Social Media Archives - I'm Not Doctor Who https://imnotdoctorwho.moegamer.net/category/internetzorz/social-media/ Memoirs of a nobody Sun, 30 Aug 2026 19:12:05 +0000 en-US hourly 1 https://wordpress.org/?v=7.1 https://imnotdoctorwho.moegamer.net/wp-content/uploads/2024/11/cropped-pete-32x32.png Social Media Archives - I'm Not Doctor Who https://imnotdoctorwho.moegamer.net/category/internetzorz/social-media/ 32 32 237362437 #oneaday Day 802: However bad you think Twitter is now, it's worse https://imnotdoctorwho.moegamer.net/2026/08/18/oneaday-day-802-however-bad-you-think-twitter-is-now-its-worse/ https://imnotdoctorwho.moegamer.net/2026/08/18/oneaday-day-802-however-bad-you-think-twitter-is-now-its-worse/#comments Tue, 18 Aug 2026 19:44:51 +0000 https://imnotdoctorwho.moegamer.net/?p=40677 Earlier today, Aftermath posted a review of Half is More, a new manga that explores the life of mixed-race characters in Japan. It sounds like an interesting read, and I may well pick it up — the last manga I read that was designed around the idea of sensitively exploring the life of someone who … Continue reading #oneaday Day 802: However bad you think Twitter is now, it's worse

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Earlier today, Aftermath posted a review of Half is More, a new manga that explores the life of mixed-race characters in Japan. It sounds like an interesting read, and I may well pick it up — the last manga I read that was designed around the idea of sensitively exploring the life of someone who exists outside perceived cultural "defaults" was Love Me For Who I Am, and I feel like I really learned something worthwhile from reading that entire series. I get a similar vibe from this work.

As part of Aftermath's article, reviewer Isaiah Colbert remarked that the manga had had its "announcement treated like a Klan rally in the comments and quote-retweets of its English localization on Twitter". I was, sadly, unsurprised to hear this. But I'm not entirely sure why I did what I did next.

I found an old, defunct Twitter account that I once had that is still active, and I logged into Twitter to have a look. I haven't even looked at Twitter for months at this point; even while I was doing social media for the day job, I spent as little time on there as possible. The whole place just had seriously bad vibes for quite some time now, but I didn't stick around to find out quite how bad. And part of the reason I deliberately stepped away from social media for my work at the day job is because I didn't want to expose myself to that crap at all, let alone "any more than necessary".

Today, I confirmed: things are bad. They're real bad. We're talking blatant, unashamed, absolutely fucking disgusting racism, without even any attempts at plausible deniability. We're talking racist slurs in response to the post; we're talking edits of the cover image to turn it into a racist caricature; we're talking, inexplicably, a lot of antisemitism.

I feel like it takes a fair amount to shock me these days, given how many years I have breathed Internet fumes for, but today I was genuinely taken aback and disgusted by what that site has become. I have no regrets about jumping ship long before it got this bad — and now I have a complete understanding of anyone who has harsh words for those who stick around on the site at all.

The entire place has become a free-for-all cesspit filled with the absolute worst dregs of humanity, all of them feeling safe in the knowledge that they will see zero repercussions for their foul behaviour. Indeed, in the quote-tweets thread for the post in question, one user noted that they reported one of the racist caricatures to Twitter's laughable "safety" department, and got told that the post had, somehow, not broken any rules. At this point I'm not entirely sure Twitter has a safety department any more; there's a non-zero chance that a lot of moderation is left up to Grok, and given that Grok has proven itself to be quite happy to produce child sexual abuse material with minimal encouragement, that makes me feel like it's probably not going to be a good judge of whether something is racist or not.

It's kind of incredible how this has happened. Twitter was once, genuinely, the "town square" of the Internet. It was the "default" social media app for everything. TV shows had official hashtags. Brands had active presences. People actively wanted to be on there to be part of the conversation. And while it's always had its issues and its bad actors, for the most part the truly odious individuals were corralled off into their own little corners rather than being people you will almost definitely run into if you poke your head in there for more than five minutes.

It is no longer a safe place to hang out online. Everything that has happened on that site in the last few years has corrupted it into an utterly disgusting shadow of its former self. And Musk still wants to make it "The Everything App"? He wants people to trust a site like that with their money?

I don't know why I looked at Twitter tonight. I had no need to. But I guess I was curious quite how bad it had actually gotten since I last looked a long time ago; whether the things people had said about it were real, or if they were exaggerations.

They were not exaggerations. Get off that fucking platform if you're still on it.

And no, I will not call it "X".


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#oneaday Day 799: The exhausting town square https://imnotdoctorwho.moegamer.net/2026/08/15/oneaday-day-799-the-exhausting-town-square/ https://imnotdoctorwho.moegamer.net/2026/08/15/oneaday-day-799-the-exhausting-town-square/#comments Sat, 15 Aug 2026 18:50:22 +0000 https://imnotdoctorwho.moegamer.net/?p=40666 Social media was often positioned to us as being like a "global town square", where people from all walks of life and backgrounds could come together and argue about who was the best girl in Evangelion. Over time, I think we can say that experiment… hasn't exactly worked quite as intended. I mean, sure. I … Continue reading #oneaday Day 799: The exhausting town square

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Social media was often positioned to us as being like a "global town square", where people from all walks of life and backgrounds could come together and argue about who was the best girl in Evangelion. Over time, I think we can say that experiment… hasn't exactly worked quite as intended.

I mean, sure. I won't deny that my various dalliances with social media — particularly the "public-facing" kind such as Twitter (as it was before… what it is now) and Bluesky — have exposed me to people I might not have otherwise had the opportunity to get to know, and even allowed me to make some friends… I think, anyway.

But sometimes I find myself wondering if there's a reason I might not have come into contact with certain types of people were it not for the "global town square" nature of public-facing social media. I am starting to feel, looking at my Bluesky feed, like I felt when I first fell out of love with Twitter. It feels less about the conversation, sharing and making new friends, and more about performatively saying the right things in order to ensure that you are seen as a "good person" with the "correct" opinions. And I'm really fuckin' tired of that shit.

I won't go into specific examples right now, because that will date this post immediately — plus I'm not altogether keen in getting embroiled in the current "discussions", however indirectly — but suffice it to say for the moment that as soon as you start feeling genuine trepidation about saying certain things, lest the Mob pounce on you for something you might not have actually intended from what you said, then that's the time you should probably start thinking about how you are using social media, and how you might be able to make it better for yourself.

The simple answer is, of course, mute, unfollow or even block the people who are making you feel that way. On Bluesky in particular, the "nuclear block" function means that it is hard (though not impossible) for anyone you have blocked to check up on what you are saying. But on the other hand, I feel like blocking sends a certain message that perhaps isn't exactly what you intend; there's an inherent message of disapproval to it that might not be what you want to say; the same is true for unfollowing, to an arguably slightly lesser extent.

Probably the subtlest approach you can take is just to mute someone who is irritating you, but who you don't particularly want to send that message of disapproval to by blocking them. No-one knows when you've muted them, and you don't see their posts come up in your feed; you may, however, see that there have been posts from accounts you have muted, and the temptation is always to click that thing to see exactly what people have been saying. It's rarely anything worthwhile, and yet still we click. We always must click.

The trouble I find is that a lot of the absolute most insufferable people on social media are also people that I originally followed because I'm interested in the thing that their account suggested was their main interest! But at some point you have to ask the question: "am I still following this person out of a sense of obligation or the increasingly vain hope that they will post about the thing I followed them for, or because I want to see what they are actually posting on an hourly basis?" If the answer is the former, unfollowing or muting them is probably a good idea. Particularly if they aren't following you, in which case they probably won't even notice your absence.

But then that can, itself, be a bit disheartening. It can sometimes be frustrating to post something that I've worked hard on over on Bluesky and it seemingly pass by completely unnoticed, and then post some inane throwaway reply to someone about AI boosters being garbage people and get non-stop notifications of people liking and reposting that ultimately meaningless message for the next three days.

I think I'm just not built for social media. But, paradoxically, it's one of the only means I feel like I have of being able to connect with other people these days. And it sucks that it's that way. The alternative is just being alone, and I don't really want to do that — because I feel like I've proven beyond a doubt over the course of the last few years that if I just disappear quietly, absolutely no-one seems to notice or gives a shit.

And so, ever onward, until the end of time, I Post. Not because I want to, or because I enjoy it, but because I feel like I have to; like that is the only option to prove one's existence.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 795: Titties - deal with them https://imnotdoctorwho.moegamer.net/2026/08/11/oneaday-day-795-titties-deal-with-them/ https://imnotdoctorwho.moegamer.net/2026/08/11/oneaday-day-795-titties-deal-with-them/#respond Tue, 11 Aug 2026 19:45:51 +0000 https://imnotdoctorwho.moegamer.net/?p=40649 There's been Discourse happening today! Specifically on that strange intersection between the "cosy" and "wholesome" spaces, and weird misogynistic, sexphobic, neo-Puritanical behaviour. Much has been written by people much smarter than me about how the "cosy" and "wholesome" spaces are actually not all that wholesome at all — and in fact can harbour some of … Continue reading #oneaday Day 795: Titties - deal with them

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There's been Discourse happening today! Specifically on that strange intersection between the "cosy" and "wholesome" spaces, and weird misogynistic, sexphobic, neo-Puritanical behaviour.

Much has been written by people much smarter than me about how the "cosy" and "wholesome" spaces are actually not all that wholesome at all — and in fact can harbour some of the truly most odious, harmful outlooks on life it's possible to have. Fairly high on this list is the complete unwillingness to be challenged by fiction in any way whatsoever — and I don't even mean "avoids material with complicated and difficult themes that even the most strong-stomached would find uncomfortable"; I mean absolutely completely and utterly unwilling to deal with something perfectly normal on the grounds that it isn't "wholesome" by the exceedingly narrow definition they have inscribed inside their own head.

Here's the post that kicked off the whole discussion today. It apparently hails from a mod for the recently full-released Fields of Mistria that makes a character "SFW" (safe for work).

Screenshot from a "SFW" mod for Fields of Mistria, unattributed, which reads: "YES dude. pls pls pls make a SFW mod for Juniper too. i love this game so much but my autism makes me feel so uncomfortable about her sprites, and they don't really make sense with the otherwise wholesome tone of the game. seems like i'm in the minority for thinking that, but would be awesome if the devs made a "sex sexualized sprites" toggle, or if there was a mod that did that."

To be clear: Fields of Mistria is not a porn game. It is not even an ecchi game — one with mild lewdity that stops short of full-on, explicit nudity or sexual content. These are some characters from Fields of Mistria:

A screenshot from Fields of Mistria showing three pixel art anime-style women, including a tanned woman with pink hair and a low-cut top showing her cleavage, a conservatively dressed blonde, white woman, and a black woman with medium length hair dressed in a somewhat autumnal style.

And this is the specific character the commenter above is getting upset about:

Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a cropped top that reveals her cleavage and a sarong-like skirt.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing an elaborate bikini that reveals -- gasp! -- sideboob.
Juniper, a sorceress with dark purple hair. She stands with a hand on her hip and is wearing a black bodysuit with a sheer, partially transparent underlayer. Her cleavage is visible in the plunging neckline of the bodysuit.

Busty? Moderately, but not excessively so. Provocatively dressed? Mildly, but I think we can infer from her facial expression, pose and general demeanour that this is a character that is supposed to be sexy — and moreover, one who is very comfortable with that. This is emphatically not the same as her sprites being "sexual". I know nothing about Fields of Mistria but I can immediately infer the intent behind this character just from looking at these three sprites. And, indeed, her official description backs up pretty much everything I suspected about her — and none of it involves her sexual proclivities:

Juniper is a mysterious sorceress drawn to Mistria when she learns that magical mists and monsters of legend have begun appearing in the area after the recent earthquake. She then starts up a bath house. The bath house is largely a cover for testing her newly empowered potions and spells on the player and other unsuspecting townsfolk, usually resulting in buffs (and occasionally funny accidents)

The crucial thing though? This is not porn. This is not even ecchi levels of provocativeness. (Not that there is anything wrong with either of those things in an appropriate context, anyway!)

This is a character in a fantasy game, dressed in a style that fits with the personality and aesthetic the writers decided that she should have, in the context of the fantasy world. There is nothing offensive about this character unless you specifically choose to make it offensive.

And that is precisely what the commenter above has chosen to do. Not only that — and this really pisses me off — but they have chosen to weaponise autism as their justification for this.

No! You do not get to do that! I am autistic and fuckin' love titties! Your autism has nothing to do with you feeling "uncomfortable about her sprites". And, furthermore, it is the height of fucking disrespect to an artist (and the writers behind that character) to request that a third party deface their artwork so you don't have to confront your inability to process a non-sexual image of a female character that happens to dress in a way that shows a bit of skin.

Go outside! There are people who dress like this! (Maybe not the last one, unless it's a special occasion.) There are people whose bodies look like this! If you go to a swimming pool or beach — shock, horror! — you may even see someone dressed like the image in the middle! If your brain's first response to seeing someone dressed like any of the women above — but particularly the ones with visible cleavage, who may or may not have above-average sized breasts — is to immediately start shouting "I AM THINKING ABOUT SEXUAL INTERCOURSE WITH YOU" and emitting the "awooga" sound from old Tex Avery cartoons via some unknown part of your body, you have a problem!

And, I hate to break this to you, but it is not autism. It is, at its core, an unwillingness to see a woman as anything other than a sexual object for your own potential gratification. You can try and make yourself out to be "wholesome" by very publicly shouting and screaming about how you don't approve of this and how it makes you so uncomfortable and how this lascivious temptation must be removed from your sight, lest you know not what you might do… but in reality you simply have a problem with a woman dressing the way she wants to dress, expressing herself the way she wants to express herself, and, highly likely, not having sex with you.

I will close with a quote on the matter from the Japanese translator, Thomas James:

Shit like this is why I give wholesome games as a movement a constant stink-eye because what that audience often wants isn't relaxed, low stakes fare. They want content with zero intellectual calories that won't challenge them for being emotionally stunted. What a miserably boring way to consume art.

Quite.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 751: Read/write access https://imnotdoctorwho.moegamer.net/2026/06/28/oneaday-day-751-read-write-access/ https://imnotdoctorwho.moegamer.net/2026/06/28/oneaday-day-751-read-write-access/#comments Sun, 28 Jun 2026 20:35:30 +0000 https://imnotdoctorwho.moegamer.net/?p=40458 There are a lot of things I don't like about myself, but one of the things that I have always been rather pleased with is my willingness to engage with the English language. A lot of this stems from being encouraged well at an early age, both by my parents and at school, but also … Continue reading #oneaday Day 751: Read/write access

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There are a lot of things I don't like about myself, but one of the things that I have always been rather pleased with is my willingness to engage with the English language. A lot of this stems from being encouraged well at an early age, both by my parents and at school, but also a natural sense of inquisitiveness and curiosity about the use of words and language.

scattered word tiles on black background
Photo by Eleonora Vokueva on Pexels.com

I mention this because I am seeing more and more reports of a "literacy crisis" that appears to be arising, primarily as a result of "BookTok" (i.e. people on the odious short-form video platform TikTok who supposedly talk about books) and "book influencers" (i.e. people on a broader range of primarily video-based social platforms who supposedly talk about books). Most recently, the thing that has come up is some of these people complaining to authors when they come across a word they do not understand — and rather than looking that word up for themselves, using it as an opportunity to learn, they instead throw their toys out of the pram and get very mardy, even going so far as to throw around terms like "ableist". (Fuck off. Your assumption that disabled people can't read is the ableist perspective here.)

This sort of behaviour is absolutely unthinkable and unfathomable to me. I have always loved it when I learn new words, concepts or ways to express myself from things that I've read. There are turns of phrase I picked up as a child that I still use to this day, and I relish the opportunity to make use of a word that I've recently learned.

I am also more than happy to look something up if I'm not sure of it. I actually tend to find this happens more often while I am writing than reading; I'll be tapping out a sentence, and for some reason a particular word that I'm not entirely certain of the definition of will pop into my head as maybe-possibly being appropriate for the situation. Rather than shying away from using that word for fear of appearing stupid by using it incorrectly, I will look it up, determine whether or not it is, in fact, appropriate for the situation in question, and then, if possible, make good use of it. It's not out of a desire to appear "clever" or to baffle the reader with my vast vocabulary; I just find it fun and satisfying to discover new ways in which one can play with language.

I've always been like this. I started reading books that were well ahead of where I was "supposed" to be as a kid, so by the time I got to primary school I was reading things several "Levels" ahead of my peers and taking on considerably more challenging reading comprehension exercises. By the top end of primary school, I was busting out words like "antidisestablishmentarianism" and "floccinaucinihilipilification" in the morning Daily Spellings session in Class Four, and being able to correctly use them in a sentence.

I apparently once also terrified my parents by, one day, aged maybe three or four, coming down the stairs and immediately quoting the beginning of Genesis to them. In this particular instance, it was not a "reading" thing — I hadn't been secretly ploughing through the Bible in between episodes of the Mr. Men — but rather a quotation from a cartoon I had recently watched on video. I guess it's connected, though; I had found the whole "In the beginning…" speech striking, so I wanted to deliver it in my own childish way. That's still a way of playing with language, just using the spoken word and listening instead of reading and writing.

The concept of "BookTok" makes me angry. It is completely beyond me exactly how anyone thought a community of people who make short-form attention-deficit videos online were ever going to come out with anything particularly worthwhile to say about a medium that rewards taking your time and drinking things in. And the very term "book influencer" makes me bristle. We never should have accepted the marketers' insistence than "influencer" is a valid job description. It's disgustingly dystopian, particularly since "influencer marketing" is now an established part of promoting any sort of product online.

I love language. I love reading, and I love writing. It makes me by turns sad and furious that, in the space of a generation or two, we appear to be losing all respect for the written word. Just the other day, I saw someone online earnestly recommending that anyone who wanted to spend their time talking about a favourite topic should "just become a TikToker" rather than starting a blog. I bit my tongue at the time because I couldn't be arsed to start a fight, but it just made me feel weary more than anything.

What are we doing? It almost feels like a deliberate attempt to siphon all the "culture" out of society, perhaps in an attempt to ensure that none of us step out of line or express any sorts of "dangerous" opinions.

Funny, I think there are a few books about that…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 736: The sewage of social media https://imnotdoctorwho.moegamer.net/2026/06/13/oneaday-day-736-the-sewage-of-social-media/ https://imnotdoctorwho.moegamer.net/2026/06/13/oneaday-day-736-the-sewage-of-social-media/#respond Sat, 13 Jun 2026 23:25:06 +0000 https://imnotdoctorwho.moegamer.net/?p=40379 In the hunt for Oliver, I have been obliged to make use of two sites that I have, up until now, generally avoided using at all costs — those being Facebook and Nextdoor. And my experiences attempting to make use of them now they might actually be useful have not done much to change my … Continue reading #oneaday Day 736: The sewage of social media

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In the hunt for Oliver, I have been obliged to make use of two sites that I have, up until now, generally avoided using at all costs — those being Facebook and Nextdoor. And my experiences attempting to make use of them now they might actually be useful have not done much to change my mind about them.

pipe with sewage
Photo by Joseph Russo on Pexels.com

Both of them suffer from pretty much the same problems, and both are a result of the now well-documented phenomenon that is enshittification. In fact, it's almost uncanny how similar the two platforms' problems are — with the only real difference being that Nextdoor isn't trying to push AI-generated softcore porn "Reels" at me every five posts.

One of the main problems with both of these sites — and with a lot of other social media sites in general — is their insistence on providing a non-chronological feed of Stuff. Instead, they decide to surface relentless parades of absolute sewage that their mysterious "algorithms" believe are "Relevant" to you. In practice, what this means is that you get bombarded with a bunch of stuff that you don't give a shit about — often repeatedly. And the stuff in question is, more often than not, spam or outright scams.

On Nextdoor, for example, there's a post that is supposedly from an alcoholic person that keeps showing up in my feed despite my having shown no indication of any interest in it. I don't know what the point of the post is and I don't really want to know, but I have a sneaking suspicion that it's some form of advertising. Likewise, on Facebook, I'm continually confronted with "Suggested" posts that are very clearly adverts, but positioned in a way that is clearly designed to be incredibly deceptive towards those who aren't particularly Internet-savvy.

Then there's the notifications. Oh, God the notifications. Nextdoor is the worst for this by a significant margin. Given that the only thing I have posted on there is the request for people to look out for Oliver, one might naturally assume that the only notifications I might be interested in would be responses to that post. But no! Here's what my notifications look like as of this evening:

Last 7 days
Chris Peart: I'm fed up with parking, there is no consideration for people who use there drives! 


15h
Claire Purdue joined about a km from you. 

1d
Susan Coleman: To the irresponsible person who thought it was a good idea to leave a pile of dog poo... 

1d

Karen Cousens: Anyone know what's going on with Lordswood Road? There are still signs up saying no... 

2d
Emily Love: My brothers 2 cats have not been seen for a few days. Has anyone in the Bryanston... 


4d

Beryl Macklin: Bin men just been . My garden bin was full but not over flowing or stuff caught in...

You will notice that none of these posts are anything to do with Oliver. You may also know that none of these posts are from people that I know. I'm not even convinced that they're all from people in the same area as me.

I get the intent behind this shit: the idea of Nextdoor is that it is supposed to build a community of neighbours, and one way of getting neighbours to recognise one another is to stuff them into each others' notifications, whether you want them or not. But this is not useful! The very point of notifications is so that you can get notified when something happens that you have been waiting to hear about! When you're dealing with a stressful situation like losing a pet, the last fucking thing you want is to see a notification pop up, think that someone might have a lead on your precious companion, only to find that it's someone who doesn't know which "there" to use whingeing about bin men or complaining about parking or some other such crap.

I don't have a great deal of faith that either of these sites are going to help us find Oliver. The one vaguely positive thing I can say in Facebook's favour specifically is that members of "lost pet" groups are proactive in resharing people's posts to other groups that you might not have joined yourself. That increases the visibility of your original post and, in theory, makes it more likely that it might cross the path of someone who might be able to help — although that, unfortunately, has not happened as yet.

Still, it's something, at least, and posting on these places is something that I can at least monitor while we're away from the house. It hasn't come to anything as yet, but it only has to come to something once for it to have been worthwhile. So I guess we'll have to wait and see — but I suspect once we get home, it will be back to searching for him ourselves and hoping, wishing, praying for his eventual safe return.

It's our last full day away tomorrow, and that will also mark two weeks since Oliver went missing. I still don't know how to feel, other than sad, upset and frustrated. But in a couple of days' time, we're going to have to at least attempt to move on with our lives as best we can in the meantime, and whatever happens from thereon, happens.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 722: Entering the ATmosphere https://imnotdoctorwho.moegamer.net/2026/05/30/oneaday-day-722-entering-the-atmosphere/ https://imnotdoctorwho.moegamer.net/2026/05/30/oneaday-day-722-entering-the-atmosphere/#comments Sat, 30 May 2026 11:37:28 +0000 https://imnotdoctorwho.moegamer.net/?p=37606 I read yesterday that several blogging platforms are integrating the "AT protocol" or whatever it's called that powers services like Bluesky and the like, and one of those was WordPress. So today's post is primarily a big ol' test to see whether or not that functionality, implemented via the ATmosphere plugin, actually works, and whether … Continue reading #oneaday Day 722: Entering the ATmosphere

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I read yesterday that several blogging platforms are integrating the "AT protocol" or whatever it's called that powers services like Bluesky and the like, and one of those was WordPress. So today's post is primarily a big ol' test to see whether or not that functionality, implemented via the ATmosphere plugin, actually works, and whether or not it's something I actually want to use.

people holding different devices
Photo by fauxels on Pexels.com. These people are all enjoying my posts. You should, too.

I talked a bit about social media with my therapist yesterday. I discussed how conflicted I feel about existing online right now, what with the emphasis on short-form video and vapid content rather than longer-form, more meaningful material. I'm not saying that the stuff I post here isn't vapid nonsense, of course, but I have always said that I would far rather read someone's vapid nonsense than be delivered it as shouty-face-at-camera content, so this blog continues with that in mind. And if no-one is interested in my vapid nonsense, then at least I still have somewhere to bang out some words and express myself, which is what this has always been about.

Anyway, the kind-of-sort-of conclusion I came to was that at least a minimal presence on social media is somewhat desirable for me, because otherwise I just end up feeling completely isolated. While I enjoyed the total break from all social media, including Bluesky, that I took last year while I was on holiday, I found that I didn't want to maintain it afterwards, as it just left me feeling even more lonely than I already was. And I'm already feeling pretty damn lonely.

Still, the other thing that came to light in yesterday's session is that although I have always kind of feared social interactions and find myself overthinking conversations before I have them — sometimes to the extent that I never actually start the conversation in reality for the fear of coming across as boring or annoying — I am, in many respects, feeling kind of ready to challenge myself in at least attempting to make some new friends, to have some people that I can connect with and, basically, to stop feeling so danged lonely.

The challenge that I have found along the way is not so much initiating those interactions when the opportunity arises — although that is still a somewhat scary prospect for me — but rather finding those opportunities in the first place. I cited an example of when I first went to university and attended a pre-term music course, and I took the uncharacteristically bold step (for me) of introducing myself to someone I was in a lift with while we were transporting ourselves to our respective floors in the tower block where we were staying. That resulted in a longstanding friendship (albeit one that I will hold my hands up and say that I have been very poor at maintaining) and was proof that, as little as I think of myself at times, I can come across as someone that people actually do want to know and are not, in fact, actively repulsed by.

Those opportunities of being "trapped" in a lift with a stranger and the choice being either awkward silence or attempting to clunkily start a conversation just don't really seem to arise these days, though, because I'm never in that sort of situation. I work from home, I don't go out a great deal, I'm not a member of any "groups" or anything (and don't really know how one would go about finding a "group") and I do not have a publicly accessible elevator in my house.

What I am going to at least attempt to do a bit more, though, is to attend some in-person events where I know some people with whom I have at least a casual acquaintance will be attending. My trip to The Cave a few weeks back was a good example, and last year I went to the RetroFest show in Swindon — that is actually happening again this year, but I left it a bit late to organise a trip there. I mean, I could probably snag a ticket and go along tomorrow (today's tickets are sold out), but can I be bothered to do that?

Hmm, can I be bothered to do that…? I might have a think about that throughout the course of today. Swindon is a fairly long way to go, but it might actually be nice to go along and see some interesting things and clever people.

Hmmmmm.

Anyway, today we are going food shopping, so that's fun. Thank you for participating in this experiment of whether or not this thing actually posts correctly to Bluesky via the ATmosphere plugin. If it does, I'll likely hook up MoeGamer proper in the same way. Tatty-bye for now then.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 719: Get out of here with your "streak freeze" https://imnotdoctorwho.moegamer.net/2026/05/27/oneaday-day-719-get-out-of-here-with-your-streak-freeze/ https://imnotdoctorwho.moegamer.net/2026/05/27/oneaday-day-719-get-out-of-here-with-your-streak-freeze/#respond Wed, 27 May 2026 17:26:54 +0000 https://imnotdoctorwho.moegamer.net/?p=37595 Yesterday, the following notification popped up for me: I've already written at length about how the modern concept of "streaks" is inherently unhealthy and encourages people to just game the system rather than actually properly developing good habits, but this is a whole new level of stupid. I was curious as to exactly what a … Continue reading #oneaday Day 719: Get out of here with your "streak freeze"

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Yesterday, the following notification popped up for me:

Yesterday: You earned an activity streak freeze

I've already written at length about how the modern concept of "streaks" is inherently unhealthy and encourages people to just game the system rather than actually properly developing good habits, but this is a whole new level of stupid. I was curious as to exactly what a "streak freeze" entailed, so I clicked through on the notification and found the following explanation:

Activity Streak: You're on a 7-day activity streak. If you miss a day, your freeze will keep it alive -- keep posting, liking, commenting, or following.

See all your achievements.

So let me get this straight: WordPress (or Jetpack, I think, specifically) has a "streak" mechanic built in to encourage you to engage with… something every day. (Note that the explanation above counts "liking, commenting or following" as "activity", not just "posting something on your site".) But after 7 days, you can just go "ah, fuck this" for a day and still keep your "streak" intact?

Now, I've hopefully already made my feelings on "streaks" clear (and yes, I know it might seem a tad hypocritical given that I'm posting daily, counting how many days I have done that for and have even done extra posts some days to "catch up" on days I missed but… shut up) but to me the concept of a "streak freeze" just feels like… cheating? And, more to the point, it's a completely pointless form of cheating in which the only person you are actually cheating is yourself. (Yes, I am familiar with the copypasta.)

It's not just me seeing this, right? Given that your "streak" in WordPress or Jetpack or whatever is visible to no-one but you — there are no "Share" buttons on these stupid "achievements" it has apparently started giving you — there is absolutely no point whatsoever in cheating the system for any reason other than to deny to yourself, and no-one else, that you failed to do something as simple as click "Like" on a thing every day for [x] days.

As I say, I acknowledge completely that all of the above might be a bit rich coming from someone who has occasionally missed a day on his "daily" blog and then "caught up" the following day, but I do always acknowledge when I've done that, and I'm not giving myself any "awards" or anything besides counting how many days have elapsed between June 8, 2024 and today. (And yes, I did just use the opportunity to check that my post numbering is correct. It is.)

The way this is implemented as platform "achievements" just feels like they wanted to completely gamify the posting experience, then got cold feet partway through and thought but what about all the people who care about their streak and just don't have time to click Like on something every day?! — as if they were afraid that they would get complaints from people who thought it was "unfair" that they broke their streak just for not… maintaining that streak.

I dunno. I am very aware that this is all a completely pointless thing to get riled up about, but it is very hot, I am very tired and stressed, and just wanted something easy to write about today. So that's what you're getting. Now I'm off to go and swallow an entire iceberg or something. And not the kind that freezes streaks.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 713: Portal charm https://imnotdoctorwho.moegamer.net/2026/05/21/oneaday-day-713-portal-charm/ https://imnotdoctorwho.moegamer.net/2026/05/21/oneaday-day-713-portal-charm/#respond Thu, 21 May 2026 19:39:29 +0000 https://imnotdoctorwho.moegamer.net/?p=37570 Apparently Google is attempting to wind down its search feature. You know, the thing that they once did so well that their name became a verb for doing that thing. But we live in 2026, possibly the stupidest year in human existence, so they've decided that they want to stop doing the thing that they've … Continue reading #oneaday Day 713: Portal charm

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Apparently Google is attempting to wind down its search feature. You know, the thing that they once did so well that their name became a verb for doing that thing. But we live in 2026, possibly the stupidest year in human existence, so they've decided that they want to stop doing the thing that they've always been well regarded for doing better than anyone else — although they have been enshittifying it for years at this point. Instead they're going to force on us the thing that C-suites the world over think everyone wants, and no-one except bootlicking cunts actually wants: the chatbot! Hooray!

person pulling a sack of garbage
Photo by Mumtahina Tanni on Pexels.com. The Internet, 2026

This is, obviously, garbage news, and anyone with any sense will already be looking for a new search engine to set as default on every device they own — even though I don't think there's a single one of them that has no AI whatsoever at this point — but there are interesting possibilities that present themselves as a result of this stupidity.

Firstly, if there's no Google search, that might finally mean we'll be free of search engine optimisation, which by extension means we might also end up free of clickbait and ragebait. Of course, the latter two options are driven as much by social media than search results — probably more so, if we're honest — but honestly, I can't say I'd be sorry to see the back of SEO. Ten Blue Links are no fun if all of them are jostling for position with articles titled "what time is Eurovision on?" or whatever.

Of course, another ugly possibility then presents itself: search engine optimisation will become chatbot optimisation, and I suspect that will be even worse. SEO can already be manipulated by bad actors to present confidently incorrect information as gospel — sometimes with nefarious intent — and chatbots are already renowned for picking up people saying obvious falsehoods as a throwaway comment in a Reddit thread, and then reporting those things as the truth. Remember glue on pizza? Yeah. Incidents like that are chatbot optimisation in its earliest incarnation.

So that brings us to the second point: what if this is what gets us to admit that the "World Wide" part of the "Web" has, in fact, been something of a failure. I think we can probably all agree that the US has dominated the Web for a significant portion of its lifespan, and it's US-based companies that are trying to reshape it in a fashion that will, they reckon, make billions for US-based billionaires who already have too many billions.

Of course, all of the businesses attempting to do this are failing miserably at that. Despite billions of imaginary dollars being thrown around on a seemingly daily basis, profitability appears to be something that continues to elude the generative AI space, and it only appears to be getting worse, with many providers switching to considerably more expensive token-based billing options for users who have, up until now, been costing these companies astronomical amounts of money.

But even if the entire generative AI space were to go tits-up tomorrow — and oh, gosh, I would love it if it did — I think a lot of damage has already been done to the original plan of the World Wide Web. The Internet is no longer a cool and exciting place to hang out and explore. It's become a sleazy, shitty inner city area where you shouldn't walk around after dark, and where you certainly shouldn't get your phone out on the street. So much of it is just there to if not outright scam you, then at least extract money from you in increasingly ridiculous ways.

I see it a lot, running a blog. I'll install a plugin that sounds like it performs a function that I would find helpful, only to find that the exact function I want to use is "only available in Premium", and of course you can't just buy Premium because it's 2026, you have to sign up for a subscription. And you can't pay monthly for that subscription because it's 2026, you can only pay for a year at a time, despite them quoting a "monthly" price on their order page. The Web in general is full of shitty, dark patterns like this designed to trick people into spending money they didn't need to spend. I have no objection to paying people for good, useful pieces of software, but not when the process of doing so is a minefield of potentially getting locked into having to shell out several hundred quid a year because you didn't see the tiny "*billed annually" at the bottom of the "BEST OFFER!" thrust in your face.

Anyway, I got a bit off the point. The main point was: the current implementation of "the World Wide Web" is shit, so what if this meant that we go back to the concept of "portals"? Portals, if you're unfamiliar, are how sites like Yahoo got started: they were designed to act as the first page you saw when you logged on to the Internet, and thus provided quick, categorised, curated sets of links that helped you to 1) find stuff that you were looking for and 2) discover interesting new stuff. Search engines developed out of portals; indeed, many former portal sites became search engines; Google itself was a bit of an outlier in this regard in that it launched as nothing more than a search engine; its intention to do one thing, really well.

I often think back to our early days of "going online" back home. After the BBS days, which we occasionally indulged in on both the Atari 8-bit and ST, we had a CompuServe subscription. And CompuServe was a ton of fun! It was a complete walled garden to begin with, and took a while to catch on to this whole "broader Internet" thing, but in many ways, retrospectively, I think that its curated way of doing things was very good. People rag on AOL for the bajillion free trial coaste… sorry, CDs that made their way around the world in the late '90s and early '00s, but they had a similar idea: present information in an interesting, clear, curated way for people to enjoy and engage with as they see fit.

Of course, this approach brings with it its own considerations: who is responsible for the curation? How does one get "noticed" with a personal project like a blog? Are these portal providers obliged to be "neutral" in terms of things like politics and suchlike? If not, how does one distinguish between a portal provider that places an emphasis on curating information that is actively harmful, and one that aligns with your own values? Probably the same way you pick a news source today, I guess.

Anyway, I don't really have an answer, but if Google is insistent on going the way of the chatbot, this is probably something we're going to have to grapple with in the next few years. The way the Internet is today just… isn't really working, at least not with the original intent of the technology in mind, so we should probably start thinking about how we can do something a bit different… a bit better.

Or we could just continue to moan on social media and never actually get anything done, I guess.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 712: Cognitive surrender https://imnotdoctorwho.moegamer.net/2026/05/20/oneaday-day-712-cognitive-surrender/ https://imnotdoctorwho.moegamer.net/2026/05/20/oneaday-day-712-cognitive-surrender/#respond Wed, 20 May 2026 20:37:57 +0000 https://imnotdoctorwho.moegamer.net/?p=37567 I wouldn't say I check in on Penny Arcade regularly, but when I do, I am always entertained — and I always find myself scrolling through quite a few comics and blog posts. Today, my attention was captured by this post from Jerry "Tycho" Holkins, and particularly this paragraph: Sometimes I don't know how to … Continue reading #oneaday Day 712: Cognitive surrender

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I wouldn't say I check in on Penny Arcade regularly, but when I do, I am always entertained — and I always find myself scrolling through quite a few comics and blog posts. Today, my attention was captured by this post from Jerry "Tycho" Holkins, and particularly this paragraph:

Sometimes I don't know how to feel about something because my moral superiors have not yet made a super long video. They don't always make a video about the thing I need, though. Like, I don't know if someone is still bad or if they've been exonerated. Since we don't trust any structure that would provide exoneration, and objectivity is illusory, since the law is merely another arena to sift power dynamics anyway, my guess is that their good opinion, once lost, is lost forever. Speaking of power dynamics, It must be neat to have the reins of a parallel legal system whose norms kaleidoscopically shift at a rate of one million shibboleths per second. The main issue is that it's not clear which games I'm allowed to buy. All I can do – all anyone can do – is spin very quickly in place while refreshing YouTube for the next sermon. I'm currently ablur.

man in blue crew neck shirt wearing black framed eyeglasses
Photo by Andrea Piacquadio on Pexels.com. I choose to believe this guy's hair only does this when he shouts.

Tycho is specifically referring to the hoohah over Zero Parades: For Dead Spies, the recent new game from ZA/UM, the company behind the exceedingly brilliant Disco Elysium, and a company mired in controversy for the way it subsequently treated the actual people who made Disco Elysium. I don't really know much more about it than that, and to be perfectly honest, I don't really give enough of a shit to look into it further. I'm sorry, I just don't.

You see, as you might expect in such a situation, moral grandstanding over the way ZA/UM has behaved in the past has been overshadowing any meaningful discussion of Zero Parades itself, with the reviewers who took it on its own terms and gave it a positive assessment — apparently it's very good! — getting lambasted by people who think they are The Most Correct Person in the Room.

The phenomenon Tycho is talking about is the disconnect one eventually starts to feel when constantly confronted by this: the situation where you want to talk about how much you like something that you have taken on its own terms, divorced from "context" — regardless of whether this was a deliberate move, or just because your particular life and social circumstances meant you had never come into contact with any "controversy" — but find yourself having to bite your tongue, because you know it's not "acceptable" to like the thing for one reason or another.

I'm not even talking about particularly controversial material here — like, even the most perverted hentai connoisseur knows when not to bring up his collection of Rias Gremory boob bouncing gifs — but rather, situations like we have here, where an entity that is tangentially connected to the thing in question is deemed to have done something so unconscionably unacceptable that it taints anything and everything associated with itself, regardless of whether the thing itself is any good or not, and regardless of whether the people who actually made the thing had anything to do with the controversy.

A lot of this stuff spreads via social media and, as Tycho says, via video platforms like YouTube and TikTok. A lot of people look to "influencers" (ugh) as opinion leaders, and wait to learn whether it's "acceptable" in the eyes of someone they believe in before even considering engaging with it. Essentially it's a form of cognitive surrender; they willingly give up their own ability to make their mind up about something in favour of blindly following everything their opinion leader of choice says and does. And this sort of person tends to hold a grudge for a very long time indeed; as Tycho says, it's exceedingly rare for anyone branded with a scarlet letter to be exonerated, while the reverse is also true: someone who has been a beloved figure for years can be quickly turned on, torn to shreds and then left to rot, never to be forgiven and never to regain their former regard, regardless of whether or not they clearly make an effort to make amends for past wrongs.

Honestly, at this point it's exceedingly tiresome. There are certain people on Bluesky I've had to mute just because their constant response to people Just Enjoying The Thing is to bring up the controversy du jour and, in many cases, cast exceedingly unflattering and negative aspersions on the people who continue to Just Enjoy The Thing. In just the last week it's happened not only with Zero Parades, but also with Forza Horizon 6, and I'm sure there will be plenty more. There have certainly been plenty of prior examples, including numerous instances of the "we will never forgive them" situation.

Look, I get it. In this revolting, shitty world we live in, it's nice to think that you have some principles and that you're willing to stand up for them. Everyone should have at least a few issues that they're willing to stand up and be counted on. But there comes a point where you're just being a tedious scold at people who are simply trying to derive some joy out of existence, and who really do not have the time or energy to give a shit about every single little issue in the world, particularly when the issues that you supposedly care about are in the extreme periphery of the thing they are trying to enjoy — and seemingly not even directly connected at all, to the average person who is not huffing Internet fumes 25 hours a day.

I'm sorry, but it is just like that. If you do try and give a shit about every single little issue in the world, you will quickly end up driving yourself insane, driving everyone who might have once been your friend away, and never, ever experiencing a day of happiness in your life ever again.

On top of that, if your idea of Being A Good Person is scolding random strangers on Bluesky rather than actually getting out into the world and making some sort of meaningful difference to the lives of people who need it, then you might not actually be A Good Person. You just want people to believe that you are.

Life is too short for that. So if you want to play Zero Parades, I don't care. If you want to play Forza Horizon 6, I don't care. If you want to boycott everything ZA/UM and Microsoft ever put out, I don't really care, either. But if you start actively getting in the way of people who simply want an escape from the shittiness of life in 2026 — or to build a warm, kind community of people who want a collective escape from the shittiness of life in 2026 — then I'm sorry, but I don't really want to know you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 705: Resist mediocre anti-intellectualism https://imnotdoctorwho.moegamer.net/2026/05/13/oneaday-day-705-resist-mediocre-anti-intellectualism/ https://imnotdoctorwho.moegamer.net/2026/05/13/oneaday-day-705-resist-mediocre-anti-intellectualism/#respond Wed, 13 May 2026 18:36:02 +0000 https://imnotdoctorwho.moegamer.net/?p=37534 Every few months, it seems, the collective community of the social media platform Bluesky suffers from a minor existential crisis, usually relating to some commentator or other not having found an audience on the platform and thus writing what they probably believe to be a withering putdown, but which more often than not ends up … Continue reading #oneaday Day 705: Resist mediocre anti-intellectualism

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Every few months, it seems, the collective community of the social media platform Bluesky suffers from a minor existential crisis, usually relating to some commentator or other not having found an audience on the platform and thus writing what they probably believe to be a withering putdown, but which more often than not ends up coming across as a bit sad, desperate and pathetic.

The most recent case comes in the form of someone who posits that Bluesky, as a whole, has been bad for American political discourse, because it has effectively siloed off pretty much the entire "Left" into their own little bubble. This isn't an entirely inaccurate view of the situation, but you also have to bear in mind that this largely occurred because Twitter, under Elon Musk, made a specific effort to silo off pretty much the entire "Right" into their own little bubble. Consequently, Twitter is more of a shithole than it's ever been in the past, and Bluesky… well, it's occasionally all right, occasionally prone to the sorts of behaviour that made me sour on Twitter in the first place. At least for the most part you don't have to put up with Nazis and "grok what is this" underneath every post.

I'm not here to talk about the relative merits of Bluesky itself though; rather, I want to focus on a post from Ars Technica's Kyle Orland, itself a response to a post from journalist Faine Greenwood, semi-seriously commenting on what people really need to do if they want to use social media to get a political message out:

Kyle Orland: This is true in cultural criticism too, I'd argue. Writing in general (and longform writing in particular) is just an increasingly niche part of how people in general are consuming media and getting info.

I'm still proudly focused on that niche, but I'm under no illusions about my relative reach.

Quoting Faine Greenwood: I will reiterate the point made by Jamelle Bouie: if you really wanted online political influence, you'd be making vertical video. You'd be learning how to do little booty dances while talking about political theory. You'd be mastering doing BTS fan-cams while talking about anti-capitalism.

I see this viewpoint expressed a lot these days, and while it is disappointingly not entirely wrong about the situation, it does, to me, reflect a defeatist attitude to culture: the assumption that there can be only one dominant form of media, and that in this case, it is lowest-common-denominator, vapid, attention-deficit short-form video with karaoke-style captions updating one word at a time.

I, as I have made pretty clear on numerous occasions in the past, fucking hate lowest-common-denominator, vapid, attention-deficit short-form video with karaoke-style captions updating one word at a time. I find it actively insulting to my intelligence, and incredibly offputting when someone posts, like, say, "IMPORTANT ANNOUNCEMENT:" followed by a video of their face pressed up against the camera yelling whatever their important announcement is. I never find out, because I am actively repulsed by that kind of video.

Aside: in a Discord I frequent, one poster continually reposts this guy's stuff, and dear Lord I find it the most offputting thing imaginable. Nothing to do with the guy's appearance; I just don't want that many faces yelling at me.

A screenshot of "Randy Johnson's" YouTube channel, which consists entirely of vertical video clips of an elderly man talking about various topics.

Anyway, the thing I find frustrating about all this is: who the fuck decided that the only thing we're allowed to do now is lowest-common-denominator, vapid, attention-deficit short-form video with karaoke-style captions updating one word at a time? Who the fuck decided that writing is out, particularly long-form writing? Because I certainly fucking didn't.

I like reading! I like reading long things! I like writing! I like writing long things! As far as I'm concerned, a good piece of writing is much more likely to stand the test of time than vertical video of someone's grandpa wittering on about The Super Mario Galaxy Movie! And I find it near-impossible to believe that I am alone in this!

I am part of a generation who grew up with books, magazines, and websites that posted long-form writing. As far as I am aware, my entire generation hasn't suddenly dropped dead overnight, so why the fuck can't we have at least a basic bit of respect for our tastes rather than this content slurry that is shat out at great force and speed every day?

"Oh, but Pete, people are still serving your niche," you might say. Are they? Are they actually though? Because last time I checked, games media sites were being shut down or turned into thinly-veiled gambling advertisements at a frightening rate. I used to have magazines and websites that I read on a regular basis; today, even people who I used to respect as people who always seemed that they'd keep blogging, come rain or shine, have all but vanished from the Internet, leaving us with little more than the garbage left behind.

Perhaps those are the people who have the right idea. Give up on trying to "find an audience" on the Internet, and just retreat into a world where these issues don't exist. There are still a few magazines out there — although gaming-specific ones are thin on the ground. There are folks making fanzines and suchlike. New books continue to be written — some of them even without being AI-generated! So perhaps the answer is just to retreat, quietly, and continue to enjoy the few good things that do, apparently against all odds, still exist.

It just feels like giving up a space where I always felt like I could "be myself" and express myself freely has been taken over, completely, by the supposedly "cool kids" who are actually vapid fuckheads with nothing of any real substance to contribute to culture. And that really sucks. "The Internet" used to be somewhere that felt like I was home, where I was among my people. I haven't felt that for a long time now.

I don't feel like we should have just rolled over and let this happen — but that is what happened, and there doesn't appear to be any way to turn back from it now. And no-one appears to be in any great hurry to correct this situation.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 686: A space to say things https://imnotdoctorwho.moegamer.net/2026/04/24/oneaday-day-686-a-space-to-say-things/ https://imnotdoctorwho.moegamer.net/2026/04/24/oneaday-day-686-a-space-to-say-things/#respond Fri, 24 Apr 2026 18:30:59 +0000 https://imnotdoctorwho.moegamer.net/?p=37446 As I mentioned a few days ago, I have started Going to Therapy. It has been pretty good so far, for one big reason: it is a place where I can go where I feel like I can pretty much say anything. This is such a valuable thing to have, whatever form it takes. And … Continue reading #oneaday Day 686: A space to say things

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As I mentioned a few days ago, I have started Going to Therapy. It has been pretty good so far, for one big reason: it is a place where I can go where I feel like I can pretty much say anything.

psychologist writing on clipboard during session
Photo by Alex Green on Pexels.com

This is such a valuable thing to have, whatever form it takes. And I know I say a lot of things on this blog, but there are certain things I have second thoughts before posting about. Just this evening, I deleted the start of a post where I was going to have a go about something, then decided that the potential arguments it might start (it's not anything racist, sexist, homophobic, transphobic or anything like that, don't worry) just simply would not be worth the stress it would cause.

To put it another way, the benefits I would gain from getting those thoughts out of my head and onto paper would be far outweighed by the stress any subsequent "discourse" might cause. (Or it might not. But in this instance I think it's best to just not take the risk at all.)

Modern life is exhausting, and talking to the people who are closest to you can sometimes be difficult for all manner of different reasons. When that's the case, you can find yourself bottling up emotions, particularly frustrations and anger, and not really having any way to release them. And that's why having a space to say things is important.

Your space to say things doesn't have to be Going to Therapy. It could be a journal that you keep for yourself, written by hand and locked in a drawer, for your eyes only. It could be a password-protected note in your note-taking app of choice. It could be a voice memo you leave for yourself. It could be abstractly represented through a piece of art, music or writing you choose to create. It could be something you tell your cat when no-one else is around.

It can take many forms. What's important is that you feel like you have it. Ideally it provides you with a feeling of "release", that you've let those emotions out of your brain, acknowledging their existence and how they are making you feel, and perhaps contemplating why you are having them in the first place.

Is the thing you think you are mad about really the thing you are actually mad about, or is it a symptom of something more broad that you need to deal with? Is the whole thing a situation you have put yourself in that you can just as easily extract yourself from? Take a step back from the part of you that is angry and frustrated, and talk to them. What, exactly, is upsetting them? Why are they feeling that way? What do they think they should do about it? What do they think they can do about it? What do they think the consequences for doing something about it might be, and do they think those consequences are worth the temporary catharsis of doing the thing?

There are no easy answers about this sort of thing, but it always pays to be reflective and contemplative. The modern world — and particularly the Internet — is set up in such a way to deliberately make us nearly constantly mad and frustrated, and it's easy to forget that when the red mist starts to descend and all you want to do is yell at someone. That's what a significant amount of the Internet wants, and I'm not just talking about trolls. It's in corporations' interests to keep you mad, because being mad means you're engaged. And engagement, after all, is the be-all and end-all of modern-day "KPIs".

I've taken a step back from the thing I was mad about. I'm still a bit mad about it, but on reflection, it's really not something that is all that worth getting mad about. It is something I can, relatively easily, put to one side and never think about ever again.

So I think I'm going to do that. Or at least try to, anyway.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 682: Freedom! https://imnotdoctorwho.moegamer.net/2026/04/20/oneaday-day-682-freedom/ https://imnotdoctorwho.moegamer.net/2026/04/20/oneaday-day-682-freedom/#respond Mon, 20 Apr 2026 18:39:11 +0000 https://imnotdoctorwho.moegamer.net/?p=37435 I'm officially free of professional social media responsibilities from today, and let me tell you, I am incredibly glad and very grateful for the opportunity to take this sideways step in my career. I didn't come into my job with the intention of being The Social Media Guy, it just sort of fell to me. … Continue reading #oneaday Day 682: Freedom!

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I'm officially free of professional social media responsibilities from today, and let me tell you, I am incredibly glad and very grateful for the opportunity to take this sideways step in my career. I didn't come into my job with the intention of being The Social Media Guy, it just sort of fell to me. And before long, it was something that started to really get me down.

You see, being The Social Media Guy for a brand means that you have to face down the absolute worst end of humanity online day after day. You have to just sit back and take abuse from random strangers. You have to listen to fuckheads taking the piss out of things that you've worked hard on. You have to watch people spread lies. And in pretty much all of these cases, you have very little power to actually do anything about them. In the meantime, you're expected to put across the image of being relentlessly chipper, positive and call-to-action-y in an attempt to get a society full of people with an attention span of less than three seconds to give a shit about the thing you've worked hard on.

Honestly, it's a complete and total drag. When you're working at a job you actually like, on a product that you actually believe in and are proud to be associated with, the absolute last thing you want to see is a bunch of Facebook randos wilfully misunderstanding what it is you're doing, and being incredibly rude about it. I know that most of these people aren't posting the things they post out of an intention to make someone feel bad — most people see a brand account and think it's a "faceless" thing — but, as someone who has spent some time being the face behind that brand account, let me tell you: when you act like a cunt to the brand, someone has to read your bullshit just in case you might actually have a valid issue, and if you're being a cunt, you're probably making someone feel bad.

It's one of those things that you don't really notice at first. You can laugh it off as "oh, look at these silly Internet people". Over time, though, it really starts to get to you. The fact that you can't just respond to one of these people, go "look, shut the fuck up, no-one gives a shit about what you think, and there is an entire team of people behind me who have worked their arses off on this thing you're being dismissive about" is frustrating. Honestly, I would respect any brand account that fully took the gloves off and took an abusive commenter down a peg or two, but it's Not The Done Thing.

I'm glad to be out of it. It's not my problem any more. There are people who can do a much better job at it than me, and I am more than happy to let them take care of it while I get on with some of the things where my actual strengths lie. For now, that means continuing to write blog posts, videos and documentation, and stepping up the amount of playtesting and "tech" work that I get to do. I'm hoping I will learn something over the long term — and in the short term, it feels like I have even greater involvement in working on things that actually mean something to me, and that I feel have value.

I hope I never have to look back. I have been looking forward to the day I never have to look at Twitter and Facebook ever again for a long time, and now it's pretty much here — barring any occasions when I need to cover someone who's off, because unfortunately I'm the one who is most qualified (or I should perhaps say experienced) for that cover. But I'll take it for now. This is a positive step, and one that I'm happy about.

Just remember to be kind to the people posting stuff from a brand that you have an interest in. Someone has to read that vitriol you post, and I can guarantee they have a million and one ways they'd rather spend their day.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 646: #justice4rts... again https://imnotdoctorwho.moegamer.net/2026/03/15/oneaday-day-646-justice4rts-again/ https://imnotdoctorwho.moegamer.net/2026/03/15/oneaday-day-646-justice4rts-again/#respond Sun, 15 Mar 2026 21:56:00 +0000 https://imnotdoctorwho.moegamer.net/?p=37273 The thoroughly lovely video maker and online pal RoseTintedSpectrum has just received an unwelcome email from YouTube informing him that his channel is "no longer eligible for monetisation" due to "reused content". A link in the email then goes on to define "reused content" as material that "is not clearly an original creation of this … Continue reading #oneaday Day 646: #justice4rts... again

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The thoroughly lovely video maker and online pal RoseTintedSpectrum has just received an unwelcome email from YouTube informing him that his channel is "no longer eligible for monetisation" due to "reused content". A link in the email then goes on to define "reused content" as material that "is not clearly an original creation of this channel and may have been repurposed from another source without adding significant original commentary, substantive modifications or educational or entertainment value."

If you've ever watched any of Rosie's videos, you will know that he absolutely adds "significant original commentary, substantive modifications" and "educational or entertainment value" to every one of his videos. If you're unfamiliar, Rosie's shtick these days is to go through an old TV show and provide acerbic, sarcastic but thoughtful commentary that is frequently hilarious. This commentary is often punctuated with original creative work that Rosie has produced, including remixes of songs in the show, all-original songs that he has created, and sometimes some absolutely brilliant overdubbing and re-editing.

His difficulties largely seem to stem from the fact that he primarily covers old TV shows now, and, as you might expect, making use of clips of these is rife with potential copyright issues. However, YouTube's provisions — and indeed the legal definitions of "fair use" and "fair dealings" — allow the use of copyrighted material, so long as the creator using that work is making substantive changes to them, making it clear that they cannot in any way be confused for the original material.

No-one is going to watch a video on Rosie's channel and say that he is making anything that could be confused for the original. No-one can possibly watch his channel and say that he has not made substantive, creative changes to the stuff he is providing commentary on. He puts in a whole lot more effort than a lot of "reaction" YouTubers — and at the very least, his work could be described as "reaction content". In reality it's much more than that, but since "reaction content" is one of the specific examples YouTube provides of material that can safely be monetised, it's a relevant, absolute bare minimum definition.

The infuriating thing about whenever something like this happens is the completely opaque way in which YouTube communicates these things. There's a problem with "reused content" — sure. Where? When? What video? Why, exactly, is this being picked up on now when it's been fine for several years? None of those questions are answered by YouTube, and you can bet your sweet bippy that they will make it as hard as humanly possible to speak to a living, breathing person who should be able to get this resolved in a matter of minutes.

It's bad enough when something like this happens to small creators who are making little to no money off YouTube. But Rosie, who has found some decent success on the platform over the last few years — and deservedly so — is using YouTube as an important income stream to support himself and his family. For that to be suddenly taken away without warning last thing on a Sunday night, of all times, is completely unacceptable.

At the very minimum, platforms like YouTube should be legally obligated to say exactly what the problem is when inflicting as harsh a punishment as "you now can't make any money from your videos". I suspect the reason they don't is because the majority of this shit is the fault of their "automated systems", and they don't want to admit that sometimes (quite often) they get things very, very wrong.

This is, after all, the second time this has happened to Rosie after a similar incident in November of 2024. Thankfully, that was eventually resolved after a concerted effort by Rosie and people who cared about him — here's hoping that this time is similarly fixed, and our friend can get back to doing what he does best, and what he loves doing.

In the meantime, if you're not subscribed to Rosie, drop by his channel. He's got a lot of great videos there, and deserves your support.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 642: I will never use Gemini when I'm bored https://imnotdoctorwho.moegamer.net/2026/03/11/oneaday-day-642-i-will-never-use-gemini-when-im-bored/ https://imnotdoctorwho.moegamer.net/2026/03/11/oneaday-day-642-i-will-never-use-gemini-when-im-bored/#respond Wed, 11 Mar 2026 21:15:02 +0000 https://imnotdoctorwho.moegamer.net/?p=37263 The website "Android Police" posted an incredibly stupid article today, headlined "I use Gemini when I'm bored — and it's better than doomscrolling". I'm sure I don't have to tell you that the premise of this article is spectacularly dumb and the author, Anu Joy, should feel bad for having written it… if indeed they … Continue reading #oneaday Day 642: I will never use Gemini when I'm bored

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yelling formal man watching news on laptop
Photo by Andrea Piacquadio on Pexels.com

The website "Android Police" posted an incredibly stupid article today, headlined "I use Gemini when I'm bored — and it's better than doomscrolling". I'm sure I don't have to tell you that the premise of this article is spectacularly dumb and the author, Anu Joy, should feel bad for having written it… if indeed they are actually a real person. You never can be sure of that with engagement-bait articles these days, and the author's complete lack of online presence beyond LinkedIn doesn't fill me with confidence that they actually exist. But never mind.

I'm not going to link to the article because it doesn't deserve it, but I am going to systematically destroy it for today's post, which features a lot of swearing. Hope you don't mind, about either part of that statement. If you do, well, tough titties.

Cock!

Turning boredom into a 5-minute adventure

The first lake-boiling, environmentally ruinous use of the lying plagiarism machine that Anu Joy cites as an antidote to boredom is "turning it into a mini choose-your-own-adventure generator", with her argument being that "rather than passively consuming content, I now engage with short, interactive stories that unfold in real time, making them ideal for five-minute boredom gaps."

In response to this, I would like to introduce any Gemini-brained fuckwits to the long, rich and deep history of the interactive fiction genre, all of which has been written by actual humans, and designed to occupy you for anything between a few minutes and multiple hours — possibly even days or weeks if you get stuck and have the willpower to not look at a walkthrough.

It's easy to get involved with interactive fiction, too! There are plenty of great standalone games that fall into this category, such as Inkle's excellent titles 80 Days, Overboard!, Expelled! and more, plus their adaptations of actual choose-your-own-adventure-style gamebooks such as Sorcery! The indie marketplace itch.io has a whole tag for titles developed in Twine, which are essentially hypertext-based choose-your-own-adventure games. And if you want to get into the history of the medium and its rich diversity developed over the course of the last 40+ years, the Interactive Fiction Database (IFDB) has more interactive fiction than you can probably get through in a lifetime, much of which can be played online right there in your web browser.

Or you could, I don't know, actually read a Choose Your Own Adventure book. They still exist, you know! And, as an adult, a single "run" through one will probably only take you about five minutes!

"Oh, but Gemini can make me something that's never been done before!" No it fucking can't! That's sort of the problem with LLMs! They will never, ever have an original thought because their entire fucking functionality is built on plagiarising other people's work. So why not actually go and enjoy a human being's work rather than burning down a forest to get the obsequious chatbot to "tell you a story?"

FUCK.

Quizzes, riddles and brain-teasers on demand

Do I really have to dignify this with a response? Okay, here are some places you can take quizzes online that don't involve getting a lying robot to make shit up:

The Encyclopaedia Britannica, the place where we used to go to look things up before the Internet, has a whole page full of quizzes.

Puzzle publishing company Lovatts has a straightforward and flexible quiz you can challenge any time.

Fucking Buzzfeed, the website where clickbait goes to die, has tons of quizzes. They're sort of famous for them! (EDIT: I had forgotten that Buzzfeed "pivoted to AI" a couple of years back. Maybe forget about this one.)

The best news of all is that these quizzes are put together by actual humans, so the answers should be right, which is not something you can guarantee with the garbage LLMs like Gemini spew out!

FUUUUUCK.

Curiosity on demand, without the time sink

"Oooh, but Gemini is so good at research and telling me fun little facts!"

Heard of Wikipedia? They feature a different article on their front page every day. And those articles are written by humans. (They're specifically trying to fend off the lying chatbots right now.) Not only that, if you want to dive deeper, they are sourced, so you can actually follow up on the things they say.

If you really want to surprise yourself, bookmark https://en.wikipedia.org/wiki/Special:Random — that will take you to a completely random page, where you can start a whole new knowledge journey that doesn't involve polluting the drinking water of any communities. (Fun fact: you can use /wiki/Special:Random on any sites that run on the MediaWiki software, not just Wikipedia!)

FUUUUUUUUUUUCK!

Gemini as a creative partner

"Some days, I'll argue whether pineapple on pizza is a culinary crime or a stroke of genius," Joy writes. If that's the level of your creativity, I suggest throwing a dart at Reddit and posting about how cool and random?! you think bacon is, you t3hPeNgU1NoFd00m, you.

If you just want someone to talk to, that is literally what social media is for. I know there are lots of things one can criticise about social media (particularly the Nazi bar that is Twitter in 2026), but if you just want to start a conversation with someone, there are few things easier than typing "@random hello, I disagree with your opinion on the Star Wars prequels, let's have a fight" or some other such bollocks.

If you want to talk to someone you don't know, there are services for that, too! Join a random Discord — or even better, one for something you're interested in! Play an MMO! Go on IRC! Brave Chatroulette! (Omegle apparently doesn't exist any more after some nasty shit went down there, so maybe don't go there.)

Just don't waste your fucking life talking to the cunting chatbot. It doesn't love you. It never will. And you're making the worst people in the world richer just by looking at it.

FUUUUUUUUUUUCCCCCCCCCCKKKKKKKKKKKKK!!!

Boredom doesn't stand a chance

If you are bored in the world as it exists today and can't think of anything better to do than open up Google fucking Gemini, you are a lost fucking cause. There is more entertainment, more media, more games, more reading material, more opportunities for socialising online than there have ever been. Not only that, there are unprecedented opportunities for you to get creative and express yourself in all manner of different ways, regardless of your past experience. You could even start your very own blog where you yell at people who might not exist!

There is no fucking excuse for turning to the chatbot "because you're bored". Even if the absolute limit of your creativity is "debating the merits of pineapple pizza", which Joy mentions twice in that dogshit article.

I realise that I have given the article in question far more attention than it ever deserved. But hey! It was the inspiration for something actually creative. And who knows? Someone might actually find some of the links I've provided useful.

Friends don't let friends use chatbots. So if I ever hear that you, dear reader, have turned to Google Gemini "because you're bored", I will hunt you down, wherever you are, and I will slap you repeatedly about the face with a wet trout.

Here endeth the lesson.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 639: The Usborne Big Book of Logical Fallacies https://imnotdoctorwho.moegamer.net/2026/03/08/oneaday-day-639-the-usborne-big-book-of-logical-fallacies/ https://imnotdoctorwho.moegamer.net/2026/03/08/oneaday-day-639-the-usborne-big-book-of-logical-fallacies/#respond Sun, 08 Mar 2026 19:49:38 +0000 https://imnotdoctorwho.moegamer.net/?p=37257 There's a telltale sign you can use in any online argument that it is Time to Step Away From the Computer, and that is someone pulling out what I like to call The Usborne Big Book of Logical Fallacies. What I mean by this is that point in an online argument where people start going … Continue reading #oneaday Day 639: The Usborne Big Book of Logical Fallacies

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There's a telltale sign you can use in any online argument that it is Time to Step Away From the Computer, and that is someone pulling out what I like to call The Usborne Big Book of Logical Fallacies.

What I mean by this is that point in an online argument where people start going on about "ad hominem", "strawmen", "motte and bailey" and "No True Scotsman". And probably some others.

These are all valid logical fallacies, of course, but the sheer frequency with which they are trotted out by people absolutely desperate to win an online argument makes it absolutely exhausting to even attempt having a discussion about some things. Because more often than not, the person busting out The Usborne Big Book of Logical Fallacies isn't actually interested in getting their point across or changing anyone's mind; they just want to feel like they "won" the argument. And, at the point The Usborne Big Book of Logical Fallacies enters the picture, this is usually part of an attempt to paint themselves as the victim.

Other telltale signs include attempting to argue that positive representation of marginalised groups is actually a form of racism and/or sexism (against straight white men, obviously), taking great offence at the concept of fascism even being mentioned (and often expressing a desire that it be "discussed" or "debated"), using the term "diversity of opinion", claiming that women, non-white ethnic minorities and/or transgender people in leading roles are somehow "unrealistic" and, of course, turning to that old favourite term: woke.

Now, I won't lie. There were a few years where I found myself skating around this territory. I've talked more about that in this post, so I won't repeat the soul-searching and heart-opening from that post (though I encourage you to read it if you would like to know more). However, people can learn, grow and change, and that is exactly what I have done over the years. Across the COVID years and into Trump's second presidency, I have come to see that a lot of the things the people I once dismissed as online firebrands were attempting to warn us all about have actually come true.

And, as an extension of that, I came to see that some of the times I was needlessly defensive and insular, I should have been standing alongside people. After all, my beliefs have always erred on the left-leaning side of things; my frustration from those dark years was, as much as anything, frustration at being lumped in with right-wing-to-far-right-outright-Nazis based on nothing more than the media I enjoyed — particularly anime-adjacent stuff that often took a walk on the lewd side of life.

I knew that I wasn't a bad person, and I knew that enjoying the things I enjoyed didn't make me a bad person; frustration at being assumed to be a bad person based on those tastes was what caused me to lash out and, at times, do and say things that I regret. And yet even back then, I could see those deploying The Usborne Big Book of Logical Fallacies as what they were: people who didn't really care about anything other than scoring imaginary Internet Points. They were not my allies. They were not my friends. They were insufferable dickheads.

Today, I recognise that it is, in fact, possible to have the interests and tastes I do and not find yourself drifting towards the shit-encrusted mouth of what is typically referred to today as "the alt-right pipeline". There are lots of left-leaning folks who do love sexy stuff, and one thing I will say for online discourse is that discussion over such things has improved over the course of the last ten years or so. There's still a way to go, but it's better.

As part of that, it's important to recognise that certain parts of popular media do have a far-right problem. And as part of that recognition, it's important to stand up and say that you will not stand for tossers ruining the thing that you love, rather than being frustrated at feeling like you're getting lumped in with said tossers. You probably aren't, so long as you're not using their talking points.

Such as, you know, The Usborne Big Book of Logical Fallacies. There really is only one type of person who busts out The Usborne Big Book of Logical Fallacies during an online discussion. And believe me, you don't want to be that person.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 630: Mr Cellophane https://imnotdoctorwho.moegamer.net/2026/02/28/oneaday-day-630-mr-cellophane/ https://imnotdoctorwho.moegamer.net/2026/02/28/oneaday-day-630-mr-cellophane/#respond Sat, 28 Feb 2026 01:01:19 +0000 https://imnotdoctorwho.moegamer.net/?p=37213 Cellophane, Mister CellophaneShoulda been my name, Mister Cellophane'Cause you can look right through meWalk right by meAnd never know I'm there (Mister Cellophane by John C. Reilly, from the musical "Chicago") I don't wish the following to sound like self-pitying or a cry for attention, but it will almost certainly come out that way, and … Continue reading #oneaday Day 630: Mr Cellophane

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Cellophane, Mister Cellophane
Shoulda been my name, Mister Cellophane
'Cause you can look right through me
Walk right by me
And never know I'm there

(Mister Cellophane by John C. Reilly, from the musical "Chicago")

I don't wish the following to sound like self-pitying or a cry for attention, but it will almost certainly come out that way, and for this I apologise in advance.

Do you ever have days where you feel like you're "invisible"? Like, if you just weren't there, no-one would notice? I seem to be feeling this a lot more as I get older, but it's something that has always followed along with me to one degree or another.

As young as my teenage years, I remember, on several occasions, feeling like I wasn't sure if my friends really liked me, or if they were just putting up with me as a sort of "attachment" to one of their other friends. Given the oddly volatile nature of hormonal adolescent friendships, this is perhaps not a surprising way for someone to feel — I recall multiple other occasions where, for one reason or another, several of us who were, under normal circumstances, best friends, suddenly just… weren't any more for a little while. This normally only lasted a day or two, and it usually involved the one who instigated the temporary "split" trying to get "in" with some of the cooler kids. I don't recall any occasions where something like this resulted in a member of our mutual circle of friends completely abandoning us, but it is this sort of thing that made me uneasy and anxious at times.

At university, I had friends and acquaintances I attended my course with, but again, there were times where I felt like if I just wasn't there, nobody would really give a shit.

A lot of this stems from what I now know to be social anxiety caused by autism, but that unfortunately doesn't make it much easier to deal with — because I still feel this sort of thing to this day. I find it difficult to "maintain" relationships because I get overly worried about being a bother to someone who, in my mind, I have built up to be someone who resents my presence. And, on occasions where I feel like I have been someone who has been making that effort, it's hard not to feel rejected when the other parties involved aren't as interested in maintaining the relationships as you are.

The reason I'm talking about this today is because, once again, a video game site has been suffering layoffs — this time the long-established Eurogamer. And as the various people announced that they were no longer working there, and that they were looking for employment, lots of other people piped up and said how important their time together had been, how much they enjoyed working together, what fond memories they had of various projects they collaborated on.

I saw that and I felt painfully conscious that, when my career in the games press came to an unceremonious end, I didn't really feel like any of that happened for me. I feel like very few people really noticed my time on USgamer, let alone GamePro before that, and very few people spoke up for me to say that they had enjoyed my work. I certainly didn't get a string of adulation from former colleagues waxing poetic about past collaborations. And all that kind of hurt, frankly; I had made that site my life for the time I was there, and I was immensely proud of all that I had done. And yet when people look back on USgamer's existence now, I'm not even a footnote; I doubt anyone other than the few people who did regularly read my work there — most of whom are still online friends, I should add — would even be able to tell you that I was a founding member of the site.

I feel this under other circumstances, too. There are several Discords I'm a member of where I feel like my presence and existence is often forgotten about. I don't really have an online community that I feel like I can call "home" any more, and that is, I think, where a lot of this stems from; it's that age-old fear that, if you were to drop dead tomorrow, no-one would notice or care. (My wife, at least, would. Hopefully.)

And I don't really know how to "fix" this. As I say, my social anxiety makes it very difficult for me to step up and say "hey, hello, please pay attention to me" without feeling like I'm inconveniencing or annoying people, and as such, I continue to just sort of quietly exist in the hope that I don't get forgotten entirely.

If you're reading this, none of the above applies to you. I am grateful for your presence, your support and your friendship — because if you are reading this at this point, you are someone who is present in my life; you are someone who has, in one way or another, supported me at some point over the years; and you are someone that I'm happy to call a friend. I thank you, sincerely, from not letting me become completely invisible to the world at large.

And perhaps I should be content with that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 629: Another site falls to AI https://imnotdoctorwho.moegamer.net/2026/02/26/oneaday-day-629-another-site-falls-to-ai/ https://imnotdoctorwho.moegamer.net/2026/02/26/oneaday-day-629-another-site-falls-to-ai/#respond Thu, 26 Feb 2026 23:54:57 +0000 https://imnotdoctorwho.moegamer.net/?p=37211 Earlier today, a review was being shared around. It was a featured review on Metacritic for the new Resident Evil Requiem, and it was very obviously AI-generated — both in terms of the review text itself, and the image and biography of the completely fictional author. Now, I know there is plenty we can criticise … Continue reading #oneaday Day 629: Another site falls to AI

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Earlier today, a review was being shared around. It was a featured review on Metacritic for the new Resident Evil Requiem, and it was very obviously AI-generated — both in terms of the review text itself, and the image and biography of the completely fictional author.

Now, I know there is plenty we can criticise Metacritic for, but to the site's credit, after being made aware of the situation, the review was not only pulled from Metacritic, but the site in question was blacklisted from being featured on there for future reviews, too.

The site in question was VideoGamer.com — not a site I ever particularly frequented, but one that has been around for many years, and one of many, many old games press brands that have been bought up by private equity and turned into sites filled with AI-generated drivel, usually in the form of undisclosed advertorial features pointing people towards shady gambling sites. VideoGamer is not the first site to fall in this way; previous victims have included AdventureGamers and The Escapist, and there are almost certainly countless more that we haven't found as yet.

My initial reaction to anything like this happening is to ask "why?"

Why are once-good sites being replaced with AI-generated drivel? Who do they think is reading this stuff? Why do the people in charge of these hollowed-out husks of websites think this is, in any way, a good idea?

The answer, of course, is that this is the natural endpoint of SEO-driven online writing. The sole reason these articles exist is to get people to click on them and generate advertising revenue for the site's owners. And if they can do that without having to do anything silly like pay actual people to write actual articles, so much the better! (Although the more astute among you out there may well point out that being an AI power user probably doesn't end up much cheaper than hiring an actual person — particularly in the games press, where, as Mat Jones of IGN put it earlier today, "games freelancers will turn in 2,000 words for an egg sandwich". I wish it wasn't true.)

Couple this with the news that Eurogamer and surrounding sites are suffering some considerable layoffs and things do not look altogether rosy. I also learned that VG247 is now little more than an SEO guideslop site; I never really liked that site all that much, but since most of my USgamer stuff ended up archived there after USgamer itself closed down, I do have a certain attachment to it.

The frustrating thing for me is that all this seems so unnecessary. Video games, as an industry, creative medium, art form, whatever you want to call them, are huge. One would assume that would mean they would need a specialist press around to cover them effectively, but given that so many sites have been gutted over the last few years — and, in many cases, replaced with AI slop — something doesn't quite seem to add up.

Sure, we've seen the rise of sites like Aftermath, who do good work, and it was gratifying to see Giant Bomb successfully extricate themselves from their former corporate overlords — full disclosure: I subscribe to both to support them — but neither of them quite take the place of what we used to have. And you can interpret that however you will, because the same is true if you think I'm referring to traditional "news, previews and reviews" websites, or if you think I'm referring to magazines. (Spoiler: I'm talking about both.)

Part of this feels like an extension of the whole "New Games Journalism" discussion we had in the latter-day 1up years. And while that discussion went to some odd places, I do acknowledge that there is some valuable work going on over at a number of worker-owned, reader-supported sites, particularly when it comes to telling the stories of people who work in games. But sometimes you just want to read something simple like what someone thought of a game you're interested in, y'know? And that side of things seems to very much be a dying breed.

One might argue that there's less need for that, what with social media, online discussion and "influencers" (you will never get me to not use scare quotes around that odious term) dominating the way games are promoted online these days. But I still like to read a straightforward review of something — and the continued existence of Metacritic, as flawed as it is as a concept, suggests that there's still a place for that sort of thing.

I can't help but wonder where all this will end up. With people starting to get interested in physical media once again, I would love to see proper magazines become a thing again. I suspect that won't happen, but we certainly can't go on like this. Can we? This feels like how you actually end up with a completely dead Internet.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 627: Finding your niche https://imnotdoctorwho.moegamer.net/2026/02/24/oneaday-day-627-finding-your-niche/ https://imnotdoctorwho.moegamer.net/2026/02/24/oneaday-day-627-finding-your-niche/#respond Tue, 24 Feb 2026 23:23:42 +0000 https://imnotdoctorwho.moegamer.net/?p=37207 I was a bit of a latecomer to YouTube. I remember a friend of mine trying to encourage me to follow some of the YouTubers she liked, and feeling curiously resistant to it all. In some respects, I am still quite resistant to certain quarters of YouTube — I have no intention of ever watching … Continue reading #oneaday Day 627: Finding your niche

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I was a bit of a latecomer to YouTube. I remember a friend of mine trying to encourage me to follow some of the YouTubers she liked, and feeling curiously resistant to it all. In some respects, I am still quite resistant to certain quarters of YouTube — I have no intention of ever watching a Mr. Beast video, for example — but it's fair to say at this point that YouTube, as a general cultural entity, is an important part of my daily life for various reasons.

One of the things that I've particularly enjoyed about more actively engaging with YouTube over the last decade or so is coming across channels that have very much found their niche, and stick to it. Sometimes this is as simple as "gaming", but oftentimes I find that the most interesting and enjoyable channels are those that get a little more granular: those that choose to focus on a specific aspect of something that they enjoy and dive deep into that.

This can take many forms, so I want to share a few favourite channels in this regard today. Not all of them are gaming related, but all of them are run by people who have found something they enjoy doing and continue to do just that, often regardless of what "the algorithm" supposedly wants or viewing figures. I respect this because it's what I aspire to do with my channel; while my YouTube channel is broadly a "variety gaming" channel with a focus on retro, my preference is to explore overlooked and underappreciated games and platforms from over the years — and sometimes to give games that had a less than stellar reception on their original release another chance.

But I digress. This is not about me. This is about some channels I enjoy, so let's go on a little wander around YouTube, shall we?

Yesterzine

As you probably know if you've been reading this for any length of time, I enjoy old video game magazines, and as such I'm gratified to see how many people out there enjoy making videos and writing about them. One of my favourites is Yesterzine, a channel that describes itself as "The Literal Magazine Show", because it takes a "magazine show" format and is also about magazines, you see?

Presenter Dudley (who, full disclosure, I Actually Know) has a characteristically deadpan style that works well with the show's humour. He strikes a good balance between acknowledging and celebrating the original cultural context of these publications and providing appropriate modern commentary and criticism of aspects that, in retrospect, have not aged well for one reason or another.

Yesterzine videos are worth sitting down and paying attention to rather than putting on in the background, and with such a rich vein of classic magazines to draw on for future episodes, it's a show that will continue for as long as Dudley can be bothered, and he's showing no signs of slowing down just yet.

Zilog and Moto

I've always enjoyed Sega games, particularly from the 8-bit and 16-bit eras. In fact, if you follow my YouTube channel, you'll notice I'm going through a bit of a Master System phase right now.

Zilog and Moto is a channel with a bold aim: to collect all the English language releases for Master System, Mega Drive/Genesis, Mega CD and 32X, then play and review all of them. Presenter Dave is making good progress in both regards so far. His videos are simply presented but effective in what they do, consisting of a short introduction to camera, a look at the game's physical component and then some commentary on how it actually plays.

Dave clearly spends time with each and every game and gives it a proper chance — even in the case of notoriously bad titles. Sometimes this leads to pleasant surprises… and, of course, sometimes those poor receptions are well-deserved. Either way, an episode of Zilog and Moto is always a worthwhile watch if you're an old-school Sega fan.

League of Extraordinary Board Games

This channel, a collaborative affair between well-known tat acquirer Stuart Ashen, CheapShow's Paul Gannon and movie enthusiast Oliver Harper, has a simple premise: dig out an old, obscure board game of the ilk you would have once got at a jumble sale, then give it an honest shot to see if it's any good.

The trio doesn't always get through a full game of something — particularly if it looks like running particularly long, or if it is clear that the game itself is not actually very fun — but they always give it a chance.

It's especially interesting to see the variety of licensed board games based on TV shows — I have fond memories of these from back in the day and wish I'd held on to more of the ones that I used to have copies of. As it stands, all I still have is a copy of MB Games' adaptation of Williams' arcade game Defender.

Anyway, this has a similar feel to Gannon's CheapShow: the sense that you're being let in on a group of friends just having fun together. A good show for when you're feeling a bit lonely.

Lord Heath

I won't lie: I found Lord Heath's channel because of his frankly astonishing fart videos, one of which can optionally be enjoyed above. But I've been enjoying his other… err… output too, the majority of which are the rather more socially acceptable and/or safe for work reviews of drinks.

These are short, simple, self-explanatory videos: he tries a drink, he gives his thoughts on it. Most of them are under three minutes long, but they're all rather entertaining; Lord Heath himself is a joyfully exuberant character who is not afraid to make a twat of himself in public, and he always makes a point of shooting his videos in some pleasantly picturesque locations.

In many respects, this is perhaps the purest example of what I'm talking about today: he's clearly got a vision in his head for what his YouTube channel should be, farts and all, and he's stuck with it. He's not trying to be Internet famous; he's not trying to clickbait; he's just a cheeky chappy who likes burping, farting and trying an increasingly esoteric selection of beverages. Eternal respect to him.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 625: It sucks to see someone defeated https://imnotdoctorwho.moegamer.net/2026/02/22/oneaday-day-625-it-sucks-to-see-someone-defeated/ https://imnotdoctorwho.moegamer.net/2026/02/22/oneaday-day-625-it-sucks-to-see-someone-defeated/#respond Sun, 22 Feb 2026 23:25:34 +0000 https://imnotdoctorwho.moegamer.net/?p=37203 I am, as I've mentioned a number of times in the past, a big fan of Mark Bussler's Classic Game Room video series. It's one of several things on YouTube that I found enormously inspirational in starting up my own channel, and his many, many videos on classic retro games are among my most-replayed YouTube … Continue reading #oneaday Day 625: It sucks to see someone defeated

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I am, as I've mentioned a number of times in the past, a big fan of Mark Bussler's Classic Game Room video series. It's one of several things on YouTube that I found enormously inspirational in starting up my own channel, and his many, many videos on classic retro games are among my most-replayed YouTube videos.

I've known for a long time that Bussler was intensely dissatisfied with the way the online landscape had been going — and how it had meant that something he once clearly loved doing had become something that it felt like it was pointless to carry on with. After he stopped doing Classic Game Room as his main thing, he tried various other projects online, but has seemingly met with nothing but frustration with pretty much every one of them.

I still follow his Patreon for updates on what he's up to, and today he mentioned that people should have a look at his website, classicgameroom.com, to see what he's up to, since he doesn't really do social media any more. And his FAQs made me feel very sad indeed.

The question he gets more than anything else, I reckon, is "is Classic Game Room coming back?" and his answer is simple:

No. The Classic Game Room video game review series is permanently discontinued. There are no plans to bring the video series back in any way on any platform.

He expands on the reasons thus:

After the YouTube channel was largely demonetized, people stopped watching in favour of influencers and short-form videos. No other formats seemed to work. After a few different format changes, the show is now discontinued.

The cynics would say that this was just Bussler failing to adapt to the changing media landscape online, and that's not an incorrect statement to make, but the thing that makes me so sad about all this is that there is demand for stuff that isn't influencer-led short-form content. Just not enough to be commercially viable, unfortunately; not enough for one of the OG online video creators to want to continue with the thing that made him famous — and which, I suspect, is at this point completely unknown to a couple of generations of people.

Bussler worked hard on Classic Game Room and his other projects, and it must have been so frustrating for him to continually feel his efforts knocked back — particularly when he tried all manner of different things after it seemed that Classic Game Room had, for one reason or another, fallen out of favour.

So I'm sad for him. I'm sad that he has felt the need to, in his words, "permanently retire from filmmaking, game journalism and animation". At the same time, I completely understand why he has taken that decision. Again, in his own words:

Mark spends his free time reading and biking instead of using garbage social media apps. He has no patience for algorithms and prefers looking at old-fashioned paper.

I completely understand why one would want to retire from the Internet in this age of relentless, pointless, disposable short-form content. I often feel like I want to do so, too. I've spent many years carving out a little corner of the Internet that I can feel proud of with places like this blog, MoeGamer and my YouTube channel, but sometimes it all feels incredibly pointless.

I'm sad to see someone whose work I enjoyed, and that I respected immensely, be so completely and utterly defeated by what passes for "culture" online today. I'm sad because I know how he feels. I understand why he's so frustrated. And I don't know how we fix this — or if it's even possible at this point.

Perhaps it's all part of getting old. You pass beyond a point of relevance, and the world feels like it isn't "yours" any more. Perhaps we all reach this point. But that seems like a bit of an inefficient way for everyone to live their lives. Surely there's a way for different types of "stuff" to coexist, without everything having to be dominated by whatever the latest "viral" bullshit is?

Apparently not. But oh well. I'm not going anywhere just yet. Even if no-one's reading, watching or listening, I still enjoy the act of creating something. It gives me some satisfaction — and it's perhaps for the best that I've never got to a point where I'd be tempted to try and use online content creation (ugh) as my main source of income.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 619: My kingdom for some new ideas https://imnotdoctorwho.moegamer.net/2026/02/16/oneaday-day-619-my-kingdom-for-some-new-ideas/ https://imnotdoctorwho.moegamer.net/2026/02/16/oneaday-day-619-my-kingdom-for-some-new-ideas/#respond Mon, 16 Feb 2026 19:32:47 +0000 https://imnotdoctorwho.moegamer.net/?p=37188 I watch a few YouTube channels that I would describe as "generic semi-mainstream entertainment". These include Good Mythical Morning, its spinoff Mythical Kitchen, and the Game Grumps spinoff, The Grumps (which primarily consists of their show, 10 Minute Power Hour). I enjoy all of these channels and generally watch most of the stuff they put … Continue reading #oneaday Day 619: My kingdom for some new ideas

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I watch a few YouTube channels that I would describe as "generic semi-mainstream entertainment". These include Good Mythical Morning, its spinoff Mythical Kitchen, and the Game Grumps spinoff, The Grumps (which primarily consists of their show, 10 Minute Power Hour). I enjoy all of these channels and generally watch most of the stuff they put out, but I can't help but notice a lot of channels like this seem to be stuck in a bit of a holding pattern of the same few ideas, over and over.

"We ate EVERYTHING by [brand]!" "We try VIRAL TikTok [trend]!" "We cook STRUGGLE MEALS!" The strength of the channels I've mentioned by name above is that they generally manage to put their own distinctive twist on things — Good Mythical Morning is heavily formulaic, but has a warmth to it that is very appealing to feel like you're included in; Mythical Kitchen's chaotic energy combined with genuine cooking skills and a willingness to experiment with unconventional concoctions is always enjoyable to watch; and The Grumps is always anarchic chaos — but I won't deny that I feel my heart sink just a little when I see those same old "content" trends being recycled over and over and over.

I think my least favourite of them is anything to do with TikTok, because that inevitably devolves into a significant part of the episode being watching people watching vertical videos of other people yelling at their camera, and I already find that format of video to be uncomfortable and annoying to watch. I also tend to dislike it when one creator's work is dependent on providing commentary on another creator's work; while none of the above-mentioned channels go about this in the "wrong" way, it absolutely can be a vector for abuse and exploitation, as veteran YouTuber Jacksfilms' spinoff channel JJJacksfilms highlights regularly.

My one exception to generally disliking "reaction" videos is when it's the Grumps reacting to their own stuff. A particular highlight in this regard is always any time the musicians "Sbassbear" get involved, remixing some of the more stupid moments from the Grumps' video game show into some real toe-tappers. Not only are the remixes brilliant in their own right, but the Grumps' reactions to them are always entertaining; it's a real "laugh along with them" moment in the same way as watching out-takes in which actors completely lose the plot and get the uncontrollable giggles is appealing.

Conversely, the one instance of the things above that I do tend to feel has legs is the "We tried everything by [brand]", because there's so many different types of things out there that you can explore, and each will result in quite a different video. Consider one video trying out every type of Oreo, and another trying every variety of Buldak noodles. Very different. The trouble is, even within this particular niche, you tend to see the same brands coming up all the time — with Oreos and Buldak being two of the prime offenders in this regard. It's one reason I'm quite fond of the CheapShow podcast's "Off-Brand Brand-Off" segment, in which they try own-brand and branded varieties of a single thing in order to determine which one, if any, is the "best".

I guess there are only a finite number of ideas in the world, and if you're making YouTube your career, you have to go where both the trends and "the algorithm" take you. And I guess that means making endless "We try VIRAL TikTok recipes!" videos. Which is a bit of a shame, because we, as humans, are capable of a lot more.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 617: Single screen https://imnotdoctorwho.moegamer.net/2026/02/14/oneaday-day-617-single-screen/ https://imnotdoctorwho.moegamer.net/2026/02/14/oneaday-day-617-single-screen/#respond Sat, 14 Feb 2026 19:51:14 +0000 https://imnotdoctorwho.moegamer.net/?p=37184 There are a few people I follow (and a few I've followed recently) that I primarily followed because I like what they do in terms of streaming — but I'm almost certainly never going to watch them. This is not because I dislike or do not enjoy what they do on their streams, but because … Continue reading #oneaday Day 617: Single screen

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There are a few people I follow (and a few I've followed recently) that I primarily followed because I like what they do in terms of streaming — but I'm almost certainly never going to watch them. This is not because I dislike or do not enjoy what they do on their streams, but because I honestly don't understand how anyone has the time to sit and watch streamers.

This is probably at least partly a "me" problem. I am the sort of person who prefers to engage in a single activity at a time. If I'm playing a game, that's all I'm doing; splitting my attention between that and a podcast, video or stream feels like I'm being disrespectful to the developers of the game; they crafted it to be paid attention to, after all, and thus I feel like the least I can do is appreciate it as intended, with my full attention.

I sometimes feel like I'm in a bit of a minority in doing this, though. People talk a lot about "second screen content" — some streamers, like the excellent Josh Strife Hayes, make a recurring joke about it — but I've tried, and I just can't do it. The way my attentiveness works is that I can pay attention to one thing or the other, not both. If I'm paying attention to the game, I'm not listening to the podcast, video or stream; if I'm paying attention to the podcast, video or stream, I'm not giving the game my full attention.

I guess part of this is down to the games I play. I don't play any multiplayer-centric games or MMOs that demand you repeat things over and over again, and thus I don't really play anything that really lends itself to dividing your attention away from it. I am, as I always have been, generally inclined towards games with interesting stories or compelling mechanics, and in both of those instances you are robbing yourself of the full experience if you're not giving those your full attention. Perhaps I might feel a bit differently if I was grinding my way through a Battle Pass (ugh) or still on the Tomestone grind in Final Fantasy XIV, but I am not doing either of those things right now. I'm not ruling out a return to Final Fantasy XIV at some point, but I'm pretty certain my days of playing that game hardcore are well and truly behind me.

I mean, I guess I could have put a podcast or video or stream on while I was playing Hyrule Warriors: Age of Imprisonment recently? There are some repetitive missions in that, but then there are also story missions where I want to pay attention to what's going on, and I like enjoying the whole audio-visual experience of that game: the graphics; the sound; the music; the voice acting. Now I've reached the postgame, I could feasibly grind my way through some of those challenges with divided attention, but I'm not sure I'm going to do that; I'm likely going to move on to something else instead, and maybe dip into the postgame any time I just feel like punching Moblins.

My wife, meanwhile, has YouTube videos on constantly, whether she's playing Final Fantasy XIV or whichever farming and crafting game has caught her attention recently. She even does some work sometimes, inevitably with a YouTube video on.

See, I even find it quite difficult to do work with a distraction like a video, podcast or stream; I do work quite well with a musical accompaniment, mind. I think it's the talking. If someone is talking, my mind tells me, repeatedly, pay attention to this. And if, for whatever reason, I'm not able to, I start to feel genuinely stressed out. I know this because I'm very conscious of it any time someone tries to talk to me while I'm in the middle of, say, watching a video, or TV show, or something like that. Two people talking at the same time makes my brain melt and I don't like it.

The other completely unrelated issue is that many of the streamers I might otherwise be inclined to watch are often playing games that I want to play at some point. And if I haven't played that game myself yet, I will tend to avoid anything else about it online (including reviews) until I have at least tried it for myself. That's just a habit I've fallen into — although I must admit, there have been occasions where I have watched a YouTuber like GameGrumps or ProJared play something and thought "yeah, that looks fun, I'll give it a go myself".

Because yes, it's not that I don't watch any video game stuff online at all. We quite often watch Game Grumps with lunch or dinner. But those are 20-30 minutes at most, focused on the game (well, focused on Arin and Dan's experience of playing the game, at least) and coming to a clear conclusion after a set amount of time. Your average stream, meanwhile, is several hours long and includes boring bits of downtime, shout-outs to donations and subscribers and all that stuff, and I just find all that very distracting.

I dunno. I guess I just have to come to the conclusion that there are parts of the Internet experience today that I just don't really get and probably won't ever get. And I think I'm fine with that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 608: Channel update https://imnotdoctorwho.moegamer.net/2026/02/06/oneaday-day-608-channel-update/ https://imnotdoctorwho.moegamer.net/2026/02/06/oneaday-day-608-channel-update/#respond Fri, 06 Feb 2026 00:05:32 +0000 https://imnotdoctorwho.moegamer.net/?p=35321 I posted an update on my YouTube channel yesterday. You can watch it right here! I also play some Galaxian on Atari 8-bit in an attempt to participate in the current "High Score Club" challenge over on AtariAge. I thought I'd talk about the things I mention in the video for today's post, because… well, … Continue reading #oneaday Day 608: Channel update

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I posted an update on my YouTube channel yesterday. You can watch it right here! I also play some Galaxian on Atari 8-bit in an attempt to participate in the current "High Score Club" challenge over on AtariAge.

I thought I'd talk about the things I mention in the video for today's post, because… well, because I want to.

The main takeaway from the update is that I'm giving up on doing longer playthroughs of stuff on video. For the most part, anyway. I'm not ruling out the possibility of doing another full playthrough of something reasonably short like an adventure game, as those are fun videos to make. But long RPGs as a playthrough series are out of the window.

There are a few reasons for this, chief among which is it makes playing one single game take for-fucking-ever. If you're only playing a game when you're recording videos for it, that inevitably means you're not playing it all that regularly (I have a life outside YouTube videos!) and thus it takes ages to get anywhere. If you combine that with a game that involves a fair amount of going back and forth grinding for experience, money or whatever, that doesn't make for particularly fun video-making, and it almost certainly doesn't make for particularly fun watching, either.

The other reason is that although I don't really care about viewing figures in general, the number of people who were showing up for episodes of The Granstream Saga in particular was utterly woeful. And, I mean, I get it; if you get an hour and a half long video in your feed that's part 7 of a series, are you going to click on it if you're not already invested? Probably not, even if the video has a link to the full series playlist in its description — because you still have to actually click on the video in the first place to know that.

So what I'm going to do is that, in future, for long games that I want to cover on the channel somehow, I'm going to make sure that I record some footage of the game while I'm playing it, then write a proper script for a "review-style" video of the game to be posted at some point afterwards. This will probably also be combined with a written version of the piece for MoeGamer, because I know that some people prefer to read and some people prefer to watch, so it just makes sense to do the same thing in both places — and that's what I've been doing with a number of recent pieces.

This means that for the "Let's Play"-style videos, which I want to keep on doing, because I think they're a good means of exploring retro games in particular, I will focus on doing one-offs. I'm not going to fret over doing "series" or sticking to one platform specifically, because there are many, many, many retro titles that I would love to talk about (in many cases while I'm trying them for the first time) and I just think it will be best for my own sanity to keep things breezy. This isn't a job, after all, it's a hobby. Were I relying more seriously on income from YouTube, I'd be 1) fucked and 2) making a lot more effort to bait the algorithm, post consistently and all that other gubbins. But I'm not, so I don't.

Regular readers will know that I've been wrestling internally over what exactly to do with the YouTube channel for a long time. I enjoyed the period back in about 2018-2020 or so when I was doing up to five videos a week and specific series such as Atari A To Z, Atari A to Z Flashback and suchlike, but it's also pleasing when the scripted videos perform well — and they tend to do a lot better than the Let's Play-style stuff in general.

But, as I say, I think the Let's Play-style format is a good means of showcasing and explaining retro games. My "vision", if you want to be pretentious about it, is that of me sitting down with you, the viewer, to "go on the computer" and explore a game together. I have very, very fond memories of having friends over after school to "go on the computer" and play games together; in many cases, these were single-player games, and we'd take turns, or my friend would watch and ask questions, and what I at least attempt to recapture the feeling of with my Let's Play-style videos is that sort of thing.

So that's the plan. Go back to/keep doing one-shot Let's Play-style videos of Stuff I Just Find Interesting, then scripted review-style videos of stuff that benefits from being explored in a bit more depth, or which is too long to practically sit down and commentate over the entire duration of.

It was important for me to make this video, if only to "give myself permission" to admit that some things weren't working, and I didn't need to ride them out to the bitter end just for the sake of pride or whatever. I already feel like I've lifted an entirely self-inflicted weight off my shoulders by doing so, and hopefully this will mean some renewed enthusiasm for Doing YouTube in the coming weeks.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 596: Sad little men https://imnotdoctorwho.moegamer.net/2026/01/24/oneaday-day-596-sad-little-men/ https://imnotdoctorwho.moegamer.net/2026/01/24/oneaday-day-596-sad-little-men/#respond Sat, 24 Jan 2026 19:56:12 +0000 https://imnotdoctorwho.moegamer.net/?p=35272 I've had two angry emails this week, one from someone who was upset I was covering Wolfenstein over on MoeGamer and drawing some parallels between the alt-history 1960s Nazi world order depicted in the game and the heinous shit going down in the United States right now, and another, likely a sock puppet, from someone … Continue reading #oneaday Day 596: Sad little men

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I've had two angry emails this week, one from someone who was upset I was covering Wolfenstein over on MoeGamer and drawing some parallels between the alt-history 1960s Nazi world order depicted in the game and the heinous shit going down in the United States right now, and another, likely a sock puppet, from someone who was angry that I said mean things about a particularly notorious revolting little troll that occasionally tries to start shit with the UK retro gaming YouTube community.

To both of these individuals, I extend my middle finger in an unmistakeable gesture and invite them, politely, to eat an entire bag of dicks. Because neither of these people were up for any sort of discussion — not that I wanted to discuss their odious viewpoints with them — and just wanted to spew a wall of vitriol at me before flouncing off into the sunset, likely to never think of me ever again. And I'm 100% fine with that last bit.

The first bit is a shitty thing to have to deal with, though. I, unfortunately, know quite a few people who have been on the receiving end of abusive messages from people like these two fucknuggets, and none of them have deserved what they have gotten. The people who spew this kind of hatefulness are, without exception, bigoted, intolerant fuckheads who are angry that the world doesn't cater specifically to them. They don't like that certain types of people who are different from them exist, whether those differences come in the form of their skin colour, gender identity, sexuality or how many YouTube subscribers they have. They are angry at the simple existence of people they see as different from them; they think these differences make those people somehow dangerous.

They fear them, and that's why they lash out in the way they do — they hope to break the spirit of people they have decided that they dislike. They have no endgame; no real purpose in mind. They just want to hurt people. And it's fucking pathetic. Particularly because the targets they pick, like me, are, frankly, completely harmless individuals who they likely never would have come into contact with were it not for the increasingly potholed Information Superhighway.

It sucks that we have to tolerate the existence of pathetic little trolls like this, because practically speaking, there's not a lot that can really be done about them. Law enforcement aren't interested in some mean messages on the Internet, social media platforms are increasingly lawless zones, and hosting your own sites means you have the joy of having to deal with moderation tasks yourself. At least WordPress and YouTube make it easy enough to block commenters via various means.

It's a shitty world out there, both online and offline, and there are days when it doesn't feel like there's anything worth "saving" any more. If you encounter any little shits like the ones I've described today, my best advice is to remember that their pathetic little lives are almost certainly full of more self-inflicted misery than you can possibly imagine, and that they're lashing out precisely because of that fact because they're unwilling to admit that they're at fault. Once you start down the path of being an Internet Dickhead, it's very difficult to pull yourself back and save face. Because, frankly, even if these two clagnuts came to me with a genuine apology tomorrow, I would not have the time of day for them.

You get one chance in life to make a first impression, and if that first impression is violently shitting yourself while screaming and waving a knife around, I'm not going to let you into my house, ever.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 582: Getting some mojo back https://imnotdoctorwho.moegamer.net/2026/01/10/oneaday-day-582-getting-some-mojo-back/ https://imnotdoctorwho.moegamer.net/2026/01/10/oneaday-day-582-getting-some-mojo-back/#respond Sat, 10 Jan 2026 22:25:07 +0000 https://imnotdoctorwho.moegamer.net/?p=35220 No drawing today as I've been doing other creative things, as I shall talk about in a moment. I have not felt at all like making any videos for a while, which is a little bit frustrating to me, because the first two episodes of my Space Rogue playthrough actually did surprisingly decent (for my … Continue reading #oneaday Day 582: Getting some mojo back

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No drawing today as I've been doing other creative things, as I shall talk about in a moment.

I have not felt at all like making any videos for a while, which is a little bit frustrating to me, because the first two episodes of my Space Rogue playthrough actually did surprisingly decent (for my channel) numbers, and I reckon there's just one or two episodes more of The Granstream Saga to do before that's all finished. I just haven't quite been able to summon up the energy to continue those recently, not helped by a week of feeling ill that I'm just getting over.

However, with a soft embargo date approaching for Super Woden Rally Edge, a game I wanted to cover — the video I made on this game's previous installment is the best-performing video on my channel by a long shot — I felt a bit more inspired to actually do something today. So I recorded a bunch of voiceovers: both for this, and for some other things that I've previously written articles for, but wanted to turn them into videos. All in all, I've recorded voiceovers for Super Woden Rally Edge, Old Skies, Return to Castle Wolfenstein, Wolfenstein 2009 and Wolfenstein: The Old Blood, which should result in a nice spread of 15-20 minute videos for each. I've even edited the Super Woden Rally Edge and Old Skies ones already, but I'm going to leave the Wolfenstein ones to another time — maybe tomorrow, maybe later in the week, depending on how I'm feeling.

I continue to go back and forth on what is "best" to do for my YouTube channel. Up until now, I've built it on Let's Play-style playthroughs of games, and I think a lot of my viewers like that sort of thing, particularly as I make an effort to explain how to play the game, why it's interesting, why it's still relevant (if it's an old game, which it usually is) and what I, personally, think of it. These are fairly easy to record and edit, but they are time- and energy-consuming to produce, since they do involve me sitting and playing a game, often for quite a long time, and attempting to find meaningful things to say for the duration.

At the same time, the pre-scripted videos tend to overall do better, particularly over the long term. I think I'm probably more "proud" of those overall, too, since they involve more in the way of editing, and delivering a voiceover is a different skill overall to off-the-cuff, unprepared commentary while playing "live". However, they take a lot more time to both prepare and edit, since there is often a lot of miscellaneous footage required to capture along with the footage of the main thing I'm covering, and the editing process involves a lot more in creatively finding ways to visually represent the things I'm talking about.

Part of me wants to commit to one or the other of these approaches, because I feel it would probably be a good idea to. At the same time, I think there's value in both approaches; you can show things in "live gameplay" that you can't show in a "video essay"-style production, and vice versa.

I do, however, think that kicking off long playthroughs again might have been a mistake. The videos for The Granstream Saga have performed more poorly than anything I've done for a long time, although, as I say, the first couple of episodes of Space Rogue did surprisingly well. So I'm inching towards abandoning those, though I feel like at this point I probably should finish The Granstream Saga at the very least.

Anyway, that's something to think about another day. I have enough on my plate with these new videos for now, so watch for them coming soon to my channel!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 579: Fresh hell https://imnotdoctorwho.moegamer.net/2026/01/07/oneaday-day-579-fresh-hell/ https://imnotdoctorwho.moegamer.net/2026/01/07/oneaday-day-579-fresh-hell/#respond Wed, 07 Jan 2026 20:20:04 +0000 https://imnotdoctorwho.moegamer.net/?p=35199 No drawing today; it doesn't quite feel appropriate. So much for new year, new beginnings. Just the last week has seen all manner of fresh hell being served up, particularly across the pond in America, but these things have the potential to affect everyone in the world, directly or indirectly. The first thing I want … Continue reading #oneaday Day 579: Fresh hell

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No drawing today; it doesn't quite feel appropriate.

So much for new year, new beginnings. Just the last week has seen all manner of fresh hell being served up, particularly across the pond in America, but these things have the potential to affect everyone in the world, directly or indirectly.

The first thing I want to acknowledge is America's Immigration and Customs Enforcement (ICE) terror group murdering someone in cold blood in Minneapolis today. I have no real words to express what I feel about the continually declining situation in the States right now, and as someone who has relatives who live there, I am frightened. I can't even begin to imagine how people who live there in the knowledge that this horrendous shit is going down must be feeling right now.

That's about all I can say about that for the moment, because that situation is still ongoing. I at least wanted to acknowledge it, however, because it's just one of many things that have been going horribly, horribly wrong recently, making it clear that 2026 is not going to offer any sort of respite from the general shitshow the 2020s have been so far. I hope the perpetrator of this heinous act is brought to justice, and that this can be the starting point for the people of the United States to take their country back — by force, if necessary — from an increasingly, dangerously unhinged administration.


The main thing I want to talk about today is Grok, the generative AI large language model attached to X, the child sexual abuse material and revenge porn platform formerly known as the social media platform formerly known as Twitter. Grok has been trouble ever since Elon Musk, idiot-in-chief of The Everything App, decided that he needed to make it Cool and Based, and not subject to those pesky guardrails that the boring folks at OpenAI and Anthropic were doing. (Guardrails which, I will add, are consistently failing, as people keep dying as a result of following chatbot "advice" when it comes to drugs and suicidal ideation. But that's beyond the scope of what I want to talk about today.)

If you've somehow missed what's been going on, Grok, ostensibly an on-platform AI able to provide additional context and explanation to a post if someone asks it to chip in, is being used to a frightening degree to produce non-consensual pornography based on real people's photographs — including those of minors. And it has been complying with these requests, posting uncensored nude and lingerie-bikini clad images of women and girls who had previously posted perfectly normal, innocent images of themselves online.

Not only that, but the "community" has been quickly finding ways around what little guardrails Grok does have in place, as reported by the excellent 404 Media, one of the best, most rigorous sources in tech journalism today. For example, Grok supposedly won't generate an image of someone covered in cum, but it will happily comply with a request to "donut glaze" someone, as reported by Eliot Higgins in a lengthy thread on Bluesky earlier today.

There's been disturbingly little critical reporting of this from the media, too. There was a half-arsed attempt to cover the situation during which multiple news outlets unironically said that "Grok apologised" for producing the inappropriate material, when, as a large language model, it is not capable of doing such a thing. The "apologies" posted were simply responses to further prompts, and the insincerity of them was emphasised by someone also prompting it to basically post a Cool and Based "deal with it" kind of response immediately after the initial "apology".

X, The Everything App, so far appears to have done little to curtail the issue. Indeed, if you go click on Grok's profile right now — don't do that — and look at the replies tab, you will almost certainly see a request to put a non-consenting woman in a bikini within two or three posts, if not as the very first post you see. This has been done to a vast number of people so far, including celebrities, public figures, individuals just posting selfies and, yes, minors. And, as one might expect, it has been overwhelmingly women that have received this treatment.

This has been absolutely revolting to see, and although I left Twitter behind myself long ago for a variety of reasons, I am still obliged to check in on it every so often for the day job. And I kind of feel sickened to have to do that; I have absolutely no desire to associate the brand I work for, which I actually care about, with a platform that is seemingly okay with the material I've just been describing. If it were up to me, I would remove the brand from the platform entirely, but unfortunately that is not my decision to make — and thankfully, at some point hopefully not too long away, I will be stepping away from having to deal with social media entirely, in favour of some new responsibilities at the company I will enjoy a lot more.

But if you still have a Twitter account on the grounds that "your audience is still there", let me be blunt: no, they are not. Anyone with any decency abandoned that hellsite long before this latest nonsense started to be a thing, because they could see how things were going a mile off. I wish I could say I was surprised that Grok ended up being used for non-consensual deepfake revenge porn of minors, but I am not.

Back in 2023, I wrote about how I'm not surprised so many people become misanthropes in this day and age, and how I had pretty much lost faith in my fellow man. Things haven't gotten any better since then. In fact, they've become much, much worse. If you've ever thought "ah, no, that's ridiculous, there's no way that'd ever happen", then I'm sorry to say that it probably has already. And then some edgelord shithead has "donut glazed" it just to add insult to injury.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 561: A world of misinformation https://imnotdoctorwho.moegamer.net/2025/12/20/oneaday-day-561-a-world-of-misinformation/ https://imnotdoctorwho.moegamer.net/2025/12/20/oneaday-day-561-a-world-of-misinformation/#respond Sat, 20 Dec 2025 21:42:33 +0000 https://imnotdoctorwho.moegamer.net/?p=35132 We mock Donny Trump's obsession with "fake news" because he always busts that out whenever someone criticises him, but it's an unfortunate fact of life that we are living in a world that is riddled with misinformation right now — particularly if you're the sort of person who primarily gets their information from social media. … Continue reading #oneaday Day 561: A world of misinformation

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We mock Donny Trump's obsession with "fake news" because he always busts that out whenever someone criticises him, but it's an unfortunate fact of life that we are living in a world that is riddled with misinformation right now — particularly if you're the sort of person who primarily gets their information from social media. And, distressingly, that is quite a lot of people these days.

Not all bits of misinformation are dangerous, of course, but they're no less frustrating to see. The other day, for example, I saw a post on Bluesky where someone commented that someone waxing nostalgic over the original Quake for being "from the days before you needed to spend thousands on graphics cards" or suchlike was "the funniest game they could have picked to comment this on". Funny! Except Quake didn't need a 3D accelerator card, as it ran entirely in software, meaning that while a decent non-3D graphics card would help in unlocking graphics modes, it was primarily dependent on how good your CPU was. Its 3D-accelerated version was never officially supported, despite being developed by id Software, and was primarily put out as a test for what they were planning to do with Quake II, which was 3D-accelerated by default.

Likewise, when a near-complete version of Resident Evil for Game Boy Color was unearthed and released to the public the other day, there were people talking about how it "included" the pre-rendered backgrounds of the PS1 version (it doesn't, they are low-resolution pixel art recreations) and how it "used the same isometric perspective" as the PS1 version (neither the PS1 nor the GBC versions are depicted from an isometric perspective).

I didn't comment on either of these at the time because that would have made me an "Um Actually" guy, and no-one wants to be one of those. But as someone who cares about this stuff — particularly about game history, and modern folks appreciating the many varied and wonderful things that classic games were doing — it was frustrating to see these statements go completely unchallenged.

The problem, as I've already alluded to, is people seeing someone saying something on social media and then immediately taking that as gospel truth without verifying it for themselves. In cases such as the above, perhaps younger people might not know what they would need to search for in order to verify those things — or indeed even if they needed verifying in the first place. Neither of those cases particularly matter in the grand scheme of things, but they're a microcosm of times when more serious misinformation — misinformation that could, say, seriously damage someone's reputation — has found itself spreading in one way or another.

They say "the Internet never forgets" — and with the sterling work the Internet Archive does, that's mostly true. Unfortunately, this sometimes means that the Internet never forgets something that was wrong in the first place. And once that misinformation takes root among enough people as being "the truth" — or, perhaps more accurately, "good enough" to sound like the truth — it's very hard to dig it out again to correct things, because not only does no-one like an "Um Actually" guy, even when they're correct, people are simply very resistant to having their assumptions challenged and corrected.

That feels like it might be a problem we should deal with sooner rather than later. But how…?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 550: I'm so tired of online https://imnotdoctorwho.moegamer.net/2025/12/09/oneaday-day-550-im-so-tired-of-online/ https://imnotdoctorwho.moegamer.net/2025/12/09/oneaday-day-550-im-so-tired-of-online/#comments Tue, 09 Dec 2025 20:49:52 +0000 https://imnotdoctorwho.moegamer.net/?p=35093 I've had to block two different people on two different platforms today, both for the same reason: showing up uninvited and spewing some sort of borderline-abusive quasi-scolding because they happen to disagree with something rather innocuous that I had said. The details don't really matter — though if you must know, they really were innocuous … Continue reading #oneaday Day 550: I'm so tired of online

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I've had to block two different people on two different platforms today, both for the same reason: showing up uninvited and spewing some sort of borderline-abusive quasi-scolding because they happen to disagree with something rather innocuous that I had said. The details don't really matter — though if you must know, they really were innocuous opinions, firstly on the fact that localisation into English is not "censorship" (which it isn't, and if you're already typing an angry comment, I invite you to stop, take a deep breath, and just leave), and secondly, that it was surprising someone with terrible handwriting and an obvious lack of care in what they were writing could actually spell a rather complicated surname correctly. Hardly the stuff of epic meltdowns, I'm sure you'll agree — although the localisation topic does tend to bring some of the absolute worst people on the Internet out of the woodwork.

I have a zero tolerance policy for rudeness these days. If a complete stranger were to show up at my door and start hurling abuse at me, I would slam the door in their face. And as such, if a complete stranger decides to show up at my digital door online and start hurling abuse, I will gladly slam that door in their face, too. The platforms on which I blocked these two particularly odious individuals today — my other site MoeGamer, and my Bluesky account — both have pretty robust self-moderation tools that allow you to put nasty little piggies out of sight, out of mind, permanently.

My favourite moderation tool in this regard is YouTube's "Hide user from channel" function. YouTube does many, many stupid things, but this little option is a work of genius. Effectively acting as a shadowban, using this function on a user not only makes the comment you used it on disappear from everyone else's screens, including yours, it also prevents any future comments from that person from appearing on any of your videos. However — and here's the good bit — the user in question has no indication that this has happened to them, meaning they can quite happily continue spewing their hateful rhetoric "at you", and you will remain completely oblivious, while they inevitably get more and more frustrated. This is just delightful.

But you know what? I'm tired. It sucks that these mechanisms have to be in place for a quiet life online these days. And I'm increasingly fatigued with the very idea of putting myself out there — for what, exactly? — only to get chucklefucks who are incapable of responding to a post without resorting to The Usborne Big Book of Logical Fallacies crapping up the comments sections.

I don't do anything online with the intention of pissing people off, or even being a little bit provocative. I'm honest about things — I'm honest about the person I am, I'm honest about the things I feel and believe, and I'm honest about the things I enjoy. The thing I am most honest about is that I have absolutely zero desire to argue with anyone online, which is why, as a general rule, on platforms such as my YouTube channel and MoeGamer, I make a specific effort to focus on the good and the positive.

Yes, I rant and rave and complain a fair bit here — I will freely admit that! — but this place is for me. It's my place for self-expression, for self-therapy, for processing my own thoughts, feelings and emotions, and it just happens to be publicly accessible. That does not mean I crave sweaty Internet-poisoned dudes in my mentions arguing with everything I say. I am more than enough sweaty Internet-poisoned dude for myself; I certainly don't need any more.

It might be time for another social media break over the holidays. I've already dialled things back a lot from where I was, which is good. But the holidays promise to be a nice time with family, so I'm looking forward to enjoying the peace and quiet. And that peace and quiet will have to be, at least partly, of my own creation.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 530: My way is always better https://imnotdoctorwho.moegamer.net/2025/11/19/oneaday-day-530-my-way-is-always-better/ https://imnotdoctorwho.moegamer.net/2025/11/19/oneaday-day-530-my-way-is-always-better/#respond Wed, 19 Nov 2025 20:57:31 +0000 https://imnotdoctorwho.moegamer.net/?p=34988 The review embargo for the "Analogue 3D" FPGA-based N64 clone system came up yesterday, and as is usually the case with such things, about a bazillion reviews all dropped at the same time. The machine looks like a nifty bit of kit — although calling your brand "Analogue" and then not actually having any analogue … Continue reading #oneaday Day 530: My way is always better

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The review embargo for the "Analogue 3D" FPGA-based N64 clone system came up yesterday, and as is usually the case with such things, about a bazillion reviews all dropped at the same time. The machine looks like a nifty bit of kit — although calling your brand "Analogue" and then not actually having any analogue outputs on your device is a bit weird — and has been reviewing well. As an owner of a MiSTer Multisystem 2, I have no real need for one — just as well, since ordering Analogue stuff is an absolute fucking nightmare — but I'm glad this thing exists and, moreover, appears to be pretty cool.

What has been less cool are the inevitable arguments that have been breaking out in the comments of pretty much every single video and article I have seen on this thing. It's utterly ridiculous to see grown men (and I would place good money on it being all men) of a certain age all getting pissy over how different people choose to experience retro games.

Here's my feelings on the subject: I don't care. Really! I do not give the slightest shit, so long as you're having a good time and you aren't causing anyone else any trouble.

If you want to set yourself up with a MiSTer stack you built yourself, fab. If you want to buy a MiSTer Multisystem 2 to take the hard work out of building an FPGA device, great. If you want to buy a SuperStation One, I hope you love it. If you're running Batocera on a mini PC, more power to you. If you do all your retro gaming on an Anbernic handheld running its stock OS, have fun. If you've spent several weeks finding the perfect alternative operating system for an Anbernic handheld, I hope you've had a fulfilling time doing so. If you're an original hardware junkie with a massive physical collection, can I come and visit? If you have your childhood console and nothing but an Everdrive, amazing! And I'm probably contractually obliged to mention that if your experience with retro gaming begins and ends with an Evercade or Super Pocket handheld, that is 100% fine, too.

Y'see, the important thing with enjoying retro games, to me, is, funnily enough, the games themselves. So long as you're able to experience the games you want to play in the way you enjoy experiencing them, it absolutely does not matter how anyone else wants to do it.

