases if my friends are enjoying them rather than if they're simply "critically acclaimed". See: The Squadron of Shame

Goldacre suggests that people will make judgements based on what you have been listening to, and your playlists which, if you weren't already aware, are made public by default. And perhaps people will — but the attitude I have always taken with personal taste is that it is just that: personal. If you're the sort of person who ridicules someone else just because of what music they listen to, how they dress, or their appearance… I probably don't really want to know you. Everyone is free to make their own choices with regard to what entertains them (unless, you know, if you're into something fucked up and illegal) and so people should not feel ashamed or embarrassed to share what it is that they have been enjoying.

In fairness, it's entirely possible that there is the scope for cyber-bullying among schoolkids based on what they might have been listening to with Spotify, or the content of their playlists. But there's the scope for cyber-bullying based on their photos, their status updates, all the other stuff that's on Facebook, too. This isn't excusing it. However, it does mean that Spotify itself isn't some sort of creepy bully-magnet. As with all forms of social media and teens interacting with others on the Web, it's important for parents to be involved and aware of what their offspring are up to. If it looks like causing a problem, they should be familiar with the options that are there to protect people — and Spotify has those options if, for whatever reason, sharing things does become a problem. But someone's listening habits are public by default — and why shouldn't they be? There's nothing to be ashamed of there.

Perhaps I have a naïve view of social media and sharing information on the Web. But I just don't see how sharing your entertainment consumption is particularly harmful. Sharing deeply personal information, yes. But the fact that you listened to the Lazy Town soundtrack today? For me, that's the start of an interesting conversation, not something creepy.

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#oneaday Day 737: Attack of the Clones https://imnotdoctorwho.moegamer.net/2012/01/25/oneaday-day-737-attack-of-the-clones/ https://imnotdoctorwho.moegamer.net/2012/01/25/oneaday-day-737-attack-of-the-clones/#comments Wed, 25 Jan 2012 22:07:16 +0000 https://angryjedi.wordpress.com/?p=3304 So it seems that Zynga, lords of the social gaming space, are cloning Nimblebit's Tiny Tower. This isn't the first time Zynga has ripped off someone else's game and removed all trace of personality from its visuals, and it certainly won't be the last. The different this time is that people are actually taking notice, … Continue reading #oneaday Day 737: Attack of the Clones →

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So it seems that Zynga, lords of the social gaming space, are cloning Nimblebit's Tiny Tower. This isn't the first time Zynga has ripped off someone else's game and removed all trace of personality from its visuals, and it certainly won't be the last. The different this time is that people are actually taking notice, because Tiny Tower, for all its faults — and it has many, that not even its glorious retro pixel art aesthetic can counter — was extremely popular, made Nimblebit a fair amount of money and was even chosen by Apple as its iPhone game of the year.

Zynga's new game is called Dream Heights and one of the guys from Nimblebit conveniently compared it to his game here. As you can see, it has pretty much all the gameplay of Tiny Tower with none of the visual appeal.

Now, in the mainstream games market, this sort of thing is generally frowned upon quite a bit. For all of the complaining that the big shooter franchises all look very similar, they at least try to differentiate themselves with how they play, the modes they offer and the like. Battlefield 3 offers a very different experience to Call of Duty. I don't care for either of them, but I can appreciate that each appeals to a different subsection of the audience,

In mobile and social gaming, however, developers and publishers seem to have no such scruples. In my current position writing game reviews for Inside Social Games and Inside Mobile Apps, I regularly see games that are almost identical to each other. Most of them follow the FarmVille model to one degree or another — you click on things, there's a countdown timer before you can click on them again to get a reward, there's a list of insultingly simple "quests" on the left side of the screen, you get experience points every time you exhale and, generally speaking, the game is designed to be a series of not very well disguised Skinner boxes.

Other popular genres include the growing hidden object genre, where you're sent into a cluttered room/street/train carriage and tasked with locating lists of completely arbitrary items, with scenes tied together by an often flimsy excuse for a plot. Just in the last couple of weeks, Zynga released Hidden Chronicles on Facebook, only to be followed this week by the almost identical World Mysteries from Brazilian developer Vostu. See, it's not just Zynga doing it — it goes both ways, too.

Fans of Spry Fox's fun puzzle game Triple Town on Facebook and Google+ may also want to check out Yeti Town on iOS by the obnoxiously-named 6waves Lolapps. This game has drawn criticism for ripping off Triple Town completely and releasing on iOS before Spry Fox were ready to release their own iOS version of their game. You may argue that Spry Fox should have been quicker off the mark in getting their iOS version to market, but it's hard to believe that 6waves Lolapps came up with an identical concept (not almost-identical, identical) completely independently of Triple Town.

Independent developer Vlambeer ran into this issue last year when, like Spry Fox, they were beaten to the punch on an iOS game. Gamenauts' Ninja Fishing hit the App Store shortly before Vlambeer was ready to release its own title Ridiculous Fishing, itself a reimagining-cum-sequel of its earlier Web-based title Radical Fishing. I'm very pleased to see that Vlambeer will be speaking publicly about this debacle at GDC this year.

Where does it end, though? Games are a creative art form and for all these clones to hit the market is to do the medium a disservice. You don't get books hitting store shelves where an author has simply done a Find and Replace on all the characters' names from someone else's work, nor do you get movies which are simply shot-by-shot reconstructions of another movie. We get remakes, sure, but at least those are usually reimagined for a contemporary audience — and they're being honest about their source material rather than attempting to pass themselves off as a completely new product.

This practice needs to stop. Unfortunately, cloning, it seems, is already an established part of mobile and social game development. In the long term it will only hurt everyone's business.

So devs? Be bold. Come up with an original idea. Don't call your game "innovative" if it's the same as something someone released last week, and the week before, and the week before. Try something new. Break out of established conventions. The most memorable games in the mainstream are the ones which tried something new. The moment we see a successful social game break out of the market's conventions is the same moment we'll see people willing to be a bit less cynical and a bit more enthusiastic to see what this burgeoning industry has to offer.

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#oneaday Day 729: Stop SOPA, Read Books https://imnotdoctorwho.moegamer.net/2012/01/18/oneaday-day-729-stop-sopa-read-books/ https://imnotdoctorwho.moegamer.net/2012/01/18/oneaday-day-729-stop-sopa-read-books/#comments Wed, 18 Jan 2012 06:44:39 +0000 https://angryjedi.wordpress.com/?p=3277 So apparently a bunch of the Internet has blacked itself out in protest against the insanity that is SOPA. It's a move that I fully support and endorse, as SOPA is a piece of crap that, while (arguably) well-intentioned, is completely impractical with the digital world we take for granted today. That's all I'm going … Continue reading #oneaday Day 729: Stop SOPA, Read Books →

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So apparently a bunch of the Internet has blacked itself out in protest against the insanity that is SOPA. It's a move that I fully support and endorse, as SOPA is a piece of crap that, while (arguably) well-intentioned, is completely impractical with the digital world we take for granted today.

That's all I'm going to say on the politics of the matter for the moment, since there are plenty of other commentators out there who can doubtless discuss it in much greater detail than me. As a Brit, too, I'm not someone who will be directly affected by the law, but as we all know by now, the proposed measures will have a knock-on effect that could throw the whole online world out of balance.

What I wanted to talk about was how Wikipedia's blackout has affected the stupid people of the world. Not sure what I'm talking about? Give @herpderpedia a follow on Twitter and you'll quickly see what the problem is.

Wikipedia is an excellent and useful resource, of that there can be no doubt. But the level to which people have come to rely on it is perhaps a little worrying. To some people, it's almost as if Wikipedia is the only source of information. (People who think this are probably the same people who believe that Facebook is "the Internet")

There are, however, many more sources of information in the world than Wikipedia. Many more sources of information in the world than the Internet, for that matter. (Engage Old Fart mode) When I was at school, we had no Internet. Imagine that, you teenage morons! No Internet! If I got a bit of homework to "research" something, then I had to pick up an actual book and look through it. I had to know my alphabet well enough to look stuff up, and I had to know how to spell the thing I was looking up. Dark times? Not really, it was the norm; we accepted it. When the Internet came along, it was a source of information in addition to the knowledge we had in books, not a replacement. When I presented that homework to the class, it was written in my own words, showing my understanding. It wasn't a printout from Wikipedia.

And yes, when I worked as a teacher, on more than one occasion (more than ten, in fact) I received homework from students who thought that I wouldn't recognise a printout from Wikipedia. It showed absolutely no understanding on their part besides the most basic of net-savviest — an important skill in today's society, for sure, but not what I was looking for with the assignments in question.

Technology breaks. Open forms of media are unreliable. Every so often someone will come along and want to censor things. I'm not saying books are immune to these issues, but at least you can still read them when the power goes off.

SOPA sucks. Fortunately, it looks like it might not get through — though we're still a long way off victory at this time. Instead of bitching about not being able to cheat at your homework, try opening one of those dusty old books on your shelf and looking up the thing you want to know more about.

Magic, isn't it? Knowledge without electricity. Who would have thought it?

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#oneaday Day 708: Stupid O' Clock https://imnotdoctorwho.moegamer.net/2011/12/28/oneaday-day-708-stupid-o-clock/ https://imnotdoctorwho.moegamer.net/2011/12/28/oneaday-day-708-stupid-o-clock/#comments Wed, 28 Dec 2011 04:45:21 +0000 http://angryjedi.wordpress.com/?p=3218 It's, once again, stupid o' clock in the morning, but this time The Old Republic isn't to blame. At least, not directly — no, instead, this evening/morning's lateness is due to the long-awaited return of the Squadron of Shame SquadCast. The Squaddies are some of my most long-standing friends, and people I speak to in some … Continue reading #oneaday Day 708: Stupid O' Clock →

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It's, once again, stupid o' clock in the morning, but this time The Old Republic isn't to blame. At least, not directly — no, instead, this evening/morning's lateness is due to the long-awaited return of the Squadron of Shame SquadCast.

The Squaddies are some of my most long-standing friends, and people I speak to in some capacity pretty much every day. I'd even go so far as to say that they're probably the best friends I have, despite the fact that we're several thousand miles apart and see each other face to face rarely — and in some cases, we still haven't met in person.

From humble beginnings as a loose community on 1up.com's message boards to a more organised "club" on the site and, eventually, cutting loose into the big wide world by ourselves, we've stuck together through thick and thin, through life's big moments and its little pleasures. And between us, we've built friendships that have endured, remained strong through various adversities, and grown stronger over the years.

This, people, is the power of the social Web. It's not about building a "voice for your brand". It's not about "engaging with your audience". It's not about "leveraging somethingorother". And it's certainly not about "monetization strategies". It's about socalisation, society, people. It's easy to forget that with the amount of information we're voluntarily bombarded with on a daily basis. We willingly subject ourselves to a barrage of stimuli from a diverse array of sources — some of which are real people acting with real honesty; others of which are real people holding up a façade in an attempt to be someone they're not; others still of which are people acting as the voice of a brand, attempting to bring a face to the faceless corporate world.

Events which transpired today showed the potentially disastrous consequences of acting as the voice of a brand, not of an individual. Ocean Market(t)ing [sic] president Paul Christoforo descended into childish insults and poorly-spelled, poorly-articulated attempts to assert his authority and regain his credibility when confronted with an irate customer. The email exchange has, thanks to its posting on Penny Arcade earlier today, gone viral, and Christoforo has become the object of ridicule. It isn't the first time this has happened, and I fear very strongly for Christoforo's future job prospects after this debacle, particularly as so many employers are now taking social media "output" into account when considering applicants for positions. Don't get me wrong, Christoforo was a dick, but is it really fair to potentially jeopardise his whole future over things that clearly happened in the heat of the moment.

Somewhere along the line, I believe we've lost our way with the social Web. We made the critical mistake of letting the marketers and businessmen take charge of something which should bring people together. Rather than situations like that which brought me and the Squaddies to each other, we get popular brands asking facile questions and the eager hordes responding in all-lowercase, thereby indirectly promoting the brand in question. We get people carefully guarding the way the represent themselves online so as to protect their personal brand. We get situations spiralling out of control, such as that seen with Christoforo and his customer earlier today.

It's not all doom and gloom, of course; to imply that the world is going to hell in a handcart purely because of the presence of marketers is foolish. But it would do many people well to, once in a while, remember what the "social" bit of "social media" really means. Does it mean telling the faceless drone behind the The Sims Facebook account that your favourite colour is indeed green? Or does it mean striking up conversation, getting together, finding new people that you want to spend time with?

I'd opt for the latter every time. And now I need to go to bed before I pass out.

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#oneaday Day 688: Bananaphone https://imnotdoctorwho.moegamer.net/2011/12/07/oneaday-day-688-bananaphone/ https://imnotdoctorwho.moegamer.net/2011/12/07/oneaday-day-688-bananaphone/#comments Wed, 07 Dec 2011 12:43:58 +0000 http://angryjedi.wordpress.com/?p=3164 [Edit: Inadvertently only saved this as a draft yesterday instead of publishing. My apologies!] The Internet is full of weird and wonderful things, as doubtless you well know. Most of these things are designed purely to waste time or make you laugh — or, in most cases, both. Such is the case with the wonderful … Continue reading #oneaday Day 688: Bananaphone →

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[Edit: Inadvertently only saved this as a draft yesterday instead of publishing. My apologies!]

The Internet is full of weird and wonderful things, as doubtless you well know. Most of these things are designed purely to waste time or make you laugh — or, in most cases, both.

Such is the case with the wonderful Procatinator, which has brought all sense of productivity on the Internet to a standstill over the last few days.

What is it? Well, as you might have gathered from the title, it's a procrastination tool that features cats. Specifically, amusing cat GIF images which are presented on a loop, coupled with a strangely appropriate (and clearly carefully-selected) piece of music.

The interesting thing about it is that obviously someone has spent a fair amount of time on this. The website itself is pretty slick, and it couldn't have been easy to collate a huge library of cat GIFs and link them to pieces of music.

Here are some highlights:

Cat number 33 features the Beastie Boys. It's alarming quite how well this works.

Cat number 34 features the Bananaphone song, which I defy you to evacuate from your head once you've heard it once. Particularly when you relate it to the image herein.

Cat number 14 is notable purely for the entertaining image of a cat using a sewing machine.

Cat number 6 is… just, well, see for yourself.

I'm impressed at the dedication of whoever was behind Procatinator, because they've taken the time to archive a huge collection of cat GIFs and then go to the trouble of putting them on a website which inspires pure joy in everyone who sees it.

I wonder if they put it on their CV?

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#oneaday Day 681.5: RIP GamePro https://imnotdoctorwho.moegamer.net/2011/12/01/oneaday-day-681-5-rip-gamepro/ https://imnotdoctorwho.moegamer.net/2011/12/01/oneaday-day-681-5-rip-gamepro/#comments Thu, 01 Dec 2011 01:24:04 +0000 http://angryjedi.wordpress.com/?p=3147 [Apologies for the interruption to the ongoing story — it will end tomorrow. This needed to be said today, though.] Today, an era came to an end, as the announcement came that GamePro in its current form would be no more as of December 5, 2011. Both the website and the new quarterly magazine have … Continue reading #oneaday Day 681.5: RIP GamePro →

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[Apologies for the interruption to the ongoing story — it will end tomorrow. This needed to be said today, though.]

Today, an era came to an end, as the announcement came that GamePro in its current form would be no more as of December 5, 2011. Both the website and the new quarterly magazine have been shuttered, and all of us on staff suddenly find ourselves without a job. The GamePro brand itself will be folded into PC World, where it will most likely die a quiet death, unnoticed.

This is, of course, suckitude of the highest magnitude, but it wasn't entirely unexpected. It is tough times in the super-competitive publishing industry, particularly in the overcrowded video games market. I shan't pretend to understand the business reasons behind the closure of GamePro when we were enjoying viewing figures the likes of which the site had never seen — but it seems to be something of a sad truth in today's games journalism industry that nothing lasts forever. If you want job security, it ain't the sector you should get yourself into.

What has been touching is the amount of support people have shown for GamePro on Twitter and various other social networks today. The magazine and site was a lot more widely-known than I thought — at times I'd wondered if UK journos and industry types were even aware of it — and everyone, it seems, was sorry to see the back of what had, after all, been a fixture in gamer culture for many, many years, particularly in the U.S.

GamePro, of course, has personal meaning to me, too. My brother spent ten months giving both the magazine and its web presence a much-needed shakeup (see his blog post today for more) and made it something that was interesting and relevant to the modern gamer. And once he left and I had the opportunity to jump in on news reporting duties, I know my contributions played a part in the site's growing success — growth that has been sadly cut short by today's news.

While I'd never met many of the GamePro team face to face, it was a close-knit bunch of people who got on well together, from what I could make out, anyway! I felt like a valuable member of the team despite being halfway across the world, and I always felt like my hard work was appreciated — which is why I continued to work so hard and contribute as much quality content as I could to the site. I made a distinct effort to not cover the same stories that all the big news blogs did — that's counter-productive. Rather, I took inspiration from sources such as GameSetWatch (which, coincidentally, also died today), Kill/Screen and numerous others to dig up interesting nuggets of information on fascinating indie titles, peculiar happenings in gamer culture and opportunities for discussion and debate. I was happy with the approach; I feel it gave GamePro a unique take on the news which wasn't just a case of rewriting press releases and rewording stories from other sites. And on the occasions where I did write stories based on press releases, I made a conscious effort to actually write a story rather than just reword the press release. I'd read up on the background of the companies involved, find out precedents for interesting events and throw in some interesting trivia if I had some to hand.

And now it's all over. I'm sorry to see GamePro go, but I'm hopeful that the staff will be able to find themselves suitably awesome positions to move on to. As for me? I couldn't say. Working for an American site has been a great deal of fun but it's had the side-effect that I'm known more in the States than I am in my own country. While I'd hope my experience and output would speak for itself regardless of the geographical location of the site on which it was published, I do wonder which side of the pond any future writing gigs might come from.

With that, then, ladies and gentlemen, please raise your glasses and toast the late GamePro. You'll be missed.

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#oneaday Day 638: Idiots of the App Store https://imnotdoctorwho.moegamer.net/2011/10/18/oneaday-day-638-idiots-of-the-app-store/ https://imnotdoctorwho.moegamer.net/2011/10/18/oneaday-day-638-idiots-of-the-app-store/#respond Tue, 18 Oct 2011 20:47:44 +0000 http://angryjedi.wordpress.com/?p=3045 Everyone knows that you shouldn't read Internet comments where the public has been allowed to voice its opinions without any filtering. It's why sensible people avoid looking at 4chan, YouTube comments and App Store reviews. But, like a car crash, sometimes you just can't look away from these comments sections, no matter how infuriating they … Continue reading #oneaday Day 638: Idiots of the App Store →

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Everyone knows that you shouldn't read Internet comments where the public has been allowed to voice its opinions without any filtering. It's why sensible people avoid looking at 4chan, YouTube comments and App Store reviews. But, like a car crash, sometimes you just can't look away from these comments sections, no matter how infuriating they might end up being.

I made the mistake of browsing the App Store tonight and perusing a few obviously stupid apps which, inevitably, had rather low ratings. Let's see what the reviewers had to make of them, shall we?

First up is Mario and Friends. This decidedly copyright-infringing app makes it very clear in its description that it is a soundboard featuring music and sound effects from classic titles such as Mario, Zelda and Sonic. Let's take a small sample of the reviews:

"This is not a game. Where is my money?" — Cheat11111111

"Please do not buy this app does not work my young grand daughter was so disappointed !!" — ena Sproule

"Thought this was the game what a load of rubbish I mean why wud we want the listen to the music without playing the actual game?? Waist of 69p!!!" — lisa green

"None of the buttons work so it's impossible to play waste of money" — Al24467

What you'll see from most App Store reviews of this type are a few consistent features: overuse of exclamation marks, an inability to know when one sentence ends and another begins, and an inability to use the correct homophone.

Let's take a look at another excellent example: Unlock It! which promises new lock themes for your iPhone and, again, in the description makes it clear that it's a spoof app, not an actual means of overriding a fundamental way the iPhone works. Here are some choice reviews:

"I was so happy that I would be able to Chang e the lock screen but then it turned out to be a scam! I doesn't let you change the lock screen! Do not get it! SO UNHAPPY!!" — Kezmatron

"Should've read the reviews – this is tripe!!" — Jonzo15a

"Don't get it.. I was so happy with idea.. Then so upset with the lies that lied deep inside!! C***S!!" — Bleepsound

"This app is a complete con. Do not buy it. It does not have any of the functionality it claims to offer it simply takes a photo which you can save as your background to imitate a security function. Very poor." — Black and White Army

"A new this app sounded 2 gd to be true" — Dj disco dave

What have we learned from all this? That the sort of person who leaves App Store reviews probably hasn't read the app description before downloading. This type of person can be regularly seen elsewhere on the Internet indulging in very similar behaviour in other places — commenting on N4G having only read the headline, not the whole article; commenting on a YouTube video without watching the video; commenting on a news story without reading the story; commenting on a Facebook page without looking to see what kind of page it is; and numerous others.

It's very simple, people. Slow down. Read things. If you're looking at something, look at it properly. You've taken the time to click a link to something or other — why not check it out properly rather than immediately flying off the handle and crying "scam!"/"fake!"/"bias!"/"fanboy!"/"bullshit!" etc.

Ahhh. It's nice to want things, isn't it?

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#oneaday Day 625: Communal Listening https://imnotdoctorwho.moegamer.net/2011/10/05/oneaday-day-625-communal-listening/ https://imnotdoctorwho.moegamer.net/2011/10/05/oneaday-day-625-communal-listening/#comments Wed, 05 Oct 2011 22:40:38 +0000 http://angryjedi.wordpress.com/?p=3009 I've seen a fair bit of negativity floating around surrounding Spotify's new (optional) integration with Facebook — for those unfamiliar with the changes, Facebook now has a new Music dashboard which broadcasts the details of what you're listening to from services such as Spotify in real time and provides links for other people to go … Continue reading #oneaday Day 625: Communal Listening →

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I've seen a fair bit of negativity floating around surrounding Spotify's new (optional) integration with Facebook — for those unfamiliar with the changes, Facebook now has a new Music dashboard which broadcasts the details of what you're listening to from services such as Spotify in real time and provides links for other people to go and listen for themselves.

I've seen several people on several social networks decry this as some sort of gross invasion of privacy, but I can't help feeling they're missing the point in a number of different areas.

Firstly, the whole "Facebook privacy" concern thing is something of a moot point when you consider the point of the site — it's a social network designed to let people connect with each other and share things, whether that's a banal status update, what album they're listening to or the fact they unlocked an achievement in The Binding of Isaac. What you share on there is, ultimately, up to you, and if you're worried about your details being online then — there's no simpler way to say this — don't put them online. Facebook doesn't belong to you. It's never claimed to be a private network and, in many ways, locking yourself in a walled garden when using a social network defeats the object somewhat — if you just want to use it with close friends and family then you might as well just use email.

Taking the music thing specifically, Facebook integration is an excellent idea. Consider how we used to consume music in the pre-Internet days. We'd listen to the radio, watch Top of the Pops, talk with our friends. We might have friends over and listen to a particular band's latest album together — we'd certainly talk about it the following day at school, in the office, wherever you happened to be spending most of your time. Buying a new album was an event — these days, music is just "there", it's just something to have on in the background and people don't think twice about buying a track here, a track there without any thought of its context as part of a larger album. As part of this evolution, the whole real-world social aspect of music has been somewhat diminished.

Which is why embracing online socialisation is a good thing. Your personal musical tastes — key word personal — are your own individual thing, and there's very little reason why you shouldn't want to share them with fellow listeners. In fact, Spotify has always been set up to encourage the discovery and sharing of new tracks thanks to its Spotify URLs and ability to share on Facebook, Twitter and other services. The automatic broadcasting of what you're listening to right now is simply an evolution and automation of the process. And, if you're embarrassed about your musical tastes, then you can always turn the facility off.

Facebook is guilty of many things — pointless interface redesigns, a bizarre definition of what "Top News" is, fiddling around with settings behind your back without telling you and gradually building up a near-monopoly on the social Web — but one thing it has always done over the years is do exactly what it set out to do — provide an online social network with which you can communicate and share with your friends. The precise definition of what you can (and what is worth) sharing has changed and grown over the years — but why shouldn't music be a key part of that? And why, if the infrastructure's already there to do so, shouldn't that process be automatic?

You're very welcome to look at my Music page — here it is.

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#oneaday Day 591: Proper Intarnetz Plz https://imnotdoctorwho.moegamer.net/2011/09/01/oneaday-day-591-proper-intarnetz-plz/ https://imnotdoctorwho.moegamer.net/2011/09/01/oneaday-day-591-proper-intarnetz-plz/#respond Thu, 01 Sep 2011 21:23:38 +0000 http://angryjedi.wordpress.com/?p=2923 You don't realise how much you're going to miss the "proper" Internet until you don't have it. I'm writing this using a T-Mobile 3G dongle which, to be fair, works perfectly fine for the most part (except for the data limits, which make it impractical for use for anything more than fairly light web browsing) … Continue reading #oneaday Day 591: Proper Intarnetz Plz →

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You don't realise how much you're going to miss the "proper" Internet until you don't have it. I'm writing this using a T-Mobile 3G dongle which, to be fair, works perfectly fine for the most part (except for the data limits, which make it impractical for use for anything more than fairly light web browsing) but it's 1) not as fast as "proper" Internet and 2) rather more expensive at £2 per day.

Proper Internet for us is still about two weeks away. I've never quite understood exactly why it takes so long for Internet access (and a phone line, for that matter) to reach your house. After all, in most cases the infrastructure is already in place. Okay, sure, sometimes they have to "send an engineer out" but the last few times I've set up my own Internet access said engineer has done very little besides bring some equipment. While the personal touch is nice, I'd be happier with receiving it by post if someone can just flip a switch a bit quicker.

I know, I know, it's probably considerably more complicated than that, and with all the households in the UK, the finite stock of engineers which can be sent out at any one time only goes so far. But have a heart; how will I watch endless cat videos, play stupid Flash games and indeed download the gigabytes of updates my reinstalled (again) Mac insists are absolutely necessary?

That said, where we are now is certainly a far cry from just five to ten years ago. I recall struggling on with dial-up Internet for a few weeks when moving in to a new place, and inevitably forgetting to disconnect it at one point only to confront the next person to pick the phone up with digital squealing. And even further back than that, I recall dial-up Internet being the only Internet. Getting some time on the Internet (after 6pm, naturally) was a real treat, and downloading a file of 1MB or more was something you had to plan ahead for.

In some ways, I miss those days. It made browsing the Web seem like a "special" experience — particularly with the pain in the arse it was to get some browsers working with certain ISPs. Nowadays, we just take our Facebook, YouTube and Wikipedia for granted.

I guess it's one way of the human race showing how adaptable it is. Give the people a new tool to use and it won't be very long in the grand scheme of things before its widespread adoption worldwide. Perhaps our bodies have stopped evolving, and all future evolution will be done in the digital space?

Perhaps. It sounds like an exciting sci-fi future. But it's all very well until there's a power cut.

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#oneaday Day 559: You Can't Go Back https://imnotdoctorwho.moegamer.net/2011/07/31/oneaday-day-559-you-cant-go-back/ https://imnotdoctorwho.moegamer.net/2011/07/31/oneaday-day-559-you-cant-go-back/#comments Sun, 31 Jul 2011 22:54:13 +0000 http://angryjedi.wordpress.com/?p=2849 What's done is done. However much you might want to turn back time and do things again, the oft-requested Quicksave feature for Life has never made an appearance in several million years of patches, so I'm pretty much sure that we're stuck with our broken save system with permadeath. In seriousness, though, a bit of … Continue reading #oneaday Day 559: You Can't Go Back →

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What's done is done. However much you might want to turn back time and do things again, the oft-requested Quicksave feature for Life has never made an appearance in several million years of patches, so I'm pretty much sure that we're stuck with our broken save system with permadeath.

In seriousness, though, a bit of nostalgia-tripping through some old podcasts that some friends and I used to make (long before the Squadron of Shame got all podcasty) reminds me that time has indeed passed — and quite a bit of it. Certain people are no longer in my life. Certain people have shifted to the peripheries of my life. Many of the things I used to do are distant memories. And, of course, I'm no longer 26 years old, as my girlfriend Andie is so keen to point out. (She's going to be on the receiving end of plenty of revenge when she turns 30. Oh yes indeed.)

This sense of change is made all the more prominent in the digital age, given that it's entirely possible to leave a trail of digital detritus across the entire Internet. Some of it gets lost, but some of it remains here and there as evidence of things that are constant and things that aren't.

The aforementioned Gaming with Pedwood podcast MySpace page, for example, is still there, as is, for that matter, my page. (Buggered if I can remember the login details for either of them, though.)

A short-lived attempt at blogging the life of a teacher is also still present and correct, a follow-up to a series of emails I sent during my PGCE. I thought I wrote more than that, but as you can see, it tails off pretty quickly as I discovered that the life of a teacher, particularly in a dodgy chav-infested rathole that was £500k in the red was, in fact, rather stressful, and I thought it would be perhaps unwise to chronicle all that in a totally honest manner at the time.

And my 1up.com page is still up and running, featuring possibly some of my earliest attempts at games-related blogging.

Sadly, a couple of sites are nowhere to be seen. You can get at the Angry Jedi site as far back as 2003 via the Wayback Machine but sadly some of the links and pictures are broken, meaning that some of the MP3 files we created are gone forever. The site I put together for the University of Southampton Theatre Group can also be found via the Wayback Machine — including the very early example of blogging that I did using a Palm Tungsten, a 32MB SD card, a card reader and an Internet café. High tech!

The site that I'm pretty sure I had at petedavison.com — my first experience with WordPress, no less — is nowhere to be seen, unfortunately. And the site I constructed at university, known as Studio A33 (after my first year flat) which distributed the various dodgy Klik and Play games my friends and I created, is also conspicuously absent. This is a great shame, as I had a tremendous urge to play Hobbit Blasters recently. I'm sure it's lurking on a CD somewhere in the garage.

Life moves on at a rate far too rapid for our liking sometimes. It's pleasing to come across such fragments of our digital lives from time to time, as it reminds us of where we've come from, both good and bad places. But we can't go back — however hard you might want to try and recapture the feelings you describe in these digital fragments, you need to accept that it ain't ever going to happen.

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#oneaday Day 555: Social Smarts https://imnotdoctorwho.moegamer.net/2011/07/27/oneaday-day-555-social-smarts/ https://imnotdoctorwho.moegamer.net/2011/07/27/oneaday-day-555-social-smarts/#respond Wed, 27 Jul 2011 23:55:38 +0000 http://angryjedi.wordpress.com/?p=2834 This story in the New York Times tells of a year-old startup company called Social Intelligence, whose remit consists of assembling a dossier of information on job applicants based on their online activity over the past seven years. Now, you may argue that employers are perfectly within their rights to carry out background checks on … Continue reading #oneaday Day 555: Social Smarts →

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This story in the New York Times tells of a year-old startup company called Social Intelligence, whose remit consists of assembling a dossier of information on job applicants based on their online activity over the past seven years.

Now, you may argue that employers are perfectly within their rights to carry out background checks on prospective employees, and you'd be absolutely right — it's why schools and other positions which place people in positions where they will be dealing with "vulnerable" individuals require a disclosure check to make sure the applicant doesn't have a checkered criminal past. Evidence of professional honours and charitable work also helps make an employer feel that not everything listed on a CV is a fabrication.

The concerning part is what else Social Intelligence looks for — according to the NYT article, "online evidence of racist remarks; references to drugs; sexually explicit photos, text messages or videos; flagrant displays of weapons or bombs and clearly identifiable violent activity." The concerning part is not the type of content that the company is looking for — it's how it might be stumbled across in a typical Internet search. That is, completely lacking in context. I'm not for a moment condoning violent activity, racism or anything else dodgy. But, frankly, everyone makes jokes, and sometimes those jokes are off-colour. Everyone has embarrassing Facebook photos, many of which are not what they seem. And if someone's had a puff of weed of a weekend and had a good giggle about it with their friends, that doesn't make them an inherently bad person, either.

"We are not detectives," said Max Drucker, CEO of the company. "All we assemble is what is publicly available on the Internet today."

Fair enough; but where does it stop? Once employers get the message that it's okay for companies like Social Intelligence to start trawling through your online background, what's to stop them from rejecting you based simply on something you said to your friends, or who you associate with online. This is particularly relevant given the "amusing" practice of friends "facejacking" or "fraping" each other's accounts given the opportunity — perhaps they left their account logged in, perhaps they left their phone on the table to go for a piss. Regardless of how or why it happened, a good-natured facejacking with all its usual excesses could well lead to someone's job prospects being dashed on the rocks — through no fault of the candidate.

Then there's the privacy question. Not necessarily the "what you share" question — that's a different matter entirely, and one which every individual must decide upon: what are you willing to tell people online? No, the privacy question I'm concerned about here is the divide between the personal and the professional. We're all different people at work — we behave in one way when we're on the clock, expected to be that person listed in the Person Specification and deal with customers and clients in the way we're supposed to, but as soon as 5pm rolls around we're off down the pub, swearing like a sailor, giving each other light-hearted ribbings and possibly making fools of ourselves. This latter part of the day doesn't affect our capability to do the job effectively. This latter part of the day is completely irrelevant to an employer — and, given most social networks' focus on the "personal" rather than the "professional", most social networks save the interminably boring LinkedIn are also completely irrelevant to an employer.

As someone who suffered workplace bullying from management partly as a result of some extremely vague negative comments on Twitter (which didn't mention the company in question at all, I hasten to add) — and witnessed several colleagues get fired over a Facebook prank that went awry — I feel particularly strongly about this. The things I said online were vague, not directed at my employer but at my life situation in general, and designed to let my friends who cared about me know how I was feeling — which wasn't great at the time. My professional life had no place intruding on my personal life — my personal life was not affecting my job performance, which had never been better. There were facts and figures and customer satisfaction surveys to prove it. Ironically, all the poor treatment I received at the hands of this shockingly bad management did was make me more likely to badmouth them now that I've left the company. But specifics of that are for another day.

The best analogy I can think of for Social Intelligence's work would be if as part of your job interview you had someone from the company follow you to the pub in the evening, follow you home, watch you go about your daily business, watch you have a shit, shower, shave, and then go through your bins just for good measure. In the days before social networking sites employers didn't do this, so just because there is the possibility for unprecedented invasions of privacy doesn't mean that it should happen.

Sadly, however, in the modern world, a lot of people seem to think that the words can and should are, in fact, interchangeable. And as such we end up with companies such as Social Intelligence rifling through candidates' virtual dirty laundry in an attempt to come up with the one tragic flaw that means Mr Perfect is not, in fact, quite so perfect for this position after all.

To me, the concept of "watch what you say" goes against everything social media — which should, in essence, be the ultimate form of free speech — stands for. But while this sort of thing is going on, you'd better just double-check those privacy settings, and cancel that account on that swinging site you signed up for "just to take a look."

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#oneaday Day 551: Feel What You Feel https://imnotdoctorwho.moegamer.net/2011/07/23/oneaday-day-551-feel-what-you-feel/ https://imnotdoctorwho.moegamer.net/2011/07/23/oneaday-day-551-feel-what-you-feel/#comments Sat, 23 Jul 2011 22:48:58 +0000 http://angryjedi.wordpress.com/?p=2814 It's been a couple of days of bad news, what with the horrible attacks in Norway and today's sad but unsurprising news that Amy Winehouse's somewhat tentative grip on life has finally given out. Online and broadcast discussion of these matters has been interesting to observe. The media has been all over both of them, … Continue reading #oneaday Day 551: Feel What You Feel →

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It's been a couple of days of bad news, what with the horrible attacks in Norway and today's sad but unsurprising news that Amy Winehouse's somewhat tentative grip on life has finally given out.

Online and broadcast discussion of these matters has been interesting to observe. The media has been all over both of them, as you might expect. The reporting of Winehouse's death was a bit obnoxious, to be honest, with a constant live stream of the view of her street, presumably hoping to see something — anything — newsworthy. In the time I watched, there was nothing newsworthy besides the fact that she had died. The BBC strung this out with a series of quotes from a bizarre selection of people, including the ex-prime minster Gordon Brown's wife.

A lot of Twitter got all indignant earlier on at people expressing sadness over Winehouse's death while considerably more people had died in Norway. Then people got indignant about people's indignance, saying that it's OK to feel things about both pieces of news. Then people got indignant about this, saying that there are people starving in the world, etc. etc. It could have continued indefinitely — I haven't really looked since earlier, but there was severe risk of an infinite loop of indignance going on.

I kind of agree with the second group. As the version of Stalin in Command & Conquer: Red Alert said, "when one man dies, it is a tragedy; when one million die, it is a statistic" (Aside: according to Wikiquotes, this is commonly misattributed to Stalin. I did not know that. TIL.). That may be a harsh way of putting it, but there's a sort of logic to it; when we hear about the death toll in Norway, it's horrifying, but difficult to picture all the individual faces if you didn't know anyone affected personally. Contrast that with Amy Winehouse, whose face everyone knows, and it's easy to see why some people might take that a bit more "personally" despite not knowing her themselves — it's more relatable and, in some ways, easier to deal with.

However, that doesn't mean that it's a case of all or nothing, one or the other. You can feel bad about both things. You can feel bad about those things and the starving children in the world, too, if you like. Or, if you're going through a difficult time in your own life, you can feel free to say "fuck it" to all that and be selfish, too. There's no shame in your own individual feelings, particularly in this media- and Internet-saturated world where it often feels like the things we're supposed to feel about a "tragedy" are prescribed to us, and anyone who doesn't conform is not being appropriately sympathetic or empathetic.

I say feel whatever you want to feel. If you knew someone in Norway who was killed in the attacks, mourn them. If you knew Amy Winehouse, mourn her. If you didn't know anyone involved directly, feel bad for the people who were affected if you want to, but don't feel guilty if the things that are happening to you feel like they're taking priority. The relative severity of incidents gets proportionally amplified the closer they are to you — so something relatively "minor" in the grand scheme of things may seem like the most important thing in the world to you, even with all these other things going on. And that's OK.

The reason I say this is because of the way I spent a lot of last year feeling. Grief is a terrible thing and sometimes it feels like it will never end, but the worst thing I feel you can do while you're grief-stricken is feel guilty about it.

So feel what you feel without guilt. It's your business, and no-one else's.

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#oneaday Day 541: Kombo Broken https://imnotdoctorwho.moegamer.net/2011/07/13/oneaday-day-541-kombo-broken/ https://imnotdoctorwho.moegamer.net/2011/07/13/oneaday-day-541-kombo-broken/#comments Wed, 13 Jul 2011 20:52:27 +0000 http://angryjedi.wordpress.com/?p=2777 It's a sad day today as I hear from my good buddy Ryan Olsen that Kombo.com is no more, with the URL now simply redirecting to GameZone.com, who purchased the site a while back. Kombo.com holds some particular personal significance for me, as it does for many of the great friends I made while working … Continue reading #oneaday Day 541: Kombo Broken →

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It's a sad day today as I hear from my good buddy Ryan Olsen that Kombo.com is no more, with the URL now simply redirecting to GameZone.com, who purchased the site a while back.

Kombo.com holds some particular personal significance for me, as it does for many of the great friends I made while working for the site. Compared to many of the grizzled old veterans who had been working on the site since 2005, I was a relative newbie, only joining the team last year.

As most of you probably know by now, last year was Not a Good Year. Having been forced out of a job I genuinely loved by bullying management at the end of the previous year, finding employment in a primary school 40 miles away from where I lived, discovering that yes, Aldershot is indeed a shithole, even when dealing with 8 year olds, I quit my job in March of 2010 to attend PAX East (to this day quite possibly the best few days of my life EVAR) and around a similar time I started contributing to Kombo.com as a news editor. A short while after PAX East, my wife and I separated and I found myself alone in a flat I couldn't afford with no job and seemingly no prospects of finding one that wasn't supply teaching — a career path which would have likely ended rather abruptly with me flinging myself off the nearby Itchen Bridge had I pursued it.

As time went on and my finances dwindled, writing for Kombo every day — even if it was at US-friendly, UK-antisocial hours — gave me something stable to cling on to. This was something I desperately needed during those difficult months. There were many days when I found it very difficult to function as a normal human being, so badly was I hurting. But when it came to time to sit down and work my shift at the virtual news desk, that all went away for a few hours. It was just me, GamesPress, a lot of Chrome tabs and the Worst CMS In The World.

One of my favourite things about working for Kombo, though, was the people I had the good fortune to meet as a result, all of whom I'm happy to count among my friends today. All of them have gone their separate ways since September of last year, when most of us departed from the site due to its heading in a direction that wasn't for us (with some of us forming our anarchic rainbow unicorn collective The Big Pixels, still ably maintained by Geoff Calver). But we all still talk to each other daily — through email, through Twitter, through Facebook, through G+. It's great to see that Kombo, despite being a relatively small site compared to the giants out there, managed to give a lot of people the foot in the door they needed to pursue a career in various parts of the games industry. Some went into PR. Some went into development. Some still write on a hobbyist basis while pursuing other careers, and I write professionally.

It's also been nice to see that diverse members of my groups of friends online knew the name Kombo — even people that I wouldn't necessarily have expected to. The site will be missed, and not just by those of us who wrote for it. It's the end of an era and — sadly — the end of some people's portfolios (archive.org notwithstanding) as the old content seems to have vanished altogether.

Kombo.com gave me a leg-up into the industry and it's part of the reason I write about games as my full time job now. I'll miss it, and I invite you to doff your caps and raise a glass as its flame goes out for the last time.

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#oneaday Day 540: Googlopoly https://imnotdoctorwho.moegamer.net/2011/07/12/oneaday-day-540-googlopoly/ https://imnotdoctorwho.moegamer.net/2011/07/12/oneaday-day-540-googlopoly/#respond Tue, 12 Jul 2011 20:31:00 +0000 http://angryjedi.wordpress.com/?p=2773 It's strange how the dominance of some companies (Facebook, Activision and, occasionally, Apple) is seen as a negative influence, yet in other cases (Google, Valve and, occasionally, Apple) their prevalence is seen as very much a Good Thing. This is particularly apparent when it comes to looking at Google and what it offers to the … Continue reading #oneaday Day 540: Googlopoly →

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It's strange how the dominance of some companies (Facebook, Activision and, occasionally, Apple) is seen as a negative influence, yet in other cases (Google, Valve and, occasionally, Apple) their prevalence is seen as very much a Good Thing. This is particularly apparent when it comes to looking at Google and what it offers to the denizens of the Web.

Up until a while back, I'd flitted between various email addresses on a semi-regular basis thanks to moving house a lot and getting a new broadband connection in every house. New connection from whichever company had the best deal at the time meant new email address, and it became a running joke between my brother and I that I would eventually get to the point where I'd have an email address for every day of the week.

Fortunately, I managed to nip that in the bud, first with a Yahoo account and then with a MobileMe (formerly .mac) account which, I hasten to add, I got for free during the time I worked at Apple (and a little while afterwards due to them apparently not figuring out I didn't work for them any more until almost a year later — wish they'd carried on paying me, too, that would have been nice). Anyway. I ditched the Yahoo account because of the ridiculous amount of spam it attracted, and Yahoo's spam filters are beyond awful. I used MobileMe and was quite happy with it for a while, as I hadn't used an IMAP account before and it proved to be very useful, particularly when the iPhone came along.

But then I discovered GMail, and since then, I find it very difficult to understand a couple of things: firstly, why people are resistant to Google when it offers a usability experience of such an order of magnitude better than everything else on the market; and secondly, why more people haven't just ripped off Google's ideas wholesale.

Take something as simple as the way you manage your inbox. It's very easy for one's inbox to become completely flooded with bullshit, with unread counts tumbling (err, upwards) into the thousands, particularly if you're subscribed to any mailing lists or get sent endless press releases. It's tempting to select all and delete everything, but you just know that if you do that, you'll really need one of those emails at some point in the near future. You could file it, too, but then you run into the problem of getting increasingly obsessive-compulsive about your filing systems, wondering if a "Friends" folder is good enough or whether you'd rather subdivide it into individual friends… and so on. But no — in GMail, we have the wonder that is the Archive button, which makes the email go away but doesn't delete it. That way, you can find it by searching, but it doesn't clutter up your inbox any more. Genius.

And talking of searching, the most frustrating thing about MobileMe Mail's otherwise pretty good web interface is the fact that you can only search one folder at a time. This is absolutely useless if you want to use it for the purpose of finding out which fucking folder you put that really important email in. In GMail, it's a snap.

You can download all attachments at once. You can preview files in your web browser. You can set up your browser to redirect mailto: links to GMail rather than your soon-to-be-defunct mail client. And the fact it's web-based means that you can get at it from anywhere.

And this, of course, is just GMail. I have to confess that I haven't used some of Google's other services such as Google Calendar a great deal, but I have been spending some time with both Google+ and Google Docs, and frankly we're at a stage now where, for the average user, standalone productivity software is nigh-on irrelevant. Assuming you have an Internet connection — and with broadband and 3G adapters so affordable now, chances are you do — then you have access to all your stuff from anywhere.

The downside, of course, is if your Internet connection fails, or if Google's servers fall over (like they did the other night when they ran out of disk space on the server which stored G+ notification emails) then you could have a problem. But in my time using Google's various services so far, I've never had a problem so serious it compromised my productivity — and most of the time, it's fixed within a matter of minutes or even seconds at times.

Most importantly, though, I don't feel like Google wants to be my sole window onto the Web, which is where I think it differs from Facebook in quite a key way. Zuckerberg's Facebook wants to be the only destination that people will ever need on the Web — hence all the apps, brand pages, games and other bollocks that clutters up the once-clean and simple service. Google, on the other hand, wants to help me out with things I need to do, and then set me loose on the rest of the Web — perhaps sharing some of the cool things I find via G+. It facilitates rather than dictates, and for that reason, barring them doing something really, really stupid I predict that Google services will be a big part of my online life for some time to come.

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#oneaday Day 534: Who's Buying the Crap? https://imnotdoctorwho.moegamer.net/2011/07/06/oneaday-day-534-whos-buying-the-crap/ https://imnotdoctorwho.moegamer.net/2011/07/06/oneaday-day-534-whos-buying-the-crap/#comments Wed, 06 Jul 2011 21:43:55 +0000 http://angryjedi.wordpress.com/?p=2750 I'm pretty sure I already knew this some time ago, but I've come to the not-so-startling conclusion recently that I'm the one buying the crap games and listening to terrible music and enjoying awful films. It's not a conscious decision to be contrary, but I do find myself more willing than some to give creative works … Continue reading #oneaday Day 534: Who's Buying the Crap? →

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I'm pretty sure I already knew this some time ago, but I've come to the not-so-startling conclusion recently that I'm the one buying the crap games and listening to terrible music and enjoying awful films. It's not a conscious decision to be contrary, but I do find myself more willing than some to give creative works that have been somewhat maligned the benefit of the doubt — and more often than not actually end up enjoying them.

The first time I recall this happening was one summer when I was home from university. I got very bored and decided that I was going to go to the cinema by myself, just pick a movie that happened to be on, sit down, watch it and attempt to enjoy it. It was partly borne from a desire to prove wrong the unwritten rule that going to the cinema by yourself is somehow shameful (if it is, why is watching a DVD by yourself OK?) and partly just out of a desire to get out of the house.

The movie I went to see? 2 Fast 2 Furious. It was terrible, of course, but I enjoyed it a great deal. And the reason for this was the fact that I didn't feel "accountable" to anyone — there was no-one with me judging my tastes or making me believe that I should feel a certain way about this piece of entertainment that was bombarding me with nonsense. ("Wow, bro, it's like a ho-asis in here!") Judged entirely on its own merits and on whether or not it performed the function I wanted it to at that specific moment in time — to entertain me without making me have to think too much — it succeeded admirably.

More recently, I found similar joy in Duke Nukem Forever. The thing that annoyed me most about the vitriolic reviews scattered around the web was the fact that all the critics seemed to feel somehow "responsible" for their audience, like they had a moral obligation to dislike it because of its more questionable elements or its rough edges. I played it and enjoyed it — genuinely — and was surprised there weren't a few more people willing to stand up and be counted, saying "look, yes, it is crass, it is rude, it is inappropriate, but for fuck's sake lighten up." But that's by the by — if you found it objectionable, that's your business, but it doesn't make me wrong either.

Most recently, the recent Steam sale encouraged me to pick up Alpha Protocol, a game I've been curious about for some time. Roundly panned on its release for poor AI, questionable game mechanics and outdated graphics, most people seemed to think it was one to pass by. But for three quid I wasn't about to let that happen. So far I've enjoyed it greatly. I don't mind that the shooting and the AI isn't great because I'm not very good at shooters or stealth games. What Alpha Protocol has provided for me so far is a 24-esque espionage plot with action sequences where I at least feel like I'm a badass spy, even if the execution means it's quite difficult to mess things up, from what I can tell. The key thing about the game is its story, and for that, I'm willing to forgive its flaws — some may say too forgiving.

