Comments on: 1895: More Noire https://imnotdoctorwho.moegamer.net/2015/03/28/1895-more-noire/ Memoirs of a nobody Sun, 06 Apr 2025 21:55:43 +0000 hourly 1 https://wordpress.org/?v=7.1 By: Pete Davison https://imnotdoctorwho.moegamer.net/2015/03/28/1895-more-noire/#comment-2340 Sun, 29 Mar 2015 22:00:00 +0000 https://angryjedi.wordpress.com/?p=7221#comment-2340 In reply to Chris Caskie.

Yep. The stages are really nicely designed. This being a Neptunia game, they're reused a fair bit, but different arrangements of enemies or taking a different party of characters into battle can force you to change your strategy somewhat.

I'm pleased that there seems to be a variety of objectives, too; all too many strategy games rely almost exclusively on "Defeat all enemies!" as an objective. Here, however, we have turn-limited stages with objects to destroy, team-based missions where you have to get more kills than an AI opponent, stages where killing a specific character ends the mission… I'm very impressed so far.

Pity, as you say, so few people outside of the existing fanbase for this type of thing will ever pay it any heed!

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By: Chris Caskie https://imnotdoctorwho.moegamer.net/2015/03/28/1895-more-noire/#comment-2339 Sun, 29 Mar 2015 21:56:24 +0000 https://angryjedi.wordpress.com/?p=7221#comment-2339 Glad to hear the different stage gimmicks are keeping things interesting. This is one of those titles that comes along wherein I read reviews and get angry because so many "professional" critics don't seem to be willing or able to provide meaningful analysis of a game's mechanics in their evaluation. Aside from the Neptunia fanservice and moe factor, the stage gimmicks are this title's primary selling point. They're the thing that really differentiates this game from other strategy titles, and your piece here is the first article I've read that pays them any heed. If this game got a re-skin and turned out to be one of Sting's much more celebrated Dept. Heaven games, I think we'd have seen more interesting discussions surrounding it. But since so few people take the time to even note a title's developer, that never happened. Oh well. At least WE know it's an interesting game.

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