And yet you just have to look through any of these comment threads to see the FPGA nuts arguing with passionate advocates for RetroArch; Windows vs Mac OS vs various flavours of Linux; "download for free!" types against "I prefer to buy official rereleases" people. Basically, if there are two opposing viewpoints possible in this area — and there are quite a few of those — you can count on representatives of those viewpoints all yelling at one another.

Why? Why does it matter to you that some people think the Analogue 3D is a cool device, and you don't? Why does it matter to you that you use software emulation on your Mac and some people prefer to use an FPGA solution?

It's just another example of the Internet being constantly, unnecessarily adversarial, and it's really rather tiresome. As I say, so far as I'm concerned, I have no personal pressing need for an Analogue 3D, as I already have a suitable solution for enjoying N64 games in place — but I absolutely, definitely do not begrudge anyone their desire to add one to their collection! So if you happen to be one of the people lucky enough to have one coming your way soon, I sincerely, absolutely hope you enjoy it. And that you play Beetle Adventure Racing if you haven't already.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 525: Less than diVine https://imnotdoctorwho.moegamer.net/2025/11/15/oneaday-day-525-less-than-divine/ https://imnotdoctorwho.moegamer.net/2025/11/15/oneaday-day-525-less-than-divine/#respond Sat, 15 Nov 2025 00:14:58 +0000 https://imnotdoctorwho.moegamer.net/?p=34972 Apparently the erstwhile Twitter and Bluesky founder Jack Dorsey has funded a relaunch of the social video service Vine in the form of "diVine", a new app/service that not only does what Vine did, but also has an archive of "more than 100,000" Vine videos from before the service shut down. Vine, for the unfamiliar, … Continue reading #oneaday Day 525: Less than diVine

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Apparently the erstwhile Twitter and Bluesky founder Jack Dorsey has funded a relaunch of the social video service Vine in the form of "diVine", a new app/service that not only does what Vine did, but also has an archive of "more than 100,000" Vine videos from before the service shut down.

Vine, for the unfamiliar, was a service where you could post six-second looping videos. And that was pretty much it.

Some people I've seen are really excited about this and I do not understand it. To my eye, Vine's six-second videos were not only the height of pointlessness, they were the beginning of one of my least favourite evolutions of the Web: the obsession with "short-form content" that has led us to today's TikTok-obsessed society, and the fact that some people would inexplicably rather get their news in vertical video form from someone holding a camera too close to their face, yelling and presenting subtitles for what they're saying one word at a time in an obnoxiously loud font.

To some folks, Vine was the height of comedy, and I still don't get it. I've seen supposedly popular Vine skits and found them painfully unfunny. To others, it was a place to enjoy music loops, but I'd rather listen to full tracks rather than six-second loops. To others still, I'm sure it was a place to perv on girls dancing (which is, to this day, one of the first things many people suggest to me when I indicate my distaste for TikTok), but if I want to get my rocks off to sexy girls, the Internet has been built on that for decades.

When Vine was originally a thing, I downloaded it to see what all the supposed fuss was about, but deleted it in less than an hour after completely failing to understand the appeal. I had absolutely no desire to make six-second videos of my own, and the six-second videos the app had put in front of me as a new user did not convince me of the platform's value as a means of expressing oneself.

Like I say: to me, Vine was the beginning of the brain-addled, attention-deficit Internet of today, where no-one is capable of focusing on anything for more than about six seconds. I didn't want to support it back then, and I'm certainly not celebrating it coming back now.

Interestingly, this sort of ties in with something else I wanted to talk about, which was that Metroid Prime 4 previews have been met with a certain degree of consternation following the reveal of an apparently quite annoying "sidekick" character. I can't comment on whether or not he actually is annoying myself as I haven't really looked into any of the coverage as yet, but what I did find interesting was the following Bluesky post:

Alexa Ray Corriea
‪@alexaray.bsky.social‬

You wanna know why we're having nag line discourse in 2025? Because developers know we're fighting an attention economy war we'll lose no matter what. Players don't read, have TikTok open next to them, god forbid we are scared you miss something and then blame us for not giving you all the info.

"Nag lines" are those moments when a sidekick or companion character continually bugs you to do something in a video game, with one of the most notorious examples being the now-elderly "Shoot the Hinges" YouTube video. These days they tend to be a little more elaborate, but they're widely disliked by a lot of people for either stating the obvious or giving away things that the player could have otherwise discovered organically. In some cases, games that launched with extensive "nag lines" ended up patching them out after people complaining — Alexa Ray Corriea, author of the above Bluesky post, cites Horizon: Forbidden West as just one example.

But she also has a point. Nag lines are there because of the not-unreasonable assumption that a statistically significant proportion of people playing a game aren't really paying attention. Whether it's because they're listening to a podcast, watching a YouTube video or stream, scrolling through social media, posting in group chats, flipping through TikTok, swiping people on Tinder or whatever it is people do these days, their attention isn't 100% on the game, because today's Internet practically encourages you to act like an ADHD squirrel rather than settling down and focusing on anything.

And to me, Vine was the beginning of that. Actually, that's not quite true; I was very resistant to joining Twitter in the beginning, because I wasn't a big fan of the microblogging format for similar reasons, but I got over that and found some value there. Vine, though… I never found that value there. I never understood what it was for, or what the appeal was. And I firmly believe that Vine and its subsequent imitators like TikTok had an incredibly adverse effect on anyone who found themselves addicted to them, because they normalised and commodified short-form content and turned people into dribbling consumers of content.

I feel like this is a problem we need to address. Actually, I feel like we're long overdue addressing it. Because at the moment the norm, particularly in big-budget triple-A games, which is where "nag lines" are most frequently heard, is to pander to the lowest common denominator in terms of attention span and intelligence, and that results in experiences that are annoying and patronising to anyone even slightly above that minimum basic standard.

But the statistics back it up, unfortunately. Do you know the most depressing YouTube analytic? It's "watch time", which indicates that a significant number of people will click into a video, watch it for less than ten seconds and then click away. The same is true with websites; the assumption — which is, unfortunately, not too far from the truth — is that people will decide whether or not to stick around within less than five seconds.

There is so much competing for our attention online at any given moment, and the modern Internet has conditioned many of us to believe that we must consume as much content as possible, as quickly as possible. A member of a Discord I'm in once proudly explained how they "kept up" with all the content they wanted to consume, and it was a frankly terrifying account of watching some things at double speed, trusting AI summaries (which, let's not forget, are frequently wrong) and never actually taking time to really enjoy and digest something.

I am, at least, thankful that the entire world hasn't gone the short-form, attention deficit route. I am presently playing through The Legend of Zelda: Tears of the Kingdom, and that game couldn't be further away from this whole philosophy if it tried. No nag lines, no pressuring you to constantly be doing, no constantly rewarding you for every little meaningless thing you do, no achievements, no social features — just a big ol' world to explore, with lots of things scattered throughout it that you'll only ever stumble across by accident if you're being curious, taking your time and really drinking everything in. (I say all this with the caveat that the Switch 2 version features a certain amount of ADHD gaming features such as a "daily bonus" you can access via your mobile phone, but all this stuff is easily ignored — and by that I mean "it doesn't appear unless you specifically ask for it", not "it only does a few little pop-ups" — and can be turned off altogether if you find it intrusive.)

I've said many times over the last couple of decades that I don't feel like the modern world is built for me at all. And I mean that in numerous different ways. I am thankful that I still have a few ways to escape from the sheer manic energy of it all, but I worry that one day it won't be possible to hide from all this any longer.

In the meantime, "diVine" can go fuck itself. Actually, no. I will give it a moment's praise for the fact it is specifically weeding out AI-generated slop and not allowing it on the platform. But then I will still tell it to go fuck itself.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 508: Pondering a new video idea https://imnotdoctorwho.moegamer.net/2025/10/28/oneaday-day-508-pondering-a-new-video-idea/ https://imnotdoctorwho.moegamer.net/2025/10/28/oneaday-day-508-pondering-a-new-video-idea/#respond Tue, 28 Oct 2025 17:49:42 +0000 https://imnotdoctorwho.moegamer.net/?p=34904 I play a lot of classic games on my YouTube channel, and that's not going to be changing any time soon. But I'm always pondering interesting new things I might be able to do with the channel, and something popped into my head earlier. What if I do some videos specifically about programming in Atari … Continue reading #oneaday Day 508: Pondering a new video idea

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I play a lot of classic games on my YouTube channel, and that's not going to be changing any time soon. But I'm always pondering interesting new things I might be able to do with the channel, and something popped into my head earlier.

What if I do some videos specifically about programming in Atari BASIC, with an aim to showcasing what an interesting, flexible language it is — particularly compared to some other micros' BASICs — and basing the videos on the numerous tutorials published in magazines like Page 6 and Atari User? (Crediting the original writers, obviously.)

My thinking behind it comes from several perspectives: one, there is a niche interest "market" in videos about programming for classic computers, as evidenced by the thoroughly lovely Yawning Angel Retro channel, who specialises in programming the Amiga with the AMOS language.

Two, I just think it would be an interesting twist on what I do on the channel.

Three, I will probably learn something from it — albeit something that may not necessarily be especially "useful" in the modern world.

Four, it's something to do with the magazines I've been acquiring besides just doing flipthroughs of them (which I also intend to keep doing on an occasional basis).

And five, it's something a bit different to do with the computer stuff. I'm not exactly bored of doing the games — there are still myriad titles I haven't covered on both Atari 8-bit and ST! — but I have reached a point where I want to do something a little different. This is part of the reason I've done so much console stuff on the channel recently — that and the MiSTer Multisystem 2 making it so easy to capture from all manner of different platforms — but I'm always conscious that the backbone of my channel was built on Atari home computer stuff.

I think I will try an experiment in the coming weeks and months. I will start with the absolute basics (no pun intended) for the sake of those who have never programmed in '70s/'80s computer BASIC, and gradually move on to the Atari specialisms: graphics, sound, manipulating the Display List, Player/Missile Graphics and all manner of other things. Some of these things I've never understood, so I feel like taking the time to make a video version of some of these tutorials may well allow me to improve and advance my own knowledge — something I've always kind of wanted to do, but never really made the time for.

In time, maybe I'll even be able to Snorkify some Atari BASIC games. But let's not get ahead of ourselves, shall we…?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 497: Not exactly Shakespeare https://imnotdoctorwho.moegamer.net/2025/10/17/oneaday-day-497-not-exactly-shakespeare/ https://imnotdoctorwho.moegamer.net/2025/10/17/oneaday-day-497-not-exactly-shakespeare/#respond Fri, 17 Oct 2025 22:32:51 +0000 https://imnotdoctorwho.moegamer.net/?p=34864 You know sometimes you find yourself on the Web, idly browsing through nonsense, pointedly avoiding social media, and you occasionally stumble across something that is not exactly important, but which you nonetheless feel like talking about? That's me with the website Wikitubia, a website which is, as the name suggests, a wiki about YouTubers and … Continue reading #oneaday Day 497: Not exactly Shakespeare

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You know sometimes you find yourself on the Web, idly browsing through nonsense, pointedly avoiding social media, and you occasionally stumble across something that is not exactly important, but which you nonetheless feel like talking about? That's me with the website Wikitubia, a website which is, as the name suggests, a wiki about YouTubers and streamers.

In particular, I'm exceedingly fond of the "Quotes" section many pages sport, which quote the subjects of their page saying things that are regarded as somehow "noteworthy". Except I don't believe Wikitubia has any sort of "notability" criteria for these quotes, which means you end up with a list of complete non-sequiturs, devoid of context, that, more often than not, do not paint a particularly rosy picture of the YouTuber or streamer in question.

As an example, here's the list for the YouTuber "Jerma985", someone I have never watched and do not particularly care to watch, especially after reading this list of quotes — which, as the red scrollbar on the right suggests, is not the entire list:

Quotes
"You know... don't... say... sw... swears..."
"Okay, if I... if I chop you up in a meat grinder, and the only thing that comes out, that's left of you, is your eyeball, you'r- you're PROBABLY DEAD!"
"LIFE IS PAIN! I HATE-"
"OH LOOK IT'S A SHPEE!"
"And take care, everybody."
"Game sucks."
"IT'S OVER."
" What the F*CK is that thing?! "
"I'm not tiny, I'm compact."
"Check out this unprecedented grassroots movement from my boy Bern over here. Thanks guys. Can we get a BerniePog in the chat? BerniePog. BerniePog."
"Brush your teeth if you wanna not go to f*cking jail kids"
"HEY, how about you suck a fart out of my a**!?"
"Coffeeee, cheetooos, chickeeen..."
"Let's go, JERMA VS.STAR JERMA VS.STAR, EVERYBODY WANTS TO SEE THIS HAPPEN!"
"That joke's getting edited out of the video"
"Oh my god, I'm gonna squeeze an orange in my own mouth, and f*cking that's how I'm gonna drink orange juice tomorrow morning."
" I don't want you to ship me a Original Xbox. ".
"Merry Christmas, motherf*cker!"

Not exactly Shakespeare, is it? But then I'm not expecting a YouTuber to be Shakespeare. I just find it endlessly amusing that these specific quotes are picked out as being somehow "iconic" of the person in question. Of this list, I feel like Jerma comes off particularly well with "HEY, how about you suck a fart out of my ass?" and "Merry Christmas, motherfucker!" Truly one of the great philosophers of our time.

Let's do another one! Here's a selection from Videogamedunkey, a YouTuber I specifically dislike for a litany of reasons:

Quotes
I'm Hitman! (Hitman)
I'm Megaman!
I'm Sneakman!
I'm outta here!
I'm going back in!
GOTCHA!
What the b*tch?
Singed Flip!
Let's go to the ocean. (GTA 4)
Kindle? Nook? More like Josh Cook!
Good Job Dunkey.
Good Bye Dunkey.
YOU B*TCH.
Oh no... these people must have beat this whole boring a** game.
What the hell is going on, what is this, WHAT THE F*CK IS GOIN ON?!
It'll be YEEEEEEEEEEEEEARS before you can face me, Soraka!
No, not the Captcha!
Aww, sh*t...

This one is a particularly good example of what I'm talking about here, containing such pearls of wisdom as "GOTCHA!", "YOU BITCH" and "Aww, shit". As I'm sure you are aware, Videogamedunkey not only popularised these iconic phrases through saying them often enough to be quoted on Wikitubia, he actually invented all of them. Yes he did. He really did. (No he didn't.)

Another! In the interests of fairness, let's do someone I like. But that means I have to find someone I like who is listed on Wikitubia and who has a Quotes section. Bear with me a moment (grawr)… nothing for LGR, nowt for Classic Game Room, nada for Good Mythical Morning, I bet Game Grumps has something, though… nope, nothing for them either… Ah, here we go. ProJared!

Quotes
"Hey! It's me, ProJared!" - Jared at the beginning of almost every video he makes
"I'm playing X." - Jared's cold open intro
"Jim the knight. Killed by bees." - Jared in his first Hydelide video
"Yes, I cheated, and I'm okay with that." - Jared on cheating in Two Worlds
"OH MY GOD, IT'S MONSTER HUNTER! I LOVE IT, IT'S SO MUCH FUN!" - Jared in his Monster Hunter One Minute Review
"I rate this an X out of 10." - Jared at the end of almost every video he makes
"Hello ladies. And dudes."
"'Ey girl, what's up? You wanna f*ck?"
"Ready, go!" - Jared in his One Minute Reviews
"X gets a X out of 10 from me." - Jared in his One Minute Reviews
"Don't be that guy! Nobody likes that guy!" - Jared in a DnDecember video
"I have the receipts." - Jared in his "YOU'VE BEEN LIED TO" video
"The next time you see someone being cancelled with a mob attacking them and going after them, ask 'What's the other side's story?' 'Is there more to this?' How do you know that they deserve to be bullied and shamed? Through evidence? Or through public opinion? Nobody likes cancel culture, until they get an opportunity to cancel someone." - Jared at the end of his "YOU'VE BEEN LIED TO" video
"Ever wonder WHY a game is good? Or why it's bad? I'm ProJared, and I'll tell you why. Emphasis on RPGs and retro games most people have never heard of!"

If you're wondering where that random epic rant about "cancel culture" in the middle came from, it was from his extremely well-measured response to some exceedingly nasty allegations that were made against him in 2019 — allegations which he later comprehensively disproved, leading to one of the most impressive redemption arcs I've seen in the online space.

While I know some folks have an issue with the term "cancel culture" due to it often being abused by the worst people on the Internet today, 2019 was a time when the term "cancelling someone" was at its height, particularly among those who were doing their best to destroy someone's reputation. It was often paired with the "crab rave" GIF and coupled with hashtags along the lines of #[name]isoverparty, celebrating the "death" of someone's career online.

Aside from that… again, not a particularly solid list of quotes, is it? I mean, "I'm playing X" and "'Ey girl, what's up? You wanna fuck?" are hardly the sort of thing great literature is made from, are they?

Anyway, Wikitubia is kind of stupid and its Quotes section is even more stupid. But it is, at least, a little bit amusing. And no, I'm not on there. I'm not nearly noteworthy enough, even for Wikitubia — although I must say, I am kind of surprised that some of the particularly annoying people my wife occasionally watches (several of whom have millions of subscribers) are nowhere to be seen, either. I guess it's because the vast majority of Wikitubia seems to be gaming-related YouTubers and streamers, perhaps unsurprisingly. Gaming enthusiasts are exactly the sort of nerds who would compile a list of stupid quotes from people they watch online, after all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 490: Normalise roasting shitty customers https://imnotdoctorwho.moegamer.net/2025/10/10/oneaday-day-490-normalise-roasting-shitty-customers/ https://imnotdoctorwho.moegamer.net/2025/10/10/oneaday-day-490-normalise-roasting-shitty-customers/#respond Fri, 10 Oct 2025 19:14:09 +0000 https://imnotdoctorwho.moegamer.net/?p=34826 Earlier today, the publisher of the new automation-centric indie game Little Rocket Lab — by all accounts a thoroughly nice-looking, charming game that seems to have mostly gone down well — shared a few Steam posts, noting that they had completely lost patience with the idiots who cry "DEI" any time a woman or non-white … Continue reading #oneaday Day 490: Normalise roasting shitty customers

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Earlier today, the publisher of the new automation-centric indie game Little Rocket Lab — by all accounts a thoroughly nice-looking, charming game that seems to have mostly gone down well — shared a few Steam posts, noting that they had completely lost patience with the idiots who cry "DEI" any time a woman or non-white character is included in a video game, and had just taken to responding to them in as blunt and unforgiving a manner as possible.

Here's the prime example:

And this one's pretty good, too:

Now, of course, this had A Certain Type of Gamer up in arms about the developer being "hostile" or "butthurt" to players, and to that I say… good. He has every right to be hostile when some little shit comes in and starts shooting their mouth off about something completely, utterly stupid. He has every right to want to curate his community and filter out toxic individuals — even in the case of a single-player game like this. He has every right to say that he's happy certain types of person are not going to play the game because they can't handle the presence of women and people who otherwise look a bit different from them.

I wish this attitude was a bit more normalised. Because it of course sucks to be on the receiving end of rudeness, but if you act like a twat then you should expect to be called on it, likely in anger, and that's a bit different from someone coming up to you and, completely unprovoked, telling you that they hope you die. Unfortunately, the culture of making everything as PR-friendly as possible these days means that even if you're receiving a torrent of abuse from some blowhard on the Internet, you're supposed to just quietly endure it, accept it, thank them for their feedback and move on with your day.

Well, honestly, it's not that easy. I, regrettably, have considerable experience from multiple positions I have worked over the years with people being complete shits to what they believe is a faceless social media account, and it sucks absolute donkey dick. Sometimes it's just weird, such as the one guy who harassed me when I was on GamePro because he thought debit cards were a conspiracy by George Bush to control society. But sometimes — often, even, I'd say — it's downright scary.

Under most circumstances, you're not allowed to respond in kind, you're not allowed to express any sort of frustration and you're absolutely not allowed to make the dickhead in question feel like they are the one who has done anything wrong.

I know why this is the case, of course. It's because the second a company steps out of perceived "line", particularly when it comes to something that has A Community around it, a million and one YouTube videos will appear with "[Brand Name] said WHAT??!!" and, in turn, further harassment will be sent the way of whatever poor sap is having to man the social media mines that day — and said poor employee of the company in question will probably find themselves facing if not disciplinary action, then certainly an awkward conversation with Management the next day.

It shouldn't have to be that way, though. In an age where you can't even walk into a coffee shop or doctor's office without prominent notices about how abuse and harassment of staff members will not be tolerated, why are we still sort of okay with it online? Why do we put up with this garbage treatment from "customers" who, in many cases, are not our target audience in the first place? Why can't we say that these people are not welcome in our community and shouldn't buy our products?

I, unfortunately, don't really have an answer to that. But I have plenty of respect for "Rave" (aka Mike Rose from publisher No More Robots) above, not only for responding the way he did, but also for sharing the crap that anyone involved in the production of games — or games journalism, for that matter — probably finds depressingly familiar at this point in time. We're long overdue a good, long talk about this, and how we can make things better. I'm just concerned it might be far too late to do anything about it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 484: Comeuppance https://imnotdoctorwho.moegamer.net/2025/10/04/oneaday-day-484-comeuppance/ https://imnotdoctorwho.moegamer.net/2025/10/04/oneaday-day-484-comeuppance/#respond Sat, 04 Oct 2025 19:03:18 +0000 https://imnotdoctorwho.moegamer.net/?p=34793 I am going to leave names and specifics out of the following for reasons that will become obvious, but I wanted to talk about this today. It is always satisfying to see someone you know is Not A Nice Person get their due comeuppance. And that has very much been happening over the course of … Continue reading #oneaday Day 484: Comeuppance

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I am going to leave names and specifics out of the following for reasons that will become obvious, but I wanted to talk about this today.

It is always satisfying to see someone you know is Not A Nice Person get their due comeuppance. And that has very much been happening over the course of the last few days.

The other day, I received a promotional email from a publisher extolling the virtues of their latest book. Again, I am redacting details for reasons that should hopefully become obvious, but those who follow these things will probably know exactly what I'm talking about.

Anyway, as part of that promotional email, the company boasted of its author, whom they described as "one of the most respected" in their field. I vaguely recognised the name, so I did a bit of Googling and confirmed that they were, in fact, the person who I thought they were: a thoroughly unpleasant individual with whom I had enjoyed a run-in or two in the past, and who I was exceedingly disappointed to see was now a published author with an actual book to their name.

I won't lie, I was initially a little despondent at this — my thought process was something along the lines of "if a person as awful as that can get published, I should probably get my act together and do something worthwhile".

For context, this person is someone whom I used to respect, probably about ten years ago at this point. I respected them even more after they went on a bit of a self-reflection trip and posted a rather moving blog post about how they recognised they had not treated some of the people around them terribly well, and that they wanted to do better from thereon.

I drifted away from their work for various reasons, and some years later I rediscovered them, finding them to be considerably more abrasive and downright unpleasant than they had ever been before. Wondering if I had imagined the self-reflective blog post that I had found so moving and admirable a few years back, I tried to look it up. It had gone. To make doubly sure that I wasn't imagining things, I found it on the Internet Archive. So this individual had reflected on their self-reflection, gone "nah" and turned back into the person they had once been, only infinitely worse.

I happened to politely disagree with their opinion on something at one point, only to find myself on the receiving end of a torrent of abuse. When I blocked them as a result of this, they took to harassing me with multiple sockpuppet accounts, ostensibly for their various "projects" but also clearly not the first time they had been used for this purpose. It was at that point — well before it, to be perfectly honest — that this person whom I had once respected was all but dead to me. Any respect I had once had for them was well and truly in the past; they were, for whatever reason, a completely changed person, and not for the better. They had become arrogant, abusive, bigoted and generally… well, Not A Nice Person.

And so I was gratified to see that their new book had ended up in the hands of someone absolutely willing to tear this person's work a multitude of new assholes. There's a truly epic thread over on Bluesky dissecting this book and its many failings — to such a degree that I no longer feel bad about the person in question having got themselves published. I know I can do better than that. I have done better than that. I will do better than that.

This thread seemingly acted as the catalyst for a variety of people to come out of the woodwork and admit they had always thought the individual in question was a bit of a wrong'un, and I felt vindicated in what I have been quietly feeling about them for the last few years. I felt pleased that other people finally saw them for the person they really are. And, I won't lie, I laughed when I saw that the person in question had quietly nuked their entire Bluesky presence following this thread and all the people who had raised their head to speak out against them.

I'm generally not a fan of dogpiling and harassment. But that's not what has happened in this instance; the person hasn't had abuse hurled at them, nor have they been harassed. It's just been a bunch of people explaining to others, curious about the book in question, how they had always had misgivings about this individual — and how they, like me, feel particularly vindicated in feeling that way, given what others have said.

You shouldn't bully and harass people. But sometimes people really deserve to get their comeuppance for behaving like a complete shit. And that is what has happened here.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 465: Home again https://imnotdoctorwho.moegamer.net/2025/09/15/oneaday-day-465-home-again/ https://imnotdoctorwho.moegamer.net/2025/09/15/oneaday-day-465-home-again/#respond Mon, 15 Sep 2025 22:23:44 +0000 https://imnotdoctorwho.moegamer.net/?p=34609 We have safely returned home. It is good to see the cats again, both of whom are very pleased to see us, but it is a shame that our holiday is over. (Well, technically Andie has one more day, but she has to spend it taking her mother home, so it's not a day she's … Continue reading #oneaday Day 465: Home again

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We have safely returned home. It is good to see the cats again, both of whom are very pleased to see us, but it is a shame that our holiday is over. (Well, technically Andie has one more day, but she has to spend it taking her mother home, so it's not a day she's going to be able to enjoy to the fullest.) I am back to work tomorrow, and already not really looking forward to logging back in to Microsoft fucking Teams, the most depressing application you can install on any computer. But oh well. It's a living and all that.

I have, as should hopefully be abundantly clear at this point, very much enjoyed my time away. It was some very much needed rest, relaxation and complete disconnection from anything to do with the Internet aside from this here blog and MoeGamer, which I wrote a couple of things on over the course of my time off.

And it was nice! I didn't once find myself habitually reaching for my phone in the hope of checking Bluesky, which I had already removed from the device some days prior to us departing. I didn't even really check the news, RSS feeds, websites or YouTube all that much while I was away, either. It was a blissful reminder that many of us voluntarily (or by necessity) corral ourselves off into insular little pockets of existence on a daily basis, and sometimes it is helpful and healthy to break completely free of all that, remind yourself that the world is a much bigger and nicer place than anything accessible via a URL or an app might lead you to believe, and just take the time to take a bit of pleasure in your own existence, and that of the people you care about.

The main reason I'm not relishing the prospect of going back to work is that it effectively forces me back into that little bubble, though I'm not going to be reactivating my Bluesky account any time soon. It is tempting to do so just to share the things I write and the videos I make, but I know all too well that "just sharing things" all too quickly turns into that detestable dependence on social media in the search for apparent meaning to one's existence, and never finding it there.

There are people I've enjoyed chatting with on Bluesky, for sure. But I'm also thoroughly over the "public town square" model of social media, with everyone vying for attention in the same frustratingly predictable ways. As good as it is that Bluesky has mostly remained resistant to the more obnoxious end of the horrible people that now dominate Twitter, there are still plenty of odious behaviours on display over there, and I'm just so tired of it all. I feel no need to engage with it; no enjoyment from engaging with it. And so I'm just… not going to.

In an ideal world, I'd be able to disconnect completely from social media from a professional perspective, too. I would love to be able to abandon social media responsibilities for the day job because I absolutely fucking hate doing those rounds each week and feel my time could be pretty much infinitely better spent doing literally anything else. That's probably a difficult conversation I'm going to have to raise carefully, though. Something to aim for, at least.

In the meantime, it will be nice to sleep a night in my own bed again, and enjoy the dearly beloved company of my wonderful cats. They were the only thing missing from a truly heavenly week away, so it is good to be back with them.

Now, onwards to life once again.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 457: A statement of intent https://imnotdoctorwho.moegamer.net/2025/09/07/oneaday-day-457-a-statement-of-intent/ https://imnotdoctorwho.moegamer.net/2025/09/07/oneaday-day-457-a-statement-of-intent/#comments Sun, 07 Sep 2025 13:08:00 +0000 https://imnotdoctorwho.moegamer.net/?p=34391 Hello! Tomorrow I am going on holiday, and I am using this as something of a "cutoff point" in an attempt to improve my own mental health and get me out of a rut I've been feeling for a long time at this point. I have written about this previously, but please consider this a … Continue reading #oneaday Day 457: A statement of intent

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Hello! Tomorrow I am going on holiday, and I am using this as something of a "cutoff point" in an attempt to improve my own mental health and get me out of a rut I've been feeling for a long time at this point. I have written about this previously, but please consider this a "final warning" of sorts.

This isn't intended to be a dramatic flouncing off into the sunset in the hope that someone will take pity on me. It is simply a statement of what I intend to do, because my present online existence is absolutely crippling my mental health, and I need to do something proactive to resolve the situation.

Day in, day out, I feel beaten down and depressed by the constant negativity online, and a big part of it is my own fault for engaging with platforms where negativity gets rewarded. But it's not just that; everyone has been exceedingly down for a long time now, at least partly due to the disruption we all suffered during the COVID years, not to mention the horrible things going on in politics and society in general right now. And that, unfortunately, often means that communities I would otherwise enjoy being a part of often find themselves being relentlessly negative.

It's not a malicious attempt by anyone to drag everyone else down, but that often ends up being the net effect. And continually being surrounded by that has not been healthy for me.

And so, as loathe as I am to further isolate myself in a world where I already feel like I've lost most of my "real life" friends, I am going to be taking the following steps for my own digital wellbeing:

  • I will be deactivating my Bluesky account for at the very least the duration of my holiday.
  • I will be leaving a significant number of Discord communities that I am currently part of.
  • I will be focusing the majority of my online presence on this blog, MoeGamer (my video game blog) and Scratch Pad (my creative writing site).
  • I will only be contactable via email (you can use the Get In Touch page on this site if you don't know my email address), Discord messages in the communities I remain active in (plus Discord DMs if we are friends on that platform), Google Chat if you know my email address, or WhatsApp private message if you know my phone number. I also occasionally pop in to the Giant Bomb forums as "angryjedi".

I am sorry to disappoint the two people who were enjoying my #365games thread on Bluesky.

I would also like to add that none of this is personal and that none of this has been triggered by a particular individual. This is all a "me" thing that I've been thinking about for a while; an attempt to reclaim my own life and brain from the digital realm.

As noted above, it's not as if I am going to disappear completely. I can still be contacted via the above means, and I encourage you to do so! It'd be nice to have a private conversation with some of you, away from the noise of social media, so drop me an email or a direct message if that sounds like something you might like. I would certainly appreciate it.

Anyway, that's that. I will be taking the above steps this evening before I go to bed, so I can start my holiday "fresh" in the morning. Thanks for your time and attention, and I hope I'll hear from some of you via non-social media means soon!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 451: Random encounters https://imnotdoctorwho.moegamer.net/2025/09/01/oneaday-day-451-random-encounters/ https://imnotdoctorwho.moegamer.net/2025/09/01/oneaday-day-451-random-encounters/#respond Mon, 01 Sep 2025 18:18:39 +0000 https://imnotdoctorwho.moegamer.net/?p=34558 Popular Internet wisdom has it that you should never read the comments. And, for the most part, this is fairly sound advice. Because if you do read the comments, there is a significantly greater-than-zero percent chance that you will run into someone like "Steven Woolf" here, a thoroughly disagreeable individual who did me the questionable … Continue reading #oneaday Day 451: Random encounters

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Popular Internet wisdom has it that you should never read the comments. And, for the most part, this is fairly sound advice. Because if you do read the comments, there is a significantly greater-than-zero percent chance that you will run into someone like "Steven Woolf" here, a thoroughly disagreeable individual who did me the questionable courtesy of leaving a particularly rancid comment on a five year old MoeGamer article earlier today:

I have never encountered this person before. Their email address was unfamiliar to me. The fact they showed up in the comments of an article from five years ago suggests to me that they stumbled across MoeGamer via random Googling. And the fact they took such umbrage at me using a naughty word to discourage "AI people" from feeling in any way welcome on my site suggests to me that they are, themselves, an "AI person" and thus, by extension, a cunt.

Comments like this are always sort of fascinating, because there was evidently some sort of thought process involved — and one that is alien to me. What was Steven Woolf doing reading a five year old article about a character from an obscure Japanese beat 'em up? The nature of his comment suggests that he wasn't there to celebrate his love of Japanese video games, otherwise he might have, you know, mentioned Japanese video games. Instead, he chose to absolutely, spectacularly lose his shit at a disclaimer halfway down my site's sidebar presented in a 12 pixel high font. Why is that? Could it be because he's a cunt? All signs point to "yes" thus far.

What's even better is that because MoeGamer (and likewise this site) has an "approval" process for new commenters, meaning that his furious, impotent raging at my discouraging of AI cunts from using my site as the basis for any of their lake-boiling bullshit will remain completely invisible to the rest of the world for all time, with the only record of it being a snarky post on Bluesky (which he doesn't appear to be on, and which will be deleted at the end of this week anyway) and this post here, which he will probably never see because it's on a different website and he's almost certainly too stupid to track it down for himself despite 90% of the URL being the same.

And even if he does find it, all he'll really encounter is the simple and indisputably correct assessment that he is, in fact, a cunt.

So well done, Steven Woolf. You gave me something to write about today. You have officially become content, and that's not a fate I would wish on anyone, except you, because you are a cunt.

I hope you're having a better day now you got your little tantrum out of the way. If not, I recommend you go and play some video games or something. I hear Denjin Makai is pretty good?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 438: Increasingly glad I kept this place https://imnotdoctorwho.moegamer.net/2025/08/19/oneaday-day-438-increasingly-glad-i-kept-this-place/ https://imnotdoctorwho.moegamer.net/2025/08/19/oneaday-day-438-increasingly-glad-i-kept-this-place/#respond Tue, 19 Aug 2025 18:27:44 +0000 https://imnotdoctorwho.moegamer.net/?p=34519 If you breathe as many Internet fumes as I do on a daily basis, you are probably aware of the ongoing campaigns against Visa, Mastercard, PayPal and Stripe deciding that they are the arbiters of good taste, and causing big problems for anyone producing any sort of creative work that is even remotely sex-adjacent. I … Continue reading #oneaday Day 438: Increasingly glad I kept this place

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If you breathe as many Internet fumes as I do on a daily basis, you are probably aware of the ongoing campaigns against Visa, Mastercard, PayPal and Stripe deciding that they are the arbiters of good taste, and causing big problems for anyone producing any sort of creative work that is even remotely sex-adjacent. I wrote a bit about the early days of what was going on here, but things have continued to escalate since I wrote that, and there are plenty of other people who can do a much better job than I can on reporting the ongoing saga.

An especially worrying development is that Patreon, long regarded as the "standard" for those who wish to financially support their favourite creatives on an ongoing basis, has started stepping up its intolerance of what it regards as "sexually gratifying media". This language is very deliberate, because it mirrors what payment processors have started to regard as "unacceptable" — despite the fact that, in their role as payment processors, it is absolutely not their place to judge what people are spending their money on.

Add this to the fact that Patreon recently sent around a rather worrying survey relating to generative AI, whose questions basically amounted to "can we pweeeeze steal all your precious content so we can train our AI?", and I am feeling increasingly glad that I have, over the last 17 years, stayed pretty much where I am in terms of my online presence. Sure, social media accounts have come and gone, but between this blog and MoeGamer, I'm feeling increasingly vindicated in keeping "my" parts of the Web mine.

There's a growing move towards (or should I say back towards) this in the form of the "indie Web movement". Honestly, the whole shtick there makes it sound a lot more complicated than it really is — much of the "official" IndieWeb site feels like it was written by Linux nerds… which I guess sort of tracks — because all you really need to carve out a piece of the Internet as your own is some means of hosting your own website, and some means of showcasing your… whatever it is you want to use as a means of expressing yourself.

There are some delightfully creative "indie Web" sites out there, with a lot of people seemingly getting right back into the depths of programming cool interactive things for people to explore, but honestly, the humble blog is all a lot of people need — and those are dead easy to set up, given the number of easily accessible, straightforward to use and often open-source options in that regard. I am, as I have been for the last 17 years, still using WordPress here, and while there are some things I very much do not like about the direction WordPress has taken in the last few years — particularly with regard to shoehorning in the obligatory "generate with AI" crap in several places — the software is still, on the whole, some of the best and most flexible in the business.

The difficulty, of course, is getting people to see your little corner of the Web without social media to promote it. Because it's harder than ever to get noticed on social media — and Search Engine Optimisation (SEO) isn't much help, either. Not only because Google sucks now. Not only because a lot of search engines are pushing AI hard — and in the process discouraging people leaving the search site to go and visit individual websites. But also because heavily SEO'd text sucks to such a degree that it's almost as much of a waste of time as flat-out AI-generated text.

The answer, of course, is just to not really care. I don't. The value for me in writing on here and on MoeGamer is in having a place for me to just write. Sometimes people show up to read what I've written, and that's often (though not always) nice. But that's not why I do this. I'm not trying to be famous or some great authority on any subject. I am, as the header of this site says, just a nobody trying to make my way in an increasingly fucked-up world, and getting some thoughts out of my head onto the virtual page helps me to process things. A bit. I can say pretty much what I want here, within reason. And so I do.

I shan't pretend I don't still fall into pits of soul-sucking despair and depression, particularly when I'm feeling as burnt out as I do right now. But without this outlet, this safe place for myself, this little corner of the Internet that is my online home, more than any other social media profile page ever has been, I shudder to think what state I'd be in.

So yes. I am glad I have stuck with this place, and I will continue to stick with it for as long as it is practical to do so.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 435: Performative tediousness https://imnotdoctorwho.moegamer.net/2025/08/16/oneaday-day-435-performative-tediousness/ https://imnotdoctorwho.moegamer.net/2025/08/16/oneaday-day-435-performative-tediousness/#comments Sat, 16 Aug 2025 19:34:12 +0000 https://imnotdoctorwho.moegamer.net/?p=34508 As time advances ever-onwards towards my holiday and my (possibly permanent) break from social media, I find myself considering starting the whole thing early. Bluesky in particular has started showing worrying signs of the sort of passive-aggressive, performative annoyingness that plagued Twitter in the mid-2010s — this was, for me, what really set me on … Continue reading #oneaday Day 435: Performative tediousness

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As time advances ever-onwards towards my holiday and my (possibly permanent) break from social media, I find myself considering starting the whole thing early. Bluesky in particular has started showing worrying signs of the sort of passive-aggressive, performative annoyingness that plagued Twitter in the mid-2010s — this was, for me, what really set me on a path to disliking social media in general — and it's just not really fun any more.

There are aspects of Bluesky I do like. The "nuclear block", which prevents anyone seeing the specific posts you're replying to or quoting when you blocked the original poster, remains the platform's best feature, and is a good — albeit imperfect — solution to dogpiling. But dogpiling still goes on, because there are other ways of doing that.

But the passive aggressive thing, known in a past life as "subtweeting", where you post something obviously intended for the attention of a specific person, but one that you're not replying to explicitly, has seen a marked uptick recently. You know the sort of thing, posts that start "If you think [not-particularly contentious opinion, like thinking trans people should have rights], then just unfollow me now" or "When someone says [exceedingly obvious and hyper-specific red flag that clearly someone has mentioned in the last ten minutes], that tells you everything you need to know about that person" — posts that are intended to wind up a very specific person, but in a "not touching, can't get mad" sort of way; posts that encourage a "well, if you think this might be about you, you might be the problem" sort of attitude.

Look, I'm not saying we shouldn't confront hateful bigotry when it comes up. Particularly these days, when the significant progress we've made over the course of the last decade in terms of tolerance and acceptance with regard to race, gender and sexuality appears to be coming undone at a frighteningly rapid rate. But there are better ways to do it than posting passive-aggressive statements into the void. If you want to have an argument with someone, just go ahead and fucking have the argument. It might make you feel better for five minutes, until you realise how much time and energy you have wasted trying to change the mind of someone else on the Internet.

Or you could do something yourself that is more positive. Be the change you want to see in the world and all that. Calling someone bouncing off the walls going "I HATE THE JEWS" a "Nazi" is not suddenly going to make them go "shit, I am? I am, aren't I? Thank you for setting me straight". Setting a good example yourself, meanwhile, up to and including getting involved in activism if you feel strongly enough about the issue in question, is a much more productive use of everyone's time. It won't stop the Nazis being Nazis, but if there's one thing several decades of Internet discourse should tell you at this point, it's that very little will.

One technique I've found extremely useful in training myself out of getting into annoying situations online is that if I see something which, for one reason or another, angers me, I will fully type out an indignant reply, look at it for a moment, take ten seconds to think "do I actually want to post this? Is the potential fallout from posting this worth it?" and then, more often than not, delete it, because the answer to both questions is inevitably "no". Just recently, this has been happening with such frequency that I find myself asking a follow-up question: "do I really still want to be part of this community, if situations like this keep arising?" And the answer there, too, is often turning out to be "no".

This is the thinking behind my great "unplug" in early September. I'm going to disconnect completely from all forms of "discourse" online for the duration of my holiday. I'm still going to keep my phone with me, of course, and I will do things like keep up to date on the news and suchlike with RSS, but social media and any sort of "open" chat (read: Discord) is off the table for me.

I'm just glad I've never got involved with TikTok. My overwhelming feeling from my thankfully limited exposure to TikTok is that TikTok is hell for this sort of performative crap, except now you have to see someone yelling things into their phone camera instead of posting indignant text messages. And TikTok never ends. God, what a fucking nightmare proposition.

I realise this entire post could itself be seen as performative and passive-aggressive. But, frankly, this is my own website, and I'm not pushing this out into the wider world in the hope some very specific person is going to see it. I'm just writing it for myself. And possibly my cat, who has been cuddling my leg for the entire time I've been writing this. I hope you enjoyed it, Patti.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 428: My home online https://imnotdoctorwho.moegamer.net/2025/08/09/oneaday-day-428-my-home-online/ https://imnotdoctorwho.moegamer.net/2025/08/09/oneaday-day-428-my-home-online/#respond Sat, 09 Aug 2025 18:37:04 +0000 https://imnotdoctorwho.moegamer.net/?p=34459 As I count down to deactivating all social media aside from the little bit I need for work, I find myself tinkering with this site to make it a more comfortable "home" online. After all, once I ditch Bluesky, I will have no feed- or algorithm-based social media at all, with only YouTube (which is … Continue reading #oneaday Day 428: My home online

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As I count down to deactivating all social media aside from the little bit I need for work, I find myself tinkering with this site to make it a more comfortable "home" online. After all, once I ditch Bluesky, I will have no feed- or algorithm-based social media at all, with only YouTube (which is algorithm-based, yes, but I don't really count it as "social media"), Discord and various other private chat solutions (depending on friends' preferred methods) remaining.

Honestly, at this point, I'm relishing the prospect of some peace and quiet. Bluesky was fun for a while, but it just doesn't really feel worth the effort. Absolutely no other social media whatsoever holds any appeal for me, and I long for (LONG for) the day when I can ditch the work social media accounts also, because I absolutely detest working on them.

There are plenty of people out there who, I'm sure, have made social media work for them and even have an enjoyable time scrolling their feeds. I haven't felt the same sort of joy in silliness that I did in the early days of Twitter for many years at this point; after online interactions in general sort of imploded on themselves around the Gamergate years, things were never quite the same again afterwards. They'd been building that way for a while — for me, I think the Mass Effect 3 ending "controversy" was the beginning of the end, and that was, what, 2012? — and ever since then, what little social media I've kept up and running has been for one of two reasons: fear of losing touch with people that I have only ever interacted with on social media, and the feeling of "obligation" that I had to share my work, be it personal or professional in nature.

I still fear losing touch with some people, although honestly so many people have just fallen out of my life completely over the course of the last decade or so, what's a few more at this point for an incredibly lonely middle-aged man? The people who really matter to me, I already have alternative means of getting in touch with. I have a pinned post on my Bluesky page making my intentions clear, and so far no-one has made any particular attempt to get in touch via alternative means, and thus I have to conclude that either no-one cares, or it's going to be a situation where two months down the line, someone goes looking for me, finds my account deactivated and goes "I wonder what happened to that guy?"

I'm here. I'm still here. I've always been here. And as I let go of more and more of the toxic "services" that have been poisoning my mental health for the last decade and a half, I look forward to this place (and my other sites) being my true "home" online.

You are, of course, welcome to visit, dear reader. I'll be very happy to welcome you in.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 421: Ch-ch-ch-changes https://imnotdoctorwho.moegamer.net/2025/08/02/oneaday-day-421-ch-ch-ch-changes/ https://imnotdoctorwho.moegamer.net/2025/08/02/oneaday-day-421-ch-ch-ch-changes/#respond Sat, 02 Aug 2025 18:24:24 +0000 https://imnotdoctorwho.moegamer.net/?p=34394 I'll write about this again nearer the time that I'm actually going to put this into practice, but I wanted to give some advance notice of what I'm planning. On September 8, 2025, I'll be taking a big step back from social media for personal use. I'll be deactivating my Bluesky account, removing it and … Continue reading #oneaday Day 421: Ch-ch-ch-changes

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I'll write about this again nearer the time that I'm actually going to put this into practice, but I wanted to give some advance notice of what I'm planning.

On September 8, 2025, I'll be taking a big step back from social media for personal use. I'll be deactivating my Bluesky account, removing it and Discord from my phone, and leaving a bunch of Discord servers.

The reason for this is that social media in general — even the little bit I still hold onto for some inexplicable reason — continues to play havoc with my overall mental health, and honestly, there is really absolutely nothing left that makes me feel like I "need" it for anything other than occasional contact with other people. And there are other means of achieving that contact with other people.

This isn't intended to be a big dramatic "well I'm taking my ball and going home without you!" post, and it's nothing personal, particularly with regard to the Discord servers I will be disconnecting from. This is a me thing; it's about removing myself from situations that are continually self-destructive and unproductive — i.e. spending far too much time doomscrolling on Bluesky or just rotating around several Discord servers in case someone said anything vaguely interesting — and freeing up time and headspace for doing things that I want to do, that make me happy, and that are less inclined to have me staring into space of an evening.

Thus, as loathe as part of me is to isolate myself further from a world where I already feel somewhat abandoned by and/or alienated from most of my "real life" friends, I intend to take the following steps for the sake of my mental health and overall digital wellbeing:

  • I will be deactivating my Bluesky account, at the very least temporarily while I am on holiday, and likely permanently.
  • I will be leaving a significant number of Discord communities that I am currently part of. I emphasise, again, that there is nothing personal in this; I am just attempting to cut down on the "noise" and the self-destructive habits of continually scrolling around the same servers time after time, hour after hour. I will be keeping some small, "friendship group" servers, but that's it.
  • I will be deleting Bluesky and Discord from my phone for the duration of my holiday, possibly permanently.
  • I will be focusing the majority of my online presence on this blog, MoeGamer (my video game blog) and Scratch Pad (my creative writing site).
  • I will only be contactable via email (you can use the Get In Touch page on this site if you don’t know my email address), Discord messages in the communities I remain active in (plus Discord DMs if we are friends on that platform), Google Chat if you know my email address, or WhatsApp private message if you know my phone number.

If you would like to stay in touch — and there are a bunch of you I would very much like it if you did! — then you can feel free to use any of the means outlined above to have a chat. It'd actually be quite nice to have some private conversations with many of you, away from the chaos of social media, so if we've had some good times in the past and I seem to have otherwise disappeared from the social channels you tend to use on the daily, please feel free to drop me a line.

Anyway, like I say, I wanted to give some advance notice of this, and I'll be posting something very similar on September 7, the day before I have a week's holiday as a last reminder. Thanks for your time, and if you have any questions or whatever about the above, well, you know where to find me!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 403: Falling asleep to Let's Plays https://imnotdoctorwho.moegamer.net/2025/07/15/oneaday-day-403-falling-asleep-to-lets-plays/ https://imnotdoctorwho.moegamer.net/2025/07/15/oneaday-day-403-falling-asleep-to-lets-plays/#respond Tue, 15 Jul 2025 21:44:38 +0000 https://imnotdoctorwho.moegamer.net/?p=34291 Not for the first time, I find myself reassured by an article from Aftermath, this time on the subject of falling asleep to Let's Plays, which is something my wife and I do on the daily. Nightly. Whatever. Anyway, I knew that falling asleep to some sort of "noise" was becoming increasingly widespread for various … Continue reading #oneaday Day 403: Falling asleep to Let's Plays

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Not for the first time, I find myself reassured by an article from Aftermath, this time on the subject of falling asleep to Let's Plays, which is something my wife and I do on the daily. Nightly. Whatever.

Anyway, I knew that falling asleep to some sort of "noise" was becoming increasingly widespread for various reasons — not least of which being the huge ball of anxiety pretty much all of us appear to be carrying around inside our respective heads at all times these days — but I wasn't sure how common specifically using Let's Plays was. I especially wasn't sure about the use of Game Grumps, one of our shows of choice.

But, according to the article, it seems that it's not only common (right down to using Game Grumps!) but that there might actually be a certain amount of value to it. And that's an actual neurologist saying that.

I never used to "need" noise to get to sleep, and I'm not sure I really do now. But my wife Andie finds it difficult to deal with complete silence, particularly in the dead of night, and so we've both fallen into the habit of having something playing when we are ready to go to sleep. Most of the time, it is either the aforementioned Game Grumps — or my own videos, which, as it turns out, are pleasantly relaxing to listen to.

In fact, I'll be honest here — and I'm aware that this may well make me sound much more narcissistic than I actually am — I find my own videos to be the absolute best thing to help me get to sleep. I think it's because I'm already so familiar with all of them — both from having made them, and from having listened to each of them many times each at this point — that they strike a good balance between making enough noise to distract me from Thinking Bad Thoughts, and from not engaging me enough to want to pay attention to them. The trouble I occasionally have with Game Grumps is that I enjoy listening to them so much — particularly if it's a series I haven't watched or listened to before — that I end up paying attention to them rather than concentrating on getting to sleep.

I don't know if I'm a textbook "insomniac" as such, but I've always found it difficult to get to sleep. I get stuck in a sort of loop where I lie down and close my eyes, then my brain suddenly pipes up and goes "you don't actually know how to make yourself go to sleep, do you?" I then spend ages thinking "I really want to go to sleep, I wish I could go to sleep right now", but the act of thinking those things means that my brain is not shutting down and actually going to sleep. This can go on for hours at a time, particularly if the room is silent.

And that's where the Let's Plays help. If there's some noise on, my brain can latch onto that, and it doesn't get caught in that self-destructive cycle. It has to be the right kind of noise, though; I've found that music doesn't tend to work, and neither does simple, straightforward white noise (and/or its variously "coloured" relatives). But talking does, particularly if it's about something I find relaxing, familiar and comforting.

And so that's how we typically fall asleep: either to Danny from Game Grumps playing King's Quest IV or Space Quest for the umpteenth time… or to me playing old Atari games (including, on occasion, King's Quest and Space Quest games).

I'm reassured to learn that this isn't "a weird thing that we do"; it's a thing that seemingly is quite widespread.

Now, I just need to decide what's on the playlist for tonight…


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 400: I can't do LinkedIn https://imnotdoctorwho.moegamer.net/2025/07/12/oneaday-day-400-i-cant-do-linkedin/ https://imnotdoctorwho.moegamer.net/2025/07/12/oneaday-day-400-i-cant-do-linkedin/#respond Sat, 12 Jul 2025 23:00:42 +0000 https://imnotdoctorwho.moegamer.net/?p=34282 After closing my original account a few years back — I'd never used it, I'd never got a job using it and I didn't see the value in it — I opened a new LinkedIn account a few weeks back. I still absolutely hate it. Not only is its interface second only to Facebook in … Continue reading #oneaday Day 400: I can't do LinkedIn

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After closing my original account a few years back — I'd never used it, I'd never got a job using it and I didn't see the value in it — I opened a new LinkedIn account a few weeks back. I still absolutely hate it.

Not only is its interface second only to Facebook in terms of general clutter, user unfriendliness and AI being rammed in your face everywhere, but the general tone of everyone on there is just insufferable. Every post is some great life lesson that they've learned from their time in business to business sales; every little happening at work is cause for twelve paragraphs of pontificating; every opportunity to brag about how you absolutely are not a "low performer" or similar is taken, and festooned with emoji.

I cannot imagine ever thinking at any point "I know, I think I'll check LinkedIn, that sounds like a fun use of my time". The fact the thing constantly emails me to let me know I have "1 new message" when all it is is some spam ad in my message inbox pisses me off. The fact it emails me to tell me I have "new notifications" when it's people I don't know starting jobs at companies I've never heard of pisses me off.

In short, I don't really know why I opened an account there again. I guess I was just curious to see if it was in any way "useful" for "networking", as some people like to say. And perhaps it is useful for that, if you're the insufferable business-speak type. But that is emphatically not me. I struggle to take posts even from people I know seriously, and I fear that if I spent any protracted amount of time on the platform, I would almost certainly tell at least one person (no-one specific) to stop being so up their own arse, and if they really think they have something worthwhile to say about "the world of work", as our careers advisors at school used to call it, perhaps they should try writing a self-help book that management consultants can put on their shelves and never read rather than inflicting their bilge on the broader Internet community.

I can't do it. I struggle with social media at the best of times these days, but the fact it's pretty much the only way to get in touch with some people really rankles me. I miss the good old days of email chains where people put time and effort into the messages they sent one another; late-night chats on MSN Messenger and AOL Instant Messenger; hell, even text messages felt more personal than what we have today.

It's one of the many ways I feel completely and utterly left behind by the world as it exists today, and I absolutely hate it. So don't expect to see any activity from me on LinkedIn any time soon. I can think of very few worse ways to spend my time.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 385: Hater Checkpoint https://imnotdoctorwho.moegamer.net/2025/06/27/oneaday-day-385-hater-checkpoint/ https://imnotdoctorwho.moegamer.net/2025/06/27/oneaday-day-385-hater-checkpoint/#respond Fri, 27 Jun 2025 20:40:08 +0000 https://imnotdoctorwho.moegamer.net/?p=34225 I have spoken many times on this blog about how I find needless negativity to be exhausting, unproductive and not conducive to good conversation, but on a regular basis, I am made to feel like I have something of a minority opinion on this subject. People are much more willing to hate on things than … Continue reading #oneaday Day 385: Hater Checkpoint

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I have spoken many times on this blog about how I find needless negativity to be exhausting, unproductive and not conducive to good conversation, but on a regular basis, I am made to feel like I have something of a minority opinion on this subject. People are much more willing to hate on things than they are to say nice things about something.

Case in point: this week one of those interminable "quote tweet (but on Bluesky)" memes did the rounds, this time encouraging people to go through Wikipedia's list of "Video games considered the best" and hate on games of their choice. Naturally, given an opportunity to spew vitriol at things a fair few people like, everyone jumped at the opportunity:

The whole post is, of course, fairly transparent engagement bait, and people fall for this sort of thing every time. But, like I say, they're significantly more likely to fall for it if the opportunity to be negative presents itself. This post got 1.8K quote posts, with people jumping at the chance to complain about titles like The Legend of Zelda: Breath of the Wild, Skyrim, Overwatch, Fortnite, Mass Effect and even fucking Pong.

I… don't understand it. I've always been of the opinion that if you're engaged with and love a hobby, then you seek out and enjoy the things about that hobby which appeal to you. Expending energy on things that you, personally, do not like — and make no mistake, pretty much every one of those quote posts is not "this is bad and here are some solid reasons why" but rather "I don't like this" — just seems like a massive waste of time and energy.

You not liking Thing does not mean that Thing is bad. It just means that, for whatever reason, it didn't click with you. And that's fine! I just don't need to hear about it, and I don't need to see you smugly thinking Your Opinion Is Correct because ooh, so brave, you think Fortnite is "bad". I don't like Fortnite, either. And that's why you've never seen me write about it. I know I won't enjoy it, I know there are many things I don't like about it — so I just don't engage with it! It's really not hard.

I'm not mad with people who do enjoy Fortnite and I don't feel the need to try and convince people that my dislike of Fortnite is "the correct opinion". I simply don't care. I have a bajillion other games to enjoy that I do like, and I'd much rather 1) play them and 2) talk about them with others. I could go off on a 20-post thread about why I don't like Fortnite, but what is that achieving? Not very much, really. To me, someone going "I hate Thing" is just a means of shutting down a conversation, whereas someone telling me how much they like Thing and why can be the start of something wonderful.

Word of mouth works! So I'd much rather it be used for something positive — I can take some sort of action with that, like buying the game you're recommending — rather than negativity.

I realise that this post is, in itself, being negative, though, so I'll just tell you that you should go and play Raiden Nova because it's a lot of fun, and leave it at that. Good night to you!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 359: Commenter policy https://imnotdoctorwho.moegamer.net/2025/06/01/oneaday-day-359-commenter-policy/ https://imnotdoctorwho.moegamer.net/2025/06/01/oneaday-day-359-commenter-policy/#comments Sun, 01 Jun 2025 22:57:41 +0000 https://imnotdoctorwho.moegamer.net/?p=34121 I've had a few right weirdoes in the comments section of MoeGamer of late, and they are a prime example of why I adopt a fairly strict moderation policy: anyone who hasn't commented before has to have their first comment approved before any of their comments will appear on the site. If I don't approve … Continue reading #oneaday Day 359: Commenter policy

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I've had a few right weirdoes in the comments section of MoeGamer of late, and they are a prime example of why I adopt a fairly strict moderation policy: anyone who hasn't commented before has to have their first comment approved before any of their comments will appear on the site. If I don't approve that initial comment, the words they hammered into their crusty keyboard will not appear on the site.

I think by far the strangest so far was the one who started off talking about nostalgia, but then started banging on about the "globalist agenda" and how modern video games were all basically in service to this. By "globalist agenda", by the way, this person absolutely meant "the Jews", and as such their comment didn't get anywhere even a little bit close to being published on my site. I did mock it a bit on social media, though.

Today I had a guy who got really uppity about me writing about the Game Boy game The Sword of Hope and thinking that it was actually quite worthwhile and interesting. He absolutely could not fathom the idea of someone from well after a creative work had been published not judging it by the standards of its time. He also almost immediately started banging on about "censorship" due to the combination of my anti-spam filter and my aforementioned comments policy, so he did not get let through either.

I have a fairly flawless sense these days of when someone is going to be a pain in the arse in the comments. There's just a certain way that some people come across in text that lets you know they're a dickhead and probably a racist, and thus I have absolutely no hesitation in banishing them to the shadow realm when they happen to stagger into my comments section.

I do the same on YouTube; for all its faults, YouTube has one of the absolute best moderation tools in existence, which is the "Hide User From Channel" option. For the unfamiliar, what this does is effectively "shadowbanning" the commenter from your channel, so their comments don't appear under your videos and you don't get notifications about them… but to their eyes, they're still able to comment as normal. There's a perverse satisfaction in doing this, because you know some of these absolute cretins will be typing out long, obnoxious diatribes about whatever has offended their delicate sensibilities this week, and no-one will ever see them. Again, I have zero hesitation in doing this; if someone bursts into the comments section and the first thing they do is act like a twat, they're going straight in the sin bin.

Life is too short to deal with dickheads on the Internet. Of course, we'd all rather they didn't exist at all, but at least there are plenty of tools with which we can frustrate and repel them. Make good use of them; it's worth the effort.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 315: Short-form shite https://imnotdoctorwho.moegamer.net/2025/04/18/oneaday-day-315-short-form-shite/ https://imnotdoctorwho.moegamer.net/2025/04/18/oneaday-day-315-short-form-shite/#respond Fri, 18 Apr 2025 18:19:00 +0000 https://imnotdoctorwho.moegamer.net/?p=33893 I am once again inspired to write something by a piece over on Aftermath, this time on the subject of short-form videos such as Instagram/Facebook Reels and TikTok. The thrust of the piece is that the author decided to completely give up looking at this type of video online for the 40 days of Lent, … Continue reading #oneaday Day 315: Short-form shite

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I am once again inspired to write something by a piece over on Aftermath, this time on the subject of short-form videos such as Instagram/Facebook Reels and TikTok. The thrust of the piece is that the author decided to completely give up looking at this type of video online for the 40 days of Lent, and has felt considerably better as a result.

I am not surprised. I have noted on numerous other occasions how much I detest the push for short-form vertical-format "content" happening all over the Internet, and how frustrating I find it when I see people mindlessly scrolling through video after video without really taking anything in, just scrolling, over and over, for hour after hour.

I have never been sucked into this corner of the Internet. I've done the social media quasi-addiction thing, and it's not nice. I recognised short-form video as being kind of bullshit when it first started to be a thing — I still remember the now-deleted Glove and Boots video about how shooting vertical video makes you a terrible person — and I feel vindicated any time I see a piece like Riley's article on Aftermath concluding that yes, short-form video is a big pile of shit. I'm firmly of the belief that the format has done potentially irreversible harm to people's mental wellbeing in general, and specifically their attention span.

Do you know what the most depressing statistic on YouTube is? I've probably asked this before, but it's my blog, so I will ask the same rhetorical questions again if I feel like it. Anyway, the most depressing statistic on YouTube is the watch time or "retention" factor for your videos. This tracks how long people actually watch your videos for — in other words, if they sit down, click "Play" and watch the whole thing, or if they just tap onto it on their phone, watch ten seconds and then click on the next thing that catches their attention, without taking anything in whatsoever.

The stat makes for grim reading on longer videos, as you might expect, but I find it especially frustrating and upsetting when I see it being in the toilet on videos that are a couple of minutes long at most, like a trailer or something. And I suspect the "pivot" to short-form video on multiple social media platforms has played a significant role in this situation, because none of the platforms that host short-form video encourage their users to show any sort of respect for the creators of those videos. All they want you to do is keep scrolling through the never-ending feed, helping them build their algorithmic picture of Who You Really Are, all so they can better advertise to you.

This isn't to say the short-form video creators are entirely blameless in this, either. I never "got" Vine when it was a thing, either, and every time I'm inadvertently subjected to a short-form vertical video with sped-up footage of someone ranting and raving about something to the camera, I find myself never wanting to see anything from that creator ever again.

This might be a "me" thing, it might be an "autistic" thing, but I find so much short-form video to be incredibly aggressive and confrontational. Whether it's someone bellowing at the top of their lungs about the terrible customer service experience they had in B&Q last Wednesday or someone giving an impassioned plea to support a cause that actually matters, all I feel when I see a thumbnail or a video of someone's face right up against their phone camera is the same sort of discomfort I would feel if that person was invading my personal space, getting right in my face and shouting so close I could smell their breath.

I genuinely do not understand. I do not see the appeal. I do not find the supposed "jokes" funny. I do not find the "skits" funny. And anyone who thinks TikTok is a good place to go to get recipes or DIY guides is fucking delusional. How, in any way, is a looping video in any way an optimal means of learning how to cook something or build something? We've had these things sorted for years at this point.

And don't get me started on all the YouTube videos who make their entire content strategy "I saw this thing on TikTok and now I'm going to do something with it". Testing "viral" TikTok recipes. Trying "viral" TikTok AliExpress plastic landfill. Attempting to perform a "viral" TikTok dance. At least by not being on TikTok I can avoid all this shit at the source, but when it starts spilling over into other forms of media that I do still engage with, like YouTube, it's very annoying.

I am glad I never stuck my head into TikTok and found anything even the slightest bit worthwhile. On my one foray into the service just to see what the retro gaming scene looked like on there, I found an American guy gurning at the camera and explaining that "back in the day we had to plug our consoles into the TV and the wall!", immediately closed the app and deleted it. There was nothing there for me. I am better than that. You are better than that. And, as with everyfuckingthing else in the world at this point, the AI garbage that is starting to fill these platforms is just making them even worse than they already are.

"Oh, it's harmless," people say. "It's just a bit of fun. I like to watch the girls dancing. Sometimes there are really good recipes on there."

No. Stop it. You do not need that shit in your life. All of those things you just described can be accessed via other means that aren't destroying your attention span and your ability to focus on anything for more than 20 seconds at a time. And there are even ways to do all of them that don't involve feeding advertising algorithms.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 308: The apparent need to hate https://imnotdoctorwho.moegamer.net/2025/04/11/oneaday-day-308-the-apparent-need-to-hate/ https://imnotdoctorwho.moegamer.net/2025/04/11/oneaday-day-308-the-apparent-need-to-hate/#respond Fri, 11 Apr 2025 22:12:23 +0000 https://imnotdoctorwho.moegamer.net/?p=33872 It's been interesting to see the public response to Blue Prince since it came out yesterday. A bunch of folks on Steam, the absolute worst place to talk about video games, seem oddly resistant to the idea that it might actually be quite good. (For the record, I'll note that for now, after about 6 … Continue reading #oneaday Day 308: The apparent need to hate

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It's been interesting to see the public response to Blue Prince since it came out yesterday. A bunch of folks on Steam, the absolute worst place to talk about video games, seem oddly resistant to the idea that it might actually be quite good.

(For the record, I'll note that for now, after about 6 hours of play, I'm definitely enjoying Blue Prince, but I'm not yet convinced of all the "Game of the Year!" accolades it's already getting. I am open to it convincing me, however.)

Earlier, I saw someone praising a negative review by saying "finally, an honest review", and others noting that the "positive reviews are suspicious", despite the vast majority of them being articulate and knowledgeable about the game and its appeal elements. In the Discussions tab, which is where hope really goes to die, there are some folks getting legitimately angry that some people are enjoying the game more than they do.

I'm not entirely sure why this is occurring, either. Blue Prince is not, to my knowledge, a particularly — and you'll pardon me for using this obnoxious word — "woke" game in that it doesn't force Gamers™ to acknowledge the existence of black, female, homosexual or transgender people. (If it does later, it certainly doesn't within its first 6 hours of play. This is not a criticism — more a side-effect of the way the game is designed and structured, since you are alone while you play, and the other characters appear in photographs, notes, journal entries and suchlike.)

I mention this because the attitude I'm seeing from some people is normally reserved for the "anti-woke" crowd when they want to tear a game down for challenging their narrow-minded perceptions of the world. But… there's seemingly nothing like that in here, which makes the sheer passion with which some people seem to hate this game on principle all the more confusing.

Now I will admit that Blue Prince is probably not a game for everyone. It is slow-paced, thoughtful and contemplative. There's nothing that one would call "action". It requires that you learn its rules through play rather than having your hand held through tutorials. And it is a game where, despite there being no real "skill" involved from a hand-eye co-ordination perspective, you will still fail a lot before you roll credits on it — and where you will doubtless fail even more after those credits have rolled and there is more to discover.

I get that. When I encounter a game like that, my response is to go "Eh, okay, I see why some people like that but it's not for me." Then I turn it off, uninstall it, whatever, and I don't play it again. I might return to it when some time has passed — there are several games I've come to appreciate many years after I bounced off them when I first encountered them — but, in most cases, I won't be mad at the game. I think the maddest I've got at a game was with Call of Duty: Modern Warfare 3, because I found the single-player campaign in that singularly insulting to my intelligence, but even then I just… did what I outlined above. I uninstalled it, then I didn't play it again. Job done.

The funny thing about the people getting absolutely frothing mad about Blue Prince right now is that in most cases, they are revealing themselves to have not understood what the game is doing. Blue Prince is deliberately obtuse in some ways, yes, but I am particularly stupid when it comes to things like this and I got the general vibe of what's expected of me pretty quickly. The people getting most upset by it are the ones who seemingly want a simple, straight line to the finish, to max out all the achievements and say they're "done" with it. Rather delightfully, Blue Prince is not at all forthcoming with achievements and trophies; it eschews the usual "started the game!" and "got a Game Over!" achievements in favour of a small collection of awards that demonstrate you've made meaningful progress. The fact that this is probably making some people mad is quite enjoyable.

Also whiny little babies pissing and moaning about "no ultrawide support" can get in the bin. Buy a normal person monitor, or play the game in 16:9. No-one gives a shit about your "no ultrawide, no buy" policy.

Anyway, Blue Prince has been a good time thus far. Like I say, so far I remain unconvinced of its "Game of the Year" status, but I'm willing to keep plugging away at it to see what I can discover, because there's enough here that I do like. And if I end up tiring of it? I won't be mad, and I won't feel like I've wasted my time. It's nice to be part of the current conversation for once and to experience something that has clearly resonated with a lot of people for one reason or another.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 298: Can you give up your phone? https://imnotdoctorwho.moegamer.net/2025/04/01/oneaday-day-298-can-you-give-up-your-phone/ https://imnotdoctorwho.moegamer.net/2025/04/01/oneaday-day-298-can-you-give-up-your-phone/#comments Tue, 01 Apr 2025 19:55:07 +0000 https://imnotdoctorwho.moegamer.net/?p=28426 I watched a good video earlier, and I recommend you do too if you have a spare 46 minutes and 4 seconds. It's by a chap called Eddy Burback, who makes videos that are just… about stuff. He always puts in a decent amount of research to the topics he talks about, he makes his … Continue reading #oneaday Day 298: Can you give up your phone?

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I watched a good video earlier, and I recommend you do too if you have a spare 46 minutes and 4 seconds. It's by a chap called Eddy Burback, who makes videos that are just… about stuff. He always puts in a decent amount of research to the topics he talks about, he makes his discussions both interesting and personally relevant, and he's genuinely entertaining. If you've never watched his stuff before, this video is a great place to get to know him.

For those too lazy or disinclined to click that video and actually watch it, his aim was to go 30 days with his smartphone locked up in a safe so he couldn't use it at all. He wasn't denying himself access to the Internet, social media or anything like that, and he set up an old Mac laptop in the corner of his living room to access iMessage if he needed it, but only allowed himself a cumulative total of 5 minutes across the entire month to check it. He found, among other things, that after checking it once, he decided he didn't really need to check it at all.

The other things he did were deliberate, conscious steps "backwards". He set up a landline with an on-device answering machine. He made plans with friends over the phone, and then just showed up at the place he said he'd be at the time he said he'd be there, rather than constantly checking in via text or chat. He navigated by looking things up on the computer at home, then either writing things down in a notepad or just remembering them. He bought a physical pre-payment card to ride the bus rather than using an app. He handled electronic "tickets" for events and facilities such as the cinema by printing out a hardcopy.

And he seemed happy. I'm sure part of this was to aid with the storytelling — you tend to go into a project like this with a hypothesis that you kind of want to prove — but I don't doubt that spending a month without habitually, obsessively checking one's phone is a healthy thing to do. And as time goes on, I increasingly find myself wanting to do just that.

There are, as Burback talks about in the video, drawbacks. If you're not someone who likes talking on the phone, a landline isn't going to do you much good — and likewise if your friends tend to interact with you primarily via text message or chat applications. On top of that, landlines attract spam calls even more than mobiles do. This means you can very easily find yourself feeling even more isolated than you were already, which is probably counter-productive to the intent of the experiment: the aim is to get off your phone so that you can enjoy living your life a little more, and part of that is spending time with friends. If you can't get in touch with those friends via any means other than a text or chat message, that's a problem.

Most other things, there are ways round, though. For navigation, you can still print out maps and directions from sites like Google Maps and Mapquest (which, yes, still exists!). For convenient payments, most places accept contactless cards now, particularly since the pandemic almost outlawed cash altogether. For public transport, pre-paid cards exist, even if you have to go digging to a retailer who actually remembers where they keep them after not selling one for a decade or more. And for making arrangements with friends? Well, if they're good friends, they'll respect your lifestyle decision and be willing to interact with you and make plans via whatever means you are allowing, such as the phone; the fact that people were perfectly fine with adapting to his situation is one of the things Burback seemed most surprised about.

One thing Burback found was that without the constant connectivity a phone in your pocket brings, he was much less likely to cancel plans on a moment's notice or suddenly decide he wasn't in the mood for something. Instead, if he'd made plans, he'd made a commitment to another person, and not showing up for that commitment would be letting them down. Of course, sometimes these things are unavoidable — but that's why you still have means of communicating like the landline or email. It's not like locking your smartphone away completely cuts you off from society altogether. It just means that you are reachable on your own terms.

And I think that's the important thing. It allows you to really take control of your own life. It means you are not beholden to social media algorithms and the arbitrary schedules of whether or not "interesting" people are online posting mindless content that doesn't really enrich your life in any way. It means you're more likely to pick up a book and read it all the way through, instead of scrolling through 50 TikTok videos, not taking anything in from any of them.

Completely getting rid of your phone is obviously a drastic option. But the conclusion Burback came to was that while there are undoubted conveniences — and pleasures — to having a smartphone accessible at all times, having a month completely disconnected from it allowed him to develop a more healthy relationship with it. He was less inclined to doomscroll through social media, less inclined to experience the world through a camera app rather than his own eyes, and more inclined to having fewer but more meaningful interactions with the people who are important to him. And that, in turn, left a lot more time for doing things that he found enjoyable and pleasurable: watching movies, reading books, all that sort of thing.

I won't lie: that sounds nice. I have already cut back on using my phone a lot compared to what I used to do with it, but there are still times when I really resent its presence. Perhaps I should try a similar experiment sometime.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 285: On that thing what Gareth Southgate said https://imnotdoctorwho.moegamer.net/2025/03/19/oneaday-day-285-on-that-thing-what-gareth-southgate-said/ https://imnotdoctorwho.moegamer.net/2025/03/19/oneaday-day-285-on-that-thing-what-gareth-southgate-said/#comments Wed, 19 Mar 2025 13:40:51 +0000 https://imnotdoctorwho.moegamer.net/?p=28368 Former England manager and renowned penalty whiffer Sir Gareth Southgate recently delivered the prestigious Richard Dimbleby lecture, as reported by The Guardian (and doubtless some other places, but The Guardian is where I saw it). The thrust of Southgate's speech was the plight of young men, and how they are, I quote, "feeling isolated, grappling … Continue reading #oneaday Day 285: On that thing what Gareth Southgate said

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Former England manager and renowned penalty whiffer Sir Gareth Southgate recently delivered the prestigious Richard Dimbleby lecture, as reported by The Guardian (and doubtless some other places, but The Guardian is where I saw it).

The thrust of Southgate's speech was the plight of young men, and how they are, I quote, "feeling isolated, grappling with their masculinity and with their broader place in society".

I agree with this part, though I'd probably broaden it to "most men" rather than just "young men". We are encountering a problem I could have predicted a decade ago: that strides forward in progressive attitudes are leaving some men feeling somewhat cast adrift.

This isn't to say that the broad shifts in progressive attitudes are in any way wrong, I hasten to add, whatever the current United States administration might be attempting to do right now. No, on the contrary, it's good that, on the whole, we have much less sexism, racism, homophobia and transphobia than we used to have. We haven't eliminated any of these problems, unfortunately, but progress has been made.

As part of all that happening, though, there was a certain amount of demonisation of privileged groups in society. Not universally, by any means, and again, I'm not saying that white men deserve to be "better" than anyone else. But for a good decade or more, men have been facing something of an existential crisis as society attempted to "make up" for their historical position of privilege. And this, in turn, has led to things like the loneliness epidemic among young men, the alt-right pipeline and all that business. That's a thing that has happened. The question is why.

Southgate argued that these men "spend more time online searching for direction and are falling into unhealthy alternatives like gaming, gambling and pornography". This quote, unsurprisingly, is the one that has been largely taken out of context and objected to. And I don't disagree with the people who did that. While gambling is hard to defend, I firmly believe there's a place in society for both gaming and pornography, and that neither of them are inherently evil things. The problem, as with so many things, is the groups that spring up around those things.

Which, as it happens, is what Southgate's speech went on to criticise.

"This void is filled by a new kind of role model who do not have their best interests at heart," he said. "These are callous, manipulative and toxic influencers, whose sole drive is for their own gain. They willingly trick young men into believing success is measured by money or dominance, never showing emotion, and that the world — including women — is against them. They are as far away as you could possibly get from the role models our young men need in their lives."

The key nuance that Southgate is missing here is that while some "influencers" (ugh, I hate that word, but I'll use it for the sake of quotations in this instance) in the gaming, gambling and pornography spaces are having a harmful effect on young men's wellbeing, this is not a universal thing by any means. (Again, I'd make the argument that gambling is the hardest to defend here, but even that's by no means a universal negative — look at things like The National Lottery and the charitable organisations attached to them.) I hate to be all "not all [x]", because people seem to take that as you having lost an argument, but it really is the case in this instance.

What he's getting at is exactly what I described above (and back in this post) — disenfranchised young men are finding what they believe to be "role models" in figures like Andrew Tate and Jordan Peterson, who are saying the things they want to hear, and reinforcing harmful attitudes. And these figures "recruit" from fields that young men are interested in — like gaming, gambling and pornography.

The nuance is that gaming, gambling and pornography aren't themselves to blame for the existence of Tate, Peterson and others like them, but rather they just happen to be where figures like that found their most fertile markets. Being into gaming, gambling or pornography doesn't mean you're immediately going to get sucked down the alt-right pipeline into a life of perpetual fury at the world — but I can see how that happens, as I've described elsewhere.

I think it's important to highlight the positives of these things. Gaming, in particular, is probably the fastest growing creative medium in the world, and is a truly democratised form of art. Anyone from a solo independent developer to a huge multinational corporation can make a game, and the market will support that. Granted, it's harder for a solo independent developer to make as much of a splash as a huge multinational corporation with an army of marketing specialists, but it's not impossible — look at stuff like Vampire Survivors and even Minecraft's origins.

Gambling, as I say, is harder to defend, but not impossible. While a gambling addiction can be utterly devastating to individuals and families alike, I don't see the harm in an occasional flutter on the National Lottery, particularly when the money is going to Good Causes™. Sports betting, I'm not even going to try and defend. But you hopefully see my point.

And pornography. While there has always been exploitation and suffering surrounding the production of pornography, today we have a society where sex workers aren't treated as something shameful to be swept under the rug, but where they have meaningful contributions to online discourse, and where the most prolific, uh, performers can make a surprising amount of money, often for just posting videos online. We have artists who focus on drawing pornography as a means of self-expression, or to cater to the tastes of their audience. And that audience gets to explore their fantasies and learn about their tastes in a safe environment.

All of these fields have their negative, toxic ends. "Gamer" discourse surrounding the recently released Assassin's Creed Shadows, for example, shows that we still have a lot of work to do with regard to racism. I don't know anything about the gambling influencer sphere, but it doesn't seem like… something I want to get involved with. And, of course, pornography still has the exploitation element, even in seemingly democratised scenarios such as OnlyFans.

But then… doesn't anything have its toxic element? Southgate's own field of football has its own problems with racism, homophobia, xenophobia, hooliganism and violence, but I don't see him acknowledging that. It feels just a little disingenuous to specifically pick out the things he did in his speech; it's approaching "moral panic" territory, and while there are things we can work on with regard to all of those fields, I don't think it's justified to make blanket statements like "gaming is an unhealthy alternative to having a father figure".

Toxic influencers are a different issue to the games industry in general. The games industry has its own problems that it still needs to grapple with, but it is not a direct, straight line from gaming to Andrew Tate. Southgate argues that "success is about much more than the final score; it isn't a straight line, and it's not a single moment". The same is true for negative cycles, too; you can't point to one single thing and go "that is the cause of all my woes".

For my part, I believe the increasingly abusive practices of algorithm-driven social media are more harmful than anything else when it comes to the situation men find themselves in these days. Because social media is how those harmful messages get out and how they are spread — often with the full approval of the platform holders, because they know the most toxic waste of the Internet is that which gets the most "engagement". But social media is just part of a much more complicated picture, and one we could do well with trying to zoom out and see the entirety of.

Men are suffering. Men are feeling isolated. Men are grappling with their masculinity and with their broader place in society. Gaming and pornography, like anything else, within reason, can be a comfort for those men when engaged with in moderation. They are not the enemy. It is, however, correct to say that toxic "influencers" are a real problem, so that is what we should perhaps be looking at more closely.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 274: You should have a blog. And you should read more blogs. And you should share your blogs with me https://imnotdoctorwho.moegamer.net/2025/03/08/oneaday-day-274-you-should-have-a-blog-and-you-should-read-more-blogs-and-you-should-share-your-blogs-with-me/ https://imnotdoctorwho.moegamer.net/2025/03/08/oneaday-day-274-you-should-have-a-blog-and-you-should-read-more-blogs-and-you-should-share-your-blogs-with-me/#respond Sat, 08 Mar 2025 15:30:16 +0000 https://imnotdoctorwho.moegamer.net/?p=28323 Time moves on, and things change. I didn't really notice the gradual disintegration of the "blogosphere" because it was just that — gradual. But with social media taking its place as many folks' primary means of self-expression online, it's hard to deny that, now, the age of the personal blog would, at first glance, appear … Continue reading #oneaday Day 274: You should have a blog. And you should read more blogs. And you should share your blogs with me

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Time moves on, and things change. I didn't really notice the gradual disintegration of the "blogosphere" because it was just that — gradual. But with social media taking its place as many folks' primary means of self-expression online, it's hard to deny that, now, the age of the personal blog would, at first glance, appear to be over.

I look at my WordPress reader and it's a bit sad; folks that I used to enjoy reading the posts of on a near-daily basis haven't updated for a year or more, and since their blog was the primary means through which I kept up with them, I don't know what they're up to now, or even if they're okay.

Sure, there are a few still happily going about their business — particular shoutouts to Infernal Monkey's thoroughly NSFW but hilarious wanking blog, Kresnik258gaming's retro Sony games site and Ernst Krogtoft's excellent in-depth explorations of retro gaming for just a few sites I've been following for years that are still actively updating at least semi-regularly — but my Reader is no longer the active community hub that it once was.

I miss seeing folks like Irina of I Drink and Watch Anime, Leth of Lethargic Ramblings (which appears to no longer be online) and the whole #oneaday crew; various others that I once knew by name and considered friends, but who, in many cases, appear to have vanished into the ether. That's their choice, of course, and I don't blame them for wanting to just quietly retreat with the way the Internet is these days, but I still miss them.

Going along with that is the fact that people just don't seem to be reading blogs any more. This place used to get a few hundred views a day, which is obviously peanuts in the grand scheme of the Internet, but it always felt like a noteworthy number of people who were interested in the daily life of a relative nobody like me, particularly when I was never making a particular effort to SEO optimise this place or write about trending topics.

D'you wanna know how many page views I had yesterday? Five. This isn't really a complaint, because the only reason I'm writing here is more as a journalling exercise than anything else, and that's how it's always been — but those figures are a stark contrast from when I started daily posts first time around here, when #oneaday was a community effort.

And the more I think about this, the more I wonder why this has happened. Sure, social media is good for a quick dopamine hit if a post does numbers, but you are, by design, limited in what you can say — and the sites that are still the biggest in the world despite both having gone down the right-wing toilet are both algorithmically driven to an abusive degree, making it near-impossible to actually see something you might be interested in rather than something which is "suggested".

Blogs, meanwhile, are completely freeform. There's no algorithm at play. You follow a person's blog, you get that person's blog. When they update that blog, you get that post. When you want to respond to what they said, you can comment right on that post, assuming they've left comments turned on. Over time, you can really get to know the person who owns that blog, even if, in the case of larger sites, you never become "friends" with them as such.

But even then, there's a personal touch that social media simply doesn't match. I remember years back I wrote a post about how inspirational I found Allie Brosh's hilarious (and, at the time, enormously popular) Hyperbole and a Half blog, and the lady herself came and commented on my blog to say thank you.

That was amazing to me at the time, but nowadays, I suspect that sadly, relatively few people know who Allie Brosh is; her one lasting legacy on the Internet is the "[x] all the things!" meme, which began its life in an innocuous post from 2010 about how hard it was to be a functional adult with depression and ADHD, but which I suspect is not known by a lot of people using the funny cartoon of the gremlin with the broom to make some sort of "hilarious" point online.

One strange development I've witnessed recently is that blogs have sort of come back, except folks don't call them "blogs" any more. They call them "newsletters", based on the assumption that most folks will subscribe to them via email. And while there are some excellent examples of those — my favourite is Ed Zitron's Where's Your Ed At?, which is a sole voice of sanity in a tech world that seems to be going increasingly insane — I kind of don't like the name change. "Newsletter" implies something of some importance; something that you follow in order to keep up with important things. And as such, it feels kind of silly to sign up for a "newsletter" from some random person online that you don't know. Newsletters are things you get from the local church, or that one place you bought PC parts from that one time, or a software company you like. They're something that organisations send out, not people.

And I think it's important to make that distinction. Because if you're positioning your work as a "newsletter", you're automatically placing a certain amount of pressure on yourself to make everything you write "newsworthy". Your newsletter needs to be about something, and you need to stick to that subject, lest you lose those all important subscribers and Number No Longer Go Up.

A blog, meanwhile, is just a public diary. Sure, it can be more than that, and yes, of course you can specialise its topic — that's what I've done with my other site MoeGamer — but at its heart, it's a public diary: you write something, you date-stamp it, you post it out into the void. That thing you write doesn't have to be important, it doesn't have to be thought-provoking, it doesn't have to be funny, it doesn't have to be anything. But the one thing it will always be is personal. Anyone reading it is getting a glimpse into your mind, your personality, your soul.

Newsletters are not replacements for blogs. Social media is not a replacement for blogs. And fucking Discord absolutely is definitely not a replacement for blogs.

I miss your blogs. And you're missing out by not reading more blogs. So if you have a blog — or indeed if you are, for some inexplicable reason, inspired to start one after everything I've written above — please let me know. I'll happily add it to my subscriptions. Because heaven knows social media hasn't been fun for a long time, and while Bluesky is definitely an improvement over Twitter for the most part, it still lacks the magic that blogs once had.

So c'mon, let's hear it. Let's build up a kickass blogroll and party like it's 15 years ago.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 251: I'm Also Here Because I Was a Forum Poster (or: Reflections on Losing a Community, Mistakes Made and a Desire to Reconnect) https://imnotdoctorwho.moegamer.net/2025/02/13/oneaday-day-251-im-also-here-because-i-was-a-forum-poster-or-reflections-on-losing-a-community-mistakes-made-and-a-desire-to-reconnect/ https://imnotdoctorwho.moegamer.net/2025/02/13/oneaday-day-251-im-also-here-because-i-was-a-forum-poster-or-reflections-on-losing-a-community-mistakes-made-and-a-desire-to-reconnect/#respond Thu, 13 Feb 2025 20:45:21 +0000 https://imnotdoctorwho.moegamer.net/?p=28251 Likely to be a long one today, and I'm not entirely sure exactly what I want to say, nor exactly how to say it, but I ask you to indulge me, whether you're a regular reader, someone who stumbled across this page, or someone I specifically pointed in the direction of this post. I'm just … Continue reading #oneaday Day 251: I'm Also Here Because I Was a Forum Poster (or: Reflections on Losing a Community, Mistakes Made and a Desire to Reconnect)

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Likely to be a long one today, and I'm not entirely sure exactly what I want to say, nor exactly how to say it, but I ask you to indulge me, whether you're a regular reader, someone who stumbled across this page, or someone I specifically pointed in the direction of this post.

I'm just going to start typing and see where things go from there.

This is something I've been meaning to write for some time, but have never really known exactly how to write it. It's probably going to be difficult to write, it's probably going to be difficult contemplating the possible reactions to it, and I honestly don't know if it's a good idea to even write it at all in the first place. But having had… Feelings festering inside me for probably the best part of a decade and some change at this point, I think it's time I got at least some of them down on paper.

I was inspired to write this by Chris "Papapishu" Person's excellent post over on Aftermath, I'm Only Here Because I Was A Forum Poster, in which he contemplates how, in the mid 2000s, he found a community of like-minded folks on the forums for 1up.com, and that, via a somewhat roundabout route, resulted in him being a professional games journalist, initially for Kotaku and subsequently for Aftermath.

Pishu isn't the only person for whom this is true. I can probably attribute my current position indirectly to those days back on the 1up.com forums, and Jeff Grubb and Mike "Tolkoto" Minotti of Giant Bomb, both specifically namechecked in Pishu's piece, almost certainly have their own similar stories. Those heady pre-social media days on 1up.com were, it's fair to say, a real high point for online socialisation for me and for many others, and I feel like things have only gotten worse since the collapse of that site and its consequences: the community scattering to the four winds, never really settling down and calling one place "home" ever again.

I first came to 1up.com because of the family connection. My brother, John Davison, helped to launch the site, and was also working on Electronic Gaming Monthly and the Official U.S. PlayStation Magazine at the time. 1up.com was a bold new experiment in online video game-related media: its social features were, at the time, pretty revolutionary, allowing any of its users to start a blog, create a club with its own private message board, and post on the forums. The site still had professional staff, of course, and for many folks the various 1up.com podcasts by that staff were a real highlight of the site. But for me, the thing that made me happier more than anything was the sense of community it had at its peak.

As someone who is what I now understand to be autistic, finding a community of like-minded nerds online was an absolute lifeline. Finally, I had a place where I could well and truly be myself, among "my people". And it didn't take long for me to find a niche within a niche: nerds who enjoyed video games, and who enjoyed talking about them at great length, in great detail, and with a mind to proper in-depth critical analysis rather than just flame wars or quickly writing things off because they didn't score over 80% in a review.

If you look back over the past entries of this blog, you'll see frequent references to "The Squadron of Shame". This was a loose conglomerate of 1up.com members who came together after a discussion on the 1up Yours podcast about "The Pile of Shame": what today tends to be referred to as "the backlog". The pile of games that you've bought, but haven't gotten around to. The games you always meant to play, but haven't. The games that don't get the time of day in reviews, but which you always thought looked interesting.

Fun fact: the first video I ever posted on YouTube was a hacked-together "trailer" for the games we'd covered up until that point.

1up Yours was initially intending to pick a game from the hosts' respective Piles of Shame, play it as a group, then discuss it the following episode, book club style. They didn't really manage to do that — and this isn't a criticism or admonishment of them, as they were all busy people — but a group of us on the forums thought that it was a really good idea… so we did it instead, beginning with the game the 1up Yours crew intended to cover: Psychonauts.

Squad "Missions", as they were known, took the form of a forum thread, in which the person proposing the "mission" would outline the reasons they thought the game in question was noteworthy and why they thought it could do with some in-depth discussion. These initial posts were often long and in-depth in their own right, and they set a good tone for the subsequent discussion: Squad threads became notorious as being wordy, but no-one gave us grief for it, and we often got a shout-out on 1up Yours for successfully picking up and running with the otherwise aborted concept.

One day, something terrible happened on those forums, and I'm not entirely sure why. Where there once had been a selection of subforums specific to particular types of discussion — including individual platforms, plus a special forum for the "1up Radio" podcasts, which is where the Squad threads resided — there were now just two forums: "Games" and "Not Games". Presumably this was done in an attempt to make moderation easier, but it was the beginning of the end for 1up.com's community.

The first Squad thread we posted under this new layout (in "Games") was immediately trolled by someone, clearly unfamiliar with how we had done things on the 1up Radio boards, complaining about a "massive fucking wall of text", and things derailed quickly from there. It was abundantly clear, both from this forum upheaval and various other behind-the-scenes happenings at 1up.com, that the writing was on the wall for this community, and so we started looking into alternative approaches. (1up.com actually hobbled along until 2013, but most of the community and staff left long before that.)

Many of us settled on the fledgling Twitter as a means of interacting with one another, but one of the most important things we did was organise a podcast. This would take the place of our megathreads on the 1up.com boards, and allow a rotating group of us — with several regulars — to discuss the games in-depth, in person, for as long as we wanted. Although severely lacking in confidence to speak up when surrounded by people I always felt were probably a lot more clever and articulate than I was, I quickly developed a reputation among the group as The Guy Who Was Good At Editing The Podcast, so my seat in pretty much every episode was all but assured, and I made a (now-defunct, and apparently non-archived) website that left a written record of all the podcast episodes and the things we discussed. (The episodes themselves, thankfully, survived — you can find them all on my Soundcloud.)

For a while, things went well, and friendships solidified. I even made the trip across the pond to visit various other members of the Squad (who were mostly North America-based) on multiple occasions, and we played host to some Squaddies on at least one occasion that I recall.

We changed the format in which we discussed things several times over the podcast's complete run, shifting from the "book club" format to focusing on a particular topic and bringing our own examples to the table. Things were good, for a while. Then we stumbled across Katawa Shoujo, a visual novel about a boy with a heart condition and how he came to love a group of girls with disabilities that he came into contact with when they all attended the same special school.

Katawa Shoujo was — is — a thoroughly interesting cultural artifact, if you're unfamiliar. It stems from the work of an independent Japanese artist named RAITA (if I remember correctly), who sketched some girls who had various forms of physical disabilities. Various members of the notorious imageboard 4chan found these images somewhat striking, and so, seven years after the original images' publication, they took the unusual step of forming a development collective of individuals from all across the world in order to bring these characters to life. The result was an absolutely fascinating visual novel that handled the subject matter infinitely more sensitively than anyone would have ever expected, given the origins of the development team being a website commonly referred to by many (not without cause) as a "cesspit".

In keeping with the visual novels that tended to come west at the time of its release, Katawa Shoujo was a sexually explicit game, featuring erotic scenes between the protagonist and each of the various heroines. Unsurprisingly, this made some people uncomfortable, particularly given the high school setting of the game and the way it (like many other localised Japanese works) left the cast members' ages somewhat ambiguous. And, although we had a great podcast discussion about the game itself — during which several of us opened up emotionally more than we'd ever done in public before — some damage had been done to our group. I don't blame the folks who splintered off or their reasons for it, but I am still sad that it happened, because it marked the beginning of the end.

We managed a few more episodes post-Katawa Shoujo, but eventually things petered out. We'd had plans for a Squadron of Shame website with its own forum to host discussions just like in the Good Old Days, but it took a long time for those to come to fruition, and it never quite built up the same momentum as in the 1up.com era. Eventually, it fizzled out completely, and after many years of reflection I probably can't say with any confidence that I was completely blameless in this.

Around the time of our Katawa Shoujo discussions, I'd started getting to know one of our members known as "Shingro" a bit better, and he was particularly interested in anime, manga and Japanese games. He, along with a couple of other people I knew in other places online (including Google+, remember that?) had given me some recommendations for some localised Japanese games to try — games that never got much attention from the press, weren't received particularly positively when they did, but which were likely to appeal to anyone who "got" what Katawa Shoujo was going for. Among those games were the early entries in the Hyperdimension Neptunia series, the Atelier Arland series and the Ar Tonelico series.

I played and absolutely adored all of those games, and, along with Katawa Shoujo, found that I was experiencing something unusual and interesting: I was enjoying games that felt like they had been tailor-made to suit me and the way what I would later come to recognise as my neurodivergent brain worked. I recognised that they likely wouldn't appeal to everyone for a wide variety of reasons — and not just the sexually provocative element. They were unabashedly cheerful, they were colourful, they were often gleefully experimental (and not always successfully so) with their game mechanics, and their voice acting had a lot of screeching and shouting, particularly if you played in Japanese.

But I liked them for that; they knew their audience, and they unashamedly catered to that audience and no-one else with a laser-like focus. I started to discover hidden depths in these games; even the most silly-seeming ecchi titles, like Senran Kagura Burst, had something interesting to say, and they often had a lot less shame about it than many mainstream titles, many of which were still in their "dark and edgy equals mature" phase. In stark contrast to my growing disillusionment with triple-A games — Gears of War was my absolute last straw in this regard, as I hated that game and pretty much swore off "big games" after that — I felt like I was discovering gaming afresh for the first time.

And, naturally, I wanted to share the way these games made me feel. So I did. And for a while, things were okay, until I saw a few messages that made me feel a bit uncomfortable. Messages that, while it almost certainly wasn't the intent, given the sources, made me feel like I was being judged for the type of entertainment I was enjoying — entertainment that, let's not forget, I had recently come to feel was "speaking" to me like pretty much never before in my gaming career. Words like "creepy" and "perverted" were bandied about a bit too readily, and I… did not like that.

For a bit of context, I was struggling in my personal life around this time. (So what else is new?) Shortly after I took one of the aforementioned trips across the pond to meet some Squad members at PAX East in Boston, I split up with my first wife. And I… did not handle it very well. I felt betrayed, broken, utterly destroyed, and the things that I could cling onto for some degree of comfort in those trying times were of increasing importance to me. By the time Katawa Shoujo and the aforementioned other games came along, I was several years deep into A Difficult Time and, although I had met Andie, the wonderful person who is now my wife, I was still struggling and in great need of comfort.

I started to get frustrated when I saw the things I enjoyed come under what I perceived to be "attack". In the early to mid 2010s, this really started to come to a head, as the modern progressive movement started to really raise its head online — and was being more than a little abrasive about it, with public shaming often being the weapon of choice. In retrospect, I recognise how effective this can be — and how flaccid groups like the USA's Democratic party appear when they're not willing to step up and confidently declare their opponents to be Bad People — but at the time, I did not like it, particularly as I saw people I knew and cared about caught in the crossfire on multiple occasions.

At this point I should clarify that I have always had beliefs that are broadly in line with what one would call "progressiveness". I believe that straight white men have indeed been in a position of power and privilege for many years, and that marginalised groups, including women, have had an uphill struggle to stand on the same level — and that it is the responsibility of those who are in positions of power and privilege to help others up, so we can all benefit. I believe trans rights are human rights, I believe everyone has the right to love whoever they want to love, regardless of gender, and I believe racism is something we should have left behind long ago, and that it doesn't go challenged nearly often enough these days.

At the same time, part of my frustration stemmed from those mid-2010s feeling like I was being demonised for my gender and my sexuality in particular. I am sure at least part of this was down to my vulnerability at the time, but when I saw articles literally branding people who liked certain games as "creepy", "paedophiles" and "sex pests", I didn't like it. At all. Striving for equality, I felt, shouldn't mean dragging people down — particularly when there's a lot more nuance to the situation than just "white straight man = privileged". As someone having difficulty with my own personal situation — and what I later learned was neurodivergence — I certainly didn't feel like I was in the same position as the hypothetical straight white bogeyman, sitting in his suit with his perfect white teeth, counting his money and posting slurs on the Internet.

So I lashed out. There are numerous posts on both this blog and on MoeGamer where I did just that: I attempted to express how I was feeling about this. I attempted to express how these things that were important to me made me feel — and how it made me feel when I was called all manner of horrible names simply for what I liked, including by former colleagues. When I left USgamer, I was subject to some absolutely horrible abuse from an individual who joined the organisation as I was on the way out, and I received absolutely no support from anyone when that happened.

All this, as you might expect, eventually attracted the attention of the Gamergate crowd, who also counted among their number people who liked sexually provocative (or explicit) games, just like I did, and seemed to be forming a community of like-minded folks. I recognised even in the early days that Gamergate — and particularly its subreddit, KotakuInAction — was a scarlet letter, so I always took care not to publicly associate myself with the movement or even express support for it, particularly as things escalated and it became clear that no, for some of those people, it really wasn't about ethics in games journalism.

I maintain to this day, however, that among the early Gamergate crowd were some genuinely good people who wanted change for the better — and in a few cases actually achieved meaningful change that didn't involve any sort of bigotry — but with the inherently disorganised nature of the whole thing, it was, in retrospect, very easy for it to become an alt-right pipeline, and for bad actors to take control of things. And, as silly as it may sound for a dispute supposedly over video games to have such power, I firmly believe that at least part of the reason the world (particularly the online world) is in such a mess today is down to Gamergate.

Although I continued not to associate myself with Gamergate or its supposed beliefs, I found supporters from among its members for what little overlap we had. And I won't lie, it was nice to feel like there was someone who supported the way I felt, regardless of where they'd chosen to plant their flag. I found people who seemed to understand me, many of whom were on the periphery of the whole "culture war" by choice, much like I was, but who often got dragged into things whether they wanted to or not.

I continued to feel frustrated and vulnerable, though, like I was being pushed aside by people I had once called friends and a community I had once felt part of, all for the things I enjoyed. I continued to lash out, including towards people who had once been good to me, close friends, all because I felt like they had "sided" with people who didn't value my opinion, who wanted to brand me some of the worst names you can call people. And all because I liked anime-style games that occasionally crossed a line into sexual provocativeness or explicit scenes.

I said some things that I regret on multiple occasions, and I am deeply sorry about that. I recognise today that, in retrospect, I was standing at the very mouth of the alt-right pipeline and, if I had made some very different choices, I would be in a far worse situation than I am in today. Thankfully, I eventually recognised the danger I was in, and successfully changed my ways in such a way that I could continue to enjoy the things I loved without putting myself at risk of becoming one of those "everything I don't like is WOKE" idiots who infest online discourse today. And one of many positive results from that was a very enjoyable period in charge of Rice Digital, which subsequently led to my current position with Evercade — a job that, were it not for the necessity to check in on social media every day when I have otherwise mostly abandoned it for my personal life, would be 100% a dream assignment.

That doesn't change the regrets I have, though, and I wish I had come to the above realisation sooner than I did. There was still a period where I was in a bad place, and doing bad things, whether or not I really intended to. I deeply regret lashing out and pushing people away, and I wish I could make up for what I did, regardless of my reasons for it.

The reasons don't even matter any more; all that remains is the result, that being that I am growing older, I am mostly alone (except, thankfully, for the blessings that are my wife, cats and family) and in complete and utter despair at the mess I've made of my interpersonal relationships over the course of the last decade and a half.

I have many regrets. I am sorry to those I hurt. And I want to make things right. I just don't know how.

So this post is, hopefully, a start.

If you're reading this and you used to know me before… all this, I would like to know you again. I'm sure both our lives are very different to how they once were, hopefully for the better. On the whole, my life is much better than it was 10-15 years ago.

But I wish I hadn't lost those 10-15 years, and all the people I lost with them.

I am sorry to those of you I pushed away, either consciously or unconsciously. I am sorry to those of you I hurt. It doesn't matter if it was deliberate or not; if I hurt you, I hurt you, and I am sorry.

I just want things to go back to how they were during that one brief time in my life when I can say I was happy, when I felt I was accepted, when I felt I was among "my people". I know it can never be exactly the same as it once was. But I'm willing to put in the work needed to rebuild, reconnect and rekindle lost friendships.

Whatever it takes.

Thanks for reading.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 245: Unplug https://imnotdoctorwho.moegamer.net/2025/02/07/oneaday-day-245-unplug/ https://imnotdoctorwho.moegamer.net/2025/02/07/oneaday-day-245-unplug/#respond Fri, 07 Feb 2025 21:02:57 +0000 https://imnotdoctorwho.moegamer.net/?p=28234 It is the end of what has been a long and stressful week, but I think today was actually reasonably productive, so hopefully next week I will feel a bit better about things. I still want to take a bit of time off sometime soon, but I'm feeling somewhat less in the "I need to … Continue reading #oneaday Day 245: Unplug

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It is the end of what has been a long and stressful week, but I think today was actually reasonably productive, so hopefully next week I will feel a bit better about things. I still want to take a bit of time off sometime soon, but I'm feeling somewhat less in the "I need to get out right now" panic that I feel like I was in the other evening.

I mean, don't get me wrong, the world is still burning around me, but at least in my own little haven of calm here, things are pretty peaceful. Andie is painting the stairs, the cats are sitting either side of me napping, I have no other commitments besides this blog this evening, and I don't have to get up tomorrow if I don't want to. Not a lot to complain about there, really.

It's important to take a step back from the chaos of life in the 21st century every now and again and consider How Things Really Are. A good means of visualising this is imagining what life would be like if you unplugged the Internet and had no means of being contacted besides someone calling you on your phone or stopping by your house. If you can look at your life from that perspective and see that things are, for the most part, Okay, then you should probably do your best to keep seeing things from that angle when you plug the Ethernet cable back in.

Because ultimately, as shit as some of the stuff going on in the world can be, there's little you can probably do about it, particularly if you're far away from the Bad Things. Take the situation in America, for example; I am concerned for the safety and wellbeing of the people I know over there, of course, but practically speaking, there's absolutely nothing I can do to affect that whole situation. Things are different for those in the middle of that whole shitshow, of course — and I'm gratified to see that at least some folks are waking up to the fact that posting disapproving messages on a social network is not the same as getting out there and Doing Activism — but from where I'm sitting, all I can really do is be a supportive ear if people need it and not be a jerk to those who are Dealing With Shit.

It's difficult to keep your mind trained to think in this way, particularly when the buzz of Online is always there, encouraging you to check in on things and "just see how bad things have gotten". You can tell yourself all you want that you're doing it because you find it darkly humorous rather than utterly terrifying, but deep down, you, of course, know that all you're doing is deliberately and wilfully making your own mood darker for no real discernible benefit to your life as a whole.

That may sound callous. That may sound uncaring. But at some point you have to disconnect. At some point you have to focus on yourself and the people directly around you. At some point you have to remember that as enriching and fulfilling and exciting as an online life can be, it will always have to play second fiddle to your Real Life. Your Real Life is in the here and now, surrounding you, defining you. Your online life can be made to go away by just pulling out that Ethernet cable. And, as long as you haven't stumbled into any situations where your online life has seeped into your Real Life — which is an increasing risk these days, I will concede — you can just go about your day.

That's what I'm going to attempt to keep telling myself, anyway. The alternative just feels like perpetual misery.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 244: Is "best practice" the enemy of expression? https://imnotdoctorwho.moegamer.net/2025/02/06/oneaday-day-244-is-best-practice-the-enemy-of-expression/ https://imnotdoctorwho.moegamer.net/2025/02/06/oneaday-day-244-is-best-practice-the-enemy-of-expression/#respond Thu, 06 Feb 2025 18:09:10 +0000 https://imnotdoctorwho.moegamer.net/?p=28231 I, as you probably know, have a YouTube channel. I have had it for a grand total of about seventeen years at the time of writing, though I would say I've only really been actively, semi-regularly using it since about 2018, initially to host video versions of a podcast I was doing, and subsequently to … Continue reading #oneaday Day 244: Is "best practice" the enemy of expression?

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I, as you probably know, have a YouTube channel. I have had it for a grand total of about seventeen years at the time of writing, though I would say I've only really been actively, semi-regularly using it since about 2018, initially to host video versions of a podcast I was doing, and subsequently to kick off the series that I'm still running in one form or another to this day.

Over the course of those 17 years, I have picked up just over 3,600 subscribers at the time of writing, with the vast majority of those showing up since 2018. While that is obviously a drop in the ocean compared to big, successful channels out there, I am pleased with it, and honestly I don't particularly want my channel to grow any faster.

In order to acquire those 3,600 subscribers, I have done… nothing particularly special, to be perfectly honest. I have steadfastly ignored the advice of YouTube "gurus" to pursue trends, to be clickbaity with titles and thumbnails, and to "edit for engagement". In short, I consistently reject what is supposed "best practice" in favour of just doing whatever the hell I want — and I have seen some success doing just that. Could I see more success if I was following the supposed "rules" to the letter? Quite possibly. But then I don't think my channel would be mine any more.

One of the things I object to most about online culture in general these days — not just YouTube, but this applies all over — is how no-one really seems to have a personality any more. Everyone says the same things, everyone responds to things in the same way, everyone uses the same bank of reaction GIFs when they can't be bothered to use their words. In YouTube, this is best exemplified by the way you could watch five randomly chosen videos from five moderately sized channels, and I bet you'd hear the exact same sound effects and music clips, and see the exact same visual memes, in at least half of them — if not all of them.

This is because these things, supposedly, work. But in using that "best practice", you are eliminating a lot of the soul from your own work. You're making something that caters to the mysterious "algorithm" — or rather, an imaginary audience — rather than expressing yourself, as yourself. It's the same with the way people talk to one another online; because those reaction GIFs and snippy retorts like "skill issue" are universally understood by everyone, everyone uses them because they're seen as an efficient means of communication.

But, again, there's no personality there. Any time someone comes out with "skill issue" or "tourist" or whatever the derogatory term-du-jour is, I lose all interest in getting to know that person, just as I lose interest in a YouTube video the moment they start busting out the Metal Gear Solid alert noise, The X-Files theme and Spongebob "a few moments later" interstitial cards… and just as, at some point in the last 20 years, you've probably lost interest in someone who won't shut up about bacon, won't stop saying "the cake is a lie" or thinks declaring that pineapple on pizza is "weird" is a daring and brave opinion to express.

People like that don't have a personality of their own; their personality is The Internet, Circa 2025. And, as we've pretty comprehensively established at this point, The Internet, Circa 2025 is not someone you'd want to bring home to meet your parents. It's someone who deserves to be kicked into a ditch 50 miles from the nearest town and left to rot.

So, as much as there are probably things I could do "better" with my YouTube channel, I choose not to do them. I don't feel the need to. I didn't create that channel to be famous, I didn't create that channel to be a huge "thing", I created it as a means of expressing myself and sharing my own, personal enthusiasm for things that are important to me. That's it. That 3,600 people like what I do enough to want to follow it without me resorting to "best practice" says something to me: it says "if you're happy, just keep doing what you're doing".

So that's what I intend to do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 243: I think I'm stressed https://imnotdoctorwho.moegamer.net/2025/02/05/oneaday-day-243-i-think-im-stressed/ https://imnotdoctorwho.moegamer.net/2025/02/05/oneaday-day-243-i-think-im-stressed/#respond Wed, 05 Feb 2025 20:45:28 +0000 https://imnotdoctorwho.moegamer.net/?p=28228 I think I am, as the title says, stressed. I yelled at the robot vacuum cleaner earlier because it was being a dimwit and chewing up loose threads rather than going back to its charging base. I get infuriated by stupid little acts of clumsiness that really shouldn't be as annoying as I am feeling … Continue reading #oneaday Day 243: I think I'm stressed

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I think I am, as the title says, stressed. I yelled at the robot vacuum cleaner earlier because it was being a dimwit and chewing up loose threads rather than going back to its charging base. I get infuriated by stupid little acts of clumsiness that really shouldn't be as annoying as I am feeling they are right now. And at work today I felt more overwhelmed than I've felt for a long time, for a variety of reasons.

I probably just need a good break to get away from… everything, so I'm going to see about getting a bit of time off in the not-too-distant future. Everything just feels like… a lot to deal with right now, and I'm not coping with it very well. It's the combination of a particularly busy patch at work, coupled with a few annoying specific stressors related to that (which I won't go into now), with The Situation in the world (particularly America) piled on top of that, and a general sense of helpless frustration at how, with every passing day, I feel less and less like I really "belong" in the world we're apparently building.

Take the AI thing. As time goes on, more and more people seem to have resigned themselves to the fact that the lake-boiling plagiarism machines don't appear to be going away, so we "might as well" embrace them because you shouldn't get "left behind". As far as I'm concerned, the ones being "left behind" are the ones wilfully giving up their own skills — and the opportunity to learn new ones — in favour of typing a fucking prompt into a dumbshit autocorrect that hallucinates complete bullshit a statistically significant proportion of the time.

Earlier on, someone posted (mockingly, thankfully) a "tool" that allowed people to generate Bluesky posts using AI. If you're too much of a lazy cunt to think of 280 characters you want to share on a social network, you shouldn't be using that social network. Now, granted, I absolutely fucking hate the vast majority of the time I have to spend doing social media posts for work, but I'm still not going to use AI to generate them, because I know it'll be just as much work checking through all the dross it produces to ensure it's not saying anything fucking stupid or completely fabricated.

I checked in on LinkedIn for the first time in like 15 years the other day, and was horrified to see how much generative AI is all over the place on that platform. LinkedIn is already a place that joy goes to die, so it doesn't surprise me to see tools for generating vapid slop placed front and centre there. I can't think of anywhere I want to hang out less. It was already insufferable before people could just get a machine to generate their "inspirational" posts about what the coffee they had that morning taught them about B2B sales, and now… God.

I'm wound up, I'm irritable, and I just want to… escape for a bit. So once I've dealt with my most pressing commitments, I'll be doing everything I can to ensure that I can take a bit of time to get my shit together and calm down a bit. Because feeling like this probably isn't good for me. I've seen the endpoint of feeling like this, and it's not pretty. I don't want to end up there again.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 226: I wish the TikTok ban was worldwide https://imnotdoctorwho.moegamer.net/2025/01/19/oneaday-day-226-i-wish-the-tiktok-ban-was-worldwide/ https://imnotdoctorwho.moegamer.net/2025/01/19/oneaday-day-226-i-wish-the-tiktok-ban-was-worldwide/#respond Sun, 19 Jan 2025 16:48:54 +0000 https://imnotdoctorwho.moegamer.net/?p=28173 I fucking hate TikTok, and while I know there are all sort of "considerations" about the American ban of it that is happening right now — and which people seem to think Trump will overturn when he takes office — you are never going to convince me that it was a good thing for humanity … Continue reading #oneaday Day 226: I wish the TikTok ban was worldwide

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I fucking hate TikTok, and while I know there are all sort of "considerations" about the American ban of it that is happening right now — and which people seem to think Trump will overturn when he takes office — you are never going to convince me that it was a good thing for humanity as a whole. I feel like it is an app which has actively made the world more stupid, less inclined to pay attention to things and generally quite a bit shitter.

As an autistic person, I actively despise the idea of an app where a significant number of videos are either someone shouting directly "at" me, or outright sensory overload. Hell, a whole term was coined to describe the proliferation of these sensory overload videos, and that term is "sludge content". That is not something we should be celebrating.

A common pro-TikTok argument that people make is that "some people were reliant on it for income". If your sole employable skill is yelling incoherently into a camera, you should probably spend some time working on employable skills other than yelling incoherently into a camera. If you were using TikTok as a means of selling things, you should perhaps consider selling your things via a platform you actually have control over, like people had been doing for years before TikTok, and like people will continue to do for years from hereon. And if you really want to make money from videos, there are plenty of other means of doing so.

But then there's also the fact that people place a vast overemphasis on "monetising their content" online these days anyway. It's one of the major factors in the gradual degradation of social media as an actual means of socialising over the last decade and a half. A significant proportion of users are no longer interested in having conversations — you know, being social — on social media these days. Instead, they want to "create content" for others to "consume". How about you stop seeing dollar signs in everything you do and just do something because it's enjoyable, and because you might make some friends in the process? No?

"But you can watch sexy girls dancing on TikTok!" Brother, I'm not sure how to tell you this, but there are myriad ways to watch sexy girls dancing — and doing a lot more than that — on the Internet, and there has been pretty much since its inception. If your argument for Why TikTok is Good, Actually is that you can mindlessly dribble over something that makes your peepee hard, you are not providing a convincing argument.

"But what about BookTok?" What about all the myriad book-centric blogs that have been destroyed by the collective destruction of the world's attention span via shit like TikTok and YouTube Shorts? What about the fact that your average TikTok user almost certainly doesn't have the patience or brain power to sit down and read a book if they won't read a blog post? What about the fact that authors don't want to have to waste their fucking time yelling at their phone camera when they would much rather be writing something worthwhile?

TikTok is shit, and while I see and appreciate the arguments against the US banning it, I will be shedding precisely zero tears for it. It is one of the absolute worst examples of the enshittification of the modern Internet and people in general, and nothing you can say will ever make me change my mind on that fact. I just wish the fucking thing would go away here, too.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 223: The Old Internet https://imnotdoctorwho.moegamer.net/2025/01/16/oneaday-day-223-the-old-internet/ https://imnotdoctorwho.moegamer.net/2025/01/16/oneaday-day-223-the-old-internet/#respond Thu, 16 Jan 2025 10:04:06 +0000 https://imnotdoctorwho.moegamer.net/?p=28163 As the rot economy continues apace, more and more people are starting to recognise the modern Web for what it is: an unpleasant place, in which commercial interests and venture capitalists come first, and making an actually pleasant, enjoyable and educational place for the actual users is far, far down the list. As a result, … Continue reading #oneaday Day 223: The Old Internet

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As the rot economy continues apace, more and more people are starting to recognise the modern Web for what it is: an unpleasant place, in which commercial interests and venture capitalists come first, and making an actually pleasant, enjoyable and educational place for the actual users is far, far down the list. As a result, "the old Internet" is often romanticised, perhaps to an overly nostalgic, rose-tinted degree, but I have to kind of concur; things did used to be much more enjoyable online before our daily routine was nothing but scrolling through the only two or three websites that actually exist to most people.

I think about this a lot when I'm writing on here or MoeGamer. I used to get fairly decent numbers on both blogs, even though I was just posting daily nonsense on this one. Now, I get maybe double figures daily on here, if that. MoeGamer still pulls in about a thousand views a day, which is nice, but a lot of those views are for things I wrote about several years ago at this point, and rarely for things I've written about recently.

Now, I don't do either this blog or MoeGamer for the views, but I feel the trajectory this site has taken in terms of numbers is symptomatic of the way the Web has changed over the years. People just don't do blogs any more, either as writers or readers. Part of this is down to the fact that RSS readers just aren't a part of people's daily online routine any more (though I'm aware they still exist) — and even those "magazine-style" apps that were never really a good replacement for Google Reader seem to have died a bit of a death. Not only that, but the usefulness of search engines has declined considerably, too.

Instead, it is, of course, all about social media. It's all about having a presence on the "important" social networks — though even that has seen something of an upset over the last few years, and particularly in the last few months. Twitter was already circling the drain in terms of usefulness for sharing stuff even before Elon took over and did… whatever the fuck he's doing there; Facebook has been such a horrible experience to use for so long now that I question the sanity of anyone who is still using it — to say nothing of the frankly quite disturbing policy changes they've had recently; and the less said about TikTok, the better.