This is a pattern I've continued for as long as I remembered. Back when I bought CDs (oh so many years ago) I tended to purchase music on something of a whim rather than with the charts or peer reactions in mind. I bought things out of curiosity, because I liked the cover art, because I thought the singer was hot. And there's very few of those decisions I regretted, because it gave me the opportunity to experience some things that many other people might never have been exposed to.

I'm cool with that. It gives me interesting things to talk about when people want to know about obscure games, cheesy music or crap films. Everyone knows Halo and Call of Duty are good. But how many people can vouch for the awesomeness of Doom: The Roguelike?

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#oneaday Day 533: More Thoughts on Google+ https://imnotdoctorwho.moegamer.net/2011/07/05/oneaday-day-533-more-thoughts-on-google/ https://imnotdoctorwho.moegamer.net/2011/07/05/oneaday-day-533-more-thoughts-on-google/#comments Tue, 05 Jul 2011 21:37:19 +0000 http://angryjedi.wordpress.com/?p=2747 So I've been using the service for a few days now and the fact I've made it a Pinned Tab in Chrome should tell you how much I like it. I think it's got a huge amount of potential, and I sincerely hope that it takes off. I also sincerely hope it doesn't just morph … Continue reading #oneaday Day 533: More Thoughts on Google+ →

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So I've been using the service for a few days now and the fact I've made it a Pinned Tab in Chrome should tell you how much I like it. I think it's got a huge amount of potential, and I sincerely hope that it takes off. I also sincerely hope it doesn't just morph into an identikit Facebook — but hopefully that won't happen, because although Google is gradually spreading itself over all aspects of the web, they haven't (yet) done anything that particularly offends me from a privacy or usability perspective. In fact, every change they've made to their services while I've been a user has been for the better.

So let's go over some thoughts, tips and tricks in handy bullet-point form, for those of you who are just getting started — or those who have been using it for a while. Or those who tried it once and immediately gave up. Or, well, just anyone interested, really.

  • Circles are made to be used. Use them! Make as many as is practical for you. Don't stick with the Facebook approach of keeping everyone in one Friends list. There will be some crossover between Circles as a natural process, particularly if you and your friends share some common interests, but they're there to be useful. Case in point: today I shared my GamePro articles only with those who are specifically interested in video games (which, as it happens, is most of my friends currently on G+) — once more people get in there, that facility will be a godsend.
  • The photo interface is gorgeous. The photo viewer looks great and has a nice layout, and the way the photos are tiled on the album page is attractive and distinctive. My only quibble is that you can't rename an album — or so I thought. As it happens, since G+ photo albums are actually albums on Picasa, to change an album name all you need to do is go to Picasa's website and change it there. Hopefully Google will add the facility to do this within G+ shortly — because, as I found out tonight, long album titles break the page layout.
  • You can format stuff with special characters, not HTML. Putting *asterisks* either side of a word/phrase/sentence/paragraph makes it bold. Putting _underscores_ either side of something makes it italic. Putting -dashes- either side of something makes it strikethrough. You don't appear to be able to underline things.
  • Buzz is shit. I turned on Google Buzz because it adds a tab to your profile where your Twitter feed, Google Reader shared items and various other goodies can be automatically shared. However, this only appears on your profile and takes literally hours to update, making the auto-import from Twitter in particular utterly useless.
  • No ads is nice. I know it won't last, but using a social network with no ads makes for a lovely, clean experience.
  • Face recognition when tagging photos is a good start, but needs work. It doesn't recognise some faces, and it would be nice if it "learned" faces like iPhoto does. Still, it automatically spotting where faces are is a good start.
  • Resharing should be an option. You can post something then disable reshares and/or comments for it after it's been posted — but that might be too late. You should be able to choose whether or not a post is resharable or commentable before you post it.
  • +1 is a useful bookmarking function. More sites are starting to use it now, and having a tab on your profile for all your +1s is handy. However, as the feature grows, this list is going to become long and cumbersome. It needs to be searchable, taggable or able to be organised into some sort of hierarchy. +1s also need a Share button if you want to post them to your Circles, as currently your +1s around the Web have nothing to do with G+ besides appearing on this tab.
  • The current absence of brand pages is wonderful. Another thing that won't last, as every corporation believes it needs a presence on every major social network. But for now, the fact that G+ remains a truly person-based social network is thoroughly pleasant.
  • Notification bar across all Google apps is great. This means you're always engaged with the service, yet it's not overly intrusive. The fact this is already integrated hopefully means further service integrations in the future — Events auto-syncing with Google Calendar, for example, would be smashing.
  • Things I'm looking forward to: Themes, non-obtrusive extensions, the iOS app, further integration between Google services, the service being open to everyone.
  • Things I'm not looking forward to: Social games, brand pages, ads.

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#oneaday Day 528: Thoughts on Google+ https://imnotdoctorwho.moegamer.net/2011/06/30/oneaday-day-528-thoughts-on-google/ https://imnotdoctorwho.moegamer.net/2011/06/30/oneaday-day-528-thoughts-on-google/#comments Thu, 30 Jun 2011 22:23:29 +0000 http://angryjedi.wordpress.com/?p=2730 You can't say I don't provide you with variety here, dear readers. Just yesterday I was talking about underage boys simulating anal sex in a school library in order to avoid doing work, and today I'm telling you about what may or may not be the next big thing in social networking: Google+, Google Plus, … Continue reading #oneaday Day 528: Thoughts on Google+ →

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You can't say I don't provide you with variety here, dear readers. Just yesterday I was talking about underage boys simulating anal sex in a school library in order to avoid doing work, and today I'm telling you about what may or may not be the next big thing in social networking: Google+, Google Plus, Googlyplus, G+ or whatever the hell you want to call it.

If you haven't got in yet, don't ask me for an invite at the moment as they've switched them off for now. Keep an eye on Twitter or Facebook, though — I'll let you know if I have any more spare.

So, to business. What is Google+? Well, the cynical would say it's a rebranded Facebook, and indeed we've already seen at least one article today bemoaning the fact that Google+ has some features in common with Facebook. I'm not sure why they felt the need to draw attention to this, as the features they show are pretty commonplace in all social networks.

But are those cynics right? Well… yes and no. Google+ does indeed resemble Facebook. You have a news feed, people can comment on posts, people can Like things (or "+1" in this case) and people can share content. The key difference between Google+ and Facebook is how it handles the way you interact with people. There are no "friend requests" on Google+, simply Circles. Circles is an evolution of Facebook's Groups system, in which you can categorise your friends, acquaintances and family members into, well, categories. Then, when you post something on the network, you can choose which individuals or Circles it's visible to — or even make it completely public. This is a nice idea. It allows people to tailor the content they spew out to different social groups without feeling that they need to have a "work" profile and a "professional" profile. So long as, of course, you remember to keep the stories about the hooker you threw up on to your "Drinking Buddies" Circle and don't accidentally copy in your boss.

So the way you deal with people is different. But there's more; the photo interface is simple, elegant and much better than Facebook's slightly clumsy lightbox. While I think that the lightbox was a good addition to Facebook's interface, many disagreed, and the fact it's difficult to view the image and look at the comments at the same time unless you have the highest-resolution screen in the world is not great. Google+ takes a different approach. Not only does the service allow you to upload pictures at considerably higher resolution than the artifacted messes that Facebook's compression creates, but the interface allows for simple inline commenting while still viewing the picture. It's a simple case of putting the comments in a sidebar rather than underneath the picture, and it works beautifully well.

Then there's the fact that the Photos feature on Google+ integrates with Google's Picasa service. Anything you post on Picasa will be available on Google+, and vice-versa. You can even use Picnik to edit the photo, add text and generally arse about with it, save it back to Picasa (even overwriting the original if you don't need it any more) and the modified version will be right there in your feed without you needing to refresh the page. Clever. Since Picnik is a third-party service, though, this isn't integrated quite as well as it could be — an "Edit with Picnik" option when viewing a photo on Google+ would be nice, for example — but it's early days yet. And Google+ allows simple iPhoto-style edits of colours and the like to be applied to pictures without having to leave the page, which is nice, particularly for those who either don't know a lot about photo editing or don't have the software to do anything fancy-pants.

This isn't even getting started on the excellent Sparks feature, where you can subscribe to topics of your choice and be fed a constant stream of relevant articles — which can, of course, then be shared with the Circles of your choice if you see fit.

As you can tell, I'm quite enamoured with the new service and genuinely hope it takes off. My only worry is that it, like Facebook, might try and do too much. Facebook was an excellent service when it felt personal, but now it's as much a home for businesses to engage with their clientèle as a means of communication, it's becoming increasingly irrelevant to people who just want to talk to their friends. Google+'s simple elegance that it has at the moment doesn't have any of that noise — and none of the associated spam from social games and endless "What Length of Pubic Hair Are You?" quizzes, for that matter. I'm sure it won't stay that way, as social game and app developers are already pricking their ears up at the buzz surrounding the service, but I hope it stays that way for at least a little while. There's definitely a market for a clean, clear social network with minimum fuss that offers something a little more than Twitter but a lot less than Facebook. And I think Google+ has the potential to be it if the developers handle it correctly.

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#oneaday Day 522: Addressing the Audience's Demands https://imnotdoctorwho.moegamer.net/2011/06/24/oneaday-day-522-addressing-the-audiences-demands/ https://imnotdoctorwho.moegamer.net/2011/06/24/oneaday-day-522-addressing-the-audiences-demands/#respond Fri, 24 Jun 2011 22:06:36 +0000 http://angryjedi.wordpress.com/?p=2705 So in an attempt to better understand my audience, such as you are, I've been delving once again into the top search terms for my blog. I'm going to take the top ten search terms from the last year and address each and every one of them individually so that hopefully if you've been in … Continue reading #oneaday Day 522: Addressing the Audience's Demands →

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So in an attempt to better understand my audience, such as you are, I've been delving once again into the top search terms for my blog. I'm going to take the top ten search terms from the last year and address each and every one of them individually so that hopefully if you've been in attendance on this page at some point in the past and found it to be wanting for further information on the topic you searched for, you'll feel better and more satisfied in your choice of Google links that you clicked on.

Divine Divinity (303 hits)

Divine Divinity is an action-RPG from Larian Studios which bears more than a passing resemblance to Blizzard's Diablo series. The difference is that the world is not randomly generated and there is a more robust quest and interaction system more akin to something like the Baldur's Gate series. The entire world is available to explore from the get-go and aside from some appalling voice acting of the very worst kind, it's a great game. Pity its sequels aren't up to much. You can grab it from Good Old Games.

I'm Not Doctor Who (81 hits)

That's the name of this site, because my name is Peter Davison, though I usually go by "Pete" because I prefer it. Peter Davison, as you may know, was the stage name for Peter Moffett, who played the Doctor in Doctor Who between 1982 and 1984. I am not him, therefore I am not Doctor Who.

Offensive GIFs (73 hits)

Here's one.

Teaching Sucks (65 hits)

Teaching does indeed suck. I've worked as a classroom teacher on two separate occasions in my life and on both occasions it nearly killed me. In the first instance, I stuck it out for three years in the secondary school music classroom — my first year in a run-down school half a million quid in the red where I was threatened with being knifed on a regular basis, and my second in an ostensibly "nicer" area but which still reduced me to a literally gibbering wreck by the end of my time there.

The reasons why it sucks? Poor behaviour and teachers' lack of power to do anything about it. Ridiculous amounts of bureaucracy. The fact that one person is expected to do what, in any other job, a team of at least four or five people would take on between them.

If you can stick it out, fair play to you. It's not for me.

"Mandatory Sex Party" (35 hits)

This was a term coined by Allie Brosh, who at one point wasn't sure whether or not it was an actual thing that happened. I'm still not sure, but there's certainly a lot more than one Google hit for it now.

Persona 4 (35 hits)

Persona 4 is one of my favourite games of all time. Featuring a hugely lengthy quest, genuinely loveable characters, a gripping (if crazy) plot and a love-it-or-hate-it catchy soundtrack, Persona 4 is one of the greatest JRPGs of all time and I will fight you if you disagree.

Fatal Labyrinth (34 hits)

Fatal Labyrinth is a graphical roguelike for the Sega Mega Drive/Genesis. You can play it as part of the Sega Mega Drive Collection on the Xbox 360 and PS3, but I bet you haven't.

"Get Rich or Die Gaming" (27 hits)

Get Rich or Die Gaming is an absolutely terrible Xbox Live Indie Game with artwork that looks like it was put together in Microsoft Paint, voice acting that would make a school play's director blush and designs on being a point-and-click adventure. Fair play to them for actually releasing it, but it really is not very good.

NSFW GIFs (26 hits)

Here's one.

Memes GIF (25 hits)

(Click to embiggen. Some NSFW. Some NSF anybody. Apparently this character is called "optimized GIF dude" and is something of a meme. I'd never heard of him, actually.)

So there we are. I hope you feel suitably satisfied now. If not, go and have a sandwich and a wank.

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#oneaday Day 521: It's Your Turn Now https://imnotdoctorwho.moegamer.net/2011/06/23/oneaday-day-521-its-your-turn-now/ https://imnotdoctorwho.moegamer.net/2011/06/23/oneaday-day-521-its-your-turn-now/#respond Thu, 23 Jun 2011 22:35:57 +0000 http://angryjedi.wordpress.com/?p=2701 I've discovered the most terrifying thing in the universe: the man who very politely, but incredibly loudly, tells you "It's your turn now!" on the iPhone version of Carcassonne. It's terrifying because hearing someone's voice when you're not expecting to — such as, say, when you're trying to get to sleep — is a frightening … Continue reading #oneaday Day 521: It's Your Turn Now →

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I've discovered the most terrifying thing in the universe: the man who very politely, but incredibly loudly, tells you "It's your turn now!" on the iPhone version of Carcassonne. It's terrifying because hearing someone's voice when you're not expecting to — such as, say, when you're trying to get to sleep — is a frightening thing. Quite why a murderer or rapist would say "It's your turn now!" is… no, hang on, that sort of works, doesn't it? Shit.

But anyway. The terrifyingness of Carcassonne is not what I wanted to talk about — at least not directly, anyway. I wanted to take a moment to talk about asynchronous games, how awesome they are and where they can go from here.

The iPhone (and, presumably, Android) is home to a wide range of excellent asynchronous-play games, allowing people to play at their own pace at a time to suit them. The upside to this is that people even in wildly disparate time zones can play games against each other. The downside is that it's easy to forget what games you're playing, particularly if your push notifications decide not to work properly.

But that downside isn't sufficient to dampen the awesomeness that is the ability to play Carcassonne with someone across the other side of the world. The "…with Friends" series (Chess, Words and Hanging) are all excellent examples of How To Do It Correctly, too, providing a simple, intuitive interface to games that most people know how to play. The quirky and entertaining Disc Drivin', too, offers a fun experience, even if whoever goes first has a clear advantage over everyone else. (That's my excuse, anyway.)

Certain social games are taking steps to incorporate asynchronous features, too. Dragon Age Legends, for example, allows players to recruit their friends' characters — complete with equipment and abilities — into their party for combat. This allows people to play with their friends without their friends actually being there — defeating the object of a multiplayer game, you might think, but actually making the best of the fact that it's pretty rare for you and all your friends to be online at the same time.

Consider this taken to the next level, though. Why haven't we seen an asynchronous MMORPG yet, where players can party up with AI-controlled characters based on their friends' equipment and ability lists? It works in Dragon Age Legends, though admittedly that's a very simple turn-based game. But most MMORPGs have AI built in for enemy and ally characters anyway, so why shouldn't there be a way for players to "play" even when they're not actively logged in to the game? I think that'd be kind of cool, actually — and it would certainly get around my biggest bugbear with MMORPGs, which is the fact that a good 90% of my friends live in a completely different and mostly incompatible timezone to me.

On a related note, then, if you live in Europe and want to play Champions Online, Spiral Knights or anything else you'd care to suggest (preferably of the free to play variety) do please get in touch!

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#oneaday Day 517: Social Peril II: The Periling https://imnotdoctorwho.moegamer.net/2011/06/19/oneaday-day-517-social-peril-ii-the-periling/ https://imnotdoctorwho.moegamer.net/2011/06/19/oneaday-day-517-social-peril-ii-the-periling/#comments Sun, 19 Jun 2011 22:19:07 +0000 http://angryjedi.wordpress.com/?p=2688 As a social network, Facebook is arguably becoming less meaningful — that is, from the perspective of encouraging meaningful interactions with one another. This, I feel, is in part due to how cluttered it is these days — cluttered with people, cluttered with businesses, cluttered with applications. I long for the simplicity of the site … Continue reading #oneaday Day 517: Social Peril II: The Periling →

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As a social network, Facebook is arguably becoming less meaningful — that is, from the perspective of encouraging meaningful interactions with one another. This, I feel, is in part due to how cluttered it is these days — cluttered with people, cluttered with businesses, cluttered with applications. I long for the simplicity of the site as it was when I first joined it, when it didn't even have a chat system and friend requests required you to indicate how you knew the person — kind of what LinkedIn does nowadays, only with people actually talking to each other instead of using phrases like "blueskying" and "monetization".

A fine example comes up if you look at the Facebook Page for any social game, ever. You can pick any random example and this will happen. Look at something the producers of the game say, then look at the community comments. You might have 25% meaningful discussion (a somewhat optimistic estimate — if the game is popular you can reduce that down to less than 5%) and 75% people just going "add me". This also happens on App Store reviews for "multiplayer" (and I use the term loosely) games.

It's not just that, though. Posts on Pages vaguely related to Xbox/PS3 will bring the fanboys for both camps out in force, ranting and raving at each other and not even addressing the point that was made in the original wall post — burying any meaningful discussion amidst the usual spray of bile, hatred and testosterone.

Beyond that, though, a lot of the trouble lies with the changing way people use Facebook nowadays. When it was a simplistic, app-free system, people used it to communicate. People would write a status, other people who knew the original person would comment. People might post a link or a photo, people would comment. Simple, effective. Now, though, with the fact that everyone and his dog has a Share to Facebook button, this simple clarity of communication has been almost completely lost. You get the occasional aberration where a topical post can bloom into an interesting discussion between friends, but soon enough it's lost in the never-ending cycle that is your News Feed, devaluing the interaction until it's gone, forgotten, meaningless.

The simple answer is, of course, to adapt. Realise that Facebook is not about permanence and the long-term, it's about the here, the now, the narcissistic. "This" is happening right now, so you share it. Here's a photo. Here's my new Bejeweled Blitz high score. I'm playing a game with farms in it. I took a quiz to determine which colour from the Dulux range I "am". PAY ATTENTION TO ME.

Facebook's new Messages system doesn't help, either. Muddling your chats in with your actual messages is a dumb idea, because the sort of thing you write in a message is typically lengthier than what you write in a chat. And then it all gets jumbled together, so if you had a message thread with some meaningful information in it followed by a chat with said person about how much you heard they like cock due to whoever just facejacked their profile, then it becomes nigh-on impossible to find anything useful.

I'm not too concerned about the whole thing, though, to be honest. Facebook does what I need it to for now, which is to allow me to share links to my articles and work to people who might be interested or might not have another means of finding out about them, and occasionally proving to be the most reliable means of contacting people. As such, I'll likely keep my profile there, but my usage of the platform is at a bare minimum these days, as I don't feel like it's really for me any more. Twitter, on the other hand, still does everything I need it to and still remains pretty much as pure and clear as it was the day I started using it. Let's hope it stays that way.

(In other news, I had a lovely weekend away, as you may have surmised from that last post. Thank you to Andie for making it happen!)

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#oneaday Day 514: Looking Back https://imnotdoctorwho.moegamer.net/2011/06/16/oneaday-day-514-looking-back/ https://imnotdoctorwho.moegamer.net/2011/06/16/oneaday-day-514-looking-back/#respond Thu, 16 Jun 2011 23:43:05 +0000 http://angryjedi.wordpress.com/?p=2674 It's ironic, really, that one of the best things about living in The Future is the ability to recapture the past at will. While we may not have managed to nail the whole time travel thing just yet, despite our speculative fiction authors coming up with a number of potential solutions, technology provides the next … Continue reading #oneaday Day 514: Looking Back →

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It's ironic, really, that one of the best things about living in The Future is the ability to recapture the past at will. While we may not have managed to nail the whole time travel thing just yet, despite our speculative fiction authors coming up with a number of potential solutions, technology provides the next best thing, which is to revive things from our past in our present.

There's lots of ways this happens. We have the pixel art movement, creating art from the graphics of 20 years ago. We have sites like Good Old Games celebrating, well, the good old games of the world. We have YouTube and its magical, ever-expanding collection of tat from your childhood which someone has lovingly gone to the effort of finding, digitising and putting on the Internet for all and sundry. (On a side note, the word "digitised" doesn't seem to be used much these days. I remember it used to be a word to denote excitement in the late 80s and early 90s — "this game has digitised speech!" "WOW!" etc.)

Is this healthy, though? Wikipedia (I know, I know, I don't have an actual dictionary to hand) describes nostalgia as "a yearning for the past, often in an idealised form". The rose-tinted spectacles syndrome. Nostalgia sees you thinking back to past experiences and thinking "God, that was awesome" with an implied "but I'm not sure I'd want to go back and do it again." If you can actually go back and do those things that inspired such nostalgia, does it lose its impact?

It varies. Sometimes old things really don't hold up well to close scrutiny. And sometimes they do. In the video game world, Ultima Underworld holds up a whole lot better than, say, anything on the Atari 8-bit computer. Granted, there's more than a few years between them, but they're both things that evoke a feeling of nostalgia in people who knew them first time around — and they're both things that you can recapture the feeling of, either through an emulator in the case of the Atari computers (or indeed finding a working model on eBay) or in the cast of Ultima Underworld, through Good Old Games, which has very graciously recently made both games available once again after a very long time.

The same is true of non-gaming experiences, of course. Things that you thought were delicious and tasty in your youth might taste like crap now because your palate is more refined. Having a farting competition on the school field might not hold the same appeal. Doodling cocks on exercise books might cease to be amusing. (Though I doubt it. If I ever get to that stage, kindly kill me.)

A lot of it is due to your own attitude towards the past, of course. If you're an inherently nostalgic person, then you'll be predisposed to enjoy rediscovering old things, whether this is an old video game, a diary you wrote when you were twelve or a CD you used to listen to on repeat over and over and over. But some people prefer to move on, always pushing forward, leaving the past behind, preferring to let bygones be bygones. They get to enjoy the latest, the greatest, the biggest, the best. But they never get to do the things that once made them happy again. That's kinda sad.

You can probably guess which category I fall into. If you're having trouble, the fact that I replaced my Windows "busy" cursors with the pixelated monochrome bee cursor from the Atari ST today should make it abundantly clear.

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#oneaday Day 513: Just Cut It Out https://imnotdoctorwho.moegamer.net/2011/06/15/oneaday-day-513-just-cut-it-out/ https://imnotdoctorwho.moegamer.net/2011/06/15/oneaday-day-513-just-cut-it-out/#comments Wed, 15 Jun 2011 21:13:42 +0000 http://angryjedi.wordpress.com/?p=2671 The world — particularly the online world — is proving particularly infuriating of late, what with childish hacker collective LulzSec harassing the Internet and now companies via phone, and the earlier news that 2K Games unceremoniously fired their PR company for its head honcho's passionate outburst of frustration at the overly-negative reviews of Duke Nukem … Continue reading #oneaday Day 513: Just Cut It Out →

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The world — particularly the online world — is proving particularly infuriating of late, what with childish hacker collective LulzSec harassing the Internet and now companies via phone, and the earlier news that 2K Games unceremoniously fired their PR company for its head honcho's passionate outburst of frustration at the overly-negative reviews of Duke Nukem Forever. (Yes, he was a tit to talk about blacklisting publications in public. Yes, it likely goes on anyway. But I kind of understand where he's coming from — to have your job being to show genuine (or at least genuine-seeming) enthusiasm for a product then to see the world unceremoniously take a large and steaming dump over it and then revel in how "clever" they're all being with their scathingness must be an awful feeling.)

It's times like this that it's easy to feel like you miss that simpler time when "The Internet" only existed when you plugged it in and endured listening to that horrendous noise of a modem connecting. (Weeeeeeeee-skkrrrrrroooooooo!!!! BEEEOOOOOOWWWWWWWWW KHHHHHHHHHHHHHHHHHHHHH FFFFFFFKKKKKKKHHHHHHHHHHHHH.) But now the Internet is always there, and you can't, it seems, get away from the bad things.

This is, in some ways, a good thing, as everyone is more aware of things that are going on thanks to Twitter, Facebook, Reddit and all manner of other services. But in other ways, it's a bad thing — I recall around the time of the most recent major natural disasters that many commented a feeling of "disaster fatigue" brought about by the constant rolling coverage on TV and the constant stream of articles on the Internet. In many ways, having constant coverage spread out over a course of hours, days or even weeks reduces the impact of something happening — and as a result, the media feels the need to ram it down our throats even more, and so on and so on and so on. It also happens with reality TV shows, with the media going X-Factor/BGT/Big Brother/I'm A Cunt, Please Shoot Me crazy for the few weeks each of those respective shows is cluttering up the airwaves with its offensive stench until everyone is absolutely sick to death of seeing whatever Generic Talentless "Celebrity" X has had for lunch today.

Such is, presumably, the case with LulzSec. They hack someone and highlight their security flaws — that makes a point. But now it's just a case of "HAY WE GONNA KEEP DOING THIS CAUSE IT'S FUNNY". Whatever point they may have once been trying to make, it has been lost amidst some grade-A cuntishness of the highest order. And the frustrating thing — not to mention the thing they're probably enjoying the most — is that the average person, annoyed, upset and frustrated with them, is absolutely impotent, with nothing they can do about it. Of course, you can try reporting it to the Internet Crime Complaint Center, but who's to know if they'll be able to do anything about it?

I suppose the way to deal with it is to follow the advice your primary school teachers gave you when dealing with bullies — just ignore them and they'll stop.

But will they? Perhaps a punch in the testicles will work just as well — perhaps even quicker.

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#oneaday Day 510: Come Play with Me https://imnotdoctorwho.moegamer.net/2011/06/12/oneaday-day-510-come-play-with-me/ https://imnotdoctorwho.moegamer.net/2011/06/12/oneaday-day-510-come-play-with-me/#respond Sun, 12 Jun 2011 23:01:15 +0000 https://angryjedi.wordpress.com/?p=2659 Some of you may not be aware that I've been writing regular pieces on up-and-coming social games for Inside Social Games. A number of things have become apparent during my ongoing whistle-stop tour of the social gaming space. Firstly, Facebook games are getting better, and secondly, there's still a lot of work to do. Here's … Continue reading #oneaday Day 510: Come Play with Me →

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Some of you may not be aware that I've been writing regular pieces on up-and-coming social games for Inside Social Games. A number of things have become apparent during my ongoing whistle-stop tour of the social gaming space. Firstly, Facebook games are getting better, and secondly, there's still a lot of work to do.

Here's a few things that, to my mind, would improve the Facebook gaming experience immensely. I'm not a professional analyst, nor have I done extensive research into online usage habits, so I imagine a man with a beard bigger than mine will probably be able to counter each and every one of these arguments, but anyway. This is my opinion — and some games do one or more of these already, so fair play to them, I say.

Stop copying each other.

Imitation may be the sincerest form of flattery, but when you're making a game that is mechanically and aesthetically identical to a competitor's product, you're not giving a potential player a reason to play your game. Differentiate yourself — and not just by making the game in a different setting. Ripping off two distinct but similar titles does not count either, so if you make a city-building game where you can farm crops, think of something better. Little Cave Hero is a good example — while the city-building mechanics are similar to a million other titles out there, there are extra bits, such as your "factory" structures producing crap that either you or a friend have to clean up, user-generated content, and then the meat of the game — puzzle-based mine exploration.

Stop insisting I "share" everything.

The number one complaint people have about Facebook games is when a player spams their wall (and, in worst cases, other people's walls) with bollocks about what they've just "achieved". The reason for this is that in the vast majority of social games, completing any mundane task pops up a huge window inviting you to share your "achievement" with friends. In some more extreme cases, the "Share" button is much more obvious than the "No thanks, kindly piss off" button.

Sure, there's a viral marketing thing at work here — but at least make it optional for people who just want to play the game. Add a Share button, sure, but don't make it quite so in-your-face. Better yet, add the option for players to switch off notifications like this altogether.

Stop insisting I "give you a five star review".

By all means solicit user feedback. But to be perfectly honest, many average Facebook users either aren't that bright, aren't very computer literate or — in some hopeless cases — are neither. As a result, many of them are apparently incapable of doing anything other than what is written in front of them. Invite them to "write an honest review" rather than "give a five star review" and you might get some honest, if badly-spelled, feedback. Invite them to "give a five star review" and you'll get lots of five-star reviews, very often with no feedback whatsoever. This not only makes Facebook's app rating system utterly worthless, it also removes a potential way for players to get their voices heard.

If you want me to Like your page, post something worth following and commenting on.

Screenshots of your game are not interesting — I've played it. I know what it looks like. Attempts to engage with the community are interesting. Take a vote on what new quest you should add next, or what character you'd like to see more of. Let the community play a part in the development of the game.

Stop claiming you're the "first/best/most [something] on Facebook".

If everyone says it — and they do — no-one believes it. If your game's good, word will spread, both via the press and word of mouth. The elusive "core gamer" market isn't going to flock to your Facebook game just because you say it's built for core gamers.

Give my friends something to do.

Yes, being able to look at a friend's town is cool. But it's ultimately pretty meaningless if I can't interact with anything there. Let us do stuff together. Provide some multiplayer content, or rebalance the single player content for people to play together — perhaps even simultaneously! Diablo did this years ago.

My friends aren't going to want to play or add me as a neighbour if there's no real reason to do so.

Don't break the game with your premium items.

By all means monetize your game — you made it, so you deserve to earn something from it. But don't make paid-for items into "win buttons". Also, don't allow people to buy their way out of quest objectives. Allow players who pay to make quicker progress — perhaps increase their experience gain — or customize their character/city/world to a greater degree, but don't undermine the game mechanics.

Offer a subscription.

Someone who plays your game regularly will be quite happy to spend a fiver a month to get access to additional features or make quicker progress. Microtransactions can mount up easily without people noticing — good for business, not great for ethics.

Let me fail.

If I fuck something up, give me a consequence. Life isn't all about happy-happy-joy-joy. Sometimes you get things wrong, in which case I should have some sort of penalty more severe than "wait five minutes and try again". In city-building games, don't let me move my buildings. If I built something in the wrong place or planned my city ineffectively, punish me by making me demolish my hard-earned building and spending the time and money to construct it again.

Make the tutorial optional.

Some Facebook gamers need step-by-step help on how to get started. Others have played games — either Facebook or otherwise — before and already know how it works. Offer the opportunity to skip the tutorial — especially if it's a long and incredibly boring one.

Provide a reference manual.

Perhaps I've forgotten what one of your beautifully-designed but obtuse icons does. Perhaps I can't remember how to do something. Let me look it up.

Let me start again.

Maybe I called my character the wrong thing. Maybe I hate my city and want to build a new one. Let me wipe everything out and start afresh.

Try a different look.

The vector-graphics Farmville look is old hat. Try a different look. This is one of those few instances where it's actually desirable to have something that's a bit more dark and gritty than normal. If your Facebook game is based on an established franchise, do try and make it look like other entries in the same franchise. You don't have to "kiddy it up" for Facebook — grown-ups use Facebook, too.

Ditch game mechanics that don't belong in a particular genre.

A game about completing wordsearches and crosswords has no place for an experience system. Allow players to unlock new challenges via their progress, not via arbitrarily-issued experience points. Similarly, ditch the Energy system, as it often leads to players being stuck halfway through something and then forgetting what they were doing when they come back to it. If you must control how much people play (and monetize the ability to play more) then find a different way that allows players to complete something before they get locked out.

Provide a meaningful mobile experience.

Create, at the very least, an iPhone and Android-compatible web experience. Ideally, you'd create an app for both iPhone and Android that allows players to participate in your game when they're on the go. Don't make a mobile version of your game that has nothing to do with the Facebook version!

Polish your game.

Proofread your text before you release to the public. Spelling mistakes and grammatical errors look unprofessional. Make sure the game works and fix it promptly if it doesn't. Little details like this can make the difference between a popular game and a laughing-stock.

Have some character.

Games are fun! Stop being so po-faced and get a proper writer to inject a bit of wit into your dialogue. If people are made to smile or even laugh by your game — or even be scared or upset by it — then they're more likely to return for further emotional experiences. If the whole thing is very businesslike and dull, despite a cartoonish appearance, then it's not going to hold anyone's interest.

There we go. Some free advice for any of you developing or considering Facebook game development. As I say, I mention all these things with the caveat that I can't develop games as I don't have any programming experience. Many of these games are undoubtedly impressive technical, creative achievements. But for them to be taken more seriously by some parts of the community, changes need to be made — but making those changes will not only please those who feel turned off by Facebook games, it'll also present additional revenue streams for the developers and publishers in question. Everyone's a winner.

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#oneaday Day 151: Not To Be Read Until 4pm https://imnotdoctorwho.moegamer.net/2011/05/31/oneaday-day-151-not-to-be-read-until-4pm/ https://imnotdoctorwho.moegamer.net/2011/05/31/oneaday-day-151-not-to-be-read-until-4pm/#comments Tue, 31 May 2011 21:31:09 +0000 http://angryjedi.wordpress.com/?p=2614 This won't be news to any of you, but sometimes in the games industry, you find out things and you're not allowed to talk about them. The technical terminology for this is an "NDA" or non-disclosure agreement, or an embargo preventing publication of something until a particular time. It's obvious why publishers insist on this … Continue reading #oneaday Day 151: Not To Be Read Until 4pm →

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This won't be news to any of you, but sometimes in the games industry, you find out things and you're not allowed to talk about them. The technical terminology for this is an "NDA" or non-disclosure agreement, or an embargo preventing publication of something until a particular time.

It's obvious why publishers insist on this sort of behaviour: it allows them to control how and when information gets released. This means that they can effectively control the press to release the information that the company wants talked about at a specific time, ensuring that it doesn't "clash" with anything else and get upstaged by something cooler.

Still, when something gets embargoed until a particular time, you'd expect the information that was being held back to be complete, wouldn't you? Not so in the case of today's Call of Duty Elite announcement, which explained what the service would be but failed to mention anything useful like how much the premium option would cost and indeed what the premium service actually offered, compared to what free members would get.

The practice of embargoes seems to be a relatively recent one. I don't remember them being mentioned all that often before a couple of years back — but then, I wasn't involved in the games press full-time at that point, so this sort of nonsense may well have been going on for years.

The thing is, though, it ultimately hurts everyone. People tease embargo reveals all day, then EVERY FUCKING SITE UNDER THE SUN releases the same information at the same time when the embargo expires, and then I don't read any of it. If you follow games sites on Twitter and you do happen to be interested in the coverage, you'll probably only click on the first link you see. This means it becomes a race for whichever outlet can get the content live and tweet it first. Sensible outlets will have prepared the material well in advance, of course, but sometimes that doesn't happen and you end up with sloppy, rushed reporting.

Then sometimes you wonder why on Earth certain pieces of information are embargoed. I had a press release from NVidia earlier today talking about their new pair of wired 3D glasses for 3D Vision-equipped PCs. It was embargoed until 5pm Pacific on the Sunday just gone. It's a pair of 3D glasses — not the most exciting thing in the world, even if they are under $100 for once. Why did that need to have a timed reveal?

As with most things in the industry, if one person does it, everyone has to do it. Gone are the days* when a developer could just go "Yeah, I'm experimenting with a thing. It's pretty cool. Might not go anywhere though." No, now it has to be a countdown to an announcement of a teaser trailer which leads to a countdown to an announcement of an exclusive reveal of the first gameplay footage which will coincide with an exclusive reveal of one little piece of information that no-one gives a shit about. (OMG! The main character's eyes are directly scanned from an actor/rapper no-one's heard of! Fuck off.)

I've never worked in the music, film or "general" journalism industries so I can't say for certain whether this sort of thing goes on in them. But somehow I doubt it's quite so tightly controlled as the ever-peculiar games industry.

* The exception to this is, of course, the indie development industry, who rarely, if ever, use embargoes and are usually pretty candid and open about the projects they're working on. And all credit to them — honesty gets them far more respect from me than an intricately-planned campaign which drives journalists and consumers alike utterly crazy.

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#oneaday Day 120: Communal Blogging II https://imnotdoctorwho.moegamer.net/2011/04/30/oneaday-day-120-saturday/ https://imnotdoctorwho.moegamer.net/2011/04/30/oneaday-day-120-saturday/#respond Sat, 30 Apr 2011 21:26:13 +0000 http://angryjedi.wordpress.com/?p=2491 Hello! I am in the pub with good friends celebrating my birthday. As a result, it seems like a good time to take the Communal Blogging approach, where everyone present gets to write a short paragraph. This also absolves me of responsibility for any drunken grammatical errors because they probably weren't my fault. So there. … Continue reading #oneaday Day 120: Communal Blogging II →

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Hello! I am in the pub with good friends celebrating my birthday. As a result, it seems like a good time to take the Communal Blogging approach, where everyone present gets to write a short paragraph. This also absolves me of responsibility for any drunken grammatical errors because they probably weren't my fault. So there. Without further ado, here comes the first paragraph from someone who isn't me.

Aren't kittens awesome. I mean like cats in general to be honest, all fwuffeh and cute and slinky and tired and stretchy and shit. Like I said. Awesome.

Luke is being all kinds of mean on twitter. I think that Amy may destroy him at some point. Sometimes, I worry about Luke. And then sometimes I just don't care.

So Luke just tried to steal Pete's iPhone how rude!?? Honestly I had to resort to telling him off like one of my students, I'm not so sure that I can achieve the standard Q31 in a pub on a Saturday night!!

"What's a lovely curry" said pete and Graham sneezed on Laura, in which she replied "you need to be wiped down" pete then jokingly laughed and called graham a "dirty boy" ..which he liked a little too much.

Thanks pete for a great night. Was also really nice to meet andi who I forgot I met before. Is good to see you happy. Ultimately it's been fun to be around people who make me laugh and who are interesting. Happy 30th.

Absolutely splendid night with my mate pete-not entirely sure what should be written here, but I've had a few pints and honestly life is quite good! Great to see friends grow up, although not too much thankfully-and its nice to have a chat with new people-with a lowest common denominator (that's you pete). Right, should stop- fact from tonight-9 out of 10 people have an iPhone…..if you believe tonight's statistics…

Pete! What more needs to be said? You're amazing. Good job!!

Well, here we are again. It's a Saturday night on the whiskey. Curry has been done (full!) and gin has been given. Why are we here? For wholly celebratory purposes, of course. Unless you mean life, in which case I haven't the foggiest, save to say it doesn't involve a god of any sort that I know of. Music is probably the answer. That or inevitable death. Cheery, eh? Yep, that'll be the whiskey talking…

Well done everyone. Thank you for your contributions. Good night!

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#oneaday Day 116: Hacked Off https://imnotdoctorwho.moegamer.net/2011/04/26/oneaday-day-116-hacked-off/ https://imnotdoctorwho.moegamer.net/2011/04/26/oneaday-day-116-hacked-off/#respond Tue, 26 Apr 2011 22:11:42 +0000 http://angryjedi.wordpress.com/?p=2479 So, Sony fucked up. Pretty bigstyle. And yet I find myself less angry at them and their incompetent handling of the situation and more angry at the fact this situation even arose in the first place. I'm talking, of course, about hackers. Hacking, despite people not really knowing what it is outside of representations that … Continue reading #oneaday Day 116: Hacked Off →

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So, Sony fucked up. Pretty bigstyle. And yet I find myself less angry at them and their incompetent handling of the situation and more angry at the fact this situation even arose in the first place.

I'm talking, of course, about hackers. Hacking, despite people not really knowing what it is outside of representations that they've seen in movies, is one of the things people are most paranoid about in the online age — and with Sony's PR disaster in full swing at the minute, it's easy to see why, as people frantically cancel their credit cards and change all their passwords on the offchance that some bearded, smelly loser (not me) may pick their personal details to commit fraud with.

In practice, it seems that a lot of hacks are committed to make a point rather than cause damage as such, whatever Introversion Software's excellent Uplink might have you believe. But for a service as inoffensive as PSN, it just seems spiteful to attack it. Anonymous had its high-profile throwing-toys-out-of-a-pram moment a week or two ago but they claim they're not responsible for this latest incident as they're supposedly "on the side of the consumer". That and everyone was yelling at them for fucking up PSN when people just wanted to get online, play stuff and buy stuff.

I guess it's just like any other crime — crime shouldn't happen, but it does, whether it's in the real or virtual world. However nice it'd be to imagine a Star Trek-esque future where crime and war between humans is a thing of the past, it's not going to happen — or at least, not for a long time. As long as there are people out there who feel a misplaced sense of "entitlement" — whether it's to get their hands on software they haven't paid for, to steal people's personal information or just to fuck everyone else's enjoyment up — then we can never feel completely "safe" and confident.

Which is a shame, really, isn't it? So much of new technology is genuinely awesome when used properly. Were the threat of hacking and other technology crime not present, the capabilities of devices could be even more awesome. But as it is, so much time and money has to be spent on installing cutting-edge security into every single device we own that things are probably held back from where they could be if security wasn't such an issue.

Oh, I know. It's nice to want things, and some sort of Utopia would supposedly get boring quite quickly, but I'd certainly like to enjoy it, if only for a while. But it's never going to happen — the world is full of just enough arseholes to make life less enjoyable for the majority, non-arsehole population out there.

So, arseholes, a big fuck you, and I hope your cock falls off. Into a fire. Which someone then douses with acid, mistaking it for water. And then feeds you the remains. And then jams a really sharp spike right up your bum-hole.

Yeah.

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#oneaday Day 110: Private Hysteria https://imnotdoctorwho.moegamer.net/2011/04/20/oneaday-day-110-private-hysteria/ https://imnotdoctorwho.moegamer.net/2011/04/20/oneaday-day-110-private-hysteria/#respond Wed, 20 Apr 2011 20:26:57 +0000 http://angryjedi.wordpress.com/?p=2456 Earlier today, a story broke which caused a fresh round of privacy concerns, as it was revealed that the iPhone is, in fact, recording where you've been and storing that information in its backup file that it transfers to your computer every time you sync it. Here's the story from the Telegraph's "Technolgoy Consultant" (a … Continue reading #oneaday Day 110: Private Hysteria →

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Earlier today, a story broke which caused a fresh round of privacy concerns, as it was revealed that the iPhone is, in fact, recording where you've been and storing that information in its backup file that it transfers to your computer every time you sync it. Here's the story from the Telegraph's "Technolgoy Consultant" (a typo which doesn't immediately inspire me with confidence) — judge for yourself.

Here's my take, and I understand completely you may not feel the same way: I don't give a damn. Why should I? What possible use could that information serve? What could people find out that I haven't already made abundantly clear via other means of social media? That I like to drive to Southampton a lot? That I tend to prefer Costa Coffee as my coffee outlet of choice? That I have been known to drive to Tesco in the dead of night for groceries and snacks?

"But, privacy," people bleat, without really explaining what they mean. Well, what about privacy? The minute you connect a device to the Internet, you're putting yourself on display. The minute you use your GPS-enabled phone to find out where the hell you are and where you should be going, someone knows where you are. The minute you search "oily lesbian midgets" on Google, someone knows what a complete pervert you are. If you're that concerned about privacy, you should reconsider your decision to carry around a constantly Internet-connected device with satellite tracking in your pocket. Or at least turn the fucking thing off.

Most of the time, though, the hysteria over privacy seems to be worry for the sake of worry. Take the app Color which came out a while back, for example. Color is, in theory, a clever way for people in the same place to collect the candid mobile photos they snap of an event — and possibly meet new people. It does this through a variety of means — GPS tracking if possible, then Wi-Fi identifications, mobile phone base stations and even recording the background noise when you take the photo and comparing it to the noise print taken when other people take photos. My first reaction on hearing how it worked was "Jesus Christ, that's clever," followed by "but ultimately unnecessary as most people I know with iPhones will just immediately upload their photos to Facebook anyway." My immediate reaction was not "Shit! My iPhone is recording me without telling me! Bastards!" — which was the reaction of a few people I spoke to about it.

Why, though? Why the panic? It's just sound. Are you a secret agent? Probably not. And if you were, it's unlikely you'd be using social media to share photos on your iPhone. Again, what possible sinister use could the recording of background noise have? Could advertisers figure out that you like hanging out in noisy places and start providing you with targeted AdSense ads for earplugs and ear drops? Perhaps. But again: so what?

The main objection seems to be that the device is doing this without the user's knowledge. But I even can't see the problem with this, really. If you're going somewhere you shouldn't be or doing something/one you shouldn't be, then don't take an Internet-connected GPS-enabled device with you that — shock horror — might know where you are. And for fuck's sake, don't check in on Foursquare while you're at your bit on the side's house. It's always your choice. If you want to be part of the digital revolution, then you have to get used to the fact that your information is out there for as long as you're connected to the Internet.

Potential spoilarz for Don't Take It Personally, Babe, It Just Ain't Your Story ahead.

If you've played Christine Love's Don't Take It Personally, Babe, It Just Ain't Your Story, you'll know that the culmination of the plot deals with this very issue — the supposed "erosion of privacy". The young characters in the game have grown up with this attitude to data, and as such are not surprised to know that other people are looking at their theoretically "private" information — and indeed take full advantage of this fact. I'm starting to feel like I can understand their attitude somewhat. I'm not sure if I should be pleased about that, or if I should be more worried than I am that my iPhone knows how many times I've been to public toilets in the last year.

Ah well. Can always turn it off. At least until The Machines take over.

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#oneaday Day 106: A Wealth of Useless Knowledge https://imnotdoctorwho.moegamer.net/2011/04/16/oneaday-day-106-a-wealth-of-useless-knowledge/ https://imnotdoctorwho.moegamer.net/2011/04/16/oneaday-day-106-a-wealth-of-useless-knowledge/#respond Sat, 16 Apr 2011 09:54:25 +0000 http://angryjedi.wordpress.com/?p=2439 The above comic isn't actually that far from the truth. (I remembered the code from Another World but had to look up the Ultima Underworld II spell. I at least remembered that "ylem" was one of the runes, however.) All this leads me to the conclusion that our brains are clearly wired up all wrong, and we … Continue reading #oneaday Day 106: A Wealth of Useless Knowledge →

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The above comic isn't actually that far from the truth. (I remembered the code from Another World but had to look up the Ultima Underworld II spell. I at least remembered that "ylem" was one of the runes, however.) All this leads me to the conclusion that our brains are clearly wired up all wrong, and we need some sort of GMail Labs-style multiple inbox feature in order to appropriately prioritise the things that enter our brain and the things that we can safely delete when there's something very important to remember, such as girlfriends' birthdays. (November 19. I sacrificed the cheat code for Sonic 2 to make way for this information.)

I'm not sure if everyone else's brain works in this way or if it's just a side-effect of being a massive nerd. But most people have something that they're extremely interested in, and will remember all sorts of useless facts about to bore their friends with down the pub. If you're lucky, you'll be friends with people who also know useless facts. If you're unlucky, you'll have all this knowledge squirrelled away with no-one to share it with—which is why the Internet exists, of course. And if you're particularly unlucky, you'll be friends with someone who's an even bigger nerd than you and is fond of correcting you every time you slightly misquote Ghostbusters. (Seriously. Fuck that guy.)

But I don't think it's necessarily a bad thing. Imagine how dull life would be if the only things wedged into your long term memory were your unique taxpayer reference number, your national insurance number, every password you've ever used and the sites they work for, and those arbitrary user IDs online banks insist on you using rather than allowing you to pick your own ID that you might be able to remember. And, of course, your car's MOT expiration date. (Sometime in August. I think.)

No. I'd much rather have cool stuff lodged in my brain that I can surprise and delight people with. (I have nerdy friends who find the fact I can remember Lester Chaykin's keycode from Another World immensely amusing… possibly at my expense, but I don't care at this point. Embrace who you are, I say.) Cool stuff in your brain allows you to become An Authority on a subject. And being An Authority is fun, because it means people come and ask you stuff about things you're interested in. It's like having people respect you and your opinions.

And sure, not everyone necessarily understands why you're so obsessive about Buffy the Vampire Slayer/Final Fantasy/Dungeons and Dragons/the collected interactive works of Jane Jensen/Minecraft/Twilight/Formula 1/porn stars of the 1980s/the board game Agricola. But it's important to you, and it gives you something to explore when you haven't got anything better to do—and something with which to bond with like-minded people via the Internet (or even real life if you're very, very lucky.)

It must be kind of sad to not have anything to obsess over. Do those people have any fun?

