Comments on: 1427: RPG With a Stupid Name https://imnotdoctorwho.moegamer.net/2013/12/16/1427-rpg-with-a-stupid-name/ Memoirs of a nobody Sun, 06 Apr 2025 22:00:20 +0000 hourly 1 https://wordpress.org/?v=7.1.4 By: Pete Davison https://imnotdoctorwho.moegamer.net/2013/12/16/1427-rpg-with-a-stupid-name/#comment-1789 Mon, 16 Dec 2013 13:45:25 +0000 http://angryjedi.wordpress.com/?p=6071#comment-1789 In reply to Chris Caskie.

Yep, you can do that. Everyone starts as a "Freelancer" which buffs itself up more and more as you master additional Jobs, and has some useful utility skills in its own right, too.

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By: Chris Caskie https://imnotdoctorwho.moegamer.net/2013/12/16/1427-rpg-with-a-stupid-name/#comment-1788 Mon, 16 Dec 2013 13:42:53 +0000 http://angryjedi.wordpress.com/?p=6071#comment-1788 Is there an option to not have a job with your characters – just have them be themselves? In FFV it was particularly effective to train your characters in the jobs you wanted, then once they had mastered the abilities, you revert them to their jobless selves. This way you're relying on their pure base stats without any of the negative modifiers that some of the jobs came with. This made a situations the hypothetical mage-knight you mentioned on top alot more functional. Just curious if that approach is an option in Bravely Default. It wasn't really useful in FFV until endgame, when everyone knew loads of skills – but it was super useful.

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