So what, exactly, is someone looking to express themselves online to do today? If you want to get seen, you seemingly have little choice but to sign your soul over to one of these companies and plunge your data into the mire that is "The Algorithm". Telling people that they should start their own website is a noble and proper goal, and one I stand behind, but the fact is… a lot of folks just don't and won't leave social media — and many of the social media companies are doing their best to keep those folks on their platform as much as possible.

Look at Twitter (no, I'm not calling it "X") and how Elon is desperate for people to "post content" on it, completely failing to see that it is a platform woefully ill-equipped for anything other than that which it was originally designed for: microblogging. No-one in their right mind is going to set up a video-centric Twitter account instead of a YouTube channel, even if the site wasn't infested with the worst bigots the Internet has to offer. And no writer is ever going to use Twitter as their primary means of posting their work.

Everyone knows this. And yet it's so difficult to get people to notice you if you're not spending all day "building your personal brand" or some such bullshit. Artists struggle to get commissions without social media. Writers struggle to get publishers without social media. Video makers struggle to get views on their videos without social media. It all sucks, and it feels far too late to be able to do anything about it.

All you can do, really, is just be stubborn. Keep plugging away at your own personal passion projects, and do those projects for the passion, not for the potential of monetising them. I keep doing this blog because I like writing and it's good therapy for me — nothing more. It's always a thoroughly welcome sight when I see someone I recognise in the comments, but that's becoming an increasingly rare occurrence these days. Family and friends who used to read on a regular basis just… don't any more, and the worst thing is, I completely understand why. The modern Web simply isn't built to support personal sites any more, and that's a real shame. It feels like we're very much at risk of losing an important part of our collective culture — because what happens to everyone's "content" (ugh) when one of these social media companies eventually implodes?

Anyway, close your Meta accounts, get off Twitter and read more blogs. That's my advice for surviving online today.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 217: Fuck Facebook, and fuck Meta https://imnotdoctorwho.moegamer.net/2025/01/10/oneaday-day-217-fuck-facebook-and-fuck-meta/ https://imnotdoctorwho.moegamer.net/2025/01/10/oneaday-day-217-fuck-facebook-and-fuck-meta/#respond Fri, 10 Jan 2025 22:29:16 +0000 https://imnotdoctorwho.moegamer.net/?p=28139 I don't know if you've been following the recent news about Meta, Facebook's parent company, but if you still have an account over there for any reason, I thought you might be interested to learn the following. A few days ago, Meta (which covers Facebook, Instagram, Threads and WhatsApp Messenger) published some substantial changes to … Continue reading #oneaday Day 217: Fuck Facebook, and fuck Meta

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I don't know if you've been following the recent news about Meta, Facebook's parent company, but if you still have an account over there for any reason, I thought you might be interested to learn the following.

A few days ago, Meta (which covers Facebook, Instagram, Threads and WhatsApp Messenger) published some substantial changes to its Hateful Conduct policy, ostensibly a policy that was devised in order to, among other things, help marginalised groups feel safe using their services as a means of online socialisation. You can see the changelog at this link (click the "7 Jan 2025" link on the left of that page to see the changes highlighted), but here are some notable parts for your convenience:

The green highlighted stuff is newly added, the red strikethrough stuff has been removed. Note that the banning of "dehumanising speech in the form of comparisons to or generalisations about animals, pathogens or other sub-human life forms, including women as household objects or property or objects in general; black people as farm equipment; transgender or non-binary people as 'it'" has been removed. This was previously a "Tier 1" violation, among the most serious on the platform, and yet now it is A-OK.

Elsewhere:

In this section, you will see that Meta now "allows allegations of mental illness or abnormality when based on gender or sexual orientation, given political and religious discourse about transgenderism and homosexuality and common non-serious usage of words like 'weird'."

Elsewhere still:

So you're cool to, like, blame the Chinese or whatever group of Johnny Foreigners you think created COVID, if you even believe COVID existed at all in the first place because you're a nutcase who believes vaccination programmes are about Bill Gates trying to fit you with a microtransmitter.

I shouldn't have to point out that these changes are Bad, regardless of whether or not you fall into one of the "protected" categories. It's particularly telling that amid the parts people are mostly focusing on — the stuff about homosexual and transgender people — they snuck in a bit about regarding women as objects and black people as farm equipment. You know, just to make sure everyone except white straight cis men gets their own share of a kicking. On top of that, they have deleted the trans and non-binary themes for Facebook Messenger, as well as the blog post announcing them.

This is not a "freedom of speech" thing; this is deliberately courting the worst people in the world and giving them carte blanche to be as sexist, racist, homophobic and transphobic as they desire with zero consequences. And you all know exactly why this has happened: because of the election result in the US.

The world's billionaires have been flocking to kiss Trump's ringpiece ever since the election, and of course Mark Zuckerberg is at the head of the queue. Social media is a veritable breeding ground for the worst kind of right-wing attitudes and has been for a while; all Zuck is doing is making it explicitly okay for this sort of thing to go on, much like Elon Musk has done with Twitter, destroying its value as social media in the process.

This isn't the only thing wrong with Facebook, of course. If you're still using it (again, I ask, why?) you have almost certainly seen how the News Feed or whatever it is called has declined over the years. Chances are yours has multiple "Suggested" posts (i.e. ads) in a row before you see anything from someone you actually care about, and many of those posts will be filled with AI-generated garbage slop like the infamous "Shrimp Jesus" and the many, many images of crying multiple amputee soldiers who don't exist saying it's their birthday. And rather than Facebook seeing this as a problem, it is being encouraged.

In fact, Meta announced plans to introduce AI-driven profiles to both Facebook and Instagram, presumably in an attempt to hide the fact that users are (correctly) leaving their services in droves. People stumbled across one of these AI-powered profiles on Instagram recently, discovering it to be, of course, full of images that never happened and hosting a chatbot that was little more than racial stereotyping. Meta were quick to say that this was an experiment from a few years back, but this is exactly the sort of shit they want to introduce.

Along the same lines, some Instagram users have found themselves presented with AI-generated images of themselves in their own feed, without having asked for them. In most cases, this is because Instagram's AI features count "using them once" as "perpetual consent to use your likeness", even if you don't want or need AI-generated images of yourself. Which no-one does.

Facebook is a shithole, and it's only going to get worse. If I haven't convinced you enough, I urge you to read at least some of the following links (plus the ones I've peppered throughout the above) for more on the story, because these folks report on this stuff for a living and can provide a lot more detail on what is going on.

Never Forgive Them by Ed Zitron – a comprehensive breakdown of how, over the last 10-15 years in particular, big tech has been systematically making life worse for everyone online under the guise of "growth". And it seeps into all areas of life, be it Facebook, Twitter and other forms of social media, or a cheap laptop you buy from Amazon.

AI Powered Buzzfeed Ads Suggest You Buy Hat of Man Who Died by Suicide by Emanuel Maiberg, 404 Media. Not directly related to Meta, though it is a tale of why AI-powered anything relating to advertising (a category which Meta stuff firmly falls into) is a pile of shit. I will say 404 Media has been doing some of the absolute best reporting on all this for quite some time now.

Zuckerberg: The AI Slop Will Continue Until Morale Improves by Jason Koebler, 404 Media. About how Zuckerberg doesn't believe the AI sludge that is taking over Facebook is a problem, and how he actually wants to encourage it.

Where Facebook's AI Slop Comes From by Jason Koebler, 404 Media. Self-explanatory, though you may be surprised at the answer to the headline and the reasons why.

Mark Zuckerberg, Recipient of World's First Rat Penis Transplant, Announces Meta Will Stop Fact-Checking by Matt Husser, The Hard Times. Also self-explanatory. The fact-checking thing is actually where all this started; Zuck is putting this side of things in the hands of the users via a Twitter-style "Community Notes" system, rather than having fact-checkers to combat disinformation on staff. Things just got worse from there.

Meta has 'heard the message' from Trump, says whistleblower Frances Haugen by Dan Milmo and Robert Booth, The Guardian. Some insider knowledge on the situation and how it's happening exactly because of the reasons you thought.

Look, I get it. I appreciate that some of you might not be able to delete your Facebook accounts because it's the only means you have of getting in touch with some people. I can't really delete mine either, because I have to use it for work, though I haven't used Facebook "personally" for years now because I saw it enshittifying a long time ago and jumped ship. The only Meta service I use these days — and that's irregularly — is WhatsApp.

But I would urge you to look over all of the above, and consider whether that is a company you still want to have any involvement with. Not only are the policy changes above actively harmful, the service as a whole has, as Zitron explains in his piece linked above, gradually been getting worse and worse, abusing its users in the name of profit and growth, for years at this point.

There are always alternatives. You can email people, just like in the good old days, or alternative messaging solutions like Discord, Zoom and Skype exist. They all have their issues, yes, but they're not actively being harmful like Meta is now. You can build a website to share your photos. Hell, if you're hooked on social media, there are plenty of better alternatives to Facebook now. (Just don't join TikTok.)

Online is a garbage fire right now, and it's only getting worse. One day, we might be able to look back on this whole sorry situation and laugh, but right now it's getting to a point where it's outright dangerous for some folks online. And I would hope that you, dear reader, don't want to be part of making that problem any worse.

If you didn't know anything about any of this prior to today, I hope you feel a little better informed now. And if you did, I'd urge you to take that step and move well away from Meta as soon as you are able.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 203: A distressing dichotomy https://imnotdoctorwho.moegamer.net/2024/12/27/oneaday-day-203-a-distressing-dichotomy/ https://imnotdoctorwho.moegamer.net/2024/12/27/oneaday-day-203-a-distressing-dichotomy/#respond Fri, 27 Dec 2024 19:45:00 +0000 https://imnotdoctorwho.moegamer.net/?p=25438 I am, as you'll know if you've been reading this here blog for a while, suffering from a fair old bit of loneliness. As the years have gone by, groups of friends have gradually drifted away, and it feels like one of the longest holdouts in that regard is heading in that direction of late. … Continue reading #oneaday Day 203: A distressing dichotomy

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I am, as you'll know if you've been reading this here blog for a while, suffering from a fair old bit of loneliness. As the years have gone by, groups of friends have gradually drifted away, and it feels like one of the longest holdouts in that regard is heading in that direction of late. I haven't heard from anyone in this group for probably several months at this point, and to be honest, I'm burnt out.

Here's my problem, see: I'm lonely, but I'm also absolutely exhausted feeling like the only one trying to make an effort to keep friendships going or to try and "fit in" places. I'm a member of several online communities (well, let's be real, Discord servers at this point, since self-contained online communities barely seem to be a thing any more) but the prospect of trying to raise my head, say hello and generally get "noticed" in some way is just… deflating. It almost doesn't feel worth the effort. It feels like fighting my way out of quicksand.

Take this group I'm referring to, for example. I have been feeling for quite some time that if I don't say something and attempt to start a conversation, no-one says anything. And indeed, I must confess, over the past few months I simply haven't said anything, just to see if that was actually the case. I had gotten tired, you see, of every time I attempted to start a conversation resulting in the things I said getting either shut down or ignored. In particular, I have tried to express enthusiasm for the things I've worked on professionally — which I'm very proud of — and my own creative projects — which likewise I want to share with people who are important to me — and have found myself rebuffed. And it seems no-one wants to talk about anything that is important to them, either, so silence it is.

This is not a healthy way to be, I know, but I feel frustrated and resentful any time I feel like I'm the only one who has been making an effort with a friendship. And so, day by day, I feel myself retreating further into my own private world, and feeling less inclined to want to come out and show myself.

Well, no. It's not that. It's that I find doing so to be immensely draining, particularly when it's in an environment or situation I find uncomfortable. Take our work Christmas outing recently for example; while we were out there were several people who clearly wanted to make an effort to get to know me a bit better, and I had those conversations where I could — but because we were in an inordinately noisy environment where it was very difficult (and uncomfortable) to have a conversation, I didn't feel like I could really carry things on. It was too tiring. I felt bad, because it was people showing an honest interest in me, but I just couldn't keep trying to have a conversation while I couldn't hear anything.

I ended up bowing out of the evening relatively early because my senses had just been completely overwhelmed by the noise. I had a good time overall; I just knew I couldn't take any more.

It sort of feels like a variation on that at other times. I don't want to be a lonely recluse who never talks to anyone, but when I never get anything back when I do attempt to initiate something — and when no-one else seemingly wants to initiate things with me without me prompting them — I get to a point where it just doesn't feel worth trying any more, which I fear will eventually build into actively pushing people away if and when they do ever reach out.

Perhaps the thing to do is just to accept that this is the way things are, and to try and structure my life accordingly. If people aren't going to make the effort themselves but they are still, for one reason or another, actually important to me, then I make some time to ensure that I get heard. It doesn't have to be much; perhaps just set aside a time each week to drop a quick message to the group in an attempt to start a conversation. That feels very formal, I know, and that's one of the reasons I haven't done something like this sooner — but right now it feels like doing something overtly "artificial-feeling" might be the only way I get my almost completely drained "Social" meter back up into the green.

I should probably mention at this point that I am inordinately grateful to my good pal Chris, who has stuck by me through exceedingly thick and enormously thin, and always has a kind word and receptive ear any time I drop him a message. The only trouble is he's on the other side of the world to me, so not someone I can just drop in on for some beers and video games.

My wife Andie is and always has been a rock, too, and any time I start feeling lonely I am grateful that I am not completely alone, thanks to her, our two cats (who both know to come and look after me when I'm feeling low — they're both sat with me on the sofa as I type this) and, of course, my family, who just accept me as I am, with all my myriad flaws.

Is that enough, though? It doesn't feel like enough. Something in my mind remains intensely dissatisfied in my socialisation, and I need to do something about it. So, as tempting as it is to just wallow in despair at things gradually getting worse on their own without my input… I guess it's time to acknowledge that I need to provide that input if I ever want things to get better again.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 174: Why am I still doing this? https://imnotdoctorwho.moegamer.net/2024/11/28/oneaday-day-174-why-am-i-still-doing-this/ https://imnotdoctorwho.moegamer.net/2024/11/28/oneaday-day-174-why-am-i-still-doing-this/#respond Thu, 28 Nov 2024 22:53:20 +0000 https://imnotdoctorwho.moegamer.net/?p=25310 Why am I still doing this? Or, perhaps to the point, why did I start doing this again? This article from Aftermath does a good job of explaining why. Since the rise of social media, I feel like it's significantly less likely for someone to have a "personal website", because everyone is concerned about their … Continue reading #oneaday Day 174: Why am I still doing this?

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Why am I still doing this? Or, perhaps to the point, why did I start doing this again? This article from Aftermath does a good job of explaining why.

Since the rise of social media, I feel like it's significantly less likely for someone to have a "personal website", because everyone is concerned about their "reach" and "engagement", and if you want both of those things, you want to be on a well-established social media site.

But if you're more concerned with self-expression and having a space to truly call your own, having your own website is hard to beat. And I think as people become more and more disillusioned with social media — Twitter and Facebook in particular — I think personal websites are going to become more and more important to a wider range of people.

Times have changed a bit, though. The word "blog" seems to have fallen out of wide usage, to be replaced with "newsletter", this being a result of the assumption that people will sign up to get your posts delivered to them via email, rather than going out of their way to visit your site. However, most of the "newsletters" out there are actually just blogs: people having a space to call their own, writing whatever they feel like at any given moment.

The best blogs… sorry, newsletters… of course have a distinct focus. One of my favourites is Ed Zitron's Where's Your Ed At?, which is one of the few sites out there continually taking the garbage of the AI industry and other enshittified parts of the Internet to account for their making life worse for everyone.

And, of course, if you've been following me for a while, you'll know about my own MoeGamer, which is my main video game blog. MoeGamer has now outlived all of the professional, commercial sites I have ever written for, which is a nice feeling. Sure, I don't update it every day or indeed regularly, but there's a ton of stuff to read on there, and I've made sure all of it is hopefully relevant and interesting, regardless of when you come to it. No racing to get "news" out the door; no rushing games to meet embargoes; just in-depth articles about games that, for one reason or another, I have found it worthwhile to spend some time, effort and words talking about.

This site, though, this is mostly for me. This site is my virtual replacement for the personal diaries I used to write as a teenager, only at no point have I become embarrassed enough about something I've written to want to throw the whole thing in the outside bin so it would never be found by anyone, except maybe the dustmen, who I hope had a good laugh about how much I fancied Nikki Rose before flinging the book into landfill. This site is my reminder of at least part of my time on this planet which, for sure, has had some hefty ups and downs over the course of the last 15-20 years or so.

Does it have many people reading it? No. But I'm not doing it for them. I'm doing it for myself — and if anyone happens to stumble across this little corner of the Internet and gets something out of something I've written, that's just a happy bonus.

If you've never given this sort of thing a try and you find yourself frustrated at social media, I can highly recommend giving it a go. It's dead easy to get started with a platform like WordPress or its numerous imitators; in many cases, you can get up and running for free, too.

However you choose to do it, I can assure you of one thing: having a space to truly call your own, in which you can express yourself completely freely, is something that I've started to find increasingly important with each passing year. It's a good thing to have an outlet, for both the good feelings and the bad, and banging out 500-1000 words every so often just about whatever's on your mind is a healthy habit to get into.

That's why I'm still doing this. Not to be famous, not to make money, not to get engagement and followers. But because it's just something I want to do, and which I find is of great benefit to my overall wellbeing. Give it a try!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 170: I really don't care about drama https://imnotdoctorwho.moegamer.net/2024/11/24/oneaday-day-170-i-really-dont-care-about-drama/ https://imnotdoctorwho.moegamer.net/2024/11/24/oneaday-day-170-i-really-dont-care-about-drama/#respond Sun, 24 Nov 2024 13:59:12 +0000 https://imnotdoctorwho.moegamer.net/?p=25295 I've been umming and ahhing about whether or not to post this, but if I can't speak freely on my own fricking website, I think I'll explode, so I'm going to say it anyway. I really, really don't give a damn about any drama surrounding an individual behind a particular project. I'm not saying you … Continue reading #oneaday Day 170: I really don't care about drama

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I've been umming and ahhing about whether or not to post this, but if I can't speak freely on my own fricking website, I think I'll explode, so I'm going to say it anyway.

I really, really don't give a damn about any drama surrounding an individual behind a particular project. I'm not saying you have to feel the same way, but I do want to express that I find it continually tiresome and genuinely upsetting when I want to talk about something that I think is cool, but the first response is always "but [individual] worked on it, so it's bad (and by extension you are bad for having anything positive to say about it)".

I'm not going to talk about specific cases here, because even doing that has the potential to attract ire towards me, and that's not what this post is about. What it is about is the sense of frustration I feel that the real people who worked on a project end up getting punished for the actions or behaviour of one individual — and, by extension, the attacks people who express enthusiasm for that project end up suffering also.

It is an unfortunate fact of capitalist life that in order to claw your way up to the top of the heap, you probably have to be a bit of a shithead. The way capitalism works, the way business works; you need to be a bit of a shithead in order to see success. You need to doggedly pursue the things you want to achieve, and you need to defend your commercial interests. This is true for pretty much all industries, whether it's groceries, tech, publishing or whatever. I defy you to find any company out there with an executive suite that has never done anything you're not a particular fan of, all in the name of either pursuing their goals or defending their commercial interests.

Trouble is, when the higher-ups at a company do something that is regarded as "bad" or "indefensible", the real people who suffer are those who are just doing their job underneath. When one CEO behaves poorly, the people who are actually making the products that CEO's company is known for end up getting punished for it. They could do an absolutely amazing job on whatever they worked on, but still get punished because their boss once did "A Bad Thing", often several years ago.

This, unfortunately, spreads outwards. Because "(CEO = Bad) = (Company = Bad)", anyone who then expresses an interest in or an enthusiasm for the products of Company gets yelled at by people who care more about the CEO than the company or the product. And that leaves people feeling like they simply can't express their enjoyment of something they like just as a product, because of one thing the CEO did half a decade ago.

CEOs should, ideally, not do shit things. It would be lovely if we lived in a world where CEOs did not feel the need to do shit things, be it in the name of pursuing their goals or defending their interests. But we do not. And frankly, I am, I'm afraid, long past giving a shit.

I've seen too many pointless, unnecessary arguments and too many strained, even broken friendships over this sort of thing, and it just doesn't matter. We live in a joyless enough world as it is; we should not be attacking one another over the things we choose to have fun with, so long as those things are not actively hurting someone. And in the specific instances I'm thinking about here, no-one is getting hurt except the folks who worked on them, and the people being attacked for daring to say something positive about them.

That's all I'm going to say on the subject. I do not want an argument on this, I do not want anyone in the comments trying to tell me I'm wrong for feeling this way. I'm fed up and I'm annoyed, and I am absolutely not in the mood for someone to tell me I'm wrong for feeling that way. So if you're gearing up to type a comment like that, zip it. I do not want to hear it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 160: The death of Twitter https://imnotdoctorwho.moegamer.net/2024/11/14/oneaday-day-160-the-death-of-twitter/ https://imnotdoctorwho.moegamer.net/2024/11/14/oneaday-day-160-the-death-of-twitter/#respond Thu, 14 Nov 2024 23:26:53 +0000 https://imnotdoctorwho.moegamer.net/?p=25260 It seems like Twitter's day in the sun is finally coming to an end. With the deadline looming for the site to start scraping everyone's posts to train its AI models, Elon being an absolute fucking maniac (not in a fun way) and Trump being in office, a lot of people — including some well-established … Continue reading #oneaday Day 160: The death of Twitter

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It seems like Twitter's day in the sun is finally coming to an end. With the deadline looming for the site to start scraping everyone's posts to train its AI models, Elon being an absolute fucking maniac (not in a fun way) and Trump being in office, a lot of people — including some well-established figures and brands — have been jumping ship and turning to Bluesky. Hell, even the Clifton Suspension Bridge has decided to ditch Twitter. And no, I'm not making that up.

I haven't been following the progress of all the "Twitter alternatives" that sprang up a while back too closely, but it seems like a lot of people are favouring Bluesky, which I must confess is one that I've been on for a little while now. Threads sounds like an absolute dead end of a social network — tech commentator Ed Zitron describes it as "Twitter made of Instagram comments" — and the less said about shit like Gab, Truth Social and Parler (does that one even still exist?) the better.

I'm interested to see where things will go. The vibe on Bluesky right now is very positive; many folks quite rightly describe it as feeling like Twitter from 10+ years ago, and they're absolutely right in terms of atmosphere. The users have collectively decided to not allow it to fall into negativity and ragebait like Twitter has become in recent years, and there is a shared understanding that "block early and block often" is the best approach to anyone being a dickhead.

This is helped enormously by Bluesky's "nuclear block" function, which means that if someone quote-replies a post then blocks the person they quoted, the quote will appear as blocked for everyone. That helps prevent dogpiling and discourages people from going around looking for trouble. Couple this with the "detach quote" function, where if you do find yourself quote-replied and you're getting grief as a result, you can simply unclip your post from the quote and be left the fuck alone. Much better than Twitter's woefully ineffective mute and block functions — oh yeah, Twitter made block work so that anyone you blocked can still see your posts, which is… great.

At this point, anyone still on Twitter is in absolute denial. The place is infested with bots, scammers, right-wing fucknuts and Elon sycophants who want nothing more than just a crumb of billionaire dick to suck. And with the impending "AI" shit looming, I'm not surprised people have finally had enough. I'm certainly never going back, and I think my boss and I need to have a serious conversation about whether we start focusing our professional social media efforts on Bluesky instead of Twitter. There are a lot of cool retro game peeps over there, and I think Evercade would fit in well there.

Of course, there's always the thing to ponder: do people really want "brands" on a social media site? And I guess it depends what they're doing. If all they're doing is engagement bait crap, probably not. But this might be a fun opportunity to experiment with doing something a bit different, in a place with an altogether different vibe.

Something to consider next week, certainly — my boss is off this week, otherwise I'd have a chat with him about it tomorrow. In the meantime, Bluesky seems to be a pleasant enough place to hang out from a personal perspective, and a fair few people I know have showed up there. It's social media how it used to be before all those sites made us want to kill ourselves every day, and I'm sure that won't last forever. But while it does, we may as well enjoy it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 157: A happy ending (not in a sex way) https://imnotdoctorwho.moegamer.net/2024/11/11/oneaday-day-157-a-happy-ending-not-in-a-sex-way/ https://imnotdoctorwho.moegamer.net/2024/11/11/oneaday-day-157-a-happy-ending-not-in-a-sex-way/#respond Mon, 11 Nov 2024 21:32:25 +0000 https://imnotdoctorwho.moegamer.net/?p=25244 I'm pleased to report that all of us kicking up a stink over RoseTintedSpectrum's YouTube channel being wrongfully terminated yesterday has proven successful: our lad managed to finally get through to a human being at YouTube, and his channel has been reinstated, with just an obviously insincere, automated "apology" of sorts from YouTube attached. This … Continue reading #oneaday Day 157: A happy ending (not in a sex way)

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I'm pleased to report that all of us kicking up a stink over RoseTintedSpectrum's YouTube channel being wrongfully terminated yesterday has proven successful: our lad managed to finally get through to a human being at YouTube, and his channel has been reinstated, with just an obviously insincere, automated "apology" of sorts from YouTube attached.

This is obviously a good resolution to what was a stressful and upsetting situation for Rosie, and it should bring a few things into sharp focus for everyone. Corporations are not your friends. Corporations can and will take things that you have created away from you at a moment's notice. Corporations do not care, particularly when they rely on automation and "AI" to do their work for them.

Human beings are your friends. Individuals that you make a personal connection with are how you get by in this increasingly horrible world that we live in. Friendship groups and communities can get things done — the last 24 hours has clearly proven that, with Rosie's story not only spreading across Twitter and temporarily drowning out at least some of the white supremacy thanks to the few creators with a decent following who are still there, but also making some noise on BlueSky and even getting a writeup on the retro gaming website from the NintendoLife folks, Time Extension.

I find it kind of hilarious, tragic and frustrating that there are some folks who took glee in this whole situation. People such as the odious George "FunkySpectrum" Cropper, who has made his entire online life about spreading hatred of people he doesn't like. And people like one anonymous stroppy twat who goes by "GlamorousAlpaca" in Time Extension's comments, who just made shit up about Rosie for no apparent reason. But as frustrating as the sad, pathetic existence of these people is, they will never know the joy that Rosie is undoubtedly feeling right now: the understanding that there are people out there who like him, care about him and will fight for him when he has been wronged.

I'm glad that all this has been successfully resolved, but I'm concerned that this sort of thing seems to be happening a lot more of late. The cynic in me blames the rise in the use of "AI" in big corporations like Google; despite these systems being demonstrably fallible and prone to hallucinations, it seems big business is willing to trust its judgement, even going so far as to give it the power to completely remove someone's hard work from the Internet for a perceived (and, I reiterate, non-existent) infraction. It happened to me with WordPress.com, it happened to Rosie on YouTube and I'm sure we'll hear about it happening to other people, too.

The Internet continues to enshittify itself, but we can still find havens of sanity amid groups of like-minded, sensible, supportive and caring people. If you have been fortunate enough to find a group like that online, be sure to hold on to them with everything you have. I feel like they will only become more valuable to you as time goes on.

Oh, while you're here, go pop RoseTintedSpectrum a subscribe if you haven't already. Watch a few vids and leave a couple of nice comments, too. The lad could do with a smile after the last 24 hours.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 156: A reminder that automated moderation solutions suck https://imnotdoctorwho.moegamer.net/2024/11/10/oneaday-day-156-a-reminder-that-automated-moderation-solutions-suck/ https://imnotdoctorwho.moegamer.net/2024/11/10/oneaday-day-156-a-reminder-that-automated-moderation-solutions-suck/#respond Sun, 10 Nov 2024 19:27:07 +0000 https://imnotdoctorwho.moegamer.net/?p=25241 Hello. Bit of a serious one today. Many of you reading this will likely be familiar with the YouTube channel RoseTintedSpectrum. He has suffered an extremely unfortunate happening today in that YouTube has seen fit to completely obliterate his entire channel. Their reasoning? He supposedly violated their policies about "spam, scams and deceptive practices". Needless … Continue reading #oneaday Day 156: A reminder that automated moderation solutions suck

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Hello. Bit of a serious one today. Many of you reading this will likely be familiar with the YouTube channel RoseTintedSpectrum. He has suffered an extremely unfortunate happening today in that YouTube has seen fit to completely obliterate his entire channel. Their reasoning? He supposedly violated their policies about "spam, scams and deceptive practices". Needless to say, he did not.

For the unfamiliar, RoseTintedSpectrum is someone who's been doing YouTube for a few years now. As the name of his channel suggests, he started out doing videos about old Spectrum games, and his dry humour and cynical wit won him a small but dedicated following of folks who enjoyed what he put out. Over time, he branched out into a niche that is somewhat underserved: providing commentary on "classic" TV shows, beginning with ITV's show about video games and computer culture, Bad Influence. Most recently, he has been doing huge retrospectives on the legendary GamesMaster, and these videos caused his channel to have a huge and well-deserved surge in popularity.

Well, they did, anyway. For reasons known only to YouTube's automated moderation algorithm, his channel has now been banished to the shadow realm, and he is unable to get a human response out of anyone. He attempted to appeal the "decision" and got a negative response back within 5 minutes, suggesting that no human being has been involved at any step in this process. And they have the gall to say on Twitter that "these decisions are made very carefully" and "thoughtfully". Are they fuck.

If all this sounds a little familiar, it's very similar to what happened with me and WordPress.com a while back — the reason this blog is now self-hosted rather than hosted with WordPress.com. That was almost the exact same situation: my hard work of many years (nearly 20 in my case!) was accidentally and incorrectly branded as "spam", and immediately removed from circulation without warning or any attempt to contact me. Thankfully, my repeated badgering and yelling at WordPress.com meant that it was back up and running again the next day, but the whole situation spurred me on to move my blog off-site.

There's a key difference there, though; while I could do that with my blog, YouTubers do not have that luxury. People who make videos are pretty much locked in to YouTube for life, because self-hosting videos is completely unworkable from both a storage space and bandwidth perspective. There are other video-hosting solutions out there, but they all have issues — no-one gives a shit about Vimeo (particularly now it's branded itself as "AI-powered") and Rumble is full of the absolute worst shitheads on the planet. So for most folks, it's YouTube or nothing.

I want to emphasise this key point: it is completely unacceptable for automated moderation tools to have the power to take a creator's hard work offline without even attempting to contact them. It is completely unacceptable that this occurs without any human input whatsoever. And it is completely unacceptable for YouTube's support team, when contacted about this issue, to say there is "nothing more they can do" because the automated appeal response to the automated channel deletion decided within less than five minutes that no mistakes had been made at any point in the automation process.

If a channel is flagged as being in violation of some sort of policy, that should be an immediate signal for an actual human to look at it. It should have taken anyone human less than five minutes to determine that there was nothing on RoseTintedSpectrum's channel even remotely related to "spam, scams or deceptive practices", and this whole situation should have never happened in the first place.

But no. Because big corpos like Google are all-in on AI and automation, they trust the clearly and demonstrably fallible machines to handle it all themselves — including any attempts to appeal the decisions. And the result is situations like we have now, where a dedicated and hard-working creative type is left with absolutely nothing to show for years of hard graft.

RoseTintedSpectrum puts an unbelievable amount of effort into each and every video he has ever made, and that should be abundantly clear to any human being looking at his channel.

But sadly, because no human being at YouTube has looked at his channel, we're left with the situation we're in now. Which is completely unacceptable.

If you're still clinging on to your Twitter account in the vain hope that the last week or so has all been a bad dream, I urge you to contact @TeamYouTube and @YouTubeLiaison over there to let them know they have made a huge mistake — RoseTintedSpectrum's YouTube account, if you want to copy that in, also, is @SpectrumTinted. With any luck, this will all be resolved sooner rather than later.

And if you're reading this and happen to be in any sort of position to make big decisions at your place of work: automated moderation solutions are fucking bad and should always have human oversight. So don't fucking delete people's hard work before you even attempt to contact them.

Sort it out, YouTube.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 148: Stream Success https://imnotdoctorwho.moegamer.net/2024/11/03/oneaday-day-148-stream-success/ https://imnotdoctorwho.moegamer.net/2024/11/03/oneaday-day-148-stream-success/#respond Sun, 03 Nov 2024 02:33:39 +0000 https://imnotdoctorwho.moegamer.net/?p=25216 I done a stream! It went pretty well, and I enjoyed myself. Even had a few people chatting along. If you want to catch up on it, here it is archived on my YouTube channel: As you can hopefully see from the thumbnail, we were playing the delightfully named Mon-Yu: Defeat Monsters And Gain Strong … Continue reading #oneaday Day 148: Stream Success

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I done a stream! It went pretty well, and I enjoyed myself. Even had a few people chatting along. If you want to catch up on it, here it is archived on my YouTube channel:

As you can hopefully see from the thumbnail, we were playing the delightfully named Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armour – You May Be Defeated But Don't Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. This is a dungeon crawler by Experience, makers of, among other things, the Spirit Hunter horror adventures I've been playing recently.

I obviously talk more about the game in the stream itself, but my first impressions after a 3-hour session are very positive. It's really interesting how Experience manage to make what is ostensibly the same kind of game feel cool and different between all their different titles. Mon-Yu is pitched as an entry-level dungeon crawler, but there are plenty of interesting little wrinkles for genre veterans, such as being level capped on each dungeon, meaning you have to figure out how to deal with the bosses without just outlevelling them.

There's also an interesting equipment system, where equipment gains experience as you use it alongside the characters. Equipment has a "rank" which determines how much it can level up, so sometimes you have to make a decision between keeping your upgraded items or taking a temporary hit to your effectiveness while you power up something with a higher cap.

There's also a really great "rapid battle" system, where if you know what you're doing you can get all your characters to auto-attack or repeat their last actions without having to wait for all the animations and log entries to appear on screen. Combine this with the fact that the game has no random encounters — and by its level-capped structure, it discourages grinding to a certain extent — and you have a really interesting take on what has, over the course of the last few years, become one of my favourite subgenres.

Anyway, it's half past two in the morning now because I made a video about sauce after finishing the stream. Watch out for that on my channel later next week. For now, I must sleep!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 147: Saturday Night is for Streaming https://imnotdoctorwho.moegamer.net/2024/11/01/oneaday-day-147-saturday-night-is-for-streaming/ https://imnotdoctorwho.moegamer.net/2024/11/01/oneaday-day-147-saturday-night-is-for-streaming/#respond Fri, 01 Nov 2024 19:53:40 +0000 https://imnotdoctorwho.moegamer.net/?p=25212 Well, it is this week, anyway. Andie is going out for a friend's birthday in the evening, so I thought I might take the opportunity to do a bit of streaming. You, dear reader, are welcome to stop by. Here's my Twitch channel. I'll be streaming from about 8pm UK time, all being well, and … Continue reading #oneaday Day 147: Saturday Night is for Streaming

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Well, it is this week, anyway. Andie is going out for a friend's birthday in the evening, so I thought I might take the opportunity to do a bit of streaming. You, dear reader, are welcome to stop by. Here's my Twitch channel. I'll be streaming from about 8pm UK time, all being well, and the duration will depend on how much fun I'm having and whether anyone is actually chatting. I plan to go for at least an hour or two, though.

The game I've picked to stream is one I deliberately haven't started yet. It's Experience's dungeon crawler Mon-Yu: Defeat Monsters and Gain Strong Weapons and Armor. You May Be Defeated, but Don’t Give Up. Become Stronger. I Believe There Will Be a Day When the Heroes Defeat the Devil King. I have picked this for several reasons:

  1. I like Experience games.
  2. I like dungeon crawlers.
  3. It has a silly name.
  4. As I understand it, it's a fairly light and breezy take on the dungeon crawler, so it should be eminently suitable for chatting while playing.

Now I'm sure anyone who is all about "optimising" their Twitch experience would recommend I play something people have actually heard of. But if you've ever paid my YouTube channel a visit you will know that I don't really give a shit about baiting the algorithm and getting huge viewing figures.

In fact, as I've discussed previously, I actually don't like it when a video does well, because after you crash through a certain number of views, people start to get a bit more mean and I'm not a big fan of that. So I'd rather just host a nice little comfortable stream for friends to drop in on as they see fit — and perhaps a few newcomers can pop along and learn a bit about a game they haven't seen before alongside me.

Streaming is something that, I know, you have to work hard at in order to get anywhere. To be honest, I'm not so fussed about trying to "make partner" or "go affiliate" or whatever — the thing that appeals to me about streaming more than anything else right now is the prospect of potentially making some human connections with people. I have been so bereft of good company beyond my wife and cats in recent years that I want to try various means of potentially meeting new folks. And streaming would seem like a potentially solid means of discovering people with similar interests that I might get along with.

I know that won't happen immediately. I'm fine with that. I've recorded lots of Let's Plays for YouTube, so I am intimately familiar with how to talk rubbish entirely to myself while playing a video game. But if some good conversation happens to come about? So much the better. We shall see, I guess.

Anyway, tomorrow evening, 8pm UK time. I'll let you work out what that is in your region. Let's hunt some monsters and have a good time!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 139: Non-specific ramblings https://imnotdoctorwho.moegamer.net/2024/10/24/oneaday-day-139-non-specific-ramblings/ https://imnotdoctorwho.moegamer.net/2024/10/24/oneaday-day-139-non-specific-ramblings/#comments Thu, 24 Oct 2024 23:42:44 +0000 https://imnotdoctorwho.moegamer.net/?p=25165 I'll level with you, dear reader, I don't really know what to write about tonight, and it's already twenty past midnight, so I decided I would just start typing and see what came out. I had been looking for inspiration in past blog posts, but ended up just reading them rather than taking any actual … Continue reading #oneaday Day 139: Non-specific ramblings

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I'll level with you, dear reader, I don't really know what to write about tonight, and it's already twenty past midnight, so I decided I would just start typing and see what came out. I had been looking for inspiration in past blog posts, but ended up just reading them rather than taking any actual ideas from them. It's times like this that I'm glad I've managed to keep this one site up and running for so long — even though it has had a few challenges in the last year in particular.

But anyway. Looking back at the blog posts I wrote more than 10 years ago — I was idly browsing through entries from January 2011 — I found it striking to ponder how some things have very much stayed the same (depression, anxiety, loneliness) and others have changed quite a bit.

In one post, for example, I noted a modest ambition of mine as being able to one day buy a brand-new car. To date, I have done that not once, but twice. Well, kind of. I got roped into one of those hire-purchase schemes because I am not good at talking to salespeople, and when the term on one was concluded, I was faced with either paying up several thousand more pounds to keep the car I'd already paid several thousand pounds into on a month-by-month basis, or switching to another new car and continue paying for that on a month-by-month basis.

Not having several thousand pounds to spare at the time, I chose the latter option, which resulted in me getting a worse car for more money. But at least when that one was up, I did have the money to spare to just finish purchasing it outright. Regrettably, it was due to my inheritance from my last remaining grandparent passing away — thanks, Nan D — but that same car is still sitting comfortably on my driveway and will hopefully last a good few years more yet.

Back in 2011, I don't think I would have ever contemplated having a nearly-new piano, which I do now. Of course, 2011 was right when I was in the middle of one of the worst periods of my life, having recently separated from my first wife and started enduring what, at the time, I thought was the great indignity of having to move back in with my parents. (My mental state was not good at the time. I mean, it's not good now, but it was really bad then. I am now, at least, genuinely and honestly grateful for that safety net I had and wouldn't like to think of what might happened to me had my parents not saved me from a very bad situation. But enough of that for now.)

On the whole, my life in 2024 is in a much better place than it was in 2011. I have a stable job that I like in a field I'm proud to be part of, a decent income, an incredibly supportive and understanding wife whom I love very much, two wonderful cats whom I also love very much, and a game collection that would blow the mind of my teenage self. In terms of general "life situation", I can't complain all that much.

But I miss people. As a socially anxious and introverted person, I'm sure that's not something the me of a decade or two back would have ever thought I'd say, but man. Loneliness fucking blows. And the longer it goes on, the harder it feels like it is to do something about it. There are people I probably could reach out to and attempt to rekindle past friendships, but what does one say in that situation, and via what medium?

I feel like I've had about a decade of everyone I know drifting away from me for one reason or another — or perhaps me drifting away from them, or perhaps both — and now I just don't really know how to handle that. I would like nothing more than to return to the good old days of the "Squadron of Shame" club on 1up.com and our later website and podcast, but I wouldn't even know where to begin recapturing those good old days — or even if it's possible to do so.

The one positive thing I've found in recent months is that social network BlueSky has a pleasing "early 2010s" Twitter vibe to it right now, and that is gradually helping me to build up a sense of online confidence that has been severely knocked over the course of the last decade or so.

That's a start, at least, as loathe as I am to rely on a social network website for interacting with people, knowing as I know now that all these services eventually go down the route of enshittification. Real-life, meanwhile, I have a lot more work to do in, as my present physical condition means that I'm afraid and/or ashamed to see anyone I used to know in person because of the amount of weight I gained over the COVID years, so that's going to be a harder, more long-term project, but, well, I guess I have plenty of time on my hands.

Well, then, how about that. "Nothing to write about," he says, then goes and rambles on for nearly a thousand words. I guess that's the approach to take when I can't think of anything, then. Just sit down and write. That's what #oneaday has always been about. And that's what I'll continue to do.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 135: Just one is fine https://imnotdoctorwho.moegamer.net/2024/10/20/oneaday-day-135-just-one-is-fine/ https://imnotdoctorwho.moegamer.net/2024/10/20/oneaday-day-135-just-one-is-fine/#comments Sun, 20 Oct 2024 19:38:05 +0000 https://imnotdoctorwho.moegamer.net/?p=25149 As I type this, I can overhear my wife listening to some YouTuber I hate the sound of promising to "review every celebrity brand make-up". And this reminded me of a weird trend that is specifically a YouTube thing, whereby it seems like looking at just one thing is never enough, you've always got to … Continue reading #oneaday Day 135: Just one is fine

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As I type this, I can overhear my wife listening to some YouTuber I hate the sound of promising to "review every celebrity brand make-up". And this reminded me of a weird trend that is specifically a YouTube thing, whereby it seems like looking at just one thing is never enough, you've always got to do every instance of a thing.

I Ate At Every Margaritaville In the Country. I Watched Every Barbie Movie. I Played Every Poorly Reviewed Soulslike Game on Steam. This particular "style" of video always seems to be combined with some sort of deliberate suffering — both for the presenter and the viewer, I'd wager — and honestly, it just doesn't appeal to me at all. I'm the sort of person who would much rather take their time over exploring something sprawling in depth and detail than attempting to cram it all into one video — because I can't help but feel if you're cramming a massive amount of things into one video, each individual thing isn't going to get much of a look-in, is it?

I realise this is the point of some of these videos, either to highlight the fact that the many instances of Thing are almost identical to one another and thus can't really be distinguished, but it still irks me somewhat — especially when it comes to a lineup of things that is quite varied such as, say, the output of a particular software company. A video along the lines of "I Played Every Blizzard Game" feels like it would do none of the games any real justice, because each one is very different from the last and deserves its time to shine. Hell, even "I Watched Every Barbie Movie" is probably doing at least some of the Barbie movies a disservice.

My thinking along these lines is why I handled the "Atari A to Z Flashback" series on my YouTube channel as I did. Atari Flashback Classics for Nintendo Switch had 150 games, so I made 150 videos. It took a long time, but I came out of it feeling like I'd completed a worthwhile project — and I absolutely gained some new appreciation for a bunch of games from among that 150 that I otherwise wouldn't have if I'd just given them all a cursory glance and been done within 20 minutes.

Now I'm not saying that everything has to be an epic, long series or anything, and I suspect what I'm describing is more of a "me problem" than anything else. But I know that I, personally, would much rather take my time going through something with a lot of component parts, giving each piece time to digest and myself the opportunity to come to some conclusions that I might not otherwise have been able to if I was racing through to meet my "content deadline".

I guess that isn't what people want these days, though. They want short, quick-fire, snappy — because the modern Web has been set up to pander primarily to those with no attention span. But, as I've argued on several previous occasions, I fear that this just creates a vicious cycle, whereby people's attention spans get shorter and shorter, and the quality and depth people go into when writing or producing videos suffers as a result.

If someone doesn't have the attention span to stick around for more than 3 seconds, that's not my problem; that is very much their problem. I am gratified to see the recent growth in "newsletters" (or blogs, as we used to call them) that present long-form articles intended to be sat down with and savoured; they're not for everyone, sure, but it does please me to know that there are other people out there who enjoy life on the verbose side of things, and they don't care if they "lose" some people due to the sheer length of what they post. As I say, that's a reader problem, not a writer problem. No-one told Charles Dickens not to spend so many fucking pages describing fog — instead, he just gave anyone who couldn't handle it the finger, and his work continues to be regarded as a classic regardless. No-one's going to remember the names of any YouTube Shorts or TikTok creators in 50 years.

I think I got off the point somewhere. But yeah. Review one thing at a time, please. Then I might take your opinions seriously.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 128: Imminent Holiday https://imnotdoctorwho.moegamer.net/2024/10/13/oneaday-day-128-imminent-holiday/ https://imnotdoctorwho.moegamer.net/2024/10/13/oneaday-day-128-imminent-holiday/#respond Sun, 13 Oct 2024 12:16:33 +0000 https://imnotdoctorwho.moegamer.net/?p=25108 As I may have mentioned once or twice recently, we're going on holiday tomorrow. We'll be away from Monday to Friday visiting Center Parcs in Elveden Forest, which has been a thoroughly nice place to have some time away on all the previous occasions we've visited. My intentions for this holiday are to unplug almost … Continue reading #oneaday Day 128: Imminent Holiday

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As I may have mentioned once or twice recently, we're going on holiday tomorrow. We'll be away from Monday to Friday visiting Center Parcs in Elveden Forest, which has been a thoroughly nice place to have some time away on all the previous occasions we've visited.

My intentions for this holiday are to unplug almost completely. I will post on this blog daily because of the whole #oneaday thing, but outside of that, I intend to avoid any sort of attachment to the Internet whatsoever, except where absolutely necessary to research things. That means I am making the following promises to myself:

  • I will not worry about writing anything for MoeGamer or making any sort of video for YouTube.
  • I will not poke my head in on Discord channels that are likely to annoy me.
  • I will not look at Twitter at all.
  • I will minimise my use of Bluesky.

I haven't really talked about the last one at all, but as you may have surmised from the sidebar, I have been dipping my toe back into social media with Bluesky recently. And for the most part, I've found it a thoroughly pleasant environment that feels very much like Twitter did in the early days. It's very left-leaning, which can at times be a little insufferable, and wherever you look you're very likely to run into either a particularly horny furry or someone proud of the fact they're wearing a cage on their cock, but for the most part it has been a remarkably stress-free social media experience so far.

Part of the reason for this is that the platform is built to discourage "dunking", whereas Twitter outright incentivises it these days. The main way Bluesky differs from Twitter is through its absolutely nuclear block function, which means that if someone quote-posts or replies to someone they have subsequently blocked, if you are following the person who made the quote-post or reply, the original post will appear as blocked to you also. This discourages people from going "looking for trouble" because you can't even see the username of the blocked post. This can be frustrating at times if you missed the original context, but for the most part I think it's a positive thing.

So anyway, as a result of all that, and the fact I have a few friendly faces there, I have been using Bluesky a bit recently, and thus, if I'm going to share anything about the holiday that isn't on this blog, I'll likely do so there. If you're a Bluesky user and want to follow me, here.

But yes. Anyway, the main point of this post is to note that I will be disconnecting from the greater part of the Internet as much as humanly possible while I am away, because I need it. I need some time away where I just don't put any unnecessary pressure on myself, or potentially put myself in situations where I might end up getting annoyed. I'm tempted to outright leave a few Discord servers to remove the temptation altogether, but probably won't go that far.

This holiday is to rest, relax and genuinely get away from it all. My mental health has been in the toilet of late, and the Internet has played a big part in creating that situation. So instead I'm going to be among the trees, play some video games, go swimming and look at friendly deer. We might go and fire a crossbow (not at the deer) and play some pool, too. We haven't decided yet. But it's going to be nice.

Today, meanwhile, it's last-minute packing and tidying up ahead of my mother-in-law coming to look after the cats — sorry burglars, the house will still be occupied while we're away — and perhaps finishing off Silent Hill 2 later.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 122: "We Need" and the cult of perpetual dissatisfaction https://imnotdoctorwho.moegamer.net/2024/10/07/oneaday-day-122-we-need-and-the-cult-of-perpetual-dissatisfaction/ https://imnotdoctorwho.moegamer.net/2024/10/07/oneaday-day-122-we-need-and-the-cult-of-perpetual-dissatisfaction/#comments Mon, 07 Oct 2024 20:23:18 +0000 https://imnotdoctorwho.moegamer.net/?p=25076 As someone who works in marketing, there are two little words I'm bloody sick of seeing. Because they always show up beneath announcements of cool things, prompts for discussion… anything, really. "We Need". It doesn't matter what you're posting online, someone somewhere will decide that the thing you just posted about is completely irrelevant, and … Continue reading #oneaday Day 122: "We Need" and the cult of perpetual dissatisfaction

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As someone who works in marketing, there are two little words I'm bloody sick of seeing. Because they always show up beneath announcements of cool things, prompts for discussion… anything, really.

"We Need".

It doesn't matter what you're posting online, someone somewhere will decide that the thing you just posted about is completely irrelevant, and that they have decided to take on the heavy burden of representing the entire audience of Thing.

"We Need".

Sometimes it's a thing you know is coming anyway, so you can't say anything. Sometimes it's a thing that has been previously requested, but which isn't practical right this second. And sometimes it's a completely outlandish, unreasonable suggestion that no-one who knows the slightest thing about the business you're working in would declare with such confidence that "We Need". Always, though, it's something other than the thing you have just posted about.

I know I'm not alone in this, because when I look at marketing posts from other companies, I inevitably see at least one "We Need" in the wild, fulfilling the exact same function outlined above. Talking about anything other than the thing that has just been announced or promoted, and instead speaking on everyone else's behalf that "we" are absolutely, completely and utterly entitled to a thing that hasn't even come up in conversation once.

Back around the Mass Effect 3 ending debacle — remember that? — I took umbrage at games journalists calling gaming enthusiasts "entitled" for whining at developers and publishers. I still don't think productive discussions were had back around then. But honestly, some 10+ years later, I 100% get it. It's downright exhausting to want to share things you're personally genuinely excited about that you've been working on, only to be hit with the inevitable "We Need"s.

I'm pretty sure this all stems from a broader issue online: the cult of perpetual dissatisfaction, where a certain, loud-mouthed proportion of people on the Internet are never satisfied with the thing that has just been put in front of them, no matter how excellent it is. Cool new thing just announced? Yesterday's news. "We need" the next thing, immediately, preferably sooner. Long-awaited and much-requested upgrade to something confirmed? Pish. "We need" something completely unrelated. Product getting excellent reviews from press and public alike? Balls. "We need" something that no-one else has asked for, ever.

This ties in with another theory I have about modern online discourse: the fact that there are people out there who don't feel like they have anything to say if they're not criticising. Saying "this is good" is anathema to them, because then they can't "offer feedback" or "give constructive criticism", even where none was asked for.

By contrast, I've often found that these people tend to do a better job of shutting down conversation than actually starting a worthwhile discussion. I've lost count of the number of times I've expressed my appreciation and enjoyment of something, only for someone to come along and feel the need to list everything they think is wrong with it, everything "We Need" to see fixed about it. When that happens, I just lose all interest in attempting to have a discussion, because that person isn't interested in knowing what I liked about the thing. They just want the opportunity to "offer feedback".

Feedback can be a helpful, useful thing under the right circumstances. But it needs to be asked for, or, in extreme cases, obviously needed. And by "needed" I mean "there is something demonstrably wrong with the thing", not "this one dude doesn't like the way the thing does something".

"We Need."

We need to learn to be satisfied and happy with things, because perpetual dissatisfaction is no way to live. Just stop for a moment and enjoy the thing. It's much more fun than never reaching a point where you can do that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 121: Tedious Nostalgia https://imnotdoctorwho.moegamer.net/2024/10/06/oneaday-day-121-tedious-nostalgia/ https://imnotdoctorwho.moegamer.net/2024/10/06/oneaday-day-121-tedious-nostalgia/#respond Sun, 06 Oct 2024 21:48:41 +0000 https://imnotdoctorwho.moegamer.net/?p=25074 I'm all for nostalgia — hell, most of my online presence is built around it these days — but I'm becoming increasingly tired of social media accounts that are nothing but what I'm going to call "nostalgia fluff". What I mean by this is that they post something that effectively says "This is a thing … Continue reading #oneaday Day 121: Tedious Nostalgia

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I'm all for nostalgia — hell, most of my online presence is built around it these days — but I'm becoming increasingly tired of social media accounts that are nothing but what I'm going to call "nostalgia fluff". What I mean by this is that they post something that effectively says "This is a thing that existed." and then don't provide any sort of additional commentary or context. To put it another way, they are indulging in the exact behaviour depicted in this excellent video from the one and only Mr Biffo of Digitiser:

There's a simple explanation for this, of course: it's engagement bait, as is 90% of anything on any social media platform these days. By posting "Count Duckula is a cartoon series that was once on television", the poster is counting on people showing up in the replies by the score to say "Wow! I remember this!" and "SO NOSTALGIC!" and suchlike.

Trouble is, all of that is completely fucking meaningless. It rarely starts a meaningful discussion, and the person who posted the thing in the first place certainly isn't interested in leading a discussion, otherwise they would have posted something more substantial in the first place. So why do it at all?

Number go up, of course. Those sweet likes and shares. The cynical would note that many engagement bait accounts aim to attract large numbers of views, comments and shares so they can then sell on the account to someone else, but this doesn't always happen. Some people really are convinced that their context and commentary-free acknowledgements that something indeed existed at some indeterminate point in the past are "good content". Some of these people will even get snippy if someone "steals" their "content", by which I mean posting something about the same thing they posted.

There's a difference between this sort of thing and what I do. When I write an article or make a video about something, I'm not doing so just to go "this existed, look how knowledgeable I am for knowing this thing existed". Rather, I do so for one of two reasons: one, to introduce the thing to other people, and that requires some additional context and commentary to explain why the thing is noteworthy; and two, to share my personal recollections of the thing in question, which often ties in with the first point.

That takes effort, though. That requires researching beyond a simple glance at Wikipedia to make sure you got the date right. That requires actual knowledge and experience, and a willingness to do something beyond the bare minimum to cater to the lowest common denominator online.

I often find myself annoyed at the perception that you "shouldn't" post anything too long or in-depth online, "because people won't bother to read/watch it". This, to me, just leads to a situation where you are encouraging something undesirable. By assuming everyone is as stupid as an attention-deficit social media addict who can't read more than a paragraph without wanting to Alt-Tab into Roblox, we just make that the norm. And that's what these low-effort nostalgia engagement bait accounts are doing: making the bare minimum the norm.

I find the idea that you should make things as short as possible "because people will click off within 3 seconds" or whatever kind of insulting. It's insulting to the people who don't click off within 3 seconds to assume that everyone's attention span is as addled as the worst people on the Internet, and it's insulting to me to suggest that if the thing I've done isn't "interesting" within 3 seconds it has no value. So far as I'm concerned, if someone is incapable of reading more than a paragraph of text or digesting a video that is more than 30 seconds long, I don't really want them looking at my stuff anyway. It's not for them.

That may sound gatekeepery but honestly I don't give a shit any more. I hate how much the Internet has become a race to the bottom, and I fear it's reached a point where it is actively harmful to both community and culture.

So I will keep going into things in as much depth as I damn well please, and if you don't have the attention span to deal with it, that is 100% your problem.

(I know none of you reading this fall into this category, of course. Keep being excellent.)


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 103: A solution? https://imnotdoctorwho.moegamer.net/2024/09/18/oneaday-day-103-a-solution/ https://imnotdoctorwho.moegamer.net/2024/09/18/oneaday-day-103-a-solution/#respond Wed, 18 Sep 2024 21:17:55 +0000 https://angryjedi.wordpress.com/?p=24887 Following yesterday's ponderings, something blindingly obvious occurred to me earlier: there's quite a simple solution to what I was contemplating, and that is to actually finally start doing some streaming. I've tried streaming a couple of times and not had a terrible time doing it, but I fell off from doing it because I didn't … Continue reading #oneaday Day 103: A solution?

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Following yesterday's ponderings, something blindingly obvious occurred to me earlier: there's quite a simple solution to what I was contemplating, and that is to actually finally start doing some streaming.

I've tried streaming a couple of times and not had a terrible time doing it, but I fell off from doing it because I didn't really set aside a specific time to do it and haven't (yet) put in the work to try and get any sort of "community" going. To be honest, it's that "work" part that kind of puts me off a bit; one of the nice things about YouTube is that I've been able to just sort of do it slowly and gradually build up an audience naturally without having to faff about promoting myself or whatnot.

Twitch is a platform that is still quite alien to me. There's a lot I don't like about it. It's noisy and filled with distracting features that don't play nice with my autistic brain. I feel certain portions of the Twitch audience have unreasonable expectations of what a streamer can be expected to do to keep them "entertained". And I've seen far, far too many people burn themselves out because they "needed" to get Partner, or Affiliate, or whatever their monetisation program is called.

But at the same time, I kind of like the idea of having a platform where I might be able to make some new friends, chatting about the stuff I love. If I do decide to kick off some streaming, I'll almost certainly keep it retro-focused — at least partly because in my study, which is the place that is really "set up" for streaming, I don't have either a gaming PC or a current-gen console — but I think there's plenty of potential to cover things there, between Evercade, the various mini systems I have (Atari 8-bit, Amiga, C64 and, later this year, Spectrum) and, of course, the gigantic Launchbox library I have on a 5TB hard drive.

It's kind of a scary prospect, though. Even more so than YouTube, Twitch is "putting yourself out there" and inviting comment from any old random who happens to stop by. I should probably comfort myself with the fact that the kind of people I wouldn't want to engage with probably wouldn't be watching retro gaming streams, anyway — but it's still somewhat nerve-wracking.

Perhaps I'll give it a go this weekend as a sort of trial run. My wife is going into town with a friend for a bit, so maybe I'll take the opportunity to try some bits and pieces out back then. If you'd like to stop by, here's my Twitch page. No promises, but I have mentally "pencilled this in" for this Saturday, and we'll see how it goes.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 102: Pondering YouTube... again https://imnotdoctorwho.moegamer.net/2024/09/17/oneaday-day-102-pondering-youtube-again/ https://imnotdoctorwho.moegamer.net/2024/09/17/oneaday-day-102-pondering-youtube-again/#comments Tue, 17 Sep 2024 21:49:38 +0000 https://angryjedi.wordpress.com/?p=24863 Having one of those days where I'm pondering my approach to YouTube. Y'see, my latest video, which covers Atari's Yars Rising and is essentially just a video version of this article, has gone and done very well. Relatively speaking, I mean, and by that I mean it's broken a thousand views. For a small-scale sub-5,000 … Continue reading #oneaday Day 102: Pondering YouTube... again

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Having one of those days where I'm pondering my approach to YouTube. Y'see, my latest video, which covers Atari's Yars Rising and is essentially just a video version of this article, has gone and done very well. Relatively speaking, I mean, and by that I mean it's broken a thousand views.

For a small-scale sub-5,000 subscriber YouTuber like me, getting anything to break 1,000 views is significant. I've had a few successes over the last couple of years, and most of them have had something in common: they've been pre-scripted videos, as opposed to the "Let's Play" style I built my channel on, and which I think I probably enjoy doing the most.

Probably my most significant success to date is the above video, which covers the excellent modern isometric racer Super Woden GP. This video has, to date, managed 87,000 views and is still trickling along. This was absolutely overwhelming to watch happen, to such a degree that I ended up having to "pause" the comments section because I was getting so many people commenting.

My second best is the above, which covers Moonring, an excellent modern take on the classic Ultima RPG formula, developed by one of the folks who worked on the original Fable. Plus it's free. This one has been a slow burn; to date it's done over 29,000 views, but it got off to quite a slow start. Compare the graphs for these two videos.

Here's Super Woden GP 2:

And here's Moonring:

Notice that the latter one spiked for some inexplicable reason about 250 days after I posted it. I don't really know what happened here; I can only assume that it got shared somewhere and a lot of people showed up. But the analytics seem to suggest that YouTube just decided to suddenly start pushing it one day, so it started appearing when people were just browsing around the site:

The Yars Rising video hasn't done anything like the numbers of these two, but it's also still early days for it — at the time of writing, it's just two days old. But it's had a strong early push:

The one thing that the Yars Rising video has in common with the Super Woden GP 2 one in particular is that it was something timely. I made the video shortly after Yars Rising came out, when there was still some discussion going on about it. That, presumably, helps. But it doesn't account for what happened with the Moonring video.

Anyway, the point is, any time something like this happens, I end up wondering if I should change tack a bit with YouTube. The approach I've taken for the vast majority of my videos is one where I introduce a game with a bit to camera at the start, then do a "Let's Play", where I explain the game as if I'm sitting down to play it with the viewer.

Some of these videos have done quite nicely. This one, on Seven Cities of Gold for Atari 8-bit, broke a thousand views:

As did this one on Beamrider for Atari 2600, though that's over the very long term:

I like making those videos. I think they're a good way of helping people to understand how to play and figure out the appeal of retro games. And yet the numbers don't lie: what gets people watching is pre-scripted, more "review-style" videos.

Don't get me wrong, those are fun to write and to make, also — plus I can generally cross-post them between YouTube and MoeGamer for two completely different audiences to see them — but any time I ponder maybe switching to doing that kind of video all the time, I think of the people who have very kindly stuck with me since the earliest days of me fumbling around with the platform, figuring out what the hell I actually wanted to do with my YouTube channel.

I suspect it's not an "all or nothing" question. I suspect the answer is something I know already: that the optimal approach would be to do a bit of both. Perhaps "Let's Play" style videos on simpler, earlier games, and more elaborate scripted affairs for more complex, longer games.

I don't know. I'm just thinking out loud here. If I was a bigger channel I'd just say "fuck it" and start a second channel then split the two types of video between the two channels, but it seems foolish to do that as a small creator.

But anyway. I'm glad the Yars Rising video is doing reasonable numbers, at least. It's a cool game and I'm glad people want to know more about it. So if nothing else, I can be glad about that!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 98: Feature Creep https://imnotdoctorwho.moegamer.net/2024/09/13/oneaday-day-98-feature-creep/ https://imnotdoctorwho.moegamer.net/2024/09/13/oneaday-day-98-feature-creep/#respond Fri, 13 Sep 2024 23:31:42 +0000 https://angryjedi.wordpress.com/2024/09/13/oneaday-day-98-feature-creep/ One of the things that really annoys me about modern websites is the obsession with feature creep, and nowhere is that more apparent than on social media and adjacent sites, with YouTube being a particularly prime example. As if the scourge that is YouTube Shorts wasn't enough, the latest feature that it's impossible to dismiss … Continue reading #oneaday Day 98: Feature Creep

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One of the things that really annoys me about modern websites is the obsession with feature creep, and nowhere is that more apparent than on social media and adjacent sites, with YouTube being a particularly prime example.

As if the scourge that is YouTube Shorts wasn't enough, the latest feature that it's impossible to dismiss permanently — telling it to go away only makes it disappear for a month at most — is "YouTube Playables", a range of bottom-of-the barrel mobile game crap designed to placate the ever more attention-deficit body of users who can't possibly just do one thing at a time.

I honestly don't get it. Who looked at YouTube and went "you know what this needs? Shitty mobile games!" Who looked at Netflix and decided that needed to be a gaming platform? For that matter, who looked at fricking Facebook and thought games on there would be a good idea?

The argument that usually gets trotted out with this sort of thing is that it "gets more people into gaming". Frankly, I've always thought this to be bollocks. Gaming has never been more accessible and affordable on platforms that are specifically built for it, and there is only one possible reason it is being shoehorned in everywhere that it doesn't belong: to monetise the crap out of it, be it through ads, in-app purchases or subscription price hikes.

At this point I'd almost pay YouTube a fee to not have to see garbage like Shorts and Playables ever again. There are fundamental features of their platform that still don't work properly and they waste time with this shit? Someone wants firing.

But I guess someone, somewhere has decided this junk "adds value", so here we are, stuck with it, in yet another example of the Web being enshittified. At least there's no "AI" features in YouTube… yet. Don't you love our cyberpunk dystopian future?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 94: Streaks are unhealthy https://imnotdoctorwho.moegamer.net/2024/09/09/oneaday-day-94-streaks-are-unhealthy/ https://imnotdoctorwho.moegamer.net/2024/09/09/oneaday-day-94-streaks-are-unhealthy/#respond Mon, 09 Sep 2024 19:38:12 +0000 https://angryjedi.wordpress.com/?p=24756 I know, I know, it's pretty rich saying that while I'm tracking how many non-stop days of blogging I've done, but my opinion stands. Streaks, as implemented everywhere from Wordle to Duolingo, are unhealthy. They're transparent attempts to get "engagement metrics" up, designed to guilt-trip people into doing things on the assumption that getting people … Continue reading #oneaday Day 94: Streaks are unhealthy

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I know, I know, it's pretty rich saying that while I'm tracking how many non-stop days of blogging I've done, but my opinion stands. Streaks, as implemented everywhere from Wordle to Duolingo, are unhealthy. They're transparent attempts to get "engagement metrics" up, designed to guilt-trip people into doing things on the assumption that getting people addicted to something is the same as encouraging them to develop a healthy habit.

My daily blogging here? Something I'm doing by choice, and not punishing myself if I happen to fail to live up to. Forget a daily lesson on Duolingo, though, and you can expect to be on the receiving end of multiple guilt-tripping notifications (assuming you haven't turned notifications off for everything like I have) and emails with crying owls suggesting in no uncertain terms that you are an awful person for forgetting to study a foreign language today.

I tried Duolingo for a bit a few years back, and found it quite good, but eventually got annoyed with this. It's always bugged me about Wordle, too, because it doesn't just encourage you to play every day — it encourages you to cheat. Because you break your streak if you don't get the word. And what person in their right mind would break their streak when they can just Google "five letter words that end in READ"? (Me, that's who, though I am making no attempt to position myself as being in any way "of sound mind".)

Building healthy habits is, as I've said elsewhere on this blog, a good thing. It is also a difficult thing, and I think the prevalence of "streaks" everywhere these days actually makes things more difficult. The original intent behind this sort of thing — incentivise and reward continued engagement — may well have been honourable, but now it just feels cynical and manipulative, with Duolingo being by far the most obnoxious implementation of it by a long shot.

Streaks, as implemented via technology these days, are designed to get you addicted to the Skinner Box mentality: to get you checking in regularly so you make Number Go Up. More often than not there's no actual incentive to do anything beyond checking in to the service in question to keep your streak unbroken — though some sites (Duolingo again is guilty of this) also implement things like "leaderboards" to make things really unhealthy.

How do I know this is unhealthy? Because I've experienced it. Duolingo isn't incentivising you to do well by guilt-tripping you into checking in every day, or even by inviting you to attempt to top the leaderboards. It's encouraging you to game the system, because inevitably these systems are intensely, deeply fallible and can be manipulated without too much effort. And once you figure out how to do that — and a lot of people do — any value these systems might have once had in building healthy habits goes right out of the window.

If you need further evidence of how such systems are fundamentally broken, look at the PlayStation Trophies/Xbox or Steam achievements systems. In theory, these systems should enable people who are good at a game to be rewarded for that. What actually happens is that people deliberately purchase games where they can get an "easy Platinum" in order to buff up their statistics. More often than not, this takes the form of a visual novel that the person in question will just stick on fast-forward mode, ignore completely and then claim their completely pointless virtual shiny thing.

It's the same with Duolingo, or anything else that uses such a system. Why bother with letting the things you're learning truly sink in when you can just check in, quickly click through the answers until you get the right ones, then enjoy Number Go Up?

I'm sure there are exceptions to the rule — people who do find streaks helpful in motivating themselves. If that's you, and you use them honestly, fair play to you. Keep it up. But I've seen enough of how people behave in 2024 to know that is not the norm at all. If there's a way to cheat — even if doing so provides no real benefit whatsoever — then people will find and use it.

Now I'm off to go watch some Deep Space Nine. Wouldn't want to break my streak, now, would I?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 93: The Truly Tragic Tale of the "Woke Content Detector" https://imnotdoctorwho.moegamer.net/2024/09/08/oneaday-day-93-the-truly-tragic-tale-of-the-woke-content-detector/ https://imnotdoctorwho.moegamer.net/2024/09/08/oneaday-day-93-the-truly-tragic-tale-of-the-woke-content-detector/#comments Sun, 08 Sep 2024 11:33:59 +0000 https://angryjedi.wordpress.com/?p=24723 One of the most truly insufferable things about the "gaming community" over the course of the last decade has been the rise of the "anti-woke" crowd, which started to really raise its head around the same time as the Gamergate saga — and, indeed, which many people still point to as the real point behind … Continue reading #oneaday Day 93: The Truly Tragic Tale of the "Woke Content Detector"

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One of the most truly insufferable things about the "gaming community" over the course of the last decade has been the rise of the "anti-woke" crowd, which started to really raise its head around the same time as the Gamergate saga — and, indeed, which many people still point to as the real point behind Gamergate rather than any legitimate concerns over ethics in games journalism.

To be clear and completely transparent, around the time of Gamergate being active I may well have expressed some sentiments and concerns that might have got me lumped in with this crowd.

However, I made an effort to distance myself from the movement as a whole, because I could see it was something of a scarlet letter, regardless of whether or not an individual had legitimate, worthwhile concerns.

My issues were always to do with the games journalism side of things, with my particular focus being on reviews and articles that treated Japanese titles (particularly those which featured sexually provocative content) unfairly and from an ill-informed perspective. I steered well clear of any discussions where it was clear people were being full-on racist and sexist — i.e. objecting to a game because it had a woman in a leading role, or a non-white person appearing prominently. I was entirely concerned with how certain portions of games journalism were treating specific games — and the people who enjoyed them — like absolute shit: nothing more, nothing less.

To put it another way, I always thought the people who were objecting to "woke" content in games were being massive weirdoes, and I didn't want anything to do with them. Where games did feature obnoxiously over-the-top "look how progressive we are!" content, I tended to just steer clear of those — or perhaps comment on them in terms of alternatives that did the same thing, but better. To date, my favourite example of this is Read Only Memories and VA-11 HALL-A. Both of these games unfold in the same "world", with the latter being a spinoff of the former, developed by a completely different team. Read Only Memories is absolutely obnoxious about how it handles progressive themes; VA-11 HALL-A integrates them extremely well into the plot.

But I digress. I have zero time for people who object to games purely on the grounds that they contain "woke content". Particularly when the definition of "woke content", as defined by the Woke Content Detector group on Steam, is so broad. I invite you to take a look at their official spreadsheet of which games are and are not "woke" and have a good laugh at it, and we'll pick out some classics below.

Starfield

A screenshot from the Woke Content Detector database. Reads "Contains overtly Pro-LGBTQ+ messaging. Contains overtly pro-DEI messaging. Pronoun selection including the option for they/them. All populated areas are equally diverse. Many important people are POC."

Here's a prime example of what this list is actually about: being sexist, racist, transphobic and homophobic. I'm not sure much more needs to be said about this definition, other than to clarify for those who are somehow unfamiliar with Starfield that it is an open-structure role-playing game set in space, in which you play a self-insert character. Therefore having the option to select your name, gender, ethnicity and appearance makes a lot of sense. The implication of "many important people are [people of colour]" is that in The Future, we will have moved beyond white dominance and oppression of non-white people, but this is a bridge too far for the anti-woke crowd.

Civilization VI

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-DEI messaging. Contains overtly pro-climate action messaging. Race swapped Suleiman and added historically unimportant female leaders. Global warming and carbon capture mechanics."

This one is particularly hilarious. A game about running a civilisation on our planet, and considering important matters that both occurred in history and which might occur in the future is "woke" for acknowledging things like climate change. I guess we add "climate change denier" to the "sexist, racist, transphobic and homophobic" list. Some racism and sexism on open display there, too.

BioShock Infinite

A screenshot of the Woke Content Detector database. Reads "Contains overtly anti-western society and overtly pro-DEI messaging. Colombia's residents are hyper-exaggerated, racist caricatures of 19th century Americans. Heavy social commentary on racism."

Another good one. The funny thing about this one is that they clearly got the point of BioShock, but then got offended by it.

Forza Horizon 5

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-LGBTQ+ messaging. Prnoun selection including an option for they/them. Uses unlabeled presets instead of clearly defined male and female options during character creation."

I have to include this one just for how stupid it is. Forza Horizon 5, the game in which you spend your entire time in a car, is "woke" because it allows you to choose how the in-game characters refer to you. Because only big strong boys play car games, you know.

Spider-Man: Miles Morales

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-LGBTQ+ messaging. Contains overtly pro-DEI messaging. Prominently displayed pride and BLM flags. The new POC main character overshadows Peter Parker."

This one is brilliant, because it's criticising the fact that the protagonist named in the game's title is "overshadowing" the character who is explicitly not the protagonist. Because he's black. Let's not beat around the bush here: this is racism. Again.

Disco Elysium

A screenshot from the Woke Content Detector database. Reads "Contains overtly pro-LGBTQ+ messaging. Features multiple LGBTQ+ characters, including the player character. Heavy social commentary regarding communism. Whether pro or anti is unclear."

I'll take "I played Disco Elysium and didn't understand any of the big words" for 2,000, Alex. If you played Disco Elysium and didn't understand whether it was pro or anti communism, you don't deserve to be playing video games that have words in.

Final Fantasy VII

A screenshot from the Woke Content Detector database. Reads "Contains subtly pro-LGBTQ+ messaging. Contains subtly pro-climate action messaging. Forced cross-dressing. You start the game working for an ecoterrorism group."

And I have to include this one just for the giggles. Final Fantasy VII features "subtly pro-climate action messaging". Yeah, Final Fantasy VII is real subtle about its environmental message, guys. Real subtle.


I'm utterly amazed at how committed these people are to being pathetic and weird. Because that is exactly what they're being. There are 386 entries on their "Recommended" (i.e. "not woke") list, while there are 746 "Not Recommended" ("WOKE!!!") titles and 299 "Informational" ("A BIT WOKE!!!") titles.

That's a thousand and forty-five games that these people will refuse to consider because they might be exposed to a black person, a gay person or, heaven forbid, a woman. There's no way you can look at that and not think it's utterly pathetic.

Unless you're one of them. In which case fuck off. I don't want to know you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 89: Under the influence https://imnotdoctorwho.moegamer.net/2024/09/04/oneaday-day-89-under-the-influence/ https://imnotdoctorwho.moegamer.net/2024/09/04/oneaday-day-89-under-the-influence/#comments Wed, 04 Sep 2024 22:41:20 +0000 https://angryjedi.wordpress.com/?p=24676 I'm not entirely sure when exactly "influencer" became a widely accepted job title, but I do vividly remember when I first heard it that I felt "…we probably shouldn't make that a thing". And in 2024, I stand by that. I find it horrifyingly dystopian that we live in a world where people are unironically … Continue reading #oneaday Day 89: Under the influence

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I'm not entirely sure when exactly "influencer" became a widely accepted job title, but I do vividly remember when I first heard it that I felt "…we probably shouldn't make that a thing". And in 2024, I stand by that. I find it horrifyingly dystopian that we live in a world where people are unironically referred to as "influencers" — and, perhaps even worse, there are people out there who see "influencers" as somehow inherently more trustworthy than traditional media.

The traditional media has its problems, of course, and it always has done. But there has always been a certain separation between editorial and commercial content — and when there isn't, it is clearly demarcated. There are no such demarcations when it comes to "influencer marketing" — and, from where I'm sitting, there appears to be absolutely zero scrutiny or oversight of how "influencers" are doing business, with minimal obligations for them to share the fact that they're being paid to say things.

The scourge of "influencers" is a universal one, but obviously my most direct experience with it is in the world of gaming. One of the most common criticisms thrown at old-school games journalists is that they've been "paid off" by publishers to do things a certain way — either to inflate a product's review scores above what it is perceived to "deserve", or perhaps to disparage rival products.

Having spent several years in the industry, I don't doubt that there have been occasions where that goes on. And there have been plenty of related incidents, too, with probably the most famous being "Gerstmanngate", where a writer was let go from Gamespot for giving a bad review to a game whose publisher had spent a considerable amount on advertising said game.

Most people would agree that a games journalist being in the pocket of a publisher is a bad thing. I don't believe it goes on nearly as often as the most insufferable people on the Internet think it does, but I think we can all agree that if money changes hands in this way, the "journalism" on the thing in question is compromised.

And yet the same people who would take a games journalist to task for accepting money from a publisher to cover a game are all over the world of "influencers", believing that having your face on YouTube makes you inherently more "real" and "trustworthy" than those people who hid behind all those pesky written words. And "influencers" (no, I'm not going to stop with the scare quotes, I fucking hate the term) are openly accepting paid promotional deals, then covering the products in question. Some of them remember to disclose this; not all do. But regardless of whether or not any disclosure is going on, how is that any fucking different?

I find it absolutely unfathomable that "influencers" accepting money for coverage of things is apparently just tickity-boo, whereas the exact same thing was one of the worst accusations you could throw at a games journalist. How does that make any sense whatsoever?

I feel mostly immune to influencer marketing, but it's very clear that the younger generation in particular are very susceptible to it. And it's dystopian. It's horrible. And it's one of those things that we can't just "walk back" any more, because the influencer "industry" has become so massive over the course of the last decade or so.

I saw someone argue earlier that we're probably overdue for a brand new "segment" of the Internet, like how we once had stuff like Telnet and Gopher alongside the World Wide Web. If the Web has become this utterly devastated late-stage capitalism wasteland, perhaps it's time for people to move on to something else? And no, not the fucking Metaverse. Honestly, at this point, I'd welcome the ability to engage with a fully text-based Internet that wasn't 99% controlled by advertisers. Then we can leave all the "influencers" and their mindless zombie followers to it, and build something better elsewhere.

And then wait for that to be ruined. Still, it might be fun for a few years at least, before the Brands find it.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 88: Is social media marketing over? https://imnotdoctorwho.moegamer.net/2024/09/03/oneaday-day-88-is-social-media-marketing-over/ https://imnotdoctorwho.moegamer.net/2024/09/03/oneaday-day-88-is-social-media-marketing-over/#respond Tue, 03 Sep 2024 21:52:18 +0000 https://angryjedi.wordpress.com/?p=24661 Just recently at the day job we've been having some Thoughts about using social media for marketing. I won't go into the details for obvious reasons, and I will note that everything I say here is my own opinion and no-one else's. But I feel like the age of social media marketing is coming to … Continue reading #oneaday Day 88: Is social media marketing over?

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Just recently at the day job we've been having some Thoughts about using social media for marketing. I won't go into the details for obvious reasons, and I will note that everything I say here is my own opinion and no-one else's. But I feel like the age of social media marketing is coming to a close.

To be perfectly honest, I've never been on board with social media marketing from a consumer's perspective. Facebook went from being tolerable to almost unusable once The Brands™ arrived, and it's only gotten worse year after year. And back when I was an active user of Twitter, I not only didn't follow any Brands™, I actively went out of my way to block any that ended up in my feed through "promoted" tweets or whatever.

Y'see, I've always had the somewhat controversial viewpoint that social media is best used for socialising. I used to actually quite enjoy using Facebook when it was a place to interact with friends. Likewise Twitter used to be a ton of fun when it was just people hanging out and shooting the breeze. But today? Both of those platforms are nigh-unusable for different reasons. And with people jumping ship from both, I struggle to see how their usefulness as marketing tools can continue.

This comes particularly to mind after the recent news that the "live service" game Concord has taken the unprecedented step of not only ceasing its online features, but actively refunding anyone who bought the game just 11 days after it hit store shelves. The writing was already on the wall for it; reports shortly after its launch suggested it had made "just" $1 million and only about 25,000 sales; these might seem like big numbers, but they really aren't in today's gaming industry, particularly towards the big-budget end of things, which is the space Concord occupies.

This occurrence got me thinking: how much of Concord's disastrous launch was down to the troubled landscape of social media today? A few years back, a big game launch like this would be accompanied by a frenzied Twitter campaign in an attempt to drive "organic" (ugh) word-of-mouth promotion. To put it in non-marketing speak, the game itself would post something on social media, then other people would share it, gradually spreading word of the game through shares, replies and retweets.

Today, we live in a world where Twitter is fast becoming a dirty word, as Elon Musk's "X", as Twitter is now known, is increasingly becoming prone to the "Nazi Bar Problem", since his constant bleating about "free speech" and "wokeness" has meant pretty much the only people left there now are some of the absolute worst dregs of humanity imaginable. It's no longer fun or useful to the vast majority of people who used to hang out there, so a lot of people have jumped ship — either abandoning social media entirely, or moving to alternative platforms such as BlueSky. So one has to wonder how much value there is in marketing to what is rapidly looking like a room full of Nazis.

The same can often feel like it's true of other platforms that are less of a "problem". I talked recently about the issues we had attempting to enforce rules more specifically on a Discord I help manage, and it's hard not to think about that "Nazi Bar Problem". We don't have a problem with "Nazis" as such (the few who have shown inclinations in that vague direction have been shown the door) but there are a few people who have become so entrenched that they're a problem… and it's honestly making us wonder if the time, effort and mental health expended on said server is worth it.

Can a product or Brand™ survive without social media? The assumption has always been "no", but like I said above, I've found myself actively repulsed by Brand™ presences on social media for the most part, and I'm sure I'm not the only one. Sure, there are some Brand™ accounts that post interesting things — and the one I'm in charge of I try and make an effort to use in such a manner — but are they really adding any value?

I'm not convinced they are. We are living in a peculiar time, and I don't think anyone quite knows what's going to happen next.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 87: The most toxic person in retro gaming https://imnotdoctorwho.moegamer.net/2024/09/02/oneaday-day-87-the-most-toxic-person-in-retro-gaming/ https://imnotdoctorwho.moegamer.net/2024/09/02/oneaday-day-87-the-most-toxic-person-in-retro-gaming/#respond Mon, 02 Sep 2024 21:15:31 +0000 https://angryjedi.wordpress.com/?p=24649 One of the things that continually surprises me is quite how toxic the retro gaming community, particularly in the UK, can really be. I'm fortunate that I have only ever really encountered people who are thoroughly nice and lovely — and, even better, have been able to draw inspiration from them to make my own … Continue reading #oneaday Day 87: The most toxic person in retro gaming

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One of the things that continually surprises me is quite how toxic the retro gaming community, particularly in the UK, can really be. I'm fortunate that I have only ever really encountered people who are thoroughly nice and lovely — and, even better, have been able to draw inspiration from them to make my own creative work better.

In this regard, I'd particularly like to throw some love (and some links to their YouTube channels) at, in no particular order and off the top of my head, RoseTintedSpectrum, WhatHoSnorkers, Timberwolf, Gouldfish on Games, Dudley of Yesterzine, Kim Justice, Slopes Game Room, Digitiser, More Fun Making It, Beyond the Scanlines, Gears of Games, Yawning Angel and doubtless myriad others that I'm forgetting. All of these folks are thoroughly lovely, supportive people that I am happy to have had direct contact with to varying degrees at various points over the course of the last few years. Click those links and subscribe to all of them. They do amazing work.

Sadly, there's a really unpleasant underbelly to the retro gaming community in the UK, and a lot of it centres around an individual known variously as "George Bum", "George Cropper" (not his real name), "Funky Spectrum" and any number of other aliases. "George" is a serial harasser who has been thrown off YouTube for his behaviour, and now festers in his own filth on his own little website (which, no, I'm not linking to), surrounded by chirruping sycophants who hang on his every shit-encrusted word — many of whom are very much old enough to know better.

I'm not pulling any punches here: "George" is an absolutely vile human being, and the way he has picked on several members of the retro gaming community for years at this point without any sort of punishment is utterly repugnant. He has particularly targeted the YouTuber Octavius with stalker-like obsessiveness, and is almost as bad with his fixation on Peter "Nostalgia Nerd" Leigh and his Norwich-based vegan bar-cum-arcade Barcadia. Most recently, he's had Kim Justice in his sights, because he thinks her well-researched book is not as good as his AI-generated drivel that he listed on Amazon for £250.

And yet no-one does anything about him. Because there's not really anything that can be done about this festering waste of space any more.

He's in his element on the Twitter of 2024, which is a disgusting sinkhole full of the absolute worst people on the entire Internet — many of whom are openly spouting their garbage under their real names — although I take some small comfort from the fact that anyone with any sense has abandoned the platform long ago.

He's been banned from YouTube for his harassment videos. (Of course, he maintains he did "nothing wrong".) Now, at least, he's confined to his stupid website. Sadly, as it's self-hosted I suspect there's not much anyone can really do about him short of actually raising a legal objection to some of the things he posts on there. And I doubt anyone wants to go through the time, energy and expense involved in doing that.

Which sucks, really, because it means this festering boil on the arse of UK retrogaming will never truly get lanced. All I can really do is encourage anyone reading this to never go anywhere near him. He is Bad News.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 85: Find another word than "weird" https://imnotdoctorwho.moegamer.net/2024/08/31/oneaday-day-85-find-another-word-than-weird/ https://imnotdoctorwho.moegamer.net/2024/08/31/oneaday-day-85-find-another-word-than-weird/#respond Sat, 31 Aug 2024 23:19:20 +0000 https://angryjedi.wordpress.com/?p=24619 It seems that people of a certain — I don't even know if it's age, but it's definitely a specific social group of some description — are incapable of describing something via any word other than "weird". This is particularly apparent on YouTube, where there is a veritable surfeit of videos called, simply, "[x] is … Continue reading #oneaday Day 85: Find another word than "weird"

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It seems that people of a certain — I don't even know if it's age, but it's definitely a specific social group of some description — are incapable of describing something via any word other than "weird". This is particularly apparent on YouTube, where there is a veritable surfeit of videos called, simply, "[x] is weird".

Here's one:

And another:

Here's a brand new one with no views:

And here is part of what is apparently a whole series of the bloody things:

What these videos inevitably go on to describe is something that is emphatically not weird, usually rather mundane and which could have probably been better served with a more descriptive title.

At this point I'm sure someone desperately wants to bring up the American left-wing tendency to refer to anyone on the right of them as "weird", which is a current trend in the run up to the next U.S. presidential election. This is a separate issue — and one which, I have to say, I'm kind of on board with, because nothing shuts down a raging idiot like telling them they're being weird and making an idiot out of themselves — so I am not including it in the trend I am describing above, which has been around a lot longer.

I often find that the "[x] is weird" trend goes hand in hand with the tendency for Certain Types of People (again, not necessarily age-specific, but a definite type) to write things all in lower-case. You can see this in the first video example above. Nothing in the video title or the text on the thumbnail uses a capital letter, even when one is really needed (such as in the word "I", on the name "Tony Hawk" and the abbreviation "THPS" for "Tony Hawk's Pro Skater"). And, again, the people who do this sort of thing often like to make out that exceedingly mundane things are somehow outlandishly remarkable.

I'm not even entirely sure why this bothers me so much. I think it's that "[x] is weird" does the video (it's usually a video), the subject matter the video is covering and the creator of the video a disservice. I'm sure many of these "[x] is weird" videos are actually quite interesting, but I am, at this point, completely put off from clicking on them almost as much as if I see "I played 100 days of [game]".

I guess it's just another example of Stuff That Isn't For Me. And judging by the viewing figures on a couple of those videos I posted above, it seems I'm in a bit of a minority. But still. If you ever catch me posting a video with the name "[game name] is WEIRD" you have full permission to slap me. Even if I'm covering a French home computer game from the early '90s. Now those really WERE weird.


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#oneaday Day 59: Popularity produces pricks https://imnotdoctorwho.moegamer.net/2024/08/05/oneaday-day-59-popularity-produces-pricks/ https://imnotdoctorwho.moegamer.net/2024/08/05/oneaday-day-59-popularity-produces-pricks/#respond Mon, 05 Aug 2024 20:37:22 +0000 https://angryjedi.wordpress.com/?p=24275 And not in the way you might be thinking. Okay, there are times when someone getting popular or enjoying some success with something leads to them becoming a prick, but that is not what I'd like to talk about today. I'd like to talk about life as a small-scale creative person on the Internet, and … Continue reading #oneaday Day 59: Popularity produces pricks

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And not in the way you might be thinking. Okay, there are times when someone getting popular or enjoying some success with something leads to them becoming a prick, but that is not what I'd like to talk about today. I'd like to talk about life as a small-scale creative person on the Internet, and what happens when something you produce manages to extend far outside of its usual audience.

I'm prompted to talk about this as a result of the thoroughly lovely RoseTintedSpectrum's recent video on the first series of beloved video game TV show GamesMaster, which, to put it mildly, has been doing numbers since he released it. If you haven't watched it yet, I highly recommend giving it a look:

What we've all been noticing since the video started blowing up, however, is how much more frequent comments from complete arseholes become once you cross a particular popularity threshold. Not necessarily comments that are being directly insulting to the video maker, but comments from people who are just being dickish. People who use terms like "woketard". People who think the '90s was a utopia where white people flourished and you never, ever had to look at those filthy Muslims. You know the sort of people. The same sort of people who cry "DEI" anyone someone with a slight tan appears on screen.

When this first started happening, we were discussing the phenomenon in a Discord server that hosts a number of UK-based retro gaming and retro tech YouTubers, and we all had similar stories to share. There comes a point, it seems, usually after you cross the 1,000 views mark, where there's a marked uptick in comments from twats.

It makes sense when you think about it. A video blowing up and getting a lot of views means that it's being pushed by the ever-mysterious YouTube Algorithm to people beyond your usual audience and subscriber base, which means people from circles you might not normally mix (or want to associate) with may start stopping by. And boy, do they love to hear themselves talk.

I had something similar a while back when I had my own video "blow up". It was this one, a video I'm still pretty pleased with, but which left me feeling well and truly vindicated in just making videos about what pleases me, rather than what is guaranteed to be "popular".

Because what no-one tells you about getting popular and suddenly attracting all these complete penii is that it's genuinely stressful and often quite upsetting. I got to a point where I had to "pause" comments on the video above because the influx of them was stressing me out so much. And I wasn't even getting nearly as many dickheads as Rosie is getting on his video. It was just overwhelming, and not in a good way; I did not like it at all.

The same is true for anything tangentially related to social media or online presence. Post something — be it picture, video, blog post, article, whatever — that manages to get a significant reach, and it's seemingly inevitable that you'll have to deal with dickheads. This is, of course, frustrating, because one would hope that it's possible to get a significant reach on something without attracting the very dregs of Internet society, but with every "success story" like the ones I've described above, it seems increasingly inevitable that the dickheads? Oh they will come. They will come in droves.

I wonder how many people have been put off from a potential career of making creative things online by this sort of thing. I guess after a certain point you start to get used to it and be able to tune things out — and once you reach a certain size as an online personality, you can start hiring staff to take care of things like the comments section for you, so you can focus exclusively on actually making the videos.

But for everyone who gets to the point where they're able to hire a staff, I'm sure there are myriad more who gave up the first time they saw mild success, because the dickheads came. And I can't help thinking that's a real shame. Online culture shouldn't have come to this. But it has, and we just have to live with it, it seems, because no-one seems in a particular hurry to do anything about it.

Thank heavens for YouTube's "Hide user from channel" setting, at least, which means the dickhead of your choice is banished to the abyss; you'll never see them in your comments section again, and neither will the rest of your audience — but, here's the fun bit: they're still able to rage impotently at you, never knowing that you've effectively "blocked" them because YouTube doesn't tell them that.

This is the one bit of YouTube I can honestly say is absolutely masterful. There are few things better than knowing that there are dickheads who think they're posting amazing putdowns of your latest work, only for their comments to be silently banished to the abyss before they get anywhere near you.

Anyway, the Internet sucks, but go subscribe to Rosie 'cause he makes good vids. Ta-ra.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 58: Was Ignorance Bliss? https://imnotdoctorwho.moegamer.net/2024/08/04/oneaday-day-58-was-ignorance-bliss/ https://imnotdoctorwho.moegamer.net/2024/08/04/oneaday-day-58-was-ignorance-bliss/#respond Sun, 04 Aug 2024 19:38:31 +0000 https://angryjedi.wordpress.com/?p=24262 There's some nasty shit going on in the world right now. Without getting bogged down in the details, there are some vicious riots going on "Up North" in this green and pleasant land, following the horrible killing of several young girls at their dance class. It's hard to understand quite how outrage over the murders … Continue reading #oneaday Day 58: Was Ignorance Bliss?

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There's some nasty shit going on in the world right now. Without getting bogged down in the details, there are some vicious riots going on "Up North" in this green and pleasant land, following the horrible killing of several young girls at their dance class.

It's hard to understand quite how outrage over the murders has escalated to what it is, but it's fair to say that things have gotten A Bit Racist, to say the least. Last I heard of the situation, a Holiday Inn Express that was supposedly housing immigrants — immigrants completely unrelated to the murders, I might add — was besieged by exactly the sort of people you're probably picturing when talking about people who are A Bit Racist Against Immigrants.

I won't dwell on the situation because I haven't read up much on it, so I'll refrain from commenting further about specifics. But it's brought something into focus for me which is a tad worrying: the fact that despite how we're supposedly a lot more tolerant, progressive and understanding these days, as a society, a lot more of this horrible shit appears to be happening.

Whether it's racist riots against people who had nothing to do with a horrible crime, transphobia at the Olympics (against someone who isn't actually trans) or just general foul behaviour and intolerance, we seem to have hit something of a bump in the road in attempting to create a 21st century utopia.

Who am I kidding; we absolutely were not on the road to a utopia. Everything has been going to shit for a while, so it's perhaps not altogether surprising that people are starting to act up, even if their behaviour and attitudes are completely misdirected. So I have to ask myself: was ignorance actually bliss?

I think back to my time living through the '80s, '90s and '00s and I don't remember ever feeling the sense of existential anxiety and dread over the world that I do these days. It's entirely possible that this was entirely due to our collective ignorance of various groups of people who were downtrodden and oppressed, which of course carries its own problems, but I don't remember encountering anywhere near the sort of outright hatred that is expressed today towards certain groups.

And it wasn't as if we weren't aware of the people who come in for the brunt of the abuse today. I just legitimately don't remember the hatred being anywhere near as vicious as it is today.

At least some of that is down to social media, of course. It's entirely possible that hatred like this was going on, but no-one saw it because not everyone had the means to plaster all their odious beliefs over every available space online. There was no "collective public space" like Twitter once was (and I don't think it is that any more, since a significant portion of people have abandoned it completely, and the most active of those remaining tend to veer fairly hard right) and so people tended to stick to their own communities.

On the one hand, that probably allowed hate groups to thrive in private; on the other, well, you can see the result of everyone being thrown together just from a casual glance at Twitter on any given day. It's not pretty.

Part of the existential anxiety and dread I feel over this whole situation is whether or not I "should" be doing something more, or even if that's possible. I've always settled for some variation of "treat others as you would like to be treated", and even take that as far as not commenting mean things on YouTube videos I really dislike (because I hate it when I get horrible comments). But is that really enough today? And if not, what can one do, other than simply actively not be a racist transphobic shit, and not go deliberately seeking fights?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 56: Disconnect https://imnotdoctorwho.moegamer.net/2024/08/02/oneaday-day-56-disconnect/ https://imnotdoctorwho.moegamer.net/2024/08/02/oneaday-day-56-disconnect/#respond Fri, 02 Aug 2024 22:59:39 +0000 https://angryjedi.wordpress.com/?p=24233 I'm officially on holiday for a week! I don't have anything much planned for the time off, aside from our trip on Thursday to go and look at pianos, but I'm going to try and be vaguely "productive" with my time. That means I'm going to try and force myself out in this heat and … Continue reading #oneaday Day 56: Disconnect

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I'm officially on holiday for a week! I don't have anything much planned for the time off, aside from our trip on Thursday to go and look at pianos, but I'm going to try and be vaguely "productive" with my time. That means I'm going to try and force myself out in this heat and into the gym — once I'm in the air conditioning, I'm sure it'll be fine — and I'm going to record some videos, and perhaps write some stuff.

One thing I'm going to try and make an effort to do is not look at "online" stuff as much as humanly possible. I'm not going to look at Twitter (easy, since I don't have an account any more except the official one I use for work), I'm not going to look at Facebook (ditto), I'm not going to look at BlueSky (easy enough) and I'm probably going to try and ration my Discord usage as much as possible also.

I just don't want to know, you see. I don't want or need to know what people are arguing about today, or what the worst people on the Internet are being sexist, racist or transphobic about today. I don't want to know about the seemingly endless parade of layoffs in the games industry. And I don't want to know how shit online media in general is. I know all these things. They are not going to change.

Instead, I would like a nice, quiet week off, away from it all as much as possible. This will demand a certain amount of willpower, of course, but I'm confident I can find enough things to occupy myself with that I won't need to idly flip through social-related apps on my phone. I have games to play, books to read, episodes of Deep Space Nine to watch, music to play, videos to make and all manner of other things. So why should I waste my time with stuff that, on balance, makes me miserable?

I shouldn't, obviously. So that's the plan. Minimise looking at anything potentially upsetting, frustrating or annoying online and just enjoy the things I have around me. I will, of course, still be checking in here and those videos I'm making will be up on YouTube, but aside from that… a bit of "digital detox" is just what the doctor ordered for a week. I hope it leaves me feeling refreshed, because heaven knows I feel run-down right now.

Time for the first sleep of the holiday, then. Bring on the aircon!


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 51: The Art of the Thumbnail https://imnotdoctorwho.moegamer.net/2024/07/28/oneaday-day-51-the-art-of-the-thumbnail/ https://imnotdoctorwho.moegamer.net/2024/07/28/oneaday-day-51-the-art-of-the-thumbnail/#respond Sun, 28 Jul 2024 22:49:53 +0000 https://angryjedi.wordpress.com/?p=24161 I'm in a Discord with some other (relatively) low-subscriber retro gaming and tech YouTubers, and we've had some interesting discussions over there. One subject that comes up frequently that I think I've derived the most value from is that of video thumbnails. To put this in context, prior to joining this Discord, and for quite … Continue reading #oneaday Day 51: The Art of the Thumbnail

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I'm in a Discord with some other (relatively) low-subscriber retro gaming and tech YouTubers, and we've had some interesting discussions over there. One subject that comes up frequently that I think I've derived the most value from is that of video thumbnails.

To put this in context, prior to joining this Discord, and for quite some time, my YouTube channel looked something like this:

I don't dislike this look. I was rather fond of how each "series" I was doing had its own distinct appearance, and I feel each thumbnail got nicely to the point: telling viewers that it was a video about a particular game on a particular platform.

But that's not really how YouTube works. However nice it looks to have a lineup of games with lovely consistent thumbnails Criterion Collection-style, it doesn't necessarily bring the views in. And so, with the advice and encouragement of the folks in the aforementioned Discord, I do things a little bit differently now.

This is how my channel looks today:

I'm pleased with this. Because I feel like these thumbnails do a much better job of intriguing and attracting the viewer's attention without assuming knowledge — i.e. "what is 'Atari A to Z'?" — while still allowing me a certain degree of consistency and coherence that makes my work immediately identifiable if you know what to look for.

Best of all, I haven't resorted to any of the more flagrantly transparent "clickbait" techniques, and "YouTube Face" is nowhere to be seen. The videos I make on YouTube are not for the same audience as Mr. Beast, so I make zero effort to court the sort of people who respond to those sorts of thumbnails.

And it works. At least I think so. Some of my videos perform about as well as what I considered a "solid performance" two or three years ago — that is to say, breaking three figures in the view count — but quite a lot more of them exceed that by two, three or even four times. And I've had a few breakout successes: my Super Woden GP 2 video sits at 86K views to date, my look at Ultima love letter Moonring has 21K views to date (and a very long tail), my video covering the announcement of The400 Mini attracted 14K views, and most recently a video on Project Gotham Racing 3 brought in a relatively modest but still impressive-for-my-channel 2.5K pairs of eyes.

I don't do this for the views, as I quite frequently state; I do it because I enjoy it. But I won't pretend it's not nice when a video does well — at least partly because it results in a bit of pocket money for me. That Super Woden GP 2 video made me over a hundred quid within a few days of it being posted. And now I get a small payout from YouTube earnings (i.e. the minimum payment threshold) every couple of months, whereas once it was a far-off goal I thought I'd never achieve. That's nice.

The secret behind those thumbnails? It's not really anything complicated. The most effective advice from the Discord I've followed is to keep text to just a few bold words, and present those words using at least two of the following: a bold outline around the letters; a bold drop shadow; and slightly rotating various parts of the complete text so that the eye is drawn to lines that aren't quite "straight". That's about it. I don't overuse colour; I don't overdo the "big red arrow" or "circling the obvious thing" tricks (although I put in a big red arrow occasionally as an in-joke to the group, which refers to itself as the "Big Red Arrow Club"); and, as noted, I don't do the "YouTube Face".

It works for me. The result is a channel full of videos I'm proud to call my own, and which a gradually (very gradually) growing number of people are coming to appreciate. That's pleasing to me.

YouTube and YouTube culture has myriad problems, but it's still the best place to create and share stuff like this. It's a valuable means of self-expression and sharing one's interests, and it's something I'm glad I decided to get stuck into exploring properly.

You are subscribed, right?


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 49: No Hate https://imnotdoctorwho.moegamer.net/2024/07/26/oneaday-day-49-no-hate/ https://imnotdoctorwho.moegamer.net/2024/07/26/oneaday-day-49-no-hate/#respond Fri, 26 Jul 2024 19:17:53 +0000 https://angryjedi.wordpress.com/?p=24138 I have little to no time for cynical negativity, and I've felt this way for quite some time. I've been trying to pin down exactly why I feel like I can't participate in a conversation where one or more of the participants has switched to "cynical negativity" mode, and I think I've just answered my … Continue reading #oneaday Day 49: No Hate

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I have little to no time for cynical negativity, and I've felt this way for quite some time. I've been trying to pin down exactly why I feel like I can't participate in a conversation where one or more of the participants has switched to "cynical negativity" mode, and I think I've just answered my own question: it's because it feels like those who are being negative are trying to close the conversation.

I don't always mean literally, as in "let's not talk about this any more", but I tend to find that a negative opinion about something almost certainly stops people from wanting to pipe up and say "actually, I liked it", because these days that often seems to lead to an unnecessarily heated argument. Both sides become entrenched in their respective positions, and both inevitably come out of the encounter feeling worse about the other person.

I know. I have been there on a frustrating number of occasions. There are Discord servers that I have come to feel less than welcome in because I liked something that someone with a louder voice than me didn't. And I feel it's genuinely quite hard to find a place where you can just go and be enthusiastic about something any more, without some killjoy jumping in and rattling off a laundry list of its "flaws". And the negative one always seems to come off better than someone who feels positively about something — even when the positive one clearly knows a lot more about the thing in question.

Once someone has opened that initial negativity valve, one of two things tends to happen: 1) the conversation ends, with the positive person left feeling like they can no longer talk about something they like, or 2) other people, some of whom have no experience with the thing under discussion, feel emboldened to jump on board with the person being negative, leaving the positive person feeling like they're being ganged up on.

There are responses to this, and I've heard them all.

"If you really love something, you criticise it." That may be true, but "criticising it" is not the same as shitting all over it and, in some cases, casting aspersions on those who do like it.

"Stop being so defensive." I am defensive because you are attacking something that is important to me.

"People are allowed to have different opinions." If that is the case, why do I now feel like I cannot open my mouth and express my support for the thing that "the room" has now decided is "bad"?

"Stop playing the victim." I'm sorry, but after probably over a decade of this at this point — of feeling like I have no place to really "belong" — I feel somewhat hard done by.

More than anything, though, it's just boring. I know we can all have a good laugh at the creative ways in which people talk about things they dislike — it's a lot harder to be "amusing" when you're being positive, it seems — but when no-one seems to like anything any more, it becomes extremely tiresome.

I'm not saying no-one is allowed to dislike things. I'm not saying no-one is allowed to hate things with the burning passion of a thousand fiery suns. I'm saying I wish people would just be a little more considerate of those who like things, and want nothing more than to be able to talk about the things they like with other people.

Someone liking or loving something is an opportunity to learn and grow. Even if you end up not feeling the same way about the thing in question, you can learn something about the person you were talking to, and why the thing might be important to them. Meanwhile, if you close them down by saying you hate the thing before they've even had a chance to express themselves fully, that's a potential relationship that is never going to go anywhere.

I feel bad that I even have to justify this. But with every passing day, I feel more and more alienated from people who should, in theory, be my friends, based on our shared interests. But when I'm confronted with negativity, I don't feel welcome. I don't feel like anyone wants to understand me. And I don't feel like anyone wants to be my friend.

That's a really shitty way to be feeling, let me tell you. And I hope it never happens to you.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 32: Lies, Damned Lies https://imnotdoctorwho.moegamer.net/2024/07/09/oneaday-day-32-lies-damned-lies/ https://imnotdoctorwho.moegamer.net/2024/07/09/oneaday-day-32-lies-damned-lies/#respond Tue, 09 Jul 2024 22:30:53 +0000 https://angryjedi.wordpress.com/?p=23926 A lot has been made about the supposed proliferation of "fake news" and, regrettably, because discussion about it started around the time of Trump's last ascendancy (and to quite a significant degree from the Trump camp), not everyone takes the concept entirely seriously. But it's definitely something that happens, and it's making the Web less … Continue reading #oneaday Day 32: Lies, Damned Lies

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A lot has been made about the supposed proliferation of "fake news" and, regrettably, because discussion about it started around the time of Trump's last ascendancy (and to quite a significant degree from the Trump camp), not everyone takes the concept entirely seriously. But it's definitely something that happens, and it's making the Web less and less useful.

Earlier today, a member of a Discord I'm in posted a link to the following tweet:

The screenshots are of Windows Defender supposedly finding a plain text file containing nothing but the text "This content is no longer available." to be a piece of malware — specifically a Trojan called Casdet!rfn. Obviously a plain text file is not malware, so this is ridiculous, and thus Microsoft must have made a silly mistake and we can all laugh at them, ho ho ho.

I tried it.

Windows Defender did not find it to be malware.

I Googled it and found several outlets reporting on this "story", including some that really should know better (looking at you, Tom's Hardware) — and not one of them had seemingly put in the minimal amount of effort required to verify that this was actually a thing. In other words, none of them had done what I did above: recreate the situation by composing a blank text file, putting the words "This content is no longer available." in it and then scanning it with Windows Defender. A two-minute job, tops.

No, instead the most rigour anyone put in was to look at the replies to the Twitter post, which are fairly slim in number, making me wonder exactly how this misinformation had spread in the first place. The tweet in question has nearly 700,000 views, though only 800 of whatever the Muskrat is calling "Retweets" this week, suggesting the majority of its minor virality has come about through situations exactly like the one I describe above: people sharing it via means other than Twitter.

Now, I don't blame the chap on Discord. He was just sharing something he thought was funny. I don't even blame the original Tweeter, because it's entirely possible that this was true once and it was quietly fixed in a Windows update. But I do blame all these people, and Google.

Not only for reporting on this without doing the absolute bare minimum of fact-checking, but for not correcting these stories if indeed it was once true and now is no longer correct.

Either way, the result is the same: a lot of misinformation gets spread very easily, often by people who have no ill intent. It's not the fault of the people who share this stuff — although I personally would check any sort of claim like this before resharing it myself — but it absolutely is the fault of outlets authoritatively sharing this as "news" without doing any sort of research beyond looking at a few Twitter posts.

Sadly, this is what "news" is these days. Get a good hook for a story that might be the slightest bit clickable and/or shareable, then write it up (with at least 600 words for SEO purposes, of course) and just make some shit up in the middle if you need to. Doesn't matter if the story is true or not; by the time people have clicked or shared, the article has done its job, and it doesn't matter if anyone twigs that it's bollocks or not.

In some respects, I'm sad that I'm no longer working the games journalism beat. But in others, I know that if I was still a newshound, I'd likely be gently encouraged into this sort of odious practice in order to get the numbers up.

I had more integrity and rigour when I was covering stuff for GamePro and USgamer. I'd find stories, research them myself and report on them only when I was good and sure that there actually was a story there. And I didn't have to make a big deal out of doing that at the time, because that was the expectation for someone working a News Editor position.

Now? Engagement above all. Who cares if something is true? Numbers go big, suits stay happy. Fuck the actual audience who might want the publications they read to be reliable and trustworthy; they are, after all, the least important part of the whole equation these days.

If you're looking for the Web as it once was, then I'm sorry to inform you that This content is no longer available.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 22: Trends Have Made the Internet Boring https://imnotdoctorwho.moegamer.net/2024/06/29/oneaday-day-22-trends-have-made-the-internet-boring/ https://imnotdoctorwho.moegamer.net/2024/06/29/oneaday-day-22-trends-have-made-the-internet-boring/#respond Sat, 29 Jun 2024 22:38:37 +0000 https://angryjedi.wordpress.com/?p=23751 See? I told you I'd be back. And I thought I'd talk about something other than Final Fantasy XIV: Dawntrail. Specifically, as the title says, I want to talk about how trends have made the Internet boring. Or perhaps more accurately, why everyone all wanting to do the same thing all at once makes things … Continue reading #oneaday Day 22: Trends Have Made the Internet Boring

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See? I told you I'd be back. And I thought I'd talk about something other than Final Fantasy XIV: Dawntrail. Specifically, as the title says, I want to talk about how trends have made the Internet boring. Or perhaps more accurately, why everyone all wanting to do the same thing all at once makes things deathly boring.

There are a few practical examples I'd like to give. First is a YouTube channel I was introduced to recently called Obscurest Vinyl. This channel is run by a designer and musician who found some joy in creating fake record sleeves for songs with names you definitely wouldn't have gotten away with in the eras they're parodying. Songs like the wonderful Pullin' Out My Pubes (She Loves Me Not) by The Sticky Sweethearts:

You'll notice from that video that the record label now has some music attached to it. I was initially a little perturbed to discover that the person behind the Obscurest Vinyl YouTube channel had been using AI music generation to create the tracks, though my mind was set somewhat at rest by how he had written the lyrics (which are generally far too offensive to be the product of the typically rather po-faced Large Language Model AI bots) and tinkered with the initial output to make it flow properly, incorporate all the filthy language and sound consistent with the other works from the same fictional "artists" on the channel.

Of course, what the YouTube algorithm then did was go "oh, you watched a video about a fake record with lyrics about someone gluing their balls to their butthole, HERE, HAVE A MILLION MORE OF THEM". And it became very apparent that Obscurest Vinyl has a lot of copycats out there, none of which have anywhere near the same magic; these other channels are just trying to ride a trend.

This, of course, is symptomatic of one of the main things that is killing the Web right now: excessive Search Engine Optimisation or SEO. Have you ever searched for some information on something, only to find a billion unrelated websites all magically having articles headlined "What Time Is The Superbowl On?" or "Where Do You Unlock Pictomancer in Final Fantasy XIV?" That's SEO at work, and that's a problem that is only getting worse with the amount of AI sludge that is being fed into the Internet at large. Sites want quick and easy clicks, so they look at what people are searching for — the trends of the hour — then provide a hyper-specific article about the thing.

Helpful? Arguable. I hate it, because I'd rather have the information directly from the original source — in the latter case above, for example, it took me a fair bit of scrolling before I got past all the websites jockeying for SEO juice to the actual website for Final Fantasy XIV, the thing I was looking for.

More than being frustrating if you want the information straight from the horse's mouth, it just makes the Web boring as fuck, because every site (including a lot that should really know better) are doing the exact same thing. Daily Wordle solutions. Individual articles for things that would have been much better incorporated into an FAQ. Outright copying and plagiarism of other sites. It really is a shame to see what online media has become — and frustrating to see that certain portions of the creative types on sites such as YouTube are more obsessed in chasing trends with transparently copycat material rather than, you know, being creative.

I don't know what the endgame of all this is. I hope we're in a "things will get worse before they get better" kind of situation, but honestly right now, it feels unlikely that the "get better" part will happen. The Web gets demonstrably worse, less useful and less fun day by day. And we've all let it happen. I don't know if we can undo that.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 16: The Youth of Yesterday https://imnotdoctorwho.moegamer.net/2024/06/23/oneaday-day-16-the-youth-of-yesterday/ https://imnotdoctorwho.moegamer.net/2024/06/23/oneaday-day-16-the-youth-of-yesterday/#respond Sun, 23 Jun 2024 22:01:25 +0000 https://angryjedi.wordpress.com/?p=23634 I'm compelled to write today by the thoroughly lovely Neil and Dave of the This Week in Retro podcast, who had a discussion about "the youth of today", and how some parents are concerned that their children spend the vast majority of their time on an endless cycle of Fortnite, Roblox and Minecraft, perhaps punctuated … Continue reading #oneaday Day 16: The Youth of Yesterday

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I'm compelled to write today by the thoroughly lovely Neil and Dave of the This Week in Retro podcast, who had a discussion about "the youth of today", and how some parents are concerned that their children spend the vast majority of their time on an endless cycle of Fortnite, Roblox and Minecraft, perhaps punctuated by social media in between times. The show and its discussion can be found below:

People who grew up pre-Internet doubtless all have their own experiences to share. The listener who wrote in with the question described how while they did spend time with their computer playing games, they also played outside, rode their BMX bike and all manner of other things, while both Neil and Dave described their own experiences as being a bit different, both from one another and from the listener's recollection. So I thought I'd share my own experiences, with the benefit of hindsight.

I grew up in a country village that, at the time I lived there, had somewhere between 800 and 1,000 people living there. It was seven miles away from the nearest town, there was no bus service unless you went to the next village over (and even then, it was pretty much a "once a week" sort of affair) and… I guess you could look upon it as either being ideal or terrible for growing up in. Ideal because it was quiet, safe and full of places to go on childish "adventures"; terrible because, particularly once I reached adolescence, all of my friends were a car journey away.

I went back and forth on my feelings about living in that village. When I was of primary school age, I attended the village school, and as such my social circle was pretty much all people who lived nearby. I had a small group of friends, only one or two of whom I actually went to see outside of school time, but mostly kept myself to myself. In retrospect, my relative lack of socialisation compared to some of my peers was likely down to the social anxiety I felt as a result of my then-undiagnosed autistic spectrum condition.

But at the time, I didn't really begrudge living in the village. I knew it was a nice place, that I lived in a nice house with supportive parents and a stable home life. I enjoyed when my grandparents came to visit and we'd go for a walk, inevitably to landmarks around the village that had acquired nicknames; "The Kissing Gate" (one of those awkward gates into a farmer's field), "The Brook" (a pathetic little stream that, these days, has mostly dried up and smells awful), "The Bullocks" (the farmer's field beyond The Kissing Gate that sometimes, but not always, had bulls in it). Looking back on it now, I have lots of fond memories.

When I entered my teens and started attending school in the aforementioned town seven miles away, my feelings changed a bit. While I was still somewhat anxious about social situations, I started to feel a bit more left out. As I grew older, I started to feel like there were lots of things that I couldn't do because I didn't live close enough. These feelings persisted until I turned 17, passed my driving test and suddenly had a lot more independence… so long as my Mum didn't mind me borrowing her car of an evening.

I promise I'm getting to the video games.

Point is, I don't remember spending a lot of time as a kid or a teen "playing outside". I didn't learn to ride a bike until well after many of my peers — memorably, I suffered a rather large setback on my initial efforts when I came a cropper and skidded along a rough concrete farm road, shearing a significant chunk of skin off my legs and arms, which made me a little hesitant to try again for a while — and I didn't spend much time with many of my peers, except on rare occasions when I'd go over to a friend's house for one reason or another.

Throughout all that time, I was fascinated with computers. Not just games, but computers in general. I knew my Dad worked for IBM, but didn't really know what he actually did (and still to this day don't think I could actually tell you). I knew my brother and Dad both contributed to an Atari computer magazine that we got regularly known as Page 6. And I knew all of my family, at one point or another, were keen computer users for various reasons. My Dad used it for "serious" software and subLOGIC's Flight Simulator II (which he insisted was "not a game" and was thus still counted under the "serious software" category"); my Mum liked the occasional blast on Millipede and Space Invaders; my brother was the one who was into games, though he had a much more active social life than I did, helped at least partly by being ten years my senior.

Since I determined quite early on that I rather enjoyed — or at least felt most comfortable — in solitude, I was grateful for the company of the computers of our household: initially the Atari 8-bit and ST, then later the MS-DOS and Windows 3.1/95/98 PCs. In the early days of the Atari 8-bit, I devoured books and magazines about the computer, typing in listings and learning how to program in BASIC myself. I never really got what I'd call good at it, but I developed a basic (no pun intended) competence that was greater than that of someone who just used their computer to play games.

But I also played games. A lot of games. I learned a lot from those games, too. Text adventures helped me with my reading (and, indirectly, my writing); keyboard-based games played a significant role in developing the typing skills I still have to this day; puzzle games helped me with my general intelligence and problem-solving; action games helped me develop my imagination and my motor skills.

It's stereotypical to say that "games help with hand-eye coordination", but I was diagnosed dyspraxic in primary school, which basically meant I was a bit clumsy with certain things; video games helped me feel like I was competent at something, even if I was unable to hold a pencil "properly". Playing games, and more broadly "going on the computer", was important to me. It felt like it was something I could enjoy without compromise; I didn't feel like I had to make any sort of adjustments, or have people "go easy on me" as I did in activities like sports. It was just something for me to enjoy. And, as I moved into my teens and broadened my circle of friends at secondary school, they proved to be a good backdrop for social interactions, too.