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#oneaday Day 104: Acrid Black Smoke https://imnotdoctorwho.moegamer.net/2011/04/14/oneaday-day-104-acrid-black-smoke/ https://imnotdoctorwho.moegamer.net/2011/04/14/oneaday-day-104-acrid-black-smoke/#respond Thu, 14 Apr 2011 20:59:43 +0000 http://angryjedi.wordpress.com/?p=2429 Earlier today, a story broke that divided opinions somewhat. The point and content of the story at this stage isn't especially important or relevant to what I'm particularly interested in right now, but the gist of the arguments that people are having is that it was a report based on anonymous sources that sounded like … Continue reading #oneaday Day 104: Acrid Black Smoke →

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Earlier today, a story broke that divided opinions somewhat. The point and content of the story at this stage isn't especially important or relevant to what I'm particularly interested in right now, but the gist of the arguments that people are having is that it was a report based on anonymous sources that sounded like "just another rumour".

And perhaps it was. Or perhaps it wasn't. Anonymous sources aren't the most convincing sources of information to some people, thanks mostly to their anonymity. But these are people who would likely be immediately fired if their names were attached to things which are—presumably—supposed to stay secret for now.

Again, not the point I'm trying to make.

The point I am trying to make is the surprising amount of negativity the story in question attracted, and the subsequent high-school clique-style bitching and sniping that ensued on Twitter between high-profile members of the industry for the next few hours. People laugh and joke about passive-aggressive status updates from people who want to bitch about someone without naming them—"I wish SOMEONE would stop being such a jackass!"—but this was taking it to a whole new level, with, in some cases, high profile representatives of respected publications taking the passive-aggressive approach and arguing with thin air, presumably to try and make some kind of point.

I'm not going to name and shame anyone because there's no point in doing that and it wouldn't achieve anything. All I am going to say is that any time something like this erupts, I'm surprised and disappointed in people. Perhaps the story in question will turn out to be nothing—or perhaps it will turn out to be something big. Regardless, it was a rumour, and an interesting one at that, and people will want to know it. The original article made it very clear that it was a rumour based on things that anonymous sources had said. People can make their own minds up whether or not to believe it, but there's really no need for all the bitching and sniping.

It is, sadly, a hallmark of the Internet, though; comment sections were described on a radio show earlier today as "the bottom half of the Internet" due to their relentless negativity—a fact which made Charlie Brooker sit up and take notice, unsurprisingly. But why? Why the hate? Why the behaving like teenage girls?

Perhaps I'm just too much of a nice guy. I don't hate anyone, and I respect the work of others. I'll slag something off if it's genuinely bad, but I don't hate things for the sake of hating them like some people seem to. And whatever the reason for people's reactions to the story which broke earlier (still not getting into it!) there's certainly no reason for the ugly and thinly-disguised jealousy which has been evident this evening.

If people could just be a bit nicer to each other and a bit less negative about everything, the whole world would be a much more pleasant place.

It's nice to want things.

Day 452

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#oneaday Day 102: A Hundred and Two https://imnotdoctorwho.moegamer.net/2011/04/12/oneaday-day-102-a-hundred-and-two/ https://imnotdoctorwho.moegamer.net/2011/04/12/oneaday-day-102-a-hundred-and-two/#comments Tue, 12 Apr 2011 22:22:58 +0000 http://angryjedi.wordpress.com/?p=2417 I Googled the number 102. The results might surprise you. If you're really bored and easily surprised. The first page of results appears to be largely radio stations. Top hit for Googling 102 is Capital FM in Manchester, claiming to be Manchester's Number 1 Hit Music Station and conveniently ignoring the fact that Manchester is … Continue reading #oneaday Day 102: A Hundred and Two →

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I Googled the number 102. The results might surprise you. If you're really bored and easily surprised.

The first page of results appears to be largely radio stations. Top hit for Googling 102 is Capital FM in Manchester, claiming to be Manchester's Number 1 Hit Music Station and conveniently ignoring the fact that Manchester is not the capital of the UK.

The second result is the Wikipedia entry for the number 102. I wasn't even aware Wikipedia had entries for individual numbers, but here it is—proof. Apparently 102 is special because it's an abundant number, a semiperfect number (its mother must be so proud) and a sphenic number. It is also the sum of four consecutive prime numbers, the sum of Euler's totient function, the third base 10 polydivisible number and a Harshad number. I do not know what any of those things mean and I'm sure that 98% of you don't either.

Wikipedia also tells us that the number 102 is the emergency telephone number for police in Ukraine and Belarus, the emergency number for fire in Israel and the emergency telephone number for ambulance in parts of India. And, of course, everyone knows that the Empire State Building has 102 floors, right?

Having clicked on a few links on that Wikipedia page, I'm genuinely astonished that there does indeed seem to be an individual entry for every single number. At least, every single number in the immediate vicinity of 102. Isn't the collected knowledge of the human race fascinating?

Well, actually, if you are the sort of person who despises maths, such as my 15-year old self (who regularly genuinely got angry at maths homework, despite the fact it was essentially inanimate and couldn't fight back) you probably don't find the fact that you can look up numbers on Wikipedia that interesting.

So for those people, back to Google it is.

Other radio stations that feature 102 include the stunningly boring-sounding "Town 102" from Ipswich, Wave 102 from Dundee (presumably not quite as good as Southampton's Wave 103), Warwickshire's saucy-sounding 102 Touch FM and Salisbury's Spire FM 102.

Google also brings up the IMDb listing for 102 Dalmatians, which has 2 stars or a rating of 4.4 out of 10 from 7,812 users. Because it's a movie and not a video game, we can assume that this means it is, in fact, slightly below average and not OMG CRAP. The title of that movie always struck me as incredibly dumb, however, because it should surely be "101 Dalmatians 2" if you are Disney and you are making an ill-advised sequel to your ill-advised live-action remake of your beloved animated movie. I guess they thought they were being clever. Perhaps they were.

Anyhow. I hope I've educated and informed you about the number 102. I promise I won't stoop to finding out fascinating fact about a number ever again. Unless I get really stuck for ideas.

Day 450

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#oneaday Day 77: Updates Are Available https://imnotdoctorwho.moegamer.net/2011/03/18/oneaday-day-77-updates-are-available/ https://imnotdoctorwho.moegamer.net/2011/03/18/oneaday-day-77-updates-are-available/#respond Fri, 18 Mar 2011 20:00:54 +0000 http://angryjedi.wordpress.com/?p=2312 Remember when we didn't have to update things? I do. It was a good time. You could put something in to your computer or console, safe in the knowledge that it (probably) worked… and if it didn't work, it would probably get recalled and/or refunded. It was a binary state. In the world of consoles, … Continue reading #oneaday Day 77: Updates Are Available →

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Remember when we didn't have to update things? I do. It was a good time. You could put something in to your computer or console, safe in the knowledge that it (probably) worked… and if it didn't work, it would probably get recalled and/or refunded. It was a binary state. In the world of consoles, this situation prevailed until the last generation ended—the era of the 360 and PS3 ushered in the Age of the Patch.

Of course, PC users have been dealing with this for considerably longer. Anyone who has ever used Windows will be intimately familiar with the incremental update process. It just used to happen slightly less regularly before we had the Internet there with easy access. You might get a disc (or huge pile of floppy disks) with an updated version on providing significant new features, rather than just plugging Security Hole Number 5,237,429.

Nowhere is "update culture" more apparent than in the world of smartphone apps. It's like keeping on top of your email inbox—you'll never beat it. Update everything on your phone and within an hour or two at least one app will have been updated with either "bug fixes" or "AMAZING NEW FEATURES". And people have come to expect, nay, demand these updates. Read reviews in the App Store (I know, I know) and you'll see products which have just been released with consumers demanding updates.

Of course, you don't have to update things when they come up. People who don't have an Internet connection don't, of course. And in theory, this shouldn't cause much of an issue—unless you own an Apple device.

I've become convinced with the past few iOS updates that Steve Jobs has a big magic "obsolescence" button in his office that immediately renders all iOS-based devices nigh-on unusable unless they're running the absolute latest version of the system software—even if they were happily working just fine the day before.

You may accuse me of paranoia at this juncture, and it wouldn't be an unreasonable assumption. However, let me cite the example of last night to you. Last night, Twitter for iPhone started playing silly buggers and decided to start crashing every five seconds. I deleted and reinstalled it and still it had trouble. So I downloaded Echofon instead. This ran, but slowly and jerkily. Given that I'm running an iPhone 4, supposedly THE MOST POWERFUL MAN IN THE UNIVERSE (Smartphone. I meant smartphone.) the word "slowdown" really shouldn't be in the vocabulary I use when talking about it. But slowdown there was. And lo, it was annoying.

It then occurred to me that I hadn't updated to iOS 4.3, which came out a few days earlier. So I quickly (ha!) updated my phone. And wouldn't you know, everything suddenly, magically ran the way it was supposed to. How about that?

So, the moral of this story, then, is update your shit. Otherwise the CEOs of the world will enjoy torturing you from afar.

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#oneaday Day 75: Yar-Har Fiddle-De-Dee https://imnotdoctorwho.moegamer.net/2011/03/16/oneaday-day-75-yar-har-fiddle-de-dee/ https://imnotdoctorwho.moegamer.net/2011/03/16/oneaday-day-75-yar-har-fiddle-de-dee/#respond Wed, 16 Mar 2011 19:59:57 +0000 http://angryjedi.wordpress.com/?p=2302 Piracy is a crime. Most people are aware of this by now, but it still goes on. And as much as I'm not a fan of piracy per se, it's becoming increasingly understandable why people resort to less-than-legal means to get hold of digital content. Sometimes it's because said content isn't available where they live … Continue reading #oneaday Day 75: Yar-Har Fiddle-De-Dee →

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Piracy is a crime. Most people are aware of this by now, but it still goes on. And as much as I'm not a fan of piracy per se, it's becoming increasingly understandable why people resort to less-than-legal means to get hold of digital content. Sometimes it's because said content isn't available where they live without paying exorbitant amounts of money to import things. Sometimes it's to get a different version of some content they enjoy. And sometimes it's because the legal versions of the content don't work in the first place.

Let's take YouTube as an example here. YouTube launched a service in the UK last year called YouTube Shows, which carries content from Channel 4, Channel 5 and various other sources, allowing viewers to catch up on programmes they've missed, rather like iPlayer. This is a great service, particularly considering it's available for free, thanks to the fact it's supported by advertising.

At least, it's great in theory. Until the advertising service breaks, rendering the content completely inaccessible. Because there's no failsafe to skip a broken ad, no means of reloading with different ads if they cause the video to fail and no means to report broken content, if YouTube decides that you're not going to watch something, you're not going to watch it.

This is obviously a Bad Thing, but of course it's not YouTube's fault directly. Computers fuck up, that's part of What They Do. But when the fact that Computers Fuck Up That's What They Do means that a service becomes unusable, that's when alternative means start to get 1) sought and 2) provided.

Take the various means of digital rights management that many PC games come bundled with these days, too. Several of Ubisoft's games won't run at all if you're not connected to the Internet constantly while you're playing, so if you have a dodgy wireless signal in your home, good luck playing Assassin's Creed on the PC, since it'll kick you from the game every time your connection drops. And now some console games are starting to take the same approach, too, with Bionic Commando Rearmed 2 on PSN being one of the first. Modern consoles are very much geared towards "always-on" connections these days, of course, but with the number of times my PS3 logs itself out of PSN with no warning every day, playing a game that depended on Internet connectivity would quickly become very frustrating.

It ends up as a vicious cycle, however. The pirates determine more and more inventive ways to circumvent the more and more inventive protective systems that publishers put in place to deter the pirates from circumventing their protective systems. And it never ends. At the moment, particularly when it comes to PC gaming, cracked versions often offer a more convenient, "better" experience than legitimate copies. And when it comes to DVDs, not having to sit through several minutes of unskippable bullshit every time you want to watch a 20-minute episode of How I Met Your Mother is always going to be a mark in favour of downloading the episodes rather than buying the DVDs.

Piracy is a crime. But buying a product isn't, and nor is tolerating advertising to make use of a free service. So how about the legitimate consumers stop getting treated like dirt, huh?

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#oneaday Day 66: Is Traditional Writing Dead? https://imnotdoctorwho.moegamer.net/2011/03/07/oneaday-day-66-is-traditional-writing-dead/ https://imnotdoctorwho.moegamer.net/2011/03/07/oneaday-day-66-is-traditional-writing-dead/#comments Mon, 07 Mar 2011 22:01:13 +0000 http://angryjedi.wordpress.com/?p=2263 It seems every other week, particularly in tech-related industries, there is some sort of discussion over whether this or that is "dead". Inevitably, the answer is usually some vague waffle about how most people may have stopped using their Nokia N-GAGE but there are a few people out there utterly determined to beat Tomb Raider … Continue reading #oneaday Day 66: Is Traditional Writing Dead? →

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It seems every other week, particularly in tech-related industries, there is some sort of discussion over whether this or that is "dead". Inevitably, the answer is usually some vague waffle about how most people may have stopped using their Nokia N-GAGE but there are a few people out there utterly determined to beat Tomb Raider on a portrait-wise screen on a device which can survive being run over by a bus (I speak from experience) and thus the thing in question isn't dead, just on perpetual life support. Until it gets run over by one bus too many, of course.

A discussion I participated in earlier today on Twitter regarding grammatical usage of hashtags got me thinking, though. Is the concept of "traditional writing" dead?

When considering this, though, it's first important to determine what you mean by "traditional writing". And it's not an easy thing to define. Is this blog "traditional writing"? It mostly follows grammatical conventions (except when I'm being deliberately obtuse or conversational) and uses paragraphs. But no; I'd argue that it isn't writing in the traditional sense. Blogs are designed as a platform upon which people can share their thoughts on a subject and invite responses from other people. That last bit—the invitation for other people to respond, whether or not it's taken up by commenters—is the important part of blogging for many people. The best blogs are "conversations"—or at the very least, pieces which start discussions amongst other people.

You could argue, of course, that persuasive writing, philosophy and the like has had this sort of thing covered for many years, and you'd be right—people still debate Nietzsche down the pub, right? (I don't go to the pub that often.) But the key thing is that with blogs and their commenters, everyone has a voice of (relatively) equal power. Ironically, though, the popular blogs diminish the power of their own commenters by having so many that people are unlikely to read them all. But at least some of them get read, unlike a weighty tome on all matters philosophical, in which those pub conversations rarely go any further than the pub.

Then there's Twitter, the reason I got thinking about this in the first place. Here's the kind of tweet that got me wondering:

We'll leave @tanaymodi1's absent apostrophe and misspelling of "myself" aside for a moment, and look at those hashtags. Being someone brought up on "traditional" writing and grammar rules, those hashtags in the middle of a sentence are somewhat jarring to me and interrupt the flow of what's being said somewhat. Now, in theory, the use of those hashtags allows anyone reading that tweet to click on either #AngryBirds or #Mac and read what other people are saying on those topics. A sensible idea for hot topics under discussion. But I've seen people do it with more vague concepts, such as "I'm writing a #novel" or "Is Sasha Grey a model of fashionable female #sexuality?" that could be taken in all manner of different contexts. Are they still useful?

Apparently so; a number of people came forward in response to my query and said that they find it useful to have the facility to find out what other people are saying on the subject. The only fly in the ointment, however, is that not everyone uses them. If I'm writing a tweet about my Mac, for example, I'll use the word "Mac" and have never, ever hashtagged it, if only for the fact it saves one of Twitter's precious 140 characters. The only time I use hashtags are if I'm participating in a discussion about something (like, say, a TV show that's on at the time) and appending the hashtag on the end of the tweet, for these blog posts or for #lamehashtaghumourthatifindquitefunnysometimes.

This is obviously a different use of writing to how it's used here on my blog, how I use it when writing for GamePro, how I use it when writing an email and how I'd use it if I were writing a book. But it doesn't mean that any of these forms of writing are "dead" or "dying". Increasingly what's happening over time is that things that were once on a relatively linear path, such as the evolution of language, are splitting off into separate branches with their own contexts and purposes. Some people stick resolutely to one path and thus find it rather jarring when something from one of the other paths invades their consciousness. Other people can happily jump back and forth between the different strands, adapting their language to the situation as they see fit.

So no. I don't believe that traditional writing is dead, nor is it a niche interest that only a few dedicated souls are continuing with. It's simply one branch of an increasingly-complicated tree. As we find ourselves with more and more different means of communication available to us, language adapts, changes, broadens. And it will continue to do so for some time.

Where does it stop? Will (English-speaking) people on Twitter end up speaking their own language that looks a bit like English but isn't? Perhaps not. But it's something to ponder.

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#oneaday Day 63: Mr Sheen https://imnotdoctorwho.moegamer.net/2011/03/04/oneaday-day-63-mr-sheen/ https://imnotdoctorwho.moegamer.net/2011/03/04/oneaday-day-63-mr-sheen/#comments Fri, 04 Mar 2011 11:56:41 +0000 http://angryjedi.wordpress.com/?p=2248 So. Charlie Sheen, eh? What a card. Winning. Tiger blood. I wish there were some way to show my appreciation for him through the medium of the Internet, such as saying "winning" every few minutes. Oh wait. Sarcasm aside, I find this whole farrago (yes, farrago, deal with it) surrounding Mr Sheen somewhat bewildering. As someone pointed … Continue reading #oneaday Day 63: Mr Sheen →

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So. Charlie Sheen, eh? What a card. Winning. Tiger blood. I wish there were some way to show my appreciation for him through the medium of the Internet, such as saying "winning" every few minutes. Oh wait.

Sarcasm aside, I find this whole farrago (yes, farrago, deal with it) surrounding Mr Sheen somewhat bewildering. As someone pointed out on Twitter yesterday, Pete Doherty does a bunch of drugs, acts like a dickhead and is vilified, while Sheen does a bunch of drugs, acts like a dickhead and is elevated to Internet meme deity status? It makes no sense whatsoever.

Sheen himself isn't helping, with his Twitter account attracting over a million followers in the course of 25 hours, a new Guinness World Record. (I wasn't even aware there were Guinness World Records for how quickly people got Twitter followers, but I guess you live and learn.) His bewildering gibberish seems to have the majority of the Internet frothing at the mouth in giddy euphoria, wondering what on earth he's going to say or do next. Sheen acquired well over half a million followers before he'd posted anything at all on Twitter, with rubberneckers urging each other to "hold on to your hats" and the like.

I've never been one for celebrity culture and gossip, or gossip in general for that matter. As far as I'm concerned, what people do in their personal life should remain personal, whether they're the man on the street or someone in the public eye. Sure, public figures arguably have a responsibility to set a good example to impressionable people—but if they do this when they're out in public, is there any need to go prying into their private life?

Of course, one could argue that Sheen was rather public in his dickheadishness, in which case at that stage the press should step in and see what's up. But if that's the case, why is he being put up on such a pedestal? Is being a drug-addled twat really something to aspire to? If so, that's kind of sad. Or is it that he's a broken man acting more and more erratically as he makes more and more of a mess of his life, and everyone's laughing at him? Because that's kind of sad, too.

Not only that, but the LA Times revealed yesterday that Sheen had signed up with celebrity ad-whoring agency ad.ly, who pay Sheen and a number of other corporate shill "celebrities" including the Kardashians (whom I'm still not sure why are famous), Mike Tyson, Linkin Park and 50 Cent, to advertise products in their Twitter stream. A clever, if arguably obnoxious, idea. Fortunately, none of them are the kind of people I have the slightest interest in following, so I've remained relatively free of their selling-out-ness. But the fact remains that ad.ly are clearly taking advantage of Sheen's questionable mental state (and people's fascination with it) to make a quick buck.

Still. The usual response to disapproving of a situation like this is to advise one to "just ignore it". So, barring anyone coming up and shouting "WINNING!" in my face (who will get a punch in their face) that is what I intend to do from now. Having just written 541 words on the subject.

Now who's winning?

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#oneaday Day 62: Too Long, Still Read https://imnotdoctorwho.moegamer.net/2011/03/03/oneaday-day-62-too-long-still-read/ https://imnotdoctorwho.moegamer.net/2011/03/03/oneaday-day-62-too-long-still-read/#comments Thu, 03 Mar 2011 21:01:15 +0000 http://angryjedi.wordpress.com/?p=2243 I'm almost entirely certain I have ranted on this topic at least once in the past. But, well, it bears repeating, given what I do both here and professionally. More than one paragraph isn't bad. More than 140 characters isn't bad. (Unless you're using Twitter, when all the deck.ly and TwitLonger nonsense kind of defeats … Continue reading #oneaday Day 62: Too Long, Still Read →

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I'm almost entirely certain I have ranted on this topic at least once in the past. But, well, it bears repeating, given what I do both here and professionally.

More than one paragraph isn't bad.

More than 140 characters isn't bad. (Unless you're using Twitter, when all the deck.ly and TwitLonger nonsense kind of defeats the object.)

I read an answer to a question on GameFAQs earlier. The original poster had asked something which required quite a detailed answer. One respondee gave a detailed, good answer that was two paragraphs long, probably about 150-200 words or so. He apologised for writing "alot of text" (sic)—and I'll let the "alot" slide for the minute because there are bigger issues at work here, dammit. (Incidentally, if you've never seen this, well, you should.)

No. Stop apologising when you write things. Stop complaining at people in forums if they write detailed thoughts. Stop providing lazy people with "TL;DR" summaries and make them read. No wonder people haven't got the patience for books any more if they can't bear to read more than 10 words of someone else's opinion at a time and inevitably respond with something utterly inane like "lol". (And I bet they're not even really laughing out loud either, the bastards.)

Language is an incredibly powerful thing. Look at all the things it's built over the years. Those things didn't come about by people worrying about writing an "OMFG WALL OF TEXT" and people ignoring them. Those people had something to say and damn well said it, in detail, and argued their case. Their passion for what they were talking about came through in the power of the words that they chose, their enthusiasm for the topic came across with the depth into which they explored their topics verbally and on paper.

Now granted, there are times when brevity is better than verbosity. Anything from any government agency or law office, for example. I received a letter from the tax office a while back which went on for 3 pages when the single word "no" would have sufficed. These people have nothing to say and ironically spend pages and pages proving how little they have to say. Why? Who knows. To sound "official", perhaps.

But people with opinions? People debating things? People being—who'd have thought it—helpful? There's no sin in using a few more words if it might make someone think, discuss or smile.

So stop apologising when you write something, be it a blog post, forum post, Yahoo! Answers answer (well, someone has to write them) or blog comment. If you have something to say, it is absolutely your right to be able to say it without worrying about whether its length is going to put people off (*deftly sidesteps "that's what she said" gag*). And those who are too lazy to read a couple of paragraphs of comment? Well, they're probably not the sort of person you'd want to engage in a debate anyway. So F them in the B.

TL;DR: Stop being a dick.

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#oneaday Day 60: Just Imagine... https://imnotdoctorwho.moegamer.net/2011/03/01/oneaday-day-60-just-imagine/ https://imnotdoctorwho.moegamer.net/2011/03/01/oneaday-day-60-just-imagine/#respond Tue, 01 Mar 2011 21:08:28 +0000 http://angryjedi.wordpress.com/?p=2233 Not so long ago, the world was a different place. Saddam Hussein was still in charge of Iraq, no-one knew who the Liberal Democrats were and Call of Duty was but a twinkle in a young Bobby Kotick's eye. Sounds like delightful times, doesn't it? Well, the other thing about these glory days is the … Continue reading #oneaday Day 60: Just Imagine... →

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Not so long ago, the world was a different place. Saddam Hussein was still in charge of Iraq, no-one knew who the Liberal Democrats were and Call of Duty was but a twinkle in a young Bobby Kotick's eye. Sounds like delightful times, doesn't it?

Well, the other thing about these glory days is the fact that we didn't have the Internet. And these days it's easy to take that fact for granted, given that most of the things we do throughout the course of every single day involve the Internet somehow, from the smallest little things to huge, life-changing events.

It wasn't always that way, and oddly enough it's a piece of educational software that really drives the difference home. Where in the World is Carmen Sandiego? was a game that tested your geographical knowledge and encouraged you to find out about the wider world. And you had to do it without the aid of Wikipedia, a website which means you can rattle through the Facebook version in a matter of minutes. Sure, it was often necessary to use reference material to pass the game's missions, but there's something a little different about using an encyclopaedia or atlas to find things out rather than typing things into Google.

For me, though, there's no going back to those dark days. I think about all the people I have in my life right now, and I bet over half of them are in my life because of the Internet, whether it's directly or indirectly. Some people I initially met face to face and then ended up getting to know via email or IM chat sessions. Some people I met online first and then met face to face later. Some people I've only ever met online, but want to meet face to face. And a few people I know online and am more than happy to keep them at a very long arm's length!

It's difficult to imagine how the events of the last year would have gone without the Internet. For starters, the situation wouldn't have arisen in the first place, for many reasons. But let's assume it had for a minute; the people from whom I had the most support were people I knew because of the Internet. A couple of them happened to be physically close to me, but a lot of them were on the other side of the planet. How different would it have been without them?

Perhaps if there was no Internet then I'd have more friends who are physically close to me. But then would that lead to a "compromise" sort of situation, where you hang out with people you don't really like because it's convenient?

Who knows? All I know is that I'm pretty damn grateful the Internet exists, and I'm equally grateful that the people I know because of it exist. You rock, so keep being awesome, and on that day when I win a bajillion pounds on the Inordinately Generous Lottery for People Called Pete (which doesn't seem to have started yet, sadly) I will be travelling around the world to meet each and every one of you, buy you a drink and/or call you "dick-tits" to your face.

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#oneaday, Day 52: Desperately Seeking Perfection https://imnotdoctorwho.moegamer.net/2011/02/21/oneaday-day-52-desperately-seeking-perfection/ https://imnotdoctorwho.moegamer.net/2011/02/21/oneaday-day-52-desperately-seeking-perfection/#comments Mon, 21 Feb 2011 19:45:35 +0000 http://angryjedi.wordpress.com/?p=2206 The modern age brings with it many benefits. The ability to communicate with anyone in the world at any time (so long as they're not asleep). The ability to express one's creativity in a broader range of media than ever before. The ability to acquire pornography to cater to any and all fetishes. And, of … Continue reading #oneaday, Day 52: Desperately Seeking Perfection →

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The modern age brings with it many benefits. The ability to communicate with anyone in the world at any time (so long as they're not asleep). The ability to express one's creativity in a broader range of media than ever before. The ability to acquire pornography to cater to any and all fetishes. And, of course, more ways for people you want to avoid to track you down and "see how you are".

The downside of all this, though, is that everyone always seems to feel the need to constantly be reinventing themselves. It's a particular problem when it comes to popular websites such as Facebook and Twitter. Someone, somewhere decides that it's really important that sites have particular features in place, and some poor sod of a programmer out there has to implement said features. Then when said poor sod has implemented said features, everyone whinges and moans that it's "worse than it used to be" and "shit now" and blah blah blah and conveniently forgets that said services are, in fact, free and the owners of them are perfectly within their rights to do what they want with them, however stupid some of those moves might be.

But why does this happen? It's seen as "necessary" to constantly update and reinvent to "stay competitive". Why? It usually ends up doing more damage than good, because as we've seen on many, many occasions in the past, People Hate Change and will react in somewhat inflammatory, stroppy manners.

This isn't to say that all change is bad, of course. Not at all. Genuine changes that benefit someone's experience are to be applauded. New ideas that are experimented with should be treated with a "well, let's try this" attitude rather than the outright hostility we get right now. But change for change's sake when something already works just fine? That, right there, is the reason that we get aforementioned hostility. People just want a bit of stability, and when they feel they've got it and the rug is pulled out from under them, it's sort of understandable that they kick off a bit. Not always handled in the best way (in fact, usually handled in the style of a stroppy 8-year old) but at least a little bit understandable.

Combine stroppiness with the anonymity of the Internet and you get some ugly scenes indeed. It's a fast-paced world we live in these days, and some might argue it really doesn't need to be quite so fast-paced. It'd be nice to be able to slow down a bit, enjoy the view and only fix things when they break.

But nah, that's never going to happen. Everyone has to be the Very Best, to strive towards the "perfect" experience, the criteria for which seem to change on an hourly basis. And striving for perfection means having the techie types constantly at work with their hammers and nails and bits of code. A permanent state of construction. The eternal beta.

One day the Internet might be finished. But I don't see it happening just yet.

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#oneaday, Day 33: Twitter: A Skewed Window on a Weird World https://imnotdoctorwho.moegamer.net/2011/02/02/oneaday-day-33-twitter-a-skewed-window-on-a-weird-world/ https://imnotdoctorwho.moegamer.net/2011/02/02/oneaday-day-33-twitter-a-skewed-window-on-a-weird-world/#comments Wed, 02 Feb 2011 19:22:18 +0000 http://angryjedi.wordpress.com/?p=2131 Twitter is many things, as I've said a number of times on this blog before. It's arguably my primary means of communication these days, since the vast majority of my friends are quite-to-a-very long way away, and asynchronous communication is nice and convenient. It's a good source of information (in fact, Twitter themselves now describe … Continue reading #oneaday, Day 33: Twitter: A Skewed Window on a Weird World →

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Twitter is many things, as I've said a number of times on this blog before. It's arguably my primary means of communication these days, since the vast majority of my friends are quite-to-a-very long way away, and asynchronous communication is nice and convenient. It's a good source of information (in fact, Twitter themselves now describe themselves as an "information source" rather than a means of "short, timely messages" like they used to) and a good way to keep up with what people you're interested in are up to—and not just when they're having a shit.

By far the most remarkable thing it does, though, is something that it wasn't originally designed to do, but which it was always naturally going to do, given its nature. And that is the way it can give an eye-opening snapshot of "this day in history". Even when seemingly nothing is happening.

Today, there happened to be several things of (in some cases questionable) note occurring. Depending on where the tweets were coming from, it was interesting to see the differences and priorities.

By far the most horrifying tweets were emanating from the Middle East, where Egypt has been undergoing some not-inconsiderable turmoil. Today, there were violent clashes in Tahrir square, and via one Middle East-based person I follow who was RTing someone stuck in the middle of the violence and horror, it was possible to get a "first-hand" account of what was going on. It was oddly sobering to see the whole thing unfold, and although I didn't know the person being RTed in question, I was hoping that their tweets would keep coming and end on a positive note. I didn't want to think about what a sudden cessation of the "commentary" would have meant.

Elsewhere in the world, Australia was preparing for an enormous cyclone. They haven't had a great deal of luck over there recently. Due to the fact I don't think I follow anyone who actually lives in Australia, most of the reportage on the incident that I saw today was pretty cold and clinical, although this image, showing what said cyclone would look like if it were en route to the UK instead of Australia, gave pause for thought.

And then there was the curious incident of Justin Lee Collins' new girlfriend, which was reported by the Daily Mail today featuring a series of obnoxious paparazzi pictures of the couple on holiday. The article in itself was objectionable enough—as far as I'm concerned, celebrity squeezes aren't news, even if they're squeezing another celebrity—but what I found rather surprising was the reaction from quite a few (games journalist) people I knew on Twitter.

It transpires that the "mystery brunette" the Mail was referring to is actually someone who works in PR for the video games industry. I don't know the person in question and have never had any direct contact with her, so I wasn't much the wiser once people had explained the whole situation to me. But a lot of people seemed to find the whole situation hilarious—something which I found rather bewildering.

Now, granted, there's a certain element of "hey, I know that person!" if you see an acquaintance or friend in the paper. But personally speaking, whether or not the games journalism biz had "got one up on the Mail" (normally cause for celebration), if I was the woman in question, I'm not sure I'd be particularly happy about the widespread discussion amongst a number of people I may well have had direct contact with in the past. It's not her fault she got snapped by some paparazzi scumbag. Some may say it's an occupational hazard of dating a "celebrity", but that's no excuse. Her privacy has been invaded; and while the discussion of the fact "we know who she is and the Mail doesn't" hasn't been malicious in tone, it's drawn an unwarranted degree of attention to her.

In my opinion, anyway. But then I've never been one for any kind of gossip; people's relationships are their own business—not mine, not yours and certainly not the Daily fucking Mail's.

On a more uplifting note, one positive thing that came out of Twitter today was the #whatstigma hashtag started by comedienne @RebeccaFront. Via this hashtag, she was encouraging people to speak openly about mental illness, depression, anxiety and so forth, without fear of judgement or, well, stigma. It was heartening to see how many people took to it, and proof positive that there are plenty of people out there who are getting on with their lives despite struggling with difficult mental conditions. It was also, hopefully, a slap in the face to the sort of people who like to say "get over it". (Hello again, Daily Mail.) I'd actually like to write a bit more on this subject as it's one I do feel strongly about, but I think I'll save that for another day.

So, on the 2nd of February 2011, what happened? Several shit things. One invasion of privacy. And thousands of people stepping up to publicly say something about themselves without fear or shame.

While not the most positive day the world has ever seen, to say the least, it was certainly an interesting day. Will it go down in the history books? Who knows? But those of us who were here have our own personalised record of the whole thing. And that's pretty cool.

Good job, Internet.

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#oneaday, Day 30: Julia https://imnotdoctorwho.moegamer.net/2011/01/30/oneaday-day-30-julia/ https://imnotdoctorwho.moegamer.net/2011/01/30/oneaday-day-30-julia/#comments Sun, 30 Jan 2011 19:43:57 +0000 http://angryjedi.wordpress.com/?p=2110 The Internet is a curious thing, as we all know. It's given us LOLcats, cakefarts, puddingfarts (so I'm told… I haven't dared look that one up yet), Twitter, Rickrolling, gayrolling, that kid throwing a WoW-related (fake) strop and jamming a controller up his arse, porn, dancing chicken man, leekspinning and all manner of other things … Continue reading #oneaday, Day 30: Julia →

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The Internet is a curious thing, as we all know. It's given us LOLcats, cakefarts, puddingfarts (so I'm told… I haven't dared look that one up yet), Twitter, Rickrolling, gayrolling, that kid throwing a WoW-related (fake) strop and jamming a controller up his arse, porn, dancing chicken man, leekspinning and all manner of other things besides.

The other thing it gives you is people.

As a kid at school, I often wondered what it would be like to meet people outside the local community where I lived. I grew up in a small village in the countryside that had a pretty close-knit community. You could probably name most of the local "characters" off the top of your head if you had a good think… largely because pretty much everyone got involved with everything. And, just to add to every country stereotype ever, there was even a semi-regular "village show" which was inevitably filled with middle-aged men and women making jokes that were smutty and/or at the local vicar's expense. It's pretty neat to see a close-knit community like that, actually, though I question how much it actually happens these days. It probably does, though I doubt to the same degree.

I remember when the Internet came to town, though. Or, more specifically, in the form of CompuServe, which wasn't the "proper" Internet—that was a mysterious and difficult thing that no-one quite understood at the time. CompuServe was a window onto the rest of the world; people who were potentially far away that we all had access to for the first time.

CompuServe had one of the earliest chatrooms around—this was so long ago that the term "chat" hadn't taken on the widespread meaning it had today. No, in keeping with the times (or possibly not), CompuServe elected to call their chatroom facility the "CB Simulator". You know, because it was like CB radio in that you could talk to random strangers. Only it was completely different because you were just typing things.

I remember "meeting" a few people through this facility, with one in particular springing to mind. Her name was Julia, and she was from somewhere near Manchester. We got chatting and hit it off pretty quickly, and thus began a long campaign of emailing each other back and forth. I can't remember any of the things we talked about—the usual teenage things, I imagine—but I remember that we were getting on well and it felt like we were pretty "close".

So eventually, we had the opportunity to meet. She was going to Alton Towers with her friends, and as it happened, my friends and I were planning a similar trip. So we decided to make our trips coincide. I was pretty excited about the whole thing. She'd sent me a couple of (clean!) photos which seem to have managed to travel from computer to computer with me completely unintentionally, and she hadn't promptly cut off all contact when I sent her a photo of myself looking slightly uncomfortable in a dinner jacket on prom night. Which was a good sign.

I'm not sure what happened. Perhaps it was shyness, perhaps it was the presence of all our other friends "cramping our style", perhaps it was the fact that one of my friends was hitting on one of her friends (and doing quite well, from what I could tell), perhaps I wasn't what she'd expected or hoped for (she totally was what I was hoping for, she was a hottie)… but we found it pretty difficult to talk to each other in "real life". It was weird; we'd told each other lots of things, including plenty of "secrets", but as soon as we were faced with one another it was suddenly like starting over… and it became a missed opportunity, sadly. We drifted off and lost contact after that. There was no "breakup" or words spoken in anger; things just… "stopped".

I think about Julia every so often and wonder what she's doing with her life. I hope she's happy, wherever she is.

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#oneaday, Day 22: Make Love, Not Hate https://imnotdoctorwho.moegamer.net/2011/01/22/oneaday-day-22-make-love-not-hate/ https://imnotdoctorwho.moegamer.net/2011/01/22/oneaday-day-22-make-love-not-hate/#comments Sat, 22 Jan 2011 21:13:15 +0000 http://angryjedi.wordpress.com/?p=2077 On the Internet, opinions exist in a binary state for many people. There is your opinion (1), and there is everyone else's opinion (0). Sometimes other people's opinions coincide with your own, meaning they can join you in the happy 1 gang, while the 0-toting losers get to stand over there being Wrong. It's strange, … Continue reading #oneaday, Day 22: Make Love, Not Hate →

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On the Internet, opinions exist in a binary state for many people. There is your opinion (1), and there is everyone else's opinion (0). Sometimes other people's opinions coincide with your own, meaning they can join you in the happy 1 gang, while the 0-toting losers get to stand over there being Wrong.

It's strange, though, really, isn't it? People develop such strong feelings about particular issues, and these opinions spread virally very quickly via all forms of the media. I remember reading about this in A-level Sociology and forget all the names and dates of studies concerned, but since this isn't an essay I'm not going to go and look them up. What I do know is that nowadays, such opinions spread far quicker than they have ever done before thanks to the immediacy of online social interactions, meaning that in some cases people may end up feeling that they should change their opinions on things in order to remain somehow "credible".

'Twas ever thus, of course, with the school bullies always listening to the most badass music out there whilst the flute-playing pansies amongst us voluntarily listened to—or even played—classical music. (Guess which of the two categories I was in, though I didn't play the flute. Flutes are for girls.) One group tended to kick the shit out of the other on a fairly regular basis, and it was usually a pretty one-sided battle.

You shouldn't start actively hating something just because other people say so, though. You should take pride in your tastes, however idiosyncratic or separate from the supposed "norm" they are.

Let's take a few examples of Things I Like That Should Be Embarrassing To Admit But Really Aren't, Honestly, No, Stop Looking At Me Like That And Please Don't Unsubscribe, Think Any Less Of Me Or Be Any Less Likely To Do Nice Things For Me (Like Buy Me Cake, Give Me A Big Wet Snog Or Make Me A Delicious Roast Dinner) Should The Opportunity Come Up.

Okay. I can do this.

(takes deep breath)

I like Robbie Williams. I also enjoy the comedy of Michael McIntyre, the radio show of Chris Moyles, the bubblegum pop music of MIKA and think Ke$ha's album is a work of quirky genius that I believe I have described as "sounding like Kelly Clarkson being forcibly inserted into a NES" on several occasions. I voluntarily bought both Dead or Alive Xtreme games and played them a lot, and not just for the bazongas involved, I enjoyed the dumbass illogical "dating sim" mechanics that were in there too. I follow Katy Perry on Twitter and find her music cheerfully uplifting. And I own two Spice Girls CDs.

Tastes change over time, of course, but who's to say that I'm "wrong" for liking any of those things just because the popular opinion is to hate them and deride those who enjoy them? I'm just as guilty as anyone else, of course; I find myself hating shows such as The X-Factor, Strictly Come Dancing and the like irrationally and automatically. I loathe Call of Duty. I would rather gouge my own eyes out than watch anything involving Piers Morgan (I think we can all agree on that one, surely).

The world would undoubtedly be a nicer place where everyone could feel more confident in themselves if our personal preferences stopped being scrutinised so much, and assumptions made based on those preferences. Take the recent announcement of Final Fantasy XIII-2, for example, a sequel to one of the most controversial Final Fantasy games there has ever been. Not because of the content, but because of the gameplay, which wasn't to everyone's liking. There are people out there who assume that because Final Fantasy XIII wasn't to their taste, XIII-2 is going to be shit as well. Justifications range from "Square have lost their way" (well, perhaps, but can't they pick it up again?) to "it's the same team, of course it's going to be rubbish" (because everyone is always universally good or universally bad?) and it's nonsense. Nonsense I tell you!

Basically, do your blood pressure a bit of good and start concentrating on the things you like a bit more. Tell people how much you like them, by all means. But let's all make a pact to stop making people feel bad about things that you, personally, "hate".

Unless it's terrorism, AIDS or Piers Morgan. You can hate those as much as you like.

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#oneaday, Day 19: Day 365, or: Judgement Day, or: Judgment Day, or: The Best Of 2010 (And A Bit Of 2011) https://imnotdoctorwho.moegamer.net/2011/01/19/oneaday-day-19-day-365-or-judgement-day-or-judgment-day-or-the-best-of-2010-and-a-bit-of-2011/ https://imnotdoctorwho.moegamer.net/2011/01/19/oneaday-day-19-day-365-or-judgement-day-or-judgment-day-or-the-best-of-2010-and-a-bit-of-2011/#comments Wed, 19 Jan 2011 21:08:37 +0000 http://angryjedi.wordpress.com/?p=2064 It's dark. I remember falling through something—a trapdoor? But why would there have been a trapdoor in my house? It doesn't make any sense. But then neither does being in a place so completely devoid of light. There's usually at least a little light to see by, or at the very least, you eyes adjust … Continue reading #oneaday, Day 19: Day 365, or: Judgement Day, or: Judgment Day, or: The Best Of 2010 (And A Bit Of 2011) →

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It's dark. I remember falling through something—a trapdoor? But why would there have been a trapdoor in my house? It doesn't make any sense. But then neither does being in a place so completely devoid of light. There's usually at least a little light to see by, or at the very least, you eyes adjust to the darkness and let you make out the shapes of things in the room.

But here, there's nothing. Just darkness.

Oh wait, and now a pair of glowing red eyes and a supercilious grin.

"Des," I say. "Good to see you."

Des lets out a bellowing laugh that seems to reverberate around this space we're in, even though exactly what "this space" is isn't clear.

"Seriously?" I say. "Evil laugh? There's no need for that, is there?"

"I'm just trying to lend a bit of drama to the occasion," says Des, sounding a little hurt. "Today is a big day, after all."

"You're right," I say. "Though spending some time in a darkened room isn't exactly how I'd have chosen to celebrate 365 entries of non-stop daily blogging. No offence."

"None taken," he says. "I know we haven't always seen eye to eye. But I figured we'd do a bit of a Christmas Carol thing here, and whizz back through some memories. You like memories, right?"

"Hmm," I say. "Depends what they are. If you're referring to the memories of the year just gone, I'm not sure I do."

"Nonsense," Des says, laughing. "You'd be surprised. Let's start from the top, shall we?"

"Must we?" I say. "This is going to be a long story, otherwise."

"Yes," snaps Des, a little more aggressively than he apparently intended, as he says it again, softer. "Yes. From the top."

The blackness shimmers, and fades in to an image of me sitting at a laptop computer at an untidy desk in a classroom. I'm typing at my usual rapid rate of knots, but there's a faintly confused expression on my face. I'm writing nothing in particular. No change there, then.

"Humble beginnings," says Des. "I'm not sure you knew what you wanted to write about."

"No," I said. "I didn't. To be honest, I wasn't sure I'd be able to find something to write about every day for 365 entries. I wasn't terribly happy at the time—no change there, then—but was aiming to take some positive steps to improve life for myself."

"Right, right," says Des. I can't see his hands, but I imagine he'd be stroking his chin if I could. The image fades. "Like going to PAX East?"

"Yes," I say, fondly remembering those awesome few days in March.

"Uh-huh," says Des. "Good times, huh?"

"Right," I say. "Good times. An escape from the unpleasantness that had come before, and the calm before the storm that was to come."

"Overdramatic," says Des. "But probably accurate. It was an interesting time all round, really, wasn't it? What with that leaders' debate, the time you met those Twitter people in town and forged several close friendships as a result and, of course, the day you decided to write all about cock." Images flashed past rapidly as he spoke, ending with a close-up of a penis that I really wished would go away quickly.

"The word 'cock'," I correct him. "Also crudely-drawn ones. Not actual cock."

"Oh," says Des. "Do you have any idea how long it took me to find that perfect image?"

"Approximately 0.19 seconds using Google Images," I say. "Plus maybe a minute's browsing time? I mean, you're the one who was surfing for cock. I don't know how long you spent."

"SHUT UP!" says Des, sounding extremely British. There is an uncomfortable silence for a moment. "You remember the time you picked a fight with Roger Ebert?"

"I wouldn't call it me picking a fight with him," I say. "He started it."

"Oh please," says Des. "What is this, the schoolyard?"

"No," I say. "Fuck him, though, he made a lot of people a bit annoyed with those comments."

"All right, all right," says Des. "Keep your panties on. So, May, huh?"

I grit my teeth. May was not a good time.

"Yes?" I say. "What about May?"

"Well," says Des. "Where to begin? You went dancing. You got really drunk and then analysed the experience in exhaustive and, I have to say, very amusing detail the next day."

"Thanks," I say.

"Welcome," says Des. "You got a reply from Allie Brosh of Hyperbole and a Half. You successfully located some animated GIF images of stickmen shagging that you thought had been lost to the dark days of the Internet gone past."

"Yes," I say. "Thanks for bringing those up. They've been stuck in my top search terms ever since."

"And talking of stickmen," Des says, a flood of light suddenly appearing and a crudely-drawn stickmen dropping to the ground in it, "you introduced Stick-Pete, albeit a somewhat bizarre-looking one."

"He was," I begin, "I was looking worried. Of course his… my face is weird."

"Right," says Des. "Of course, you were under the impression at this point that it wasn't always appropriate to have clumsily-drawn stickmen as part of what were often quite emotionally-draining blog posts."

"Yeah," I say. "I was wondering when that was going to come up."

"I am a personification of your own black cloud of despair," says Des. "Of course it was going to come up. But you know what, people seemed to appreciate the way you dealt with it in writing. You wrote a surprisingly poignant post about bacon sandwiches, which I think no-one was more surprised about the power of than you."

"Uh-huh," I mutter. "Can we talk about something else?"

"I suppose," says Des. "Are you sure you don't want to be miserable for a bit longer?"

"Quite sure," I say. "I can do that every day. Show me something amusing."

The stick-figure Pete is still standing in the beam of light, looking over at the pair of us, squinting into the darkness. I can't tell if he can see us or not.

"Okay," says Des. "How about this, then? Things you thought were true, but aren't. Changed your mind on any of those yet?"

"No," I say. "I still worry about my car exploding when someone throws a fag-end under it. Particularly with the weird noises it makes in cold weather."

"And talking of weird," says Des, sighing at his own pitiful segue, "you explored some of the strangest viral phenomena ever to come out of the Internet in one memorable post, I believe."

There's a sudden burst of sound and a chiptune version of the ALF theme starts playing. Stick-Pete starts dancing with two chicken wings that have inexplicably appeared in his hands. I can't help but smile.

"Haha," I say. "Seriously, what the fuck is that about?"

"I don't know," says Des. "But bear in mind you also prepared an exhaustive and illustrated guide on how to laugh on the Internet the following month, so I'm not sure you're in a position to comment."

The music continues. Stick-Pete continues to dance.

"Can we turn that off?" I say. "It's a little distracting."

"I kind of like it," says Des, his red eyes bobbing around in the dark. "Catchy."

I sigh. "Fair enough."

"You also showed people the ten-step programme of how to go out on your own," says Des. "Though I'm not sure your way of doing it will catch on, to be honest."

"No, perhaps not," I say. "But then, you know what an antisocial git I am. I have time to write a blog every day which includes a comic strip, however crudely drawn it may be. Do you remember when that started?"

"Yes," says Des. "And the first person in it was that blonde bint Lucy. And you."

Stick-Pete stops dancing and the music stops. As amusing as that piece of music is, it's been getting a little tiresome over the last few minutes. A blonde girl stickperson drops down next to Stick-Pete and they smile at each other. Stick-Pete offers her a chicken wing. She accepts.

"While I was taking my work into new and unexplored territory, though," I says, "some other people were deciding that they didn't want to carry on. I chose to honour them in my own individual way."

"And honour them you did," says Des. "Much as you honoured the guys and girls at Kombo when that site went through… changes. And again when The Big Pixels launched. And again when—"

"Yeah, yeah, I get it," I say. "Look, is this going on much longer? Only it's been nearly 1500 words now, and that shit all happened in October."

"All right," says Des. "Let's quickly jump into a few big achievements and leave it at that. I'm sure you have more important things to do. Like writing blogs. Oh wait."

"Shut up," I say. "Celebrate my achievements. I haven't had that many opportunities to do that in the last few months."

"All right, all right," says Des. "How about that time you beat the Couch 2 5K running programme? That was pretty awesome."

"You're right," I say. "That was pretty awesome. Not to mention the fact I'm still going, and aiming for a 10K in May."

"May, huh?"

"Shut up."

