Comments on: 1508: Learn Through Play https://imnotdoctorwho.moegamer.net/2014/03/06/1508-learn-through-play/ Memoirs of a nobody Sun, 06 Apr 2025 21:59:33 +0000 hourly 1 https://wordpress.org/?v=7.1.4 By: Pete Davison https://imnotdoctorwho.moegamer.net/2014/03/06/1508-learn-through-play/#comment-1828 Fri, 07 Mar 2014 11:41:23 +0000 http://angryjedi.wordpress.com/?p=6300#comment-1828 In reply to judsgamereviews.

Yep! And I don't think a lot of games get enough credit for this. Probably the most high-profile example recently was the Assassin's Creed series, though the historical authenticity of that has arguably become somewhat more questionable as it has continued. It's still good to see some developers have latched on to the idea, though.

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By: judsgamereviews https://imnotdoctorwho.moegamer.net/2014/03/06/1508-learn-through-play/#comment-1827 Fri, 07 Mar 2014 01:51:59 +0000 http://angryjedi.wordpress.com/?p=6300#comment-1827 phenomenon!!! bugga! 😀

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By: judsgamereviews https://imnotdoctorwho.moegamer.net/2014/03/06/1508-learn-through-play/#comment-1826 Fri, 07 Mar 2014 01:51:13 +0000 http://angryjedi.wordpress.com/?p=6300#comment-1826 I too have noticed this phenomenum while playing games. Some of it has been fairly obvious with info scenes inserted between levels of the game – as in LILLY WU AND THE TERRACOTTA WARRIORS – a HOG/Adventure game set in China. It's still one of my faves, though the technology has moved on from it somewhat, as it should.
I also like the subtle 'gaining of knowledge' that authenticity of settings – locations, backgrounds, decor, costumes, architecture etc can give to you.
Gaming is not all about the gameplay, actions, puzzles, searches – which we all know are good for keeping the brain active – but also the knowledge gained not only from the narrative, but also the game environment.

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