More often than not, if I went over to a friend's house or had a friend over to mine, we would spend our time playing games together, or at the very least just using the computer. I have fond memories of spending time with several friends just messing around with speech synthesis programs on the Atari ST and Amiga, and even programming in STOS, a dialect of BASIC for the Atari ST, or making silly in-joke games with Clickteam's wonderful Klik and Play and The Games Factory. I was happy that my formerly solitary activity was something I could share my enjoyment of with others.

This continued as I came to the end of my time at school and moved into university. I made new friends, at least partly through computing and video games, and many of those folks are people I still make an effort to spend time with today — even if sometimes that effort doesn't feel like it's reciprocated with quite the same enthusiasm. Computing and gaming remained something that was important to me, even as the Internet came into its mainstream ascendancy in the late 1990s.

I have some fond memories of those early days of the Internet. Chatting with strangers on CompuServe's "CB Simulator", aka just a public chatroom. Posting messages on CompuServe's GAMERS forum, which eventually let to me earning $200 for making ten Wolfenstein 3-D levels that were included in an official expansion pack. Chatting with my friends from my course on MSN Messenger. Randomly getting into a conversation with a young woman on AOL Instant Messenger, only to discover that, completely by chance, she was the housemate of one of my existing friends.

Computing was always there as part of my life, but I think a key difference between then and now is that in my formative years, it was there as a backdrop to socialisation, rather than the means of socialisation itself. The This Week in Retro listener commented that their children feel genuine anxiety and FOMO ("Fear Of Missing Out") if they have gaming time privileges revoked for whatever reason, because rather than Fortnite, Roblox and Minecraft being the backdrop for their socialisation, those activities are the socialisation.

There's also social media to take into account. I am genuinely glad that social media did not exist when I was a child, because I'm not sure I would have made it through my adolescence intact. Sure, there are positive aspects to it, such as being able to reconnect with people you haven't spoken to for a long time, but there's also the insidiously manipulative nature of all the major platforms today, and how none of them are really concerned with being a platform for communication; they are, instead, platforms for advertising.

The thing that really makes me feel like social media may well have done me in, though, is how easy it is for it to be used for bullying. I suffered a fairly significant amount of bullying throughout both my primary and secondary school life, and it was hell. It left me wary of trusting people; it made me frustrated about communicating with others; it made me feel like it was, at times, simply not worth making the effort to interact with people.

For a long time, I used to say that the Internet allowed me to "be myself" for the first time… well, ever, really. I could find like-minded people who understood me and respected me for who I was, and I felt like I was among friends. I don't feel that way any more; nowadays, I feel the same way about online interactions as I do about interacting with real strangers: genuine anxiety and fear. I dread getting notifications in apps or on websites where I've posted something publicly. And yet, I still do it — here I am, after all — because I feel like it's important to not let the bullies win, whether they're real or imagined. I need to feel like I can still express myself the way I want to express myself; to enthuse about the things I want to enthuse about. That's why I write here and on MoeGamer, and why I make videos over on my YouTube channel.

Even then, though, I feel a lot of frustration, because I know a significant portion of the world looks on the Internet, social media and general social interactions in a different way to me. That can often leave me feeling lonely and isolated. But the one thing I've always had as a constant is being able to immerse myself in a video game or other activity on the computer, and feel like I am, for once, at peace — even if, with each passing year, it feels like it's getting harder to share that haven of peace with others.

That went a tad deeper than I perhaps thought, and I'm not sure I have an answer to the original poster's questions or concerns. I do know, however, that spending time on the computer isn't necessarily a bad thing in and of itself, particularly when it brings someone comfort and stability. It's when that "safe" activity starts to get "unsafe" things encroaching on it that you need to perhaps take action — but that's going to be something that is different for everyone. For me, it's meant largely removing myself from the public-facing part of the Internet except in places where I can very much control and curate my experience, and continuing to enjoy those things that I always have enjoyed in peace and quiet. No video game ever betrayed me, after all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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#oneaday Day 9: The Culture War is a Problem https://imnotdoctorwho.moegamer.net/2024/06/16/oneaday-day-9-the-culture-war-is-a-problem/ https://imnotdoctorwho.moegamer.net/2024/06/16/oneaday-day-9-the-culture-war-is-a-problem/#respond Sun, 16 Jun 2024 20:16:37 +0000 https://angryjedi.wordpress.com/?p=23521 Earlier today, someone I haven't spoken to for a while popped up on Steam and asked if I was OK, because I'd been "posting way more politically than usual" of late. Confused, I asked for more details, since I wasn't aware I'd been doing anything of the sort, and it transpired that he somehow thought … Continue reading #oneaday Day 9: The Culture War is a Problem

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Earlier today, someone I haven't spoken to for a while popped up on Steam and asked if I was OK, because I'd been "posting way more politically than usual" of late.

Confused, I asked for more details, since I wasn't aware I'd been doing anything of the sort, and it transpired that he somehow thought I ran the Twitter account for a certain website that I'm not going to name for reasons that will probably become obvious. (It's not Rice Digital, the site I used to be in charge of, before you wonder!) I explained that no, that was nothing to do with me, I had never written for that site and I wasn't even on Twitter any more, which I'm not.

Hopefully reassured, my acquaintance wished me well and that was the end of that.

He got me curious, though, so I went and looked at what the account in question had been posting, and it didn't take me long to stumble across what the issue was. It seems that the main problem stems from a story the site in question had recently posted that was, in essence, nothing but a rumour with sources that could be called questionable if one was being charitable, non-existent if one was being realistic. The thrust of the story was that it was one of many instances of a supposed conspiracy that "DEI" (Diversity, Equity and Inclusion) consultants are destroying modern gaming.

I'll address some things up front, because I have spoken about these things in the past, often critically, and I want to make it clear what my own stance on the situation is.

Diversity, equity and inclusion are not bad things. Do some companies and individuals take things a little too far in terms of pussy-footing around protected groups in an attempt to not offend anyone? Absolutely, particularly in the corporate space. Have there been instances of games journalists slagging off games that they knew nothing about because there was sexually suggestive content in them? Most definitely. Both of those things are, I believe, still worthy of criticism. Any creative work deserves to have a fair shake at expressing what its creators want to express without interference, and without those engaging with it treating it in bad faith.

However, this current conspiracy theory — and make no mistake, it really is a conspiracy theory — goes a lot further than those things. The current belief is that a cadre of games journalists and diversity consultants are running an extortion racket on game developers and publishers in the name of making all the women ugly and not white. To these people, if this situation continues unchecked, all of gaming will be completely destroyed, because having the opportunity to select your pronouns in a first-person role-playing game where you play a self-insert avatar is somehow responsible for the complete downfall of western society. It'll turn all your kids into immigrant transgender gays, I tells ya.

This is, of course, complete bollocks. It is true that the triple-A space has been making some marked steps towards improving diversity in many of its games, but as I've argued numerous times both here and over on MoeGamer, the triple-A space is just a tiny piece of the complete behemoth that is the games industry. Just because some triple-A blockbuster game has a woman with "woke chin" (an actual quote from one of these nutcases, criticising the new Joanna Dark for having a wider chin than she used to) does not mean that games with anime titties are going anywhere. Right now, you can play Final Fantasy XIV as a bunnygirl with big tits running around in bra and pants if you want, and Steam is filled with games where you can fuck your aunt. Hell, there are physical releases of Switch games that feature uncensored jizz-filled vaginas. Jizz! In a Nintendo game! (Actually, don't, you'll need to do more than blow in the cartridge afterwards if you do.)

Here's the thing: diversity means that you end up with diverse things. Some of those things will appeal to you, personally, while others will not. Those things that do not appeal to you, personally, are not a personal affront to you. Consider something that you really really love, but which other people don't seem to get. Now contemplate someone with a completely different worldview to you — be it a differing political ideology, racial background, sexuality, gender identity or any of the myriad other distinguishing characteristics we all have — finding something that they really really love, but which you don't seem to get. It's the exact same situation, only you're seeing it from the other side. Neither of those things cancel out the other.

The longstanding concern that this conspiracy theory stems from is that the growth in progressivism in the games industry — and particularly in games journalism — is somehow going to be responsible for the death of games that push boundaries or cater specifically to those with particular tastes, especially if those tastes are "playing games with conventionally attractive female characters in them". Well, ten years on from the shitshow that was GamerGate, I think we can say pretty conclusively that this has not happened. If anything, we're far more likely to encounter boundary-pushing games today than we were ten years ago… arguably to a fault, in some situations, such as with the amount of AI-generated "Hentai"-labeled crap that infests both the Nintendo eShop and Steam.

What we have now is a landscape that has changed. Triple-A may well be taking aim at a more diverse market, and that's entirely understandable, because with budgets spiralling out of control and layoffs happening left, right and centre, those games have to appeal to the broadest demographic possible. And just because some set-in-his-ways white dude doesn't like that a new big-budget game has black/gay/transgender/[insert minority group of choice here] people in it doesn't mean that others won't like it. It makes the most sense for triple-A to try and include as many people as possible, because, cynically speaking, that's how you make the money.

But the thing to remember is that none of this is "taking your games away" or "killing gaming".

I will freely admit that, ten years ago, I had some serious concerns that the strong push for progressivism in games journalism in particular would push certain forms of interactive media underground or possibly even cause them to dry up altogether. I almost certainly made some ill-advised comments during that time which are likely still on this blog and MoeGamer somewhere — but I'll say now, in 2024, those fears some of us had ten years ago completely failed to materialise, and I'm not afraid to admit that I was wrong about those things.

Triple-A has changed, yes. But ten years ago I wasn't concerned about triple-A because I'd bounced hard off that part of the industry several years prior — and I still don't care about triple-A today. I was worried about the games I did enjoy, which were B-tier titles, primarily from Japanese developers and publishers, that had a laser focus on their target audience.

Despite never engaging with triple-A beyond games with "Final Fantasy" in the title, I have never been short of things to play. If anything, I have too many things to play, as my rapidly filling shelves will attest. If I threw triple-A in the mix, I'd really be overwhelmed.

There's no "great replacement" of video games. There's no "DEI" or "Modern Audiences" conspiracy to make every woman in gaming ugly. There's no "extortion racket" causing games journalists to circle the wagons and protect a firm of diversity consultants from the "true gamers".

There is, however, a problem with intolerance. And it seems to be getting worse, fuelled by conspiracy theories such as this. I've seen way more in the way of racism, homophobia and transphobia in Internet comments — particularly in busy, public places such as YouTube and what is left of the burning garbage fire that is Twitter — than ever before.

Just last week I watched an episode of the Game Grumps' spinoff show Ten Minute Power Hour, in which Arin and Dan got gussied up as drag queens with the assistance of a professional. While there were plenty of comments in support of the episode — particularly as it aired during Pride Month, which is ongoing as I type this — there was some serious ugliness further down in the comments below where the moderators had been doing the majority of their work.

I'd say I was kind of shocked, but I've seen this intolerance and outright hatred rising over the last few years, and it's not pretty at all. It was particularly shocking to see it in the comments of a Game Grumps video, though; while the Grumps have toned down some of the more colourful elements of their humour over the last 10+ years — no more "Sad Hoshi" in an exaggerated faux Japanese accent, for example — they certainly have not, in any way, abandoned who they are or the overall vibe their humour creates. What has changed, however, is how vocal the intolerant and hateful have become.

Browsing Twitter as I was earlier, I stumbled across an absolutely enormous thread by one fan of the website that started this whole discussion, collecting "evidence" of the supposed conspiracy — actually just screenshots of games journalists saying that maybe this website shouldn't report on stupid rumours without even attempting to verify them, or commenting in support of progressive talking points. As I scrolled through page after page of this guy collecting these tweets, all I could think of was the old wisdom that if more and more people seem to be against you, perhaps you are the one who actually has the problem.

Look, I have absolutely no time for the militant end of the left wing. I find them insufferable, tedious and just plain annoying. But I feel like I'm seeing a lot less of them these days; the problem we have right now is coming from the opposite end of the spectrum. And it is a problem. When people like me, who have long made a specific effort to try and steer as clear as possible of anything even vaguely politically charged or controversial, are noticing an uptick in intolerance and hatred, there's definitely an intolerance and hatred problem.

It may be a cliché to say, but it sure would be nice if we could just all get along. We're talking about video games, after all.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

If you want this nonsense in your inbox every day, please feel free to subscribe via email. Your email address won't be used for anything else.

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#oneaday Day 3: Talking is Exhausting https://imnotdoctorwho.moegamer.net/2024/06/10/oneaday-day-3-talking-is-exhausting/ https://imnotdoctorwho.moegamer.net/2024/06/10/oneaday-day-3-talking-is-exhausting/#respond Mon, 10 Jun 2024 18:36:01 +0000 https://angryjedi.wordpress.com/?p=23456 I'm sure discussing things with people online wasn't always as exhausting as it feels these days. I have some extremely fond memories of time spent on 1up.com's forums and "club" pages talking about games with a varied crew of folk, all of whom had come together through our shared interest in the video game medium. … Continue reading #oneaday Day 3: Talking is Exhausting

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I'm sure discussing things with people online wasn't always as exhausting as it feels these days.

I have some extremely fond memories of time spent on 1up.com's forums and "club" pages talking about games with a varied crew of folk, all of whom had come together through our shared interest in the video game medium. We didn't always agree on things, but that made for interesting discussions as we strove to understand one another's viewpoints. There was no shaming, there was no telling each other we were wrong (apart from on one podcast, where a couple of participants got a little more heated than a reasonable person perhaps should over whether Fallout 3 was playable from the third-person camera) and there was just a nice atmosphere of mutual respect.

These days, it's becoming more and more of an effort to open my virtual mouth online in places supposedly made for "discussion", because to a disproportionately large number of people, "discuss" appears to mean "disagree vehemently and aggressively". And it's inevitably over something that simply doesn't matter, but the nature of such exchanges make it easy for hot heads to prevail and things to get stupidly, absurdly aggressive over an absolute nothing of a subject. (No, I'm not citing specific examples, for reasons that I hope are already obvious.)

This is a disappointing development to me, because 20 years ago, I would have sat here and quite confidently said that on the Internet, I could be my "real" self much more than I could be in "the real world". I actually do still feel that way to a certain extent — outlets such as this blog, MoeGamer and my YouTube channel allow me to express myself in the way I want to, rather than how I'm "supposed to" — but even in those places, there's always the risk of some weirdo turning up and getting weirdly angry about something which absolutely does not matter.

Thing is, I sort of get it. I get why those people exist, because there are times when I'll read something online and I'll feel my own heckles rising (you feel it start around the balls) and contemplate posting some sort of snippy remark in response. Most of the time, I've conditioned myself to not do that. Occasionally one slips through, and I pretty much always regret it, because it inevitably leads to a disproportionately furious argument over something I actually don't feel that strongly about, because the whole "sense of honour" thing kicks in and you want to save face, no matter the cost.

It's exhausting. It's exhausting when you get pulled into situations like this, and it's exhausting making an effort to avoid situations like this, because it's very easy to take things much too far and end up simply not wanting to talk to anyone. I have definitely reached that latter end of things, as there are times when I feel extremely lonely but unable to reach out to someone because I simply don't have the mental fortitude to be able to fully process how today's online interactions tend to work.

I think about this sort of thing quite a lot, and when I do, I always end up asking myself if it's really worse than it used to be, or if my perspective has just changed. And honestly, I'm not completely sure of the answer to that. I suspect it's a bit of both, because I know I have deliberately changed my online habits for the sake of a quiet life — but then I'll look at something like this legendary thread from Usenet circa 1997 and see that people getting really very cross about things that don't matter was still a thing back when I thought the Internet was much nicer.

I guess the difference is that there was a certain "barrier to entry" for the "tougher" parts of the Internet back then; I never went on Usenet, so I never saw any of that sort of thing. These days, that aggressive means of interacting with one another is just the norm; social media has become what Usenet was, only rather than being neatly segregated into interest groups, everyone has all been plunged into the same vat of boiling piss to fight it out among themselves and see who has the loudest voice. I'm aware that was an utterly tortuous metaphor but I don't care. My blog, my rules.

The other difference, of course, is that today I am aware of my own mental health conditions, including depressive and anxious episodes that occur sporadically, along with my underlying condition of Asperger's. Being aware of why I find certain things about socialising difficult is useful, but it can also make me feel more hesitant than I perhaps "should" be to engage with certain scenarios.

I don't really have a conclusion for all this; I just felt like thinking "out loud", as it were. And so there you have it. Now I'm off to go and eat chilli.


Want to read my thoughts on various video games, visual novels and other popular culture things? Stop by MoeGamer.net, my site for all things fun where I am generally a lot more cheerful. And if you fancy watching some vids on classic games, drop by my YouTube channel.

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The TikTokification of comedy https://imnotdoctorwho.moegamer.net/2023/10/28/the-tiktokification-of-comedy/ https://imnotdoctorwho.moegamer.net/2023/10/28/the-tiktokification-of-comedy/#respond Sat, 28 Oct 2023 11:20:51 +0000 https://angryjedi.wordpress.com/?p=23310 I fucking hate TikTok. I hate "short-form content" in general, which means I loathe YouTube Shorts, Instagram/Facebook Reels and anything anyone feels the need to send me that is in a 9:16 aspect ratio. So if you're considering it… don't. I won't watch it. My reasons for despising short-form content are numerous and varied, so … Continue reading The TikTokification of comedy

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I fucking hate TikTok. I hate "short-form content" in general, which means I loathe YouTube Shorts, Instagram/Facebook Reels and anything anyone feels the need to send me that is in a 9:16 aspect ratio. So if you're considering it… don't. I won't watch it.

My reasons for despising short-form content are numerous and varied, so I won't go into all of them here, but one thing in particular vexed me so when I stumbled across it yesterday that I felt the need to get this particular rant out of my system. And that is what I call the TikTokification of comedy — or, to put it another way, the divorcing of comedic moments from context purely so that idiots can quickly and easily steal them and share them on their mindless social media.

I've actually been thinking about this for a while. The first time I was particularly conscious of it was when I started seeing that a number of comedians had started upping their YouTube presence. And all their videos had a few things in common. Take a look at these thumbnails:

All of these are completely transparent clickbait. And while a certain amount of clickbait is a necessity on a platform as saturated with material as YouTube is, I really detest the whole "half a sentence" thumbnail format. I didn't click on this one, which has almost certainly floated across your YouTube recommendations at some point, either:

This, to me, is the YouTube equivalent of the Twitter engagement bait (that thankfully seems to have died a bit of a death… along with the rest of Twitter) where a brand would go "[our brand] is _________" and expect people to "fill in the blank". And people, dumb consumers that they are, absolutely would. And it didn't matter whether they were filling it in with obscenities or bootlicking nice things, it was engagement. It made the numbers go up. That's all that mattered.

It's the same with these comedy clips. I like all of those comedians above, but I don't want to click on their videos because it's rewarding manipulative behaviour, and also encouraging the main problem that I want to talk about today: encouraging people away from enjoying a creative work in its entirety and towards a grab-bag full of "best moments" that completely lack their original context.

Good stand-up comedy makes the entire show into an event, and runs a narrative thread through the whole thing. Not all comedians do this, but the best comedians, in my experience, make you feel like you've enjoyed a complete story by the time you've left the room. Sure, there may have been some deviations along the way, and the story may not have made all that much sense… but there was still a sense of narrative progression. A beginning, middle and end, if you will. For some great examples, check out Rhod Gilbert's show Rhod Gilbert and the Award-Winning Mince Pie and pretty much anything by Eddie Izzard.

When you slice a show up into little bite-sized bits, you lose that context. Sure, the individual moments might be funny on a superficial level, but you lose the added depth of them being part of something bigger. And that's a real shame. And this leads me on to the real reason I'm writing this today: my discovery yesterday that Friends, a TV show I absolutely adored during my formative years, has its own YouTube channel.

And yes, you guessed it, the Friends YouTube channel looks like this:

The stand-up comedy thing I can sort of forgive. While I much prefer seeing an entire stand-up set and enjoying that feeling of context and narrative, there are sometimes just single jokes or routines that you want to share with someone. And you can probably make the same argument about Friends.

But for me, and regardless of what you and/or the general public might think of it now in 2023, Friends was always about more than just the jokes. Friends was a phenomenon. Friends was about us spending 10 years alongside these characters in an important, turbulent part of their lives, and watching them grow and change. Friends was about us simultaneously being envious of these twentysomethings somehow being able to afford massive apartments in Manhattan, but also feeling like the moments they shared were relatable in their own ways.

And an important part of the entire experience was context. While Friends actually starts kind of in medias res, halfway through a member of this pre-existing friendship group telling a story in their favourite coffee shop, it still makes an effort to introduce us to everyone through the way Rachel enters the picture as a formerly estranged friend of Monica.

We feel included. We feel like we're learning who these people are — and over the course of the subsequent ten seasons, we really get to know everyone. And while the age of the show means that life in general is quite different for most folks right now — look how infrequently anyone on the show uses a mobile phone or a computer, for example — it's still relatable to anyone either going through that "20s to 30s" part of their life, or who has already been through it.

These characters grow and change as a result of the things that happen to them and the simple act of getting older. They enjoy amazing high points and some heartbreaking low points — although nothing too heartbreaking; this was a primetime comedy show, after all. But everything that happens helps to define these characters and make them more than simple, mawkish, two-dimensional representations of a single personality trait.

Slice all 236 24-minute episodes up into one-minute chunks, though, and you have content. You have individual moments that, in many cases, simply don't really work as standalone "jokes" because they rely on you knowing and understanding the characters and their relationships. And you have no sense of that ongoing growth and character development, because all these clips are posted in a seemingly completely random order determined by whatever the person running the Friends YouTube account felt like putting up today.

I realise this is a bit silly to get annoyed and upset over, but it's frustrating to me to see something that I loved so much in its original form and its original context be treated as fodder for the mindless content consumption machine of 2023. It irritates me to think that there are doubtless some people out there whose only contact with Friends will have been minute-long clips on YouTube, and through those they will likely have formed a totally different opinion of the show than someone who watched it from start to finish.

Is this elitist and gatekeepery? Not really, since Friends itself is easy enough to watch in its entirety via either streaming services or undoubtedly cheap DVD box sets that no-one wants any more. It's just the latest symptom in a disease that blights society, where no-one believes they have "time" for anything any more, so watch badly cropped minute-long 9:16 clips on double speed while they're doing their daily quests in Mindless Gacha Bullshit X, rather than settling down, taking some time to relax and just enjoying something in its entirety.

I hate it. Hate it. And while I'm aware there's nothing stopping me from doing what I describe above — I think I even still have my Friends DVD box set somewhere — it's exhausting just to be around all this short-form garbage, and frustrating to live in a world where seemingly no-one has an attention span longer than a TikTok video.

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I don't blame anyone for being a misanthrope in this day and age. https://imnotdoctorwho.moegamer.net/2023/06/02/i-dont-blame-anyone-for-being-a-misanthrope-in-this-day-and-age/ https://imnotdoctorwho.moegamer.net/2023/06/02/i-dont-blame-anyone-for-being-a-misanthrope-in-this-day-and-age/#respond Fri, 02 Jun 2023 19:14:53 +0000 https://angryjedi.wordpress.com/?p=23152 I've had a horrible week. I'm not going to talk about the details of it for a variety of reasons, but I did want to talk about the way I'm feeling right now, and how it's a sad symptom of quite a few things. A few years back — make that more like a decade … Continue reading I don't blame anyone for being a misanthrope in this day and age.

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I've had a horrible week. I'm not going to talk about the details of it for a variety of reasons, but I did want to talk about the way I'm feeling right now, and how it's a sad symptom of quite a few things.

A few years back — make that more like a decade or so at this point, I guess — I was someone who very much wanted to believe in my fellow man. I wanted to assume the best intentions, I didn't want to believe that people could be awful to one another more often than not, and I certainly didn't like seeing entire groups thrown under the bus based on their affiliation towards (or against) something that had little to do with their actual personality.

To give some specific examples: back in the early 2010s, when games journalists were starting to have harsh words to say towards video game enthusiasts when they complained about Mass Effect 3's disappointing ending, I had rather mixed feelings about the whole thing.

On the one hand, I understood why many folks found the way the trilogy wrapped up to be disappointing; on the other, I felt the only people who really had any say in how it concluded were the people who actually made it. And on the third mutant hand, I really wasn't happy with the way games journalists and press outlets seemingly gleefully jumped at the opportunity to attack the very audience they were supposed to be serving.

This may sound like fence-sitting, and perhaps it is, but I felt that everyone had valid points, and all of them were worth hearing out. I honestly believed that people could discuss something like this in good faith and not resort to attacking one another. To return to my original point: I wanted to believe in my fellow man, and that we could all reach an understanding.

Fast forward a couple of years from that and we have the notorious "Gamergate" controversy. Again, I'm not ashamed to say I had mixed feelings about the whole situation. Without a doubt, there were people who were using the background of what had been happening as an excuse to harass people — but to my eyes, there was an equal if not greater number of people who had genuine, worthwhile things that they wanted to say, and they wanted to be heard.

To see the entire group who gathered under that particular banner tarnished with the same "harassing women and minorities" brush was… disappointing, particularly when I saw this attitude from people I knew personally. Again, I'll reiterate: I wanted to see the best in my fellow man, and I honestly wanted to believe that the people who felt passionately enough about a particular issue to effectively become "activists" in an online sense were doing so for a good cause.

At the same time, I'll also add that I never planted my own flag beneath the Gamergate banner, because I also saw that it was very much on to a losing battle in terms of public perception. Regardless of how many people did have legitimate complaints, and the few good things that did come out of the movement, that scarlet letter of "harassing women and minorities" was always going to be there for anyone even tangentially involved.

Unfortunately, most of you probably know how these situations ended up.

In more recent years, I've seen countless more incidents that have played out exactly like the Mass Effect 3 controversy and Gamergate, and with every incident, I feel like I've lost a bit of that faith in my fellow man — to such an extent that now, I have precisely none of it left.

I have no confidence that anyone attempting to make a seemingly "passionate" argument is doing so for the greater good or for altruistic reasons. Because very few people these days show their true faces online. Very few people actually stand up for what they believe in; instead, they just jump on whatever the trending topic of the hour is and proceed to harass anyone who is seen as being "in the wrong" for whatever reason.

And it is harassment. This is another thing that I didn't want to believe while I still had some remaining faith in my fellow man.

I used to believe that people wouldn't be so awful as to hound others over a single issue, to such an extent that it has a severe impact on their own feelings of safety and wellbeing. I used to believe that people would say their piece and then give their "opponent" the opportunity to make a move, to make things right, or to at the very least explain themselves.

After multiple instances over the course of the last decade where I've seen that this emphatically isn't the case — both involving me and incidents that I've just observed from outside — my only possible conclusion is simple. I was wrong to have faith in my fellow man. I was wrong to ever believe that people can be "good" to one another. I was wrong to believe that we can ever resolve our differences like decent… well, like decent human beings.

The default state for people to interact with one another these days, both on and offline, is aggressive, hostile and confrontational. The other person is always in the wrong, and it always has to be a fight. And you know what? I'm really tired.

I don't want to fight. Ever. I'm not one of those people who is "up for a good argument", and I never have been. I used to cry more than my parents when they had perfectly normal married couple arguments when I was a kid. If someone's rude to me, I end up thinking about it for the rest of the day (and sometimes longer) to such a degree that it ruins anything else I had to do. And, as someone who is already anxious about social interactions at the best of times, I never walk into a situation thinking "I'm going to start some shit".

Apparently this is no longer a "normal" way to be, however. And thus I cannot help but just sit here and be disappointed in that fellow man I once believed so vehemently in. Is it really any wonder I have so much hesitance in meeting new people when my experiences would seem to indicate that there's at least an 80% probability any new person I meet will end up being a complete arsehole that I'll never be able to get rid of as they repeatedly harass me over some stupid shit like what brand of underpants I wear?

The one positive, I guess, is that this does at least make me appreciate the few good people I do still have in my life; the ones I know I can genuinely rely on, and who rather wisely have always managed to remain high above this stupid shit. So if you're one of those people, and if you're reading this it's likely that you are, thanks. Please don't change.

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I finally nuked my Twitter account completely. https://imnotdoctorwho.moegamer.net/2023/05/20/i-finally-nuked-my-twitter-account-completely/ https://imnotdoctorwho.moegamer.net/2023/05/20/i-finally-nuked-my-twitter-account-completely/#respond Sat, 20 May 2023 13:54:02 +0000 https://angryjedi.wordpress.com/?p=23076 There are a few main reasons for this, and I'd like to talk about them a bit today. Firstly, Elon Musk's idiotic changes to the terms of the Twitter API, which has priced literally everyone out of being able to use it, have made the platform next to useless as a means of automatically sharing … Continue reading I finally nuked my Twitter account completely.

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There are a few main reasons for this, and I'd like to talk about them a bit today.

Firstly, Elon Musk's idiotic changes to the terms of the Twitter API, which has priced literally everyone out of being able to use it, have made the platform next to useless as a means of automatically sharing your work to an audience that supposedly signed up to follow your updates. It's both hilarious and tragic to see company after company sharing news posts that effectively say "lol, fuck Twitter".

Secondly, my previous justification of keeping my Twitter account around for the sake of friends and contacts just doesn't really feel like it's… justification any more. The friends in question rarely bother to get in contact, and there are other means for professional contacts to get in touch.

Thirdly, I'm just fucking sick of the most likely response you get to posting literally anything on there being vitriol and hate.

On the latter point, I recently posted an article about my negative experiences trying Ubisoft's Riders Republic via PlayStation Plus. The gist of the article, if you're one of those Internet denizens whose attention span has been shot too much to bother clicking on a link, was that the game was designed in such a way that it is genuinely insulting to the intelligence of anyone over the age of about 12. It doesn't let you just play; instead, you're bombarded with hours of mandatory tutorials and obnoxious zoomer slang, and this was enough to make me not even want to bother seeing if the game "got good" later.

I think this is something worth talking about, because it's the first time that I, as a 42 year old video game enthusiast who has been involved in the medium since the Atari days, felt completely alienated by a brand new, supposedly mainstream game. So I talked about it. Then I shared that article on Twitter.

One of the first responses I got was from someone who yelled at me, based entirely on the assumption that I'd said the exact opposite to what I'd actually written in the article. He'd obviously read the headline, made an assumption and then decided to shoot his dribbling, zit-encrusted mouth off at me, despite it taking nothing more than a single click and a minute or two of reading for anyone to see that he was talking complete horseshit. But you can bet anyone who "liked" his dumbshit comment wouldn't go and check whether or not he was right.

I spent a few hours last night and this morning feeling stressed and anxious about this. But then it just sort of dawned on me: fuck it. Why the fuck should I care what some obnoxious cunt on the Internet thinks? Why the fuck should I let one idiot have such power over my mental wellbeing, based entirely on the fact he's too much of a lazy shit to actually read something I wrote?

And the answer to that is that I shouldn't care; I shouldn't let one idiot do that. And since Twitter is the primary means of allowing idiots to do that, it needs to go. Completely. So it has.

On a related note, this news isn't finalised or official as yet, but it's pretty much confirmed that as of the beginning of July, I will be getting out of the professional "content creation" (ugh) game completely.

I won't go into details for now because things are still being hammered out, but suffice to say for now that it's nothing anyone needs to worry about — I'm simply changing my professional role in such a way that it means I can focus my attention entirely on the Evercade project, which I'm incredibly passionate about and is something where I feel genuinely valued by both my colleagues and by my "audience", such as they are.

I'm both happy and sad about this. I'm happy because it means that I can focus my professional life on something that I love, and because it means my free time will genuinely, completely be my own again. No more will I find myself "having" to play something for the sake of timely coverage; instead, I can just enjoy things at my own pace, and I'm really looking forward to that.

I'm sad, however, because I spent so much of my early life desperately wanting to follow in my brother's footsteps and be part of the games press — and yet by the time I actually managed to get there, it had changed irreversibly from what it used to be. And it only got worse from there.

Again, I won't go into details for now, as that's something to talk about in more detail once everything here has been finalised. But I'll say again, it's nothing to worry about — I'm proud of what I've worked on to date, will continue to work on things like this until the beginning of July, and this change is my decision rather than anyone else's.

I'm just tired. So very tired of "content creation" being such a completely thankless task. The modern Internet has set up a completely adversarial relationship between writers and their audiences, exemplified by the Twitter exchange I described above, and that is emphatically not why I got into this.

I got into writing about games because I love them. I got into games writing because I think they're culturally important. I got into games writing because I think despite that cultural importance, they're not being written about and analysed in anywhere near the depth they deserve.

And I got into games writing because while the big, dumb, obnoxious games like the aforementioned Riders Republic get to ride the wave of commercial success regardless of how shit they are, there are myriad games released literally every day that run the risk of languishing in obscurity without people telling others about them.

The trouble is, I've discovered over the last decade and a half or so, is that no-one really seems to actually care. Online, "content" is piss in the wind. It's only relevant for the day it's posted — if you're lucky enough to get anyone to notice it in the first place — and it's fucking impossible to get people to give a shit about something after the fact, unless, as I've seen on MoeGamer, you're literally the only person to have written something meaningful on a particular topic. (In my case, sex sim Honey Select Unlimited.)

Google is flooded by manipulative, exploitative, SEO-optimised sites posting vacuous individual "guide" articles for things they don't care about for no other reason than it brings in the clicks. And no-one at any point in the process gives a shit; the average Internet user doesn't have enough in the way of critical thinking skills to see the cynical way all this has been set up, and the writers at the sites themselves don't give a toss as long as the numbers go up.

All of this is the fault of everyone who has normalised the idea of "consuming content" rather than "reading interesting articles" and the like. You, collectively, have ruined both the games press specifically, and the broader Internet in general.

It's demoralising and infuriating, and if you've been around all this for as long as I have, seeing the way things have been going, it should be no surprise that I very much feel like stepping down from it all.

And so that's what I'm doing. From hereon, my professional work will be in something that actually matters, that I care about — and that other people actually care about, too. I suspect I'll be a lot happier as a result, but I can't help but feel a bit bad about that dream young me once had, and how it was never really possible.

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I'm completely burnt out with the intellectually, creatively and morally bankrupt world of clickbait. https://imnotdoctorwho.moegamer.net/2023/05/11/im-completely-burnt-out-with-the-intellectually-creatively-and-morally-bankrupt-world-of-clickbait/ https://imnotdoctorwho.moegamer.net/2023/05/11/im-completely-burnt-out-with-the-intellectually-creatively-and-morally-bankrupt-world-of-clickbait/#respond Thu, 11 May 2023 21:29:03 +0000 https://angryjedi.wordpress.com/?p=23001 Today's post is inspired by a few things. Firstly, the culture of mistrust I wrote about the other day. Secondly, a YouTuber that my wife Andie and I used to like resorting to "I MADE THE MOST VIRAL TIKTOK RECIPES!" format. (Andie doesn't have a problem with this. I emphatically do, as will become clear … Continue reading I'm completely burnt out with the intellectually, creatively and morally bankrupt world of clickbait.

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Today's post is inspired by a few things. Firstly, the culture of mistrust I wrote about the other day. Secondly, a YouTuber that my wife Andie and I used to like resorting to "I MADE THE MOST VIRAL TIKTOK RECIPES!" format. (Andie doesn't have a problem with this. I emphatically do, as will become clear shortly.) And thirdly, some of the outright lies I've read online today while attempting to find a perfectly simple piece of information.

Let's address these one at a time, as each of them are symptomatic of something slightly different.

I Played 100 Days of Viral TikTok Recipes

Photo by Karley Saagi on Pexels.com

As someone who does YouTube as a hobby, it's infuriating to see the supposed "professionals" fall into a rut of simply baiting The Algorithm with the exact same types of "content" all day, every day.

I Played 100 Days of [Game]. I Made Viral TikTok Recipes. This is the Worst [x] Ever. Thrifting with My Completely Charisma-Free Mom.

There's stuff on YouTube that I like and continue to watch. But this is the stuff that tends to languish in the wake of TOP CRINGE COMPILATIONS!! and FUNNIEST TIKTOKS I COULD FIND!! And this pisses me off. Because it demonstrates a complete and utter lack of creativity.

Yes, one could argue that there's at least some creativity at play in editing these videos and picking the material to use in them — but even then, they're incredibly predictable, regardless of who they are. You can expect to hear the Metal Gear alert noise, Kevin MacLeod's Local Forecast, that "anime oooooh" noise in a significant proportion of popular videos out there, and you'll see all the same visual tricks, too — jump cuts, crash zooms with a red tint on the screen and heavy screen shake, "A Few Moments Later" SpongeBob memes.

It's infuriating. Like, it makes me genuinely angry. I know it shouldn't. I know it's dumb to get angry at people following trends. But it really does make me legitimately furious.

Why? Because I know there are lots of people working their arses off to make quality YouTube videos (note: not "content") and getting very little reward, relatively speaking for doing so. Instead, the endless assembly line of identikit Content continues to churn, cluttering up everyone's YouTube feeds with worthless garbage that provides precisely 0% more cultural enrichment value than simply staring at the wall for 12 minutes.

It particularly sucks to see video makers I used to like resort to this sort of thing — but I guess if you're making a job out of it, it becomes an unfortunate necessity after a while. For every viewer like me who unsubscribes from a channel once it becomes a clickbait factory, it seems at least a hundred more take my place. So there's zero incentive to change.

The PS5 Pro's release date has NOT been "revealed"

Photo by lil artsy on Pexels.com

Earlier today, Andie and I were talking about how long various consoles were on the market, and as part of this discussion we looked up the release dates of the PlayStation 4 and PlayStation 5, pondering if and when a PS6 might ever be a thing — and if it would have a disc drive, which was the main point of our conversation.

When Googling the latter case, I was promptly confronted by a wall of articles that claimed the PS5 Pro's release date had been "revealed".

Needless to say, it had not been revealed. Instead, what had happened was a single gaming site that no-one had ever heard of had claimed that "insider sources" (anonymous, of course) had "confirmed" the PS5 Pro was "in development" and would "probably" release in "late 2024". This had then been parroted pretty much verbatim (albeit with some variation in the supposedly "revealed" release date) by a variety of other gaming sites you've never heard of, and this had happened so much that Google had figured it was worth showing to anyone who was searching for a simple piece of information: the actual, real PS5's release date. You know, the one where a product that actually exists was actually released.

Essentially, what we ended up with was a page of search results that were nothing but speculation at best, outright lies at worst. And there will be no consequences whatsoever for any of the sites that were engaging in this behaviour; in fact, they will almost certainly have been rewarded with happy big traffic numbers, and you can bet those pages have ads coming out the wazoo on them, too.

As someone who, as a child, had aspirations of joining the games press, and hoped he would be able to do that more than pretty much anything in the world, this is heartbreaking to see. And it's doubly frustrating when I run a site on which our writers take pride in composing honest, thoughtful, well-researched pieces rather than simply rushing to jump on the latest trend in order to squeeze out another few cents of ad revenue.

How to find all the blue medallions in Resident Evil 4 Remake

Photo by Negative Space on Pexels.com

Speaking of which, one trend which was just starting to take hold when I left USgamer in 2014 was the odious rise of "guide content". For the unfamiliar, this is an SEO-baiting tactic in which sites post individual articles that supposedly answer each and every possible question people on Google might have about anything vaguely relevant and popular.

It's a completely unsustainable approach to "content generation", particularly if you have any standards about the quality of the articles on your site whatsoever, and it means that, again, if you're searching for specific pieces of information, you have to wade through 500 sites that have clickbaited their way to the top of Google's search results, with no guarantee that their information is reliable or helpful.

I'll give you an example. Prior to picking up my PS5, I was curious how the "PS4 Boost" mode worked. This is where the PS5 is able to run certain appropriately updated PS4 games with better performance than the original PS4 (and in some cases, PS4 Pro) would have been capable of.

The things I were curious about were simple: did this work with all PS4 games, or just select ones, and did I have to do anything to make it work?

The answers to these questions, by the way, are "no" and "no".

While attempting to uncover these simple answers, I stumbled across a full-blown, surprisingly lengthy article entitled "How to Enable PS5 Game Boost". Please recall that the answer to the question "do you have to do anything to make Boost mode work?" is "no", and then marvel at the fact that multiple sites, not just the one I found, managed to spin this simple answer out into at least 600 words of complete garbage, because you need at least 600 words for SEO purposes, don't you know.

I'm so tired of this. To the layman, it might seem like it's very convenient. But as someone who has worked in the commercial press and now works on the more "indie" side of things, it's infuriating, because I know these articles do not exist out of a desire to be helpful. As with all other clickbait — because that's what these articles are — the aim is simple: gain traffic, and, by extension, ad revenue.

I'm so tired. So tired. The Internet was an exciting place when I was a kid and everyone was just getting to know it. Now, it's nothing more than a mindless, soulless content factory where everyone is bidding for your attention so they can inject yet more ads directly into your eyeballs.

There are little havens where this isn't the case, of course. But they become more and more difficult to find with each passing day. And it honestly worries me quite a bit.

But at this point, it's also hard to know what to do, if anything. If I criticise this sort of thing, no-one listens. (I'm writing this today largely to vent my own spleen rather than to convince anyone else.) If I give up and engage in it myself just to join the rat race, I'm part of the problem. And if I abandon the Internet entirely, I deprive myself of something that is still, in some ways, a useful resource — and in some other ways, an essential utility for modern life.

So I guess I'll keep doing what I always do. Do my own thing, occasionally complain about how much everything else sucks, then repeat until my inevitable death from a brain aneurysm.

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It's becoming increasingly important to remember that the Internet -- and social media in particular -- presents a grossly distorted vision of how things actually are. https://imnotdoctorwho.moegamer.net/2022/12/23/its-becoming-increasingly-important-to-remember-that-the-internet-and-social-media-in-particular-presents-a-grossly-distorted-vision-of-how-things-actually-are/ https://imnotdoctorwho.moegamer.net/2022/12/23/its-becoming-increasingly-important-to-remember-that-the-internet-and-social-media-in-particular-presents-a-grossly-distorted-vision-of-how-things-actually-are/#respond Fri, 23 Dec 2022 21:22:29 +0000 https://angryjedi.wordpress.com/?p=22839 People love to complain. This is a trait traditionally and historically associated with the British, but it's most definitely not an exclusively British thing. Perhaps it once was, but it most certainly isn't any more. And as with so many things, we can probably blame the way in which the Internet has brought people together … Continue reading It's becoming increasingly important to remember that the Internet -- and social media in particular -- presents a grossly distorted vision of how things actually are.

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People love to complain. This is a trait traditionally and historically associated with the British, but it's most definitely not an exclusively British thing. Perhaps it once was, but it most certainly isn't any more. And as with so many things, we can probably blame the way in which the Internet has brought people together — something which should, inherently, be a good thing, but which has somehow become corrupted along the way.

As I've noted elsewhere, I'm not spending a ton of time on Twitter any more due to a combination of the horrible atmosphere that seeps from every pore of that website and the constant ridiculous changes Elon Musk keeps making on a seemingly daily basis. But occasionally, I can't help myself from clicking on one of the Trends out of sheer curiosity.

The other day, I happened to see that Evri was trending. Evri, if you're unfamiliar, is the new name that the courier company formerly known as Hermes decided to adopt for themselves a while back. I don't know the reasons for the rebrand and honestly I really don't care, because they're inevitably absolute bullshit and everyone knows that Evri is "really" Hermes anyway, so it's largely irrelevant.

However, what I found when looking at the Evri trend was that everyone was complaining about Evri. Everyone had the same stories to tell of parcels being lobbed over their fence, of packages arriving broken or tampered with, or generally some tale of misfortune and woe related to getting their package delivered from this one specific carrier.

Here's the thing: I've never had a problem with Evri or Hermes. I spent a brief period working for them while I was looking for a proper job and I know what it's like "from the inside" also. While it was a time-consuming, underpaid and largely thankless task for the couriers, it was a reasonably well-run operation in general, and there were various ways in which said couriers were encouraged to do a good job, up to and including being "watched" through the scanny things they're supposed to carry around with them.

As fortune would have it, for some reason during my brief time with the company I never actually got a scanny thing, so I never had to worry about such things — not that I had anything to particularly worry about anyway. But I digress.

I'm not saying no-one has ever had a problem with Evri or Hermes. But if you were to look at that trend on Twitter, the conclusion it would be easy to come to would be that they were a company that should be absolutely, completely and without doubt avoided at all cost, because literally every delivery they do is the absolute worst possible thing that has ever happened to someone, and they have ruined too many Christmases and children's birthdays to count.

This is nonsense. While it's foolish to assume that they're completely without fault — in any sort of "gig economy" sort of situation, you have a risk of bad apples, but this is also true for more formally structured corporations — it's also ridiculous to put across the impression that they're a complete failure that should never be trusted.

It's just one of many examples of the Internet painting the worst possible picture of something. And I could provide plenty of other examples at this point, but I'll refrain from doing so for the sake of time.

What I will urge you to do, however, is that if you see any sort of seemingly universally negative reaction towards something — particularly on any sort of standards-free platform such as social media or user reviews — then be cautious. Chances are the thing that is being ranted and raved about is nowhere near as bad as people are trying to put across — because let's face it, people are a whole lot more likely to complain about something than post about how they had no problems whatsoever with a company or service.

Perhaps we should change our outlook on such things. Perhaps we should start posting positive comments when a company does the right thing and does what is expected of them. Or perhaps that's ridiculous — after all, a service that is being provided to you conforming to your exact expectations should not be particularly worthy of comment at all, because, well, it's what you expected.

But then that means the negativity will always win, because the complainers will always speak up, while the satisfied customers will just quietly get on with their day, thinking nothing more of the company they've interacted with or the service they've received.

Perhaps the answer is just not to listen to anyone and make your own mind up.

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I thought your teenage years were the time to not conform, but as I get older, non-conformity becomes more appealing. https://imnotdoctorwho.moegamer.net/2022/12/22/i-thought-your-teenage-years-were-the-time-to-not-conform-but-as-i-get-older-non-conformity-becomes-more-appealing/ https://imnotdoctorwho.moegamer.net/2022/12/22/i-thought-your-teenage-years-were-the-time-to-not-conform-but-as-i-get-older-non-conformity-becomes-more-appealing/#respond Thu, 22 Dec 2022 12:23:44 +0000 https://angryjedi.wordpress.com/?p=22822 As the stereotype of growing up goes, when you're a teenager you're supposed to decide that you want to "rebel" and be something other than the person that your parents took great effort attempting to craft you into. For me, I don't think that really happened. I mean, sure, I had plenty of the obligatory … Continue reading I thought your teenage years were the time to not conform, but as I get older, non-conformity becomes more appealing.

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As the stereotype of growing up goes, when you're a teenager you're supposed to decide that you want to "rebel" and be something other than the person that your parents took great effort attempting to craft you into.

For me, I don't think that really happened. I mean, sure, I had plenty of the obligatory stroppy teenager moments, when I'd get angry with my parents for what I saw as irrational or unfair decisions, but I never really stepped into the realms of what I'd describe as "counterculture" in any way other than that which I already was: a computer nerd.

And, in our household, that wasn't really counterculture or rebellion at all; our whole family were interested in computers and video games, since they'd been part of our culture at home since before I was born. Not only that, but my father and my brother regularly contributed to the Atari magazine Page 6 (later New Atari User) — and as I moved into my teenage years, I started to contribute a bit also.

But I digress. Nostalgia for times gone by isn't the point of what I want to talk about today. Instead, I want to talk about how homogeneous "Internet culture" has made people today — and how, at the age of forty-one years old, I crave nothing more than rebellion against that homogeneous culture, and feel nothing but frustration at the hordes of people all acting and talking the exact same way.

I'm sure this has always happened in some form or another, but the global nature of the Internet makes it feel like people are losing their own unique (often local) identities. Now, wherever you go, it feels like everyone describes things in the same way, and uses the same often nonsensical turns of phrase.

Every opinion is someone "lowkey thinking" something, even though that doesn't really make any sense.

Every misunderstanding is confronted with "Tell me you haven't [done thing] without telling me you haven't [done thing]."

Every vaguely energetic YouTube video is accompanied by people going "me on the way to school [doing something urgent]."

I feel constant embarrassment at the prospect of linguists of the future looking back at this age and seeing people unironically using the word "pog" at every opportunity.

And there are myriad more, which I'm sure you can think of yourself if you're in a similar position to me.

I can understand why everyone wants to "conform". It's the thing of not wanting to be the outlier, and of wanting to be understood by everyone. But it's boring. If everyone talks about things the same way online — and often has the same opinions, spoon-fed to them by their favourite YouTuber, as often happens — then speaking to one person is much like speaking to any other. You might as well not bother.

Which is why I find myself making a point of very deliberately making use of outdated, very local British slang whenever possible. Yes, it's contrarian, yes, it's childish and stupid, but it's my own little way of feeling like I'm actually my own person rather than being subsumed by the festering, slimy monster that is "Internet culture". Even though I completely recognise that what I'm doing is essentially the exact same thing, only using '90s games magazines as my model.

I think also part of it stems from my Asperger's. Since my diagnosis a few years back, and understanding what that means for my mental health, I feel like I've become much more conscious of the things that sort of "set me off", as it were. And one of those things happens to be predictable, formulaic, repetitive structures, particularly in speech and written communication.

YouTube videos that are always the same drive me bonkers. RuPaul's Drag Race drives me insane for the same reason. And, as I've described, people who all communicate in the exact same way frustrate me also.

I guess in some ways we should perhaps celebrate the way in which people have found how to be near-universally understood online, but I can't help just finding it a bit dull and annoying. I'll keep describing bad things as "bobbins", thank you very much, and replacing the phrase "okay, I understand" with "bonza, Toadie". And there's nothing you can do about it!

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My Twitter replacement https://imnotdoctorwho.moegamer.net/2022/12/21/my-twitter-replacement/ https://imnotdoctorwho.moegamer.net/2022/12/21/my-twitter-replacement/#respond Wed, 21 Dec 2022 20:48:12 +0000 https://angryjedi.wordpress.com/?p=22803 Those who have been following the saga of social media for a while will know that Twitter is a right old mess right now. Between Elon Musk's incredible ego and a series of bizarre policy changes and introductions (most of which are likely related to Musk's ego in some form or another) it's certainly been … Continue reading My Twitter replacement

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Those who have been following the saga of social media for a while will know that Twitter is a right old mess right now. Between Elon Musk's incredible ego and a series of bizarre policy changes and introductions (most of which are likely related to Musk's ego in some form or another) it's certainly been interesting to watch the world's most popular social media platform (for how much longer?) go through some trials and tribulations.

But those of you who have been following me for a while will know that Twitter hasn't been much fun for a long time now. When I first joined (which must have been around 2007 or so, maybe?) it was a great place to make new friends, enjoy good conversation and just generally have a good time. But as the years have gone on — and particularly since the significant online upheavals that can be at least partly attributed to the "Gamergate" mess of 2014 — it's become a less and less desirable hangout, for a variety of reasons.

Chief among them for me is the combative, confrontational tone the site as a whole has taken on. While it is still possible to have civil conversations there, it feels like it's much more likely that if you post an opinion of your own someone will come along and shout it down before long. Even if your opinion is not, in the grand scheme of things, particularly important or worth getting upset over.

Anger seems to be the default state for many posters on Twitter, and this is often expressed through some seriously unpleasant behaviour. Anyone who is into Japanese games, for example, will doubtless have seen the disgusting vitriol that gets thrown the way of localisation staff (more specifically, female localisation staff) on a fairly regular basis, regardless of whether or not any "mistakes" have been made. And the same is true in all fields; the quote-tweet dunk is a universal constant, and it does not make for a friendly environment where one wants to hang out.

But alongside all this, Twitter itself has been changing in functional, mechanical terms. The rise of "The Algorithm" on all manner of social sites — with the most notorious being YouTube, of course — has meant that no longer can you count on your social media experience being your own, if indeed it ever was. Rather than showing you the things that your friends have been posting in the order that they were posted, you now get shit you didn't sign up for pushed into your feed as "recommendations", based on the ill-defined assumptions that Twitter makes about "quality content".

I never signed up to Twitter for "quality content". I signed up to chat with folks from a forum we all used to frequent that we weren't able to use any more due to the site's closure. That's all I really wanted. And that's emphatically not what the site provides these days.

So between the change in atmosphere, the change in the way the whole site works and the whole Musk fiasco, I've come to the conclusion that it's simply not worth wasting time pissing around on Twitter any more — if indeed it ever was. Rather, I think it's high time that I brought this blog back, since it's a much better means for me to express myself — plus the comments section is a much nicer way to hold a conversation in most cases. (Unless those people find their way here, but you know how it is.)

So that's what I'm going to do. I'll be keeping my Twitter account open because it's still useful for things like news aggregation and PR contacts, but pretty much all I'll be posting on there is links to stuff I've done, either for work or for pleasure. When I want to actually talk about something, I'll do it here, like in the good old days.

I'm not making any grand promises about posting frequency or anything like that, this is just going to be an "as and when I feel like it" sort of thing. I'm also not going to commit to doing silly comics or anything, even though I know one particular reader (whom I hope is doing well, given that I haven't heard from her for a while) is a big fan! This is my scratch pad, my brain dump and my place to express myself. No "algorithm" rules the roost here, and as such it's a much better means of getting to know me than the toxic bird site.

So see you around here, I hope!

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2531: Planning to Unplug https://imnotdoctorwho.moegamer.net/2016/12/21/2531-planning-to-unplug/ https://imnotdoctorwho.moegamer.net/2016/12/21/2531-planning-to-unplug/#respond Wed, 21 Dec 2016 21:04:25 +0000 https://angryjedi.wordpress.com/?p=22197 After some discussion with my friend Chris recently — partly inspired by my recent post on mobile phone apathy — I've made the not particularly difficult decision to try and "unplug" as much as possible from the general noise of the Internet in 2017. And I'm talking about more than just stepping away from Twitter and … Continue reading 2531: Planning to Unplug

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After some discussion with my friend Chris recently — partly inspired by my recent post on mobile phone apathy — I've made the not particularly difficult decision to try and "unplug" as much as possible from the general noise of the Internet in 2017.

And I'm talking about more than just stepping away from Twitter and Facebook like I have done a few times in the past, as positive as those experiences turned out to be for me. I'm talking about a pretty thorough purge, and a return to a simpler, quieter life with fewer external stressors.

You see, the allure of the Internet and its ability to connect people from all over the world has kind of worn off somewhat for me. The last few years have demonstrated that there are a significant number of people out there who are more interested in conflict, oneupmanship and narcissism than actual meaningful interaction. The fall from grace of the games press — and many game journalists' pretty much unveiled hatred of their audiences — is just one of many examples of this, but the overall negativity that infuses what feels like the vast majority of online communications these days is just proving to be more trouble than it's worth.

I don't need that. It's not adding anything to my life — nothing good, anyway — so, I figure, why continue to put up with it? There's no need to.

As such, starting on New Year's Day, I'm going to begin a process of unplugging as much as I possibly can. Twitter and Facebook are both going completely, since the annoyance both of those bring to my life far outweighs the benefits of both of them. More significantly, I'm planning on ditching the smartphone age in favour of an older, simpler phone that doesn't bug me every five minutes with updates and notifications. At this point, I'm strongly considering picking up a second-hand N-Gage I've seen on Amazon, since that has the added benefit of being an underappreciated and increasingly rare gaming platform as well as a phone I very much enjoyed using when I originally had one.

I'm also going to draw my time with this blog to a close. I'm satisfied with what I've achieved here since I started, but the time has come to move on. I'm not going to give up regular writing, mind you; I'm still going to post weekly articles over on MoeGamer, since those have a clear focus, and I'm also intending to start a weekly TinyLetter as a more private, more personal substitute for my daily updates here. I'll post details on how to sign up for that towards the end of the year, so those of you who want to continue to follow what I'm up to can do so.

I'll be keeping more personal means of communication open. My email address and Google Hangouts accounts will still be active, as will my gaming accounts on Steam, Xbox Live and PSN. But the shouting into the void that is public social media will, hopefully, become a thing of the past. It's no longer enjoyable, useful or fun, so I have no need for it.

I'm not going to put my personal email, Google Hangouts and gaming account addresses in this post for obvious reasons, but if you are interested in staying in touch via any of these means, please feel free to drop me a line via my Contact page explaining who you are and how you know me. If we've chatted before in the past, great, no problem; if we've never spoken before, however, please do include a bit about yourself in your message.

That's the plan, then. And I anticipate that it will lead to a happier, more peaceful and less stressful 2017 for me. At least I hope it does, anyway!

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2500: Traditional 500-Post Pondering https://imnotdoctorwho.moegamer.net/2016/11/24/2500-traditional-500-post-pondering/ https://imnotdoctorwho.moegamer.net/2016/11/24/2500-traditional-500-post-pondering/#respond Thu, 24 Nov 2016 01:02:14 +0000 https://angryjedi.wordpress.com/?p=21392 So, post 2,500. I was going to try and write something meaningful, but then I worked a 12-hour shift (voluntarily) and now I'm knackered and my feet are killing me, so my heart's not quite in it. Still, onward we go. Occasionally in recent months I've found myself wondering if I should keep this blog … Continue reading 2500: Traditional 500-Post Pondering

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So, post 2,500. I was going to try and write something meaningful, but then I worked a 12-hour shift (voluntarily) and now I'm knackered and my feet are killing me, so my heart's not quite in it. Still, onward we go.

Occasionally in recent months I've found myself wondering if I should keep this blog going, and/or if so, how long for. Why am I still doing it, who is it for and am I getting anything out of the experience?

On the whole, I think that yes, I do find it to be a valuable and helpful experience on the whole. It's a means for me to express myself to people who know me in a way that I might not find particularly easy or practical to do so in person. It's a means for me to talk about the things I love without having to worry about boring people in the same room as me — if you're not interested in something I talk about for a post or two, simply don't read it. And, of course, it's a means to continue practicing the craft of writing, not that there's a "right" way to do it. (Except for those people who insist on writing all their posts in lower-case letters. Those people are wrong.)

There are things on here that I'm glad I've talked about, and things I wish I'd never brought up. There are good times and bad times; there are things I'm happy about and things that make me infuriated.

More than anything, though, this blog is me. It's a record of, frankly, what has ended up being a rather turbulent period in my life, and it's been something I can focus on each day even if everything else around me might have been shit. It's been a great outlet and a good means of broaching difficult topics as well as a place where I can happily vent my feelings, good and bad, on a daily basis.

So yes, I'm carrying on. Until when, I can't say. But 2,500 daily posts in, it kind of seems like a shame to stop now, huh?

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2488: That Happened https://imnotdoctorwho.moegamer.net/2016/11/11/2488-that-happened/ https://imnotdoctorwho.moegamer.net/2016/11/11/2488-that-happened/#respond Fri, 11 Nov 2016 23:27:21 +0000 https://angryjedi.wordpress.com/?p=20803 Are you familiar with the subreddit /r/thatHappened? It is one of the more popular subreddits out there, devoted to posting the sort of "PLEASE LIKE AND SHARE!!" garbage that people so like to festoon their social media walls with these days. Posts that crop up on /r/thatHappened typically have a number of things in common. … Continue reading 2488: That Happened

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Are you familiar with the subreddit /r/thatHappened? It is one of the more popular subreddits out there, devoted to posting the sort of "PLEASE LIKE AND SHARE!!" garbage that people so like to festoon their social media walls with these days.

Posts that crop up on /r/thatHappened typically have a number of things in common.

Firstly, they usually involve someone making a point of saying they were doing something entirely mundane, like going to school or filling their car with petrol.

Next, they introduce another character of some description, typically a stranger, but one whom the author of the post mysteriously seems to know absolutely everything about, right down to their ethnicity, age, employment status, affluence and anything else you'd care to mention.

Optionally, a child can be involved in the story. If a child is involved in the story, said child will be quoted saying something that no child in the world has ever said, something which can easily be discerned by the use of vocabulary or turn of phrase. Even at my most precocious growing up, when I knew what words like "floccinaucinihilipilification" and "antidisestablishmentarianism" meant (and how to spell them), I still spoke like, y'know, a kid. Kids in these stories never do, usually coming out with some sort of profound wisdom you'd normally expect to hear from a wizened old karate master or something.

The author of the story, the character they introduced (who is inevitably a minority of some description) and/or the child will then become involved in some sort of altercation with an antagonist, who is almost definitely a white male, because as we all know white men are all literally Satan.

The story will then go one of two ways. 1) The author, the character and/or the child will then devastate their opponent in some exaggerated manner, either physically or with razor-sharp wit. The white male(s) will then inevitably leave with their tails between their legs. Alternatively, 2) The author, the character and/or the child will suffer some sort of sexist, racist, ableist, homophobic or transphobic indignity that is so profoundly terrible that the author's immediate reaction was to post it on Facebook rather than take it to the authorities.

In the case of 1): If the altercation took place in a public place such as a school, petrol station or coffee shop, everyone surrounding the author, the character and/or the child will then spontaneously break into applause and at least one person will be crying.

In the case of 2): The author will blame the altercation on a major event that has happened in the news recently and will confess to be "crying right now", with bonus points if they are doing so "into [their] cereal" or some other foodstuff.

In both cases, the author will then attempt to sign off with some sort of quasi-poetic but ultimately asinine truism and encourage everyone to Like, Comment and Share their post to "raise awareness". Said post (which is inevitably set to Public visibility, even if the author typically keeps their social media pages private) will then receive multiple thousands of Likes, Comments and Shares through the phenomenon of virality, with a significant number of people sharing it doing so blindly without bothering to ponder how exactly something quite so improbable happened, or indeed questioning the author on further details of the incident. (This was a terrible racist/sexist/ableist incident, don't you know? You can't ask questions, you might traumatise the poor soul further!)

Once you're familiar with this template, you can spot bullshit a mile off. I encourage you to get intimately acquainted with it before clicking that "Share" button in the future. On a related note, I also encourage you to familiarise yourself with Snopes.com if you aren't already.

That is all.

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2446: We've Reached Peak Idiot https://imnotdoctorwho.moegamer.net/2016/10/01/2446-weve-reached-peak-idiot/ https://imnotdoctorwho.moegamer.net/2016/10/01/2446-weve-reached-peak-idiot/#respond Sat, 01 Oct 2016 02:12:03 +0000 https://angryjedi.wordpress.com/?p=19407 At least, I hope this is peak idiot: I present to you an actual article that appeared in the actual business section of the Washington Post, which sported the headline "Is your dog's Halloween costume sexist?" No. No, your dog's Halloween costume is not sexist. It is a costume for a dog. Between this and Vice's recent monstrosity … Continue reading 2446: We've Reached Peak Idiot

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At least, I hope this is peak idiot: I present to you an actual article that appeared in the actual business section of the Washington Post, which sported the headline "Is your dog's Halloween costume sexist?"

No. No, your dog's Halloween costume is not sexist. It is a costume for a dog.

Between this and Vice's recent monstrosity of an article about Forza Horizon 3, in which the writer proceeds to spend 1,500 words using the Australian setting of Forza Horizon 3 (a game about nothing more than driving pretty cars very fast around pretty scenery) as an excuse to go off on a tirade against Australian politics in general (actual specific references to the game come in just two out of the article's 13 paragraphs), it's hard to imagine if online journalism can get any worse. It's even harder to imagine exactly why there are people out there who still defend this kind of garbage.

I've been continuing to read old back issues of Page 6, Atari User, ANALOG, Antic and ACE recently, and one thing that repeatedly strikes me whenever I read any of these magazines is that the writers know their audience because they are part of that audience. And in the case of all those magazines, that audience is computer enthusiasts; who better to write for them than fellow enthusiasts? Should be a no-brainer, surely.

Nope; instead we get dross that reads like it was written by a recent Social Sciences graduate and which inevitably takes a negative tone of some description — usually of the "Here Are All The Reasons You Should Feel Bad for Liking the Things You Do" variety — rather than performing what, I believe, is a much more valuable function: bringing people together under the banner of the things they love, celebrating those things and perhaps teaching them some intricate, specialist details.

Take the old Atari magazines. Every single one of these, without fail, opened its first issue with a comment from the editor about how Atari computers are far more than just the games machines that people at the time apparently assumed they were. The stated aim of Page 6, ANALOG, Antic and Atari User alike was to explore the length and breadth of titles available for the Atari computer, teaching enthusiasts new things along the way. These old magazines had type-in BASIC listings with full breakdowns of what was happening where in the program, memory maps of the computers so you could learn to program in machine code, special techniques that could elevate your programming from "eh" to "wow!" and all manner of other stuff.

The most negative things ever got was in the editorial section, where editors would occasionally vent their spleen about Atari's repeated failures to market their own products, or about how they had been let down by industry contacts. This was always framed as an explanation of why, say, the issue didn't have a feature that readers might expect, rather than being the sole point of the article. The articles themselves were all positive in tone, often educational and far less frustrating to read than the daily garbage modern online journalists seem to be expected to churn out to order.

Times have changed, of course. Magazines used to be published monthly or, in some cases, bi-monthly. Internet publications are expected to be updated on a daily basis, otherwise they are seen as "irrelevant" and "not up to date". With the amount of pressure on Internet writers, it's little surprise that they pluck something out of their arse that they know will "get people talking" (i.e. is contentious for one reason or another) rather than spending the time to do proper research or to enthuse about the things they are passionate about.

There's too much negativity in the world as it is, and it's coming from all angles: both traditional media and social media. Negativity begets negativity, and the longer it goes on, the more cynical we get. We're at a stage now where many people simply don't trust the online press to cover things as an enthusiast would, and that's going to be hard to recover from. Meanwhile, the Men In Suits see outrage-bait like the articles linked above as "successes" because they bring in the clicks and consequent advertising revenue.

Advertising impressions lie, however. An impression on an article in the commercial press doesn't mean someone liked what the author had to say. More often than not, it's the result of someone having a look at an article out of sheer disbelief that someone really wrote an article about dogs' Halloween costumes being sexist, or about how Forza Horizon 3 depicts a "better Australia than [Australians] deserve".

I wish it were possible to just make this mess stop, and for us all to go back to a world where enthusiasts write about the things they are knowledgeable about rather than everyone, everywhere trying to make everything somehow "political". There's a time and a place for politics, and, unless you are reviewing a game that deals with political issues — either through its narrative or its mechanics — then that place is emphatically not in the games press. Certainly not in an article about a driving game; and certainly not in an article about a driving game that exists solely to revel in the sheer joy of driving.

Also, you can dress your dog up however the fuck you like so long as you're not hurting it. Make it extra slutty, take loads of photos for Facebook and immediately unfriend anyone who whines about sexism. You don't need dickholes like that in your life.

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2436: Default Tone https://imnotdoctorwho.moegamer.net/2016/09/20/2436-default-tone/ https://imnotdoctorwho.moegamer.net/2016/09/20/2436-default-tone/#respond Tue, 20 Sep 2016 19:40:35 +0000 https://angryjedi.wordpress.com/?p=19029 Earlier today, I was browsing through the digital editions of the old magazines I downloaded from AtariMania and came across a short series of articles written by my Dad about "going online". This was pre-Internet "going online", however, involving a 64K Atari 800XL, a 300 baud modem and an external interface for plugging in such devices, … Continue reading 2436: Default Tone

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Earlier today, I was browsing through the digital editions of the old magazines I downloaded from AtariMania and came across a short series of articles written by my Dad about "going online".

This was pre-Internet "going online", however, involving a 64K Atari 800XL, a 300 baud modem and an external interface for plugging in such devices, and as such involved dialling up bulletin board services (BBSes) directly to access their information and files.

What struck me when reading my Dad's wide-eyed wonderment at being able to phone up a computer in Birmingham, read messages and download programs (a much more cumbersome process than we take for granted today, involving downloading the program into a "buffer" and then saving it to floppy disk or cassette afterwards) was the fact that any time he mentioned interacting with other people — usually through the BBSes' approximation of a "forum", which allowed people to post and reply to short, simple text-based messages — he was struck with how pleasant, polite and enthusiastic people were. These BBSes were generally run by enthusiasts rather than professional, commercial organisations and consequently tended to attract people in a similar vein.

Fast forward to today and I witness this somewhat sad, plaintive monologue from PR superhero Tom Ohle of Evolve PR:

I'm with Tom here, but I'm at a loss as to how we got from the enjoyably enthusiastic experience my Dad described in these articles to a situation where the default tone on the Internet is aggressive, confrontational, cynical and negative.

This isn't universal, of course — there are still plenty of community groups that are made up of genuine enthusiasts, and interestingly enough many of them are still centred around the Atari community — but even among such community groups you find trolls, naysayers and people who are always keen to see the negative in everything.

This is particularly apparent in the gamer community, who are seemingly never satisfied by anything — blockbuster triple-A games are too formulaic, indie games are too weird, imported games are too "censored" — but it happens right across the Internet, make no mistake.

It's usually explained away by the John Gabriel Greater Internet Fuckwad Theory:

215499488_8pszr-2100x20000

And for a while that was plausible. But it's not as simple as that any more: the rise in services such as Facebook means that people are quite comfortable being total fuckwads even with their real name attached to the nonsense they're spouting. And it seems to be the default tone these days, which is disheartening; it's actually unusual when you find a community that isn't full of complainers.

Perhaps it's a consequence of throwing everyone from all different backgrounds all together into a melting pot, resulting in inevitable culture clash. Or perhaps the world of today really does engender negativity rather than positivity — I know that I certainly don't feel particularly happy about the way the world is these days, though my way of attempting to counter it is instead to focus on the things that I do love.

Whatever the explanation, I feel it's sad how things have developed since those innocent days of dialling up that BBS in Birmingham and having to explain to my mother why we were on the phone for so long. I feel we've gone backwards rather than forwards, and that it's probably too late to do anything about it now.

All an individual can do, I guess, is try their best not to be part of it.

 

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2429: Ads Ruin Everything https://imnotdoctorwho.moegamer.net/2016/09/14/2429-ads-ruin-everything/ https://imnotdoctorwho.moegamer.net/2016/09/14/2429-ads-ruin-everything/#respond Wed, 14 Sep 2016 10:07:27 +0000 https://angryjedi.wordpress.com/?p=18841 (This was supposed to post last night but didn't for some reason.) If anyone here is in advertising or marketing…kill yourself. It’s just a little thought; I’m just trying to plant seeds. Maybe one day they’ll take root – I don’t know. You try, you do what you can. Kill yourself. Seriously though, if you … Continue reading 2429: Ads Ruin Everything

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(This was supposed to post last night but didn't for some reason.)

If anyone here is in advertising or marketing…kill yourself. It’s just a little thought; I’m just trying to plant seeds. Maybe one day they’ll take root – I don’t know. You try, you do what you can.

Kill yourself.

Seriously though, if you are, do.

Aaah, no, really. There’s no rationalisation for what you do and you are Satan’s little helpers. Okay – kill yourself.

Seriously. You are the ruiner of all things good.

Seriously.

No this is not a joke. You’re going, “There’s going to be a joke coming.” There’s no fucking joke coming. You are Satan’s spawn filling the world with bile and garbage. You are fucked and you are fucking us. Kill yourself. It’s the only way to save your fucking soul. Kill yourself

Planting seeds.

I know all the marketing people are going, “He’s doing a joke…” There’s no joke here whatsoever. Suck a tail-pipe, fucking hang yourself, borrow a gun from a Yank friend – I don’t care how you do it. Rid the world of your evil fucking machinations. Whatever, you know what I mean.

I know what all the marketing people are thinking right now too: “Oh, you know what Bill’s doing? He’s going for that anti-marketing dollar. That’s a good market. He’s very smart.”

Oh man, I am not doing that, you fucking, evil scumbags!

“Ooh, you know what Bill’s doing now? He’s going for the righteous indignation dollar. That’s a big dollar. A lot of people are feeling that indignation. We’ve done research – huge market. He’s doing a good thing.”

Godammit, I’m not doing that, you scumbags! Quit putting a goddamn dollar sign on every fucking thing on this planet.

– Bill Hicks

It makes me feel a little bit sick inside to recall that when I was a child, I used to actually enjoy the advert breaks on commercial TV. There were ads I used to look forward to seeing, and ads that I still remember today that, to my knowledge, I only ever saw broadcast once.

The reason this memory makes me feel a bit sick is because I look around today and look at all the damage advertising has done to so many aspects of modern life, and I'm disgusted and ashamed.

Mobile phone games, once thought to be a true competitor to home computers and consoles, have been ruined by advertising. Creative work has been devalued to such a degree that it's now a significant risk for a developer to release anything at a price point above "free" (with in-app purchases of up to £80 a time, mind you), with ads punctuating every aspect of the game experience — or, in the worst-designed cases, actively getting in the way of what you want to do.

Games journalism has been ruined by advertising. Earlier today I saw a link to a "review in progress" of a soccer game. The "review in progress" format is usually reserved for games that it is impossible to review based on a launch-day experience — things like MMOs or multiplayer-centric titles. But it's increasingly being used by publishers to stake a claim on all-important search engine optimisation terms and ad revenue by posting an article that includes both the game name and the word "review" in its URL — thereby attracting anyone casually Googling "[game name] review" — without having to actually do a full job of reviewing a game in the traditional sense, and lapping up the ad revenue in the process. Not only that, we have sites spamming articles about the latest, most popular games — even if the sites' verdict on said game was that it wasn't very good, as has happened with Rock, Paper, Shotgun and divisive space sim No Man's Sky — and pulling in those precious ad revenue clicks by anyone Googling the game in question.

Online video streaming has been ruined by advertising. Earlier I was attempting to watch an episode of 8 out of 10 Cats Does Countdown — hardly the most thrilling or cerebral viewing, but I was enjoying it at the time as an accompaniment to dinner — and the ad break halfway through the programme crashed. When this happens, there is no way to skip the "broken" ad because oh no, you have to watch five minutes of adverts before you can see the rest of the programme, and if you can't watch those five minutes of ads, well then, you're not seeing the rest of the programme.

The Internet in general has been ruined by advertising. I can't think of many sites I've been to recently that haven't had some sort of obtrusive background, auto-playing video trailer or worse, complete page takeover making the browsing experience actively unpleasant. One of the worst offenders is one of the most useful sites on the Web: Wikia, which allows users to create wikis for any topic under the sun, but which makes the site practically unusable on mobile by first loading the page in, then loading a full-page pop-over ad a couple of seconds later which you inevitably click on when you're trying to simply follow a link in the text.

Computer software has been ruined by advertising. Whether it's Windows bugging you to upgrade or anti-virus software promising you a "free gift" that is actually just the ability to subscribe to its premium service for the same price it always is, not even in the world of productivity can you escape someone, somewhere trying to extract money from you.

I hate, loathe and despise it, particularly when I see how demoralised it makes people who want so desperately to do things ethically, but who inevitably find themselves trampled underfoot by people with fewer scruples.

I think I hate it most of all for what it's done to something I love, though: writing about games. There's little to no room for passion in the commercial games press today; instead, it's all "you must have [x] articles about [insert popular game name here] up by the end of the week". It does the wonderful diversity of the medium an incredible disservice, and I feel sorry for those people who, like me, are genuinely passionate about the things they enjoy, but who struggle to get heard and can't even think about making a living from what they love.

Unfortunately, it's the world we live in now. I'm kinda with Mr. Hicks on this one.

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2360: A Life Without Social Media is a Life Without Pointless Outrage and Guilt https://imnotdoctorwho.moegamer.net/2016/07/06/2360-a-life-without-social-media-is-a-life-without-pointless-outrage-and-guilt/ https://imnotdoctorwho.moegamer.net/2016/07/06/2360-a-life-without-social-media-is-a-life-without-pointless-outrage-and-guilt/#respond Wed, 06 Jul 2016 23:06:37 +0000 https://angryjedi.wordpress.com/?p=16019 I poked my head on to Twitter earlier — not to participate or engage, because I think I've well and truly broken my former addiction to it, but instead simply to share the article on Ys that I spent all day writing. Literally immediately — and yes, I do mean literally — I saw someone indulging in one of … Continue reading 2360: A Life Without Social Media is a Life Without Pointless Outrage and Guilt

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I poked my head on to Twitter earlier — not to participate or engage, because I think I've well and truly broken my former addiction to it, but instead simply to share the article on Ys that I spent all day writing.

Literally immediately — and yes, I do mean literally — I saw someone indulging in one of the reasons I stopped wanting to use Twitter in the first place: pointless, unnecessary handwringing and guilt over things that were nothing to do with them.

The person in question, whom I had previously thought to be a fairly level-headed, rational sort of individual, went on an 8-tweet tirade about how awful the 4th of July was and how Americans enjoying and celebrating what has become nothing more than a holiday — regardless of its history — was somehow racist.

I closed the tab straight after I shared the link to my work, because frankly I don't have time for that shit.

One might argue that it's a good thing the Internet has supposedly made us all more socially responsible and aware of all the terrible things in the world — and perhaps it is. However, one thing the Internet very rarely does is actually do anything about these terrible things in the world. Whether it's people changing their Facebook avatars to "raise awareness" for a charity (I think they'd rather have your bank details, thanks), someone painting their nails in protest against the amorphous concept of "toxic masculinity" or flaccid "protests" against whatever the issue du jour is, Internet activism achieves absolutely nothing whatsoever.

Actually, no, that's not true — it does achieve something. But it's not anything good.

The only thing Internet activism achieves is to drive wedges between people — alienating people from one another, and drawing very, very clear battle lines that you can only ever be on one side or the other of. Us and them. The "right side of history" and its respective "wrong side". If you're not with us, you're against us. That sort of thing.

The inherently divisive nature of self-proclaimed activists' behaviour online has had an overall enormously negative impact on online discourse as a whole. As I noted in my post where I decided to set Twitter aside, people who believe strongly in things (or at least consider themselves to believe strongly in things) have a tendency to take an "I'm right, you're wrong" approach with no middle ground. And this is true for everyone who holds strong opinions on one thing or another, whether it's "censorship" in games, the supposed epidemic of "misogyny" that the Internet is suffering, or who they think should win the Presidential election.

The general unwillingness to take other people's perspectives into account has ruined all sense of rational discourse on social media. Okay, that might be a slight exaggeration, but it's certainly soured the experience for me; social media of all types (with the exception of this blog, if that counts, which I don't really feel it does) had just stopped being fun, and seeing that string of tweets today the moment I opened the Twitter page drove it home for me. There was a stark contrast between this and the private conversation I was having with my friend Chris at the time, whereby we disagreed on our opinions regarding the video game Limbo — he liked it, I hated it — and somehow, magically, managed to do so without feeling the need to convince the other person that they were wrong. We simply enjoy different things, and talking about those things you don't have in common as much as the things you do makes for some of the most interesting conversations.

You can enjoy your life, or you can spend your time getting pointlessly angry about things and people on the Internet. I've got games to play and things to write, so I know which one I choose.

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2344: Life without Social https://imnotdoctorwho.moegamer.net/2016/06/21/2344-life-without-social/ https://imnotdoctorwho.moegamer.net/2016/06/21/2344-life-without-social/#respond Tue, 21 Jun 2016 00:20:33 +0000 https://angryjedi.wordpress.com/?p=15615 Well, it's been a few days since I stepped away from Twitter, Facebook and social media in general (that includes my very, very occasional visits to Reddit) and I'm actually feeling pretty good about it. I'm not feeling especially isolated, since I 1) have other outlets through which I can talk about the things I … Continue reading 2344: Life without Social

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Well, it's been a few days since I stepped away from Twitter, Facebook and social media in general (that includes my very, very occasional visits to Reddit) and I'm actually feeling pretty good about it. I'm not feeling especially isolated, since I 1) have other outlets through which I can talk about the things I want to talk about, and 2) have other means of talking to the people I actually want to talk to.

One experiment that I'm pleased with the progress of so far is my new Pile of Shame website. Here I'm using WordPress' P2 theme to basically fulfil one of the things I did still enjoy using Twitter for: sharing my thoughts and reactions on games that I'm playing, perhaps in the hope of convincing other people to check out said games after having seen a screenshot that piqued their interest or a description they found intriguing.

I guess what I'm essentially doing is microblogging a "Let's Play" of the games I'm playing, though I still far, far prefer the written/blog format for such things, even though video or streaming is probably a much more practical solution for doing it. When I think about what I'd be interested in seeing, though, should I ever find myself wanting to see what someone else's thoughts on a game are, video is very low down the list, particularly when it comes to looking at things on mobile. I'd much rather read something — even if it's bite-sized nuggets at irregular intervals — than watch a video and suffer through some idiot YouTuber's attempts to be a comedy god. (This is unfair, of course; I know plenty of people who make YouTube videos and stream who aren't immensely irritating, but sadly the ones who tend to get really popular are the ones who are immensely irritating. It's just like TV or other forms of popular media in that regard, I guess.)

But anyway. Check out the Pile of Shame site if you're interested in following what I've been playing — currently Ys Seven and VA-11 HALL-A — and feel free to leave comments.

Speaking more broadly, I'm not missing social media because it means no opportunity for me to get annoyed at all the things that are annoying on social media. These things differ from platform to platform: on Facebook it's the sheer amount of links I don't want to read that are shared by people I don't want to talk to — along with people thinking that they're suddenly God's gift to politics/economics/racism — while on Twitter it's the seemingly daily occurrence of one group or another getting upset, offended and/or angry about something or other. I don't care about any of it any more. I just want to exist in my own world, surrounded by people I actually care about and enjoy the things I enjoy without people crying about, by turns, censorship, misogyny, sexism, racism, People of Colour, Nintendo, Activision, EA, Japanese games, Western games, Gamergate, Call of Duty and whatever else has got people's respective goats this week.

The other positive feeling I have when not checking Twitter and/or Facebook every five minutes is the time and inclination to check out other sites on the Web. As any social addict will tell you, it's very easy to fall into the trap of feeling like Twitter and Facebook (and perhaps Reddit and its ilk) are the only sites on the Internet. Cut them out of your life, and there's a rich vein of interesting stuff you suddenly have time to explore; most notably, recently, I've finally been exploring the wonderful Hardcore Gaming 101, an admirably comprehensive site that covers hundreds of games in a delightful level of detail, including games from my youth that I don't think I've seen written about anywhere else on the Internet. Just last night I was reading a detailed rundown of the Dunjonquest series, for example, which I knew during the Atari 8-bit era through the games Gateway to Apshai and Temple of Apshai Trilogy. Tonight I'm reading about all the Asterix games that have been released over the years, and the site has also made for some interesting reading as I have been going through the Ys series for the first time.

There's a pleasantly wide world out there, and ditching the various virtual rooms full of people screaming at you for one reason or another makes it all the easier to see it. I'm very much enjoying the quiet.

(Note: My Twitter account is still live, sharing articles from both here and the Pile of Shame site, but it is not monitored. Please don't try and send me messages on Twitter because I won't see them! Instead, see this post for other ways to get hold of me. Or just leave a comment here.)

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2341: Taking a Break from Social Media; Here's Where to Find Me https://imnotdoctorwho.moegamer.net/2016/06/17/2341-taking-a-break-from-social-media-heres-where-to-find-me/ https://imnotdoctorwho.moegamer.net/2016/06/17/2341-taking-a-break-from-social-media-heres-where-to-find-me/#respond Fri, 17 Jun 2016 18:22:32 +0000 https://angryjedi.wordpress.com/?p=15474 I've reached this situation before, as longtime readers will doubtless remember, but I think I've lost patience with public social media (specifically Twitter and Facebook), and as such I think for the benefit of my mental health and overall enjoyment of life, I'm going to step away. I'll talk more about the reasons in a … Continue reading 2341: Taking a Break from Social Media; Here's Where to Find Me

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I've reached this situation before, as longtime readers will doubtless remember, but I think I've lost patience with public social media (specifically Twitter and Facebook), and as such I think for the benefit of my mental health and overall enjoyment of life, I'm going to step away. I'll talk more about the reasons in a moment for those of you who are interested, but before I do that I'd like to share the important stuff: how you can get in touch with me if you so desire.


Email: pjedavison at gmail dot com, or you can use the Contact page on this site, which comes through to the same address.

Google Chat: My only real form of private IM; same email address as above. I have a few other IM services but don't use them much, so please don't try and chat to me on Skype because I probably won't know you're trying to reach me!

Discord: You can drop in on my server at https://discord.gg/0PVr1hioSgchWQAs and/or add me as a friend under ID Amarysse#2465.

Pete's Pile of Shame: I'm going to post some "live" thoughts and media relating to the games I'm playing over at this new site. Feel free to leave comments.

Note that I will be leaving my various Twitter accounts open, but not monitoring them. They will simply reshare my articles and posts from my sites. Likewise for Facebook. Please do not try to contact me using either Twitter or Facebook, because I won't reply or even see your message!

If you want to play games with me, here are my various game IDs you might want:

PSN: Angry_Jedi
Xbox Live: sonicfunkstars
Steam: http://steamcommunity.com/id/angryjedi
Battle.net: AngryJedi#2260
Final Fantasy XIV: Amarysse Jerhynsson, Ultros server (VinCo Free Company)


Okay. Onto the reasoning for me stepping away, if you care.

To put it bluntly, I'm tired of negativity, because that's what social media seems to have become a magnet for. If people aren't sharing the latest in Awful News from Around the World, they're trying their damnedest to be contrary at every opportunity. No-one agrees with anything any more; everyone seems to perpetually feel the need to "correct" everyone else or have a differing viewpoint.

It's the problem with everyone being able to express their opinions, in other words: everyone feels the need to have their own opinion, and heaven forbid it be the same as someone else's. Arguments erupt over the most stupid things, and people snark about things that don't matter with sufficient aggressiveness and determination to make considering talking about almost anything an unpleasant prospect. As someone who already feels a great amount of social anxiety during in-person interactions, to start feeling this way about online interactions, too — a manner of interacting which I had previously found much more comfortable and pleasant, but which I am starting to recoil away from — this is not the way I want to be feeling.

I'll give you a simple example from today: earlier, I learned that Microsoft sells hilariously awful-looking soft porn movies on its marketplace — a storefront which is accessible on its Xbox One console — and yet we still can't have Adults Only-rated games on consoles due to outdated concerns about Wal*Mart and Gamestop not stocking their shelves with anything controversial. I made a glib observation to this effect, and rather than a simple response of "Oh, interesting" or "huh, that is weird", the first response I got felt the need to correct me on my use of the word "porn". Apparently "topless" is not the same as "porn".

This interaction in itself wasn't anything unusual or particularly hurtful, but it was the proverbial straw that… you know. It exemplified everything that's come to frustrate me about social media in the last few years; coupled with the fact that no-one ever seems to be happy about anything any more — between people whining about misogyny, sexism, racism, homophobia, censorship, Donald Trump, black people, white people, Asian people, Nazis, neo-Nazis, Germans, Belgians, gamers, games journalists, Anita Sarkeesian, feminists, men's rights activists, Facebook, Twitter, Simon Cowell, Nigel Farage, gun enthusiasts, people who drink Mountain Dew, people who do fanart "wrong" and any number of other things, it's no wonder I'm feeling particularly miserable and negative about life in general, really, is it?

So the most sensible thing to do from a mental health perspective when something starts making you miserable is to cut that thing out of your life altogether. Preferably cold turkey. But the thing that always makes me hesitate is the fact that amid all the negativity and bullshit, I have struck up some genuine friendships, and I'd hate to lose those. I'd hate to lose contact with people like Mike Cunningham from RPGamer; Steve Baltimore, Joe "Eritach" Sigadel and several others from Operation Rainfall; the glorious perverts of Anitwitter such as Vyers, Ashley, Luka, Firion, Bubbel, Xiaomu, Rin, Radkatsu, TheHatPerson and doubtless hundreds of others I've forgotten to mention. (If I didn't call you out by name here, it's to save time and space, not because I don't want to stay in touch! Unless you're a shithead. In which case I probably wasn't following you anyway.)

As such, then, the details above are there in an attempt to stay in contact with people I want to stay in contact with, despite intending to leave what has previously been our primary means of communication behind. Please do feel free to use them and to say hi to me using any of the means listed; they're there to be used, so don't feel like you're "intruding" in any way by sending me a friend request or a private message via some other non social media means.

In order to continue one thing I did enjoy about Twitter — posting "live" thoughts and reactions to games I'm playing — I've set up this site to continue doing so. It'll probably be primarily PC games on there, as sharing console or handheld screenshots and other media is a bit more of a faff, but if you want to see what I'm up to and share your own thoughts on games I'm playing, feel free to drop by and leave a comment.

I'll be leaving my various Twitter accounts and my Facebook page active in order to share things like these blog posts and my other content from around the Web, but I won't be actively checking them, so please don't use them to try and get in touch with me. No, really; I've turned off notifications on my phone and everything, so if you try and say something via one of those means, I won't see it.

I'll be continuing to post here each and every day, sporadically on my new site and (hopefully) weekly on MoeGamer. Those are the best ways of keeping up to date with what I'm doing and having a chat with me, so feel free to follow and comment on any of them.

Hopefully stepping away will allow me to regain a little perspective and a lot of wasted time on a daily basis. If nothing else, it's probably healthy to get away from relentless negativity, particularly when I'm already depressed and anxious.

Thanks for reading if you came this far; hopefully I'll hear from some of you elsewhere on the Internet sometime soon.

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2308: An Open Letter to @wilw About Games as a Lifeline, "Male Tears" and Inexplicable Blocks https://imnotdoctorwho.moegamer.net/2016/05/15/2308-an-open-letter-to-wilw-about-games-as-a-lifeline-male-tears-and-inexplicable-blocks/ https://imnotdoctorwho.moegamer.net/2016/05/15/2308-an-open-letter-to-wilw-about-games-as-a-lifeline-male-tears-and-inexplicable-blocks/#respond Sun, 15 May 2016 18:15:06 +0000 https://angryjedi.wordpress.com/?p=14409 Hi Wil, You don't know me, and I don't know you. Apparently I've done something to offend you in the past, though, because you have me blocked on Twitter. I don't know why and I don't know when this happened because as far as I know, we've had no direct interaction on any occasion ever, but I … Continue reading 2308: An Open Letter to @wilw About Games as a Lifeline, "Male Tears" and Inexplicable Blocks

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Hi Wil,

You don't know me, and I don't know you. Apparently I've done something to offend you in the past, though, because you have me blocked on Twitter. I don't know why and I don't know when this happened because as far as I know, we've had no direct interaction on any occasion ever, but I will apologise for whatever it was anyway. I will also express my sincere disappointment that someone I used to look up to as a bastion of what modern nerd culture should aspire to feels somehow threatened or upset with something I've done in the past — threatened or upset enough to simply cut me off from the prospect of ever interacting with him.

I was an avid viewer of many of the Geek and Sundry videos when it first launched — particularly Tabletop, which introduced my friends and I to a number of board games that are still in our regular rotation. Tabletop was an excellent show that gave a good flavour of how the various games played — even if there were occasional bits of fuzzing over the rules in the name of keeping things snappy! — as well as providing a great opportunity for some of the most entertaining, fun people in geek culture to come together and have a good time. A good time that was infectious — so enjoyable was the atmosphere on Tabletop that it felt like the audience was right there with you all, sitting around the game table, rooting for your favourite player to win and commiserating with you when you inevitably came lost. (As the resident person in our tabletop gaming group who perpetually comes last in pretty much everything, I could relate to your position quite a bit.)

On a more serious note, nerd culture in general is something that I've talked a lot in the past about giving me a lifeline when I needed it. In the case of video games, they've provided a constant and much-needed centre of stability in a life that has often been chaotic and beyond my control and understanding; in the case of tabletop gaming, they provide one of the few means of face-to-face social interaction in which I feel completely comfortable, whether it's with close friends or, as it was for me this Friday evening just gone, complete strangers. I think it's the fact that interactions over a tabletop game are, for the most part, clearly structured: it's why I gravitate towards games with clear rules, turn structures and player roles as well as those with strong themes that include flavour text I can read out dramatically to our group. Conversely, those games that require a certain degree of negotiation or freeform interaction are those I feel less comfortable with, since I'm sometimes not quite sure what I'm "supposed" to say.

But all that's by the by; it's just a bit of context of who I am. Needless to say, games of both the video and tabletop variety are extremely important to me; as you said in your keynote speech at PAX East in 2010, "some of the happiest days of our lives would not exist without games and gaming. Games are important. Games matter." I agree entirely, and when I took a risk, flying from the UK to Boston, MA for that PAX East — my first time attending such an event, and only, I think, the second time I'd taken a solo trans-Atlantic flight — I found somewhere that I really felt like I belonged. My life was, at that point, a bit of a mess: my marriage was falling apart — my wife at the time would go on to leave me shortly after I returned from Boston — and I didn't have a reliable source of income. Games gave me a sense of being grounded; somewhere to retreat to when I couldn't face the terror that everyday life at the time confronted me with. Games gave me common ground with which I could interact with other people; games gave me something to talk about, something that I could call "mine".

That time in my life was turbulent. I've had ups and downs since then, and as I type this I'm very much in a "down". Over the years since 2010, I've come to recognise the importance of acknowledging one's emotions, the causes of these emotions and the ways to deal with them. I'm not afraid to cry as I once was back in high school; as someone who sometimes has difficulty expressing exactly what he wants to say verbally, there are times when bursting into tears says more than words ever can; there are others when the act of opening those floodgates allows the repressed emotions to be released in a more controlled manner once you've calmed down a bit, letting you communicate what's really bothering you after the storm has subsided. Crying is important. Crying matters.

Which is why this image you posted on Twitter bothers me so much:

CiWuwtnUoAEcRkF

For anyone reading this letter who doesn't already know, the expression "male tears" is usually used by the more toxic side of online activism as a means of demonising men — usually straight, white men — when they wish to express themselves. It's largely brought out during arguments between the more militant side of feminism and those — usually, but not exclusively, men — who are tired of all the sociopolitically charged fighting that takes place every day on the Internet, particularly those who fight back somewhat aggressively with foul language, threats and exhortations for people to kill themselves. The "joke", such as it is, is that all this unpleasantness just bounces off the noble "progressive" types — referred to disparagingly by their critics as "Social Justice Warriors" or "SJWs" for short, an epithet which these people flip-flop between absolutely hating and trying desperately to reclaim in the same way black culture has largely reappropriated "nigga" for itself — and is just interpreted as straight, white men crying about something not going their way for once; the fact that "male tears" is written on a mug allows the "progressive" activist the opportunity to drink from it, suggesting that they relish the opportunity to feed on the tears of their enemies.

Pretty unpleasant however you look at it, and while the original intention may not have been to reinforce traditional ideals of what these same people call "toxic masculinity" — stereotypes such as "big boys don't cry" and "be a man for once" — I can't help but look at it that way. Speaking as a (straight, white) man who does cry, isn't ashamed of the fact that he cries and, in fact, has cried quite a bit over the last few months due to his own life situation and the suffering of the person he loves most dearly in the world: to see the idea of "male tears" used so gleefully and indiscriminately as a means of oneupmanship, of proving one's "progressiveness" feels grossly distasteful and insensitive. To have it proudly promoted by someone I once looked up to as almost an idol; someone I thought I could aspire to follow in the footsteps of; someone who proved that a person with my interests could find success and a place for themselves in the world? That just feels like a stab in the back, with a few good twists for good measure.

I don't deserve to feel like that, and I'm pretty certain I'm not the only person who feels this way. Some may express their disappointment and upset with this more eloquently or more aggressively than others, but however they choose to register their discontent and however much or little I agree with their methods of expressing it, I understand it completely. As someone who, now 35 years of age, was often ostracised and ridiculed for his interests and hobbies in his youth, was subsequently delighted when geek culture started to become fashionable over the course of the last decade and most recently has noted with a growing sense of discomfort that the things he finds most relatable, most important to him are those that are getting relentlessly torn down in the name of being "progressive"? It hurts. A lot.

I haven't done anything wrong. I haven't hurt anyone. I just want to be left alone to enjoy the things I enjoy with friends who also enjoy those things, and likewise to leave those who are interested in different things to do what they enjoy. I don't care about this perpetually raging culture war that has all but destroyed meaningful online discourse around video games in particular over the last five or six years, and put a serious strain on a number of friendships. I don't believe in a "one size fits all" approach to inclusivity and diversity, which is what many "progressive" types seem to argue for; I instead subscribe to a "many sizes fit many" ethos, which makes for a more vibrant, interesting and cross-pollinating culture in the long-term. And yet somehow, at some point, I've been branded with a scarlet letter, thrown in the pit with all the other social rejects. I've also been called a paedophile, a pervert, a misogynist and plenty of other things besides. My crime? I like Japanese video games with pretty girls in, and frequently argue against the misrepresentation of these games as soft porn in the mainstream press by those who won't take the time to engage with them.

Frankly, the whole situation makes me want to cry, but now I feel I shouldn't, because it will just, apparently, give you some sort of satisfaction. And that, to be honest, seems like the very inverse of your own credo, your own Wheaton's Law, of "Don't be a dick!"

You almost certainly won't read this, Wil, because having blocked me on Twitter I'm not sure there's any way you'll see it outside of someone you haven't blocked directly sharing it with you, and I don't see that happening. But I wanted to post it anyway; even if you don't read it, hopefully it will bring some sense of comfort to those who feel the same way I do about all this; put some feelings into words; provide a sense of solidarity.

As you argued in your speech, this feeling of solidarity, of belonging, is extremely important. We should all strive to help each other feel like we belong doing the things we love with the people we love in the places we love. With photos like the one posted above, you deliberately block off people from feeling like they can engage with this part of culture they adore, and people they might well otherwise get on with. And whether or not you believe that "male tears" only applies to men who don't know how to behave themselves politely and appropriately, know that it can — and will, and has — been interpreted in a way that just comes across as exclusive, combative and gatekeeping: the exact opposite of what you yourself argue we should aim for.

This whole situation needs to stop, as soon as possible. I hate it. Everyone else I know hates it. Can't we all just get around a gaming table and settle this the old-fashioned way: with dice, cards and chits — maybe even some fancy miniatures?

Thank you for your time, and thanks for reading, whether you're Wil Wheaton (unlikely) or some random passer-by who just wanted to see what I had to say.

Love & Peace
Pete

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2306: Happy Birthday, Discord https://imnotdoctorwho.moegamer.net/2016/05/14/2306-happy-birthday-discord/ https://imnotdoctorwho.moegamer.net/2016/05/14/2306-happy-birthday-discord/#respond Sat, 14 May 2016 00:11:41 +0000 https://angryjedi.wordpress.com/?p=14360 Back in the early days of "going online" — after the days of Bulletin Board Systems but before the widespread Internet we know today — our family used CompuServe to get at information online. For a teenager like I was at the time, it was very exciting. For the first time, I was able to … Continue reading 2306: Happy Birthday, Discord

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Back in the early days of "going online" — after the days of Bulletin Board Systems but before the widespread Internet we know today — our family used CompuServe to get at information online.

For a teenager like I was at the time, it was very exciting. For the first time, I was able to "meet" and communicate with people from all over the world, discuss common interests and even exchange files.

One of my favourite features of CompuServe was an area it rather grandiosely referred to as the "CB Simulator", after the units used by ham radio operators to communicate with other enthusiasts over the radio waves. In reality, it was simply what we now know today as a chatroom, but it was a revelation to the young me, who had always had a bit of difficulty finding new people to talk to, particularly those who were into the same things.

In the CB Simulator, I could talk to people without fear of them, say, judging me for my appearance, or my mannerisms that clearly indicated I was uncomfortable with talking to strangers, or how I tended to go the colour of beetroot when talking to girls I liked. No; in the CB Simulator, I was able to communicate in the way I had always felt most comfortable: through the written word.

A few years later, when "the Internet" started to become more of a thing and self-contained, fenced-off communities like CompuServe and AOL were starting to become less of a thing, I looked into Internet Relay Chat, or IRC. There, I found a similar experience to that which I'd had in CompuServe's CB Simulator: the ability to communicate and express myself through text to people from all over the world. And now, I could "emote" too, which in turn led to my first experiences with online roleplaying through a group that "simulated" Star Trek missions through text chat.

I was kind of sad when chatrooms fell out of favour with the rise of what we now know as social media, but for those of you, like me, who always used to enjoy the real-time nature of talking in chatrooms, may I introduce you to the wonderful service that is Discord, which is now celebrating its first birthday.

Originally designed as a free, lightweight alternative to Skype and Teamspeak, Discord has been actively developed over the last year to become one of the best — arguably the best — real-time chat application out there, particularly if you're a gamer.

For the unfamiliar, it works in a slightly different way to instant messaging services such as Skype and its earlier counterparts AIM, MSN and Yahoo Messenger. Instead of focusing on private chats with individuals on your friends list, Discord is instead server-based, much like IRC was. Within that server — again like IRC — there are channels for whatever purposes the server admins desire. Anyone who is a member of that server — and servers can be public or private — can hop in to a channel and text chat. There's voice chat facilities, too, which have very good, reliable, clear voice quality and connections, making it an ideal solution for "party chat" on PC, or even using alongside games that don't normally offer voice communication: the Splatoon community, for example, use it quite a bit, since that game has no means of direct communication whatsoever.

Mostly the thing that excites me about Discord is how much it feels like those old IRC servers, only with a more modern coat of paint. Inline image posts, markdown formatting, animated GIFs and link previews are all a natural evolution of the purely text-based chat that IRC offered, and Discord's cross-platform nature — it works via the Web, on PC or Mac desktop clients or even on mobile — makes it an ideal means for keeping in touch with groups of friends or specialised communities.

I'm very happy that Discord has been such a success since it originally launched, and hope it continues to be A Thing for many years to come yet. It's been a great way for me to interact with friends from elsewhere on the Internet in new, more immediate ways than services like Twitter offer, and, depending on the server, it can be a nice quiet safe haven away from the noise of more public social media channels.

I'm a member of several different Discord servers, but the one on which I'm most active is probably the one I'm an admin of. If you'd like to stop by and say hi — the server is largely focused on video games, anime, lewds and general shitposting, but everyone there is just happy to have a good chinwag — then you can do so by following this link.

Happy birthday, Discord, and happy chatting to those of you who choose to come and join us!

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2302: By the Power of the Virtues https://imnotdoctorwho.moegamer.net/2016/05/09/2302-by-the-power-of-the-virtues/ https://imnotdoctorwho.moegamer.net/2016/05/09/2302-by-the-power-of-the-virtues/#respond Mon, 09 May 2016 22:59:25 +0000 https://angryjedi.wordpress.com/?p=14262 There's a new-ish trend on social media. And like most new-ish trends on social media, it's not a particularly pleasant one. Known as "virtue signalling", it essentially involves people making public statements that make it abundantly clear that they hold what is widely regarded to be the "correct" viewpoint on something, be this feminism, homosexuality, Donald Trump, … Continue reading 2302: By the Power of the Virtues

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There's a new-ish trend on social media. And like most new-ish trends on social media, it's not a particularly pleasant one.

Known as "virtue signalling", it essentially involves people making public statements that make it abundantly clear that they hold what is widely regarded to be the "correct" viewpoint on something, be this feminism, homosexuality, Donald Trump, immigration, unisex bathrooms, whether or not we should leave Europe, gun control and whether or not Uncharted 4 deserved more than an 8.8 out of 10.

It's an offshoot of a couple of other social media behaviours that have been happening for a while, most notably Twitter's "dot-reply" practice, which gets around Twitter's usual behaviour of not showing people you follow replying to people you don't follow (because why would you want to "listen in" on a conversation involving someone you don't know?), and the related practice of people complaining at companies on Twitter without putting the company in question's user ID in an @mention at the start of the tweet. "Hey, @amazon, your customer service today was shocking!" — you know, that sort of thing.

Both of these practices — and virtue signalling too, for that matter — are a means of amplifying one's own voice and trying to get noticed. Typically, social media consists of lots of people on a reasonably equal footing all shouting into the void and occasionally having conversations with one another. When you bring in dot-replies, public replies and virtue signalling, however, it becomes less about your actual message and more about public perception of you. When you engage in any of these behaviours, you're trying your very best to get your message heard and, crucially, reshared by as many people as possible. In that way, the word can spread about What A Fine Example of Humanity you are, and you can subsequently reap the social capital rewards from successfully Saying the Right Thing in Front of the Right People.

Taking a public stand on things isn't necessarily a bad thing. But unfortunately, the very nature of social media has a habit of distorting messages beyond recognition, and when combined with such transparent attempts to spread your message as far and wide as possible as what we've just described, the global game of Chinese Whispers kicks into overdrive and your message — which may well have been flawed in the first place, or perhaps just misinterpreted somewhere along the line — gets taken at face value, for better or worse.

And people these days simply do not question the things that are presented to them. This is particularly bad on Facebook, where many people — particularly those less Web-literate — will happily share completely untrue stories without bothering to check the validity of them, and their friends, equally Web-illiterate, will share them further, until they've been around the world and back, with a significant number of people believing the load of old bollocks that some troll from 4chan probably dreamed up in an attempt to see how many idiots he could net.

It happens on Twitter, too, though, and through the media as well. A recent example came via the subreddit for Ubisoft's multiplayer shooter The Division, where a user made up a completely false glitch-based strategy for one of the bosses, and said "cheat" was picked up by numerous high-profile gaming websites without bothering to check whether or not it was legitimate for themselves. (It would have been easy enough to do so, given that the user in question actually posted another thread on Reddit at the same time with a legitimate strategy for the same encounter, admitting that his "glitch" was a complete fabrication.)

And this lack of questioning or critical thinking is poisonous when it's combined with virtue signalling. Opinions that someone made up become accepted as irrefutable fact simply because someone "important" shared them, or lots of people shared them. Take the Ghostbusters reboot trailer, for example — now famous for being the most disliked YouTube video in the site's history. The story runs now that it is the most hated video in existence "because of misogyny" — and there's simply no arguing with that, because so many people  have made loud, proud statements about how they're going to give Ghostbusters a chance because they're not misogynist at all, no sirree, and that means that anyone who simply thinks the trailer is shit (it kinda is) gets thrown under the bus with the genuine misogynists and the trolls who enjoy stirring the pot for the hell of it.

Generally speaking, I tend to take the attitude that if you have to shout loudly about what a wonderful person you are, you probably aren't a particularly wonderful person in the first place. So far I'm yet to be proven wrong with this theory.

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2264: Miitomo: Pointless, Stupid and Friendly - Exactly What Social Media Should Be https://imnotdoctorwho.moegamer.net/2016/04/01/2264-miitomo-pointless-stupid-and-friendly-exactly-what-social-media-should-be/ https://imnotdoctorwho.moegamer.net/2016/04/01/2264-miitomo-pointless-stupid-and-friendly-exactly-what-social-media-should-be/#respond Fri, 01 Apr 2016 16:01:07 +0000 https://angryjedi.wordpress.com/?p=13087 Nintendo released its mobile-social app Miitomo recently. I wasn't going to check it out as I tend to find most mobile-social apps completely and utterly pointless drivel that only serves to make your brain dribble out of your ears, but the number of people I knew who were giving this a go inspired me to give it … Continue reading 2264: Miitomo: Pointless, Stupid and Friendly - Exactly What Social Media Should Be

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Nintendo released its mobile-social app Miitomo recently. I wasn't going to check it out as I tend to find most mobile-social apps completely and utterly pointless drivel that only serves to make your brain dribble out of your ears, but the number of people I knew who were giving this a go inspired me to give it a chance — as did the fact it sounded a little like the "social questions" services such as Ask.fm, Formspring, Retrospring and the like that had been popular in the last few years.

So what is Miitomo? Well, after a slightly convoluted sign-up process, which requires you to create a Nintendo Account (which is not the same as a Nintendo Network ID, nor a Club Nintendo account, though the former can be used as a quick means of registering if you have a 3DS and/or Wii U) you're given the opportunity to create a Mii to represent yourself. If you used a Nintendo Network ID to create your account, you can import this directly from your account; alternatively, you can create a new one if you prefer, either by getting the app to attempt an automatic creation process from a self-portrait, or manually through picking and choosing bits and pieces for the Mii's face.

Miitomo goes a step further than Mii creation on Nintendo's consoles, though, since you have the opportunity to set up a voice and personality for it. Personality largely dictates the variety of animations the Mii uses when it's talking and how generally "expressive" it is, while the voice can be chosen from a number of different presets and then have its intonation, pitch and various other elements tweaked to your exact liking. The voice synthesis is actually very good indeed  — there's the odd word it struggles with here and there (and it doesn't understand the difference between words in all-caps and acronyms, meaning "IT" becomes "I.T.") but for the most part its pronunciation is very good, even when you make it swear.

Unusually for a Nintendo product, there are no filters of any sort on the things you can make your Mii say. This is because Miitomo, as a social app, only allows you to communicate and share with your immediate and mutual friends from other platforms such as Twitter and Facebook. There's a bit of "second degree connection" in there too, because you can add people purely on the basis of having some mutual friends, and you can have discussions with people you aren't friends with in comment threads belonging to someone who is your friend, but for the most part, your experience is curated in such a way that you should theoretically only come across content from people you know — and know what to expect from.

Using Miitomo largely revolves around answering questions. When you first start the app, your Mii will ask you a few basic questions to get you started, then once you've added some friends you can hear what they had to say in response to various questions by tapping on a speech bubble with their face in that pops up. Once you've heard their answer, you can give it a heart, post a comment on it or see what other people you know had to say in response to the same question — though if you hadn't already heard their answers, you need to bribe them with sweets to get them to cough up the information.

Outside of this main social element, there's also an element of self-expression through the costume store and pachinko-esque minigame, in which you can acquire clothing and accessories for your Mii. Once suitably attired, you can then take photographs of your Mii, posing them using a number of different animations and facial expressions, then putting them on top of a background (which can be a photo from your phone instead of a preset) and adding text and other special effects.

You're rewarded in some way for everything you do. Answering and reading questions nets you coins, which can be spent in the shop or on the minigame to acquire new outfits. Missions provide you with simple things to do each day to keep you engaged, and reward you with money or game tickets for free attempts at the minigame. And you have both a "popularity" and "style" level which can be ranked up independently by interacting with other people and changing your outfit respectively.

The thing that struck me most about Miitomo is how friendly it all feels, even when your friends are posting foul-mouthed or lewd diatribes in response to seemingly innocuous questions. The fact that the Miis actually read everything you say out loud actually encourages you to consider what you're posting before you send it — at least, I felt that way, anyway — and as a result, it feels a lot more like actually engaging with real people rather than anonymous usernames and avatars.

The fact that the only way you can interact with people is through the questions that Nintendo provide for you is somewhat limiting in comparison to the total freedom of platforms like Facebook and Twitter, but in a sense this is actually a positive thing: it keeps Miitomo focused on actually socialising and sharing a bit of harmless fun with friends, rather than the politically-charged grandstanding both Twitter and Facebook inevitably descend into on a regular basis. There's no links about how great/awful Donald Trump is; no indignant ill-informed op-eds about recent happenings; no cat pictures (although there is a question about cats); and no spam. Although heavily curated and somewhat restrictive in terms of what you're actually able to say to one another — though I suspect this may evolve over time, perhaps even with user-submitted questions? — Miitomo feels like the essence of what social media is supposed to be about, rather than what it typically tends to be used for these days.

I don't know whether I'll bother using Miitomo for longer than a few days, but for the moment it's a bit of harmless fun that provides an enjoyable, idle distraction when I don't have anything better to do.

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2212: The Stat Connection https://imnotdoctorwho.moegamer.net/2016/02/09/2212-the-stat-connection/ https://imnotdoctorwho.moegamer.net/2016/02/09/2212-the-stat-connection/#respond Tue, 09 Feb 2016 19:43:35 +0000 https://angryjedi.wordpress.com/?p=10892 "Go to your Stats page and check your top 3-5 posts. Why do you think they’ve been successful? Find the connection between them, and write about it." Daily Post, February 9, 2016 All right. Let's have a look, then. Since we're not that far into 2016 and WordPress doesn't appear to have an "all time" … Continue reading 2212: The Stat Connection

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"Go to your Stats page and check your top 3-5 posts. Why do you think they’ve been successful? Find the connection between them, and write about it."

Daily Post, February 9, 2016

All right. Let's have a look, then. Since we're not that far into 2016 and WordPress doesn't appear to have an "all time" function to search top posts, I'll provide the top five posts (excluding the homepage, which makes up the majority of pageviews but doesn't tell me much) for both 2016 so far and 2015. In other words, these are posts that people saw the title of (probably on social media or via a search engine) and directly clicked through to, rather than simply checking my front page each day.

Here's 2016 so far:

blog2016.png

And here's 2015:

blog2015.png

All right. So let's get analysing.

Since I write about a wide variety of topics on this blog — regular readers will know that it's my personal outlet for venting about whatever is on my mind on any given day rather than any attempt to provide a coherent editorial experience — it's perhaps not surprising that not all of the entries in these two lists have something in common, but there are a few common themes along the way.

How to Do Stuff

Let's look at 2016, first. Both How to Win at Omega Quintet and Helping your Squad in Xenoblade X were written in 2015 (indicated by them not having the orange bar next to them), yet have remained consistently popular since I wrote them. The reason for this is that they are instructional content: guides for video games. Instructions or guides are consistent traffic magnets, regardless of the subject matter of your site, because one of the most common things people search the Internet for is how to do something. Video games sites often use guide content for current popular games to attract visitors to their site and guarantee a baseline of ad revenue, then cross their fingers that readers will click through to other, less "baity" content. It doesn't always work like that, of course, which is why we've seen a rise in deliberately provocative "clickbait" content across the board, not just in games journalism.

Anyway. The reason that my guide content for both Omega Quintet and Xenoblade X proved popular is that these were both games that had a specific audience, but neither of them were "big" enough for a commercial site to want to devote time and column inches to them. In other words, those searching for help when playing Omega Quintet and/or Xenoblade X would be out of luck when searching the big video games sites, but a cursory Google search would doubtless throw up my posts here fairly early on — indeed, at the time of writing, my post on Omega Quintet appears sixth in my (admittedly personalised) Google search results, embarrassingly with a typo in the preview text which I have now corrected:

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It's for this reason that a couple of my other previous posts have proven popular over time: my post on How to Play Pocket Academyfor example, detailing the baffling and frankly illogical mechanics of Kairosoft's mobile-based school sim, rode high in my rankings for quite some time. I tell you: if you want traffic, write posts that tell people how to do stuff, and preferably how to do stuff that mainstream sites haven't covered.

The Power of Sharing

My most popular posts are always several orders of magnitude more popular than their nearest rivals, with perhaps the most impressive example being 2015's An Open Letter to Paul Glass, Slimming World Consultant, Upper Shirley. This post was pretty far from my more regular subject matter on popular media, particularly video games, and yet it was my most popular individual post for 2015. Why? Because it had the absolute shit shared out of it.

Paul Glass was the consultant at our local Slimming World group when I first joined, and his enthusiasm and belief in the programme was and is a big part of why I've stuck with it and had so much success over the course of the last year — I've lost six stone in a year, hopefully with more still to come off. When he revealed that he would be leaving the group to spend more time with his family in far-off climes, I felt it important to express my feelings about what he had helped me accomplish in such a way that I could be clearly understood. I'm shy and socially anxious by nature, and at the time I wrote this I'm not sure how confident I would have felt saying all those words in person, but writing them down on paper is no big deal: I can "fire and forget" that way.

Something told me that I should probably share this post a little wider than just my Twitter followers, though, and so I decided to make one of my extremely irregular visits to Facebook to post a link to the letter on the Facebook group for the Slimming World group in question. That one simple action caused that one single post to absolutely explode in popularity, as it was shared by group members, Paul himself, and subsequently by other people I'd never met involved with Slimming World in various capacities, either as group members or staff.

You never can quite tell what the next big viral sensation is going to be, but there is one thing that all my popular posts do tend to have in common:

The Passion of the Post

It is, I feel, no coincidence that my most widely shared, most popular posts are those in which I feel most passionate about the things that I am writing about. I am a person who, I feel, can express their passion for something pretty clearly through my writing. And indeed, due to the aforementioned shyness and social anxiety mentioned above, I find writing to be the easiest means through which I can express that passion to an audience that can — hopefully — appreciate what I'm saying, or at least respect it.

2015's most popular posts were all about passion, from my letter to Paul to Perhaps We Should Stop Insulting Fans of Japanese Games. Four out of the five posts above were about video games — four out of the five posts were pretty much about the same thing, in fact, which was critics' regular dismissive and unfair treatment of both Japanese game developers and the fans of the games they make — but these posts all resonated deeply both with myself and with the circle of friends I've cultivated on social media, most of whom share the same interests as me.

Consequently, much as my letter to Paul got shared far and wide, so too did The Joyless Wankers of the Games Press (actually written the year before in response to an absolutely atrocious review of Fairy Fencer F on my former stomping grounds of USgamer), Some Thoughts for Critics (a response to Jim Sterling's dreadful and ill-informed review of Senran Kagura 2), Hi Games Journalism, It's Time We Had Another Chat (a response to Mike Diver's equally dreadful and ill-informed review of Senran Kagura 2, a game which is a ton of fun but which proved to be a whipping boy for self-described "progressive" types on the grounds of the female characters' big jiggly breasts) and the aforementioned Perhaps We Should Stop Insulting Fans of Japanese Games (a response to an extraordinarily narrow-minded editorial on USgamer by a former editor, and almost certainly the reason he has me blocked on Twitter). I saw these posts get shared and reshared, not only on Twitter, but also on Facebook and Reddit, the latter of which I don't really use myself.