"You also did your bit to enhance international understanding," says Des, ignoring me. "And frankly, I'm not sure why you're reviewing the year again right now, because you did just that on New Year's Eve."

"Yes, but—" I begin, not sure where that sentence is going to end. "Never mind. Are we nearly done?"

"I'd say so," says Des. "The recent stuff is… well, recent. People can look back for themselves."

"All right," I say. "Can I go now?"

"In a moment," says Des. "First, you must BEHOLD MY TRUE FORM!!"

There's a flash of light. Stick-Pete and Lucy look on in horror as the darkness swirls around, revealing a huge, slobbering monster with thousands of tentacles, wings, mouths and spider-like legs emanating from it in every direction. I am nonplussed.

"Seriously?" I say. "You're doing the JRPG final boss thing?"

"Oh come on," says Des, his voice now loud and booming. "You love final bosses. You have waxed lyrical at great length on the subject, even long before you started doing this every day."

"Yes," I say, smiling. "But I'm not at the end yet."

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#oneaday, Day 18: Why Blog? https://imnotdoctorwho.moegamer.net/2011/01/18/oneaday-day-18-why-blog/ https://imnotdoctorwho.moegamer.net/2011/01/18/oneaday-day-18-why-blog/#comments Tue, 18 Jan 2011 23:48:29 +0000 http://angryjedi.wordpress.com/?p=2061 Mark Fraser wrote a great post earlier today on the nature of blogging—particularly daily blogging—and the reasons we do it. In this post, I thought I'd explain why I do it. It seems like a faintly topical thing to do, especially since tomorrow marks one year since I started writing daily. One year. 365 entries, … Continue reading #oneaday, Day 18: Why Blog? →

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Mark Fraser wrote a great post earlier today on the nature of blogging—particularly daily blogging—and the reasons we do it. In this post, I thought I'd explain why I do it. It seems like a faintly topical thing to do, especially since tomorrow marks one year since I started writing daily. One year. 365 entries, most of which are around the 500-1,000 word mark. That's a lot.

So why do it?

Because I enjoy it.

Shit, that sounds like far too simple an answer, and at the end of this sentence that's only 93 words. That's not enough for the arbitrary minimum I set myself back when I started.

But it's the truth. The reason I write this blog is because I enjoy it. Sure, it's great that some people come and read it. Some people are even subscribed to it (that's dedication for you). Other readers have undoubtedly come and gone. Some are recent additions to my little family of readers (oh, you, I love you all) but, you know, the only reason I'm writing this is because I enjoy it. The fact that you lot out there in readerland seem to enjoy some of the things I write is a happy bonus that I wouldn't exchange for anything.

I can tell when something I post is going to be a big hit, though. When I posted about Kevin Smith's unfortunate experiences with Southwest Airlines, I saw a big spike in people reading. Similarly, when I bitched about that ridiculous campaign on Facebook where everyone changed their avatar to a childhood cartoon, I had, I think, the most daily hits I've ever had. Which, given that the daily cartoon for that particular post featured someone masturbating furiously, was something of a bittersweet success. So to speak.

The thing is, though, I don't deliberately court readers. The notion of "hit-chasing" is seen as a necessary evil in the world of online journalism, which is why we get so many games sites lowering the tone with "OMG BEWBZ" articles, because that will get the clicks from the horny teenage boys who supposedly populate the Internet. Unfortunately, it seems to work, leading to something of a self-perpetuating cycle. Similarly, the Daily Mail undoubtedly enjoys a massive spike in traffic by posting something completely cuntish like they did the other day. Go find it yourself, I'm not linking to those bastards again.

But this site? No. This is for me. It's selfish but it's true. I'm very lucky to have some friends who enjoy reading my work and appreciate my stupid cack-handed cartoons—and occasionally some random strangers, too. Writing this blog every day is something fun to do that I look forward to. It's helped me work my way through some difficult times. And it's helped my writing as a result.

Basically, I don't play the game in the same way Mark describes. At least not consciously. But one thing I do enjoy is being an active part of the One A Day Project community—one of the reasons I decided to step up and try and organise the whole thing this year was based on one of the most common complaints last year: there was no sense of community. There was no "centralised" place for people to come together, and some of the participants weren't even aware of each others' existence. This led to the situation where there were only six people left at the end of the year. (Ironically, of course, this led to us becoming friends, as six blogs are much easier to keep up with than 160.)

This year, though, we're already seeing people posting some cool responses to each others' posts as standalone entries in their own right, some discussion and banter on Twitter, and I know of at least a couple of awesome friendships that have already formed as a direct result of all this.

So while I primarily still write for my own amusement, catharsis and/or personal development, I feel it's important to say that I do appreciate the community of other bloggers out there, some of whom might be reading this right now.

Kissy kissy. Wuv yooo.

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#oneaday, Day 13: My Name Is Wicka Wicka Slim Shady https://imnotdoctorwho.moegamer.net/2011/01/13/oneaday-day-13-my-name-is-wicka-wicka-slim-shady/ https://imnotdoctorwho.moegamer.net/2011/01/13/oneaday-day-13-my-name-is-wicka-wicka-slim-shady/#respond Thu, 13 Jan 2011 20:55:22 +0000 http://angryjedi.wordpress.com/?p=2036 Anyone who's had any kind of interaction with any kind of online community and wanted to take your relationship with the people you know to the "next level" will have dealt with the situation above at some point or another in their life. You're sure you recognise someone from their avatar, but you're not quite … Continue reading #oneaday, Day 13: My Name Is Wicka Wicka Slim Shady →

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Anyone who's had any kind of interaction with any kind of online community and wanted to take your relationship with the people you know to the "next level" will have dealt with the situation above at some point or another in their life. You're sure you recognise someone from their avatar, but you're not quite sure if you should go over and say hello to them or not, even though you might have been exchanging filthy penis anecdotes online for the last two years. (Filthy anecdotes about penises. Not anecdotes about filthy—oh, you know.)

Then, once you finally do summon up the courage to walk over and say hello to this person that you might have thought you were quite close to until you were faced with the terror of spending time in physical proximity to them, you are faced with a very difficult question, and one which has baffled philosophers throughout the years.

"Who am I?"

There's a moment of silence when time seems to freeze. It occurs right after you say the words "Hello, I'm" and is a moment that seems to last forever. You have an important decision to make at this point—a decision which will determine your conversational partner's immediate reaction to you.

That decision is whether to introduce yourself as your username or your actual name. For people whose usernames are their real names, this isn't an issue (though it does often prompt the overly-formal seeming "introduction using both first and last names, occasionally including middle initials" situation rather than the more casual "Hey. I'm Pete.") but for those of us who picked ridiculous usernames and are now stuck with them, known better as our self-appointed, perfectly-justifiable-to-ourselves-but-harder-to-explain-to-others monikers than our actual names? It's a difficult decision to make.

"Hello, I'm Pete," assumes that your conversational partner has paid attention to your profile (assuming you put your real name on it, which some people don't) and carries the risk of them looking at you blankly and going "Who?" while walking up to someone and cheerfully announcing that "I'm angryjedi!" could simply prompt a look of bewilderment, a cry of "No, I'm angryjedi!" to start echoing around the room or someone laughing in your face.

In my experience, it's often best to do both. "Hello, I'm Pete—@angryjedi from Twitter." This is usually followed by a "Well, you don't look very angry to me!" (obviously they haven't read this blog enough) which we all have a good titter about and then move on to actual proper grown-up conversation. Or possibly shouting "COCK!" at each other, depending on the appropriateness of doing so in the context.

Last night, I attended an event at which a number of people I knew from Twitter, including several other One A Day Project bloggers, were in attendance. It was probably the smoothest this particular exchange has ever gone, with the possible exception of PAX East last year, an environment that positively embraces nerdism and encourages you to cry "I am xXSanguine-Warrior69Xx!" from the rooftops.

I was actually surprised at myself. Confronted with a room full of those that I see as SUPA IMPOARTANNT PEEPLE FOR MUCH RESTECP (including Ian Livingstone, Jon Hare, Richard Wilson of TIGA, Andy Payne of UKIE, a whole mess of MPs and a variety of journo types) I was expecting to freeze up and/or drink myself into oblivion with the graciously-provided free refreshments. It was not to be, though. I schmoozed with the best of them, got some great interviews (the iPhone is fantastic as a portable recorder, if you've never tried it, incidentally) and had a brilliant time.

I came out of the whole thing thinking "Yeah. This is something I want to do." Which is nice.

Now to get on that.

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#oneaday, Day 9: Mild Irritations: aolsystemmsg https://imnotdoctorwho.moegamer.net/2011/01/09/oneaday-day-9-mild-irritations-aolsystemmsg/ https://imnotdoctorwho.moegamer.net/2011/01/09/oneaday-day-9-mild-irritations-aolsystemmsg/#comments Sun, 09 Jan 2011 17:58:51 +0000 http://angryjedi.wordpress.com/?p=2021 The trouble with mild irritations is they have a habit of repeating themselves. And the more they repeat themselves, the greater the effect they have on you. Such is the case with instant communication's best friend, "aolsystemmsg". If you're unfamiliar with this robotic twat (ably played with aplomb by Money-Bot above), let me educate you. … Continue reading #oneaday, Day 9: Mild Irritations: aolsystemmsg →

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The trouble with mild irritations is they have a habit of repeating themselves. And the more they repeat themselves, the greater the effect they have on you.

Such is the case with instant communication's best friend, "aolsystemmsg".

If you're unfamiliar with this robotic twat (ably played with aplomb by Money-Bot above), let me educate you.

If you use instant messaging services like AIM, Skype, MSN, Google Talk or Yahoo! Messenger these days, you're undoubtedly delighted by the fact it's possible to stay in touch with your friends/colleagues/people you fancy wherever you are thanks to the wonders of smartphones. And sure enough, it's great to be able to sit in Starbucks, or indeed the middle of a field, and chat with someone who might be thousands of miles away.

If you've popped out and left your computer on, however, there's a chance you may have left your instant messaging client of choice switched on back home. No big deal, you might think. And, if you're using Google Talk, it is indeed no big deal whatsoever. If you're using MSN or Yahoo! Messenger, then it's a mildly bigger deal; they insist that you can only be logged in on one device at a time, and so they log your other device back home out automatically. Fair enough—it's a simple matter to log back in later.

AOL Instant Messenger, though, does not like this at all and gets very jealous of your other devices. Dare to log into another device while your first one is still logged in and you'll be bombarded with IMs from the mysterious "aolsystemmsg" helpfully informing you that you're logged on in two different locations, and that if you'd like to log the others out then would you be kind enough to type the number "1" now, please.

Well, all right, "bombarded" is perhaps a little strong. You get one IM. But you get this one IM every single time you change devices. If you're like me and you hop back and forth between desktop computer, netbook and iPhone quite a bit, this can become extremely frustrating very, very quickly. "aolsystemmsg" takes on its own personality in your mind, a robot sitting there copy-pasting the same message to you over and over, cackling maniacally at your growing annoyance because he's not actually causing you any harm and therefore isn't breaking Asimov's First Law of Robotics.

He's still a complete cock, though. And there is no way to turn him off. At least, I'm not aware of any way to do so. Short of throwing your phone down the toilet. Which will make it ultimately quite useless as a means of communication for the sake of dealing with what is, essentially, a minor annoyance.

So, there's a lesson to be learned here then, perhaps. Use Google Talk. Don't let the robots win. Because we all know what happens when the robots win.

That's right. Eternal servitude in salt mines. And you don't want that, do you?

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#oneaday, Day 6: Public Service Announcement https://imnotdoctorwho.moegamer.net/2011/01/06/oneaday-day-6-public-service-announcement/ https://imnotdoctorwho.moegamer.net/2011/01/06/oneaday-day-6-public-service-announcement/#comments Thu, 06 Jan 2011 19:02:33 +0000 http://angryjedi.wordpress.com/?p=2007 I should stop being surprised at this, but I still am. People on the Internet are dickholes. Well, not all of them. I know a lot of very nice people who live in the Internet. Many of them are writing blogs like this one—hello!—but then there is another breed out there—the breed who thinks it's … Continue reading #oneaday, Day 6: Public Service Announcement →

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I should stop being surprised at this, but I still am.

People on the Internet are dickholes. Well, not all of them. I know a lot of very nice people who live in the Internet. Many of them are writing blogs like this one—hello!—but then there is another breed out there—the breed who thinks it's appropriate to hurl unwarranted abuse at others. Others that they've never met or spoken to, in some cases.

Ever been on Formspring? It's pretty fun. People can submit questions to you, either anonymously or under their username, and then you can answer them. That is the sole purpose of the site. I've had a lot of fun with it, thanks mostly to my very creative friends who are excellent with coming up with bizarre, thought-provoking questions. And somehow the questions are much more fun when you're not quite sure who they're from. It becomes a game in itself to work out who submitted the bizarre question about the robots and the cabbage.

Unfortunately, as we've seen many times by now, the potential anonymity that the Internet offers causes some people to think that they can say absolutely anything. So it was earlier on when my lovely Twitter-friend @Cilllah was bombarded with violent and pretty offensive nonsense from some nutjob banging on about his "garden" and about how he was going to rape and kill her.

Now, given all the nonsense over the #TwitterJokeTrial a while back, I don't for a second believe that this moron was actually going to do these things. But how is it in any way appropriate to say things like that to someone who's just going about their business on the Internet? Hiding behind the veil of anonymity to throw out abuse to strangers? That's kind of pathetic.

This sort of thing shouldn't annoy me so much—it's been going on for years after all. It doesn't make it right, though. I've been using the Internet and related technologies since the early days—a 300 baud modem on an Atari 8-bit, then on the Atari ST, then CompuServe under Windows 3.1, up through various incarnations of the "proper" Web to the stage we're at today. And at no point have I ever felt the need to pick on some poor person and be an asshole to them.

Perhaps I'm just too nice of a person to understand why people do the things they do. But I can live with that; I'd much rather be a person that the vast majority of people like and respect (and perhaps a few assholes think is a bit of a pussy) than someone who gets their kicks from threatening rape and violence on strangers.

The joke's on them, of course. The mental image that springs to mind as soon as anyone starts trolling like that is one of a Jabba-esque freak in his (you know it's a he) piss-and-cum-stained pants, probably with their semi-erect penis clasped firmly in their left hand (right hand is for mousing) and a folder called "HOTTYZ" on his desktop containing profile pictures of all the women he's harassed.

And if you're not that person? You can feel pretty good about yourself.

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#oneaday, Day 1: Dawn of the First Day https://imnotdoctorwho.moegamer.net/2011/01/01/oneaday-day-1-dawn-of-the-first-day/ https://imnotdoctorwho.moegamer.net/2011/01/01/oneaday-day-1-dawn-of-the-first-day/#comments Sat, 01 Jan 2011 20:50:06 +0000 http://angryjedi.wordpress.com/?p=1978 I am aware of the factual inaccuracies in the title of this post. It is neither my first day writing #oneaday blogs, nor is it dawn. However, there are two reasons for naming it as I have: firstly, any excuse to get in a Zelda: Majora's Mask reference, and secondly, since the other members of … Continue reading #oneaday, Day 1: Dawn of the First Day →

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I am aware of the factual inaccuracies in the title of this post. It is neither my first day writing #oneaday blogs, nor is it dawn. However, there are two reasons for naming it as I have: firstly, any excuse to get in a Zelda: Majora's Mask reference, and secondly, since the other members of the 2011 One A Day Project have all started today at number 1, I thought I would join them so as not to look too much like the grizzled old veteran that I am. Rest assured, there will be celebrations when I reach the end of my first year, though. Assuming I remember. (19th of January. Remind me.)

As it's a new year, a new beginning and a shiny new number "1" at the top of this post, I thought I would take the opportunity to introduce myself to those new readers that the One A Day Project has hopefully brought to my blog. Those of you I already know, bear with me for today and I'll get back to slagging things off tomorrow.

I'm Pete. I'm 29, and unemployed. 2010 was the worst year of my life, taking in the end of my employment, the end of my marriage, the end of my finances and the end of my independent status as Someone Who Does Not Live With Their Parents. All of the above are related to one another, at least in passing.

But as 2010 was a year of endings, January 1st 2011 seems like a good time to think about new beginnings. And what better way to consider new beginnings than with some new year's resolutions? Here goes, then.

  • I will blog every day from January 1st, 2011 until December 31st, 2011 (and possibly beyond) come rain, come shine, come sickness, come health, come on holiday, come in a sock (sorry), come not really having any time or being really drunk of an evening. I've kept up this daily blog since January 19th last year and I have no intention of stopping now.
  • I will go for a run three times a week, on Tuesday, Thursday and Sunday where possible. Those of you who have been following me for a while will know that towards the end of the year I successfully completed the Couch 2 5K programme, which turned me from a fat bastard into a fat bastard who can run for up to 30 minutes non-stop, albeit quite slowly.
  • I will embark on a wide array of erotic adventures with a bevy of voluptuous redheads, all of whom either are or at least vaguely resemble Christina Hendricks.*
  • I will fuck up the tax man good and proper. I will attempt to figure out why the taxman still thinks I am self-employed despite having gone from full-time employment to unemployment in the last few years. Then I will fuck him up good and proper.**
  • I will get a job.***
  • I will earn enough money to get somewhere to live that has a living room big enough for a Kinect and Dance Central.****
  • I will speak my mind and not bottle stuff up like a +5 Cauldron of Resentment.
  • I will complete Final Fantasy XII.
  • I will make a sizable dent in my gaming Pile of Shame.*****
  • I will not play World of Warcraft.
  • I will actually finish writing the story I've had stuck in my head for the last ten years and which has gone through more rewrites than an aborted metaphor involving something that gets rewritten a lot. (12,000 words so far. On the story, not the metaphor. That would be a metaphor of Dickensian proportions.)
  • I will have no shame in my diverse, occasionally cheesy, occasionally really really gay musical tastes.******
  • I will stop being so gay on Twitter.*******

I think that's quite enough to be getting on with, and all of them are totally achievable. Setting yourself realistic targets is the key.

So, now that you know a little bit about me (and will undoubtedly learn more either by reading back over my past entries, which I promise I will do a "Best Of" one day when I can be bothered) you're probably confused by that comic strip at the top of each post. Spoiler: I am also a little confused by the comic strip at the top of each post. I'm not quite sure how it happened, but I think it's Allie Brosh's fault. That minx. But suffice to say, yes, I have made the questionable decision to accompany every blog post with a silly little cartoon drawn in the Mac equivalent of MS Paint and laid out with frankly unnecessary care and attention using Comic Life Magiq.

You'll notice a few recurring faces in these strips. Here are the most common ones:

Pete

Pete is a 29-year old unemployed bum geek writer aiming to make his way in the world. He lives in a featureless apartment of indeterminate size with several other peculiar characters and seems to attract surreal situations to himself like moths to a Dali-esque flame.

Alex

Alex believes herself to be "the sensible one", despite having a boy's name. However, Pete isn't convinced that she is as sensible as she likes to make out due to two fact: firstly, she reads Grazia magazine, and secondly, she has slept with Phillipe on more than one occasion.

Phillipe

Phillipe gets terribly upset when people spell his name wrong, but it's often difficult to tell due to his odd facial expression, acquired when he discovered that the stories your parents tell you about "sticking like it" are all true. He is also a massive pervert, and gets his penis out at every opportunity.

Lucy

Lucy hates blonde stereotypes but unfortunately conforms to every single one of them. She is not terribly bright and occasionally descends into saying text-speak out loud. She is, however, a cheerful soul and is rarely seen without a smile on her face. She likes coffee and kittens. Not together.

Des

The personification of Pete's "black cloud of despair" which he felt on numerous occasions throughout the last year. Des eventually became his own independent entity and made friends with Alex over a cup of tea. Pete has defeated him once, but he occasionally pops in for a social visit.

The MoneyBot

The MoneyBot's sole purpose is to monetize everything. Unfortunately, a glitch in his programming means that he only ever attempts to monetize people—a process which he carries out by shooting people in their genitals with a green Monetizing Ray. The process is reversible, and he may be a dream.

There. Consider yourself primed for the year ahead. Good luck to my fellow One A Day Project bloggers. And readers? Don't forget to pay the official site a visit and donate either your time or money to Cancer Research UK or To Write Love On Her Arms to show your appreciation for everyone's awesome creativity.

Thank you!

* A guy can dream, huh.
** Note to overzealous policemen: I will not actually fuck up "the taxman" because I am aware the Inland Revenue employs many people from diverse cultures who could probably take me in a fight if they all teamed up and formed a Constructocon.
*** Subject to the "job market", or whatever people blame the lack of jobs on.
**** It's wrong that I'm a little too enamoured with Dance Central, I know. But honey, I got rhythm that I haven't used yet.
***** Subject to Anything Really Good coming out.
****** Already achieved. I am listening to Ke$ha while writing this post.
******* I make no promises as to being able to fulfil this one, particularly while @acronkyoung and @NintendoTheory are around. No homo.

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#oneaday, Day 345: Leader of Men https://imnotdoctorwho.moegamer.net/2010/12/28/oneaday-day-345-leader-of-men/ https://imnotdoctorwho.moegamer.net/2010/12/28/oneaday-day-345-leader-of-men/#comments Tue, 28 Dec 2010 20:52:55 +0000 http://angryjedi.wordpress.com/?p=1964 I've never seen myself as the "leader" type. I follow orders well, but when I'm asked to take charge of something, I find myself thinking whether or not I'm "qualified" to make those decisions, particularly if they're on behalf of other people. Now, I'm a qualified teacher, so in the most literal sense of the … Continue reading #oneaday, Day 345: Leader of Men →

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I've never seen myself as the "leader" type. I follow orders well, but when I'm asked to take charge of something, I find myself thinking whether or not I'm "qualified" to make those decisions, particularly if they're on behalf of other people. Now, I'm a qualified teacher, so in the most literal sense of the term I am qualified to make decisions on behalf of other people. But if you're the sort of person who suffers a bit from self-doubt or a lack of self-confidence, then it's difficult to make yourself get into a position to "lead" others.

Which is why I've kind of surprised myself with stepping up to the plate for next year's One A Day Project. And also why I'm even more surprised that people—some of whom I don't even know directly (yet)—appear to be flocking to the cause. Apparently either my word carries some degree of influence, or people think it's actually a good idea.

I think it's a good idea. Yes, some may argue that the more relaxed rules of next year aren't strictly "one a day" in the most literal sense. And to that I say, "I agree". But it's a compromise. Those who do want to go the whole hog and commit to a post every day, I applaud you. (And yes, I am applauding myself right now.) Those who don't feel they can commit to a post every single day, that's absolutely fine too. Personally, while I am a fan of writing something every day and believe that both I and this blog have got something out of it, it's not for everyone, depending on work, family commitments and all manner of other things. So it makes sense to relax the rules a bit in order to allow as many people as possible to participate.

And that, I guess, is what heading up some sort of project is all about—listening to a variety of viewpoints, weighing up the pros and cons and coming to some sort of compromise that makes as many people as possible happy.

I'm really pleased with the amount of interest people have shown in the new project so far, and I promise I won't keep banging on about it over here too much. But I thought I'd just share the fact that we're up to 24 participants (with a few more sign-ups in my inbox that I'll be putting on the site once I've flown back from the US to the UK… boo) and we have had our first monetary donation to Cancer Research. We've also earned 153 minutes of crisis and suicide prevention services on behalf of To Write Love On Her Arms via ad clickthroughs.

It may not sound like a lot until you consider the fact that we haven't started yet. (Those of us who are starting on January 1st, that is.) Hopefully once everyone starts contributing, there'll be a wealth of content for people to enjoy, and said people will be happy to contribute their time or their money to the charities we're supporting to show their appreciation.

So yes; I know that "#oneaday" doesn't mean one a day next year. But that's fine; it's going to bring a bunch of people together to do something awesome. And it feels pretty good to be an important part of that.

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#oneaday, Day 340: Blogrollin', Like They Do In Canada https://imnotdoctorwho.moegamer.net/2010/12/24/oneaday-day-340-blogrollin-like-they-do-in-canada/ https://imnotdoctorwho.moegamer.net/2010/12/24/oneaday-day-340-blogrollin-like-they-do-in-canada/#comments Fri, 24 Dec 2010 00:12:27 +0000 http://angryjedi.wordpress.com/?p=1945 I was going to write this post yesterday but then I got all wrapped up in the whole next-year thing, which you should read about if you're interested. It's the entry before this one. Which means it's after this one on the page. Which… oh, be quiet. Anyway. To the point. I reorganised my blogroll … Continue reading #oneaday, Day 340: Blogrollin', Like They Do In Canada →

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I was going to write this post yesterday but then I got all wrapped up in the whole next-year thing, which you should read about if you're interested. It's the entry before this one. Which means it's after this one on the page. Which… oh, be quiet.

Anyway. To the point. I reorganised my blogroll yesterday. No, that doesn't mean I hung the toilet paper with the sheets hanging down the other way to normal, it means I sorted out the links in the sidebar. I nuked the lot and started again, because there were a bunch of defunct places that some people hadn't updated for ages and a few sites that just didn't exist any more.

Then I put out the call on Twitter for anyone who wanted to be included. I figured it'd be a good opportunity for me to have a chance to check out some other people's work, too. When you're writing a blog for yourself (particularly if it's a daily one) it's very easy to focus entirely on your own work and never pay any attention to what anyone else is writing. So, let's rectify that right now, shall we? Here's a bunch of the links I added yesterday and what they're all about.

First up, the fellow #oneaday survivors, who are well on their way to finishing their first year on the "job". You should check out all of 'em, since they've all got a veritable plethora of content for you to read and enjoy now. Like this dusty little corner of the Internet, all their blogs have evolved and changed over time, and hopefully they've all got something out of the experience, whether or not they intend on joining us next year.

So, in no particular order, then:

  • Game Design Scrapbook—Krystian Majewski's account of the trials and tribulations of developing an actual proper game that you'll be able to actually play and everything.
  • Halycopter—The daily blog of Jen Allen, editor of the slick and awesome Resolution Magazine, featuring candid thoughts on all manner of subjects.
  • Mat Murray—The man with the fastest Retweet finger in the West. He got married a short while ago and also takes nice photographs.
  • Mr. Writer—The #oneaday blog of Ian Richardson, veteran of Staffordshire (we salute you), motorsports enthusiast and aspiring journalist.
  • The Mirrorball—Daily blog of Mike Grant, Bristol-based writer and novelist.
  • Worthless Prattle Makes the World Go Round—Play Magazine's Ian Dransfield sets the world to rights with a variety of amusing posts and a classic Gran Turismo 5 tutorial video.

Next up, here's some of my friends, many of whom are members of the Squadron of Shame.

  • 4X.Scope—Alex "Unmannedpylondronecommandsomethinglikethat" Connolly's blog, which hasn't been updated for a while but since he and his wife have been busy having a kid, I think we can excuse. Alex writes detailed, in-depth commentary on a variety of interesting games that you probably haven't heard of, and also draws rather well.
  • Alternate Course—Chris "RocGaude" Whittington's site, which he promises will provide a veritable cornucopia of audio-visual-textual entertainment in the coming year. Oh yes indeedy.
  • Cerebral Pop—As the name implies, this is a site that covers the more cerebral side of pop culture, run by a wide variety of delicious-smelling gentlemen, many of whom also frequent Bitmob (which I think I've been capitalising incorrectly for time immemorial).
  • First Time Flowing—Andre Monserrat's blog, deserving special mention for buying me a copy of Baldur's Gate today along with being a formidable opponent at Carcassonne.
  • Nice Guy Gamer—Cody Winn is the nicest person on the Internet. He likes video games, knit caps and kittens and writes about them here. Pay him a visit.
  • Press The Buttons—Matt Green is another ex-Kombo refugee and runs this gaming site with podcasting contributions from the sexygorgeous Brad Hilderbrand and Joey Davidson. Check in for some well-written commentary on games and the industry.
  • Rhymes With Chaos—Jesse Bowline's blog covers all manner of arty, musicy, gamey, geeky thoughts and opinions and is well worth your time. But what rhymes with "Chaos"?
  • Starfuckers, Inc.—The online home of Ashton Raze, formidable writer-about-games, man-about-town, hat-wearer, champion of DEADLY PREMONITION's cause and starfucker.
  • We Clock—Ian Scott appeared in my Facebook friend requests one day with a mutual friend, so I added him. His blog covers a variety of topics, from general geekery to eye-opening slice-of-life stuff. He's also an active member of the GOG.com and Reddit communities, so is a fountain of information on old games and Internet memes.

If I missed you, it's 'cause you didn't get back to me on Twitter. I know there's a couple of you out there but you're escaping me right now. Give me a poke in the comments and I will add your links to my sidebar (and this post) post-haste!

For now, enjoy all the hot and spicy content these fine folks have conjured up for you and I'll see you tomorrow.

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#oneaday, Day 339: Looking Forward https://imnotdoctorwho.moegamer.net/2010/12/23/oneaday-day-339-looking-forward/ https://imnotdoctorwho.moegamer.net/2010/12/23/oneaday-day-339-looking-forward/#respond Thu, 23 Dec 2010 02:41:40 +0000 http://angryjedi.wordpress.com/?p=1941 Okay. I'm going to go ahead and make this pledge now, since I've been farting around with it for the whole day and don't want all that work to go to waste. I will be continuing with daily blogging next year, whether you (yes, YOU) like it or not. However, a couple of people pointed … Continue reading #oneaday, Day 339: Looking Forward →

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Okay. I'm going to go ahead and make this pledge now, since I've been farting around with it for the whole day and don't want all that work to go to waste.

I will be continuing with daily blogging next year, whether you (yes, YOU) like it or not.

However, a couple of people pointed out that it's worth putting some kind of "incentive" in place for those who want to take part. I'm not talking about monetary gain for the participants (though if you want to fling a few quid and/or Steam/GOG games my way in appreciation for my hard work, I certainly wouldn't say no) — rather, as the fine, gorgeous and well-endowed Mr Daniel Lipscombe suggested, we should get sponsored. For charity, like.

With that in mind, I've set up a few things today. The first is this. I envisage this page being a central hub for our collective, where we can post all of our entries together and end up with a delicious archive of everything we've done together. This can also double as a jumping-off point for people to visit our individual sites, and contains the all-important donation buttons. I took an executive decision and signed up to benefit Cancer Research UK via JustGiving, and To Write Love On Her Arms via SocialVibe. Most people out there know someone or have been personally affected by cancer, so that seemed like a safe option. To Write Love On Her Arms is an organisation which helps those with depression, anxiety, crises and suicidal thoughts. Being someone who has suffered considerably with depression for many years now, this particular group held some personal resonance for me, and it's one of the more popular options to support via SocialVibe.

Here's what I need anyone reading this to do, and it's very simple:

Tell people. Get them to follow us on Twitter. Like us on Facebook. Read the updates on the blog. And, for those who are interested in joining the party, signing up on this page.

Once things are up and running, I can co-ordinate everyone's work (and by that, I mean post their entries onto the Project's main page, not hassle people if they don't have time to write something) and we can all work on promoting blogging for a good cause.

Sound good? It sounds good to me, and as a co-operative effort I think it will work well. The fact that we're being sponsored for charity will give some people the push to carry on, and despite the name, I figured we can relax the rules on posting frequency a little bit.

By the end of another year, we'll have a huge body of work to look back on with pride and hopefully will have raised at least a little money for a couple of charities that are worth supporting. Plus it's certainly a more proactive approach than simply changing your bloody Facebook avatar.

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#oneaday, Day 337: Internet Games #2: TinyURLette https://imnotdoctorwho.moegamer.net/2010/12/20/oneaday-day-337-internet-games-2-tinyurlette/ https://imnotdoctorwho.moegamer.net/2010/12/20/oneaday-day-337-internet-games-2-tinyurlette/#comments Mon, 20 Dec 2010 21:28:33 +0000 http://angryjedi.wordpress.com/?p=1928 It's easy to get stuck in a rut when browsing the web, visiting the same few sites over and over and over again in a vain attempt to find something new to waste your ultimately meaningless existence with. Facebook is usually the timesink of choice for many people, closely followed by Twitter, TVTropes, Wikipedia and … Continue reading #oneaday, Day 337: Internet Games #2: TinyURLette →

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It's easy to get stuck in a rut when browsing the web, visiting the same few sites over and over and over again in a vain attempt to find something new to waste your ultimately meaningless existence with. Facebook is usually the timesink of choice for many people, closely followed by Twitter, TVTropes, Wikipedia and a few others.

As such, it's easy to forget that there's a wider web out there, filled with sites that you may not have ever come across during your daily browsing routine. Some sites you would never have wanted to discover, ever. And some are real gems that you'll be happy you came across.

So what better way to explore the web than to make it into a little game? There used to be a website devoted to this very philosophy. Called ShuffleTime, it allowed players to jump around the web seemingly at random, answering trivia questions about the pages they were seeing. Correctly answering the questions allowed the players to collect cards and coins and purchase rewards and entries into prize draws. Sadly, it didn't last very long, but I thought it was a great idea.

So here's a variation on it. I can't promise any kind of reward (short of discovering something horrendous/wonderful) but it's a good time waster. Probably not safe for work, but if you're reading this at work then you're probably not concerned about that, either. Here is a picture of Rise from Persona 4 in a bikini to make you feel uncomfortable about reading this at work.

Well, it serves you right. Get on with what you're supposed to be doing and I won't have to embarrass you again.

Alternatively, you could embarrass yourself further by playing TinyURLette, a game of discovery. The rules are very similar to The TwitPic Game which I informed you all of a few days ago (and no-one participated, boo) except this time we're dealing with websites.

So here's what to do. Visit your link-shortening service of choice and simply add whatever you like after the URL. I will attempt this with both TinyURL and bit.ly links to demonstrate.

So first up, we have http://bit.ly/blargh, which takes us to a page of YouTube comments for this video. It is a Scottish guy who has obviously been studying phonetics recently. He also says hello to a lot of people. And goes off on a rant against one of the members of his channel. He also does that irritating "quick-editing" thing that people are doing all the time on YouTube. "Hello! I am [edit] a person [edit] who is [edit] talking [edit] to you about [edit] rubbish." Enough of him.

http://tinyurl.com/ihateyou, conversely, is appropriately named and takes you to a picture you really don't want to see. Especially if you're at work. You have been warned. It's not porn or gore.

http://bit.ly/arse takes us to BioEthics Bytes, a blog about multimedia resources for teaching bioethics. An unfortunate URL for a page that looks quite interesting.

http://tinyurl.com/what takes us to an article from the San Francisco Chronicle about the death of Margaret Singer, an expert on brainwashing and cult activity. The obituary is an interesting read, actually, with some quotes from Singer herself.

By extension, http://tinyurl.com/whatisthisidonteven takes you to a page clearly intended to RickRoll you. Unfortunately for them, the video they have been using for RickRolling purposes is a broken link, meaning that this page is, in fact, a failed RickRoll. A RickStumbleAndFallOnYourAss, if you will.

http://bit.ly/yourface features a news headline from Twitter very literally about your face.

http://tinyurl.com/stopit gives us a blog post in Russian about Lifespring, the now-defunct "human potential training" company. Or, as Google Translate puts it, "Layfspringe", which is a much better name.

Finally, http://bit.ly/borednow takes us to a page from McCarthy Psychology Services from Australia about care provision for the elderly.

I'm a little disappointed. Out of 8 different pages, only one of them is the slightest bit inappropriate. You are not doing your job properly, Internet.

Found any entertaining TinyURL or bit.ly shortlinks through playing this stupid game? Let me know in the comments.

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#oneaday, Day 336: Being For The Benefit Of Mr. @shoinan (And Any Other Prospective #oneaday-ers) https://imnotdoctorwho.moegamer.net/2010/12/19/oneaday-day-336-being-for-the-benefit-of-mr-shoinan-and-any-other-prospective-oneaday-ers/ https://imnotdoctorwho.moegamer.net/2010/12/19/oneaday-day-336-being-for-the-benefit-of-mr-shoinan-and-any-other-prospective-oneaday-ers/#comments Sun, 19 Dec 2010 19:00:19 +0000 http://angryjedi.wordpress.com/?p=1924 The few of us who are still flying the #oneaday flag are closing in on the grand finale. 365 posts of non-stop bollocks, some of which might have been entertaining, some of which may have been utter nonsense. If you haven't checked out the fellow survivors' blogs yet, I encourage you to pay Jen, Mat, … Continue reading #oneaday, Day 336: Being For The Benefit Of Mr. @shoinan (And Any Other Prospective #oneaday-ers) →

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The few of us who are still flying the #oneaday flag are closing in on the grand finale. 365 posts of non-stop bollocks, some of which might have been entertaining, some of which may have been utter nonsense. If you haven't checked out the fellow survivors' blogs yet, I encourage you to pay Jen, Mat, Mike, Krystian, Ian and other Ian a visit and support the awesome work (and endurance) they've shown over the last year. Give 'em a big hand, or whatever the Internet equivalent of applause is.

Now: to the point. I have tagged @shoinan in this post because he was specifically asking about it on Twitter at some indeterminate point in time that I'm confused about due to intercontinental time zone drift and watching Scott Pilgrim until 1:30 in the morning, then getting up at 7am to record a podcast. But this post is directed at anyone who wants to be Awesome Like Us.

#oneaday is something I intend to keep going with once my year is up. The others may feel differently. For some it feels more like work, for others it's a good habit that they've got into. Some are persisting out of sheer bloody-mindedness, some are passionate about the whole thing and want to succeed in it as a creative endeavour. In fact, most of us have fallen into some or all of the above categories at different times. And those who dropped the project partway through the year all did so for completely valid reasons, too.

It's a challenge, make no mistake, but it's one you largely set the rules for yourself. The only rule that everyone needs to abide by is this:

Post something—anything—at least once a day for a whole year.

Exactly what "something" means to you can be anything at all. It can be a photo-based post (I've done a few of those in the past). You can set yourself a minimum of at least a paragraph. Personally, I try to write at least 500 words a day, and in the last *mumble* days I've also been doing my comic daily, too. (All right, I couldn't be bothered to check. But I know it's over a hundred days now.)

But there's no hard and fast rules about how much you need to write, how good it needs to be or even what it needs to be about. The whole point of the exercise is to get you (yes, YOU) writing. Writing anything. Posting anything. Getting into the habit of being creative regularly. Creativity is something you need to exercise, just like your muscles. Spend your time not being creative and you'll stagnate, but it doesn't take long to get back on track. And there's no better way to exercise the creative bits of your mind than coming up with something—anything—every single day.

The other side effect that you might find is that it's a good outlet. I've had a shit year, by all accounts, and I know that one thing that has really helped me deal with said shit is writing about it, getting my thoughts out of my head (where they'd fester and eventually explode) onto the page. Saying things and knowing people are reading them—even if the things I've written aren't specifically aimed at anyone (or are, in some cases)—helps. It's a form of therapy.

I'm not saying you need to have something going on in your head to enjoy success at #oneaday blogging. But it certainly gives you something to write about, and I believe it's a healthy thing to do, too.

So for those of you interested in participating next year, I'm fully intending on continuing to take part and helping to co-ordinate everyone's efforts, too. Keep an eye on these pages for further details, and in the meantime feel free to get started whenever you like. If you do, be sure to let me know that you're on the case and I'll be sure to throw up some links.

Not in a vomity way. That would be weird. You know what I meant.

Anyway. Now it is time for pancakes. I hope those of you reading this who have a creative itch that is proving difficult to scratch will certainly consider joining me on another year of #oneaday blogging next year. Good luck to those of you who are in for the ride.

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#oneaday, Day 333: Internet Games #1: The TwitPic Game https://imnotdoctorwho.moegamer.net/2010/12/16/oneaday-day-333-internet-games-1-the-twitpic-game/ https://imnotdoctorwho.moegamer.net/2010/12/16/oneaday-day-333-internet-games-1-the-twitpic-game/#comments Thu, 16 Dec 2010 20:26:56 +0000 http://angryjedi.wordpress.com/?p=1909 You're sitting in front of your computer right now. You're either working, or bored, or wondering what on Earth you should do with yourself. You probably wouldn't be reading this otherwise. So today, I present to you a simple and fun game which you can play whenever you've read the whole Internet and are at … Continue reading #oneaday, Day 333: Internet Games #1: The TwitPic Game →

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You're sitting in front of your computer right now. You're either working, or bored, or wondering what on Earth you should do with yourself. You probably wouldn't be reading this otherwise.

So today, I present to you a simple and fun game which you can play whenever you've read the whole Internet and are at a loss for what to do next. It's a simple game, and there's no real "winning" as such. But it can be played solo, or as a social game with the aid of additional participants on Facebook, Twitter or the social network of your choice. You can even play local multiplayer with people in the same room, either hotseating on one computer, or with a collection of different computers.

The game is very straightforward to play. The image-sharing website "TwitPic" is used to share images on Twitter. The URL format for TwitPic is http://twitpic.com/stringoflettersandnumbersgoeshere. You can probably guess the rest, but for those of you who haven't cottoned on yet, simply replace "stringoflettersandnumbersgoeshere" with a code of your choice (keep it no more than 5 letters or numbers in most cases) and then see what out-of-context images you can discover.

Here's some samples from a quick go today:

http://twitpic.com/spack comes up with this delightful image of someone's dinner. The plastic tray and plastic cutlery seem somewhat at odds with the battered shrimp, corn and unidentifiable green shit in the corner.

http://twitpic.com/felch comes up with this image, with the caption "THIS. My cousin is me all over", worryingly, though as the astute commenter beneath the picture observes, there is no actual felching in the picture.

http://twitpic.com/crunk displays this disappointingly dull image of someone on their way to Charlotte for training. Unless Charlotte is a person, in which case the implied "training" which will be going on can take on an altogether more interesting meaning.

http://twitpic.com/arse gives us more food. People really love to show each other what they're eating on Twitter, it seems. It appears that one of the stereotypes about Twitter users is true.

http://twitpic.com/butts gives us a sleeping man. Why is he asleep? No-one knows. But the cameraperson is certainly very close to this sleeping man. Sleeping man also appears to not be wearing a shirt and have slightly flabby shoulders.

And finally, http://twitpic.com/dirty gives us a collection of jazz music, thereby confirming something we've all known for a very long time: the fact that jazz music is dirty. The internet has proved it.

This game also works with a variety of other sites, including imgur, yfrog and numerous others. For the truly brave, you could also try it with URL shorteners such as bit.ly and tinyurl. There's no telling where you might end up with those, and so that, dear friends, is a game we shall save for another day.

Found any awesome TwitPic URLs yourself? Do let me know. That's what them thar comments are for.

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#oneaday, Day 329: Be A Dick Mode https://imnotdoctorwho.moegamer.net/2010/12/13/oneaday-day-329-be-a-dick-mode/ https://imnotdoctorwho.moegamer.net/2010/12/13/oneaday-day-329-be-a-dick-mode/#respond Mon, 13 Dec 2010 04:14:39 +0000 http://angryjedi.wordpress.com/?p=1890 With the increasing mechanical complexity and narrative ambitiousness of many modern games, it's easy to forget the purity of how gaming used to be. Just a player, a joystick, and an arbitrary number representing how "good" the player was at the game. In other words, the score. Games with scores aren't dead, though. Far from … Continue reading #oneaday, Day 329: Be A Dick Mode →

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With the increasing mechanical complexity and narrative ambitiousness of many modern games, it's easy to forget the purity of how gaming used to be. Just a player, a joystick, and an arbitrary number representing how "good" the player was at the game. In other words, the score.

Games with scores aren't dead, though. Far from it. And in this age of global communication thanks to the Internet, one could argue that games with scores are more relevant than they've ever been.

The reason for this? The hidden option that you won't find on any game's menu. The mode that allows you to compete against your friends and mercilessly taunt them when you prove yourself—with numbers—to be objectively better than them.

I am talking, of course, about Be A Dick Mode.

Be A Dick Mode crops up in many game, though it's not just any game with a score and leaderboards that it works with. Shatter on PSN and Steam, for example, is not an example of a game featuring a Be A Dick Mode, despite being in possession of leaderboards and scores which frequently extend into the hundreds of millions. Geometry Wars 2, conversely, has Be A Dick Mode in spades. After Burner Climax? No dick action there. Pac-Man Championship Edition DX? Dickishness in spades.

There are few games with a more powerful, potent Be A Dick Mode than Adult Swim's seminal two-button masterpiece Robot Unicorn Attack, however. It was bad enough when the game was first released on Adult Swim's website. Twitter became awash with screenshots of everyone's latest and greatest high scores.

But now, they've gone and embraced Be A Dick Mode with open, err, arms.

How have they done this, you may ask. Simple: put it on Facebook.

For all Facebook's faults, privacy concerns and stupid, stupid UI redesigns, the one thing that it is magnificent at is promoting friendly (and not-so-friendly) competition between diverse friends across the globe. The ability for Facebook applications to access your name, profile picture and activity in applications you have in common with your friends was a masterstroke, privacy concerns aside. There's nothing better than looking at a leaderboard filled with the real names and photographs (or avatars) of your friends and seeing yourself at the top of it.

And there's nothing worse than seeing yourself in second place, with first place tantalisingly out of reach. There's nothing worse than knowing that the next time you log onto Twitter, there will be an @mention in your direction inviting you to check out Facebook and suggesting you might want to play some Robot Unicorn Attack instead of whatever it was you were planning on doing.

And then you play Robot Unicorn Attack. And you fail to beat your friend. And then you play it again. And some more. And then you get annoyed, so you go and play Bejeweled Blitz instead, but then you realise that someone else has pipped you to the top of the scoreboard on that too, so you go back to Robot Unicorn Attack and play it until that Erasure song has burnt itself into your memory and you can't see a field of horses without wanting to sing and fart rainbows at them.

In short, Be A Dick Mode will ruin your life and the lives of your friends. But you know you wouldn't have it any other way.

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#oneaday, Day 327: LOOK AT MY FACE. https://imnotdoctorwho.moegamer.net/2010/12/11/oneaday-day-327-look-at-my-face/ https://imnotdoctorwho.moegamer.net/2010/12/11/oneaday-day-327-look-at-my-face/#respond Sat, 11 Dec 2010 02:07:14 +0000 http://angryjedi.wordpress.com/?p=1880 There are people out there who are paid frankly obscene amounts of money to develop a company or brand's "social media strategy". This is a position that wouldn't have existed five years ago, yet now it's the new hotness. If you've got anything to do with marketing, social media is where it's at. These "gurus" … Continue reading #oneaday, Day 327: LOOK AT MY FACE. →

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There are people out there who are paid frankly obscene amounts of money to develop a company or brand's "social media strategy". This is a position that wouldn't have existed five years ago, yet now it's the new hotness. If you've got anything to do with marketing, social media is where it's at.

These "gurus" have come up with their own set of arbitrary rules about what "works" and what doesn't. Supposedly, following their bible of social media norms helps you to get hits and be more influential online. Perhaps they're true. But some of them strike me as a little odd.

Take the way social media news website Mashable presents itself on Twitter, for example. Actually, first of all look at Mashable itself. Not the most personality-filled site at first glance, is it? Sure, the personalities come out in the writing, but at first glance it looks like just any other tech news site.

So then, take a peep at Mashable's Twitter account. Notice anything odd?

Right. Despite obviously being the official account for Mashable the site, and posting little more than links to their articles with little to no interaction with their millions of followers, they have taken the inexplicable decision to present the site not as a site, but as the face and name of CEO and founder Pete Cashmore. Thus, when something from Mashable comes up in your Twitter timeline, depending on how you've got it set up, it looks like these links are being posted by a person, not by an automated RSS-to-Twitter doobriewotsit. But they're not. Unless there's a very bored intern at Mashable in charge of doing that.

Now, the theory behind this is that putting a human face on a Twitter account makes it inherently more "trustworthy". As anyone who's used Twitter before will know, bots are a pain in the arse and should be killed with fire, but it's usually reasonably obvious that they are bots. There's the odd exception, but for the most part, it's very clear.

So, with that in mind, isn't it actually rather more dishonest to post automated updates from a website pretending to be an individual person? I honestly can't understand the logic behind it. I'm sure some social media guru out there will be able to educate me. But I know that generally speaking, if I'm looking out for an update from a particular website in my Twitter timeline, I'll be looking out for that website's logo, not some bearded guy with a slight sneer.

Unless Pete Cashmore thinks he genuinely is the logo for Mashable, in which case the website should replace its header with a GIANT PICTURE OF HIS FACE. Possibly with a big flashing logo saying "OBEY".

Maybe.

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#oneaday, Day 322: Chinese Whispers https://imnotdoctorwho.moegamer.net/2010/12/05/oneaday-day-322-chinese-whispers/ https://imnotdoctorwho.moegamer.net/2010/12/05/oneaday-day-322-chinese-whispers/#comments Sun, 05 Dec 2010 23:31:06 +0000 http://angryjedi.wordpress.com/?p=1861 Goodness me. Thank you to everyone who read yesterday's post, including the unprecedented 602 of you who showed up today. Whether or not you agreed with the sentiments therein (and whether or not you were polite about it), thanks for reading. There have been some interesting developments in the whole thing over the last 24 … Continue reading #oneaday, Day 322: Chinese Whispers →

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Goodness me. Thank you to everyone who read yesterday's post, including the unprecedented 602 of you who showed up today. Whether or not you agreed with the sentiments therein (and whether or not you were polite about it), thanks for reading.