The things I had written had clearly got the strength of my feelings across, and other people felt like they could relate to them in some way — either agreeing or disagreeing — and this caused them to explode in popularity, at least in terms of numbers. The same, too, can be said for 2016's Why It Would Be A Mistake to Not Localise Valkyrie Drive Bhikkunian impassioned plea for the progressive loudmouths not to stop Senran Kagura creator Kenichiro Takaki's new game making it over to Western shores.

Bovril?

I'll be honest, I have no idea why a post from 2013 about beef-and-yeast-extract black sticky substance Bovril is my third most popular post this year so far, but oddly enough this post has been consistently popular: it finished 2015 in sixth place, just after my various rants at the games journalism industry and also ranked sixth in 2014, but only managed 19th place in its original year of publication.

It's not even a particularly exciting post: it simply describes what Bovril is and how I feel about it. It doesn't even appear on the front page of Google results for Bovril. But I guess it meant something to someone somewhere. Perhaps not many people write about Bovril on the Internet, and my post offered a safe space for Bovril fans to convene and share in silent contemplation of salty beef drinks. Or perhaps it's just one of those things that can't quite be explained.

So what can we learn from this?

There are a few things you can probably see my most popular posts have in common. To my eye, these things are:

  • A clear, conversational title that makes it clear what the post is about — i.e. a simple subject line rather than a "title" that tries to be clever or funny
  • Passion for the subject — clear emotion, either positive or negative, is infectious and relatable
  • Scope for sharing — be it a topic that a lot of people feel strongly about, or something that is written in such a way that presents a strong argument in favour of or against something
  • Complete honesty — even at the expense of a few "bridges" if necessary
  • Instructions on how to do stuff — particularly if nowhere else has published instructions on how to do that stuff

Not all of my most popular posts have all of the above elements — although I do make a specific effort to apply the "complete honesty" element to everything I write — but these are, by far, the most common factors that all of my most popular posts have between them.

I hope that's proved as enlightening for you as it has for me: it's certainly given me some food for thought with regard to what to write about going forward from here, so I'd say both as a writing exercise and an analytical investigation, this post has been a great success.

Thanks, Daily Post!

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2203: Pete Reacts to Growing Older https://imnotdoctorwho.moegamer.net/2016/01/31/2203-pete-reacts-to-growing-older/ https://imnotdoctorwho.moegamer.net/2016/01/31/2203-pete-reacts-to-growing-older/#respond Sun, 31 Jan 2016 21:38:51 +0000 https://angryjedi.wordpress.com/?p=10669 A significant proportion of the Internet has been up in arms over a recent copyright kerfuffle on YouTube recently, where a collective I've never heard of called the Fine Bros had apparently attempted to trademark the word "react". Digging deeper, it seems that the Fine Bros had done this ostensibly as a means of trademarking the … Continue reading 2203: Pete Reacts to Growing Older

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A significant proportion of the Internet has been up in arms over a recent copyright kerfuffle on YouTube recently, where a collective I've never heard of called the Fine Bros had apparently attempted to trademark the word "react". Digging deeper, it seems that the Fine Bros had done this ostensibly as a means of trademarking the concept of "reaction videos" and allowing others to make videos in the same format — one which the group have had plenty of success with in the past — while allowing themselves an opportunity to profit from licensing fees.

Leaving aside the whole ethical implications of attempting to trademark a common word such as "react" — one of several different "brands" that Fine Bros had attempted to trademark, theoretically as a catch-all term to encompass any specific series they might concoct in the near future — this whole debacle brought one thing into sharp focus for me, and that is that there are certain aspects of modern popular culture that I simply don't understand the appeal of whatsoever.

The concept of a reaction video is simple. You show some people — preferably from a specific demographic such as "teenagers" or "the elderly" — a thing that is Shocking in some way, then you film what they do while they're watching or looking at the thing that is Shocking. Early examples of reaction videos included various instances of people seeing the notorious "2 Girls 1 Cup" video (for heaven's sake, don't Google that if you've never heard of it) as well as well-known shocking scenes from TV or online videos such as Game of Thrones' "Red Wedding" scene.

Trouble is, in the few reaction videos I've managed to stomach, it all feels so painfully forced as to not be entertaining. No-one I know whoops and hollers at the television, bellowing "OH MY GOD!" as something shocking happens. The most do when seeing something shocking is flinch and wince at something gory, particularly if it involves eyes, but I don't shout and scream or anything. (That said, given the general difficulty I have with expressing emotions clearly when I'm "in person", I may not be the most representative example, but none of the people I know are like this either.) In other words, it doesn't seem believable, with the whole situation being so contrived as to seem utterly pointless.

And aside from the implausibility of some reactions, I simply don't see the appeal whatsoever. Why on Earth would I want to watch a group of people gathered around a TV that I can't see all screeching and gesturing at something I may or may not already be familiar with? And, by extension, why on Earth would anyone want to trademark such an utterly inane concept on the arrogant assumption that other people would want to pay them for the dubious privilege of churning out more culturally bankrupt tat like this?

I guess you can just add reaction videos to the ever-lengthening list of things that I just don't "get" in modern online life. It joins the illustrious ranks of Twitch chat, Twitch in general (unless you're hanging out with an actual friend), MOBAs, unboxing videos and doubtless a whole bunch of other things I'm not even familiar with yet.

I'm 34 years of age. Some days I feel like I'm still 16. Today, however, I'm feeling every one of those years. Now get off my fucking lawn.

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2197: Putting the New WordPress App Through its Paces https://imnotdoctorwho.moegamer.net/2016/01/25/2197-putting-the-new-wordpress-app-through-its-paces/ https://imnotdoctorwho.moegamer.net/2016/01/25/2197-putting-the-new-wordpress-app-through-its-paces/#respond Mon, 25 Jan 2016 23:14:37 +0000 https://angryjedi.wordpress.com/?p=10425   I was helpfully informed by my WordPress dashboard that there's a new WordPress app available for the desktop, so I figured I'd put it through its paces. I've used the mobile app for both iOS and Android a fair bit, so I was interested to see what benefit — if any — making use of a desktop app … Continue reading 2197: Putting the New WordPress App Through its Paces

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I was helpfully informed by my WordPress dashboard that there's a new WordPress app available for the desktop, so I figured I'd put it through its paces. I've used the mobile app for both iOS and Android a fair bit, so I was interested to see what benefit — if any — making use of a desktop app would have over just loading the site up in Chrome and making use of it.

Well… frankly, there's not a huge number of benefits, at least not for those who primarily make use of blogs hosted on WordPress.com. The main benefit is that the app contains the whole of the main "new-style" WordPress dashboard in local format, meaning that you can theoretically 1) use it offline and 2) write without the distractions of other browser tabs. It's also responsive to the window size, so you can scale the display according to what, exactly, you want to do with it: do you want to keep an eye on notifications, or do you want to write a full-on post?

You'll notice I pointed out that it makes use of the "new-style" WordPress dashboard, and that's an important distinction to make, because the new-style WordPress dashboard is emphatically not the same as the traditional wp-admin view. It's a lot simpler and cleaner, sure, and you can do most of the things you can do in wp-admin in the new dashboard, but there are, frankly, a number of issues that WordPress so far hasn't fixed with the main site that remain — and arguably are even more prominent — in the app.

Most notably, there are a significant number of flaws in what WordPress refers to as the "improved posting experience". Having been using this a fair amount since my initial reactions to it, I've noticed that there have been a fair few improvements and additional functions added so that now it is, roughly speaking, in line with the wp-admin-based editor. There are still some irritating factors, however, chief among them (for me) being the fact that even with the window at 1920×1080, the word counter is scrolled off the bottom of the screen so I have to manually scroll down to view it — sometimes even if my post is longer than a screen in height. This is just plain bad design, and seems to have been fixed in the Web-based editor through the use of a floating word count window in the lower right of the viewport. Apparently the locally stored version of the editor page used in the app hasn't taken this particular update on board, however; as I type this, my word count is once again disappearing out of the bottom of the viewport.

Another big flaw that requires less discussion is the fact that the Insert Hyperlink option does not include the option that the wp-admin-based editor does to search through your previous posts and link to them without having to look up the URL yourself. The absence of this from the "improved" posting experience is mildly irritating, and I have to wonder exactly why it was removed, since this is the exact opposite of an "improvement".

A few things do seem to work a little better in the standalone app, mind; when using the editor in Chrome, I've found that sometimes the cursor keys and modifiers behave in somewhat strange and unpredictable manners: sometimes attempting to move to the previous character or word with keyboard shortcuts inexplicably jumps to the end of the paragraph or somewhere completely unexpected, particularly if there a few different items of formatting (such as links or italics) used in a paragraph. So far, at the time of writing, as I type this, I've encountered no such issues — that doesn't necessarily mean that they're not there, but they shouldn't really be in there in the first place, so I've tended to assume they're a Chrome issue rather than a WordPress issue.

Since I originally looked at the "improved posting experience", too, I was pleased to discover that drag-and-drop images now work as they should: in other words, you can drag an image directly into the editor window and have it appear where the cursor was, rather than this simply being a shortcut to opening the "Add Media" window. So good job there!

Elsewhere in the app, you have access to the other features the WordPress dashboard offers, most notably site statistics and insights, allowing you to see at a glance how your most recent posts have been performing, which days you've been posting on and suchlike. The WordPress Reader system is also integrated into the app, allowing you to catch up on WordPress blogs you've subscribed to all in one place rather than having to remember to visit a bunch of sites. This is a helpful feature, but like everything else in the app, I'm not entirely convinced of the benefit of having it in a standalone app rather than just visiting the WordPress site in my browser.

All in all, then, the main benefit of the new desktop app appears to be little more than speed and a slightly more stable experience than the website under Chrome appears to offer. I suppose offline use is a benefit to those who are composing blog posts on the go using a laptop — or, indeed, catching up on downloaded Reader posts — but for me, this is some minor, not especially useful functionality, since I tend to compose my blog posts immediately before publishing them, which tends to mean that I have a stable Internet connection wherever I happen to be at the time.

I'll continue using the app for a while and see how I get on with it. If nothing else, its "distraction-free" nature due to its lack of browser tabs is quite pleasant, so it may prove to be a helpful way to concentrate, whether it's on my daily blogging "duties" or more substantial projects.

You can find out more about the app and download it for free here.

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2189: Reflections on the Last Five Years, Or: Life After Games Journalism https://imnotdoctorwho.moegamer.net/2016/01/17/2189-reflections-on-the-last-five-years-or-life-after-games-journalism/ https://imnotdoctorwho.moegamer.net/2016/01/17/2189-reflections-on-the-last-five-years-or-life-after-games-journalism/#respond Sun, 17 Jan 2016 19:45:47 +0000 https://angryjedi.wordpress.com/?p=10082 I've had a whole lot of thoughts swirling around in my head for some time now about various matters, and I feel as a therapeutic exercise — not to mention an opportunity for some of you to get to know me a bit better — it's important that I express them somehow. I know all … Continue reading 2189: Reflections on the Last Five Years, Or: Life After Games Journalism

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I've had a whole lot of thoughts swirling around in my head for some time now about various matters, and I feel as a therapeutic exercise — not to mention an opportunity for some of you to get to know me a bit better — it's important that I express them somehow. I know all too well how frustrating, stressful and ultimately unhealthy it can be to have unresolved emotions and thoughts surrounding things that have happened to you — particularly bad things — and so this is my attempt to reboot my mind and try to move on a little.

Consequently, certain aspects of this post are more than likely to rub a few people up the wrong way. To those people whose jimmies are rustled I say simply: fuck you, I don't give a shit, and if you really cared you wouldn't have done the things you did in the first place.

In the interests of at least a facade of professionalism, I will not be naming individuals who have had a negative impact on my life in this post, though it will doubtless be extremely obvious to anyone who has been following me for a while who the people in question are. I will, however, be naming the companies involved, since that is less personal; everyone knows how unpleasant it is if you Google your own name and find something not terribly complimentary, whereas, unless you own a monolithic corporation, you probably care a little less about someone talking smack about your monolithic corporation. That's how I'm going to attempt to justify myself about this, anyway.

Also, this post is crazy long, so for the benefit of those who only read on my front page, here's a Read More tag.

Okay. The last five years. Why five years? Well, in 2010, as those of you who have been following me since then will already know, my life fell to pieces. My first marriage ended, I lost my job and I ultimately found myself moving back home to live with my parents for a while. I love my parents a great deal and I'm forever grateful for what they did for me in this particularly difficult period of my life, but I feel I would be hard-pressed to find anyone who has had a taste of the freedom of living your own adult life out in the world who would relish the possibility of returning to your childhood home, however much it may have changed over the years.

While I was living at home, the depression that had been gradually consuming me for the past couple of years — ever since I'd got into teaching, found that it really wasn't for me and ultimately suffered a nervous breakdown a couple of years earlier — came to a bit of a head. Or, more accurately, it came to a head before I moved back home. I felt completely and utterly betrayed and abandoned; I'd spend days in my apartment just doing nothing, sometimes hurting myself by punching the floor so hard my hands and wrists started to ache, sometimes breaking things that reminded me of my previous life, often not getting out of bed until 5 in the afternoon having messed up my sleep schedule thanks to the stress.

There were a few lifelines at the time that stopped me going completely mental, however. I'd started writing for a small games site called Kombo — now sadly dead — and was enjoying the experience a great deal. Even better, it actually paid, though not that much. Mostly I was grateful for the virtual company writing for this site offered, and I'm still in touch with the vast majority of people I worked with there even to this day.

I also had friends who looked out for me, and I'll be forever grateful to them for listening to my woes and not judging me when I erred somewhat on the side of hysterical, which was distressingly frequent for a while.

Between those two things, it's fair to say that the darkest of the dark thoughts — the ones that would have culminated in me not being here to write this post today — were pushed back just far enough to keep me hanging on, even as I could see pieces of my life crumbling before my eyes.

Time passed, and eventually through a convoluted series of circumstances I found myself working for GamePro, the website of the magazine that my brother used to be in charge of over in the States. Working alongside British industry legend Jaz Rignall, my main contact AJ Glasser and the managing editor Jason Wilson — whom I swear did more to improve my writing in my time with GamePro than any English teacher or other editor has done since — I had a great time and did a good job covering the news beat. I successfully made GamePro's news coverage unique: instead of rehashing the same old news stories and press releases you see on all the other sites, I deliberately went out of my way to cover things that other sites didn't seem to be paying much attention to. And it worked! Page views went up, commenters appreciated the interesting articles and all looked good for a while.

I enjoyed working for GamePro. I felt like part of a team, despite that team being thousands of miles away in San Francisco. I felt like I was contributing to something good, and having the opportunity to express myself. Wilson was a great editor in particular; he allowed me the creative freedom to cover stories how I saw fit — including editorialising where appropriate — but also offered helpful, constructive feedback when necessary. I am, to this day, grateful for the opportunity I had there.

As my work at GamePro proceeded apace, I started working more and more for the site until I was effectively working full-time from home, and was on a wage that would actually allow me to move out and get my life back on track again. It was around this time that I met Andie, too — initially via Twitter and subsequently in person — and it was surprisingly quickly that we decided that yes, we wanted to live together. Andie was in a similar situation to me at the time, since she was living at home with her mother after a difficult period. Both of us were keen to get back on our feet, which could have been a recipe for disaster if we'd rushed into anything, but thankfully we were both very sure that this was what we wanted to do before we committed to anything. And now we're married. Woo.

All was well for a while. Andie worked in the local area, while I stayed at home and continued working for GamePro. Life was good, and comfortable. I was happy for the first time in quite a while. There were little blips and bumps in the road along the way, of course, but yes; for the most part, I was genuinely happy, and satisfied with what I was doing.

Sadly, the old adage about all good things proved itself to be true once again, as one morning in December I awoke to a string of panicked-sounding emails from several members of the GamePro team. None of them were making a lot of sense, but I got the impression that something bad had just happened. Sure enough, when I managed to get one of them to actually talk some sense, it seemed that GamePro's parent company IDG had decided that the site and magazine were no longer viable things to keep running, and unceremoniously booted everyone out. To add insult to injury, too, the GamePro site simply ceased to exist shortly afterwards, too; some of the content was archived on IDG stablemate PC World, but certainly not all of it by any means, so much of all our work was lost.

I was fortunate in that I'd stayed in touch with AJ Glasser after she moved on from GamePro, and had been doing some occasional freelance work for the sites she was now involved with on the side. Collectively dubbed Inside Network, the sites in question focused largely on mobile and social games, and the work I had been doing involved taking a look at various titles from a business perspective, and penning reviews of a sort about them. Being a business-facing publication, the readers were less concerned with whether these games were actually any good or not — if you've ever played a social game, you'll know that more often than not, they are absolutely not very good at all –and more interested in figures like monthly active users, daily active users and conversion rates.

It was, I'll be frank, soul-sapping work due to the ruthlessly mercenary and exploitative nature of most mobile and social games at the time, but it paid well. It paid extremely well, in fact, so I was more than happy to keep doing it for as long as I could.

You know what happens next: a string of mysterious emails from the people I'd previously been working with, then the sudden discovery that no, I don't have a job any more because, in this instance, the people who had taken over the site were complete douchebags and had sacrificed a great deal of editorial integrity — particularly from a technical perspective — in favour of getting cheap-and-cheerful articles up on the site as quickly as possible. My former colleagues wanted nothing to do with this and earnestly recommended that I jump ship as soon as I could, too.

I needed work. In desperation, I searched around in my contacts to find people I might be able to wangle some employment out of, even if it was only on a freelance basis. Former GamePro bossman Jaz Rignall eventually bore fruit when I emailed him; he promised that he had an exciting project of some description in the works, and that I was earmarked to be involved when it did launch. That project turned out to be USgamer, an addition to the Gamer Network umbrella best known for Eurogamer.

USgamer was supposed to be a different type of site. Rather than providing the usual news, previews, reviews format, all of us on staff — and, aside from me, there were a couple of other industry veterans involved, one of whom in particular I was especially excited to work alongside — we were encouraged to use our own individual voices to write about the things that interested us and were important to us. Since all of us had our own specialisms, ranging from driving simulators to retro games to niche Japanese releases (guess which one was mine), we all had different things to say, and there was a very strong feeling of "old-school 1up" about the site, with the aim being for visitors to come to USgamer for the authors, not necessarily for the articles.

It worked well for a while, but it seems that the top dogs at Gamer Network were unhappy with the traffic USgamer was pulling in. It wasn't poor by any means, but apparently it wasn't enough to make a decent amount of revenue from the advertising on the site. You know what this means, don't you? Of course: clickbait. Our original editorial remit went out of the window, and I went back to covering the news. Unfortunately, in this case I didn't have the freedom I did when I worked on GamePro, since the aforementioned person I was previously excited to work with turned out to be a bit of a control freak when it came to the content appearing on the site: I had to run each and every news story I was thinking about publishing past him, with anything he didn't deem interesting enough being rejected outright, even if I'd have plenty of time to write about it and had given an interesting angle on it.

This is not an unusual way to run a publication, of course, but it was massively inconvenient for me as the sole European employee of the site, since it meant I had to do a bunch of research before America woke up, then potentially find that my time had been completely wasted. Moreover, it made me feel like I wasn't trusted to find interesting things to write about by myself — particularly when I was outright forbidden from even mentioning certain titles such as Monster Monpiece. Even worse than that, it diluted the unique editorial voice that USgamer had, making it more and more like pretty much every other site out there on the market.

Over time, it became clear that all was not well. I chatted a bit with Rignall about the situation, since I was seeing fewer and fewer of his contributions on the site. It seemed like he was being sidelined in favour of the aforementioned veteran, despite his extensive knowledge and experience. I started to get a bad feeling about what was going on.

This bad feeling only grew when I started getting rebuked more and more for certain things I wrote, while little to no appreciation was shown for the "good" things I produced. For example, while covering the Eurogamer Expo in London — single-handedly, I might add, and churning out a whole bunch of articles each 12+ hour day — I was not praised for the variety of interesting games I covered, nor the unusual, unique angles on coverage I presented. No, instead I got bollocked for headlining an article about Lightning Returns: Final Fantasy XIII "Lightning's More Than Just Jiggle" — a provocative headline, yes, but one that was directly poking fun at other publications who, around that time, had been focusing exclusively on the fact that the aforementioned heroine appeared to have somewhat enhanced boob-jiggle physics in her latest release. My intention was to show that there were many more interesting things to talk about when it came to Lightning Returns than whether her boobs wobbled, but no; this was around the time the whole "social justice" fad had started to rear its ugly head, and so any mention of something that might be interpreted as "objectification of women" — regardless of context — had to be censured and thrown out of the window. I changed the headline for a quiet life.

My bad feeling grew over time. Other incidents occurred. On one particularly memorable occasion, a freelance reviewer posted a review of the excellent rhythm game Hatsune Miku Project Diva F for PS3 and came to the conclusion that it was for "creepy degenerates", having spend over a thousand words decrying how disgusting it was that anyone could possibly like this sort of thing. My then-colleague Cassandra Khaw and I — both of us fans of niche Japanese games — made very loud objections to our lord and master, and ultimately it was agreed that I'd be allowed to start a Japanese gaming-focused column, opening with a rebuttal to the Project Diva F review, since we all thought that changing review scores post-launch a la Polygon was somewhat bad practice.

JPgamer was born. Naturally, I got into trouble again, this time for "throwing [reviewer] under the bus", even though my article, as you'll see if you read the archive link above, was more concerned with starting a discussion rather than attempting to pretend things never happened. The thing I shouldn't have done, it seems, was apologise for the tone of the review making people uncomfortable. I would insert that ASCII shrug emote here if I could be bothered to look it up and copy-paste it.

Things quietened down for a bit after that. JPgamer drew a small but passionate audience of followers and commenters, many of whom I still speak to on occasion today, and at least one of whom I now count among my best friends. Things looked like they might be settling down for a while.

Then came the guides. Apparently top brass were still unsatisfied with the traffic USgamer was providing, so our big, new thing was to be reposting content from the Prima Games site — also part of Gamer Network, we weren't stealing content, I hasten to add — and cluttering up the main feed with multi-part guides to the big releases of the hour: at the time I was putting these together, it was stuff like Dark Souls II and Watch_Dogs.

This seemed like a desperate measure, and I became skeptical as to the long-term future of USgamer. With the guides I was tasked with rewriting, I had little time for other news coverage, reviews and previews, though I made a point to make time to write JPgamer each and every Wednesday, because it was something that had become important to both me and my readers. The magic was starting to wane, but I was hopeful the site would pull through this rough spell and we'd come out of the side happy, and perhaps even able to go back to our old editorial style.

Then came the unexpected email. I no longer had a job at USgamer — or, more accurately, I had about a month to continue working for the site and figure out what I was going to do. In the meantime, aforementioned industry veteran — whom it had become extremely apparent knew about this well in advance — recruited two of his most sycophantic cronies from back in the day, on the grounds that "the site wanted an all-American staff". This obviously spurious reason was clearly intended to make me feel better, particularly as it was combined with soulless platitudes about how it "wasn't anything to do with my work, which was consistently very good". It did not. During my last month with USgamer, I felt like the career I had been dreaming about since I was a kid — after seeing what a success my brother had made of himself in the business — was being snapped, broken, beaten with a hammer, stamped on and then shat on. I felt like my desire to be a unique voice in a business notoriously hostile towards Japanese games — particularly in recent years — had been thrown back in my face. And, not for the first time in my life, I felt utterly betrayed.

I spent some time without work, thankfully able to just about support myself until I found something new, and eventually managed to score an interview with the local offices of energy supply company SSE. This wasn't the kind of job I particularly wanted, but at least the position as Web Content Editor sounded reasonably relevant to my interests, so I went for it, and, after two separate occasions when I showed up for interview at a company who apparently had no idea I was coming — in retrospect, this should have probably sounded alarm bells, but I was more thinking "I need a job, any job" at this point — I eventually secured the position.

SSE seemed like a nice enough place populated with nice enough people initially, but it wasn't long before its incredibly obnoxious corporate culture revealed itself. SSE, being a utilities supplier, is extremely concerned with health and safety, to such a degree that you will literally get reprimanded for not holding a handrail as you ascend a set of stairs, or if you don't wear a bump cap when going under your desk to pick up a pen, or if you spill a tiny bit of water on the carpeted floor and don't immediately report it as a "hazard".

We're talking about a company that starts each and every meeting it holds — and it holds a lot of meetings — with a "Safety Moment", usually an opportunity for some apple-for-the-teacher type to chime in with some simply dreadful thing they'd seen someone driving to work do that morning. We're talking about a company that took most of its employees to a residential weekend at a very expensive-looking (but actually rather shit) hotel where, I kid you not, the bulk of our time was spent designing safety posters and colouring things in. We're talking about a company that thought it would be a good idea to divide people into groups to produce special safety-themed presentations for everyone else, like primary school children.

Despite this obnoxiousness — which I found easy enough to ignore and pay lip-service to when necessary — I didn't mind the job too much, though it was abundantly clear that the company had hired eight people to do the job of four, at best. Where things started to fall down a bit was towards the end of my probation period, when I suddenly seemed to be being picked up on a whole lot more for things that I had always been doing — most notably having a look at my phone on my desk during a quiet moment between content updating jobs which, due to the aforementioned overstaffing issue, certainly didn't fill every moment of every day.

I suffered a couple of health problems during my time at SSE, too. On one occasion, I had a week-long bout of diarrhoea that prevented me from going anywhere, and on another occasion I did something unpleasant to my back that likewise prevented me from going anywhere. The official SSE policy was that you are "allowed" to be sick up to three times in a year before you start getting reviews and meetings and all sorts of unnecessary red-tape thrown in your way, and you'll notice that this was just two separate occasions. I was rebuked for being ill, and rebuked again for not seeing the doctor during this period, even though I pointed out (accurately) that with my local surgery, it is literally impossible to get an appointment for anything closer than a week — sometimes two — from the current date.

I felt my depression rising up again. I gained a lot of weight, to such a degree that I ached and felt constant fatigue — this was my impetus to finally start Slimming World — and, as you might expect, got rebuked for displaying signs of fatigue. I was honest about how I was feeling and received little in the way of understanding from my bosses, ultimately leading them to bring me into an utterly humiliating meeting where I was supposed to have an opportunity to explain myself and convince them not to fire me, but which the conclusion of had clearly been determined well in advance.

It may not sound like a big deal, but I still have "flashbacks" to that meeting every few nights, and it gives me enormous anxiety: partly because it was a horrible experience, and partly because there are all manner of things I wish I'd said and done rather than the simple bellowed "FUCK YOU" I gave the assembled panel before I left the building for the last time.

Since that time, I worked as a seasonal temp at Game in Southampton, reminding me that I actually enjoy working retail, and that not every place of work is filled with insufferable, power-tripping wankers who want nothing more than to wave their cock (literal or metaphorical) around and make everyone else miserable. Sometimes they're filled with a group of people who enjoy what they do and do their best, even though they know it's only a temporary job for not-particularly-good pay. Sometimes they're filled with people who treat each other like human beings — having a laugh and a joke when appropriate; pulling together when necessary — and sometimes they're filled with a positive, jovial atmosphere that makes coming into work in the morning a genuine pleasure.

Of course, my temporary contract for that job ended this week, so I am faced with the unenviable prospect of having to look for work once again. Can you perhaps understand, after all that, why I'm not relishing this task, and why I find it a little difficult to trust people?

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2181: Coming to a Head https://imnotdoctorwho.moegamer.net/2016/01/10/2181-coming-to-a-head/ https://imnotdoctorwho.moegamer.net/2016/01/10/2181-coming-to-a-head/#respond Sun, 10 Jan 2016 01:56:20 +0000 https://angryjedi.wordpress.com/?p=9738 I generally try and steer clear of Internet drama as much as possible, but sometimes it's impossible not to see what's been going on when it's all over a website you use regularly. Most recently, Twitter has seen some interesting happenings that make it feel like the ongoing culture war between "loudmouthed, self-professed progressives (who … Continue reading 2181: Coming to a Head

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I generally try and steer clear of Internet drama as much as possible, but sometimes it's impossible not to see what's been going on when it's all over a website you use regularly.

Most recently, Twitter has seen some interesting happenings that make it feel like the ongoing culture war between "loudmouthed, self-professed progressives (who aren't actually all that progressive at all)" and "people who just want to be left the fuck alone to talk to their friends about things they enjoy without being shamed for it" has been coming to a head. And it's been kind of fascinating to watch, particularly as the most recent happenings make one wonder what role — if any — sites that provide a means of communication, such as Twitter, have in these sort of sociopolitical debates.

The most recent drama surrounds one Milo "Nero" Yiannopoulous, a writer for the conservative/right-wing news site Breitbart. Nero is, to put it mildly, something of a controversial, divisive figure: he's brash, opinionated, flamboyantly homosexual and vehemently against the rise of "third wave" feminism — that particular ideological offshoot that we've seen in the last few years that seemingly concerns itself more with scoring "victim points" than actually promoting any sort of societal change for the better. At the same time, he's also someone who stands up for what he believes in, protective of people and groups he cares for and willing to go against the grain when he believes that the "grain" is going in the wrong direction.

I find him quite amusing to read at times. I don't follow him on Twitter, but in my occasional (non-participatory) explorations of what GamerGate subreddit KotakuInAction is up to, I tend to keep abreast of what he's been up to, and occasionally feel inclined to read some of the things he's posted on Breitbart. I don't agree with everything — many things, if I'm honest — that he says, but I do agree with some others. I find his writing entertaining to read, though, and challenging to my preconceived notions about particular issues. His writing makes me think, in other words, and contemplate how feel about something, whether or not it's the same as what he thinks about the thing in question — and that's something that journalists should aspire to, in my opinion, wherever they are positioned on the overall political spectrum.

Anyway. The issue is with Nero's behaviour on Twitter, and with his subsequent treatment. He frequently comes under fire for "harassing" people himself, and for "inciting harassment" by drawing attention to things that people have said by using Twitter's built-in "quote and comment" functionality that they added to Retweets a while back. So strong is the backlash against him that a couple of days ago, his "verified" checkmark was removed from his Twitter account, seemingly as a punishment for the way he had behaved.

Thing is, the "verified" checkmark is not supposed to be a mark of good behaviour or anything; all it's supposed to be is an indicator that yes, this particular Twitter account is indeed the person or company that it claims to be. And Nero is Nero, no doubt about that. Taking it away for the way he has behaved on Twitter — whether or not you feel that was justified — is, frankly, insane, because it doesn't stop him being the person he is.

Naturally, as these things tend to go, the Internet reacted immediately, with a wide variety of Twitter accounts immediately rebranding themselves as "Milo Yiannopoulous" and adopting his avatar as their profile picture, making the timeline an occasionally extremely confusing place to navigate. Alongside this, the hashtag #JeSuisMilo — a reference to the #JeSuisCharlie hashtag movement from around the time the offices of French satirical newspaper Charlie Hebdo were attacked in Paris last year — was launched in an attempt to show solidarity with Nero and disapproval for Twitter's peculiar (and, as of the time of writing, unexplained) actions.

Various people, including writer and former Conservative MP Louise Mensch, did some digging and discovered the Twitter account of Michael Margolis, aka @yipe, the "engineering manager" at Twitter itself. Examining Margolis' retweets, likes and replies to people made it look to some like there were some conflicts of interest going on, with many people alleging that Margolis was inappropriately using his position at Twitter to do favours for "progressive" types — such as reporting Nero through means other than the usual channels.

All this is hearsay and conjecture, so far as I can make out, but it raises some interesting questions, for sure. Twitter is intended to be an open, free communication platform for everyone to use. It's not supposed to be moderated or policed — with the sheer number of users and messages that are exchanged every day, it's simply impossible to do so. Instead, Twitter operates on the (arguably flawed) assumption that, much like society, people will naturally peel off into their own groups and interact with one another, with any cross-cultural clashes able to be resolved through use of the mute and block functions — or, in extreme cases, through Twitter's formal reporting processes.

I have some experience with Twitter's formal reporting procedures. Some of you may recall a couple of years back I suffered a campaign of targeted harassment from a notorious group of Internet trolls known as the GNAA. At the time, this group were targeting people who were fans of the My Little Pony: Friendship is Magic TV show, and since I'd recently discovered this, I had the word "Brony" (the term for an adult-age fan of the show) in my Twitter profile bio. This, it seems, was an invitation for the group in question to start accusing me of being a paedophile, even going so far as to look up the WHOIS information of websites I'd linked to from my Twitter profile or this site, then phoning up the owners of said websites (which, in this case, were the owner of Games are Evil, a site I was running at the time, and my brother) and repeating said vile accusations.

It was an extremely unpleasant, scary experience, not so much because of the torrent of abusive tweets coming my way — those were easy enough to ignore and block using Twitter's basic tools — but because it was spilling over into the real world like this. Consequently, rather than simply shrugging the situation off, I reported it to Twitter and to my local police station. The latter were unable to do much about it — I suspected as much, but I thought it was worth doing anyway — and the former were simply useless, claiming that they were unable to intervene in this situation because it amounted to a "disagreement" rather than "harassment" by their definition.

In other words, under Twitter's definitions, you have to be receiving some pretty damn vile harassment before their formal reporting procedures will actually do anything — or, at least, this was the case back in 2013, anyway. For everything else, you have to just deal with it, or leave the site altogether — which I did for a while, but came back after I felt worse about being alone and isolated than I did about being targeted by trolls.

In a way, I understand the way Twitter reacted the way they did to my situation. I wasn't directly in danger or anything, and in retrospect the behaviour of the trolls was little more than the sort of casual abuse-hurling you'd get in the schoolyard. This isn't defending it by any means, of course — I had certainly done nothing to deserve such treatment, and I was genuinely very afraid while it was all going on — but in the grand scheme of things, it perhaps was barely a blip on the radar of Bad Shit happening in the world. By acting upon it, Twitter would be setting a public precedent, and this would then have to be followed up on in future to ensure that their policies were being enforced in an even-handed and fair manner — and I got the distinct impression that Twitter support felt that the whole thing was rather more trouble than it was worth.

This little digression is an explanation of the fact that Twitter is generally very hesitant to intervene in situations where people "disagree" with one another by their definition — and their definition of "disagreeing", at least as it stood in 2013, was rather, shall we say, lenient. So for a Twitter employee to put across the impression of giving preferential treatment towards particular individuals is not a particular fair and even-handed way to approach the situation. Moreover, Nero's behaviour in the instances where he was accused of "inciting harassment" wasn't anything out of the ordinary — he was simply using Twitter's own tools (in this case, the "Quote Tweet" function) to highlight some things he wanted to discuss or bring to the attention of his audience.

Several interesting questions are raised as a result of this debacle, however. The first is whether or not popular Twitter users such as Nero should be held responsible or accountable for the actions of their followers when they do something to make a conversation or comment public. Twitter does have tools to minimise contact with people you haven't specifically authorised to talk to you — most notably the ability to make your account private, locking it down to everyone except those who follow you — but at its core it's designed to be a means of public discourse: the world's biggest cocktail party, where anyone and everyone is free to wander around, listen in on what everyone is saying and contribute their own thoughts and feelings to a conversation, regardless of whether or not they know the existing participants.

In this instance, Nero was simply using Twitter as intended, so is it his fault if some followers took it upon themselves to be unpleasant little scrotes towards the person he quotes (whom, it has to be said, appears to be a fairly unpleasant little scrote herself — not that this justifies any sort of abuse)? I certainly don't have an easy answer to that.

The second question raised by all this — particularly Margolis' alleged involvement, which is yet to be conclusively proven — is whether or not social media companies as a whole or their employees have any sort of obligation to make decisions about users based on political or ideological viewpoints. The argument in this instance is whether or not the removal of Nero's verified status — his "punishment" — is justified on the grounds that he disagrees (there's that word again) with the views of third-wave feminism. Or, to take it as a broader picture, whether or not any user should be punished in any way for expressing an opinion that differs from the accepted "norm", or which some claim to find "offensive", or which is regarded as "unacceptable" in some way.

You get into dangerous territory with that last section. Twitter is a private company, however, so it is, of course, free to police its platform however it pleases, and if it wants to become some sort of "safe space" where third-wave feminists and their white knight "allies" can happily skip through fields of flowers (not white ones, though, because white people ruin fucking everything, apparently) then that is the company's decision entirely. Since it has always sold itself as a means of free expression and communication for people all over the world, however, there's an argument that we are taking a few tentative steps into a somewhat Orwellian area — though it is also worth noting that should Twitter actually decide to go down this route wholeheartedly, the market will be flung wide open for a new, alternative means of communication and expression for people who are no longer welcome under the New Tweet Order.

Personally speaking, I would rather Twitter remain completely apolitical, and continue to act as a means of free communication for groups all over the world covering a wide variety of viewpoints and ideologies, many of which would clash with one another if they came into direct contact. It's been a valuable tool in times of crisis, such as during the massacres in Paris, the assaults in Cologne over the New Year period, and during the riots in Egypt a while back. More than that, though, it's brought people together who may never otherwise have had the chance to talk to one another. It's allowed friendships and even relationships to blossom, and it's allowed differing viewpoints the chance to interact and attempt to understand one another. It's been inestimably valuable from that perspective, and for it to start pushing one particular political viewpoint or ideology as somehow "superior" or "correct" would go against this openness that has been its most key feature ever since day one.

More than that, though, regardless of whether or not you think Nero is a twat or a genius, removing his verified status as a "punishment" is just plain stupid. What kind of message, exactly, is that supposed to send? "You said the wrong thing, so you are no longer you?" What utter nonsense.

Perhaps this is why I don't run a huge, successful social media enterprise. Or perhaps the rest of the world really has gone completely and utterly mental.

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2044: No, Thank You https://imnotdoctorwho.moegamer.net/2015/08/25/2044-no-thank-you/ https://imnotdoctorwho.moegamer.net/2015/08/25/2044-no-thank-you/#comments Tue, 25 Aug 2015 21:22:04 +0000 https://angryjedi.wordpress.com/?p=7797 In response to The Daily Post's writing prompt: "No, Thank You." "If you could permanently ban a word from general usage, which one would it be? Why?" I'm going to cheat a little here and not talk about a specific word, but more a general style of communication. There are numerous words that could be … Continue reading 2044: No, Thank You

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In response to The Daily Post's writing prompt: "No, Thank You."

"If you could permanently ban a word from general usage, which one would it be? Why?"

I'm going to cheat a little here and not talk about a specific word, but more a general style of communication. There are numerous words that could be used to represent this style of communication, but not one that particularly stands out more than others, so I'm going to talk in more general terms.

As most of you know, the rise of the Internet over the course of the last few decades has made it easier than ever for people to communicate with one another. And with that ease of communication has come a relaxation of the rules of formality when communicating. In some ways, this is a bit of a shame, because the distinction between formal and informal use of language can often send implicit signals to the people in an interaction as to what is and is not appropriate to talk about. But in others, I'm actually very much relieved about this, because formal language is so mind-numbingly impersonal it's borderline offensive to be confronted with.

I'm thinking particularly in terms of "professional" email messages here, and I'll give you an example of the distinction. I've been doing some freelance work for a company for a while. When I started, the company was very much in its infancy, with relatively few employees and a single point of contact for the work I was doing. Said point of contact was a delightful young woman who was always chatty, helpful and charming whenever we spoke to one another. It was a pleasure to interact with her, even though for the most part we were only ever exchanging standard pleasantries and details of work assignments. But just little things like her squealing enthusiasm for me when I told her I was getting married, or chats about the extremes of weather we've seen this summer — all of those things were nice, and gave me a feeling of being "connected" to her and, by extension, a feeling of "belonging" to the company as a whole, despite simply being an outside contractor.

A few weeks ago, my former contact was replaced as she (presumably) moved on to other duties in the company as it has started to grow. She's still with the company and tends to get copied in on email messages, but I haven't heard a peep out of her since. Her replacements are like robots. And I mean that pretty much literally — every message I get from them absolutely stinks of copy-and-paste, email-by-template communication… largely because they clearly are copy-and-paste emails-by-template, and it's easy to tell this due to the fact that there are the exact same words in each one.

There's a good reason for this sort of thing, of course; as companies grow and have to communicate and collaborate with more and more people, it's not considered to be particularly efficient to manually type out each and every message. So in come the templates, the form letters, the copy-and-paste boilerplate text.

Efficient it may be, but that feeling of "connection" is gone as a result. I don't know these people, and even having sent messages to them in the same tone as I spoke with my previous contact, they've made no effort to engage with me in any way; I may as well be downloading assignments from an automated message board.

This is frustrating enough by itself, but combine it with the passive-aggressive tone that business communications tend to take — all "gentle reminders" and "looking forward" to something you haven't done yet — and it's not something that I feel is particularly conducive to a good working relationship.

It doesn't really bother me all that much, to be honest; the company in question is a means to an end (said end being "getting money") for me right now, and ultimately a personal connection with it isn't all that important to me. I just find it a little sad that what was once friendly, personal interactions between two people now feels like sending commands and requests to an automated system. You're human beings; act like it!

So, to (sort of) answer the original question, then: I would ban business-speak, form letters and email templates from general usage and insist that everyone communicate with everyone else as an individual. It would help make the world just a little bit friendlier as a result, and I feel that would work wonders for making people feel more positive about all sorts of things.

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2042: Question Time https://imnotdoctorwho.moegamer.net/2015/08/23/2042-question-time/ https://imnotdoctorwho.moegamer.net/2015/08/23/2042-question-time/#respond Sun, 23 Aug 2015 22:49:09 +0000 https://angryjedi.wordpress.com/?p=7789 For today's post, I'm going to raid my Retrospring inbox for questions, then answer them. (I'll be posting these answers on Retrospring as I go, too, so if you follow me on Twitter and have read these already, you can safely skip this post.) Let's begin! Is chivalry dead? I wouldn't say it's "dead" per se, but … Continue reading 2042: Question Time

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0042_001For today's post, I'm going to raid my Retrospring inbox for questions, then answer them. (I'll be posting these answers on Retrospring as I go, too, so if you follow me on Twitter and have read these already, you can safely skip this post.)

Let's begin!

Is chivalry dead?

I wouldn't say it's "dead" per se, but I do feel like it's almost frowned upon in today's hyper-sensitive culture surrounding gender. Acts that one person believes to be "chivalrous" can be interpreted as "benevolent sexism" by another, so it feels almost like chivalrous acts are being discouraged — at least when it comes to traditional things like a man holding the door open for a woman, "ladies first" and all that sort of thing. Personally speaking, I think this is a load of old tosh, but in the interests of keeping people quiet I just try and be a decent sort of chap to anyone, regardless of gender.

Ever regretted something you've done even though you know it's really just a small and unimportant thing?

Oh yeah! Many, many times. As I sit here I'm having trouble thinking of a specific example, but yes, most definitely. With the anxiety-riddled way in which my mind works, too, I inevitably end up spending hours or even days worrying about whether or not I should have done that thing.

I guess a good example would be from back before I started doing Slimming World; a hefty proportion of my weight gain could probably be attributed to simply not knowing when to stop, and consuming, say, an entire bag of sweets even though I'd maybe start feeling a bit queasy halfway through the bag and should probably have stopped then. I regretted doing that every time it happened, because I could see the consequences. It took a long time to pluck up the courage to admit it was a problem and finally do something about it, though. Now I'm 4.5 stone lighter than I was when this was an issue, and I certainly don't regret that particular decision.

What are some of your favorite Japanese Role Playing Games?

I really have trouble picking favourites, as I tend to have a positive outlook on whatever I'm playing, and it's pretty rare I will abandon something completely — I usually try to "see the good" in things where possible, because that's much more fun and rewarding than writing something off immediately. As a result of this, I've become a fan of many games that have either flown under the radar or been poorly reviewed by the media.

Favourites off the top of my head include the Hyperdimension Neptunia series, Tales of Xillia and its sequel, Criminal Girls, Omega Quintet, Final Fantasy XIV, ZHP: Unlosing Ranger vs. Darkdeath Evilman (really must beat that one day) and… oh, too many to list.

In games where you have the option of playing Good or Evil, which side do you generally pick?

Good. Always. I find it way too difficult to play Evil; I get emotionally attached to things very easily indeed, and I feel really bad mistreating them, even if they're just a collection of pixels. The only time I ever really successfully played "evil" was when I worked through the Dark Brotherhood storyline in Oblivion. Even then, once I was done with that and the Thieves' Guild's quests, I couldn't resist embarking on a journey of redemption and was pretty much a paragon of virtue by the time I was finished with that game.

How do you feel with ecchi in anime when it's not central ?

I like it! I'm a red-blooded male and I enjoy some tits and ass as much as a typical red-blooded male can be expected to. I feel ecchi is most effective when it's incorporated as part of a work's overall aesthetic, though, rather than just dropped in for the sake of a quick panty shot just to say there's a panty shot in there. Senran Kagura is a good example, though that's a game, I know: there, the ecchi is simply part of the game's overall look and feel, and after spending some time with the game it's simply What It Does.

Would you rather talk online publicly or privately?

I can't really give a straight answer to that one, because it's different for different situations. I talk about things privately with my friends when I don't want to "go public" with something, or if it would be inappropriate, unprofessional, a breach of an agreement or outright illegal to do so. But I also talk about things publicly, because that's one of the main ways you meet new people and find out more about them on the Internet. Without talking about things publicly, I wouldn't have made some of the great friends I've made on the Internet over the last few years.

Ever felt like pretty convincing evidence is staring you straight in the face but you still fervently deny whatever it is the evidence is pointing at?

I'm sure there are plenty of examples of this, but admitting what they are wouldn't be fervently denying them now, would it? Human beings are stubborn creatures; when we get an opinion on something, we sure as hell don't like to change our minds about it.

DO YOU LIKE TO CYBER-TEXT?

Sure. The written word can be a powerful, uh, stimulus. To the… imagination. Yes, imagination.

Do you own any collector/premium/limited editions of things you like?

Yeah! I didn't used to bother with limited editions, but since getting into Japanese games and anime, I've been much more inclined to pick up special editions where possible, I think perhaps because I'm aware these things are "rarer" by their very definition of being more niche interest than, say, your Assassin's Creeds or your Call of Duties. I'm enjoying being a collector of these things, and I proudly display them on my shelf at home. They're a conversation piece as well as being something that brings me comfort, as strange as that might sound.


All right, I think that'll do for now. If you want to ask me random stupid questions now and again, pay my Retrospring profile a visit here — you can even ask questions anonymously if you want!

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2014: Making Connections https://imnotdoctorwho.moegamer.net/2015/07/26/2014-making-connections/ https://imnotdoctorwho.moegamer.net/2015/07/26/2014-making-connections/#respond Sun, 26 Jul 2015 22:39:03 +0000 https://angryjedi.wordpress.com/?p=7644 Although I'm not pretending to have any real understanding of social interactions in general — in fact, as I often mention, I go through life feeling like I really do't know what to do in a lot of "everyday" social situations — I find the way little communities and cliques develop to be fascinating, both … Continue reading 2014: Making Connections

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0015_001Although I'm not pretending to have any real understanding of social interactions in general — in fact, as I often mention, I go through life feeling like I really do't know what to do in a lot of "everyday" social situations — I find the way little communities and cliques develop to be fascinating, both to observe from the outside, and to be a part of from within.

I have a few examples in mind. First, and most prominent, is Twitter. I've drifted from group to group a bit since I originally joined Twitter a number of years back. Originally, my use of Twitter was primarily to have a means of talking to my online friends with whom I used to interact on 1up.com. After "The Great Exodus", when 1up's specialised forums were mashed together into a NeoGAF-style monstrosity of just "Games" and "Not Games", a significant proportion of the community left the site's forums, and many of them found themselves on Twitter. Over time, people changed, moved and became involved in different things. Some gave up on Twitter altogether; others started using it for professional purposes; others still "rebranded" themselves.

I fell somewhat into the latter category. After suffering a fairly serious instance of doxxing and harassment back in 2013 — see, it's not just women it happens to, contrary to what the media would have you believe — I left Twitter, initially intending not to return, but after realising what a pile of crap Facebook is for actually interacting with people in a meaningful manner, I returned. After realising that the interminable social justice yelling on Twitter was setting off my depression and anxiety, I left again. This time when I came back (they always come back) I decided to "reinvent" myself a bit, and follow fewer of the people I felt I "should" be following, and instead focused on people who posted things I found interesting or enjoyable to interact with. Consequently, these days I find myself on the fringes of "anitwitter", a subculture on the social network that discusses, posts screencaps and generally enthuses about anime and games. I, as you might expect, fit right in.

Elsewhere on the Internet, the Discord server I mentioned the other day (which, dear reader, you're still welcome to come and join) has been developing slowly but surely, but it's our Final Fantasy XIV Free Company server that is perhaps the more interesting example. Taking cues from the in-game friend who introduced me to Discord in the first place, I added an "NSFW" (Not Safe for Work) channel to the server. It immediately became the most active channel in the place, though initially people weren't quite sure what to post in there, i.e. whether or not it was okay to post filth. (It was, though someone stumbled accidentally into it and complained a bit at being confronted with a wall of hentai, so we've since made it invite-only — community management at work!)

What's interesting about the NSFW channel is that the usual boundaries of "politeness" that are up when interacting with other people online in real time — in my experience, anyway; I tend not to hang around with the sort of people who hurl insults and abuse at one another — are nowhere to be seen. I don't mean that people are rude to one another; quite the opposite, in fact. The NSFW channel is a place where everyone can be open and honest about the things that they like, and where no-one judges one another for the things they talk about and post. (Or, if they do, they keep that to themselves.) It's pretty refreshing and liberating, actually, and makes it abundantly clear that there should probably be more places for people — particularly, it has to be said, men — to be able to talk about things like sex, fetishes and all that sort of thing without fear of judgement or anything like that. I shan't go into any further details than that, but suffice to say we're all having a jolly old time in there.

Anyway, yeah. Online communities. Just as interesting as real communities, I think you'll agree…

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2011: Let's Talk! https://imnotdoctorwho.moegamer.net/2015/07/23/2011-lets-talk/ https://imnotdoctorwho.moegamer.net/2015/07/23/2011-lets-talk/#comments Thu, 23 Jul 2015 18:55:46 +0000 https://angryjedi.wordpress.com/?p=7626 A little while ago, I wrote about chat app Discord and how I thought it was a jolly fine piece of software that had all but replaced Skype and various other solutions for, among other things, in-game voice chat. Besides high-quality voice chat, Discord is also pretty great for creating text chat servers with custom channels (each of which can have … Continue reading 2011: Let's Talk!

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0012_001A little while ago, I wrote about chat app Discord and how I thought it was a jolly fine piece of software that had all but replaced Skype and various other solutions for, among other things, in-game voice chat.

Besides high-quality voice chat, Discord is also pretty great for creating text chat servers with custom channels (each of which can have their own permissions set if you so desire) and various other bits and pieces here and there. The app is clearly largely designed with the Final Fantasy XIV community in mind, given its built-in commands to search sites like XIVDB and Gamerescape, but it's also a flexible, lightweight, easy-to-use and cross-platform chat app that is super-easy to get signed up for and really easy to use.

So I'd like to invite you along to come and chat! I created a server named after my other website MoeGamer, along with a bunch of channels. The server is primarily intended for people to talk about Japanese video games, anime, manga and the like, but there are a selection of other channels for people to talk about what they might be interested in. I've had a few people sign up over the course of the day, but not really much participation as yet; understandable, really, since no-one wants to be the first person to say something!

A request, then, dear reader. If you'd like to have a chat with me and hopefully some other like-minded individuals, please do two things for me.

Firstly, join the server here. (You can use Discord via the Web, but I recommend downloading the standalone app for the best and most flexible experience.)

Secondly, participate! Jump into a channel you like the sound of — the invite link I've provided will take you to a "welcome" channel that gives you a summary of what all the other channels are all about — and start talking. Even if no-one seems to be saying much to begin with, people who join the server and channels will see the conversation history when they come along for the first time, so if there are some comments, thoughts and even pictures for people to respond to when they sign up, new members will be more inclined to start participating themselves.

I'd love to build this server into a nice little community where we can chat, share stories, share pics and share our thoughts on all things anime, gaming, manga and whatnot. Discord is a great means of doing just that, and I'd love to see more people making use of it and supporting the great work the developers are doing — it's currently only in alpha, and is already a really well put together piece of software. And who knows? You might even make a few new friends or discover a few new interests in the process.

See you there!

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1999: Sowing Discord https://imnotdoctorwho.moegamer.net/2015/07/11/1999-sowing-discord/ https://imnotdoctorwho.moegamer.net/2015/07/11/1999-sowing-discord/#comments Sat, 11 Jul 2015 20:33:43 +0000 https://angryjedi.wordpress.com/?p=7515 I'm always interested to find alternative ways to do things when it comes to technology, particularly if a once-reliable tool has become a messy piece of bloated crap. Such is my feeling towards Skype, the well-known piece of messaging software that old people think is the only means of talking to people in other countries via the … Continue reading 1999: Sowing Discord

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I'm always interested to find alternative ways to do things when it comes to technology, particularly if a once-reliable tool has become a messy piece of bloated crap.

Such is my feeling towards Skype, the well-known piece of messaging software that old people think is the only means of talking to people in other countries via the Internet.

Skype used to be great. It used to be simple, efficient, easy to use and easy to understand. It was intuitive and worked well. Then Microsoft got hold of it, and the entire application was redesigned from top to bottom and made almost the exact opposite of all the above adjectives. It's now a cluttered, inefficient, clunky and unintuitive pile of hot garbage — and, for many users, a hog on system resources, too. It still does the job — just about — but its frustrating aspects far outweigh its benefits for me these days, particularly when all I really use it for is in-game chat for games that don't directly support voice chat.

I was switched on to an app called Discord by a part-time member of our raid group in Final Fantasy XIV. I've never really looked into gaming-centric VOIP solutions like TeamSpeak or Mumble before, largely because they sounded complicated (and sometimes expensive) to set up. But Discord promised to be free, easy to set up and intuitive.

And what do you know? It really is.

Discord works similarly to services like TeamSpeak and Mumble in that you set up "servers", which are private collections of text and voice channels that can each have their own permissions set. People then join the server's public channels and, where applicable, are invited to private channels as necessary. From there, it's a nicely self-contained system that means you can keep all your in-game friends in one easy-to-manage place, and you can make use of voice chat with them without having to dick around with "calling" each other — you just all join the same communal channel.

Best of all, it's cross-platform, and even works in your web browser if you're on a public computer or don't want to download anything. It has game auto-detection systems that let your friends know what you're playing and if you're online, and some highly customisable notifications and text-to-speech options for true flexibility. In short, it seems like a really great piece of software that is an ideal solution for those who want a means of chatting with one another both in-game and out of the game, and it's certainly a lot better than the big bag of dicks Skype has become over the course of the last couple of years or so.

I'm conscious I sound like an advert here, but, well, if you're looking for something that fits the description I've given above, give it a shot. (If, on the other hand, you're an elderly person looking to talk to your children who live abroad, as the stereotype goes, Skype  probably still fits your needs just fine.)

Find out more here.

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1994: The Beginner's Guide to Twitter https://imnotdoctorwho.moegamer.net/2015/07/06/1994-the-beginners-guide-to-twitter/ https://imnotdoctorwho.moegamer.net/2015/07/06/1994-the-beginners-guide-to-twitter/#comments Mon, 06 Jul 2015 18:06:35 +0000 https://angryjedi.wordpress.com/?p=7500 Longtime supporter of this blog and regular commenter Jud joined Twitter recently, and seems to be at a bit of a loss as to what to do with it. I remember feeling much the same way when I first joined the site; it was quite some time before I got a feel for what it … Continue reading 1994: The Beginner's Guide to Twitter

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Longtime supporter of this blog and regular commenter Jud joined Twitter recently, and seems to be at a bit of a loss as to what to do with it. I remember feeling much the same way when I first joined the site; it was quite some time before I got a feel for what it was all about and how it worked. So with that in mind, today's entry is dedicated to Jud and anyone else who doesn't understand what Twitter is, how it works and how to use it.

What is Twitter?

Twitter always used to position itself as a "microblogging" platform; a means for people to express themselves in deliberately short snippets of text: no more than 140 characters. Over time, it's evolved, and can now be used for a lot of different things: as a means of staying up-to-date on topics that interest you; as a means of socialising with people who share your interests; as a means of staying in touch with friends; and as a means of yelling abuse at random strangers on the Internet.

The most important thing about Twitter is that it is a public means of communication. That means that anything you put on Twitter can be read by anyone on the Internet, and they don't necessarily have to have a Twitter account to do so. There is the option to make your account "private" — which means only people who are already following you or people you specifically grant the ability to follow you after they request it can see your tweets — but using that kind of misses part of the appeal of the site, which is coming into contact with people you may not have otherwise "met".

twitter1

The best way of thinking of Twitter in metaphorical terms is that it's a bit like being at a party, but a rather strange party where everyone present is constantly making speeches in the hope that someone will listen to them. Someone who follows you is someone who is listening to your speech; your tweets themselves make up the speech. This is the simplest possible use of Twitter; use it to express short snippets of thoughts and opinions into the world, and hope that someone, somewhere finds it interesting.

Key terms

  • Timeline: the main screen you see on Twitter, consisting of all the tweets from people you are following. The most recent tweets are at the top, and as you scroll down the page you'll see older and older tweets. The screen will keep scrolling forever in most circumstances, so don't try and reach the bottom, otherwise you'll be there all day.
  • Tweet: A single 140-character public message that may or may not include mentions.
  • Mention: A tweet that includes another user's username.
  • Direct Message: A private message between two or more Twitter users.
  • Profile: An individual user's Twitter page that shows just their tweets along with some brief biographical information they may have chosen to share. You can access any user's profile by going to http://twitter.com/username, replacing username with the username of the user whose profile you would like to see. For example, to see my Twitter profile, you'd visit http://twitter.com/AstralFireIII.
  • Avatar: (also "avi") The small image a user uses to represent themselves on Twitter. The default avatar is an egg on a coloured background. Since a lot of people habitually ignore "egg avatars" as they're a common sign of spammers, it's best to put some form of personalised image here as soon as possible; it doesn't have to be a picture of yourself.
  • Banner: The large image that appears at the top of your profile.
  • Follower: Someone who has chosen to follow you and have your tweets appear in their timeline.
  • Mute: An option that allows you to stop seeing tweets from people or that contain particular terms without outright blocking them.
  • Block: An option that prevents another user from interacting with you or seeing your tweets.
  • Retweet: An option that allows you to reshare someone's tweet onto your follower's timelines (optionally with a comment of your own), even if they aren't following the person you retweet.
  • Livetweet: A slang terms used to describe someone using Twitter to provide "live" updates on a situation that is unfolding. Most commonly used during press conferences or big news events where things can be announced, revealed or happen dramatically and quickly.

How do I interact with people?

There are several ways you can do this:

  • Mention: Also known as "@replies", mentioning someone involves including the "at" ("@") sign followed immediately by someone's username somewhere in your tweet. If you do this, the recipient will receive a notification that you have mentioned them.

    Important to note about mentions is the fact that if you put the @username at the beginning of the tweet, only people who are following the recipient of your mention will see your mention in their timeline. If you want your reply to be more "public" and visible to everyone, even if they're not the recipient, you can either put the @username elswhere in the tweet (at the end is common) or put something before the initial @username such as a full stop. The latter practice is often known as "dot-replying" and is considered bad form by some people.

    In our "party" context from earlier, this is like replying to someone's public speech and having a public discussion that other people can overhear.

  • Subtweet: I include this here only because people complain about it all the time. Subtweeting is a made-up word used to describe passive-aggressive tweets that don't directly mention someone, but which are clearly and obviously about a particular person. While it's delightfully easy to be passive-aggressive on Twitter, subtweeting is considered the height of bad form, so avoid it.

    In our "party" context, this is like making pointed comments about someone without actually mentioning them or talking directly to them. ("Someone should have looked in the mirror before coming out tonight!)

  • Direct Message: Also known as a "DM", a Direct Message is what you use if you want a private conversation with one or more other Twitter users. Direct Messages do not appear on your respective timelines, and instead appear in the Messages tab. To send a Direct Message to someone, either go to a user's profile or the Messages tab.

    In our "party" context, this is like dragging someone off to the bathroom (or room of your choice) for a private conversation.

  • Favourite: Clicking the "star" icon (it sometimes appears as a "heart" on some Twitter apps) under a tweet has a similar effect to the "like" button on Facebook. It's an interaction that basically says "I like this" or "I want to keep track of this for later". You can revisit your favourites from your own profile page, or look at other people's favourites from theirs. Favourites are public!

    In our "party" context, this is like nodding approvingly at something someone has said. Alternatively, some people use it like making a note of something someone said to revisit later.

  • Retweet: If you see a tweet you particularly like, agree with or just want to share for one reason or another, you can retweet it. This means it will appear in all your followers' timelines, even if they don't follow the person you retweeted. You can optionally add a comment to a retweet if you want to add your own thoughts on it.

    In our "party" context, this is like repeating something someone said to you earlier to someone else.

  • Hashtags: Adding the hash sign ("#") to a word (or cluster of words with no spaces) turns it into a hashtag, which your followers (and you!) are then able to click on to see other people talking about the same thing. This is most commonly used by marketers or communities who want to keep track of discussion on a given topic easily without having to follow hundreds of individual users. Some hashtags become mini-communities in their own right.

    In our "party" context, this is like all the jocks clustering in one corner and talking among themselves, all the nerds in another corner talking among themselves, and all the Game of Thrones fans sitting in another corner giving their own play-by-play commentaries of the episode that is currently on the television.

What else can I do on Twitter?

Besides following people and interacting with them via the means listed above, you can also group people (including those you aren't following) into Lists, each of which then gets its own individual timeline — this is useful for collecting together things that you might want to keep track of, but don't want to clutter your main timeline with.

There's also a powerful search function that lets you look for users, hashtags, topics and even specific things people have said.

What should be the first things I do on Twitter?

  • Update your profile. Make sure that you can be found (assuming you want to be found!) by including your name (or a known pseudonym you use) and some biographical information, optionally including your location.
  • Add an avatar. Egg avatars are habitually ignored, so put a new picture in as soon as possible. Go to your profile and hit the Edit button and it's simple to do.
  • Follow some people. Twitter is made for socialising, so follow some people you find interesting or want to stay in touch with. Don't feel obliged to follow all the people they follow, because you may have different interests. Instead, over time, gradually curate your following list until your timeline looks the way you want it to.
  • Interact with people. People won't follow you back unless you give them a reason to. Interact with them, talk with them, engage with the things they're saying.
  • Try not to get into any fights. Twitter's brevity is a blessing and a curse; the 140-character limit protects against waffling somewhat (though many people get around this by simply chaining long strings of tweets together by replying to themselves) but this also means that, on occasion, certain nuances can be lost. Discussions on contentious subjects can escalate quickly!
  • Gratuitous self-promotion. Twitter is used by a lot of people as an important means of getting their work in front of as many people as possible. Don't be afraid to link to things you've written or otherwise produced that you particularly want people to take a look at.
  • Enjoy! Twitter can and should be fun and useful. If it's not, though, don't worry! Some people simply don't get along with it as a means of communication and happily go about their lives without it. Follow the tips above, though, and you should be getting the most out of it in no time.

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1991: Reddit in Trouble? https://imnotdoctorwho.moegamer.net/2015/07/04/1991-reddit-in-trouble/ https://imnotdoctorwho.moegamer.net/2015/07/04/1991-reddit-in-trouble/#comments Sat, 04 Jul 2015 01:19:27 +0000 https://angryjedi.wordpress.com/?p=7492 I find online social networks a fascinating thing to observe and sometimes participate in. Twitter is the main one I'm a part of, and over my time using it I've been part of a number of different subcultures that make use of the site as a means of talking to one another about common interests, … Continue reading 1991: Reddit in Trouble?

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I find online social networks a fascinating thing to observe and sometimes participate in. Twitter is the main one I'm a part of, and over my time using it I've been part of a number of different subcultures that make use of the site as a means of talking to one another about common interests, regardless of geographical location.

In this sense, social networks are a bit like real life; you tend to gravitate towards people with whom you have common interests, and you drift away from people you find objectionable or simply don't mesh well with. It's exactly the same online; I know exactly the sort of people I'm likely to get along with, and exactly the sort of people I want to avoid at all costs. The nice thing about online interactions is that you can — for the most part — take a lot more control over your experience than you can in reality. You can't, for example, choose the people that you work alongside, so if you dislike, say, your manager or another member of your team, you can't get away from them. You can, however, mute or block people you don't gel with online; while there's an argument that this can lead to an "echo chamber" effect in which people are unwilling to have their viewpoints and opinions truly challenged, for the most part I find this a good way of minimising the stress that social interactions (be they real or virtual) can sometimes cause me.

One social network that I've never quite managed to integrate myself into is Reddit, and that's simply because Reddit as a whole is such a hugely sprawling entity that it's difficult to know where to start. There are popular subreddits for pictures, jokes, games and all sorts of other things, as well as highly specialised subreddits for niche interests or simply running jokes. Effectively, each subreddit is like a forum with message threads and discussions that follow on from an original post, but there's also a sort of "metagame" aspect to the site, where you earn points for posts and comments according to the community's overall reaction to them. This metagame doubles as the site's main means of automatic "curation" — high-rated content shifts to the top and becomes more visible, perhaps even hitting the front page of Reddit (which often describes itself as "The Front Page of the Internet", though Facebook might like to believe differently) if it's really popular and transcends its original context.

Reddit's an interesting site to browse even if you don't actively participate, though. It's the birthplace of a number of now-commonplace Internet memes and jokes, and the community as a whole can usually be relied on for some highly entertaining, quick-witted responses as well as scathing takedowns of stupid, ignorant or bigoted people. Assuming the subreddit you're in isn't specifically designed for stupid, ignorant or bigoted people, of course.

Now, this latter aspect is where things have got a little bit interesting recently. Reddit has traditionally positioned itself as being a bastion of its interpretation of "free speech" online, trusting individual subreddit moderators to set the rules for their individual communities and enforce them accordingly, while at the same time ensuring that nothing actually outright illegal is posted, and if it is, that it is removed quickly. To date, it's worked pretty well; while there are some subreddits that are the online equivalent of a notorious dark alley you probably wouldn't wander into alone if you didn't have a very good reason to be there, for the most part each individual community has kept itself to itself, content with its own little space of the Internet for its discussions, even when said discussions might not be welcome elsewhere on the Internet. ("Gamergate" subreddit "KotakuInAction" is a good example of this, and there are plenty of others along the same lines.)

But there have been Happenings recently. As someone who isn't an active participant in Reddit, I haven't really been following the whole drama, but so far as I can make out, Reddit brought on a new CEO recently known as Ellen Pao, and she has not been a popular "leader" for the site. The popular conspiracy theory is that she's attempting to "clean up" Reddit prior to selling it off to the highest bidder — likely Facebook, who would doubtless very much like to get their hands on "the front page of the Internet" — and in the process is ruffling a whole lot of feathers of people who have traditionally found Reddit to be a good home for their discussions and activities.

Pao's actions coupled with a widely-criticised lack of communication between the overall Reddit administrators (who run the site as a whole, and have the power to ban and "shadowban" users according to their behaviour) and the firing of a number of Reddit employees for seemingly questionable reasons have been causing rumblings of discontent for some time, but it seems that today, for whatever reason, was the tipping point; a number of popular subreddits, including front-page, "default" subreddits that are automatically included in a new Reddit user's list of subreddits, have "gone dark" in protest against Pao's management, the aforementioned lack of communication, a very inconsistent application of the "rules" for the site as a whole and, in some cases, a rather opaque sense of what the "rules" actually are. These subreddits have "gone dark" by setting themselves to "private" mode, meaning that only users who are already approved to post there (usually just subscribers to that particular subreddit) can see what is going on and being discussed; casual browsers, those who are not logged in or those who are not subscribed, meanwhile, are simply shown a default page explaining that the sub is private, and the reasons for it.

Over the course of the day, more and more subreddits have "gone dark" in protest, effectively crippling Reddit's traffic as a result. It's been absolutely fascinating to see, and while I don't 100% understand the reasons for the protest at this time, I think it's a potent reminder that when you create something as sprawling as a social network, as much as you'd like to think you can stay in complete control of it, ultimately the site it made or broken by its users. Without users, the site is completely useless, so if you piss off those users then you're going to have a big problem.

It remains to be seen whether Reddit will pull through this debacle, or whether a young pretender like Reddit clone Voat is ready to pick up the baton and try not to make the same mistakes. (I mention Voat specifically because they have reported record amounts of traffic since the controversy really exploded today.) This isn't the first time this sort of thing has happened, after all; Reddit originally grew to prominence thanks to the once-popular Digg fucking itself up beyond all recognition, so while it may seem dramatic to contemplate that this might be The Beginning of the End for Reddit, it's certainly not beyond the realms of possibility.

Basically, the lesson from all this appears to be pretty simple: don't think you know better than your users. Because you probably don't.

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1971: don't bully!! https://imnotdoctorwho.moegamer.net/2015/06/13/1971-dont-bully/ https://imnotdoctorwho.moegamer.net/2015/06/13/1971-dont-bully/#respond Sat, 13 Jun 2015 17:43:00 +0000 https://angryjedi.wordpress.com/?p=7095 Here's a curious paradox for you: how much of the supposed epidemic of "bullying" and "harassment" going on on the Internet these days is down to people bringing it upon themselves? This isn't a question of "victim blaming", as the buzzword has it, but it's an actual phenomenon that I've observed — and, in my … Continue reading 1971: don't bully!!

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Here's a curious paradox for you: how much of the supposed epidemic of "bullying" and "harassment" going on on the Internet these days is down to people bringing it upon themselves?

This isn't a question of "victim blaming", as the buzzword has it, but it's an actual phenomenon that I've observed — and, in my younger days, even engaged in myself. I can't explain why I did such a thing, but I know I did it, I know that I was aware I was doing it even at the time, and yet I simply couldn't stop myself.

I suffered dreadfully at the hands of bullies in primary school. I'm not sure what it was about me — my hair, my accent, the fact my ears appeared quite large in comparison to my head (I've since "grown into" them, I think) or some combination of all of the above and a few other things besides — but I was a regular target for some of the schools more notorious troublemakers. And it wasn't to do with my friendship group, either, as on a number of occasions my supposed "friends" actually sided against me in an attempt to win favour points with the bullies (who, inevitably, were the "cool" kids). Perhaps it was self-preservation, perhaps they'd really had enough of me; either way, it was a betrayal, and it hurt.

But I know that I was partly to blame for some of the incidents that happened. I recall deliberately goading the bullies on more than one occasion — swearing at them, insulting them, trying to attack them — and inevitably being knocked to the ground, winded and crying. The teachers on duty would do their usual "come over and look concerned" bit, but then nothing would ever happen to the people who had assaulted me. And so the cycle would repeat, over and over again.

Perhaps it was an attempt to claw my own little bit of "power" on the playground, because I was very much at the bottom of the food chain. Perhaps it was an attempt to let out my frustration about what I now recognise as social anxiety and difficulty interacting with some people. Perhaps I was just a little cunt. I honestly don't know the reason. But what I do know is that despite the fact I was the "victim", I was also genuinely to blame for a goodly proportion of those incidents — not all of them, mind, but a fair few of them.

And I'm reminded of this as I watch interactions on social media today. Mr Brandon Orselli, the chap who runs NicheGamer, an independent games site that I've become quite fond of, regularly has to fend off people who start attacking him, his work and his staff without any sort of provocation. Their reasoning? His site has, at times, been sympathetic to the consumer revolt known as "GamerGate", which has now been raging for some ten months and, despite a considerable amount of evidence to the contrary, is still regarded as a "hate group" of "misogynists".

Now, I'm not here to talk about GamerGate and whether or not it's right (largely because I know it's a topic of discussion that tends to become irrational very quickly — both "sides" are very much at fault in this regard, and frankly I want nothing to do with the perpetual arguments and finger-pointing) but one glance at the front page of NicheGamer will tell you that it's absolutely not any sort of GamerGate propaganda rag. Rather, it's an up-and-coming independent site with a clear focus, a staff that is obviously passionate about their work — including some highly knowledgeable specialist writers — and an editor-in-chief who is not afraid to stand up for himself, his work and his site.

Orselli does admittedly, at times, come across as a little arrogant on social media — but you know what? I understand the pride he takes in his work, and the pleasure he feels when things go well for his site. And I very much respect his choice to take the bull by the horns and engage these "critics" in an attempt at conversation even as they are, at times, spreading information that simply isn't true.

Why am I reminded of my own playground experiences? Well, the sort of people who are attacking Orselli and his staff remind me of the young me. They poke and they poke and they poke and they goad and they goad and they goad… and then they call foul (or, more accurately, "harassment") when the person they've been poking and goading bites back. (It has to be said, mind you, that it's not quite the same situation: Orselli is not a "bully", has shown admirable self-restraint and civility in these interactions, and has been a lot more calm and collected about them than I probably would be!) In other words, observing from the outside and recognising this behaviour as something I once did (as a child!) makes it seem very much like those attacking Orselli, his site and others like them are specifically going out and looking for trouble so they can further their "harassment" narrative.

Certainly nothing I've seen of NicheGamer's output — and since I've pretty much stopped following big games sites as they don't cover many of the games I'm interested in these days, it's one of the few sites I do check in on semi-regularly — warrants the sort of unpleasantness I've seen hurled at Orselli and his team on a seemingly daily basis, whatever your feelings on GamerGate (which, as previously noted, is not the same thing as NicheGamer). If anything, NicheGamer should be applauded for trying something different in a world of identikit big magazine-style or blog-type games sites, and catering to a specific audience rather than casting a very wide but very shallow net.

But anyway. It hopefully goes without saying that this isn't any attempt to diminish any instances of genuine harassment that actually goes on on social media — after all, I've dealt with it myself, so I know how shitty it is. But this sort of behaviour — deliberate provocation — just rubs me up the wrong way, particularly as I've suffered at the hands of bullies many times over the years, both by bringing it on myself and through no fault of my own. So in the words of Twitter's favourite anti-bully ranger:

https://twitter.com/antibullyranger/status/609751052125016064

Or, to put it another way, don't be a cunt.

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1949: My Continuing Mission https://imnotdoctorwho.moegamer.net/2015/05/22/1949-my-continuing-mission/ https://imnotdoctorwho.moegamer.net/2015/05/22/1949-my-continuing-mission/#comments Fri, 22 May 2015 20:03:57 +0000 https://angryjedi.wordpress.com/?p=7370 As I tick ever-closer to 2,000 daily posts (this blog crossed the 2,000 posts in total mark a few days ago, incidentally) I find myself once again contemplating the meaning of this little exercise and how it has changed over the last few years. Initially, as those who have been following since the beginning will … Continue reading 1949: My Continuing Mission

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As I tick ever-closer to 2,000 daily posts (this blog crossed the 2,000 posts in total mark a few days ago, incidentally) I find myself once again contemplating the meaning of this little exercise and how it has changed over the last few years.

Initially, as those who have been following since the beginning will know, it was a community effort. The #oneaday hashtag on Twitter brought together a small group of people of varying levels of commitment who decided to try and post something every day without worrying too much about "quality" — instead, simply helping to flex the creative muscles a bit by getting in the habit of writing every day, even if it was complete tosh or stream-of-consciousness nonsense.

As more and more people dropped out — the person I originally saw the hashtag via dropped out after less than a month, as I recall — it became a matter of pride for those of us still going to make it to the full year. Some of us decided to continue beyond that point, others didn't. I helped to get together a group of people who were interested in participating to form the One A Day Project, a somewhat more organised collective of bloggers with slightly relaxed "rules": participants didn't necessarily have to commit to daily posts — though many did — they simply had to commit to posting regularly, and at least attempt to make it through the whole year. (Professional floppy-haired twat Matt Lees took great umbrage to this clause and posted a lengthy rant expressing his disapproval about how it diluted the original meaning of #oneaday, but then he didn't stick it out for very long in its first year, so he wasn't really in a position to complain. Said rant has, however, seemingly been deleted since. What a pity.) There was also a charitable component; we invited people to sponsor us to motivate our efforts. We made a bit of money — not a huge amount, but some, at least — so we did some good in the process.

This particular year was quite interesting, as it exposed me to a wide range of people, many of whom I probably wouldn't have come across otherwise. Some I've stayed in touch with, others I haven't, but I was happy to have encountered them, even if it was only briefly, and interested to read their perspectives on their life, loves and passions, which ranged from arts and crafts to amateur radio via archery. (And some other things that didn't begin with "A".) It was an interesting and enjoyable experiment, all told, but it was a surprising amount of work that I'm somewhat inclined to believe was a little more trouble than it was worth — particularly as other people were somewhat reluctant to step forward and help me with some of the responsibilities and expectations I'd set in the beginning. I didn't mind, though; it just might have been able to go on a little longer and be a little more successful, high profile and beneficial to the charities if there were a few more people willing to work behind the scenes. But oh well.

After that petered out, I continued to write on here every day. Why? Difficult to say; I think it's largely just become habit now, more than anything. Plus, I've always found it helpful and cathartic; in the early days, this proved particularly helpful as I was going through my separation from my first wife, one of the most traumatic experiences I have ever suffered though. Much like writing a diary allows you to empty your head of wayward thoughts and express things you might not have anyone to talk to about, so too has this blog performed that function for me.

The only difference, of course, is the fact that this blog is public and therefore open for people to look at and comment upon. Sometimes, when I have written on controversial topics that I have strong feelings about, this has attracted the ire of people who want to lay into me for my opinions — though this has only really happened on a couple of occasions, and I've only ever had to close comments on a post completely once. It's easy to focus on this negative side of publishing your thoughts online, though; it's much more beneficial to focus on the more important, positive and almost infinitely more frequent occurrence of people coming along, finding my blog, discovering a like-minded individual and striking up a conversation or even a friendship over something I've written.

None of that is my priority, I have to say; the original point of #oneaday was not to write "for" anyone but yourself, and I've continued with that credo since day one. This blog has always been and always will be a completely honest, open and (mostly) unashamed look at the real person I am inside; the person who may not always be entirely comfortable expressing himself in person, but the person who is there nonetheless. Ultimately you, the reader, can take or leave me based on that, but it's the person I truly am.

As the number at the top of these posts advances towards 2,000 — a significant milestone by anyone's calculations — I find myself contemplating what the future holds, too. Will I continue after 2,000? Highly likely. Will this blog still continue to look the way it does today? Probably not; I revamped the "look" at post 1,000 and will probably do so again at 2,000. Will I continue to post occasionally coherent ramblings about everything from video games to music to pretty anime girls to board games to how people should really stop being such shitheads to one another? Almost definitely.

It's been a long and sometimes difficult ride. And I don't think I'm ready to get off any time soon.

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1900: 20th Century https://imnotdoctorwho.moegamer.net/2015/04/02/1900-20th-century/ https://imnotdoctorwho.moegamer.net/2015/04/02/1900-20th-century/#comments Thu, 02 Apr 2015 20:52:15 +0000 https://angryjedi.wordpress.com/?p=7233 Post 1900. Feels like a significant number. I feel I should do something significant, but I'm not sure what. Perhaps a reintroduction for those who are just joining me, and an explanation of what that "1900" is all about. Hello. I'm Pete. I've been writing on this blog every day for the past 1900 days. … Continue reading 1900: 20th Century

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Post 1900. Feels like a significant number. I feel I should do something significant, but I'm not sure what.

Perhaps a reintroduction for those who are just joining me, and an explanation of what that "1900" is all about.

Hello. I'm Pete. I've been writing on this blog every day for the past 1900 days. It initially started as a Twitter-based challenge called #oneaday in which the participants were challenged to write absolutely anything every day for a year. I joined a little late, only hearing about it midway through January of 2010, but I decided it was something I wanted to be a part of, so I jumped in. Not everyone who started made it to the end of the year — hell, some people didn't make it to the end of January — but I did. So I carried on. And on.

And now here I am, over five years later, still doing this for my own amusement more than anything else, but also as a means of self-expression, catharsis, stress-relief or simply a place to enthuse about things I'm excited about when no-one else wants to listen. I do that last one a lot.

The last five years have been a rocky road, and not in the pleasant chocolatey way. I'm still in the midst of a fairly unpleasant time of my life thanks to not currently having a regular source of income after a series of unfortunate and horrible episodes of being screwed over, though hopefully the income situation will change soon following some recent events.

I live in a house that I own with my fiancee Andie; we're getting married in June of this year. We have two rats called Clover and Socks. We would like either a cat or a dog, but haven't decided which yet, and figure the former in particular might be an unwise choice while the rats are still around — which hopefully they will be for at least a little while yet.

I'm a musician. Piano is my first instrument, and recently I actually bought my first real (albeit cheap and slightly battered) piano, having been getting by on an electric piano for the last few years — it's just not the same. I also play the clarinet and saxophone; just recently, I've been doing some clarinet teaching for the first time in years in some local primary schools. While sort of fun, it's also been reminding me why I don't want to go back to classroom teaching ever — oh, yes, I'm a qualified classroom teacher with a specialism in music.

I play a lot of Final Fantasy XIV. My character's name is Amarysse Jerhynsson, and you can find her on the Ultros server. To my surprise, Andie started playing a little while back and now possibly plays even more than I do, even coming raiding with me on Sunday nights.

I love Japanese games. I often celebrate them on this blog, but also write about them in more detail on my other site MoeGamerI set up MoeGamer after being laid off from Eurogamer offshoot USgamer last year. I don't get to update it as often as I'd like to — at least partly because lots of Japanese games are pretty long and I like to have beaten them before I write about them in detail! — but it provides a means of continuing the thing I enjoyed best about my time at USgamer: my weekly JPgamer column, in which I regularly enthused about the Japanese games that other publications ignored at best, ridiculed at worst.

Aside from Final Fantasy XIV, I am currently playing Hyperdevotion Noire and Senran Kagura Shinovi Versus on Vita. I am absolutely loving both. Noire is a surprisingly competent strategy RPG (or unsurprisingly, if you're more familiar with developer Sting than I am) featuring characters who have become firm favourites over the last couple of years. Senran Kagura, meanwhile, continues the series' tradition of blending enjoyably cheeky fanservice with genuinely good stories about the nature of good and evil, what it means to be a shinobi and how you go about finding your place in the world.

I am fat. I have recently started attending Slimming World sessions and have so far lost over 2 stone in 10 weeks, so that's going quite well. I don't know if I'll be able to keep up that pace, but if I can get even vaguely close to my self-imposed target I'll be happy.

I am depressed, and have lost at least one job as an indirect result of this. Recently, I finally plucked up the courage to go to the doctor and talk about it. The doctor complimented me on my thoughtful, philosophical attitude towards it — she caught me on a good day — and prescribed me some anti-anxiety meds. I can't say whether or not they're actually doing anything yet, but, well, baby steps and all that.

To the person who came to this blog by searching for "video games with a lot of pantyshots", may I recommend the Dead or Alive series, Rival Schools on the PSone, Senran Kagura, and any visual novel that errs on the side of "eroge" without getting into weird shit.

To the person who came to this blog by searching for "huniepop kyu", this is for you.

This is Kyu, the magic fairy who's going to make you better at talking to girls.

To the people who have been following along for the last 1900 days, thanks for indulging me for so long. To the people who have joined me recently, hello, welcome, and perhaps you understand me a little better now.

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1883: Social Justice, Public Shaming and Why I Want My Friends Back https://imnotdoctorwho.moegamer.net/2015/03/16/1883-social-justice-public-shaming-and-why-i-want-my-friends-back/ https://imnotdoctorwho.moegamer.net/2015/03/16/1883-social-justice-public-shaming-and-why-i-want-my-friends-back/#comments Mon, 16 Mar 2015 10:12:18 +0000 https://angryjedi.wordpress.com/?p=7194 I'm probably going to upset a few people with this post, but this is something that has been festering inside me for quite some time; something that I need to release by talking about it. I hope doing so will help me feel a little better, as well as make the people who care about … Continue reading 1883: Social Justice, Public Shaming and Why I Want My Friends Back

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I'm probably going to upset a few people with this post, but this is something that has been festering inside me for quite some time; something that I need to release by talking about it. I hope doing so will help me feel a little better, as well as make the people who care about me aware of the way certain increasingly prevalent attitudes in popular culture make me — and, I'm sure, others like me — feel.

I'll kick off with an immediately contentious statement: I completely understand why the term "social justice warrior" is used as a pejorative.

I will immediately qualify this by saying that I do not think the concept of social justice is unimportant, nor that it is something that should be swept under the carpet and ignored. There are still problems with attitudes towards marginalised groups in society. There are still groups out there whose sole reason for existence is an irrational, burning hatred of certain people. There are subsets of passionate fans in all interest groups — be it video games, sports, movies, books, anything — who do not have a positive influence on the community as a whole.

However, I believe that for the most part, human beings are fundamentally decent people. I've met my share of assholes, sure, and seen evidence of people being mistreated, insulted and even threatened online — although, on that note, I will also say that we're collectively a little hasty to jump to the descriptor "death threat" when it isn't always particularly accurate. But I've also met enough decent people in my time in this world and on the Internet to find it difficult to believe that the world is the seething morass of hatred and prejudice that the most passionate advocates of social justice — the aforementioned "social justice warriors" — believe it is.

Let me clarify my earlier statement. The term "social justice warrior", as I see it — and as many others see it, too — does not simply apply to anyone who believes in social justice, otherwise there would be no need for it; it would simply be a means of describing pretty much everyone who isn't an asshole. Rather, it describes, as noted above, a particularly passionate and outspoken advocate for social justice — and someone who is not above using particularly unpleasant tactics to try and get their point across. Tactics like public shaming; insulting; "othering"; discrimination; ignoring opinions based on socioeconomic, ethnic, gender or sexuality groups; dogpiling… the list goes on, and, you'll notice, these are all things that anyone who truly stands for social justice should really be against the use of, regardless of who they're aimed at. A "social justice warrior" would discount my opinion on all this, for example, because I'm a white, straight, heterosexual, cissexual male: the very definition of the concept of "male privilege" that many of them cling to so very desperately.

Why is this a problem, though? It's easy enough to ignore and filter out other bile-spewing groups based on hatred — when was the last time you accidentally stumbled across neo-Nazi ravings without deliberately going looking for them, for example? — so why not just tune out these people? Well, the answer to that is simple: unlike other hate-spewing groups, these loudmouths are increasingly infiltrating mainstream popular culture having positioned their approach as being "correct" from a moral perspective. My experience of them has largely been in the video games sector, but from what I understand, they've had a fair crack at numerous other communities over the last few years, too.

Let me explain why they bother me so much, and hopefully, my dislike of their tactics will become a little clearer.

A few years back, a games journo friend of mine — Jeff Grubb of GamesBeat — wrote a news story. I forget the exact details of the story (and can't seem to find the original since GamesBeat's numerous refreshes over the last few years), but it involved, as I recall, Twisted Metal creator David Jaffe making some contentious statements that involved the hypothetical punching of a woman in the face. Jaffe wasn't advocating for violence against women, of course; doing something like that directly would be tantamount to career suicide; if I remember correctly, the context was something to do with playing multiplayer games and reactions to winning and losing. The details of the story itself are somewhat unimportant, anyway; what I'm really concerned with here is the reaction to it.

Jeff wrote the piece on Jaffe's statements from a factual perspective — as a reporter, without editorialising. Different publications approach this sort of thing in different ways: more blog-style sites like Kotaku have no problem with their authors saying exactly what they think about a particular issue, whereas GamesBeat's parent site VentureBeat is more of a business-centric publication that is less concerned with drama and more with simply reporting what has been going on.

Because Jeff didn't condemn Jaffe's statements in the article, however, he attracted the ire of an early incarnation of the "social justice warriors". The situation became worse as he attempted to defend himself on Twitter; as time passed, more and more people, including high-profile games journalists with large followings, started attacking him — rather than Jaffe, who arguably should have been the subject of their ire, though even that's debatable, given what I recall of the context surrounding his comments — and publicly shaming him, denouncing him as an "example of white male privilege" and effectively setting hordes of followers on him. I became seriously worried for his safety and wellbeing while this was going on.

This wasn't an isolated incident, either. Numerous times over the last few years we've seen outspoken members of the industry with social justice leanings adopt the tactic of publicly shaming and bullying, even going so far as to threaten people with ending their career. Most recently, we've seen Polygon's Ben Kuchera attacking a member of EA's customer engagement team over the latter's concern over community-made Twitter "blacklists"; in previous months we've seen the widely celebrated writer Leigh Alexander threatening to end people's careers, feminist critic Mattie Brice throwing a hissy fit when someone called her out on a sexist joke and all manner of other atrocious behaviour. It simply isn't acceptable.

All this isn't to say that these people can't voice their concerns. What I do find myself violently disliking about this culture of public shaming that has been growing over the last few years, however, is that there's little to no "right of reply" in most cases. Once someone is branded as a misogynist, sexist, transphobe, racist or whatever by these self-appointed crusaders of morality, there's no recovery from it. They have no opportunity to say "well, hang on a minute, here's why you're not quite right there…" and no opportunity to criticise the arguments being levelled against them. More often than not, critics of Kuchera, Alexander et al are swiftly blocked, silenced and/or mocked, simply because the "social justice warrior" position has been successfully positioned as the "correct" attitude. The same thing happens when anyone attempts to start a conversation surrounding feminist critic Anita Sarkeesian's Tropes vs Women video series; while she does attract plenty of hate-filled bile — and that, let's be clear, is always unacceptable — she and her team appear unwilling to engage with or discuss legitimate criticisms of her work, and often post deliberately provocative statements seemingly with the sole intention of drawing the trolls out to point and laugh at them.

Now, I've been standing on the sidelines throughout all of this. I have, thankfully, never been attacked by these people, even when I was working in the mainstream games press on GamePro and USgamer, even when I was writing about notoriously provocative and controversial games such as Senran Kagura and other titles from Japan. Perhaps I was just too small fry for industry "megaphones" (as Alexander calls herself) to bother with, and I'm not complaining; the fact I made a point of remaining positive while acknowledging these titles weren't for everyone helped me build up a decent audience who appreciated the work I did, particularly as it was in stark contrast to the majority of other sites out there.

So why does all this bother me so much? Well, because it's deeply, deeply frustrating, and because the culture of fear that these people are perpetuating online makes me very nervous about speaking on certain topics for fear of being ostracised. More important than that, however, is the feeling that it's driven a wedge between me and a number of friends whom I no longer feel particularly comfortable talking to because I know they've drifted more towards the social justice side of the fence — or, in some cases, become outright zealots. I miss those friends greatly, and it makes me extremely sad that I can't talk to them any more simply because I don't share their ideological viewpoint — or, rather, I do, but I fundamentally disagree with the methods through which they go about expressing that viewpoint.

What should people do instead? Simple. Champion the things that you're fond of and believe in, without putting down other people for what they enjoy. Diversity isn't just about creating experiences that "everyone" can enjoy, though that's part of it. Diversity is also about creating experiences that appeal to specific audiences. There's nothing wrong with that; in fact, it makes for more interesting, more focused pieces of entertainment that feel personal and relatable. Cater to men, women, heterosexual people, homosexual people, cissexual people, transgender or transsexual people, white people, black people, Asian people, anyone you like. Accept that some things are not "for" you — though that doesn't need to stop you from finding enjoyment in them, as the number of otome games I've enjoyed over the last few years will attest — and celebrate the things that are. If you believe that there aren't enough works catering to the groups you consider yourself to fall into, throw your support behind those that do or even make your own. Just, for God's sake, don't ever position yourself as The One Correct Attitude and point the finger of shame at anyone who doesn't fall within your own specific worldview, because that's where the majority of this nonsense is coming from.

I'm not a misogynist. I'm not a sexist. I'm not a racist. I'm not a transphobe. I'm not even an anti-feminist or a men's rights advocate. I just want these "social justice warriors" to understand that what they are doing is not, in fact, championing diversity; it's stifling conversation and creating a culture of mistrust between developers, players and press — and between friends.

hate it. And I wish it would go away. And I want my friends back.

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1847: Your TV Is Not Trying to Kill You https://imnotdoctorwho.moegamer.net/2015/02/08/1847-your-tv-is-not-trying-to-kill-you/ https://imnotdoctorwho.moegamer.net/2015/02/08/1847-your-tv-is-not-trying-to-kill-you/#comments Sun, 08 Feb 2015 23:06:22 +0000 https://angryjedi.wordpress.com/?p=7120 So another outlandish "privacy scandal" looked set to erupt on Twitter earlier. For the benefit of anyone who might be considering sharing anything regarding Samsung Smart TVs sending your personal information to third parties, allow me to clarify a few things. Samsung Smart TVs have a voice recognition feature. I know this because I have … Continue reading 1847: Your TV Is Not Trying to Kill You

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So another outlandish "privacy scandal" looked set to erupt on Twitter earlier. For the benefit of anyone who might be considering sharing anything regarding Samsung Smart TVs sending your personal information to third parties, allow me to clarify a few things.

Samsung Smart TVs have a voice recognition feature. I know this because I have one. (I also never use it, because voice recognition is, for the most part, stupid and pointless when you have a remote control right there. Assuming you have hands, it is pretty much always just as quick to use the remote as it is to remember exactly how you're supposed to phrase a voice command.)

Anyway. The way this voice control works is very simple. You press a button on the "special" remote, not the "normal" one, and the microphone in the remote starts picking up your voice. When you've finished speaking, it sends what you said over the Internet to a speech recognition service (that more than likely converts the speech into computer-friendly text for more accurate processing) and then your TV receives an instruction based on what you said. The TV itself isn't doing any real processing; that all happens remotely, and the TV simply receives the instruction to do something based on what the speech recognition service thinks you said.

Astute iPhone-owning readers will know that this is exactly how Siri on Apple devices works — it's why you can't use Siri when you don't have an Internet connection, even to access information stored locally on your phone such as your address book and suchlike.

The reason these services work like this is to take some of the processing workload off the phone/TV/other device with voice recognition. It's not an ideal solution, but it does mean that the devices in question can be less expensive because they don't need hefty processing power or software to recognise voices pre-installed on them. One day we may have devices that can recognise our voices accurately without requiring an Internet connection — although chances are by the time we've perfected that, the Internet will be "everywhere", rather than just in Wi-Fi hotspots and mobile coverage areas — but until then, this is how voice recognition tends to work.

As such, a necessary part of the entire process involves sending a recording of what you said to the third-party speech recognition service. This means that if you press the microphone button on your Smart TV remote and then decide that the appropriate thing to say at that moment would be "My credit card number is…", a recording of you saying your credit card number will be sent to this speech recognition service. Chances are, nothing will happen with it, but as with any sort of unencrypted information transmitted across the Internet, there's a slim risk of nefarious types intercepting the transmission and taking advantage of it.

Because of this slim risk of stupid people telling their TV remote what their credit card number is, Samsung have had to put a disclaimer in their Smart TV documentation that the TV may send your personal information to a third party, and of course, people have misinterpreted this as the TV always listening to what you're saying, and it therefore being unsafe to share any personal information while within earshot of your TV. This is, of course, utter nonsense, because as I've outlined above, you have to specifically press a button in order to activate voice recognition mode, and the "third party" it's being sent to is doing nothing more than converting your babblings into something the computer in the TV can recognise as an instruction to do something.

That is it. Nothing more. Nothing sinister. And if you're still uneasy, you could 1) not buy a Smart TV, since technology clearly terrifies you, 2) not use the voice recognition function (which, in my experience, is patchy, slow and pointless anyway) or 3) not talk about credit card numbers or other personal information when you've pressed the button that specifically asks your TV to listen to you.

So there you go. This has been a public service announcement. I thank you.

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1834: Rate Us Five Stars https://imnotdoctorwho.moegamer.net/2015/01/26/1834-rate-us-five-stars/ https://imnotdoctorwho.moegamer.net/2015/01/26/1834-rate-us-five-stars/#respond Mon, 26 Jan 2015 23:29:24 +0000 https://angryjedi.wordpress.com/?p=7093 I rarely leave user reviews on things, be they App Store/Google Play downloads, Amazon purchases, eBay sellers or Steam downloads. And I've realised that in not doing so, I'm being a bit of a fool. Why? Because whenever I consider purchasing something, one of the first things I do is have a look at the … Continue reading 1834: Rate Us Five Stars

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I rarely leave user reviews on things, be they App Store/Google Play downloads, Amazon purchases, eBay sellers or Steam downloads. And I've realised that in not doing so, I'm being a bit of a fool.

Why? Because whenever I consider purchasing something, one of the first things I do is have a look at the user ratings and reviews and determine whether or not they're 1) genuine 2) worth listening to and 3) something that might need to make me reconsider or confirm my purchase.

Of course, user reviews are very much open to abuse. You only have to look at some of the more notorious examples on Amazon or Metacritic to see the system at its worst… although these incidents can often provide a certain degree of amusement. (There's at least one Twitter account devoted to amusing Amazon reviews alone.)

But when they work, they can be extremely useful — and every time I write one, I'm reminded how much I have always enjoyed reviewing things. Not necessarily critiquing them in depth or from any sort of theoretical perspective, but providing a simple, straightforward analysis of how much I liked something, how it made me feel, whether I think other people would like it and all that sort of good stuff.

It's also really fun to write a negative review, though it's also very easy to be extremely unfair when you're doing so, which is why I try and remain positive most of the time. (People are also more inclined to disagree with something negative than positive in my experience, too, and I really don't enjoy arguing with people.) I have made one fairly consistent exception over the years, though, and that's with mobile games that have been truly, truly awful, particularly those that have desecrated beloved franchises like Dungeon Keeper, Theme Park and SimCity. (Oh, hi, EA.)

But I've decided as a belated and rather lame resolution that I'm going to start making an effort to review things that I've bought, played, used, whatever. Because if I make use of user reviews for their intended purpose — to find out what the average Joe on the street thinks of something that I'm considering purchasing — then I'm sure other people will do too. And, not to blow my own trumpet too much, but I feel like I'm quite good at expressing myself about the things I do and don't like about something.

I give it a couple of weeks before I stop doing it, but for now it's a little something I can do to help make the Internet as a whole a slightly better place. I made a start this evening by reviewing HuniePop on Steam; see if you can spot my review if you're pondering whether to drop some cash on a pornographic puzzle game!

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1774: Last Chance, Twitter https://imnotdoctorwho.moegamer.net/2014/11/26/1774-last-chance-twitter/ https://imnotdoctorwho.moegamer.net/2014/11/26/1774-last-chance-twitter/#comments Wed, 26 Nov 2014 20:36:24 +0000 http://angryjedi.wordpress.com/?p=6942 I know I've been very anti-Twitter and very anti-social media in general recently, but an unfortunate side-effect of "going dark" is, to be perfectly frank, loneliness. It kind of sucks that social media is the default means of people communicating with one another today. I'll grant that it's a convenient and easy means of people … Continue reading 1774: Last Chance, Twitter

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I know I've been very anti-Twitter and very anti-social media in general recently, but an unfortunate side-effect of "going dark" is, to be perfectly frank, loneliness.

It kind of sucks that social media is the default means of people communicating with one another today. I'll grant that it's a convenient and easy means of people to talk to each other without sharing completely "personal" details like email addresses or phone numbers, but I sort of miss the days of sending lengthy emails back and forth with people. I know the option is still there to do that, but how many people would actually respond, I wonder?

This is a preamble to the fact that I have rejoined Twitter in an attempt to reconnect with the people I effectively severed social ties with when I went dark a while back. I don't regret doing that — remaining clear of some of the most ridiculous Internet drama in years has been thoroughly pleasant, and it makes me glad to have the close friends I do have who have stuck by me even as I was harder to get hold of — but I have found myself somewhat wanting for conversation at times.

And so we come to this, then: an attempt to recapture whatever it was that attracted me to Twitter in the first place, and kept me as an avid user for a long time until I became thoroughly disillusioned with the whole thing.

The temptation with Twitter is to follow everyone and everything. A follow isn't the same as a friendship request on other forms of social media: it's not reciprocal. You can follow someone and they remain completely unaware of your existence. This isn't necessarily as harsh (or creepy) as it sounds, since many Twitter users make use of the social network primarily as a broadcast medium for keeping people up to date on the latest happenings or pointing them in the direction of posts, forums and articles that are a better place to hang out and talk in detail. Twitter is, after all, shit for nuanced discussion, as anyone who has ever attempted to discuss anything deeper than how nice the sausage you're currently eating is will have undoubtedly discovered.

I'm not going to do that this time, though. I'm not going to use Twitter as the noisy, messy hodgepodge of microblogging tool, text messaging service and RSS reader that it once was: the emphasis for me now is on the thing I always enjoyed using it for most: talking to people from all over the world.

I'm not going to follow hundreds of people. I'm not going to feel obliged to follow people who follow me unless I find them interesting. If people start retweeting things that upset or annoy me, I'll simply turn off their retweets — retweets, after all, are by far the most irritating feature of Twitter in my experience since it's a means of someone shoving a third party's opinion in your face — and if they remain annoying or upsetting after that then, well, maybe I don't really want to be following them after all.

My account is public at present, but once I have a nice little collection of followers gathered once again, I'm turning my account back to private, which means my tweets won't be public and people will have to request to follow me rather than just being able to do so. My professional life is now completely separate from my online existence, and as such I have no need to "network" online by sucking up to "important" people and trying to make them aware of my existence by building up as much "social capital" (to co-opt a phrase that means something else) as I can.

I can instead concentrate on using Twitter as a means of talking with friends and — hopefully, anyway — having a bit of fun. And with any luck, this will help at least partly deal with the feelings of isolation and loneliness I've been feeling recently.

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1747: I Still Don't Care https://imnotdoctorwho.moegamer.net/2014/10/31/1747-i-still-dont-care/ https://imnotdoctorwho.moegamer.net/2014/10/31/1747-i-still-dont-care/#comments Fri, 31 Oct 2014 00:16:53 +0000 http://angryjedi.wordpress.com/?p=6862 Just slightly over two years ago (really quite surprisingly close, now I look at the dates), I pondered the subject of how I Don't Care about certain social issues. That particular rant — kind of shocked how little things have changed in two years, to be honest — was inspired by the amount of time … Continue reading 1747: I Still Don't Care

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Page_1Just slightly over two years ago (really quite surprisingly close, now I look at the dates), I pondered the subject of how I Don't Care about certain social issues.

That particular rant — kind of shocked how little things have changed in two years, to be honest — was inspired by the amount of time certain people spent pontificating on Twitter about how awful certain groups were towards other groups. Whether it was racism, sexism, ableism or any of the other bad -isms, there was always someone on hand to loudly denounce anyone who displayed one or more of these traits as The Worst Person Ever.

I've tended to find over the years that the more I find myself seeing the same things said over and over — and the more hyperbolic those things are — the less I'm inclined to care about them, until eventually you cross some sort of apathy event horizon and find yourself feeling completely and utterly unmoved by even the most tragic of human suffering. Desensitisation is very much a real thing — although I'll qualify that at this stage by saying that I am by no means desensitised to things like violent imagery or things happening to those who are close to me and that I care about.

I was reminded of this feeling today when a friend got in touch and told me about some dude I'd never heard of supposedly sexually assaulting a whole bunch of people, the dodgy things he'd said on Facebook and the rather specific, creepy details that his alleged victims had said independently of one another. Now, I knew that I was probably supposed to feel outraged about this apparent miscarriage of justice, but the fact is, I just couldn't bring myself to care even a little bit about it. I couldn't bring myself to Google who this dude I'd never heard of was; I couldn't bring myself to look at the news stories; it just didn't matter to me.

And, you know what? I don't actually think that's necessarily a bad way to be thinking about things. While it would be nice if all the good people in the world could wave their respective magic wands and make all the bad people's dicks fall off (where applicable), we all know that isn't the way things work. And it's all very well and good and probably morally admirable to get upset on other people's behalf, but there are an awful lot of bad people out there and only so many hours in the day. I know I'd much rather be concentrating on my own life and the wellbeing of those immediately around me (in social, not necessarily geographical terms) than wasting time — yes, I do think it is a colossal waste of time — getting angry on behalf of people I've never met, will likely never meet and have absolutely no means of relating to, helping or indeed having any impact on the lives of whatsoever.

Why do I say this is a good thing? Doesn't that make me some sort of woman/ethnic minority/disabled person-hating narcissist? Well, no, of course not — although a woman/ethnic minority/disabled person-hating narcissist would say that, wouldn't they? The simple fact is this: very few people are real "heroes". Very few of us have the power to make a true difference in the lives of people we've had absolutely no contact with whatsoever. And it's not good for one's mental health to continually get upset and angry on behalf of everyone who is wronged in the world. I've seen one friend go down that road, and frankly they became rather insufferable as a result. More than that, though, it seemed impossible for them to ever be happy, because there was always something new to get upset and angry about; they were perpetually in a state of anguish and fury, because there was no way to fix this broken world we live in. It was heartbreaking to see, and there was nothing I could do to help them.

Ultimately all most of us do is try to be the best people we can be to the people who do matter to each of us: family, friends and the acquaintances we come into contact with on a regular basis through work or other activities. If everyone simply tried to be a bit more excellent towards one another in their own social circles, the world would probably be a much more pleasant place overall.

Unfortunately some people simply appear to be hard-wired to be as un-excellent as possible to the people around them. And that's not at all cool, but if you have nothing to do with those people, harsh as it may sound, they're not your problem. They have to either recognise the problems they have themselves and do something about it, or the people who are close to them and care about them have to take action. You, as some random stranger on the Internet, have no influence, no power and, moreover, no real right to interfere with that person's life. Concentrate on dealing with your own issues, because everyone's got them to varying degrees, and if you're one of the lucky few to be in a place of relative contentment? Enjoy it, for fuck's sake; don't go looking for trouble.

So, to sum up: I Still Don't Care. And, I have to say, ditching social media has made it a whole lot easier to do just that. While my own issues mean that I'm still a way off feeling truly, completely 100% happy and content with my own life, I sure feel a lot closer to that ambition than I once was. And, should I ever reach it? I'm damn well going to enjoy every minute of it.

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1736: Traffic Report https://imnotdoctorwho.moegamer.net/2014/10/19/1736-traffic-report/ https://imnotdoctorwho.moegamer.net/2014/10/19/1736-traffic-report/#comments Sun, 19 Oct 2014 22:19:13 +0000 http://angryjedi.wordpress.com/?p=6825 It is traffic that drives the modern Web, whether we're talking about a commercial site or a personal social media page, but I'm gradually coming to regard the relentless pursuit of this easily measurable but sometimes quite misleading metric as something I'm keen to step as far away from as possible. Why? Because the behaviour of … Continue reading 1736: Traffic Report

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Page_1It is traffic that drives the modern Web, whether we're talking about a commercial site or a personal social media page, but I'm gradually coming to regard the relentless pursuit of this easily measurable but sometimes quite misleading metric as something I'm keen to step as far away from as possible.

Why? Because the behaviour of the Internet hivemind — they who create the traffic — is predictable. Write something interesting and compelling — but, crucially, not controversial — that you've poured blood, sweat and tears into and came away from feeling yes, this is one of the best things I've ever written, and you'll inevitably barely register a blip on the graphs. On the flip side, write something controversial or angry — preferably with plenty of finger-pointing — and you'll get hundreds, thousands of hits. But are they the kind of people you want to be attracting to what you're writing?

In the case of a commercial site, it doesn't actually matter all that much; in the case of the biggest sites like IGN, the comments section moves so quickly with all the commenters' vapid nonsense that there's no time for anyone to be able to fixate on the actual people who have been reading it in most cases — unless, of course, it becomes clear that the community at large has an opinion contrary to that of the writer, in which case it usually degenerates into a battle of snark via Twitter within hours of publication. But even on smaller sites, comments sections are easily ignored; ultimately, it is those traffic figures that are totted up at the end of each week to determine how "well" things are going — the theory runs that if you lure people in with more "clickbaity" stuff, they will hopefully enjoy it and stick around to click through to some other, less controversial but much better pieces. It doesn't necessarily work like that, sadly: bounce rates are high, and tricky to "fix", particularly if you contemplate how your own personal browsing habits tend to go.

In the case of a personal site like this one, however, it very much does matter who you're attracting to read the things you've written. I have a small group of semi-regular to regular commenters on this site, all of whom I've gotten to know and come to regard as friends. When someone new shows up, their first comment is important; it determines whether or not I actually want to engage with them, or whether I never want to speak to them ever again. It's nice when the former happens; when the latter happens, however — something which is seemingly exponentially more likely on a high-traffic day — it can be anything from mildly annoying to actually quite scary, particularly for someone with anxiety issues around certain social situations.

It's for this reason that I've come to dread the WordPress notification that reads "Your stats are booming!" because it means that, for whatever reason, lots of people have come to my site and are doubtless just itching to leave a comment on something and tell me how much I'm wrong. (The side effect of the aforementioned anxiety is that one negative comment counts for about 20 positive comments, making it very hard to get a nice, calming balance, and making me very anxious and nervous about the possibility of arguments, even over the smallest of things.) Today was one of those days: something I wrote a little while back — something which I stand by, but am also keen to put behind me now my life is moving forwards — got linked a whole lot. Judging by my stat reports, it seems it was linked from Twitter, Reddit and a few other places and, at the time of writing, has produced my "best" traffic day for a very long time.

I can't say I'm particularly happy about that, though, because all it means is that I've written something contentious that I anticipate those who agree will stay quite and maybe give a Like, while those who disagree will jump in the comments and yell at me. (The comments on the aforementioned piece are now closed, so this makes prospective yellers' lives at least a little bit more difficult, which is something.)

Since ditching the hustle and bustle of social media, with its constant pursuit of validation through Likes and Comments, I've become much more content to simply continue along on my way without interference from wider society. And while you may point your finger at me and say that I'm just trying to live in a bubble or an echo chamber, to that I simply say so what? We don't need to open everything we say and do up to public scrutiny, and just because you publish something online for family and friends to read doesn't mean that you particualrly want it shared with the wider world.

It's a fact of life, however, that with this modern, connected world, if you publish anything online, whatever it is, you open yourself up to it being shared more widely, possibly well outside of your own safe place, and consequently run the risk of attracting… undesirables, shall we say. And that sort of thing is starting to make me increasingly uncomfortable — particularly after I've been the victim of an organised Twitter harassment campaign in the past; something I'm really not keen to repeat in any shape or form through any online medium.

Oh, don't worry, this blog isn't going anywhere; personally speaking, it's been a valuable outlet and almost a form of "therapy" for me over the course of the last four and a bit years, so I can't seem myself giving it up any time soon. I would, however, ask anyone reading any post on this site and contemplating sharing it or leaving a comment to take a step back for a moment and think about the person behind the words: a 33-year old dude who is just now finally starting to get his life moving in a vaguely normal direction after numerous years of upheaval, disappointment, upset, anger and chaos; a 33-year old dude who, after 4+ years of working "on the Internet" is now keen to have a bit of a quiet life. I'm not saying don't share; I'm not saying don't comment; I'm not sure what I am saying, really, if I'm perfectly honest: just please take what I've said above into account. That's all I ask.

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1731: The Age of Loneliness https://imnotdoctorwho.moegamer.net/2014/10/14/1731-the-age-of-loneliness/ https://imnotdoctorwho.moegamer.net/2014/10/14/1731-the-age-of-loneliness/#comments Tue, 14 Oct 2014 23:55:57 +0000 http://angryjedi.wordpress.com/?p=6811 I read an interesting piece on The Guardian earlier regarding "the age of loneliness" killing us bit by bit. And while I feel the piece is, on the whole, doomsaying somewhat, there's also a lot of truth in there. I've become a lot more conscious of all this since starting my "new life" a little … Continue reading 1731: The Age of Loneliness

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I read an interesting piece on The Guardian earlier regarding "the age of loneliness" killing us bit by bit. And while I feel the piece is, on the whole, doomsaying somewhat, there's also a lot of truth in there.

I've become a lot more conscious of all this since starting my "new life" a little while ago — working a "proper job" with three-dimensional people all around me, ditching most of social media for my own sanity and generally trying to "unplug" a little bit from my utter dependence on the digital realm.

The biggest change has been the opportunity to interact with real people on a daily basis. Sometimes those people are asking me to do things as part of my job, but at other times it's a simple social interaction where we share things with one another: the problems we had with a retailer; what we had for dinner last night; our pets having various illnesses; what we think of this weather we've been having, gosh, it's been really variable, hasn't it?

I hadn't realised how much I'd missed this, but being fully immersed in the digital realm for several years had proven an adequate substitute for human interaction at the time. It wasn't until towards the end of my time with USgamer that I was starting to feel a little dissatisfied with spending all day every day "on my own" (despite hundreds, possibly thousands of people being on the other end of an email or tweet) and, once I was made redundant, it truly dawned on me that I was indeed living through my own personal "age of loneliness".

It's often been said that social media ironically contributes to feelings of loneliness and isolation, and it's a difficult one to win. Without social media, it can be difficult to feel connected to other people — though there are alternative, more focused solutions for communication that rely less on shouting into the ether and more on more direct interactions. But with social media, despite all these connections to other people, it's equally easy to feel isolated, too; the constant races for oneupmanship on Facebook and Twitter — the race to be the first to post a pithy comment in response to a tragedy; the race to post the coolest photo of an event; the race to get the most Likes and comments on a passive-aggressive statement — all detract from meaningful social interaction, instead turning communication into a competition. That doesn't feel especially healthy to me.

Like I say, though, it's difficult to find that balance. At present, I feel like I'm having a reasonable time of it — I get along well with the people I work with during the day; I spend time with Andie in the evening and, on certain occasions such as tonight, get to spend time with friends — but I do often still find myself wondering if I'm "missing out" on anything by not checking in on Facebook or Twitter. (I actually closed the latter account altogether after the post the other day, which got shared more widely than I intended and consequently attracted ire I didn't really want to deal with at the time; I haven't felt the need to reopen it yet, and should I ever decide to return to Twitter I think it will be with a brand new "fresh start" account)

I am not, however, missing that urge to take a photograph of everything that happens in my day and then post it online as if anyone would give a shit about what the sunset looks like from where I'm standing right now (probably quite similar to the sunset from where you're standing right now) or what my lunch looks like (pretty much like lunch). I find myself longing for the days when things like photographs were more permanent and more meaningful; everything in the digital age feels so utterly disposable, and that's probably where a lot of the whole loneliness thing stems from: you can be the centre of attention one minute and utterly forgotten about the next. The modern world is fickle indeed.

Anyway. It's 1am and I'm doing that thing where I ramble only vaguely coherently as I try not to fall asleep in front of my screen. So I think it's probably time to go and get some sleep; I have a very long day ahead of me tomorrow, so plenty of rest beforehand would probably be a good idea!

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1716: Desperately Seeking Information https://imnotdoctorwho.moegamer.net/2014/09/29/1716-desperately-seeking-information/ https://imnotdoctorwho.moegamer.net/2014/09/29/1716-desperately-seeking-information/#comments Mon, 29 Sep 2014 22:38:50 +0000 http://angryjedi.wordpress.com/?p=6776 Something a friend of mine said in an online chat earlier made me think about the way we, humanity, use the Internet on a daily basis — and particularly the role that social media plays in many of our lives. He said that as human beings, we crave information. It doesn't matter what that information is, we're … Continue reading 1716: Desperately Seeking Information

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Something a friend of mine said in an online chat earlier made me think about the way we, humanity, use the Internet on a daily basis — and particularly the role that social media plays in many of our lives.

He said that as human beings, we crave information. It doesn't matter what that information is, we're just hungry for it; forever consuming, devouring any input we can get our brains wrapped around, however mundane, stupid or fury-inducing.

After he said this, I took stock of my online existence since leaving Facebook and Twitter behind. I still haven't looked at the former at all; I've peeped at the latter once or twice to see if I had any mentions or direct messages — I didn't (apart from a share of this post by a dentist who clearly hadn't read it at all), which, I won't lie, smarted a bit, but I'll live.

What I have done, however, is almost immediately replace them with other things. I was always intending to make more active use of the Squadron of Shame forums, for example, but they have become my primary go-to hangout online — which makes their occasional lack of activity a little frustrating. (Come join up and talk in a chin-strokey fashion about games!) But that's not all I'm doing: instead of relying on what Twitter is talking about for a picture of the day's news — a practice which tends to give you an inherently biased picture of what is going on, due to the political tendencies of some of Twitter's most vocal users — I'm specifically seeking out sites like the BBC and the Guardian to read about stories at my own pace. (I still skip over anything that just offers me a video and no text, though; fuck video.)

I am not, however, reading a great deal about video games. This is less about losing interest in them — which my marathon Xillia 2 session this evening will emphatically attest that I am not — and more about feeling there aren't really any sites out there that speak to (or for) me. I've discussed this with a number of people with whom I share similar proclivities, and many of us tend to feel the same way: while the ad-based revenue model for these sites continues to be in place, we're never going to see the sort of coverage that we're interested in seeing. Those sites that do try different things — like Polygon with its now-defunct features section, or 1up with its community-driven nature — end up either closing down altogether, or at the very least shedding the things that made them unique and becoming yet another identikit site of daily triple-A and indie darling news churn.

But I digress. The point is, the information void I left when I cut social media out of my life was immediately filled by something else. It's a compulsion; an uncontrollable urge. As a human being, my brain demands information; it needs input. More input.

I'm not entirely sure if that's a healthy compulsion, since as I noted above, the 21st-century brain doesn't appear to be all that selective about what it wants to absorb into itself. Perhaps if the brain craved nothing but new knowledge — information that would allow it to let its host function as a better human being — that might be absolutely fine.

But no. The 21st century brain is interested in menstrual menaces and megachile perihirta (commonly known as the Western leafcutting bee); in cats drinking from squirt bottles and… oh, you get the idea.

The human brain is a mysterious thing. Whatever you may feel about the information you stuff into it on a daily basis, though, I think we can probably all agree that the Internet has had a profound impact on how we perceive, seek out and consume information these days, hmm?

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1706: Bug Me and I Leave You https://imnotdoctorwho.moegamer.net/2014/09/20/1706-bug-me-and-i-leave-you/ https://imnotdoctorwho.moegamer.net/2014/09/20/1706-bug-me-and-i-leave-you/#comments Sat, 20 Sep 2014 12:12:52 +0000 http://angryjedi.wordpress.com/?p=6755 Given the ubiquity of technology these days, there's a lot more competition between apps and online services than there ever was in the past. This means that all of them have to stoop to increasingly low levels in order to get people to "engage" with them, leading to a situation we've simply not had prior … Continue reading 1706: Bug Me and I Leave You

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Given the ubiquity of technology these days, there's a lot more competition between apps and online services than there ever was in the past. This means that all of them have to stoop to increasingly low levels in order to get people to "engage" with them, leading to a situation we've simply not had prior to the last few years.

That situation comes in the form of apps and services begging you to use them. It's obnoxious, obtrusive and, more to the point, makes me disinclined to make use of that app or service ever again. In fact, in most cases, if an app or service begs me to use it or come back, I will simply uninstall it or unsubscribe from their mailing list.

The most egregious example I can think of recently was an app called TuneIn Radio. I was recommended this as a good means of listening to both streaming Internet radio and podcasts, but was dismayed to discover after firing it up just once that it then insisted on reminding me of its own existence at least once a day via a push notification that was usually recommending something I had absolutely no interest in whatsoever. ("Listen to TalkSport!" Oh, how little you know me.) However good the app is, notifications bug me enough at the best of times, so in the bin it went.

I'm still getting email messages from services I had to sign up for when I was reviewing endless reams of shitty mobile-social apps for Inside Mobile Apps, too. Eventually I simply registered for these services with an email address I don't use any more, and this mitigated the problem somewhat, but there are still times where there are services that I haven't touched for a year or more feel the need to email me and remind me that they exist.

Worse, when you unsubscribe from these mailing lists you inevitably end up signed up to, you're often questioned as to why you'd ever want to stop your inbox being cluttered up with this meaningless crap. I had one email the other day from a service called AppData, a ludicrously expensive analytics service that was attached to the Inside Social Games and Inside Mobile Apps sites I used to write for, which asked whether I had unsubscribed "by mistake". Seriously. Look.

Screen Shot 2014-09-20 at 13.06.32

The sheer arrogance of this is absolutely astonishing. "Oh, no, whoops, I unsubscribed from your marketing spam by mistake. I actually do want you to try and sell me things! Sign me back up, quick!" Or, indeed, "oh no, the pointless marketing spam I forwarded on to my friend [who does this?] annoyed them so much that they tried to unsubscribe themselves and instead unsubscribed me! Sign me back up, quick!"

I kind of understand why this happens. As I said at the beginning, the sheer amount of competition between mobile app and online service providers these days is ridiculous, so they have to resort to ever more drastic measures to retain their users, and hopefully convert them into paying customers — or at least people who will click on ads.

I can't say I feel much sympathy, though. Surely having to resort to this is not a signal that you should market harder. Surely having to resort to this is, instead, a sign that there is far too much pointless, useless crap on the market, and maybe you should try a bit harder to come up with an idea that is actually innovative and helpful to people rather than a rehash of other things people already use? Harsh as it may sound, these days I find myself smiling a little with every email I receive that informs me a pointless, stupid mobile-social service that I reviewed a year or more ago is closing down. I'm glad; there's too much noise in our lives anyway even with just the well-established services like Twitter and Facebook, so stop adding to it.

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1704: The Improved Posting Experience https://imnotdoctorwho.moegamer.net/2014/09/18/1704-the-improved-posting-experience/ https://imnotdoctorwho.moegamer.net/2014/09/18/1704-the-improved-posting-experience/#comments Thu, 18 Sep 2014 22:38:44 +0000 http://angryjedi.wordpress.com/?p=6745 All right, WordPress, you win. After bugging me constantly with urges to try the "improved posting experience" while I was just trying to write my blog, let's give this "improved posting experience" a go and see if it's actually any better than the "posting experience" most WordPress users are accustomed to. Here we go, then. … Continue reading 1704: The Improved Posting Experience

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All right, WordPress, you win. After bugging me constantly with urges to try the "improved posting experience" while I was just trying to write my blog, let's give this "improved posting experience" a go and see if it's actually any better than the "posting experience" most WordPress users are accustomed to. Here we go, then.

Screen Shot 2014-09-18 at 23.20.32

So first up, it's pretty blue. This puts it in line with the main WordPress.com site, where those using WordPress.com to manage their blog and/or be part of the WordPress community of bloggers can tweak their blog settings, fiddle with multiple sites and subscribe to other people's blogs. In that sense, it's consistent; however, where it's inconsistent is with the rest of the WordPress dashboard, which is still the black and grey it's ever been.

Let's take a look at functionality.

Screen Shot 2014-09-18 at 23.20.57

There's drag and drop for images… sort of. You can drag an image file onto the post editor, but this doesn't automatically insert it into the post at the point where you drop it, disappointingly; rather, it simply brings up the regular media browser (which now doesn't match the new editor) and uploads the image, at which point you can insert it into the post where you left the cursor. (This didn't work first time I tried; I had to close the media browser, reposition the cursor, then open it again and then insert.) It also inexplicably forgets the default setting for image size that you might have been using in the "classic mode" (ugh) "posting experience".

As for other functionality, there's the same toolbar as the regular WordPress "posting experience" (no, I'm not going to stop the sarcastic quotation marks around that phrase anytime soon) but, like the media browser, it forgets your default settings, in this case whether you have the "kitchen sink" second row of buttons (allowing access to styles, underline, justification, text colour, special characters, indents, undo and redo — all pretty useful stuff) open or not.

Over on the right of the editor, there's a bunch of pop-open menus for the post's status (draft, scheduled, published), tags and categories, a featured image, whether the post will be shared on social media (and whether there will be a custom message), an attached location, a front-page excerpt, and the mysterious "advanced settings", which include… drum roll…

…a custom slug, the author of the post, the format of the post, its visibility, whether or not it's a sticky, and whether it allows likes, shares, comments and pingbacks. Hmm. Not all that advanced, really.

I can't really tell what's better about this "improved posting experience" to be honest, and in a number of ways it's actually inferior. It certainly looks quite nice — the pop-open menus on the right keep things very neat and clean, for example — but it has this improved look at the expense of ease of access to information and settings.

Screen Shot 2014-09-18 at 23.31.46

The standard WordPress editor may be more cluttered and rather more clinical-looking than the soft blues of the "improved posting experience", but it's also considerably superior. Information and settings can be popped open and closed at will — it's all open rather than closed by default — and the screen gives you much more information, most notably on the status bar at the bottom of the editor, where you have a word count and a "last edited" date — both of which are completely absent from the "improved posting experience". There's also easy access to all other aspects of your site via the left-hand side menu.

Also worthy of note: when I started writing this post, there was a button to switch back to "classic mode" which promptly disappeared when I saved a draft. Getting back to the standard editor required logging back into this site's dashboard, going to the post list and then choosing to edit my draft. Somewhat cumbersome.

I can see the intent behind the "improved posting experience" — it's to strip out all the stuff that might prove daunting to those less familiar with technology and software such as WordPress. It's an attempt to make it into a simple and clean blog editor along the lines of Tumblr. Trouble is, that's never what WordPress has been about; WordPress has always been the blog solution to go to when you want customisability and a lot of control over what you're posting, when and how — and without having to mess around with HTML and CSS for styling.

Perhaps the "improved posting experience" will encourage more new users to give blogging a serious go. And that's ultimately a good thing. For people like me, though, who have been using WordPress for years now, it's very much a step backwards rather than forwards.

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1699: A Note to Anyone Following Me on Twitter, Facebook or Google+ https://imnotdoctorwho.moegamer.net/2014/09/13/1699-a-note-to-anyone-following-me-on-twitter-facebook-or-google/ https://imnotdoctorwho.moegamer.net/2014/09/13/1699-a-note-to-anyone-following-me-on-twitter-facebook-or-google/#comments Sat, 13 Sep 2014 19:15:32 +0000 http://angryjedi.wordpress.com/?p=6719 Posts that essentially boil down to "I'm Leaving [insert site name here] And Here's Why You Should Care" are the very worst kind of egocentric narcissism, as most of you probably know. This is because they usually amount to someone attempting to attract attention to themselves flouncing off in a huff after they feel they've … Continue reading 1699: A Note to Anyone Following Me on Twitter, Facebook or Google+

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Posts that essentially boil down to "I'm Leaving [insert site name here] And Here's Why You Should Care" are the very worst kind of egocentric narcissism, as most of you probably know. This is because they usually amount to someone attempting to attract attention to themselves flouncing off in a huff after they feel they've been slighted, only to return a week/month/year later to repeat the cycle anew. If you've had the patience and willpower to follow Fez developer Phil Fish over the last couple of years, you'll have witnessed this action firsthand.

And yet here I am making a largely similar post, and not for the first time. I shall try and keep the egocentric narcissism to a minimum, however — though I'm making no promises.

This post is about two things: 1) why I don't intend for Twitter, Facebook and Google+ to be part of my daily routine any more, and 2) how you can reach me if you'd still like to talk to me online — because despite the things I'm going to say under heading 1, I can't deny that I've made a lot of good friends across all three networks over the years, and it would be a shame to abandon that completely.

To begin at the beginning, then. There are a lot of words ahead, but I would appreciate you sticking around to read them — particularly the last section about keeping in touch.

Don't worry, there will be pictures. They'll be irrelevant pictures, but there'll be pictures.
Don't worry, there will be pictures. They'll be irrelevant pictures, but there'll be pictures.

Why I don't intend for Twitter, Facebook and Google+ to be part of my daily routine

Those of you who have been following this blog recently will know that I decided to subject myself to a voluntary social media blackout this week. Specifically, I logged myself out from Twitter, Facebook and Google+, deleted the relevant apps from my phone, ensured that anything that might bug me with notifications from them was well and truly switched off and finally settled down to a week of peace.

It's now a week since I started that blackout, and the time at which I decided I was going to review whether or not I needed social media in my life any more. And the conclusion I've reached is that I don't think I do. I opened Twitter earlier today to see how I felt, and felt no urge to scroll down to see if I'd missed anything — I closed it straight away without even scrolling off the first page of tweets. I didn't even feel the urge to open Facebook or Google+ at all. I have broken the "habit", it seems, and I don't feel like I "need" to develop it again.

Because it is a habit. It's compulsive behaviour — at least it was for me. You may do it yourself without realising it; you reach a quiet moment in the day, and out comes the phone or up comes the web browser, and you do your "rounds" of your social networking sites of choice. You scroll through the reams and reams of content the millions of members of these sites worldwide have made, rarely taking anything in, rarely stopping to appreciate, say, the composition of a photograph on Instagram, or the witty headline that someone came up with for a news story on Facebook. It's page after page of noise, little of it meaningful, all of it vying for your attention with equal fervour. And yet still around and around and around you go.

Some people deal with this noise better than others. Some people can discipline themselves to set aside a little bit of time to check their networks, then put them aside for hours or even days at a time. That can be a valid strategy, but with the speed at which modern social networks move, if you're not there when something happens, your contribution to the "discussion" — and I use that term loosely — is likely worthless, since conversation will have moved on by then.

This matter of "discussion" is worthy of consideration, so let's ponder that a minute.

The approach most people tend to take to discussion online.
The approach most people tend to take to discussion online.

One of the things that drove me to start my week-long blackout a couple of days earlier than I intended was the whole #GamerGate thing on Twitter. For those who don't follow the video games field — or those who simply aren't on Twitter — in simple terms, this was an argument between video game journalists (particularly those who err on the "feminist" side of the sociopolitical spectrum) and those who self-identify as "gamers", i.e. people who play, enjoy and are passionate about video games and would rather not be told they're awful people whenever possible.

I don't really want to get into the details of the events surrounding #GamerGate as that would be long, tedious and, more to the point, has already been summed up in a great amount of detail elsewhere on the Internet. (As always, note that there are two sides to every story — something that both sides on this particular argument have been guilty of forgetting.)

Suffice to say, however, that #GamerGate brought out the very worst in a lot of people. It brought out some of the most unpleasant trolls the Internet had to offer, who, predictably, went after a number of people who — let's be honest here — often court controversy to make a point. On the other side, those loud-voiced members of the press and their numerous sycophants continued down a path that I've been unhappy to see them proceeding down for the last year or two: belittling, ridiculing, publicly shaming and even outright insulting the very people they are supposed to be writing for.

Whatever fair points both sides had — and make no mistake, both sides had fair points — were lost amid the noise, and discussion never got anywhere. It was frustrating to watch; I tended not to participate as much as possible as I learned a while back that any attempts to call for moderation in such matters tended to result in accusations of "tone policing" — which, ironically, is itself a form of deflection attention away from a point being made — rather than genuine attempts to calm down and discuss things like rational adults. And thus nothing was ever resolved.

As I said above, different people deal with different things in different ways. My frustration with these endlessly circular arguments — in which no-one was really listening to anyone else and in which any fair points were inevitably lost in all the blind anger and insults being thrown in both directions — manifested itself as anxiety, stress and depression. I was genuinely afraid to contribute to these discussions for fear of attracting the wrath of one, the other or both of the angry mobs involved. And it was having an effect on my mental health.

If you can take yourself out of a situation that is causing you problems with your mental health and not cause yourself further problems, you should do. So that's exactly what I did. I extracted myself from the whirling miasma of rage, quietly slipped away for a while to reflect, contemplate and heal — and now, here I am, a week later, with no desire to jump back into the fray.

This isn't to say that Twitter, Facebook and Google+ are nothing but whirling miasmata of rage and other negative emotions, but frankly, the other stuff there has seemed of little value to me for some time, too. There's only so many "You Won't Believe What Happened Next!" videos you can take seeing before you just don't care What Happened Next; only so many "adorbs" pictures of cute things you can see before you never want to see another squirrel again; only so many baby photos you can scroll past before your only reaction to a friend enjoying a new addition to the family is… well, nothing.

It's all noise to me, in other words; an overwhelming swathe of constant content; a never-ending stream of consciousness in which meaningful life events are ascribed equal importance to a video of a cat drinking water from a squirt bottle. I don't need that. I've always been one for social anxiety, but right now I'd rather hear important things from the lips of the people involved rather than read it on Facebook or Twitter; I'd rather actually hang out with friends than hope I get more than a couple of "Likes" on the picture of the bag of chips I'm about to eat, or a couple of comments on a post I made about how much I'm enjoying Tales of Xillia 2.

I'm not saying there's no place for these sites in society at all — clearly a lot of people get great joy, excitement and enjoyment out of them. But for me, their value has dwindled significantly over the last year or two, so it's starting to make sense to cut them out of my daily routine and instead seek other means of staying in touch with the people I actually care about.

Which brings us neatly on to the second part of this post.

Well done for reading this far. Have a cake.
Well done for reading this far. Have a cake.

How to stay in touch with me

I'm not retiring from the Internet altogether. Rather, I'm being more selective with how I communicate and with whom. Consequently, I'm focusing on ways of communicating that allow me to take more control over my online presence, and which are more inherently personal than just shouting into the void of social media.

Note that I'm not closing down my Twitter, Facebook and Google+ accounts — they'll be used to broadcast these blog posts — but I won't be actively checking any of them, so please don't @mention or comment via any of those means if you want a reply from me.

Here are the main ways through which you'll be able to contact me in future:

  • This site. I post one blog entry here every single day, and have done for the last 1,699 days. Leaving a comment on my most recent post is a good means of getting a message to me. I'll try and be better about replying than I have been in the past!
  • Email. Close friends probably already have my email address. I don't mind sharing it, but I'm not putting it out in the open on this site. If you'd like to chat via email, you can start a private conversation via the contact form on my About Pete page and, assuming you're not some sort of crazy stalker, I'll probably get back to you.
  • Google Hangouts. For real-time chat, I use Google Hangouts almost exclusively. I don't do voice and I don't do video, but text chat is something I'm happy to engage in with you, assuming I know who you are before you just pop up saying "hi" and nothing else. If you don't already know my Google Hangouts info, drop me a message via the aforementioned contact form.
  • The Squadron of Shame forum. Most of my "public" conversations — "broadcast-type" messages, I like to think of them as — will now be found over on the Squadron of Shame forum. Although the Squad was originally set up as a small but well-formed group back in the 1up.com days, the modern Squad is very open to new members, with the only requirements for membership being that 1) you're interested in games, particularly those a little off the beaten track and 2) you're respectful to other people's tastes in games, even if they don't coincide with your own. Come and sign up and say hello, since that forum is where I'll be spending most of my online "social" time these days.
  • Final Fantasy XIV. If you happen to play Final Fantasy XIV and find yourself on the Ultros server, look up Amarysse Jerhynsson and say hello.

Thanks for taking the time to read this post; I appreciate it. To those of you that I've only interacted with on social media in the past: I'm sorry to leave you behind just as, in some cases, we're starting to get to know one another (I'd like to give particular, specific shoutouts to @FinalMacstorm and @SonyofLastation here, both of whom I've very much enjoyed talking to recently) — but I hope you'll consider staying in touch via one of the means above, and I hope you understand my reasons for wanting to eliminate stressful, anxiety-inducing and unnecessary noise from my personal life. To those of you who are already firm friends beyond the boundaries of social media — well, the same, really; I hope you'll respect my decision here, and that you'll stay in touch via other means.

Onwards to a brighter future, then: one largely free of pop-up notifications, pointless arguments and unnecessary stress. I'm looking forward to it very much indeed.

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1692: The Blackout https://imnotdoctorwho.moegamer.net/2014/09/07/1692-the-blackout/ https://imnotdoctorwho.moegamer.net/2014/09/07/1692-the-blackout/#comments Sun, 07 Sep 2014 01:02:29 +0000 http://angryjedi.wordpress.com/?p=6705 I've decided to go through with a week-long social media blackout. (By "social media" I mean "Twitter and Facebook", just to clarify; I'm not breaking my own rules by posting here.) I was originally intending to start it off on Monday, but then yet more nonsense in the whole Zoe Quinn thing kicked off this … Continue reading 1692: The Blackout

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I've decided to go through with a week-long social media blackout. (By "social media" I mean "Twitter and Facebook", just to clarify; I'm not breaking my own rules by posting here.)

I was originally intending to start it off on Monday, but then yet more nonsense in the whole Zoe Quinn thing kicked off this morning and I just didn't want anything to do with it whatsoever — either the inevitable abuse she would receive for the things she was posting, or the unbearable smugness of her supporters.

So I started it today, cold turkey. And I'm serious about it. I deleted the Facebook and Twitter apps from my phone. I logged out of the sites on all my browsers. I removed the bookmarks from Chrome, the browser I use most frequently. And I haven't looked at either all day.

While I won't pretend I haven't felt a few urges to pop my head in and have a look, I haven't acted on these urges at all. I haven't felt the need to. I know that, going by what I saw this morning, something would just irritate and annoy me. And I don't need that.

I'm not going to cut myself off completely, though. For the week, my online socialisation will be through email, instant messaging (Google Hangouts), comments on this site and the Squadron of Shame forums. All of these are environments where I have much greater control over my socialisation, and which are populated by far smaller groups of people. And they are all people with whom I know I get on and can enjoy conversation with.

One may argue that there's a danger of creating an echo chamber when you simply surround yourself with people that you're 100% comfortable with, but in reality it's actually rather desirable to have a friendship group that understands you. It's an admirable goal to attempt to understand and ingratiate yourself with groups that you don't know a lot about, or whom you probably wouldn't hang out with in "real life", but eventually it just all starts to feel a bit high school, what with all the cliques, cool kids and groups that end up being the butt of everyone's jokes — often without justification.

Ponder how your friendships work in real life. Chances are that over your lifespan, you've met a significant number of people. Some of these became friends because you had things in common or enjoyed spending time together. As time passes, the number of true friends you likely have has probably dwindled as everyone's lives start to move in different directions. That's a bit sad when it means you lose touch with people with whom you used to spend a lot of time, but it's also part of the natural "filtering process" our real-life social lives go through over time.

With social media, this filtering doesn't happen automatically, so unless you take the time to actually go through and prune your friend and follower lists every so often, over time the noise just builds and builds and builds, often with disparate groups ending up butting heads with one another in your timeline or news feed. If you stand on the periphery of a few groups that, for whatever reason, end up at each other's throats, it can put you in a very awkward and undesirable situation, as we've seen with the whole "Gamergate" thing over the last week or so. To use my own personal situation, I identify with the games journalists who are undoubtedly frustrated at the constant accusations of "corruption" being levelled at them, but at the same time I also identify with the gamers who are sick of journalists talking down to them as if they're some sort of superior moral arbiters. Both sides say and do some regrettable things, and even if you're not directly involved — as I've taken care not to be — it can be anxiety-inducing to see what's going on.

That's not what the original promise of social media was. I recall signing up for Facebook for the first time and being amazed by the prospect of being able to easily stay in touch with people. Twitter, meanwhile helped me make a ton of new friends and discover people with common interests all over the world. Since I first signed up for both of them, though, their place in society has changed; Facebook has become little more than a link repository for endless "You Won't Believe What Happened Next!" clickbait bullshit, while Twitter has become a place where they who shout the loudest get to be "right", and whoever is right gets to declare anyone who disagrees with them as some sort of awful deviant.

As such, then, we come to my blackout. I feel positive that it will have a good effect on my mental health. And when it comes to next weekend, I'll make some more permanent decisions about my online existence.

I may have already made up my mind. But we'll see.

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1691: Reborn https://imnotdoctorwho.moegamer.net/2014/09/05/1691-reborn/ https://imnotdoctorwho.moegamer.net/2014/09/05/1691-reborn/#respond Fri, 05 Sep 2014 18:00:37 +0000 http://angryjedi.wordpress.com/?p=6703 I had one of those curious epiphanies on the way home. You know the ones. Or perhaps you don't. Anyway, I digress. My epiphany was that I felt like a new person today. I felt like I was in the middle of a new beginning, like I was getting a chance to pretty much "start … Continue reading 1691: Reborn

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I had one of those curious epiphanies on the way home. You know the ones. Or perhaps you don't.

Anyway, I digress.

My epiphany was that I felt like a new person today. I felt like I was in the middle of a new beginning, like I was getting a chance to pretty much "start over" and try again.

Of course, this isn't strictly true, what with me being 33 and thus on that ever-downward slope towards middle age, old age and eventual death rather than a fresh-faced (I'm not sure I was ever fresh-faced) youth in my early twenties looking forward to the future. But I'm glad I did get this new chance to start again, and I don't intend to squander it.

The trigger for feeling this way is, of course, the fact that I really have made a new beginning by starting a new job and hopefully a new career. In just two weeks on the job, I feel like I've made some new friends, learned some new skills and made a good first impression.

And it's put a lot of things in perspective, too. Most prominently, my feelings surrounding the echo chamber of social media.

My typical working day now looks very different to how it did when I was working from home. I no longer have Twitter perpetually open on screen or on my phone; I don't check Facebook at all; Google+ has fallen totally by the wayside, particularly since the Squadron of Shame jumped ship to its own forum a while back; and I spend most of my time either actually doing work, interacting with people through internal emails or speaking with them face-to-face.

And it's blissful. Blissful, I tell you. You might call it wilfully shutting out issues that need to be addressed; I call it a haven of calm, and I can already feel my mental health improving because of it.

Being constantly bombarded with the noise of social media at all hours of the day — as I voluntarily subjected myself to when I was working from home — is actively stressful, anxiety-inducing and even depressing. It shouldn't be — it should be a positive thing — but it is.

Part of this is down to who you follow, of course — like real life, putting the people you interact with regularly through a rigorous filtering process until you're left with the people you genuinely like is important — but with the nature of modern social media, sometimes you get things thrust in your face without you going looking for them. The clearest example is Twitter's Retweets, which can expose you to people and opinions so far divergent from your own as to create genuine anxiety (and also people who go on to become firm friends, it must also be said), but it also happens whenever Facebook makes one of its inexplicable decisions to show you a post from someone you don't know that one of your friends commented "lol" on forty-seven comments back from where the argument is now raging.

This is why I'm enjoying the peace and quiet of not being permanently plugged in to social media, and why I feel like a new person. I can switch off, focus on the people around me and the work I'm supposed to be doing, and I can enjoy it. It's pleasant. Very pleasant indeed. And it makes me wonder why the hell I've been voluntarily putting myself through all this for the last few years.

And this doesn't mean that I've lost interest in the things I previously immersed myself in. On the contrary, it means I can just enjoy them for what they are. I can enjoy games purely on the virtue of them being great games; I don't have to give a shit about whether The Internet thinks something I enjoy is terrible and wrong, or whether I find the latest indie darling to actually be rather tedious.

In short, I feel like my rebirth has been a wonderful thing all round, really. I'm still in the honeymoon period, of course, and I'm sure my new life will bring with it a torrent of new things to be anxious about, but for now I'm enjoying it very much indeed; long may it continue.

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1683: Peace and Quiet https://imnotdoctorwho.moegamer.net/2014/08/28/1683-peace-and-quiet/ https://imnotdoctorwho.moegamer.net/2014/08/28/1683-peace-and-quiet/#comments Thu, 28 Aug 2014 20:41:31 +0000 http://angryjedi.wordpress.com/?p=6685 At my new job, I don't have full Internet access yet — I only just got access to the office network — and thus I can't spend all day gazing at Twitter. Fiddling around with mobile phones during working time is also somewhat frowned upon — not that this stops some people around my area … Continue reading 1683: Peace and Quiet

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At my new job, I don't have full Internet access yet — I only just got access to the office network — and thus I can't spend all day gazing at Twitter. Fiddling around with mobile phones during working time is also somewhat frowned upon — not that this stops some people around my area doing it — and so I haven't been tempted to sit there pulling-to-refresh all day. In fact, my phone spent most of today locked in my desk drawer.

My God, how pleasant it is to be free of social media, and in a three-dimensional environment filled with real people who are nice and pleasant and have senses of humour and don't spent every waking hour filled with an all-consuming rage about something, anything, everything. (My manager claimed to be "in a rage" with the IT department when I arrived at work this morning and my login credentials still weren't working, but it was one of the most mild-mannered rages I've ever seen, particularly compared to the worst the Internet has to offer.) I can feel an improvement to my mental health already, which is confirming something that I've suspected for a while:

While social media is great, I also think it has great potential to be harmful.

I'm not just talking about the "everyone, even hateful idiots, being given a voice to broadcast their opinions" thing here. I'm also talking about, from my own personal perspective, the frustration, annoyance, anger and feeling of impotent helplessness that stems from seeing other people being so utterly, wilfully stupid and being unable to convince them that yes, they are, in fact, being a bit of a dick.

This is my own issue, of course; I take a lot of things personally, particularly online, and when someone disagrees with me aggressively — as many people tend to do on the Internet, because respectful disagreements are rapidly becoming a thing of the past — I feel like I'm being attacked. Hell, I've seen friends of mine get attacked for something innocuous they've said, and, of course, there's that horrible incident I suffered a while back that actually led to me leaving Twitter altogether for a while.

For people like me, though, this isn't a healthy mental attitude to take, and it's here that social media's biggest benefit — the opportunity to expose yourself (not like that, pervert) to people you otherwise would never have come into contact with in a million years — is also its biggest drawback. The reason you would never have come into contact with those people in a million years without social media is because you move in completely different circles and you are fundamentally incompatible with one another. And, you know, that's sort of fine, really. If coming into contact with these people leads to nothing but arguments and aggression, that's not a valuable social interaction. No-one is learning anything from that experience; there's no "cultural exchange" going on.

This isn't to say you should only ever surround yourself with an echo chamber of people who feel the same way as you, of course. Work somewhere with a large number of people and it's likely you'll come into contact with at least a few people you simply don't get on with, for example — but when dealing with those people face-to-face it's much easier to just simply either stay out of their way or at least be polite to them; online, meanwhile, there are no filters in place, which means there's nothing stopping people with fundamentally different ideologies from calling each other every name under the sun. And not stopping until it escalates into full-on abuse and harassment.

I'm still keeping Twitter around for now, since it's my main means of communicating with a lot of far-flung friends around the globe. But my few days of going "cold turkey" during the daytime have all but broken my habit. And that, I can't help but think, is a good thing.

I promise I'll stop writing about this shit tomorrow and write about something more cheerful and/or interesting instead.

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1679: Countdown https://imnotdoctorwho.moegamer.net/2014/08/24/1679-countdown/ https://imnotdoctorwho.moegamer.net/2014/08/24/1679-countdown/#comments Sun, 24 Aug 2014 23:13:30 +0000 http://angryjedi.wordpress.com/?p=6677 Tomorrow is a bank holiday here in the UK — a public holiday to you Americans; I'm not entirely sure why we place so much emphasis on the "bank" part, aside from the fact that it means the banks are usually shut — and also my last day of "freedom" before I become a cog … Continue reading 1679: Countdown

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Tomorrow is a bank holiday here in the UK — a public holiday to you Americans; I'm not entirely sure why we place so much emphasis on the "bank" part, aside from the fact that it means the banks are usually shut — and also my last day of "freedom" before I become a cog in the corporate machine.

I've mentioned before that I'm actually quite looking forward to starting my new job. It's a daunting prospect, of course — it's a new place of work, new people to work alongside, a new role and a whole new industry to be a part of — but it's something that I'm eagerly anticipating, rather than dreading. Why? Well, partly because it's something new to do, and something that will help me feel like I'm leading a more "normal" existence — as pleasant as the freedom of working from home can be, it's a lonely existence that can become surprisingly stressful and trying after a while, particularly when you have no-one around you to bounce ideas off or just vent a bit of stress — and actually building a career rather than just constantly treading water.

The other reason is something that's become readily apparent since I stepped back from the games industry. In fact, it was already becoming apparent when I was still involved with it. And that "something" is the confrontation that seems to be at the heart of the various parts of the industry's interactions with one another on a daily basis.

Frankly I don't want to get into a discussion of what's been going on recently because it's all been done to death elsewhere, and it tends to lead to frayed tempers on all sides. If you're that curious, I'll point out that it started here, passed through here and will hopefully end here and leave you to make your own mind up, perhaps with some of your own research filling in the blanks. If you're shocked at what you read — if indeed you can be bothered to read all of it, since there's a whole lot there — then good, you should be; there are plenty of things under discussion that need examining without one side complaining about "social justice warriors" and the other complaining about "neckbeards". But unfortunately that's never going to happen because the games industry has a collective mental age of about 14 — and yes, I count all sides of the debacle in this group in this instance — and is thus unable to discuss anything reasonably or rationally without immediately jumping to the most extreme viewpoints possible.

I'm happy to be out of it, frankly. My new job may be in a somewhat more stereotypically "boring" sector — utilities — but I can pretty much guarantee that said "boringness" (and I use that term relative to the dynamism of the games industry) will bring with it a lovely atmosphere of calm in which people don't feel the need to aggressively state and restate their views on a daily basis; in which Internet hate mobs aren't dispatched to harass and belittle other people; in which I can just get on with my work, come home in the evening, switch off and just enjoy some video games.

Two more days to go then. Hopefully my posts towards the end of this week will continue with a positive outlook!

 

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1676: Cleaning Up https://imnotdoctorwho.moegamer.net/2014/08/21/1676-cleaning-up/ https://imnotdoctorwho.moegamer.net/2014/08/21/1676-cleaning-up/#comments Thu, 21 Aug 2014 20:55:31 +0000 http://angryjedi.wordpress.com/?p=6671 Following yesterday's post, I've been having a social media cleanup. This started with the unfollowing of about a hundred people last night — some of which I felt a bit guilty about, as I'd previously considered them friends; in other cases, they were former colleagues that I'd thought I might stay in touch with. That … Continue reading 1676: Cleaning Up

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Following yesterday's post, I've been having a social media cleanup. This started with the unfollowing of about a hundred people last night — some of which I felt a bit guilty about, as I'd previously considered them friends; in other cases, they were former colleagues that I'd thought I might stay in touch with. That already helped a great deal, but there was still some unwanted noise on my feed, largely through retweets and Twitter's irritating new habit of adding other people's favourites and random tweets from other people's followers to your timeline. Those people were swiftly blocked so hopefully I will never have to encounter them ever again.

All this may seem somewhat harsh, particularly for a platform as open and public as Twitter is. But some reflection has revealed to me that it's really the only way to handle it and stay sane. And it's not, in fact, all that harsh at all, really, when you compare it to real life: after all, we carefully cultivate our real-life friendship groups and, over time, tend to whittle them down to groups of people that we particularly like, enjoy spending time with and have something in common with. We — well, — don't try to be friends with people just because I feel that I "should" be friends with this person. That's high school stuff, trying to get "in" with the gang of cool kids; that way lies only madness, or at the very least a life where you're unwilling to be able to just be yourself with confidence.

And so Twitter is the same for me, now, particularly now I don't "need" it for industry networking and the like. My Following list has been whittled down to the people I actually enjoy interacting with — a healthy mix of game enthusiasts, game developers whom I have some sort of personal connection with (even if that's just having met them and enjoyed a chat with them), anime fans, and a few people I know in "real life". I'm no longer following people I feel "obliged" to follow — people who are often held up on a pedestal as being "important" to some cause or another — and I'm not following any celebrities. Insufferable arseholes who get retweeted into my feed are quickly blocked without mercy — no sense feeling guilty about it, since I probably wouldn't want to follow them anyway — and those who do nothing but indulge in lame hashtag games for hours on end are also swiftly removed from my following list, at least temporarily; permanently if I haven't actually spoken to them for a while.

It's kind of sad that we've got to the stage where this level of "friendship curation" is necessary, but it's a side-effect of the social media age and the fact that the Internet has brought us in touch with far more people than we'd ever be able to have met in reality. I'm pretty sure there's an "optimum" number of friends or acquaintances for a person to have, and over and above that level everything just starts contributing to an overall, growing amount of white noise — noise that occasionally becomes intolerable. I'm gradually — hopefully, anyway — finding a good balance that hopefully won't drive me mental, and which hopefully won't necessitate me abandoning the genuine friends I have managed to make via Twitter.

In the meantime, I'm trying my best to migrate a lot of gaming discussion over to the Squadron of Shame forums, which you can find here. While the Squadron of Shame was originally a group of people who came together on the 1up forums, I know I for one would be very happy to see some new blood over there, too — particularly if you are, like me, the sort of person who'd rather have a lengthy, wordy discussion about a favourite, underappreciated game than think that "lol" or "cool story bro" is in any way a valid contribution to a debate.

Hopefully I won't have to write about this sort of thing again for a while.

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1675: Two Negatives Make Even More Negatives https://imnotdoctorwho.moegamer.net/2014/08/20/1675-two-negatives-make-even-more-negatives/ https://imnotdoctorwho.moegamer.net/2014/08/20/1675-two-negatives-make-even-more-negatives/#comments Wed, 20 Aug 2014 22:11:55 +0000 http://angryjedi.wordpress.com/?p=6669 Today has been one of those days where I've been considering jacking Twitter in altogether. What was once a friendly, fun, enjoyable place to hang out — and a place where I've been able to make a lot of friends I otherwise would never have come into contact with — is rapidly becoming an echo … Continue reading 1675: Two Negatives Make Even More Negatives

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Today has been one of those days where I've been considering jacking Twitter in altogether. What was once a friendly, fun, enjoyable place to hang out — and a place where I've been able to make a lot of friends I otherwise would never have come into contact with — is rapidly becoming an echo chamber filled with people that I don't particularly want to associate with. It's becoming somewhere where I don't feel particularly welcome.

I shan't get into details as the latest spate of Twitter outrage is plastered all over the Internet and really doesn't need any more publicity, but I will say that, as usual, both sides of the argument in question are acting like complete tools. There's the aggressive, unpleasant, filthy undercurrent of the Internet supposedly harassing people for their beliefs and supposed transgressions, and on the other side, the people defending themselves and their friends often stoop to personal insults, hypocrisy and outright ranting. Anyone left in the middle, wanting to take a rational viewpoint on the whole thing, is left branded as an awful person regardless of how much sense they're actually speaking — if you don't stand on the side of the group that has painted themselves as the "good guys" then you're worthless human garbage, no better than those that are supposedly sending "death threats". (And don't even get me started on the semantics of how that term is liberally misapplied.)

At the core of this never-ending parade of outrage, argument and public shaming is a group of people who claim to believe in "social justice". Who wouldn't want to stand up for social justice, right? The trouble is that the term "social justice warrior" has picked up severely negative connotations owing to the behaviour of some of these people supposedly fighting on the side of equality, freedom, all that good stuff. Which is daft, when you think about it — as previously noted, who would say they were against social justice?

And yet the criticisms of many of these "social justice warriors" and the way they go about their business are often valid. They use aggression, harassment, sweeping generalisations, public shaming — many (though, it must be said, not all) of the tactics they are quick to condemn the seedy underbelly of the Internet for — to get what they want. Disagree with the way they do things and you're "tone policing". Disagree with some of things they are saying and you are a misogynist, sexist, transphobic, terrible person who should be hounded until the end of time until you apologise, and then hounded further when you are forced into an apology because it somehow wasn't good enough. The people involved make this group huge, influential — and quite often in possession of a really quite unpleasant mob mentality.

I'm utterly sick of it. I don't care. It sets me on edge. It makes me anxious. I'm nervous about even posting this in case one of these armchair activists gets hold of it and decides to twist my words into something that doesn't even resemble what I originally said — as happened to YouTube personality "TotalBiscuit" earlier today.

This surely isn't what these people want. This surely isn't a good way to go about raising awareness of social issues. Certain quarters of Twitter now scare me and make me feel like I can't talk about certain things for fear of reprisals — from the side that paints themselves as the forces of Good. I've done my best to ignore, unfollow and even block the people who are most unpleasant about all this, but it's still not the friendly, welcoming place to hang out that it once was. And that really, really sucks.

I've culled my Following list by a hundred people this evening. If that doesn't filter out this never-ending, anxiety-inducing noise, I'm setting my account to private. If that doesn't work, then it's time to say goodbye to Twitter — for good this time. I wouldn't be the first from among my group of friends to do so — for these exact reasons — and I probably won't be the last.

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1666: You're Never Finished https://imnotdoctorwho.moegamer.net/2014/08/11/1666-youre-never-finished/ https://imnotdoctorwho.moegamer.net/2014/08/11/1666-youre-never-finished/#comments Mon, 11 Aug 2014 12:57:54 +0000 http://angryjedi.wordpress.com/?p=6650 Occasionally, my mind gets into an almost comatose loop, and I find myself going round and round the same websites, over and over again. I hate the loop — and I'm growing to hate the websites and all that they stand for in 2014 — but still I do it compulsively, habitually, regularly. First I'll … Continue reading 1666: You're Never Finished

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Occasionally, my mind gets into an almost comatose loop, and I find myself going round and round the same websites, over and over again. I hate the loop — and I'm growing to hate the websites and all that they stand for in 2014 — but still I do it compulsively, habitually, regularly.

First I'll check Twitter. Then I'll check Facebook. Then I'll check Google+. Occasionally I'll poke my head in the sites for my Final Fantasy XIV guild or the Squadron of Shame, but more often than not, it's just those three sites. And there's rarely anything interesting to see on any of them — but still I feel compelled to do it, particularly if there's a little red number at the top of the page.

The same is true on my phone. I'll check it every few minutes, looking for little icons across the status bar and hoping that something interesting might have happened. But it rarely does, and still I do it.

I'm talking about "notifications", one of my least favourite developments in modern technology. Turns out I have the sort of brain that gets extremely uncomfortable if something is left "unfinished"; if a little red number is there, suggesting that there's something that requires your attention.

Trouble is, most notifications these days aren't necessary. On Google+, since the Squadron of Shame moved its base of operations to its own site, the only notifications I get are from people who gave a comment I left on a YouTube video six months ago a "+1", saying that they "liked" what I said without actually having to interact directly with me. On Facebook, where I rarely post any more, my only notifications come from replies to a comment thread I long since lost interest in. And Twitter's 2014 incarnation sees fit to notify you not only when someone replies to you, but also when they "favourite" or retweet something you posted — or, in comedically ridiculous levels of Inception-style madness, when someone retweets something you retweeted.

The provocation of this sort of compulsive behaviour is entirely deliberate, of course; these sites' use of notifications — and mobile app developers' use of notifications, too, for that matter — is designed to get you doing exactly what I'm doing, which is visiting the sites or booting up the apps several times a day just to see if the notifications are anything useful. They inevitably aren't, but there's always the hope.

Provoking this sort of behaviour can't be healthy. It doubtless plays havoc with people who already have more obsessive compulsive tendencies than I do, but just from a user experience perspective it's frustrating to never feel like you're "free" — there's always something out there demanding your attention. Look at me, that little red number says. I'm important.

It's because of all this that I find myself considering daily whether or not I should nuke my social media presence altogether and simply interact with people through more private channels — email, blog comments, chat messages, the Squad forum. Every day it gets more and more tempting to do so, so one of these days soon I might just do it — and this time for good. This isn't what I signed up for at the dawn of the social media revolution.

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1662: Moving Pictures https://imnotdoctorwho.moegamer.net/2014/08/08/1662-moving-pictures/ https://imnotdoctorwho.moegamer.net/2014/08/08/1662-moving-pictures/#respond Fri, 08 Aug 2014 02:16:54 +0000 http://angryjedi.wordpress.com/?p=6642 Call me a traditionalist, out of date, out of touch, whatever you like, but I'm really not a fan of the current obsession with video as the be-all and end-all of publishing things online. I have numerous feelings about this, not least of which is the fact that as a former member of the gaming press, it … Continue reading 1662: Moving Pictures

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Call me a traditionalist, out of date, out of touch, whatever you like, but I'm really not a fan of the current obsession with video as the be-all and end-all of publishing things online.

I have numerous feelings about this, not least of which is the fact that as a former member of the gaming press, it smarts to see my particular skillset — writing compelling words about my specialist subjects — being sidelined in favour of video, but as a consumer of online content, it also frustrates me immensely, too.

Put simply, I like to read. I prefer to read. If I see an interesting-sounding link on social media, I'll read it if it's text, but if it's video I will, nine times out of ten, not watch it. And this is true whether I'm sitting at my computer or browsing on phone or tablet — though it's particularly true when I'm browsing on a mobile device, since due to patchy network reception and exorbitant data charges, watching video on the go is often, to say the least, a somewhat subpar experience. Text is much more desirable in these circumstances. (This is to say nothing of live broadcasts, which are even less desirable than video on demand to me.)

There are types of content where it's simply easier to refer to text, too. Take game guides or tutorials in general, for example; while video can show you the things the creator is trying to teach you in context, it's difficult to refer back to specific points or cross-reference things, whereas this is a snap to do with text. Again, if I'm using a mobile device to browse this information, I much prefer having the information open in front of me to keep referring back to, rather than watching a video and having to take as much in as possible, perhaps over the course of several viewings. It just doesn't seem like a very efficient means of delivering information — particularly when that information is complicated.

This isn't to say video can't work, of course. Video is a great means of delivering educational content that you passively absorb rather than actively refer to while working on something. Crash Course on YouTube, which my friends Mark and Lynette introduced me to recently, is a good example of this.

And video is great for comedy, when said comedy has been written to be performed in the form of video. Glove and Boots is my current favourite example of this:

I just get a bit annoyed when people make sweeping declarations about video being "the future" of online content, as if those of us who still like to read words on a page rather than watch and listen are somehow irrelevant. Like so many other things, there are plenty of different tastes out there, and lots of different ways of doing things. Rather than only pursuing one to the exclusion of all others, let's accept that fact: continue to provide relevant, interesting content to all people and all tastes, not just the fashionable, young market who, at this point, are obsessed with video. My individual opinion may not matter all that much, but I'm pretty sure I'm not the only person out there who will close a tab without checking out an "awesome" link if the link turns out to be just another video.

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1646: Tongueface https://imnotdoctorwho.moegamer.net/2014/07/23/1646-tongueface/ https://imnotdoctorwho.moegamer.net/2014/07/23/1646-tongueface/#comments Wed, 23 Jul 2014 00:34:50 +0000 http://angryjedi.wordpress.com/?p=6608 I can't remember if I've blogged about this before or just pondered it on Twitter — and, writing this on my phone from bed, I can't easily check — but what the hell. Let's do this! I do not know what the tongueface smiley — a colon followed by a P — means. Or rather, … Continue reading 1646: Tongueface

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I can't remember if I've blogged about this before or just pondered it on Twitter — and, writing this on my phone from bed, I can't easily check — but what the hell. Let's do this!

I do not know what the tongueface smiley — a colon followed by a P — means. Or rather, I have the odd feeling that a significant number of other people in the world think it means something different to what I think it means.

To me, tongueface smiley represents someone sticking their tongue out, and that in turn is something that I've always considered to be a mild rude gesture — a childish, non-offensive and somewhat light-hearted alternative to flipping someone off. You'd perhaps use it as a response to someone gently mocking you, or revealing a piece of information that, while not earth-shattering or mortifyingly embarrassing, you'd still prefer wasn't public knowledge.

Here's an example of how I expect it to be used:

Phillipe: You're putting a shelf up? Can you even do that? I thought Andie wore the pants when it came to DIY.

Pete: :p

Or possibly:

W'khebica: Hey, everyone, did you know Amarysse fell off Titan Extreme on the first Geocrush?

Amarysse: :p

You see? Both situations where, were the conversation happening face to face, you might want to actually stick your tongue out, assuming you are seven years old.

However, I've noticed an increasing use of tongueface smiley as a form of punctuation — a la the use of "lol", which thankfully seems to be dying down a bit — and I honestly can't get my head around it, much how I couldn't get my head around how people could possibly be laughing out loud at the most seemingly mundane and stupid things.

I'm not against the use of smileys per se — I use them myself quite a lot as a means of making things like flippant comments abundantly obvious — but I remain confused by the current and widespread (arguable) overuse of tongueface smiley.

Perhaps I'm just too old to understand. :p

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1634: Pee Aitch Pee Bee Bee https://imnotdoctorwho.moegamer.net/2014/07/10/1634-pee-aitch-pee-bee-bee/ https://imnotdoctorwho.moegamer.net/2014/07/10/1634-pee-aitch-pee-bee-bee/#respond Thu, 10 Jul 2014 22:46:44 +0000 http://angryjedi.wordpress.com/?p=6583 Been digging around in the guts of PHPbb (or is it phpBB?) today to help get the Squadron of Shame's forum looking the way we want it to. And while there's still some work to do, things are coming together very nicely. I haven't really explored a self-hosted forum solution before — I've set up … Continue reading 1634: Pee Aitch Pee Bee Bee

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Been digging around in the guts of PHPbb (or is it phpBB?) today to help get the Squadron of Shame's forum looking the way we want it to. And while there's still some work to do, things are coming together very nicely.

I haven't really explored a self-hosted forum solution before — I've set up forums for various people in the past, but have always made use of pre-made free services, since that was all we needed to fit our needs at the time. In the case of the Squadron of Shame, we're trying to make this place our permanent home on the Interwebs, since we've been flitting around from place to place every so often ever since the 1up forums imploded.

Mostly, I've been impressed with phpBB's (let's go with that spelling for the sake of argument) flexibility and customisability. There are a whole lot of options you can tweak, and in doing so you can make the forum function in plenty of different ways — you can adjust the way users can interact with it, assign various levels of permissions to users, allow or disallow various board features and extend the functionality with plugins and mods.

The only real downside to it all, so far as I can make out, is that installing the aforementioned plugins and mods looks like a bit of a pain in the arse, eschewing a handy-dandy automated install process a la off-the-peg CMS systems such as WordPress and instead in most cases demanding that you edit multiple HTML, CSS and script files, uploading new files to the server and generally doing a whole lot of things manually.

It's been relatively minor issue so far, though, since most of the things I've wanted to do with the board have so far been covered by phpBB's comprehensive administration panel — including uploading attachments such as images, which is something that appeared to be significantly more difficult to include in previous incarnations of phpBB (we're using version 3).

It's been interesting, though, since, as I said above, it's not something I've really poked around in before. I've been learning a lot about what phpBB is capable of, and how it provides a flexible solution for building an online community with relatively minimal fuss. Of course, I haven't been getting involved on the hardcore coding and styling side of things — I'm leaving that up to my friend Mark, fellow founding member of the Squad and someone who does this sort of thing for a living — but I have been doing things that I'm able to easily resolve through a bit of tinkering in the admin panel. (I'm less likely to break things that way, too; past experience with manually fiddling around with templates and CSS files has taught me that I'm good at breaking things.)

Plus there's always the possibility that this sort of knowledge might prove useful in future job hunts. You never know. And it's not as if I have anything better to do right now, is it?

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1631: GO GAMERS https://imnotdoctorwho.moegamer.net/2014/07/07/1631-go-gamers/ https://imnotdoctorwho.moegamer.net/2014/07/07/1631-go-gamers/#comments Mon, 07 Jul 2014 23:40:22 +0000 http://angryjedi.wordpress.com/?p=6577 The Squadron of Shame forums are coming along nicely — they're pretty much ready for the public to show up and start posting in now, so if you're at all interested in computer and video games and find that places like NeoGAF and its ilk aren't quite fitting your needs — in other words, you … Continue reading 1631: GO GAMERS

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The Squadron of Shame forums are coming along nicely — they're pretty much ready for the public to show up and start posting in now, so if you're at all interested in computer and video games and find that places like NeoGAF and its ilk aren't quite fitting your needs — in other words, you like to use paragraphs and write posts that include more than ten words at a time — then do feel free to come on over, sign up and start mingling with the rest of the community, who are slowly trickling over.

Forums are the spiritual home of the Squad, since it's where we, as a group, first came together. But they're also one of the most long-standing parts of the Internet — one aspect of the ever-changing digital world that has actually managed to remain reasonably constant over the course of the last 15-20 years or so.

I recall my first experience with forums fairly vividly. Our first Internet service provider was CompuServe, one of several providers that, at least initially, didn't offer "true" Internet access, instead opting to provide its users with a gated set of online services exclusively for subscribers. (Full Internet access eventually came later, initially in the form of the ability to send email messages to Internet addresses instead of just CompuServe IDs, and later full-on Web access.) As part of this "gated community", CompuServe offered a swathe of forums on a whole host of specialist subjects. Unsurprisingly, I quickly found an online home in the GAMERS forum — you clicked the "GO" button and typed "GAMERS" to get there — and had my first experience of mingling with the online community.

The term "online community" these days has a certain number of negative connotations, due in part to the perpetuation of the narrative that the majority of people who post things online are somehow "toxic", and the fact that indeed, some people who post things online are somehow "toxic". But back in its early days, it was a different matter. "Flaming" and "trolling" were established terms, but they tended to be seen fairly rarely. There were extensive glossaries of the then-new emoticons and acronyms that started to creep into everyday usage, and new terms like "netiquette" were coined to describe how you should interact with other people online.

I honestly can't remember a whole lot about the sort of things I posted and discussed on the Gamers' Forum on CompuServe, but I do remember one thing vividly: I was into Wolfenstein 3-D at the time, and had been experimenting with a variety of mod tools for it, at least partly because I'd been helping a local shareware dealer write his catalogues that included a selection of Wolfenstein add-ons and editors.

Anyway, yes; I was into Wolfenstein 3-D and had spent quite some time working on a selection of new levels — ten of them, in fact. I uploaded them to the Gamers' Forum's download area for others to have a go at, but didn't think anything more of it and certainly wasn't expecting any feedback or anything.

Imagine my surprise, then, when I was contacted by a gentleman named Carlton, who claimed to represent Apogee, the publisher of Wolfenstein, and also claimed to be interested in including my levels in an official expansion pack for the game. I'd be paid, he promised, and appropriately credited.

Frankly, I was at a loss as to what to do at this stage, but after some deliberation and discussion I took a chance and got in touch with Carlton, who took my contact details and promised to be in touch in short order.

Not a lot happened for a while, but then one day a package showed up. Inside it was a cheque for $200 and three floppy disks — one containing a full, registered version of Wolfenstein 3-D, and two containing the official expansion pack, the Super Upgrades pack. I installed the disks, browsed through the directory containing the game — and sure enough, there were my levels, credited to me. I was a professional game designer.

And all because of a forum. Pretty neat, huh?

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1620: Community Matters https://imnotdoctorwho.moegamer.net/2014/06/26/1620-community-matters/ https://imnotdoctorwho.moegamer.net/2014/06/26/1620-community-matters/#comments Thu, 26 Jun 2014 23:19:31 +0000 http://angryjedi.wordpress.com/?p=6553 The Squadron of Shame, the "gaming book club" that was born on the 1up Radio message boards and has subsequently lived in several places across the Internet, has moved house again. We now have our own forum here — though if Squad co-founder "Beige" gets things sorted, we'll have either that forum or a variation … Continue reading 1620: Community Matters

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The Squadron of Shame, the "gaming book club" that was born on the 1up Radio message boards and has subsequently lived in several places across the Internet, has moved house again. We now have our own forum here — though if Squad co-founder "Beige" gets things sorted, we'll have either that forum or a variation thereof on our own domain before long, which will be nice.

Forums aren't all that fashionable these days, though they are still used somewhat, particularly for communities relating to specific software companies or even individual games. I can't say I've used one for a very long time indeed now, but having gotten back into the swing of posting on one thanks to the new Squadron of Shame boards, I can honestly say I've missed them.

The reason? They're completely different to the way modern social media works. While you may think that social media would be the ideal place to begin discussions and have in-depth conversations, in actuality modern social media is not at all well-suited for this task. Whereas many forums have long-life conversational threads that stick around for months or even years, the very nature of social media means that posts are transient — they're there one moment, gone the next, replaced by a cat picture, some vapid meme or One Of Those Clickbait Headlines That Makes Poor Use Of Headline Case And You Just Won't Believe. And while certain social media posts can attract a long string of comments and stick around for a while due to consistent interest — the reason why Facebook steadfastly refuses to organise posts in chronological order is because of this, if you were wondering — they'll still fall away far quicker than an equivalent topic on a forum.

This is fine for the sort of vapid nonsense that people post on Facebook and Twitter on a daily basis, but less ideal for more long-form discussion on more specific topics — such as the sort of thing we like to stroke our collective chins over at the Squadron of Shame. Now I know that many existing, well-established forums in 2014 — long-standing gaming forum NeoGAF is a good example — have proportions of the community that do not like seeing "walls of text" (even when they use paragraphs and punctuation and everything), but the fact is that forums are ideally suited to long-form discussion and thoughtful discourse. They're not instant messages, they're not time-sensitive, they're not places to post "fire and forget" comments that you never look at the responses to — they're places for asynchronous communication between people of similar interests, and an excellent means of having far more detailed discussions than is possible on social media in its current form.

Social media is crowded. Social media is noisy. Social media is like stumbling into the middle of a party, slightly drunk, and shouting whatever you feel like and hoping someone hears it. And, sometimes, that's fine, and can lead to beautiful interactions, friendships and even relationships. (I'm sitting in this house with the person I own it with because of Twitter.)

But a forum is like getting together a group of people with common interests — depending on the number of participants, it can be like a book club, a seminar or a large-scale gathering — and having a civilised, peaceful, thoughtful discussion on a particular topic. (Usually, anyway. This isn't to say forums are drama-free, but there's a lot less of the attention-seeking passive-aggression that's often seen on social media for the most part in my experience.)

As I said above, I'm not sure whether the Squadron of Shame will be staying on that free forum software for now or whether we'll be moving to our own site. But either way, the shift — or should I say shift back, since that's where the group was born — to a forum-based means of discussion has so far proven popular, and I think it will be good for the group in the long term.

If you're interested in joining us to talk about underappreciated and overlooked games, both new and old, drop by our new home and say hello.

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1602: Search Terms https://imnotdoctorwho.moegamer.net/2014/06/08/1602-search-terms/ https://imnotdoctorwho.moegamer.net/2014/06/08/1602-search-terms/#respond Sun, 08 Jun 2014 19:50:52 +0000 http://angryjedi.wordpress.com/?p=6511 It's been a long time since I pored over my blog's stats — largely because I don't particularly care about them, since I'm writing more for myself than anyone else — but it's occasionally interesting to take a peek at the search terms that show how people have arrived at this 'ere site. For the … Continue reading 1602: Search Terms

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It's been a long time since I pored over my blog's stats — largely because I don't particularly care about them, since I'm writing more for myself than anyone else — but it's occasionally interesting to take a peek at the search terms that show how people have arrived at this 'ere site.

For the longest time, my blog's most popular post was this one, which features animated GIFs of stickmen doing various offensive things to one another. People would show up at my blog through search terms like "stickman sex gif" and the like — why on Earth were so many people searching for this sort of thing when there is far better porn available on the Internet? — and this, consequently, led to that post being consistently popular. Alongside that, some things I wrote ages ago about classic PC games Divine Divinity and No-One Lives Forever proved consistently popular, as did my guide on how to play Kairosoft's mobile game Pocket Academy.

It's only been fairly recently that those consistently popular posts have finally fallen off my top search terms — although, looking today, Pocket Academy is still there. Instead, we have a few newcomers.

First up was this post, in which I bemoaned the repetitiveness and utter stupidity of "[brand] sponsors [programme] on [channel]" bumpers on commercial TV channels — specifically, the infuriatingly asinine "Alpen Sponsors Characters on Dave" campaign, which features a middle-aged, bearded man speaking with a funny accent and saying painfully unfunny lines clearly written by a bored advertising executive who was apparently once told by someone that they were "really funny" more to shut them up than anything else. Since said advertising campaign is still running on Dave, it seems there's a certain degree of interest in this campaign — search terms include people asking who the guy is (I have no idea) and, so far as I can make out, why the fuck it exists.

It seems I've become a source of information on certain types of games and types of entertainment, too. Someone arrived today looking for a map of the Endless Road dungeon in Demon Gaze (while I am playing Demon Gaze right now, you won't find any maps here, sorry), while another person wanted to find out which of the in-game races had the most HP. (I have no idea there either.)

Alongside that, there are just plain bizarre pairings of search terms, the oddest of which is kiss x sis and doctor who, an unholy fusion of a somewhat ecchi anime and the classic, resurrected BBC sci-fi series from which this blog takes its name, but which I do not.

Then there's the person asking "is bovril good for you" — I have no idea, sorry, though with how salty it tastes, I doubt it — and "waiting for the phone to ring" which, I assume, led them to this post, or possibly this one.

It paints an interesting picture of the people I am somehow attracting to this site — or at least, the type of people that Google feels is appropriate to send over here. Everyone is welcome, one and all; I can't promise you'll find what you're looking for, but hopefully you'll stumble across something fun in the meantime.

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1548: Sell-Out https://imnotdoctorwho.moegamer.net/2014/04/15/1548-sell-out/ https://imnotdoctorwho.moegamer.net/2014/04/15/1548-sell-out/#comments Tue, 15 Apr 2014 20:22:24 +0000 http://angryjedi.wordpress.com/?p=6390 This is probably going to sound like a terribly "inside baseball" post, but I feel the need to vent a little, so apologies in advance. I am absolutely sick of the lack of respect given to my profession — games critic, games journalist, person who writes about games, whatever you want to call it — and I am … Continue reading 1548: Sell-Out

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This is probably going to sound like a terribly "inside baseball" post, but I feel the need to vent a little, so apologies in advance.

I am absolutely sick of the lack of respect given to my profession — games critic, games journalist, person who writes about games, whatever you want to call it — and I am likewise sick of the daily drama that accompanies it, particularly on the UK/European side of things. It's getting extremely tiresome to put up with the daily snark, outrage and condemnation of this, that or the other, and I really can't help feeling that ultimately all it does is distract from the reasons most of us got into this business in the first place: loving games.

Whether it's someone using the infuriating scare quotes around the job title "journalist" (as in "so-called games 'journalists'"), the regular (and, to my knowledge, usually unjustified) accusations of bribery, corruption and otherwise unethical behaviour or the current favourite of the social justice crowd, complaining whenever a white man writes something, you sometimes have to wonder why people put up with this shit. And indeed some don't. And I can't say I blame them.

I've been quite fortunate throughout my career in that there's only been one real occasion where I became a little uncomfortable as a result of the behaviour of a reader or community member. That was back on GamePro, when the GamePro Facebook page was frequented by a rather strange individual who didn't believe in debit cards and had some peculiar political ideas. He was harmless for the most part, until I posted a piece about an interesting-sounding game developed by a university that promised to explore matters of sexuality and gender. He exploded in a fit of rage; forced to confront things that clearly didn't fit in with his rather narrow-minded view of the world, he became extremely aggressive and unpleasant, and for the first time I felt a little afraid of the Internet. (The second time I was afraid of the Internet has been well-documented on these pages, but that was nothing to do with work.)

The latest incident in Games Industry Drama involved a recent press event for Ubisoft's upcoming game Watch Dogs in which attendees were reportedly given a free Nexus 7 — a decent Android tablet. Predictably, this quickly descended into people condemning the people who had accepted them and people arguing about "ethics", while at the same time NeoGAF was doing its usual thing of whingeing about how game journalists are all paid off and how no-one writes "objective" reviews. (Hahaha.)

It is exhausting to have to process all this sort of thing on a daily basis. I write about games for one reason and one reason only. (Well, two if you count the paycheque.) I write about games because I love writing about games. No other reason. I'm not trying to change the world. I'm not trying to make people rise up and fight against oppressive powers. I'm not trying to make people confront things they're uncomfortable with. And perhaps I should be doing those things. But I'm not. The reason I write about games is because I love writing about games, and because I love games.

When I come across a brilliant game I love that few people are talking about, the first thing I think about is how I might be able to write about it in a way that gets my passion and enthusiasm across. These are experiences I want to share with people; experiences I want other people to be able to have. And if just one person reads something I've written and thinks "hmm, that sounds interesting; maybe I'll check it out!" then I'm happy.

But if just one person rolls up and calls me a sellout or calls my integrity into question, that sucks. Fortunately I haven't had to deal with that particular issue in my career, but seeing it constantly going on all around me on a seemingly daily basis is just exhausting. Sometimes I wish everyone would just shut the fuck up and just enjoy themselves for once.

And I realise that by writing this I'm simply contributing to the noise. But it needed to get out of my brain and on to the page. And now I'm done. I'm off to go and play either Final Fantasy XIV or Demon Gaze and not look at social media for the rest of the day.

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1545: Changing Communication https://imnotdoctorwho.moegamer.net/2014/04/12/1545-changing-communication/ https://imnotdoctorwho.moegamer.net/2014/04/12/1545-changing-communication/#comments Sat, 12 Apr 2014 23:39:42 +0000 http://angryjedi.wordpress.com/?p=6384 I'm trying to make a conscious effort to tone down the effect the Internet has had on the way I communicate over time. This may sound like a peculiar thing to say, given that the majority of the communication I engage in on a daily basis is via the Internet, but just recently a number … Continue reading 1545: Changing Communication

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I'm trying to make a conscious effort to tone down the effect the Internet has had on the way I communicate over time. This may sound like a peculiar thing to say, given that the majority of the communication I engage in on a daily basis is via the Internet, but just recently a number of things have really started to bug me about the way people talk to one another online, and I simply want to make sure that I'm not a part of it and thus, perhaps, inadvertently annoying someone else.

I think the chief thing I want to make sure I avoid is excessive hyperbole. Most people who use social media have been guilty of this at some point — posting a link to a mildly amusing cat video and declaring "Shut the Internet down. We're done." or "This is the best thing ever!" or "There are no words." or… I could go on, but I won't. You get the idea.

Declaring things "the best thing ever" or along those lines is excessive hyperbole. It devalues that phrase "the best thing ever" if everything is the best thing ever, and the other examples are just putting undue pressure on something that was probably designed to be a throwaway joke to perform and be somehow amazing.

Particularly gross examples of excessive hyperbole come in the form of headlines from sites like Buzzfeed, Upworthy and their numerous imitators. Inevitably conversational in tone but capitalised excessively So They Look Like This And You Won't Believe What Happened Next, these headlines, on an almost hourly basis, promise laughter until you evacuate your bowels, crying until your eyes shrivel up and stories so heartwarming you'll cook yourself from the inside. And they're rarely anything special; at best, they're sob stories deliberately designed to emotionally manipulate the reader; at worst, they're pointless nonsense deliberately designed in an attempt to make them "go viral".

Excessive hyperbole can spill over into discourse, too, and it frequently does. I've lost count of the number of times things have been described as "toxic" over the last year or two, when in fact this is, in many cases, an exaggeration. (Well, of course it is; if it was literally toxic then it would kill anyone involved.) And once you jump onto your high horse and brand something as "toxic" there's really nowhere to go from there; the people who disagree will disagree forcefully because you were forceful in the first place, while the people who agree will look like wet lettuces if they decide to come in with a "Well, I wouldn't say toxic, but…". Thus online discourse frequently descends into who can be the most hyperbolic the loudest or the most often, and the quality of discussion suffers enormously as a result.

Last time I wrote about this sort of thing I attracted commenters accusing me of something called "tone policing", which is where you distract attention away from the core argument that someone is trying to make by focusing on the way they are making it rather than the content. And that, perhaps, is something that people including myself do do, but if it's becoming an issue then perhaps the people who are getting "tone policed" should consider the way they are making those arguments in the first place. With less hyperbole, less use of strong, emotive language such as "toxic" and more in the way of constructive, descriptive comments, we can all get to know the way we feel about things a lot more easily, and we can move forward in debates and discussions.

As it stands, however, the second someone jumps onto their high horse with a disproportionately passionate reaction to something that is, in many cases, very simple, I simply cannot take them seriously. And I doubt that's the effect they want to have with their arguments.

I certainly don't. Which is why I'm making an effort to tone down my own hyperbole and try to speak like a normal human being when communicating on the Internet as much as possible. With a text-based medium of communication like the Internet, you have a moment to pause before you respond to or broadcast something to look back on what you've written, reflect and decide whether that's really what you wanted to say. Things said in the heat of the moment are often regretted with hindsight; those regrets can be easily avoided with a little less hastiness and a little more consideration, both for yourself and for others.

This was a Public Service Announcement on behalf of the National Hyperbole Authority, the best thing to happen to language in three thousand years.

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1541: Reclaiming the Inbox https://imnotdoctorwho.moegamer.net/2014/04/08/1541-reclaiming-the-inbox/ https://imnotdoctorwho.moegamer.net/2014/04/08/1541-reclaiming-the-inbox/#comments Tue, 08 Apr 2014 22:44:11 +0000 http://angryjedi.wordpress.com/?p=6375 Oh my goodness, email. What a massive pain in the arse you are. And yet you shouldn't be; you should be a convenient, quick means of asynchronous communication, and instead you're a cluttered, nigh-useless mess. At least my personal account is. So I'm trying to do something about it. When unnecessary mailing list entries that I … Continue reading 1541: Reclaiming the Inbox

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Oh my goodness, email. What a massive pain in the arse you are. And yet you shouldn't be; you should be a convenient, quick means of asynchronous communication, and instead you're a cluttered, nigh-useless mess.

At least my personal account is. So I'm trying to do something about it. When unnecessary mailing list entries that I never read show up, I unsubscribe with due haste. When my inbox starts to fill up with useless crap, I highlight it all and archive it — if I haven't read it immediately, it almost certainly isn't important to go back to in a few days' time.

With a little coercion, I'm confident that I can start getting my inbox back under control. The trouble I'm having is largely due to the period of time where my personal email was also my professional email — while I was working on GamePro I didn't have my own address — and consequently got signed up to about a bajillion PR lists. Subsequently, when I worked for Inside Network, I then got signed up for a bajillion more PR lists for mobile games and apps — and there are a fuckload more mobile games and apps released every week than there are on computers and consoles. (And approximately 2 or 3 at most worth caring about, if that.)

The reason I'm doing this is because I actually want to start using email again. When I think back to the early days of having an email address, receiving new messages was exciting. Spam was rare, and it always felt like an "event" to see Outlook Express pop up its progress bar and indicate that yes, messages were incoming via the magic of dial-up Internet. (Random, no-longer-existent free ISPs for the win. I was a "Hot Toast" man, myself.) This was because it was an event to receive a message — someone had taken the time to actually write to you.

These days, the former function of email is largely covered by social media — to a point, anyway. But it's not quite the same, particularly with how much both Facebook and Twitter have wandered off from their original incarnations when they were first introduced. Facebook these days — even with my recently pruned feed — is nothing but links with people going "OMG SO AMAZING" or some other such hyperbole, while Twitter is inherently limited thanks to its character counts, and is becoming increasingly intolerable anyway thanks to the increasing regularity with which the social justice crowd continue to peddle their opinions and refuse to listen to anyone else.

Then there's longer-form writing such as this blog, but that's a broadcast rather than a personal message. Sure, I could write private password-protected posts and send them to individuals or small groups of people, but if I'm going to do that, I may as well just send them an email in the first place. It feels impersonal.

Which leaves email, as one of the most long-standing means of digital communication out there, as arguably the most practical means of actually getting in touch with other people — so long as you take control of it, that is. Going forward, my "good intention" is to try and use email a lot more than I have done in the past, perhaps to keep in touch with people I don't speak to enough on a daily basis or even to get to know people I want to know a bit better… a bit better.

This is a bold plan, I know, and I wonder if it will prove to be a fruitless endeavour if everyone else has the same saturated inbox problem as me, but it's worth a try. Email is a brilliantly simple but amazing technology that brings people closer together, and it's wasted by most of us on a daily basis as we take it for granted. So I'm going to try and stop doing that. Maybe. We'll see.

No you can't have my email address. Unless you ask really nicely.

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1511: Read This Post and I'll Give You £1,000 https://imnotdoctorwho.moegamer.net/2014/03/10/1511-read-this-post-and-ill-give-you-1000/ https://imnotdoctorwho.moegamer.net/2014/03/10/1511-read-this-post-and-ill-give-you-1000/#respond Mon, 10 Mar 2014 00:28:23 +0000 http://angryjedi.wordpress.com/?p=6308 No I won't. Because… come on, fucking seriously? Do you really need me to explain why that is never, ever going to happen? Apparently so, because last night's #AskHannaForCash travesty on Twitter proved beyond the shadow of a doubt that social media is turning people into dribbling idiots. For those not on Twitter, or who somehow missed this debacle … Continue reading 1511: Read This Post and I'll Give You £1,000

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No I won't. Because… come on, fucking seriously? Do you really need me to explain why that is never, ever going to happen?

Apparently so, because last night's #AskHannaForCash travesty on Twitter proved beyond the shadow of a doubt that social media is turning people into dribbling idiots.

For those not on Twitter, or who somehow missed this debacle while it was unfolding, here's the gist.

Twitter user @princessthot posted that she was, for some reason, pissed off with her father, and promptly posted a screenshot that she claimed was his his PayPal account, which supposedly contained in excess of $23 million. She then offered to send money to anyone who retweeted her message or helped spread the word — an offer which would appear to be backed up by a number of people (who, it later transpired, were her followers) who offered messages of varying amounts of exuberance claiming that yes, she "really was" sending out money to anyone who asked for it.

Uh-huh. Sure.
Uh-huh. Sure.

The moment I saw this, I knew it stank. For one of just so many things wrong with this whole situation, who the hell keeps $23 million in a PayPal account — an unverified one, no less?

And yet, very few people — including, I was disappointed to see, some people I follow — seemed to think this was worth questioning, instead engaging with the situation on the grounds that it "couldn't do any harm" or that it was "worth a try". One person I follow said that they were "pretending it was real but staying out of it, because [they] want to think humans are awesome instead of terrible."

Via the Daily Dot, here's just how easy it is to fake a PayPal balance, incidentally:

Uh-huh. Okay. Still believe it? Still want to believe humans are awesome?

Humans are awesome, is the thing — just this week, two separate crowdfunding efforts paid for a little girl's headstone and an indie game critic's cancer treatment. But humans are also terrible, and social media is, regrettably, the natural habitat for some of the worst examples of everyday (i.e. not psychotic dictators or outright psychopaths) scumbags on the planet.

Anyone who's used Facebook at all in the last few years will know that there's an epidemic of blindly resharing things without checking to see whether they stand up to scrutiny. If something uses enough exclamation marks and capital letters, many more gullible users are convinced of its urgency and authenticity, and go on to spread it to their social network — and from there, the more gullible users from among their group of friends then spread it further and further and further.

#AskHannaForCash wasn't as obviously harmful as claiming that Red Bull gives you brain tumours or that a non-existent breed of snake is going to freeze your blood (and, aside: please direct anyone who shares shit like that on your Facebook news feed to those two links and indeed the rest of Snopes at every opportunity). But it's still harmful in its own way; the person behind the Twitter account, whoever he or she is, was purely seeking attention and validation through retweets and favourites — attach a number to anything and it is seen as social currency by some people, particularly those in their teens — and now, unsurprisingly, having revealed that the whole thing was a hoax (sorry, "social experiment" — the usual getout clause) they have come in for a torrent of abuse. That can't be good for their mental wellbeing — something which I'd assume is already in something of a fragile state if they felt the need to pull such an elaborate ruse on the less discerning members of the social media sphere.

You my call it cynicism, but the attitude that "if it looks too good to be true, it probably is" will serve you well in the long term. Would you respond to an anonymous email claiming that you could come into possession of a huge amount of money just by providing some simple details? No — at least I hope not. Would you respond to a suspicious-looking Craigslist ad offering you a vast amount of cash for something simple? I imagine not. Would you let a random stranger into your house just because they promised to give you something amazing? I really hope you wouldn't. So don't do it on social media.

And come on. Do you really think an obviously bitter and twisted teenager "getting back" at their father by doling out their cash to random strangers is an example of humanity at its finest? Would you really trust that cash? Would you really trust that the details you'd have to hand over to obtain that cash wouldn't find themselves into inappropriate hands?

If you would, then your Internet license is hereby revoked. Go and read a fucking book instead; it'll be safer for everyone involved, including yourself.

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1507: Why I Went Back, and The Fear https://imnotdoctorwho.moegamer.net/2014/03/05/1507-why-i-went-back-and-the-fear/ https://imnotdoctorwho.moegamer.net/2014/03/05/1507-why-i-went-back-and-the-fear/#comments Wed, 05 Mar 2014 22:50:08 +0000 http://angryjedi.wordpress.com/?p=6298 I was going to write about something else today, but after Mr Russ Pitts kindly linked to a piece I wrote this time last year in an excellent article regarding online abuse and trolling, I felt I should probably elaborate on some things that have happened since then. Firstly, despite what I said in that piece, … Continue reading 1507: Why I Went Back, and The Fear

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I was going to write about something else today, but after Mr Russ Pitts kindly linked to a piece I wrote this time last year in an excellent article regarding online abuse and trolling, I felt I should probably elaborate on some things that have happened since then.

Firstly, despite what I said in that piece, it transpires that I did eventually go back to Twitter. Why? Because, to be frank, I was lonely; I have a lot of friends on that social network, and it was difficult to stay in touch with them via other means. It's also a particularly convenient means of reaching out to people for my current profession.

So I went back. However, I did so under a new username and a new email address — and being much more mindful of what I shared in my 140-character bio.

This is in itself kind of silly, really; I have to effectively "silence" an aspect of my personality based on my previous experience, and cannot be fully open about the things I enjoy or love, because it might attract organised bile and vitriol not just towards me, but towards people close to me, too. Thankfully, on the few occasions I have happened to mention ponies recently, things have passed without incident — I suspect the charmers at the "GNAA" have moved on to new victims by now.

Thinking of all this brings up an important consideration that I don't believe a lot of Internet commenters stop to think about before spraying vitriol over an article they disagree with: the fact that the words you read on the Internet are, for the most part, written by an actual person with a brain, a heart, a soul and, you know, feelings. People disagreeing over various things is a fact of life — the world would be a boring place if everyone felt the same way about everything, as The Lego Movie suggested in a somewhat hamfisted way — but it's the way you go about those disagreements that is important to consider, because arguing your case in the wrong way — or wilfully misreading or misunderstanding something someone has said — can have a severe impact on their mental health.

I've been fairly open on this blog about my own self-esteem issues and occasional feelings of "imposter syndrome" — the feeling that one day, you might be "found out" and have everything taken away from you. I consider myself hugely lucky to have the job I have, working alongside people I have respected enormously for many years — since childhood in at least one case. There are days when I feel like I'm even quite good at what I do — but there are also days when I seriously consider throwing in the towel and going to do something "invisible" with the rest of the drones in the daily workforce.

The difference between those two types of day can often be just a single comment. Just one, regardless of how many otherwise positive or supportive comments you might have that day — one single, unpleasant, negative or abusive comment can completely ruin the day of someone like me.

I'm not saying all games journalists are like me — though from some conversation during the establishment of TakeThis.org, which Russ mentioned in his post, mental health issues of various descriptions are alarmingly widespread in our profession — but it's surely just basic human decency to not, in effect, walk up to someone and start hurling abuse at them. And yet it happens. And not just from inconsiderate gamers angry about the score you gave Titanfall, either; sometimes even people who claim to be fighting for worthy causes can be needlessly aggressive, confrontational or even abusive, too. It's a plague across the whole Internet.

This leads to what I call The Fear, which in turn leads to what Russ talks about in his post: the assumption that "do not engage" is the only way to deal with bullying, abuse or even just plain unreasonable comments. There are days when I write things and I'm genuinely afraid to look at the comment section — it's an irrational fear, I know, but it's what this age of anonymous abuse has wrought.

And what a ridiculous situation that is, when you think about it. People who write for a living — many of whom are considerably more talented than I am — are subject to The Fear on a daily basis. You never can tell what it is that's going to attract the next batch of abuse, or death threats, or defamation, or simple spitefulness. It's a horrible feeling.

And yet we still stick around, for the most part. Why? Because even amid all this, we love what we do, and we love engaging with those people who like to have a reasonable discussion about things without necessarily agreeing on everything — those people who, if we're honest, make up the majority of our feedback. Sometimes we even become friends with those people.

But as I say, it only takes one nasty comment to undo all the good those people do for us. Just one.

Wouldn't it be nice if we could live in a world where we could just love what we do without having to worry about The Fear ever again?

One day, perhaps. But there's a long road ahead before we get there.

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1494: Another Pledge for Positivity https://imnotdoctorwho.moegamer.net/2014/02/20/1494-another-pledge-for-positivity/ https://imnotdoctorwho.moegamer.net/2014/02/20/1494-another-pledge-for-positivity/#comments Thu, 20 Feb 2014 23:28:45 +0000 http://angryjedi.wordpress.com/?p=6271 Earlier today, my friend (and former copy editor) Keri posted this Pledge for Positivity. And it's something I applaud; there is too much negativity around right now, for a variety of reasons. Things being taken out of context and branded as offensive; groups of fans berating each other for the most ridiculous of reasons; those … Continue reading 1494: Another Pledge for Positivity

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Earlier today, my friend (and former copy editor) Keri posted this Pledge for Positivity. And it's something I applaud; there is too much negativity around right now, for a variety of reasons. Things being taken out of context and branded as offensive; groups of fans berating each other for the most ridiculous of reasons; those who enjoy niche interest entertainment branded with less than complimentary names; those who enjoy mainstream entertainment branded with less than complimentary names.

I'm not going to say "this has to stop" because that causes people with a stick up their arse to start bleating about "tone policing". Instead, I'm going to try and follow Keri's example and remain focused on the positive things in life: the things I enjoy, the things I feel passionately about, the things I want to share with people. Things I don't like? Fuck 'em; I've got better things to do with my time than waste on discussing things I have no interest in or attempting to have rational debates with people who have no interest whatsoever in being rational. Such is the way of the Internet.

As it happens, making such a pledge for positivity isn't all that far removed from what I generally try and do day in, day out on the Internet anyway. I steer well clear of whatever issue-du-jour people are angry about on Twitter today, and instead focus on talking with the people who share similar interests, but not necessarily identical tastes. Enjoyable discussions inevitably result; just the other day I had a lengthy discussion with someone who didn't like Final Fantasy XIII as much as I did, in which we remained rational, civil and articulate throughout. Neither of us changed the other's mind, but that's not what it was about — we both came away from the interaction feeling like we'd learned a little about the other's position. And that is a far more valuable result of communication than coming away understanding that, say, someone is angry but not really knowing what they want you to do about it.

As such, you can expect the things I talk about to continue much in the same mould as they have been previously — positively. On here, I'll continue to talk about things I am enjoying and having fun with, or things that I am excited about. In my professional capacity, I tend to concentrate on things that are interesting or noteworthy rather than deliberately controversial — the most controversial thing I wrote recently was a positive piece noting that Final Fantasy XIII perhaps wasn't all that bad and people should maybe give it another chance (note: NOT "anyone who doesn't like Final Fantasy XIII is a douchebag who should probably be killed" or something similar) — and I'd much rather write something praising the interesting things that have been done well than tearing something a new arsehole for one reason or another.

Of course, the latter part sometimes comes with the territory — some stuff is genuinely simply unmitigated crap, though it's significantly less likely to come across something with absolutely no redeeming features whatsoever today than it once way — but even then I tend to try and look for the positive where I can. Take my review of Time and Eternity, a game that was reviled by most of the games press, but which I had a good time with despite its flaws. Rather than focusing on its flawed aspects, I chose instead to concentrate on what I did like about it, and as a result produced a review that I'm still pretty pleased with today.

Why am I talking about this? Well, aside from Keri's post, I was also pointed in the direction of this excellent article about the upcoming Senran Kagura Burst for 3DS — a game branded "damaging to the industry" by people who haven't played it. The Tiny Cartridge post was something I found particularly admirable and all too rare in the modern business — it was someone returning to an issue and proving willing to educate themselves, and being pleasantly surprised in the process. In this case, it was taking another look at Senran Kagura Burst and discovering that no, it's not just about boobs and fanservice; it's actually about some well-defined characters with realistic, human flaws — something which I've argued in the past in relation to similarly misunderstood games, too — titles such as Ar Tonelico that people are all too willing to dismiss for nothing more than their art style.

Looking for the positive is a much more pleasant way to approach life. I can't imagine how utterly miserable the lives of these people who seem to spend all their time being angry must be. In some cases, they may well have valid reasons for their ire, and that's fine; others are angry for the sake of bandwagon-jumping. Both groups would benefit from a step back and some time alone with the things or people they genuinely do love. Works for me. Chill the fuck out and enjoy yourself for a change.

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1493: Making the Tools Work for You, Not the Other Way Around https://imnotdoctorwho.moegamer.net/2014/02/19/1493-making-the-tools-work-for-you-not-the-other-way-around/ https://imnotdoctorwho.moegamer.net/2014/02/19/1493-making-the-tools-work-for-you-not-the-other-way-around/#respond Wed, 19 Feb 2014 22:15:28 +0000 http://angryjedi.wordpress.com/?p=6269 As an experiment, I've un-suspended my Facebook account. This blog post is the first I've mentioned of doing so, and I haven't really got back into "using" the site as such just yet, because there are a few things I wanted to do first. Specifically, I wanted to take a bit more control of my … Continue reading 1493: Making the Tools Work for You, Not the Other Way Around

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As an experiment, I've un-suspended my Facebook account. This blog post is the first I've mentioned of doing so, and I haven't really got back into "using" the site as such just yet, because there are a few things I wanted to do first.

Specifically, I wanted to take a bit more control of my experience there. The reason I shut down my account in the first place was because the amount of nonsense being posted was reaching intolerable levels — social media experts call this a poor signal-to-noise ration. In other words, little in the way of actual communication was going on, and instead it was becoming little more than Upworthy reshares (and, thankfully, Upworthy seems to have been all but forgotten now) and "OMG! I CAN'T BELIEVE THIS THING!" posts that people haven't fact-checked before posting. It was becoming infuriating and, as I believe I said around the time I closed my account, it was stopping Facebook from being actually useful — its original stated purpose was to be a "social tool that connects you with the people around you", after all, and for a while it did an admirable job of that.

Anyway. In order to take control of my experience, I'm doing a few things that can largely be classified as "cleaning up my profile". I've "unliked" as many pages as it's possible to "unlike" — aside from ones that I actually do either want to show support for or get information from — and I've had a ruthless cutback on my friends list. There are still nearly 200 people on there, but when I compare it to some of the people I removed — many of whom had over a thousand "friends" — it seems a little more manageable. I've cut people whom I haven't spoken to for a while, or whom I didn't feel I'd had worthwhile interactions with online, or whom I simply didn't really actually like all that much. (Harsh but fair!) I've also cut a lot of people whom I mainly speak to on Twitter, and anyone that I wouldn't classify as a particularly close friend. (In other words, if I've removed you on Facebook, it doesn't necessarily mean I don't like you; it just means that I don't count you in my closest circle of friends, since the way Facebook is built has always felt like something that you should share with people you actually know, rather than people who are just Internet acquaintances at best.)

I am attempting to make Facebook work for me, then, and hopefully it will provide a better experience for me. I'm still no fan of the site itself — the interface for unliking pages and removing friends was one of the most cumbersome, badly-designed pieces of UI I've seen for a long time, the current layout seems designed to make certain pieces of information as difficult to find as possible, and I'm really not a fan of how the company does business — but I am keen to use it to stay in touch with those people for whom Facebook is the best (or indeed, in some cases, only) means of reaching them.

We'll see how long it lasts this time around. I'd like to keep an open mind, but we'll see. And if you dare post any shit from Upworthy at me, you're on my list. And not my friends list.

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1489: Championing the Underdogs https://imnotdoctorwho.moegamer.net/2014/02/15/1489-championing-the-underdogs/ https://imnotdoctorwho.moegamer.net/2014/02/15/1489-championing-the-underdogs/#respond Sat, 15 Feb 2014 22:57:49 +0000 http://angryjedi.wordpress.com/?p=6261 If you've ever wondered why I talk so much about lesser-known games and visual novels I come across that I end up loving, Twitter today is the reason why. Specifically, this is the reason why. For those unfamiliar with the way Twitter works, that's a search page giving a snapshot of the number of people … Continue reading 1489: Championing the Underdogs

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If you've ever wondered why I talk so much about lesser-known games and visual novels I come across that I end up loving, Twitter today is the reason why. Specifically, this is the reason why.

For those unfamiliar with the way Twitter works, that's a search page giving a snapshot of the number of people using the words "Titanfall beta" at any given moment — at the time of writing, there are approximately 30 tweets every minute on the subject.

Titanfall, the new game from Respawn Entertainment, the studio set up by the guys who created the astronomically popular Call of Duty series, one of the biggest names in gaming for the past few years, is going to be a big hit, it seems. And this is lucky not only for Respawn, but also for Microsoft, who are counting on Titanfall being a system-seller for its so far disappointing Xbox One console. We'll have to wait and see whether Titanfall shifts Xbox One systems, but if interest in the beta is any indication, chances are good.

But I don't want to talk about Titanfall. I haven't played it and thus can't comment on it in any great detail. I have registered for a beta key because I'm interested to see if it can change the mind of someone who finds Call of Duty utterly mind-numbing, but I'm not going out of my way to get one, and frankly I'm sick of hearing about it.

It's this latter point that ties in with what I said in the first paragraph. Any time something "big" like Titanfall comes along, any smaller developers attempting to promote their work may as well just pack up and go home, because the big game is all anyone's talking about. This is how marketing works, of course; EA and Respawn want Titanfall to be as big a seller as possible, so it's in their interests to ensure as many people are talking about it as possible, and what better way to stir the pot than a steady flow of beta keys being released into the wild?

But what of the poor souls who, like me, have pretty much zero interest in Titanfall? There's nothing stopping us continuing to go about our gaming business, of course, but it's frustrating if it just happens to be this week that we find something really cool that we want to share with people. It's also frustrating if otherwise great games come out, but news of them actually being great is drowned out by everyone stampeding to play the beta for the latest manshoot. I fear for Bravely Default and Danganronpa, both of which are fantastic games that deserve a far greater audience than they will almost certainly get — Michael Pachter would probably brand them "failures" if he had any idea either of them existed — and titles that are competing against Titanfall's beta test for the attention of gamers worldwide.

I certainly don't begrudge anyone who's enjoying the experience of the Titanfall beta; by all accounts, it sounds like something that someone who enjoys competitive team-based multiplayer shooters will have a lot of fun with, and that's great. But at times like this, it's easy to feel a little cynical about the games biz's apparent inability to acknowledge the existence of more than one Good Thing at a time. As ever, the game that's likely to make the most money gets the majority of the spotlight attention, leading to swathes of articles from diverse sites all writing very similar things to one another, providing validation to those who were probably going to buy the game anyway and continuing to alienate those who are more interested in more niche, specialised titles.

At times like this — and I've said this before — I feel as if the games press needs more specialised publications. We're starting to get this to a certain extent with indie-focused websites, but we need to go further. There needs to be an acknowledgement — or more of an acknowledgement, at least — that gaming isn't just about the latest, biggest-budget game out there, and that games don't cease to be relevant after their "opening week". The latter point in particular is something that infuriates me no end; if a game doesn't sell a zillion copies in its first week, it's instantly branded a failure by analysts and press alike — meanwhile, it's extremely rare that people like, say, me buy something the moment it's released.

What have I been playing today, for example? Atelier Rorona, a PlayStation 3 game that came out in 2010. Are the experiences I've had with that game today irrelevant due to the fact it came out four years ago? No, of course not, but you might be forgiven for thinking that if you took a look at Twitter today.

Sigh. I'm pissing in the wind with this, of course, and it's far easier to just get on with what I'm doing, talk about the things I'm enjoying and hope people who feel the same way might gather together with me. I just felt the need to express some frustration, and I'll start taking my own advice tomorrow, I think.

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1477: Nondescript https://imnotdoctorwho.moegamer.net/2014/02/04/1477-nondescript/ https://imnotdoctorwho.moegamer.net/2014/02/04/1477-nondescript/#respond Tue, 04 Feb 2014 00:36:00 +0000 http://angryjedi.wordpress.com/?p=6231 It's been one of those days that just sort of… happened today. I wrote about EA's horrendous molestation of the Dungeon Keeper series, gave Flappy Bird a well-deserved drubbing in a review and a few other things, then played an interesting horror game called Serena which I'm going to write a review of tomorrow, then capped the evening off with some Final … Continue reading 1477: Nondescript

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It's been one of those days that just sort of… happened today. I wrote about EA's horrendous molestation of the Dungeon Keeper series, gave Flappy Bird a well-deserved drubbing in a review and a few other things, then played an interesting horror game called Serena which I'm going to write a review of tomorrow, then capped the evening off with some Final Fantasy XIV. That was my day. That was it.

Much as we might like to always have interesting things to talk about and tall tales to tell, the fact is that most days we go through our existence are pretty humdrum, boring and nondescript, with almost nothing of note happening whatsoever.

This isn't necessarily a bad thing, of course, because having humdrum, boring and nondescript days suggests that things are going all right — it's better than having days that are crushing disappointments, or that make you want to punch walls, or that make you want to sit in the shower and cry, for example, but it's also not quite as good as days that make you want to explode in happiness or play a pair of tea tongs like castanets. (Actually, I must confess to doing the latter earlier while waiting for a cup of tea to brew, but it was more through boredom than happiness. Tea tongs actually make a surprisingly convincing castanets substitute, FYI.)

Perhaps this is why social media has risen to such prominence in recent years. Everything from the humble status update to a "selfie" has the potential to make the mundane seem so much more fascinating than it really is — at least it does to the people posting these things. Yes! they'll think. Here's my dinner! It's amazing! Maybe people will be jealous of what I'm having! I have beans with sausages! Joke's on you, losers! Oh God I'm so lonely.

It's sort of baffling if you take a step back from it all, really. Take photography in particular — the rise of digital photography and phone cameras have devalued the humble photograph from cultural artifact to disposable, throwaway thing. Photos used to be a precious commodity — you'd go on holiday with a couple of 36-exposure rolls of film in your bag, and you'd try to make every shot count. Now, you can afford to take pictures of every course of every meal you have and share them to the world as if they give a shit. And Silicon Valley types who enjoy making new social media apps for no other reason than to say they attracted several million in seed funding, whatever that is, can take advantage of people like this by offering them apps that allow them to "turn your photographs into beautiful memories" and the like. Ugh.

Of course, the Internet belongs to everyone so it is your choice how you choose to go about using it. Just remember that the things you're posting might not be as interesting to other people as they might be to you. Heaven knows I know that after writing 1,477 days of nonsense on these very pages.

There you go. I even have something to say on a humdrum, boring and nondescript day such as today. And now I'm going to bed. Good night.

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1469: Read Before Posting https://imnotdoctorwho.moegamer.net/2014/01/26/1469-read-before-posting/ https://imnotdoctorwho.moegamer.net/2014/01/26/1469-read-before-posting/#respond Sun, 26 Jan 2014 23:24:36 +0000 http://angryjedi.wordpress.com/?p=6210 I'd like to try a little exercise with you, oh fellow denizens of the Internet. Find the last thing you posted online, be it chat message, tweet, Facebook status update or, if you've got more time than sense, blog post. Then what I would like you to do is read that post out loud — … Continue reading 1469: Read Before Posting

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Jan 26 -- Colon-PI'd like to try a little exercise with you, oh fellow denizens of the Internet.

Find the last thing you posted online, be it chat message, tweet, Facebook status update or, if you've got more time than sense, blog post. Then what I would like you to do is read that post out loud — but with a twist. I'd like you to make all the faces you typed emoticons for, and any acronym you used, I'd like you to actually do the thing you said you were doing. (For example, if you typed "lol", I would like you to laugh out loud; if you typed "lmao" I would like you to laugh until your arse falls off. Yes, literally.)

Did you look like a complete dingbat and/or a creep? Exactly. Herein lies part of the problem with online communication: while emoticons and acronyms were originally intended to allow for some semblance of "tone" to be indicated in the necessarily dry nature of text, they don't really work all that well in the way that they tend to be used today.

Take the humble "lol". Depending on your literacy level, you may actually put "lol" in a sentence where you really would laugh out loud. But more often than not, it seems, it's used as a substitute for punctuation, and it doesn't really matter what punctuation mark should have gone in there if we were going to be all persnickety about Standard English. No, many's the time when I've seen people type a message ending with a redundant (and, frankly, somewhat disquieting) "lol" or even joining two completely largely unrelated sentences to one another. I recall one former Facebook "friend" (actually someone I went to school with but barely spoke to when I was there, let alone since) posting some epic rant about how she had had a difficult week lol but was looking forward to putting her feet up with a glass of wine lol xxx. That's… no. That just doesn't make any sense.

I think more infuriating to me than inappropriate lolling is the use of the tongueface smiley, however. I associate sticking your tongue out with a distinctly 1950s expression of rebellion — something an Enid Blyton character would do while running away from someone they didn't like very much. It's not something I generally think to do… well, at all really, as a 32 year old man, and so I tend not to pepper my online utterances with tongueface smileys at any time other than when I am clearly mocking someone and need to make it abundantly clear that I'm not actually being mean. I will confess to making a fair amount of use of the good old-fashioned smiley face emoticon, but that's about it. (I don't even use "XD", whose usage annoys me for much the same reasons as "lol" does.)

I am sure I am overthinking this, and that the tongueface smiley has somewhat transcended its associations with Enid Blyton characters, but I still find it oddly jarring when I see it somewhere that it just doesn't seem to belong. So again, I urge you, before you send that message, just read it out loud and make all the facial expressions you said you were making. If it feels weird to stick your tongue out… maybe take that particular colon-P out, hmm?

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1463: Losing Face https://imnotdoctorwho.moegamer.net/2014/01/20/1463-losing-face/ https://imnotdoctorwho.moegamer.net/2014/01/20/1463-losing-face/#respond Mon, 20 Jan 2014 17:40:00 +0000 http://angryjedi.wordpress.com/?p=6193 I've been off Facebook for some time now — a cursory search through these pages suggests I closed my account in October of last year — and for the most part I haven't missed it. I certainly haven't missed the endlessly inane reshares of content from George Takei('s PR intern) which in turn was stuff … Continue reading 1463: Losing Face

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Jan 20 -- FBI've been off Facebook for some time now — a cursory search through these pages suggests I closed my account in October of last year — and for the most part I haven't missed it.

I certainly haven't missed the endlessly inane reshares of content from George Takei('s PR intern) which in turn was stuff that already did the rounds on Reddit and subsequently Twitter several days earlier.

I also haven't missed the few people who seem to think that Facebook is an appropriate platform for standing atop their soapbox and bellowing the most ill-informed political and/or sociological opinions they can possibly think of.

also haven't missed having shit games and advertising jammed forcibly down my throat every time I log in. I spent a considerable amount of time reviewing Facebook games professionally and all it left me with was a bitterly passionate desire to never play one ever again.

And yet…

Over the weekend I went out. This is nothing unusual in itself, but this was something of a special occasion — it was a reunion of sorts for those of us who studied music at the University of Southampton between 1999 and 2002. We were a pretty close-knit bunch while we were there — though I must confess, being a joint-honours English and Music student, that I always felt somewhat on the periphery of this particular social group — and most people have kept in touch pretty well ever since. A number of us are still in Southampton, too, though a distressingly small number of us are actually doing anything with our music studies professionally. (Note to kids planning their future: when someone tells you that a particular degree is a "good, general choice that will get you into most careers," they are talking bollocks.)

Anyway, yeah. We went out to a pub near Newbury and ate our respective body weights in roast dinners and custard-covered desserts. It was thoroughly pleasant, particularly as I hadn't seen some of these people for a while.

It's partly my fault, of course — I could have very easily picked up the phone and invited them over for dinner, or coffee, or whatever, but I haven't. But then they haven't either. I don't say this with bitterness — it's just the way that the rapid pace of modern 21st century life makes people think. Real-life friendships often fall by the wayside somewhat, and people whom you once spent every day with become people that you see a couple of times a year — albeit on those occasions, you'll start singing improvised offensive German barbershop a cappella as if no time whatsoever had passed between the last couple of times you saw one another. (At least you will if you are me and my friends.)

The thing is, though, for many people, Facebook fills that gap between in-person interactions — or "face time" as obnoxious wankers like to call it. It allows you to remind each other of your existence, and to likewise acknowledge one another's existence with a Like or a Comment.

At least, that's the intention. One might argue that said intention has been somewhat diluted over the last few years as Facebook has become less and less about meaningful social interactions and more and more about sharing viral content in an attempt to amass as many Likes, comments and shares as possible.

Having almost missed out on this reunion due to my non-presence on Facebook, I find myself questioning my decision to leave the network. It also makes me ponder whether or not it might be possible to use it in a different way — specifically, to have a substantial cull of my friends list to just those who are local and whom I am likely to want to see again at some point. I'd cut out any Pages that I was following — not that I think I was following many in the first place — and keep my friends list down in the double-digits if at all possible. I'd be ruthless in the culling of people who didn't post anything interesting or useful and consequently cluttered up my news feed with bullshit, and I'd lock down my account so I'd be in complete control of who could find me. I'd also minimise overlap between Facebook and Twitter, because what's the point?

I'm tempted to try this, though with all the changes I've seen Facebook make regarding how it decides what it wants to show to you, I have my doubts as to how useful the service is even with these attempts to take ownership of the experience. It certainly can't hurt to give it a go, anyway, and if it does turn out to be useless nonsense as I suspect, it's little bother to simply hit the "deactivate" button again.

I'll leave you with this, which is a big part of my hesitance to return:

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1433: Search This https://imnotdoctorwho.moegamer.net/2013/12/22/1433-search-this/ https://imnotdoctorwho.moegamer.net/2013/12/22/1433-search-this/#respond Sun, 22 Dec 2013 00:24:17 +0000 http://angryjedi.wordpress.com/?p=6091 In the absence of anything particularly interesting to talk about today, I once again braved the pit that is this blog's search terms to see exactly how people are finding me. Yesterday's search terms were less than enlightening, consisting of one instance of "your minge smells", one instance of "ayakashi ghost guild hot girls" and … Continue reading 1433: Search This

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In the absence of anything particularly interesting to talk about today, I once again braved the pit that is this blog's search terms to see exactly how people are finding me.

Yesterday's search terms were less than enlightening, consisting of one instance of "your minge smells", one instance of "ayakashi ghost guild hot girls" and twenty-two search terms that the search engines in question didn't pass on to WordPress.

I'm not entirely sure how the first one led someone here, since actually searching the site itself for "your minge smells" reveals that, as I suspected, I have never used that particular combination of words in any of the 1,498 posts I've written on here since July of 2008. I can't think why I would use that particular combination of words on a post here, save for the fact that it's an amusing way to tell someone they have an unpleasantly fragrant vagina. That said, there aren't all that many people I feel comfortable enough with to comment on the scent of their lady-parts, so I don't honestly see myself breaking it out all that often.

As for "ayakashi ghost guild hot girls", I can only assume this was a reference to the time when I briefly tried to understand the Japanese card-battling phenomenon by spending a bit of time with Zynga's take on the genre, the aforementioned Ayakashi Ghost Guild. While noting that most of these card-battling games are full of hot girls in various provocative outfits isn't entirely inaccurate, it's not something I commented on in my original post, nor is it a game that I've returned to or deemed worthy of further discussion since then. So to the person who came here searching for the hot girls of Ayakashi Ghost Guild, I can only apologise and send you on your way. (And if you're after sexy pics of anime girls, believe me, there are a lot better places to look than a mobile card game. Uh, apparently.)

What about those mysterious hidden search terms, though? I kind of want to know what they are now, though there's no real way of finding out as far as I can tell. I do know that for some inexplicable reason the top search term on my blog of all time is "BioShock", a game I didn't like all that much, closely followed by "teaching sucks", a viewpoint I still very much stand by.

But then "monster cock" is pretty high up the list too, so I don't really know what to think any more.

Anyway, I'm getting  tired and slightly delirious so I think that's a good place to leave that.

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1425: An Open Note to @Twitter https://imnotdoctorwho.moegamer.net/2013/12/13/1425-an-open-note-to-twitter/ https://imnotdoctorwho.moegamer.net/2013/12/13/1425-an-open-note-to-twitter/#respond Fri, 13 Dec 2013 11:02:27 +0000 http://angryjedi.wordpress.com/?p=6066 [Note: Since I wrote this post this morning, Twitter has reversed its policies on blocking. That was fast!] I'm not normally one to jump on the controversy du jour and add my voice to the throngs of people yelling about a particular issue, but in the case of Twitter's recent changes to its "block" system, … Continue reading 1425: An Open Note to @Twitter

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[Note: Since I wrote this post this morning, Twitter has reversed its policies on blocking. That was fast!]

I'm not normally one to jump on the controversy du jour and add my voice to the throngs of people yelling about a particular issue, but in the case of Twitter's recent changes to its "block" system, whereby blocked users are now effectively "muted" in only one direction rather than truly blocked, I feel it's important I share my experiences.

Earlier in the year, I suffered an organised campaign of harassment that was enough to drive me from the Twitter service and completely close my account. I only returned a while later for professional reasons — in my occupation of online journalist, Twitter is a convenient means of both getting in touch with people and promoting content. Were it not for my job, I doubt I would have returned.

The harassment stemmed from a single word in my profile: "Brony." Lest you're unfamiliar, this term describes an adult-age fan of the TV show My Little Pony: Friendship is Magic by Lauren Faust and her team. The "Brony" community is a large and active one on the Internet, and for the most part a hugely supportive one, with its creed being "love and tolerate". It accounts for a significant proportion of creative derivative works such as fan fiction, artwork and music videos, and is a fascinating cultural phenomenon. I always considered myself somewhat on the periphery of this fandom, since although I liked the show I wasn't so deep in that I was making these creative works; I included the word in my Twitter bio as a means of showing my support for the community, however, and acknowledging something I found to be enjoyable.

What I wasn't aware of until my harassment incident was the fact that there are people on Twitter — and the Internet at large — who specifically seek out self-professed "Bronies" and torment them, usually through repeated and public accusations of paedophilia. In my case, this began as a series of Twitter @mentions that grew in frequency and intensity over the course of several days; I quickly blocked the main instigators without engaging with them, but more and more people came as the situation escalated and the group responsible for the harassment — known as the GNAA — came together against me.

I changed my Twitter username in an attempt to deter the attackers, but all this achieved was causing them to take over my original username, pose as me and post links to pornographic content.

The harassment went a step further than just Twitter @mentions, however. My Twitter bio also linked to the Twitter account of my brother, and to the video games website I was, at the time, managing editor of. The instigators of the harassment followed these links to my brother's personal website and the site I worked for, trawled the WHOIS records to find the phone numbers of the owners — my brother himself and the person who was paying for the hosting of the games site respectively — and then called them to make further accusations of paedophilia against me.

These calls continued for several days, and prompted me to contact the police to find out if there was anything I could do. Unfortunately the police were unable to do much save for keep the incident on file, and recommended that I work with Twitter to resolve the situation.

I contacted Twitter to explain the situation and point the support staff in the direction of the accounts that had been instigating most of the trouble, and which had hijacked my original account name to pose as me. After several days of waiting, during which the harassment continued, Twitter's response was that those responsible were not in breach of Twitter's terms and conditions because it was a "personal dispute". It took another round of contacting them to convince them to suspend my original username, at which point I decided to leave the service entirely, and had no intention of returning unless I absolutely had to.

Without Twitter's Block function allowing for forced unfollows and true blocking of troublemakers, this incident would have been even worse than it already was. Moreover, Twitter has shown itself to be either incapable or unwilling of dealing with persistent and organised harassment that spills out into the non-online sphere.

I am not the only person who has suffered such abuse at the hands of online bullies, but everyone who has has something in common: all they are doing is attempting to be their true selves, unashamed of who they are, what they do and what they like — and attempting to engage with like-minded or supportive people. Harassment on the grounds of something that you are — or, in my case, something that you like — is completely unacceptable, and it's not at all appropriate to just brush these levels of personal attacks off as personal disputes, then do nothing about them.

The changes to the Block policies do not encourage a change in behaviour on the part of the bullies. If anything, they punish the victim more by forcing them to take their account private when they may wish to remain public in order to meet new friends. Twitter is taking its policies with regard to harassment and bullying in the wrong direction — and these policies weren't in a particularly good place to begin with, as I can say from first-hand experience.

I would encourage Twitter to rethink how it is handling this situation, and to ensure that more robust solutions are in place for blocking and reporting persistent offenders. Twitter is an enormously useful online communication resource, and the means through which I have come to know a significant number of friends a lot better. But it needs to be a safe place; for marginalised and vulnerable groups, those who have suffered previous harassment or those who simply suffer from social anxiety, these new changes are not a step in the right direction.

Please consider the good of the community that has been built and not just the supposed needs of the business. When you build a social network, both aspects are important; without the former, the latter simply ceases to exist.

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1379: Press Pause https://imnotdoctorwho.moegamer.net/2013/10/29/1379-press-pause/ https://imnotdoctorwho.moegamer.net/2013/10/29/1379-press-pause/#respond Tue, 29 Oct 2013 00:34:08 +0000 http://angryjedi.wordpress.com/?p=5940 The assertion that "video is the future" of online media is probably more hyperbole than anything else — much like the argument that "free-to-play is the future" of gaming — but it still concerns and frustrates me somewhat. This isn't to put down any of the hard work that genuinely talented video producers, editors and … Continue reading 1379: Press Pause

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The assertion that "video is the future" of online media is probably more hyperbole than anything else — much like the argument that "free-to-play is the future" of gaming — but it still concerns and frustrates me somewhat.

This isn't to put down any of the hard work that genuinely talented video producers, editors and performers do, of course. It just makes me worried — particularly given my occupation — and also frustrates me as someone who still likes to, you know, read things.

You see, I don't like video as a generic means of consuming information. It's intrusive, it's noisy, it's disruptive and it demands your full attention for a fixed period of time. This is fine if what you are specifically doing is sitting down to watch a video, but when you want to get a piece of information quickly, video quite simply can't compare to a simple piece of text and possibly a Find function.

Video is not particularly portable, either. While mobile phone data networks — and the devices with which to access them — have improved considerably over the last few years, there's still a significant chance that if you're out and about on the go, you may not be able to watch a video link, and even if you do, there's the risk of running afoul of your mobile provider's data limits and/or fair use policies. A simple text link, meanwhile, is something that is quick to download and, perhaps more importantly, easy and discreet to browse in public or while doing other things.

It also makes me a little sad to see people well-known for their entertaining writing skills stepping back from penmanship in favour of video content. Let's take Jim Sterling, for example. This isn't specifically to "pick on" Sterling; he's just a good example of what I'm talking about.

Sterling's work around the Web has historically been somewhat provocative, but to an entertaining degree rather than any attempt to deliberately cause offence. He's mellowed somewhat from his quasi-"shock jock" nature of a few years back and become someone who can bellow well-informed vitriol without alienating people — or at least, without alienating people who don't deserve to be alienated. His reviews and opinion pieces over on sites like Destructoid were always a good read — he wrote in a distinctive voice, but from a well-informed perspective, and even if you didn't agree with his points, he usually made a convincing argument.

Now, Sterling is primarily doing video content, in which he does much the same thing. No bad thing, you might think, and indeed I've specifically sat down and watched a good few Jimquisition episodes when I wanted to have a giggle at the game industry's expense. But I'm significantly less likely to watch a Jimquisition video than I am to read an article simply because of the time involved — and now he's taken to variations on Let's Play videos I now have even less interest in his content whatsoever. It's a bit sad, though I also recognise that I am but one person and he is simply doing what there is apparently demand for.

I've made my thoughts on Let's Plays reasonably clear in previous posts, but I'll reiterate and perhaps reinforce them, since I've had a while to think about them as the format has grown in popularity: I'm not a fan. At all. Particularly Let's Plays of story-based games, which, to me, completely defeat the object of a story-based game. People already get pissy at the slightest hint of a spoiler about games, movies and other media, and yet there are people out there doing nothing but spoiling games… in more ways than one. This is baffling to me; I understand the basic concept of a Let's Play as an opportunity to see how a game plays and get some commentary about it, but to watch a story-based game with someone babbling over the top of it rather than playing it is just, frankly, the absolute last thing I want to do with my time. Again, though, I recognise that the format has popularity and there's apparently demand for it.

I guess what I'm getting at is that I don't want traditional media to go away. I don't want to see the death of long-form articles about games — or even short, snappy news pieces, though I wouldn't mind seeing the back of two-sentence placeholder pieces. I want to see talented writers continue to have the opportunity to express themselves in a medium that they're comfortable with; I don't want to be forced to watch a video just to find out what a voice I trust thinks about a particular game or issue in the industry, particularly when I'm out and perhaps want to share it with friends.

By all means, then, video content producers and consumers, keep doing what you're doing; just don't forget that the way you do things is not the only way to do things.

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1371: Cutting the Cord https://imnotdoctorwho.moegamer.net/2013/10/20/1371-cutting-the-cord/ https://imnotdoctorwho.moegamer.net/2013/10/20/1371-cutting-the-cord/#respond Sun, 20 Oct 2013 20:55:18 +0000 http://angryjedi.wordpress.com/?p=5920 You'll recall that I've been contemplating this for some time now, but as I promised to myself, I've reached a decision: the Monday after this one just coming, I'm deactivating my Facebook account. "Who cares?" I hear you say. And, well, that's sort of the point, really; I don't care about Facebook. It is largely … Continue reading 1371: Cutting the Cord

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You'll recall that I've been contemplating this for some time now, but as I promised to myself, I've reached a decision: the Monday after this one just coming, I'm deactivating my Facebook account.

"Who cares?" I hear you say. And, well, that's sort of the point, really; I don't care about Facebook. It is largely useless to me these days.

As I noted in my post a few days ago, there's been a noticeable shift in the quality of posts among my Facebook friends recently. While I don't blame any of them for wanting to share things that are important to them personally, it's getting to the point where there's so much noise that there's not any room for conversation any more.

Social media is increasingly becoming "fire and forget"; people post something designed to get noticed — perhaps a passive-aggressive status update, or some sort of sociopolitical rant, or an Upworthy article with a particularly smug title — and then wait for the comments and likes to roll in. And then… nothing. Nothing at all. There's no discussion — except in rare sociopolitical cases where you can guarantee there'll be at least one person coming along to state the opposite opinion and start a tedious circular argument in which no-one ever agrees to disagree — and no real value to it all. For me, anyway.

I remember being resistant to Facebook when it first started getting big. A number of my real-life friends were encouraging me to jump aboard — remember, Facebook used to only allow you to add people you actually knew — but I thought it was going to be a passing Myspace-ish fad, and as such held off for a long time. I finally gave in while I was on holiday in the States visiting my brother, and Facebook proved to be a good means of sharing the photos I'd taken — photos that I was particularly keen to share because I'd started experimenting a bit more with composition and editing.

All was good for a while; Facebook's Groups and Events features served their purpose for a while, too, proving to be a practical means of organising collections of people and inviting people to events. But increasingly, over time, and as Facebook started to become more and more popular and more open, these features lost their value. When was the last time you responded to an Event invite? When was the last time you joined a Group?

I can trace the beginning of Facebook's downfall from my personal perspective to a fairly precise moment — it was back when they started making it into a "platform" instead of simply a site; back when Facebook games and "apps" first started appearing. I was initially in favour of this — the accompanying site redesign that came with the launch of the Facebook platform made the site look a whole lot better on big, high-resolution monitors, and it was and still is a potentially good idea to have the site act a bit like an operating system.

Unfortunately, things just declined from there. There started to be too much of everything. Too many games, too many people, too many ways of posting. People felt obliged to share each and every mundane little thing about their lives, egged on by other people and the mass media. Today, you can't watch the news without the newsreader demanding to "let us know what you think"; you can't watch a new TV show without a hashtag appearing in the corner.

These things aren't bad in isolation, of course. It's neat to be able to discuss a TV show in real time while it's on; it's cool that people have a medium of self-expression and communication that simply wasn't really possible and practical pre-broadband and smartphones. But everything just adds up to a frustrating experience, and it all but destroys the original point of Facebook — a cosy little private network where you could easily communicate with your real-life friends and share select photos and notes with them.

Times have changed. I haven't gone with them. And I'm fine with that. As such, the Monday after next, my Facebook account is going kaputt. I'm leaving a week's leeway in order to ensure that those people who do want to stay in touch have the opportunity to pick up my alternative contact details; those who don't bother? Well, it's probably time I cut those people out of my life, anyway.

If you're reading this, have (or indeed had, if you're reading this after the fact) me on Facebook and want to know alternative means of getting in touch with me if you don't already have them, let me know via a comment on this post — be sure to leave your email address in the appropriate field.

Tata, Facebook. It's been fun. It's not you, it's me.

Actually, it is you.

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1365: Your Face https://imnotdoctorwho.moegamer.net/2013/10/14/1365-your-face/ https://imnotdoctorwho.moegamer.net/2013/10/14/1365-your-face/#respond Mon, 14 Oct 2013 22:24:24 +0000 http://angryjedi.wordpress.com/?p=5905 I find myself once again giving serious thought to the closure of my Facebook account. This is not something I should be agonising over as much as I have been, I know, but given that Facebook is such a firmly-entrenched part of modern society, it bears some consideration. The main thing that's frustrating me with … Continue reading 1365: Your Face

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I find myself once again giving serious thought to the closure of my Facebook account. This is not something I should be agonising over as much as I have been, I know, but given that Facebook is such a firmly-entrenched part of modern society, it bears some consideration.

The main thing that's frustrating me with it at present is the fact that the whole "broadcast and amplification" thing seems to be getting far worse than it's ever been. My News Feed at present consists almost entirely of people making ill-informed political statements and sharing the latest scaremongering chain letter that they haven't bothered to fact-check. (Currently? It's an apparent epidemic of "false widow" spiders in the UK — these spiders do actually exist, but it's rare that a bite from one will cause anything more than a bit of discomfort, and certainly not require the amputation of a limb in any cases other than those which have suffered the most severe of allergic reactions.)

The point here is that Facebook's original purpose of communicating and sharing personally meaningful things has all but completely gone out of the window in favour of sharing the latest "inspiring" clickbait from Upworthy (seriously, fuck off, Upworthy, Buzzfeed and all of your fellow content farms), the latest moral panic from Daily Mail-like sources, or the latest "OMG hilarious!!!" video from whatever dark corner of the Internet produces nothing but "OMG hilarious!!!" videos.

The reason I hesitate so much and continually wonder whether cutting the Facebook cord is a good idea is that old chestnut — "it's the only way I'm still in touch with some people." Well, to be honest, a lot of those people for whom Facebook is the only means I can still contact them I haven't actually spoken to for ages, even on Facebook; those people who actually care will probably know how to reach me via other means, or will pay attention if I leave some sort of post with alternative contact information prior to closing down my account. Those people who don't care? Well, I guess they weren't that good friends after all.

In cutting the Facebook cord, then, it will doubtless be sad to effectively cut ties to some university and school friends, but it's also an inescapable truth of life: people go their separate ways following milestones, and sometimes that's for the best. I won't deny that there are people I miss, but I've been just as lax at staying in touch with a lot of these people as they have been lax towards me. It's no reflection on either me or them in most cases; it's simply the fact that our lives have moved on in different directions, and we each have our own different priorities, groups of friends and personal interests.