There have been some interesting developments in the whole thing over the last 24 hours or so. On the whole, the whole thing can actually be said to have had a positive outcome, though not quite through the means the originators of the meme intended.

In fact, the originators of the meme had nothing to do with the NSPCC, as predicted. Fellow blogger, Commodore 64 enthusiast and all-round fine, upstanding gentleman Glen McNamee did a bit of research on the issue and uncovered the fact that the whole thing had actually originated in two separate places in November as a bit of fun, with no charity links whatsoever. Read Glen's blog post about it here.

Dave Gorman also wrote an excellent post on how this sort of thing can undermine genuine fundraising attempts with honourable intentions. Also worth a read.

The interesting thing about all this, though, is the whole "Chinese Whispers" nature of it. By looking at people who had changed their avatar/status throughout the course of the day, you could see the gradual evolution of the whole thing. To start with, it was a "campaign to end child abuse". Then it was a "campaign by the NSPCC to end child abuse". And by the time people like me had written posts on the topic pointing out the flaws in the whole plan, people were taking great pains to explain that as well as changing their avatar, they had, in fact, donated, too. There were also a few people who were up-front about the whole thing and said they changed their avatar purely because they thought the cartoon characters were cool. Fair play to both parties; at least you're being honest. There was also a considerable proportion of people around Facebook who tried to convince everyone that the whole thing was a scam by a bunch of paedophiles aiming to lure children in with cartoon avatars. This last part is bollocks, by the way, in case you were worried.

So on the whole, the whole thing had a positive outcome. It provoked discussion (or rather, argument) and had the net result of shaming at least a few people into tossing a few quid the NSPCC's way, which I'm sure they're very grateful for, though they probably wouldn't have chosen to go about promoting it by people yelling at one another.

The thing is, though, couldn't the whole thing have been resolved without the need for drawn-out arguments in the middle of it? Probably. It's ironic; Web 2.0 is full of narcissism and vanity, but is also a breeding ground for sheep mentality. Some people copy and paste things or blindly follow instructions without considering the implications. Think before you post!

Let's leave it at that. The matter's over and done with. Resolved. Until everyone forgets about it and it happens all over again. When that does happen, just remember that famous and rather offensive comment about arguments on the Internet and the Paralympics.

Also, don't be a dick.

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#oneaday, Day 308: Google Is Your Middleman Preventing Effective Communication https://imnotdoctorwho.moegamer.net/2010/11/21/oneaday-day-308-google-is-your-middleman-preventing-effective-communication/ https://imnotdoctorwho.moegamer.net/2010/11/21/oneaday-day-308-google-is-your-middleman-preventing-effective-communication/#respond Sun, 21 Nov 2010 16:38:08 +0000 http://angryjedi.wordpress.com/?p=1795 Ladies and gentlemen, we are afflicted with a plague of the Information Age. The plague of "Google/the search bar is your friend". A plague of laziness, if you will, as this is a catch-all response which makes it look like you're being vaguely helpful and/or knowledgeable when in fact all you're doing is being an … Continue reading #oneaday, Day 308: Google Is Your Middleman Preventing Effective Communication →

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Ladies and gentlemen, we are afflicted with a plague of the Information Age. The plague of "Google/the search bar is your friend". A plague of laziness, if you will, as this is a catch-all response which makes it look like you're being vaguely helpful and/or knowledgeable when in fact all you're doing is being an arrogant asshole and trying to get out of answering a question as quickly as possible.

Google is wonderful, of course. It is generally possible to find the information you're looking for quite quickly, especially if you're familiar with some of those handy tips and tricks on how to phrase your search query. But sometimes—just sometimes—you want a human response to a question. So you ask people. You might ask them on a forum. You might ask them on Twitter. You might email someone and ask about it.

If you receive one of these emails/tweets/forum posts and instinctively go for the "insert 'Google is your friend' template", I have one request.

Stop it.

Sometimes when someone is asking a question, they don't just want an answer. They want to open a discussion. They want to find out who knows things so they can get a better understanding of that person or the community. They might be new to the community and unaware that the question has been asked before. Or they might—get this—have already tried Googling it, been confronted with "about 7,190,000 results" in "0.23 seconds" ("how to change a lightbulb", for the curious) and been understandably intimidated, or unsure which one of the often-conflicting pages to believe.

Okay, "how to change a lightbulb" is perhaps a bad example as there aren't many pages out there that helpfully inform you that the best way to change a lightbulb is to stick it up your arse and then attempt to fart it into the socket. But take a question about, say, philosophy or a political perspective. Tons of pages out there are biased one way or another, and as such it might not be clear which one is the "correct" perspective. True, asking a person the same question is also open to bias. But at least when you're dealing with a person, you have the opportunity to question their point of view and for them to justify it.

Actually, instructional "how-to" guides aren't such a bad example. Let's say you have a non-standard light fitting, as I did in the bathroom of my old flat. I was unable to work out how to remove the cover for it as I didn't know what the fitting was called. I posted a photo online and people gave some suggestions. Eventually, I levered it off with the help of a stepladder and a teaspoon. I now consider myself adequately qualified to be able to help someone else in the same position, because surely I can't have been the only person in the world with a light fitting like that. So if anyone asks me about it, I'm not going to ram their face into Google, which they've probably already done. I'm going to give them an answer, even if said answer is readily available elsewhere on the Internet.

If you're a "Google is your friend"-er, then try taking just an extra minute or two out of your undoubtedly busy schedule to help someone out. You might find they appreciate it, rather than getting arsey about you sounding like a big know-it-all. So stop hiding behind Google and help a brotha/sista out. You might learn something, too.

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#oneaday, Day 307: Wait. Terry Wait. Overwait. Call The Wait-er. https://imnotdoctorwho.moegamer.net/2010/11/20/oneaday-day-307-wait-terry-wait-overwait-call-the-wait-er/ https://imnotdoctorwho.moegamer.net/2010/11/20/oneaday-day-307-wait-terry-wait-overwait-call-the-wait-er/#respond Sat, 20 Nov 2010 18:22:27 +0000 http://angryjedi.wordpress.com/?p=1792 How much time do you think you waste every year waiting for things to happen? Whether it's waiting for the phone to ring, the response to an email, the answer to a question, an alarm to go off, someone to call you into their office or for your delicious improvised curry sauce to thicken, chances … Continue reading #oneaday, Day 307: Wait. Terry Wait. Overwait. Call The Wait-er. →

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How much time do you think you waste every year waiting for things to happen? Whether it's waiting for the phone to ring, the response to an email, the answer to a question, an alarm to go off, someone to call you into their office or for your delicious improvised curry sauce to thicken, chances are you spend a good proportion of your time waiting for things to happen or for other people to do things.

Just think how much more we could all get done without all this waiting. Consider how long it takes someone from any Government agency to write back to you, drawing out what is usually an unpleasant process (why else would you be writing to an arm of the Government, were it not to complain about something?) even longer than necessary. Perhaps your question was a simple one that can be answered with one word—the words "yes" and "no" were invented for exactly this situation—but no. More often than not you'll receive a letter back informing you that they're "unable to action your correspondence" or, in English, "not able to reply to your letter" and demanding further details that you've already given them at least fifteen times.

This sort of thing is annoying and, in this age of instant communication, bordering on inexcusable. Who writes letters any more, anyway, for starters? Wake up and smell the electronics.

The trouble with taking this attitude, though, is that it starts to filter into other parts of your life. You find yourself wondering why the text message you sent thirty seconds ago hasn't been replied to yet, without thinking that the recipient may just have better things to do than respond to a message that simply says "COCK! PISS! PARTRIDGE!" because they might, in fact, have a job to do. You forget the context of a reply on Twitter because someone replied to something you posted four hours ago. And in the meantime, you sit staring at your computer screen, iPhone or, in the worst possible scenarios, your wall or ceiling. Because you might get that response you need in the next thirty seconds/minute/half an hour/hour/day and you couldn't possibly do anything useful in the meantime. But of course you can't send another message following it up because that's pushy and rude and you don't want to look like an asshole.

Well, bollocks to it. We need an inversion of this situation, where "important" things get resolved quickly rather than are "endeavoured to be responded to within 72 hours", and where it's okay for your friends, family and/or that hottie you texted to be quiet for a few seconds/minutes/hours/days at a time. Because let's face it, staring at a wall is marginally less productive than staring at a toaster waiting for it to pop.

Because at least if you stare at a toaster, you end up with some delicious toast. What's your wall ever going to give you?

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#oneaday, Day 305: My Content! No, MY Content! https://imnotdoctorwho.moegamer.net/2010/11/18/oneaday-day-305-my-content-no-my-content/ https://imnotdoctorwho.moegamer.net/2010/11/18/oneaday-day-305-my-content-no-my-content/#respond Thu, 18 Nov 2010 23:09:23 +0000 http://angryjedi.wordpress.com/?p=1785 I was watching a programme called It's Only A Theory the other night. It's an entertaining and thought-provoking show hosted by Andy Hamilton and Reginald D Hunter in which they bring on a series of experts, get them to argue the case for their theory then make an arbitrary ruling on whether to accept or … Continue reading #oneaday, Day 305: My Content! No, MY Content! →

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I was watching a programme called It's Only A Theory the other night. It's an entertaining and thought-provoking show hosted by Andy Hamilton and Reginald D Hunter in which they bring on a series of experts, get them to argue the case for their theory then make an arbitrary ruling on whether to accept or reject it.

The episode I watched featured a guy with terrible posture who was convinced that "user generated media is killing our culture and economy". You can watch the episode from this point here if you're in the UK.

The gist of the guy's argument was that the sheer amount of user-generated content out… there (here?) on the Internet is killing established cultural phenomena, partly because of the "culture of free" that there is on the Internet. Why pay for stuff when you can get it for free?

He also argued that the predilection for misinformation and relative lack of censorship on the Internet meant that overtly biased material could easily make its way out into the wild and people assume it's fact.

Take this video:

Despite it clearly being dubbed with someone pretending to hiccup and fart, it was all over the Internet yesterday, accompanied by hyperbolic language ("I literally couldn't stop watching") and more exclamation marks than your mother uses when writing an email.

It is kind of funny, fake or not, but that's beside the point.

There was an interesting twist in the ever-running battle of "who invented [annoying meme x]" recently as Rage Guy found himself at the centre of controversy. According to Internet wisdom, a meme is apparently officially "over" as soon as Hot Topic make a T-shirt of it. Because once people in the street start going "FFFFFFUUUUUUU-" to each other, what hope is there?

4chan decided not to take this insult lying down, despite having milked the concept beyond dry for the last two years. Yesterday, this post appeared on Hot Topic's Facebook page:

Someone had "tipped off" Hot Topic that "Rage Guy" was actually a racist comic featuring a guy called "Race Guy" and promptly set about creating a lengthy back catalogue of racist comics. Hot Topic, as a company in the public eye, did the only thing that they could do in the situation—withdrew the stock.

This being the Internet, though, they were of course informed of the prank within a matter of hours and a short while later, this post appeared:

As mildly amusing as all this was, it goes some distance to showing that user-generated media is probably never going to topple properly-produced, accredited and protected media. Both will undoubtedly exist side by side. But while the children of the Internet fight over what is "theirs", play childish pranks on each other, throw their toys out of their respective prams and call each other "faggots", the professionals will continue doing their thing, the same as they've always done, and be paid accordingly. Those with nothing better to do will tear each others' eyes out over who came up with the concept of producing shitty comics in MS Paint first.

You wouldn't catch the BBC World Service trolling Hot Topic.

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#oneaday, Day 303: Panic Stations https://imnotdoctorwho.moegamer.net/2010/11/16/oneaday-day-303-panic-stations/ https://imnotdoctorwho.moegamer.net/2010/11/16/oneaday-day-303-panic-stations/#comments Tue, 16 Nov 2010 18:13:58 +0000 http://angryjedi.wordpress.com/?p=1776 Human beings, and especially British human beings, are inclined to panic at the most ridiculous things. It's probably a side-effect of being bombarded with negativity from the media and the news—if something bad could happen, then it probably already has, they tell us. (Maybe. I'm making that up a bit.) But really, there's no need … Continue reading #oneaday, Day 303: Panic Stations →

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Human beings, and especially British human beings, are inclined to panic at the most ridiculous things. It's probably a side-effect of being bombarded with negativity from the media and the news—if something bad could happen, then it probably already has, they tell us. (Maybe. I'm making that up a bit.)

But really, there's no need to concern yourselves with these things that might actually kill you. Seriously. Allow me to set your mind at rest for a few of these things that typically induce enormous amounts of panic.

The kettle isn't turning off!

The kettle is boiling and it hasn't made that familiar, comforting "click" of turning itself off, you say? Well, isn't that a pickle? Still, it's unlikely that your kettle will detonate like a bomb if you don't turn it off manually. In actual fact, it probably will turn itself off after a moment if you just leave it. Or if you're really that concerned, you can prevent inadvertent kettle detonation by simply turning it off yourself. You'll find it will stop boiling pretty quickly.

The toilet won't flush, and it's not my toilet!

Oh no! You did your business and now you can't get it to vacate the premises. How embarrassing! Because no-one else ever has a poo, right? You are literally the first person to ever have a poo in someone else's toilet. And explaining this situation to your hosts will be mortifying.

Never fear. In actual fact, your hosts have probably deduced the fact you were having a poo from the fact that you've been in there for more than the few seconds a wee normally takes. Also, you took a magazine and/or your iPhone/Nintendo DS with you. Simply explain to them that their toilet doesn't appear to be flushing and is there a special trick to it? Chances are if they live with an idiosyncratic toilet, they know how to talk to the toilet pixies and make it do the thing it's supposed to do.

Someone said a mean thing on the Internet!

You made a valid argument on a subject you feel passionately about, and someone called you a douchebag, whilst not contributing to the discussion at all. There's a simple solution to this problem: picturing the person who called you a douchebag. They're probably not a ripped jock with a six-pack who has a bevy of beautiful women satisfying his every sexual need at all times. He's probably an overweight gentleman with personal hygiene issues and a taste for Cheetos or similar snack foods.

This electrical device that was perfectly fine yesterday isn't working!

Rather than assuming that it's "broken" and wailing to the heavens, why not try checking the things that everyone forgets to check? Is it turned on? Plugged in? Is the socket working? Does it need new batteries? Does it need batteries at all?

On the off-chance that it is, in fact, "broken", consider what your life was like before you had the device in question. Was it significantly worse? If yes, then go get it repaired or buy a new one. If no, then you can probably live without your smoothie-maker/light-up dildo/automatic toilet paper dispenser.

I disagree with your opinion!

It's okay. Really. That's why it's called an "opinion". Well, it might not technically be the reason that the word "opinion" was chosen. But you are perfectly entitled to have your own opinion on something, and to be able to voice that opinion. You should also be prepared to deal with any consequences for voicing that opinion. If you slag off Call of Duty: Black Ops on the biggest Call of Duty fan site in the world, you're probably going to get called a douchebag by someone. If you stand naked in the middle of the street yelling "I AM A NAZI!" you will probably get arrested. If you tweet "Crap! Robin Hood Airport is closed. You've got a week and a bit to get your shit together, otherwise I'm blowing the airport sky high!!!" then you will probably get prosecuted.

This online service which I don't pay anything for isn't working!

Twitter down? Facebook failing? Reddit "under heavy load"? GO OUTSIDE.

No further questions, y'honor.

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#oneaday, Day 302: Faceache https://imnotdoctorwho.moegamer.net/2010/11/15/oneaday-day-302-faceache/ https://imnotdoctorwho.moegamer.net/2010/11/15/oneaday-day-302-faceache/#respond Mon, 15 Nov 2010 22:50:07 +0000 http://angryjedi.wordpress.com/?p=1773 So, apparently Facebook are launching their own email service. Here's a writeup on it from the very lovely Keri Honea. Go read it and support her work. Then come back. I'll wait. I'll even stay open in this tab while you go and read it. Okay. Here's the thing. Facebook is so prevalent in modern … Continue reading #oneaday, Day 302: Faceache →

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So, apparently Facebook are launching their own email service. Here's a writeup on it from the very lovely Keri Honea. Go read it and support her work. Then come back. I'll wait. I'll even stay open in this tab while you go and read it.

Okay. Here's the thing. Facebook is so prevalent in modern online life, so splattered all over pretty much everything we do on the Internet, that setting up an email service probably makes sense for them. After all, there's a bunch of people who already spend a considerable amount of time on the site each day, and not all of them play Farmville, even. So why not incorporate their email into it, too?

Now, granted, few of us have had the chance to test out the new features yet. And there are a few neat ideas in there, like the filtering options, which are apparently pretty cool. But the thing that will give some people—particularly the more net-savvy amongst us—pause is Facebook's rapidly-eroding reputation for personal privacy violations.

There are all sorts of responses to this. No, you shouldn't post things on there that you're not happy to share with the world—just like any website. But you don't always have complete control over everything you appear in. The tagging process, while cool in principle, is open to all sorts of abuse and has been the source of many arguments I've heard in the street. This is something which wouldn't have happened five years ago.

And then there's the controversy over exactly how "personal" your personal information remains, even with all your privacy settings jacked up to the max. Sure, you may be able to lock off your wall, photos, messages and all manner of other things from prying eyes. Everyone, that is, except for advertisers. Those supposedly "targeted" ads on Facebook that get everywhere—what will happen once email, an inherently more private form of communication, enters the picture? Will we start seeing targeted ads on Facebook based on your emails?

Yeah, GMail does this already. But at least GMail's ads are non-obtrusive, limiting themselves to simple text links that are at least relevant to the message you're reading at the time. But imagine, just hypothetically speaking of course, that you sign yourself up to a particular kind of site that you don't really want to talk to other people about. It could be a dating site. It could be a porn site. It could be a forum specialising in some sort of obscure fetish which only you and a gentleman from Bulgaria frequent. But the advertisers spot this, and so the ad campaigns begin.

This isn't a problem until you decide to show someone who's popped over for coffee this hilarious new link you posted earlier today. You click over onto your profile and BOOM! Ads for tortoise porn. Or something.

Okay, it's a bit of a kneejerk reaction, of course, and Facebook themselves claim that they're not intending to be a competitor to the big boys of the webmail arena. But given the huge number of Facebook subscribers, it's not unreasonable to assume that a goodly proportion of those people will happily opt-in without checking the terms and conditions thoroughly. Which, as many people have been finding out, is becoming more and more important to do.

I remember joining Facebook a good few years back. It was a relatively small community that was kept private to your close group of specifically-allowed friends. It was a good place to post photos and private-ish messages, and a complete contrast to the other big-hitter at the time, MySpace. Nowadays, though? Facebook is something of a running joke to long-standing users of the Internet, many of whom have either switched completely to Twitter, or only use Facebook when dealing with people who don't understand Twitter.

Trends change over time, and it's possible that Facebook will eventually fall from grace completely when the next Greatest Thing Ever comes along. What will happen to those petabytes of data they're storing about everyone then? Including, now, super-private emails? You can guarantee that not everyone will remember to delete their accounts and remove any incriminating "evidence" from there.

Simple solution: scale back on your Facebook use and find alternatives. I barely use Facebook these days. I'm a Twitter man primarily, and am slowly creeping around to using GMail as my email client of choice. Can't argue with perfection.

In short: if you email me anything @facebook.com, I probably won't be reading it, because I'll assume anything that comes to that address will be something to do with Farmville. I am yet to hear anyone in my group of friends say something positive about the prospect of having a Facebook email address. Why not be the first? Convince me why it's a good idea in the comments!

Or, you know, don't. Your choice, really.

Free bonus: What Your Email Address Says About You, from The Oatmeal

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#oneaday, Day 301: I've Read It https://imnotdoctorwho.moegamer.net/2010/11/14/oneaday-day-301-ive-read-it/ https://imnotdoctorwho.moegamer.net/2010/11/14/oneaday-day-301-ive-read-it/#comments Sun, 14 Nov 2010 16:38:28 +0000 http://angryjedi.wordpress.com/?p=1770 I've been on Reddit before. I didn't find it terribly intuitive, and the sheer volume of information on it was daunting and offputting. Sure, I helped support friends' submissions when I could, but delving into the whole thing proper just seemed like a frankly terrifying prospect. However, yesterday, I felt differently. Spurred on by this … Continue reading #oneaday, Day 301: I've Read It →

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I've been on Reddit before. I didn't find it terribly intuitive, and the sheer volume of information on it was daunting and offputting. Sure, I helped support friends' submissions when I could, but delving into the whole thing proper just seemed like a frankly terrifying prospect.

However, yesterday, I felt differently. Spurred on by this article, which several people had posted to Twitter seemingly independently of one another, I decided to give the community another look. I decided to just dive in and start looking at things, rather than getting analysis paralysis whilst looking at the front page.

And that, seemingly, is the way to do it. There is so much content on Reddit that it is impossible (and probably undesirable) to read it all. So you pick and choose the things that you're interested in.

Now, I know that there are several people amongst those who follow me who are still utterly bewildered as to what Reddit is and what its appeal is. So, with apologies to those of you who are already well familiar with what Reddit is and how it works, here is, erm, what Reddit appears to be and how it appears to work, after a mighty one day's experience of use.

Perhaps the easiest way of thinking about it is that it's the world's biggest forum. Users can post things, which are either links to other sites or "self posts", which are simple messages. Attached to each post are two things: upvote and downvote buttons, and a comment facility. Upvoting or downvoting something promotes or demotes the content, making it more likely to rise to the top of the page (or not, as the case may be). And then the comments underneath are threaded, just like on most blogs these days.

It's in these comment sections that the excellence of Reddit shows itself, though. A far cry from your average YouTube commenter ("u suck!!!!! lol!"), Reddit contributors and commenters appear to be, for the most part, mature, articulate, literate individuals with fantastic senses of humour and some of the quickest punning minds I've ever come across. It's a community that, after lurking for a few days, I certainly wanted to be a part of. Discussion is (from what I've seen so far, at least) mature, thought-provoking but not afraid to lapse into a bit of silliness from time to time.

And diverse. Good God, Reddit is diverse. If you have a particular niche interest, you can pretty much guarantee there will be a "subreddit" for it. Whether you're into gaming, gardening, FFFFFFFUUUUUUUUUUUU- comics, porn, music, Uzbekistani sledgehammer dancing… chances are you will find someone there with the same freaky tastes as you. And for those embarrassing questions that you really want to ask people, the creation of "throwaway" sock puppet accounts is actively encouraged to help everyone feel comfortable enough to say what they feel. Many Redditors use their main accounts, though, as the atmosphere of help and support in the appropriate subreddits is, at times, a shining example of what the Internet can be.

A poster I read earlier described Reddit as 4chan 3 days late with a filter for all the disgusting, gross and/or illegal crap. Which isn't exactly high praise, but I can see their point. 4chan, love it or hate it, originates (or at least popularises) many of the words, phrases and memes we take for granted on the Internet today. But then those who are too scared to delve into the murky waters of 4chan (like me… I'm not ashamed) can come across this stuff without unwittingly stumbling into gore porn via Reddit. Everyone's a winner.

Oh, just one tip, though… if you're not interested in seeing a wide selection of user peens (interspersed with a few boobies) then just steer clear of /r/gonewild.

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#oneaday, Day 299: The Internet Hits Me... But It Loves Me https://imnotdoctorwho.moegamer.net/2010/11/12/oneaday-day-299-the-internet-hits-me-but-it-loves-me/ https://imnotdoctorwho.moegamer.net/2010/11/12/oneaday-day-299-the-internet-hits-me-but-it-loves-me/#comments Fri, 12 Nov 2010 21:16:58 +0000 http://angryjedi.wordpress.com/?p=1761 The Internet is, as I've said a number of times on this blog, a fabulous invention. I certainly wouldn't be without it and the friends I've found because of it, the things I've learned from it, and all manner of other good stuff. Paul Chambers, he of the #TwitterJokeTrial, certainly wouldn't be without it either. … Continue reading #oneaday, Day 299: The Internet Hits Me... But It Loves Me →

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The Internet is, as I've said a number of times on this blog, a fabulous invention. I certainly wouldn't be without it and the friends I've found because of it, the things I've learned from it, and all manner of other good stuff.

Paul Chambers, he of the #TwitterJokeTrial, certainly wouldn't be without it either. Because today has been a pretty remarkable demonstration of solidarity and support for him, with huge proportions of Twitter reposting his original "menacing" tweet in full, coupled with the hashtag "#IAmSpartacus". The story even made The Guardian earlier. The principle behind the thing, if you haven't worked it out for yourself anyway, is that if everyone was posting the exact same thing that Chambers posted and was not, in fact, getting arrested for it, then clearly his conviction and the failure of his appeal is utter nonsense.

And so far, there have been no reports of anyone getting a friendly knock on the door from their local bobby. Which is good.

It was actually quite heartwarming to see Twitter—a community of, essentially, strangers—coming together to show an enormous amount of unified support for someone who is still technically a stranger to most of us. The vast majority of people posting the #IAmSpartacus tweets don't know Chambers personally. But they understand what his plight represents—a pretty serious threat to not only free speech, but the British sense of humour as well. Whatever will be the eventual conclusion to the whole fiasco is still shrouded in mystery. But in the meantime, Chambers is doubtless sleeping a little easier at night knowing that to many people, he's a hero of sorts.

So that's all very nice, and one of many examples of how The Internet is clearly a Force for Good. (Of course, some might, at this stage, point out that if there was no Internet Chambers wouldn't have got into this situation in the first place, but let's just leave that argument to one side for a moment, shall we?)

And then we get this:

Source

Good old 4Chan, cesspool of the Internet, originator of some of the funniest and/or most irritating (depending on your outlook) memes to do the rounds on the Web. There they are, genuinely proposing to flood Tumblr with gore, porn, child pornography and "the worst [they] can offer", which probably means "all of the above".

Now granted, Tumblr is a bit of a hipster hangout that is full of people who do nothing but post pretentious photographs, "inspirational" quotes and tame pornography. But there are also plenty of people out there who use it as their blogging platform of choice. With good reason—it's a simple system for sharing text, photos, video and audio that is mobile-friendly. There's no extraneous features or plugins to worry about, it's just type, post, go. Couple that with the built-in community features and, to some, it's like an extended Twitter with no character limits. Not just for hipsters, see.

Whether 4Chan will actually go through with their threat or not is kind of beside the point. The fact that the possibility of such a campaign was even considered is the thing which makes me want to invest in an expansive hammer collection. According to Urlesque, earlier today there wasn't a huge amount of traction for the plan. Which is kind of encouraging, I guess, but it still sucks that there are a bunch of a-holes out there who feel the need to wave their e-peen around at every opportunity.

Whoever came up with the campaign seems genuinely affronted that Tumblr, as a community, is trying to "imitate" 4Chan. Now, there are many things to aspire to in life. But to aspire to being 4Chan is not something that most people would say with pride. And it's pretty likely that a considerable proportion of Tumblr's users aren't even aware of what 4Chan is in the first place. So the particular "Anonymous" who has his (you know it's a "he", and likely a "he" who has never known the touch of a woman/man, depending on preference) panties in a bunch over Tumblr's "imitation" of 4Chan is clearly just looking for an excuse to wipe his dick on everybody's curtains.

Still, as ever, it comes back to the Greater Internet Dickwad Theory, which I've posted links to on this blog more times than I care to remember. I guess once more can't hurt.

Basically, Internet, you're capable of showing the very best and/or worst the human race has to offer at a moment's notice. So it should hopefully go without saying by now that the words you should live your life by are very simple: always follow Wheaton's Law.

Don't be a dick.

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#oneaday, Day 298: Did You Hear The One About The [REDACTED] And The #TwitterJokeTrial? https://imnotdoctorwho.moegamer.net/2010/11/11/oneaday-day-298-did-you-hear-the-one-about-the-redacted-and-the-twitterjoketrial/ https://imnotdoctorwho.moegamer.net/2010/11/11/oneaday-day-298-did-you-hear-the-one-about-the-redacted-and-the-twitterjoketrial/#comments Thu, 11 Nov 2010 23:05:03 +0000 http://angryjedi.wordpress.com/?p=1755 If the name Paul Chambers doesn't mean anything to you at the moment, then take a moment to read this summary of the day's proceedings, courtesy of The Guardian. The TL;DR version (God, I hate that phrase and wish it, and everyone who uses it unironically, would die in a f… would, err, live a … Continue reading #oneaday, Day 298: Did You Hear The One About The [REDACTED] And The #TwitterJokeTrial? →

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If the name Paul Chambers doesn't mean anything to you at the moment, then take a moment to read this summary of the day's proceedings, courtesy of The Guardian.

The TL;DR version (God, I hate that phrase and wish it, and everyone who uses it unironically, would die in a f… would, err, live a long and happy life filled with kittens and/or puppies, whichever they preferred, really, because it's up to them how they live their lives and I love them, whatever they decide) is this: Chambers made an (arguably) ill-advised joke on Twitter about blowing Robin Hood Airport "sky high". It was a throwaway comment that got blown (pardon) out of all proportion and, thanks to some very, very silly people, has been treated as something roughly approaching a mid-level terrorist incident.

The conclusions of the judge today were that Chambers' original comment was "obviously menacing" and that any "ordinary person" would "be alarmed".

Funny, then, that Twitter itself has been full of bomb threats, incitements to violence, discussions of inflicting bodily harm on individuals, and no-one else (save Conservative councillor for Birmingham, Gareth Compton, who made some similarly ill-advised comments, got bollocked and then promptly released on bail) has been arrested for it.

The long and short of it, though, is that Chambers' appeal was unsuccessful, meaning he is now lumbered with a mounting legal bill and fine which—bless him—Stephen Fry has offered to pay, but members of the public have been generously donating to, also. (Find out how you can help too here).

Chambers has lost his job as a result of one silly comment on Twitter that clearly wasn't intended to be "menacing" in the slightest. What sort of incompetent terrorist hatches their plans via social media anyway? Everyone knows they still use cassettes and VHS tapes. But the fact stands; this poor chap has had his life pretty much destroyed as a result of an almost total abandonment of Common Sense.

I like to think of myself as a fairly ordinary person, and I certainly wasn't menaced by Chambers' tweet. I wasn't even aware of it until this whole legal fiasco started—but I follow plenty of people who make comments which could, according to Judge Jacqueline Davies, be interpreted as "menacing" and "alarming". Are they all going to be arrested now? Or was Chambers set up to be made an example of? Certainly if the authorities are intending prosecuting everyone who has made mock "bomb threats" on Twitter today, they'd better get started now, because it's going to take a good long while, and lots of courthouse space to get it all sorted.

Or perhaps they could, you know, focus on some actual crimes. Perhaps they could take some steps to deal with kids carrying knives, youth gangs, burglaries, assaults, murders, even fucking traffic incidents carry more weight than a ridiculous comment on Twitter.

Or even—here's a thought—they could invest some resources into tracking down actual, genuine terrorists and foiling their plots before they happen. But perhaps that's too difficult, and it's much easier to make a scapegoat of a poor fella who was simply excited to spend time with the love of his life, and was frustrated by the fact that the airport's closure was making that look more and more unlikely.

So, moral of the story, kids? Be careful what you say. Otherwise Big Broth—

[THE REMAINDER OF THIS BLOG POST HAS BEEN REDACTED BY ORDER OF THE GOVERNMENT OF THE UNITED KINGDOM OF GREAT BRITAIN AND NORTHERN IRELAND. PLEASE DIRECT ALL ENQUIRIES TO ihaveno@commonsense.org.uk]

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#oneaday, Day 295: Eat Your Words https://imnotdoctorwho.moegamer.net/2010/11/08/oneaday-day-295-eat-your-words/ https://imnotdoctorwho.moegamer.net/2010/11/08/oneaday-day-295-eat-your-words/#comments Mon, 08 Nov 2010 22:12:39 +0000 http://angryjedi.wordpress.com/?p=1746 Call of Duty: Black Ops is currently in the process of being launched. This game, for the uninitiated, is going to be rather popular, and it's expected to sell by the millions. Fair enough. It's always good to see something enjoy so much success. (Unless it's, say, a nuclear bomb or terrorist plot or something.) … Continue reading #oneaday, Day 295: Eat Your Words →

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Call of Duty: Black Ops is currently in the process of being launched. This game, for the uninitiated, is going to be rather popular, and it's expected to sell by the millions. Fair enough. It's always good to see something enjoy so much success. (Unless it's, say, a nuclear bomb or terrorist plot or something.)

It's also something that I couldn't give two shits about, but this blog post isn't about why I don't give two shits about it. This blog post is about why it doesn't matter that I don't give two shits about it, and why it doesn't matter that you, the reader, might think it's the best thing ever. All that really matters is your own personal opinion on the matter, and it's this principle that the Internet at large (including, occasionally, yours truly) forgets sometimes.

Everyone has a right to their own opinion, of course. But who really has the right to say what is the "correct" opinion? No-one, of course. The only "correct" opinion is the one you hold. If your opinion doesn't happen to gel with the majority, then that's fine. If you hold an opinion that's popular with the majority but unpopular with your circle of friends, that's fine too.

In most cases, anyway. Opinions involving being a Nazi, a racist, enjoying raping and/or killing children and/or animals or reading the Daily Mail are generally agreed to be Bad Things. These are societal norms. They're universally accepted. (Except by the racist Nazi child-raping animal-haters who read the Daily Mail, of course.)

But there are no societal norms on what you "should" think about Call of Duty. Sure, there's a large number of people out there who really dig it. Some may point to sales figures or Raptr usage statistics and claim that Modern Warfare 2 is the "most popular game of all time" and therefore one of the most important that everyone should like and appreciate. But that's not the case at all.

The simple fact is, all forms of media have, over time, broadened their appeal. No-one can be expected to be "into" everything. There's no-one out there who's read every book, seen every film, watches everything on TV. For one thing, there simply isn't time to do that. And while it was once possible to play every game there was thanks to their short length or relatively limited availability, we're now at a stage where there's no need to play every game out there. In fact, it's arguably undesirable to do so, because it would inevitably mean you'd miss out on some of the hidden depths of some titles. Consider the person who romps straight through Fallout: New Vegas' main questline and beats it in, say, 20 hours, versus the person who fully explores the world and invests over 100 hours into that game. Who's had the fuller experience and got better value for money? I guess there's arguments for either, but personally speaking on reflection I'd much rather have a deeper experience with less titles than whore around with every game that's available out there.

What that means, then, is that if you're someone who isn't interested in Black Ops, you don't have to feel bad about all the fuss. But at the same time, there's no need to be an ass to the people out there who are buzzed for that game. They probably wouldn't be into the idea of playing Deadly Premonition, Aquaria or Super Meat Boy.

So, basically, do your thing, enjoy what you enjoy and don't be hatin' on those who like something you don't. Similarly, if you like something and someone else doesn't, don't be hatin' on them for not liking it, either.

And the world will be a happy place.

Who am I kidding? This is never going to happen. Call of Duty sucks and everyone buying it is a lame-ass fagbrain!*

* This is a joke, tightass.

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#oneaday, Day 293: The Internet Will Make You Gay https://imnotdoctorwho.moegamer.net/2010/11/06/oneaday-day-293-the-internet-will-make-you-gay/ https://imnotdoctorwho.moegamer.net/2010/11/06/oneaday-day-293-the-internet-will-make-you-gay/#respond Sat, 06 Nov 2010 21:09:51 +0000 http://angryjedi.wordpress.com/?p=1734 When you're young, being labelled as "gay" is the ultimate stigma, regardless of what your sexuality actually is. Anything bad is labelled "gay" and anyone who is not one of the cool kids is labelled "gay", "gaylord", "queer" or all manner of other things. This is not terribly sexually enlightened, of course, and is one … Continue reading #oneaday, Day 293: The Internet Will Make You Gay →

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When you're young, being labelled as "gay" is the ultimate stigma, regardless of what your sexuality actually is. Anything bad is labelled "gay" and anyone who is not one of the cool kids is labelled "gay", "gaylord", "queer" or all manner of other things. This is not terribly sexually enlightened, of course, and is one of the things that leads to homosexual teens feeling stigmatised and terrified of their own sexual identity—to the extent that they'll take their lives in some cases. This is, of course, a terrible thing, and we shouldn't make light of this issue. Go support the It Gets Better project, and feel good about yourself. Then we can start taking the piss out of something else gay-related.

Done that? Good.

What I would like to make light of, though, is the inexplicable ability for Twitter, Facebook and indeed the whole Internet to turn the hairiest and burliest of men into gibbering, mincing queens. I've only really noticed it in the last couple of years or so. But something, somewhere, has snapped and deemed it okay for men to be outrageously flirtatious (and, at times, downright filthy) with one another, all in jest. Say some of the things which regularly grace my Twitter feed (occasionally from my own typing fingers) in high school and you'd have got a one-way ticket to Wedgie City, population: your head and a toilet bowl.

I won't give examples, to spare the blushes of those who have made said comments in the past. But I actually find it pretty interesting that this sort of thing seems to be more and more common. It's not done with any form of sexual intent in mind, though the content of the comments may well be sexual in nature. It's more a form of light-hearted banter that is possibly an ironic response to those men with an overabundance of testosterone—the kind who barely disguise their erections in the street any time a vaguely attractive girl walks past, and the kind who like to shout outside pubs and anyone, everything and, often, nothing or no-one at all.

Perhaps it's the long-distance, semi-anonymous nature of communication on the Internet that makes this sort of thing happen more often. After all, if someone misinterprets a flirtatious gay comment and either takes offence (or indeed becomes rather more amorous than you were expecting) you can always hide behind the "ah, well, you can't tell tone of voice in text, can you… ahahahaha" defence.

Still. Perhaps this is a sign that the online world is, on the whole, more comfortable with a broad spectrum of sexual identities rather than simple "straights over there, gays over there, and then there are bisexuals, but some just say they're kidding themselves" terms.

Or perhaps it's just a sign that Spider-Man has, in fact, now made everyone on the Internet gay.

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#oneaday, Day 270: Go Go Gadget, uhh, Gadget https://imnotdoctorwho.moegamer.net/2010/10/14/oneaday-day-269-go-go-gadget-uhh-gadget/ https://imnotdoctorwho.moegamer.net/2010/10/14/oneaday-day-269-go-go-gadget-uhh-gadget/#respond Thu, 14 Oct 2010 21:45:52 +0000 http://angryjedi.wordpress.com/?p=1618 I love gadgets. Anyone who knows me in "real life" will not be surprised by this revelation. But I'm always impressed by quite how much we can do with various little portable implements these days. And even not quite so recently, too. The most recent mind-blowing moment I had was during this last week when … Continue reading #oneaday, Day 270: Go Go Gadget, uhh, Gadget →

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I love gadgets. Anyone who knows me in "real life" will not be surprised by this revelation. But I'm always impressed by quite how much we can do with various little portable implements these days. And even not quite so recently, too.

The most recent mind-blowing moment I had was during this last week when I had my little expedition to the woods. I was standing in the middle of a forest with absolutely no trace of civilisation except a little crude wooden bench by the side of the muddy path. And somehow I had better mobile signal than I do in the house I'm sitting right now. So, without thinking, I popped out my iPhone and fired up eBuddy to say hello to my buddy Chris in California. He responded back and we had a nice discussion about music.

Let's just think about that a minute. I was in the middle of a wood in Cambridgeshire, England. Chris was somewhere in sunny California. And yet there we were, chatting away like this was a perfectly normal thing to do. That's awesome.

One of my favourite gadget moments, though, was a good few years back now. I was up in Edinburgh at the Fringe with the Southampton University Theatre Group, or "Rattlesnake!" as we'd inexplicably decided to call ourselves. At the time, I had somehow managed to end up with the responsibility of keeping the Theatre Group website up to date. I'd prepared a special Edinburgh page and everything, and I decided that it would be pretty awesome to keep an online diary. The concept of "blogging" was but a pipe dream for all but the biggest nerds (even bigger than me) at this point. And doing so via a mobile device was absolutely out of the question.

I did, however, have my Palm Tungsten with me, to date my second-favourite gadget after my iPhone. You could play Shining Force on it, for heaven's sake. That's awesome, if beside the point. No, the reason my Palm came in handy was that I could type up my diary entries into the Notes application on it and then use the handily-provided SD card (32MB!) to transfer said material to a computer in the conveniently-located Internet café we found one day.

One may ask why I didn't just type said diary entries straight into the computers. Well, the advantage of doing it on the Palm was that I could write things as they happened. I could write a rehearsal report. I could write what we were up to in the park. I could write about flyering the Royal Mile. The Frankenstein pub. (AMAZING) Being on top of Arthur's Seat drinking sake as the sun rose. (DOUBLEPLUSAMAZING)

Sure, I could have written about these things after the fact. But the immediacy of being able to write about it there and then was pretty damn cool. Each new generation of gadgets makes this sort of thing easier and easier to do. And while it has its downsides—the sea of people filming concerts on their mobile phones instead of actually watching the damn things being one—on the whole I think it's really great to be able to share life's exciting little moments (or, in the case of some of you out there, the details of your latest bowel movements) with people that you care about it. Of course some of this is vanity. But the other side of it is being able to share things with people that you don't get to hang out with as often as you like.

So gadgets are awesome. For everyone. Not just nerds.

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#oneaday, Day 264: Cupid Rules OK https://imnotdoctorwho.moegamer.net/2010/10/08/oneaday-day-264-cupid-rules-ok/ https://imnotdoctorwho.moegamer.net/2010/10/08/oneaday-day-264-cupid-rules-ok/#respond Fri, 08 Oct 2010 23:26:30 +0000 http://angryjedi.wordpress.com/?p=1570 OKCupid! is a fascinating site. Even if you're not looking for a potential partner, soulmate or someone to shout "gief cyb0r plz" at, I'd encourage you to take a look at it for the simple reason that the site itself is pretty unique when it comes to the world of social networking, finding friends and … Continue reading #oneaday, Day 264: Cupid Rules OK →

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OKCupid! is a fascinating site. Even if you're not looking for a potential partner, soulmate or someone to shout "gief cyb0r plz" at, I'd encourage you to take a look at it for the simple reason that the site itself is pretty unique when it comes to the world of social networking, finding friends and dating.

If you've ever dipped a toe into the murky waters of online dating, you'll know that most sites are 1) filled with people who are apparently far more attractive than you (but in fact are either using a fake photo or a very good photographer) and 2) demand that you give them vast quantities of cash every month for the privilege of being able to actually talk to anyone. Fair enough if they work; certain places like match.com even offer a money-back guarantee if you can't find yourself someone to talk to on their network. There's also that interminable string of "OMG! GET LAID WITH GIRLS IN [insert location from your IP address here] TONIGHT!!" that you get on some of the Internet's less salubrious sites. But the less said about them the better.

No, OKCupid takes a different tack by first of all being free to use. Marvellous. Second of all, rather than relying on people searching via simple criteria ("I am looking for a woman aged 25-35 in the Outer Hebrides") it does some rather clever profiling of your personality via a bank of approximately five bajillion "match questions", some of which are "official", but many of which have been submitted by other users. All of them are multiple choice, and all of them require you to not only put your own answer, but the answer you'd like your ideal partner/friend/fuckbuddy to put, too. And they don't have to match. Perhaps you're spoiling for a fight, so you put that you like immigrants, but you'd rather your ideal match were a card-carrying Daily Mail reader with borderline racist tendencies. Or perhaps you want to find someone who will never, ever argue with you about anything, ever. In which case you put that your ideal partner/friend/fuckbuddy should answer the same as you, and that it is MANDATORY (like the sex party) that they do this. And you won't accept anything less. No sir.

Anyway, the upshot of all this is that the site builds what is probably a pretty accurate psychological profile of you and, as such, allows you to find people who you're likely to "click" with fairly quickly. It's pretty remarkable in the way it works, and it's surprising to see how accurate a picture of your personality it can build from these questions. And of course, the more you answer, the more accurate said picture becomes.

Not only that, though, but the site also does stuff like tracks how likely people are to respond to unsolicited messages. So that hottie you have your eye on may only have a 5% response rate, in which case your declarations of a desire for a night of wild and steamy passion will probably fall on deaf ears. Or at least ears that will go "ugh" and block you promptly.

All that for free, while the sites out there that demand your credit card information to even get you to sign up still cling to the old ways. Why not go on over and find out a little something about yourself? You might even make some awesome new friends. "AND MAYBE MORE!!" as the saying has it.

For the curious, these are my Sims-style personality traits based on the 389 questions I've answered so far. (It's super-quick to answer questions using the convenient iPhone app. Also, I get bored at night-time.)

From left to right, said icons indicate that I am less aggressive than average, less ambitious, less compassionate (not sure I'd agree with that one), more attentive, more pessimistic, less spiritual, more loving and more scientific. The magic robots have spoken. That is me. Until I answer some more questions and prove them wrong, of course. Apparently I need to grind my spirituality and compassion stats a bit.

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#oneaday, Day 255: The Big Pixels are Here! https://imnotdoctorwho.moegamer.net/2010/09/29/oneaday-day-255-the-big-pixels-are-here/ https://imnotdoctorwho.moegamer.net/2010/09/29/oneaday-day-255-the-big-pixels-are-here/#comments Wed, 29 Sep 2010 22:43:33 +0000 http://angryjedi.wordpress.com/?p=1532 Ladies and gents, it's my great pleasure to reveal The Big Pixels to you. You may recall some days ago that I was mourning the loss of Kombo. Kombo's still not dead yet—feel free to drop by and support the remaining writers—but, to be frank, it's probably only a matter of time. It's very sad to … Continue reading #oneaday, Day 255: The Big Pixels are Here! →

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Ladies and gents, it's my great pleasure to reveal The Big Pixels to you.

You may recall some days ago that I was mourning the loss of Kombo. Kombo's still not dead yet—feel free to drop by and support the remaining writers—but, to be frank, it's probably only a matter of time. It's very sad to see the end of something which has clearly had love, care and attention poured into it over the last few years, and I'm happy that I was part of the experience for a short while.

But this post isn't about mourning the past; it's about celebrating the future. And that future begins with today's launch of The Big Pixels.

The Big Pixels are a group of friends first and foremost, video game writers second, and we decided to band together to produce something that we'd want to read ourselves. Intelligent, thought-provoking games writing. No flamebait. No traffic-whoring. Just the kind of thing that gets people stroking their chin and going "Hmmm", and hopefully provoking some discussion. Those of you who follow The Squadron of Shame will undoubtedly dig what we're doing. And those of you who are tired of the same old news stories posted everywhere day after day will surely enjoy our work, too. It's an N4G commenter-free zone!

We're there to have fun and build a community, not to chase page hits. So the important thing for you (yes, you!), the reader, is that you enjoy it. Read our work. Tell us what you think in the comments. Feel free to share any pieces you find particularly interesting or entertaining. And help us to build up our own unique little corner of the internet; a home away from home for those who are sick of "Top Ten Tuesdays" featuring boobies, guns or any combination thereof, or people who are sick of seeing the same picture of Michael Pachter on every article where he says something contentious and/or stupid.

Since you're reading my blog, I'm going to draw particular attention to my own posts, of course. I am nothing if not a whore, after all. So while you're over there, feel free to check out a "reprint" of my article on game development's gender divide (featuring much-appreciated assistance from the very lovely Mitu Khandaker and Lauren Wainwright), a companion article to the most recent SquadCast on video game music, and a discussion of adult gaming. I hope you like them; and be sure to check out my buddies' work while you're over there. And don't forget the Looney Bin, receptacle for all manner of game-related crap that we've encountered in our journeys around the web.

It's been an interesting journey over the last few days, and it's only just beginning, for sure. Stay tuned to The Big Pixels, as we'll all be pushing out a wide variety of articles on all manner of game-related subjects every week. Follow us on Twitter and/or Facebook for the latest and to make us look popular and awesome.

Also, our review scoring system has a rainbow unicorn pixel in it. And there is absolutely no way you can say that isn't the most amazing thing you've ever seen. Unless Maru is your cat.

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#oneaday, Day 254: Be The First Of Your Friends To Like This https://imnotdoctorwho.moegamer.net/2010/09/28/oneaday-day-254-be-the-first-of-your-friends-to-like-this/ https://imnotdoctorwho.moegamer.net/2010/09/28/oneaday-day-254-be-the-first-of-your-friends-to-like-this/#comments Tue, 28 Sep 2010 19:28:30 +0000 http://angryjedi.wordpress.com/?p=1527 I remember back in primary school we were encouraged to never use the words "nice" or "said" because they were boring. There are always better words to use, we were told, so we should be creative and extend our vocabularies. Fast forward to today and we have much the same issue with the word "like", … Continue reading #oneaday, Day 254: Be The First Of Your Friends To Like This →

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I remember back in primary school we were encouraged to never use the words "nice" or "said" because they were boring. There are always better words to use, we were told, so we should be creative and extend our vocabularies.