Typing this out has helped me think a few things over. I'm going to carefully examine my Facebook usage over the next week, and make a decision at the end of the week as to whether or not I'm going to close my account. If I decide to close it — which, right this second, is the decision I am erring towards — I will leave a message up on my profile for a further week with alternative contact information — where people can find me elsewhere on the Internet (primarily Twitter or Google+), or via email — and then close it. At that point, those people who want to get in touch can; those who can't will be confined to the past, likely never to be heard from again.

Anyway. Apologies for thinking out loud. Perhaps some of you are thinking the same things too, though.

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1344: Problem? https://imnotdoctorwho.moegamer.net/2013/09/23/1344-problem/ https://imnotdoctorwho.moegamer.net/2013/09/23/1344-problem/#respond Mon, 23 Sep 2013 22:59:02 +0000 http://angryjedi.wordpress.com/?p=5852 I fucking hate the word "problematic". I've been struggling to articulate exactly what it is that bugs me so much about "problematic," (and please imagine me screwing up my face, using a sarcastic voice and making exaggerated air-quotes while you read that) but an idle insomnia-fueled wander around the Internet the other night led me to the … Continue reading 1344: Problem?

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I fucking hate the word "problematic".

I've been struggling to articulate exactly what it is that bugs me so much about "problematic," (and please imagine me screwing up my face, using a sarcastic voice and making exaggerated air-quotes while you read that) but an idle insomnia-fueled wander around the Internet the other night led me to the Urban Dictionary definition of the word, which conveniently sums up pretty much how I feel about this word and how it it used today:

A corporate-academic weasel word used mainly by people who sense that something may be oppressive, but don't want to do any actual thinking about what the problem is or why it exists. Also frequently used in progressive political settings among White People of a Certain Education to avoid using herd-frightening words like "racist" or "sexist."

I've heard the term "weasel word" in the past, but it had somehow slipped out of my mind. Reading this definition brought it all back, though, and made me realise what a wonderfully descriptive term it is. "Weasel word" — a word or phrase designed to weasel your way into (or out of) a difficult topic without saying anything truly confrontational. Or sometimes without saying anything of substance at all.

Alongside the fact that "problematic" is a particularly slimy example of a weasel word, it also bugs me that it seems to be the first and only word people turn to when attempting to discuss Important Matters of Social Justice That We're All Supposed to Get Really Fucking Angry About. Whenever it's used, it just makes me think of people trying to sound more intelligent than they actually are. In fact, what it makes me think of — and here's a random memory for you — is a time shortly after my Grandad Davison died and my parents were having a Serious Conversation in the front of the car. I was very young at the time, but I felt that it was Important for me to join in said Serious Conversation, so I listened, nodded and murmured "Mm. True. Very true," at moments when I thought it would be appropriate, but actually ended up looking like a bit of a tool. I get the same feeling any time people start dropping "problematic" all over the place in conversation — like they're trying to have a conversation that they're not really quite mentally equipped for. Unfair? Perhaps. But that's how I feel.

My teeth-gritting annoyance at the use of this word was actually concerning me somewhat since so many people were using it, so I looked it up and attempted to determine if it was actually some sort of established sociological term, but no, I found no evidence to suggest that. It's just a word that's caught on and become fashionable for some inexplicable reason — much like "entitled" was a year or two back — and now everyone and their radical feminist dog is using it. The English language is rich, diverse and full of multiple ways to say the same thing. Use it.

If you're similarly frustrated with the prevalence of this weasel word and want to do something about it, may I suggest that when Christmas rolls around, you purchase a thesaurus for everyone on your Twitter and/or Facebook feeds who has expressed an interest in being some sort of militant crusader for social justice. And maybe by next year we'll have a new overused word to get sick of.

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1337: The Value of Comments (Or the Lack Thereof) https://imnotdoctorwho.moegamer.net/2013/09/16/1337-the-value-of-comments-or-the-lack-thereof/ https://imnotdoctorwho.moegamer.net/2013/09/16/1337-the-value-of-comments-or-the-lack-thereof/#respond Mon, 16 Sep 2013 17:24:49 +0000 http://angryjedi.wordpress.com/?p=5833 Grand Theft Auto V's reviews came out today — the game itself is out tomorrow. Unsurprisingly, comments sections the world over erupted into chaos on each individual site's review (although USgamer's has, as ever, remained largely very polite and articulate, which is a trend I sincerely hope continues). Of particular concern is Gamespot's review, which gave the … Continue reading 1337: The Value of Comments (Or the Lack Thereof)

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Grand Theft Auto V's reviews came out today — the game itself is out tomorrow.

Unsurprisingly, comments sections the world over erupted into chaos on each individual site's review (although USgamer's has, as ever, remained largely very polite and articulate, which is a trend I sincerely hope continues).

Of particular concern is Gamespot's review, which gave the game 9/10 while still managing to point out the fact that yes, GTA has some issues with women that it really should have probably gotten over by now. My concern isn't with the review itself, which is an interesting, well-argued read; rather, it's with the 3,192 comments that are beneath it at the time of writing — a figure that is literally increasing by the second right now.

What is the value in that comments section? Leaving aside the loathsome content of a significant proportion of those individual comments, what possible value is there in allowing people to comment on a review at such a rate that it becomes literally impossible to follow a single conversation? What possible value is there in 3,216 (yep, it's gone up in just those few words) comments, many of which contain the same ill-informed, bile-spewing opinions? For that matter, even if they didn't contain said bile, what possible value is there in having 3,230 comments beneath a review? Who is going to read all that shit except, possible, judging by Twitter, for people who have a particular taste for masochism?

It's not just Gamespot's review that's a problem, though it, at the time of writing, appears to feature by far the most objectionable people. Destructoid's Jim Sterling has been complaining about commenters once again lambasting him for rating [game x] one score and [game y] another score when they have nothing to do with each other. He notes that he doesn't believe review scores are the problem there, either.

Perhaps they aren't, either; perhaps the problem is the comments section.

The trouble with proposing something drastic like eradicating all comments sections, however, is that they're occasionally valuable — though increasingly we're in a situation where comments sections are only useful and conducive to meaningful discussion on smaller sites such as USgamer, and personal outlets such as this blog. In the case of large-scale sites like IGN and Gamespot, it seems that all comments sections achieve is to give imbeciles a soapbox to stand on and bellow their idiocy from while simultaneously finding like-minded twats to validate their opinions, culminating in the ridiculous sight of people genuinely clamouring for Gamespot to fire the reviewer Carolyn Petit for giving Grand Theft Auto V 9 out of 10 instead of the 10 that they, the people who have not played it yet, think it deserves.

But what can be done? Should IGN and Gamespot just close their comments sections?

Well… Yes, I think they should. They're clearly not adding any value to the conversation. There's no sense in trying to make it a "dialogue" between the site and the readers when the comments come at such a pace and in such a volume that it's impossible for the original writer to engage in discussion with people who actually want to engage in discussion, and in the meantime the braying idiots just get a megaphone with which to bellow their idiotic shit into the void. Shut 'em all off, I say, and leave the discussion to sites with a community small enough to make online interactions actually meaningful; let the big sites become places from which content is just shared and discussed via social media rather than the wretched scum-pits they seem to be becoming today. It'll put the attention back on the actual writers and the things they're saying — and it will probably significantly benefit said writers' mental health, too, because I know I certainly wouldn't want to be on the receiving end of the torrents of abuse some people have been getting today.

3,512 comments.

Can we reboot the Internet?

[EDIT, June 7, 2023: 22,164 comments. Just in case you were curious.]

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1325: Focal Point https://imnotdoctorwho.moegamer.net/2013/09/04/1325-focal-point/ https://imnotdoctorwho.moegamer.net/2013/09/04/1325-focal-point/#respond Wed, 04 Sep 2013 08:21:22 +0000 http://angryjedi.wordpress.com/?p=5803 I'm sure any writer pals reading this can probably relate, judging from some things I've read recently: it is infinitely easier to focus on negative things than it is about positive ones. And those negative things absolutely dominate your thoughts, almost completely obliterating any good work the positive things might have done. Let's take an … Continue reading 1325: Focal Point

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I'm sure any writer pals reading this can probably relate, judging from some things I've read recently: it is infinitely easier to focus on negative things than it is about positive ones. And those negative things absolutely dominate your thoughts, almost completely obliterating any good work the positive things might have done.

Let's take an example. Recently, I wrote a lengthy article about "otaku games" — that particularly misunderstood aspect of Japanese gaming where people who don't play them constantly judge them as being nothing more than pervy fanservice. To be fair to their opinion, there often is a fair amount of pervy fanservice in them, but it's pretty rare that is the sole or even the most important part of them. Check out the piece here.

On the whole, response to the post has been very positive. I've been very happy to hear from a lot of fans of Japanese gaming who thanked me for giving a reasoned, rational take on the subject — with input from people who are actually involved in bringing these titles to the West — and for treating both the games and their fans with respect. I've had people tell me it's a wonderful article, compliment me on covering something that other sites don't bother with (or take the more common "This is Bad and Wrong, LOL JAPAN" stance on) and generally express a very genuine-feeling sense of appreciation for something I worked hard on.

So what do I find my brain focusing on? The guy who tweeted at me saying "TLDR" (seriously, that is pretty much one of the most disrespectful things you can say to a writer, especially when they've worked hard on something — try giving some constructive criticism or, even better, actually engaging with the points made in the piece), and the commenter who complained about me "not talking about the game" in my Tales of Xillia review and lambasting me for promoting an "incest simulator" in an article about visual novels. (Said "incest simulator" was Kana Little Sister, an incredibly moving work which I've written about at length in a number of places on the Internet; to refer to it as an "incest simulator" in a distinctly Daily Mail/Jack Thompson-esque way shows an astonishing lack of understanding, my keen awareness of which was what inspired me to write the "otaku games" piece in the first place.)

I wish I didn't feel this way, but it made me feel somewhat better to read this piece over on Hookshot, Inc recently. Here's what was, for me, the most pertinent part:

"Reader feedback is, in many ways, wonderful. It pulls writers down from pedestals and/or ivory towers, and it democratises a whole medium. Every voice is heard, and charlatans are uprooted. A culture of reader-fear has, arguably, been fostered – but ultimately people raise their game, and those much-suspected dirty deals are (by my reckoning) far less likely to occur today than they were five years ago.

"The problem is that all this is incredibly unhealthy for writers with… what you might call an ‘amiably complex psychological disposition’. I’m one of these people (it’s hugely common in my field – and indeed any creative arena) and I couldn’t even count how many of my working days have been ruined by an angry person venting steam beneath a piece I’ve written. The black dog starts barking, and your creative mojo runs away.

"Sure, the trolls are generally a minority – but when your mind has been built to concentrate on negativity rather than happy, happy, joy, joy (and you work at home, on your own) then comments threads are a mental plague pit.

"As a writer – what can you do about this? Well, you can start making your review scores more conservative for a start. Oh, and you can definitely avoid rocking boats that contain angry devotees of certain platforms, genres and franchises. Oh, and how about excising all humour for fear of miscomprehension from angry dullards you’ll never meet?

"OMG HANG ON GUYS OUR COLLECTIVE INSECURITY JUST BROKE GAMES WRITING.

"So basically: say what you want to say, and suck it up. There’s no wrong opinions, only a lot of people who think you should be fired for having a right one."

I was simultaneously surprised, delighted and slightly depressed to read that. I wish it didn't have to be that way, and I wish it was possible to train oneself to be more like, say, Jim Sterling — someone whom I greatly admire for his no-nonsense attitude and at least outward appearance of having thick skin. (For all I know, Sterling might finish his day job and cry himself to sleep over the torrents of abuse he receives on a daily basis, and I wouldn't blame him if that were so — but I somehow doubt that's the case anyway.)

Ah well, as Will Porter writes in that excellent Hookshot piece — seriously, go read it if you have a few minutes — the only real thing we, as writers, can do is say what we want to say and suck it up somehow. If we start sanitising our own opinions, thoughts and even writing styles to appease the lowest common denominator in the comments threads, then the world of writing would be a boring one indeed.

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1324: Fury https://imnotdoctorwho.moegamer.net/2013/09/03/1324-fury/ https://imnotdoctorwho.moegamer.net/2013/09/03/1324-fury/#respond Tue, 03 Sep 2013 20:27:48 +0000 http://angryjedi.wordpress.com/?p=5801 I hate anger in all its forms — whether it's directed at me, coming from me or going on around me. I'm not entirely sure where this feeling comes from — perhaps there's some sort of deep-seated trauma from some event in my past that I'm repressing — but it means I've always felt enormously … Continue reading 1324: Fury

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I hate anger in all its forms — whether it's directed at me, coming from me or going on around me.

I'm not entirely sure where this feeling comes from — perhaps there's some sort of deep-seated trauma from some event in my past that I'm repressing — but it means I've always felt enormously uncomfortable whenever there's any sort of anger present near me, whether "near" means physically close to me or simply within my frame of awareness thanks to the Internet.

I remember getting extremely upset any time my parents would have an argument when I was little. However much I was assured that it was a natural part of any relationship, it still always filled me with anxiety. I felt that same feeling of anxiety whenever got angry at school — usually the result of being bullied — and fearing that I'd lose control. And I feel the same thing today whenever there's anger around me — or coming from me. I get uncomfortable, restless — even physically shaky at times if I'm the one expressing anger — and I hate it.

Consequently, I find it increasingly difficult to deal with the seemingly-constant fury that comes from certain quarters of the Internet. If it's not one thing, it's another — there's always something out there pissing someone off, and they always want to talk about it at great length, usually with some sort of public shaming involved. And I just can't deal with it, frankly.

The natural response is, of course, to simply switch off, walk away or unfollow these people altogether but that brings with it a whole host of modern etiquette questions that we simply didn't used to have to worry about. If I unfollow, for example, a Twitter user who is mostly a decent person but who occasionally descends into mouth-frothing zealotry any time certain topics come up — to what I consider an unreasonable degree, regardless of how valid their points are — what will they think of me? What do I say if I ask them why I unfollowed them, assuming they notice? Am I honest about it? Or do I make up some lie about that probably fictional Twitter bug that makes it "randomly unfollow" people every so often? (Oh shit, did I let the cat out of the bag? Sorry.)

I am overthinking this issue, I'm sure; if people make me uncomfortable, I should just take myself out of that situation and prevent myself from getting drawn into something that would make me even more uncomfortable. The consequences I worry about might not even happen at all; if they do, I just have to deal with them. The fact I'm unable to participate in some discussions as a result is probably a good thing in the long term — there are plenty of other things out there that I can engage with, so I should focus my attention on those rather than things that make me anxious or uncomfortable.

This self-indulgent stream of consciousness brought to you by Internet Rage. Now I'm off to go and play Corpse Party in bed. Good night.

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1320: Anime After Hours https://imnotdoctorwho.moegamer.net/2013/08/30/1320-anime-after-hours/ https://imnotdoctorwho.moegamer.net/2013/08/30/1320-anime-after-hours/#respond Fri, 30 Aug 2013 23:52:45 +0000 http://angryjedi.wordpress.com/?p=5792 I started a new anime discussion community over on Google+. You can find it here. If you're wondering why I chose Google+, the most-frequently-ridiculed-by-people-who-have-never-used-it social network on the Internet, it's because Google+'s Community tools are both really good and extremely simple to use, with unnecessary fluff kept to a minimum. Also, it's ad-free, which is … Continue reading 1320: Anime After Hours

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I started a new anime discussion community over on Google+. You can find it here. If you're wondering why I chose Google+, the most-frequently-ridiculed-by-people-who-have-never-used-it social network on the Internet, it's because Google+'s Community tools are both really good and extremely simple to use, with unnecessary fluff kept to a minimum. Also, it's ad-free, which is lovely.

Anyway, my thinking behind creating the Anime After Hours community, as it's called, was relatively simple. There are a number of anime communities on G+ already, but the vast majority of them tend to end up doing the same things: posting pictures without context (usually with at least one commenter yelling at the poster to remember to put a source in their post); asking the same simplistic questions over and over again; playing tagging and meme games; and only discussing the most popular, mainstream titles.

This is all fine, of course; it's great that there are active communities that allow people to discuss the mainstream side of anime — stuff like Naruto, Pokémon and the like — and that are friendly to the younger end of the market. But, as any anime fan who's looked a little deeper into the medium will know, there's a lot more going on than just Naruto. A lot of anime is aimed at more mature audiences; late teens at the earliest, grown adults in some cases. And I'm not just talking about ecchi or hentai adult content; I'm also talking about shows that take in mature subject matter, or which are violent, or which kids simply wouldn't get.

As I watch more and more anime series and find myself discovering the things I like, I was becoming more and more conscious of the fact that there was a serious dearth of places for people around my age to discuss the medium — it's difficult to be heard in the rapid posts of G+'s more popular anime communities, for example, and they're not saying anything particularly interesting anyway. As such, Anime After Hours was designed as a place for people to come and discuss their favourite anime, whatever form that might take. It's an inclusive community that will accept anyone, on the understanding that it's a community for talking and discussing, not for superficialities. Already there's 13 members, which isn't that much, but we've started kicking off some interesting discussions — and I'm sure as (if?) more people roll in, the community will become more active.

So consider this your invitation, dear reader; if you're the slightest bit interested in anime and you've been looking for a place to come and discuss the medium free of Naruto-loving kids, you know where to come. All you need is a Google account.

See you there?

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1316: Get Hype https://imnotdoctorwho.moegamer.net/2013/08/26/1316-get-hype/ https://imnotdoctorwho.moegamer.net/2013/08/26/1316-get-hype/#respond Mon, 26 Aug 2013 16:02:27 +0000 http://angryjedi.wordpress.com/?p=5780 I've written about this on at least one occasion before, but the fact that Breaking Bad is on television again has reminded me of the curiously inverted effect that hyperbole has on me. In other words, the more people waffle on about how amazing something is, the less I want to pay any attention to it whatsoever. … Continue reading 1316: Get Hype

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I've written about this on at least one occasion before, but the fact that Breaking Bad is on television again has reminded me of the curiously inverted effect that hyperbole has on me. In other words, the more people waffle on about how amazing something is, the less I want to pay any attention to it whatsoever. I've long since muted everything to do with Breaking Bad for this reason, as it's completely dulled any enthusiasm I might have once had for something that is — by most accounts — very good.

Breaking Bad is a curiously extreme example of what I'm talking about. It's doubly infuriating because everyone posting about it on social media is also being incredibly conscious of spoilers — Breaking Bad fans hate spoilers — and thus what we end up with at the time a Breaking Bad episode is broadcast is a string of tweets that say absolutely nothing. To be more precise, they tend to be nothing but a string of tweets of people going things like "OH MY GOD" and "WOW" which has absolutely no meaning whatsoever to those who aren't watching the show.

Now, I'll grant that Twitter provides a reasonably practical means for Breaking Bad fans to get together and discuss the show — or, more accurately, "react" to it in real-time — but it really doesn't inspire anything like in-depth discussion, and thus I have to question the value of doing this, particularly as it has several knock-on effects: 1) people who don't like Breaking Bad get pissed off 2) people who might have wanted to watch Breaking Bad at some point get fed up and decide they don't really want to watch it until everyone shuts the fuck up about it and 3) the people who are actually watching Breaking Bad are only giving the show half their attention because they're flip-flopping back and forth between the TV screen and their phone.

I tried the "livetweeting" experience a couple of years back when I got vaguely into The Apprentice. I picked up a few followers in the process and found some entertaining people, too, but it really wasn't worth it; the number of people who got irritated at it didn't really make up for the people I "met" in the process, and the interactions I was having with others who were "reacting" to the show in real time were superficial at best. I didn't find it particularly valuable, in other words; certainly no more so than sitting around watching a show with friends in the same room, which is something I don't tend to do — TV, for me, tends to be an accompaniment to something else (like eating dinner) rather than an activity in itself.

More than the fact I didn't find it particularly valuable socially, though, I just found it frustrating to do — if I was tweeting while watching, I found myself unable to concentrate on what was going on on the screen, so eventually I gave up, much to the relief of my Twitter followers.

Ultimately, it's your Internet; if you want to "ooh" and "aah" at Breaking Bad while it's on, feel free — I simply reserve the right to mute your ass if you do it too much!

Grump over. Time to go to a pre-wedding celebration.

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1306: Mark Book https://imnotdoctorwho.moegamer.net/2013/08/16/1306-mark-book/ https://imnotdoctorwho.moegamer.net/2013/08/16/1306-mark-book/#respond Fri, 16 Aug 2013 22:19:45 +0000 http://angryjedi.wordpress.com/?p=5752 My brain occasionally lapses into childhood when I contemplate looking at comment sections, because, as full of cretins as they sometimes are, comment sections are the modern-day equivalent of the red (sorry, green — red's too aggressive) pen scribblings your teachers would scrawl after your assignments at school. Imagine if the two scenarios were reversed, … Continue reading 1306: Mark Book

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My brain occasionally lapses into childhood when I contemplate looking at comment sections, because, as full of cretins as they sometimes are, comment sections are the modern-day equivalent of the red (sorry, green — red's too aggressive) pen scribblings your teachers would scrawl after your assignments at school.

Imagine if the two scenarios were reversed, though. That'd be weird, wouldn't it? Get your maths homework back with "lol fake and gay" written after it; read a New Statesman article and discover the entire comment section is nothing but people writing variations on "You have the beginnings of a good argument here, but your overuse of the word 'problematic' displays a disappointing lack of creativity that ultimately hurts the piece's credibility. See me to discuss."

Actually, I think in the latter case, that'd probably be preferable, to be honest.

I joke, but I do genuinely feel like I'm being "marked" when I see that there are comments on things that I've posted. In some senses, when you put something up for public perusal — particularly on something with a wider audience than this teeny-tiny personal blog — you are being marked, particularly if you've written something contentious.

A lot of writing on the Web is designed to persuade people of something or other, whether that's that the reader should go and buy Gone Home (you probably should) or that the art in Dragon's Crown is going to bring about the downfall of society as we know it (it's probably not), and as such when someone feels compelled to leave a comment, they're going to be going through your arguments, deciding whether or not they agree with them and then leaving their "judgement" on the piece. If someone agrees with you, it's like getting a nice big tick, a "Good." and a gold star; if someone disagrees with you — particularly if they do so aggressively — it's like not only having a lengthy teacher comment that you hope your parents don't catch a glimpse of, but it's like having that comment publicly read out to the rest of the class.

Except there's one key difference between comments and marks — comments are (theoretically, anyway) a dialogue; marks from your teacher are a one-way thing. (At least they were when I was at school; I wouldn't be at all surprised if modern education invited pupils to "respond" to their teacher's comments and/or "appeal" if they didn't feel they'd been treated fairly.)

That's a pretty big difference. Even if someone gives you a "bad grade" through a negative comment or a complete disagreement/dismissal of your opinion, you can attempt to engage with that person and start a conversation. Sometimes interesting discussions can arise; other times, utterly pointless shouting matches can result, leaving you wishing you'd never written the fucking thing in the first place.

Are comments valuable? There's no easy answer to that question. I don't think they're valuable in all circumstances — it's extremely rare to find a helpful YouTube comment, for example, and comments left on Facebook are 95% pointless, regardless of whether they're left on personal posts or adverts — but at other times they can be the source of thought-provoking discussion and even the fostering of friendships. (Comments on this site have certainly fallen into that latter category, which I'm happy about, and over on USgamer we've mostly enjoyed respectful, well-considered discussion and debate from our commenters so far, which is immensely encouraging to see.)

Would the Internet be a better place without comment sections? Quite possibly; but it would also remove a lot of the ability to converse and engage with things that we take for granted today. So, for better or worse, they're clearly here to stay.

Just remember to give your favourite writers a good mark every now and then!

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1298: Far from the Valley https://imnotdoctorwho.moegamer.net/2013/08/08/1298-far-from-the-valley/ https://imnotdoctorwho.moegamer.net/2013/08/08/1298-far-from-the-valley/#respond Thu, 08 Aug 2013 22:07:50 +0000 http://angryjedi.wordpress.com/?p=5726 Jeez. I am so glad I'm not reviewing mobile and social apps any more. I know I've said this numerous times before, but I feel like every day I come across something even more offensively vapid and pointless that makes me want to punch everyone involved in the face for thinking it could possibly have ever been a good idea. Today, … Continue reading 1298: Far from the Valley

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Jeez. I am so glad I'm not reviewing mobile and social apps any more.

I know I've said this numerous times before, but I feel like every day I come across something even more offensively vapid and pointless that makes me want to punch everyone involved in the face for thinking it could possibly have ever been a good idea.

Today, I came across an app called "Kahnoodle." Here it is.

Kahnoodle is a "relationship app" that, according to The Atlantic, "wants to make maintaining your relationship automatic and easy — as easy as tapping a button. Its options include sending push notifications to initiate sex; 'Koupons' that entitle the bearer to redeemable movie nights and kinky sex; and, of course, the love tank, which fills or empties depending on how many acts of love you’ve logged."

Oh dear. Oh dear oh dear oh dear.

Kahnoodle isn't the only app of this type, I might add. As the Atlantic piece linked above notes, "couples' apps" have been around for a while now, and represent some of the most pointless implementations of social media I've ever seen: they're social networks designed for just two people. I reviewed one a while back called either Couple or Pair (I forget which one it was, because they changed the name from one to the other, which made all the App Store reviewers of it disproportionately angry at the developers) with Andie, and we both agreed within a matter of seconds that it was an utter waste of time.

The reason that apps like Couple/Pair and Kahnoodle are utterly pointless, of course, are because there are infinitely better ways to do the same thing already available that don't require their own dedicated app. You can privately message people via Facebook, Google, AIM, Skype, email, text message, What'sApp, Kik… hundreds of other potential apps, from which you can talk to, you know, other people as well as your partner.

Kahnoodle's selling point is that it "gamifies" your relationship, and as we all know from listening to Silicon Valley startup tosspieces, "gamification" increases "engagement" and "brand awareness" or whatever bullshit they're talking about this week. Because these apps, despite appearances, aren't really about bringing people together and helping them communicate at all; they're about building up a captive audience who can then be either advertised at or monetised straight up the bumhole — sometimes both, in some sort of hideous business double-penetration scenario.

I apologise for that mental image. But if you need to "gamify" your relationship in order to remember to have sex or whatever, then perhaps you should sit down and have a very serious talk with your partner, because I would suggest that's a sign that Things Aren't Going All That Well. A real-life relationship is not like The Sims, where you can get yourself out of the doghouse by grinding the Chat, Compliment and Joke options until the meter climbs out of the red.

Sigh. Anyway.

One of the big reasons the App Store, Google Play and its ilk are such frustrating places to browse these days are because there are so many of these ridiculous apps available that provide nothing of any particular worth to society. The few useful apps that are available for phones inevitably get buried under this torrent of digital sewage, leaving those who are making good things consistently frustrated at the fact their stuff can never get noticed. It's not just in mobile games this is happening — it's in all types of apps. I've pretty much given up looking at the App Store now — I use my phone for basic communication through Twitter, Facebook, email and the like, and only download something from the App Store if I know precisely and specifically what I'm looking for.

So good job, shovelware merchants; you've pretty much destroyed the concept of "discoverability" with your relentless pursuit of the crap. I hope you're pleased with yourselves.

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1283: Dislike https://imnotdoctorwho.moegamer.net/2013/07/24/1283-dislike/ https://imnotdoctorwho.moegamer.net/2013/07/24/1283-dislike/#respond Wed, 24 Jul 2013 21:47:43 +0000 http://angryjedi.wordpress.com/?p=5676 I find myself thinking more and more about deactivating my Facebook account. I realise that in this day and age doing such a thing is tantamount to unplugging yourself from The Matrix, but I really don't feel there's a lot of value there for me any more. The thing that has stopped me from closing … Continue reading 1283: Dislike

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I find myself thinking more and more about deactivating my Facebook account. I realise that in this day and age doing such a thing is tantamount to unplugging yourself from The Matrix, but I really don't feel there's a lot of value there for me any more.

The thing that has stopped me from closing my Facebook account in the past is the fact that "it's the only real means I have of staying in touch with certain people." That may be true, but the real question is how often I actually speak to the people for whom the only means I have of reaching them is Facebook? I have a lot of doubling-up between Facebook and Twitter, and in the case of most of my "real-life" friends I have their phone numbers. If I want to make plans with someone, I'll generally text them. If I don't have their phone number, I'll reach for Twitter. Facebook messages are frequently ignored.

The reason Facebook's value has declined for me over time is because the social media landscape has changed. What was once a cool means of communication has been roughly shoved in the direction of "branding" and advertising. It's obvious the moment you read anything in tech journalism about social media, whether it's Facebook or the latest pointless mobile app that lets you manipulate photos no-one cares about in a slightly different way to all the other apps that let you manipulate photos no-one cares about. None of the press coverage about new social media apps has anything to do with people communicating with one another; it's all about how brands can leverage their social graph and monetize their core demographics. It's about how a seemingly innocent app that allows you to subtly manipulate photos no-one gives a shit about is actually a means of getting your "brand" in front of as many people as possible. It's about "engagement", "ROI" and "CPC".

I don't give a fuck. And I don't want to be a part of it. I don't want to be confronted with an ad for an app or game I don't give a shit about before I see anything my friends have posted — which, nine times out of ten, I probably don't give a toss about anyway. I don't want to be continually confronted with "sponsored posts" festooned with comments from complete imbeciles who think telling an ad to "fuck off" will make it go away. And I really couldn't give a flying honk what George Takei's PR team (spoiler: that's not George Takei writing those posts) saw on Reddit last week and is only now getting around to sharing with everyone on the Internet.

Even outside of "branding" and advertising, though, the way people use Facebook has changed, too. With more and more different types of post available, the service has become more of a means of simply broadcasting pointless, impersonal shit into the void of the Internet rather than a way to start discussions or have conversations. What was once a two-way discussion is now a largely one-way street. (I'm aware a blog is exactly the same, but at least a blog is under no illusions about what it is and is not; Facebook, meanwhile, has always marketed itself as some form of communication tool, when this is, in fact, a relatively minor part of its reason for existence these days.)

All this may be hypocritical, because I've been guilty of all of the above at one time or another. But that was a process of discovery and exploration, leading me to the realisation I'm at today: aside from Twitter, which genuinely is still a reasonably useful means of communication for me, most other forms of social media carry little value to me besides giving me something to fiddle with on my phone when small talk dries up and I don't want to just sit there looking like some sort of mute twat.

I haven't decided yet whether or not I'm actually going to close down my Facebook account, but now I don't work reviewing awful, exploitative and, hell, just downright crap social games for a living, I have no real "need" for that particular ball and chain any more. I'm going to do some very serious thinking about whether Facebook has a place in my life any more in the next week or two, and come to a conclusion then. If you've been having similar thoughts to me, then I urge you to do the same. I have a strange feeling we'll feel better without that particular annoyance in our lives.

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1250: Anger Leads to Suffering https://imnotdoctorwho.moegamer.net/2013/06/21/1250-anger-leads-to-suffering/ https://imnotdoctorwho.moegamer.net/2013/06/21/1250-anger-leads-to-suffering/#respond Fri, 21 Jun 2013 23:05:53 +0000 http://angryjedi.wordpress.com/?p=5563 I've been back on Twitter for a little while. I know I said I wouldn't, but for professional reasons, it made sense to have it as a means of communication now I'm on USgamer — I've already managed to get in touch with a number of different devs and write stories thanks to that bloody … Continue reading 1250: Anger Leads to Suffering

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I've been back on Twitter for a little while. I know I said I wouldn't, but for professional reasons, it made sense to have it as a means of communication now I'm on USgamer — I've already managed to get in touch with a number of different devs and write stories thanks to that bloody service.

Twitter remains infuriating, however, because people still don't quite seem to get that 140 characters is not a good amount of space in which to have a discussion. You can spill over into more and more tweets and rant on and on, but as soon as you start spamming like that, people switch off.

The other thing that Twitter encourages is kneejerk, usually furious responses. Sometimes these are justified; other times, all they do is damage the perception of the people who are trying to make otherwise coherent arguments.

By far the most consistently-occurring issues that come up in my Twitter feed are matters relating to any and all of sexism, feminism and transphobia in particular. As I've said on numerous occasions in the past, I support the causes that these people are trying to forward: women are just as awesome as men and should be treated as such; a person is a person, regardless of biological sex and/or gender, and shouldn't be treated as a second-class citizen based on prejudice; most importantly, just don't be a dick.

However, where the people campaigning for these things lose me is in their behaviour when it comes to advancing their causes. I do not and will not believe that the best way to enact change is to get really fucking angry at something, mock people who don't subscribe to your exact viewpoint and then publicly shame people repeatedly until they clam up and don't want to say anything. That shit is viral — if you behave that way, people will see the way you act towards others, and that in turn will make them not want to engage in discussions we should all feel confident and good about having. In trying to further a cause of equality and encouraging oppressed minorities to stand up for themselves, in other words, you're actually silencing people in the process. It doesn't matter whether those people you silence are the "privileged" — usually white men — because all you're doing is… doing what you want people to stop doing. Do you see where the problem is, here?

Most recently, Mike Krahulik of Penny Arcade attracted the ire of these particularly vocal people on Twitter by making some ill-advised and ill-informed comments about transgender people. This isn't the first time he's said something stupid, and it probably won't be the last. I honestly believe he's not saying these things from a position of genuine hatred; he's just naturally a jerk towards a lot of people — and, as he notes in an apology on Penny Arcade, the first time these issues raised their heads he wasn't even aware of many of them. To be fair to him for a moment here, I knew absolutely nothing about transgender people at all prior to this year, either; the subject simply hadn't come up, so it's not at all unreasonable to assume that he hadn't come into contact with this particular group of people before and thus didn't know the "appropriate" or "acceptable" ways in which to talk about them.

There's a degree of common sense required here, of course, which Krahulik didn't always display, particularly as the most recent incident was actually the second time he had run headlong into being perceived as "transphobic", but for him to be immediately labelled a "bigot", a "sexist" and outright insulted is, frankly, a little much. People don't teach you these things. (Well, perhaps they do now; it's a long time since I was at school and took a Humanities lesson.) And as such, when people are confronted with unfamiliar things, sometimes mistakes are made; things are said without thinking; sometimes offence is caused. The appropriate response to someone making a mistake is to point out that they made a mistake and then educate them so they don't do it again in the future.

Key point: both the pointing out of the mistake and the education should be done in a calm, respectful manner that acknowledges ignorance isn't the same as bigotry. If your first response to someone saying something that you believe is offensive is to start swearing at and insulting them, then of course they are going to get defensive and start flinging mud back at you rather than attempting to engage with you — particularly if they don't understand what they did wrong in the first place, however silly that might seem to you as someone more well-informed.

It's a natural response; look at how children respond to being yelled at as opposed to having positive behaviour reinforced, or calm explanations as to why the thing they were doing was inappropriate. These reflex behaviours continue well into adulthood for many of us; no-one likes to feel like they did wrong, so the more aggressively people shout and scream, the more the recipient of the ire will dig their heels in and just escalate the whole situation. In Krahulik's case, this happened previously with the "rape culture/dickwolves" incident a while back — people yelled, he got defensive, discussion was shut down before it could begin — and again with this more recent incident.

There are a number of sad things about this whole situation. Krahulik could have had the opportunity to learn about part of culture he's unfamiliar with, but the immediately aggressive response shut down any hope of rational discussion and education and caused him to get defensive. The aggressive response didn't stop, either; it grew and grew into a seething ball of hatred, with people referring to him and his Penny Arcade partner Jerry Holkins (who had remained very quiet throughout this whole debacle — a sign which some saw as tacit approval of Krahulik's actions) as "dicks" and other, far more spiteful terms. People started calling for boycotts of PAX. One indie developer even publicly pulled out of PAX's indie showcase.

None of this had to happen, and it is not solely Krahulik's fault that it did. He's not blameless at all, no, but I place as much blame for the subsequent fallout squarely at the feet of the people who did the aggressive yelling, the swearing, the insults, the death threats as I do at the feet of Krahulik. This could have been an opportunity for everyone involved to grow; instead, it was just yet another sign that people like nothing more than a good fight rather than actually talking and educating one another. And I worry that serious damage has been done on all sides of this issue; there are no winners here.

The really sad thing, I think, is how much this sort of thing erects barriers between people. Every time I see something like this happening, I feel genuinely afraid to open my mouth for fear of saying something that will make everyone hate me; and that little nagging voice in the back of my head says "you're not allowed to have an opinion on this; you're a privileged white male". I have seen how quickly people can turn on someone for one little thing that they said, and no-one will ever back down or attempt to understand or educate. It's just shout, shout shout. It kills discussion. It kills education. And it achieves the absolute opposite of what many of these "social justice" types are supposedly fighting for; instead of promoting inclusivity and harmony, it sows discord and excludes people. We're better than that.

So everyone, try a little harder to get along and understand one another, please.

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1242: Sod Off, LinkedIn https://imnotdoctorwho.moegamer.net/2013/06/14/1242-sod-off-linkedin/ https://imnotdoctorwho.moegamer.net/2013/06/14/1242-sod-off-linkedin/#respond Fri, 14 Jun 2013 01:32:35 +0000 http://angryjedi.wordpress.com/?p=5533 I have a LinkedIn account. It is one of those things that people recommend you have. And yet I don't think I have ever used it. Not for finding a job, not for "professional networking" and certainly not for socialising. In fact, I find the whole thing massively irritating. The thing that irks me so much about … Continue reading 1242: Sod Off, LinkedIn

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Jun 13 -- LinkedInI have a LinkedIn account. It is one of those things that people recommend you have. And yet I don't think I have ever used it. Not for finding a job, not for "professional networking" and certainly not for socialising. In fact, I find the whole thing massively irritating.

The thing that irks me so much about LinkedIn is that the people who do actually use it are inevitably the sort of greasy smarmballs who refer to themselves as "entrepreneurs" and "gurus" (neither of those are jobs; sorry to burst your bubble) and run "startups". They communicate exclusively in that particularly annoying brand of business-speak that gave us such awful additions to the English language as "monetise" and "leverage" used as a verb.

That's not all, though. LinkedIn itself perpetually bombards you with emails about what's "hot" on their network each week, and again, the articles linked to are almost certainly written by people who woke up one day, decided they were an expert on "business" and promptly started vomiting their thoughts all over the Internet.

This sort of thing occasionally spills over onto other social networks, particularly Google+, which appears to harbour a healthy number of LinkedIn refugees. You can spot one of these people's posts a mile off — they're inevitably an image post featuring some sort of "inspirational" image, and the accompanying text usually makes the person posting the image sound like they're a 50-year old discovering Imgur for the first time.

But I digress.

No, I find LinkedIn utterly useless because no-one I have come into contact with on there appears to use it for… well, anything at all, really. I have a "professional network" that is, apparently, 236 "connections" strong, and yet I have never spoken to any of them on LinkedIn. Many of them I speak to daily on Twitter and Facebook, which leaves LinkedIn rather — if you'll pardon the employment-related pun — redundant. The people I have as connections on LinkedIn who I don't speak to daily on Twitter and Facebook are generally people whose mobile apps I might have reviewed once in the past, and this apparently makes me a "professional connection", even if I slated their app for being shit. (I did that a fair bit; there's a lot of shit out there.)

I find myself wondering why I keep an account open at that God-forsaken website, but everyone I mention it to seems to think that you "must" have a LinkedIn account these days, otherwise you're some sort of unemployable nobody. I guess if nothing else it provides a reasonably convenient means of creating an electronic CV that can be easily shared with employers. The Recommendations thing is a good idea in theory, too — though the fact that they don't show up on your "public" profile, only to people who have actually added you as a connection is irritating — but these appear to have been superseded by "endorsements" whereby people who remember to log in to LinkedIn every so often click through a few automatic prompts to confirm that yes, I do indeed have skills in "Facebook" and "iOS", without even thinking about it.

Basically, LinkedIn represents all that is wrong with the social Web. It's full of self-important imbeciles who believe they are the ones who know how the world works, and that everyone else is wrong. It's utterly vapid and useless to 95% of the population, and the other 5% you probably wouldn't want to speak to anyway.

So yeah. Fuck LinkedIn.

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1221: How Do You Make Friends Again...? https://imnotdoctorwho.moegamer.net/2013/05/23/1221-how-do-you-make-friends-again/ https://imnotdoctorwho.moegamer.net/2013/05/23/1221-how-do-you-make-friends-again/#respond Thu, 23 May 2013 11:15:53 +0000 http://angryjedi.wordpress.com/?p=5440 One of my earliest and most enduring memories of my time at secondary school is also, coincidentally, the first time I was consciously aware of what I now recognise to be a longstanding case of social anxiety. It was the first day of secondary school. Everything was big and new and scary — I'd come … Continue reading 1221: How Do You Make Friends Again...?

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May 23 -- FriendsOne of my earliest and most enduring memories of my time at secondary school is also, coincidentally, the first time I was consciously aware of what I now recognise to be a longstanding case of social anxiety.

It was the first day of secondary school. Everything was big and new and scary — I'd come from a small village school in which the entire school population was roughly the size of a single year group in my secondary school. I'd chosen to go to said secondary school because a lot of my friends were going there, and also my brother had attended there some years previously and had come out of the experience as what is generally accepted to be a Good Person. Also, a lot of the people who had been bullies to me in primary school were going to a different secondary school, so I knew that I wanted to avoid that one like the plague.

But I, as ever, digress.

It was the first day of secondary school. I was sitting in my new seat in my new tutor group, and our tutor, Miss Quirk (yes, really), had tasked us with spending a few minutes getting to know the people around us.

I gazed around me. I was sitting next to a boy named Murray whom I didn't know. In front of me was a girl named Claire, whom I had instantly fallen in love with due to her long shiny blonde hair and the fact she wore short skirts with tights — something which I found (hell, find) inexplicably attractive. (Hey. I was eleven years old and easily pleased — but to be fair, she did remain consistently stunning throughout our entire school career.)

Behind me was my sometime best friend from primary school, Matthew. I say "sometime" because he wasn't always my best friend — he was a somewhat fickle chap rather prone to occasionally deciding he'd rather hang out with the "cool" kids, whose opinion of me tended to flip-flop back and forth on an almost weekly basis. Needless to say, I ditched him fairly soon into my secondary school career as a result of two events: one, him sneezing so hard he snotted over his hands and then ate it — mmm — and two, him deciding that sitting in his chair, miming masturbation and bellowing "I'm a wanker! I'm a wanker!" would be somehow amusing. (To be fair, it was sort of amusing, but perhaps not in the way he intended; needless to say, I didn't really want to be associated with him after that.)

Anyway. Our seating arrangements were the way they were in order to encourage us to interact and get to know each other. We'd been deliberately seated next to people we didn't know to encourage us to break out of our primary school "cliques" and widen our friendship circles — a theoretically sound idea that even at that tender age, I could see the benefits of.

Unfortunately, I couldn't act on it. Given the prospect of being thrown into enforced interaction with someone I didn't know from Adam, I froze up. I had no idea how to begin a conversation, how to get to know this person. Frantically, I turned around to gaze at Matthew (a pre-"I'm a wanker! I'm a wanker!" Matthew, I might add) and looked at him pleadingly.

"I can't remember how to make friends!" I said quietly to him. He just laughed and motioned for me to turn around and talk to Murray. He obviously hadn't taken my statement seriously, and that was frustrating, but I had little option but to try. It was a terrifying experience, though, and obviously I didn't set a particularly good first impression on Murray, because he became a complete bellend who bullied me on a regular basis. (I got my own back by punching him in the face just as the principal was walking around the corner and, although I was punished for lashing out like that, the unspoken consensus between my parents and the teachers involved was that he probably deserved it — and to be fair, he didn't bother me again after that.)

That first day and that pitiful statement — "I can't remember how to make friends!" — stuck with me, though. Because I can't remember how to make friends. It just sort of happens. I have made friends with people over the years, of course — the friends I made after I abandoned Matthew following the "I'm a wanker!" incident (such as Edward James Padgett, who has been mentioned in this post since it was first written, he just didn't see it); my university flatmates; my fellow students on my music course (though not on my English course — I didn't really get to know anyone on that side of things); and people I've worked with — but if I'm thrown into a new situation with unfamiliar people, or simply decide that I want to get to know new people who perhaps share my interests… I still have no idea how to do this.

This is, as I'm sure you can appreciate, frustrating, particularly as at the age of 32 I finally feel that I have found a number of geeky "niches" that I fit nicely into, and would like to share these experiences with like-minded people. I greatly enjoyed spending time with Mark and Lynette while we were over in Canada because they are both My Kind of People who enjoy the things I do — but I also found myself somewhat envious of them for having a group of friends they play Dungeons & Dragons with, watch anime with while drinking cocktails and all manner of other things that are in keeping with their interests.

This isn't to say I don't have friends, obviously. The friends I see most frequently are my regular(ish) board gaming group, and I wouldn't exchange them for anything, since I really, really appreciate the time I spend with them indulging in our mutual hobby. However, we do have our own incompatibilities — two of our number are really into football, for example, while the rest of us either have no strong feelings or actively hate it. (I fall into the latter category.) Similarly, I very much like Japanese video games, while several of the others cling to common misconceptions about them and thus either refuse to play them or have little interest in exploring them and having their misconceptions disproven — though at least they are patient and willing to listen to me talk about them. Conversely, a couple of our number are big into Skyrim, a game which I found almost unbearably tedious after a while. To continue the pattern, I'm a big fan of anime and would really like it if I could have a semi-regular viewing session with a small group of people, but no-one from that particular group is biting for various reasons — some don't like or don't see the point of sitting and watching something together as a group; some aren't interested in anime.

You get the picture, anyway. I obviously don't begrudge my friends these incompatibilities we have — everyone is different, after all, and thus has their own tastes — but I find myself wishing on a regular basis that it was a bit easier to find additional friends (note: not "new" friends, because to me that implies a degree of "replacement", which I don't want) who have common interests.

Actually, let me qualify that somewhat: I find myself wishing that it was a bit easier to find additional local friends who have common interests. It's obviously no problem whatsoever to find new friends on the Internet who have similar tastes to me, and I'm very grateful for the fact that I do have so many people on the Internet that I can rant and rave about how awesome Ar Tonelico is or how much Kana Little Sister made me cry or whatever. But as much as I appreciate these friends in far-flung corners of the world, it's not quite the same as having someone you can just pop over and see at short notice, hang out and do some things that you both enjoy.

So, uh, anyone want to hang out, play some games and watch some anime?

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1200: It Was Just a Joke https://imnotdoctorwho.moegamer.net/2013/05/02/1200-it-was-just-a-joke/ https://imnotdoctorwho.moegamer.net/2013/05/02/1200-it-was-just-a-joke/#respond Thu, 02 May 2013 23:37:35 +0000 http://angryjedi.wordpress.com/?p=5334 Playing Robot Unicorn Attack 2 on the toilet earlier, a question came to me. It's been lingering in my mind for a few days, actually, but as I was there attempting to better my score and ensure supremacy for Team Rainbow in the twilight hours of the second of May, 2013 — Team Inferno probably have it … Continue reading 1200: It Was Just a Joke

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Playing Robot Unicorn Attack 2 on the toilet earlier, a question came to me. It's been lingering in my mind for a few days, actually, but as I was there attempting to better my score and ensure supremacy for Team Rainbow in the twilight hours of the second of May, 2013 — Team Inferno probably have it in the bag, sadly — it struck me that perhaps Robot Unicorn Attack 2 is taking itself a bit too seriously.

And then this, naturally, led my mind on to ponder "how far is too far?" for things that are, essentially, jokes, memes, gags, whatever you want to call them. Because that's what the original Robot Unicorn Attack was — a joke. An immensely popular joke, yes — one million plays within a week of its release, apparently, and plenty more since then — but still a joke. This much is probably self-evident from its title. It is a game called Robot Unicorn Attack. No-one has called a video game something quite so literal and ridiculous and meant it since the 1980s.

And yet here we are in 2013 with Robot Unicorn Attack 2, a surprisingly well fleshed-out expansion of the original's "endless runner" gameplay that features online asynchronous cooperative "community" goals, an upgradeable unicorn, a levelling system, downloadable content, a bonus level unlockable if you either progress far enough in the game or stump up enough in-game currency, and all manner of other things. It's not the deepest game in the world, but it is a mobile phone game — and, more to the point, it is a mobile phone game that understands the sort of experience that is sensible and practical to put on a mobile phone. (It's also one of the less offensive examples of the "freemium" model I've seen recently, though the pop-up adverts are a bit gross.)

It's hard to explain, but it just feels a bit "wrong". It feels like it's not a joke any more. I hesitate to use the words "sold out" but… well, yes, it's sold out. It's Robot Unicorn Attack, but monetised out the wazoo to be profitable, whereas the original was a freeware Flash game that anyone could play without having to pay a penny.

I think that "monetisation" part is the key defining characteristic that determines "how far is too far" when it comes to jokes — particularly ones which started on the Internet. By the time money gets involved — i.e. it gets incorporated into something which is sold, or used to advertise something else for profit — it is probably already well past its sell-by date.

I can think of a number of examples where this has happened in advertising in particular. Take the advertisements for the price comparison website Go Compare, for example. For quite a while, these featured an irritating moustachio'd arsehole singing the service's jingle over and over again in various different styles. Everyone got immensely irritated with it. So, naturally, what the "clever" marketers did was leverage the fact that everyone was irritated with the "Go Compare Man" and put out some ads in which he was subjected to various indignities. But by that point, everyone had already pretty much just moved on to wanting to fire everyone involved with Go Compare into the sun and never hearing of their stupid company ever again. (Any time I need insurance, I will not go to their stupid site on principle any more.)

See also: the number of pointless mobile apps that have attempted to incorporate any combination of Nyan Cat, Gangnam Style, the Harlem Shake or any other "viral" sensation out there. Viral sensations are a marketer's dream — they provide a ready-made audience, so long as you can inextricably link one annoying thing with a specific brand. The audience doesn't even have to like the annoying thing — they just have to start thinking of these things not as "Gangnam Style" but as "that music off the [Brand X] advert".

I often wonder how a lot of marketers sleep at night knowing that their career is, essentially, to irritate people as much as possible. It surely can't be satisfying to flick on the TV, see a Go Compare advert and think "I did that."

Still, I guess they'd probably say the same about a games journalist's output. Oh well. Each to their own, I guess.

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1194: Courting the 'Core' https://imnotdoctorwho.moegamer.net/2013/04/26/1194-courting-the-core/ https://imnotdoctorwho.moegamer.net/2013/04/26/1194-courting-the-core/#respond Fri, 26 Apr 2013 22:22:26 +0000 http://angryjedi.wordpress.com/?p=5314 Social games, it's fair to say, have a bad reputation among those who are euphemistically referred to as "core gamers". This bad reputation isn't altogether unjustified, of course — social games are, in many cases, derivative, exploitative or just plain boring — but despite the prevalence of Men In Suits (or, probably more accurately, Men In Trendy … Continue reading 1194: Courting the 'Core'

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Social games, it's fair to say, have a bad reputation among those who are euphemistically referred to as "core gamers". This bad reputation isn't altogether unjustified, of course — social games are, in many cases, derivative, exploitative or just plain boring — but despite the prevalence of Men In Suits (or, probably more accurately, Men In Trendy T-Shirts And/Or Turtleneck Sweaters) who have never played a video game before in their life running the show for the most part, there's a lot of talent in that particular sector of the industry.

So why the hell doesn't this part of the industry do more to attract the "core"?

It's at this point that, if I was talking about this in person with someone directly involved with the industry, that they would point to one of the following facts: 1) Candy Crush Saga having approximately 15 million daily active users; 2) CSR Racing on iOS earning somewhere in the region of $12 million a month when it launched; 3) The Top Grossing chart on iOS being dominated by games that are free to download.

These are all facts, and cannot be ignored. However, that doesn't necessarily mean that they're good things. As I've said many times in the past, just because you can do something doesn't mean you shouldCandy Crush Saga has 15 million daily active users because it nags them via notifications to come back and play; CSR Racing earned $12 million a month by forcing people to pay up for "gas" for their cars if they didn't want to wait; and don't even get me started on what I think of the Top Grossing chart on iOS and the awful crap therein.

Aside from these matters, the fact that the social and mobile games sectors aren't courting the "core" more aggressively is just baffling to me. While those who identify as "core" gamers — i.e. those who will happily sit down in front of a computer or console for several hours at a time to use it as their primary means of entertainment rather than an idle timewaster — do not exist in as vast a number as those who have a Facebook account and who have tried Candy Crush Saga at least once, there are some important things to bear in mind.

Most crucially, of those 15 million daily active users that Candy Crush Saga has, only a tiny fraction of them actually pay anything. Some of them might pay a lot — these people are rather revoltingly referred to as "whales" by people in the industry — but an awful lot of them will either refuse to pay out of principle or just not enjoy the game enough to want to spend money on it.

Here's the thing: "core" gamers spend a lot of money. "Core" gamers will happily spent £40 on a brand new game without having read a review. "Core" gamers will pay a premium to get pointless cool stuff that they can show off. "Core" gamers are a lucrative source of income, in other words. Much as it pains me to break it down that way — I'd much rather games be seen as creative works than business products — it is, in fact, true.

So, then, I have to question why more of an effort isn't being made to make "core" gamers take social and mobile games seriously. Because it's not. "Core" gamers see the majority of social and mobile games as a massive joke — a festering boil on the arse of the industry; a source of interactive entertainment that doesn't create "proper games" and instead puts out the very worst sort of shovelware.

They're right, to an extent. So here's a few things the social and mobile sectors could do to be taken a bit more seriously by potentially one of the most lucrative markets out there.

Stop ripping the same things off all the time.

Seriously. Cut it out. We've all played Puzzle Bobble. We've all played Bejeweled. Stop trying to make out your puzzle game is new and innovative when, in fact, it is simply either Puzzle Bobble or Bejeweled (or, in a few cases, Jawbreaker).

If you must draw inspiration from past titles, that's fine; just stop drawing inspiration from such a small pool. Just in the puzzle game genre there are hundreds of great games begging for a social adaptation — Columns, Klax, Super Puzzle Fighter II Turbo, Puzzle League, Dr Mario, Baku Baku Animal… I could go on — so why are we constantly subjected to the same "match-3" bollocks over and over?

This isn't just an issue in the puzzle genre — social RPGs all rip off Mafia Wars; farming sims all rip off FarmVille; citybuilders all rip off CityVille, and none of them were actually that good in the first place.

Stop ripping yourself off.

If you already have a match-3 puzzle game in your portfolio, you don't need another one. King, currently the biggest social game company in the world thanks to the aforementioned Candy Crush Saga, is terrible for this. Now that Candy Crush Saga is the top performing game on Facebook, they've put out another game. What kind of game do you think that is? That's right; a game where you swap coloured things around to make groups of 3 in horizontal or vertical lines. Only this time they're fruit and vegetables!

Or how about Kabam, who have now released the exact same game with slightly different graphics and a different name four times (Kingdoms of Camelot, Kingdoms of Camelot: Battle for the North, Arcane Empires, The Hobbit: Kingdoms of Middle-Earth) and no-one (except me) has called them on it.

The fact that people buy into this is just depressing.

Hire some fucking writers.

Quite a few social games these days are very well presented, with quality graphics and decent sound and music. In many cases, they actually create quite an impressive atmosphere… until the player is asked to read anything and it becomes very apparent that the "plot" of the game, such as it is, was written by a dyslexic Russian 10-year old who had just played Magic: The Gathering for the first time.

Good writing is just as important as the more immediate parts of your game's presentation. Don't skimp on it. And even if you're not going for an epic plot in your game — incidentally, puzzle games do not need plots, so just stop trying to cram one in — at least get someone to proofread the in-game text, fix any typos and glaring grammatical errors… and make sure if you're releasing it in English-speaking territories that all of the game's text is actually in fucking English.

A shout-out to 5th Planet Games here, who actually make an effort with this sort of thing, even if the gameplay of the games sometimes isn't up to much; Legacy of a Thousand Suns may be a Mafia Wars ripoff in terms of gameplay, but at least it has some consistently well-written story text throughout, unlike Mafia Wars, which didn't even try in this regard.

Stop using outdated tech.

Adobe is winding down Flash support, so it's time for Web-based games to do the same. Relying on Flash means that you limit yourself to those using a computer that supports Flash, and excludes those on tablets and mobile phones. There are a ton of cross-platform solutions available now that allow you to deploy an app on the Web, mobile platforms and as a standalone PC, Mac or Linux executable, so there's really very little excuse for not using one.

Not only that, but your average computer these days is more than capable of dealing with some simple 3D graphics — in fact, most are more than capable of handling decent-quality 3D graphics. Unity is a solid option that makes porting between platforms a snap; use it.

Stop using stupid, inappropriate aesthetics.

This is what the artwork for the CSI Miami Facebook game looks like:

622367_325365960890338_170300072_oThis is a screenshot from the official House M.D. Facebook game, developed by the same team:

house_1And this is what a zombie looks like in the Walking Dead social game:

Social_Game_Zombie

 

I don't think I really need to say anything else on that note.

If it doesn't belong in the game, don't put it in the game.

You want to keep your players coming back day after day? Don't shoehorn in a stupid roulette game that makes absolutely no thematic sense whatsoever; instead, simply make a good game that people will want to keep playing.

Stop assuming I'm an idiot.

"Core" gamers have played games before. They don't need your tutorial to unfold over the course of the first 20 levels of your puzzle game. Make it brief, and make it skippable.

Along the same lines, it's okay to tell someone to do something and then not put a gigantic flashing arrow over the top of it and simultaneously darken the rest of the screen, just in case they missed the gigantic flashing arrow. Allow the player to experiment and discover things for themselves rather than pointing every single thing out to them. At the same time, provide a detailed Help file and/or tooltip system so that they can look things up if they aren't clear.

On a slightly different but related note, it's okay for games to be complex. Again, "core" gamers have played games before and are okay with complex mechanics. Important note: "complex" is not the same as "boring". Kabam and anyone else making "midcore strategy games", please learn this.

Make it so fun I want to pay, not so inconvenient I have to pay.

This is the biggie. Monetisation is the biggest challenge in free-to-play gaming in general, and particularly in mobile and social games, which often attract huge audiences but relatively tiny proportions of paying customers.

"Core" gamers do not like feeling nickel and dimed. Look at the negative response to stuff like Dead Space 3, or Real Racing 3 — both of which, not coincidentally, are by EA.

"Core" gamers also do not like having their time wasted. This does not mean that they will pay to bypass wait timers in your game; it means they will simply stop playing.

Provide "core" gamers with stuff they can buy that improves their experience, but which doesn't break the game. Throw out that stupid energy system — a "core" gamer will stop playing when they're good and ready, not when you tell them to stop. Throw out that "it takes three hours of real time to harvest your crops" bullshit — if you explicitly send them away, they won't come back. Instead provide them with cool stuff that they want to show off — new outfits for their character, new paint jobs for their car, new background music or even whole new levels or areas to explore. If you want a good example of how to do it right, look at stuff like DC Universe Online and Perfect World's free-to-play MMOs — all are satisfying to play for free, but all offer a ton of non-game-breaking benefits to those willing to pony up and buy some premium currency.

Talking of which…

Quit the "pay to win" crap.

"Core" gamers complain. A lot. Particularly when they believe that a game isn't being fair. They'll whinge about mages being nerfed, shotguns being OP'd and generally anything else that breaks the game balance. "Core" gamers play a lot of games and are thus very good at spotting when a game is unbalanced to an unfair degree. Do not make your game so that a crap player can buy their way to dominance over a skilled player; make it so the crap player wants to get better at the game. Reward the skilled player with cool stuff and allow the crap player to see all the awesome stuff they could earn if they were just a bit better; but don't allow them to buy their way to success.

Along the same lines, quit the "Get More Coins" nonsense. Part of the satisfaction of experiences like role-playing games and business sims for "core" gamers is feeling like they've struggled against all odds to earn their rewards. The second you allow them to simply purchase all the money in the game world for $50, you devalue those rewards and make them meaningless. You also, again, break the game balance. Instead, pace your game in such a way that the rewards are earned at a good, satisfying rate, and save the paid stuff for purely cosmetic items. If you must use a virtual currency for premium items, make it a completely separate currency that it's clear can only be acquired through spending money. Keep the "Cash Shop" stuff separate from the normal shop. And for heaven's sake stop plastering the screen with special offers and other sparkling icons — nothing breaks the atmosphere of your otherwise well-rendered fantasy world quicker than a large flashing icon bellowing about "20% Off Gems!"

____

I accept that many of these things are more difficult to implement than what is being done by many mobile and social games now. But they, among other things that I've undoubtedly forgotten — feel free to chime in in the comments — are why "core" gamers do not take mobile and social games seriously.

Court the "core" and you'll make a lot of money. Continue to alienate them, however, and you'll always be a big joke to a significant proportion of people who are willing to spend a lot of money on their favourite hobby.

 

 

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1191: Social Burnout https://imnotdoctorwho.moegamer.net/2013/04/23/1191-social-burnout/ https://imnotdoctorwho.moegamer.net/2013/04/23/1191-social-burnout/#respond Tue, 23 Apr 2013 22:43:45 +0000 http://angryjedi.wordpress.com/?p=5304 I've been thinking this for quite a while, as you've probably noticed from past posts I've made on the subject, but I'm beginning to feel completely burned-out on social media. Everything has to be social these days. Everything has to have little like buttons and little comment buttons and allow every denizen of the Internet to spew … Continue reading 1191: Social Burnout

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I've been thinking this for quite a while, as you've probably noticed from past posts I've made on the subject, but I'm beginning to feel completely burned-out on social media. Everything has to be social these days. Everything has to have little like buttons and little comment buttons and allow every denizen of the Internet to spew their ill-informed thoughts and opinions over it, or to share it pointlessly to Facebook.

Earlier today, I was distressed to discover that an official Pizza Hut app is coming to Xbox 360, presumably aimed at those people who find phoning, using a mobile phone app or using the Internet to order a pizza too easy and would instead prefer to do so by navigating the monstrosity that is the Metro interface. One line in the Polygon article about it — here — jumped out at me and kind of drove it home how "way too far" we've taken social media these days. Here it is:

"After submitting an order, users can share their choice with friends via Facebook."

Why. Why. Why why whywhywhy would you want to do this?

Pizza Hut aren't the only offenders in this regard, of course — Amazon offer a convenient facility to tweet or share on Facebook anything that you've just bought, as do a lot of other websites. You can even set up the PlayStation 3 and Vita to automatically share every purchase you make on PSN to Facebook. And every time I see this facility, I wonder why on Earth anyone would want to use it. But apparently people do.

This glut of auto-sharing is killing the original point of social media, which was to allow people to engage in conversations with one another by sharing things that were important to them. Now, it's more like a convention of ADHD sufferers running around going "I JUST BOUGHT A PIZZA! LOOK AT THIS VIDEO OF A DUCK RUNNING! HERE'S A PICTURE OF A CAT! I'D SAY SOMETHING PASSIVE-AGGRESSIVE BUT 'SOMEBODY' WOULDN'T LIKE IT!" rather than what I remember my early experiences with Facebook being like.

I vividly recall resisting signing up to Facebook in its early days, because everyone seemed to be doing it and I just couldn't be arsed with it. When I eventually started using it, however, I was impressed to discover a site that was seemingly built for real-life friends. Any time I added someone to my friends list, I had to indicate how I knew them, and the other person had to verify that story. My profile was only visible in full to those whom I had marked as a friend, and there weren't really any privacy settings to worry about. Stuff that was shared was the sort of stuff you'd share if you were actually in the same room with friends — what you'd been up to, some photos from your holiday, perhaps a longer piece of writing in the form of a "Note". No games, no spam, no "I Fucking Love Science" posts. Just actual interactions. The Like button was there, but it didn't have the all-encompassing power it has now, and people hadn't really started using it as a substitute for actually saying things.

Now, though, with the proliferation of "LIKE IF YOU HATE CANCER, SHARE IF YOU LOVE KITTENS" posts, the signal-to-noise ratio is all out of whack, and people are used to posting tons of crap while simultaneously saying nothing of value. This has the side-effect of meaning that when you actually want a response from someone, it's quite difficult to get one. The other day I attempted to find someone to take care of our pet rats while we're on holiday in Canada; the only responses I got were jokey, non-serious ones, and within a couple of hours it had dropped off the face of everyone's News Feed, never to be seen again… unless I were to slip Facebook $7 to "promote" it, of course.

Or take today, when I saw someone post an actual non-rhetorical question that needed an answer, and the first response was a "Like".

Not helpful. At all. You "Like" my question? Great. Do you "Like" it enough to actually fucking answer it, perhaps? No? Then piss off. I'm not so desperate for validation that I count the number of "Likes" a particular post gets and see it as some form of brag-worthy e-peen.

That said, if you want to "Like" my new "K-On Girls Wear the Union Jack" fanart cover photo, feel free.

Sigh. I'm such a hypocrite.

I've been rediscovering forums recently — I was a member of a My Little Pony forum for a while before it shut down due to admin drama, and I'm currently taking some tentative steps into the RPG Maker community. While forums have their own issues — largely people being a little lawyerish about the community rules and regulations — I'm beginning to think they're not such an outdated means of discussion as many seem to think…

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1186: Don't Hate https://imnotdoctorwho.moegamer.net/2013/04/18/1186-dont-hate/ https://imnotdoctorwho.moegamer.net/2013/04/18/1186-dont-hate/#respond Thu, 18 Apr 2013 22:55:27 +0000 http://angryjedi.wordpress.com/?p=5278 There's a curious phenomenon in comments sections around the land. And that phenomenon is that it is seemingly the law that someone, somewhere, must hate everything. Actually, that's badly phrased; I don't mean that one person hates everything — though I'm sure there are people who do — but instead I mean that whatever the thing that has been … Continue reading 1186: Don't Hate

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There's a curious phenomenon in comments sections around the land. And that phenomenon is that it is seemingly the law that someone, somewhere, must hate everything. Actually, that's badly phrased; I don't mean that one person hates everything — though I'm sure there are people who do — but instead I mean that whatever the thing that has been posted, there will always be at least one person who dislikes it for some reason and is inevitably the sort of person who is very vocal about their dislike of it.

This seems to happen particularly frequently in sectors that already have passionate userbases, or in which the userbases are seen as being a "subculture" and/or outside the "norm" somehow. I'm thinking specifically of the video games and anime sectors here — and before you start on me, for all the massive steps forward these media have made in terms of mainstream acceptance over the last 20-30 years they are still indelibly tarred with the "geek" brush to one degree or another.

Today, I was exploring the RPG Maker community who, by all accounts, appear to be a fairly friendly and helpful bunch for the most part, as I've previously mentioned. I was curiously browsing through some of the other users' projects in progress and came across a few interesting-sounding games. One of the users noted that they had submitted their game to Steam Greenlight, the process whereby a game can end up being sold on Valve's popular PC gaming digital download storefront if it gets enough positive votes from the community.

The game, by all accounts, sounded interesting and unconventional, and something I'd be intrigued to play. It was an "artistic" game, for want of a better word, designed as a means for the author to show what it was like living with depression. The author said upfront on the site that it was a mostly-linear, narrative-centric experience with a lot of text, and made no apologies for this fact. (For people like me, the terms "narrative-centric" and "lot of text" are selling points, not things to be ashamed of!)

Sadly, the Greenlight comments section was less than supportive for various reasons, featuring disparaging remarks for everything from it being "another depression game" (oh, sorry, there have been so many of those) to dismissing it simply because it's an RPG Maker game. I've made my feelings on the latter point quite clear in the past, but they bear repeating: if a tool is available to help someone realise their artistic vision, there's no reason why they shouldn't use it, regardless of how many other people are also using it. And besides, some of my favourite games in recent memory have been RPG Maker titles — Corpse Party, To The Moon, Cherry Tree High Comedy Club… all of them were made in earlier versions of RPG Maker that were considerably less sophisticated than the excellent toolset that is VX Ace.

But I digress. The point is that the comments section was filled with hate for the sake of hate rather than actually constructive feedback. The fact that the game in question (Actual Sunlight, I believe it was called) was "another depression game" and an RPG Maker project had nothing to do with its quality, or its "value" to the Steam community as a whole, and yet these things were used as reasons to reject it, without even bothering to check it out.

In the anime sector, it seems that it's fashionable to hate on whatever the biggest name show is at the time. Most recently, this has been seen with Sword Art Online, which I found to be a rollicking good time with an astonishingly spectacular soundtrack, some memorable characters and an interesting, intriguing and pleasingly mature (for the most part, anyway) storyline. It was a good show, in short; while it perhaps wasn't the most intelligent anime you'll ever see, it was certainly far more than a dumb, formulaic show.

Perhaps not something everyone would want to watch, no, but certainly far better than the overly-negative comments that would appear on J-List's Facebook page any time site owner Peter Payne posted a piece of artwork relating to SAO. (Granted, J-List's Facebook page is a place where any time a picture of a vaguely attractive anime girl is posted, one specific user will always be along within three comments of the start of the thread to helpfully inform everyone that "[he] would fuck her", so it's perhaps not the best place to go for objective criticism, but still; you'd expect a community of Japanophiles such as the followers of J-List's page to be a bit more enthusiastic about the things they supposedly like!)

I honestly don't get why this happens, and it seems to happen a lot. Why waste your time on hate when there is so much stuff out there to get you excited? Wouldn't you rather feel happy and intrigued by something than angry or upset?

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1185: Top Ten Panty Shots in Video Games https://imnotdoctorwho.moegamer.net/2013/04/17/1185-top-ten-panty-shots-in-video-games/ https://imnotdoctorwho.moegamer.net/2013/04/17/1185-top-ten-panty-shots-in-video-games/#respond Wed, 17 Apr 2013 22:24:00 +0000 http://angryjedi.wordpress.com/?p=5276 I'm not normally a big fan of Ben Kuchera's work (for reasons I won't go into right now because they're not relevant to what I want to talk about) but he's bang on the money (no pun intended) with this piece. I shan't reiterate Kuchera's points here — read the feckin' article! — but I … Continue reading 1185: Top Ten Panty Shots in Video Games

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I'm not normally a big fan of Ben Kuchera's work (for reasons I won't go into right now because they're not relevant to what I want to talk about) but he's bang on the money (no pun intended) with this piece.

I shan't reiterate Kuchera's points here — read the feckin' article! — but I will say that on this note, I do agree with him.

The Internet's (and tech in general's) reliance on advertising has to end. It's not sustainable. It simply isn't. And in the meantime, all it's doing is devaluing content, pissing people off and causing us to continually circle the plughole, drawing ever closer to being sucked into oblivion forever, or at the very least into that weird, disgusting black smelly goo we found in the end of the pipe the last time our sink got blocked.

Whenever a site like, say, Kotaku (who are usually the ones who get picked on for this sort of thing, but they're far from the only offenders) posts some bullshit story that gets everyone riled up about how irrelevant/pointless/offensive it is, the war cry that goes up is that they're doing it "for the hits". More accurately, as Kuchera says, they're doing it for the pageviews, because like it or not, the bullshit stories that make everyone angry are the ones that lots of people take a look at "just to see what the fuss is about". The Daily Mail makes a living from posting this sort of garbage on a daily basis; Kotaku at least punctuates its rubbish with some interesting and thought-provoking pieces, while the Mail is just uninterrupted crap. As Kuchera notes, though, the bullshit more often than not pays for the interesting and thought-provoking pieces.

It's not just professionally-written content that suffers from this problem, though. Look at Facebook and the idiotic, illiterate ads that festoon its sidebar on every page. Look at Facebook (again) and its obnoxious, obtrusive "Sponsored Posts" thrusting themselves in your face uninvited. Look at Twitter and its "Promoted Tweets" that you don't want to see. Look at whatever bullshit ad WordPress has decided to serve up underneath my writing on this site (although only on the mobile site, seemingly) Look at the mobile app I reviewed today, which rammed two full-screen ads down my throat before I could even open the main menu, and two more when I started picking a photo from my device's photo library to manipulate. (I was not kind to said app in the review.) Look at the ads you get for casinos and shady-sounding "download services" any time you browse for porn or torrents or anything else you wouldn't admit to looking for in polite company, but which we all know everyone looks for. (Yes, even you, you pervert.)

Internet advertising isn't positive or helpful. It is, for the most part, shady, misleading, obnoxious and obtrusive. Which is, of course, why it's so understandable that so many people — particularly the tech-savvy among us — run ad-blockers and thus deprive many sites of what little revenue they are scraping in from these revolting blights on the otherwise awesome nature of the Internet's global community.

I don't run ad-blockers. Honestly, this isn't for any particularly noble reason — I simply haven't set one up. But knowing what I know of the online publishing industry from the inside, I don't intend to run one, either. Those "One Weird Tip to Peel Your Skin Off and Whiten Your Teeth in the Casino that One Weird Old Florida Mum Found While Downloading Now!!" ads are many sites' main means of income. This isn't the magazine industry — there's no "cover price"; no newsagent looking over your shoulder and asking rather bluntly "you gonna buy that, mate?" (The magazine industry is, of course, in decline, meaning its model isn't necessarily particularly desirable either — but what do you think damaged it beyond repair in the first place?)

It's clear that this situation has to change. But it's not going to be an easy process. Readers used to consuming content for free and blocking ads are going to have to suck it up and start paying for their content. Content creators need to be confident enough in their work to make it worth paying for. And those responsible for the sort of bullshit ads you see on the Internet every single day… well, frankly they need to find a new career, because they've done more than enough damage to the media biz already.

If things don't change, there are going to be big problems down the line. Whether these problems take the form of the entire "new media" industry turning into the most stupid parts of your Facebook News Feed over and over again or the business collapsing entirely remains to be seen — but I'd rather not see either of those things happen if at all possible.

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1184: For the Love of God, Please Learn About Snopes.com https://imnotdoctorwho.moegamer.net/2013/04/16/1184-for-the-love-of-god-please-learn-about-snopes-com/ https://imnotdoctorwho.moegamer.net/2013/04/16/1184-for-the-love-of-god-please-learn-about-snopes-com/#respond Tue, 16 Apr 2013 21:28:21 +0000 http://angryjedi.wordpress.com/?p=5273 Hello, you, random acquaintance and/or friend of my parents on Facebook. Yes, you. The one who has been clicking "Like" and "Share" on everything from posts that imply you want cancer to kill everyone if you don't click "Like" to posts that wilfully spread misinformation, such as accusations that Red Bull causes brain tumours, that … Continue reading 1184: For the Love of God, Please Learn About Snopes.com

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Hello, you, random acquaintance and/or friend of my parents on Facebook. Yes, you. The one who has been clicking "Like" and "Share" on everything from posts that imply you want cancer to kill everyone if you don't click "Like" to posts that wilfully spread misinformation, such as accusations that Red Bull causes brain tumours, that baby carrots are saturated with chlorine, or that aspartame causes cancer, brain tumours and multiple sclerosis.

You know who you are.

I'd like to introduce you to a website. I'd like you and this website to become best friends. I would like you to go to this website any time you find yourself questioning the validity of something that someone else asks you to share. I would like you to check this website before you share the thing that someone asks you to share. And if this website informs you that the thing that someone asks you to share is not, in fact, true, please politely tell the person who asked you to share the thing about this website, and direct them to the relevant entry debunking the thing they asked you to share. (Conversely, if this website informs you that the thing that someone asks you to share is, in fact, true, feel free to share as you see fit, but please stop using quite so many exclamation marks.)

This website is called Snopes.com.

It may not look like much, but it has been around in one form or another since 1995, and has been debunking chain letters and other urban myths ever since. It is a valuable resource that has been proven on numerous occasions to be both accurate and reliable. Please use it.

The reason I bring this up is that the unpleasantness that accompanied the Boston Marathon yesterday has brought with it a number of stories that are complete fabrications, and which have nonetheless found themselves spreading at an alarming rate across all varieties of social media. There is a convenient page summarising all of the claims made about the Boston Marathon and the events which supposedly occurred there right here. Please read it. Please familiarise yourself with it. Please take note of which stories are completely false and/or based on inconclusive, unproven information. Please do not share stories which have been proven to be false, or which are based on inconclusive, unproven information.

You may feel that there is "no harm" in "raising awareness" of issues by sharing things like this, even if they are not true. Unfortunately, that is not the case. By polluting social media with falsehoods, it becomes difficult for people who are personally invested in an unfolding story such as the Boston Marathon bombings to determine what the facts really are. By polluting social media with falsehoods, you run the risk of causing considerable distress to these people who are likely already very emotional. By polluting social media with falsehoods you continue to perpetuate a cycle where people willingly share misinformation in lieu of actually doing something useful, because clicking "like" and "share" feels like you've done your bit. And, frankly, by polluting social media with falsehoods, you make yourself look uninformed at best; gullible and stupid at worst.

So use a bit of common sense, will you? The next time something sounds unbelievable, it probably is; before you jump on that "Share" button, pay a quick visit to Snopes.com and look up the key points. And if Snopes.com tells you that the claims are complete rubbish, for heaven's sake don't just share them anyway. Educate the person you saw them from. Teach them about Snopes.com. And hopefully together we can make the world a less ignorant place.

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1169: Suffering Fools https://imnotdoctorwho.moegamer.net/2013/04/01/1169-suffering-fools/ https://imnotdoctorwho.moegamer.net/2013/04/01/1169-suffering-fools/#respond Mon, 01 Apr 2013 22:47:22 +0000 http://angryjedi.wordpress.com/?p=5219 The Internet has ruined April Fools' Day. That's the sentiment that seems to have been prevalent on social media for most of today. And to be fair, it has. Between Operation Rainfall's teasing of games that will never exist (Catherine 2, The Last Story II, Theatrhythm Deus Ex) to the utterly cringeworthy press release I received … Continue reading 1169: Suffering Fools

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The Internet has ruined April Fools' Day.

That's the sentiment that seems to have been prevalent on social media for most of today. And to be fair, it has. Between Operation Rainfall's teasing of games that will never exist (Catherine 2, The Last Story II, Theatrhythm Deus Ex) to the utterly cringeworthy press release I received earlier claiming that Doodle Jump is becoming a Broadway show (seriously, guys, 1) Doodle Jump hasn't been relevant for several years now, and 2) try harder) it's been a thoroughly irritating day to be online. Thankfully, a significant proportion of the press seems to have grown up a bit and is refusing to play along with these shenanigans, but there's just as many reputable publications putting out exceedingly lame "jokes" that they really should know better than to post. The Guardian producing special liberal glasses that block Richard Littlejohn columns? Hilarious. The New Statesman rebranding entirely in Comic Sans? Oh, help me, Doctor Tendo, for my sides have split.

Thinking about it, though, I'm not sure April Fools' Day has ever been particularly… well, fun. Sure, the stuff Google comes up with is often mildly amusing, but for the most part it seems to be a day where people think that lying as much as possible is an adequate substitute for being genuinely entertaining. That's sort of mean when you think about it, really.

I'm trying to think back to a time before the Internet (yes, young 'uns, we did live in such dark times once) and whether or not April Fools' Day was fun then. I have a peculiar feeling that it wasn't. I recall a time at school when everyone suddenly and inexplicably learned the word "gullible" simultaneously for some dark purpose, and it was a hellish few weeks of people making up outlandish stories and then jeering "HAAHAHHAAH GULLIBLE" and running away if you even looked like you were about to say "really?" April Fools' Day is just like that, really. An opportunity for unfunny twats to be particularly unfunny twats and think they're being Comedy Gods.

I know it's all a bit of fun and I shouldn't be so grumpypants about it. But as with so many things on the Internet, oversaturation leads to cynicism and active dislike. And over the last few years, we've seen so many painfully obvious April Fools' Day jokes that it's just a bit old now. By far the most laughable example was the Doodle Jump press release I mentioned earlier — that actually really made me quite cross, though I restrained myself from rebuking the sender with a tersely-worded response — but that's far from an isolated example.

To quote my former editor Mr Jason Wilson: "Journalism isn't about jokes. No one for a journalistic site should be making up shit. No one at a PR agency should be, either. Send me that BS and you go straight into my 'you suck at PR' folder."

Quite. The news is enough of a disorganised mess in which it's a nightmare for some stories to get noticed anyway; quit cluttering these channels up with your made-up crap. It's not big, it's not clever and it's not funny.

This has been your Grouch for the day. Tomorrow I will write about something nice.

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1165: Endless Infinite Discussion https://imnotdoctorwho.moegamer.net/2013/03/28/1165-endless-infinite-discussion/ https://imnotdoctorwho.moegamer.net/2013/03/28/1165-endless-infinite-discussion/#respond Thu, 28 Mar 2013 22:25:33 +0000 http://angryjedi.wordpress.com/?p=5200 Around this time of year in 2011, one Mr Tom Ohle, a fine upstanding gentleman at the forefront of promoting games you might not have heard of quite so much as the games you have heard of a lot, wrote this post, named The Case of the Great Game Nobody Saw. Lest you're too lazy … Continue reading 1165: Endless Infinite Discussion

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Around this time of year in 2011, one Mr Tom Ohle, a fine upstanding gentleman at the forefront of promoting games you might not have heard of quite so much as the games you have heard of a lot, wrote this post, named The Case of the Great Game Nobody Saw.

Lest you're too lazy to follow the link, allow me to summarise: Tom works in PR for video games. The titles his company Evolve PR has represented over the years include things like CD Projekt Red's The Witcher series, the deep strategy games of Paradox Interactive, TimeGate Studios' Section 8 series, the Anomaly series and numerous others. As all good PR people should, Tom believes in the games he's paid to promote — some more than others. Sometimes games come along that are genuinely excellent — games that, in Tom's words, are "magical, revolutionary, disruptive or otherwise worthy of consumers' awareness" — and, as you'd expect, Tom and co. would very much like to see these titles succeed, and they do their utmost to try and convince various outlets that these games are worthy of coverage and promotion. When these games don't get the coverage they deserve — either because of "bigger" games monopolising the front page or simply through being rejected outright — it's enormously disheartening, not only for Tom and co. but also for the makers of these games.

"At its core, this is an issue that pervades entertainment and consumerism as a whole," writes Tom. "People stick with brands they know. Everyone craps all over themselves (myself included) when a new Rockstar game is announced. That's fine; they make great games. But in an industry that so often complains about derivative sequels, soulless big-budget productions and a lack of risk-taking, isn't it about time we started focusing on quality? Shouldn't those companies looking to push the boundaries of the medium begin to reap the rewards? If things keep going the way they are, we'll never shed the $60 price point, we'll get sequels to major franchises every year, and we'll all keep complaining and wishing things were different."

Almost two whole years have passed since Tom wrote that post, and I don't think things have improved at all since then. If anything, I think they've got worse. For all Polygon's posturing about reinventing games journalism and for all Kotaku's posting of random bullshit only tangentially related to games, we're still in a situation where an alien visiting the games industry would believe there were only a few interesting games released every year, and that they're often entries in the same series. Call of Duty. Battlefield. Assassin's Creed. And so on.

Most recently, I've been becoming somewhat frustrated with Bioshock Infinite. I have no doubt whatsoever that it's a fantastic game, and everything I've heard seems to indicate that it is, in the words of a friend of mine, "intelligent Hollywood… a 'The Matrix of gaming'" and that is, on the whole, a good thing. We need creators like Ken Levine in the mainstream of the industry to push things forward and prove that there's a market for intelligent experiences as well as Mildly-Racist Brown Michael Bay Manshoot #327. I am glad that Bioshock Infinite exists, that it is apparently living up to the hype and that, I imagine, it is probably selling quite well as a result of all that hype.

What I'm less thrilled about is the fact that it's not really solving the problem Tom was talking about in his post. Bioshock Infinite may be "intelligent Hollywood", but it's still Hollywood. It's still a single game from a high-profile creator monopolising press coverage and social media, completely dwarfing smaller-scale experiences that — shhh — might actually be more interesting. Do we need videos explaining "why you should play Bioshock Infinite on Hard mode", articles about its ending, articles about why Ken Levine doesn't believe in Utopias, articles about how to edit the INI files, tips articles, articles about why having it spoiled didn't matter, articles about… have I made my point yet? This is a disproportionately large amount of coverage for one game — one very good game, admittedly, and one which has a lot of expectations to live up to, yes, but still just one game, and one game that people were already very much aware of in the run-up to its release. I'm already absolutely fucking sick of hearing about it, and the more I hear about it, the smaller the already-miniscule chance I will ever play it becomes — a phenomenon I discussed in this post.

The standard response to this is, of course, that this is what the greater audience is hungry for. Millions of people are going to buy, play and love Bioshock Infinite, and they should be catered to, as those millions of people are probably also going to want to read lots of things about Bioshock Infinite.

However, here's my (slightly selfish) question. What about me? What about people like me? What about all of the people out there — I'm sure I'm not the only one in the world — who didn't really like the first Bioshock all that much (I played System Shock 2 almost immediately beforehand, which just made the fact that Bioshock wasn't System Shock 3 all the more painful and frustrating) and consequently are not all that interested in this new one? What about the people who are more interested in other types of games? Don't we deserve some quality and wide-ranging coverage of the things that we're interested in? (Where's my "Tips for playing Hyperdimension Neptunia Victory" post, hmmm?) We have fan communities and enthusiast blogs, sure, but where's our high-profile professional outlet covering this stuff that's a bit off the well-worn path? (Besides Games Are Evil, of course, which I'm not going to pretend is anywhere near as big as I would love it to be!)

The gaming medium has grown up enormously in the last few years. With constantly improving software and hardware technology providing more and more flexibility for interactive artists to realise their digital dreams, and the rise of the indie space and Kickstarter allowing game makers to break free of the shackles of corporate culture, we're most definitely undergoing the "Cambrian explosion of possibilities" that SimCity, The Sims and Spore creator Will Wright talked about back in 2008. It's a great time to be someone who enjoys playing games.

But the games press has not evolved alongside the medium as a whole. The medium as a whole is now, as I've said numerous times in the past, far too broad for one outlet to be able to do justice to all of. And yet pretty much all of the big outlets choose to focus on the same part of this massively diverse medium. It's the part with the biggest audience, the biggest budgets and the biggest amount of money involved in it, yes, but it's still just one part of a whole. Read the news pages of one big site and you've read them all. Read the reviews section of one site and you've read them all. The sheer volume of things on display at events like PAX East and GDC help a little, but more often than not you still just hear about the same things from slightly different perspectives. Or you hear about Battlefield 4.

Why haven't we got to a stage where big outlets can feel confident enough to distinguish themselves from one another yet? Don't give me a reason to stick with one outlet, give me a reason to read all of them because of their completely different content. (Right now, I don't read any of them with any degree of loyalty, because very few of them provide coverage of the sort of thing I'm interested in any more!)

It's massively frustrating, and I don't even work in PR. I can bang my drum all I like about the types of game I'm interested in and want to experience more of… but is anyone really listening?

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1164: Urgh https://imnotdoctorwho.moegamer.net/2013/03/27/1164-urgh/ https://imnotdoctorwho.moegamer.net/2013/03/27/1164-urgh/#respond Wed, 27 Mar 2013 23:04:45 +0000 http://angryjedi.wordpress.com/?p=5197 I'm exhausted. Mentally and physically. It's one of those times of year where everything seems to be dull, grey and miserable, both literally and metaphorically. It's cold outside, it's often raining or snowing, everyone is getting pissy with everyone else and I'd just quite like Existence to be a bit nicer, please. The thing I … Continue reading 1164: Urgh

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I'm exhausted. Mentally and physically. It's one of those times of year where everything seems to be dull, grey and miserable, both literally and metaphorically. It's cold outside, it's often raining or snowing, everyone is getting pissy with everyone else and I'd just quite like Existence to be a bit nicer, please.

The thing I think I'm finding most tiresome and exhausting at the moment is how short everyone's fuse on the Internet seems to be at the moment. I'm not even on Twitter any more and I'm still seeing stupid, ill-informed, pointless arguments erupting all the time. I'm deliberately avoiding all of them because I know from past experience attempting to provide some sort of rational viewpoint on any even vaguely "hot-button" issue will just get everyone yelling at you for no apparent reason. If they want to yell at each other, fine; it's just frustrating to see it happening, and Facebook's refusal to allow users to take control of their experience so they can insert advertising into mental orifices you didn't know you had means that it's all but unavoidable.

The current thing that seems to be getting everyone riled up is the current gay marriage Supreme Court thing that's going on in the States. Not being American, I don't know all the details of what's happening but I know my feelings on gay marriage, which are as follows: if you love each other and would both like to get married, you should be able to get married, whoever you are. Simple as that.

But this isn't about my views on gay marriage or indeed anyone else's views on gay marriage; rather, it's about one of those "Internet solidarity" things where everyone changes their avatar to the same thing to show support for a cause, "get people talking" and "raise awareness". I personally think that this is an idea that never works properly (I wrote about it when it happened for a different issue here) and sparks more arguments than it raises awareness — particularly when people don't explain what their sudden change to an abstract avatar is all about — but ultimately it's something that people are going to do if they think it helps, and I've learned it's really not worth arguing over.

Why? Because no-one on the Internet actually listens to anyone else. (That's a generalisation. There are exceptions. But check out any comments thread on a hot-button issue like this and you'll see.) People stick staunchly to their viewpoint and refuse to entertain the possibility of acknowledging (let alone embracing) an alternative outlook. And because people on both sides are so resolute that Their Way is the Right Way, tempers inevitably flare, people start calling each other hypocrites and trawling back over old social media posts to find that one post they know where their opponent did something that doesn't match up with the viewpoint they're advocating now.

I'm tired of it. Really tired. And I feel selfish saying that, but I'm saying it anyway. I'm tired of feeling like the exhausted teacher sitting at the front of the room powerless to do anything while a classroom full of children fight over silly "he said, she said" quarrels that aren't really addressing anything at all. (I speak from experience.)

I remember in the early days of the Internet, when communication with like-minded strangers was exciting. I remember spending hours on CompuServe's "CB Simulator" chat room talking to people — I even made some actual friends through it. I remember being polite and treating strangers with respect, and I remember them doing likewise. I remember being excited about this awesome-seeming future whereby anyone in the world could communicate with anyone else at the touch of a button.

Fast forward fifteen years or so and everyone is using this frankly amazing technology to call each other wankers. Good job, world.

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1158: Forking One's Dongle https://imnotdoctorwho.moegamer.net/2013/03/21/1158-forking-ones-dongle/ https://imnotdoctorwho.moegamer.net/2013/03/21/1158-forking-ones-dongle/#respond Thu, 21 Mar 2013 23:33:06 +0000 http://angryjedi.wordpress.com/?p=5176 Some of you may have been following this recent unfolding story via the social Web and other avenues, but I thought I'd mention it here for those who haven't seen it. I am talking about the recent incident at PyCon, a conference for Python developers all over the world. There's a comprehensive rundown of what … Continue reading 1158: Forking One's Dongle

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Page_1Some of you may have been following this recent unfolding story via the social Web and other avenues, but I thought I'd mention it here for those who haven't seen it. I am talking about the recent incident at PyCon, a conference for Python developers all over the world.

There's a comprehensive rundown of what happened over at VentureBeat (and follow-up here), but in case you can't be bothered to read all those difficult words, here are the pertinent points:

  • "Evangelist" is an actual job title these days outside of the religious community. Sweet Jesus. No pun intended.
  • Adria Richards, a "developer evangelist" for a company called SendGrid that has something to do with email (I don't really understand it, to be perfectly honest, but that's not massively important) "called out" two male developers during a keynote session at PyCon for making allegedly "sexual" jokes about "forking repos" and "big dongles". She did this by taking a photograph of them and then posting it to Twitter.
  • "Forking a repo" apparently refers to taking a piece of source code and developing it into a new piece of software not, you know, fucking it, despite the fact "I'd like to fork that" is a somewhat innuendo-laden phrase, particularly if you say it like a Cockney while rubbing your thighs, which reports don't suggest these two gentlemen did.
  • "Dongle", a piece of hardware that allows a particular function to happen, is an indisputably funny word because it has the word "Dong" in it. "Dongle" is also ripe for innuendo because it has the word "Dong" in it.
  • The inevitable Twitter shitstorm kicked off as a result of Richards' tweet.
  • Richards started receiving rape and death threats but continued to feed the trolls.
  • One of the developers in the photograph was fired after the incident.
  • One of the developers (I'm not sure if it's the same one who was fired offhand) apologised to Richards.
  • SendGrid suffered a DDOS attack following the incident.
  • SendGrid fired Richards today, explaining that the company supported her right to speak out against content she found objectionable, but not in the very public, provocative manner in which she did so.
  • ???
  • Profi– wait, no, that's something else.

Now, I've said a number of times on here that I recognise and accept that women in the tech industry generally — not just the video games sector — are in a difficult position, having to compete against something of a "boys' club" mentality. And these women should speak out when something inappropriate is said or done to them.

This incident, though? I could tell yesterday when it all kicked off that it was going to be a real mess. The big issue we have here is that the things the male developers said weren't really sexist comments. They weren't directed at a woman, they clearly weren't maliciously intended and for all we know, they really were talking about literally wanting to fork the repo under discussion rather than making the rather childish joke it seems they were making. (And come on. When your profession requires you to talk about "dongles" with a straight face, even the most sour-faced git has to crack a smile every so often.)

There's also the issue of Richards and whether or not she invaded their privacy. The comments were made between the two men as a "private" joke — or as private as a joke can be in a crowded conference hall, anyway. Richards, the argument goes, eavesdropped on their conversation then shared details of it to the social Web when what she should have actually done was spoken to the two men herself, told them that the things they were saying made her uncomfortable, given them the opportunity to apologise if they wanted to, and that should have been that.

The flip side to the issue, of course, is that by making innuendo-laden jokes at a tech conference like this, these gents could be seen to be perpetuating the "boys' club" mentality — even if the comments weren't directly addressed to a woman. But in response to that I would again point out that at worst they were indulging in a childish, harmless pun that even a primary school kid would shake their head at, and at best they were simply using programmer slang with absolutely no intended sexual connotations whatsoever. Besides, I know plenty of women who are a dab hand at the old innuendo game themselves. And even Richards herself was caught making jokes about stuffing socks down someone's pants for when the TSA felt them up at the airport.

In short, the whole thing ended up being rather surreal, and no-one really came out of it a winner. Richards came out of it looking like one of the stereotypical feminists that those ridiculous "men's rights" groups get up in arms about, getting offended at something that really wasn't worth getting offended over. The developers who made the comments have had their names and faces dragged through the mud. And in the meantime, two people have lost their jobs and at least one of them is suffering a considerable amount of bullying and abuse as a result of this whole situation.

Ultimately, Richards' "speaking out" against the two developers' behaviour has probably done more harm than good, not least because the manner in which she did it cost her her own job and attracted the wrath of the very worst the Internet has to offer. I sympathise with her from that perspective, having suffered cyberbullying on a far smaller scale than this incident — but I also think she was a complete pillock for inciting this whole shitstorm in the first place. To reiterate: that doesn't justify the atrocious behaviour and abuse that has been directed her way, but at the same time, she's not at all blameless in this matter.

The social Web is a powerful tool and can be a force for good. But it can also destroy lives. Think about that before you do or say anything stupid.

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1151: Twitter Let Me Down (Or: Why I'm Not Going Back) https://imnotdoctorwho.moegamer.net/2013/03/14/1151-twitter-let-me-down-or-why-im-not-going-back/ https://imnotdoctorwho.moegamer.net/2013/03/14/1151-twitter-let-me-down-or-why-im-not-going-back/#respond Thu, 14 Mar 2013 18:28:34 +0000 http://angryjedi.wordpress.com/?p=5154 Let's recap. About a month ago, I was the victim of an organised "cyberbullying" campaign on Twitter. (Aside: I hate the term "cyberbullying", but it seems to be the accepted terminology so I will use it for now.) Members of an Internet-based organisation known as the "GNAA" (NSFW Wikipedia link) started harassing me, attempting to spread slanderous … Continue reading 1151: Twitter Let Me Down (Or: Why I'm Not Going Back)

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Page_1Let's recap.

About a month ago, I was the victim of an organised "cyberbullying" campaign on Twitter. (Aside: I hate the term "cyberbullying", but it seems to be the accepted terminology so I will use it for now.) Members of an Internet-based organisation known as the "GNAA" (NSFW Wikipedia link) started harassing me, attempting to spread slanderous rumours that I was a paedophile, and copying me in on their pronouncements, presumably attempting to get a rise out of me. I blocked and ignored them as is the sensible thing to do in this sort of situation, but still they kept coming.

They started phoning people close to me — specifically, my brother and the owner of Games Are Evil, both of whose phone numbers are stored in the "WHOIS" information for their respective websites. Not just one phone call, either — several, each increasing the intensity of the threats to get the authorities called on me for my supposed (and, I'm sure I don't have to add, fictional) perversions.

The reason for this group's attack on me, it transpires, was the fact I had the word "Brony" on my Twitter bio. ("Brony", for those who don't know, is the term for adult-age fans of the recent My Little Pony: Friendship is Magic TV show, a group which I identify myself as being a part of. Seriously, that show's great.) This group had been attacking Bronies for a while and attempting to slander them in similar ways. They were also responsible for a high-profile attack on the social networking/blogging platform Tumblr back in December — said hack was also an attack on the Brony community.

Because this unprovoked assault on both me and my reputation was frightening and unpleasant, I reported it to Twitter. Because it was spilling out of the online sphere and into the "real world" with the phone calls, I also reported it to my local police station. The latter weren't able to do much about it — I wasn't really expecting them to be able to, to be honest — but I did at least feel somewhat reassured that I'd done all the things they would have suggested I do in this situation: change my username, block the perpetrators, do not engage with them, let other people know what's going on. Eventually, the perpetrators tracked down my new username and hijacked my old one, using it to impersonate me with the most obviously fake "this is what a paedophile does" sort of posts you'd ever see.

I reported the impersonation to Twitter as a separate issue, which required me to fax them a copy of my passport at my own expense to prove my identity. (Fax? Seriously?) It took them a few days to respond to this, but they eventually suspended my old Twitter username to prevent it from posting further offensive content in my name; in the meantime, I closed my Twitter account completely.

What I'm particularly disappointed about is Twitter's handling of the rest of the issue. I reported the problems I had been having back when that original post I linked to was written — mid February — and only received a response last night. The response I received was boilerplate text that simply said there had been no violation of Twitter policy, and that they didn't mediate in disputes between users. No attempt to address my concerns. No response to the fact that I had clearly laid out a series of tweets that showed an organised — and demonstrably unprovoked — campaign of hate against me. No concern for my wellbeing.

There is a difference between a "dispute between users" or a "difference of opinion" and an organised campaign to victimise someone based on their tastes and preferences. The offenders in this particular case went above and beyond simple name-calling into full-on harassment of not only me, but also my family and friends — and not only on the Internet, but also over the phone. None of this appears to have been taken into account in the month that Twitter's safety team have had to review this situation. In the meantime, the unpleasant individuals responsible for causing me such upset remain at large and unpunished, free to do it again to someone different for just the same stupid reasons they attacked me.

For this reason, I will not be returning to Twitter as a means of personal communications or social networking. While I appreciate a network of that size is difficult and time-consuming to police, that doesn't mean that the site's user safety department should get to just sit back and say "deal with it." This incident caused me considerable personal distress, and doubtless it upset and confused my family and friends who were dragged into it, too. The complete lack of concern Twitter's user safety department has shown towards a demonstrable case of organised harassment and bullying means that I do not feel comfortable trusting them in future; consequently, I will not be returning.

I doubt they care, of course; one user is but a drop in the ocean. I felt the need to share my frustration regarding this issue, however. Cyberbullying is a real problem that destroys lives — literally in many cases — and for Twitter to just turn a blind eye like this doesn't strike me as particularly acceptable.

If you used to follow me on Twitter, please feel free to share this post with any of our mutual friends. I would like to spread the word about this if at all possible.

Thanks, as always, for listening.

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1144: A Life Without Nerd-Rage https://imnotdoctorwho.moegamer.net/2013/03/07/1144-a-life-without-nerd-rage/ https://imnotdoctorwho.moegamer.net/2013/03/07/1144-a-life-without-nerd-rage/#respond Thu, 07 Mar 2013 22:45:07 +0000 http://angryjedi.wordpress.com/?p=5128 I haven't even contemplated going back to Twitter yet, but not because I have no desire to run into the scumbuckets who drove me off it in the first place. No, my lack of desire to go back to Twitter stems from my dislike of irrational table-thumping arguments on the most ridiculous of subjects, usually … Continue reading 1144: A Life Without Nerd-Rage

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Page_1I haven't even contemplated going back to Twitter yet, but not because I have no desire to run into the scumbuckets who drove me off it in the first place. No, my lack of desire to go back to Twitter stems from my dislike of irrational table-thumping arguments on the most ridiculous of subjects, usually video game-related.

Mr Craig Bamford said it best back in February:

CAN WE PLEASE STOP TRYING TO HAVE SERIOUS DEBATES ON TWITTER OF ALL THINGS?

See title.

No, really. See title. I’m enormously, impossibly tired of how everybody who writes about games seems to think that the best-or-only way to have debates on serious, often wrenchingly-personal issues is on Twitter.

Yes, I’m guilty of this myself. I know. But every single time it happens, I feel like I’ve made a mistake. I’m just reminded of how Twitter is an incredibly dumb way to handle these things. The posts are too short, there’s no proper threading, you can’t follow the discussion properly unless you follow everybody involved, expanding the size of the group makes it even worse, you can barely mention people without drawing them in…

…it’s just a gigantic dog’s breakfast that makes absolutely everybody involved look bad.

Worse, it elevates bad arguments. It seems custom-tailored for dumb appeals to authority/popularity and thrashing of strawmen and misquotation and pretty much everything OTHER than an actual grownup  discussion of issues. It’s absolutely one-hundred-percent boosting the arguments that are “simple, straightforward, and wrong”, as the saying goes. That likely has a lot to do with why everybody seems to rush to the most extreme interpretation of arguments and positions. Extreme arguments tend to be straightforward ones.

Sure, there’s worse. Facebook, for example. But every day I’m more and more convinced that Twitter should really be used to link to  arguments, instead of make arguments. It’s not working. So, please, stop.

I agree with him entirely. Too many times over the last year in particular have we seen game journalists and critics with disproportionately loud online "voices" telling us what to think. Usually these loudmouths are attempting to address the issues of sexism and misogyny in the industry — a noble goal, for sure, as few can deny that women still get treated like shit at times through no fault of their own — but more often than not they get so embroiled in beating their fists on their desk that they lose all track of their arguments and end up coming across as… well, a bit childish really. Often these rants come about when the full information on a given situation isn't available, either — they're a kneejerk response to things which often aren't the "problem" they appear to be at first glance.

Let's take the recently-released Tomb Raider reboot as an example. I haven't played it yet, but I've been discussing it with a friend who has this evening. He's an intelligent sort of chap with a keen critical eye, and he has found himself very impressed with the depiction of the young Lara Croft as a vulnerable young woman caught up in a situation that she isn't entirely comfortable with, and having to do things that she finds difficult or scary. The tale of Tomb Raider is as much one of Lara overcoming her own difficulties at dealing with particular things as it is about… whatever the overarching plot of the new game is. (I'm intending to "go in blind" when I eventually play it, so I have no idea what the actual story is about.) My friend compared it to the movie The Descent, with which it sounds like it shares many of its themes and much of its tone. This means that Lara is frequently put in various types of danger — from the environment, from wild animals, and from other people. This also means that there are times when the wet-behind-the-ears young Lara is absolutely fucking terrified of what is happening to her, and justifiably so.

Is this sexist? No, not really; it's a perfectly human response to shit your pants (not literally… I don't think) at the prospect of having various forms of unpleasantness inflicted upon you, regardless of whether you're male or female. Likewise, as much as we would like to forget it happens, violence and sexual assaults do happen to women — and men too, for that matter — because there are certain portions of human society who are complete scumbags who have no regard for human life, male or female.

Lara happens to be female, which means that the situations she is put in over the course of Tomb Raider have been under a disproportionately greater amount of scrutiny than if she was a male hero — regardless of whether or not said male hero is a realistically-rendered character (as Lara is intended to be in this reboot) or a muscle-bound caricature. Lara is put into some difficult situations over the course of the game, including at least one scene where she appears to be at risk of sexual assault. Much was made of this scene when it was first revealed — particularly comments from the development team that it would make players "want to protect Lara". This was immediately interpreted by the aforementioned loudmouths as being misogynistic and in a sense they're correct to say that — the characters in the game are misogynists who don't care about Lara's wellbeing. But — and here's the thing — this doesn't mean that the developers share these attitudes just because they put these characters in the game. You have to have conflict and tension for something to be exciting. Did it have to be the implied threat of sexual assault? No, of course it didn't, but equally that doesn't mean we should shy away from such subjects in our entertainment — to do so can actually be pretty harmful, as it makes genuine victims of this sort of thing feel like their suffering is something to be ashamed of. It's also just plain insulting to grown-ups who want their entertainment to acknowledge that Sometimes Bad Shit Happens to Good People.

I don't want to get too bogged down in Tomb Raider because it's just one example of this sort of thing going on. I happened to sneak a glance at Twitter earlier out of curiosity and it seemed that the latest controversy to hit the Intertubes related to Sony's new God of War game, which features an automatically-attained story-related Trophy awarded to the player the moment after the lead character Kratos stomps on the face of a Fury following what, I assume, is one of the series lengthy combat sequences. The trophy is called "Bros Before Hos", which is arguably somewhat in bad taste, but we're talking about a series full of a muscle-bound man ripping the eyeballs out of mythological creatures the size of your average Ikea while shouting incoherently, so I think we can agree that subtlety went out of the window a long time ago.

Because a Fury is a woman, this scene (and by extension the Trophy) is now misogynistic. Again, it might well be in the context of the game — I haven't played any of them so I don't know what sort of person Kratos is (besides "the angriest man in Greece") and what his attitudes towards women are — but in the case of the game's development, God of War is based on established mythology (or an interpretation thereof, anyway) in which the Furies were (are?) female, and not very nice things to encounter to boot. If you had the opportunity and the means, you would probably want to stamp on their face too, and that's nothing to do with the fact they are women — it is, however, everything to do with the fact that they are infernal goddesses of much unpleasantness. Do we now have to disregard established mythology because of concerns over violence against women? No, that's ridiculous; that's wrapping the world in cotton wool, which helps no-one.

Note that in all of these cases I am not advocating for people to be free to promote things that are harmful to society. I would feel deeply uncomfortable playing a game in which you were somehow rewarded for inflicting domestic violence on someone, for example — although if tackled with sensitivity and care (which many triple-A developers lack, but which many smaller-scale or indie developers have proven themselves to possess in abundance) it could be possible to create an interesting, if distressing sort of interactive story about domestic violence. (In fact, it has sort of been done at least once, to an extent anyway: for a fascinating and challenging exploration of an abusive relationship through the use of allegory, play the game Magical Diary — which was written by a woman — and pursue the romance with Damien.)

What I am instead saying is that getting outraged any time a female character (or, for that matter, a non-white, young, elderly, homosexual, trans or other "non-white twentysomething cis male" character) is placed in peril, regardless of the circumstances, is counter-productive. It diminishes the value of the arguments as a whole, and distracts attention from content that genuinely is a problem. After the controversy over the Hitman trailer with all its leather-clad nuns and other assorted ridiculousness dreamed up by the 14-year olds in Square Enix's marketing department, I confess I found myself blocking most of the people involved in the "discussions" around the issue on Twitter not because I wanted to deny there was a problem, but because I couldn't deal with the way people were arguing about it. There was no debate, no discussion — nothing but "I'm Right, You're Wrong" for day after day. And as soon as one controversy subsided, another appeared. And so it continued for month after month after month. It made me stop caring completely, which is the complete opposite of what these people presumably intended.

Rage like this doesn't even have to be directed at a sociological issue, though; just recently everyone has been getting extremely angry at EA because of SimCity's online requirement, just like they did with Diablo III. Again, very few people are considering all the facts at play here, which I won't get into now, and instead resorting to kneejerk rage which, if you disagree with, you're somehow an asshole. There always has to be something to be angry about. And it's exhausting.

So, in summary, I am very happy to have now, for the most part, taken a step back from the seething masses — and while said masses are still seething I have very little intention of heading back in a Twitterly direction unless absolutely necessary.

I'll let Irina sum up how I feel about all this with the Understatement of the Century.

President6Quite.

 

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1139: Just Shut Up https://imnotdoctorwho.moegamer.net/2013/03/02/1139-just-shut-up/ https://imnotdoctorwho.moegamer.net/2013/03/02/1139-just-shut-up/#respond Sat, 02 Mar 2013 23:22:21 +0000 http://angryjedi.wordpress.com/?p=5111 I think I'm "over" social media. Allow me to clarify that bold statement, however, as it's perhaps not entirely accurate as is. I think I am over social media as it exists today — a sprawling, disorganised mess of ill-defined concepts that contribute very little to the people's understanding of one another, and more often … Continue reading 1139: Just Shut Up

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Page_1I think I'm "over" social media. Allow me to clarify that bold statement, however, as it's perhaps not entirely accurate as is. I think I am over social media as it exists today — a sprawling, disorganised mess of ill-defined concepts that contribute very little to the people's understanding of one another, and more often than not is about vanity rather than actual socialisation.

In other words, I yearn for the days when social media was simple and straightforward — when its sole intended purpose was to allow people to stay in touch with each other and perhaps, occasionally, share a photograph or two with them.

Looking back on this blog, I see I have written about this subject at least twice in the past, and my disillusionment with it has only grown over the last year or so — perhaps due in part to the fact that as part of my job I come into contact with some of the most utterly pointless examples of social media that I've ever seen.

These days, there are social media apps to share anything you can think of. I mean, there are literally (YES LITERALLY) apps and services that allow you to share anything you can think of. There are also more specialised ones with questionable usefulness to society as a whole. I reviewed one recently where the entire purpose was to share what your current mood was — you couldn't add any text explaining said mood, only an emoticon — and another where you could share the weather in your local area, then "like" or comment on the weather in other places. Another still allowed you to send a video or photo to someone, but they were only allowed to look at it for ten seconds, after which it locked itself and became useless (I swear I'm not making this up).

The trouble with these things is that despite their pretensions towards being "social media," they're not actually all that social at all in terms of the way in which people use them. They're a means of broadcasting things and seeking approval of other people rather than a means of actually engaging in conversation with anyone. Take a look at the average comments thread on an Instagram picture of a moderately-attractive person (usually a woman) and you'll see what I mean. No-one's actually talking to each other — everyone's just dropping an asinine opinion bomb and then never coming back. The poster of the selfie is seeking approval from commenters telling them how attractive they are; meanwhile, the commenters are seeking approval from the poster and hoping that their specific compliment is the one that will get them some specific attention.

This isn't the case universally, obviously. There are still some actual conversations that go on on Facebook, for example, but these can easily be lost in the torrent of people resharing crap from pages like "I fucking love science" (do you? Then go do some rather than recycling endless fucking memes) and "LIKE AND SHARE!!" (NO!!). Twitter is a reasonable platform for discussion at times, but conversations are easily derailed and, as has been proven hundreds of times in the past year alone, 140 characters is really not enough to make a coherent argument about a complex issue. It's also incredibly easy to be taken out of context on Twitter.

Google+ perhaps fares the best out of all of these services in my experience, though even that's variable. Join a good, small community that has a clear focus and whose moderators keep a tight leash on discussion and you'll have a good experience chewing the fat with people who may well become good friends. Follow Felicia Day or Wil Wheaton and you might see some interesting content, but the quality of discussion goes out of the window. Follow Google+'s own page and all you get are blithering idiots making ill-informed political rants any time the team behind the page even dare to mention the President.

I think the thing that's been striking me most heavily recently is "do I really need to share this? Do people really need to know this?" And more often than not, the answer is "no". I don't feel the need to collect an arbitrary set of "Likes" with services like CircleMe or GetGlue. I don't feel the need to "check in" to places with Foursquare. I don't even really need to use stuff like Raptr to broadcast my gaming activity, but that has, on occasion, sparked some good discussions — as, I'm sure, the other services do in some cases. Just not mine. Not any more. Perhaps once in the past — I met some good friends through Foursquare's now-defunct competitor Gowalla — but not now.

Consequently, since quitting Twitter a while back (and not really missing it, to be honest — though I do miss some of the people) I've been paring back my personal social media use hugely. I've closed my Tumblr account — I never really understood the point of that site, and these days all it seems to be used for is white people shouting about how guilty they are about being white and how we should all stop being such racists/misogynists/fedora-wearing perverts — and I've unistalled the vast majority of social apps from my phone, including Twitter and Instagram. Facebook made the cut, because as much as I dislike it at times, it's still a good way of staying in touch with a lot of people, and Google+ also survived, as it's the new home of the Squadron of Shame and serving our needs well.

Obviously this blog is still going, too (and will be for a long time to come, hopefully!) and I still comment on friends' blogs — but I don't really count that as "social media" in the same way, particularly as the discussions had tend to be (for the most part, anyway) wordy and thought-provoking rather than inspiring little more than a knee-jerk "lol".

Everything else, though? Out the window. And life is much calmer and more pleasant as a result.

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1130: Pour One Out for 1up.com https://imnotdoctorwho.moegamer.net/2013/02/21/1130-pour-one-out-for-1up-com/ https://imnotdoctorwho.moegamer.net/2013/02/21/1130-pour-one-out-for-1up-com/#respond Thu, 21 Feb 2013 23:48:44 +0000 http://angryjedi.wordpress.com/?p=5073 The "digital age" brings with it many benefits — most of which relate somehow to the concept of "convenience" — but an unfortunate side-effect of it is that things aren't as permanent as they once were. Sites grow, change and relaunch, and occasionally die altogether. Today it emerged that Ziff Davis, former owners of 1up.com … Continue reading 1130: Pour One Out for 1up.com

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The "digital age" brings with it many benefits — most of which relate somehow to the concept of "convenience" — but an unfortunate side-effect of it is that things aren't as permanent as they once were. Sites grow, change and relaunch, and occasionally die altogether.

Today it emerged that Ziff Davis, former owners of 1up.com until it was sold to IGN, and now the company that owns IGN (and consequently 1up.com again… yes, it's confusing) would be shuttering three sites, including 1up.com.

This is immensely sad news for a number of reasons. Today I will primarily be outlining my own personal feelings about that site; I'm sure a number of people reading this will have their own opinions and thoughts about the site and the changes it's gone through over the years, so feel free to share them in the comments.

I first became aware of 1up.com while my brother was working at Ziff Davis on Electronic Gaming Monthly and the Official U.S. PlayStation Magazine (I think I've got that chronology right). He played an important role in shaping the site and its content, and it became a regular hangout for me not just because of me supporting my bro, but also because I really liked what it was doing. It was my first real contact with what was to become "social networking", and I found myself really enjoying making use of all the site features — the ability to blog, the forums, the ability for users to create clubs and communities as part of the main site. My 1up blog was one of the first places where I wrote about games regularly, primarily for myself but also in an attempt to keep myself in "practice" should I ever find myself in a situation where I'd be able to do so professionally.

My main reason for thinking so fondly of 1up.com is the Squadron of Shame. I've told this story before, but it doesn't hurt to tell it again.

The Squadron of Shame was a group of people who came together as the result of a fairly throwaway feature on one of 1up's podcasts. The podcast participants had got talking about their "Pile of Shame" — all the games they owned but had never got around to finishing (or even playing in some cases) — and discussion had turned to Tim Schafer's cult classic Psychonauts. The intention was for the Pile of Shame to become a regular feature on the podcast as the participants played through the games together and gave their thoughts on more obscure titles that people might have missed out on.

It was a short-lived feature, and quickly abandoned on the show — but a bunch of people on the 1up forums really liked the idea and thus decided to come together and finish the job they'd started. We checked out Psychonauts and had a blast playing through it together. Then we started talking about other games that people might have missed — System Shock 2Psi OpsOdin Sphere and all manner of other titles. For each one, we made a thread on the forums for discussion, played through it together and got to know each other a bit better in the process. It was a fantastic experience, and I made a lot of very good friends in the process — friends who I still "talk" to on a daily basis even today.

Trouble was on the horizon, though. The once-sprawling 1up.com forums, which used to be split into a wide variety of distinct sections, were merged into simple "Games" and "Not Games" categories. The Squadron of Shame's threads used to call the "1up Radio" forum home — this forum primarily related to the site's podcasts and the features therein, and was generally a home of more mature, respectful discussion than other parts of the forums as a whole. Suddenly, though, our thoughtful threads — which often included long posts with members writing mini-essays on their experiences with the games we were playing — were lumped in with all the "wot iz ur favorit wepon in halo" threads from the hoi polloi of the site. Consequently, on at least one occasion we found ourselves being rather unpleasantly trolled by users who, for some inexplicable reason, took great umbrage to our writing of posts that included more than five words, knew how to use paragraphs and punctuated properly, and discussion wasn't quite so easy any more.

Around that time, the "club" pages on 1up got an overhaul; there used to be a "communal blog" where individual members could post in a linear fashion, but this was replaced by a dedicated forum just for that club. We made use of that for a while, but further trouble was on the horizon with the event which became known as the Great Upheaval, when a huge proportion of the talent from the site was laid off as part of the transition to new owners UGO. The site wasn't the same after that, so a lot of people drifted away from the community, mostly to places such as Twitter.