Fast forward to today and we have much the same issue with the word "like", a word which is rapidly losing all meaning thanks to its total domination over the social networking space. Every day on Facebook, it's a fair bet that there is at least one entry in everyone's news feed that says "Amber likes OMG!! Where did you get you're shoes LOL! on ♥." or "Bob likes I hate it when your trying 2 go 2 sleep and u cant on Likebook." Not only do these sentences make no sense, they're a symbol of a peculiar shift in communication styles that has taken place in recent years, particularly amongst teens and tweens.

Essentially, rather than just typing "I hate it when you're trying to go to sleep and you can't" and sharing that particular inanity with the world (not to mention spelling it correctly), it seems that it's now much more the done thing to go and find a website which lists hundreds of said inanities for the sole purpose of allowing people to Like them on Facebook. There's a kind of "distancing" involved. Anyone can click "Like" on something. As soon as you write it yourself, it becomes more personal, and harder to do.

Trouble is, the word "Like" is being used so much that it stops making sense sometimes. Or its context is completely inappropriate. Take the latest "check-in" craze, GetGlue, which is actually a pretty neat idea. Users tag the things that they, yes, like as well as the things that they dislike and can then get suggestions of other things they might like based on other users' tastes. Fair enough. However, when a site offers you the opportunity to not only "Like" ebola but also check into it, you have to question if the correct terminology is really being used in this instance.

And where's the opportunity to dislike things? GetGlue is unusual in that it does specifically allow people to say "I don't like this". There's no opportunity to do that on Facebook. If a friend posts a status update that informs everyone that, say, their leg has fallen off and their family are dead and not only that, someone posted a bag of poo through their letterbox then the only things to do are to "Like" it, which seems rather tactless and inappropriate, or to actually leave a comment which will probably start with "I wish there was a Dislike button" and end with too many exclamation marks.

Perhaps Facebook is attempting to make us all more positive. Instead of writing "I'm so sad. My family are dead, my leg has fallen off and someone posted a bag of poo through my letterbox" which, let's face it, no-one is going to click "Like" on, perhaps you should put a positive spin on it. "My family are dead, my leg has fallen off and someone posted a bag of poo through my letterbox. But at least I found 76p in small change in my jacket pocket, Snickers later ftw!!!"

aplenty from there on, I feel.

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#oneaday, Day 253: Pay-Per-Everything https://imnotdoctorwho.moegamer.net/2010/09/27/oneaday-day-253-pay-per-everything/ https://imnotdoctorwho.moegamer.net/2010/09/27/oneaday-day-253-pay-per-everything/#comments Mon, 27 Sep 2010 20:09:17 +0000 http://angryjedi.wordpress.com/?p=1524 I came to a realisation today. I have a thing about the word "monetize" (or, arguably, "monetise" if you want to be English about it, although the latter is not recognised by a British English spellchecker). This is not news to those of you who have been following this blog for some time. Some of … Continue reading #oneaday, Day 253: Pay-Per-Everything →

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I came to a realisation today. I have a thing about the word "monetize" (or, arguably, "monetise" if you want to be English about it, although the latter is not recognised by a British English spellchecker). This is not news to those of you who have been following this blog for some time. Some of you may even recall the Money Robot, star of Day 128 on this blog, and, of course, the thing that goes around monetizing everything in sight by applying green electricity to their genital areas, assuming they have genitals.

But, as I say, I came to a realisation today. And my problem is not with the word itself as it is with the fact that we even need a word for this concept at all. "Monetize", after all, pretty much means "convince people that it is acceptable to pay money for". And sure. There are some things out there that could stand to be charged for—certain content online, for example, could be charged for in order to make sure that writers could actually get paid for once. The iPad, Kindle and other devices like them are doing a lot to help people think about how they consume content—a move away from the whole "EVERYTHING SHOULD BE FREE!" philosophy that the Internet has embraced for so long and a move towards "most things should be free, but really good stuff should be an appropriate price".

At least that's the theory of how it should work. How monetization works in practice is that you get people charging you to go to the toilet at railway stations. You get a 30p "convenience charge" for paying your parking fees via phone instead of via small change in a machine—change which some poor sod will have to come and collect at some point rather than an automated robot who steals your credit card numbers over the phone, I might add. You get charged £30 to disconnect your broadband (at least you do if you go with Orange Home, fuckers). And Endsleigh Insurance (also fuckers) wanted to charge me £85 for the privilege of cancelling my home insurance, all because I had moved house just after the policy had renewed, ignoring the fact I'd been paying them for the last ten years. Let's not even get started on bank charges, where they take the money you haven't got in order to punish you for not having any money.

You get the picture. Not everything being monetized is good. And that's why I think the fact it's happening so much that we need a new word to describe the concept is very much a bad thing. We don't need to pay for everything. I pay a bloody fortune to travel by train in rubbish, smelly, drunk-infested conditions so the least I should be able to expect is the opportunity to have a piss for free at the other end. Conversely, I'd be more than happy to pay for some exclusive content, eBooks or virtual magazines delivered to the iPad I don't have. It's all a question of value.

You may argue that the ability to have a piss is inherently more essential and therefore valuable than an eBook. But technically I can have a piss anywhere. The charge on the toilet is not stopping me from, say, pissing myself. The nice policeman standing on the corner might, however.

The eBook or virtual magazine, however, has had love, care and attention ploughed into it and therefore, it's only fair that the writers and producers should receive some recompense for that. So more premium, high-quality content, please, and less in the way of "convenience charges".

THANKS.

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#oneaday, Day 249: Remember Reach... Uh, Kombo https://imnotdoctorwho.moegamer.net/2010/09/23/oneaday-day-249-remember-reach-uh-kombo/ https://imnotdoctorwho.moegamer.net/2010/09/23/oneaday-day-249-remember-reach-uh-kombo/#comments Thu, 23 Sep 2010 22:13:16 +0000 http://angryjedi.wordpress.com/?p=1510 The death of a website is a curious thing. In practical terms, it's no different to deleting a file, switching something off, throwing out a piece of technology that is no longer used. But it's more than that. A dying website normally knows it is dying before the plug is finally pulled. And, these days … Continue reading #oneaday, Day 249: Remember Reach... Uh, Kombo →

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The death of a website is a curious thing. In practical terms, it's no different to deleting a file, switching something off, throwing out a piece of technology that is no longer used. But it's more than that. A dying website normally knows it is dying before the plug is finally pulled. And, these days in particular, it's not just a website that dies. It's the community that the site built. The readers who came back every day, whether they were vocal ones who commented on everything or people who just diligently read every article because they'd chosen that particular site to be their "home".

I've witnessed the death of several websites I've been involved with either as an employee or an active community member of in my time, and it's never pleasant. 1up.com isn't dead, of course, but when The Great Exodus occurred some time back, the Squadron of Shame and I left the site behind and never looked back. The site still maintains an active blogging community, but it's a shadow of its former self when I think back to the glory days of the 1up Radio boards.

Then came B4HD, a relatively short-lived retro games project that I was involved with. We had a team of dedicated writers who loved games of the past with a passion and loved writing about them. But for various reasons documented in the site's final post, it had to close and those involve seek other outlets for their work.

Most recently, of course, is Kombo. Kombo is still there, of course, for now. But the staff aren't. Sure, there are some who are still there diligently posting articles on the site and holding things together as the site's last few commitments are fulfilled. But some time soon, that site and everything attached with it—the content, the artwork, the community, the recognisable writers—will cease to be.

What happens at that point? Where do all these lost souls go? Sometimes they have nowhere to go straight away, and simply have to pick another place to call home and latch on to it. Sometimes they have to start from scratch again, building a reputation from the ground up like they once did. Sometimes they float aimlessly for a while. And sometimes they immediately land on their feet and produce something awesome.

It's perhaps premature to be holding a "wake" for a site like Kombo when it hasn't even died yet. Rest assured that the talented crowd from Kombo are not going anywhere. That dedicated team who knew and loved their audience (even Wiiboy) and what they wanted to hear are alive, well and waiting.

"Waiting for what?" you may ask. That's not for me to say… yet. But let's just say that those of you who enjoyed the writing of myself, Jeff, Brad, Joey, Eric, Keri, Ryan, Mike, Matt, Joel, Dan, Ryan and Geoff won't have to wait too long to see what we're up to. It's going to be great, and we hope you like it a lot.

A love of the cloak and dagger prevents me from saying anything else right now. For those of you who care, though, we're fine. And I know that I for one am hugely happy to have met such an awesome crowd of writers, and even happier that we're sticking together for new and exciting projects.

Watch this space for the latest.

■

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#oneaday, Day 247: This Is Why We Can't Have Nice Things https://imnotdoctorwho.moegamer.net/2010/09/21/oneaday-day-247-this-is-why-we-cant-have-nice-things/ https://imnotdoctorwho.moegamer.net/2010/09/21/oneaday-day-247-this-is-why-we-cant-have-nice-things/#respond Tue, 21 Sep 2010 20:41:32 +0000 http://angryjedi.wordpress.com/?p=1501 Twitter broke earlier today. This in itself is nothing unusual, as the existence of the term "failwhale" will attest. But this time it was partly a result of some new changes that the service made, particularly with regard to posting links. Twitter recently launched its own link-shortening service, called "t.co". This is one of the … Continue reading #oneaday, Day 247: This Is Why We Can't Have Nice Things →

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Twitter broke earlier today. This in itself is nothing unusual, as the existence of the term "failwhale" will attest. But this time it was partly a result of some new changes that the service made, particularly with regard to posting links.

Twitter recently launched its own link-shortening service, called "t.co". This is one of the shortest link-shorteners out there, and when characters are a precious commodity as they are on Twitter, that's really important.

Unfortunately, some clever young person discovered that by using t.co it was, in fact, possible to embed HTML code and, worse, JavaScript in these links. It was also possible to format tweets, change their colour and black them out.

Said exploiter quickly discovered that by blacking out a tweet and adding a "mouseover" JavaScript event to automatically retweet the exploit, post giant text on the screen or in some cases, redirect to websites you wouldn't want anyone to catch you on ever whenever a user moved their cursor over the blocked text, they could cause absolute chaos. Thankfully, most people got wise to the exploit pretty quickly and retreated to the safety of Twitter client apps, as it only affected users on the website itself. Of course, there were a few people who started screaming "OMG VIRUS!!!" and panicking, but most of them were put in their place pretty quickly with a simple, calm explanation (hah, right) that an exploit and a virus are two very different things. And Twitter stepped in to plug the security hole reasonably quickly, too. So the whole thing was over within a matter of hours.

The main point of this, though, is that it wouldn't have happened at all without the new functionality that Twitter was offering. It seems that every single time something new and potentially awesome appears, there is at least one person out there who wants… no, seemingly needs to break it. Why? Because they can.

This explains the existence of "glitchers", people who deliberately play video games in order to break them. It explains the existence of software pirates, who are out to break copy protection and DRM on software. It explains the existence of hackers, people who write viruses and spammers. And, indirectly, it's the reason why every single time you turn on Windows you have fifteen bajillion updates to install.

This is all getting a bit tiresome now. It's such a shame that things that are new must seemingly go through the "initiation" of being broken by some idiot sitting in his pants in his basement, probably masturbating furiously as he watches the chaos unfold before his eyes. Because you just know it's a "he", too. (I'm all for equality, but when it comes to stupid, pointless and inconvenient things to do with computers, it's always a guy.)

Thankfully, the world seems adequately set up to deal with such dribbling idiots these days. We have spam filters, virus scanners, scripts to clean out malicious code from websites. Companies have teams to fix broken functionality like we've seen here. And of course, it's easy to say that things should be tested more thoroughly before release. But there's no way you can predict every single possible stupid thing that some member of the human race will try and do. If we could, no-one would ever go outside and the world and everything in it would be covered in sponge just in case we fell over and hurt ourselves and/or tried to kill someone else with something.

So if you know anyone who's ever come up with one of these exploits, or anyone who's ever ruined a Nice Thing for anyone else, do the world a favour and go and punch them really, really hard in the testicles.

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#oneaday, Day 245: Obituary or Rebirth? https://imnotdoctorwho.moegamer.net/2010/09/19/oneaday-day-245-obituary-or-rebirth/ https://imnotdoctorwho.moegamer.net/2010/09/19/oneaday-day-245-obituary-or-rebirth/#comments Sun, 19 Sep 2010 19:00:50 +0000 http://angryjedi.wordpress.com/?p=1494 Dear GOG users, We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form. We're very grateful for all support we've received from all of you … Continue reading #oneaday, Day 245: Obituary or Rebirth? →

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Dear GOG users,

We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

We're very grateful for all support we've received from all of you in the past two years. Working on GOG.com was a great adventure for all of us and an unforgettable journey to the past, through the long and wonderful history of PC gaming.

This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await.

On a technical note, this week we'll put in place a solution to allow everyone to re-download their games. Stay tuned to this page and follow us on Twitter and Facebook for updates.

All the best,
GOG.com Team

An hour or two ago, that message had done the rounds of the Internet. If you hadn't seen it yet, I apologise for being the bearer of bad news. If you head on over to Good Old Games right now, that's all you'll see. No store. No games. No community. All gone.

For the uninitiated, Good Old Games was the place to go to purchase and download DRM-free copies of old (and not so old) classic games for low, low prices. It was, for a long time, the only place to go to find the classic Sierra adventures, or sci-fi Wolfenstein 3D spinoff Blake Stone: Aliens of Gold, or the best puzzle game of all time, The Incredible Machine. I wrote a number of pieces for that site, so yes, I have something of a vested interest in it and actually feel pretty sad about its apparent demise. But even if I didn't have such a personal stake in it, it was a fantastic place to go to pick up the games of my youth. Even better, they'd been tweaked and optimised to work on current hardware.

The tragic news above comes after a tweet posted by the company a few days ago:

Sometimes it's really hard being DRM-free… hard to keep things the way they are and keep management and publishers happy 🙁

It didn't sound good. Someone was obviously putting a bit of pressure on the company, and some cracks were starting to form. Those who had supported the service since the beginning knew that a DRM-free service in an age of rampant piracy was going to have its work cut out for it. But was that really the reason?

No-one knows as yet. No-one except the people at GOG, who are playing their cards close to their chest. The community are assured that this isn't the end of GOG, however, just the end of this chapter of its existence. Those who have purchased games from the service in the past will be directed to a "solution" to re-download these games in the next few days. And some announcements will hopefully be forthcoming very soon.

Personally speaking, I'm hoping it's good news. There were a ton of games on the site that I'd love to have had the chance to play again. Games like Gabriel Knight 2, which a friend borrowed some time ago and never gave back, and now I can't remember which friend it was.

The games of this era represent a time when gameplay was everything and graphics were necessarily limited by the hardware of the time. And it may just be nostalgia talking, but some of my fondest memories of childhood and adolescence come from the games I was playing at the time. It'd be shame if the memories of these games fade. But, as I say, GOG claims that this is not the end, just the end for the service in its current form.

So pour out a stiff drink, take off your hat and, I don't know, sing a mournful song in honour of GOG or something. Hopefully they'll be back better than ever sometime soon.

Rest in peace, GOG. For a little while. Then come back as an awesome zombie who wants to sell us old games rather than eat our brains.

WHATAREYABUYIN'?

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#oneaday, Day 240: Making your Mark https://imnotdoctorwho.moegamer.net/2010/09/14/oneaday-day-240-making-your-mark/ https://imnotdoctorwho.moegamer.net/2010/09/14/oneaday-day-240-making-your-mark/#respond Tue, 14 Sep 2010 22:42:40 +0000 http://angryjedi.wordpress.com/?p=1475 It's odd (and not a little morbid) to think about the things that you leave behind that people might remember you by. Those little marks you make on the world, whether they're physical marks scrawled on a toilet door with permanent marker pen, mental marks left in the mind of people or now, technological marks, … Continue reading #oneaday, Day 240: Making your Mark →

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It's odd (and not a little morbid) to think about the things that you leave behind that people might remember you by. Those little marks you make on the world, whether they're physical marks scrawled on a toilet door with permanent marker pen, mental marks left in the mind of people or now, technological marks, too.

There'll always be a little trace of me left in Southampton thanks to largely-pointless but fun geotagging app Gowalla. When I first downloaded said app, there weren't many people using it but I liked the idea of it. Go out, walk around, "collect" places. If nothing else, it was a nice way of building yourself your own custom tourist map of a place.

So on more than one occasion, I went out for a walk with the specific intention of creating a bunch of Spots around Southampton. This became something of an obsession, with the vast majority of Spots around the city centre being created by me. General way of telling: if it has a lengthy and slightly sarcastic description, or is the kind of thing you wouldn't find on a typical tourist map (such as "The Pedestrian Crossing That Makes The Funny Noise"), it was probably created by me.

Now, as pointless as Gowalla is in many respects, there are many reasons why it'll always hold a fond place in my heart. Firstly, as I say, it's been my way to leave my mark on Southampton. I "found" these places and tagged them the way I wanted them to be tagged. This means that Greggs on East Street will forever be remembered as "fine dining for chavs". At least until they realise and ask politely for the description to be changed. Which, let's face it, they probably won't.

But the second reason is that my wandering around, creating these spots, marking my territory (as it were… albeit with less piss than is usually implied by that phrase) caused me to meet one of my dearest friends from that city. She happened to use Gowalla, stumbled across some of my sarcastically-described Spots and decided that the person who tagged Greggs as such was someone she'd like to get to know better. So we progressed from stalking each other via Gowalla, to tracking each other down on Twitter, to chatting on Twitter, to finally meeting face to face. It was one of those random instances of chaos theory at work, where one little choice made slightly differently would have meant we'd never have met. And, given what was going on in my life at the time we met, and how much she helped me through that difficult time, that would have made things go very differently for me.

So I'm certainly glad that I've left a "mark" on a few places over time, be it physically, emotionally or technologically. Because you never know when those marks might lead to something great, even after you're gone.

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#oneaday, Day 238: Nerd Rage https://imnotdoctorwho.moegamer.net/2010/09/12/oneaday-day-238-nerd-rage/ https://imnotdoctorwho.moegamer.net/2010/09/12/oneaday-day-238-nerd-rage/#comments Sun, 12 Sep 2010 19:55:58 +0000 http://angryjedi.wordpress.com/?p=1467 As a new acquaintance from Twitter would say, nerd rage is one of the most formidable forces known to Man. It is a dreadful and terrible force, both specific and unfocused at the same time, often showing itself via the personification of inanimate objects who really don't know any better and are just attempting to … Continue reading #oneaday, Day 238: Nerd Rage →

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As a new acquaintance from Twitter would say, nerd rage is one of the most formidable forces known to Man. It is a dreadful and terrible force, both specific and unfocused at the same time, often showing itself via the personification of inanimate objects who really don't know any better and are just attempting to do their job and failing. Raging at said inanimate objects or poorly-constructed pieces of software rarely does any good, but it is commonly assumed that it makes one "feel better".

As the years have passed, though, everyone's bullshit-tolerance threshold has lowered significantly to the stage we're at now, where if something doesn't work immediately and instantly and then remain working 100% of the time, people blow their top and spew their vitriol to whoever will listen, which is usually the Internet. Assuming the Internet connection isn't the thing which is causing the nerd rage, in which case alternative outlets have to be explored.

This is why issues such as the Xbox 360's infamous "red ring of death" smart so much. Not only is it a shoddy flaw in the system which should never happen in the first place, but people's tolerance for such shoddiness is far lower now than it would have been, say, twenty or thirty years ago. Hell, in the days of the NES, everyone was quite happy to accept the fact that if a game didn't boot up first time, it clearly and obviously meant that you had to blow in it to "get the dust out" despite no actual evidence that it was actually dust causing the game not to work correctly. And no evidence that those tiny flecks of gob that probably got into the cartridge circuitry while you were blowing in it actually helped matters, either.

It's also why we get such whingers in places such as Apple's App Store. "OMG 1 STAR COZ IT DIDNT WORK ONCE THIS IS A DIGSRACE REFUND PLZ". "Is it working now?" "Yes, but…" (etc.)

It's fair enough to want things to "just work". Apple in particular like to pride themselves on the fact that their products "just work" (which they do approximately 95% of the time, which means the remaining 5% incites nerd rage of a degree you've never seen before, particularly amongst recent converts and/or Android users). But it's worth remembering a time not so long ago when we enjoyed tape load errors, boot errors, numerical error codes you had to look up in a book, garbled graphics, tape decks that chewed up tapes and then spat them out, CD players that seemed to deliberately wait for you to insert your favourite disc then sprout internal blades to scratch the crap out of it and dial-up network connections where it was possible to get a "busy" signal for hours at a time. And there was no Internet to spew your vitriol over back then.

Nowadays we have complicated devices and software that no-one except superhumans understand really, and established solutions such as blowing on it, shaking it, hitting it, shouting at it, turning it off and back on again and setting fire to it don't work. So the only thing left to do is get frustrated. And possibly call up one of those superhumans. Because everybody knows at least one. (Note: If you don't know a superhuman nerd or don't want to bother them, you can save yourself a lot of time by referring to this chart.)

In other news, the router here is rubbish and crap and I hate it and it disconnects Xbox LIVE every five minutes when I'm playing Fable II and it doesn't like WordPress and SRSLY who uses AOL nowadays anyway and… (repeat to fade)

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#oneaday, Day 225: This Post is Controversial https://imnotdoctorwho.moegamer.net/2010/08/30/oneaday-day-225-this-post-is-controversial/ https://imnotdoctorwho.moegamer.net/2010/08/30/oneaday-day-225-this-post-is-controversial/#respond Mon, 30 Aug 2010 18:22:21 +0000 http://angryjedi.wordpress.com/?p=1384 Want to get your voice heard on the Internet? Then you'd better have something contentious to say, or at the very least something to say about something contentious. I've seen it myself on this blog. The day I wrote about Kevin Smith's experiences with Southwest Airlines (day 28, if you're keeping score) was one of … Continue reading #oneaday, Day 225: This Post is Controversial →

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Want to get your voice heard on the Internet? Then you'd better have something contentious to say, or at the very least something to say about something contentious.

I've seen it myself on this blog. The day I wrote about Kevin Smith's experiences with Southwest Airlines (day 28, if you're keeping score) was one of the highest-traffic days that I've ever seen. Granted, this being a personal blog which not that many people know about, that still wasn't very many people. But it was enough to make a noticeable spike on that handy little pageviews graph that WordPress helpfully provides you with.

And today. I happened to tweet earlier that Xbox LIVE's prices were going up by $10 a year. Thinking nothing of it at the time, I returned about an hour later to discover that this tweet, out of the other 16,740 that there are (I know, I know) was retweeted by something in the region of three billion people. All right, that's an exaggeration. But you get my point.

And then, an article published by a colleague over on Kombo has seen one of our highest ever "temperature" ratings on gaming news aggregator N4G. The subject of the article? "Top Ten Most Overrated Games". Compare this to an article I wrote on the subject of women in the games industry, which attracted ill-informed, stupid comments from people who obviously had read nothing more than the title, and you'll see that at times, the Internet is not the place for reasoned discourse. Incidentally, this isn't a slight against Lucas' great article, which actually makes some fair points.

A friend and colleague described services such as Digg and N4G as "places where lazy people go to yell at each other over stories they didn't read concerning topics they don't understand". It's sad, but it's true. It's also an awesome quote. Thank you, Brad.

So it seems that in order to get people interested and reading what you have to say, it either has to be a contentious opinion, or an opinion on a contentious topic. It's possibly a side-effect of the celebrity culture I discussed the other day, where apparently our own lives aren't interesting enough and therefore we must go look for scandal, opportunities to accuse "the system" of screwing us and chances to argue and flame at every opportunity. Are our own lives really that boring, though? Do people really have that little to say about themselves? Should I turn this into a blog about what the latest celebrity idiots have been getting up to recently?

No. Because if everyone goes about doing that, it just makes the situation worse. I'm writing here for me. I write about what I want to write about, when I want to write about it… so long as it's still one thing a day. The fact that other people read and enjoy it is a happy bonus. And it gives me some faith that the Internet isn't solely populated by dribbling spastics.

Just mostly.

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#oneaday, Day 222: I'm Right, You're Wrong https://imnotdoctorwho.moegamer.net/2010/08/27/oneaday-day-222-im-right-youre-wrong/ https://imnotdoctorwho.moegamer.net/2010/08/27/oneaday-day-222-im-right-youre-wrong/#comments Fri, 27 Aug 2010 21:43:05 +0000 http://angryjedi.wordpress.com/?p=1366 Having an argument is a great way to ruin an otherwise perfectly lovely day. The argument could be over anything. It could be over whether or not you think the latest changes that Facebook have made to their site are good or not. It could be whether or not you think raspberry ripple is the … Continue reading #oneaday, Day 222: I'm Right, You're Wrong →

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Having an argument is a great way to ruin an otherwise perfectly lovely day. The argument could be over anything. It could be over whether or not you think the latest changes that Facebook have made to their site are good or not. It could be whether or not you think raspberry ripple is the best flavour of ice-cream. It could be over whether or not you think the Pope is a massive douchebag. And, if it's on the Internet, it's probably over something utterly irrelevant and useless.

So here's a few steps on how to do it better.

Step 1: State your hypothesis

"PS3 sucks!"

Step 2: Offer convincing evidence for your hypothesis

"Because Xbox 360 rulez!"

Step 3: Offer a source for your evidence

"My mate Joe said so, too."

Step 4: Await response

"PS3 doesn't suck!"

Step 5: Respond to response

"Yes it does!" (Return to Step 4 until both sides have been made abundantly clear. This should take approximately 30 minutes, or five pages of forum posts.)

Step 6: Make up a statistic and quote it

"80% of people who tried both consoles said that PS3 sucks!"

Step 7: Await response

"Well I think Xbox 360 sucks!"

Step 8: Quote Nietzsche

"Admiration for a quality, art or rival games console can be so strong that it deters us from striving to possess it."

Step 9: Await response

"You're a douche, do you know that?"

Step 10: Respond to response

"Your face is a douche."

Step 11: Await response to response

"Your mom is a douche."

Step 12: Respond with nonsensical, illogical response

"That's not what she said last night."

Step 13: Await confusion

"What?"

Step 14: Take advantage of confusion

"So it's settled then!"

Step 15: Gloat

"I win. Douche."

And so it goes. One of the strange things about this always-connected, everyone-has-a-voice society is that everyone feels the need to have a contentious opinion on something. This happens (albeit not always to the degree described above) on all manner of topics, from the most irrelevant of fanboy conflicts to far-reaching opinions on matters such as racism. And no-one will ever back down, because there's always another website that "proves" their point, always another statistic from some made-up society somewhere.

It baffles me sometimes, because all this time that gets wasted arguing could be far better used enjoying both things that are being argued over. Of course, part of the issue in some cases revolves around people defending the camp they placed their flag in first. In many cases, people can't afford to buy both, say, a PS3 and a 360. So they stake their claim to one or the other and then justify their choice to anyone who will listen, and a bunch of people who won't also. That way, by branding the thing they haven't got "crap", they feel better about not owning it, even if they're secretly bitter that they can't make use of its exclusive features, software or delicious strawberry flavour.

Of course, some people are just asses and feel the need to disagree with everyone and everything. And those people are called assholes.

(If you're wondering about the inexplicable German in the cartoon above, you can blame both me and RothDog. Drawing nonsensical cartoons involving German stickmen arguing was always an excellent way to pass the time in tedious German lessons back at school. This strip is a recreation of the first ever one we drew.)

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#oneaday, Day 221: Remember The Fallen Bloggers https://imnotdoctorwho.moegamer.net/2010/08/26/oneaday-day-221-remember-the-fallen-bloggers/ https://imnotdoctorwho.moegamer.net/2010/08/26/oneaday-day-221-remember-the-fallen-bloggers/#comments Thu, 26 Aug 2010 20:39:15 +0000 http://angryjedi.wordpress.com/?p=1360 It's with some sadness that we've said goodbye to several of my favourite #oneaday bloggers recently. No, they're not dead, thankfully, but various life circumstances have meant that it's no longer practical or desirable for them to fit daily blogging into their schedule. So a moment of silence, if you please, for Rhiarti and Chris … Continue reading #oneaday, Day 221: Remember The Fallen Bloggers →

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It's with some sadness that we've said goodbye to several of my favourite #oneaday bloggers recently. No, they're not dead, thankfully, but various life circumstances have meant that it's no longer practical or desirable for them to fit daily blogging into their schedule. So a moment of silence, if you please, for Rhiarti and Chris Schilling. And after that moment of silence, a big round of applause for their hard, thankless, unpaid, voluntary work on the whole project up until this point. I hope you will continue to write, guys, because I've always enjoyed reading your work, whatever the subject, and whatever you might have thought of the quality of your posts.

Although nowhere near as many people—if any—will make it to the end of 365 days as started, I know that speaking personally I'm very pleased to have made the acquaintance of some amazing people through this whole business. And I'm sorry that there are still more whose work I didn't have a chance to enjoy while they were still involved, too.

I feel particular mention here should go to Andy "Ultrabrilliant" Kelly, who started the whole thing off and Lauren "Atheistium" Wainwright, whose tweet about the whole thing got me interested in the first place. While neither of them are still taking part, they're still active on Twitter and on their own blogs and doing proper worky stuff too, so do pay them a visit.

I've made it 221 days so far. That's quite a lot—over half a year, in fact. I'm pretty pleased with myself, but if anything I'm more determined than ever to make it to the end of this year. I nearly typed "unscathed" there, but those who have followed me from the beginning will know that I am anything but "unscathed" after the events of the last 18 months. Scathing is very much in attendance.

But those who have been following me for this period will also know that this whole process has provided an excellent sense of release. There have been times when I've wanted to say things that were stuck in my head, and this was as good a place as any to say them. And there have been other times when I've been able to channel that energy into something creative or "funny". Whether or not you've found my attempts at being humorous to be, well, humorous is beside the point, really. (No offence. Though obviously I appreciate it a great deal if you do enjoy things I've done.) It's given me the opportunity to try out all sorts of things and to find different ways to express myself.

You only have to look at the way the presentation of my blog has changed to see that. From pure text, to text with a quickly-located and vaguely relevant stock image, to clumsily-drawn cartoons that are shamelessly inspired by Allie Brosh's work on Hyperbole and a Half, to daily forays into Comic Life; I feel that the opportunity to experiment with and develop my craft has been a particularly valuable one.

And the self-discipline required in order to keep this going has been immense. As I wrote about yesterday, I feel this is a skill that I've partly learned from the things I enjoy. As "Don Woods" (*cough*) pointed out in the comments, though, perhaps it's an innate skill, also. I couldn't say. I know that this whole process has helped a lot, though.

So a huge thanks to everyone who's ever been involved with #oneaday, whether I've had the chance to speak with you directly or not. Thanks to those who inspired me to write something—anything—every day. Thanks to those who have read every single one of these entries (I know there's a couple of you at least). Thanks to those who comment. Thanks to those who lurk. Thanks to those who have clicked onto just a couple of these entries out of curiosity. Thanks to those who have helped me through the toughest time I've ever gone through in my whole life. Thanks to those who enjoy my stupid drawings. And you, reading this right now, too? Thanks to you, too.

Ah, that was disgustingly profound, wasn't it? Whatever. I mean it.

While you're on, pay the fellow Survivors a visit and support them. And if I've missed anyone out, please feel free to harangue me in the comments or on Twitter.

Add to FacebookAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Yahoo BuzzAdd to Newsvine

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#oneaday, Day 218: I Love You, You Twat https://imnotdoctorwho.moegamer.net/2010/08/23/oneaday-day-218-i-love-you-you-twat/ https://imnotdoctorwho.moegamer.net/2010/08/23/oneaday-day-218-i-love-you-you-twat/#respond Mon, 23 Aug 2010 17:16:15 +0000 http://angryjedi.wordpress.com/?p=1327 Those of you who've been following me for a while will know that I have been known to make occasional forays into the virtual world of Second Life. For all its flaws and glaring technical errors and furry porn and flourishing sex industry, I always find it a genuinely fascinating experience from both social and … Continue reading #oneaday, Day 218: I Love You, You Twat →

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Those of you who've been following me for a while will know that I have been known to make occasional forays into the virtual world of Second Life. For all its flaws and glaring technical errors and furry porn and flourishing sex industry, I always find it a genuinely fascinating experience from both social and creative angles.

I have one particular friend in that "other" world that I want to talk about today. We both started at around the same time, which means our avatars are both around the four year old mark right now. I've been rather more sporadic in my attendance than she has, but ever since we met we've shared a very close friendship which is pretty much unlike any of the other relationships I've cultivated in that particular world. She's one of those "constants" that you know you can always rely on. She's always been there, and has always offered a sympathetic ear when I've needed one.

We've also always shared a mutual love of insulting the crap out of each other. She admonishes me for my long absences and the fact I can type without mistakes at 85 words per minute. In response, I take great delight in drawing attention to her own typos, which have resulted in us inventing a number of our own words that anyone coming into our group is utterly bewildered by. I'm not even convinced we know what "furple" and "plinge" mean. But from the context, they are generally inclined to sound dirty.

Then we'll find something to argue about like children. Last night saw a particularly epic "am not, are too" battle that managed to impress everyone around us with our sheer tenacity. One of us will, at some point, accuse the other of being a pervert. The other will, in turn, bring up something from the past which lends incontrovertible evidence that no, they are in fact the pervert here. And so it goes on. For hours at a time, usually.

This is something that has always baffled me about friendship. At what stage do you make that mutual decision that it's okay to be incredibly rude to one another, especially in front of other people? It's one of those peculiar contradictions that seems to make perfect sense while you're engaged in it, yet is utter nonsense when you think about it. The common theory is that it's a sign you're so comfortable with one another you're happy to say absolutely anything to one another, because you know that you do genuinely care about each other. In the case of my friend and I, there's generally a bit of playing up for the crowd, too—they've come to expect it of us. When we're alone together, we'll generally talk normally and candidly.

I have a number of "real life" friends who are like this, too, so it's not just a case of the John Gabriel Internet Fuckwad Theory coming to life. Board game nights generally degenerate into smack talk and aspersions cast on pretty much everything it's possible to cast aspersions on. And yet somehow without disrupting the gameplay. (Much. Usually.)

I guess it's one of those social anomalies that we'll never truly understand. Still, it always keeps things entertaining.

With that in mind, thanks for reading, you complete bellend.

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#oneaday, Day 213: Intensity https://imnotdoctorwho.moegamer.net/2010/08/19/oneaday-day-213-intensity/ https://imnotdoctorwho.moegamer.net/2010/08/19/oneaday-day-213-intensity/#respond Thu, 19 Aug 2010 00:41:56 +0000 http://angryjedi.wordpress.com/?p=1288 There's an old saying, isn't there, that claims if you lose the use of one of your senses, the others become much more acute. Having never been blinded, deafened or whatever the equivalent words for losing your senses of taste, smell or touch are, I can't speak for the truth of this. Although I did … Continue reading #oneaday, Day 213: Intensity →

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There's an old saying, isn't there, that claims if you lose the use of one of your senses, the others become much more acute. Having never been blinded, deafened or whatever the equivalent words for losing your senses of taste, smell or touch are, I can't speak for the truth of this. Although I did have a nasty cold one time that stopped me from being able to smell very much, though a good curry sorted that right out, just in time for me to be able to smell the musty flatulence caused by the not-inconsiderable amount of spices therein.

But there is one sphere where pretty much anyone can get a taste of what this is like. The Internet. When you're talking to someone on the Internet, you might not be able to see or hear them. You're certainly not touching them, smelling them or tasting them, unless there's some exciting new Skype-compatible technology you're all using that I haven't heard of yet. But regardless, friendships and relationships form, grow, break, explode, spread, all the things that real relationships and friendships do, in fact.

Except for the fact that the lack of "something"—be it sight, sound, smell, touch or taste—makes everything that much more intense. For many people, cultivating a friendship in "real life" is a drawn-out process that takes some time of getting to know each other, getting a feel for one another, understanding what makes each other tick and so on. This process still happens between people who have met online, but at a vastly accelerated rate. The very nature of communication on the Internet means that responses can be considered more carefully and, assuming you're an honest person, made more honest than you might feel able to be if you're sitting in front of someone, their piercing eyes gazing into your soul.

Of course, the opposite's also true. It's much, much easier to be a bastard and a liar thanks to the wonder of the Internet. And, in many cases, without consequences. Some people find this fun. But the emotion and the hurt it can cause is just as real as the feelings of friendship, affection, even love that can also be felt in these relationships between people who have never seen each other, in some cases.

On the whole, though, the opportunity to meet and talk to people from all over the world is something which should never be taken for granted, whatever form it comes in. Whether it's posting on a message board, writing an email, using Twitter, checking out someone's avatar in Second Life, raiding with guildies in WoW; without the Internet, there's no way that a whole bunch of these people would be in our lives. Old friendships would be lost and forgotten. New friendships might never be made. Soulmates might never find each other. And you wouldn't be able to read the deranged, 1:30am ramblings of someone such as myself.

Some might say the world would be a better place for that. But, y'know, I kinda like it this way.

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#oneaday, Day 209: Coming Soon https://imnotdoctorwho.moegamer.net/2010/08/14/oneaday-day-209-coming-soon/ https://imnotdoctorwho.moegamer.net/2010/08/14/oneaday-day-209-coming-soon/#comments Sat, 14 Aug 2010 22:51:16 +0000 http://angryjedi.wordpress.com/?p=1269 Tomorrow night, The Squadron of Shame are back in action after something of a hiatus. For those of you unfamiliar with our unique brand of discussion and podcastery, let me explain what it's all about, and when the new podcast hits, you'll be able to come and join the fun. The Squadron of Shame started … Continue reading #oneaday, Day 209: Coming Soon →

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Tomorrow night, The Squadron of Shame are back in action after something of a hiatus.

For those of you unfamiliar with our unique brand of discussion and podcastery, let me explain what it's all about, and when the new podcast hits, you'll be able to come and join the fun.

The Squadron of Shame started as a result of a feature on 1up Yours dubbed "The Pile of Shame". The term has since spread around the Internet somewhat, and it refers to all of the things that you've bought and never got around to reading, listening to or playing. In the case of the original 1up feature, it referred to that pile of games you have on your shelf that are begging to be played, but somehow inevitably get left behind whenever the latest triple-A hotness makes an appearance. The first game they took on was the excellent Psychonauts.

As it happened, the feature was somewhat short-lived on the 1up podcast. But a number of community members ran with the concept on the companion forums for the 1up "radio" output. We formed a club page on 1up which is still there, though largely inactive these days. We'd pick a game which was supposed to be good (or at least interesting), play it through as a group and discuss it all together. Some fascinating discussions resulted, and it also allowed many people to expose themselves to a variety of games which they might not have done otherwise. Games like Star Control II, Freespace 2, Call of Cthulhu: Dark Corners of the Earth and Psi-Ops.

As time moved on, the group wanted more. The merging of all the 1up boards into one mangled mess meant that the reasoned debate of the old threads was much more difficult. Topics would get derailed and it was clear that a new approach was needed.

Thus began the SquadCast, the Squadron of Shame's official podcast. Starting with independent rabbinical adventure game The Shivah, select members of the group banded together to do what they did best: play through a game together, then put their heads together and have a discussion about it. Ably hosted by the fine Mr Chris Whittington and edited/produced in a sort-of OKish manner by my good self, the show is now 29 episodes strong and has covered subjects as diverse as the Commodore 64, Russian FPS-adventure depress 'em up Pathologic and charming indie puzzler Machinarium.

Following circumstances beyond their control (mostly beyond my control, I admit) there's been something of a gap since our last episode. So we've thought that now is the time to take a break, consider how to make the show better and come back stronger than ever with some brand new output in a whole new format.

So, tomorrow we're recording. And next week we'll be proudly presenting The Squadron of Shame SquadCast, Season Two. Taking some of the advice we got from Jeff Green, Shawn Elliott, Ken Levine and some others who I've forgotten speaking on the Podcasting for PR panel at PAX East, we've made some changes.

The show's going to be bi-weekly. This means that rather than have variable gaps as everyone clamours to complete a "mission" before we talk about it, some regularity will allow us to build up a more, well, regular listenership.

Next up, it's going to have a static cast of host Chris Whittington, Mark Whiting, Jeff Parsons and myself with occasional guest spots available where appropriate. Jeff is in the process of composing us a brand new theme tune, too, so it's going to be a complete sonic reboot.

Most importantly, though, each episode is no longer going to be focused on a specific game. Instead, the focus will be on particular "topics", with occasional traditional "mission" podcasts interspersed as appropriate. This means that people will hopefully be more inclined to tune in regularly and hear what we have to say, rather than skipping episodes about games they have no interest in. As part of this, the official Squawkbox of the Squad will be playing a more prominent role, with community questions and discussions a regular occurrence. If you already have a WordPress account, you can head right over and start chatting with us. If not, it's simple to sign up. Everyone who's interested in discussing video games and who isn't afraid of the odd (all right, frequent) wall of text is very welcome to pay us a visit.

Besides the changes, it'll be our same wordy, intellectual, chin-stroking discussion about video games, representing one of the most unique podcasts on the Internet. We'd love it if you could join us for our relaunch. Visit the Squawkbox, follow us on Twitter, become a Fan… sorry, Like us on Facebook and find our past episodes and those of our sister podcast The Exploding Barrel Podcast here.

2010 is going to be a great year for the Squad. We hope you'll come along for the ride.

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#oneaday, Day 206: Hello. https://imnotdoctorwho.moegamer.net/2010/08/11/oneaday-day-206-hello/ https://imnotdoctorwho.moegamer.net/2010/08/11/oneaday-day-206-hello/#comments Wed, 11 Aug 2010 23:33:57 +0000 http://angryjedi.wordpress.com/?p=1251 First up, please excuse me for just one moment. AAAARRRRGHH!! AAAAAGGGHHHH!!! GRRRAAAARRR!!! RAWWWRRR!!! Thanks for bearing with that for a moment. It was deeply and completely necessary. Also, I had to reformat it so it didn't mess up the formatting of the page. Rawr. Right. So, this post then. I thought I'd introduce myself. Why? … Continue reading #oneaday, Day 206: Hello. →

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First up, please excuse me for just one moment.

AAAARRRRGHH!!
AAAAAGGGHHHH!!!
GRRRAAAARRR!!!
RAWWWRRR!!!

Thanks for bearing with that for a moment. It was deeply and completely necessary. Also, I had to reformat it so it didn't mess up the formatting of the page. Rawr.

Right. So, this post then. I thought I'd introduce myself. Why? Because my first ever post on this blog was a long time ago, and many things have changed since then. Also, due to various things that I'm not going to go into and rant about right now, I am still looking for work.

Particularly writing work.

I am a writer. That's what I do. First and foremost. More than anything. It is what I spend the vast majority of my days doing. I write this blog every day. I write news for the very awesome Kombo, staffed by some of the finest people I've ever had the good fortune to work with but not meet in many cases. I've written two articles for IGN. I've scribed a number of articles for utterly wonderful DRM-free digital-distribution site Good Old Games. I've submitted a bunch of stuff to BitMob, most of which was promoted to the front page as a "featured article". I've covered a variety of things for parental gaming advice site WhatTheyPlay. And I edit and produce the podcast for the Squadron of Shame, which will shortly be relaunching in a triumphant new format. I also set up the Squad's community site, the Squadron of Shame Squawkbox, which you're welcome to join. In fact, there's a big-ass list of most of the things I've done right here.

I have been semi-to-moderately prolific. And I love it. There's more stuff in the pipeline, too. Find out more as it happens.

So, using the power of Web 2.0, I'd like to ask a favour of anyone reading this.

Pimp me out. Share my stuff. Tell people how awesome I am. Point them at this blog, and the #oneaday project. Tell them about my stupid stickmen drawings. Show them my in-depth, opinionated news articles on Kombo which actually provoke discussion when I dare to mention Phantasy Star in anything less than positive terms. Dazzle them with my mad interviewing skills on my IGN articles about Crackdown 2, the first time I'd ever visited a developer.

'Cause I'd very much like this all to work out. Writing is awesome, and through it I've learned a lot about myself, met some fantastic and awesome people and joined a community of people who are as passionate about the things we love as I am. It may not always pay well (or indeed at all in many cases), but it's what I love to do. So if you can help me gain any exposure using your undoubtedly fabulous amounts of influence that you hold on the web—that's a really nice shirt, by the way—then I'd of course be eternally grateful and will buy you a bag of chocolate raisins or something.

In the meantime, a good friend (and Captain #oneaday), Mr Chris Schilling, has convinced me I should be pitching stuff around the place. So if you're a writer or involved in the publishing industry yourself and have any contacts you'd be willing and able to introduce me to, I'd very much appreciate that, too.

Shameless, I know. But whadyagunnado?

Like This!

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#oneaday, Day 199: Waving Goodbye https://imnotdoctorwho.moegamer.net/2010/08/04/oneaday-day-199-waving-goodbye/ https://imnotdoctorwho.moegamer.net/2010/08/04/oneaday-day-199-waving-goodbye/#respond Wed, 04 Aug 2010 23:35:46 +0000 http://angryjedi.wordpress.com/?p=1218 So, Google Wave is going bye-bye, huh? Can't say I'm particularly surprised. As cool an idea as it was, there just wasn't the buy-in from people that it deserved. Largely because a goodly proportion of the Internet population didn't seem to understand what it was actually for. It's easy to assume people who didn't "get" … Continue reading #oneaday, Day 199: Waving Goodbye →

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So, Google Wave is going bye-bye, huh? Can't say I'm particularly surprised. As cool an idea as it was, there just wasn't the buy-in from people that it deserved. Largely because a goodly proportion of the Internet population didn't seem to understand what it was actually for.

It's easy to assume people who didn't "get" Wave are just a bit slow. But the fact is, Google never did a great job of explaining what the technology was for in the first place.

"Yay, collaborative editing!" they'd say.

"Yay, we can do that with Google Docs!" everyone else would say.

"Yay, you can see people typing!" they'd say.

"Yay, who gives a shit?" everyone else would say.

"Yay, it's like a combination of email, Twitter and a word processing document!" they'd say.

"Yay, I've never wanted to combine those three things together!" everyone else would say.

It's a pity, as I've seen some genuinely interesting uses of Wave out there. One particularly cool Wave I was invited to took the form of a moderated "text adventure", where participants could direct the protagonist (played by the moderator in the role of an interactive fiction-style narrator) by inserting commands. Eventually, the non-linear nature of Wave allowed two parallel storylines to develop at once—one happening in the present, another as a flashback. Wave's ability for anyone to edit and insert new content at any point in the "conversation" meant that these two things could continue going on without becoming overly confusing.

Then there were all the possibilities for things like education. But then you have to deal with your average teacher's technophobia.

When I was working in schools, I had a grand idea that Wave could be used for the preparation of interactive resources. The fact that media such as YouTube videos, flash thingies, pictures, text, hyperlinks and even iFrames could be inserted meant that Wave could have been an ideal tool to use on interactive whiteboards during lessons, and also a good means of collaborative planning if teachers in question weren't able to meet and discuss things. As they frequently aren't.

As a result of many of these things, I had a Wave account which largely went unused because no-one else was using it. This is a shame, as I could see the potential in the service. But the fact the service was invite-only for so long, and then by the time it went public people were still scratching their heads and wondering what to do with it—these things meant that it didn't have a particularly "mass market" appeal for the average Internet user.

All is not lost for the moment, anyway. Wave is going to remain open—Google have just said they're stopping development on it. They've also open-sourced a goodly proportion of the code, so enterprising clever people with mathematics in their brains will be able to pull it apart and make it better, faster, stronger, I'm sure.

So it was a swing and a miss for Google on this one. To be honest, though, I think it's good to see them experimenting with different technologies as a company. It would be very easy for Google to just think "Right. We do these things. And we do them well. Let's just stop there and make bundles of money and stick them in our ears." But no; they seem to be on a constant quest to make the lives of the Internet's denizens better. Sometimes these things work. And sometimes they don't.

So raise a glass to Google Wave, the web app that couldn't. And start speculating on what they might be up to next!

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#oneaday, Day 169: Wrong Again, Internet https://imnotdoctorwho.moegamer.net/2010/07/05/oneaday-day-169-wrong-again-internet/ https://imnotdoctorwho.moegamer.net/2010/07/05/oneaday-day-169-wrong-again-internet/#comments Mon, 05 Jul 2010 15:57:27 +0000 https://angryjedi.wordpress.com/2010/07/05/oneaday-day-169-wrong-again-internet/ If you've been on the Internet at all for the past couple of days, you've probably seen at least one person make the assertion that at some point in Back to the Future, Doc Brown sets the clock in the DeLorean to a date 25 years in the future. That date is supposedly today. Or … Continue reading #oneaday, Day 169: Wrong Again, Internet →

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If you've been on the Internet at all for the past couple of days, you've probably seen at least one person make the assertion that at some point in Back to the Future, Doc Brown sets the clock in the DeLorean to a date 25 years in the future. That date is supposedly today. Or possibly yesterday.

This rumor is a nice thought, so everyone has been retweeting it like crazy. Pity it's unlikely to be true, since the BTTF movies were set in 1985, 1955, 2015 and 1855. None of those are 25 years in the future from the film's original release date. The closest is 2015. But that's clearly 5 years away.

The interesting thing about this is how quickly it spread across the Internet without a shred of proof to back it up. No-one, at the time of writing, has posted a still from the film. Not even a bad Photoshop job. But somehow, everyone's just accepted this blindly.

I know that ultimately it doesn't really matter in this case, but isn't it a little scary that thousands, possibly millions of people across the world blindly stated this as fact without bothering to question it or research it?

Twitter is like a global game of Chinese Whispers sometimes. All it takes is one influential tweeter to post something contentious and the world will jump on it. Sometimes this is a good thing – the huge display of generosity from the public upon the death of Frank Sidebottom's creator Chris Sievey, for example, raising well over £20,000 for his funeral costs.

And sometimes this is a bad thing. How many times has Twitter been swept by false announcements of someone's death? It's a common joke now that any time someone's name comes up in the Trending Topics that they might have died.

What happens if something seriously untrue spreads this way though? Serious accusations about someone in high office? Reports of a disaster which never happened? Earth-shattering news which is just an outright lie?

It's an alarmist way of looking at things, of course. But the Internet has proved time and time again that it can make the most stupid shit into a star, or the most outlandish fact seem like reality.

So think before you RT, kids! Winners don't use Wikipedia!

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#oneaday, Day 162: WTF? https://imnotdoctorwho.moegamer.net/2010/06/29/oneaday-day-162-wtf/ https://imnotdoctorwho.moegamer.net/2010/06/29/oneaday-day-162-wtf/#comments Tue, 29 Jun 2010 00:38:37 +0000 http://angryjedi.wordpress.com/?p=1072 Yesterday, my evening was brought to a screeching halt by the discovery of what happens if you go to Google, type in "2204355" and hit "I'm Feeling Lucky". (Hint: it's this.) This particular work of art is evidence of why the Internet is something that no-one will ever be able to understand. Thinking about that … Continue reading #oneaday, Day 162: WTF? →

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Yesterday, my evening was brought to a screeching halt by the discovery of what happens if you go to Google, type in "2204355" and hit "I'm Feeling Lucky". (Hint: it's this.) This particular work of art is evidence of why the Internet is something that no-one will ever be able to understand. Thinking about that animation and trying to explain it is enough to make OMG HEAD ASPLODE.

Couple that with the fact that some people seem to be convinced that the number "2204355" has some sort of significance (a fact which I did some immensely frustrating and unfruitful research on today) and you've got yourself a proper mystery. Conspiracy theorists would say that the people who claim to know what "2204355" means but won't tell anyone really don't actually know and are just fucking with everyone. It's entirely possible. I've given up thinking about it and just taken to enjoying the dance and the music. CHIKKUN.

Of course, this isn't the first time that an inexplicable meme has swept the Internet. We've had this. And this. And this. Not to mention the many different cats who can do incredible things. And let's not forget the immortal Keyboard Cat, of course. Fatso may be long dead, but his legacy lives on to bring joy to millions.

Love them or hate them, internet memes like this are here to stay. They appear, explode in popularity virally, get overplayed and generally by the time parents or grandparents start emailing them to you as a .wmv file accompanied by size 18 Times New Roman type in bright pink, it's time to leave them alone again. But by then, something new will have appeared.

The thing that pops into my head every time I see something like this is "who came up with that… and how?" Who thought it would be a great idea to get a pixellated video of a black dude dancing and eating chicken and combine it with a hypnotic rainbow background and a chiptune version of the theme from A.L.F? Who realised that saying the words "badger" and "mushroom" over and over was inexplicably funny? Why combine a spinning leek with a Swedish folk song? Why are cats so awesome?

These are questions that will never be answered. But for every idiotic, ill-informed, racist, twattish, knobhead dicksplat that you come across on the Internet, remember, somewhere out there there's someone who will come up with one of these masterpieces of viral pop culture, whether it's through creativity, insanity or both.

Today, I salute those people. You make the world a better place and can brighten even the darkest of times.

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#oneaday, Day 143: Formspring Durch Technik https://imnotdoctorwho.moegamer.net/2010/06/10/oneaday-day-143-formspring-durch-technik/ https://imnotdoctorwho.moegamer.net/2010/06/10/oneaday-day-143-formspring-durch-technik/#respond Thu, 10 Jun 2010 00:37:04 +0000 http://angryjedi.wordpress.com/?p=997 I'm not sure what it is that appeals to me about question-based-sort-of-social-networking-web-2.0-nonsense Formspring, but I find it hugely addictive. I'm not the only one, either. High-profile online figures such as Leigh Alexander and Jeff Green seem to be having a blast with it, too, as are plenty of others. The concept is simple. Anyone can … Continue reading #oneaday, Day 143: Formspring Durch Technik →

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I'm not sure what it is that appeals to me about question-based-sort-of-social-networking-web-2.0-nonsense Formspring, but I find it hugely addictive. I'm not the only one, either. High-profile online figures such as Leigh Alexander and Jeff Green seem to be having a blast with it, too, as are plenty of others.

The concept is simple. Anyone can ask you a question, either with their username attached or anonymously. Most people choose to ask anonymously. And it's actually more fun that way, because you then have the sort of metagame of working out who asked you what. And if you get a slightly questionable, err, question, it becomes all the more exciting to answer – was it one of your hairy male friends asking sarcastically, or was it asked by that hot chica you've got your eye on?

I think the most fun thing about it is that in coming up with creative answers to the very creative questions people come up with, you get the opportunity to talk about yourself. This is the very worst sort of narcissism that Web 2.0 brings out, of course, but it also gives you the opportunity to share things about your past, your personality, your hopes, your dreams, your tastes… all sorts of things that might not come up in conversation unless you blurted them out randomly like some sort of Fact-Tourette's sufferer.

A friend commented that the whole thing smacked of the sort of questions you get on dating sites. That's sometimes true, of course, but the difference here is that it all depends on what people choose to ask you. If people choose to ask you dating site-type questions, that's what'll happen. If people choose to ask you a series of increasingly-outrageous "what if?" scenarios, then that's what you'll get. Or in my case, you get a mixture of both until it becomes very confusing and you have no idea who asked what any more. Largely because for the most part you didn't know in the first place.

It's a service dependent on interaction, of course. If your friends are the sort of people who baulk at typing anything into text boxes, whether or not they have to bother signing up for a service beforehand, then you won't get much out of Formspring. If, however, you have creative friends who enjoy coming up with ridiculous things for you to answer, then you'll have a hell of a lot of fun with it. And your friends might even learn something about you that they didn't know before. You might even learn something about yourself that you didn't know before. Deep, huh?

If you want to ask me a stupid question, I have a list of the last few ones I've been asked somewhere to your right in the sidebar that you can click on to see my responses. Or you can just go here. You don't have to sign up for the site to take part, but if you do sign up then you get email notifications when someone asks you a question or when someone answers your question, whether or not it was anonymous.

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#oneaday, Day 135: Blurred Socialization https://imnotdoctorwho.moegamer.net/2010/06/02/oneaday-day-135-blurred-socialization/ https://imnotdoctorwho.moegamer.net/2010/06/02/oneaday-day-135-blurred-socialization/#comments Wed, 02 Jun 2010 00:30:20 +0000 https://angryjedi.wordpress.com/?p=970 "Social games" are crap. There, I've said it. Now everyone else can breathe a sigh of relief that the elephant in the room has been well and truly pointed out. But why are they crap? Well, the main reason is that they just aren't very fun to either play as games or use as a … Continue reading #oneaday, Day 135: Blurred Socialization →

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"Social games" are crap. There, I've said it. Now everyone else can breathe a sigh of relief that the elephant in the room has been well and truly pointed out.

But why are they crap? Well, the main reason is that they just aren't very fun to either play as games or use as a means of socialising. I've tried out Mafia Wars and We Rule in particular. And neither of them are very fun.

Both of them involve a lot of clicking and waiting. Click on a button to complete a task. Wait for something to happen… in real time. While you wait, why not spam your friends to "help" you by clicking on the same button that you did? You'll both get XP! Yay XP! Of course your level means little more than how long you have bothered to waste your time playing what is basically an Access database, but that's beside the point.

The social angle is flawed too. There's no interaction. You can request "help" from other players but there's no means of actually playing together concurrently. In some games you can't even send messages to each other.

Then came Blur. Blur single-handedly shows the correct way to develop a good social game: by building a good game first, then a social network around it. Too many other titles do this the other way round, and that's what causes them to be the shallow, meaningless garbage that they are.

Blur is different, though. Even without the social features it would be a great racer featuring the "why hasn't anyone done this before?" combination of realistic racing and Mario Kart-style powerups. But add in the ability to taunt friends publicly via Facebook and Twitter, not to mention the incredibly solid "Friend Challenge" system, and you've got a winning experience on your hands.

Playing Blur is actually remarkably akin to logging into something like Facebook. Starting the game greets you with a "Previously on Blur" feature showing you the next milestones you might reach, a bit like Facebook's News Feed shows you recent happenings. Then you might want to check your messages, so you look at the Friend Challenges screen. You see that three of your friends have challenged you to beat their times, so you while away a short while beating them senseless… or not. Then you take on some of the single-player, and achieve something you know none of your friends have, so you post it to Facebook. Then… the list goes on. All the while you're having a good time playing a great game AND sharing the experience with friends.

So, social game developers? Please stop being satisfied with the derivative shit you're coming out with. The shit you are deriving your new shit from wasn't very good in the first place. So actually hire someone who has played a video game before to design your game, then build the social features around it.

Rant over. I'm off to play Blur.

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#oneaday Day 116: Dear The Internet https://imnotdoctorwho.moegamer.net/2010/05/13/oneaday-day-116-dear-the-internet/ https://imnotdoctorwho.moegamer.net/2010/05/13/oneaday-day-116-dear-the-internet/#comments Thu, 13 May 2010 19:06:28 +0000 http://angryjedi.wordpress.com/?p=871 Dear The Internet, I am writing to you to express my concern about several people who spend their time on you. Not in a sexual way. Actually, sometimes in a sexual way, but that's beside the point. The fact is, there are people out there who do annoying things. I am aware that this is … Continue reading #oneaday Day 116: Dear The Internet →

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Dear The Internet,

I am writing to you to express my concern about several people who spend their time on you. Not in a sexual way. Actually, sometimes in a sexual way, but that's beside the point. The fact is, there are people out there who do annoying things. I am aware that this is not your fault, nor are they doing it specifically to wind me and only me up. However, the fact is, I am wound up by them and I would like you to stop them, please.

People who comment first on things should be applauded for their tenacity. Assuming they have anything worthwhile to say. However, unfortunately, the sort of person who enjoys pointing out the fact they are the first to comment on something rarely has anything useful to say. This then has the knock-on effect of causing the following commenters to assume that the thing that has been posted is the sort of thing only enjoyed by twats and, by extension, is not something over which a reasonable, thought-provoking or entertaining discussion might take place. Please see what you can do to stop this happening.

The immediacy with which information is available on you is astounding. During the last paragraph, I was able to quickly look up the word "tenacity" to ensure it was, in fact, the correct word I was thinking of. (It was.) However, this does not mean that more lengthy prose no longer has a place in society. Whether on a message board, a blog post, an online news article or a Wikipedia article, the saying "less is more" is not always true. Consider these two sentences: "Pete is a dude." and "Pete is an awesome dude who likes video games and music, and has also recently taken to punctuating his blog posts with MS Paint stickmen representations of himself and numerous other anonymous people." Which of the two sentences tells you more about Pete?

As an aside, however, this does not mean you should ever allow your denizens to use text-speak in order to cram more information into less space.

Laughter is the best medicine, but it is not punctuation. We already have some perfectly good punctuation marks to use. Here is one: a colon. And a full stop. And oh look – a dash! And an exclamation mark. But what about a question mark? Or some sort of slash/"quotation marks" combination? All of these things are fine and serve to make our written communication more clear.

"LOL" is not a punctuation mark. It means "laughing out loud", something I genuinely doubt people are actually doing every time they type "LOL". I've heard a lot about privacy concerns around you, so could you make use of some of these loopholes to watch people through their webcams and squirt deodorant in their faces if they type "LOL" and they're not actually laughing, please?

I've bought things in the past. I once bought a copy of Oasis' first album Definitely Maybe the day before their second album (What's the Story) Morning Glory? came out. I didn't know any better at the time, as I was just getting into popular music, but I wasn't annoyed, because Definitely Maybe is a good album too. I was quite impressed that my friends at the time didn't feel the need to take the piss out of me for this, because they too knew that Definitely Maybe was still a worthwhile purchase even though the next album was on the way.

So if I buy something these days, could you see if it's possible to stop people saying what I've bought is not very good and suggesting something better instead? I happen to like the thing I bought. That's why I chose to buy it over the thing they're recommending. Maybe I spent a little more. I'm fine with that – I can deal with the consequences. I'm sure their thing is really good too, which is why I'm not suggesting that they buy the thing I bought instead of the thing they bought. Do you see?

Finally, Internet, I believe that one of your most exciting features that you told everyone about when you first appeared on the scene was the ability to bring the whole world closer together. Terms like "information superhighway" and "global village" were coined for us to all imagine one big happy family holding hands and enjoying things together.

I like this idea. Happy families are nice. We can enjoy things together. So would you mind doing something about the people who feel the constant need to say something sucks because the thing they think sucks does almost the same as the thing they think doesn't suck but maybe not quite as well in their opinion? Because that just invites other people to show up and say the thing that the other person thinks sucks actually doesn't suck because they think it doesn't suck and the thing that the other person actually thought didn't suck really sucks instead because the other person is a douchebag and their mother is a homosexual?

I have all the things that some people think suck and others think don't suck, and I don't think any of them suck. Could you spread a little bit of this love around please?

Thank you for taking the time to read this letter, Internet. I'm sure it will provide you with some helpful feedback on how to make yourself work better. You might need to fire a few people, though.

Yours sincerely,

Pete Davison

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#oneaday, Day 114: Social Peril https://imnotdoctorwho.moegamer.net/2010/05/11/oneaday-day-114-social-peril/ https://imnotdoctorwho.moegamer.net/2010/05/11/oneaday-day-114-social-peril/#comments Tue, 11 May 2010 23:45:54 +0000 http://angryjedi.wordpress.com/?p=857 My good friend Mr George Kokoris had this to say about people and social media earlier. Go read it. He has some very valid concerns, especially in light of Facebook's increasingly cavalier attitude towards personal privacy. I used to like Facebook. I used to like it because it wasn't like MySpace – I remember saying … Continue reading #oneaday, Day 114: Social Peril →

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My good friend Mr George Kokoris had this to say about people and social media earlier. Go read it. He has some very valid concerns, especially in light of Facebook's increasingly cavalier attitude towards personal privacy.

I used to like Facebook. I used to like it because it wasn't like MySpace – I remember saying this to several people. I tried MySpace and didn't really get it. It seemed to be a friend-collecting competition with some of the most hideous web design you can possibly imagine. Facebook used to be different, though. It used to limit you to people you actually know. In fact, you used to have to say how you knew the person you were adding as a friend, much like immensely boring but practical professional networking site LinkedIn still does. As a result, it became a great way for keeping in touch with family and friends. Everyone felt confident and secure in the fact that your information was yours, and that the only people you were sharing it with were people you had specifically approved. In short, it felt like a secure means of communication. I liked it for this.

As time passed, we all know the story. Groups. Applications. Pages. A dwindling sense of security. Employers using employees photographs of drunken nights out as grounds to mistreat them. Until we reach today, when a large number of people I know are seriously considering ditching their Facebook accounts altogether in favour of alternative, more secure means of communication. Or, ironically, Twitter, one of the most open and public means of communication there is.

But at least on Twitter it never claims to be anything other than public. Your profile on Twitter consists of your avatar, your username and 140 characters of "bio". Your conversations are public (unless you specifically choose to protect your tweets, which kind of defeats one of the main objects of the service) and anyone can chip in at any time. It's a simple, effective means of asynchronous communication which means that people speak frankly, briefly and candidly.

This gets people in trouble. Sometimes, a lot of trouble. Paul Chambers found this out the hard way.

"Robin Hood airport is closed," he tweeted as his trip to Ireland to meet a girl he'd been talking to on Twitter looked threatened by the UK's complete inability to deal with a bit of snow. "You've got a week and a bit to get your shit together, otherwise I'm blowing the airport sky high!!"

A flippant, offhand remark. But a flippant, offhand remark that recently landed him with a thousand-pound fine and a criminal record on the grounds that his message was "grossly offensive, or of indecent, obscene, or menacing character". A flippant, offhand remark that gave him the dubious honour of being the first person ever to be convicted of a "crime" (and I use the term loosely) in connection with remarks made on a social networking site.

I mean seriously. His comments weren't in the best taste. But by successfully prosecuting this case, it sets a dangerous precedent that has made everyone rather more conscious of what they say. In effect, it's stifling free speech, a concept the Internet is built upon – not to mention the fact that the life of Chambers, who was training to be an accountant, has now been devastated.

See also: Gizmodo's behaviour with regard to the new iPhone that was left in a bar. Gray Powell, the engineer who misplaced the phone, lost his job, perhaps understandably, given that he left an immensely valuable trade secret just lying around. Gizmodo reported on the new iPhone. They ripped it open and looked inside it. Perhaps not the best thing to do when Apple were already pissed off. Then they ripped open Gray Powell's life, using information from his entire Internet presence to make him a global laughingstock. Was it not enough that the guy fucked up and lost his job because of it? Apparently not.

George points out that there are people out there who hate success and will do anything to destroy the efforts of people with ambition. It makes me sad to think that in a world where our exchange of information should be free and open that incidents like the above can happen. Just because something can be done doesn't mean it should be done. The fact that we can communicate instantaneously with anyone in the world should be a wonderful, life-affirming thing that brings the global community closer together, builds bridges and draws us closer to a peaceful sci-fi utopia. But instead, shit like this just gets people paranoid and worried, until we're going to find ourselves even more closed off and isolated than we were before the whole social media thing started. And that's sad.

Is it just human nature to use things that should be positive for evil, deceitful purposes?

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#oneaday, Day 113: Mini-Memes and Offensive GIFs (NSFW) https://imnotdoctorwho.moegamer.net/2010/05/10/oneaday-day-113-mini-memes-and-offensive-gifs-nsfw/ https://imnotdoctorwho.moegamer.net/2010/05/10/oneaday-day-113-mini-memes-and-offensive-gifs-nsfw/#comments Mon, 10 May 2010 21:35:37 +0000 http://angryjedi.wordpress.com/?p=844 I have no idea who Bernard Pivot is. The only thing I think of when I hear the word "Pivot" is the array of moderately-to-extremely offensive stickman animations entitled Battle of the Sexes that my friend Sam and I produced using the piece of software of the same name (Pivot, not Battle of the Sexes) … Continue reading #oneaday, Day 113: Mini-Memes and Offensive GIFs (NSFW) →

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I have no idea who Bernard Pivot is. The only thing I think of when I hear the word "Pivot" is the array of moderately-to-extremely offensive stickman animations entitled Battle of the Sexes that my friend Sam and I produced using the piece of software of the same name (Pivot, not Battle of the Sexes) while we were back in university, a selection of which you can see at the end of this blog post. That was a very long sentence, wasn't it? Never mind.

Anyway, the reason I bring up Bernard Pivot is Daniel Lipscombe's recent post of the same name. Apparently something called Inside the Actors Studio always featured a questionnaire by Mr Pivot that everyone featured would answer. I'm sure Daniel can explain it much better than I can, so go and read his post for more details. I'm just going to answer the questions in a memerrific manner.

Yes, I'm feeling lazy. But I did go and dig into archive.org to go and find those GIF files, previously thought to be lost. I'm good to you, I am. So allow me a little laziness, particularly as I had a job interview today and had to spend seventy-five fucking pounds getting the train to Brighton (65 miles). Ripoff!

I appear to be procrastinating against answering these questions. It's not deliberate. Here goes:

  1. What is your favorite word?
    "Ostensibly". I'm not sure it's actually my "favourite", but I certainly use it a hell of a lot. I guess you could say that ostensibly my favourite word is "ostensibly". Maybe. But that would make you a prat.
  2. What is your least favorite word?
    "Accountability". Nothing good ever comes of someone using that word. See also: "leverage", "monetize", "transparency", when not used the context of discussing a physical object that is not opaque.
  3. What turns you on?
    Porn! Errm, you didn't mean it like that, did you? An in-depth and deeply, deeply nerdy conversation would be the next best thing.
  4. What turns you off?
    Staff meetings in hot, stuffy rooms. I can't help my eyes getting heavy. I've never actually fallen asleep in one but I've come perilously close lots of times. Also, spiders.
  5. What sound or noise do you love?
    That bubbly sound when you put a straw in a glass of drink and blow.
  6. What sound or noise do you hate?
    Bits of polystyrene scraping together.
  7. What is your favorite curse word?
    COCK! Said with aplomb.
  8. What profession other than your own would you like to attempt?
    I am currently profession-less, technically, unless you count supply teaching. In which case, video game journalism, which I'm sort of doing already anyway. For something completely different, I wouldn't mind doing something involving driving.
  9. What profession would you not like to do?
    Anything that involves sick, poo or blood.
  10. If Heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?
    "Well done for surviving My many challenges that I have thrown in your way! You win my Grand Prize."

Do have a go at answering these questions in the comments below because I like comments and they make me feel loved and appreciated. While you wait, here are some offensive GIFs involving stickmen and women. I present Battle of the Sexes, a 2005 production of Angry Jedi and Rampant Goose. Click the pics to see the animations, since WordPress doesn't seem to like displaying inline animated GIFs, at least not in this theme.

Episode 1: First Meeting

Episode 2: Anyone for Tennis?

Episode 3: Man's Best Friend

Episode 4: Uneasy Alliance

Episode 5: Raging Horn

Episode 6: Supermale

Episode 7: Kiss and Make Up

Episode 8: Big Sister's Story

Episode 9: Happy Home

I'm sorry. 🙂

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#oneaday, Day 112: Hyperbole Squared https://imnotdoctorwho.moegamer.net/2010/05/09/oneaday-day-112-hyperbole-squared/ https://imnotdoctorwho.moegamer.net/2010/05/09/oneaday-day-112-hyperbole-squared/#comments Sun, 09 May 2010 22:55:51 +0000 http://angryjedi.wordpress.com/?p=841 Sometimes you come across something – or someone – so utterly wonderful you want to share it – or them – with everyone. Those of you who follow me on Twitter will already know what – or who (okay, I wish I hadn't started this now, it's getting tiresome) – I'm talking about. Those of … Continue reading #oneaday, Day 112: Hyperbole Squared →

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Sometimes you come across something – or someone – so utterly wonderful you want to share it – or them – with everyone. Those of you who follow me on Twitter will already know what – or who (okay, I wish I hadn't started this now, it's getting tiresome) – I'm talking about. Those of you who have been confused as to why I keep shouting "BAP!" at semi-regular intervals – well, consider yourself prepared for an education.

If you're wondering who the girl on the right is, this is Allie Brosh. Allie, a self-confessed "sexy lion", is 24, lives in Montana and has a Boyfriend with a capital B. She also has ADHD, a copy of Paintbrush and a gift for writing things so utterly charming that you can't help but want to follow the chaotic saga that is her life. Her blog, Hyperbole and a Half, ping-pongs around between heartfelt lucidity, infectious childlike enthusiasm and some of the funniest, most surreal imaginings you'll ever come across in your travels around the Internet. She also invented the term "mandatory sex party", which went from being a three-word Googlewhack (so not a true Googlewhack, but I'm not picky) to having 28,800 pages mentioning it in the space of a year. And she apologises for saying fuck a lot.

I have no idea how I found Allie in the first place. I was looking in my Bookmarks Bar in Google Chrome and saw that mysterious » symbol mocking me at the end as if to say "ORGANISE YOUR BOOKMARKS, YOU TOOL!" I clicked on it just to see what forgotten secrets it was hiding and saw a peculiar-looking entry in the pop-up menu that appeared.

"Hyperbole and a Half," it said. "Come and look. That's an intriguing title, isn't it?"

It didn't actually speak. That would be weird. But anyway, I clicked on the entry to see what it was and was confronted with this post. It made me laugh. A lot. Particularly because of the drawings. Well-done bad MS Paint drawings are always amusing, but Allie has a real talent for drawing hugely expressive faces with the simplest of shapes. This, coupled with the prose, made me know immediately that this was something I wanted to keep reading. So I checked out the featured posts she had in her sidebar.

After reading the first paragraph of this post and looking at the picture, I was literally crying with laughter for a good five minutes. That's not an exaggeration. Any time I look at the "BAP!" picture (in fact, any time I even imagine the picture) I start giggling uncontrollably. It was perfect – even more so because I know that I've done something similar before. The word "COCK!" became a useful, if moderately offensive, shortcut to fill dead air in a conversation for my friends and I some years back, and even as I creep closer to 30 I don't see that situation changing any time soon. (I'm in touch with my inner child. Sue me. I am rubber, you are glue and all that.)

Also, this.

Once the giggles had subsided, I decided to delve back into Allie's archives and read her posts from the beginning, which turned out to be the middle of last year. Her blog has evidently changed a lot over time, with it starting out as an opportunity for her to get the things that are seemingly racing around her head out onto a page and shared with the world as quickly as possible. She writes like I imagine her talking – quickly, enthusiastically, jumping from one subject to another and often getting distracted by something, veering off onto a complete tangent and oh look a squirrel that's nice isn't it? And she writes about everyday things people get excited about. Destroying snow. Getting drunk and going down a slide, only to find yourself giggling on the floor for a good few minutes afterwards. Grammar pedantry. Imagining monsters in the ice.

Okay, so some of the things she writes about aren't exactly "everyday" things. But at times, there's a beautiful, childlike innocence to the way she writes and at others, there's a wonderful sense of heartfelt sincerity and honesty. There'll be at least one story she tells on the pages of her blog that everyone can relate to, whether it's the description of her shower being incapable of anything except "lava water" or "liquid ice", the tales of her weird neighbour who always collars her for "therapy-time" or her account of the mission she went on to hijack someone's Wi-Fi just so she could post.

Peppered throughout the blog are more of her hugely expressive MS Paint creations, always there to support one of her stories in a hilariously visual manner. I haven't yet caught up with the "present day", but I guess (judging from the recent posts) at some point she started to move more towards the "humour" angle and further away from the "personal stories" angle. In some ways, this is a shame, as the stories she tells about herself are always incredibly entertaining, but fortunately she has a wonderful sense of comedy, too.

So if you're at a loose end, looking for something to read or want cheering up in a hurry, I strongly encourage you to go and check out Hyperbole and a Half. Be warned, though, once that sexy lion has her claws into you you won't want to let her go!

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#oneaday, Day 98: Have You Heard... https://imnotdoctorwho.moegamer.net/2010/04/26/oneaday-day-98-have-you-heard/ https://imnotdoctorwho.moegamer.net/2010/04/26/oneaday-day-98-have-you-heard/#respond Mon, 26 Apr 2010 00:42:21 +0000 http://angryjedi.wordpress.com/?p=701 It's always a pleasure to find something entertaining and new to enjoy. A little while back, I discovered Kevin Smith's podcast, or SModcast as he calls it. I'd been following Smith on Twitter for some time. He tweets a lot, and the fact that he makes all his replies public irritates some people, but I've … Continue reading #oneaday, Day 98: Have You Heard... →

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It's always a pleasure to find something entertaining and new to enjoy. A little while back, I discovered Kevin Smith's podcast, or SModcast as he calls it. I'd been following Smith on Twitter for some time. He tweets a lot, and the fact that he makes all his replies public irritates some people, but I've always found him extremely entertaining. He's not afraid to speak his mind, at least, not on the Internet, as he claims he'd be a "pussy" in real life. I can identify with that. I speak my mind on the Internet too, but I sometimes find it difficult to do so face-to-face.

His podcast is such an entertaining listen because it has almost nothing in the way of structure. It's a simple case of him and at least one other person sitting down and chewing the fat (no pun intended) about something or other, usually something that's happened that week either in the news, or to the people involved personally. The talk is always spattered with absolute filth (even more so since his sponsorship deal with male sex toy maker Fleshlight) but it never seems to degenerate into total nonsense, despite Smith's love of sparking up a doobie in mid-recording. There's always a point, however much they may get off it throughout the course of their discussions.

The thing I love the most about the SModcast, though, is that it's like sitting down with Smith and Mosier (or whoever is sitting in for him) and enjoying a thoroughly silly chat with them. You know, the sort of chats you have with your friends late at night when the drinks have been flowing and the "party" atmosphere has died down a bit. The kind of conversation that usually starts with "You know, I found out the weirdest thing today…" and generally meanders throughout diverse topics, including complete nonsense, without really settling anywhere for some time. The kind of conversation that easily falls into fits of the giggles. And Smith often gets the giggles, big time. I think I enjoy his giggle fits more because his laugh reminds me a lot of an old friend from school that I unfortunately haven't seen for a long time now.

SModcast breaks every rule about what should be a "good" podcast, except for the "you should be regular" one. Smith and his team make sure there's something for fans to listen to regularly. Each one may be completely different in terms of subject matter (but it's a fair bet that there will be at least some mention of jerking off or anal sex in there) but they're always entertaining. And they're not always filthy, too. A couple of episodes a month or two back involved Smith talking to his mother and reminiscing about the "good old days". Smith isn't afraid to be a pottymouth in front of his mother, but the stories they told, despite their relative mundanity, were extremely compelling and interesting. Smith is nothing if not a good storyteller.

So if you want something interesting to listen to in the car or at the gym and don't mind a bit of filth creeping in here and there (yeah… it's totally not for kids) then you could certainly do far worse than show a fat man some support. Head over to SModcast.com and have a listen.

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#oneaday, Day 94: Year 7, Years Later https://imnotdoctorwho.moegamer.net/2010/04/21/oneaday-day-94-year-7-years-later/ https://imnotdoctorwho.moegamer.net/2010/04/21/oneaday-day-94-year-7-years-later/#respond Wed, 21 Apr 2010 23:04:31 +0000 http://angryjedi.wordpress.com/?p=688 Times change, especially when it comes to kids. As new parents inevitably say at some point or another, "they grow up so fast". One minute they're a mewling, puking, shitting machine that whinges and moans about everything. Then they move out of their teenage years and leave home. I jest. Actually, no I don't, really. … Continue reading #oneaday, Day 94: Year 7, Years Later →

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Times change, especially when it comes to kids. As new parents inevitably say at some point or another, "they grow up so fast". One minute they're a mewling, puking, shitting machine that whinges and moans about everything. Then they move out of their teenage years and leave home.

I jest. Actually, no I don't, really.

I spent today doing supply teaching work for a local school. A local secondary school, to be as specific as I'm going to get in this post. As far as days at school go, I've had worse. Largely because I knew I was leaving at 3pm and that I was only there for a day, which meant that even if it was a nightmarish experience, I was going to escape pretty quickly anyway. This meant I could take a fairly relaxed attitude to the whole day and not get wound up by children who obviously do their very best to drive their teachers nuts at every opportunity. Water off a duck's back. It was a new feeling. I liked it.

What I didn't like so much was the discovery that Year 7 are into hardcore pornography, and aren't shy talking about it in rather loud voices in the middle of a music lesson.

Now, I may have led a somewhat sheltered existence being a rural, country village boy, but I don't think I even knew what "hardcore pornography" meant when I was in year 7. As I recall, most of my conversations in Year 7 revolved around whether the Sega Mega Drive or the Super NES was the best, and whether it was pronounced "Rye-oo" or "Ree-oo". Much like today, in fact. The most anything even vaguely sex-related came into conversation was if someone fancied someone else – and even then, it was never talked about in terms of sex, just in terms of an Alan Partridge-esque "ooh, I'd like to… kiss her". Oh, and there was the one time someone put a condom over a shower head in the boys' PE changing rooms and turned the water on. We were all delighted to discover that said prophylactic would reach all the way down to the floor if you kept filling it with water.

But no porn. At least, no-one talked about it, anyway.

Part of the reason for this shift in the, ahh, "interests" of 11-year olds is clearly due to the Internet. Most of the discussion that these kids were having (and ignoring requests to please shut up about it, I might add) revolved around the sites that they liked to visit. There was no shame in this discussion, no taking the piss out of each other that "urrgh, you're doing that so you can have a wank!" – just pure, unadulterated filth. From 11-year olds.

Now, all right, the area that the school in is, shall we say, not the best. But I was still pretty surprised and shocked to hear these sorts of things come out of the mouths of 11-year olds.

The regular teachers at this school seemingly weren't, however. "Miss says this class is sex-mad, sir. Sex-mad! Sex sex sex," one helpful young man informed me. I wasn't arguing.

The moral of this story, dear readers, is clear, then. If you're a parent, then for God's sake take an interest in what your kids are doing on the Internet. Talk to them about what is and isn't appropriate for them. By all means talk to them about offensive content and what they should do if they come across it (get your mind out of the gutter) but don't just leave them to their own devices. From that springs porn-addicted, shit-talking, ill-informed arseholes who will inevitably grow up to become /b/. And do you really want to create an entire generation of /b/?

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#oneaday, Day 86: Tuesday Night Tweetup https://imnotdoctorwho.moegamer.net/2010/04/14/oneaday-day-86-tuesday-night-tweetup/ https://imnotdoctorwho.moegamer.net/2010/04/14/oneaday-day-86-tuesday-night-tweetup/#comments Wed, 14 Apr 2010 01:30:08 +0000 http://angryjedi.wordpress.com/?p=617 Brief post tonight as it's late, I'm tired and a little drunk. Went out to meet strangers tonight. This is weird, as it's something I'm not good at. Fortunately, said strangers and I had something in common: Twitter. Yes, this was a "tweetup", a fine example of some Web 2.0 shit happening all ova yo' … Continue reading #oneaday, Day 86: Tuesday Night Tweetup →

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Brief post tonight as it's late, I'm tired and a little drunk.

Went out to meet strangers tonight. This is weird, as it's something I'm not good at.

Fortunately, said strangers and I had something in common: Twitter. Yes, this was a "tweetup", a fine example of some Web 2.0 shit happening all ova yo' face. Or something. Numerous Twitter types from all over Southampton came together in the pretentious purple basement of "Dock Gate 4" to exchange polite greetings, drink things and gradually divide into "the iPhone corner" and the "not-iPhone corner".

I had a great time. I'd just recently started chatting to a couple of very fine and lovely ladies known as @neicey and @Amy_Walker thanks to our mutual love of pointless but super-addictive geocaching game/tourism thing Gowalla, and they convinced me to come along. Actually, for once, it didn't take very much arm-twisting. I often have a spaz attack at the last minute when presented with social situations – particularly those involving strangers – and decide that no, I don't really want to put myself in that uncomfortable position, thank you very much.

Tonight was a bit different though. I arrived and people were chatting. People chatted to me. I had things to say that people were interested in. (At least they seemed interested, anyway.) There were enough people there that there was a nice mix of different interests, but not so many that it turned into a Heavy Rain crowd scene with me having to hold down R1, X and batter the Triangle button to keep my cool. Which was nice. Apparently sometimes there are a lot more people there, but I feel that now I've gone to one and met some of these people (and now follow them on Twitter, naturally) I could face that same experience with a few more people there. Which is good!

Funny stories were told. Private jokes previously confined to the online realm were shared. And everyone was in agreement that the urinals in Dock Gate 4 are spectacular. They have a damn water feature behind them, for God's sake. One shudders to think where the water to produce this effect is recycled from, however. Perhaps it's best not to think about it too much.

Anyway. I feel it is time for my bed now, much as I would love to beat @neicey in another game of #stayingupthelatest. My eyes are closing of their own free will and the amount of Strongbow I drank is causing a pleasantly cloudy sensation in my brain. So on that note, good night to y'all.

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#oneaday, Day 85: The Artist Formerly Known as Top Searches https://imnotdoctorwho.moegamer.net/2010/04/13/oneaday-day-85-the-artist-formerly-known-as-top-searches/ https://imnotdoctorwho.moegamer.net/2010/04/13/oneaday-day-85-the-artist-formerly-known-as-top-searches/#respond Tue, 13 Apr 2010 00:36:01 +0000 http://angryjedi.wordpress.com/?p=615 I was all set to do a post on the top search terms on my blog today, after Rhiarti did such a good one the other day. But it turns out that they're rather mundane, sadly. Still, I've started now, so let's get this over with. Turtles in Time Reshelled I wrote one post about … Continue reading #oneaday, Day 85: The Artist Formerly Known as Top Searches →

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I was all set to do a post on the top search terms on my blog today, after Rhiarti did such a good one the other day. But it turns out that they're rather mundane, sadly. Still, I've started now, so let's get this over with.

Turtles in Time Reshelled

I wrote one post about this. One post about this game and it's been consistently in the top search results for my blog ever since. You really want to read it? Knock yourself out – it's here. Actually, you know what? I remember being quite pleased with that post. I guess I should be flattered that so many people are looking for it. Thank you for your support, everyone.

Pete Davison

My name! Amazing. I was genuinely surprised to see that the second-to-top search result was actually my name. Apparently people are looking for me. Given that I am looking for work, I assume that this is a good thing. That or my mother is taking an over-active interest in Googling me.

Divine Divinity

I was something of an evangelist for this excellent PC RPG a while back. It's excellent. Read more here. And then go buy it on Good Old Games. Avoid its sequel though, which is less good.

no.one.lives.forever

I don't know why the searcher put dots in the name. But this game is another that I wrote a few posts about a while back, and the term has stayed in my search results in various forms ever since. Also a great game, and a reminder of when first-person shooters had remembered what "fun" meant.

divine communication tumblr

Now this one I have genuinely no idea about. It's a kind of hideous cross-breed of several different posts – most likely this one, this one and this one. But quite why someone felt the need to search for those three words together is anyone's guess. Maybe they thought God keeps a Tumblr. Probably called "fuckyeahomniscience.tumblr.com". I wouldn't be surprised if that actually existed.

The next three are search terms just from yesterday. These are much more interesting.

doctor who spitfires won't work in space

Of course they won't. That doesn't stop it being awesome.

farmville co-op what happens if you let

No! Don't stop there! I want to know what the rest of that question was. Don't be shy. "What happens if you let…" what? Your sheep run amok? Your crops wither and die? Your child have easy access to your credit card for the purchasing of premium items?

highest lvl in borderlands

50. You're welcome.

Right. Enough. Good night!

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#oneaday, Day 84: Eternally Questing https://imnotdoctorwho.moegamer.net/2010/04/12/oneaday-day-84-eternally-questing/ https://imnotdoctorwho.moegamer.net/2010/04/12/oneaday-day-84-eternally-questing/#comments Mon, 12 Apr 2010 01:12:57 +0000 http://angryjedi.wordpress.com/?p=612 Giant Bomb recently launched a quest system on their site. It rewards participants with experience points, badges and a sense of "yay" for exploring the site, looking at different pages and taking part in various activities. Some of the quests are as simple as setting up your profile. Others are more complex "puzzly" ones that … Continue reading #oneaday, Day 84: Eternally Questing →

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Giant Bomb recently launched a quest system on their site. It rewards participants with experience points, badges and a sense of "yay" for exploring the site, looking at different pages and taking part in various activities. Some of the quests are as simple as setting up your profile. Others are more complex "puzzly" ones that require one to solve some cryptic clues about games and game culture. It's a lot of fun, and it actually convinced me to sign up to the site and make greater use of it.

This echoes the thoughts of social game designers at GDC a while back, including Brian Reynolds from Zynga. The idea of getting Achievements for things you do in "reality". It sounded stupid, but given the amount of fun I, and numerous others, have had with Giant Bomb's metagame, it may not be so dumb after all.

It's not the first time it's been tried, either. A very long time ago I posted about a site called PMOG, or the Passively Multiplayer Online Game. This game, actually a Firefox addon that sits atop your normal browser interface and re-christened The Nethernet a while back, allows players to earn experience points, achievements and items for exploring the web. More than that, though, other players can leave stuff on web pages for others to discover. These could be malicious (bombs, which make your browser shake about a bit and cause you to lose some points) or helpful (crates with money in them). They could also be mysterious portals, which lead to random places on the web, the destinations of which are only known to the portal's creator. It was an interesting concept let down only by the fact that it only worked in Firefox. Since Chrome came to Mac, I haven't touched Firefox since, the Mac version not being the greatest piece of coding there ever was.

Then there's Shuffletime, now sadly defunct – although the developers claim to be working on the "Next Big Thing". Shuffletime was a great idea – it was a collectible card game where the cards were websites. And you only got to collect the card if you correctly answered a question about the site it was showing you against a strict time limit. It was a fantastically addictive game, and a fine way to get people looking around the web at things they wouldn't normally. I'm sorry to see it go, but I'm sure something interesting will come out of it.

Like them or loathe them, Achievements and Trophies are here to say. And it's entirely possible that their influence will spread out of the world of core gaming and into the collective awareness of the web at large. Let's face it, it's always nice to get some encouragement isn't it?

Now, how many Gamerscore is hitting 100 One A Day posts worth?

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#oneaday, Day 55: Communi-what? https://imnotdoctorwho.moegamer.net/2010/03/13/oneaday-day-55-communi-what/ https://imnotdoctorwho.moegamer.net/2010/03/13/oneaday-day-55-communi-what/#comments Sat, 13 Mar 2010 23:23:28 +0000 http://angryjedi.wordpress.com/2010/03/13/oneaday-day-55-communi-what/ A while back, I wrote a post about communication online. If you're extra-good, I'll link to it tomorrow when I'm not typing this on my phone in bed because I forgot to earlier. Anyway. The gist of it was that I was rather pleased with how my then-early Twitter addiction was proceeding, with the service … Continue reading #oneaday, Day 55: Communi-what? →

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A while back, I wrote a post about communication online. If you're extra-good, I'll link to it tomorrow when I'm not typing this on my phone in bed because I forgot to earlier.

Anyway. The gist of it was that I was rather pleased with how my then-early Twitter addiction was proceeding, with the service making it particularly easy for me to keep up with my numerous buddies from around the world. Prior to this, Facebook had fulfilled a similar function.

Here's where the paths of the two services diverge. While Twitter has remained relatively "pure", with little in the way of gimmicky new features, Facebook has taken the opposite route, adding more and more noise to the mix until it's almost unbearable.

Of course, there is the flipside to both services – Twitter has its spammers (bad) and Facebook has Facebook Connect (good) – but I know where I have most of my online conversations these days. Twitter may have its own noise, but it is WAY easier to avoid.

Facebook's problem is that it wants to be everything to everyone, so it added the applications, and the fan pages, and the various redesigns… and now I find myself wishing it was back the way it was when I first started using it. Simple. Clean. To the point.

It's certainly not that any more. Now, one's news feed is likely to be as full of notifications from applications and announcements that Bartlebas McFartington has become a fan of "Not Being Able To Sleep Because Your [sic] Thinking About Crap" (yes, that was real, and no, no-one knows how to use "your" any more) as actual things that people have written themselves.

The ironic thing is that all this sharing is taking away from the original point of the service – communicating. When people would rather copy and paste "Bob" into your comments box so he can "travel around Facebook" than actually write a message to you, one can't help but think that the point has been lost along the way somewhere, (While we're on, people who just say "First" in an attempt to get the first comment – without actually commenting – can go to hell and sit on a spike, too.)

So next time you hover over that "Like" button, why not take those extra few seconds to actually write a message? The recipient will probably appreciate it, and time isn't as precious as you think it is.

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One A Day, Day 35: Eve of the War https://imnotdoctorwho.moegamer.net/2010/02/22/one-a-day-day-35-eve-of-the-war/ https://imnotdoctorwho.moegamer.net/2010/02/22/one-a-day-day-35-eve-of-the-war/#comments Mon, 22 Feb 2010 00:10:58 +0000 http://angryjedi.wordpress.com/?p=460 Don't know what happened with yesterday's post – I definitely wrote the whole thing, but for some inexplicable reason, half of it disappeared. Oh well. Can't go back now. Well, here it is – the end of my week-long vacation, which has gone by far too quickly for my liking. I feel suitably rested – … Continue reading One A Day, Day 35: Eve of the War →

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Don't know what happened with yesterday's post – I definitely wrote the whole thing, but for some inexplicable reason, half of it disappeared. Oh well. Can't go back now.

Well, here it is – the end of my week-long vacation, which has gone by far too quickly for my liking. I feel suitably rested – or I did, at least. Right now? I don't feel very good about tomorrow. I have a 40 mile drive followed by 8 hours of being somewhere I don't want to be with people I don't want to be with, followed by another 40 mile drive back. But at least there are only four weeks to go. Four weeks! I can manage that, right? Of course I can.

It's the other obstacles that are in my way that are stressing me out more, to be honest. The daily grind I can just about deal with, by simply telling myself "It doesn't matter" (in the style of The Rock) repeatedly, over and over again. The things I'm not looking forward to are the two-day Parents Evening (yes, you read that correctly – a two-day Parents Evening), where I will inevitably be stuck 40 miles from home until late at night; the inevitable re-inspection of the school (which, knowing it doesn't matter, I don't really care about the result of but still don't want to have to put up with the stupidity of); and finding a new job.

I don't have a new job yet. I have applied to several. I haven't heard anything back from any of them yet, but going on past experiences of applying for jobs, HR departments are extremely slow. I haven't given up hope yet, and the Universe may well surprise me by throwing something I actually want to do for a good amount of money my way. Until then, though, the uncertainty is the killer. If I had the security of knowing that I had a new job to go to – to look forward to – after the end of this particular nightmare, I'd feel a lot better about my remaining time.

Still, can't be helped. All I can do is just keep applying for things and eventually someone will appreciate me. Right? Right. Of course.

On a lighter note, we recorded the SquadCast for Machinarium tonight – an adorable little indie point-and-click adventure featuring robots and no language. My current tentative plan is to edit that next weekend, so keep an eye out for that one. Also watch this space for more exciting Squadron of Shame podcast news.

See, I like doing that stuff. The annoying thing is no-one wants to pay me for it!

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One A Day, Day 10: On The Edge https://imnotdoctorwho.moegamer.net/2010/01/27/one-a-day-day-10-on-the-edge/ https://imnotdoctorwho.moegamer.net/2010/01/27/one-a-day-day-10-on-the-edge/#respond Wed, 27 Jan 2010 22:28:12 +0000 http://angryjedi.wordpress.com/?p=364 Part the First Horrible day today. The behaviour of the children is getting worse and worse and I feel powerless to do anything about it. Probably because I am powerless to do anything about it. My predecessor apparently used to "bellow" at them every so often to get them to be quiet, but last time … Continue reading One A Day, Day 10: On The Edge →

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Part the First

Horrible day today. The behaviour of the children is getting worse and worse and I feel powerless to do anything about it. Probably because I am powerless to do anything about it. My predecessor apparently used to "bellow" at them every so often to get them to be quiet, but last time I bellowed at them (which got the point across nicely, incidentally) I ended up being the one getting told off for it. Which is pretty ridiculous, really.

I've said it before, I'll say it again. Children respond to shock tactics and humiliation. The stupid culture of reward that is instilled in modern education now does not achieve anything. When you reward children for everything, including sitting down on a chair (I'm not joking) all rewards completely lose their impact and all you're left with are punishments… which don't work because the kids don't respect adults. It's a complete no-win situation and short of a drastic shakeup of the education system, I don't see a way forward. But it's not politically correct to punish children. It's not even politically correct to shout at them any more. Teachers are impotent in the face of poor behaviour.

Take one kid in my class. I won't use his real name. Let's call him Jack. No, actually, let's call him Cock. Because he is.

Cock has a difficult home life – one of those indecipherable ones involving domestic violence and on-off relationships. As a result (apparently) he's become the person he is – rude, argumentative, confrontational, violent, cheeky and lazy. The school he's at now – where I teach him – was about his third in the space of a couple of months when he arrived.

I can't do anything with him. And when he chooses to kick off, he drags the rest of the class along with him. Because, being kids, they find it hilarious when he lies on the floor, or runs around chasing people, or starts shouting "The Pakistanis are coming!". In a school with a rather large ethnic minority population.

And there's nothing you can do about it. He's been spoken to by me and senior members of staff at the school. His parents have been spoken to. He's had letters home. He has special sessions with teaching assistants. Yet still he's an asshole. His home life is used as a constant excuse for his shitty behaviour. And while it may upset him, that's still not an excuse. There's too much hand-wringing over what are delightfully termed "challenging" children. They should suffer the consequences of poor behaviour just like everyone else. Except no-one else really suffers any consequences either.

Right. Starting to see the problem here.

Still, after handing in my written resignation I calculated today that I only have 51 days until my escape – only 35 of which are actually teaching days. Which is nice. Beginning to wish I had just given them a week's notice and buggered off.