It was around this time that we started producing the Squadron of Shame SquadCast, an irregularly-occurring podcast that continues the Squad's original mission in earnest. To this day, we still have a small but dedicated following keen to tune in and hear our thoughtful, mature (and lengthy!) discussions on obscure games and gaming-related topics. It's something I'm really happy to be a part of, and something that still feels me with great pride any time I hear someone from outside my core friendship group talking about — people like Garnett Lee, one of the original 1up podcasters who gave us the idea in the first place.

Today, the Squad primarily lives on Google+, which seems to be a good home for our discussions. You can check out and join our community here. Prior to that, a healthy amount of discussion also took place on the "Squawkbox", a WordPress site we set up to emulate the old-school "club journal" format from the original 1up.com club, but which is now primarily used as a site linking to the SquadCast's archives. There have been plans on and off to make a "proper" Squad site for many years now (including a nice-looking mockup), but they're yet to come to fruition. One day…?

Anyway, I'm drifting off the point somewhat. The main thing I wanted to say is that none of this would have happened without 1up.com. Without 1up.com, I never would have met this disparate group of people from all over the world and made a group of friends with whom I really feel that I can be "myself". Without 1up.com, I wouldn't have as solid a "support network" as I feel I do today. Without 1up.com, there's every chance that I'd be a lot more lonely than I am today. I feel privileged and honoured to have met everyone who came together as a result of the Squad, and am glad that we're still attracting new members a few at a time every so often, many of whom are fast becoming just as good friends as those who I have known since those early days of the group. I now have a solid group of international friends that I trust and depend on, and without 1up.com I simply wouldn't have that. (Of course, there's every chance that I would have made a similar group of friends on a different website, but, you know.)

So it's for this reason I'm sorry to see 1up.com go. The loss of the articles and writing talent on the site is sad too, of course, but for me it will always be the community side of things that captured my heart and imagination, and showed me that my passion for video games was not something to be embarrassed or ashamed about, but instead celebrated and explored.

So thanks for the memories, 1up. You'll be sorely missed.

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1128: Suddenly Silenced https://imnotdoctorwho.moegamer.net/2013/02/20/1128-suddenly-silenced/ https://imnotdoctorwho.moegamer.net/2013/02/20/1128-suddenly-silenced/#respond Wed, 20 Feb 2013 01:38:11 +0000 http://angryjedi.wordpress.com/?p=5065 While I don't particularly relish the circumstances under which I left Twitter recently — which I won't go into now as it's all still a bit "raw" and upsetting, to be honest — it's sort of been nice to not have the omniscient little blue bird hovering over my shoulder all the time. Twitter was … Continue reading 1128: Suddenly Silenced

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Page_1While I don't particularly relish the circumstances under which I left Twitter recently — which I won't go into now as it's all still a bit "raw" and upsetting, to be honest — it's sort of been nice to not have the omniscient little blue bird hovering over my shoulder all the time.

Twitter was a big part of my life for a very long time. According to my Twitter archive — which I downloaded before I closed my account — I first posted a tweet on May 8 of 2008, but didn't really do anything with it until the end of June of that year. It's fair to say that I — like many other people — didn't really "get" what it was all about to begin with, largely because it was so ill-defined and hadn't pervaded popular culture quite as much as it has today. "It's like Facebook statuses," I'd say to people when trying to explain it, "but without all the other crap."

It sort of is like Facebook statuses without all the other crap — those early tweets of mine very much followed the "Pete is… [doing something]" format — but it quickly became a lot more than that. It became one of my primary means of communication with my international friends.

As many of you reading this may know, I have a lot of friends, but disappointingly few of them live in the same place as me. I have at least rectified that a little by moving back to Southampton to be near my university and board game buddies, but many of my other friends are still scattered the world over, all the way from America to Japan and lots of places in between. It's sort of awesome to have such a global group of friends, though it naturally means that I've never actually met an awful lot of them and possibly never will in some cases. It also meant that I needed a good, simple, reliable means of staying in touch with them; Facebook was all right, but as it gradually became more and more cluttered with crap, fewer and fewer people were using it as a serious means of communication. Today, it's a bloated mess that it's very difficult to be "heard" on, but it still has a place.

Twitter, meanwhile, was simple, pure and to the point. It was like exchanging text messages with friends, only on a global scale. I made a lot of new friends through Twitter and got to know some a bit better. I got through some tough times, too; the immediacy of the service meant that it was a good outlet for me to talk about the way I was feeling when I was going through my "difficult period" a few years back, and I appreciated the support I got from my friends — and sometimes strangers — during that dark period.

Twitter is addictive, though. It becomes a compulsion. Install it on your phone and you'll find yourself idly opening the app to see if anyone has said anything interesting in the last two minutes, even if you just stepped away from your computer where you were staring at a Twitter client. You'll find yourself wanting to step into (or start) conversations at silly hours in the morning, and get relatively little sleep as a result. It'll worm its way into your life, in short, and start to take over.

Not that that's necessarily a bad thing — as I've already outlined above, it proved to be a good means of communication for me, and a good means of meeting new people. It allowed me to put myself out there a lot more than I feel comfortable doing in the "real world", and in many ways helped me to build confidence. And let's also not forget that I met Andie through Twitter, so that's pretty cool.

The recent things that happened to me, though, brought the service's public nature into sharp focus. Sure you can be free to be open and honest about your feelings, your likes and dislikes, but that also means that you can be open to attack, too, without provocation. And once you're in the sights of one of these obnoxious groups, it's very difficult to get yourself out of them. Twitter the company aren't much help, either — after several support messages keeping them apprised of everything that was going on, the only thing I've heard from them is a request for a clarification on something. They take great pains in their terms and conditions to say that they don't mediate personal disputes — though I feel there's a strong case for what happened to me to be considered a criminal offence, and as such I reported it to the police and intend to keep hounding Twitter until they do something about it.

In some ways, I feel sickened and angry that I was forced off a service that has been a prominent and important part of my life for a long time now. In other ways, it's actually quite relieving to know that I don't need to read that feed of inanities any longer, or get frustrated at people trying to have in-depth discussions on tricky issues in 140 characters when what they should really do is pen a 3,000-word blog post. I'm not ruling out a return in the future when the scumbags who drove me away give up and do something else, but for the moment I can certainly live without it — and there's no way I'm going back to a service which I don't feel safe using.

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1125: Low Ebb https://imnotdoctorwho.moegamer.net/2013/02/16/1125-low-ebb/ https://imnotdoctorwho.moegamer.net/2013/02/16/1125-low-ebb/#respond Sat, 16 Feb 2013 21:19:01 +0000 http://angryjedi.wordpress.com/?p=5056 After the events of the last few days, which I won't go into right now, I feel compelled to write a few words about bullying in general. I've already written a considerable number of words on the time I suffered workplace bullying towards the end of my time working at an Apple Store (check it … Continue reading 1125: Low Ebb

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After the events of the last few days, which I won't go into right now, I feel compelled to write a few words about bullying in general. I've already written a considerable number of words on the time I suffered workplace bullying towards the end of my time working at an Apple Store (check it out here) but I wanted to talk a little more about the subject in general.

The word "bullying" is an incredibly loaded one that brings to mind images of schoolkids taking the piss out of each other for the most ridiculous reasons. When I was a young child at primary school, it was my ears. They stuck out and looked quite large, so naturally I was picked on and ridiculed for that — not just occasionally, but pretty much daily. The experience left me with mental scars that  are yet to heal, and which manifest themselves in my cripplingly low sense of self-esteem.

But bullying isn't just something that children suffer from. Adults can suffer bullying, too, in a variety of forms. It could be workplace bullying such as that described in my previous post, where those in a position of "power" or "authority" use their influence to negative, unfair ends; it could be one group of people taking an irrational dislike to another group and expressing that dislike through verbal or physical abuse; it could be organised campaigns of hatred using the Internet.

The latter is an option that didn't exist when I was a youngster. The Internet wasn't a widespread thing until I was well into my teenage years, and social media certainly was nowhere to be seen. As such, any instances of bullying tended to confine themselves to the "real world" where they could normally be dealt with relatively easily, since there was usually an identifiable perpetrator to pin the blame on. It wasn't always easy for the victim to come forward and report the perpetrator, of course, for fear of reprisals — that "knowing them in real life" thing worked both ways — but if they could muster up the courage to do so, then the situation could often be dealt with.

With online bullying, though, it's a much more difficult proposition. There isn't always a visible perpetrator, because they often choose to hide behind a veil of anonymity. Some particularly arrogant online bullies do so under their real name because they've also taken steps to ensure that they will never get caught, and herein lies part of the problem: the very nature of online crime makes it extremely difficult to police, meaning that more often than not the groups responsible for making some people feel really, really shitty go completely unpunished and thus receive the message loud and clear that what they are doing is Okay.

The worst thing about bullying in all its forms is the degree of self-doubt it can instill in its victim. Am I worthless? they'll think. Do I deserve this? Are those things they're saying actually true? Do people really think that about me? Is that how other people see me? These are, of course, all things that I've found myself thinking at various points in my life.

It's useless and irrational to think that way, of course, but sadly, often the sort of people who are affected the worst by the actions of bullies are those who, like me, turn irrational when they have to deal with a difficult situation like this. Because it's not easy to stay rational in the face of totally irrational, unprovoked hatred, either, for in many cases these instances of bullying are born from little more than boredom rather than feeling particularly strongly about the person or group in question. It becomes a sport for the bullies, more about the chase and the observation of the victim's behaviour than specifically trying to hurt a person. This is particularly apparent when it comes to online bullying, where it's very easy to conveniently forget that the target of your vitriol is actually a real person with real feelings, and that any hurtful things you send off into the ether after you click that "Send" button may have a very real impact on that person's emotional, mental and, in some cases, physical wellbeing.

There's no easy solution, either. And that's sad. What's even more sad is the fact that we seem to have got to a stage as a society where we just accept that this sort of thing happens, and we don't do anything about it. I don't have any suggestions or solutions, either, mind you, but surely by the year 2013 you'd think humanity might have gotten over irrational hatred by now.

But apparently not.

(Sorry for the lack of comic today. I'm emotionally exhausted and there's no real way I can make all this shit funny.)

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1115: Twittertwat https://imnotdoctorwho.moegamer.net/2013/02/07/1115-twittertwat/ https://imnotdoctorwho.moegamer.net/2013/02/07/1115-twittertwat/#respond Thu, 07 Feb 2013 02:52:23 +0000 http://angryjedi.wordpress.com/?p=5012 Quite a few people I know have quit Twitter in the last year or so. A few of them have also come back again, and some have gone through this process more than once, but a few have gone, never to return, either. Fortunately, in the cases of people I'm actually interested in staying in … Continue reading 1115: Twittertwat

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Page_1Quite a few people I know have quit Twitter in the last year or so. A few of them have also come back again, and some have gone through this process more than once, but a few have gone, never to return, either. Fortunately, in the cases of people I'm actually interested in staying in touch with, I have alternative means of contacting them, and Twitter was only ever a way of easily sending short messages to them — a global texting service, if you will.

I use Twitter a lot, for engaging in conversations, posting links to my work and just generally being part of the global community. But over the past few weeks, I'm starting to understand why increasing numbers of people are jumping ship.

The experience is, of course, as with so much else on the Internet, exactly what you make of it, and I've taken fairly ruthless control of my experience by simply blocking people I find objectionable and/or annoying. Not necessarily people who are being abusive — I appear to be a relatively inoffensive tweeter that doesn't attract trolls compared to some — but people whom I just don't want to hear from. (If only real life were that simple.)

Even with doing this, though, it's still increasingly frustrating when the entirety of my timeline is taken up by some sort of snark on one subject or another. Today, there were several subjects — a report by Edge about the next-generation Microsoft console which framed a bunch of rumours as if they were confirmed facts; the ECA announcing that HipHopGamer was going to be their new ambassador; and something about J. J. Abrams and Valve. I've only really dipped in and out of Twitter today, and the snark in relation to all of these things was unbearable then, so I can't imagine how irritating it would have been had I had a client open all day.

This is the thing, though. There's nothing really fundamentally wrong with having strong opinions on matters such as those mentioned above — which will, of course, mean nothing to people who don't follow the games industry — but Twitter is not a particularly good place in which to have discussions about those opinions. It's fine for raising awareness of something — perhaps posting a link to a relevant story — but when people start trying to have "debates" about these things, it all sort of starts to fall apart a bit, really. Any pretext of rational discussion is inclined to quickly go out of the window in favour of short, snappy arguments, and the ease with which a tweet can be posted means that things are often spoken in haste without any real thought. To me, the very benefit of arguing a point using the written word is that you can take your time over it and consider it carefully; not so if you're in a Twitter argument.

I haven't been involved in any of these discussions/debates/arguments as I know how they inevitably go. I also know the people to avoid engaging with by now — those who seem to take offense at everything it's even slightly possible to take offense to. Even though I don't engage with them, though — and in many cases, as mentioned above, have blocked them — it's still exhausting to feel that there are certain subjects which just can't be broached; certain turns of phrase which can't be used; certain words which are off-limits. (And I'm not talking about anything explicitly offensive like racial epithets or anything like that; I'm talking about words which these people specifically choose to interpret using the worst possible meaning rather than the tone and context in which they were intended.)

I'm rambling a bit, I know, but the gist of the matter is that this week I've come closer to quitting Twitter altogether than I have ever done. Twitter has been an important part of my life for a long time, a key way in which I stay in touch with a lot of my international friends and the means through which I first met Andie, but I'm beginning to feel that "honeymoon" period is over. It doesn't feel like the warm, welcoming, positive community it used to be. Perhaps that's just the people I follow, and I'm long overdue for a ruthless unfollow-and-block session — or perhaps people really are being more snarky than they were. Either way, the negativity is starting to get to me a bit.

It's doubtful that I will quit Twitter at any point in the near future — I still have too many friends who use it as their primary means of communication, and it's still the best way to quickly and easily share things that probably don't really need to be shared with the world — but I just found it mildly interesting that this is the closest I've ever come to actually ditching it.

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1113: Thin Skin https://imnotdoctorwho.moegamer.net/2013/02/05/1113-thin-skin/ https://imnotdoctorwho.moegamer.net/2013/02/05/1113-thin-skin/#respond Tue, 05 Feb 2013 01:02:31 +0000 http://angryjedi.wordpress.com/?p=5004 You know one of the people I admire the most on the whole Internet? Jim Sterling. While I may not always agree with his opinions and the way he argues them, that's not why I admire him. No, the reason I admire him is how he can say something which may end up being controversial … Continue reading 1113: Thin Skin

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Page_1You know one of the people I admire the most on the whole Internet? Jim Sterling. While I may not always agree with his opinions and the way he argues them, that's not why I admire him. No, the reason I admire him is how he can say something which may end up being controversial in some way (either due to subject matter or by going against popular opinion) and then not let the subsequent barrage of vitriol flying his way bother him. Or, if he does, he manages to hide it exceedingly well and simply brush it off as part of the job. (I have a sneaking suspicion that if it really did bother him, he wouldn't still be in this business.)

I last wrote about this topic back on day 795 of this blog, and the things both I and Sterling said back then still ring true. I'm envious of Sterling because of the way in which he can rise above the abuse and not let negative comments get to him, because I am the exact opposite.

Let me explain to you what it's like to browse a comments section when you suffer from anxiety and depression in various forms. First of all, you find yourself hoping that there are comments there at all. It's nice to know that something you wrote has resonated enough with someone to compel them to respond. It's even nicer if said someone comes along and agrees with you. Everyone likes to be agreed with and made to feel like they're "right", even in topics where there is no clear "right" or "wrong" answer. It's particularly pleasing to know you've made a connection with someone who is often a complete stranger, and that you've been able to bond over the words that came out of your head and onto the page.

Now let's say there's a dissenting comment in there, too. It doesn't have to be a vitriolic or abusive one, just one which disagrees with you in some way. Immediately, all the good work done by the positive comment is undone. Immediately, you feel a knot in your stomach as you start to read the dissenting opinions, and immediately you start to feel like a failure as a human being because your thoughts didn't coincide with someone else's. Should you have written that article at all? Should you continue writing at all? Or should you just pack it in altogether, because every time a dissenting opinion comes along, you end up feeling sick to your stomach?

There is, of course, a specific example I'm thinking of in this case. As you may be aware, I write a regular column about visual novels every week for Games Are Evil. I don't claim to be an expert on the subject, just someone with a strong interest in the medium and an urge to tell others about the great experiences I've had with them. This week, I decided to write about the treatment of sex in visual novels, which often tend to be very explicit on the erotic content front. The first comment I got was from a regular commenter on the column, and fell into the first category I described above. A subsequent one fell into the second category, telling me that I'd chosen bad examples to back up my points and accusing me of not knowing my subject matter. The comment itself was relatively respectful in tone, now that I've had a few hours to stew on it, but I came away from initially reading it feeling pretty shitty about myself. I'd worked hard on that piece and had put myself out there by sharing my opinions, and to have them shot down in that manner and accused of not knowing my stuff was actually quite upsetting.

I am aware that I broke one of the cardinal rules of the Internet by looking at the comments section at all, I am also aware that it's highly possible that I will never see or hear from that commenter again, and I am also aware that everyone is entitled to their opinion and no-one is obliged to agree with me — but that simple failure to connect made me rather upset and has left me feeling quite glum all evening. It's a total overreaction, I know, and I should learn from Sterling's example and grow a thicker skin — or argue my corner better — but, well, that's the experience of living with anxiety and depression. It only takes a few poorly-chosen words to make someone like me feel like crap, and it's mostly our fault for being that way and not doing anything about it.

You should, of course, be able to freely express your opinions just as much as me, but just think about the way you're saying the things you want to say before you hit that "post" button, please?

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1093: 'Problematic' is This Year's 'Entitled' https://imnotdoctorwho.moegamer.net/2013/01/15/1093-problematic-is-this-years-entitled/ https://imnotdoctorwho.moegamer.net/2013/01/15/1093-problematic-is-this-years-entitled/#respond Tue, 15 Jan 2013 16:19:02 +0000 http://angryjedi.wordpress.com/?p=4895 Remember last year when everyone was busily calling each other "entitled" for complaining about stuff like the Mass Effect 3 ending and Capcom's absurd DLC-on-disc policies? Ah, good times. They were fun, weren't they? Particularly when members of the press who should really know better starting insulting their audience. But let's leave that aside for now, … Continue reading 1093: 'Problematic' is This Year's 'Entitled'

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Page_1Remember last year when everyone was busily calling each other "entitled" for complaining about stuff like the Mass Effect 3 ending and Capcom's absurd DLC-on-disc policies? Ah, good times. They were fun, weren't they? Particularly when members of the press who should really know better starting insulting their audience. But let's leave that aside for now, because now it's 2013, and we have bigger fish to fry.

Now, you see, the fashionable thing to do is to declare something "problematic". I can't quite work out what irks me so about this word — in all likelihood it's simply its overuse — but it really does bug me.

The declaration of something as "problematic" usually ties in with the growing trend of guilt-ridden white straight cis men to want to champion the poor downtrodden parts of society — the women, the transsexuals, the homosexuals, the people of non-white ethnic backgrounds — and show themselves to be enlightened enough to stand up to the privileged of the world. Trouble is, a white straight cis man standing up for these groups only helps to reinforce that perceived "weakness" in many ways — and in worst-case scenarios, it starts to look a bit like bandwagon-jumping.

Such is the case with many of these things that have been declared "problematic" in recent months. A while back we had that beyond-stupid Hitman: Absolution trailer, more recently we had CD Projekt Red's actually quite excellent Cyberpunk 2077 trailer, and today we had the announcement of Dead Island Riptide's ridiculous "Zombie Bait" special edition. Leaving aside Cyberpunk 2077 for a moment, which is something of a different issue, both Hitman: Absolution and Dead Island Riptide are obviously incredibly stupid marketing ploys designed for shock value, little more. I find it honestly hard to believe that either Square Enix or Deep Silver genuinely want to condone violence against women or misogyny in general, but that is what they're being accused of with these "problematic" marketing materials — in the case of Dead Island, within minutes of the images hitting the Interwebs.

The thing is, all the shouting about how "problematic" these things are actually just plays right into the marketers' hands. For every table-thumping opinion piece that decries these things as the most awful thing ever dreamed up by a game's marketing team, there will be at least a few readers who will think "well hang on, actually I'm quite interested in that now," whether or not they actually admit to it in public. The amount of "OMG THIS IS AWFUL" stuff floating around about Dead Island Riptide's bloody torso is only really serving to make people more aware of the game's striking, gross (and Europe/Australia-exclusive) special edition; the hoo-hah over the Hitman: Absolution trailer likely helped raise awareness of the game in the run-up to its release to a considerable degree, and it had been all but forgotten by most people by the time the game actually came out.

In short, they're stupid and in poor taste, but all they are are marketing ploys, little more. And they're doing their job admirably — both games now have considerably higher visibility than they once had. As they say, all publicity is good publicity. If you really want to punish them, don't provide them with any coverage whatsoever.

The Cyberpunk 2077 trailer is a little more complex to discuss. Taken out of context, it could be seen as a representation of brutality against a sex worker — until it pans out and she reveals her MASSIVE FUCKING ROBOT SCYTHE BLADES, that is — but taken in the context of the original Cyberpunk 2077 source material from the '80s, it is, to my knowledge anyway, entirely in keeping with the aesthetic and atmosphere of that which it is based on. I observed some lengthy discussions about this on both Facebook and Google+ recently, and now that I know the context, it's clear that this trailer is entirely appropriate for the setting. One may argue that the use of a scantily-clad woman is somewhat unnecessary, and you might be right about that, but that doesn't mean that this is suddenly a huge violence against women issue. It's a stylistic choice; little more — a subversion of audience expectations. "A woman being abused by the police… oh wait, no, she's actually some sort of hideous mechanical monster with very little humanity remaining." (Spoilers.)

You could also argue that the requirement to be familiar with the source material before being able to recognise the trailer for what it is is something of a failing of the marketing, but then Cyberpunk 2077 was always likely to appeal to a very specific, niche audience — those who remembered the original tabletop RPG — anyway, so is there really anything wrong in catering to that specific, niche audience rather than attempting to make something bland, unremarkable and mainstream?

My point, essentially, is that by shouting and screaming about how "problematic" these things are, you're fuelling the fire. You're helping the things that you hate. You're making people aware of them, and not in the way you probably intend. It's a catch-22, really. If you say nothing, you might feel as if you're tacitly condoning things that you don't agree with; if you say something, you actually end up bringing it to a much wider audience, many of whom may become defensive when confronted with your viewpoints that counter their feelings.

The key thing, I think, is moderation. The trouble with the number of things that have been declared "problematic" recently is that it's losing its impact. We're apparently supposed to find so much stuff "offensive" these days that it's getting difficult to keep track — and who are the people who get to say what is and isn't offensive, anyway? Following the release of the Dead Island Riptide pictures today, for example, I saw a variety of comments from female gamers (as in, gamers who just happen to be female, not girls who make a big deal out of the fact they play games or specifically identify as "girl gamers") along the lines that it really didn't bother them and that they just found this sort of thing rather childish and amusing.

That, to me, is a more healthy attitude to take. All of the outrage I've seen today has been from men — always the same men, too, so much so that any time something like this comes up it's incredibly predictable who will be the first to jump on their virtual soapbox. It's easy to play the "champion of feminism" from behind a computer keyboard, but I have to question how many of these self-appointed arbiters of taste and decency have actually done anything beyond pen an angry blog post (yes, just like this one, I know) to help make life better for these groups they're supposedly standing up for.

Dead Island's bloody tits are a horrid thing you probably wouldn't want on your mantlepiece. Hitman: Absolution's nuns trailer was an exercise in how ridiculous a trailer they could get away with. I'm not defending either of them, because they're both shit, let's not beat around the bush. But I really don't believe they're symptomatic of anything more than marketing departments that are highly adept at taking advantage of "shock value". And attempting to make these into anything more than that will achieve little more than starting arguments that have little value to the real concerns, which are a much more complex set of sociological issues.

I like women and have never, ever thought of a woman as someone "inferior" to me. The thought of perpetrating violence against a woman in reality is, to me, abhorrent, but then the thought of perpetrating violence against a man is also, to me, abhorrent. But then I liked the Cyberpunk 2077 trailer, too. Does that make me an awful, hideous misogynist?

No, of course it doesn't. But what do I know? I like Hyperdimension Neptunia.

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1091: You've Got... You Know https://imnotdoctorwho.moegamer.net/2013/01/14/1091-youve-got-you-know/ https://imnotdoctorwho.moegamer.net/2013/01/14/1091-youve-got-you-know/#respond Mon, 14 Jan 2013 00:27:23 +0000 http://angryjedi.wordpress.com/?p=4885 Speaking as someone who grew up with the early days of popular online activity (BBSes, CompuServe and finally the "proper Internet") I find it mildly interesting (or at least worthy of a late-night blog post, which isn't necessarily the same thing) how much the role of email has changed over the course of the last … Continue reading 1091: You've Got... You Know

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Page_1Speaking as someone who grew up with the early days of popular online activity (BBSes, CompuServe and finally the "proper Internet") I find it mildly interesting (or at least worthy of a late-night blog post, which isn't necessarily the same thing) how much the role of email has changed over the course of the last 15-20 years or so. I am prompted into these thoughts by a casual glimpse at my own inbox, which currently contains a devilish 666 messages, none of which visible on the front page are, to my knowledge, written directly to me by an actual human being.

This is something of a change from the earlier days, when clicking "Send/Receive Mail" in Outlook Express was an exciting moment, and you knew if the progress bar came up you had email incoming. Who would it be from? Would it be from someone interesting? What would they have to say? Would there be an attachment? In just a minute or two (LOL DIALUP) you would find out, and then you'd lovingly file the email into an appropriate folder to keep for all eternity. (I say "you" again when, of course, what I actually mean is "I". I don't know if everyone else was quite so fastidious with their email organisation when they first got online, but I certainly ran a tight ship… for a while, anyway.)

Looking at my inbox today, though, it's clear that email has a very different purpose today to what it once had. Whereas once it was effectively one of the only forms of social media (the others being forums and live chat rooms) it is now a general repository for crap. You'll occasionally get a meaningful message in there from someone who actually has a brain and a soul, but more often than not, if my inbox as of right now is anything to go by, it'll be a string of automated messages notifying you that so-and-so has added a new track to a playlist in Spotify (unsubscribe!), so-and-so has commented on something you don't give a fuck about on Facebook (unsubscribe!) or that that website you signed up for just so you could download a .zip file containing some porn/games that you wanted wants to wish you a happy birthday.

A relatively recent addition to the types of email you get nowadays is the guilt-trip "PLEASE COME BACK!" email. This happens with everything from mobile apps to online games, but the execution is always the same. "Here's all the great stuff you're missing out on!" it'll say, usually worded in such a way as to make you think that you're somehow doing something wrong by not using a service you currently have no need for. Often there will be some sort of bribe involved in getting you back, particularly when it comes to online games of various descriptions.

A Facebook game I reviewed a while back known as Outernauts was particularly bad for this. Outernauts was highly-anticipated by a lot of people because it was from a high-profile studio (Insomniac, for those in the know) and was aiming to be a social game that appealed to the sort of people who typically only played standalone, "pay once, keep forever" games on computer and console. It wasn't awful, but the overzealous means through which it was monetised — the ever-obnoxious "energy" mechanic — prevented anyone from being able to enjoy it for more than a few minutes at a time. Consequently, after an initial surge of interest, the very players it was trying to attract dropped it. Some months after I reviewed it and criticised it for its aggressive monetisation, it "relaunched", apparently with "fast recharging energy". It was still a pain in the arse to play. Some months after that, it relaunched again, this time promising "near limitless energy". Note: "near limitless", not "limitless".

I'm getting off the point slightly, but the fact is, every time Outernauts decided to do something a little different, it sent a begging email to me pleading for me to take it back, because it can change, it won't annoy me any more, it won't do that thing that annoys me any more. It was too little, too late, though; my experiences with Outernauts while reviewing it left such a sour taste in the mouth that I had (and still have) no desire to return, "near limitless energy" or not. That probably won't stop them sending me another email the next time they change something, though. Unless I blocked them. I might have blocked them.

Another offender in this sort of thing is a service called Earndit which I evidently signed up for at some point in the past. (I think I mistakenly signed up for it while looking for Fitocracy while the latter was still in closed testing; the two are different services but do have a few things in common.) Earndit sends me an email every week with sickly-sweet, overly-apologetic language about how I haven't earned any points this week, and that if they have it wrong I should get in touch with them PLEASE LOVE ME etc. It's annoying.

The response to all this annoying email is, of course, to unsubscribe from the mailing lists I've found myself on, send these messages to the spam folder or just to stop using my actual email address to sign up for things. But it's a pain to keep on top of. You can be as careful as you like to tick/untick the boxes that give websites permission to spam you with crap, but some will still get through, and over time there'll be so much incoming stuff that it's almost impossible to keep on top of your "unsubscribe" needs. The knock-on effect of all this is, of course, that genuine messages from real people can easily drift by completely unnoticed. If this has happened to you, it is nothing personal; you can blame Zynga, EA, Facebook, Twitter, Spotify, Google and indeed any of the million-and-one completely unnecessary social networking apps for mobile devices that I've reviewed over the course of the last year.

I miss the old days; the days when being notified you had a new message was exciting. Checking your email used to be a pleasure; now it's a chore.

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1066: Doubleplusgood https://imnotdoctorwho.moegamer.net/2012/12/19/1066-doubleplusgood/ https://imnotdoctorwho.moegamer.net/2012/12/19/1066-doubleplusgood/#respond Wed, 19 Dec 2012 22:54:54 +0000 http://angryjedi.wordpress.com/?p=4794 There's been a lot of hand-wringing over both Facebook and Twitter recently, mostly due to both of them tweaking their terms of service in various ways that some people don't like very much. Me, I don't particularly mind too much because at the end of the day, I'm not paying for either of them, so … Continue reading 1066: Doubleplusgood

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There's been a lot of hand-wringing over both Facebook and Twitter recently, mostly due to both of them tweaking their terms of service in various ways that some people don't like very much. Me, I don't particularly mind too much because at the end of the day, I'm not paying for either of them, so as the saying goes, "if the product is free, then you are the product" — I accepted this some time back and think back on it any time one or the other of them does something apparently stupid. I use both daily to stay in touch with various people, so quitting either is out of the question.

For those feeling somewhat wary of the big F and the big T, however, I'd encourage you to give the big G another shot. (Unless you're one of those people who irrationally hates Google too, in which case… err, I hear Myspace is coming back soon?) Yes, G+ is still a smokin' hot social networking service that is far from the ghost town the media likes to portray it as. It's an active, thriving community that has only gotten better over time.

The latest addition to the service, and one which could well prove to be a "killer feature" with a little refinement, is Communities. Communities are little mini-networks within G+ that allow members to post content as they would do normally on G+, but keep it all within one community rather than sharing it publicly or having to use the slightly cumbersome "Circles" system. It's a good way of bringing people together who want to talk about the same thing, and it's pretty customizable, too — you can change the community's iconic image, title, headline and basic information, but also create categories for posts to help keep things organised, too. The latter feature needs a little tweaking — you can't reassign a post to a new category if you miscategorise it upon creating it, for example — but the groundwork is there for a solid community system.

And, crucially, people are using it. Google+ may not quite have the same number of daily active users as Facebook, but there are more than enough to make these communities active, vibrant places to hang out. The board games community I joined has over 2,000 members, for example, while there are over 3,500 bronies hanging out in the "Pony+" community. The anime community has over 20,000 members, as do various photography-related communities. G+ is an attractive destination for photographers, as it provides practically unlimited space for high-quality photo storage along with some basic editing tools — and the G+ interface is a nice means of showing off one's work, too.

G+ is built to be used on a variety of platforms, too. The mobile apps for both iOS and Android are quick to be updated with new features and are consistent in their behaviour and functionality. Pretty much everything you can do on the desktop website can be done from the mobile app — and the mobile app has the added bonus of looking rather lovely, too, for those who like that sort of thing.

So if you've got a Google account, give it a shot. And by "give it a shot" I mean do more than just open it up, complain that there's no-one to talk to and then close it down — like Twitter, you need to actually "follow" some interesting people before it starts to show its true value. The new Communities feature will help people find like-minded friends more easily, as this was one weakness of the old version — it was quite tricky to find new people to follow.

Here's some links to get you started. Here's my profile. Here's the Squadron of Shame Community. Here's the "Too Old For This" Community run by my buddies Chris and Jeff. Here's the board game Community.

Now get on there and get chatting! I'll leave you with this, from The Oatmeal.

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#oneaday Day 998: Generally Generalising https://imnotdoctorwho.moegamer.net/2012/10/13/oneaday-day-998-generally-generalising/ https://imnotdoctorwho.moegamer.net/2012/10/13/oneaday-day-998-generally-generalising/#respond Sat, 13 Oct 2012 00:08:17 +0000 http://angryjedi.wordpress.com/?p=4544 First up, read this. It's an impressive piece of investigative journalism regarding a Reddit user known as "ViolentAcrez" — a notorious user for his practices of posting creepy photos of often-underage women without their consent. The piece describes the reporter Adrian Chen's (successful) attempts to unmask ViolentAcrez and publicly shame him for the things he … Continue reading #oneaday Day 998: Generally Generalising

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First up, read this. It's an impressive piece of investigative journalism regarding a Reddit user known as "ViolentAcrez" — a notorious user for his practices of posting creepy photos of often-underage women without their consent. The piece describes the reporter Adrian Chen's (successful) attempts to unmask ViolentAcrez and publicly shame him for the things he has spent the last few years doing.

Fair enough. As a number of people have said in relation to this story today, the "free speech" so beloved of Reddit users does not mean the same thing as "free of consequences". And while Michael Brutsch, the man behind the handle "ViolentAcrez", has not technically broken any laws with his activities — he wasn't posting child pornography or anything illegal, simply reposts of images that were already in the public domain on Facebook and other services, and later voyeuristic images taken without the knowledge of the people depicted — the fact stands that his behaviour was more than a little creepy, inappropriate and actively harmful in a society that is, for the most part, actively trying to improve attitudes towards women.

I'm not denying any of this. While I find the tracking down and public shaming of a notorious Internet troll a little creepy in and of itself, what Chen did in the name of journalism is a far cry from what Brutsch has been doing for the past few years — and probably for the best in the long run. Brutsch will certainly think twice — or at least be a lot more careful about his "social media footprint" — before trying anything like this again. There's a lesson to be learned in all this — if you're a dick on the Internet, sometimes it will come back and bite you in the ass.

There is something that bothers me about this story, however, and that's been the reaction to it. Specifically, the negativity directed towards the entire Reddit community as a result of this story and surrounding issues. For those who haven't been keeping up on this story over the past few days, a number of Reddit subforums, or "subreddits" as they're called, completely blocked all Gawker links in a showing of solidarity for Brutsch who was, despite his behaviour, regarded as a valuable member of the community and a "necessary evil" by many — while he was a notorious troll, the Reddit staffers made active use of him to police the less salubrious parts of Reddit and ensure that nothing that actually was illegal was being posted. A "man on the inside", as it were.

Because certain parts of Reddit decided to show their support for and/or actively defend Brutsch's behaviour on the grounds of "free speech", apparently all of Reddit is now something to be reviled — a "cesspit", as I saw it referred to earlier today.

This is the bit that makes me uncomfortable — an entire community being blamed and ostracised for the behaviour of one man in particular, and also for that of those who support him.

I've been on Reddit. I haven't been on there for a while but I enjoyed a brief stint on there a while back. I joined some interesting discussions on a variety of topics ranging from gaming to TV shows  via funny pictures and an accidental excursion into naked photographs that users had taken of themselves. (In the latter case, the notorious "gonewild" subreddit, the majority of comments were in fact, body-positive — particularly on the pictures of those who had been brave enough to post a picture of their obviously-overweight body — rather than perverted, which I found to be interesting. Also, it genuinely was an accident that I found myself in that subreddit — Reddit's main screen gives little to no indication what "gonewild" is all about. In retrospect, I should have thought about it a little more before jumping in, but hey, I'm pretty hard to shock. But I digress.)

I didn't spend long enough to make any particular friends there, but I have heard plenty of stories of people getting to know each other and making lasting friendships or relationships through the site. There are plenty of stories of Reddit communities pulling together to support others, too — stories of helping people through difficult times; stories of helping people who are struggling for money; stories of, in short, human helping human. I know at least one person personally who is using a specific subreddit for support in getting help for some of their personal problems and issues. There is plenty that is positive to say about Reddit.

And yet for the obnoxious, totally inappropriate actions of one man and his supporters — some of whom, it seems, have been or are on Reddit's staff — apparently this entire, incredibly diverse Internet community should be ostracised.

Something really doesn't sit right with that for me. To generalise one of the largest communities on the Internet as all being scumbags like this just seems both dangerous and unfair. I have plenty of friends who enjoy using Reddit for completely innocent purposes, be it discussion, promotion of things they have been working on or discovering interesting new reaction .GIFs. I know that they'd be the first to distance themselves from the sort of behaviour that Brutsch has exhibited, and yet if you were to take what a number of commentators are saying at face value, you'd have to brand these people as deviant perverts and assholes, too, simply by virtue of the fact that they're Reddit users.

This is not helpful.

I'm fully aware that I've been guilty of this sort of thing in the past — not specifically with regard to Reddit, but with 4chan. I've referred to that place as a "cesspit" before and certainly it has more than its fair share of trolls and unpleasant people there — but equally now I realise that there are also plenty of other people who just make it their hangout of choice. They, subsequently, become guilty by association with the "/b/tards" who are responsible for the majority of objectionable material and behaviour on 4chan (and, by extension, the rest of the Internet. And they're probably pretty pissed about that.

The same thing is happening with Reddit. As much as Reddit would like to market itself as a "social news" tool, let's not be under any illusions — it's nothing more than the world's biggest forum. Like most forums, it has tons of subcultures and cliques, most of whom stick to their own neatly-carved niches for the most part. Some of these subcultures and cliques are objectionable in nature, and it's up to the site admins and moderators to determine what to do about that — something that they haven't done a great job with so far, and something they need to work on.

However, the mere presence of some objectionable subcultures and cliques does not mean that the entire website as a whole is somehow objectionable. It's the same as saying that a particular city is a "cesspit" because, say, a greater-than-average number of registered sex offenders live there. Or the same as saying that all people who like a particular thing are a bunch of assholes. Or, in fact, the same as almost any other unfair, unsubstantiated generalisation. It's not helpful — all it does is turn everyone outside that group against them, and everyone inside that group becomes defensive. The two sides inevitably clash, and things just get worse and worse rather than better. It doesn't help anyone.

So by all means think that Michael Brutsch is a creepy old pervert whom you wouldn't want anywhere near your children. By all means criticise those who supported him — including members of Reddit's staff.

I agree with you.

But take a moment to think of the thousands — more likely millions — of people who make use of Reddit on a regular basis and have absolutely nothing to do with this before you start branding the entire community as pond life. Would you want to be made guilty by association with something you had no involvement in whatsoever? I doubt it very much. So quit doing it to others.

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#oneaday Day 994: I Don't Care https://imnotdoctorwho.moegamer.net/2012/10/08/oneaday-day-994-i-dont-care/ https://imnotdoctorwho.moegamer.net/2012/10/08/oneaday-day-994-i-dont-care/#respond Mon, 08 Oct 2012 13:02:50 +0000 http://angryjedi.wordpress.com/?p=4530 I'm coming to the rather cynical conclusion that I'm not sure I care enough about certain issues to want to shout and scream and rant and rave about them all day, every day. A big part of the reason behind this is the fact that people who do care enough about certain issues to shout and scream … Continue reading #oneaday Day 994: I Don't Care

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I'm coming to the rather cynical conclusion that I'm not sure I care enough about certain issues to want to shout and scream and rant and rave about them all day, every day. A big part of the reason behind this is the fact that people who do care enough about certain issues to shout and scream and rant and rave about them all day, every day are wearing me down significantly. I won't get into specifics, as that will likely only provoke more shouting, screaming, ranting and raving, but suffice to say I really can't be arsed with it any more.

I am fully aware that taking this rather apathetic attitude towards Big Issues makes me officially Part of the Problem. But, you know, I just don't care any more. I have had my share of shit things happen to me in my life — nothing on a par with the abuse and crap some social groups have to put up with, though, obviously — and I am just exhausted. I am 31 years old and I just want to settle down with a nice, quiet life. I want to have a nice house with a cat and/or a dog, a car that doesn't rattle when it goes around corners, a job that I enjoy that also allows me the free time to do things I want to do. I am partway there already (mainly on the job front) after a difficult couple of years, and I just do not have the energy to get upset and angry over things outside of my immediate situation any more. It's selfish, and I'm completely aware of that — and mildly guilty about it, to my annoyance — but it's true. I want my own life to be sorted before I try and fix the rest of the world, and I've still got a long way to go yet.

In honesty, it's not that I genuinely don't give a shit about the issues in question and don't think they're a problem. It's that any time a "discussion" on said issues comes up, it devolves within a matter of seconds into people throwing tables at each other, telling each other to "get a grip" or that Their Opinion Is Wrong. I've tried on several occasions to engage in such discussions in a reasonable, rational manner and every time this pattern has emerged, without fail. It's utterly predictable. Someone makes an inflammatory statement deliberately designed to provoke, someone else comes along with a counterpoint, then both sides gather the troops and proceed to bitch and scream at one another with no resolution being reached. Then the whole thing just happens again and again and again. In some cases, people in question repeatedly stoke the fire in an attempt to get the arguments to flare up again long after the initial flurry has passed.

I have one far-off friend in particular whom I otherwise like very much who I now feel I can't really engage with via social media any more because 90% of their posts seem to follow the pattern outlined above. This sort of person attracts like-minded individuals, most of whom are strong-willed and keen to argue their case aggressivelyI hate unnecessary aggression and will do anything possible to avoid it, whether it's in actual conversation or on the Internet. If that means no longer talking to someone online, then it's a sad situation for sure, but it's what I'll do.

There's also the fact that in a lot of cases these screaming matches don't achieve anything whatsoever. A lot of the people who hold these strong opinions can very much talk the talk but then don't do anything to back up their bold words. If they took some sort of action regarding the things they feel so strongly about, I might be more inclined to care more one way or the other. But when the same old arguments arise day after day after day, I just get tired and don't want to engage with it any more. The impact is lost. I don't care any more. I just want to have a quiet life. If your points are making me — and doubtless plenty of others like me — feel like that, you are not arguing your case well.

Is that such a bad thing? Apparently so. But if it's wrong, to mangle the cliché, I really don't have the energy or give enough of a shit to be right.

 

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#oneaday Day 988: Love and Tolerate https://imnotdoctorwho.moegamer.net/2012/10/02/oneaday-day-988-love-and-tolerate/ https://imnotdoctorwho.moegamer.net/2012/10/02/oneaday-day-988-love-and-tolerate/#respond Tue, 02 Oct 2012 22:25:42 +0000 http://angryjedi.wordpress.com/?p=4496 The world is full of social issues that really, thinking about it, we should probably have gotten over by now. As a general rule, hating anyone for arbitrary reasons such as their gender, race, sexuality or haircut is something that the human race of the 21st century should have moved past now, but it's sad … Continue reading #oneaday Day 988: Love and Tolerate

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The world is full of social issues that really, thinking about it, we should probably have gotten over by now. As a general rule, hating anyone for arbitrary reasons such as their gender, race, sexuality or haircut is something that the human race of the 21st century should have moved past now, but it's sad to see that this sort of thing still goes on. And yes, people probably should speak out against sexism, misogyny, racism and all manner of other issues when they crop up. If they don't, then these issues just continue to fester and get worse. If you don't get any sort of feedback on the things you say, you never learn that they aren't acceptable, after all.

At the same time, I can't help feeling discomfort at the tone in which some of these criticisms are presented. I read an article over on Boing Boing today about "why the fedora grosses out geekdom". Perhaps I'm not clever enough to "get" Leigh Alexander's writing, but I came out of that article having absolutely no idea of what she was getting at. Supposedly she was exploring why the fedora had such negative associations, even among members of geek culture — this is the first I've heard of it, I have to say — but it actually came across to me as yet another rant against the phenomenon of "Nice Guys". I've written about this topic in the past and it really does bother me — even more so since learning that a very good friend of mine (and a genuine nice guy (no caps) to boot) abandoned his previous (excellent) blog due to its name — "Nice Guy Gamer" — having negative connotations. While I don't argue that there are guys out there who do fulfil the "Nice Guy" (with caps) stereotype, as someone who believes himself to be nice (no caps) it irks me enormously any time this discussion comes up.

In short, Alexander's piece just came across as rather judgemental, even if that wasn't the intention. In providing links to the various "shaming" Tumblrs that focus on men wearing fedoras and these supposed negative connotations, she has fuelled the fire and made people aware of another avenue of bullying people based on their fashion choices. Not only that, she has also drawn attention to a supposed connection between the people who choose to dress this way and undesirable character traits. Statistically speaking, there probably are some men who wear fedoras and who are manipulative jerkwads, but equally, there are probably also plenty of men who choose to wear them purely as a means to express themselves. We geeks aren't particularly known for dressing well at the best of times, so perhaps we should cut those who make an effort to give themselves a distinctive appearance a bit of slack. (NB: I do not own a fedora. I do have a straw trilby that was purchased entirely to stop me giving myself sunstroke when sitting outside, and not as a fashion statement.)

I guess my point is that while there are plenty of issues that really do need resolving — the way that many women are treated on a daily basis is unacceptable; racial epithets just need to go away; medieval attitudes towards sexuality need to be thrown through the window — there are clearly better ways of going about it than attacking (or at least drawing unnecessary attention to) subcultures or trends that may or may not have anything to do with undesirable character traits. Attack sexism, misogyny, racism, homophobia and all that other bullshit the world can do without when it comes up, yes. Speak out against injustices. Make a difference.

But seriously. Dudes in hats? Let them enjoy their quirks. Love and tolerate. Not everything is bad. At this rate there will be very little left in the world for people to enjoy without feeling guilty or self-conscious. And that sounds like a pretty miserable existence to me — especially as a geek who feels perpetually uneasy and self-conscious.

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#oneaday Day 962: Signal to Noise https://imnotdoctorwho.moegamer.net/2012/09/06/oneaday-day-962-signal-to-noise/ https://imnotdoctorwho.moegamer.net/2012/09/06/oneaday-day-962-signal-to-noise/#respond Thu, 06 Sep 2012 23:47:55 +0000 http://angryjedi.wordpress.com/?p=4373 We're reaching saturation point with social media. In fact, I think we got past that point a long time ago, meaning that we're at the "completely sodden and dribbling all over the carpet" stage. There is too much social media. There are too many possible places for people to share things that nobody cares about … Continue reading #oneaday Day 962: Signal to Noise

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We're reaching saturation point with social media. In fact, I think we got past that point a long time ago, meaning that we're at the "completely sodden and dribbling all over the carpet" stage.

There is too much social media. There are too many possible places for people to share things that nobody cares about with people they don't know. And it seems that every day some bright-eyed startup CEO decides that what we really need is yet another social network service of some description.

I've indulged in a few of these superfluous social networks over the years. GetGlue was a bit of fun, allowing you to "check in" to movies, books, games and even "topics" that you were interested in, leave comments and discuss things with other community members. This was at the height of the "gamification" craze, so there were plenty of achievements to collect, and you could even get some real-life physical stickers sent to you if you collected enough achievements.

Similarly, Foursquare and the now-defunct Gowalla proved fun for a little while. During the period of time when I was unemployed and quite spectacularly depressed, I made extensive use of Gowalla to "tag" various places around Southampton and assist with building up a crowdsourced map of places of interest. I even made some actual real-life friends through it, but since then location check-ins have lost their lustre — what's the point, really?

Then I tried Path, which promised to be a high-quality mobile-focused social network. But since you can access Facebook, Twitter and Google+ — the biggest social networks in the world — via your mobile phone, why on Earth would you need a mobile-specific one? Sure, Path had a lovely interface and the bizarre ability to track when you woke up and went to sleep, but it was ultimately pointless.

Today, I reviewed an app/social network whose purpose remained completely obtuse to me even as I made use of it — and even as an employee of the company frantically tried to convince me that the service was worthwhile via both Twitter and the service itself. (I'm not going to name it as I really can't be bothered to be chased further — I gave it a fair shot, I explored it, I found it to be a complete waste of time. Sorry.)

The service in question allows users to, like GetGlue, "Like" things. Any things. Like cake? Then "Like" cake. Like Tori Amos? Then "Like" Tori Amos. Not sure whether you like broccoli and stilton soup? Then add it to your "To-Do" list, then "Like" it if you like it. Great. Sure. Fine. One question: why?

This questionable usefulness was only further obscured by the fact that the app also, for some utterly unfathomable reason, allows its users to "plant" "Likes" at actual physical locations, meaning you can claim to have hidden, say, an iPhone 5 in your local McDonalds, or Jedward in your local sewage works. Fun for about five minutes again, sure — and a means of seeing who lives vaguely near you and likes Jedward — but again… why?

There's too much noise and not enough signal in social media these days, in short, and this fact is a big part of why I stripped back on all "non-essential" social apps a while back. I keep Facebook, Twitter and G+ around because there are people I regularly speak to on all of those, but outside of those "big three"? There's really very little reason for a lot of these services and apps to exist, but the amount of money being thrown at them by venture capitalists is terrifying.

Kind of makes me think that I should come up with an "innovative" idea for a mobile social network in order to attract several million dollars' worth of funding.

Okay… give me a minute.

Thinking.

Eureka! I got it. Everyone likes taking Instagram photos of food, right? Well, I propose a social photography network that is nothing but pictures of food with a selection of retro filters (some of which are available via in-app purchase). You can "check in" to the food you're eating, discuss it with other people and share photographs of your lunchbox. It'll be a big hit. I'll call it "füd", all in lower case, naturally.

That'll be two million dollars, please, Mr Venture Capitalist. KTHX.

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#oneaday Day 938: Stop Shouting, Start Talking https://imnotdoctorwho.moegamer.net/2012/08/13/oneaday-day-938-stop-shouting-start-talking/ https://imnotdoctorwho.moegamer.net/2012/08/13/oneaday-day-938-stop-shouting-start-talking/#respond Mon, 13 Aug 2012 23:47:58 +0000 https://angryjedi.wordpress.com/?p=4287 As I have said before on a number of occasions, I do not enjoy conflict, disputes, arguments or anything that gets a bit "heated". My own social anxiety tends to make me overthink it and repeatedly go over it in my mind and worry that it's "personal", even if it isn't. And the sort of … Continue reading #oneaday Day 938: Stop Shouting, Start Talking

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As I have said before on a number of occasions, I do not enjoy conflict, disputes, arguments or anything that gets a bit "heated". My own social anxiety tends to make me overthink it and repeatedly go over it in my mind and worry that it's "personal", even if it isn't. And the sort of passive-aggressive comments that inevitably come up when one of these situations arises inevitably make me paranoid that they're talking about me, even if they aren't.

But that's a little off the point of what I wanted to talk about, though it does involve conflict.

For those who weren't following the debacle on Twitter earlier, Gearbox Software, developers of Borderlands 2, chatted with Eurogamer about an addon character that would be following the game's launch. The developer in question (Hemingway? I'm writing this on my phone so can't be arsed to multitask) commented that this character had a skill tree called "Best Friends Forever" that provided a number of significant boosts to a less skilled player, allowing them to play alongside someone very familiar with first-person shooters and still have a good time. Things like being able to ricochet bullets into enemies if you aimed vaguely near them rather than having to be properly accurate — real noob-friendly stuff, and actually a really good idea to make the game accessible to less skilled players, or two co-op partners of uneven skill.

The trouble arose when the developer referred to this particular set of abilities as "for want of a better term, the girlfriend skill tree". This was misquoted by Eurogamer in its own article as "girlfriend mode" and the whole thing then spiralled out of control through the usual game of Chinese Whispers, making significant proportions of the Internet very angry indeed and effectively tainting what was actually a very good idea with the distinct whiff of sexism.

The dude's words were ill-considered and stupid and Gearbox should have apologised for them rather than poncing around trying to do "damage control" like they instead chose to. The fact they were said at all is symptomatic of a large sexism problem within the video games industry, and this is an issue that should be addressed.

Addressed calmly and rationally.

Unfortunately, that latter part is what is escaping commentators on both "sides" of this debate. One side starts yelling about how awful this is, making increasingly over-the-top arguments, then the other strikes back in exactly the same way, leaving everyone looking rather foolish. I of course understand that this is something that people are passionate about — particularly feminists who work hard to promote a much-needed female equality agenda — but "passionate" should not mean the same as "angry" or, at times, "disrespectful". Any time either side descended into all-caps sarcasm (and BOTH sides were guilty of this several times throughout the day) it just ruined the point of what they were trying to say and ended up looking rather childish, really.

I'll reiterate: I believe sexism is a problem in society, particularly in the video games industry. But spitting feathers, swearing, making false comparisons, wilfully misquoting things and taking a "who can shout loudest" approach is just counterproductive, surely. I accept that it is frustrating every time something this stupid happens, and I agree that it should be talked about — there were plenty of people out today just wishing everyone would shut up, which isn't a helpful attitude to take — but yelling isn't the right way to go about it because it just leads to a downward spiral of both sides becoming more and more defensive.

Instead, what is needed is rational, sensible, calm and honest discussion. Those upset by the comments should be able to point out that they were upset — and why — without fear of reprisal. Those who didn't see why there was a problem should open their minds and see the other side's viewpoint rather than immediately going on the defensive. And the hidden third faction who just wanted everyone to shut up should calmly accept that different people hold different views, and just because they don't want to hear about something doesn't mean that no-one should talk about it.

Unfortunately, the very nature of the Internet means that immediate, passionate knee-jerk reactions are the way most people go — and once someone gets up on their high horse it's very hard to get them down again, regardless of what viewpoint they hold. It becomes exhausting for everyone involved and everyone observing, and just ends up leaving a distinctly bitter taste in the mouth — one that could have easily been avoided had the issue been addressed promptly, calmly and rationally by everyone involved.

Instead, we get what we had today, which was a bit of an embarrassment for everyone involved. I sincerely hope that one day we can sit down and talk about these things without all of the RIGHTEOUS FURY, because then we're much more likely to get something productive done about it.

Because seriously, people, it's 2012 and we're still discussing gender issues. Surely the human race should have moved past this sort of discrimination by now?

At least there are certain corners of the Internet where sexism is tackled effectively, calmly and rationally — just as it should be. Check out this great story to see How It's Done.

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#oneaday Day 937: The Olympics Are Closed https://imnotdoctorwho.moegamer.net/2012/08/12/oneaday-day-937-the-olympics-are-closed/ https://imnotdoctorwho.moegamer.net/2012/08/12/oneaday-day-937-the-olympics-are-closed/#respond Sun, 12 Aug 2012 23:54:09 +0000 http://angryjedi.wordpress.com/?p=4285 The Olympic closing ceremony finished not long ago, a little late, and now it's back to normal for Britain until the Paralympics start, at which point everyone will suddenly get interested in sport that isn't premier league football again for two weeks and then forget all about it when that is finished. (Incidentally, people, you can stop … Continue reading #oneaday Day 937: The Olympics Are Closed

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The Olympic closing ceremony finished not long ago, a little late, and now it's back to normal for Britain until the Paralympics start, at which point everyone will suddenly get interested in sport that isn't premier league football again for two weeks and then forget all about it when that is finished. (Incidentally, people, you can stop saying "don't forget about the Paralympics" any time you want. They're still quite a way off. I doubt anyone is going to forget they're happening — and more to the point, I doubt the media will let anyone forget they're happening, either.)

The closing ceremony was… well… uh… a bit poo, really. After the genuinely impressive spectacle that was Danny Boyle's opening ceremony — noteworthy for its greatest achievement, which was stopping British people from being snarky for two whole weeks — the closing ceremony just couldn't match up, and seemingly made no effort to.

This is nothing new for Olympic closing ceremonies, of course, which always tend to be a bit poo, particularly when compared to the opening counterparts. But this was just… bizarre, really. And not especially good. There was a lot of celebration of British music that wasn't that good — Jessie J, Tinie Tempah, Taio Cruz (no, I didn't know he was British, either) were particular lowlights — and some utterly sacriligeous bollocks in the form of Jessie J butchering Queen with her characteristic out-of-tune caterwauling. Apparently the Spice Girls were involved at some point, but since I had left the room to go for a dump as soon as a video of John Lennon came on whining his way through "Imagine" showed its face, I missed them. And I'm not sorry. The Spice Girls never were good live. They were, however, responsible for this .gif of David Cameron clapping on "1" and "3" (twat!) and Boris Johnson dancing like your embarrassing uncle at a wedding:

Perhaps the most noteworthy thing about the closing ceremony was the palpable sense of relief as 60 million British people all unlocked their underpants and let rip with one of the biggest waves of snark I've ever seen. Everyone was obviously backed up from two weeks of genuine pride in the country, the achievements of our athletes and the fact that holy shit you guys, we did an Olympics and it didn't suck! It was obvious that everyone felt a lot better after ripping the shit out of the closing ceremonies, so it is, of course, entirely possible that the whole event was designed with precisely this in mind. In which case the whole thing was a wonderfully-crafted work of art that managed to get two weeks' worth of clogged-up snark well and truly ejaculated from the British public just in time for us to go back to the humdrum mundanity of everyday life tomorrow.

Or perhaps it was just a bit poo, really.

Still, regardless of how it ended, the Olympics have been an impressive spectacle and it's been nice to see people taking pride in athletes who obviously do what they do for the love rather than the money. There have been many comments over the last two weeks concerning the obvious differences in attitude between the (mostly) very sportsmanlike Olympians and the whiny, overpaid, spoiled little crybabies that are premier league footballers, and it's true. I hate football precisely for the attitudes that are typically on display from the oafs who are at the top of their game, and there was not a trace of that throughout the Olympics… well, for the most part, anyway. Winners often appeared to be genuinely humble and proud of their victories, while those who missed out on gold didn't tend to blame the referee, the other team, the other manager, the fans or anyone — they simply remained gracious in defeat and, in many cases, promised to come back fighting even harder at the next opportunity.

That's the true thing that should be celebrated from these Olympics. The opening ceremony was cool, sure, and the closing ceremony was entertainingly bad, but neither of those two things are what the whole experience is about. It's about taking pride in the sporting achievements of one's country, and if it can even crack the jaded, cynical old heart of a curmudgeon like me then it's truly something to be applauded.

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#oneaday Day 936: Biggest != Best https://imnotdoctorwho.moegamer.net/2012/08/11/oneaday-day-936-biggest-best/ https://imnotdoctorwho.moegamer.net/2012/08/11/oneaday-day-936-biggest-best/#respond Sat, 11 Aug 2012 23:45:43 +0000 http://angryjedi.wordpress.com/?p=4277 No, I'm not talking about penises. Let's talk about Facebook. Facebook is massive. Facebook has taken over most people's daily existence on the Web to such a degree that there are plenty of people out there who genuinely believe that it is the Web. Like, all of it. It's not. But then you probably knew that already. But … Continue reading #oneaday Day 936: Biggest != Best

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No, I'm not talking about penises.

Let's talk about Facebook.

Facebook is massive. Facebook has taken over most people's daily existence on the Web to such a degree that there are plenty of people out there who genuinely believe that it is the Web. Like, all of it.

It's not. But then you probably knew that already.

But the fact stands that it is a massive global phenomenon, and something that has happily grown and evolved over time from its humble beginnings up to the multi-bajillion dollar business it is today.

Thing is, though, as it's grown, it's sort of lost sight of what it's for.

"Facebook is a social tool that connects you with people around you," the login screen used to say. When adding a friend, you used to have to indicate how you knew them, and the recipient of that friend request had to verify your story. It was actually quite a good idea that got around the MySpace "friend collecting" issue, whereby people would just add and add and add each other and then not talk to any of their 40,000 friends. Facebook's systems ensured that you 1) were actually friends with the people you marked as friends and 2) didn't fall into the "popularity contest" trap.

Whizz forward to today, and the Facebook of 2012 is a very different place. Now we get people promising "2,000+ friend requests" if you Like one of their pictures. I don't want two thousand friends. I want my online friends to reflect people I actually know, and occasionally give me the opportunity to meet someone new who is relevant to my interests and/or knows people that I know. Give me two thousand newcomers from all over the world, all of whom are vying for my attention simply to make some arbitrary number higher than everyone else, and you sort of lose that.

Part of the reason for this change is the different in what Facebook thinks we should use it for these days. I first joined the site quite a while after many of my friends had — at the time, I assumed it was going to be one of those passing fads like MySpace, and would quickly disappear into obscurity. But I found its value while on a trip to the States to visit my brother — while abroad, I could share the photographs I'd taken and easily stay in touch with my friends as a large group rather than emailing them individually. It was nice.

Over time, things started to shift. Facebook's big change to something a bit closer to its current layout upset a lot of people, and the addition of "applications" marked the beginning of how the social network looks now. At the time, I was of the attitude that the people complaining about it were bleating on about nothing, but in retrospect they may have had a point. As everyone's news feed started filling up with FarmVille brag posts, the signal to noise ratio started getting worse.

Then came the brands. Facebook undoubtedly thought they were doing everyone a favour when they opened up the previously "personal" social network to companies and businesses who wanted to grow their social presence. And in some cases, it worked well, with companies able to engage with their customers and post important information as and when needed.

Unfortunately, this too lost the plot somewhere. Now, pretty much every brand page uses the same obnoxious "engagement strategies" to keep people commenting, talking and Liking — the worst of which by far is the fucking awful "fill in the blank" status update that invites commenters to give their own meaningless opinion on something utterly asinine and irrelevant to the company's product. ("My favorite color is ____________!" proclaimed the Facebook Page for The Sims 3 on one memorable occasion. Over four thousand people replied.)

You see, people seem to absolutely love posting things that have absolutely no value. People love thinking their opinion is important, that they are being listened to, that the things they say are somehow valuable to someone.

The things you say are valuable to someone. The people they are important to are called your family and friends. Not the PR representative for The Sims 3. They don't care what your favourite colour is. They just want you to keep giving them page impressions and comments and Likes.

Likes. Fuck Likes. The Like button is Facebook's most enduring legacy, and one of the biggest blows to actual communication in today's connected world. Why comment any more when you can just click "Like"? It means nothing, particularly when it's connected to a sentence for which the verb "like" is completely inappropriate. ("My grandad died. So sad right now." "Insensitive Twat likes this.") It's a meaningless metric designed to measure how many people have seen something you have posted and want to interact with it, but are slightly too lazy to actually write anything.

The diminishing sense of Facebook's usefulness for actual communication is perhaps best exemplified by the current way someone's profile looks. Known as "Timeline", the theory behind it is that it is an easy to navigate history charting everything interesting that has happened in someone's life.

It's a sound plan. Unfortunately its implementation is just terrible.

The problem is that there's no consistency in how posts show up, and seemingly no understanding of how people read content. Leaving aside the fact that one's profile cover image and fairly pointless basic information takes up over 500 lines — or nearly half of a 1920×1080 display — there's seemingly no rhyme or reason as to what gets posted at the "top" of one's profile.

The conventions established by blogs and earlier social networks dictate that the most recent things go at the top, so anyone checking in on someone's page doesn't have to scroll around or search to find something new. Yet with all the sources from which Facebook can pull information these days — games, external sites, apps, Spotify, Netflix —  there is no consistency in what goes where. For example, at the time of writing, this is what the top of my Timeline looks like:

What a mess, and very little of it is stuff that I 1) actively shared and 2) feel people really need to know. I deliberately shared the RunKeeper stuff because I like sharing my fitness achievements because it helps keep me honest, but I have no need to show people who eight of my friends are, nor do people need to know that I achieved Bronze Level 2 in Five-O Poker, a game I reviewed earlier in the week and specifically told not to share shit on my timeline. At the other end of the spectrum, pages that I have "Liked" elsewhere on the Internet — and thus wanted to share with others, perhaps because I wrote them or just found them interesting — have been unhelpfully collected into a single box that shows just four of them. This behaviour changes seemingly daily, with Liked pages sometimes showing up as individual posts on one's Timeline (useful) and sometimes being collected into that box (not useful). At the time of writing, Facebook appears to have decided that "not useful" is the way to go on this one.

Let's scroll down a few "page heights" and see what else we have:

The left column? Sort of all right. The right column, though?

SO MUCH IRRELEVANT CRAP.

Including posts from games that I 1) didn't press a "Share" button in once and 2) have since removed from my Facebook account.

There. After five screen-heights worth of scrolling, I finally get to one thing that I actually want to share with people — my recent WordPress posts, aka a feed from this blog to my Facebook Timeline. Again, though, like the Likes, they have been collected together into a box that displays very little relevant information and, in this case, is put in a stupid, stupid place. Why stupid? Because the most recent post in that little WordPress.com box came considerably after the RunKeeper post at the top of my Timeline — and certainly considerably after all the spammy crap those games have plastered all over that infuriatingly useless right column.

"Facebook is a social tool that connects you with people around you" my arse. "Facebook is a digital scrapbook maintained by a five-year old with ADHD," more like.

I'll see you on Twitter.

 

 

 

 

 

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#oneaday Day 934: Stop, Check and Check Again https://imnotdoctorwho.moegamer.net/2012/08/09/oneaday-day-934-stop-check-and-check-again/ https://imnotdoctorwho.moegamer.net/2012/08/09/oneaday-day-934-stop-check-and-check-again/#respond Thu, 09 Aug 2012 22:08:10 +0000 http://angryjedi.wordpress.com/?p=4268 The social Web is an incredibly frustrating place to be at times. I'm aware that I've commented on this subject a number of times before, but it's important: the spread of misinformation is at best irritating and at worst incredibly dangerous. The most recent example was a result of this image: This image has been … Continue reading #oneaday Day 934: Stop, Check and Check Again

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The social Web is an incredibly frustrating place to be at times. I'm aware that I've commented on this subject a number of times before, but it's important: the spread of misinformation is at best irritating and at worst incredibly dangerous.

The most recent example was a result of this image:

This image has been doing the rounds recently — first on Twitter, where the supposed exchange took place, and subsequently, as tends to happen, a day later when Facebook's denizens caught up with the rest of the Internet.

It is, of course, bollocks. This exchange took place, oh yes, but it was not between Piers "Cuntface" Morgan and Bradley Wiggins. No, instead, this is what happened:

 

You have doubtless noticed that the person who replied to Piers Morgan was not, in fact, Bradley Wiggins, and was instead one Colm Quinn, who just happened to mention Wiggins in his tweet, which is where the misunderstanding came from — probably from someone who doesn't quite understand how Twitter works. (Ending the message with "@bradwiggins" could look like a "signature" to someone not familiar with the way a typical Tweet is structured.)

As usual, however, the fact that "BRADLEY WIGGINS GAVE PIERCE MOREGAN AN AWESUM COMEBAK" makes a better story than "SOME DUDE YOU'VE NEVER HEARD OF GAVE PIERS MORGAN AN AWESOME COMEBACK" struck, and it struck hard. The (inaccurate) story spread like wildfire, of course, with no-one bothering to actually check Wiggins' timeline to see if he actually said the things that were attributed to him. And it spread. And spread. And spread.

Over time, some people got wise to the truth of the matter and pointed this fact out. But more and more people continued to post the inaccurate details — and then it spread to Facebook, and the whole thing started all over again, with both sides getting increasingly frustrated with one another.

I know it's a seemingly silly little thing to get riled about, but like I say, consider the potential implications if the "fact" that started spreading was something that could actually put someone in danger, or ruin a person's reputation. When the entire social Web starts acting like Daily Mail reporters by just blindly reposting things without even bothering to see if they're true or not, we have the potential for a real mess. Just look at the reactions of Facebook-bound idiots who don't know what The Onion is for a preview of what might be.

Fact-checking isn't just for journalists. Of course, there are plenty of journalists out there who seem to think it doesn't apply to them, either, but that's another matter entirely. It takes a matter of seconds to check something like a Tweet is the genuine article. You should be immediately skeptical of anything posted as a screen grab of a bit of plain text that looks like it was written in WordPad, or anything described by someone as SO AWESOME/FUNNY/HILARIOUS/LMAOOOOOOO etc. And, most importantly, if something sounds like it was too awesome to be true, it probably was.

Respect to Mr Colm Quinn for his excellent admonishment of Piers Morgan's twattish behaviour. Disrespect to all of you out there (you know who you are) who fall for this crap every time, whether it's "OMG TODAY WAS THE DAY MARTY MCFLY WENT TO IN BACK TO THE FUTURE PART II!" (for the last time, it is October 21, 2015) or "OMG! PIERS MORGAN GOT BURRRRRRRRNED BY BRADLEY WIGGINS".

Simple routine: before you retweet or share something, stop, check, then check again. It's not that hard.

 

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#oneaday Day 930: Conditional Philanthropy https://imnotdoctorwho.moegamer.net/2012/08/05/oneaday-day-930-conditional-philanthropy/ https://imnotdoctorwho.moegamer.net/2012/08/05/oneaday-day-930-conditional-philanthropy/#respond Sun, 05 Aug 2012 22:02:40 +0000 http://angryjedi.wordpress.com/?p=4252 I will never understand people — particularly famous types — who are deliberately obnoxious, and who clearly get off on negative attention, conflict and repeatedly proving what an arse they are. There are a number of people I can think of who fit into this particular category, but the one who springs most readily and frequently to … Continue reading #oneaday Day 930: Conditional Philanthropy

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I will never understand people — particularly famous types — who are deliberately obnoxious, and who clearly get off on negative attention, conflict and repeatedly proving what an arse they are.

There are a number of people I can think of who fit into this particular category, but the one who springs most readily and frequently to mind is Piers Morgan, erstwhile editor of the News of the World and the Daily Mirror and presently dripping his own peculiar brand of slime over American television sets thanks to CNN.

Piers Morgan's crimes against common decency are too many to enumerate, but his recent behaviour regarding the Olympics has drawn the ire of a number of people.

For those unaware of what he has been up to, it started here:

And continued:

And continued…

AND CONTINUED…

Morgan, it is fair to say, had something of a bee in his bonnet over the fact that some members of the British Olympic team didn't sing God Save The Queen after winning a medal. He appeared to think that this was incredibly important, and that it was worth putting down their impressive, world-beating sporting achievements for.

Then came the bribery and guilt-tripping:

Generous, non? Well, it could be argued as such, yes — he has no obligation to donate anything to Great Ormond Street children's hospital, after all — but dig a little deeper and this whole thing just becomes a bit sleazy, really. By not donating a proportion of his undoubtedly vast wealth to Great Ormond Street simply because of an athlete not singing the anthem — not taking into account the fact that winning an Olympic event is probably a pretty emotional moment for any sportsperson — Morgan is implying several things: firstly, that his apparent philanthropy is, in fact, conditional, and secondly, that athletes who do not sing the national anthem after winning a Gold medal are somehow child-haters.

The gloating didn't help.

Neither did the inconsistency:

Or the abuse:

Basically, there was just something incredibly distasteful about the whole thing. Morgan was clearly just trolling for responses, and he got them by the bucketload — and yes, I'm aware I'm part of the problem here. We don't even have any guarantee that Morgan is actually going to cough up the £15,000 he currently "owes" Great Ormond Street.

He probably will, of course, because he then gets to look like the hero who donated £15,000 to a children's hospital — and also gets to rub how much money he has in the peanut gallery's faces, of course — but I can't help thinking that it is for entirely the wrong reasons. If he feels that strongly about supporting Great Ormond Street, he should just donate the money, not hold his contributions to ransom based on something completely unrelated — something that could potentially make the non-singing athletes look like child-hating dicks in the hands of an unscrupulous (read: Daily Mail) reporter.

Morgan's not making a point here. He's simply waving his willy around in an attempt to make us all feel bad in one way or another. Don't sing the anthem? You're unpatriotic. Don't have as much money as him? HAHAHA YOU'RE POOR. Criticise Morgan's true motivations for this little exercise? YOU HATE SICK KIDS AND ARE A PIG-IGNORANT VACUOUS LITTLE TROLL.

There are several things that remain a mystery out of this whole thing. 1) Why is Piers Morgan still relevant? 2) Why are there people standing up for him? 3) Why does he have to be so fucking infuriating and get off on all this "controversy" he's stirring up? He's like that school bully who would just shrug off any insults you threw at him then punch you in the face and still, somehow, end up being the most popular kid in the school despite being the very worst kind of odious cretin imaginable.

Fortunately, this being the age of social media, at least one good thing has come out of this whole debacle: this JustGiving page aiming to make up the difference in donations that Morgan has refused to give due to athletes not singing God Save The Queen. It's a lofty goal, but if the world can harness its hate for Piers Morgan to raise £14,000 for sick kids… well, admittedly that's not the best reason in the world to give money to charity, but it's sure better than holding the donations from your own incredibly deep pockets to ransom.

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#oneaday Day 928: Begun, The Clone Wars Have https://imnotdoctorwho.moegamer.net/2012/08/03/oneaday-day-928-begun-the-clone-wars-have/ https://imnotdoctorwho.moegamer.net/2012/08/03/oneaday-day-928-begun-the-clone-wars-have/#respond Fri, 03 Aug 2012 23:20:43 +0000 http://angryjedi.wordpress.com/?p=4244 EA has filed a copyright infringement lawsuit against Zynga. The reason? The uncanny resemblance between Zynga's latest "invest-and-express" game (their term, not mine) The Ville and The Sims Social. I won't cover the case in detail because my friend and colleague Mr Mike Thompson has already done a fine job of doing so over at Inside Social Games. … Continue reading #oneaday Day 928: Begun, The Clone Wars Have

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EA has filed a copyright infringement lawsuit against Zynga. The reason? The uncanny resemblance between Zynga's latest "invest-and-express" game (their term, not mine) The Ville and The Sims Social. I won't cover the case in detail because my friend and colleague Mr Mike Thompson has already done a fine job of doing so over at Inside Social Games.

Despite the clash between EA and Zynga looking to many like Darth Vader fighting Sephiroth (I know that would actually be awesome, but it's more the "evil" thing I'm going for) I'm actually sort of glad that this is going ahead, even if EA is actually on shaky ground due to, as Zynga's general counsel Reggie Davis noted, the uncanny resemblance between EA's own SimCity Social and Zynga's CityVille.

But then Zynga doesn't exactly have the best track record. FarmVille, one of the company's biggest hits, was accused of being a clone of Slashkey's Farm Town on its original release. Its iOS title Dream Heights was rather publicly called out by Tiny Tower developer Nimblebit for being a ripoff. CityVille's roots can be traced back to a number of similar titles. And… you get the picture. Zynga is good at one thing: marketing. They are not good at thinking up original ideas, as we've seen a number of times previously.

Zynga is by no means the only one to blame in this situation, however. It is a widespread problem that is simply brushed under the carpet by developers, publishers, press and public alike. Clones are taking over the market and oversaturating it. At some point, we are going to reach critical mass, and there's the potential for a real mess when that happens.

I review mobile and social games every week. In any one week I can guarantee that I will come across at least one of each of the following:

  • An isometric-perspective citybuilding game where you have to complete quests and construct buildings to increase your population cap. More effective buildings either cost real money or require you to bug your friends for "materials" before you can construct them. Usually involves farming.
  • An isometric-perspective ranching game where you have to complete quests and construct buildings to allow you to expand your territory in several directions by clearing mist/chopping down forest/"exploring". Usually involves farming.
  • An isometric-perspective farming game where you have to complete quests and construct buildings to allow you the ability to plant and harvest better crops. Almost definitely involves farming.
  • An isometric-perspective pet/monster care game where you have to complete quests and construct buildings in order to attract various different pets/monsters, which you can then care for and/or sell by clicking repeatedly on them. Usually involves farming.
  • A slot machine simulator where you can pay real money in order to win virtual money which cannot be used for anything except playing that particular slot machine simulator. Does not usually involve farming.
  • A "match-3" puzzle game in which you create horizontal or vertical lines of three or more like-coloured gems (always gems) in order to make them disappear and score as many points as possible in 60 seconds. Rarely involves farming.
  • A "match-3" puzzle game in which you create horizontal or vertical lines of three or more like-coloured gems (always gems) in order to make them disappear and complete a linear series of levels. Almost never involves farming.
  • A "match-3" puzzle game in which you create horizontal or vertical lines of three or more like-coloured gems (always gems) in order to make them disappear and either score as many points as possible in 60 seconds or complete a linear series of levels. (Yes, some games feature both modes!) Does not generally involve farming.
  • A "match-3" puzzle game in which you click on groups of three or more contiguous like-coloured gems to make them disappear and score as many points as possible in 60 seconds. Usually free of farming.
  • A "match-3" puzzle game in which you click on groups of three or more contiguous like-coloured gems to make them disappear and complete a linear series of levels. Generally lacks a farming component.
  • A "match-3" puzzle game in which you click on groups of three or more contiguous like-coloured gems to make them disappear and either score as many points as possible in 60 seconds or complete a linear series of levels. (Yes, some games of this type also feature both modes.) Usually lacking in the farming department.
  • A "bubble shooter" puzzle game in which you fire coloured bubbles from the base of the screen in an attempt to attach groups of three or more like-coloured bubbles together and make them disappear in order to score as many points as possible in 60 seconds. Generally farming-free.
  • A "bubble shooter" puzzle game in which you fire coloured bubbles from the base of the screen in an attempt to attach groups of three or more like-coloured bubbles together and make them disappear in order to complete a linear series of levels. No farming here, no sir.
  • A "bubble shooter" puzzle game in which you fire coloured bubbles from the base of the screen in an attempt to attach groups of three or more like-coloured bubbles together and make them disappear in order to either score as many points as possible in 60 seconds or complete a linear series of levels. (You're getting the picture now, huh?) Farming? Nope.
  • A hidden object game where your uncle has gone missing in time and/or space and the only way to save him is to build a mansion and then repeatedly search the same rooms over and over for a selection of arbitrarily-discarded bric-a-brac which, for some reason, you need to find as quickly as possible.
  • A hidden object game where your uncle has gone missing in time and/or space and the only way to save him is to repeatedly search the same rooms over and over for a selection of arbitrarily-discarded bric-a-brac which, for some reason, you need to find as quickly as possible — but hey, you don't need to build a mansion.
  • A hidden object game in which your uncle has not gone missing in time and/or space, but in which your mansion has become invaded by ghosts and the only way to get rid of them is to build a mansion (again, presumably) and then repeatedly search the same rooms over and over for a selection of arbitrarily-discarded bric-a-brac which, for some reason, you need to find as quickly as possible.

Of course, you can probably boil most of gaming down to a selection of basic formulae like this, but for some reason the issue of cloning is always particularly apparent in the social and mobile gaming space. Perhaps because the developers of these titles generally make no attempt to hide the fact that they're simply cribbing from the unwritten template. (Currency, energy and experience meters go at the top. The Shop button goes at the bottom right. You must start your game with a non-skippable tutorial that treats the player like a complete idiot. You must present map screens from an isometric perspective. GOD HELP YOU if you go top-down or — heaven forbid — 3D.)

In mainstream gaming, the closest we get to a "cloning" problem is the number of similar first-person shooters we have on the market, but in this case, these titles do enough to distinguish themselves from one another with their aesthetic, narrative, gameplay modes and general "feel" to make them unique from one another. Call of Duty: Modern Warfare 3 and Battlefield 3 may both be brown-coloured manshoots, for example, but play them both and it's clear that there are marked differences between the two of them, because they're different games that just happen to be in the same genre, not clones.

Play something like CityVille then SimCity Social, however — or indeed The Ville then The Sims Social — and you'll be hard pushed to tell them apart.

This is not a positive direction for one of the most exciting, creative industries in the world to be moving. There's a huge amount of potential in both the social and mobile gaming markets, and only a few developers tap into this. Most, sadly, choose to take the path of least resistance and make one of the games on the list above.

Come on, folks, we're better than this. Stop trying to tell me that your isometric-perspective FarmVille clone is somehow "innovative" and make something that actually is innovative.

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#oneaday Day 885: Foul-Smelling Vagina https://imnotdoctorwho.moegamer.net/2012/06/22/oneaday-day-885-foul-smelling-vagina/ https://imnotdoctorwho.moegamer.net/2012/06/22/oneaday-day-885-foul-smelling-vagina/#respond Fri, 22 Jun 2012 00:36:07 +0000 http://angryjedi.wordpress.com/?p=4068 There, that got your attention, didn't it? Mention a stinky faff in your headline and everyone suddenly takes note. I'll remember that for the future. Anyway, I do actually sort of want to talk about fragrant fannies today, but not in quite the way you might be expecting. I am instead referring to the social … Continue reading #oneaday Day 885: Foul-Smelling Vagina

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There, that got your attention, didn't it? Mention a stinky faff in your headline and everyone suddenly takes note. I'll remember that for the future.

Anyway, I do actually sort of want to talk about fragrant fannies today, but not in quite the way you might be expecting. I am instead referring to the social media backlash which "intimate hygiene" product line Femfresh encountered today on its Facebook page.

There were a number of reasons that Femfresh drew the ire of the Internet community today, but one of the most common complaints was its cover photo. Here it is:

Apparently, it seems a lot of ladies find the company's seeming inability to use "adult" words for their respective minges somewhat patronising — and before I go any further, I will point out that my use of various offensive euphemisms throughout this post is purely for facetious comedy value (and variety) rather than any ulterior motive — and thus took umbrage with Femfresh's page as soon as they saw the top of it. (Quite what they were doing on it in the first place is their business and their business alone.)

Not only that, but it seems that on the whole (shush!) women are, in fact, rather well-educated about what is and isn't appropriate to smear over or stick up their flange. "Bacterial vaginosis" is the result of using the wrong things, it seems, and no, I haven't Googled that because I don't want to. Don't let me stop you from doing so, however, if you're curious. Just don't come crying to me if Google Images decides to serve you up some tasty treats.

Anyway. Here are a few choice comments from the public:

"I call it a vagina because I'm not 12 years old and because I love it I'll go nowhere near this vile 'care range. Cheers."
— Holly Rae Smith.

"Are you kidding me? Trivialising something innately precious by calling it something so thoroughly ridiculous offends me and, believe it or not, all the posters on this page. Did you not perform any market research on this area and then develop a communication and marketing strategy? It appears not otherwise you wouldn't have received such an insane backlash on your attempts to flog a thoroughly unnecessary and damaging product…"
— Helen T

"Just to clarify, is Femfresh for vaginas or vulvas? Because your ad says vagina, which implies your product is a douche, in which case you're advertising a harmful product. If it's for vulvas only, change the words you're using to make it clear."
— Kirsten Hey

I shan't talk any more about the science of quim because I'm not a gynaecologist (I can, however, spell gynaecologist without using spellcheck) but I will focus on the larger issue here, which is that social media advertising campaigns can and will go very, very wrong if they're not thought out effectively. Instead of simply advertising their (apparently controversial) product, Femfresh made the mistake of attempting to engage with their "fans" when there was really no need to. By actively encouraging people to comment on their posts (and by posting vapid, patronising nonsense) they essentially brought about their own downfall. Everyone has been talking about Femfresh today, and they haven't come off too well. "All publicity is good publicity" doesn't really apply when the vast majority of those "publicising" your product are pointing out proven health risks.

The broader issue here is that social advertising should not be "essential" as so many advertisers seem to believe it to be. On Facebook, you can "Like" everything from HP sauce to a favourite video game. Doing so used to simply be a means of self-expression — quite literally, demonstrating that you liked something. Now, publicly "Liking" something is inviting the brand in question to bombard you with crap, ask you asinine questions at all hours of the day in an attempt to "build a community" around things that really don't need a community built around them. If people honestly think that their lives are going to be enriched when they click "Like" on the page of a thing that they're quite fond of, they are sorely mistaken.

Those who have "Liked" (or at least come across) Femfresh have taken a stand against this sort of pointless nonsense that is infesting social media like, well, bacterial vaginosis. In this case, it's because the advertising was both patronising and inaccurate. For less contentious products, it's going to be harder to train people to not be corporate shills — the last post on Pepsi's Facebook page has 1,094 "likes" and 74 comments, for example, none of which say anything remotely meaningful — but it seems we're starting to see a backlash of people who are no longer willing to be an unpaid part of a product's promotional team. I've certainly started "unliking" pages on Facebook that post nothing but pointless questions or fill-in-the-blank exercises rather than useful information (although seriously, what "useful information" could the official social media presence of HP Sauce ever really give you?) and I'd encourage others to do so too. This form of social advertising adds nothing of worth to society and, as Femfresh have seen today, can be completely counter-productive for the brand in question. (I guess there's an argument for the fact that today's debacle may have educated some women about bacterial vaginosis, but still.)

I'll leave you with this:

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#oneaday Day 872: Haters Gonna Inspire Worldwide-Trending YouTube Videos https://imnotdoctorwho.moegamer.net/2012/06/09/oneaday-day-872-haters-gonna-inspire-worldwide-trending-youtube-videos/ https://imnotdoctorwho.moegamer.net/2012/06/09/oneaday-day-872-haters-gonna-inspire-worldwide-trending-youtube-videos/#respond Sat, 09 Jun 2012 00:04:02 +0000 http://angryjedi.wordpress.com/?p=4011 I really love it when someone I know achieves success with something. That's why it was so utterly delightful to see something that a friend from university worked on gradually spread around the world today. I am talking, of course, about this video, which if you haven't watched yet… well, you just should. (Probably NSFW.) … Continue reading #oneaday Day 872: Haters Gonna Inspire Worldwide-Trending YouTube Videos

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I really love it when someone I know achieves success with something. That's why it was so utterly delightful to see something that a friend from university worked on gradually spread around the world today.

I am talking, of course, about this video, which if you haven't watched yet… well, you just should. (Probably NSFW.)

I don't know Isabel Fay (the lead performer) directly, but I do know one Mr Tom Hopgood, who co-produced the piece and has worked very hard with Isabel and the rest of the team at Clever Pie TV to produce some high-quality comedy skits over the last few years. Today, it seems, all that hard work really paid off.

I watched it happen over the course of the day. Another university friend shared the video. I expected this. But then someone who, to my knowledge, had no direct connection to Tom or Isabel shared the video, which surprised me. Then I shared it after watching it and finding it hilarious.

Then I went and did some work. As the day progressed, I saw the video start appearing in various tweets along with Facebook and Google+ posts.

Then Stephen Fry shared it, which is pretty much a guarantee that you're going to be a sudden global sensation, at least temporarily. Sure enough, a lot of the YouTube comments indicated that Stephen Fry sent them.

As it gets close to bedtime, I see more and more people still sharing it, including other unrelated Twitter followers. It truly is something which has spread worldwide and has enjoyed universal appeal among everyone I know online. This is delightful to see.

It's especially delightful to see as it was absolutely perfectly timed. I have a feeling it was just a happy coincidence that it happened to appear on everyone's radar today, but after reading this depressing post over on Feminist Frequency regarding the harassment, misogyny and silencing tactics the author had endured after promoting her upcoming research and video series, it just seemed perfectly, perfectly apt. Perhaps the fact that hateful comments on the Internet are very much at the forefront of people's minds right now meant that it resonated more than it might have done otherwise.

Or, you know, perhaps it's just a great piece with an infuriatingly catchy melody.

Whatever the reasons were for the video enjoying the success it has done so far (and still is — Twitter mentions of it are still flowing in even as I type this) don't really matter, though. I'm absolutely stoked for Isabel, Tom and the rest of the Clever Pie gang, and though I haven't seen Tom for a large number of years now I'm very proud to say that I have both known and worked with him. I have photos to prove it and everything.

I hope this is the beginning of something really big for Clever Pie. If they can continue to tap into relevant topics like this, then they've got it made. "Thank You Hater!" manages to be both topical and timeless at the same time — Internet trolls are always going to be an issue, but they're particularly prominent in people's minds right now for various reasons.

Enough gushing. Time for the weekend. Have a good one, everyone.

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#oneaday Day 863: Trash-Talkin' https://imnotdoctorwho.moegamer.net/2012/05/31/oneaday-day-863-trash-talkin/ https://imnotdoctorwho.moegamer.net/2012/05/31/oneaday-day-863-trash-talkin/#respond Thu, 31 May 2012 01:38:47 +0000 http://angryjedi.wordpress.com/?p=3971 It's not often I feel able to say this and mean it, but there's a piece over on Kotaku right now that is an excellent read. Go check it out, then come back to me. I can't comment on being a rape survivor or anything like that, but I think that article sums up why … Continue reading #oneaday Day 863: Trash-Talkin'

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It's not often I feel able to say this and mean it, but there's a piece over on Kotaku right now that is an excellent read. Go check it out, then come back to me.

I can't comment on being a rape survivor or anything like that, but I think that article sums up why I feel deeply uncomfortable with the idea of playing online with strangers in competitive games. I hate abuse, particularly pointless, rage-filled, deliberately offensive abuse designed to provoke an intensely emotional reaction out of the victim — and competitive online gaming seems to pride itself on this so-called "trash talking".

In my own case in the past (and not in games, in the "real world") abuse I have received has been in the form of hurtful comments about my appearance and my weight. I can't begin to fathom what must have gone through the minds of the bullies in question as they said those words that lashed at me like a cat o' nine tails, but they hurt. They perhaps weren't intended to hurt quite as much as they did — "I was only having a laugh" is seen as a valid defence by many these days — but the fact is that they utterly ruined my day when they burst into my ears, regardless of intention.

If I feel that shitty after some stranger makes some low jab at my appearance, I can only imagine how awful it must feel to be a rape survivor and hear how freely the word "rape" is bandied about to mean "beat" or "defeated". I feel uncomfortable using the word, given that I know at least a couple of survivors (to my knowledge), so picturing how it must feel to have such an awful thing trivialised by, say, Gears of War players is disturbing, to say the least. Like the behaviour of the bullies I described above, the intention may not necessarily have been to offend or upset, but there are plenty of people for whom such comments could completely ruin an otherwise fun experience — and, really, let's face it, there's no need for it, is there?

Lest you think me some sort of prude, I will point out at this juncture that I'm certainly not above light-hearted insults with my friends, which often skate into sexist, racist, homophobic and other generally offensive territory. But that's something that we do among ourselves in private — we've set the boundaries as to what is "acceptable" in our group, we stick to it and, crucially, we don't do it in public where anyone might misinterpret our words as genuine sexism, racism, homophobia or any other form of misanthropy. Not one of us would even contemplate the prospect of telling a complete stranger that they'd "raped" them — or indeed hurl any other sort of abuse at them, whether or not there was social "context" for such behaviour.

An example springs readily to mind. I was playing the then-new Dungeons and Dragons Online MMORPG, and I was doing my first run through one of the game's cooperative dungeons with a "pick-up group" of random players. All had been going well until we got to the end and there was an unnecessarily difficult platforming section. The platforming controls in D&D Online were not very good, to say the least, so it took me a good few minutes to get through the bit that the other (evidently more experienced) players had passed with ease. I apologised and made light of it, hoping that they'd do the same. Instead, I was confronted with a torrent of abuse through the private chat channels. I turned the game off at that point and never played it again.

The unnecessary, unprovoked wrath of a complete stranger had ruined the game for me. Whether or not they had intended to upset me that much was irrelevant. It had happened. I grant that I am the sort of person who is very easily upset even by heated arguments, debates and disagreements, let alone abusive words, but being sensitive about such things shouldn't preclude you from taking part in certain activities. Something like an online computer or console game — regardless of whether it's cooperative or competitive — should bring people together, not leave them feeling marginalised, or that their own anxieties, issues and mental scars are somehow trivial. There's no excuse for it, and it's something which gaming culture really needs to clean up if we want our hobby to be inclusive to all.

Therein lies part of the problem, I think, though; some people don't want that inclusiveness. Some people want to feel powerful, to be the top of that little clique, to feel like they have achieved something important and are therefore "better" than others. And they go about that by lashing out at the weak spots, triggers and hot buttons of others. Anything goes in the quest to make them feel like The Big Man. (Or Woman. But let's face it, it's significantly more likely to be a male person.)

It feels like such a futile question at times, but why can't everyone just, you know, get along?

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#oneaday Day 853: Friend Collecting https://imnotdoctorwho.moegamer.net/2012/05/21/oneaday-day-853-friend-collecting/ https://imnotdoctorwho.moegamer.net/2012/05/21/oneaday-day-853-friend-collecting/#respond Mon, 21 May 2012 00:37:42 +0000 http://angryjedi.wordpress.com/?p=3925 I didn't understand it back in the MySpace days, and I still don't understand it now. Friend collecting. Why? Just… why? I am, of course, referring to the phenomenon seen in the comments thread of this Facebook post here: (with apologies to Kalam, who is nothing to do with this.) "Who wants 2,000+ friend requests?" … Continue reading #oneaday Day 853: Friend Collecting

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I didn't understand it back in the MySpace days, and I still don't understand it now.

Friend collecting. Why? Just… why?

I am, of course, referring to the phenomenon seen in the comments thread of this Facebook post here:

(with apologies to Kalam, who is nothing to do with this.)

"Who wants 2,000+ friend requests?" asks Ahmed Hamoui, only with poorer use of punctuation and a seeming inability to use the number keys on his keyboard.

To his question, I answer "Not me. Fuck off."

Facebook is noisy enough at the best of times. Can you imagine how chaotic and useless it would be if you 1) got 2,000 friend requests and 2) accepted all of them? It would completely negate the core concept of Facebook (or what it used to be, at least) which is to be a "social tool" that helps you to connect with family and friends. The very nature of the way Facebook works pretty much encourages you to limit the friends you add to being people you actually know, otherwise there's that horrid risk of people seeing photos they shouldn't. Because despite the fact that everyone knows you shouldn't post embarrassing photos online, everyone still does. (Not to mention the fact that you have no control over what other people post.)

This sort of thing happens on Twitter, too, with the whole "#TeamFollowBack" thing, whereby certain tweeters promise to follow back if you follow them. At heart, this sounds like a relatively admirable thing to do, promoting mutual, equal discussions and– oh wait, most of them are just collecting followers for no apparent reason then filling their entire timeline alternating between bragging about how many followers they have and bleating about how close to the next "milestone" they are. (Please RT.)

I trimmed my Twitter list massively a month or two back because it was just getting too much to deal with. I flip-flopped between two equally annoying problems: things moving too fast for me to be able to keep up with, and everyone posting the exact same thing at the exact same time either due to press embargoes or the death of a celebrity. So rather than complain about it, I cut the people who were irritating me or whom I hadn't "spoken" to for a while, and now enjoy a much more pleasurable life online. Sure, my timeline still gets flooded every time a celebrity (usually one I've never heard of) dies, but at least I can keep up with the conversations for the most part.

Which makes me wonder why on Earth you would want to put yourself in a position on Facebook or Twitter where it is literally impossible to follow and engage with that many people. Surely at that point social media ceases being at all "social" and simply becomes white noise?

Or perhaps I'm just getting old. It seems to be mostly young kids (particularly Justin Bieber fans for some reason) engaging in this behaviour. Perhaps they have a much greater tolerance for being bombarded with crap than I do. Perhaps they're numb to it. Perhaps they don't really want to "socialise" at all online, simply grow a bigger e-peen than their friends and/or strangers they don't know.

Whatever. I don't really care. I have cultivated a relatively small but close-knit circle of friends online, much as in "real life", and I'm happy with it that way. It's nice to have occasional new people trickle into the mix through, say, this blog or Twitter or what have you, but I certainly don't feel any need to bellow at the top of my lungs about how close I am to 1,500 Twitter followers, and I have no idea how many friends I have on Facebook — nor do I care.

If you'd like 2,000 friend requests on Facebook, simply "Like" this post then go fuck yourself.

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#oneaday Day 836: Brandwatch https://imnotdoctorwho.moegamer.net/2012/05/04/oneaday-day-836-brandwatch/ https://imnotdoctorwho.moegamer.net/2012/05/04/oneaday-day-836-brandwatch/#respond Fri, 04 May 2012 00:04:00 +0000 http://angryjedi.wordpress.com/?p=3842 So, at the time of writing, the No. 1 free iPad app and No. 2 free iPhone app is this game. A quiz. About logos. This seems to be something of a craze at the moment, as it's far from the only title like this available in the App Store, and doubtless there are similar … Continue reading #oneaday Day 836: Brandwatch

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20120504-010317.jpgSo, at the time of writing, the No. 1 free iPad app and No. 2 free iPhone app is this game. A quiz. About logos.

This seems to be something of a craze at the moment, as it's far from the only title like this available in the App Store, and doubtless there are similar offerings on Android that I can't be arsed to look up right now.

This is what we're reduced to for entertainment now? Seeing how deep the brainwashing of advertising has burrowed into our skulls? I'd argue that scoring highly on one of these quizzes is not anything that we should particularly be proud of, as all it simply proves is that advertising has successfully drilled its way into your subconscious.

The same goes for anyone who uses the word "simples", describes anyone as being "so Money Supermarket" non-ironically or sings that bloody "Go Compare" advert. (If you do the latter, I will likely punch you in the face. If you do the "so Money Supermarket" one, whether or not you get punched in the face will depend entirely on how good your Patrick Stewart impression is.)

The counter-argument to this, of course, is that many of these brands, logos and slogans have transcended their original meanings and become pop culture phenomenons or memes in their own right. And to an extent that's true, but I can't shake off the feeling that these things have been forced into the public consciousness, while true phenomena and memes should grow organically, naturally and without marketing spend. In many cases, they do, of course — look at the Know Your Meme page for Katawa Shoujo or the astonishing popularity of My Little Pony among people that it wasn't originally intended for, for example. But I think we can all agree that anyone who takes an opportunity to sing the Go Compare song is a grade-A arsehole of the highest order.

Perhaps I'm just being grouchy. Or perhaps I'm just fed up with feeling like I can't escape advertising any more. It seems to encroach on my time more and more. It's all over the Internet. I get text messages from lawyers inviting me to seek compensation for the accident I supposedly had (funny, I don't remember it). I get phone calls from twats trying to sell me shit even though I'm registered with the TPS. (Note: this is the main reason I never answer my landline. Call my mobile if you need to speak with me.) I get people knocking on my door trying to sell me double glazing or get me to switch energy suppliers. It's plastered over certain games. It's smeared all over Facebook like festering shit. It encroaches on Twitter occasionally in the form of "Promoted Tweets" and "Promoted Users" — though these are, thankfully, easy to ignore. I even had to remove a Chrome extension yesterday because it was inserting an ad at the bottom of every page I viewed.

Ads allow things to be put out there for free, of course, and without them we'd be having to pay a lot more money for the things that we do, so I guess we should sort of be grateful for them. That said, it doesn't excuse the sleaziness of some ads, particularly on the Internet — take the large "Download" links on software sites, for example, or the "You Have 1 New Message/Virus/Picture" banners you get on mobile apps. Or indeed the "lose 3 tons of belly fat with one weird old tip" thing. (Spoilers: you probably won't, otherwise the world would be talking about it.)

You know what? Thinking about it, I'd actually be happy to pay for more things and have them advertising-free. I pay for Spotify premium and don't have ads. I'll happily pay to remove ads in iOS games I intend to play for more than five minutes. I pay for Netflix and get movies and TV shows without ad breaks. I'd even happily hand over some money to WordPress if it became a premium-only service, such is the excellent use I've got out of it for free over the years.

In short, provide me with a quality product and the means to not be battered around the face with people trying to sell me shit I don't want, and I'll happily hand over some money. Yell "Buy! Buy! Buy!" repeatedly at me with no means of respite and I will, yes, punch you in the face.

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#oneaday Day 825: Bull, Horns, That Sort of Thing https://imnotdoctorwho.moegamer.net/2012/04/22/oneaday-day-825-bull-horns-that-sort-of-thing/ https://imnotdoctorwho.moegamer.net/2012/04/22/oneaday-day-825-bull-horns-that-sort-of-thing/#respond Sun, 22 Apr 2012 22:59:15 +0000 http://angryjedi.wordpress.com/?p=3788 The Black Dog of depression has been rearing its ugly head a bit again recently for various reasons, and I'm sick of it. While there's not necessarily much I can do about it showing up and being a pain in the arse, I can at least try and work on some things to make me … Continue reading #oneaday Day 825: Bull, Horns, That Sort of Thing

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The Black Dog of depression has been rearing its ugly head a bit again recently for various reasons, and I'm sick of it. While there's not necessarily much I can do about it showing up and being a pain in the arse, I can at least try and work on some things to make me feel a bit better about myself.

For starters, getting upset at one's own reflection isn't particularly great news, and it's something that I can at least attempt to do something about. I have been fitness-ing off and on for some time now, but I figure it's Time To Get Serious. That means I'm going to hit the gym every morning before I start my working day rather than leaving it until last thing in the evening when it's easy to go "nah, fuck it". (Of course, it's easy to stay in bed and say "nah, fuck it" also, but I'm going to attempt to get out of this habit before it starts.) I won't necessarily be doing everything every day, but I'm going to attempt to get at least an hour of cardio stuff in per day at the very least. This will likely mostly be done on the exercise bikes, where I can sit back and play Final Fantasy VI on my fancy-pants tablet while I'm sweating. At other times, I'll use the crosstrainers and whack on a podcast — the Exploding Barrel Podcast from my good buddies Mike and AJ Minotti is always a favourite — or some inspirational music of some description.

As motivation and progress tracking, I'm going to be using Fitocracy, which I've posted about before here. I also considered resurrecting my Jedi Health Kick Tumblr from a while back, but given that Fitocracy provides the ability to post lengthy, blog-like status updates and has its own built-in community features, I'm going to stick with that. As well as tracking my workouts, I'm going to write a short post each day detailing how it went, how I'm feeling and what I'm aiming for. I'm also going to use Fitocracy's excellent Quests feature to take on some challenges that I might not have otherwise thought of — this will help prevent complacency if I'm making a "game" out of it all.

I'd also like to eat better. I think I eat when I get depressed, and I get depressed a fair bit, which doesn't help matters. I'd rather kick that particular habit in the face if possible — or at the very least change it so I munch on, say, carrot sticks instead of ALL THE BISCUITS, but that's the sort of thing that will take plenty of teeth-clenching willpower to resolve. I have faith in my own ability to do this, however — if there's one thing I'm good at it's clenching my teeth and stubbornly resisting things. Sainsbury's cream cakes are my most formidable adversary to date, however, so it remains to be seen whether I'll be able to defeat them using the power of my clenched teeth (and/or buttocks) alone.

So that's the plan. We'll see how long I'm able to stick with it. I'm saying this publicly so I have a bit more pressure to follow through on it. If anyone would care to join me and work out alongside me or just offer some words of encouragement, come cheer me on over on Fitocracy — it's free to sign up and there's a nifty companion iPhone app too.

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#oneaday Day 823: Information Diet https://imnotdoctorwho.moegamer.net/2012/04/21/oneaday-day-823-information-diet/ https://imnotdoctorwho.moegamer.net/2012/04/21/oneaday-day-823-information-diet/#respond Sat, 21 Apr 2012 00:34:36 +0000 http://angryjedi.wordpress.com/?p=3779 Know what I hate? Chavs. Know what else? Teaching. Know what else? We could be here a while. I'll tell you. Press embargoes. I get why they happen, obviously — publishers and their PR people want to ensure that coverage of something is coordinated nicely so that everyone gets suitably whipped up into a frenzy … Continue reading #oneaday Day 823: Information Diet

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Know what I hate? Chavs. Know what else? Teaching. Know what else? We could be here a while. I'll tell you. Press embargoes.

I get why they happen, obviously — publishers and their PR people want to ensure that coverage of something is coordinated nicely so that everyone gets suitably whipped up into a frenzy all at the same time. But there's an unfortunate side-effect if you happen to, say, follow a bunch of different video games outlets at the time a major announcement happens: everyone bellows the same fucking thing at the exact same fucking time.

It's happening more and more nowadays, too. The most notable examples that stick in my head in recent memory are Assassin's Creed III and Borderlands 2, both titles that I have a passing interest in but find myself becoming curiously resistant to the more and more I get battered in the face with the same information from slightly different angles.

I think, on the whole, this is the "problem" I have been having with mainstream gaming overall. There's too much information out there — too much coverage, too many "behind the scenes" videos, too many "exclusive" interviews, too many press releases announcing a single screenshot (yes, that is a real thing I received today and I have no shame in naming Square Enix as the perpetrator). After a while, you become completely saturated with information about a product and subsequently have absolutely no inclination to want to touch it, ever. This was a big part of why I didn't want to play Mass Effect 3, for example — EA's appalling behaviour was just the straw that broke the camel's back, really.

I feel for my friends who work in games PR for "B-tier" games, too. It's hard enough to get a title like, say, Risen 2 noticed at the best of times but when you're competing with everyone beating themselves into an orgasmic and/or angry frenzy over Mass Effect 3, there's little hope for your title outside of groups of people like me who have forsaken the mainstream in favour of enjoying less heavily marketed titles.

Conversely, the games I have been playing and enjoying are the ones where information has been trickling out slowly, usually straight from the developers mouths without dribbling through the PR sieve. Take the "Operation Rainfall" RPGs Xenoblade Chronicles, The Last Story and Pandora's Tower (which I'm currently playing), for example — these received very little in the way of press attention despite being fantastic games. The aforementioned Operation Rainfall, a grassroots campaign to get these three excellent games localised and released in Europe and the US, received plenty of press, but information on the games themselves was conspicuously absent. As a result, I was able to go into all three of them pretty much blind and have a fantastic experience in the process — a big part of what made all of them great is the sense of discovery inherent in all of them. That just doesn't happen if you've been smothered in information for the six months leading up to the game's release.

As a result of all this, I've come to a decision, and if you're feeling the same way as me, I recommend you follow it too.

Cut back. Cut out the crap. If you follow a buttload of games journalists and outlets on Twitter, unfollow them. If you want some gaming news, pick one outlet and keep it on your follow list, but chances are if you follow lots of gaming fans, someone will retweet the news as it happens anyway. Otherwise, go seek out the news when it's convenient for you. Check the sites when you feel like it. Subscribe to their RSS feeds. Use Google Currents or Flipboard to receive information in an easily-digestible format. Receive information on your terms, not that of a carefully-crafted PR campaign.

This doesn't have to apply just to games — it can apply to pretty much anything that suffers from the problems described above. Film, TV, celebrity news, business, tech… anything, really.

I'm going to give this a try. It will doubtless initially feel somewhat weird to not see some familiar faces and logos in my Twitter timeline, but I have a strange feeling that I'll be a lot happier, less frustrated and less cynical as a result. Check back with me in a week or two and we'll see.

(If you're one of the people I do happen to unfollow, it's nothing personal. You just might want to consider getting separate professional and personal accounts!)

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#oneaday Day 818: "So Fed Up With SOMEBODY..." https://imnotdoctorwho.moegamer.net/2012/04/15/oneaday-day-818-so-fed-up-with-somebody/ https://imnotdoctorwho.moegamer.net/2012/04/15/oneaday-day-818-so-fed-up-with-somebody/#respond Sun, 15 Apr 2012 21:28:53 +0000 http://angryjedi.wordpress.com/?p=3758 Passive aggression. It's an ugly business, for sure, but never has it been easier to participate in than in this age of social media. While the phenomenon has been around for many years in the form of bickering couples saying things like "SOMEBODY didn't do the washing up" or making other such pointed remarks either … Continue reading #oneaday Day 818: "So Fed Up With SOMEBODY..."

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Passive aggression. It's an ugly business, for sure, but never has it been easier to participate in than in this age of social media. While the phenomenon has been around for many years in the form of bickering couples saying things like "SOMEBODY didn't do the washing up" or making other such pointed remarks either directly at each other or to other people within earshot of their partner, it wasn't until people gained the ability to broadcast their every waking thought to the entire world that it became the worldwide craze that it is today.

I'm not sure exactly what it achieves. I've indulged in it in the past — in my defence, there were extenuating circumstances at the time — and it didn't really make me feel any better, though it did have the effect I desired at the time: to get some validation and reassurance from friends, and to piss off, upset or otherwise get the attention of a specific person. I wasn't particularly proud of the result. I ended up feeling worse about the thing I was trying to get out of my system than before the passive-aggressive incident. So I try and avoid it in most cases these days. (Note: most. No-one is infallible. And I'm aware that not sharing the details of said incident above could be construed as a form of passive aggressiveness. But, well, shut up.)

Why has social media been a catalyst for the growth of passive-aggressiveness, though? Quite simply, it's because it gives people the ability to feel like they're being heard even when no-one is really listening. Post something along the lines of "SO PISSED OFF WITH SOMEONE RIGHT NOW!!!" on Facebook and within a matter of minutes you'll have at least one "Like" and one comment saying something along the lines of "u ok hun?". Since you're being passive-aggressive, though, you couldn't possibly say exactly what's up with you at the time, and as such you drop vague hints as to what is bothering you without actually saying it. Or, worse, you leave a comment to the "u ok hun?" commenter saying "I texted you", letting everyone else reading the comment thread know that you're telling someone all about what/who has pissed you off this week, encouraging a flurry of private messages and texts to said person asking "Do you know what's up with so-and-so?"

Eventually, of course, the whole sordid saga comes out because statistically, someone in your group of friends is likely to have loose lips. We know this from sitcoms where one member of a group of friends is forced to keep someone's secret but finds themselves increasingly tempted to reveal everything to someone else, whom it transpires actually knew it anyway. Or, to base ourselves back in reality, some people like telling others secrets because it gives them a feeling of power — "I know something you don't, but I'll tell you if you buy me a drink/buy me a pony/sleep with me" — and thus said secret gradually spreads and spreads until, inevitably, it gets back to the person it originated from, who traces it back to the person who they told in confidence and then posts another passive-aggressive status update about how they're, like, totally so pissed off with people who can't keep secrets.

You get the idea, anyway.

As human beings, we have a variety of means of communication at our disposal, and it's pretty clear to most of us that being upfront and honest about things often makes life a lot easier in the long run, even if it might be a bit like tearing off a plaster in the short term. But in the heat of the moment, it's all too easy to focus on that "short term" bit and take the easy option, which is to bottle up the things we're really feeling and simply spout vague bullshit into the ether in the hopes that someone — anyone — will reach out to us and give us someone to talk to.

We never learn our lesson, though — at least not if my Facebook news feed and Twitter timeline are anything to go by.

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#oneaday Day 813: Fitocrat https://imnotdoctorwho.moegamer.net/2012/04/10/oneaday-day-813-fitocrat/ https://imnotdoctorwho.moegamer.net/2012/04/10/oneaday-day-813-fitocrat/#respond Tue, 10 Apr 2012 23:10:12 +0000 http://angryjedi.wordpress.com/?p=3729 I last wrote about up-and-coming "fitness social game" Fitocracy back in… [checks] Ooh. October of last year. I thought it was more recently. I feel less guilty about writing about it tonight, in that case. For the uninitiated, Fitocracy is a site which gamifies your exercise regime. Completing exercises rewards you with points. Points mean … Continue reading #oneaday Day 813: Fitocrat

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I last wrote about up-and-coming "fitness social game" Fitocracy back in… [checks] Ooh. October of last year. I thought it was more recently. I feel less guilty about writing about it tonight, in that case.

For the uninitiated, Fitocracy is a site which gamifies your exercise regime. Completing exercises rewards you with points. Points mean level ups. Level ups mean… well, nothing actually, but they provide you with bragging rights plus also give you a rough idea of how much cumulative exercise you've done since you started tracking it (and, in theory, "got serious" about it).

Tracking exercises can be done in two ways: manually logging them or linking to a Runkeeper account. The former is necessary for exercises which can't be automatically tracked such as resistance machines, free weights and bodyweight exercises. The latter is the easiest way to track cardiovascular workouts — particularly those where you've actually, you know, gone outside — but you can also track CV stuff directly within Fitocracy if you don't want to plaster your information over yet another site. (Runkeeper is a pretty cool app, though, so if you're serious about your fitness, enjoy attempting to draw GPS penises via your exercise route and have a smartphone, it's worth a download.)

If Fitocracy was just an exercise-tracking system with a levelling system, it'd be pretty decent. But the team behind it has gone the extra mile and included a bunch of other stuff, too. There are Achievements for a variety of things ranging from engaging with the site's social features to performing challenging exercises. There is a Quest system that provides specific, one-off missions for you to undertake — a good means of setting yourself long-term goals if you can't think of any of your own. You can save your favourite routines so you can easily recall and record them. There's a solid Groups system whereby you and your friends can work together and even set up mini-challenges to see who can earn the most points in a set time period. And the whole thing is wrapped in a straightforward, conventional but effective and highly-polished social interface that encourages interaction and encouragement between "players".

All in all, it's an excellent motivational tool. Everything combined together forms a powerful system that makes you feel like you're being "rewarded" for bettering yourself when, in fact, you're simply making a variable go a bit higher each time or occasionally unlocking intangible shiny things. The thing is, though, you are actually rewarding yourself. You're bettering yourself. You're getting fit. You're learning how to self-motivate. And, assuming you've managed to badger some friends into joining up too, you're also being rewarded by positive encouragement and reinforcement from other people who are going through the same thing. It's a social network for people who are serious about their fitness — or who want to get serious about their fitness. And it does its job extremely well.

Fitocracy was in closed beta for a pretty long time, and during that period it was only possible to use the service if you had an invite. Now, though, the whole thing is open to the public and is completely free to use — though power users have the option of shelling out $4.99 a month to become a "hero" and get early access to new features. The service has had a fresh new coat of purple paint, its site looks great and the new iPhone app is a pleasure to use with its simple, intuitive and attractive interface.

So why not give it a try? Here's my profile. I'll be your friend! NOW GET MOVING, MAGGOT!

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#oneaday Day 812: Perspective (And Retro Filters), People, Please https://imnotdoctorwho.moegamer.net/2012/04/09/oneaday-day-812-perspective-and-retro-filters-people-please/ https://imnotdoctorwho.moegamer.net/2012/04/09/oneaday-day-812-perspective-and-retro-filters-people-please/#respond Mon, 09 Apr 2012 23:42:39 +0000 http://angryjedi.wordpress.com/?p=3723 It was announced today that Facebook has acquired the popular mobile photo sharing and hipster filtering app Instagram, which has been available for some time on iOS and recently launched for Android phones. The deal was sealed for somewhere in the region of $1 billion in cash and Facebook stock, which is an excessively large … Continue reading #oneaday Day 812: Perspective (And Retro Filters), People, Please

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It was announced today that Facebook has acquired the popular mobile photo sharing and hipster filtering app Instagram, which has been available for some time on iOS and recently launched for Android phones. The deal was sealed for somewhere in the region of $1 billion in cash and Facebook stock, which is an excessively large amount of money by anyone's standards.

I shan't go into the ins and outs of the business side of things here (check my colleague's posts over on Inside Facebook for more details as well as a bit about what FB and Instagram have been up to together) but what I did want to talk about a little was the public reaction to the news.

In short, the reaction has not been overly positive, at least among the people I follow on FB and Twitter and their friends. I have seen numerous comments today that are simply along the lines of "oh, fuck" without any real explanation — basing their negative reaction simply on the widespread assumption that Facebook Is Evil.

As it happens, some of these people may be right to be a little concerned for the future of Instagram. Facebook has gobbled up several other social services over the course of the last few years, and the result has often been that said services disappeared without a trace. Location-sharing Foursquare rival Gowalla, for example, shut down its service a short while ago as its founders and key team members were reassigned to work on Facebook's own location service. Meanwhile, group messaging service Beluga was also swallowed up around this time last year, and eventually disappeared off the face of the Earth, only to be replaced by the Facebook Messenger mobile app.

Mark Zuckerberg has taken great pains to attempt to assuage the fears surrounding Instagram, however, noting that a key part of the service is its connectivity with non-Facebook networks such as Twitter, Tumblr, Foursquare, Flickr and Posterous. If Facebook is truly planning on keeping Instagram as its own independent entity to begin with, it wouldn't make sense to remove the facility to post to these other networks. What is probably more likely to happen is that Instagram's popular photo-filtering features will make their way into the official Facebook apps, making it even easier for people to take faux-retro pictures at every opportunity.

Perhaps Facebook will dissolve Instagram eventually, and that will be a bit of a pain for those who have Instagram but not Facebook accounts — but it won't be the end of the world as some people seem to be suggesting. There are plenty of other "hipster photo filter" apps available — Streamzoo and Lightbox appear to be two popular suggestions — and, in my purely anecdotal experience, the apparent majority of people who use Instagram use at least one other social service alongside it anyway, even if it's not Facebook, meaning they can simply direct followers to their Twitter/Tumblr/whatevr if and when they start using another service.

So Instagram being taken over by Facebook isn't cause for sadness, anger or irritation. It was a completely free service, after all, meaning in practice it had no real obligations to remain the way it was forever. Instead, we should be celebrating the fact that a small team succeeded in living the dream — to create something simple, fun and popular, and subsequently to make an absolute fucking butt-ton of money out of it. It's a success story of the modern age, made all the more notable when you compare it to the $35 million Yahoo! paid for Flickr back in 2007.

So if Facebook taking over Instagram bothers you, simply use something else — there's plenty of alternatives, as outlined above. In the meantime, the two companies can work on better integration of Instagram's popular features into what is, like it or not, the world's biggest social network. If you had paid money to use Instagram then you may well have a slightly stronger case for being pissed off; as it is, what we have here is a small company who offered its services to the public for free taking a once-in-a-lifetime business opportunity — and, more to the point, no real evidence that Facebook's involvement will in any way compromise what the service is now.

As with so many things on the Internet, perhaps it's best to wait and see what happens before getting irrationally angry or sad about this. Otherwise all that jerking's going to put your knee right out of joint. So to speak.

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