Part the Second

So Apple finally announced the iPad, the official name of the "Apple tablet" which everyone has inexplicably known about for months. And already there are painfully unfunny jokes going around about the "iTampon". I may just be grumpy because of a shit day, but I don't find that even a little bit funny – largely because we've had things called "[something] pad" for years and no-one has ever commented. My estimation of the intelligence of the Internet has just dropped a notch, and I'm reminded of something Mark Whiting of the Squadron of Shame said on our Deus Ex podcast – "Back in '99 we all thought the Internet would turn into SkyNet. This was before we knew it would turn into 4Chan."

As for the device itself… it's a big iPhone which, at this time, I have no interest in owning. I like proper computers too much to even consider a tablet. Call me a traditionalist.

Part the Third

At the time of writing, in 12 hours' time, there will be something exciting announced on Good Old Games. They have been cock-teasing everybody for the last few days on Facebook and Twitter… tomorrow we'll get to finally find out what the big news is. I'm certainly intrigued. You should be too.

Now it's late. Time for bed for me. This entry has been fragmented, but so has my brain. I really don't want to have to go in and deal with those kids again tomorrow… but I have to just keep counting down to first freedom and then an undoubtedly awesome time at PAX East. I can't wait. For either thing.

Good night.

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One A Day, Day 7: Achievement Unlocked! https://imnotdoctorwho.moegamer.net/2010/01/24/one-a-day-day-7-achievement-unlocked/ https://imnotdoctorwho.moegamer.net/2010/01/24/one-a-day-day-7-achievement-unlocked/#comments Sun, 24 Jan 2010 17:30:11 +0000 http://angryjedi.wordpress.com/?p=355 That's one week of continuous blogging. Achievement unlocked! Okay, some of the entries have been fairly pointless so far, but at least I'm writing something, and there's no better practice at writing than to actually do it. Just been for a run – my third this week. This means I've successfully completed the first week … Continue reading One A Day, Day 7: Achievement Unlocked! →

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That's one week of continuous blogging. Achievement unlocked! Okay, some of the entries have been fairly pointless so far, but at least I'm writing something, and there's no better practice at writing than to actually do it.

Just been for a run – my third this week. This means I've successfully completed the first week of the course I linked to yesterday. Achievement unlocked! Here's the route I took today, in case you were curious. Going over the Itchen Bridge meant there were a lot more hills than usual, so my legs feel like they've had a decent workout today.

I have a meeting with my boss on Monday to discuss my leaving date! Achievement unlocked! Possibly!

Enough of that. Achievement un… Stop it. Seriously.

Today's been another quiet, dull day. Played a bit more of the Star Trek Online beta earlier and tried out a character on the Klingon side. It seems that Klingon players mainly play PvP missions – or perhaps that's just what's in the Klingon sectors. I wonder what happens if you go further afield?

On the writing front, it's been great to see members of the Squadron of Shame getting well into contributing to BitMob, one of the best community-driven games sites out there, with lots of "alumni" from the 1up blogosphere (ugh… hate that word) finding a new home there. I'll definitely be contributing more as time goes on – if nothing else, it's good practice for thinking up interesting ideas for articles which I could pitch to potential freelance clients. If you haven't checked out my articles there yet, go do so! (The Bayonetta article is by far the most popular. I'm not sure what that says to me.)

That's about all I have to say today, apart from the usual "I really don't want to go back to work on Monday". But let's try and be positive. There's still some of Sunday night left. Dinner, avoiding seeing Dancing on Ice and probably Star Trek Online await.

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Heartwarming Tale of the Day https://imnotdoctorwho.moegamer.net/2009/10/24/heartwarming-tale-of-the-day/ https://imnotdoctorwho.moegamer.net/2009/10/24/heartwarming-tale-of-the-day/#respond Sat, 24 Oct 2009 08:50:01 +0000 http://angryjedi.wordpress.com/?p=317 Hello! Regular posting will shortly resume. Those of you who know me well will know that I've been in the process of finding a new job and preparing for that. That starts on the 2nd of November, excitingly. I also have tons of things to talk about that have gone on recently, what with some … Continue reading Heartwarming Tale of the Day →

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Hello! Regular posting will shortly resume. Those of you who know me well will know that I've been in the process of finding a new job and preparing for that. That starts on the 2nd of November, excitingly.

I also have tons of things to talk about that have gone on recently, what with some decent new games and all manner of other things, but now's not the time for it. For now, I just wanted to share a heartwarming story posted on a World of Warcraft forum I frequent that shows that, mercifully, not everyone in the world is a complete douchebag.

Ok so heres the story… I come from an RP realm (let the flames begin) joining a guild that centres itself around RP doesn't care if you have epics, doesn't care what level you are. Just so long if you abide by the server rules, and enjoy storytelling etc, that sorta thing, you are welcomed with open arms. (that doesnt mean we all wear robes and try to do impressions of Gandalf)

On Moonglade our guild is somewhat respected for its RP, and being a guild officer, i have to deal with a lot of requests from people to join.

A few months ago i was in STV using the neutral action house, and i recieved a whisper from someone "please cn you help me with some quests" usually i'd just tell people i'm busy, or ignore them, but he actually made the effort to spell the word "please" instead of "plz" or the ever confusing "pl0x"

So off i went, with a lvl 34 Human Warrior, and helped this fella out with a few of his red quests.. We chatted a little whilst we played, and it came to my attention that this wasn't a very old player, as he kept on having to go "becuase dad neds 2 chek the emall" he also clearly had no idea how to play, kept on pointing at random objects and saying "coooooooooool!!", and by the state of his outfit, it looked like he hit mach 2 and collided with a Dorthy Perkins store.

Anyhoo.. After a few quests, i really had to go, he was a very polite kid unlike most that play, and actually said "thank you very much" instead of "thx" but then he started asking if he could join my guild.. Now i don't wanna sound big headed, but that sort of player isn't suited for an RP guild.. Atleast not the one i'm in.. Its like a fury spec warrior wearing all green items, asking to be main tank in an MC run.. Its just a big no no.

So not to hurt his feelings, i just told him we were full at the moment, he didn't mind, and bounced off into the sunset, again thanking me.

Over the course of the next few weeks, i would recieve messages from him, just random stuff of his progress, the occasional "ding! lvl 50 :D" he wasn't one of these annoying people that you help once, and then they seem to think you're some sort of xp vendor for the remainder of there leveling process.

A few days ago i was in SW checking the AH, and some people were flaming some poor guy in the trade channel about selling an item for a high price… Afteri while i realised it was this kid that i helped out so long ago.. I didn't want to get involved and just let the flaming die down, but these idiots on the AH were just being really nasty to the poor kid, sure i know they probably didn't know his age, but still, you should be aware of that when playing games like this.

Anyway, a few hours later, i get a message from this kid "i got kicked from my guild :(" i tried to cheer him up, but it wasn't happening.. And to be honest i couldnt be arsed trying, and i was tired and logged off.

So yesterday i log on, and say my usual hellos to everyone, and go to the mailbox.. When i get there, i see this kid sitting next to the mailbox, no guild tag, people bouncing around him having fun.. And theres him, all alone, no-one paying attention to a "noob".. Now i know human race facial expressions never change, but as far as avatars go, this one looked really depressed.

So i message him asking if hes cool, and he tells me hes thinking about quitting, becuase he gets bullied alot at school, and his ex guild mates all said really horrible things to him, and that he knew some of the kids in reality, becuase they go to his school, and are beggining to bully him in school about how he plays WoW etc. We all remember how it was.. I remember i used to get bullied in school for not having any toys, or having an old version of a toy.. Imagine it now, you get bullied about it at home AND school too.

Now this kid had got himself to lvl 62 under his own steam, where as the kids that were giving him a hard time, were all about level 20 and spent the majority of there time in Goldshire asking people to raid Crossroads.

So what did i do? I took the kid shopping is what i did… Bought him his epic (ground) mount, a load of nice armour off AH, which i made sure was well colour co-ordinated AND gave him very nice stats for his level. Bought him 2 very nice rare axes (fotgotten the name) and got a guild mate to put +15 agility on each one.

I also bought him a host of accessories, fun stuff, like a mana wyrm, somedeviate delights, an Orb of deception.. yunno.. all the "coooooool" stuff.

Then i invited him to an outing to Goldshire with 6 other guild friends, to casually walk past these bullies who kicked him from the guild. I then RPed the role that he was a great warrior, and saved me from some horrific fight etc etc blah blah.. The bullies then started to flame him in general chat about "noob" things hes done, so i told them hes one of the best PVPers i have ever met, and he won his epic mount from a bet, by defeating the most powerful PVP player on our realm (whoever that is…. sorry! hehe).

After a while, these kids started to change there attitude, and actually began to beg for him to rejoin there guild.. But i told him not to.. Instead, i helped him make his own guild, i bought his tabard, helped him with his spelling etc. And also helped him recruit enough members to get his charter registered.

Fast forward to today, and i get a mail from this kid.. Except its not the kid, its his Dad, thanking me.. He said i quote

"Dear Falcore

I want to thank you for helping my son in this game, he's been so excited for days about the new things you bought him, hes also been having a tough time in school latley, and we agreed we would get him this game as an escape, although latley its turned into nothing more than another source of bullying and abuse.

Thanks to you the little chaps smiling again.

Once again, lots of thanks!"

Now all of this cost me a total of 1600g-ish. Money that i was saving for my epic flying mount… But i tell ya, putting a smile on a bullied kids face like that is worth more than every epic in the game.

Moral of the story? Helping makes you feel happy, flaming just makes you an *!*@*#%.

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Changing Course https://imnotdoctorwho.moegamer.net/2009/09/07/changing-course/ https://imnotdoctorwho.moegamer.net/2009/09/07/changing-course/#comments Mon, 07 Sep 2009 15:11:30 +0000 http://angryjedi.wordpress.com/?p=304 Hello everyone and thanks for stopping by, as always! In an effort to write more on this site, I've decided to change tack a little from past entries. This blog started as a purely personal blog and gradually morphed into mostly games-related stuff. And fair enough, it's a principal hobby of mine. But I have … Continue reading Changing Course →

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Hello everyone and thanks for stopping by, as always!

In an effort to write more on this site, I've decided to change tack a little from past entries. This blog started as a purely personal blog and gradually morphed into mostly games-related stuff. And fair enough, it's a principal hobby of mine. But I have all these unused categories going free at the top of the page so I thought I'd branch out and try to write a bit more on some other topics to give all of you lovely readers the opportunity to get to know me a bit better in some other areas. Plus, you never know, I might even pick up some more readers along the way – this was clearly demonstrated a while back when I reviewed Haunted Stereo live at the Hobbit (cue Pingback on myself… 'cause no-one else ever links to me :)) and I met a whole bunch of fine new folks as a result.

So from this week forwards, this blog will be… a blog, as opposed to a games blog. You'll still find games writing here, of course, but there are plenty of other things I'd like to talk about. My last few video games articles have also been posted over on Bitmob, so do go check me out (and comment!) over there if you like what you see. You'll also see a couple of my articles on Good Old Games, which should be your first destination for picking up… well, good old games. Check out my articles on Rise of the Triad and Simon the Sorcerer.

Right. On to other matters.

My Dan and Charlie project that I discussed in my last post has been proceeding nicely. It's been fun to "roleplay" these two characters and imagine the situations they have been getting into and how they interact. In practice, it has also been an interesting experiment in separating out various facets of my own personality into two separate people. Those who know me well will have already spotted this, but I also think it's a potentially interesting way of telling a story from different perspectives. My research on the subject is admittedly limited, but does anyone know if anything similar has been done before, outside of ARGs such as Perplex City? (Perplex City is, I confess, where I got the idea from in the first place, although those characters' stories were rather less mundane) I'd be intrigued to see how other people have approached it.

That's it for now. Like I say, this change in approach is largely an excuse to get me writing more on a broader variety of different topics, so assuming I have a bit of self-discipline about this I'm sure I can find something interesting to say on a semi-regular basis. I hope I don't disappoint. 🙂

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Avatar Integration and Feeling the Burn https://imnotdoctorwho.moegamer.net/2009/02/26/avatar-integration-and-feeling-the-burn/ https://imnotdoctorwho.moegamer.net/2009/02/26/avatar-integration-and-feeling-the-burn/#comments Thu, 26 Feb 2009 22:10:59 +0000 http://angryjedi.wordpress.com/?p=170 In my last post, I discussed the virtual world of Second Life. This is something that, as you probably noticed, is of particular interest to me – and I'm not the only one. Jenn Frank posted entries about the issue of avatars and personal identity at some length here and here – two articles on … Continue reading Avatar Integration and Feeling the Burn →

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In my last post, I discussed the virtual world of Second Life. This is something that, as you probably noticed, is of particular interest to me – and I'm not the only one. Jenn Frank posted entries about the issue of avatars and personal identity at some length here and here – two articles on which I also commented at some length – and this led onto an interesting discussion of whether avatars were a reflection of your real-life personality or a fantastical creation from the depths of your own mind.

There are no particular conclusions to draw on this issue, as everyone's different. Just because someone enjoys being tied up and sodomized in Second Life (not me, I might add) doesn't necessarily mean that they will in real life. Just because a guy plays a woman (also not me, though I have been known on more than one occasion to play female characters in games), it doesn't mean that they want a sex change. An avatar doesn't have to look anything like the real-life human behind the controls, but sometimes it does.

My avatar, until recently, looked like me, sort of, a bit. A slightly-idealised version of me, if you will, if I were slightly cooler, less fat and able to pull off black leather jackets and red hair. This all changed the other night, however, when a friend that I had previously only had passing contact with on photo exchange site Flickr decided that tonight would be the night we would meet in-world. Said friend is an active Second Life photographer, fond of, as I am, grabbing groups of good-looking avatars, snapping some pictures of them and then Photoshopping the hell out of them in order to produce some pretty pics. I have something of a liking for this process myself, so here's a picture of aforementioned friend following aforementioned Photoshop mangling:

Morgana(Incidentally, if nothing else, working on SL pics is a fantastic way to get to grips with Photoshop – I've learned far more about graphic design and image manipulation through playing with SL pics than by working on actual photos.)

But anyway: the point. Part of SL's appeal is that you can change your appearance, shape and even gender on a whim. I hadn't done this until now, as I felt something of a personal attachment to my avatar, as you tend to do anything that you "own" and "use" for a long time, or characters in a lengthy RPG *cough*Persona*cough*. Besides, I felt that my avatar was an expression of me – me putting myself "out there" as me. So it was with some trepidation that when Morgana and her friend asked me if they could try out a new skin and shape on me I accepted – I was stepping out of my comfort zone.

The new shape and skin were very different from what I had played before. I felt uncomfortable. It wasn't me. But then the compliments started rolling in. Suddenly I was hot. As shallow as it sounds, a simple change in appearance – an easy matter in SL – was enough to bring these compliments and by extension, give me a huge amount of confidence. Over the subsequent few days, I have grown accustomed to my new avatar – so much so that I feel I am now unlikely to return to my old one, at least for now.

But something else happened in me, too. I looked at my new, buff, muscular self with cool hair staring back at me from the screen and I thought… "I wish I could be like that." The next day I signed up to our local gym and swimming pool complex, and I'm now following a regular exercise programme. It's funny the things that affect you personally and give you inspiration – I never thought the whole avatar thing would work in reverse, with it giving me a desire to do something positive about my real life appearance. And while it's unlikely I'm ever going to look quite like my improbably-shouldered alter-ego, it was very much the "trigger" to set me off on this process. It's an interesting inverse of the usual "avatar reflecting aspects of reality" thing that I hadn't thought of previously.

I discussed this with some friends recently, and they each admitted that they had had similarly peculiar experiences where something "uninspirational" had, ironically, provided them with the inspiration to make a change in their lives. Each of these things carried a certain degree of personal shame to them, too, so I won't embarrass those friends by sharing them with you now. Suffice it to say that I was faintly embarrassed to say that it was SL that inspired me to kick off this workout programme, until I realised that it really doesn't matter what it is that inspires you, so long as it inspires you. And this is why I'm sharing this story with you now.

The BattleIf you're the slightest bit curious about following said workout programme and my feelings towards it, you can follow my progress on Tumblr here.

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On Virtual Worlds https://imnotdoctorwho.moegamer.net/2009/02/14/on-virtual-worlds/ https://imnotdoctorwho.moegamer.net/2009/02/14/on-virtual-worlds/#comments Sat, 14 Feb 2009 12:11:21 +0000 http://angryjedi.wordpress.com/?p=162 I haven't really blogged about this much on this particular site, but I figured it's time to sit down and talk about it as it's something that I've found consistently interesting for quite a few years now. The subject is virtual worlds – online spaces where tens, hundreds, thousands of people can log in and … Continue reading On Virtual Worlds →

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I haven't really blogged about this much on this particular site, but I figured it's time to sit down and talk about it as it's something that I've found consistently interesting for quite a few years now.

The subject is virtual worlds – online spaces where tens, hundreds, thousands of people can log in and join a virtual community for one reason or another… it may be purely to socialise, it may be to battle monsters, it may be to have fun, it may even be to have sex. And I'm not talking about community or social networking websites here, as those are a different beast entirely. No, I'm talking about actual virtual worlds, where you can wander around as an avatar, explore the world, meet other people and interact with them in any of the ways described above.

There's literally hundreds of virtual worlds available for people to use nowadays, of many types – some are more "gamey", others are more "social", others still are focused on the less salubrious side of online interactions. Today I want to focus particularly on the virtual world of Second Life and its appeal to me, despite its many, many flaws.

I remember first hearing about Second Life while I was big into The Sims. My whole flat at university became obsessed with The Sims shortly after I built our first house, made virtual representations of all six of us in the flat, then realised that we didn't have enough money to buy beds to begin with, so the whole "family" slept in recliners. Over the years – yes, I was that guy – I bought most of the expansions and later moved on to The Sims 2.

I was, like many other fans of the series, extremely excited at the prospect of The Sims Online, offering the opportunity to have the same kind of fun, but with other people involved. It never made it over here to the UK – at least, not in any prominent way – so I never got the opportunity to try it. I forget exactly how I came across Second Life as a result of this, but it was something I stumbled across without hearing anything about it beforehand, and I thought that the concept sounded rather like The Sims Online, with players being able to design their own virtual person and "live" in a virtual world. As it happens, it has very little to do with The Sims Online, but I wasn't to know that at the time.

For the uninitiated, Second Life is an ambitious virtual world project by Linden Lab, offering "players" (and I use the term loosely, as it's really not a "game" as such… unless you choose to make it as such, which we'll discuss later) the opportunity to enter a world that is almost entirely user-generated. Buildings, textures, landmasses, interface features, animations, body parts, clothing – everything is created by the residents of the virtual world, and this is the thing that initially fascinated me. I couldn't comprehend the idea of being able to log into something where the content was so fluid, where there wasn't a static virtual world that was always the same every time you logged in, with monsters in the same place, prime "camping spots" and so on. So I signed up and signed in, not really knowing what to expect.

at-the-gateSecond Life is a peculiar experience the first time you log in, especially if you're more used to aforementioned online games with static content, such as World of Warcraft. You quickly become used to the concept of "rezzing", which is the process whereby you enter a new location and you can see things downloading and appearing around you. This is disconcerting the first time it happens (and more than a little irritating if you find yourself stuck against a wall which hasn't appeared yet) but, like many things in the world, you become used to it the more it happens. Similarly, you become used to the fact that other residents' avatars also go through this rezzing process in front of you, so it's entirely possible that someone could appear in front of you with no hair and no face until the textures and shapes have downloaded. Rezzing accidents are the subject of many a good laugh amongst SL residents, but they are accepted as part and parcel of life in the virtual world. People more used to traditional MMOs will likely find it a complete turn-off though – at least until they accustom themselves to it.

Upon arrival in SL, the question on many residents' lips is "what on earth am I supposed to be doing?" And the answer is not simple. Explore, interact, build things, take photographs, join groups, play games, look at art, shop, fuck, roleplay, pretend to be a vampire… the list goes on for a mile, and all of these interactions are built using the basic engine of the Linden Lab-developed software, with extensions built, designed and scripted by residents of the world, just like everything else. People make in-world money either by paying out of their own pocket to buy "currency" – or by working a job, just like real life (albeit with MUCH better hours). It's always interesting to hear how seriously people take their SL jobs, whether they're a DJ in a club streaming their music through something like ShoutCast, a live musician, a virtual performer, a dancer, a greeter, a builder, an estate agent, a facility manger, a prostitute, a Game Master for roleplaying areas – again, the list of things goes on, and people have the opportunity to completely subsidise their virtual existence through virtual hard graft if they so desire.

Another thing that is almost immediately noticeable about SL is the sheer diversity of the avatars present. And we're not talking a set choice of races here, with arbitrary "body size" sliders. We're talking complete customisation. We're talking this situation here:

snapshot_111This wasn't anything particularly special happening – it was a discussion group where we sat down and had a civilised chat about a set topic. Like a real-world discussion group in fact.

And that's the thing with Second Life. It has this immensely odd (yet perfectly natural-feeling once you've been there a while) ability to combine the mundane and the absurd. Everyone is distinctive in Second Life – because you're not limited to hard-coded appearance options, you can be whoever you want to be. You don't even have to be human. I picked up an awesome Pac-Man avatar the other day that allows you to spawn dots and ghosts and turn any place you go into a game of 3D Pac-Man.

In fact, the question of not being human is one of the more interesting sides to Second Life that I haven't explored yet. It also happens to be the side that there's a lot of sordid assumptions about, particularly around the "furry" avatars. Yes, there are people who choose to represent themselves as furry animals and then have simulated sex whilst masturbating furiously at the sight of their interlocked pixels. But equally there are people who choose to represent themselves as furry animals just because they like them. On one memorable occasion I was spending some time at a hangout with my earliest friends in SL (who are still good personal friends to this day, I might add) and I was introduced to an immensely clever man from a university who was working on lots of exciting things to do with AI. My friend Lyndy, who introduced me, assumed that because I "knew about computers" I'd be able to chat to this guy no problem. However, he was explaining concepts that were way over my head… but they were interesting to hear. The really peculiar thing, though, was that he was dressed as a fox. Not a foxy lady, no, an actual fox. In a waistcoat. If anyone remembers a really old DOS point-and-click adventure called Inherit the Earth… the main character from that? Fox-in-a-waistcoat called Rif? That's about it.

Why do I remember that? I never even played it.

Second Life is flawed in many ways. I've talked about this many a time with Jennatar, and she suggested the notion that virtual worlds are a much younger technology than the Internet. Currently with virtual worlds, she says, we're at a similar sort of stage to the Internet was in in the early 90s in that there's a lot of stuff out there to explore, but navigation, user interfaces, efficiency and practicality haven't quite reached the level of stability you'd need to be completely "mainstream". This means that titles like Second Life are, at least for now, going to be "niche" interests. However, interestingly, the "niche" for Second Life perhaps isn't what you'd expect – an oft-quoted "statistic" is that of the many residents of the world, a significant majority of them are female and over 30. This is certainly true amongst my circle of online friends – I think there's one guy and about thirty gals on my friends list. This is also backed up by the fact that the "retail" sector in the world is very much female-dominated, with vast business empires and shopping malls devoted to female clothing, hair, animations and the like, with male products often relegated to the virtual equivalent of a dusty old cellar. One may argue that this may lead to a lot of males representing them as females, and of course this goes on – given the opportunity to live out a fantasy life, I'm sure there's plenty of men out there who wonder what it would be like to be a woman – and a hot one at that (no-one is ugly in SL unless you make a specific effort to do so!) – and give it a try.

There's a kind of implicit understanding amongst residents though – don't ask, don't tell. If someone doesn't want their "first life" brought into it, then you don't ask. If it's a female on the screen, then as far as you're concerned, it's a female you're dealing with. I actually don't have a problem with this. Perhaps it's because I'm not spending my time going around having sex with these people, but it certainly doesn't bother me – if they choose to represent themselves in that way, for whatever reason that might be, then that's their business.

Despite its many flaws and its perceived "niche" interest, I have a lot of time for Second Life. It's an experience that is very much made by the people you interact with. Without people to meet, talk to and interact with you're relying on stumbling across interesting content solo – and while there is plenty of interesting stuff to do by yourself, it's always better to share with other people. Much like real life, in fact.

quiet-thunder

I'll certainly be very interested to see how virtual worlds develop over the years. Will Second Life remain in its pioneering position of almost entirely user-generated content? Will it be overtaken by something else? Who knows. I do know that I have made some genuinely close friends in its strange world, many of whom I am unlikely to ever meet face-to-face. And I'm fine with that. By having their "virtual" face in front of me on the screen – even if it's nothing like their real-life face – I still feel like I "know" them better than people I interact with on the Internet in less direct ways. Perhaps "know" is the wrong word – it's difficult to describe, but knowing someone's avatar feels a lot more "physical" (for want of a better word) somehow than a username on a page of text.

It's not an experience for everyone by any means. It would bore the pants off someone expecting to play an exciting game, because it's not a game. But as a means for virtual social interaction, it's an interesting experiment… one that still has a long way to go, but also has an incredible amount of potential.

I blog about my experiences in the world in more detail here. I post my photos from the world here. Feel free to check them out if you're the slightest bit interested.

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Communication, mmm-mm-mmmm https://imnotdoctorwho.moegamer.net/2009/02/02/communication-mmm-mm-mmmm/ https://imnotdoctorwho.moegamer.net/2009/02/02/communication-mmm-mm-mmmm/#comments Mon, 02 Feb 2009 12:46:12 +0000 http://angryjedi.wordpress.com/?p=121 Back in primary school, we used to have to sing songs in Assembly every morning. Then on Thursday mornings, we'd have "Hymn Practice" instead of Assembly, which in most cases was simply an Assembly by a different name. And then there was the one afternoon a week where the music teacher (who was also my … Continue reading Communication, mmm-mm-mmmm →

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Back in primary school, we used to have to sing songs in Assembly every morning. Then on Thursday mornings, we'd have "Hymn Practice" instead of Assembly, which in most cases was simply an Assembly by a different name. And then there was the one afternoon a week where the music teacher (who was also my piano teacher at the time) would come into the school and make us sing even more, using material from the BBC's Singing Together radio programme and companion songbooks.

One of the awful songs that has inexplicably stuck in my head ever since those dark, song-filled times ran thus:

Communication, mmm-mm-mmm,
Communication, mmm-mm-mmm,
Way back long ago men sent messages
Beating out rhythms on drums and bones

I remember the rest of the tune, but not the words. It was one of those songs that parents like to describe as "funky" when in fact, due to the fact it's performed by tone-deaf primary school students accompanied by a miserable pianist on an out-of-tune piano, is anything but.

This is a roundabout way of introducing the topic I feel like talking about today which is, oddly enough, communication (mmm-mm-mmm). I apologise, but if you're reading this post, you've probably indulged my flights into the bizarre in the past.

There's been a lot of attention on sites such as Twitter recently, and particularly, it seems, in the last month or so. Ever since Stephen Fry happened to mention it on the Jonathan Ross show here in the UK, people in my group of "real-life" friends have been signing up to it like crazy. This is a big thing, because many Internet "fads" often pass by the UK, the general (i.e. non-geek) population here being afflicted by a sort of general malaise and apathy that causes them to denounce anything where you have to do something that could be remotely considered as "work" (i.e. something where you have to use your brain or, God forbid, write something) to be a Bad Thing.

To give you an idea of how this has gone, let me paint you a little picture. I have been using Twitter for some time now as a means of communicating with my friends in the Squadron of Shame, who are mostly based in the US and Canada. It's been great for that, but it's also been great as a means of "stress relief" – a place to post those thoughts you don't really want to say out loud but you kind of want people to "hear", if you catch my meaning. I often refer to it as a means of externalising your own inner monologue, and for many people it is. Of course, blogs also carry that function for many people, but the immediacy of Twitter, coupled with the fact you are limited in how much you can say, makes it an attractive option for "microblogging", its originally intended purpose.

Now, as I say, I've been using it for some time both as a means of communicating with other people and venting my own frustrations, of which there are many, as you've probably seen. My friends here in the UK often wondered why on earth I was bothering with such a simple website when places like Facebook offered far more in the way of options, applications and other fluff – particularly when Facebook offers its own system for microblogging through its status update system. But the fact is, the simplicity of Twitter is the attractive thing about it. Facebook is full of fluff, and has been growing more fluff as time goes on, as have other sites like it. Now, much more than simply being able to post messages to that hot girl you fancy at college, or trying to avoid exes, Facebook markets itself as a "platform" for the interminable flow of applications that clutter up everyone's profiles and get in the way of the original purpose – communicating.

Twitter does no such thing. Twitter gives you a box to type in what you're doing, and a list of other people's answers to the same query. Nothing more. And as a result, the communication involved is much better. If you want to ask someone something, you ask them. There's no wading through their Tetris high scores, no comparing people and choosing who is "the most punctual" (thanks for voting for me on that one, you obviously don't know me THAT well) and no looking at daily LOLcats. Simple and clear.

There's a time and a place for these different types of communication, of course, but it was just interesting to me that it took a celebrity endorsement for people in this country to pay attention to something as simple as Twitter, while the glitz and flash of Facebook, MySpace and Bebo sweep through the lands like a plague.

With this in mind, over the last few months I've been exploring different alternatives for communicating on the web. With the ubiquity of the Internet these days, you're never very far from some means of talking to another person – be that in real-time via instant messaging services or in a more "when you feel like it" manner via services like Twitter, Facebook and message boards. There's an interesting variety of different approaches.

First, of course, is the humble blog. You're reading this, and presumably you've got this far otherwise you wouldn't know I'd said "presumably you've got this far". Why are you reading this? It could be one of several reasons. It could be because you want to get to know me better, it could be because you're nosey, it could be because you're interested in the things I talk about (though I defy anyone to pin a single "topic" on this blog) or it could simply because you like the way I write. How did you find me? Chances are, in my experience, that you found this place either because I told you, or because you clicked on a link in one of my other friends' sites. How you got here doesn't matter. If you're reading this, you're effectively allowing me to talk at you for several minutes before I pause, look around the room at the people who have been listening intently (and ignoring the people who wandered off to look at porn several paragraphs ago) and invite questions and comments in the… um… comments. Blogs can be good starting points for discussions, but they're inherently one-sided – the blog's writer has most of the power, and commenters have a more "subservient" role, if anything. That's not a bad reflection on any of you thinking about commenting, before you say anything – it's simply the way the medium works.

I find a blog to be a great way of getting complicated thoughts or opinions out of my head in a way I (and hopefully other people) can understand – when expressing myself verbally rather than through text, I often find that social anxiety takes over and I get tongue-tied. Here, though, I can consider what I say before I say it, and then invite questions or opinions after the fact.

Next up, I've been exploring Tumblr. Tumblr is a strange one, somewhere halfway between Twitter and a blog in its execution. Different people use Tumblr for different things. For the self-confessed lazy blogger, it makes a solid, easy-to-use foundation for blogging in the manner I discussed above. For others, such as myself, it becomes a sort of digital scrapbook, a receptacle for all the random noise floating around your head or pictures of cats that you see on the Internet that you don't want to clog up your Twitter stream with constantly.

For others still, it becomes a means of communication, though in a completely different manner to something like Twitter. Tumblr's communication centres around the idea of "reblogging" – taking something that someone else posted, posting it on your own page and adding your own take on it. This is something that tends not to happen with blogs like this one – either because they're too content-rich, too long or simply out of respect for the person who wrote it in the first place. After all, if you want to comment, there's a comments box right at the bottom. Not so on Tumblr, however – because posts tend to be short and snappy – a quote, an excerpt from conversation, a photo – it's easier to reblog them, comment on them and thereby expose them to more and more people. In that sense, Tumblr is very much a viral marketer's dream. Post something cool once and if someone reblogs it, then someone else reblogs it, then someone else… each time it gets more and more views and is accessible to a wider and wider audience.

Smokey Darth

Take this awesome picture of Darth Vader, originally from the Wired blog, apparently. By the time I came across it, fairly randomly, I might add, it had already been through about ten people. Currently, there are 134 "notes" on the image, which means it's either been tagged as "liked" or "reblogged" by 134 people. Similarly, take the Microsoft Songsmith stuff. There's absolutely no denying that Songsmith is a work of great evil, but I bet you know what I'm talking about without me having to post a link. Viral marketing at work. Sort of.

Then there's more "active" means of communication. I have had a long-time fascination with virtual world Second Life, it still representing a fairly unique branching-off from the typical massively-multiplayer scenario in that there are no goals, no scores, no experience points, no set content – pretty much everything – buildings, objects, scripting that makes objects work, bits of interface, even avatar clothing, hair and body parts – is created by the "players". This is a spectacular achievement, when you think about it, and whatever you may feel about Second Life and the people who enjoy it, there's absolutely no denying that it's an impressive means of communication and expression. It is very much its own world with its own rules and conventions, and it's an interesting place to spend some time, even if you don't plan on staying. Just to confuse matters, I started a Tumblelog about my Second Life experiences here, and microblog about it on yet another site called Plurk, which feeds to a Twitter feed, which… you get the idea.

There are a million and one other sites I could talk about on this note but I feel I have carried on for far too long already. The point of this post is simply to celebrate the possibilities for communication that the Internet offers. It's easy to forget – or at least take for granted – the fact that simply by sitting down in front of our computer, we can easily talk to and interact with people from all over the world. Let's never forget how awesome that is.

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The Squadron of Shame Squadcast #12: No Shame https://imnotdoctorwho.moegamer.net/2009/01/19/the-squadron-of-shame-squadcast-12-no-shame/ https://imnotdoctorwho.moegamer.net/2009/01/19/the-squadron-of-shame-squadcast-12-no-shame/#comments Mon, 19 Jan 2009 23:33:28 +0000 http://angryjedi.wordpress.com/?p=113 The long-awaited first 2009 episode of The Squadron of Shame SquadCast is now available for download! Subscribe now using one of the following links: Subscribe via iTunes (M4A version) Subscribe via RSS (M4A version) Subscribe via iTunes (MP3 version) Subscribe via RSS (MP3 version) Direct download this episode (M4A version) Direct download this episode (MP3 … Continue reading The Squadron of Shame Squadcast #12: No Shame →

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The long-awaited first 2009 episode of The Squadron of Shame SquadCast is now available for download!

Subscribe now using one of the following links:

Subscribe via iTunes (M4A version)
Subscribe via RSS (M4A version)

Subscribe via iTunes (MP3 version)
Subscribe via RSS (MP3 version)

Direct download this episode (M4A version)
Direct download this episode (MP3 version)

You can also follow the Squad's updates on Twitter here.

This episode, we delve into Games of No Shame. These fall into several categories – the games everyone loves that you hate, the games everyone loves that you love too, the games that everyone hates that you love and the games you're terrified of being caught playing.

Also on this episode, Beige talks about jizz and Pokémon, we use the phrase "sucks like a banshee" and Pishu goes a-hustlin'.

Follow us on Twitter for up to date news, including rollout information of our exciting new website now that 1up has witnessed the power of that fully operational battle station that is UGO.

Stay tuned!

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An Open Question https://imnotdoctorwho.moegamer.net/2008/09/15/an-open-question/ https://imnotdoctorwho.moegamer.net/2008/09/15/an-open-question/#comments Mon, 15 Sep 2008 18:11:26 +0000 http://angryjedi.wordpress.com/?p=54 Okay. So I set up a site at Tumblr – here it is – and you'll also notice it's now sitting happily in the RSS feeds in your sidebar to the right. Someone with some Internet savvy about them explain to me the difference between a Tumblog and this monstrosity you're reading right now? So … Continue reading An Open Question →

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Okay. So I set up a site at Tumblr – here it is – and you'll also notice it's now sitting happily in the RSS feeds in your sidebar to the right.

Someone with some Internet savvy about them explain to me the difference between a Tumblog and this monstrosity you're reading right now? So far as I can make out, I can use Twitter to post random short crap or snarky comments about people in ill-taste, ill-fitting T-shirts, Tumblr to post links, videos and slightly longer "minute-by-minute" crap and this place to post long, pretentious ranty crap.

All in all, it's a lot of crap. And yet for some inexplicable reason, people keep reading it. And for that, I thank you heartily. 🙂

That sound about right?

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Fuck the Internet https://imnotdoctorwho.moegamer.net/2008/09/14/fuck-the-internet/ https://imnotdoctorwho.moegamer.net/2008/09/14/fuck-the-internet/#comments Sun, 14 Sep 2008 18:53:28 +0000 http://angryjedi.wordpress.com/?p=52 Okay… the irony of saying "fuck the Internet" on a blog post isn't lost on me, but bear with me. There's a rant and a half coming your way right about now about, paradoxically enough, people moaning. However, I feel rather more justified in my meta-moaning than the whiny little sods I will be discussing … Continue reading Fuck the Internet →

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Okay… the irony of saying "fuck the Internet" on a blog post isn't lost on me, but bear with me. There's a rant and a half coming your way right about now about, paradoxically enough, people moaning. However, I feel rather more justified in my meta-moaning than the whiny little sods I will be discussing throughout the next few paragraphs.

But first, a little history lesson, if you'll indulge me for a sec.

My family had been online junkies since before the Internet was a widespread global phenomenon. An irregular "treat" for us was to be able to use our Atari with its mighty 300bps modem to dial up to a local bulletin board system, read some messages and maybe download some BASIC games to play. At the time, I thought this was incredily cool. Looking back, at the time, it was incredibly cool. I mean, being able to use your telephone line to dial into someone else's computer and do stuff with it? Neat.

A few years later came CompuServe, which was a step closer to the "real" Internet, at the time still very much in its infancy for consumers. CompuServe offered a service that was essentially hundreds of these bulletin board services, called "forums" along with news, entertainment and real-time chat services. Again, it was something of a "treat" to be able to go online and look at stuff and to actually be able to communicate with other people. As a matter of fact, as a result of a message exchange between myself and another chap on the CompuServe Gamers' Forum, ten levels that I had created for Wolfenstein 3D made their way onto the official Apogee "Super Upgrades" expansion pack for Wolf3D, netting me a cool $200. I still have a (now very faded) photocopy of the cheque as I thought that was so awesome.

A while into the "CompuServe Age", I read an article in PC Format magazine discussing this new and interesting-sounding thing called the Internet. The article was awash with buzzwords like "telnet", "FTP" and curious sounding things with lots of dots and coms in them. But it was still quite some time before CompuServe actually offered full Internet access.

Now here we are, some ten-to-fifteen years later. Web 2.0 in all its self-publishing, self-expressing, lower-case logo glory is upon us offering anyone with a pulse the opportunity to spill their guts on the Internet and share their innermost thoughts and feelings on a whole variety of topics.

This, on the surface, is a great thing. Never before have people had such an opportunity to self-publish anything they like – be it creative writing, academic research, odes to the fit girl in class 3B or simply waffly old bollocks like this place. Why, then, do so many people feel the need to use this great medium to batter down anything around them?

I have two recent examples of this, though these are by no means isolated examples. They are merely the most recent things where this issue has cropped up. Firstly, we have the "new Facebook". Secondly, we have EA's new game Spore. Let's take these two things in turn.

First up is Facebook. Facebook is such a global phenomenon that I heard on the news this week (on the radio, how old-school of me) that they're planning on making a movie (presumably of the docu-drama variety) on the site's rise to success.

For the unfamiliar… actually, balls to that, even my Mum has a Facebook account. You all know what Facebook is. Let's not forget that it's a free service supported almost entirely by ads that anyone can sign up for and use and never have to pay a penny. It's a social tool that's allowed millions of people across the world to connect with one another and rediscover old friendships after many years, in some cases. In short, it's a pretty marvellous thing that both Facebook themselves and numerous third parties keep adding new features to.

So recently Facebook redesigned their site, changing the way the functionality of the site works and, to me, making it rather more streamlined and clean. It also uses more of the browser window which, when you're working on a 1920×1200 screen, is most welcome. They've obviously worked hard on this site redesign and are still tweaking things even as we speak – each time I log on I see some new little feature that makes navigation and use of the site even easier.

So how does the community at large respond? By creating "OMG 1 MILLION PEOPLE MUST JOIN THIS GROUP AND STAND UP FOR OUR RIGHTS! NEW FACEBOOK SUCKS!". You'd think that Facebook had summoned the spirit of Hitler and then allowed it to rape all the world's children before taking a chainsaw to them, while the shareholders sat in the background wanking and laughing. But no – they've done what any good website does every few years, they've had a refresh and a redesign – and, compared to many websites' complete overhauls that I've seen over the years, this has been a fairly minor one in the grand scheme of things. You can still do everything you used to be able to, and more so in many cases.

So why bitch and moan? It escapes me. Do these people seriously think that getting a million people together in a group that is HOSTED ON THE FUCKING SITE THEY ARE COMPLAINING ABOUT – the site they aren't paying a penny to support yet are happily cluttering up bandwidth with their photos and videos – is going to achieve jack shit? Why bother? Fuck the Internet.

Why bother complaining about the complainers? It makes me feel better. One may argue that all these people are doing is "making themselves feel better" also, but the fact is, it is Facebook's prerogative to change their site as and when they want to – whether it is from the perspective of improving the users' experience (they must be sitting around thinking "Those ungrateful bastards" right now) or from the perspective of increasing advertising revenue (which for a site that doesn't make much money from its users is perfectly reasonable).

Next rant. Spore.

Spore's a great game that came out this week. From Will Wright, creator of the Sim games (and the The Sims games, natch) it allows you to… again, I'm sure you all know about Spore already, so I'll cut to the chase.

Spore ships with some security software by Sony called SecuROM. SecuROM is a system that is designed to protect discs against being copied and installed by hundreds of people… i.e. piracy. As such, it limits a purchaser of a copy of Spore to installing it on three separate machines. That's not, as many people have assumed, three installations and then it's all over… that's three machines.

Who has three machines? How many people, apart from people with more money than sense, buy a new PC gaming rig often enough to make this an issue? I buy a computer roughly once every five to seven years and it serves me fine in that time, unless I want to run something like Crysis – which fortunately I have no interest in whatsoever.

EA released a statement quoting usage and activation statistics from the Spore Creature Creator, released some months prior to the full game. While Creature Creator's stats may not necessarily reflect exactly the same userbase as Spore, the figures were telling. Most users activated the product on one computer. A few did it on two. And about 1% tried to activate on more than three. I'm often loathe to believe company hyperbole, but in this case those figures certainly seem a reasonable assumption in my experience at least. I don't think I know anyone who has more than one computer for gaming purposes. Sure, I know some guys who have PCs for gaming and Macs for professional/creative work, but even then, that's still only two computers.

The nonsense with Spore went way overboard. Amazon.com was bombarded with over 1700 one-star reviews of the game, very few of which commented on the game at all. Several users bandied the word "draconian" around and many promising to go and pirate the game rather than purchase it – indeed, the main argument that many people were throwing around was the fact that somehow Spore had been leaked, cracked and torrented even before the game's street date, thereby, to these people, making the DRM pointless.

The fact is, were there not such wanton levels of piracy on the Internet today, these measures wouldn't be necessary – and the people on Amazon who claimed that pirating the game was "making a stand" are simply adding to the problem, not making a point. EA's a big company and they have to be seen to be doing something more than plugging their fingers in their ears and going "lalalala" on the subject of piracy. While DRM clearly doesn't work as it should at present, at least it represents a symbolic gesture on EA's part to help tackle the problem.

The fact is that Spore's actually a great game, but all this nonsense has put lots of people off playing it, for completely unjustified and ill-informed reasons. It'd be lovely if just, for once, people on the Internet could sit down, appreciate what someone else has done for them, pay for it if it's a paid-for service (like Spore) and appreciate it being free if it's a free service (like Facebook) without bitching and moaning any time some tiny little change to the "norm" comes along. I'm sure there's something Orwellian in there somewhere…

Anyway. Rant over. Assuming no-one else pisses me off my next few posts will be about Spore and other games I'm playing at the moment!

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The Squadron of Shame SquadCast #7: Okami https://imnotdoctorwho.moegamer.net/2008/08/13/podcast-alert-the-squadron-of-shame-squadcast-7-okami/ https://imnotdoctorwho.moegamer.net/2008/08/13/podcast-alert-the-squadron-of-shame-squadcast-7-okami/#comments Wed, 13 Aug 2008 22:31:15 +0000 http://angryjedi.wordpress.com/?p=35 Released today is the seventh episode of The Squadron of Shame SquadCast focusing on Clover Studios' beautiful game (poncey as it sounds, there really is no other way to describe it) Okami. Along the way we take in a lengthy journey into the depths of Papapishu's mind (fueled by Dance Mania and ADD meds), discuss … Continue reading The Squadron of Shame SquadCast #7: Okami →

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Released today is the seventh episode of The Squadron of Shame SquadCast focusing on Clover Studios' beautiful game (poncey as it sounds, there really is no other way to describe it) Okami. Along the way we take in a lengthy journey into the depths of Papapishu's mind (fueled by Dance Mania and ADD meds), discuss why good is boring and evil is awesome (and Braid is either a work of art or emo bullshit) and delve into the "this could go on for months" territory of Eastern vs Western game design philosophy.

We also, as usual, discuss our personal piles of shame, including comment on Geometry Wars 2, Braid (twice), Soul Calibur IV, Star Control 2 (hold on, haven't we done that one already?), Siren: Blood Curse and, much to Pishu's disgust, EVE Online.

This episode features a triumvirate of hot Chris action, with Chrises "RocGaude" Whittington, "Iscariot83" Hernandez and "Papapishu" Person making an appearance, along with myself, Mark "Beige" Whiting, Tom "sinfony" Haley and George "Regulus Loves EVE" Kokoris.

Grab the M4A file here, or the MP3 file here. Alternatively, subscribe in iTunes or via RSS.

Enjoy! Please feel free to post comments here or on the Squadron of Shame's club page on 1up.com.

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Meme-tastic: Your Debut Album https://imnotdoctorwho.moegamer.net/2008/07/28/meme-tastic-your-debut-album/ https://imnotdoctorwho.moegamer.net/2008/07/28/meme-tastic-your-debut-album/#comments Mon, 28 Jul 2008 22:24:23 +0000 http://angryjedi.wordpress.com/?p=21 I'm not normally one for this kind of bollocks, but this one tickled me somewhat. Not in the bollocks. It did, however, make me wonder just how many of today's bands actually are taking the "random name" approach when it comes to 1. their own name and 2. their album titles. Particularly pretentious emo whiners. … Continue reading Meme-tastic: Your Debut Album →

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I'm not normally one for this kind of bollocks, but this one tickled me somewhat. Not in the bollocks. It did, however, make me wonder just how many of today's bands actually are taking the "random name" approach when it comes to 1. their own name and 2. their album titles. Particularly pretentious emo whiners.

Anyway. I came across this on PMOG, which I mentioned a couple of entries ago. There's a whole thread on their forums about this which is quite entertaining if you're into that kind of thing.

Here's the deal: First go to this link, which generates a random Wikipedia article. The article name is your band name.

Next, go to this link, which generates some random quotes. The last four words of the last quote on the page is your album title. Repeat this step if you want to generate some track titles.

Finally, go to this link, which is Flickr's "Explore the last 7 days" link. The third photo on the page is your album cover.

I came up with this.

My Debut Album
Featuring the smash hit "In the Wizarding World"!

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Weirdness of the Web: PMOG https://imnotdoctorwho.moegamer.net/2008/07/26/weirdness-of-the-web-pmog/ https://imnotdoctorwho.moegamer.net/2008/07/26/weirdness-of-the-web-pmog/#comments Sat, 26 Jul 2008 13:39:28 +0000 http://angryjedi.wordpress.com/?p=14 I came across this the other day when browsing through friends' Twitter profiles. As if Twitter didn't waste enough time with publicly announcing that you were taking a dump (a tweet that, mercificully, neither I nor anyone else that I "follow" has felt the need to share… as yet) I happened to come across something … Continue reading Weirdness of the Web: PMOG →

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I came across this the other day when browsing through friends' Twitter profiles. As if Twitter didn't waste enough time with publicly announcing that you were taking a dump (a tweet that, mercificully, neither I nor anyone else that I "follow" has felt the need to share… as yet) I happened to come across something called PMOG on the page of one Jennatar.

PMOG stands for Passively Multiplayer Online Game and I guess it's one of those Web 2.0 thingies that you always hear people rabbiting on about. I was intrigued by the title, to be honest, so I decided to check it out.

PMOG takes the form of a Firefox extension that you install and it does all kinds of interesting things while you're just going about your normal daily life on the Web. Firstly, you gain Datapoints for browsing websites. Secondly, players sometimes leave items on webpages including Crates, which can contain Datapoints, Mines, which cause players to lose Datapoints (and which cause Firefox to wobble around like it's having a spaz attack), Portals, which link to another website with only a little hint about what it might be (though there are NSFW tags on ones which… well… aren't) and some other bits and pieces.

The great thing is, these things only pop up if you're running the PMOG toolbar, so you can make it leave you alone whenever you like. But then you'll miss out on the mysterious portal which has appeared on your Facebook page, linking you to a video of, I don't know, some dancing kittens or something.

It's an interesting idea and it's already made me check out a number of sites I'd heard of but never got around to investigating in any great detail.

Crap. As if I need another excuse to waste time on the Web.

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